From: Ikuzo Subject: [KOF] Iori Dn + B FAQ KOF98 - Dream Match Never Ends ==================================================================== Iori's Dn + B Checklist FAQ Ver 1.0 (May 18th 1999) ==================================================================== by Stevie Irawan (ikuzo@rocketmail.com) Legend ====== V = Successful air defense againts jump attack. X = Unsuccessful air defense againts jump attack. = Haven't tried yet... tell me if you know. Author's Note : =============== Iori's Dn + B has very low sprites that a jump attacks without a certain downward angle will miss Iori even at their deepest jump ins (Iori will hit them cleanly with his Dn + B and of course can follow it with combos). One thing comes in mind : Dn + B, Dn + A, Fw + A, (QCB + C)x3. This can turn people becoming a turtle, as Yosha mentioned in his Tournament Report (which is NOT recommended). I used this move only to strengthen my defense and as a variation of gameplay because of the mind games comes after it. Usually I will go for a Jump Bk + B crossup as the opponent can't recovery roll after the last QCB + C. But it's up to you. These are based on my experiences through out the matches, (at least the ones I remembered), so let me know if something isn't correct. Use this FAQ in asuming that the opponent does the jump attack deeply (as in combos). So here we go.... =========================================== Characters C D CD =========================================== Andy Bogard V Athena Asamiya Benimaru Nikaido Billy Kane X Blue Mary X Brian Battler V Chang Koehan X V Chin Gentsai Chizuru Kagura Choi Bounge Chris Clark V V V Goro Daimon X Heavy D! Heidern X Iori Yagami X V Joe Higashi X Kim Kaphwan King X Kyo Kusanagi V Leona V Lucky Glauber Mai Shiranui Mature Ralf X Robert Garcia X Rugal Bernstein V Ryo Sakazaki V Ryuji Yamazaki Saisyu Kusanagi V Shermie X Shingo Yabuki Sie Kensou Takuma Sakazaki X X Terry Bogard X V Vice Yashiro Nanakase V V Yuri Sakazaki ========================================== Credits ======= - SNK, for making Iori's Dn + B this way. - Yosha, for the Tournament Report in France, detail gameplays. - Brian Lui, for giving the Dn + B a full rating in his superb Iori FAQ. I think you should add this in your FAQ. - Anybody reading this FAQ and tried it at the Arcade and not becoming a turtle afterwards. :) Ugh, forgot to tell you that most of Weak Jump Attacks will defeat the Dn + B. :( Maybe I'll add a new Command Attack row in the checklist and some special attacks. Some special attacks can be stopped with the Dn + B. For example a RED Kick, but NOT a Shingo Kick -> NOooooooooooo !!! I thought Masters are significantly better than their Discples. Practice you timing and stop mashing the B button...hehehe... End of File. --------------------------------------------------------------------