Alundra 2: Mysteries of Evil Evolution Demo FAQ [アルンドラ2魔進行の謎 体験版] FAQ v.0.87 by J.T.Kauffman 19sept99 -- note: this document contains some Japanese characters and is best viewed in NJStar 4.0+ (download at www.njstar.com) or IE4+ with the Japanese language pack, although it is also perfectly readable in any normal word processor/browser, as all of the Japanese is merely the original version of the name or whatever I may be referring to. Also, the Japanese is placed in brackets ([日本語]) to make it easy to differentiate. In the end, viewing the Japanese is just a small bonus... -- 0. Table of Contents 1. Intro 2. Controls 3. Walkthrough __Outside the robot. __Inside the large wooden tank-like robot thing, Part I: Gears and pipes. __Inside the large wooden tank-like robot thing, Part II: Steel balls. __Inside the large wooden tank-like robot thing, Part III: More steel balls. __Inside the large wooden tank-like robot thing, Part IV: Fun on ladders. __Inside the large wooden tank-like robot thing, Part V: Run! __Inside the large wooden tank-like robot thing, Part VI: Fight! 4. Runthrough __Outside the robot. __Inside the large wooden tank-like robot thing, Part I: Gears and pipes. __Inside the large wooden tank-like robot thing, Part II: Steel balls. __Inside the large wooden tank-like robot thing, Part III: More steel balls. __Inside the large wooden tank-like robot thing, Part IV: Fun on ladders. __Inside the large wooden tank-like robot thing, Part V: Run! __Inside the large wooden tank-like robot thing, Part VI: Fight! 5. Misc. __Characters. __Items. __Menu Screen. 6. Outro __Why? __Revision history __Legal __Contact 1. Intro This FAQ covers the Alundra 2 demo that is contained in the 'Tokyo Game Show Autumn '99 Special Experience Edition' [東京ゲームショウ'99秋Special体験版] that was given away by Sony at said Tokyo Game Show (Sept. 17-19, 1999). The disk itself contains two demos: the first is Robbit Mon Dieu [ロビット・モン・ジャ] (translated from the French as Robbit, My God), starring the Robbit from Jumping Flash. Needless to say, I probably won't be covering this half of the disk. The other game is Alundra 2, the 3D, Contrail-developed sequel to the original Alundra (released in the US by Working Designs). Needless to say, this caught my attention a bit more... This demo more than likely contains a single level of the full game, so once the full game is released on 21oct99, this FAQ _may_ pertain to part of the game, although it also may not. Also note that if this level is in the final game, some of the puzzle solutions may be changed. Use it at your own risk... Also note that this covers the demo that is on the TGS disk, and may not pertain to other Alundra 2 demos (as I'm sure that there are more to follow...). Finally, note that the FAQ will not really get into the story of the demo, as my Japanese level is fairly low... 2. Controls __Gameplay: d-pad - moves Furitto around left analogue stick - moves Furitto around Square button - draws and swings sword X button - jumps O (circle) button - puts sword away; action button (open door, pick up items, open chests, etc.) Triangle button - uses item displayed on screen L1 button - rotates the screen 45 degrees to the left R1 button - rotates the screen 45 degrees to the right L2 button - brings up the contents of your Pocket - press left or right to choose between them. Also acts as a quick pause. R2 button - switches between walking and running Start button - brings up menu screen Select button - no use L3 button - moves Furitto around (aka. left analogue stick) R3 button - no use (aka. right analogue stick) __Menu screens: d-pad - moves cursor around left analogue stick - moves cursor around Square button - confirm X button - cancel O(circle) button - confirm Start button - exit to gameplay screen, reset to defaults (Config screen) other buttons - no use 3. Walkthrough This is what you need to do, and when, with complete commentary. For a no- frills, step-by-step walkthrough with no commentary, see section 4. Runthrough. Also, this section uses the Compass [コンパス] occasionally, so if there are sentences like "Continue walking West", that's where they come from. __Outside the robot. After loading the demo and watching the intro movie, you'll find yourself in a sort of rock-covered field, with Aisha [アイーシャ] standing a bit in front of you. Go up and talk to her. She'll look to the large wooden tank-like robot thing in the distance. The scene will then change to the base of the robot, where Tettsuo [テッツオ], Aru [アル] and Ruby [ルビイ] are talking. Aisha will say a bit more, then run off to the robot. Follow her up the tank tread, then head in the door. There's actually not much else that you can possibly do out here except for that... __Inside the large wooden tank-like robot thing, Part I: Gears and pipes. When you first walk in, you'll automatically look around a bit. After that, you gain control. You can walk to the left a bit and go up the ladder to the save room, but seeing as you can't save in the demo, it's a bit useless. What the save points _do_ do in the demo is refill your life, so definately keep them in mind later on... There is an old man-robot up there that you can talk to, but he probably just tells you that you can save... After exploring that room, head back down to the room you started in. You can look around a bit, but all of the accessable doors are locked, or blocked off (in fact, the door on the ground floor I have never gotten open). Go to the metal plate that is right next to the large rotating gear and stand on it. Jump and swing your sword, hitting the lever that is up on the next level. One of the pipes that is blocking your way will recede. Head up the stairs on the other side of the gear. The first door (north- west) that you come across is locked (you need a key [カギ]), the second (west) you can go in, but will find a temporary dead end, and the final door (south-west) won't open either. Continue walking around until you come across the lever that you jumped and hit (although now you are on the same level as it). Hit it again with your sword. The pipe will come back out, but the door all the way on the left (this, and all of the following in this section, are assuming that west is towards the top of the screen) will open. Enter it. You'll be in a (temporarily) small room with a single chest. Open the chest, and you'll recieve a key. Exit the room again. Walk back down to the lever, hitting it once more. The pipe will again recede, allowing you access to the door that required a key. Use the key on the door, and walk inside it. When you enter the door, you'll be in a section of a larger room. Jump on the orange-topped block to make the pipe recede even further, allowing you access to the other side of the room (which is what you were in if you entered the only door that was open initially). Walk over to that side and jump on the orange block over there as well. Another pipe will recede, allowing you access to the remainder of the room. You'll find a chest hidden on the far side of the gear that is beside the block you just jumped on. In it, you'll find the first Puzzle Piece [パズルのかけら]. Grab it, and then go back outside to the first room. Go back into the room that you got the key in. You'll find that the last pipe that moved opened up more of the room, and that there is another orange block for you to jump on. Do so. Another pipe will recede, opening up yet more of the room, and another door. Enter the door. You'll now be in a hallway with a large block in your way. Notice the torch beside you, and the unlit bomb on top of the block. Pick up the torch using the Circle button and jump and throw it on top of the block. The bomb will catch fire, and explode, taking the block with it. Continue down the hallway. You'll soon come out into a larger blue room. Jump down to the lower level and you'll have your first fight - there are two enemies down there for you to enjoy. The red one takes about three hits, the yellow fire-breathing one about four. Dispatch them, and the metal plate that was blocking the exit ladder will disappear. Climb the ladder and you'll enter the next room. In this room you'll find another block like the one you recently exploded in the hall. You'll also find two more fire-breathing enemies. Don't kill the one on the ground level yet. Climb the ladder to the upper level, kill that enemy if you want, and grab the bomb that is up there as well. Jump back down to the base level and set the bomb down right beside the block. Now, lure the remaining enemy near the bomb, and have him use his fire breath to light it. Note that when he's breathing fire, he will rotate around, following where you move. This includes if he can't see you, so you can walk behind the block to get him to breath fire in the right direction. After the block is done for, finish him off if the bomb didn't, then grab the treasure - another puzzle piece. Then go in the door on the ground floor (the one on the second floor is locked) and you'll see a short sequence between Aisha, Basoiseki [バコイセキ], and Takara [タカラ], the latter of which are robots. Grab the key from the chest and go back into the other room. Now head back up to the second story door and enter it. You'll now be in the same room that you saw the sequence in. You can talk to any of the three people in the room (Aisha is gone but there is a third robot to talk to) - you can do so if you want, but it's not necessary. You'll find a ladder on the other side of the room, and a door on the platform that the ladder leads to. Enter it. __Inside the large wooden tank-like robot thing, Part II: Steel balls. (note that in this section, many of the places that I refer to as rooms are actually decently sized metal platforms. For ease, though, I refer to them as rooms, as they all load up separately, and there are plenty of other platforms for them to get confused with) Now you'll be in a room with a platform, a sign, a save point (again, inactive), and another platform that functions more like a door. The platform in the middle of the floor is inactive right now, so just go straight across to the platform/door and go on to the next room. There will be a short sequence where you look up at the room you've just entered. After that, climb the ladder, and walk up the platform, jumping over the steel balls that are rolling down. At the end of the platform is another orange box to jump on. Do so, then head back the way you came, and to the first room (the one with the save point). You can now use the previously un-usable platform as an elevator. Do so. You'll find yourself in another similar room, but with a few spiky doglike friends as well. Kill the dogs if you want. The next thing that you need to do is go up the elevator that is usuable from the start (the other one becomes usable once you kill the dogs). On your way up you'll see a brief cinema where Aisha opens a chest, finds a key, and then replaces it. At the top, you'll find a small room with a chest and an orange block. Open the chest to find an herb, and then step on the block (which opens a door in the other section of the room, which is good for later). After that, head back down. Once you're back in the room with the dogs, kill them if you haven't before. Now head up the newly-usable elevator. You'll now find yourself in a room with another (up) elevator, and a platform leading to the next room - if you take the platform out of the room, all you'll find is a locked door, so head up the elevator instead. Now you'll find yourself on the other side of the room where you got the treasure and jumped on the block. Kill the dog if you want, and grab the treasure (100G this time). Now head out of the room via the platform. You'll be back in the large room with the rolling steel balls. Walk all the way to the end of the top-most platform (avoiding the balls, of course, which do about 20 damage each). Now, walk off the edge of the platform (towards the screen). You'll drop down to another platform. Continue towards the screen to enter another room. You'll now be in the room where you saw Aisha and the key. Get the key from the chest, and head back to the steel balls room. All that you can do now is drop back down to the first level, and go back to the room with the save point. Do so. Then head back up the far right elevator. You'll now be in the room with an up elevator, a down elevator, and the platform that led to the locked door. Now that you have a key, you can open that door. Head out the platform, and do so. __Inside the large wooden tank-like robot thing, Part III: More steel balls. You'll now find yourself in another large room laden with yet more rolling steel balls. You have two options - go up the ramp, or go down it. Going down it will lead to a shut door, so head up. You'll now be in a room with an inactive elevator, an active elevator, two red enemies, two treasure chests, and some prickly vines in the middle. The first treasure chest is 100G, the farther one being a potion. Grab them both, kill the enemies if you want, but then head up the initially- working elevator. For right now, the newly-working one leads to a dead end. Once up the elevator, kill the enemy if you want, but head out the platform, and back to the steel ball room. Go down the platform a bit until you're lined up with the orange box. Jump towards the screen, and the box. You'll spring open the previously shut door on the very bottom level. Jump back down to the bottom level and go towards the screen on the platform/door. You'll now be in a room with two torches, an explodable block, a bomb, and a chest, which is, of course, on top of the block. Grab the bomb and toss it on the torches - you may break one of the torches, but it will still light. On the other hand, you can grab a torch and throw it on the bomb. One way or another, get the torch lit, and explode the block, then grab the key inside the chest. Head back out. Go back up the ramp and into the next room via the ramp. Kill the enemies if you haven't yet, and go up the newly-working elevator. Here, kill the fire-breather if you want, and then head towards the locked door. Use the key, and continue on. Head up the ramp, climb the ladder, then head down that ramp, and out the platform. Nothing real fancy here. __Inside the large wooden tank-like robot thing, Part IV: Fun with ladders. Go up the stairs, and ignore the ladder (which is blocked at the top). Continue walking west and jump on the orange block. Now start running (hold the R2 button) along the rest of the platform (it branches off south - head that way, not back the way that you came. As you run along, you'll start to see footprint that lead up to a line. Jump right when you get to the line to avoid the 'hurdles' that are places along the way. After a set amount of time, the orange block that you jumped on will click off, and the large stone block at the end of the hurdles (there are five hurdles in all). You do have a good amount of time, though - I've confirmed that you can make it if you miss at least four, hurdles, and probably if you miss five as well (six is out of the question, though). After the final hurdle, but before the stone block, you'll see a rainbox colored arrow - don't follow it, or you'll go back to the beginning of the room, right near the entrance. (Same with the arrow on the platform past the stone block.) Now you'll be on a circular platform with a couple of torches and an explodable block. On top of the explodable block is a bomb and an orange block. Pick up one of the torches, jump, and throw it on the bomb to set it off. Then, once the smoke has cleared, jump on the orange block. This will cause the steel plate that was blocking the ladder to disappear. Now, follow the rainbow arrow and head for the ladder. Once up the ladder, you'll find another blocked ladder, and a larger area with two red enemies, a treasure box, and three holes, each one with an orange button in it. If you just jump on the orange buttons, they release right as you get off of it, so you need all three buttons pressed at the same time. So, don't kill the enemies, but instead lure them down the holes so that they are standing on the buttons. Jump down the third hole yourself, and the steel plate blocking the latter will disappear. Jump out of the hole, grab the potion from the treasure chest, and head up the ladder. You're now in yet another room, with yet another blocked ladder. First of all, grab the treasure towards the north. It's 200 G. Now, take a look at the rest of the room. There is a wooden pillar in the center, and steel plates at each corner (north-west, north-east, etc.). There are steel balls that occasionally drop on the east and west side of the pillar. One of the steel plates is flush with the ground (the north-west one). Jump on it. Now, run and jump to the plate that is just a bit off of the ground (the north-east one). Continue to work your way around the pillar clockwise, making sure to avoid the steel balls. I found it very helpful to rotate the screen 90 degrees after every jump so that I was always jumping from right to left. The final plate is a south-east one. After you're on that, jump to the center pillar, and jump on the orange block. When you get to the next level, you'll find a fairly large room. There's a save point to refill your energy, and a large set of prickly vines that are blocking off a small portion of the room. There is also the normal ladder blocked by a steel plate. In the center of the room is an orange block. There are also strange green lights that don't seem to do much of anything... Anyway, jump on the orange block, and head up the ladder. At the top of the ladder is a suspended spiral platform that is blocked by a shut door. Aisha is also up there. Walk up to her, and the game will go to a cinema. Aisha tells you to be quiet, and watch. She points out Tettsuo, Ruby, Aru, and a minotaur named Maokkusu [マオックス]. They're all talking. Maokkusu is getting upset, and eventually rolls up into a ball and crashes into the three others, knocking them like bowling pins. Then, of course, he heads for yourself and Aisha. You jump to the ledge that has been circling the outside of the last few rooms, and one of Alundra2's minigames starts... __Inside the large wooden tank-like robot thing, Part V: Run! OK. Here's how it works. You automatically run down the ramp. You can move left and right, up and down, but the screen advances automatically. You can also jump using the X button. There are coins (both silver and gold) and potions to pick up, and diamond shaped crystals to break that usually drop a rock behind you to slow down Maokkusu, but will sometimes release stuff. There are also rockets that will temporarily speed you up. There are five checkpoints that look like little sticks on screen, and are labeled 'C' in the gauge on the right of the screen. There is also the goal, which is 'G'. Also on said gauge is how far you are (the blue arrow on the left) and how far Maokkusu is (the red arrow on the right). The number of items that you've gotten is kept track of on the left of the screen. The large stone blocks you have to avoid, which isn't hard... When you come to some X's on the ground, followed by arrows, then a hole is coming up - either jump over it, or go to the left or right (depending on how big it is). Also, remember that you can control yourself in mid-jump. If you do fall, just select the top option to continue at the last checkpoint, sans any items that you might have gotten between checkpoint and death. Past that, just don't fall in the holes, and don't let Maokkusu catch you... At the end, you'll collect any potions and coins (silver are 5, gold are 10) you got. __Inside the large wooden tank-like robot thing, Part VI: Fight! As if you weren't out of breath already, after the run you get to fight Maokkusu. You'll see a short cinema showing him breaking through the floor, and then, it's time to fight! Quickly, the room set-up. It's a large, octogonical (is that a word?) room. In it is a steel ball (which just sits there most of the time), a large minotaur, and yourself. First off, run around and avoid Maokkusu's punches. They do about 12-15 damage, which isn't real bad, but it can add up. Eventually, he'll hit the ball - try to get it to hit him. When it does, he'll get knocked out of it for a moment, which is when you hit him. You'll do about 25 damage each swipe. After hitting him three times, he'll taunt you a bit. Now, he'll do a bit more damage (20-25 points), and will be a bit faster. He'll hit the ball one more time, but this time it won't come back after it hits. Instead, he starts rolling up into a ball and coming at you. It's the same kind of strategy, though - just avoid him, and after a few passes, he'll stand up, head swimming. Hit him then. He'll go down after another 6 hits or so. You'll see him explode, and then turn into a cow? He runs around a bit, then heads out the now open door... After that, you'll see two stills with some Japanese writing over them, and the demo will end! Congrats. You've beaten it. 4. Runthough __Outside the robot. - Head up the tank tread and enter the robot. __Inside the large wooden tank-like robot thing, Part I: Gears and pipes. - Stand on the metal plate, jump and hit the lever with your sword. - Go up the stairs, and hit the same lever again. - Enter the door that opens (the one of the far left). - Get the key from the chest inside that room. Exit the room. - Hit the lever again. - Enter the locked door (on the far right) - Jump on the orange block. - Jump on the other orange block. - Get the Puzzle Piece from the chest on the far side of the gear from the block you just jumped on. Exit the room. - Enter the room where you got the key (the one on the left). - Jump on the orange block. - Enter the newly-revealed door. - Grab the torch and throw it on top of the large block. - Kill the two enemies. Go up the ladder. - Don't kill the enemy on the bottom. Get the bomb and set it near the block. Lure the enemy towards the bomb, and let him detonate it using hie fire-breath. Retrieve the puzzle piece from the chest that was on the block. - Enter door on the ground floor. - Retrieve the key. Exit back to the previous room. - Use the key on the second-floor door. Enter it. - Climb the ladder on the far side of where you enter, and enter the door that you find at the top. __Inside the large wooden tank-like robot thing, Part II: Steel balls. - Enter the next room by means of the platform on the far side of where you enter. - Jump on the orange block at the end of the platform with the steel balls rolling down it. Go back to the previous room. - Go up the elevator/platform. - Go up the usable elevator. - Get the treasure (an herb). - Step on the orange block. - Go back down the elevator. - Kill the dog-like enemies. - Go up the newly usable elevator. - Go up the other elevator. - Grab the treasure and head on to the next room (the large steel balls room). - Walk all the way to the far end of the top-most level and walk off the platform, towards the screen. You'll find yourself on another platform. Continue towards the screen to enter a new room. - Get the key from the treasure chest. - Drop back down to the first level, go back to the save point room. - Go up the right elevator. - Use the platform to enter the steel balls room again. - Unlock the door. Enter it. __Inside the large wooden tank-like robot thing, Part III: More steel balls. - Go up the ramp and head towards the screen, entering a new room. - Get the two treasure boxes (100G and a potion) - Head up the working elevator. - Line yourself up with the orange block and jump towards the screen (and the block). You'll spring open a door on the very bottom level. Jump down to the bottom level and enter the door. - Grab the bomb and toss it on the torches, causing the block to explode. - Grab the key inside of the treasure chest. Head back out. - Go back up the ramp and enter the room with the prickly vines. - Kill the enemies, and head up the newly-working elevator. - Unlock the door, and head out the platform. - Go up the ramp, climb the ladder, and then go down the ramp. Head out the platform. __Inside the large wooden tank-like robot thing, Part IV: Fun on ladders. - Jump on the orange block. - Run along the rest of the platform (to the south) and jump at the lines to avoid the hurdles. There are five hurdles to make it past before the orange block clicks off. Continue running until you're under the stone block. - Grab one of the torches and toss it on top of the explodable block, onto the bomb, so that the bomb explodes. Jump on the orange block. - Climb the newly-climbable ladder. - Don't kill the enemies, but lure them into the holes on the floor so that they land on the orange buttons. Jump into the third hole to make the steel plate disappear. - Get the treasure (potion) - Head up the ladder. - Grab the treasure (200 G). - Run and jump on the steel plates, going around the pillar clockwise. - At the top, jump on the orange block. - Head up the ladder. - Jump on the orange block. - Go up the ladder. - Talk to Aisha. __Inside the large wooden tank-like robot thing, Part V: Run! - Get to the checkpoint by avoiding holes and hurtling minotaurs. __Inside the large wooden tank-like robot thing, Part VI: Fight! - Kill Maokkusu. 5. Misc __Characters. The following characters appear in the demo. However, I really don't know anything about them except for their names. This section _may_ be expanded in the future... Main Characters (has a face illustration while speaking): Furitto [フリット] - You. The hero. Aisha [アイーシャ] - Appears to be your friend. She occasionally helps you out. Tettsuo [テッツオ] - Apparently the leader of the bad guys... Aru [アル] - One of Tettsuo's sidekicks... Ruby [ルビイ] - And the other sidekick... Sub-characters (no face illustration): (in order of appearence) (unnamed character) - an old robot who mans the first save point. Basoiseki [バコイセキ] - a robot scientist(?) Takara [タカラ] - another robot scientist(?) (unnamed character) - a third robot scientist(?) Maokkusu [マオックス] - the robot minotaur who you fight at the end of the demo. __Items. The following items appear in the demo. Medical Herbs [薬草]- heal 100HP Potion [ツーの水] - heal 300HP (literal translation is Tsuu Water) Compass [コンパス] - shows you which direction North is Power Bracelet [パワーブレス] - unknown effect Guard Bracelet [ガードブレス] - unknown effect Puzzle Piece [ Silver Coins - worth 10G Gold coins - worth 20G (unknown item) - (there is an item that enemies would leave occasionally that I'm not sure the effect of) Bronze Sword [ブロンズソード] - your weapon for the demo. Rating: 2. Small Shield [スモールシールド] - your shield for the demo. Rating: 2. __Menu Screen Pressing the Triangle button displays the menu screen. At the top in the center you'll find the 'Pocket' [ポケット] section, which shows what three items you have in your pocket, and thus have easy access to. Beneath, towards the bottom, that is the actual navigatable menu. First, to the left, you have Item [アイテム]. Select this, and your items (sans gold and keys, of course, which is displayed in the top right corner, and is always on screen, along with the current item and your HP) will be displayed beneatht the Pocket section. Beneath item display is a space for a box to display the item's name (if one is selected). After Item comes Special [スペシャル], which shows any special items that you've picked up (in the demo, only puzzle pieces are shown). Last, you have Options [オプション], which shows the options in the same place that the items appear. First of all, the Item section. When you select an item, a box will open up with three choices - the first is Pocket [ポッケト], which will put the item in your Pocket section for easy access during gameplay. The second line is Use [使う], which obviously uses the item straight out. The last is End [やめる], which cancels. Lastly, the Option section brings up the following choices: First, to the far left is Screen Adjust - it allows you to adjust the position of the screen on your television or monitor. Second is Config [コンフィグ], which brings up the Config screen (see below). In the middle is Status [ステータス], which shows your picture, HP (with room for MP as well), the gold (G) you have, and then your weapon and it's rating (in the demo it's Bronze Sword [ブロンズソード], which a rating of two), and your shield, and it's rating (the demo has you with a Small Shield [スモールシールド], again rating of two). There's a bit of kanji on the screen that I don't feel like translating right now... Anyway, back to the Options section, to the middle-right is Key Config [キーコンフィグ], which allows for you to choose between three different Key Configurations, or to create your own (I believe... I haven't played around with it much...). The final section of the Options section is another screen function - this time it appears to be screen brightness. Now, for the config screen. You'll see the following options from top to bottom: First is Font [フォント] - you'll see slight differences between fonts 1, 2, 3, and 4 - they're all still Japanese, though... Next is Message [メッセージ]. I believe the selections are slow, normal and fast, but I'm not sure in what order. In the demo there is so little text that it really doesn't matter, and isn't worth going into. Third down is some Kanji that is too compressed for me to try to read, so I won't. Fourth is Dash [ダッシュ], which selections of Switch [スイッチ] and Hold [ホールド] - the former allows you to switch from walking to running by pressing R2 once, the latter requires you to hold down R2 to run. Fifth is Window [ウィンドウ], with the left option being Normal [ノーマル], the right option being more compressed and unreadable (to me, at least) Kanji. Sixth is Sound [サウンド], with Stereo [ステレオ] and Monoaural [モノラル] being the selections. The last two are BackGround Music (BGM) and Sound Effect (SE) levels, and operation through sliders. Press O to accept all the changes you've made, X to cancel them, and start to reset to defaults. 6. Outro __Why? Why write FAQs for Japanese game demos that will probably never see the light of day outside of Japan, and may even be hard to come by here in Japan? Well, a couple of reasons. First off, my first Japanese game demo FAQ for the disc 'What's Shen Mue' generated the most mail of any single title that I've written a FAQ for. Most of the people that wrote didn't have the demo, and were simply interested in actual game, and hungry for information. Thus, it seems that demo FAQs are more like mini-reviews on games. And since I can easily obtain some of the demos, as I do live in Japan, I might as well write FAQs about them. The other reason is a more obvious one. There may be people who are playing the demo and having problems, and thus need a FAQ. Of course, judging by the response that I got from the What's Shen Mue FAQ, these people are in the minority... __Revision history ver.0.87, 19sept99: Everything added. Written in one sitting. Missing bits of the menu, and what a few of the items do. The walkthrough is pretty complete, though, and will probably not be updated. __Legal This document is copyright J.T.Kauffman 1999 and cannot be reproduced for profit in any form. It can be freely distributed over the internet as long as it is unaltered and is only distributed on free (i.e. non-subscription) sites. If you do choose to post this document on your site, please email me to let me know. Alundra 2: Mysteries of Evil Evolution [アルンドラ2魔進行の謎 体験版] is copyright 1999 Sony Computer Entertainment Inc.(SCEI) and Contrail. Tokyo Game Show Autumn '99 Special Experience Edition [東京ゲームショウ'99秋Special体験版] is copyright 1999 SCEI. Tokyo Game Show Autumn '99 [東京ゲームショウ'99秋] is copyright CESA. All other copyrights are property of their resective owners. __Contact J.T.Kauffman stormwalker@hotmail.com from 18sept99 Shibata, Miyagi, Japan.