/### / / / ############/ #/ / ######### ## # / # ## ## / ## ## / ### /### ### /### /### ## /### ## ## / ### / ##/ ###/ /## / ##/ ### / ## ## / ###/ ## ###/ ###/ ## ###/ ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## ## # / ## ## ## ## ## ## ## ### / ## ## ## ## ## ## /# ######/ ###### ### ### ### ####/ ### #### ### ### ### ### ##### /## ## ###### / ## # ## /# / / ## ### ## / / / ## # ## / / / ## ## ## / /### ### ### ## /## ### /### ## ## / / ### / ### ######### / ### ###/ #### / ## ###/ / ###/ ## ## #### / ### ## ###/ ## ## ### ## ## ## ## ## ## ### ## ## ## ## ## ## ## ## ## ######## ## # ## ## ## ## ## ## ## ####### ## / ## ## ## ## ## ## ## ## /##/ ### ## /# ## ## /# #### / ## / #### ## ####/ ## ### / ####/ ######/ ### / ## # ### ## ##/ ### ##### ### # ## S T A R R I N G LARA CROFT N-GAGE VERSION V1.0 Final By Sega_Gamer ====================================== ==> Contents <== ====================================== Version History Disclaimer Introduction Default Controls Main Menu Walkthrough Training: Lara's Home Level 01: Caves Level 02: City of Vilcabamba Level 03: Lost Valley Level 04: Tomb of Qualopec Level 05: St. Francis' Folly Level 06: Colosseum Level 07: Palace Midas Level 08: The Cistern Level 09: Tomb of Tihocan Level 10: City of Khamoon Level 11: Obelisk of Khamoon Level 12: Sanctuary of the Scion Level 13: Natla's Mines Level 14: Atlantis Level 15: The Great Pyramid N-Gage Arena What is the N-Gage Arena? Using the arena via bluetooth What can you do on the N-Gage Arena with Tomb Raider? What is Shadow Racing? How do the Walkthroughs work? How does the Shadow Racing system work? Strategies and Tips Credits Contact ====================================== ==> Version History <== ====================================== v1.0 (final) -Bought a bluetooth dongle, and can confirm success in getting on the N-Gage Arena using it. -Remade the Tomb Raider logo at the top of the FAQ -Future updates will just update the contact section and websites mentioned in this guide. -As far as I know there's nothing else that needs to be added to this guide... Suggestions are welcome :-) v0.9 -Renamed the 'Tips 'n' Tricks' section to Stragies and Tips' -Added information on how to go online on the N-Gage Arena via bluetooth -Typos sorted (as far as I know). v0.4 -Finished making the guide of the game. -Added the Tips 'n' Tricks section in the N-Gage Arena guide. -Updated the contents section (forgot to do it in the last version!). -Added Level numbers to the contents. -Updated the N-Gage Arena section by adding more information and fixed a few mistakes. v0.2 Lots of things added here -Added guides to levels 10, 11 and 12. Level 11 includes another diagram -Added the N-Gage Arena section - finally! Still alot of work to do on it though. -Fixed a few gramatical errors. v0.12 -Added guides to levels 8 and 9. -Added my control scheme as I find it a lot easier than the default configuration. -Removed a stupid repetition of myself (I seriously didn't notice it) which confused some readers. -Spell checked the entire guide. -Fixed a few other things. v0.04 -Added a guide to level 7 (this level is huge! It took me ages to find every- thing...or atleast I think I found everything...) -Redesigned the level's title name to make it easier to spot when scrolling and to tell the difference between two levels. -Added a border to the level stats (the total items, kills and secrets). -Moved item notes to above the level stats. v0.03 I've added quite a few things to this release, which explains why it took so long to make...Shows what bordem can do! -Added guides to levels 4, 5 and 6. -Made level 1 more descriptive. -Added 'section titles' to all the levels to make it easier to browse through. -Added descriptions of the slideshows and cutscenes that occur between certain levels. I've based the slideshows on the PC/PSX/Saturn's FMV's as they are more descriptive. -Added a 'Strategy Section' which includes tips on how to control Lara. -Updated the Credits. -I've now decided to make diagrams for parts of the game where there are a complicated series of jumps. They can all be found on this page: http://www.gamefaqs.com/portable/ngage/game/37861.html I've said in the walkthrough when they are used - PLEASE DO NOT COPY THEM INTO YOUR FAQ WITHOUT ASKING! v0.02 -Fixed a few spelling errors, some missed spaces and a few gramatical errors. (please notify me if there are any more!) -Added guides to levels 2 and 3. -Re-arranged the levels Items, Kills and Secrets stats. -Renamed 'History' section to 'Version History'. -Updated the Contact section. -Centralised the '<-End of FAQ->' Message v0.01 First release and also my first FAQ. May contain typing errors or not explained properly. So far only Lara's Home and level 1 are in this guide. Will be updated frequently though and hope to have it finished by the end of this month! ====================================== ==> Disclaimer <== ====================================== Yes I know you've read this before... This walkthrough isn't endorsed or licenced by Eidos Interactive or Core Design. If you would like to use this guide on your site, please E-mail me before posting it (contact section is at the bottom of this FAQ). This FAQ also includes diagrams to make it easier to explain certain combinations of jumps to get to difficult places or items. Please ask me if you could copy the diagrams BEFORE you include it in your own FAQ. This FAQ should only be found on the following sites. Any others please let me know: www.gamefaqs.com www.gameplayworld.com www.neoseeker.com ====================================== ==> Introduction <== ====================================== Lara Croft, daughter of Lord Henshingly Croft, was raised to be an aristocrat from birth. After attending finishing school at the age of 21, Lara'smarriage into wealth had seemed assured, but on her way home from a skiing trip her chartered plane crashed deep in the heart of the Himalayas. As the only survivor, Lara learned how to depend on her wits to stay alive in hostile conditions a world away from her sheltered upbringing. Two weeks later when she walked into the villiage of Tokakeriby her experiences had had a profound effect on her. Unable to stand the claustrophoic, suffocating atmosphere of upper-class British society, she realised that she was only truly alive when she was travelling alone. Over the next eight years she exquired an intimate knowledge of ancient civilisations across the globe. Her family soon disowned their prodigal daughter, and she turned to writing to fund her trips. Famed for discovering several ancient sites of profound archeological interest, she made a name for herself by publishing travel books and detailed journals of her exploits. Your job is to help Lara Croft explore the globe in her quest to find the mysterious artifact known as the Scion. The N-Gage version of Tomb Raider includes online wireless services such as Directors Cut, Fastest Finish and Strategy Guide to take game play to the next level. ====================================== ==> Default Controls <== ====================================== All controls mentioned in this guide will refer to the names of the controls rather than the actual button pressed, incase you change them from the default. D-Pad - Move 1 - Sidestep Left 2 - Inventory 3 - Sidestep Right 4 - Action Button 5 - Jump 6 - Roll 7 - Walk 8 - Draw/Holster Weapon 9 - Look Button 0 - N/A # - Access Director's Cut Feature All controls can be configured in the Options menu. These are the controls I use, as I find it a lot easier to control Lara with this configuration - I highly recommend this control scheme: D-Pad - Move 1 - Sidestep Left 2 - Draw/Holster Weapon 3 - Sidestep Right 4 - Jump 5 - Action Button 6 - Roll 7 - N/A 8 - Walk 9 - Look Button 0 - Inventory # - Access Director's Cut Feature I highly recommend you play Lara's home first as it will let you get used to the controls, and Lara will explain the controls more clearly and with more detail. To get you started though, I have included a few of the basic controls: -Tap UP on the D-Pad whilst standing still and Lara will run forward alone. Use left and right to manoever her and press UP, DOWN or 7 to stop her. -By pressing 7 in conjuction wit the D-Pad, Lara can carefully walk forwards or backwards. Whilst 7 is held down, Lara will not fall of any edges. If Lara walks up to an edge, she will automatically stop. -Lara can jump in any direction to evade her enemies. Press 5, followed by the D-Pad, and Lara will jump in that direction. If you press 5 without pressing anything on the D-Pad, Lara will simply do a standing jump. -To climb up ledges, hold down 4 whilst pressing UP, and Lara will climb up. ====================================== ==> Main Menu <== ====================================== Use the Controller button on the D-Pad (or the confirmation button the QD), the left selection key or 5 to enter the menu's. To go back to the previous menu, press either the right selection key or 7. Main Menu Start Game - Starts the game Options - Enter the options menu N-Gage Arena - Enter the N-Gage Arena (requires a GPRS service) Quit - Exits the game Start Game New Game - Starts a new game or starts a level from the begining Load Game - Loads a saved game Options Sound - Lets you turn the sounds on/off and changes the volume. Controls - Lets you change the controls or reset them to the default ones. Language - Lets you change the language to English, French, Dutch, Spanish or Italian. Credits - Lets you see all the people who made the game Remove Saved Files - Lets you delete all your saves and resets all options to default. Demos On/Off - Lets you choose if you want a demo to be played if the game is left idle on the main screen for a certain amount of time. N-Gage Arena Select your phone service to connect to the N-Gage arena. Look at the N-Gage Arena section for more information. ====================================== ==> Walkthrough <== ====================================== As I have said before, I strongly recommend you play Lara's Home first if you have never played the N-Gage version before, as it gets you used to the controls and teaches you how to play the game. #################################### <-------------------##### Lara's Home #####-------------------> #################################### ============= ============= ============= < Kills: 00 > < Items: 00 > < Secrets: 00 > ============= ============= ============= Start off by pressing 6 to do a roll, or just turn around and run forward to the next room. In the next room, run onto the blue mat, and press the Jump button. Now press it again, but this time press either UP, DOWN, LEFT or RIGHT on the D-Pad, and she will jump that way. After you've finished practicing, run into the main hall. Run down the stairs and run infront of a crate. Hold the Action button, and press UP to climb up onto the crate. You're aiming to go through the left arch. Do the activities in order - there are 5 of them. Lara will explain what to do on each of them. After you're done, go into the swimming pool. Swim around a bit, and you'll notice a blue bar depleat as you're under water. That is you're oxygen level. When it empties, youre health bar will start to go down rapidly, and then you will drown. After you're done, climb out of the pool. That was easy! Now onto the real game... #################################### <-------------------##### Caves #####-------------------> #################################### ============= ============= ============= < Kills: 14 > < Items: 07 > < Secrets: 03 > ============= ============= ============= First a slideshow: Intrepid explorer Lara Croft follows a Peruvian guide across a snow-covered plateau. They approach a set of enormous stone doors. Lara throws a grappling hook to a ledge above, climbs to the top of the doors and presses a secret button to open the doors. A pack of wolves charge out from the darkness and attack the guide. Lara slides down the rope, cutting it as she falls, then draws her pistols to dispatch the wolves—too late, unfortunately, for the guide. She musters her resolve and enters the caves. The adventure begins.... Follow the paw prints in the snow straight ahead. Shortly you'll reach an area with slits in the walls. This is a dart trap. Keep running and Lara should get past the darts with little or no damage. As you round the corner, the camera view shifts up and to the left to show where you need to go next, but first do a little exploring: Continue straight ahead into a rectangular cave with an angled block in the far left corner. Note the opening in the wall above this block. The ledge is a little too high to grab, so use the block to give Lara a boost. Either climb up the back of it, slide down the face and press Jump and Action as you slide to grab the ledge. Or, stand Lara in front of the block with her back to the angled surface, then back flip onto the block and hold Jump and Action to bounce off the slope and grab the ledge. Pull up into the small cave, where you'll find SECRET #1, a small medipak. BAT CAVES: Jump down and go to the right to the base of the rocks below the opening. Climb up over the rocks to reach it. Draw pistols to take advantage of the game's auto-aim feature. Three bats fly in from the caves ahead, and Lara will probably spot them before you do. When they're dead, head into the cave on the left. In the opposite corner is a low snowdrift. Stand on this drift, as far to the left as possible while facing the ledge above. Press Action + forward to grab the ledge and pull up (no need to jump). Kill another bat in the cave above and pick up SECRET #2, a small medipak. CAVE LINED WITH GREENERY & DOOR WITH SWITCH: Drop or jump down and return to the big cave where you shot the 3 bats earlier. Turn left and proceed to a cave lined with greenery. Go down into the opening to the left. Keep descending to the bottom, where you'll find a closed door. Use the Action key to pull the switch next to the door to open it. Enter and kill the bat that swoops down. The wooden gate on the right does not open. Instead head to the far left corner and climb up through the opening there. ROOM WITH WOODEN BRIDGES & WOLVES: Follow the passageway to a landing above a room with two wooden bridges. Two wolves lurk below—they may be asleep when you arrive but will rouse and begin to pace as you approach the edge. You can shoot them from above if you're patient. Now you're heading for the opposite corner. Either follow the perimeter of the room, using the bridges to get from side to side, or drop down, walk to the second bridge and pull up at its lowest point. (If you have difficulty lining Lara up with the edge of the bridge, you can also climb up to the walkway above the alcove where the mummy is. Then cross the second bridge.) Go through the doorway in the corner of the room beyond the second bridge. BEAR PIT: A bit farther on is a gap with a bear lurking below. You can easily kill the bear from above. Let Lara get a lock on it, then hold the Action key and she'll shoot at it whenever it comes into range. When it's dead, safety drop down into the room below. See the note below if you need help landing the jump.) After dropping down into the bear pit, continue through the one door leading out. A bat will emerge as you enter, and another bat swoops down as you go a little farther into the room. Next you'll come to an area with a small medipak on the ground and a different-looking tile in the floor next to it. Stepping on this tile opens the door. It closes fairly quickly, so position Lara so she's facing the door, step on the tile, then run through. You're now back in the room with the bridges. Climb back up to the top and head for the gap with the dead bear below. Take a running jump across the gap. (NOTE: Now is a good time to learn that jumping technique if you haven't already. Stand on one of the two slightly raised areas at the edge. Walk Lara to the edge, then take a single hop back. Press forward and Jump, and Lara will run two steps then take off into the air on the third. She'll land safely on the other side. If you set up the jump this way, she'll never run off the edge or miss the landing.) ROOM WITH GREENERY & TIMED DOOR: Behind the columns to the left of the stairs, you'll find another small medipak. Retrieve it and descend the stairs, guns drawn. A pair of wolves waits at the bottom. (Try side- or back flipping while shooting to avoid taking too much damage.) Enter the room at the bottom of the stairs. Find the vegetation-covered ledge on the left side. It's too high to reach, so climb the stones on either side and take a running jump to the ledge. Inside is a room SECRET #3, a large medipak. Exit, drop down and head for the opposite right corner of the room. Here in an alcove under the stairs is a small medipak. At the top of the stepped stones to the right of the exit door is the switch that opens it. The door is timed to close after a short time. Climb up, throw the switch, then walk to edge, take a standing jump to the low wall below, walk to the edge of the wall then take another standing jump to grab the ledge below the door. Pull up and run through the door before it closes. (If this method isn't working for you, you can also jump down to the floor, run around to the ledge below the door, pull up and run through.) Continue forward and around the corner. Take the steps at a run to avoid the dart trap. Draw pistols near the top, because a wolf waits in the room above. When you've taken care of it, step on the break-away tiles at the center of the room to fall through to the room below. LEVEL EXIT: You're now in a long room above a wide hallway. Below, at one end of this hallway you can see the wooden gate you couldn't get through at the beginning of the level. The long hallway is lined with dart traps and the exit doors are closed. So, don't drop down yet. Instead go to the far end of this room and jump across the gap to the opposite side. Turn left and proceed. You'll meet another wolf and find another large medipak on the ground. Continue to a switch. Use it to open the exit doors, then go back to the first opening above the hallway. Hop down, slide to the ground and exit the level. #################################### <-------------------##### City of Vilcabamba #####-------------------> #################################### ============= ============= ============= < Kills: 29 >-----------------< Items: 13 >----------------< Secrets: 03 > ============= ============= ============= Ready pistols because a pack of 4 wolves waits in the cave beyond the entrance. Beyond this area is a large network of small rooms and caves surrounding a central area with a pool. You can go whichever way you like to start, and you'll cover the whole area eventually. For simplicity's sake, we'll start by going forward and to the right. Keep those pistols drawn, since Lara may spot some of the creatures—bats in particular—before you do. A lone wolf lurks in the next open area. After killing it, head for the far wall then down to the left. In this hallway you'll meet 3 bats. They drop from the ceiling as you approach. When you reach the corner, another wolf emerges. When it's dead, search the greenery to find a small medipak. Turn the corner to the left and continue forward, encountering 5 more bats as you go. (Note the locked door and keyhole on the left. You'll be back.) When you reach the end of the long passageway, turn left again and continue, killing another bat. When you reach the end of the short passageway, turn and kill another bat then return to the main hallway, which leads into the large central room with the pool. Approach the right hand doorway on the opposite side of the pool. A bear lurks inside, so holster the pistols, run through the doorway and immediately pull up onto the platform above. Kill the bear from safety and pick up a small medipak while you're up there. Drop down and return to the pool. UNDERWATER PASSAGEWAYS: Stand at the edge of the water facing the two doorways and the wooden trough. Jump into the water and swim forward and down, then to the right. Continue forward and upward until you can turn right. Find the lever on the wall and pull it to open a trapdoor above. Surface and take a deep breath. (Make sure that air meter is fully recharged before continuing.) Swim down and away from the trapdoor to the opposite corner of the underwater room (ahead and left). There you'll find another lever. Pull this to open a door elsewhere, then return to the open trapdoor and climb out. This room contains SECRET #1, a small medipak. A switch in one corner opens the exit door, which puts you back in the main room. Again, stand at the edge of the water facing the doors and trough. This time swim down and to the left. When you reach the blue tiled underwater passageway on the left, follow it until you can surface. Climb out of the water and find the door you just opened with the underwater lever. Beyond is a small room containing a small medipak and some magnum clips, SECRET #2. Return underwater the way you came to the main room. SKULL ROOM: Now, face away from the two doors and trough and go to the right until you come to a door and the switch that opens it. Enter and climb the stairs. Take a running jump across the gap to the opening opposite. The room beyond has a floor made of break-away tiles, and the wall beyond has a black-and-white skull motif. Run forward across the tiles and jump to land on the platform on the other side. Here, in an alcove, is a large medipak. If you miss the jump and fall into the room below, don't worry. Just find the one block in the wall below that looks different from the others. Stand Lara up against it and press and hold Action. She'll go into a crouch, showing that she's ready to pull (back/down arrow) or push (forward/up arrow) the block. Pull it out and use it to climb to the ledge above to get the medipak. Then, when you're done, push it forward several times into the next room. Kill the bat you meet there, then continue to the far side of the room. Vault onto the low platform and collect a SILVER KEY and GOLD IDOL, from the alcoves on each side. Return to the movable block and use it to climb onto the platform above. Go to the left side of the L-shaped platform, killing 2 bats on the way. Pick up the large medipak in the dark corner to the left of the window opening. Then climb into the window and drop down into the hallway below. LOCKED DOOR: Follow the passageway to the locked door you passed earlier. Use your newly acquired SILVER KEY to open it. Enter and either run/jump past the dart trap or do a dive-and-roll (Walk + Jump + Forward) to avoid it. RED-ROOFED BUILDING WITH THREE DOORWAYS: The open area beyond contains 5 wolves. Proceed cautiously and they won't all be on you at once. The first two flank the doorway; the others approach as you go farther into the room—one from the right, one from the left and a third from the stairs. LEFT DOOR: When they're all dead, go up the stairs and into the door on the left (the only one that's open). Follow the passage to a room with a pool and some stairs and ledges. Go to the top of the stairs, walk to the edge, then jump to grab the ledge beyond. Pull up, and from this ledge take a running jump diagonally across the pool to the next ledge. Go through the doorway and up the stairs. Draw pistols and kill a bat that drops as you emerge on the next ledge. Take a running jump across to the next ledge and continue to the top. Kill another bat, pick up the small medipak and throw the switch to open the door on the right at the front of the building below. Exit this room via the other doorway (not the stairs). Safety drop down to the red-tiled roof, where you'll find some shotgun shells and, at the other end of the roof, a small medipak. Drop down to the front of the building and enter through the door on the right. RIGHT DOOR: At the pool area, go up the stairs on the right. Take a running jump to grab the ledge ahead and pull up. Face the ledge above, step out onto the break-away tiles and quickly hop back to the ledge. Now walk to the edge of the ledge, jump straight up to grab the ledge (Jump + Action) and pull up. Turn around, walk to the edge, grab the next higher ledge and pull up. Take a running jump to the next ledge and a standing jump to the one beyond. Draw weapons and take a final running jump to the ledge at the doorway. Kill the bat and go in. At the top of the stairs is another room with a switch. Pull it to open the remaining door below. Exit through the doorway to the roof. Then do a series of safety drops to get down to the ground. Or, if you prefer, return down the stairs, exit onto the ledge and try a swan dive into the pool below (Walk + Jump + Forward). Climb out, go back to the front of the building and enter through the middle door. MIDDLE DOOR: Proceed cautiously. Three blades begin to swing back and forth as you approach. Take each one in turn, standing slightly to one side and running through as the blade swings away toward the opposite side. Beyond the blades is a gate (see the bear beyond?) and a switch. Throw the switch and the floor collapses, dropping Lara into a pool. Swim forward and to the right through a small underwater opening about halfway between the surface of the water and the bottom. Follow this passage and continue until you can surface. Climb the stairs to a room where you'll find a switch. Use this to open the gate in front of the exit door (at one end of the pool below). You can now shoot the bear from the safety of the second story. When it's dead, jump down into the pool, climb out and head for the stairway on the left of the exit door (the one with the gold face). At the top of the stairs is a switch that stops the swinging blades. It's not necessary to do this, though, since you won't be going back that way. Opposite the switch and a little to the left is a doorway. Enter and drop down twice to find SECRET #3, Uzi clips. Climb back to the switch room and go down the stairs to the exit. Use the GOLD IDOL to open the door and end the level. #################################### <-------------------##### Lost Valley #####-------------------> #################################### ============= ============= ============= < Kills: 13 >-----------------< Items: 16 >----------------< Secrets: 05 > ============= ============= ============= PASSAGE FROM CAVE WITH POOL TO VALLEY: Go through the cave opening opposite the waterfall, where you'll encounter another wolf. When it's dead, continue through the twisty passage until you come to a wall with stepped blocks and an opening high above. You'll climb up in a minute, but if you want all the kills, first go to the right into the cave beyond. Three more wolves lurk within. Once you've drawn them out you can kill them from the top of the slope at the cave mouth. Now return to the wall and climb it using the flat blocks as steps. At the top, keep going straight until you see a skeleton and a large medipak lying on the ground. Continue forward and down and you'll soon reach the bottom of this cave. Proceed with pistols drawn, as a velociraptor will charge. If you go slowly, you'll hear, then see it coming. Run back to the rocks if necessary to shoot it from safety. VALLEY FLOOR: Now continue with caution into the valley. You'll encounter another raptor as the valley widens. Kill it then take a careful look around. See the rather large, three-toed footprints? Notice the broken wooden bridge spanning the valley? Feel the ground begin to shake? Nope, it's not an earthquake. That's Mr. Tyrannosaurus Rex, and they don't call him "tyrant lizard king" for nothing. If you want to go head-to-head, give yourself plenty of room to maneuver, don't let him get Lara in a corner, keep moving and keep shooting. And watch out for the head; he can grab Lara in that big mouth, killing her with one bite. (NOTE: You can also go upstream from the level entrance first, in order to pick up the shotgun. Skip down to that section of the walkthrough for details. However, you won't have many shotgun shells to start.) If you want to play it safe, run into a cave along the right-hand (east) wall of the valley. Don't pick the first alcove; it's too shallow, and the T. Rex can easily reach Lara. Instead, choose the ground-level opening just below the right side of the broken bridge. Follow this passageway, which is U-shaped. About halfway in you'll encounter another raptor. Kill it and keep going to a second opening higher in the valley wall. Then just wait and blast the T. Rex as he stomps by. ROCK ARCHWAY AND SMALL BUILDING: When the coast is clear, drop down and cross the valley. Pass a waterfall on the right and go underneath a stone archway. Two raptors approach. Kill them and advance forward toward building. About 20 walking paces from the rock archway, on the right wall of the valley, is a flat rock you can climb on. Once on top of this rock, turn to the left, walk to the left front corner and take a standing jump diagonally to the left, over one angled block, to grab the edge of the ledge beyond. Pull up. Walk to the left corner of this ledge, then take a standing jump to grab the next ledge—the greenish, slightly angled block, a bit higher and to the left. Pull up. Again, walk to the far left corner of the block and take a standing jump to grab the highest rock ledge. (This one has an angled block underneath supporting it.) From here, a running jump will get you on the roof of the building. This is SECRET #1. In various spots on the roof you'll find magnum clips, a large medipak, Uzi clips and shotgun shells. When you've collected the shells, go to the far back corner of the roof and jump towards the back (west) wall of the valley. Lara will hit the wall then slide down the angled blocks to the ground unharmed. Enter the building at the front. Jump into the water and swim down and to the right. Follow the underwater passage to find a machine cog—the first of three. Surface and exit the building. CROSSING THE BROKEN BRIDGE: Examine the valley wall ahead and to the right, and you'll find a well-lit opening with a low block in front of it. Climb up into this opening and follow the passage to the bridge. Walk to the edge of the broken bridge, hop back and take a running jump to grab the other side of the bridge. On the platform where that side of the bridge is attached to the wall, you'll find the second machine cog. Drop down from the end of the bridge to the ground. PASSAGEWAY WITH SMALL POOL: Go to the left (north) and you'll find an opening in the right (east) valley wall somewhat camouflaged by vegetation. (It's just about opposite the rock arch and the building where you found the first cog.) Climb into the opening and proceed to where the passage widens. Below is another raptor. You can kill it from above, then drop down into the room. Climb the stepped rocks to the right of the pool. At the top you'll find the third machine cog. Climb down, drop into the water and follow the underwater passage and climb out of the pool to emerge back in the valley. (NOTE: You can also enter the cave with the third cog through the small pool at the base of the waterfall; however, this makes it more difficult to kill the raptor without taking damage.) DOUBLE WATERFALLS (AND TWO SECRETS): Above, falling into the pool you just climbed out of, are double waterfalls. To the right of the waterfalls, in the corner, is an opening in the rocks. Climb up and go inside to find SECRET #2, some shotgun shells. Between the double waterfalls and the other waterfall to the left (west) are some climbable rocks. Climb up then take a standing jump forward and to the right to a flat ledge. Walk forward and jump up to grab and hang from the triangular crevice. Traverse to the right, in front of the falls, until you can pull up into the cave above. Head to the right and up over a mossy step to find SECRET #3, magnum clips and shotgun shells. Climb back down to the valley floor. BACK TO THE WOLF CAVE WITH SMALL LAKE: Now, go back to the far (south) end of the valley where you entered. Climb back up the white rocks, past the skeleton (where you found the medipak earlier). Climb down the other side and continue back to the lake. Climb the rocks at the left until you're back at the landing near the stream where you began the level. JUMPING UPSTREAM: Beyond the pillars, turn right and approach the stream. Now you're going to head upstream, hopping from bank to bank. Be careful not to fall in the water, as the current will wash you over the falls into the lake below. Lara won't take any damage, but you'll have to start all over again. (NOTE: You might want to save after each jump. And if you're having trouble with these jumps, you might want to review the section on HOW TO SET UP JUMPS on my Strategy Section. With these simple techniques you'll almost never miss a jump again.) First take a running jump from the starting point to the far side. Then turn around and take another running jump back to the first bank but a bit to the right. Head upstream a little, then take a standing jump across to the ledge. Turn around, walk to the edge and take another standing jump across. Again, turn around and walk to the edge. This time take a standing jump to grab the opposite side. Pull up, turn around and take one more jump back across the stream. Now, follow the passageway to a wooden bridge. MACHINE MISSING COGS: Cross the bridge and replace the three cogs you found in their proper spots in this machine. Throw the switch to start the machine. A little ways downstream, a gate moves, diverting the stream off to one side, thus shutting off the waterfall. Before heading down the streambed, let's go secret hunting. Walk to the edge of the floor near the bridge, turn around so the bridge is on Lara's right and drop back, grabbing the edge of the floor. Traverse left and drop down onto a flattish rock. Enter the cave ahead to find SECRET #4, a large medipak. Jump into the water and swim downstream to the gold gate. Turn left and climb out of the water on a landing on the right bank. Here you'll find the remains of another explorer, along with his SHOTGUN, which may be of use to you. Jump back into the water and swim to the right to the end of the passageway. Make sure you've got full lungs, then dive under and follow the underwater tunnel to surface in a small room. This is SECRET #5, which includes a small medipak and 2 boxes of shotgun shells. The doorway deposits you in the dry streambed, so drop down, go to the end and jump over the rocks to fall safely into the lake below. LEVEL EXIT: Climb out of the lake on a ledge that was previously hidden behind the waterfall. Now you can follow this passageway to finish the level. #################################### <-------------------##### Tomb of Qualopec #####-------------------> #################################### Items include a shotgun if you didn't get it earlier ============= ============= ============= < Kills: 08 >-----------------< Items: 08 >----------------< Secrets: 03 > ============= ============= ============= Follow the passage to a large room with ornate wall decorations. Cross the room and start up the sloped passageway. When you reach a certain point, the gate at the end of the hallway closes and a boulder drops from the ceiling ahead and rolls down the ramp. Reverse roll and run down and to either side to avoid being flattened. The boulder will roll across the room and into the passageway through which you entered. Return to the large room at the bottom of the ramp. Note the two side doors: The one to the right has a series of three gates blocking it. You'll need to find switches to raise each of them. The one to the left is closed. Cross the room and find the switch on the wall to the left of the passageway where the boulder went. Pull it to open the door, then immediately roll and draw weapons (I like the shotgun here) to dispatch the 2 velociraptors that charge out. FOUR-WAY INTERSECTION: Follow the hallway the raptors came from to a 4-way intersection. Note the pictures over the doors: To the right, a face; ahead, a sun; to the left a bird. Each door leads to one of the switches that raise the gates. You can do them in any order. Here I'll start with the right door (face). DOOR WITH FACE PICTURE ABOVE: Follow the hallway until you see an area on the left wall that looks different from the rest. Push this movable block twice and you'll see another movable block. Push the second block once to open up the passage beyond. Run across the break-away tiles without pausing. When you reach the other side you'll see the deadly spikes below. Pull the switch to raise one of the three gates. Turn around and walk to the edge. Take a standing jump over the spikes and return to the 4-way intersection. DOOR WITH BIRD PICTURE ABOVE: Now, go straight ahead through the door with the bird picture. Follow this hallway to a room with a switch. Don't pull it yet. Instead drop down into the next room, which contains a pair of tall, movable blocks with bird motifs on them and a spiked area. Go through the doorway on the left and climb the stairs to emerge on top of one of the tall blocks. (For clarity, I'll call this block #1.) Once on top of block #1, turn right, walk to the edge, then jump and grab the ledge opposite. Pull up and follow the passage until you reach an opening where you can drop down. Continue down until you can drop onto block #2. (As you climb down, you can hear the sound of a door opening elsewhere.) Once on top of block #2, walk to the right side then jump and grab the opening of the passage opposite. Pull up and proceed until you come to a switch. Use it to move block #2 out into the room. Then return to the room with the blocks and drop down to the floor. Climb up into the doorway where you first entered this room (above the low ramp). Now, throw that switch you didn't use earlier to move block #1. To the right of this switch is the door you heard opening when you were in the passageway above. Go through it and climb up as far as you can, then drop down next to block #2 (which moved when you pulled the first switch). Take a running jump over to the block. From there take another running jump to block #1. Now you can take a final running jump over the spikes to the doorway. Inside you'll find the switch to open the second gate. Use it. Then take a running jump from the doorway over the spikes to the clear floor beyond. Climb back up into the room with the switch. Another velociraptor will attack from the hallway beyond. Kill it, dropping back into the block room for safety if necessary, and continue back to the 4-way intersection. DOOR WITH SUN PICTURE ABOVE: Go through the remaining door—the one on the left with the sun picture over it. Proceed to an alcove with a break-away floor and a switch beyond. The switch is useless so don't even bother trying to pull it. Instead step into the alcove and quickly hop back. The floor will fall in. Now turn around and drop back into the room, grabbing the edge of the floor to hang. As you drop, draw your weapons and kill the 3 wolves waiting below. In the wall at the middle of the ledge at the top of the ramps there's movable block. Pull it once, go around to the side and push it once to reveal a passageway behind. Go up the stairs where you'll find a hole with a small medipak in it. Continue climbing until you reach the third switch. Use it to raise the last gate. Pick up another small medipak in the corner. Then drop down through the opening across from the switch. Turn around and go on to come back to the 4-way intersection. THROUGH THE THREE GATES: Return to the main room (with the ramp/boulder trap). Go straight ahead and follow the hallway, passing under the 3 gates you raised. Ahead is a dart trap. Take a series of running jumps (or dive and roll—Walk + Jump + Forward) to safely pass through the darts. Stop on the second step. Face left and step down just to the right of the dart pipe. Pull up into the alcove above. Sidestep past the statue and you'll see a doorway beyond. This is SECRET #1. The floor is made of those break- away tiles and there are spikes below. But there's a solid platform in the far left corner. Run across to it and pick up some shotgun shells (If you didn't get the SHOTGUN in the previous level, you'll get it here instead.) Drop back and hang from the platform. Traverse until Lara is right next to the wall, then drop and she should land safely. Pick up the magnum clips, which count as SECRET #2. Then WALK through the spikes to the area below the doorway. Sidestep into a clear spot then pull up into the alcove. Drop down on the other side, avoiding the darts. QUALOPEC'S TOMB: Continue up the stairs to the tomb proper. In the center, on a pedestal, is a piece of the artifact you've been looking for. The mummy on the left will not harm Lara, but it does count as one of the kills if you shoot it until it falls. Take the PIECE OF THE SCION and the ceiling begins to collapse. Head toward the gate, which will open as you approach, and run down the ramp. Keep running across the big room and into the opposite hallway. Sidestep past the boulder and go up the passageway toward the lake. BACK AT THE LAKE: Larson (Jacqueline Natla's blond minion from the opening movie) is waiting on the other side of the lake, and he doesn't seem very happy to see Lara. If you aren't bent on getting all the pick-ups, you can snipe at him from the relative safety of the doorway. If you want everything, start by taking a swim. Down and to the right is an underwater tunnel. (No, it wasn't there when you played the previous level.) Inside is a small room where you can surface to breathe and pick up SECRET #3, a large medipak and magnum clips. The final pickup of the level is only for the truly obsessed. Swim back to the lake and surface on the left near where Larson is. Run past him (using a medipak on the way if necessary) and jump up and over the rocks as if you were going to return to the valley. Keep going to the steep wall, climb up and find a large medipak. You can't go any farther, so return to the cave opening, from which you can shoot at Larson until a cut scene ensues. (He apparently counts as a kill, even through it's really more of a K.O.) Lara confronts Larson, who informs her that the piece of the Scion she holds is just one of several. Natla has hired one Pierre DuPont to find the rest of the artifact. Larson refuses to cooperate any further and, when he goes for his gun, Lara knocks him out and goes looking for answers on her own. #################################### <-------------------##### St. Francis' Folly #####-------------------> #################################### Items include a shotgun if you didn't get it earlier ============= ============= ============= < Kills: 23 >-----------------< Items: 19 >----------------< Secrets: 04 > ============= ============= ============= First, a slideshow: Lara breaks into the Natla Technologies building in the middle of the night. Rifling through a filing cabinet, she locates a leather-bound book. In it, Lara reads of the tomb of Tihocan, one of the three legendary rulers of the lost continent Atlantis. According to the book, the tomb lies beneath the ruins of a monastery that the writer—presumably a monk—refers to as "St. Francis' Folly." The book also reveals that with Tihocan lies his piece of the Scion, a powerful object divided among the three rulers. Next, Lara travels to St. Francis' Folly, apparently somewhere in Mediterranean Europe. She scales a mountain to reach the building. Outside she finds a campsite. Picking up an empty can, she remarks, "Pierre, you litterbug." Upon entering the level, draw weapons, since 2 lions charge from ahead near the square blocks. I like the shotgun here, but it takes several shots to bring down each beast, so you do need to start firing as soon as Lara gets a lock on the first lion. Or, you can jump up on either of the low platforms flanking the entrance and take out the lions from safety with your pistols. Continue straight ahead and to the right. You'll see a movable block in a groove with two omegas (the Greek letter, omega (W), which looks like a horseshoe) on the floor. Slide (pull) the block once onto the nearest omega. You'll see a camera's-eye view of the door at the top of the balcony behind you. (You still need to pull a switch to open that door, but it won't work unless you've moved this block first.) Then push the block twice onto the other omega. This opens the door at the top of the landing ahead. Push the block once more to position it next to the rectangular block on the left. (You'll be climbing up here later.) GORILLA ROOM: Go to the door you just opened—at the back of the room on the low landing. Ready weapons and step just into the doorway. Don't go all the way in yet. Stepping on the pressure pad with the omega on it will close the door behind you. You'll hear gorilla sounds from within. You can probably kill the 2 gorillas from the doorway if you wait for them to come down the stairs. Now enter the room. If you hop over the pressure pad, the door will remain open. If you stepped on the pressure pad and the door closed, climb the stairs to the platform on the right. Throw the switch to open the door. Pull the switch at the center of the lower level to open the door above the far end of the big room beyond. This also causes another gorilla to appear out of nowhere on the landing above and to the left. Kill it as it comes down the stairs. Now exit cautiously to the room with the blocks. Draw pistols and prepare to fire on Pierre DuPont, who'll be lurking among the blocks. It's important to use only pistols to save ammunition and to avoid taking much damage, since Pierre can't be killed at this time. You can use the door for cover, emerging every so often to get his attention. If you run after him shooting, you may lose a little more health, but he'll disappear more quickly. He'll reappear from time to time and later, at the end of Level 9 (Tomb of Tihocan), you'll finally be able to finish him off. When he's gone, go to the movable block and climb up on it. (First make sure you've pushed it as far as it goes toward the gorilla/switch room.) Take a standing jump to grab the stone block next to it. (The controls for this jump can be a little temperamental if you're not practiced. Be sure to walk Lara right up to the edge then press Action + Jump + Forward in rapid succession, holding Action so Lara keeps her grip on the block.) Pull up. Turn to the left, walk to the edge, hop back once and take a running jump to grab the next pillar. Pull up. Walk to the far left corner and line Lara up facing the ledge in front of the doorway beyond. Hop back and take another running jump to the ledge. SECRET ROOM: Inside are several angled blocks with an opening above. You need to do a tricky jump combination to get up there. To make it easier I've made a diagram called ST FRANCIS' FOLLY JUMPS in the FAQ/Walkthrough section of this game. I refer to areas marked with letters in the descriptions that follow. You can probably do it without the picture, but a visual aid may help. Here's how: As you enter the room, there's an angled block that meets the floor on the left (A). Stand Lara in the doorway facing the angled block, with her left foot on the line of tiny triangles that spans the doorway. (This is the red line in the diagram.) Walk forward as far as possible toward the angled block. Hop back then press and hold Action. Press Jump + Forward, then release forward while holding both Action and Jump. Lara will jump forward onto the angled block (A), back flip off it onto the angled block behind her (B), turn to face down the slope and jump to grab the ledge above. Release Jump and press Forward to pull up to the middle level. Here you'll find 2 more angled blocks—a lower one on the left (C), a taller one on the right (D). Position Lara facing the middle of the lower block with her back against the higher block. Hold Action and press Jump + Forward. Release Forward while holding Jump and Action, and Lara will jump forward onto the angled block (C), back flip onto the higher block (D), then jump forward to grab the ledge above (F). Pull up to the upper level. This is SECRET #1, which includes a large medipak and shotgun shells. Avoid the break-away tiles in the corner (E). To get down, safety drop from the ledge where you climbed up (F). Exit to the ledge and take a running jump back to the nearest square pillar to the right. From there, turn to the right and take a standing jump back to the next lower pillar. Turn to the left and walk to the edge of this pillar. (The movable block should be behind you now.) Take a standing jump to grab the taller pillar beyond. Pull up and pick up the large medipak. Now take a running jump to the brownish-gold ledge beyond. From here you need to make your way over the ledges at the edge of the room to the balcony with the door at the end, which you opened earlier. Enter and continue to a long slide. LONG SLIDE AND SECRET ROOM: There's a secret room opposite the bottom of the slide, which is rather difficult to get to. There are two ways of doing this. I haven't found one to be much easier than the other. Then (1) Slide down the slope facing forward. Just before reaching the end press Jump so Lara hops up and lands on the shorter ramp below. Slide and, just before the end, press Jump and Action, so Lara jumps off the short ramp and grabs the doorsill of the room opposite. Pull up. Or, (2) slide down the slope facing uphill. Hold Action so Lara grabs the end of the slide. Release action to drop to the smaller slide below. Slide to about the middle of the short slope. Then jump and Lara will back flip off the ramp into the secret room behind her. Pick up the small medipak and shotgun shells, SECRET #2. (NOTE: If you don't already have the SHOTGUN, you'll find it here in place of the shells.) Go to the small alcove ahead and drop down into the room below. DON'T USE THAT SWITCH YET. Instead go to the opening over the water and, if possible, shoot the crocodile below. Jump in the water, turn around and swim forward to a small opening in the ceiling. Climb out and pick up some shotgun shells. This is SECRET #3. (NOTE: If you don't already have the SHOTGUN, you'll get it here instead of the shells.) Return underwater to the room where the switch is. Use the switch to drain the water and drop down. Kill the crocodile now if you didn't do it earlier. It's faster on dry land but also easier to target. (NOTE: If you decide getting secret #2 isn't worth the aggravation, slide down the ramps into the water then swim forward to the small square opening. Get secret #3 and either kill the croc through the small opening or swim on to the larger room and use the switch there to drain the water. Then either shoot the croc from the opening or drop down and then kill it.) VERY TALL ROOM WITH CENTRAL STRUCTURE: Head to the end of the now-dry passageway and go up the stairs on the right. You'll emerge at the top of a 6-story room with many ledges and landings. This section of the level is all about finding four switches to open four different doors—named after Thor, Atlas, Neptune and Damocles. (If you're not familiar with the myths involved, you might want to do a little research.) Behind each door is a trap or hazard, along with one of the four keys needed to open the exit. In case you get disoriented or forget to throw a switch, you can always climb up and down between the different levels. Here's how the room is laid out: The switches are all on the central structure, the doors around the perimeter. Sixth (top) level = Neptune door. Fifth level = Thor switch. Fourth level = Damocles switch and Atlas door. Third level = Thor door. Second level = Neptune switch and Damocles door First (bottom) level = Atlas switch and exit. Take a running jump to the structure at the center, where you'll meet 3 bats. Kill them and cross to the other side. Drop down and find and use the THOR SWITCH. Hop across the small square opening and kill 2 more bats. Now hop back to the switch. PRESSURE PAD & SECRET ROOM: On a ledge across the gap, is a gray pressure pad. (It's on the right when you're facing the THOR SWITCH.) This opens a secret door on the bottom level, which is timed to close after a little while. (Before going for it, make sure Lara is at full health and save your game if you can.) Walk to the edge facing the pressure pad opposite. Hop back and take a running jump to land on the right side of it. Turn to the left, then take two hops back, holding Action to drop and hang from the edge. Let go and fall to the ledge below. Hop back once, then back flip down to the next lower level. Draw pistols and kill the 2 bats that attack, while continuing to run (or run/jump to cover more ground) straight ahead along the long ledge. Keep running as you fall down to the next lower level and run through the timed door. Inside is SECRET #4, a large medipak and magnum clips. (NOTE: You can skip killing the bats on the way down, but they'll either follow Lara into the secret room or be waiting when you come out.) Exit the secret room and go around to the far side of the central structure to find the ATLAS SWITCH. Pull it. Go up the steps to the end. Jump straight up to grab the ledge above and pull up. Walk to the end of this ledge. On the ledge across and to the right you should see some magnum clips. Ready weapons, jump across, kill the bat, then pick up the clips. Turn around, jump back to the ledge on the right. From there jump and grab the edge of central structure. Pull up, then go to the left to find and pull the NEPTUNE SWITCH. (There's a save crystal nearby.) Take a standing jump from the central structure to the top of the steps on the right of the DAMOCLES DOOR (which is still closed). On the ledge above the door is a large medipak. Get this now, since later on when you return, Pierre will probably be lurking about. Then return to the top of the steps and turn to face the central structure. Walk to the edge and take a standing jump to grab the edge. Pull up. Go to the far right side of the platform and take a running jump across to the ledge. Roll, drawing weapons, and kill 2 bats. Jump back to the central structure and go forward and to the right. Take a standing jump from the edge to grab the ledge opposite. Pull up, turn right and climb up on the next ledge. Kill 2 more bats. Turn and jump back to the central structure. Climb over a block to the other side where you'll find the DAMOCLES SWITCH. Kill the bat that tries to mess with Lara's hairdo, then pull the switch. Turn to the left. Across the gap you'll see a small medipak on a ledge. Jump over to get it then jump back to the switch. Climb back onto the block next to the DAMOCLES SWITCH. Jump up to grab the edge of the opening in the central structure and pull up to the next level (the fifth) near the THOR SWITCH, which you should have used earlier. From here take a running jump to the bottom of the L-shaped stairs below and to the left of the door through which you entered this area. (It's the brightly lit one high above.) Kill another bat when you land, then go to the top of the stairs. NEPTUNE ROOM: Across the way you'll see the NEPTUNE DOOR. Make your way over to it and go inside. (Save your game if you can.) Jump into the pool and swim downwards as the strong current carries you that way. There's a gate ahead, but don't go there yet. Instead, look for an opening on the left a little bit above the bottom. In this alcove is a lever. Pull it to open the gate and shut off the current. If you have plenty of air, turn around and swim down and to the left. Grab the NEPTUNE KEY, turn around and swim forward then up to the pool to surface. If you're low on air after pulling the lever, turn around and swim down and to the right, then up to the pool for air. Then dive down again, swim forward to get the key, then return to the top. Exit the Neptune room, jump back to the central structure and drop down two levels. Now that you've started getting the keys, your favorite sniper, Pierre, will start to shoot at Lara as she makes her way from door to door. Try and stay under cover as best you can, and if you do shoot back, remember to use just the pistols, so as not to waste ammo. There are also 2 lions roaming around down there with him, so avoid dropping down to the ground until after you've killed them. ATLAS ROOM: Approach the ATLAS DOOR with weapons drawn. Kill the gorilla lurking inside. Step on the pressure pad to open the gate then run through. Grab the small medipak in the pit to the left. Climb out of the pit and WALK up the ramp. A boulder will start to roll down toward you. Back flip into the hole where you got the medipak and run forward to the front edge. The boulder will roll past you into the pit. Climb out, go up the ramp, then climb onto the ledge on the left. Pull up to the next ledge and take the ATLAS KEY. Drop down and exit the room. THOR ROOM: Take a running jump back to the central structure. Go to the left and drop down to the level below. Enter the THOR DOOR. Proceed slowly down the steps until the disco ball on the ceiling begins to shoot bolts of lightning. Note that the lightning only strikes the darker squares on the floor. To get through without taking any damage, walk to the right, staying close to the back wall. Then turn left to face the rightmost dark floor tile. Walk toward it then dive and roll (Walk + Jump + Forward) over the dark square and run into the next room. (Thanks to Ivans_Chou for this tip.) Now comes phase two. Above is an enormous hammer. On the floor is a pressure pad. Stand on the pad until you hear a crack, then hop back. The hammer will crash to the ground, along with a couple of large movable stone blocks. Go to the block near the hammer and push it over to the ledge so you can climb up. Follow the ledge to the next movable block. Pull it three times, then get on top of it. From here, take a standing jump to grab the tall pillar. Pull up and take the small medipak. Turn to the left and take a running jump to grab the ledge beyond. Pull up, enter the alcove and get the THOR KEY. Return to the ledge, jump back to the pillar, and drop down to the lower ledge, then the floor. Repeat the dive-and-roll move to pass the lightning trap, and exit the room. DAMOCLES ROOM: Go back across the walkway to the central structure and drop down to the level below. Jump over to the steps near the DAMOCLES DOOR and run inside quickly, so as not to be an easy target for Monsieur DuPont. The swords hanging from the ceiling of the Damocles room are not a hazard, yet. Pass through the outer room into the chamber beyond and take the DAMOCLES KEY. Climb onto the platform above and get the shotgun shells and small medipak. Now drop down and WALK very cautiously out through the sword room. To some extent, you can use the shadows of the swords on the ground to tell where they'll fall. However, because of the lighting, this isn't exact. Take a step at a time, listening for the telltale "swoosh" of the falling swords, and stay close to the walls and pillars, and you'll make it through. When you emerge, Pierre will be ready for some action. Shoot at him with the pistols, staying under cover as best you can, until he disappears. Then kill the 2 lions from above before dropping down. Use your 4 KEYS in the locks on the wall and exit the level. #################################### <-------------------##### Colosseum #####-------------------> #################################### ============= ============= ============= < Kills: 26 >-----------------< Items: 14 >----------------< Secrets: 03 > ============= ============= ============= Follow the passage until it opens into a cave with a pool. Shoot the crocodile, then jump in and swim down along the right side, then to the left. Surface in the next area—a large cave with a building, presumably the entrance to the Colosseum. COLOSSEUM EXTERIOR: A lion is waiting near the building. If you can see it from the water, wait for it to go behind the building before climbing out, then kill it as it charges. Head toward the left side of the building and kill another lion. Then go inside. The stairs on the right lead to a dead end. When you start up the stairs on the left, a third lion charges down at you, so back flip out shooting. The gate at the top of the stairs cannot be opened yet. Instead, go around to the back left side of the building where you'll find a pile of rocks you can climb on. From the top of the rocks, jump over to the ledge that runs around the building. Walk along the lower ledge all the way around the front of the building to the far side and pick up a large medipak. Follow the ledge back to the rear of the building. Climb on the low block, turn around and jump straight up to grab the higher ledge. Pull up and follow the ledge around to the front. Take a running jump across the gap in the ledge and continue to the end. Then jump diagonally to the flat spot ahead and to the right. Down and to the left you'll see a well-lit cave opening. You'll be going here in a moment, but first a pick-up. SECRET CAVE: Look straight ahead and a little to the right. See the square cave opening on the opposite wall? This is where you're headed. Slide down the rocks ahead and walk forward to the far right corner of the flat area. Now you should see a square flat block just ahead and below, a steeply angled block ahead and to the right, and beyond that to the right another flat spot. Take a running jump over the corner of the steeply angled block to the flat spot beyond. Walk forward to the right corner then take a standing jump to land near the doorway. Enter and pick up some shotgun shells, SECRET #1. To return to the well-lit cave, first walk out onto the block in front of the door. Turn to the right and climb up onto the higher block. From here, take a running jump to the flat block near the cave entrance. If you miss and slide down the rocks, climb up the building again at the back corner and follow the top ledge back to the end. Drop down into the cave. CROCODILE PIT: Go to the edge of the pit and shoot the 2 crocodiles from above. Drop down into the pit to get the small medipak. Climb back out at the right corner where there's a low block for a boost. Turn to the right and locate the crevice in the wall just above Lara's head. Jump up to grab the crevice, then traverse to the right. About halfway across the pit, pull up into a cave. This is SECRET #2, the reward more shotgun shells. Go back to the ledge, drop back and hang, then continue to traverse to the right until you reach the other side. Follow the tunnel until you can drop back down into the Colosseum. You're now on the other side of the gate you came up against at the beginning of the level. The switch here opens the gate, but unless you need to get back to the beginning for some reason, you needn't use it. ENTERING THE ARENA: Go up the stairs and get ready for another confrontation with Pierre. When you've driven him off, look down into the arena. You should be able to pick off the gorilla and 2 lions lurking down there before you descend. (NOTE: If you don't mind missing a few kills and one pick-up, you can skip the next two rooms. Resume the walkthrough at the *** below.) Drop down to the floor of the arena and head for the northeast corner, where you'll find a doorway leading to a ramp. Ready weapons, slide down and kill the 2 lions at the bottom. Pull the 2 switches. One opens the exit, the other a gate elsewhere. Follow the passageway to a pit inside the arena. Three more lions will have been released above. You can kill at least one or two from the pit by waiting for them to approach. If necessary, climb out to lure them near, fire a few rounds then jump back down to safety. Or, jump straight up and down to get a pistol lock on one of them and continue jumping and firing until it's dead. When the coast is clear, climb out of the pit. Cross to the brown rock pile in the southeast corner. Another lion will charge, so take it out then go behind the rocks to the gate you just opened. (NOTE: Read ahead now in order to decide whether you want to take the easy or difficult way through the next area.) ROOM WITH TIMED DOORS & PRESSURE PADS: Enter and slide down a ramp into a room with two gates and a door. In order to exit, you'll need to do a complicated series of steps. But first retrieve a prize. Go into the alcove on the far right with the gray pressure pad on the floor in the corner. Stand on the pad. This opens the outer gates. Once you leave the pad, a timer starts and the gates will close shortly. Immediately run/jump forward and through the gate on the right. Take the small medipak. Step on the pressure pad in there to open the gate and run out. Now the speed dash. Here's the sequence: Save your game if you can. Stand on the front edge of the first pressure pad. When you're ready, cross the room to the gate on the left using a series of running jumps (faster than just running). Throw the switch to open the third gate inside the other room. Press Look to get Lara's perspective back, then Roll, and run out and to the left, through the other gate. Keep going through the third gate into the passageway. Now you can take your time. Pull this switch to open the exit door. Now step on the pressure pad to open the gate and head for the exit. (If you get stuck in either room, just step on the pressure pad to open the gate, run out and start again. Or reload the game if you saved here.) Continue to the spike pit, walk carefully through the spikes and climb the rocks to the top. ***NOTE: There is a way to bypass this gauntlet. In fact, you won't need to do the room with the slide and 2 lions at the bottom either. Instead of sliding down into the room with the gates, go to the far (south) edge of the spike pit and drop and hang over the spikes. Traverse to the left. Lara will get about halfway across but won't be able to go any further because of the rocks. You should be able to see her shadow on the ground between spikes. Drop down safely and continue. Thanks to Dracman for this tip.) ROCK PILE & ROOM WITH BALCONY: Once at the top of the brown rock pile, climb up the back to find a box of shotgun shells. Climb back down and go to the front of the rock heap. Take a running jump across to the other pile of rocks. Walk up to the flat rock at the corner of the building and take a running jump from there to grab the edge of the balcony beyond. Pull up and ready weapons. Kill the 2 gorillas inside. If you retreat to the balcony, you can stand on the ledge and they won't be able to reach Lara. Note the keyhole and fence on the right, and the steps down to a closed door at the rear. You'll be back later. At the left rear of the room is a gray, movable block. Pull it out twice, pick up the small medipak behind it and throw the switch, which opens the door to the room in the southwest corner of the arena. Take a standing jump from the balcony back to the rock pile, then slide down to the ground. SOUTHWEST CORNER ROOM: Go to the southwest corner of the arena and climb up to the spectator area using the stone block for a boost. Climb up the steps to the corner room. Kill 2 bats in the anteroom, then go through the door you just opened. Run forward into the pit, and a boulder will pass by overhead. Climb out and jump over the pit. Go to the room at the top of the ramp and throw the switch to open the door in the room at the northwest corner of the arena. Slide down the next ramp backwards, grab the edge and drop back into the anteroom below. Exit the room and get ready for another shoot-out with Pierre. This time he's got a lion with him. When the lion is dead and Pierre has fled, proceed to the northwest room, near the collapsed seating area. NORTHWEST CORNER ROOM: Kill 2 more bats in the anteroom, then follow the passage to the lit room beyond. At the top of this room behind a timed door is a secret room. It's another tricky series of jumps to get there. I've made a diagram called COLOSSEUM JUMPS in the FAQ/Walkthrough page of this game on GameFAQ's, which I hope will make it a little easier. I refer to areas marked with letters in the descriptions that follow. You can probably do it without the picture, but a visual aid may help. Colosseum Diagram First, make sure the sound effects volume is up so you can hear the door open and close above. Position Lara next to the first pillar on the left with her back to the entrance and her left foot against the middle of the base of the pillar (A). Stepping on this spot causes the door to open above. Hop back once. Adjust Lara's angle so she's facing squarely toward the right side of the low square platform ahead (B). Now, take a running jump over the spot that opens the door to land on the low platform (B). As Lara jumps, release the forward key, but continue holding the Jump key. As she lands, press Right, then Back, then Left, then Forward (while holding Jump the whole time). If you've lined it up correctly she'll side flip off the low platform to land on the platform above and to the right (C), back flip from there to the platform above and behind (D), side flip from there to the platform to the left and directly above where you began (E), then jump forward to land on the ledge in front of the secret door (F). If you've done the jumps in one fluid sequence, the door will still be open and you can run through. This is SECRET #3, which consists of the MAGNUMS, 2 large medipaks and some Uzi clips. Pick up everything and exit. (The door opens automatically.) Before descending, take a running jump to the platform on the left, where there's a switch. Use this to open a door in the northeast corner room. To get down, safety drop from the switch platform to the platform below (C) and from there safety drop again to the ground. Lara will take no damage. NORTHEAST CORNER ROOM: Go to the room at the northeast corner of the arena. Vault up into the doorway you just opened. Use the switch to open the door at the back of the room with the balcony and the gorillas. Jump into the pool and follow the underwater passage until you can surface. Climb out and pick up the small medipak. Find the movable block and push it twice. Go around to the right side and pull it once to open up an alcove. Inside is a RUSTY KEY. Take it and swim back to the previous room, then exit back to the arena. There's now another gorilla down on the arena floor. Kill it, drop down, and make your way back to the room with the balcony. BALCONY ROOM (AGAIN) & LEVEL EXIT: Go to the back of the room, through the door you just opened, and get another small medipak. Return to the main room with the furniture. If you want all the kills, you can shoot 2 more gorillas that are now running around down in the arena. When you're ready to move on, use the RUSTY KEY in the lock to open the gate. Jump into the water and swim down, then forward and up to a small square opening where you can climb out of the water. Go quickly to avoid the crocodile, which you can then kill from inside this small room. Pull the switch to open the gate at the other end of the underwater tunnel. Swim through to exit the level. #################################### <-------------------##### Palace Midas #####-------------------> #################################### (One of the items can only be picked up by using a glitch. See the section on the ROOM WITH SQUARE PILLARS AND FIVE SWITCHES, below, and the note at the end of the walkthrough to this level. Also note that one of the regular pick-ups in this level will be the shotgun or magnums if you didn't find them earlier.) ============= ============= ============= < Kills: 43 >-----------------< Items: 23 >----------------< Secrets: 03 > ============= ============= ============= Keep swimming, surface in a lovely pool decorated with dolphins and climb out. Draw weapons and head through the doorway on the right/north side, the same side as the underwater gate. [NOTE: You could go forward (west) from the room with the pool instead, but you'll find a number of gorillas. If you go right instead, you can kill from above later on.] A crocodile waits in the hallway. Kill it and continue to the base of a stairway. Don't go up yet. Instead turn right and follow the passageway to a high building with many alcoves. ROOM WITH MANY ALCOVES BELOW AQUEDUCT: Advance slowly to the left with weapons drawn. Give yourself room to back up while shooting at the 2 lions that emerge from one of the alcoves. If you go in slowly, you can probably draw them out one at a time. You can also climb up on one of the low blocks near the entrance where the lion's can't reach. When they're dead, advance farther to the left to the dark back alcove. Kill 4 bats there and pick up a small medipak. (Hear the running water? This structure is actually an aqueduct. You'll get to the top later on from above.) Turn around and head back toward the hallway where you entered. Pass it and continue to the far end of the room. There is a narrow alley there with a gorilla and 2 sets of magnum clips in it. When you've got them, return through the passage to the base of the stairs. Go up, turn left and advance to the large room. Three more gorillas there need your attention. You can probably shoot them from the doorway by advancing to draw them out then backing up. When all the apes are dead, enter the room. ROOM WITH SQUARE PILLARS AND FIVE SWITCHES: Here you see a number of tall square pillars, a high platform with 5 switches, plus several doors. Note the inscriptions above the doors. Each has a series of five Greek letters — a different combination of omegas (W), which look like horseshoes with the round end up, and upsilons (U), which look like capital Y's, for each door. Five symbols, five switches. Omega points up, Upsilon points down. Get it? Before climbing up to the switches, pick up some ammo: Cross to the far right side of the room from the entrance. Here you'll find the lowest pillar, which you can climb on. Take a running jump to the next pillar, then another running jump to the ledge above the door on the left. Follow the ledge to the far end and take a running jump to grab the ledge opposite. Pull up and retrieve some magnum clips and a small medipak. Safety drop to the floor. Now go to the white stone block structure to the right of the switch platform. Climb up to the second level and position Lara facing the switch platform, at about a 45-degree angle. (You can check the angle by using the Look button to line up Lara's head with the second fluted golden column from the left side of the switch platform.) Hop back and then take a running jump (without grabbing) to land on the platform. If you have trouble making that jump, you can go the long way: Return to the shortest pillar, climb up, take a running jump to the second pillar and another running jump to the third. From there, take a running jump to grab the top of the next pillar. Pull up and take a standing jump to the fifth and a running jump to grab the last pillar. Now jump over to the switch platform, which should be on your immediate right. (NOTE: See that large medipak way, way up there on top of the white stone structure to the left of the switch platform? You can't get it without using a glitch, but it can be done. Check out the note on the Unreachable Large medipak, at the end of the walkthrough to this level.) Once you've reached the switches that open the side areas, you can explore them in any order you like. I suggest you try the most difficult first. Then, if at first you don't succeed, you can always go on to the other rooms and try this one again later. Lower the leftmost switch so you have, from left to right: Down, Up, Up, Up, Up (UWWWW). The door below near the lowest pillar opens. Go down the stairs in the middle of the platform and use the switch to open the gate. Now you don't have to do the pillar hop next time. TORCH ROOM (FIRST LEAD BAR): Enter the door you just opened. You're now facing a pool and five square pillars with torches on top. Stepping on the floor in front of the first torch turns off the flames. You then have about 10 seconds to get to the other side. Here's how: First, kill the 3 rats swimming in the pool. Then if you fall in—and you probably will at least a couple of times—they won't start nibbling as you swim back to the steps. Save your game. Position Lara's feet on the brown line in front of the first pillar, squarely facing the middle of the next pillar. The timer doesn't start until you pass the line, so take your time getting set up. Now, press Forward, then Jump, and hold both keys to take a smooth series of running jumps from pillar to pillar. Use the left and right arrow keys to turn Lara in the air so she lands on each pillar facing in the direction she needs to run. At the fourth pillar keep holding Forward and Jump until take-off then press Action in the air to grab the edge of the last pillar. Pull up and run across the burner as quickly as possible. (NOTE: If you're having trouble getting across the torch pillars with the method above, try one of the alternate methods at the end of this walkthrough.) Pick up the lead bar—the first of three you'll need to find to finish the level. (There's also another save crystal on this side of the torches.) Jump in the water, swim back to the steps and exit the room. Another gorilla will be lurking about. Kill it and return to the switch platform. SPIKE ROOM (SECOND LEAD BAR): Now arrange the 5 switches to match the inscription over the door to the right of the entrance: WWUWU—from left to right, Up, Up, Down, Up, Down. Descend and enter the room, taking care to walk through the spikes. Go through the opening on the right and locate the movable block behind the ramp. Pull it twice then go behind it and use the switch there to raise the gray pillars in the room with the spikes. Climb onto the ramp and go to the top. Jump across to the nearest pillar. Jump from pillar to pillar counterclockwise around the room (running jumps all) until you're facing the opening to a small room. Walk to the edge of the pillar, take a standing jump into the doorway and immediately back flip out onto the pillar. Kill the gorilla from safety and jump back over to retrieve the second LEAD BAR. Jump back to the pillar, then jump over the spikes to a clear spot on the floor. Return to the switch platform. SAND ROOM/ROUNDABOUT ROUTE TO TEMPLE (THIRD LEAD BAR): Arrange the 5 switches to match the inscription over the door to the left of the entrance: WWUUW—from left to right Up, Up, Down, Down, Up. Go through the door, around the pillar at the center of the room and through the doorway at the back of the room. Turn right and go down the stairs. Find the movable block and pull it once to cause the ceiling to collapse in the room above. Go back up the stairs then straight ahead up the second flight of stairs to an opening above the now sand-filled room. Take a standing jump from the doorway to the flat spot below and to the right. From there take a running jump to grab the broken pillar. Pull up and then take another running jump to grab the higher end of the sandy ledge just to the right of the elevated doorway. Pull up again and jump into the doorway. TOP OF THE AQUEDUCT: Climb up the rocks on the right until you come out in a doorway across from a water-filled aqueduct. Mind the gap ahead. Kill 2 bats and 2 gorillas from the doorway. You can probably also kill another gorilla running around in the room below from the ledge. Jump across to the walkway around the aqueduct. (When you look down, you'll notice you're now high above the area where you killed the lions earlier.) There are also 2 crocodiles in the water at the far right. You may need to take a dip to draw them out. When the crocs are out of the way, swim through the underwater tunnel at the end of the aqueduct and surface in a small cave. Climb out of the water on the right, turn to the left then climb up on the rocks. Walk forward (with the pool on your left) until Lara won't walk farther. Jump over the angled block and immediately jump again to land on the rocks ahead. From here, you'll slide down to a flat spot in the corner. Turn to the left and walk/slide down to the magnum clips and small medipak, which are SECRET #1. Return to the north end of the aqueduct where you entered this area. Safety drop down into the hole with the small medipak, shotgun shells and Uzi clips. This is SECRET #2. If you didn't kill the gorilla from above, do it now by jumping up and down until you get a pistol lock on it, then continuing to jump and fire until it's dead. Then take a standing jump out of the pit. Go around the corner, past the two openings on the right, and pick up another small medipak in one of the dark alcoves beyond. Return to the openings and jump from the left one to the building on the left. Two more gorillas wait here—one in the second alcove, another in the farthest. You can probably kill the first one from safety by jumping across the gap then back-flipping to the ledge where you started. ROUNDABOUT ROUTE TO THE TEMPLE: After dealing with the gorillas, turn to face the rock wall across the gap. You'll notice a large medipak in the long, horizontal crevice in that rock wall. Take a running jump to grab the flat part of the crevice at the right end and pull up. (If Lara won't pull up, traverse a little to the left where the ceiling is higher and try again.) Take the medipak. Then drop back to grab the edge and traverse all the way to the left. Drop to the flat block, roll, drawing weapons, and kill 2 bats. Take a running jump back across the gap to the dark hallway that is lit at the far end. Follow this twisty passage, running up a series of ramps, then climbing up blocks until you emerge in a cave with a section of break-away floor. Run across the tiles to the niche with the large medipak. Then take a standing jump diagonally to the right to land on the solid ground beyond. If you fall through the floor, you'll land in the pool at the end of the aqueduct and have to climb all the way back here. Slide down the ramp ahead, drop down into the area below, then climb down the rocks to emerge on a ledge above the pool at the level entrance. Follow the ledge around the pool, shooting the lion that gets in your way. Enter the cave at the end of the ledge. Continue to an opening on the left side where you can climb up then out onto a ledge. Be careful not to fall down or you'll have to reload or come all the way back to this point from the switch room. Kill the 2 gorillas from above. Turn to the right and take a running jump to the next ledge. Enter a cave with a pool. If you can get a lock on it, kill the crocodile in the water with your pistols before jumping in. Or, swim across the pool quickly, climb out of the water and either kill the croc or just go on. TEMPLE ROOFTOP: Turn around, go to the back of the cave and climb the rocks to an opening. Kill 2 bats then jump across to the roof of the temple ahead. Cross the roof and pick up the third LEAD BAR. Now you should be able to kill 2 lions and 2 gorillas from the roof before climbing down. If you don't want to wait for the gorillas to show, you can dangle from the roof to draw them near, or drop down then jump on the rocks at the side of the temple to kill them from safety. When all is clear, approach the temple, pick up the large medipak and enter (the door opens automatically). Follow the passageway to a switch and use it to open the gate to a garden near the pool at the entrance. Exit the passageway and continue down to the next room. Jump up on one of the blocks to kill the 3 gorillas running around in here. Continue on through the far doorway, turn right at the pool where you entered the level and go down to the gate you just opened. GARDEN/MIDAS: Two more gorillas lurk in the garden. Kill them then find a switch on the left wall behind a small tree. Use it to open the gate ahead, also on the left side of the garden. Enter slowly. When you turn the corner a pair of chomping blades begin to work. Walk Lara up to about arm's length from the blades. Listen to the sounds they make. There are two "clangs" as the blades clamp together, then they begin to separate. Take a standing jump past the blades just as you hear the second clang. On the other side is SECRET #3. Pick up the goodies from around the room - magnum clips, shotgun shells and a small medipak. Exit past the blades the same way you came in. (NOTE: If you don't already have the MAGNUMS, you'll get them here in place of the clips.) Cross the garden to the far back corner. Climb on the low ledge, turn around and walk to the edge. Then take a standing jump to grab the edge of the roof. Pull up, take the large medipak and enter a passageway at the back of the roof. Here you'll find the statue of King Midas, now in pieces. If you want to, save your game first. (There's a convenient save crystal on a ledge near the statue.) Then, if you want to see Lara turn into gold, jump onto Midas' hand. Reload and this time use the magic hand to change those LEAD BARS you've collected into GOLD BARS. (Face the side of Midas's palm and "use" the lead bars as you would use a key.) ROOM WITH FIVE SWITCHES (AGAIN) & LEVEL EXIT: Take your gold bars and return through the garden, to the left and up the ramp, then back upstairs to the switch room. Reset the switches to match the inscription over the last door: UWWWU—from left to right, Down, Up, Up, Up, Down. Go to that door, which is below the right side of the balcony (when facing the switches). Enter with weapons drawn and kill the charging lion. Climb to the top of the stairs and go out onto the balcony to pick up some shotgun shells. Then come halfway back down the stairs to the doorway. Enter, place your GOLD BARS in the niches in the alcoves and exit the level. ----------------------------------------------------------------------------- USING THE CORNER BUG TO GET THE UNREACHABLE LARGE MEDIPAK There are many seemingly unreachable places in the various Tomb Raider games. One particularly enticing one is the white stone structure with the large medipak in the ROOM WITH SQUARE PILLARS AND FIVE SWITCHES. To get there, you can use a technique that players call the "Corner Bug" or "Jump Trick." (Jeff_Reid brought this to my attention, but I believe the corner bug was a known quantity before it was applied to this particular spot in the game.) From the tall, square pillar to the left of the switch platform, jump over to the middle ledge of the white stone structure. Turn so Lara is facing the white block and the open room is on her right. Sidestep to the right until her right foot is at the edge. Then turn about 45 degrees to the right so Lara is facing the switch platform. Jump straight up and down in place repeatedly and Lara will creep forward toward the corner of the white block. You'll notice her left shoulder and foot start to merge into the block. Then, at a certain critical point, she'll suddenly pop up to the top of the block above, right next to the medipak. Why? As Lara creeps forward, the game program interprets her position as being INSIDE the block. It knows this can't be true, so it "corrects" by repositioning her on top of the block. This is obviously a bug in the game, but apparently the programmers meant it to be exploited, or they wouldn't have put goodies up there. After getting the medipak, drop back down to the lower block, jump over to the nearest square pillar and from there, jump to the platform with the switches. ----------------------------------------------------------------------------- ALTERNATE METHODS FOR GETTING ACROSS THE FIRE PILLARS The first method involves no cheating. It's easier than the method I suggest above, but you'll need to use a few medipaks. The second combines elements of the first and second methods. First make sure Lara has full health. (If you're short on medipaks, you can do some of the other stuff in the level first, then come back here.) Stand Lara on the brown starting line with her left foot at the left edge of the platform. Take a running jump to the left corner of the first pillar. Take another running jump to the right corner of the second pillar and then another running jump to the left of the third pillar. The flames will probably come back on around now, but that's OK. Hold the walk button and step back carefully from the flame to the front edge of the pillar. Lara will start losing health, but as long as you keep her away from the flame, she won't catch fire. Keep an eye on the health bar from this point and pause to use medipaks as needed. Sidestep to the left of the pillar and make sure Lara is facing forward lined up squarely with the left corner of the final platform. Use another medipak if necessary. Then immediately take a running jump along the left edge of the pillar and press action to grab the edge of the last pillar. Before pulling up, traverse to the left to make sure Lara is as close to the edge as possible. Then pull up and walk across the edge of the pillar out of the range of the flame. (Special thanks to Norman_G for this suggestion.) #################################### <-------------------##### The Cistern #####-------------------> #################################### Items include the magnums and a shotgun if you didn't get them earlier ============= ============= ============= < Kills: 34 >-----------------< Items: 28 >----------------< Secrets: 03 > ============= ============= ============= Safety drop into the room below and kill a big, nasty rat. Find the movable block and push it twice into the next room. Go around to the side and push it under the switch. Climb up and throw the switch to open the trapdoor below, as well as the silver door, releasing 2 more rats. Kill them from above, then hop down and retrieve a large medipak from the small room behind the silver door. MAIN ROOM OF CISTERN: Drop down through the trapdoor. Exit onto a ledge jutting out into a huge room with a pool, but don't drop down to the floor just yet. First get your bearings. Ahead on the far (north) side of the room is a tiered balcony with railings on both sides. At ground level on the same wall is a small metal door. To the left (west) are two ledges with locked metal doors. Below and beyond them, also on the west side, is another small metal door at ground level. On the right (east) side is the highest balcony, below which is a U-shaped walkway with a square pillar at one corner. On the same side, there's also an opening with a ramp below it that leads down to the pool and is flanked by two gargoyles. In the southeast corner (to your immediate right) is a long, L-shaped ledge with a crevice below. Where to start.... Walk out to the end of the ledge you're. You can probably kill 2 rats on the ground below from here. Jump across to the short walkway ahead, from which you can kill the 2 crocodiles in the pool. Return to the ledge near the entrance. (You don't have to do this first, but it will save you some difficulty later on when you enter the pool through an underwater tunnel.) Take a running jump from the end of the ledge to the raised platform to the left (if you're facing the entrance). Kill the rat lurking there, then walk down the step and to the right. Grab the crevice ahead and traverse to the left until you can drop down onto a block with some shotgun shells on it. Turn and grab the crevice on the other side of the corner and keep going to the left until you can drop onto the elevated walkway below. Turn around, go to the other end of this walkway and climb onto the square pillar at the corner. From the top of the pillar, take a standing jump onto the high balcony. Go up the stairs with pistols drawn. ROOM WITH METAL GRATING AND CISTERN SWITCH: Your buddy Pierre is waiting inside on the right. Try and get behind him as quickly as possible, and he'll run out the door and disappear. (Don't forget to use only the pistols on him during this level, since you can't do any real damage until the end of the next level.) Don't pull the switch yet. It floods the cistern, and you still need to do a few things above water. (NOTE: If you are coming to this walkthrough after flooding the cistern too soon, it's all right. Just pull this switch again to drain it, go on about your business and re-flood it again when you're ready. Others might want to do this just for fun to see the interesting effect of the floating crocodile corpses. They rise with the water but forget to sink when it recedes again. I had fun making Lara wear one as a hat.) Climb on the block in the near right corner (when Lara's back is to the entrance). Turn around and take a standing jump to grab the raised arch at the middle of the room. Pull up and, from there, take a running jump to grab the next higher ledge. Pull up and collect a large medipak and some shotgun shells. Return the way you came to the other side of the room. (Take a standing jump, not a running jump, down to the lower arch to avoid overshooting the landing and losing health.) Climb from the stepped ledge into the inverted arch. Pick up the small medipak, go to the top of the low ramp and climb into the barely visible opening on the left. This is SECRET #1. Climb up three blocks to find more shotgun shells. Continue to the slope. Slide forward and jump at the last moment to grab the ledge ahead. Pull up, pick up 2 more boxes of shells, then slide back down into the room below. Climb over the low wall. Before jumping into the water, get rid of the 2 rats lurking below. To do this, jump over the hole above the water at the middle of the room once or twice. This should draw out the rats. Shoot them through the opening in the grating. Then jump in and swim through the tunnel until you can surface. Quickly climb out at the foot of the steps and kill another swimming rat. Go to the top of the stairs. Take a running jump to grab the gray block opposite. Pull up, then take another running jump to grab the ledge where you'll find the first RUSTY KEY. Continue forward to a pit with 2 rats in it. Kill them from above. Then turn around, drop and hang from the doorsill, traverse along the crevice to the left and drop down to the green floor. Continue to the ramp and slide back down to the main room. MAIN ROOM OF CISTERN (AGAIN): Once on the ledge outside, turn left and take a standing jump to grab the ledge above. Climb up to the top of the long, L-shaped ledge and follow it around the southeast corner (toward the doorway where you entered this area). At the end of the ledge pick up the second RUSTY KEY. Drop down onto the stepped ledge where you killed a rat earlier and jump back to the ledge near the entrance. Walk to the end and jump across to the short ledge. From there take a running jump to grab to the ledge in front of the first locked door on the left. Pull up and use one of the RUSTY KEYS to unlock the door. ROOM WITH TIERED LEDGES AND GORILLAS: Two gorillas wait in the side alcoves toward the back. Advance and draw them out, then back up shooting. Or, enter, turn around and climb up on the ledge above the door to kill them. From the ledge above the door, take a running jump to the next higher ledge. Pierre returns again at this point. You can either shoot it out from up here or drop down and try and chase him out. Eventually he'll run off. If you've dropped down, return to the second ledge. From there take a running jump to grab the third, where you'll find a large medipak. Take another running jump to grab the fourth and highest ledge. Pull up and walk towards the edge. Turn around so Lara's back is to the alcove with the magnum clips below. WALK backwards to the edge. Then WALK one step forward. Back flip and Lara will land on the ledge. (Or walk to the edge, face forward, take one step back, and swan dive onto the ledge. Ouch! Thanks to LordGroghe for that.) Pick up the clips. (NOTE: If you didn't find the MAGNUMS in the Colosseum, you'll get them now instead of the clips.) Now use a running jump and grab to get back to the highest ledge. Turn around and this time take a running jump to grab the narrow crevice above the alcove where you got the clips. Traverse to the right until you can drop down safely. Follow the passageway, hop down onto the gray ledge, then go down and around to the left, sliding down until you're on the flat spot above the final short slide. ROOM WITH SLIDES, LEDGES & CROCODILES: Kill the crocodile from above. Slide down to the floor and immediately jump or climb on the block in the far left corner to kill another crocodile. A third croc lurks in the passageway behind the slides. Go in on the right side and back out shooting. When it's dead, go all the way into the passageway, kill a rat and pick up a large medipak. Return to the room, climb up the two blocks in the corner, turn around and take a standing jump to grab the small ledge in the middle of the room. Pull up and take a running jump to grab the corner ledge. Turn right and take a running jump to the next ledge. Jump down to the ledge below. Now turn to face the crevice in the wall. Grab it and traverse to the left until you can pull up into the doorway. PASSAGEWAY & ROOM WITH FIRST SILVER KEY: Throw the switch to open the door. Enter cautiously—there are spikes and a couple of rats below. One rat won't come out until you drop down, so kill the first one from above, hop across the spike pit and drop down on the other side beyond the spikes. Then kill the other rat. Continue until you can drop down onto a block in a mossy room. Kill the rat below from the block if possible. Hop down, enter the next room and kill another rat. Climb the green stairs and from there climb to the ledge, then to the higher ledge on the right. Go to the end of this ledge, turn right and take a running jump to the ledge below. Pull up to the next ledge, turn right and take a running jump to the ledge beyond. From here, it's a standing jump into the alcove with the switch. Use it to open the door below. Climb down and take the first SILVER KEY. Immediately roll and draw your pistols for another shoot-out with Pierre. (Does this guy walk through walls, or what?!) When he's gone, jump into the pool and swim through the underwater passage to the next room where you can surface. ROOM WITH RAT-INFESTED LEDGES & SECOND SILVER KEY: High up on the ledges are a couple of rats. You'll be back in a bit, but to make your job easier then, you can kill one or both of these guys now: Climb onto the low block in the corner and jump up and down with pistols drawn until you get a lock on it. Keep jumping and firing until it's dead. (Note the location of the high lever and the small door with the other SILVER KEY behind it. You'll return here soon.) Now jump back in the pool and follow the other, twisty passage back to the pool in the main area. MAIN ROOM OF CISTERN (AGAIN): If you haven't killed those crocodiles yet, climb out of the water quickly and do it. If you have, keep swimming to pick up SECRET #2: Swim into either of the openings on the west side. They connect in a U shape. In the middle of the underwater tunnel, in a shallow depression, is a set of magnum clips. Climb out of the pool at the base of the ramp (on the east side between the two gargoyles). Climb/jump up to the walkway above, and from there back onto the balcony (on the east side) and into the ROOM WITH METAL GRATING AND CISTERN SWITCH. Now pull that switch to flood the area. Return outside and swim down to the north end of what was the pool, through the small opening where you came out earlier. Follow the passageway back to the ROOM WITH RAT-INFESTED LEDGES & SECOND SILVER KEY. If you killed at least one of the rats earlier, climb out on the ledge with the dead rat and kill the other from there. Pick up a small medipak on one ledge, a large medipak and shotgun shells on the other. (NOTE: If you don't already have the SHOTGUN, you'll find it here in place of the shells.) Jump back in the water and pull the lever to open the door below. Swim down, pick up the second SILVER KEY and the exit door opens automatically. Swim back to the surface. Climb out of the water on the ledge near the right door of the two that look alike (on the west wall). SHAFT WITH SPIKES LEADING TO GOLD KEY: Unlock the door with the second RUSTY KEY. Jump in the water and swim down through the spikes. (They're safe now that you're in the water.) Take a right, then swim down and turn around. There's a small opening ahead and to the left. Go through it, pick up a small medipak and the GOLD KEY then exit. (The door opens automatically.) Surface and climb out pronto, since there's now a third crocodile swimming nearby. Kill it and head for the ornate balcony (on the north side). ORNATE BALCONY NORTH SIDE OF MAIN ROOM: Climb up but before entering find a movable block to the left of the entrance. Push it once and enter the room behind, SECRET #3. Walk underneath the balcony to the far side of the ramp. Position Lara with her back to the ramp. Hop back to make sure she's as close to the ramp as possible. Then back flip onto the ramp and continue to hold Jump to bounce up to the balcony. Pick up 2 sets of magnum clips and a large medipak. Return to the locked doors and use the 2 SILVER KEYS to unlock them. Go in and climb on the square pillar on the right. Turn around and take a standing jump to grab the ledge above the door. Pull up. Take a running jump to the ledge with the gold keyhole. Immediately safety drop to the floor to get out of the way of the angry gorilla. Climb back to the ledge above the door and kill it from there. Jump back across and use the GOLD KEY to unlock the door below. Don't drop down until you've killed the 2 lions that emerge. (You can jump back to the other ledge to get a better shot if necessary.) BIG ROOM WITH CHECKERBOARD FLOOR: When the coast is clear enter the next room. Advance cautiously. The checkerboard floor has a number of broken tiles, some with spikes beneath. The far left break-away tile conceals a small medipak, so be sure to drop in and pick it up. At the rear is a switch. It opens the door to the right releasing 3 lions. You can pull the switch and jump on the block to kill the lions. Or, don't pull the switch and wait to get them from above in a moment. Or, you can skip the lions altogether, since there's no reward in that room. Go around to the right of the switch and find the movable block. Pull it twice. (Behind it is the exit, but don't leave yet.) Go around to the side and pull the block out toward the big room. When you can't pull any further, go around the back and push it once more. Now you can use it to climb up to the balcony. Draw weapons and go to each end of the platform to lure out 2 rats. While you're at it, pick up the large medipak and 2 sets of magnum clips. If you like, go to the well-lit doorway and kill the 3 lions from above. Drop down either into the lion room or onto the block you moved. If you go into the lion room, there's a switch to open the door. LEVEL EXIT: To end the level, jump into the green water-filled pit that was behind the movable block. #################################### <-------------------##### Tomb of Tihocan #####-------------------> #################################### Items include the magnums if you didn't get them earlier ============= ============= ============= < Kills: 17 >-----------------< Items: 26 >----------------< Secrets: 02 > ============= ============= ============= Swim down and forward. When you reach the silver grate, swim down towards it, turn around and swim forward until you reach a lever. Pull it to lower the water level, turn around and swim back up to the surface. Climb out on the ledge and use the switch to open the door to the right. (NOTE: The most common problem in this area is confusion between the T-shaped switch, which can only be used on dry land, and the broom handle-shaped lever, which can only be used underwater. First you want the lever then, after the water is drained, the switch.) ROOM WITH FLOATING BLOCK: Draw weapons and proceed along the hallway and through the door you just opened. Kill the crocodile in the next room. Notice the block that looks like it should move but doesn't? It actually moves UP. Here's how: Climb the green steps to the top and hop down on the other side. Take a running jump from here to the greenish ledge next to the square block at the top center of the room. Pull up onto this block on the right side, taking care to avoid the darts that begin to shoot out from the walls and across this block. Turn to the right and take a standing jump from the corner of the block to the ledge ahead. From here, take a running jump to the ledge just beyond the dart pipe. Climb into the alcove and use the switch to raise the water level again. Now that immovable block has floated up to the opening above. Swim down to where the block was and retrieve a small medipak, then climb onto the block and enter the passageway there. Follow the passage to an opening and swim down and forward, down again towards a silver grate, then forward to the underwater lever. Pull this to lower the water level once again and speed up the water current. Return to the opening above to breathe, then swim down and forward along a very long passageway. With the current working in your favor, Lara will be swept along to a room where she can surface. TALL ROOM WITH LEDGES AND SWINGING BLADE: Climb out of the water and kill a rat. Pull the movable block out once and use it to climb up to the ledge above. Then climb onto the square ledge above, then the rectangular gray block. There are 2 doorways at the top of this room. Jump to the square block near the doorway on the right, and from here jump into that doorway. Draw pistols and proceed into the passageway. Pierre DuPont will be waiting in the passage ready to do some damage. Shoot him a few times then back up into the doorway. He should vanish when you do. If not, try the same again. (You'll get to kill him at the end of the level, but for now conserve your expendable ammo.) Continue down the passageway, but don't run. You'll soon reach a pair of chomping blades. Stand as close to them as you can without getting chomped. Listen to the sounds they make and on the second "clang," run or take a standing jump through them. ROOM WITH CROC & PRESSURE PADS: Continue down the stairs and kill a crocodile at the bottom. Pick up some magnum clips and 2 boxes of shotgun shells. Now take a close look at the floor. There are 3 squares that look different from the others—two in the northeast and southwest corners and one near the steps. Step on all three pressure pads in any order to open a concealed door, SECRET #1. Inside is a small room with a low ramp, 3 angled blocks and a small ledge above. Position Lara with her back to the ramp and her chest against the side of the lowest angled block. Back flip onto the ramp and hold the Jump key, and Lara will spring off the ramp then jump forward onto each of the 3 angled blocks in turn, landing on the ledge at the end. Pick up the reward: a large medipak and a box of shells. Drop down and return back up the stairs, past the blades, to the doorway above the small pool. TALL ROOM WITH LEDGES AND SWINGING BLADE (AGAIN): Hop down to the square block and from there take a running jump across the gap to grab the edge of the alcove. Pull up and pick up the shotgun shells. Jump past the blade to the ledge on the right. The blade will now begin to swing. Turn and face it. Stand Lara toward the right side of the ledge, just forward of the faint line between the two floor blocks nearest the blade. As soon as the blade begins to swing to the left, take a running jump past it to grab the doorsill ahead. Pull up. Follow the passage to a gap above a mossy room. Turn around and drop back to grab the edge of the floor. Traverse to the right until you can pull up. Go down the short passageway to a switch and pull it to flood the room below. Drop down into the water and surface right there. (Don't swim ahead to the opening near the stairs where you killed the crocodile earlier.) Swim to the other end of the rectangular opening, climb out of the water and kill a rat. Go to the end of this short hallway and jump into the water again. Swim down, then up again through a twisty passage until you can climb out of the water in a room with spikes on the floor. ROOM WITH LION, GORILLAS & SPIKES: Stay on the step at water level until you've killed the lion lurking in the room. In the U-shaped passageway on the side of the room opposite the spikes you'll find a switch. Use it to open a door above and awaken 2 gorillas. Return to the spike room and climb into the alcove and onto the step. From here you should be able to kill the apes. When they're dead, take a standing jump to grab the floor above and pull up. Cross to the gap above the spikes. Take a standing jump to grab the crevice to the left of the doorway and traverse right until you can pull up. Enter the room and pick up a large medipak and a GOLD KEY. Take a standing jump from the doorway over the spikes. Then drop down into the room below. GOLD KEY LOCK: Climb into the alcove then out the other side, where you'll find the keyhole your GOLD KEY fits. Use it to raise the blocks in the pool. Take 3 running jumps and a standing jump to get across. Pick up the small medipak to the right of the door before going in. ROOMS WITH MOVABLE BLOCKS & LOCKED DOORS: Here you'll see a locked door with two keyholes straight ahead, two closed doors on the right and another room to the left beyond some square pillars. Inside the room on the left are two more closed doors at floor level and a higher door. There are also 4 dark squares on the floor with writing on them (pressure pads) and a movable block between two of the pillars. Pull the block twice to position it on top of one of the dark squares. Hop back and jump onto the block. One of the doors in the other room opens, releasing a gorilla. Kill it from the block then go to the room you just opened to get some magnum clips and shotgun shells. Pull the block twice more until it is on the dark square below the high door. Again, jump on the block. The door high on the wall opens, along with the second door in the other room, which lets out another gorilla. Shoot it from the block. When it's dead, turn and take a standing jump from the edge of the block to grab the doorway. Pull up and enter cautiously. Another chomping blade trap is in the way. Go past it as you did the last one, and take the large medipak and RUSTY KEY. Coming back you won't be able to jump through the blades without banging Lara's head, so run through instead. Drop down and go around the other side of the block. Pull it twice onto the dark square, hop back and jump on top of the blocks to take out the 4 rats that come swarming out of the room on the left. Jump down and enter to find a small medipak. Go back to the block and move it onto the last dark square. This opens the remaining door. Walk forward to the edge of the door sill. Then take a running jump across and into the alcove to avoid being flattened by a pair of rolling boulders. Pick up the second RUSTY KEY, then the small medipak in the boulder path, and return to the far room with the locked door. Don't forget to go into the other small room you opened to get some more shotgun shells. Then use the two RUSTY KEYS to unlock this door. Here you'll find a long ramp leading down to an underground lake. LONG CHUTE AND SECRET ROOM: Before sliding down, pick up a secret. Save your game if you can. Then position Lara at the right side of the doorway facing down the ramp. Turn her about 30 degrees to the left then take a standing jump forward to the spot just beyond the high angled block. Keep holding the Jump key, and she'll take a series of 5 jumps off the rocks flanking the ramp to land in a doorway. Ahead is a rectangular room with 5 break-away tiles jutting out from the two sides—two on the left, three on the right—and an alcove at the far end opposite the entrance. Stand in the middle of the doorway nearly at the edge then do the following series of jumps to land on the tiles: standing jump forward, side flip to the left, jump forward, jump forward, side flip right, and jump forward to land in the alcove. If you fall through you can climb out easily, but you'll have to reload a saved game to try for the secret again. Once in the alcove, pick up SECRET #2, clips for the magnums and Uzis. Drop down, cross the room, climb out and continue down the slide to the lake. UNDERGROUND LAKE: Swim forward without hesitating. On the far side of the lake is a square gray ledge on which you can climb out. Kill the crocodile in the water below, then turn around and enter the passageway. Climb up the rocks until you reach a gap high above the lake. On the far side you'll see a switch. To the left is a flat block with slopes on two sides. Walk up this block, turn around, slide down the back and grab the edge. Pull up and immediately back flip to land on the square ledge behind. Turn around and pull up near the switch. Use it to open an underwater door. Slide or dive down into the water, turn around and swim to the right through a twisty tunnel to the other side of the lake. Surface and face the temple door, which is flanked by two centaur statues. Swim down and around the right side of the underwater column that holds up the walkway in front of the temple. Here you'll find a well-concealed underwater passage. (If Lara is treading water facing the centaur statue on the right, the passage is below, ahead and just a little to the left. There's a pointy, light-colored rock overhanging the opening.) Swim into the passageway, through the door you just opened, and into a room where you can surface. Pull the switch here to open the door of the tomb. Swim back to the lake but don't climb out right at the entrance. Instead, go to the left side and climb out onto the sand. Draw weapons and cautiously approach the door. The centaur statue on the left comes to life and begins to hurl fireballs. Back flip onto the flat sandy area. When you see it launch a fireball, side flip out of the way. Keep shooting and eventually it will explode. Alternately, run past the statue into the building. It will animate as you pass, then you can kill it from inside, using the doorway for cover. TIHOCAN'S TOMB: Once inside the tomb, prepare for your final showdown with Pierre. This time you can use the magnums, if you've got them, to take him down fairly quickly. When he's dead, relieve him of a GOLD KEY, the SECOND PIECE OF THE SCION that he took from the pedestal at the center, and his MAGNUMS. (You won't have two sets of magnums if you've already got them, but the pick-up will be added to your total.) Now, if you haven't done so already, you can go back outside and take on the second centaur. Once you awaken it, it's easy enough to kill it from the safety of the doorway. It won't come inside. Just get a lock on it, hold that Action key and be sure to side flip whenever it launches a fireball. Lastly, use the square blocks to boost Lara up to the ledges on the side of the Scion room to pick up 2 sets of magnum clips. Then jump over to the balcony at the back of the room. Pick up a large medipak. Then use the GOLD KEY you lifted from Pierre in the lock up here to open the door below. Drop down and enter Tihocan's tomb to finish the level. Lara enters the crypt. She examines the hieroglyphics on the wall and reads aloud: "Here lies Tihocan. One of the two just rulers of Atlantis, who, even after the curse of the continent, had tried to keep rule here in these barren other lands. He died without child, and his knowledge has no heritage. Look over us kindly...Tihocan." #################################### <-------------------##### City of Khamoon #####-------------------> #################################### Items include the magnums if you didn't get them earlier ============= ============= ============= < Kills: 15 >-----------------< Items: 24 >----------------< Secrets: 03 > ============= ============= ============= First, a slideshow: Lara pieces together the two parts of the Scion she has collected, and receives a vision. She sees a swirl of images suggesting—if we stretch our imaginations a bit—the ancient civilization of Atlantis with its golden pyramid and its three mysterious rulers. Each holds a piece of the Scion which, when assembled, releases a tremendous rush of power. Following this, Lara catches a glimpse of a hideous creature, followed by two of the rulers taking the Scion from the third. There is a bright flash from what may be an asteroid impact (the picture on the tomb wall also suggests this). Then the Scion is divided and scattered across the globe. Apparently one piece lands in Egypt, as this is where Lara goes next. The vision ends and we see Lara speeding off across the desert on her motorcycle. As soon as you have control of Lara, go forward to the drop-off. Turn around, drop and hang from the ledge, then drop and grab the crevice just below. (If you miss the crevice, climb up onto the block to grab it.) Traverse to the right until you can drop into the alcove. Throw the switch there to open the door below. Drop down, enter and pull the carved block three times. Go into the opening behind it and retrieve some magnum clips and a small medipak. Climb out of the trench and go to the second movable block in the alcove above. Pull it once, go around on top of the first block and pull the second block over it into the room (three times in all), then go around it and push it once so it's next to the tall square pillar. Climb up the block, then the pillar. Grab the crevice above, traverse to the right and pull up into the opening. Stay on the sandy ledge in the opening to kill a black panther running around in the cave beyond. Climb up onto the ledge above the opening and pick up another small medipak and magnum clips. (NOTE: If you didn't find the MAGNUMS earlier, you'll get them here instead of the clips.) OPEN AREA WITH SPHINX & OBELISK: Drop down and continue forward toward the sphinx. Kill your first mummy from the opening before siding down to the area at the base of the sphinx. Take a little swim in the pool and pick up 2 sets of magnum clips on the bottom. Climb out of the water near the palm trees. Use the low step to climb up to the wall, and from there take a running jump to grab the top of the tall pillar at the center of the pool. Pick up the shotgun shells and jump or dive back into the water. This time, climb out near the sphinx and get up on the movable block between its paws. (No need to move it yet.) Pull up to the chest, then walk around to the back of the head. Climb up and retrieve a SAPPHIRE KEY and some more shells. Return to the block in front and pull it out. Behind it you'll find a small door, which you can unlock with the SAPPHIRE KEY. AREA BEHIND THE SPHINX: Enter and follow the hallway to a room with pharaoh statues flanking a narrow passage. Climb onto the first block on the right and pick up a small medipak. Hop over to the next block and draw weapons to kill a panther that emerges from one of the alcoves ahead. Go to the far end of the room and into the sloping hallway on the left. Advance with weapons drawn until another panther charges. Either back flip down the hall shooting, or roll and run, jump to the far block and kill the panther from across the gap. OPEN AREA WITH POOL & CAT TEMPLE: Continue up the hallway, then to the left. You'll come out above a large room with a pool and a temple. Kill the crocodile from above. Then drop down and go forward down the long passage below where you were just standing. At the end, you'll find a large medipak. Exit the hallway and go to the ramp to the right. Run up and when you see/hear the boulder begin to roll down from above, run or side flip off the ramp. (You need to trip this trap now, since later you'll be dropping from the roof and don't want to get flattened.) Go to the northwest corner of the sandy room, beyond where the boulder landed. Climb up as far as you can then take a standing jump up the sandy slope to land just to the right of the square pillar in the corner. Down and to the right of the pillar is SECRET #1, a dark depression containing a large medipak and magnum clips. POOL & BLUE ROOM WITH MANY LEDGES: Climb out and head for the pool. Jump in and follow the underwater passage to a lever. Pull it to open the nearby door, swim through and climb out as quickly as possible. Kill the crocodile in the water. Pull up to the walkway above. Push the carved block twice toward the steps (east). Climb on it and take a standing jump to grab the ledge above. Pull up, go to the top of the stairs, turn around and pull up into the opening above. Use the switch there to extend a gold ledge above the pool room. Climb down to the movable block and push it twice more toward the steps, go around to the right side and pull it once, then climb over it and push it once more. Take a running jump off the top of the block to grab the ledge next to the second movable block. Pull up and push this block once to reveal an opening. Enter the room beyond. Draw your weapons because there will be a mummy waiting inside. Or, after pushing the block once, hop back several times and safety drop from the end of the ledge to the ledge below. Climb up on the other movable block to shoot the mummy from safety. Then climb back up to enter the room. Throw the switch to open the trapdoor above the gold ledge. (You can also get a glimpse into the next room through the window opposite the switch. Inside is another SAPPHIRE KEY on a pedestal.) Return to the walkway, push the block once more and climb onto it. Take a running jump to the gold ledge, then pull up into the opening above. Use the switch here to open the trapdoors next to the cat statue in the temple below. LEDGES ABOVE CAT TEMPLE AREA: Walk out to the opening above the main area. Jump to the L-shaped stone ledge on the left. Walk to the opposite end and take a running jump to the slightly sloped stone ledge beyond. Near the stone pillar is a set of magnum clips. Get them then slide down the long slope to the flat ledge below. Pick up the small medipak. Walk to the corner of the ledge nearest the stone overhang. Line Lara up with the silver )O( ornament in the opening above.* Take a running jump to land on the stone overhang. Kill the second crocodile that emerges below, then take a running jump to the roof of the temple. Pick up the magnum clips. Climb onto the angled block at the front left corner of the roof. Again, line Lara up with the silver ornament in the room above. Now take a running jump to land on the doorsill above the ramp. Pick up some Uzi clips. This is SECRET #2. Safety drop down onto the ramp. (You did trip that boulder first, right? If not jump to the side immediately or it's Lara pancakes for breakfast.) INSIDE THE CAT TEMPLE: Go to the temple with the cat statue and drop down onto the blue block in one corner of the opening. From there, drop to the floor. The dark corner with the sand-colored tile is a trap—nothing at the bottom but deadly spikes. Instead go through the other (south) doorway, pick up the magnum clips in the alcove and drop down through the opening in the floor. Go around to the left and pull the switch in the alcove to open the trapdoor above, letting in some light. Now you can see, and kill, 2 panthers in the room below. Get the magnum clips in the alcove behind the small cat statue, then safety drop down into the room below. Ready weapons. (I prefer the shotgun here.) The door on the right opens as you cross the room and 2 more panthers emerge. It's generally easier to just keep moving and shoot them, but if you're desperate, you can also climb up on the block on the far side of the room. Pick up the large medipak at the end of the corridor from which the cats came. Climb up on that block now, then to the ledge above. Cross the bridge to the platform around the square pillar. Another 2 panthers come out of the second door below. It's possible to kill them from the bridge, but this will take time. If your jumps are up to par, go to the back of the platform and take a running jump to grab the ledge on the right with the cat statue. You'll get a better shot from here. Or drop down onto the block you used to climb up to the bridge. This is also a safe spot. When the panthers are dead, climb into the alcove behind the statue for SECRET #3, a box of shotgun shells. Drop down and retrieve a small medipak from the passageway where the panthers came out. Climb back up the angled block to the ledge. LARGE, SANDY ROOM WITH MUMMY: This time enter the passage ahead. Ready weapons because when you reach the end of the serpentine passageway, you'll meet a mummy. I have found the best way to deal with this critter is to run past it into the large room beyond. If it gets Lara cornered in the narrow hallway, she'll take a lot more damage. If you have shells to spare, use the shotgun (three clean shots will take the mummy down). Otherwise, just keep firing, jump and roll as needed, and don't hesitate to hit that Escape button and use a medipak. When the mummy explodes, head for the high doorway—the only other accessible opening out of this room. Follow the passage to the room above. Here you'll find the second SAPPHIRE KEY on a pedestal. Take it and climb to the top of the sand pile. Continue ahead and you'll emerge above the room with the pharaoh statues where you were earlier. Hop across the ledges, pick up the magnum clips, then jump and climb to the switch across the way. Use it to open a trapdoor dumping a load of sand into the previous room. LEVEL EXIT: Return back across the ledges and around the corner to the door above the LARGE, SANDY ROOM. To avoid injury, safety drop into the opening and slide down the slope. Then turn around and go up the slope just to the right of the one you came down. At the top is a room with gold doors. Use the SAPPHIRE KEY to open them and exit the level. #################################### <-------------------##### Obelisk of Khamoon #####-------------------> #################################### Items include the magnums if you didn't get it earlier ============= ============= ============= < Kills: 16 >-----------------< Items: 38 >----------------< Secrets: 03 > ============= ============= ============= Enter and head to the right. Go down the sandy steps then climb up to the doorway on the left. Hop down on the other side and follow the passage to the end. Note the locked door on the left. Go through the doorway on the right into a room with 4 movable blocks set under square columns and also a gold door high on one wall. Through the windows on the left you can see the tall column with the artifacts. ROOM WITH FOUR MOVABLE BLOCKS: You really only have to move the leftmost block, but if you want all the kills and pick-ups, do them all. First, move the rightmost block to the side. Enter the hall you've uncovered. When the panther emerges, hop back firing. (Alternately, pull the block straight out several times so you have room to maneuver. Then, advance just into the hallway, roll, run back out and jump into the block, where you can shoot the cat from safety.) Once the cat is dead, go to the end of the hallway for a small medipak. Then return and move the block under the gold door. The next block to the left has only a panther behind it, no goodies. If you want all the kills, do this one the same way as the first. Now move the third block (second from left) and enter the passage beyond. Drop and hang from the opening in the floor to draw out a panther in the room below. Pull up and shoot it from the opening. Or, drop down, slide down the angled block, drawing weapons, and kill it down below. (If you want, you can climb onto the block where the cat can't reach.) Use the switch to open the door above. Climb the steps, pull up onto the block and grab a small medipak, then climb to the ledge above. Climb to the highest carved block and take a running jump to the doorway. Pick up the magnum clips behind the door, then drop down through the opening in the floor to emerge near the room where you started. Move the fourth block. In the short passageway is a water-filled opening. Swim down, following the passage, until you can surface. Climb out quickly and shoot the crocodile in the water. Take another swim and find some magnum clips and a small medipak on the bottom, and a SAPPHIRE KEY on one of the corner ledges. Return to the main room the way you came. Exit and use the SAPPHIRE KEY in the keyhole you saw as you came in. This opens the carved door to the BIG ROOM WITH COLUMN AND FOUR BRIDGES and also the raised gold door in the room with the movable blocks. Climb onto the block and go through the gold door. ROOM WITH MUMMY, CHAIRS & GOLD FILIGREE WINDOW: Go around the corner and a mummy in the next room will awaken. Run past it into the room, then roll and do your best to take it out quickly. Use the switch in the left window to lower the BRIDGE TO THE EYE OF HORUS. (NOTE: If you're desperately low on health, you can speed back to the block room and try and kill the mummy later on from outside near the tall column with the artifacts. However, you will need to go up into the hallway to awaken it first.) BIG ROOM WITH COLUMN AND FOUR BRIDGES: This room is illustrated in the diagram called 'Obelisk of Khamoon Bridge Diagram'. It isn't to scale and doesn't include all the side rooms, but it may help if you get disoriented. Go through the window on the right and take the EYE OF HORUS from the column. You'll receive a vision of an underwater door. This is in the pool below the column. Drop into the water and pick up some magnum clips on the bottom. Climb out onto the ledge below the tall column with the artifacts to find a box of shotgun shells. On the south wall (opposite the carved door) are a series of alcoves separated by bluish stone blocks. The rightmost alcove is actually a door. Enter, slide down the ramp to a doorway. If you don't jump down into the room yet, you can kill the 2 panthers from safety. TALL ROOM WITH LEDGES: Hop down into the room, go up the stairs, then climb onto the block above. Turn around and take a running jump to the next higher block. Turn around, take a running jump to grab the ledge and pull up. Walk forward and pull up onto the next ledge. Take a running jump to the ledge ahead and another to the (southeast) corner ledge. Drop to the ledge below and pick up the large medipak. (Unless you want all the kills, you can skip this next bit, since there are no goodies involved.) Drop and hang in the doorway to rouse the 2 mummies in the room below. Pull up and kill them from the doorway. (Alternately, slide down the ramp, roll, run to the window ledge on the right of the slide and kill the mummies from here. When you're ready to exit, jump from that window ledge to the ledge to the right of the corner. Then take a running jump to grab the short ledge with the block. Climb on the block, take a running jump to grab the next ledge—above the steps. Pull up onto the ledge above, turn around and take a running jump to the L-shaped ledge in the northeast corner—the one with the tall block in the corner. Skip the next paragraph and continue the walkthrough.) If you've done the drop-and-hang routine to kill the mummies, jump from the ledge near the door to the top of the pillar. Then take a running jump to the ledge ahead. Pull up to the ledge above on the right, then take another running jump to the L-shaped ledge with the corner block. Climb from the block onto the next higher ledge. Take a running jump to the large, square ledge ahead. Take another running jump to grab the block at the top right of the stone steps. Pull up, walk down one step and pull up onto the ledge at the doorway. This will awaken a mummy at the top of the stairs. STAIRS WITH MUMMY & ANKH BRIDGE SWITCH: Try to kill the mummy as it comes down, or jump back down to the steps below the ledge and do it from there. At the base of the stairs on the left is an ivy-covered ledge. Here you'll find the switch to drop the BRIDGE TO THE ANKH. After using the switch, step down at the left of the switch. Then drop down to the fenced ledge below. Pick up a small medipak and 2 sets of magnum clips. (NOTE: If you don't yet have the MAGNUMS, you'll get them now in place of one set of clips.) Climb back out near the switch. Now go to the top of the stairs, where that last mummy came from. Here you'll find a gold door, which you can't open yet, and an opening in the floor. Drop through the opening, slide down the ramp and advance, with weapons drawn, to either of the openings in the opposite wall (they connect). A panther will charge. Back out shooting and, when it's dead, enter and pick up some more magnum clips. SLOPE-TO-STEPS ROOM: In the rightmost alcove on the opposite wall is a switch. Use this to change the first (lowest) slope into steps. Climb to the fourth step and jump to the ledge on the left. Pick up the shotgun shells and jump back to the steps. Go up two more steps then drop down to the pale blue platform on the left. Notice the second slope here but, for now, go through the doorway to a ledge on the east side of the BIG ROOM WITH COLUMN AND FOUR BRIDGES. Halfway up the stairs you'll find a large medipak. At the top is another switch. Use this to change the second (middle-level) slope in the previous room into steps, but don't return there yet. First, turn and hop down to the ledge below the switch. Go through the (north) door opposite the SCARAB (this bridge is still up). ROOM WITH MUMMIES & SARCOPHAGI: Once inside the room, turn left, go up the steps, then climb down the blocks toward the ground. When you reach the lowest block, drop and hang, let go to drop to the floor, then immediately pull up. You will have awakened 2 mummies, which you can then kill from this block. (It's important to do this ahead of time, since you'll need to drop down on the other side of this room in a few minutes.) Climb back up the blocks. Then hang from the ledge on the west wall and traverse to the right, under the tan block, and pull up. Climb onto the ledge with the pillar. At the rear is SECRET #1, a room containing a large medipak and magnum clips. Exit on the other side of the pillar and take a running jump to the small, square ledge ahead. From there, jump to the next ledge, go to the end, then jump to the long ledge on the right. Follow it to the end to get a box of shotgun shells. Go back to the gap between the first long ledge and the small, square one. Drop down to the flat spot below, then drop again to the block below. Hang and traverse to the right until you reach the (southeast) corner. Let go of the crevice. Turn and drop again, then traverse to the right again until you reach the next (southeast) corner. Drop to the square ledge below. Turn around and take a running jump to grab the top of the block ahead. Pull up and go through the doorway on the left, to a fenced ledge overlooking the BIG ROOM WITH COLUMN & FOUR BRIDGES. Here you'll find a switch, which you can use to lower the BRIDGE TO THE SCARAB. Return through the doorway. Take a running jump back to the corner ledge and drop down into the room with the sarcophagus. Climb up the blocks on the other side of the room (from which you killed the mummies) and exit where you came in. BIG ROOM WITH COLUMN & FOUR BRIDGES (AGAIN): Cross the bridge to get the SCARAB. Take two standing jumps from bridge to bridge and pick up the ANKH on the other side of the obelisk. With each artifact, you'll get another watery vision. (Guess these things have something to do with that door in the pool below, eh?) Walk across the ANKH BRIDGE, turn left and go to the end of the fenced ledge. Jump the gap and re-enter the SLOPE-TO-STEPS ROOM, which will be on Lara's right (east). (NOTE: You won't be able to do the above if you didn't kill that first mummy and lower the EYE OF HORUS bridge yet. In this case, you'll get the remaining artifacts all at once at the end. For now, return across the SCARAB BRIDGE, take a right and climb up near the switch in the corner. Use the switch to change the middle-level slope into steps if you didn't already do this. Then go down the steps to the door of the SLOPE-TO-STEPS ROOM.) SLOPE-TO-STEPS ROOM (AGAIN): If you haven't already used the switch to change the middle-level slope into steps, then do that now. (The switch is just outside and to the right, at the top of the steps in the northeast corner of the BRIDGE area.) Climb the block steps. When you reach the top, turn to the right and take a running jump to grab the narrow crevice. Traverse to the right and drop to the gold blocks. Go around to the other side and drop down. Enter the room and throw the switch to change the slide just outside into steps. Climb to the top. Another mummy waits in the room above. To kill it safely, jump in place to get a pistol lock on it, then keep jumping and firing until it explodes. SEAL OF ANUBIS BRIDGE SWITCH: Climb up into the room. Pick up a small medipak behind the silver )O( ornament. Then use one switch to lower the BRIDGE LEADING TO THE SEAL OF ANUBIS, and the other switch to open the gold door. Go through it to emerge in the room at the top of the stairs (where you killed the mummy earlier). Descend the stairs, turn right onto the greenery-covered ledge (near the ANKH BRIDGE SWITCH, which you used earlier) and walk forward past the three columns. Here you'll find a block that juts out toward the obelisk. You'll need to take a running jump to reach the top of it. Use the Look key to help set up the jump. When you hop back you won't be able to see where you're going because the camera will shift to behind the pillar, but trust Lara to get it right. Press Forward and Jump (no grab) and you'll just make it to the top of the obelisk. This is SECRET #2, the prize a small medipak and Uzi clips. Now turn and set Lara up for another running jump—this time from the obelisk to the pillar with the silver )O( ornament below. Lara will take a little damage on this one, but it's worth it for the reward—a large medipak and 2 sets of Uzi clips. This is SECRET #3. BIG ROOM WITH COLUMN & FOUR BRIDGES (YET AGAIN): Drop down onto the walkway in front of the bridge leading to the EYE OF HORUS. (You did kill that mummy before, right? If you didn't lower the first bridge and get the EYE, you'll have to do that now.) Jump over the bridges to the far side to get the final artifact, the SEAL OF ANUBIS, and observe the underwater door below the obelisk opening. THROUGH THE UNDERWATER DOOR: Drop into the water and swim through the door. Below is a long passage with alcoves along both sides. In the second set of alcoves on the left is a set of magnum clips. Get those and resurface for air if you need to. Swim down again and forward to the third set of alcoves. Here you'll find shotgun shells and a small medipak. If you have at least half your air left, continue; otherwise go back to the pool to breathe first. At the far end of the underwater tunnel, turn right and keep going forward, then up, to a pool where you can surface. On the bottom are some goodies: a small medipak, shotgun shells and magnum clips. Now get ready to kill that mummy. The safest way I found was to swim toward the corner of the pool opposite the raised doorway. If you tread water there for a little while, the mummy will come toward you. When it does, swim quickly underwater to the opposite corner, climb out, run to the ledge to the left of the doorway and pull up. Kill the mummy from safety. Pick up the 2 sets of magnum clips on the ledge. Now head for the doorway. Follow this hall, past the pharaoh statue room on the left, to a sandy room. There's another mummy below, which you can kill from the doorway. When it's dead, drop down, get a large medipak lying on the ground at the left side of the sand pile, then climb to the ivy-covered doorway on the other side. This leads back to the area by the sphinx. OPEN AREA WITH SPHINX & OBELISK (FROM PREVIOUS LEVEL): Climb down and head for the obelisk by the pool in the far left corner of this area. On the way, take a little detour to the room between the sphinx's paws to pick up an extra box of shells. (It wasn't there before. Maybe one of the panthers dropped it.) Place the artifacts in their proper spots on the pillar to open the exit, which is on the other side of the sphinx. #################################### <-------------------##### Sanctuary of the Scion #####-------------------> #################################### Items include the magnums if you didn't get it earlier ============= ============= ============= < Kills: 15 >-----------------< Items: 29 >----------------< Secrets: 01 > ============= ============= ============= Go down the stairs. The doors close behind you. Pick up 2 sets of magnum clips at the base of the stairs. (NOTE: If you didn't find the MAGNUMS earlier, you'll get them here instead of one of these sets of clips.) LONG STAIRCASE WITH MUTANTS: Notice the closed gates. You'll be returning later. Advance up the stairs and 2 Atlantean mutants will start down. Back flip shooting, and continue to side flip if necessary to avoid their attacks. When they explode, go to the room at the top of the stairs. Pick up more magnum clips in the dark on the right. Climb up the blocks and through the opening in the ceiling to emerge on the back of a sphinx. HUGE CAVE WITH SPHINX: Cross over the left shoulder to the front and hop down to the ledge there (the sphinx's collarbone?). Another mutant will be running around on the sand below so don't go all the way down yet. (You'll be seeing more of these shortly. Some throw fireballs; others spit dangerous goop of unknown origin. You need to avoid both.) Use the ledge for cover and shoot the mutant until it explodes. If you're low on health, climb back up onto the sphinx's back and pick up the large medipak on the raised path at the rear. Then slide down the side of the sphinx to the ground. Otherwise, just jump down onto the paw and from there to the ground. (You can get the medipak later.) Between the sphinx's paws are some magnum clips and a closed door. In the southwest corner of the cave, opposite the sphinx's left paw, is a light- colored block just the right height for climbing. Get on top of it then take a standing jump to the angled block to the right. Take a running jump to grab the next block and pull up. Now climb up onto the next block, which is directly opposite the sphinx. Turn to face the cave wall, then turn a little to the left and take a standing jump to grab the next, slightly higher block. Pull up and then climb onto the next higher block. Take the magnum clips off the block to the right. [NOTE: Alternately, you can take a longer route here: From the flat block directly opposite the sphinx, jump to the flat ledge on the right (when facing the cave wall). Climb up onto the block ahead. Then grab the horizontal crevice in the cave wall, traverse to the left as far as possible and drop onto the ledge below. Climb up the blocks on the right to the ledge above and follow it back along the cave wall (above the horizontal crevice), jumping the gaps, until you come to the magnum clips.] After picking up the magnum clips, make your way along the cave wall toward the gold switch: First, climb onto the angled block and then jump the gap to land on the next flat block. Do the same again and continue down and to the right. (Pick up a save crystal on the way.) Use the switch to open a door down below, turn and ready weapons. A winged mutant flies in from the far side of the sphinx. Try and kill it before it gets to Lara, or it may knock her off the ledge. If necessary, you can head for the corner to the right of the switch. There isn't much room to maneuver there, but it's more difficult for the mutant to push Lara. Also, be sure to begin with at least half health. If the mutant explodes close to Lara, she'll take some damage. When the coast is clear, face the switch, then jump to the ledge beyond and to the left. Pick up the shotgun shells. Take a running jump to grab the next high, jutting ledge. After picking up more shells, take another running jump to the next ledge. You can see the gold door above and a bit to the left. You'll need to open it next. But first go after a secret. SECRET ON INVISIBLE PLATFORM: The following sequence is shown in this series of screenshots. When standing on the jutting ledge after the one with the second box of shotgun shells, turn (north) to face the side of the sphinx. If you use the Look button and rotate Lara's vision, you can catch a glimpse of a dark object outlined against the lighter background of the sphinx's headdress. This is the SECRET #1, the UZIS, floating on an invisible platform. To get there, set up a running jump as usual: Walk Lara to the edge of the jutting ledge and line her up facing the side of the sphinx squarely (i.e., facing due north). Hop back once, then press Forward and Jump to make Lara take a running jump. Press Action in the air to grab the edge of the invisible platform and pull up. Hold the walk button while on the invisible platform. This way you can maneuver Lara around without fear of her stepping off the edge accidentally. Pick up the guns. (At the same time you get some clips to go with them.) After the secret chime sounds, 2 winged mutants fly in from the other side of the sphinx. If you use the Uzis, you should be able to kill both before they get close enough to push Lara off the platform. If you want to conserve ammo, you can quickly descend from the platform (next paragraph) and kill them with pistols or magnums from below. To get down safely, turn around to face the rock wall (south) and take a running jump from the invisible platform to grab the left (lower) side of jutting yellow ledge (the same ledge you jumped from to get here). Again, use the walk button to help you maneuver around the ledge and set up the jump. If you miss grabbing the edge, Lara will land on the flat spot just below, taking a minor amount of damage. If you do grab the ledge, let go to drop down to that flat spot. Kill the winged mutants from here if you didn't do so before. Then drop/slide to the ground. Go to the northwest corner of the cave (on the far side of the sphinx, to the left side when facing it). Here you'll find a SANDY AREA WITH SQUARE PILLARS of various heights. Climb onto the lowest one that you can. Take a running jump to the next low block near the cave wall. Pull up onto the ledge above. Stand so the tallest pillar is on Lara's left and take a running jump to the second tallest pillar, then another running jump to the tallest. Pull up onto the jutting ledge. Walk forward and turn left. Advance slowly as there is a metal jaw trap just around the corner. Time a jump through it, pick up the small medipak and follow the walkway around to the right toward the switch. Be careful to jump the gap in the path just before the switch. Throw the switch to open the gold door you saw earlier. Another flying mutant approaches from the southwest. You can kill it from this ledge, but I found it easier to make a quick descent and shoot it from the ground. Take a standing jump down to the ledge with the large medipak. Turn around and safety drop from the side of the ledge nearest the sphinx. Drop and slide down the rocks to the ground, pressing and releasing Action as you go to help break Lara's fall. SIDE AREA WITH STAIRS, POOL & BRIDGE (FIRST ANKH): Now go to the door at the left (north) side of the sphinx, when facing it. Pick up some magnum clips on the ground near the door and enter. Walk forward to a slope above a pool. Turn around and slide down backwards, grabbing the end of the slope. Traverse to the left and drop onto a ledge. Pick up the magnum clips and climb into the opening above on the left. Climb the block steps. At the top, turn right (before a second set of smaller steps), climb down some more blocks and jump into a second pool. On the bottom you'll find a GOLD KEY. Climb back up the block steps, turn left and continue up to the ramp. This time slide facing forward and jump at the very last moment to grab the bridge ahead. If you fall into the water, reload your saved game or climb back up and try again. Once on the bridge, use the GOLD KEY in the lock to open the door at the opposite end. A centaur mutant stands guard inside. If you take just a few steps toward the doorway, you should be able to target the centaur without prompting it to attack. (If you get too close it will begin to hurl fireballs.) Once you get a lock on it, step back toward the wall with the keyhole. Keep shooting as it runs past the door and it will eventually explode. When it does, go into the room and pick up a small medipak from the floor and the ANKH from the pedestal. To get back to the SPHINX CAVE, jump into the water, climb out on the landing, climb the block steps, turn right and go down more steps and into the other pool. Climb out of the water on the other side, go up the steps and turn left toward the exit. HUGE CAVE WITH SPHINX (AGAIN): Once outside, return to the southwest corner of the cave near the sphinx's left paw and climb onto the same light-colored block you did before. Jump and grab the next block to the right. Pull up, turn around and take a standing jump to grab the ledge ahead. Pull up. Now go forward along the sandy ledges, turn left and pick up the magnum clips. (You're now below the first switch you pulled earlier.) Angle Lara to the left and take a standing jump over the gap to continue. Keep going to the next gap and take another standing jump to the left. Continue toward the back wall of the cave (i.e., the east wall behind the sphinx). Jump the gap then climb up the low blocks on the right. From here you can see the open gold door above and to the left. Take a standing jump into the dark opening ahead. Enter the dark passageway, turn left and climb two low blocks. (You're now facing the side of the sphinx.) Take a diagonal standing jump to the right. Climb the rocks to the gold door. ROOMS HIGH ON EAST SIDE OF CAVE (SECOND ANKH): Enter and go to the right. Find the movable block—the middle one, which is much brighter than the surrounding blocks—and push it through to the other side of the wall. Go around the wall, climb onto the block and from there to the ledge. There's another centaur in the room beyond. Take a few steps toward the door with weapons drawn, get a lock on it, then move back and toward the left edge and just keep shooting as it runs past the opening. As with the last centaur, if you don't get too close at first it won't throw fireballs, and you'll be able to kill it easily. When the mutant explodes, enter and pick up another small medipak and ANKH. Climb down from the wall, exit through the gold door and slide down the ramp on the right. Another mutant lurks on the back of the sphinx. You can use the pointy block for cover if you like. (If you didn't pick up the large medipak on the path earlier, get it now.) Hop down onto the sphinx's back. ON TOP OF THE SPHINX: Get up on the low angled block on the right and from there take a running jump to grab the ledge at the back of the sphinx's head. Pull up and climb to the top of the head. Place one of the ANKHs in the receptacle here. Go around to the other side of the head, hop down onto the ledge there and put the second ANKH in place. This opens the door between the sphinx's paws. (NOTE: If you haven't already gotten SECRET #1, the Uzis and some clips, you can do that now. See the note "Alternate Method for Getting Uzi Secret" at the end of this walkthrough.) UNDERGROUND POOL BENEATH THE SPHINX: Climb down to the ground and head for the door between the sphinx's paws, which is now open. Enter and fall into a small underground lake. Here you'll find 2 submerged statues of what looks like the Egyptian god Anubis (jackal head, human body). Swim down between the two statues and pick up some Uzi clips on a ledge. Also get the box of shotgun shells on the lap of the statue on the left. Note the doors below each statue and the switch on the arm of the statue on the right. This is one of those switches that doesn't work underwater. The lever you're looking for is down in the tunnel between the feet of the statue on the right, just to the right of the gold door. Pull it to partially drain the lake. In the process, Lara will be sucked through the door and whisked along to a room where you can surface. Get out of the water. Climb up onto the lowest square pillar. Take a standing jump to grab the next pillar (to the left diagonally). Pull up. Take a running jump to grab the bottom of the stairs. Pull up, climb the stairs and follow the ledge to the end. You'll hear and see a winged mutant rise up in the area beyond the doorway. Don't slide down the slope yet. Instead, shoot the mutant from the safety of the doorway. After it explodes, slide down the slope. You're now on a ledge above the two Anubises. Go to the left of the ledge and drop down to the small, square ledge below. Turn around and take a running jump to grab the head of the statue on the right. Climb up to the top of the head and pick up a large medipak. The quickest way to the bottom is to jump into the water; however, the programmers have made this a bit difficult. (It's impossible to jump onto the statue's nose but worth trying since the results—Lara springing back to the head—looks so goofy.) Instead, taking a running jump straight down the statue's nose. Lara will bang into an invisible wall then drop into the water between the statue's legs without taking any damage. Alternately, drop/climb down between the two statues and circle around to the lap of the statue on the right. Climb up to the right statue's arm and use that switch now. This opens the door at the base of the left statue. Swim down and through it. LONG, WINDING PASSAGEWAY TO TOP OF SPHINX: Surface and follow the long passageway all the way up to the top. On the way pick up 2 sets of magnum clips. At the top is a SCARAB artifact. Remember you saw it behind the closed gate at the beginning of the level? In the stairway beyond the gate are 2 "regular" mutants and a centaur. Pick up the SCARAB and the gate opens. Back flip or reverse and run down the hallway to the bend. The mutants will approach first. Wait for them to come down the hallway, then back (or side flip) down the ramp about a third of the way. They won't follow Lara beyond this point and you can kill them from here, though you may have to go up into the hallway a few times to draw them closer. When both are dead, advance toward the doorway to attract the centaur's attention. Get a lock on it then back down the hallway about halfway. Its fireballs won't reach this far, and you can shoot it as it runs past. Again, you may need to advance into the room a couple of times to draw the centaur down the stairs. SCION ROOM: When all the mutants are dead, cross the room at the base of the stairs and use the scarab to open the other gate. Pick up the large medipak and magnum clips, then slide down the ramp. Climb through the window opening and prepare to take on Larson once again. (Remember him from the Lost Valley? Apparently Lara only stunned him.) He is lurking behind the pillars on the right but emerges spouting threats and lead as soon as you hit the ground. Keep moving and shooting, and try not to let him get behind Lara, and you'll be done quickly. Go to the top of the stairs and take the third PIECE OF THE SCION to end the level. A movie follows: Lara emerges from the caves into bright sunshine. As her eyes adjust to the light, we see two figures approach—a cowboy and skate punk. Another, tall, bald and burly, grabs Lara from behind. They disarm Lara and hold her as Jacqueline Natla emerges from her white Caddy. Natla demands that Lara hand over the Scion. One of the thugs pulls the artifact from Lara's knapsack and gives it to his boss. Natla admires her treasure for a moment then impatiently shouts, "Well, kill her!" Lara shoves the cowboy to one side and sprints toward the edge of the cliff. She does a swan dive into the water below. When she doesn't surface after a moment, Natla and her minions drive off. Lara crawls out of the water, finds her motorcycle and takes off after the bad guys. She speeds along a twisting canyon road then out onto a spit above Natla's parked car and the yacht anchored nearby. In true action-hero style, she guns the bike, takes off into the air, and splashes down near the boat. As the baddies try to figure out what caused the big splash, Lara surfaces on the far side of the boat, climbs aboard and sneaks below deck. She collapses and some time later awakens to the sound of a motor. Natla and one of the men take a small boat to land. Lara emerges from her hiding place and dives into the sea to follow. #################################### <-------------------##### Natla's Mines #####-------------------> #################################### ============= ============= ============= < Kills: 03 >-----------------< Items: 30 >----------------< Secrets: 01 > ============= ============= ============= Swim forward and surface in an UNDERGROUND LAKE. To the right (west) is a small waterfall. To the left (east) is a ledge with some wooden crates. Ahead and to the left (southeast) is a larger ledge with some barrels and crates. Swim under and behind the waterfall. Surface and follow the passageway until it widens. On the near left wall is a switch. Pull it to open a gate elsewhere. SOUTHEAST LANDING WITH BARRELS & BOXES: Return to the LAKE and swim across to the landing with the barrels. Follow the tunnel to a room with a mine car blocking another tunnel on the right. Go to the rock pile ahead and pull the movable crate out. Climb over it and enter the passage behind. Here you'll find the gate you just opened and, beyond it, another switch. Use it to open another gate. Return to the LAKE the way you came. Jump into the water and swim behind the waterfall again. Follow the passage past the switch you already used, climb into the opening and continue through the now opened gate. When you reach the ledge above the lake, take a running jump to the ledge with the sawhorse barricades. Continue to a room with a small building suspended from the ceiling. GLASSED-IN ROOM WITH DANGLING BUILDING: Lara will look up as you pass, indicating that this is important. Pick up the large medipak on the ground. Don't worry; the building won't come down yet. In the glassed-in room on the left, you'll notice 3 receptacles. You need to find 3 fuses to fit them. Also inside this building is a set of magnum clips. CAVE WITH BOARDED-UP BUILDINGS, TIRES & OTHER JUNK: Continue through the (west) opening opposite where you entered. Here you'll find 2 boarded-up structures, a pile of tires and a movable crate. There is a gate straight ahead and an opening on the left beyond the tires. (The latter leads to a CONVEYOR BELT where you'll find one of the fuses, but you can't get to it yet.) Go around to the other side of the crate and move it toward the building. Position the crate under the opening in the ceiling. Take a running jump from the crate to the roof of the building. Drop through the broken area of the roof. Follow the tunnel to an alcove with a switch. Throw it and the boat back at the LAKE moves toward the other ledge. Continue to the end of the passage and drop down onto the crate you just moved. TRACKS WITH BARRICADES & BOULDER TRAPS - FIRST FUSE: Before going back to the lake, get one of the fuses: Approach the gate opposite the entrance (between the two buildings). It opens automatically. Beyond the gate are some tracks, striped barricades and boulders. Now choose the easy or hard way through this next trap. (1) The hard way: Walk forward to the barricade to trip the first boulder that rolls in from the side. Then back up and take a series of 3 running jumps over the barricades. On the last jump, turn in the air to land on the ledge at the right and dash into the passageway to safety. (2) The easy-as-pie way: Go forward to the first barricade to trip the boulder that rolls in from the side. Back up a little then turn to the right. Grab the ledge that runs parallel to the tracks but don't pull up. Traverse to the left to the point just before the ledge starts to slope down. Now pull up. The boulder at the right will not roll. Turn left and follow the ledge, jump the gap, and continue to the end. Follow the passage to FUSE #1. [NOTE: If you accidentally trigger the boulder trap and want to try again, just climb up onto the first ledge and follow it up to where that boulder originated (above and to the left of the gate). Enter the tunnel on the left and follow the passage to an opening where you can drop back down into the room with the two small buildings. When you approach the boarded-up door again, the boulder trap will be reset.] Go up the ramp, walk forward to where the cave slopes up to the left, then quickly hop back to avoid a rolling boulder. Turn to the left and stand under the angled ceiling with the boulder behind and to the right. Side flip to the right to trip the second boulder, then side flip back to the left to safety. Go up the slope and continue to the opening in the floor. Drop down. You're now where the first (side-to-side) boulder originated. Walk forward to the junction, then to the right. This will trip the first boulder above. You can then climb up onto the ledge and follow it to where that boulder originated (above and to the left of the gate). Enter the tunnel on the left and follow the passage to an opening where you can drop back down into the CAVE WITH BOARDED-UP BUILDINGS. LEDGE BEYOND ROWBOAT (MINE CAR SWITCH): Return to the LAKE by following the east tunnel—opposite the gate to the tracks and through the ROOM WITH THE DANGLING BUILDING. Swim across and climb onto the boat, which you moved earlier. Take a running jump to land on the small ledge with the boxes. Climb over the box on the left. Here you'll find a small room packed with "Natla Technologies" crates. Pick up the magnum clips in the alcove. Then pull the darker crate (the only movable crate you can get to now) once. Go around to the right and push it into the alcove where the clips were. There's another movable box behind the first. Pull it twice. Go around it to the right and pull it again to open up the passageway behind. Enter and pull the switch here to move the mine car. SOUTHEAST LANDING WITH BARRELS & BOXES (AGAIN) - SECOND FUSE: Return to the LAKE, swim to the left and surface on the ledge with the barrels. Follow the passage to the mine car, which you just moved so it's no longer blocking the tunnel. Go into the tunnel beyond it. Push the Natla box twice. Go around it and enter the tunnel beyond. Walk forward carefully and pick up FUSE #2, which is lying on the ground. Don't go any farther or you'll attract the attention of the cowboy in the room beyond. Turn around and go back to the Natla box. Climb onto the box and pull up into the tunnel above. Pick up the Uzi clips and throw the switch to open the gate near the CONVEYOR BELT. CONVEYOR BELT: To get back there, drop back down onto the Natla box, go through the room with the mine car, and return to the LAKE. Swim across and behind the waterfall. Follow the passage back past the DANGLING BUILDING to the CAVE WITH BOARDED-UP BUILDINGS, TIRES, ETC. Go through the opening on the left beyond the stack of tires. Go through the dark, twisty passage and continue forward through the gate you just opened. Here you'll find some Uzi clips on the ground and a switch. Throw the switch to activate the conveyor belt, dumping FUSE #3 on the ground in front of it. Take it and return to the room with the DANGLING BUILDING. Place the fuses in their proper spots in the glassed-in room, and the winch will activate, lowering the small building. Inside you'll find the PISTOLS. NOTE: The first time you use the pistols again, you'll need to select them from inventory. After that the draw-weapons key will work again. PASSAGEWAY TO SECRET #1: After getting the guns, climb onto the roof of the building. Take a running jump from just in front of the hook to grab the opening in the wall opposite. Pull up and follow the tunnel. Partway up the first slope is a raised opening on the right. Climb into it and continue to a ramp. Turn around and slide down backwards, grabbing the end. Pull up and the trapdoor will close behind you. Now Lara can stand on it and climb onto the ledge on one side. Drop down into the room beyond. This is SECRET #1—a large medipak and Uzi clips. Pull the switch to open the wooden door out in the passageway. Drop down onto the trapdoor, then take a standing jump up the slope and continue to the right down the tunnel to emerge on a ledge above the LAKE. Drop down, swim across the lake and once again climb out on the landing with the barrels. SOUTHEAST LANDING WITH BARRELS & BOXES (AGAIN) - FIGHT THE COWBOY: Now return past the mine car and Natla box to the area where you got the second fuse. Now that you're armed, you can take on that cowboy. As you enter the cave he starts talking. Then he emerges from behind the pillars on the right with magnums drawn. Get a pistol lock on him and keep shooting as you advance and withdraw into the doorway. If you rush into the room with the pillars be careful not to jump around too much or you may fall into one of the lava pits. When the cowboy is dead, take back your MAGNUMS. LAVA RIVER: Go to the far right edge above the lava river. Down below is a small square ledge jutting out from the wall. Safety drop down to it. Drop and hang from this ledge, let go and quickly press Action again to grab the ledge below. Pull up and pick up a small medipak. Grab the crevice in the rock wall and traverse to the right as far as you can. Drop to the block below. Go around the corner to the right and grab the next crevice. Again, traverse to the right to the end and drop onto the block. Turn to the right and survey the wall beyond. A horizontal crevice runs along below an angled ledge. Take a running jump to grab the angled ledge. Let go and grab the crevice below. Traverse to the right until you can drop onto a flat spot. Follow the passage to a slope. Slide down, turn right and emerge near the lava river. Take a standing jump to the rectangular block in the middle of the lava falls. Turn to the left and, from the end of this block, take a running jump to the high square pillar on the right. Take another running jump to the next block. Turn right and take a final running jump into the opening in the cave wall. SIDE AREA WITH SECRET #2: Run forward and quickly push the movable crate forward. A boulder rolls in from the left, but if you're fast enough you'll be able to avoid it. Go around the crate to enter a small room. This is SECRET #2. Pull the crate once to the side to reveal an opening in the ceiling. Climb up through it to find a large medipak and Uzi clips in the room above. Jump over the opening in the floor and follow the passage. Drop down and walk along the tracks toward the boulder. On the way you'll find more Uzi clips, a SHOTGUN and another large medipak. Go forward toward the boulder and see if you can squeeze Lara between the boulder and the wall on the left side. This is tricky, but I've been able to do it. If you can't do it, return to the opening above the tracks and follow the passage back to the room above the crate. If you are able to squeeze past the boulder, climb up through the opening in the ceiling. Once you're in the room above the crate, jump the gap and drop down through the opening on the other side of the boulder. MORE LAVA RIVER: Take a running jump from the doorway to the tall square pillar in the lava river. Turn right and take a running jump to the next pillar (the one on the right). From here, take another running jump to the next pillar, and a third to the last pillar on the left. Hop down and go through the doorway. Slide down the slope and land on a small ledge above a pool of lava. Take a standing jump to grab the opposite edge. Pull up and continue to the next room, where you'll find a number of boxes marked "TNT." CAVE WITH TNT BOXES: The darker box in the corner moves. Pull it out away from the others. Then maneuver it through the doorway into the next room and position it near the opening high on the left wall. Take a standing jump from the top of the box to grab the opening. Pull up. Go to the top of the slope and climb up the rocks. Take a running jump to either angled side ledge above the lava pit. A boulder will roll down the slope into the pit. So stay put until it passes. Then take another running jump to land on the other side of the lava pit. Follow the passage and you'll soon emerge on a ledge above the lava river opposite where you killed the cowboy earlier. Follow the ledge up to the top. Pick up the magnum clips on the ground and throw the switch. This will blow up some of the explosives in the room you just came from. Return down the path, across the lava pit the way you came, and down the slope, which is now caved in. Back at the TNT room, you'll see broken boxes and a pile of rubble on the left where there was a wall. Climb up and over this rubble. At the bottom, ready weapons. The skate park beyond includes a skateboarder—and he's armed with your Uzis! SKATE PARK: You can use the same basic tactics you used with the cowboy: Advance into the room, get a lock on your target, and hop/flip back firing. When he skates past, advance again. Again, there are lava pits on either side of the entrance so do watch where you're jumping. Alternately, you can run ahead to the SECRET AREA (description below) and shoot the skate punk from the opening above. When he is dead, reclaim your UZIS. To reach the secret area, turn left at the entrance and follow the wall, taking a running jump across the gap above the lava. Turn right at the corner and continue forward. About halfway up the left side of the room you'll find one pit filled with water instead of lava. Jump in and swim through the gate, which opens automatically. Pick up small and large medipaks plus some Uzi clips from the bottom. This is SECRET #3. Leave the way you entered, but instead of swimming all the way out, go through an opening in the ceiling just beyond the doorway. Climb out of the water and follow the tunnel to an opening above the big room with the ramps. (Shoot the skateboarder from this opening if you didn't already.) Drop down and pick up some Uzi clips that are lying on the ground. And be sure to pick up 2 more sets of Uzi clips—one on the ground in the northeast corner, the other about two-thirds of the way up the west side near one of the square columns. The exit is opposite the entrance, at the top of the ramps. Just ahead is a slope up to the right. There are 3 boulders at the top waiting to roll. Walk up the center and, as the first boulder comes rolling down, side flip to the right. The second boulder will then start to roll, so side flip to the left. This will set off the last boulder. Side flip back to the right to avoid it. WALK to the top of the slope, letting a fourth boulder roll past in front of you. Go to the left, through the opening from which the boulder came. TALL, COAL-BLACK ROOM WITH MANY LEDGES: At the end of the passage turn left and pull up. Now you're in a small room with a number of blocks and ledges. One is low enough to climb on. From the top of this block, it's a series of four standing-jump-and-grab combinations to reach the block below the opening above. Climb up through the opening into a small room with sandy-colored walls. LOW-CEILINGED ROOMS WITH MOVABLE BLOCKS: This next area involves pulling and pushing several movable blocks in order to access switches and open doors. To make it a little easier I've made a diagram called Natla's Mines Blocks in the FAQ/Walkthrough section of this game. I refer to areas marked with letters in the descriptions that follow. You can probably do it without the picture, but a visual aid may help. The next 3 paragraphs will be refering to the diagram. The opening down into the black room with the ledges is (A). To one side of this opening is a movable block (1). Push this block twice into the next room (to position 1a). To the right is an opening in the ceiling (B). Climb up through it into the room above. Here you'll find another movable block (2). Pull it once, then go around to the left and push it once (to position 2a). Go through the opening you have just made. Here is another small room with an opening in the floor (C) and a gold door (D). Drop through the opening in the floor into a small room with yet another movable block (3). Pull this block once (to position 3a). This will make space for you to move the first block back in the room where you entered. Return there by climbing up through the opening in the ceiling (C), then going into the next room and dropping down through the opening in the floor (B). Now push that first block once more (to position 1b). This will open up an alcove on the left with a switch and a gold door (E) beyond. Pull the switch to open the gold door (D) in the room above. To get back to it, climb through the opening in the ceiling (B), and go through the doorway into the next room. The door is on the left. Go through the gold door (D) and turn right. At the end of the passage, take a left and go down the steps to a movable block (4). Push this block once (to position 4a). This will give you access to a hallway with alcoves on one side and a gold door (F) at the end. This door opens when you step on a certain spot in the floor but quickly closes. Ignore it. Instead, go to the farther alcove and use the switch there to open the gold door (E) near the first switch. Return there by going back up the steps, along the hallway and through the gold door (D). Then go through the opening on the left into the next room and down through the opening in the floor (B). Across from this opening, beyond the switch, is the door you just opened. OUTSIDE NEAR THE PYRAMID: Draw weapons and proceed through the door. The big bald guy is waiting outside with a shotgun. You can climb on the roof and try and shoot him from there, but this takes a while. I've found it easier to just run past him into the open area near the pyramid and shoot at him while jumping from side to side. He's not extremely hard to kill, but that boomstick packs a punch so you may need to use a medipak in the middle of the fight. When he falls, take his SHOTGUN. (If you already have a shotgun, you'll get shells instead.) Go down to the pyramid and climb up on the ledge above the door. Now take a series of standing jumps up the flat spots on the left side to the top. Jump to the left and slide down the side of the pyramid and land in front of the doorway in the cave wall. Inside is a switch. Pull it to open 2 gold doors back in the area where you fought the bald guy (door F and the door opposite it). Slide down the pyramid to the ground and return to the gold door area. Enter the gold door on the right and pick up some Uzi clips and a large medipak in the doorway. Go a little farther in and you'll find the PYRAMID KEY. Take it and return to the pyramid door. Unlock it and enter to finish the level. #################################### <-------------------##### Atlantis #####-------------------> #################################### Items include the magnums if you didn't get it earlier ============= ============= ============= < Kills: 32 >-----------------< Items: 50 >----------------< Secrets: 03 > ============= ============= ============= Walk forward. The lights come on and you'll find some Uzi clips on the ground. In the room ahead are 6 incubators ready to hatch some nasty Atlantean mutants. Step forward cautiously and the first egg on the left will hatch, releasing a spew-spitting mutant. Back flip into the doorway and kill it from there. Advance forward and to the right and the first egg on that side of the room will hatch. This one contains a fireball-launching mutant. To minimize the damage, you can back flip then side flip into the doorway while shooting. When it explodes, go down the right or center to the opposite end of the long room. As you approach the Uzi clips on the floor, the last egg on the left explodes and another mutant emerges. Use those side flips to avoid the toxic spew, kill the mutant and pick up the clips. Here at the back of the room are 3 doors: one on each side and another in the center. The door on the left opens as you approach. Enter and go up the stairs. The see-through flooring is safe to walk on. Pick up a small medipak in the far left corner. Note the closed door opposite the one you just came through. Head up the left (west) side of the room. When you near the middle, step out toward the walkway across the middle and the egg below will hatch. Kill the flying mutant from above if possible. If it flies up above floor level, jump from side to side to dodge its fireballs, taking care not to fall through the openings in the floor. When the coast is clear, walk out and get the shotgun shells. Continue to the far right (northeast) corner. In a dark alcove here you'll find a switch that opens the door across the room (in the northwest corner). Behind that is another switch. This opens the door in the southwest corner. Exit the switch room, walk back toward the alcove with the switch, turn right and continue along the left (east) side of the room. When you reach the middle, the egg below will explode releasing another flying mutant below. Kill it as you did the other, then cross over the bridge at the center and continue along the right (west) side. The remaining egg will hatch below and another mutant will come up the stairs in the far left (southeast) corner. If you don't run forward, you should have plenty of time to kill it as it approaches. Walk forward and go down the stairs on the right (southwest). On the way down, you'll see another switch. Throw this to open the middle door in the room below. Continue down. The door at the bottom of the stairs opens as you approach. Go forward then to the right through the door you opened with the switch. TALL ROOM WITH LEDGES ABOVE BIG LAVA POOL: Advance to a ledge above a large lava pool. Kill the flying mutant that comes down from above. (NOTE: This will happen several more times as you make your way to the top of the pyramid. The flyers can knock Lara off the ledges. Also, they explode when you kill them, and Lara will take some damage if she's close to the explosion. Since they can't fit through the small doorways, a useful strategy is to draw them down then back up and kill them from cover.) When the flyer explodes, turn and drop to hang from the outside edge of the ledge. Let go and grab the ledge below. Pull up and enter the passageway, which is SECRET #1. Pick up a large medipak and clips for the magnums and Uzis. Continue forward and up until you come to an opening in the floor where you can drop down into another tunnel. On one side is a ledge above the big lava pool. (This is within jumping distance of the ledge you stood on previously, but by finding the secret, you avoided that jump.) There are chomping blades in the doorway, but you need not worry about them. Go the other way. ROOM WITH TRANSPARENT BRIDGE & MUTANT INCUBATOR: Here you'll find a room with a lava pit below a transparent bridge with a gap in the middle. Down in the gap is an incubator. Walk to the right side of the bridge and take a standing jump to grab the crevice in the wall. Drop and grab the bottom of the doorway below. Pull up and follow the tunnel to a switch. Pull it to open the red door on the far side of the bridge. Continue to the opening, pick up 2 sets of Uzi clips and take a standing jump down to the bridge. Take a running jump across the gap to grab the other side of the bridge. As you pass the incubator, the egg will hatch, releasing a winged mutant. Pull up and head for the doorway. You can kill the mutant from here or, if you don't want all the kills, just keep going. EXPOSED PYRAMID SIDE & WATER POOL: Continue to a room with a pool of water. On the left is a part of the angled outer wall of the pyramid. Like the visible part of the pyramid at the end of the last level, there are several flat spots. There are also two spike pits at the bottom of the slope and a couple of stone blocks. On the right side of the pool are some rocks and pillars. These are climbable but there's no way to get onto them from the water. Opposite the entrance is a red door. You'll need to go across the pyramid twice: once to spring some boulder traps and find a secret, and again to get out. Take a running jump from the doorway to grab the tall square block ahead. (Note the square ledge below on the right. You can climb out of the water here if you fall in.) Turn to the left and take a running jump from the top of the tall block to the nearest flat spot on the pyramid. A boulder rolls from above, so quickly take a standing jump to the next flat spot higher up and to the right. This spot is safe. Now angle Lara slightly uphill and take a standing jump forward to land on the pyramid and slide down to the flat spot just above the second spike pit. Another boulder rolls down. If Lara is facing uphill, you can immediately take a standing jump to the next higher flat spot to get out of the boulder's way. (Alternately, avoid triggering the second boulder by taking a running jump from the second flat spot straight across the slope to land on the flat spot above the second spike pit. Just make sure you do this later when making the timed run as well.) There are no more boulders here so you can now take your time. Take a standing jump uphill and to the left to land on the next flat spot, which is a little difficult to see. Turn to the right and jump to the next higher flat spot, then the next. Now you can make out an opening in the rock wall on the right. Climb into it for SECRET #2, magnum and Uzi clips, plus a large medipak. Exit this room and slide down the pyramid to the flat spot near the red door. Take a running jump across the water to grab the lowest step on the other side. Pull up and go up the step to the right. From here, take a running jump to grab the edge of the tall block. Pull up and take the large medipak. Take a running jump to the next higher block, pull up and enter the room on the left. Pick up the 2 sets of Uzi clips on the ground and pull the switch. This alters the terrain in the next room enabling you to exit. Jump into the water and find an underwater lever between the step and the pillar where you just got the medipak. When you pull it, the red door opens and you have about 40 seconds to get through it before it closes. Here's the sequence: Pull the lever, turn around and swim to the ledge below the tall pillar near where you first entered the room. Climb out of the water and up onto the block. Take a running jump from the top of the block over the spikes to the flat spot. (NOTE: I found it fastest to climb out of the water onto the ledge so you're already facing the block. Then you can climb up and press Forward and Jump without having to set up first. Use the right arrow key to twist in the air so Lara lands on the flat spot facing the far wall. These maneuvers will save a couple of seconds, which you can then use to set up the next two jumps. Also, if you make it to the first ledge without stumbling, save your game. Then, if you mess up, you can just reload and skip the business with the switch and the swimming.) Once on the flat spot facing the wall with the exit door, step back, then take a running jump to land on the slippery part of the pyramid and slide down to the flat spot just above the second spike pit. Now take another running jump toward the wall. Turn and run through the red door before it closes. ROOM WITH PARTIAL WALKWAY AND THREE LAVA SLIDES: (There is also a door leading back into the room with the pool, which is closed, and an inaccessible switch. See the note below.) Face the door opposite the entrance and take a running jump to grab the left side of the walkway (the lower of the two steps). Follow the walkway to the end and take a standing jump diagonally to the left into the doorway. (NOTE: If you neglected to pull the switch in the small room above the pool, this room will instead contain a larger elevated walkway and 3 closed chutes. You won't be able to reach the exit from the walkway. You can go back through the red door, or drop down, walk around the right side of the walkway and climb up next to the switch. Use this switch to open the door opposite and return to the pool room that way. In any case, you'll have to climb up to the room in the far left corner—on the side of the water opposite the pyramid—and pull that switch now. Do the timed run through the exit door again and resume the walkthrough with the paragraph above. Thanks to MrCairo for this tip.) Follow the passage, jumping over the spike pit, until you reach the top. Jump into the pool and swim down and forward. There are some shotgun shells on the bottom and a lever that opens the door opposite. Go through this door and surface. Walk forward and pick up the 2 sets of Uzi clips on the ledge. The chomping blades only begin to work after you pass. Once again, you find yourself in the TALL ROOM WITH LEDGES above the huge lava pool. Another flying mutant approaches from above. You can either jump back through the blades and kill it from within this doorway or take a running jump over the lava to the next ledge on the right and do it from there. Either way, you need to go to this ledge next, and you'll find 2 more sets of Uzi clips there. ROOM WITH 3 UNDERWATER DOORS & 5 SWITCHES: Enter the doorway and go up a short ramp to find another pool of water. Swim down and forward into a room with 4 underwater pillars. Behind the first pillar on the right is a small medipak. The room above contains 4 mutant incubators, 3 underwater doors (below on the left) and 5 switches. You only need to pull 3 of the switches to open the doors. Stand above the entrance so the wall with 3 switches is on the right. Pull the first switch on the left to open the outer door. Walk up the short ramp between the two switches to get 2 sets of Uzi clips. Continue around the perimeter and pull the third (farthest) switch on the right to open the middle door. Lastly, pull the middle switch on the right to open the inner door and activate the incubator on the right side of the three doors. (NOTE: You can tell when an incubator is active because the arms that support the egg begin to move.) You can now choose to skip the next four kills, or take between one and four of them. For no kills, after throwing the third switch, jump into the water and quickly swim away through the 3 open doors. For one kill, after throwing the third switch, approach the incubator to hatch the egg and kill the fireball-hurling mutant. Use the usual back flip/side flip routine. Just be sure not to fall into the water or you'll have difficulty getting out without being toasted. Now leave through the underwater doors. Or, for additional kills, use the switch under the egg that just hatched. This will activate the incubator opposite. Walk toward it to hatch the egg, releasing another mutant that also shoots fireballs. The remaining lever activates the last 2 incubators. The one just above the switch hatches immediately, and a winged mutant attacks. You can roll and start shooting and moving along the bank of 3 switches. But don't approach the other egg yet, or it will hatch and you'll have 2 mutants on your hands at once. When the flyer is dead, hatch the remaining egg and kill the fourth mutant, which shoots fireballs. Swim through the 3 doors you just opened. ROOM WITH BOULDER & MOVABLE BLOCK: Surface and follow the passage to a hallway with pulsing, fleshy walls. Turn right and throw the switch to open the door. Enter and pick up 2 sets of Uzi clips on the ground. As you walk across the room, a boulder will roll down the ramp and stop at the bottom, blocking the doorway. To get out, position Lara with the boulder on her right, the ramp behind her and her chest against the wall. Side jump to the right several times, and Lara should squeeze past the boulder into the hallway beyond. (Alternately, find the movable block which forms the corner at the bottom of the ramp. Pull the block once, then go around to the right side and push it against the wall so it's in the path where the boulder rolled. Exit through the pulsing tunnel and go around to the left to the door where you originally came in. Use the switch again to open the door and magically reset the boulder trap. This time, when you enter, the boulder rolls down and is stopped by the block. Exit through the doorway that was previously blocked by the boulder.) Continue to emerge once again in the TALL ROOM WITH LEDGES above the lava pool. Kill the winged mutant and take a running jump to the next ledge ahead and to the right. ROOM WITH SPIKE TRENCH & 2 INCUBATORS: Advance down the passageway. Enter the room slowly to hatch the 2 eggs one at a time. Kill each of the 2 winged mutants from the doorway. Position Lara facing the pulsing floor on the slope opposite (not the tan stone, which is slippery). Slide down the slope and jump at the bottom to clear the spikes and land on the fleshy floor. Go to the top and pick up 2 sets of Uzi clips, a large medipak and some shotgun shells. BIG ROOM WITH SLOPING FLESHY BRIDGE & SINGLE INCUBATOR: Follow the fleshy tunnel to a ledge above a lava pool. There is an incubator on the left and an uneven bridge made of stone and fleshy stuff spanning the middle. Approach the Uzi clips on the ground near the end of the bridge and a winged mutant rises up from the middle of the room. Kill it and take the clips. Then return to the entrance and face the incubator. Take a diagonal standing jump to the ledge on the left. Take a running jump from this ledge to land on the small square ledge that juts out just in front of the incubator. The egg will hatch, releasing another winged mutant, which you can kill from the doorway. Turn around and follow the passage to its higher opening, picking up some Uzi clips on the way. Take a running jump from the either opening to the tan ledge projecting from the fleshy bridge. Walk forward onto the bridge and turn around to face the wall you just jumped from. Now you should be able to see (and hear) the 2 mutants in the cave on the left. One spits and the other shoots fireballs. Don't jump around too much or you're likely to slide into the lava. Instead lock onto either target and sidestep to the left so you're out of range of the mutants' attacks. Just keep shooting until the enemy explodes. Then repeat the same maneuvers for the second. Turn around to face the opposite wall and walk out onto the flat projection on the other side of the bridge. (There is a fleshy area just below in the lava pool.) Take a running jump to the opposite side and go to the right, up the ramp to the switch, picking up 2 sets of Uzi clips on the way. Use the switch to open a door you can't see yet. Turn around and follow the walkway down to where you jumped across. Continue forward, taking a running jump across the gap to avoid sliding into the lava. In the far corner there's a movable block. Pull it once to uncover the door you just opened with the switch. Enter and follow the passage to the chomping blades. Jump through just as the blades begin to open. Turn right and take a running jump to the cave where the 2 mutants were. Go forward up the slope then to the left. Climb up 3 blocks to a hallway where you'll find a small medipak and more Uzi clips. Continue to another ledge in the TALL ROOM WITH LEDGES above the big lava pool. Kill another winged mutant that swoops down from above. Then take a running jump to the next ledge ahead on the right. ROOM WITH SQUARE PILLARS & LAVA POOL: Go through the door, which opens automatically as you approach, into a room with square pillars set in a lava pool. Go to the end of the walkway and take a running jump to the next walkway ahead. Enter the hall on the left and pull the switch to change the heights of the pillars. Return to the lava room and take a running jump back to the walkway by the door. Go forward, turn left and take a running jump to the nearest pillar. Take a standing jump to the pillar on the left, then a running jump to the higher of the 2 pillars near the door. Take a standing jump and press Action to land in the doorway. Go to the end of the hallway and use this second switch to move the pillars again. Return to the doorway and take a standing jump to the pillar on the left. Take a running jump to the next pillar ahead. Turn left and take a standing jump to the pillar near the exit. From here, take a running jump into the doorway, then follow the passage to the left. FLESHY RAMP & SECRET ROOM: If you take a few steps into the next room then retreat, you can use the doorway for cover. Then you can shoot the 3 mutants that come down the ramp, and Lara will take very little damage. When they're dead, go back into the hallway that you just came from and stand on the one floor tile WITHOUT the gold pattern on it. This opens a SECRET DOOR at the top right side of the ramp where you just killed the mutants. Inside is SECRET #3, consisting of Uzi clips, shotgun shells and a large medipak. Exit and continue through the door on the right. Advance into the tunnel. The door opens automatically. DON'T USE THE SWITCH AHEAD ON THE RIGHT. It's a trap. Instead of opening the red door, it causes lava to flow into the hallway. Instead climb up through the opening in the ceiling just in front of the first door. Continue to come out again in the TALL ROOM WITH LEDGES above the big lava pool. This time, there's no flying mutant. Take a running jump to the next ledge on the right, pick up 2 sets of Uzi clips and enter the passage beyond. Advance into the next room toward the Uzi clips with weapons drawn. Kill the mutant on the opposite side, then get the clips. Continue forward to the bottom of the ramp. There are dart pipes on either side, blades at the top of the ramp and, for good measure, a boulder up at the very top. This looks a lot more difficult than it is. Face the ramp and run along the wall to the right. You'll take little or no damage from the darts. (If you're desperately low on health here, you can do a swan dive/roll-Walk + Jump + Forward—to get past the darts.) Once you're in the corner, turn and pull up onto the ramp- between the darts of course—then immediately hop back to avoid the boulder. Climb back onto the ramp and continue to the top. THRONE ROOM: Here you'll find a room with what looks like 3 thrones. Notice that they are labeled with the initials of the Atlantean rulers: Natla, Tihocan and Qualopec. The "seat" of Natla's throne is actually a movable block. Push it twice to get into the area behind. Head to the right and you'll find 2 trapdoors and switches with a red door between them. It doesn't really matter which trapdoor you choose, since both lead to the same place. For the one on the left, throw the switch, hop back off the trapdoor, then turn around and drop back to hang from the opening. Let go and, as soon as you hit the ground, jump over the spikes. Continue up the slope and turn left. For the trapdoor on the right, throw the switch and fall through (taking a tiny bit of damage). Turn and take a standing jump over the lava pit, then immediately back flip to where you first landed to avoid the boulder. Hop back across the lava and continue forward then to the left. Climb up through the opening and throw the switch to open the red door between the trapdoors above. Continue climbing to emerge above the throne room. Drop down and return to the switches. Go through the red door and then to the right up the ramp. Draw weapons and advance into the next room. SMALL ROOM WITH THREE INCUBATORS: A centaur hatches from the egg opposite the entrance. Do the back-flip/side-flip-while-shooting routine to avoid the fireballs. When it explodes, pick up 4 sets of Uzi clips (in two piles) near the entrance. Cross the room and throw the switch to the left of the centaur's incubator to open the exit door. This also activates the two incubators flanking the exit. You can avoid these or kill the mutants inside. As long as you don't step on either of the low, fleshy ramps next to the door, the eggs won't hatch. But if you do, 2 more mutants—one with wings, one without—will hatch, and you'll have to take care of them. To dispatch them easily, after throwing the switch, run across the fleshy ramps to hatch the eggs and immediately slide down the ramp into the next area. Deal with the two mutants down there (see next paragraph). Then turn around and shoot the two mutants at the top of the slope. (Special thanks to Ian T. for this tip.) CAVE WITH FLESH CREATURE: Be sure you're at full health before exiting down the ramp. At the bottom are 2 more mutants. It's probably easiest to just keep moving and shooting, but you can also run into the next room and to the right to climb on a safe block. You've got to be quick to do this, though, and you may lose as much health as you would just fighting. Once they're dead head for the middle of the room. After examining this next fleshy creature for a minute, you'll realize it mirrors Lara's movements precisely—including shooting at her if she shoots at it. You have to kill it in order to leave, and to do that, you'll need to lure it into a trap. Here's how: Face away from the entrance and go around the tall column to the right. Walk up the short ramp and climb onto the square block. Turn around and take a standing jump to the tall, square pillar. From there, take a running jump to the right side of the raised platform beyond. Here you'll see a switch, a trapdoor in the floor and the exit door. Pull the switch to open the trapdoor above a lava pit. This is timed to close after a little while, so don't dawdle. Roll, run past the exit door off the platform to slide down an angled block and land on the ground. Run forward, climb onto the block ahead. (The flesh creature will now be climbing up the block you first climbed onto on the other side of the room.) Take a running jump to the tall pillar. Now take a running jump to the platform and run to the middle. The flesh creature should then run to the middle on her side and fall into the lava pit. When she does, the exit door near the pit will open. Climb/jump back up to that platform and go through the door. (NOTE: The flesh creature is not counted as one of the official kills. BUG WARNING: If you save your game and reload while exploring this area, the flesh girl may get stuck and stop moving. If this happens, try jumping onto the ramp where you slid into the level. This will usually un-stick her.) Pull up into the next room, pick up the Uzi clips and advance to the bend. Go around the bend to attract the attention of the centaur. Lock onto your target, then back flip down the hallway shooting. As usual, flip from side to side to avoid the fireballs and keep pumping it full of lead until it explodes. Go back up to the bend and pick up some more Uzi clips. Now advance to the opening of the next room. A mutant lurks inside on the right. Kill it, retreating down the tunnel if necessary. TIMED DRAWBRIDGE: This next room contains a C-shaped walkway above lava. There's a switch at each end: the one on the right raises the bridge; the one on the left opens the exit door, which is opposite the entrance. Both are timed, but the door stays open longer than the bridge stays up. Here's the drill: First, follow the walkway to the left and pick up some Uzi clips. Don't use this switch yet. Now go all the way around to the right end of the walkway and throw that switch to open the door. Run all the way around to the left switch. (Take running jumps along the straight parts and over the corners to cover more distance.) Use the switch to raise the bridge. Roll, then run/jump back to the center and across the bridge to exit. SCION ROOM: Just beyond this door is the room where the Scion is kept. Pick up 2 sets of Uzi clips on the floor, then try and take the Scion to end the level. (NOTE: This room is located high above the lava pool, presumably at the center of the pyramid. You'll wind up on the big platform below at the beginning of the next level. There's nothing to find there now, but if you do jump down there, you're not stuck. Just face the opening above and approach the left corner. A door will open in the wall and you can jump into it. Follow the passage up to the top to emerge in the drawbridge room near the switch on the right.) A slideshow follows: Lara touches the Scion and receives another mysterious vision. In this one we see Natla held captive by the other two Atlantean rulers, Qualopec and Tihocan. Qualopec passes sentence on Natla, condemning her for her misuse of power, for waging war on both himself and Tihocan, and for using the pyramid's powers of creation for her own "mindless destruction." Natla retorts, "Mindless?! Look at you! Neither of you have one squirt of inventive juice in your heads. Wasters!" Then she appeals to Tihocan, but he stands by Qualopec, accusing Natla of using the pyramid as a "freak factory." The camera reveals a mutant standing nearby. "They're survivalists," she argues, "a new generation." Tihocan is unswayed. He concludes, "And you...we're going to lock you in limbo. Greet your eternal unrest, Natla!" Qualopec gives the signal to the mutant, who activates the machine that will entomb Natla. As the freezing process begins, Natla yells, "You won't rest either...or your damned continent, Atlantis!" Next, a cut scene: Lara staggers back from the altar and sees Natla draw near. "Back again?" Natla asks. Lara returns, "And you?" Lara responds, "For a grand re-opening, I assume?" In the typical overconfident-villain-revealing-her-evil-scheme speech, Natla explains, "Evolution is in a rut...natural selection at an all time low. Shipping out fresh meat will incite territorial rages again, will strengthen us and advance us, even create new breeds." She indicates the nearby incubator with its huge, yellow egg. "A kind of evolution on steroids, then?" Lara asks. "A kick in the pants," Natla says emphatically. "Those runts Qualopec and Tihocan had no idea. The cataclysm of Atlantis struck a race of languoring wimps...plummeted them to the very basics of survival again. It shouldn't happen like that." "Or like this." Lara waves her arm to encompass the whole room, maybe the pyramid itself. A computer voice announces a status report, "Hatching commences in fifteen seconds...." "Too late for abortions now," Natla says haughtily. "Not without the heart of the operation." Lara aims a pistol at the Scion. and Natla screams, "No!" She tackles Lara, hurling them both over the edge into the pit. Lara manages to grab the edge of the platform below, but Natla plummets into darkness. Lara pulls up onto the platform below the incubator as the electronic voice counts down, "Five...four...three...two...one...." #################################### <-------------------##### The Great Pyramid #####-------------------> #################################### ============= ============= ============= < Kills: 06 >-----------------< Items: 31 >----------------< Secrets: 03 > ============= ============= ============= Quite obviously, the first thing you'll need to do is take out the humongous, legless mutant without letting it grab Lara or knock her off the platform. There are a number of strategies you can employ to do this. Some prefer to use the Uzis and run or side flip from corner to corner as the mutant lumbers after. Some prefer the shotgun, since fewer rounds are needed to bring the creature down (about 800 rounds of Uzi fire, versus about 25 shotgun blasts). Needless to say, you don't want to hop around too much or you'll risk going over the edge. And, for the most part you don't have to, since the mutant moves pretty slowly. Another trick is to hang from the edge of the platform and wait for the mutant to go back to the door. When it does, pull up and shoot at it until it approaches, holster the guns, and hop back to dangle again. Sometimes this takes a while, and if you hang in the wrong place, it'll reach under and grab Lara. The best spots seem to be the corners farthest from the door (northeast and southeast), with Lara's back to the side (north and south) walls. (The northeast corner is farthest from the mutant's favorite spot, so if you hang here, it takes the beast longer to reach you and you get more shots in each time.) If you're hanging and the mutant just won't move away, try traversing to the side of the platform near the rear wall, then back to the corner and it'll back off. When you do this, you may lose a little health—presumably as a result of the mutant's stomping on Lara's hands. But, as long as you don't stop except at the corners, it won't grab Lara. (Thanks to Sharon for the hanging tips.) I also recommend saving your game in the middle of the fight if you're doing well. Then you won't have as far to go if you do get killed and have to reload. (Use a new slot, though, just in case something goes wrong.) When it starts to keel over you can stop shooting. Soon after, the mutant explodes and the exit door opens. Pick up the Uzi clips in each of the 4 corners of the platform (6 sets in all) and head for the door. PASSAGEWAYS WITH MOVABLE BLOCKS: Go forward, then left, and slide down the ramp. Pass the movable block in the alcove and go down the next ramp. (You should be able to hear chomping blades somewhere above.) Continue to another movable block. Push it 3 times. Go up the ramp on the right and around the corner. You'll then come to another movable block. This is actually the back side of the first one you saw. Push it once. Then go around the right side of the block and climb on top of it. Turn around and take a standing jump to grab the ledge ahead. Pull up into a hallway with break-away tiles over spikes, as well as chomping blades. Stand at the edge of the break-away floor and listen to the blades. Start to run through the blades on the second "clang," as they begin to open. Continue forward and around the corner. When you reach the ramp, turn right into the black-and-white corridor. Follow it to the bottom and push the movable block once. Return to the top of the ramp and turn right down the ramp you didn't take earlier. At the bottom is a ledge and on it is the block you just pushed. Note the switch above on the right wall. Climb over the movable block and push it twice from the back until it's under the switch. Turn around and go up the passage on the right. Come back down the ramp until you're standing on the block you just moved. Throw the switch to open the red door opposite. ROOM WITH LAVA STREAM & DRAWBRIDGE: Go through it into a room with sandy colored slopes and a lava stream running down the center. Turn right and take a standing jump to the flat spot ahead. Take another standing jump forward to the next flat spot. Now take a running jump to the next. (You're still on the right side of the lava.) Turn around and you'll see that a bridge has now been raised over the lava. It is on a timer but not particularly fast. Do the same jumps in reverse, with the last standing jump landing you on the bridge. Turn right and run through the doorway into a cave. This is SECRET #1, the reward a large medipak, magnum clips and a box of shotgun shells. You can pick up the stuff and quickly run back over the bridge. Or, throw the switch twice, which will lock part of the bridge in place over the lava. Then take a running jump over the lava to the other side. Repeat the jumps along the right side of the lava stream. At the end, take a standing jump to the other side. BOULDER TRAP SLOPE: Enter the tunnel and go up just until the boulder starts to come down. Roll and run down and to the right into the safety of the doorway. Go back up the ramp where the boulder came from. Turn right and go up a short ramp. The next long ramp is another boulder trap. This one is a little faster, so either run up the slope, roll and take running jumps down the slope, cutting to the left at the bottom, or, hop backwards up the slope and start running down as soon as you hear the boulder begin to roll. Continue up the slope to the top and follow the passageway to a break-away floor tile. Step on it to break it, then hop back. Safety drop into the Scion room below. SCION ROOM: Shoot the Scion. This opens the door opposite the Scion pedestal and sets off a series of tremors. The quake won't cause you any damage unless it breaks your concentration. Just keep going. There are 2 mutants on the walkways in the room beyond the Scion room. Step out to get their attention, then kill them from the relative safety of the doorway. If you want all the kills, cross the bridge and kill the third mutant on the other side. When you're ready, drop from the bridge to the black rocks below. Walk to the south wall, find the opening in the ground and drop down through it. GAUNTLET OF TRAPS: Take a running jump to grab the crevice on the right. Traverse to the right past the darts. Drop to the slippery slope and immediately back flip onto the flat spot behind to avoid sliding into the lava. As soon as Lara lands, hop back to avoid the darts. Go through the doorway, pick up the Uzi clips on the left and walk down the right side of the slope. This will trigger a boulder to roll down the left side to land below the swinging blade. Once it does, walk down to the blade. Stand as close to it as possible and take a standing jump past it as it swings to the left. Walk forward through the spikes, turn left, continue on between the lava pits and go to the top of the ramp on the left. Ahead are three squares of break-away tile. Take one step back from the top edge of the ramp. Then take a standing jump forward to land on the leftmost break-away tile. Immediately side flip to the right to land on the right tile, then jump forward to the ledge. CONCEALED CREVICE ABOVE LAVA POOL: Continue to the next room. Here you'll find a lava pool with 3 tall, angled blocks standing in it. Across the pit near the top you can just make out some items on a ledge. This is where you're headed. This grab is tricky, so save your game if you can before attempting it. Walk to the left until Lara bumps into the wall. Take a hop back, then sidestep as far as possible to the right so Lara's right foot is at the edge of the pit. Now turn about 10 degrees to the right so Lara is facing the wall just above and to the right of the edge. Take a standing jump to grab the horizontal seam in the wall. (It doesn't look like a crack you can grab, but if you look farther to the right, you can see where it widens into a real crevice.) Traverse to the right all the way over the lava pit and drop down into SECRET #2. On this ledge you'll find 3 large medipaks and some Uzi clips. Go to the edge above the lava and face the angled pillars below. Take a standing jump to the long sloped block and hold the Jump key to immediately back flip and land on the block behind. Turn around and take a standing jump to grab the crevice. Traverse to the right. If you like, you can drop onto the solid block and survey the situation. Just be careful not to drop onto the break- away tiles. (NOTE: If you can't make it across to the secret, or you have no need of 3 large medipaks, you can continue by taking a standing jump from the first ledge above the lava pit to the first angled block. Hold the Jump key to hop to the next pillar and the next. Release Jump before you land on the third pillar. From here it's a standing jump to grab the crevice. Traverse to the right and drop.) GAUNTLET OF TRAPS (PHASE 2): Ahead is a combination trap involving a lava pit, a swinging blade and, up on the slope ahead, boulder trap. To get through it without losing any health, first traverse as far as you can to the way to the right. Then, as you drop onto the collapsing tiles, press and hold Jump while still keeping the Right direction button pressed. Side flip to the right twice to avoid the boulder. Then you can take your time to set up a run past the swinging blade and come through unscathed. [NOTE: Several people have sent tips on getting through this area. A few came up with the same solution independently. Shared credit goes to Haydon and Lindsay. He was the first to tell me about this; she's the youngest raider (age 10) to send in a correction.] Once beyond the blade, there's a boulder on the right and a slope on the left. Run down the slope into the alcove on the right, ignoring the small medipak on the ground for now. Once the boulder lands you can take a standing jump between the boulder and the corner of the doorway, pick it up and jump back the same way. The next trap involves a slope with a boulder behind, a swinging blade ahead, and lava pits on either side and at the bottom. Stand to either side of center facing down the ramp. Slide forward and jump at the last minute to pass the blade and land on the flat block ahead. (If you wind up grabbing the edge of the block, you won't have time to pull up before being squished by the boulder.) Hop down on the left and go through the doorway. In this room there's a small medipak on the ground ahead, several lava flows and a door on the far side. Run forward to the medipak. Stop and pick it up. The lava flows out behind you, but you're safe here. Take a standing jump forward then run into the doorway. The remaining lava flows should miss you. Pull the switch to open the door. Enter and go to the right. The door closes behind you. Continue forward and pick up the Uzi clips at the north end of the passage. Turn around and run forward past the door, but stop just at the edge of the next lava pit. A boulder will roll down and pass overhead. Take a standing jump to grab the opposite edge of the lava pit. Wait for another boulder to roll past above, then pull up. Continue to the next room, which contains a water pool and a bunch of torch pillars. Relax! It's not anything like the Palace Midas torches. You'll be fine. Stand on either side of the first pillar (not in the center). Face the edge of the pillar beyond and make sure Lara is lined up squarely with the pillar edge. Take 5 standing jumps in a row to clear all of the pillars. (If you do fall or accidentally jump into the water, climb out below the starting point and try again.) (NOTE: Here's an alternate method for this sequence. Position Lara at either side of the first ramp, walk up to the edge, hop back and take a running jump past the first pillar to grab the edge of the second. Pull up and take a standing jump past the second flame. Walk to the edge, hop back and take another running jump over the next flame to grab the edge of the ramp on the other side. As long as you stay at the outside edge of the blocks, Lara won't take any damage. Thanks to Ian T. for this tip.) TALL STRUCTURE ABOVE TINY POOL: In the next room there is a red-and-gold structure with a swinging blade in the middle and break-away tiles below the blade. Walk down the slope and stand facing the break-away tiles. Hop back, then take two more steps back (walking). Take a running jump and continue to hold jump and forward. Lara will land on the edge of the break-away tiles then take a running jump off of them into the opening beyond. If you have trouble with the jump to the collapsing tiles, try this alternative: Walk to the edge of the pit, take a standing jump to grab the edge of the break-away tile, pull up and immediately take a running jump to the alcove. This is SECRET #3. Inside you'll find a large medipak and 2 sets of Uzi clips. (NOTE: Due to a bug, this secret may not register. At the end the display will say you found 2 out of 3 secrets but, trust me, this is it, as occasionally the game DOES register it.) Return to the doorway and either take a standing jump from the edge, or take a step back from the edge and swan dive (Walk + Jump + Forward) to land in the tiny pool below. Pick up the Uzi clips on the bottom, then follow the underwater passage until you can surface. Climb out of the water and pick up 4 more sets of Uzi clips. HUGE ROOM WITH SQUARE PILLARS (FINAL BATTLE): Advance into the next room with weapons drawn. Above on the left is your old friend Jacqueline Natla. Only now she's sporting a spiffy pair of wings and shooting fireballs at you. Use the same basic strategy as with the centaurs: Back flip and side flip to avoid the missiles, keep shooting and don't let her get you in a corner. Once she falls, assess the situation, but don't get overconfident: Natla is not put down so easily. She rises up again to resume the fight. If you've been asleep at the wheel and somehow don't have enough ammo, you can run into the tunnel to the right of the entrance (i.e., in the middle of the west wall beyond the black rocks). Here you'll find 6 sets of Uzi clips. Unfortunately this tunnel can't be used for cover, since Natla will follow Lara inside. Kill her a second time and you're home free. (Each time Natla falls counts as a kill on your stats screen.) Now you'll need to get up to the top of the cavern to exit. In the northeast corner are some climbable rocks. From here you can jump into the doorway behind (use a standing jump with Action to get in). Follow the passageway up to a doorway. Take a running jump to the pillar beyond, then another running jump to the pillar to the left. Take a standing jump to the next pillar, which is just below a door. Climb in and follow this passageway to an opening in the floor. Drop down onto another, higher pillar. Turn around and take a running jump to the pillar ahead and to the left. Take another running jump to the next pillar, then another running jump to grab the pillar beyond, which is under an opening. Climb up into it and follow the passage to another opening where you can drop onto the highest pillar. Take a running jump to the red-and-gold ledge. Climb into the opening above and continue forward to a long ramp. Slide down to end the level and the game. Congratulations! You did it! Now for a small slideshow. Lara runs out of the pyramid just in time. She takes Natla's boat and speeds out to sea as the top of the pyramid blows off, then the entire island explodes. ====================================== ==> N-Gage Arena <== ====================================== What is the N-Gage Arena? ************************* The N-Gage Arena is Nokia's 'N-Gage Reunion Center', where all N-Gage owners who have a GPRS enabled service can meet and compete against eachother online. The N-Gage is the first handheld device that supports live online play. Questions that I keep seing asked about the N-Gage Arena is 'Do you have to pay?'. Well...yes and no. You do NOT pay for using the N-Gage Arena, unlike Xbox Live. You just pay for the internet bill, so prices may vary depending on your location and your service provider. There IS however a way of getting online without using a GPS/GPRS connection, and to instead use a bluetooth connection to a PC and share the PC's internet connection. I have done this myself and can confirm that this method does actually work, and is actually FASTER than using GPRS. The following guide was posted on the GameFAQs message board (thanks LiLaZnDrAgOn4u). People have reported success in doing it this method too so I posted it here. Using the arena via bluetooth: ****************************** I am on the arena via bluetooth right now, it can be done using gnubox application, from our downloads page, a bluetooth dongle, a pc and it only takes 2 minutes. On your phone go to: Tools > Settings > Connection > Access Points Then select: New > Use Default Settings > OK Use these EXACT settings: Name: Bt Data Bearer: GSM data (NOT GPRS) Dial-up number: 2222 Username: RasUser Promp password: No Password: pass Gateway IP Address: 169.254.1.68 Homepage: http://www.google.com/wml Install gnubox on your phone then run it. Then go to: Options > 2box Direct > Bluetooth. Selet your PC. The screen will then change to light blue. Then insert the mmc game card (in this case, Tomb Raider), select the N-Gage Arena option, pick your Bt accesspoint and it will connect instantly. This DOES work The Link to download GNUBOX. http://ngu.ptg-battles.com/down/gnubox.sis (if the above link becomes broken, just search for gnubox.sis in Google. When and if the link does break, if you could e-mail me just to let me know, and if possible to provide a working link, that would be much appreciated. See the contact section at the bottom of this FAQ for more information.) What can you do on the N-Gage Arena with Tomb Raider? ***************************************************** Although Tomb Raider doesn't support live online play, it has many online only features which none of the other versions of Tomb Raider have. This includes: -Shadow Racing -Submitting and Downloading Walkthroughs -View tips and stratagies for different stages offline What is Shadow Racing? ********************** As Tomb Raider doesn't support live multiplayer (GPRS latency is 1-3 seconds so multiplayer can only really be in turn based games), you instead compete with the other persons 'shadow'. Here's how it works: 1- The first person to get on the map gets the first go of it and doesn't compete with anyone. He just has to do his best... 2- Anyone else who comes on will have to try and beat that persons record on the map, and will then be ranked accordingly, and given a certain amount of points (depending on who you're competing). 3- People then compete with each other the way above. 4- Whoever has the most points at the end of the month get given a trophy on their profile. 1st place is a Gold, 2nd is a Silver and 3rd is a Bronze. Playing the Shadow Races is actually really easy. All you have to do is get the green crystals (checkpoints) in the right order till the last one which is red. They are scattered around a section of a level (not an entire level though). On average it takes around 50 seconds to do it (unless you're really bad at controlling her...). What I do when I'm trying to beat someone is I look at the route they take (you see them in a wireframe model of lara), and see how I can improve it. But when I start getting towards the top of the league I find that the only way I can beat them is if I don't do minor mistakes like turning too sharply or jumping too late... Also you can skip checkpoints. But you get a 2-3 second penalty for doing so. Although sometimes it can be faster to do that than it is to get them in the right order. Believe it or not, it is actually really fun, and its almost like playing against someone live. Heck I'm even going to go as far as saying its better than playing them live over GPRS as you don't get the problems with lag or random disconnections. So overall I say this is a great addition to the N-Gage version. How do the Walkthroughs work? ***************************** The great thing about this version of Tomb Raider is that if you're stuck in a particular level, just hook up your N-Gage to GPRS and download a guide to the level. What it basically is is its an extra model of Lara in the level (except for when you get close to the other model she turns into a wireframe), running around showing you how to complete the level with you there. You can pause, rewind, fast forward and stop the 'mentor' aswell incase you need to repeat what they did or if where youre stuck is closer to the end rather than the begining. I personally think its better and more effective than a little .txt file that you find on the internet! Strategies and Tips ******************* -Unless you feel confident enough to think that you can control Lara perfectly, start at the bottom of the league then work your way up as far as you can go (it won't let you get past a certain rank). This way you don't end up getting into the negative figures in the score board. -Start from the bottom when you get to the higher league. Seriously the people there are tough, and there's just no way you will beat them in 1 try. -Cut the corners when getting the crystals. You seriously don't have to run strait through the middle of all of them... -If you have trouble beating the player, try taking a look at their scheme, and see if you can find where you could improve on it. ====================================== ==> Credits <== ====================================== -Me, EAGamer, for putting together this wonderful FAQ (I know you love it :P) -Stella, for doing most of the work. -Ivans_Chou for helping figure out how to get past the lightning bolt section in the THOR room (level 5) without taking any damage. -Dracman for giving a shortcut to level 6. -Jeff_Reid for telling how to get that 'impossible to get' medipak in level 7. -Norman_G for giving an easier way to get past the flame pillars in level 7. -MrCairo for giving the tip about the levers in Atlantis' pool room. -Sharon for giving the tip about defeating the final boss. -Haydon and Lindslay for telling me how to get past the series of traps in The Great Pyramid. -Ian T. for giving me a very good tip of getting past the fire columns in The Great Pyramid. -LiLaZnDrAgOn4u for providing information on how to get on the N-Gage Arena via bluetooth. Hopefully some others will contribute to this FAQ to help me with the N-Gage Arena section. ====================================== ==> Contact <== ====================================== I try to keep this section the same across all of my Guides/FAQs. Here are the FAQs that I've written so far: Tomb Raider for the Nokia N-Gage (started 24/03/2005) Dreamcast VGA Compatability List (started 01/11/2005) Lemmings for the Mega Drive/Genesis (started 27/10/2005) Nokia N-Gage Hardware FAQ (started 17/01/2006) Xbox PAL Games List (started 20/01/2006) Cancelled Dreamcast Games (started 30/01/2006) You can either E-Mail me or use MSN Messanger to contact me with regards any of my FAQs/guides. Please note that I will not reply to e-mails sent to my Hotmail address. When you E-mail me, please make sure to include the FAQ/Walkthrough in question, and include your GameFAQs username, or the name in which you would like to be known as in this guide. E-Mail: jr003d9262@blueyonder.co.uk MSN: treebranchez@hotmail.com <-End Of Faq->