__ __ __ _|_ |__ ___ | __ __| /| (__( | ' (___ |_, | ) (__/_ |_, (__( (__| _|_ ARC THE LAD COLLECTION : Arc The Lad Chongara's Monster Book List Written by Wanizame Ben@sharkme.net http://www.sharkme.net This guide is best viewed in the Courier Font at 14pts. Notes & Updates : 7/4/04 - This guide is still in the works, please check back in a few weeks for a full version. 7/8/04 - Well I went ahead and finished this one ahead of time. I added a section on what all the dropped items effects are. 7/10/04 0 The only Monster/Character not in the book is Choko. I did search Choko though, she has 999HP when you fight her. This Guide was made for Players who may want an advanced warning, or important information on what they are up against in battles, you may use this guide as long as you link back to my site. With the exception of GameFAQs who may use it willy nilly. Notes : 1. Some 'Monsters' in the book are the game's main Characters, their Status reads as they were when you first get them, this also Applies to Chongara's Summon Monsters. 2. The Monster Book is only for use with Arc the Lad, not Arc the Lad II, this is because Monster's stats do not change in Arc1, but they do in Arc2. Chongara's Monster Book - 0. Arc Level 1 Range 3 Hit Points 15 Magic Points 6 Attack 2 Magic 2 Defense 2 Agility 1 Jump Level 1 Throw Level 1 Counter Level 1 Catch Level 0 Abilities - A. Burn Ground B. Toltal Healing C. Gale Flash D. Slow Enemy 1. Kukuru Level 3 Range 4 Hit Points 14 Magic Points 13 Attack 4 Magic 3 Defense 3 Agility 1 Jump Level 1 Throw Level 1 Counter Level 0 Catch Level 0 Abilities - A. Cure B. Silencer C. Divine Judgement D. Divide 2. Tosh Level 13 Range 4 Hit Points 56 Magic Points 32 Attack 9 Magic 7 Defense 7 Agility 4 Jump Level 1 Throw Level 1 Counter Level 1 Catch Level 0 Abilities - A. Ouka-raibaku-zen B. Jubakuken C. Shinku-zen D. Koei-zen 3. Poco Level 2 Range 3 Hit Points 18 Magic Points 12 Attack 3 Magic 2 Defense 3 Agility 0 Jump Level 0 Throw Level 1 Counter Level 0 Catch Level 0 Abilities - A. Lion Drum B. Cheer Trumpet C. Healing Harp D. Slow Bass 4. Gogen Level 15 Range 3 Hit Points 38 Magic Points 65 Attack 7 Magic 10 Defense 8 Agility 3 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 1 Abilities - A. Explosion B. Diamond Dust C. Wind Slash D. Thunderstorm 5. Iga Level 20 Range 3 Hit Points 80 Magic Points 32 Attack 14 Magic 11 Defense 11 Agility 4 Jump Level 1 Throw Level 1 Counter Level 1 Catch Level 1 Abilities - A. Senpu-gekishu B. Ryusei-baku C. Kishinryu-eiha D. Messho-reppa 6. Chongara Level 16 Range 3 Hit Points 42 Magic Points 60 Attack 10 Magic 10 Defense 9 Agility 3 Jump Level 1 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - A. Summon B. Search 7. Skeleton Level 8 Range 3 Hit Points 25 Magic Points 0 Attack 5 Magic 0 Defense 3 Agility 1 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. None Bitter Leaf 8. Ghost Level 5 Range 3 Hit Points 10 Magic Points 9 Attack 3 Magic 2 Defense 1 Agility 0 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Silence Sacred Water 9. Zombie Level 4 Range 2 Hit Points 18 Magic Points 0 Attack 4 Magic 0 Defense 1 Agility 0 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Paralyze Poison Berry B. Throw 10. Green Slime Level 1 Range 3 Hit Points 3 Magic Points 3 Attack 4 Magic 0 Defense 0 Agility 0 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Split Herb B. Poison 11. Ninja Level 14 Range 3 Hit Points 35 Magic Points 15 Attack 8 Magic 4 Defense 5 Agility 3 Jump Level 1 Throw Level 1 Counter Level 1 Catch Level 0 Abilities - Drop - A. Shuriken Bomb Small Bomb B. Bomb 12. Witch Doctor Level 6 Range 3 Hit Points 15 Magic Points 14 Attack 3 Magic 7 Defense 2 Agility 1 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Dream Knock Hard Nettle 13. Warlord Level 11 Range 3 Hit Points 30 Magic Points 12 Attack 6 Magic 4 Defense 4 Agility 2 Jump Level 1 Throw Level 1 Counter Level 1 Catch Level 1 Abilities - Drop - A. None Attack Tonic 14. Evil Bonze Level 7 Range 3 Hit Points 20 Magic Points 24 Attack 4 Magic 4 Defense 3 Agility 1 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 1 Abilities - Drop - A. Cleanse Sleep Ball 15. Giant Bat Level 18 Range 4 Hit Points 32 Magic Points 0 Attack 15 Magic 5 Defense 9 Agility 5 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Blood Siphon Speed Satchel B. Supersonice Blast 16. Doll Master Level 15 Range 4 Hit Points 45 Magic Points 0 Attack 8 Magic 3 Defense 5 Agility 3 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Darkness Paralysis Apple B. Doll Dance 17. Soul Reaper Level 22 Range 3 Hit Points 102 Magic Points 78 Attack 19 Magic 16 Defense 15 Agility 6 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. Dante's Decent Attack Tonic B. Black Thunder 18. Fire Elemental Level 2 Range 3 Hit Points 12 Magic Points 9 Attack 3 Magic 2 Defense 1 Agility 0 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Fusion Stone B. Bomb 19. Bloodweed Level 10 Range 0 Hit Points 22 Magic Points 37 Attack 6 Magic 5 Defense 4 Agility 1 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Shed Seeds Neba Neba B. Pollen Blast 20. Dream Cloud Level 3 Range 4 Hit Points 15 Magic Points 10 Attack 4 Magic 1 Defense 2 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Inclose Herb 21. Stone Jackel Level 19 Range 2 Hit Points 68 Magic Points 40 Attack 13 Magic 10 Defense 8 Agility 1 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Zone Attack Atrophy Ball B. Stone 22. Mighty Fly Level 12 Range 4 Hit Points 35 Magic Points 0 Attack 6 Magic 2 Defense 3 Agility 2 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Flame Small Bomb B. Slap 23. Werewolf Level 24 Range 5 Hit Points 53 Magic Points 23 Attack 9 Magic 4 Defense 6 Agility 4 Jump Level 1 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. Bite Speed Satchel 24. Blood Skeleton Level 24 Range 4 Hit Points 96 Magic Points 0 Attack 18 Magic 8 Defense 13 Agility 5 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. None Bitter Leaf 25. Shadow Skeleton Level 36 Range 4 Hit Points 118 Magic Points 0 Attack 24 Magic 12 Defense 18 Agility 7 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. None Sacred Water 26. Wraith Level 9 Range 3 Hit Points 26 Magic Points 10 Attack 6 Magic 4 Defense 4 Agility 2 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Silence Blindness Grass 27. Ghoul Level 13 Range 2 Hit Points 38 Magic Points 0 Attack 7 Magic 2 Defense 4 Agility 2 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Paralyze Rue's Satchel B. Throw 28. Water Slime Level 20 Range 3 Hit Points 64 Magic Points 6 Attack 12 Magic 6 Defense 11 Agility 4 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Split Power Jelly B. Poison 29. Blood Slime Level 37 Range 3 Hit Points 104 Magic Points 9 Attack 15 Magic 11 Defense 15 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Split Cure-All B. Poison 30. Assassin Level 28 Range 3 Hit Points 95 Magic Points 29 Attack 17 Magic 9 Defense 11 Agility 6 Jump Level 2 Throw Level 1 Counter Level 1 Catch Level 1 Abilities - Drop - A. Shuriken Bomb Big Bomb B. Bomb 31. Ninja Lord Level 40 Range 3 Hit Points 156 Magic Points 71 Attack 24 Magic 26 Defense 18 Agility 7 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - Drop - A. Shuriken Bomb Cure-All B. Bomb C. Paralyze 32. Voodoo Man Level 15 Range 3 Hit Points 32 Magic Points 16 Attack 7 Magic 9 Defense 5 Agility 3 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Explosion Hard Nettle 33. Boogie Man Level 23 Range 3 Hit Points 82 Magic Points 104 Attack 11 Magic 12 Defense 9 Agility 4 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Wind Slash Herb 34. Necromancer Level 27 Range 3 Hit Points 72 Magic Points 140 Attack 16 Magic 15 Defense 10 Agility 4 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Thunderstorm Cure-All 35. Wizard Level 42 Range 4 Hit Points 59 Magic Points 164 Attack 13 Magic 21 Defense 12 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Diamond Dust Poison Berry 36. Demi Monk Level 16 Range 3 Hit Points 43 Magic Points 42 Attack 11 Magic 7 Defense 6 Agility 4 Jump Level 1 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Silence Nettle 37. Mad Monk Level 24 Range 3 Hit Points 80 Magic Points 50 Attack 15 Magic 9 Defense 10 Agility 5 Jump Level 1 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Divine Judgement Poison Berry 38. Dark Monk Level 25 Range 3 Hit Points 87 Magic Points 68 Attack 17 Magic 16 Defense 13 Agility 5 Jump Level 2 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Divine Judgement Bitter Leaf 39. Wicked Monk Level 40 Range 3 Hit Points 112 Magic Points 78 Attack 20 Magic 22 Defense 19 Agility 7 Jump Level 2 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Divide Blindness Grass 40. Mad Puppeteer Level 38 Range 4 Hit Points 138 Magic Points 0 Attack 18 Magic 8 Defense 11 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Darkness Rue's Satchel B. Doll Dance 41. Hellhound Level 35 Range 5 Hit Points 91 Magic Points 76 Attack 22 Magic 12 Defense 14 Agility 6 Jump Level 2 Throw Level 0 Counter Level 2 Catch Level 0 Abilities - Drop - A. Bite Stone 42. Soul Stealer Level 41 Range 3 Hit Points 168 Magic Points 130 Attack 19 Magic 16 Defense 12 Agility 8 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. Dante's Decent Rue's Satchel B. Black Thunder C. Edge of Death 43. Vampire Bat Level 30 Range 4 Hit Points 65 Magic Points 0 Attack 22 Magic 8 Defense 11 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Blood Siphon Speed Satchel B. Supersonic Blast 44. Blood Knight Level 17 Range 3 Hit Points 52 Magic Points 44 Attack 12 Magic 7 Defense 7 Agility 5 Jump Level 2 Throw Level 1 Counter Level 1 Catch Level 1 Abilities - Drop - A. Slash Energy Fruit 45. Black Knight Level 25 Range 3 Hit Points 94 Magic Points 88 Attack 19 Magic 13 Defense 12 Agility 5 Jump Level 2 Throw Level 2 Counter Level 1 Catch Level 2 Abilities - Drop - A. Cure Cure-All B. Slash 46. Arch Knight Level 35 Range 3 Hit Points 154 Magic Points 80 Attack 24 Magic 15 Defense 18 Agility 7 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - Drop - A. Cure Energy Fruit B. Slash 47. Poison Cloud Level 23 Range 4 Hit Points 62 Magic Points 0 Attack 14 Magic 8 Defense 16 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Poison Drops Atrophy Ball 48. Medusa Lizard Level 32 Range 4 Hit Points 95 Magic Points 54 Attack 20 Magic 16 Defense 10 Agility 3 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Zone Attack Nettle B. Stone 49. Dragon Fly Level 45 Range 4 Hit Points 165 Magic Points 0 Attack 20 Magic 9 Defense 12 Agility 8 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Flame Sleep Ball B. Slap 50. Maneater Level 31 Range 0 Hit Points 78 Magic Points 85 Attack 16 Magic 13 Defense 13 Agility 5 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Shed Seeds Blindness Grass B. Pollen Blast 51. Soul Flame Level 39 Range 3 Hit Points 132 Magic Points 9 Attack 22 Magic 14 Defense 14 Agility 4 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Fusion Hard Nettle B. Bomb 52. Funeral Pyre Level 44 Range 3 Hit Points 104 Magic Points 1 Attack 24 Magic 16 Defense 20 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Bomb Small Bomb 53. Wild Hemo-ji Level 27 Range 3 Hit Points 78 Magic Points 50 Attack 14 Magic 9 Defense 10 Agility 4 Jump Level 1 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. Hemo-ji Finger Power Jelly 54. Blood Fiend Level 34 Range 3 Hit Points 125 Magic Points 40 Attack 20 Magic 10 Defense 12 Agility 4 Jump Level 1 Throw Level 1 Counter Level 1 Catch Level 1 Abilities - Drop - A. None Neba Neba 55. Arch Fiend Level 38 Range 4 Hit Points 400 Magic Points 100 Attack 24 Magic 20 Defense 16 Agility 6 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. Dust Rain Cure-All B. Death Ball 56. Stone Golem Level 19 Range 2 Hit Points 95 Magic Points 26 Attack 12 Magic 11 Defense 10 Agility 4 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Thunder Wave Small Bomb B. Bomb 57. Wyvern Level 32 Range 5 Hit Points 390 Magic Points 60 Attack 23 Magic 16 Defense 19 Agility 7 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Death Wing Attack Tonic B. Poison 58. Insane Minotaur Level 27 Range 4 Hit Points 110 Magic Points 10 Attack 19 Magic 12 Defense 15 Agility 5 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - Drop - A. None Atrophy Ball 59. Ark Ghoul Level 45 Range 4 Hit Points 420 Magic Points 140 Attack 25 Magic 21 Defense 16 Agility 7 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. Dust Rain Poison Berry B. Death Ball 60. Fire Golem Level 36 Range 3 Hit Points 125 Magic Points 101 Attack 19 Magic 12 Defense 15 Agility 5 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Fire Waves Atrophy Ball B. Bomb 61. Fate Dragon Level 37 Range 6 Hit Points 450 Magic Points 70 Attack 24 Magic 14 Defense 16 Agility 8 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Death Wing Bitter Leaf B. Paralyze 62. Great Serpent Level 65 Range 5 Hit Points 525 Magic Points 250 Attack 26 Magic 26 Defense 17 Agility 12 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - Drop - A. Death Wing Neba Neba B. Silent Waves 63. Novice Monk Level 22 Range 3 Hit Points 85 Magic Points 1 Attack 14 Magic 8 Defense 6 Agility 4 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. None Attack Tonic 64. Amaidar Monk Level 35 Range 2 Hit Points 158 Magic Points 144 Attack 17 Magic 14 Defense 11 Agility 5 Jump Level 1 Throw Level 0 Counter Level 2 Catch Level 0 Abilities - Drop - A. None Nothing 65. Brain Picker Level 45 Range 3 Hit Points 480 Magic Points 330 Attack 20 Magic 15 Defense 13 Agility 5 Jump Level 0 Throw Level 0 Counter Level 2 Catch Level 0 Abilities - Drop - A. None Neba Neba 66. Fleshripper Level 23 Range 3 Hit Points 85 Magic Points 20 Attack 17 Magic 13 Defense 13 Agility 6 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. None Energy Fruit 67. Gutwrencher Level 60 Range 3 Hit Points 245 Magic Points 750 Attack 27 Magic 23 Defense 25 Agility 13 Jump Level 0 Throw Level 0 Counter Level 2 Catch Level 0 Abilities - Drop - A. None Sleep Ball 68. Fleshpicker Level 54 Range 5 Hit Points 130 Magic Points 30 Attack 22 Magic 20 Defense 21 Agility 14 Jump Level 0 Throw Level 0 Counter Level 1 Catch Level 0 Abilities - Drop - A. None Herb 69. Kelack Level 14 Range 4 Hit Points 60 Magic Points 56 Attack 8 Magic 16 Defense 8 Agility 5 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - A. Cure 70. Mofly Level 15 Range 4 Hit Points 55 Magic Points 40 Attack 10 Magic 4 Defense 10 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - A. Make Floor 71. Fu-jin Level 30 Range 5 Hit Points 84 Magic Points 64 Attack 17 Magic 94 Defense 12 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - A. Wind 72. Rai-jin Level 29 Range 5 Hit Points 78 Magic Points 64 Attack 17 Magic 94 Defense 13 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - A. Storm 73. Odon Level 20 Range 4 Hit Points 67 Magic Points 65 Attack 15 Magic 15 Defense 12 Agility 6 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - A. Transfer 74. Hemo-ji Level 10 Range 4 Hit Points 20 Magic Points 20 Attack 6 Magic 4 Defense 2 Agility 5 Jump Level 0 Throw Level 0 Counter Level 0 Catch Level 0 Abilities - A. Hemo-ji Finger 75. Dark Arc Level 50 Range 3 Hit Points 144 Magic Points 81 Attack 26 Magic 18 Defense 23 Agility 9 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - A. Burn Ground B. Toltal Healing C. Gale Flash D. Slow Enemy 76. Dark Kukuru Level 50 Range 4 Hit Points 136 Magic Points 186 Attack 21 Magic 28 Defense 18 Agility 9 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - A. Cure B. Silencer C. Divine Judgement D. Divide 77. Dark Tosh Level 50 Range 3 Hit Points 152 Magic Points 94 Attack 33 Magic 18 Defense 27 Agility 9 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - A. Ouka-raibaku-zen B. Jubakuken C. Shinku-zen D. Koei-zen 78. Dark Poco Level 50 Range 3 Hit Points 138 Magic Points 140 Attack 20 Magic 30 Defense 18 Agility 19 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - A. Lion Drum B. Cheer Trumpet C. Healing Harp D. Slowbass 79. Dark Gogen Level 50 Range 3 Hit Points 94 Magic Points 198 Attack 21 Magic 28 Defense 16 Agility 8 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - A. Explosion B. Diamond Dust C. Wind Slash D. Thunder Storm 80. Dark Iga Level 50 Range 3 Hit Points 226 Magic Points 78 Attack 37 Magic 18 Defense 20 Agility 9 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - A. Senpu-gekishu B. Ryusei-baku C. Kishinryu-eiha D. Messho-reppa 81. Dark Chongara Level 50 Range 3 Hit Points 130 Magic Points 215 Attack 25 Magic 27 Defense 20 Agility 8 Jump Level 2 Throw Level 2 Counter Level 2 Catch Level 2 Abilities - A. Summon B. Search --------------------- | Dropped Item Uses | --------------------- The Items Listed below are not a complete list of items. They are just Items that Monsters tend to drop. This section explains what each item does. 1. Herb - Heals about 20HP 2. Energy Fruit - Heals about 60HP 3. Power Jelly - Cure Hemo-ji condition. 4. Rue's Satchel - Cure Paralysis condition. 5. Nettle - Cure Stone condition. 6. Hard Nettle - Cure Silence condition. 7. Sacred Water - Cure Poison condition. 8. Cure-All - Cure all Bad conditions. 9. Stone - Throw at Enemy. 10. Small Bomb - Throw for a Small Explosion 11. Big Bomb - Throw for a Big Explosion. 12. Paralysis Apple - Throw to cause Paralysis. 13. Blindness Grass - Throw to cause Blindness. 14. Sleep Ball - Throw to cause Sleep. 15. Poison Berry - Throw to cause Poison. 16. Neba Neba - Throw to Decrease Agility. 17. Atrophy Ball - Throw to Decrease both Offense & Defense. 18. Speed Satchel - Temp. Increase Agility. 19. Attack Tonic - Temp. Increase Offense. ------------------ | Special Thanks | ------------------ Orlandu17 - For helping me find #42 Soul Stealer. Copywright © 2003 Wanizame Arc the Lad™ is Trademarked by G-CRAFT, and marketed in the Untited States under the Authority of Working Designs.