Document best viewed in Courier new font size 10, screen size 1024x768 Users of WIN XP save this file to text then use Lucida console font Welcome to the complete guide for .. COVERT OPS ____ __ __ __ _ ___ ____ ____ | \ | T T / ]| T / _] / T| \ | _ Y| | | / / | | / [_ Y o || D ) | | || | |/ / | l___ Y _]| || / | | || : / \_ | T| [_ | _ || \ | | |l \ || || T| | || . Y l__j__j \__,_j\____jl_____jl_____jl__j__jl__j\_j ___ ____ __ __ ____ | \ / T| T__T T| \ | \ Y o || | | || _ Y | D Y| || | | || | | | || _ |l ` ' !| | | | || | | \ / | | | l_____jl__j__j \_/\_/ l__j__j An international conspiracy One man against a million terrorists Welcome to my complete walkthrough for Covert Ops : Nuclear Dawn. Also known as Chase the Express in Japan and other asian regions. This walkthrough is complete in all formats and I have made sure as to leave nothing out. This walkthrough is brought to you by Adnan Javed, better known as ChandooG on the GameFAQ's message boards and as A-J among his friends and many many forums. Keep in mind first off that the walkthrough contains spoilers so if you would rather not spoil the story of the game then I would advice you to close this window and go play the game, I do not wish to make the game less-enjoyable for anyone, so use this walkthrough mainly for pointers and information as you please. Sit back, kick your shoes off, get yourself a carbonated soda and turn on your console/PC .. Quick overview -------------- Covert Ops : Nuclear Dawn Complete Walkthrough By Adnan Javed Alias AJ ChandooG on gamefaqs.com message boards Returnofthemaniac@hotmail.com adnanj@Gmail.com Original ver DEC/20/04 www.planetdreamcast.com/residentevil www.rebiohazard.com *under repairs* _ _ _ __ | |_ __ _| |__ | | ___ ___ / _| | __/ _` | '_ \| |/ _ \ / _ \| |_ | || (_| | |_) | | __/ | (_) | _| \__\__,_|_.__/|_|\___| \___/|_| _ _ ___ ___ _ __ | |_ ___ _ __ | |_ / __/ _ \| '_ \| __/ _ \ '_ \| __| | (_| (_) | | | | || __/ | | | |_ \___\___/|_| |_|\__\___|_| |_|\__| Using the CODE FEATURE ---------------------- This search feature thingy is the latest trend among walkthroughs so I'll use it too hehe, if you instantly want to jump to a section rather then scroll up down trying to find it then, just hit Ctrl+F to open the search bar, type the 4 letter code which is written in front of the topic in question and hit search, you will be taken immediately to that area. _______________________________________________ | | | | |No | Description |Code | |___|____________________________________|_____ | | | | | |1. | Version history | vhis | | | | | |2. | Information | infx | | | | | |3. | Introduction | ino9 | | | | | |4. | Story | st00 | | | | | |5. | Controls | crl0 | | | | | |6. | Characters | ci99 | | | | | |7. | Weapons | wnps | | | | | |8. | Beginner's Info | bnfo | | | | | |9. | Complete Walkthrough | wtrs | | | | | |10.| Endings | sce0 | | | | | |11.| The S scenario | ssss | | | | | |12.| Item's list | gils | | | | | |13.| Game Memo's | gifs | | | | | |14.| Cheats | tc&c | | | | | |15.| My review of Nuclear Dawn | mrv0 | | | | | |16.| Legal Information | lgll | | | - Site's hosting this | | | | - Contacting information | | | | - Ending words | | |___|____________________________________|______| Got anything to ask about the game, or this Guide, then dont hesitate in dropping me an email off at.. Returnofthemaniac@Hotmail.com adnanj@gmail.com 1. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ _ _ __ _____ _ _ __(_)___ _ _ | |_ (_)__| |_ ___ _ _ _ _ \ V / -_) '_(_-< / _ \ ' \ | ' \| (_-< _/ _ \ '_| || | \_/\___|_| /__/_\___/_||_| |_||_|_/__/\__\___/_| \_, | |__/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* vhis December 10th After playing through the game one more time, I decided to finally write a walkthrough for it, the biggest reason however was that there was a terrible lack of walkthrough's for this game, and I finally wanted to fill this void since this is one of my most favorite games. December 15th Completing through the game, taking the memo's down which took me the longest time in the entire process, second only to writing the main walkthrough area. December 20th The walkthrough is completed and I am just about to upload it. End Section. 2. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ __ _ _ (_)_ _ / _|___ _ _ _ __ __ _| |_(_)___ _ _ | | ' \| _/ _ \ '_| ' \/ _` | _| / _ \ ' \ |_|_||_|_| \___/_| |_|_|_\__,_|\__|_\___/_||_| !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* infx Game : Covert Ops : Nuclear Dawn (NA) , Chase the Express (JP) Platform : Sony PlayStation Release dates : (NA) 05/31/00 (EU) 02/15/02 (Platinum) (JP) 01/27/00 Game Genre : Third person action adventure / shooter ESRB Rating : Mature, 18+ Playable characters : 2 Scenario's : 2 (S scenario included) Number of Endings : From A to F Boss Fights : 5 ----- Personal Information Author name : Adnan Javed Alias : A-J , ChandooG Author age : 17 Contact : Returnofthemaniac@hotmail.com Comments : Definitely one of the most under-rated games in video gaming history, this is one of the best looking video games for the playstation 1, I guess the marketing wasn't adequate. End Section 3. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ _ _ _ (_)_ _| |_ _ _ ___ __| |_ _ __| |_(_)___ _ _ | | ' \ _| '_/ _ \/ _` | || / _| _| / _ \ ' \ |_|_||_\__|_| \___/\__,_|\_,_\__|\__|_\___/_||_| !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* ino9 Nuclear Dawn, in my opinion one of the most under-rated video games is actually a very good game to look at and to play it. The game takes a lot of cue's from movies as you would obviously notice along the story the most obvious one is the basic layout of the entire game which acts like the movie Under Siege 2 and a fight with a helicopter at the end of the game and its conclusion seem really similar to the ending parts of the first Mission Impossible movie. So basically the game feels as a video game movie. But thats the only thing you'll see familiar to movie, the gameplay is very much like any ordinary survival horror game, except you dont have zombies running or shuffling after you, instead you have armed people chasing you and shooting at you. While this all sounds too Metal Gear' like, its really not. The terrorists are really stupid and they miss about 90% of their shots. You can easily kill one with 2 or less shots from your average handgun. Now on to the actual gameplay, if you have played any of the resident evil games then you'll be very familiar with the controls, the other features include a duck feature, rolling right or left and a nifty quick turn, all of these things really help in dodging enemy gunfire and making life easier for you during boss fights and normal fighting. The aiming system is very easy, all you have to do is point the heroes face in the general enemy direction and he will automatically raise his gun and a targeting reticule will form around the enemy in your sight. Then you just press the fire button and thats about it. Graphically the game is pretty good as the character models are very well animated and nice to look at, you can run right up to the screen and take a closer look at the facial features of the hero, who for some reason reminds me of Keanu Reeves from the first Speed movie. The game isnt all that big for a 2 CD game but thats because its got plenty of FMV sequences to go by. The sequences are either good or really painful to look at thanks to the awkward character models in those CG movies. The in-game models arent that weird looking compared to them hehe. Besides that the game has plenty of different ending scenario's which arent that different from each other but add a little replay value to the game once you've finished it. All in all its an enjoyable game . From SONY --------- Hop aboard for the thrill-ride of your life. As the lone NATO soldier aboard a hijacked train, you form the thin line between peace and nuclear holocaust, armed only with your well trained tactics - and an arsenal of military assault weapons you discover along the way. Shoot down enemy helicopter. Engage in hand to-hand combat on the train's slippery roof. Elude high-tech traps. All while infiltrating terrorist strongholds, rescuing an ambassador searching for clues, and defusing a bomb of apocalyptic proportions. Covert Ops: Nuclear Dawn takes you on a thrilling journey from St. Petersburg to Paris. The mission: To thwart terrorist plans to detonate a nuclear bomb in Paris while rescuing an ambassador aboard a hijacked train. This nonstop action/adventure employs real-world, 3-D architecture, environments and cinematic. You will solve puzzles, search for clues, and utilize a variety of military weapons as danger lurks throughout. A variety of multiple endings are possible, which depend entirely on your decisions. End Section. 4. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ __| |_ ___ _ _ _ _ (_-< _/ _ \ '_| || | /__/\__\___/_| \_, | |__/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* st00 "Guarded by NATO soldiers, the French Ambassador and his family headed out of St. Petersburg to Paris on a specially armed train... The Blue Harvest " The back story of the game revolves around the French and Russian countries making peace progress and the French Ambassador heading to Russia for peace talks, as a gift of peace the Russians are handing over tons of French art stolen after World War 2 and they are also sending the Ambassador home on a specially built super train called the Blue Harvest. The Ambassador is on board the train with his family heading back to France with the pieces of art, and NATO forces along with Russian military are guarding the train and ensuring its safe passage all the way to France, one of the soldiers is Lt. Jack Morton while on their way the helicopter is suddenly attacked by unknown gunships and Lt. Morton is able to save himself by jumping off the helicopter and landing on the train. After that several helicopters drop off masked soldiers onto the train, these soldiers storm the train and take out all the NATO guards on the train and take over it. The leader of the terrorist group "Knights of the Apocalypse" is a notorious Russian terrorist and a former KGB agent, Boris Zugoski they manage to capture the ambassador and his family and begin to do the ransom talks with the UN people. They demand 10 billion in dollars and a safe and guarded passage all the way to France. Also to convince the UN people, Boris shows them a hijacked Nuclear weapon which he brought with him. At the same time, Jack climbs on the roof of the train and there he is contacted by the UN people who inform him of the current situation his first task is to find a safe passage inside the train and rescue the French Ambassador. Jack starts to make his way to the hatch leading into the train and on with his mission. Thats where the game begins. End Section. 5. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ __ ___ _ _| |_ _ _ ___| |___ / _/ _ \ ' \ _| '_/ _ \ (_-< \__\___/_||_\__|_| \___/_/__/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* crl0 TYPE A ------ L1 : Turn around, 180* turn L2 : Roll left R1 : Crouch down R2 : Roll right Triangle : View through doors Circle : Run / Cancle decision Square : Fire weapon Cross (X) : Select choices, check items START : Open inventory menu SELECT : Open options menu TYPE B ------ L1 : Crouch down L2 : Roll left R1 : Run R2 : Roll right Triangle : View Circle : Attack / cancle decision Square : Turn around Cross (X) : Action button START : Open inventory menu SELECT : Open options menu End Section. 6. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ __| |_ __ _ _ _ __ _ __| |_ ___ _ _ ___ / _| ' \/ _` | '_/ _` / _| _/ -_) '_(_-< \__|_||_\__,_|_| \__,_\__|\__\___|_| /__/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* ci99 In order of appearance. LIEUTENANT JACK MORTON ---------------------- Lt. Jack Morton is a NATO forces member and also a US pilot too. He is extremely skilled in all sorts of combat and has been placed to the roughest assignments in the past. His skills and quick thinking help him survive the initial onslaught and from there on he uses his combat training to negotiate his way through the train compartments and find and rescue the French Ambassador. Jack is skilled in weapon and unarmed combat equally and he can kill any one with a clean body shot. Jack also has a radio with him with which he is able to contact the UN HQ and take advice or report his current mission status to the HQ people. BORIS ZUGOSKI ------------- The person in charge of the Knights of the Apocalypse group, Boris is a notorious terrorist and his plans are equally horrifying. He was a former KGB agent and Russian military which is the reason for his precise military planning for the hijacking of the train. Boris has hold of some Nuclear Weapons which he wants to detonate in France as a method to destroy the countries which have adapted the EU currency, while being a terrorist he also cares for his own mother land, which is why he's planned it in such a manner that the explosives will damage only Europe but not Russia. PIERRE SIMON ------------ Otherwise known as the French Ambassador to Russia, Pierre is on the Blue Harvest on his way back to France after a visit to Russia He is on the train as a person responsible for the pieces of art that the Russians are giving back to France, the Ambassador is on the train with his family but he's had constant worries about his secretary and his recent behaviors, he is equally concerned for terrorist attacks on the train, but he doesn't fear for himself, he values his family more then anything. After the train is hijacked the Ambassador is locked in his room with his secretary, after he is rescued by Jack, the first thing he asks is for Jack to go and rescue his family. PHILIP MASON ------------ The ambassador's appointed secretary, he's well trained in armed combat since he was once a member of the military, he is also a loyal person, but recently has been acting strange and his new behavior has caused the Ambassador to think about firing him a few times too, while Mason acts like he's innocent and doesn't have a clue to whats going on, the strange tone in his voice can lead anyone to believe that there is more to this person then you can see. He is obviously planning for something big. CHRISTINA WAYBORN ----------------- The only surviving SP member who were guarding the Ambassador on the train. Christina is a well skilled agent and according to her profile she is also a former Olympian, reason why she is able to survive through out the onslaught, she is equally well skilled with a gun in her hand and can kill a person just as easily. She helps Jack through out the mission in various circumstances and provides him backup through his radio, Jack can contact her any time to ask for advice or to find out where to go next. End Section. 7. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* __ __ _____ __ _ _ __ ___ _ _ ___ \ V V / -_) _` | '_ \/ _ \ ' \(_-< \_/\_/\___\__,_| .__/\___/_||_/__/ |_| !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* wnps Here are all the weapons that you might run across during the game. ASSAULT RIFLE ------------- This is the best and most powerful gun in the game, from early on in the game you would start finding clips for this gun but the gun itself isnt found until much later into the game in the car 6 armory area with the small key. It has several attachments like the scope and the grenade launcher, the scope will allow you to shoot farther away down the screen giving you a very big advantage over the normal terrorists in the game. Best weapon in the game. EXPLOSIVEs ---------- Not really a weapon since you find only 2 of them in the entire game they are meant to be "trap" devices, you can place one any place in the floor and detonate it with the action button, this is best for the boss fights as you can do heavy damage with this baby, but be careful not to be in the explosive radius since it can easily kill you too. GRENADE LAUNCHER ---------------- While its actually just an attachment for the Assault rifle, it is good enough to be a separate weapon in itself, the sad thing is that you will find this very later, near the final boss in the game, but thats okey since the main purpose of this weapon is to fight off the final boss helicopter. Other then that the ammo is pretty scarce but you should get enough to finish the game in the first place. HANDGUN ------- This is your average starting handgun, you will be able to shoot 15 rounds at one time, besides that the ammo for this gun is pretty common and often terrorists will drop it after you kill them. The gun is best for the normal terrorists since they dont take more then 2 or 3 bullets to die anyway, the gun has a slow firing rate but it helps you to save ammo for the later parts of the game, the overall best gun in the game in my opinion, drop this in the box only once you've gotten a hold of the Assault Rifle. Aim at the terrorists carefully and shoot at them when the reticule is visible, they should die easily. DUAL HANDGUNS ------------- Later on in the game you will find a second handgun which you can attach to your first handgun to turn it into a double handgun. It is almost the same as a normal one in all aspects except that it now fires two shots at once, a waste in my opinion since the second bullet is mostly wasted. Its best to keep a singular handgun. MACHINE GUN ----------- The gun is found about an hour into the game, its probably the most useless gun in the game since you won't find lots of clip for this one during the game and its ammo is wasted pretty quickly, most of which are missed shots anyway, so I would advice you not to use the gun for the most part. Besides that you will also find one tool for this gun too, but thats also equally useless. All in all the worst gun for me. End Section. 8. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ _ __ | |__ ___ __ _(_)_ _ _ _ ___ _ _ ___ (_)_ _ / _|___ | '_ \/ -_) _` | | ' \| ' \/ -_) '_(_-< | | ' \| _/ _ \ |_.__/\___\__, |_|_||_|_||_\___|_| /__/ |_|_||_|_| \___/ |___/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* bnfo LOOK BEFORE YOU SHOOT --------------------- Thats right, you should take a second or two to make sure that Jack is aiming in the right direction, you will know this if a target box appears around the enemy in front of you, but if the enemy is off-screen you can find this out when you notice Jack raising his weapon to firing position. Fire only when your sure your bullet will do damage to the enemy and after firing one shot wait a second or two before firing off the next one since there is a small waiting period before you can do consecutive damage to the enemy. ARE YOU COLOR BLIND ? --------------------- Thats right, you can identify the amount of damage you can do to the enemy by the color of the target box over the enemy, if the box is yellow color then your doing less damage, if it is red or orange then it means your doing good critical damage, basically the closer you are to an enemy the more damage you can do to them with a single shot, but this is a double edged sword as the enemies can also do equally more damage if they manage to hit you at close range. CROUCHING HELPS --------------- This may sound strange but as soon as you encounter a soldier crouch down immediately, because the first thing soldiers will do is fire, and if your crouched the first few bullets will miss guaranteed, also besides that crouching helps your aiming and it also makes it harder for the enemies to hit you, ALSO later when you encounter a few dogs or the small robot machines the only way to kill them is by crouching down so that your at the enemy's level and fire. ROLLING HELPS TOO ----------------- Equally impressive for dodging fire is the roll around, this is almost essential in the boss fights where you have to be quick and responsive to their attacks. Rolling around looks good on the screen too and you can roll around out of corners just for the fun of it lol. LISTEN CLOSELY -------------- Often you will be attacked by terrorists from the behind you and even the camera wont be focusing on that place so you do not have any idea where or when the terrorists come out of, in such situations you can identify approaching terrorists by the heavy foot steps or they will often yell Take That or something like that before they open fire at you, as soon as that happens quickly turn around and give him something to remember you by. THE BOX ------- The concept of the box is exactly like it is in Resident Evil. You can store your useless items in there, the box is available with all the save places in the game, where Resident Evil asks you to use items over and over again, in this game you can put most of the key items in the box as soon as you use them once since they're all meant for one time usage, besides a few of the items. The box comes in handy. CHECK 'EM ALL ------------- Along the train cars you will find lots of your former NATO buddies dead, always be sure to check their bodies since 99% of the time they will be carrying an item on them, staying on the same topic check the enemies you kill too since they will also drop off valuable first aid kits or ammunition. 9. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ __ ___ _ __ _ __| |___| |_ ___ / _/ _ \ ' \| '_ \ / -_) _/ -_) \__\___/_|_|_| .__/_\___|\__\___| |_| _ _ _ _ _ __ __ ____ _| | |_| |_| |_ _ _ ___ _ _ __ _| |_ \ V V / _` | | / / _| ' \| '_/ _ \ || / _` | ' \ \_/\_/\__,_|_|_\_\\__|_||_|_| \___/\_,_\__, |_||_| |___/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* wtrs While the game has many ending scenario's, I will only cover the best ending scenario in my walkthrough, so if you want info for the other ending scenario's, scroll down to the appropriate area in the walkthrough for that. NOTE 2 All the area's which are specific for scenario S are marked separately, you can find more about scenario S by going to the appropriate section. St Petersburg Russia -------------- Jack will be on top of the train and he will be contacted by the HQ people to find a hatch leading into the train, luckily there is one on the roof of Car 11. So jump over the car with the action key. On Car 11 some soldiers will come out of the hatch and start attacking you, this should serve as a good target practicing area for you to test your skills out. Carefully take out the guards one at a time and once they're all dead head for the hatch they came out of. Check the area's where the guards were standing to see if any of them dropped any ammo. Enter the hatch to Car 11. You will be in a ventilation area, check the dead NATO soldier on the left of the screen for a first aid kit and head down the other ladder leading down into the main car area. NOTE : You will see a little car map on the top left of the screen one thing you should know that if your going UP the screen according to the map then you would be going closer to the engine and if your going down the screen that means your going to the backside, just wanted to tell you guys this to make navigation easier later on. Now, head down the car 11 area and check the dead NATO soldiers for ammo and first aid kits, kill any soldiers in your way, at the end of the car climb the stairs to the second floor of the car, head to the dining area and read any memo's here, at the end of the back side of the counter, you will find a dumb-waiter lift but there is something missing which makes the lift work. Head back down the 1st floor of the car 11. Head up the map and near the ladder that we used to come in this car in the first place, take the door which leads you into the 10th car. Enter. In car 10. Ignore the stairs leading up for now and head down the hallway, kill the soldier here and check all the small rooms one by one, in one of the room you will find a note, and in one of them you will find a key item called "UNIT" , take it, dont bother to go to Car 9 since the door is locked anyway. Now still ignore the stairs leading to the second floor and head back to car 11. Once back here, kill any guards on the way and climb the stairs to the second floor once again, this time with the unit in hand head to the dumb-waiter lift behind the counter and use the unit on the panel next to it. As soon as you do, you will be attacked by two soldiers, ignore them and quickly enter the lift to head down into the kitchen on the 11th car. In here, quickly turn on the switch on the wall next to you for the lights, after that head across the kitchen, check the memo on the table on the way, at the end of the kitchen is a freezer door, head into it. Inside you will see a dead chef with a GOLD KEYCARD next to him. Take the card and before exiting turn the freezer off, this is for later in the game. Exit the kitchen via any of the two doors, either of which will take you back to the first floor of Car 11. Familiar places. Head back to Car 10 once more, ignore any guards on the first floor and this time take the stairs immediately to the second floor, up here check the locked door and use the GOLD KEYCARD on the panel next to it. This will allow you access on the 2nd floor. Head in. Here, take the door up closest to you, inside check the memo for the list of the Ambassador's personal guards, now head down the hall, ignore the locked door in the middle since you need a code for it. Check the dead body though. At the other end enter through the other door and take the memo that the game zoomed in on, check it from your menu and it will have a code for you. Now head back to the door in the middle of the hall, use the code you just found from the memo on the panel and you will unlock it. Inside quickly kill the single guard and look at the door that the game focused on. Before entrant it go to the far end of this lavish room to find a memo, also check the picture of the Ambassador and his family in Russia. Now head in the only other door. A FMV will begin, Jack will run in on a guard hiding behind the Ambassador and his secretary, Jack efficiently shoots the guard and introduces himself to the Ambassador, after some talking the Ambassador and his secretary will go to the previous room, when your in control, check the guard you just shot and you will find a BLUE KEYCARD, on the other end of this room check the bathroom and you'll notice you need a puzzle item here, also check the tub in the far corner of the bathroom, nothing to it at this time. But remember it for later. Head back 2 rooms where the Ambassador and Mason are. Novgorod Russia ---------- Outside, you will have another FMV, the HQ will contact Jack and tell him that a rescue team is coming in 10 minutes, now Jack has to go and find the Ambassador's wife and daughter, he himself will stay in this same car with his secretary for the time being. Head back down to the first floor and enter the 11th car. Save your game along the way if you wish, now head across to the other end of the Car 11, killing any guards in the way, at the other end you will find the door leading to the 12th car locked, use the BLUE KEYCARD you just found on the panel next to the door and it shall open, enter through the door to car 12. In here, run forward, ignore the stairs leading to the second floor for now, kill the guard here, there are four small rooms in the car, check all of them one by one and you'll find 2 memo's, and one handgun ammo clip. Take all of them, near the end of the car you will find a separate door, enter the shower room, take the memo from the wall and enter the main showering area, once inside you will be attacked from the behind by a knife soldier, kill him quickly and take the item he drops. Now head back to the stairs and take them to the second floor, see the dead body for a first aid kit, the door on the left is locked for now so enter through the door to the right to enter the comm. area of the train. Kill all the terrorists here and get any items they drop. After that check the central small room and enter the door. Inside you will find a SYSTEM DISC, take it. Now head to the very end of the comm. room and take the note on the table, enter the door at the end. In this room check the computer console on he top of the screen and use the SYSTEM DISC we just found on it. Also check the map on the far wall to see what route the train is going to take to France. Now enter the door number of the only locked door from the display screen you see and it would be unlocked. Now head back all the way to the door which was previously locked on the other side of this floor. Before you enter it you will head gun shots. Enter the door carefully. Inside you will have another FMV and you will come face to face with Christina Wayborne. The only surviving SP. She takes her coat off (rawrr.) to be more comfortable and starts to talk with Jack. Jack hands her a radio to keep in contact, after a few words she will leave and head for the Ambassador. Now you can contact Christina just like you contact your HQ, she is really more helpful then those people are and its more fun to talk to her anyway lol. After she's gone check the dead body to see that Jack is impressed with Christina, after that check the machine on the desk and use the BLUE KEYCARD on it. After a few seconds your KEYCARD will be upgraded and now we can go rescue the Ambassador's family for certain. Head down to the first floor with your advanced KEYCARD, now head to the other end of the car and use the KEYCARD on the panel next to the door heading into the car 13. Enter. Minsk Belarus --------- In this car, check the dead body first for another First aid kit. Now head forward and check the doors one by one, you will find more notes here which will reveal more about some of the soldiers on the guard duties. Now head to the back area of this car and take the stairs leading on to the second floor. Once here, take the nearest door to you, this is another bathroom. In here, first turn on the lights and examine the dead body, now check the back side of the bathroom and examine the bath tub. It is filled with blood, drain the tub, when its completely drained you will find a key in it, take it. Its the SPECIAL KEY, no use for it at this moment but we will be using it shortly. Now exit the bathroom wondering why this puzzle reminds you of Resident Evil. Now, head down the hallway, ignore the locked door in the middle because this one also requires a code and we dont have one at the moment, now exit the other door at the other end of the hallway. In this meeting room of sorts, kill the two guards and check them for items, take the memo and read it. Head to the other end of the hall and check the laptop PC. You will find a mail which will tell you how to figure out the code. Now according to it the code is the date of the train's departure from Russia, if you have been paying attention you would know that the train departed on 24th December, so the code is 1224. Head back to the locked door and use this code to enter it, the code should work, inside kill the singular guard and once thats done enter the door on the back side. Another FMV will begin. Jack has finally found the Ambassador's family but they're scared as hell. Jack asks them to come with them to the first floor. Once they're down with Jack, you will be asked to clear off the 14th car so the rescue choppers can take the family to safety. Car 14 was completely blown up in the starting commotion and thus is now an open-air car which is why chopper rescue can be done from it. But first you will be asked to clear the car of enemies as the heli's are encountering heavy firing. Enter car 14 via the door. In here run forward and hide behind a crate immediately, you will be attacked by 10 or so guards 2 at a time, take care of them, killing them shouldnt be that hard, but immediately duck down after firing a few rounds. The guards will also drop off plenty of rounds but dont bother to head out at them now. We can get them later. After all the guards are dead, another set of FMV's, the rescue team will finally arrive and air lift the family, but before they can Jack gets a message from Christina that the Ambassador isnt in car 10 and she found Mason injured. Pierre's daughter asks Jack to take her good luck pendant and give it to her father. Jack promises that he will and heads back to check car 10 as the family is evacuated safely. Once your back in control, take all the fallen ammo clips from the car 14 safely and head back to car 13. Now you must head back all the way to car 10, so get to it. Along the way you will be attacked from the behind in almost all cars, take care of the terrorists. Once you reach the car 10, first off go to the save panel and save your game, now dispose of the BLUE CARDKEY in the box since we're not gonna use it ever again. Now take the stairs up and enter the Ambassador's room. In here, another talking scene, Mason will claim that he doesnt know what happened, he's stupid, once the talking is done, head into the bed area and go back to the bathrooms, check the tub again and turn on the tap, you will see the letter 5 form on the window, take note of it and exit the Ambassador's room. Once outside you will have a scene in which HQ will inform you that the terrorists are angry and they're about to launch some missiles showing their anger towards UN sending a rescue team. Jack must stop them. Since we cant reach car 9 normally, head back to the car 11 and take the ladder back up to the roof of the train, once here run toward the car 9 and you will see an armed and ready missile launcher along the way. Before you can do anything it will launch some missiles, Jack will contact HQ and tell them, they will reply that these missiles can be easily shot from the air but they cant risk any more launches like this so Jack has to stop it. Once your back in control of Jack jump onto Car 9 and use the SPECIAL KEY to open the hatch leading down into the 9th car. Here, take the first aid kit off the floor, and avoid the moving machinery, take the other ladder to go down into the first floor of car 9. Once here, enter the main car area and enter the first door you see, run forward and take the handgun clip, also check the missile top and Jack will notice that he needs a screw-driver to open the panel on it. Head back to the hall and continue down the train, go through the door at the end and check the door at the top of the screen, another FMV. Jack will see an injured but alive NATO soldier Billy McGuire. He tells Jack that he can use the screw drive to open the missile panels, aint nothing we can do for him now so ignore him. After the scene is finished take the screw driver from the table behind him, use the save panel to save your game if you wish and head back to the area with the missiles, use the screw driver to open the panel and set the destruct sequence, run like hell to the exit cause the missiles will explode in a few seconds, as soon as your out the door they do. Some guards will run into the car now, kill them and head to the area with Billy in it. He's fainted and there's nothing we can do now. Use the panel and drop off the Screw Driver in it. Exit the door leading to Car 8 now. In this car, ignore the stairs leading up for now, head forward in the area with the crates, there's 2 guards here, kill them ASAP and check for items, there's a fork lift along the way, press the button on it to clear the path, after that a guard will attack you from the back side, kill him quickly, at the end of this crate area push the final crate out of your way and head to the far end of this hall, kill the guard shooting from the open doorway and head up the stairs here to the second floor. Here enter the door to the big control room like place, kill the guard immediately in front of you and check the dead body next to you for a first aid kit. Head forward and head for the cubical like area on the top of the screen, check the control panel and Jack will turn off the missile controls, immediately after that you will be contacted by the HQ telling you that there are a few terrorist choppers around and Jack must take them out. Luckily there is an anti aircraft gun on this very floor. Before thinking of exiting check the entire room for any and all memo's to read. Now head for the door at the other end of this big control room area, (other end from the one we entered from) but before going through it check the red panel on the wall next to it to turn the machine gun power on. Go through the door now. Across the small area there's another door, go through this one too and once inside this small control room check the machinery on the panel and you will begin a very fun small mini-game. Shoot the choppers. The game will inform you of the controls to operate the guns you will be brought to a first person shooting screen. Its as simple as it can get, you just press the triangle button while aiming at the approaching heli's and keep on shooting at them until they fall down and explode, but there is a limit to how much you can shoot continuously, so when the vacuum gets red hold a few seconds for it to re-charge again. After the time on the timer runs out the choppers will retreat and another scene will begin. The UN people will be negotiating with Boris and he threatens to blow the bombs unless the rescue teams are called back, so now all thats left for support and rescuing the Ambassador is Jack. No rescue teams are coming to help him. Lublin Poland -------- Exit the machine gun room and you will be contacted by Christina she wants you to come and meet her and Mason in car 9. Jack also tells her about the injured soldier, Billy. Once your back in control, head down the stairs and make your way to the back of the car to the exit door to Car 9. Here you will have another scene and Christina will inform Jack that Billy has lost quiet a lot of blood and they need to take him to an infirmary, luckily there is one right in this train on the 6th car. A dumb-sounding Mason will suddenly realize something and hand Jack a RED CARDKEY and tell him that when he was attacked the guards dropped this. Before heading anywhere, save the game at the panel in the room where you found Billy originally, also drop off all key items we have already used, now head back into car 8. Now head across this car to the other end, beware of the soldiers that might sneak attack you on your way there. Use the RED CARDKEY to open the door at the far end and enter Car 7. In car 7, take the nearest room first and take any memo's you see in here, exit back and head down the hallway, kill the guard here and take the item he drops, after that enter the next door on the side wall, its another missile room, there should be a handgun clip inside here, take it, now head further and at the end of the car take the ladder up ignoring the door leading to car 6. Up here take the first aid kit and head back down. Enter the door leading into the 6th car. First thing you'll notice here is that the power is out, so we have to do something about that first, head further into the car, ignore the stairs leading up from here for now, in the car hallway you will find 2 soldiers, kill them quickly, the second one might surprise you for a second, after the soldiers are dead, check the locker area near the first soldier you killed and you'll find a PIPE for your machine gun, this baby will actually double your ammo storage for the sucky machine gun. Now head down the hall and enter the small inlet which is glowing, inside it check the circuit breaker at the wall and activate it. The power's restored. But before anything, head to the very other end of the car and take the stairs here up to the second floor, enter the door on the right wall. Inside you'll see a portable lab like place, read through any notes you might find in here, take note of the door on the far wall, you cannot open it at this moment, but check the panel next to it and activate the air purifier machine, check it again and Jack will remark that the process might take some time so we can go and do other stuff meanwhile. Now drop back down to the first floor, and head back to the opening corner of the car 6. You should get a radio message along the way in which Jack will tell Christina that the car is secured and she can bring Billy over here, i advice you to save the game at the save panel immediately. Now head up the stairs in the other end of the car. Up here, ignore the door on the right wall for now and go in the other door. In here, cue another FMV. Christina, Mason and Billy are in here, Christina informs Jack that Billy has lost quiet a lot of blood already and he needs a full blood transfusion and that if we dont help him soon he's gonna die. NOTE : ------ Read through the following parts very carefully since saving Billy TWICE (one more time later) is really important for the sake of the good ending which this walkthrough is following. Before you start panicking for Billy, check on him once and Jack will read his blood type and RH group from his dog tag, memorize that and exit the infirmary. Now head for the door on the right wall, and its a syntethic blood making lab, check the machine on the far wall and you'll realize something is missing here, take the note from the desk and read it carefully. Now exit and head down to the first floor. Head over to the other side of the car and climb the stairs here. By now the air purifier should be done, enter the lab door. Take the Base Fluid (un-prepared blood) from the table and if you've got more then 2 item slots left then take the assault rifle ammo from the dead body too. Now exit and head back towards the infirmary. Once your on that side enter the blood lab once again, place the blood pack in the slot on the machine and start it. Now you'll be asked the kind of blood you want to make, here's what you select.
Blood group B , RH + group , C and D for heavy blood loss. Start the slow and tedious machine, note that if you run out of blood packs by doing the combination wrong then Billy will die and you will not get the best ending later on, and that would royally suck. Hopefully you made the right kind of blood, head back into the infirmary once you've done that and its time to save Billy, well we already did our part in it and another FMV will inform you that Billy's condition is now stable, he tells Jack about the commotion on Car 5 and hands him a GREEN KEYCARD and tells you that there is something important in Car 5 and that Jack should check it out. Allrighty, we're up for that. Exit the infirmary. Head back down to the first floor, first off check the box and put all your useless key items and ammo inside, keep only the handgun and its ammo, and the first aid spray as personal items, now head down the 6th car hallway and along the way there is a door which we couldnt open before because it was locked. Use the green card that Billy just gave us on the panel next to it and you shall open it swiftly. Head inside the door, its an armory of some kind. First off take note of the locked locker on the south side of the area, we'll get to it later. Now check the row of lockers along the way, one of them has a plastic explosive, another should have a bullet proof vest. Check the same locker (the one with the vest) to find Night vision goggles. Take all these items but before proceeding forward head backwards, check the vest and it should have the initials of BM on it, now think (Billy Mcguire). This must be his. Head back to Billy in the infirmary and give him his vest back. Note : This is also important for getting the best ending. Now head back to the box and put the goggles inside it for now, we dont need them immediately. Now head back to the armory room. Head forward through the armory, enter the door on the far wall to the VIP luggage room, in here check the air vent on the far corner and go through it, in the next room take the first aid kit and the ammo clip from the floor and take the ladder leading to the roof of the train. Berlin Germany ---------- Now here you will have another FMV, another huge train will come side by side to the Blue Harvest and some terrorists and one boss will jump on the Blue Harvest, as soon as your in control start shooting at the terrorists in front of you, when you kill the starting few you will be attacked from ahead and behind, take care of the terrorists, once the terrorists stop coming at you head forward on the roof where the boss is calmly standing. Once you reach him, another FMV, the boss will jump on the big train and Jack will follow him, but at the same time the Blue Harvest will speed ahead, leaving Jack on this other train. The boss enters the train via a hatch and Jack follows. Take the hatch down, once your in this other train, save your game at the save panel next to you before anything else, once thats been done, put any useless key items you still have into the box, now head through the door near the panel to Car 4. In this car crouch down immediately since you will be attacked by 2 guard dogs. You cannot hit them normally and the only way to do is to drop down to their level and then shoot. After killing the dogs successfully go deeper into the car and kill the singular guard here, he would drop off some valuable grenade launcher rounds, take them and push that move-able crate to find a handgun clip behind it, take all these items and exit back to Car 3 (the one we originally came from in here). Deposit the grenade rounds in the box and continue down this car. You will be attacked by 2 terrorists, take them out and enter the door at the end of the car to enter Car 2. Head further into the car and you will come to a place with four columns and you will run into the first boss fight of the game. BOSS FIGHT : CROSSBOW MAN ------------------------- Yes this is the easiest boss in video gaming history, first off the basic attack patterns of this boss include shooting three arrows in a row from his crossbow, as soon as he shoots at you quickly dodge to the right or left or hide behind one of the columns and you should easily dodge the boss, you can even duck down to dodge the arrows. Now shoot at the boss carefully, give some time between your shots as quick shots usually miss. The boss will often try to surprise you by running right up to you but show him who's boss by smacking a few bullets into him before he reaches you. The boss is really simple to beat and shouldnt take a lot of bullets to die. After its dead take all the items it drops. The items will include his Crossbow, a Microfilm and a WHITE KEYCARD. Check the microfilm from your inventory and it will turn into a file Microfilm A. We dont have any use for them at this time, not until very near the end. Before proceeding on i would advice you to go back to the save panel in Car 3 and use it to save your game once again, once your done with that come back to this area and enter the door leading to the engine room. Here Jack will receive an emergency radio message telling him that the bridge that the train is on is broken and that the Blue Harvest has been temporarily slowed down, Jack should try to catch up and jump onboard. Thats exactly what we're going to do, quickly take the note off the table and the first aid kit too, take note of the timer and check the control panel near the ladder on the other end of the engine room, before entering the real deal you will get a little demonstration on how to increase or decrease the speed of the train, its all fairly easy but adjusting the train next to the Blue Harvest can be really tough. Start the puzzle already, take the train up to full speed and when you start catching up to the Blue Harvest and get close to your target, quickly reduce the speed, once your almost next to your target reduce your speed to 80 and try to align with the red indicated area. If your successful enough the cars will align automatically and the game will tell you that you can exit now. Quickly take the ladder next to you and Jack will jump onto the Blue Harvest automatically. If your an evil dude like me and wait for the timer to run out then you will have a small FMV where the train approaches the broken bridge and falls down to its destruction. Game over. S-SCENARIO ONLY ---------------------------------------------------------------------- | BOSS : CROSSBOW MAN | ------------------- | Alright, this is the first and only boss variation that you'll be | facing during scenario S, at start the fight will be normal but | you would notice that the adjacent train is pulling back rather | then staying there. As soon as you do away with the normal guards, | the boss will yell "Take this" and start running back and fro on | the roof of the blue harvest, thats right, we're going to fight | him right here and now. As soon as your in control immediately | check your roll responses cause we're gonna be doing that a lot. | The biggest variation with the boss is that he fires more harder | to dodge arrows which go in a zig zag pattern so you really dont | know which way to jump. As soon as the fight begins quickly roll | left or right a couple of times to dodge the initial onslaught, | after that do your best to keep the boss in your target box and | fire at him, as soon as you fire at him once he will shoot another | round of arrows at you, dodge a couple of time left or right to | dodge them as well, after that shoot, and dodge some more, he will | take a lot more ammo then normal to die this time, so you should | be on your guard as well, and by guard i mean you should keep | rolling around over and over every time you hit him. After a lot | of shooting, he will finally go down. Once the boss is dead, go to | the hatch of car 4 like you would in a normal game. | | ---------------------------------------------------------------------- Frankfurt Germany ----------- Now you will be back on the Blue Harvest on the roof of it, you will get a radio message asking you to go after the Ambassador. The only really important place that we haven't checked at this time is car 5 and now we're gonna go there. Take the hatch into Car 4. Take the other ladder and head down into the main Car 4. Head through the door leading into the big central control room area in the middle of this car, there should be a terrorist on here, kill him. Now run across the control room area on to the other side, you will be attacked by another terrorist with a knife along the way, kill him too and exit to the far end of the car. Here take the stairs up to the second floor. Once here, head into the nearest door which is a bathroom, take note of the shiny golden wall colors. This just looks like the VIP area in Car 10. So in the bathroom, use the panel, save your game if you wish but most importantly check the box and take out the GOLD KEY from it, head out the bathroom and use the GOLD KEY to unlock the only other door you see, head inside. Kill the guard in here ASAP, before proceeding further, check the cabinets near the door we entered from, one of them should have an SP's coat in it, check in the coat and Jack will find another handgun, from your item menu combine the two handguns, now you can switch to single or double handgun at will, but i would advice you to stick to a single gun since the double guns would quickly, I mean really quickly deplete your ammunition without any big advantage. Now, head further down the hall and enter the door at the end, nothing here for now, take note of the painting and the fairy statutes on the far wall and exit back down, use the same save panel and put the GOLD KEYCARD back inside it. Drop back down to the first floor here. Now back down on the first floor, head back into the control room area and on the wall directly opposite of you would be a small door, head through it and look at the delicate machinery in here. Since the normal way to access the 5th car is locked we will have to improvise, by that i mean opening the hatch under the train and going from under it. Check the control panel in this small room, there should be three buttons which we would consider to be A B and C from LEFT TO RIGHT. Now in order to open the hatch you need to press the buttons in the following order. A, C, B, C. Once this is done you will hear the hatch opening. Check the door on the left wall and check the now opened hatch and you will have another scene, Jack will climb down the train and hang on for dear life and make his way to the 5th car. Now your inside that car. In this car, immediately head up the stairs to the second floor Once up here run forward and enter through the door, you will see a small killing robot here, if it see's you then it will open a barrage of gun fire which can quickly drain your health meter, so quickly squat down and start shooting at it non-stop. It should explode in a few bullets, take the items it drops, now head forward, ignore the other door on the wall and at the end of the hall, check the shelf to find the Machine Gun. Head back and enter the door we just ignored. In here, run forward and take out the two ducked guards when they show themselves, once they're dead take the memo from the table and check the back side of this rather dark room, there is a glowing light panel here, check it and you will turn something off. We dont know what we did just yet. Now head back out and down the stairs to the first floor. I would advice you to go to your nearest save panel and take out the night vision goggles and the crossbow from the box. Now back in car 5, on the first floor head through the door we haven't check up till now. In this area run forward and enter the other small door, you will hear a buzzing noise. DO NOT proceed further into this room, first use the night vision goggles from your inventory. You should now see the green lasers, they're quiet easy to avoid, so work your way through the hall, pause in the middle to pick up the rope from the floor, once you've passed the laser area hit the switch at the end to stop them for good. See the grated floor. If we hadn't turned the switch off then it would've been a electrified floor instead hehe. Enter through the door to enter a mysterious area, there is a huge electrified floor and something's in the middle of the electrifying area on a platform, we gotta check it out. Take the little elevator next to you to reach the upper balcony. Walk forward and check the corner of the balcony and Jack will wonder if only he had something to throw like a rope or something, well do we have that or not. From your inventory menu combine the rope and the Crossbow. Now use them standing next to the edge and Jack will fire off the rope creating a passage for him. Once your back in control, just press the left direction key avoiding the big electric busts coming out of the floor, once your on the far end of the rope Jack will drop down and you can take the item from the middle of the platform. Its a IC CHIP. Once you take it the electric floor will turn off. Now head through the turned off floor, head through the door into the fourth car. A few seconds later Jack will get an urgent call from Christina and seems like she's in trouble. Quickly make your way back into the 5th car and go through it to the 6th car. Make your way towards the infirmary and kill the guard along the way. Once your there another FMV will begin, Jack will shoot down the soldier about to kill Christina, but Billy and Mason are missing. Boris comes on the intercom and orders Jack to come to the 12th car with the IC chip if he values Billy's life. Christina will opt to go to the 4th car to find out where the Ambassador was. Now when you try to exit the infirmary the game will ask you if you want to save, do so. End of the first disc. S-SCENARIO ONLY ------------------------------------------------------------------- | The second variation of the S scenario, once you've picked up the | IC chip in the S scenario, suddenly pink gas will fill the room | and Jack will be knocked out, after that a FMV will begin, Jack | is taken off the train to some random location in Germany but | Christina managed to follow by hiding in the truck they're | carrying him in. Another FMV, Jack is tied to a chair and Boris | takes the IC chip from him, and vows that Jack will never get | out of here alive, then he leaves.Now you will be playing for | a little while as Christina. You will start from inside the | front door of the big church, she comes equipped with a handgun, | some ammo and a first aid kit, immediately run forward and take | out the single terrorist and grab the ammo he drops, after that | head to the right side of the front altar and grab the ammo clip | there too, now head to the left of the altar and enter the single | door there. You will come in a small resident evil style hallway | with plenty of doors and one staircase. First off go up the stairs | immediately, and from where you come up, head around the stairs | to the back area and you will find a machine gun here. Take it, | now on to the other side of this second floor room and you will | find a clip for the machine gun, equip it and head back down the | stairs. | | Once down, take the door nearest to you on the left wall, you will | come out in an open area, head to the left of the screen towards | the clearing and take the 2 clips, one is for the machine gun and | the other is for her handgun. Now head back inside the door we came| (there is a path leading further into a graveyard but there's only | 1 guard and 3 dogs there, nothing more that why its stupid to go | there). Back inside, head to the area behind the stairs, there's 3 | doors here. Check the farthest door first, peek inside it with the | triangle button and you'll see Jack inside, we need the key for | this door. Now check the other two doors from right to left, the | first one is a bathroom, check the potty to find a first aid kit. | Enter the second door, there's a ladder leading down here. Take it.| | Down here, take the plastic explosive and enter the door next to | you, in here there will be tons of crates and two roaming guards, | take them out. Now head for the very back area of this room, there | are three crates blocking your way, when you get near them a guard | will pop up from the behind and try to surprise you, take out the | guards. Now use the plastic explosive near the crates to clear a | path. Head to the elevator behind it and take it up to where ever | it goes.Up here, take the note and the key you see, and also take | a look at the small jet you see here, now with the key in hand head| back all the way to where you saw Jack's door, use the key to open | that door and head inside, another FMV as Christina will open Jack's| restraints. She tells him about the jet she just saw and they can | use it to get to the blue harvest in time. Christina will run off | now and you'll be in control of Jack, since we've already cleared | the area of terrorists, head straight for where you saw the jet and| check on it. Jack will ask if they should go, select yes and another| FMV.Jack pilots the jet and quickly flies to where the blue harvest| is, after it gets close they dump the jet and jump to the roof of | the train, now the game will switch back to you, Christina has already| left for the infirmary, you will get a radio message from HQ lady | and she will ask you to go there too. | | Back to normal. | | ------------------------------------------------------------------- DISC 2 ------ Once your back in control after changing the disc, head back into the infirmary and take the assault rifle ammo from the floor there, now we have to make it to the 12th car quickly, head down to the first floor and use the save panel in the bathroom, drop of all unnecessary key items. Make your way across car 7 8 and 9 via the normal hallway method, a new wave of terrorists will be on each car, kill all of them and seek the items that they drop. Once your in car 9 save once again as we are about to enter another boss battle, since the conventional method isnt working, we'll have to improvise, now on your way you will see land mines on the floor, the best method to deal with them is to run into them and quickly pressing the quick turn button make a dash backside. Its risky but its the most efficient method of getting rid of them. Continue your way to the back side of the car and climb the ladder onto the vent area and head for the roof of the train. Before you can however you will have another FMV of the next boss who i'll dub "take that man" from now on, a guard will quickly attack you too, kill him, take the first aid kit he drops and take the ladder up to the roof of the train. Once on the roof, continue to the back side of the train taking note of the other train thats running side by side with the Blue Harvest. Kill any and all terrorists along the way, and check their standing places for valuable ammo or health pickups. Once all the terrorists are dead head for the place where the boss is standing. BOSS : TAKE THAT GUY -------------------- You'll soon find out the reason for the strange boss title name. First, the basic attack patterns of this boss are that mostly it will yell "take that" and do a floor sweep flame, there is no method of out-running or dodging this attack , the only way you can save yourself is to jump onto the other train, note that the boss will always follow you on the train that your on at the present time. The other attack the boss does is that sometimes very rarely it will stand its ground and do a flame shot like a normal flame thrower should work, you can avoid that by staying out of its reach, take shots at the boss one at a time whenever aiming is possible, but always be ready to jump to the adjacent trains after shooting since he likes to do the "take that" thing every time you shoot him. Not so many bullets later the boss will be finished dropping a valuable item. Before anything check the item the boss dropped, its another microfilm item, check it and it will turn into Microfilm B and go in your memo menu. Now head back onto the Blue Harvest and take the hatch that goes down into the 11th car like we did at the very start of the game. Once down, if you want some extra ammo enter the kitchen area, kill the single terrorist in here for some assault rifle ammo. Now go and check the freezer in the back and if you remembered to turn the freezer switch off the first time we came here then there should be a spare handgun clip around here. Take it, exit back out and onto the main hallway of car 11. There is a terrorist here too, kill him and take the first aid kit that he drops, now since we're about to run into another boss battle not so far from now, its wise to find the nearest save panel and save your game. When your done saving go through to Car 12 and take the nearest stairs up to the second floor. Up here enter the door on the right to the computer area, once your inside the door will lock behind you meaning we cannot get out of here until we kill the next boss. Boris Zugoski himself. At this time you should have plenty of handgun ammo to go by so it shouldnt be a problem, you should also be stocked up on first aid kits too, head forward into car 12 and another FMV. Boris has Billy at gunpoint and he orders Jack to hand over the IC chip and the Ambassador, but Jack thinks that Boris had the ambassador, Boris realizes that the ambassador is with neither of them, and knocks Billy down, and shoots him on the chest a couple of times. Jack now furious raises his gun to Boris, and its game time. BOSS : BORIS ZUGOSKI -------------------- This is not a really boss fight, all you need to get through this one is the ability to quick turn and dodge the grenades that he will throw at you, ok his attack patterns include mostly throwing grenades at you from a few feet away which can do quiet a lot of damage, the best method of taking him out is to squat down and shoot him, then quick turn and run a little back dodging the grenade that he throws at you, face him and squat down again to fire at him, dodge the grenade then squat and so on and on. If your lucky enough sometimes Boris doesnt move from his starting place at all and you just need to move a few feet back, squat down and shoot at him consecutively for a quick and simple finish. After the boss fight is over, another FMV, if you did manage to give Billy his vest back then he would be alive and well, otherwise your not getting the best ending in the game. Once the FMV is done you'll be contacted by Christina who's in the 4th car and asks for Jack to come to where she is. Now check where Boris died for a few useful items, first is his cigarette case, apparently useless but if you check it from your item menu you will get a little Russian poem which we'll need to remember by the ending of the game. Also you will find a GOLD PLATE crest too, wonder where this goes. Once all this is done, head down to the first floor and make your way back to the car 11, once here exit towards car 10 once more. Before anything head up to the second floor and check the VIP room once more, remember the ambassador's bathroom. Go there and use the crest we just got on the panel next to the mirror. Once used, the mirror will slide revealing a secret room below. Head down and take the assault rifle ammo from the floor, also check the memo on the table, and take the DISC A from there. NOTE : THIS IS NECESSARY FOR THE BEST ENDING. You should know your way around the train by now, so get to the roof and down to car 9. From here on make your way back to the 4th car killing any and all terrorists along the way, also on your way you will get a sudden message from Christina who will interrupt it and say that she just heard some noise from the VIP room upstairs. Uh oh. We gotta hurry, communication is lost from Christina after this convo. Now we really gotta hurry. In car 5 the electric floor is still out so you can cross like a normal person rather then do the grating thing. Once your in car 4 head to the second floor and check the VIP room, in the second room on the pool table you will find a note which will tell you that you should go to the 3rd Car with the IC chip if you value Christina's life. Also there is a black keycard on the table too. Take it and exit down to the first floor. On your way to the back side you will be attacked by some more terrorists along the way in the big control area in the center of this car. Kill them and check if they dropped any items. Use the keycard on the door leading onto the 3rd train car and go through that door. We're gonna go save Christina. Head forward ignoring the small elevators places here since both of them are on the second floor at the moment, run forward and kill the single terrorist who's hiding behind the crate, take the door onto the next half of this car, here run forward and kill another single terrorist around the corner, but before taking the lift up here, enter th door on the center wall, its a small safe room. In here, take the assault rifle ammo, the small key, and the memo and use the save pane to save your game, drop off the assault gun ammo in here for the time being, but keep the small key with you. Take the elevator up and a string of FMV's. Jack finally discovers the real threat, its Mason, the ambassadors personal secretary, he's got Christina at gunpoint and demands Jack drop the IC chip, while Jack drops the chip some one in a space suit attacks Mason, who is able to dodge this person and escape with Christina and the IC. Jack discovers that its the ambassador himself. After some chit chatting Jack gives him the pendant his daughter gave him, that sparks up the Ambassador and he starts to run out of the area, we gotta follow him now. Take the first aid kit from the floor and exit to the next room, here take the scope (an attachment for the assault rifle we are about to get shortly) and another memo, take all this and head down the small elevator from the end of the hall, go through back to the 4th car. Once back here make your way across the central control room area following the ambassador. Climb up the stairs to the second floor and enter the VIP room. Inside head for the back room and the back of this room where the painting and the 2 statues are, another FMV. The ambassador tells Jack that the pendant is one of the keys to use on the slots on the statues, Jack and the ambassador use their keys and the painting moves aside revealing a safe and inside it a SECRET INFORMATION DISC. The ambassador is confident that Mason will release Christina once he gets this disc. Once your back in control of Jack take the secret disc from the safe and make your way to the save panel in the bathroom before you can proceed further you will be contacted by HQ and now you have to go all the way to car 16 to find Mason. Once your done saving, drop down to the first floor and make your way through the control area killing the terrorists in the way and get to the next car. Go through car 5 killing the single guard along the way and into car 6. Now we've gotta do something really important here. Kill the single guard patrolling this area and enter the armory area in the middle of the hall, remember the locked locker we couldnt access before, well check it again and open it with the small key we recovered and you can open it. Inside is a lot of assault rifle ammo and one working Assault rifle. Immediately head for the save panel and drop off the handgun and its ammo in the box, take out all the assault rifle ammo you have gathered up to this point, it should be plenty for you to go by the entire game and we'll use this as our main weapon now. If you picked up the scope earlier use it with the assault rifle and you will have a longer ranged weapon now, save your game hera and keep heading down the cars. Along the way in car 7 you will run into some more land mines and another small killing robot, dispose of them all like we did before and continue your way, once your in car 9, take the ladder leading up to the roof but be prepared since we're about to run into the worst boss fight in the entire game. I personally hate this boss. Zurich Switzerland ----------- Now you will see an FMV of the next boss approaching the train, I will dub this boss "Ray man" because of his ray like twin weapons he's one bad cookie. Once your on the roof of the train, head for the 11th car killing the terrorists along the way, be sure to do quick dodge rolls if your attacked suddenly from the behind, the guards should drop off some valuable assault rifle ammo or an even more valuable first aid kit. Anyway, you will be attacked by the boss once your at car 11. BOSS FIGHT : RAY-MAN -------------------- Now, if you manage to learn the attacking pattern of this boss then this fight shouldnt be that hard for you to get through, the basic attack of this boss is a barrage of ray fires from his laser gun, you should quickly dodge roll left or right to avoid his lasers, each time he stops firing take aim and fire at him with the assault rifle, at a successful hit he will turn his guns up and fire into the mountains causing boulders to rain donw on you, the best method to dodge these boulders is to press the back and the run button at the same time so Jack does a little back-hop thing, do this three times in a row once he does the boulder attacking thing to dodge all the boulders, but as an added bonus quickly roll either left or right as soon as your done hopping back as he quickly fires a laser after the boulders stop. Continue this way taking shots at the boss whenever you get the chance and pretty soon it will be finished and your done. Check the dead body of the boss to find the third and final microfilm, like the previous one's check it and it will go to your file menu. Now take the hatch down into Car 11. Now immediately go back to car 10 and save your game at the bathroom save point here, after thats done exit back to the 11th car and its time for our trip to car 16. The way is a straight path but you will be occasionally attacked by some guards from the front and behind so keep an eye out for that too. Once you reach the 14th car, the open one where we did the rescue thing with the ambassador's wife and daughter, you will run into a couple of soldiers here, take them all out and take the supplies they drop. Enter the 15th car now. No terrorist here, take the first aid kit and the 2 memo's in this room, also take the assault rifle ammo from the floor, take note of the nifty tank but we cant go in it yet since its hatch is blocked. Before entering the 16th car save your game at the panel near the door, now if your going for the best ending read carefully. IF YOUR GOING FOR THE BEST ENDING MAKE SURE THAT YOU HAVE BOTH THE SECERT INFORMATION DISC AND THE DISC A THAT WE FOUND FROM THE AMBASSADOR's SECRET ROOM IN YOUR INVENTORY. Go through to car 16. In here, another FMV as Jack runs into Mason once again who's got Christina hostage, Mason asks Jack to give him the secret information disc and the game takes you to the item menu, if you want the best ending then do not I repeat DO NOT give him the secret information disc, but instead use the similar looking DISC A, another FMV, Jack will throw the false disc towards Mason who doesnt know that and kicks Christina towards Jack and raises a bullet proof wall quickly. Jack is unable to do anything about Mason for now. Mason explains the whole idea of getting the IC chip and this secret information disc to Mason which is really complicated and once the talking is done, he tells Jack that Boris planted a surprise in this car which should be going off about now . As soon as your in control of Jack open the small briefcase in the back corner of the room, quickly take out the DISC B and the STEEL KEY, after taking both the items the bomb inside the bag will activate. Quickly run to Christina and use the steel key to unlock her cuffs. Quickly run back to the previous car with the armor car after taking the memo in here, enter the armored car and another awesome FMV. Jack and Christina navigate through the explosion thanks to the armored car but they're too late as Mason escapes in the high-tech chopper stored on the train. Christina runs off towards the 4th car and Jack is left standing there. Geneva Switzerland ----------- Now we gotta go all the way back to where we came from in the first place, thats boring man. Anyway, cross through the cars and go through car 14 like normal, save your game at the save point in car 13 before proceeding backwards, dispose of all the key items besides DISC B for now, and return back, continue your way across cars 13,12 and 11. Remember that you might be taken under attack from either side during your journey so be careful. In car 11, head for the ladder again and climb it to the roof of the train, cross the train cars and drop down via the hatch into car 9. In car 9 you will run into those small robots that cling to the roof and jump down to get you and explode like mines do. The best method to deal with them is to run head on into them and when they drop toward you and are on you, quickly press the jump back button to avoid the explosive radius. Pass through car 9, in Car 8 you will be attacked by a terrorist and his pet dog, kill the dog by shooting crouched, the guard should drop grenade rounds, take them and cross through to car 7. In car 7 you will run into a small killer robot, kill it quickly and cross over to car 6, here you will be attacked by 3 terrorists along the middle hall, do rolls and quick turns to dodge their gun fire and kill them one by one, check any ammo or health kits they might drop. Cross over car 6 and then car 5 which has nothing. In car 4, I would advice you to go and save your game at the save point in the VIP bathroom immediately because we are about to go to game critical area's and what we do can effect the ending. Once you've saved your game drop back down to the first floor and go to the central control room area where you'll see Christina, Billy and the ambassador standing. Cue another FMV. Billy will tell Jack that the train's systems are all dead and it will explode in 10 minutes with the warheads and all, and that if he only had the system retrieving disc he could do something. As soon as your back in control, open your inventory menu and give Billy the DISC B we got from our earlier encounter with Mason. Another scene will happen now, Billy will work his magic with the new disc and will inform you that he has unlocked all car doors. Now we can go disarm the warheads. Lyon France -------- Now we gotta hurry towards car 3, exit the door leading into the third car, cross the hallway, you will be attacked by a single guard along the way, just waste him, I would advice you to take out a few seconds and save at the save panel in the central room in the second half of this car since we're about to get rough. Cross through the door leading to car 2. This is our first visit here. As soon as you enter you will have a long FMV where you will see the UN people thinking about how they can stop the train. The final suggestion comes as to blow it up along with the warhead in a empty un-determined as of yet tunnel to stop its commotion. Jack is contacted by the UN people and is informed of this, and is told that if he manually shuts the warheads down they would abort this plan immediately. Jack nods and cuts the transmission, read carefully. NOTE : I hope to god you didnt give Mason the real secret info disc, because if you did then your A scenario went to the drain already, but as an added feature, and this only applies if you already gave him the real disc, the time you take the disarm the nuclear warheads will also determine the ending scenario you get in a short while. More on what ending conditions are in the separate section. Alright, now quick as lightning go through the single door here and go deep into the next one, you would see three boxes lined up from the place you entered from to the end of the hall, go to the end of the hall first and take the 2 items from the floor, the first one is a PLIERS which Jack will use automatically when the time for them to be used comes, the second and more important one that we need is an ENDOSCOPE. Take it. Now before you get confused, the methods to disarming the nuclear warheads are written in your Microfilm's A to C, they will tell you the exact colored wires that you have to cut in order to defuse the bombs. NOTE : The box that is closest to you at this moment, and by that i mean the box closest to the endoscope is BOX A. Meaning you should read microfilm A to see its color pattern and go from there on backwards. Simply put here are the color combinations. Box A : White, Red, Blue Box B : Red, White, Yellow Box C : Red, Black, Green As soon as you defuse the bombs (hopefully) you will see the timer stop and a Game Over screen will start flashing on the boxes, Jack will be confused about this but he will get a radio transmission from Christina telling him that as soon as she used the Disc B the train started to go all ballistic and she learned that Boris was actually planning to use the entire train as a nuclear weapon ramming it into France. Jack's still not of trouble. As soon as your done talking move towards the back side of the Car 2 and take the ladder up to the second floor, cross the thin walkway here killing the single guard and the little killing robot along the way, the guard should drop a much needed first aid kit for you. Take it, on the other end of the walkway take the ladder down and enter through the door to the Engine car. We're in the final few minutes of the game now. As soon as you enter the first car, you'll see some items lying around and a save state panel, first the items, there is a much needed grenade launcher upgrade for your assault rifle, take it, also take the 20 or so grenades that you find on the floor, these should be enough to finish the game but you can never be so careful so check the save panel and take out any grenades that you might have put in their from the start of the game, combine the grenade launcher attachment with the assault rifle and refill it with grenades. While your at it save your game right now too. One very important note, take Boris's lighter out of the box and check it one last time, take a note of the little poem written on it and write it down on a piece of paper since we will be using the info on it to defuse the final bomb. Now, exit to the front half of the first car by going through the only other door, you will come into the cockpit of the train here. Read the memo immediately which will tell you that you can separate the engine from the rest of the train. Read. NOTE : This is the final last minute ending determination choice you have to make, you do not have to separate the train cars, but separating them WILL lead you to the best ending, so do it. Now, immediately, check the panel to the left of the main cockpit and you will have a small FMV of the train engine separating from the rest of the train, Christina Billy and the ambassador are all in the back cars so they're all safe now, Jack is the only one in deep **** now. As soon as the FMV is done, take out the assault rifle, equip it with grenades and go out the door on the right to the outside of the train. Outside, you will have another FMV of Jack hanging on for dear life as he makes his way to the very nose of the train, once your there you will be back in control, immediately read and try to remember the Russian poem from Boris's lighter, and check the nose of the train. Jack will open the mechanism there and reveal the final nuclear warhead. Now you will access the warhead mechanism, the mechanism is like a roulette table, it will have a spinning dial on the right with three images, a star, a moon, and a Russian monument, the dial will move a little then stop on one of these images, at that time you will have to cut the right wire until all three wires are out. If you cut the wrong wire then its kaboom. Here's what the poem tells us. STAR = CUT BLUE WIRE MOON = CUT BLACK WIRES EARTH= CUT RED WIRES As soon as the wires are cut in the correct order, your thinking that you've finally finished the game, but NO. As soon as you cut the right wires, an attack helicopter will wizz by the train and you'll realize that its Mason who's discovered that you handed him the wrong disc and now he's come back to get his revenge on you. NOTE : You would obviously figure out that if you gave him the right disc in the first place, he won't be coming back for this final fight at all. So this is the final indication that your getting the best ending in the game. Now, the chopper will whizz past the screen a few times then it will get to the back of the screen ready to attack you, and the game will hand over the control to you, quickly equip the grenade launcher from your inventory and equip it with grenades, now you are ready for the final boss fight. BOSS FIGHT : MASON COPTER ------------------------- This can be a really easy or really hard fight depending on how you, the player, have managed to learn the basic dodging and rolling around and quick turn features and so on, so as soon as the fight begins head either right or left of the main nose area of the train Mason will follow you around and fire missiles at you, the only way to counter him is to aim carefully with the grenade launcher and fire at him whenever you have a clean shot, you should know that the only method of killing him is the grenade launcher. The aiming part is tricky though as Mason will often sway the chopper back and forth the screen, so dont bother shooting at him until you know you have a clear shot for a second or two, then fire. Overall he doesnt take a lot of grenades to die but the hitting part is the hardest thing. After about 6 or so grenades the chopper will fly ahead and explode in front of the train in a blaze of fire, another FMV as Jack will jump to the roof of the train to dodge the chopper explosions ( does this remind anyone of the first mission impossible movie ? ). Paris France -------- Now you will get to see the best ending in the game, if you followed all the instructions that i gave you during the walkthrough then you would end up in Paris, the battered and bruised train will be making its victory lap around Paris, you'll see the final FMV of Christina the ambassador and Billy landing, the ambassador will finally be reunited with his family in a tearful reunion, he will give the lucky pendant to his daughter back, meanwhile Jack and Christina are standing together when suddenly Jack shows Christina the real secret information disc, Christina is ecstatic to see that the real disc is safe and sound and she hugs Jack. The camera zooms in on the reflection of the family of the ambassador and the game ends. Now you will see the Paris monument with your final score, which is the time you took to finish the game, the ending scenario you got and the total number of guards you killed along with number of saves. Curse at the small length of the game and save when the game asks you to if you want to play the S scenario. End Section. 10. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ ___ _ _ __| (_)_ _ __ _ ___ / -_) ' \/ _` | | ' \/ _` (_-< \___|_||_\__,_|_|_||_\__, /__/ |___/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* sce0 Here is a list of all the endings that you may get during the course of the game and the right methods of getting the ending, if you were following my walkthrough then you've already gotten the best ending in the game, but there are many more scenario's as to what the game holds for you. So read on if you want to explore the game fully. One minor thing that i forgot to mention at the end of the walkthrough was that if you finish the game with the best ending then you will get a screen at the end which will say "EXCELLENT" BUT if you finish with any other scenario then you would get a screen which says "TRY AGIN" and tells you that there is more for you to uncover. The best method of exploring the different endings is first doing the best ending then going for the other endings with the save the game asks you to make at the end of the game. Here is a list of the different endings and their requirements. SCENARIO A ---------- 1/ Make sure that you give Billy the proper blood transfusion and also give him his vest back, in simple words you have to make sure that Billy survives. 2/ Make sure you go and check the secret room in the bathroom of the ambassador's personal VIP room and get Disc A from there, also read the note there. 3/ Make sure that you do NOT give Mason the real disc when he asks for it in car 16, but you should give him disc A instead. 4/ Make sure that you separate the cockpit from the rest of the train right before the final boss fight in the game, not doing this will result you in getting the B scenario. 5/ You will be able to play Scenario S from the save file you make at the end of the good ending scenario. A scenario i mean. SCENARIO B ---------- 1/ Make sure that you give Billy the proper blood transfusion and also give him his vest back, in simple words you have to make sure that Billy survives. 2/ Make sure you go and check the secret room in the bathroom of the ambassador's personal VIP room and get Disc A from there, also read the note there. 3/ Just give Mason the real disc when he asks for it during your confrontation in the 16th car with him. 4/ Make sure that the timer on the clock reads more then 8 minutes when you defuse the final bomb, not doing this will immediately take you to scenario C. 5/ Note that if your following the A scenario, but forgot to separate the cars at the end, you will get the B scenario ending automatically. SCENARIO C ---------- 1/ Make sure that you give Billy the proper blood transfusion and also give him his vest back, in simple words you have to make sure that Billy survives. 2/ Make sure you go and check the secret room in the bathroom of the ambassador's personal VIP room and get Disc A from there, also read the note there. 3/ Just give Mason the real disc when he asks for it during your confrontation in the 16th car with him. 4/ Take your time during th defusing process, and make sure that the timer is less then the 8 minute mark when the final bomb is defused, now you'll be taken to scenario C. SCENARIO D ---------- 1/ Make sure that you give Billy the proper blood transfusion and also give him his vest back, in simple words you have to make sure that Billy survives. 2/ Dont bother checking the secret room in the bathroom of the VIP room in car 10, now you'll go straight to scenario D. 3/ Do the rest of the game like any other scenario, except that since you didnt pick up the DISC A you dont have any other alternative to give to Mason. 4/ After that continue the game and end it like any other end but you might not get the chance to separate the engine from the rest of the train at all. SCENARIO E ---------- 1/ Just let poor Billy die, this can be easily achieved by using up both the blood packs to make the wrong kind of blood for Billy, or you just dont give him his vest and Boris's gunfire will surely kill him. 2/ Make sure that you check the secret room in the VIP bath room, and take the disc A and the secret memo down there. 3/ Continue through the game as normal, but since we didnt save Billy at all many of the later scenes will be a bit different, proceed towards the ending as normal. 4/ Give Mason whatever you wish, it doesnt matter, you may or may not get the chance to separate the engine from the rest of the train at all. Finish the game like that. SCENARIO F ----------
1/ If you get this scenario then you officially suck at the game really really bad. 2/ Just let poor Billy die, this can be easily achieved by using up both the blood packs to make the wrong kind of blood for Billy, or you just dont give him his vest and Boris's gunfre will surely kill him. 3/ Do not bother checking the secret room in the VIP bathroom and proceed through the game as you normally would. 4/ Do the rest of the game like any other scenario, except that since you didnt pick up the DISC A you dont have any other alternative to give to Mason. 5/ Finish the game like normal. 11. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* ___ _ / __| ___ __ ___ _ _ __ _ _ _(_)___ \__ \ (_- _/ -_) ' \/ _` | '_| / _ \ |___/# /__/\__\___|_||_\__,_|_| |_\___/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* ssss DETAILED DESCRIPTION OF THE S SCENARIO -------------------------------------- Now your thinking that this thing probably belongs in the secrets section, i've put this there as well but its so big of a secret and a change to the game that i've decided to make a separate section about it to tell the people whats the big deal about this scenario in the first place. Read on. whats the big deal ? Your probably thinking whats the big deal about this thing anyway, well its a bit alternate version of the game, but you won't notice the changes right from the start of the game in fact the game plays almost exactly like you would normally be playing it from the start, every thing is the same. The first big change comes during the boss fight with the cross bow man, once your on top of the Blue Harvest, the crossbow man will NOT jump onto the adjacent train, but he will stay on the roof of the Blue Harvest and you would be fighting with him right here, the methods for beating him are same but he's got some more nastier attacks for you at this time, he can fire his crossbows more efficiently now, still its not a hard boss fight as you should do away with in no time at all. An alternate method of killing him is that you should take off your guns and run right up to him and start smacking him with your fists, he wont make an attempt to attack you since he cant fire crossbows from this close range, it would take a little time but this method will kill him for sure. After the boss fight though, enter the car 4 hatch like you normally would AFTER doing the other train alignig thing. We dont have to do that at all. The game proceeds normally from there on, until the next notice-able change that is. The next and probably the biggest change happens when your in Car 5 trying to get the IC chip, once you get it Jack will be gassed all of a sudden and taken off the train, your probably thinking WHAT THE HELL. Jack will be taken off the train into the secret hide out of the Knights of the Apocalypse, a church somewhere in Germany and tied up. But no worries, Christina managed to sneak on with the trucks and now she's here to rescue Jack, you now get to play a little while as Christina outside the train, and your objective is to find and rescue Jack Morton. Here is a little brief Christina walkthrough. As Christina, you will start from inside the Church, with a handgun, some ammo and first aid kits. From the start, move forward and take out the terrorists in front of you, always check for ammo and first aid kits. Read the memo on the altar and exit the door on the right side. Now head to the end of this hallway, and near the window another scene, so Jack is here now we just got to get to him safely. Take the ladder heading down to the basement of the church, there's a plastic explosive for the taking here, take it, and follow through the next door. You will be attacked by 2 terrorists here, take them out. Follow the hallway to the end where you will be attacked by another terrorist hiding behind some crates, take him out and then take the small elevator up. Here you will be in a hanger, read the small memo and take the key here, exit back the way you came. Now you can either to explore further for some more items (which Jack will NOT have in his inventory, so its pretty much useless) or go back to where Jack was and open the door with the key we just got. Head back to Jack and open his door, inside Christina will untie Jack's ropes and you will be back in control of Jack, Christina tells him about the hanger, now make your way as Jack following Christina into the hanger, once here another FMV will begin. Jack pilots the small jet and he and Christina make their way back to the speeding locomotive, disposing of the jet they jump back on the roof of the train and thats that. Enter the car 6 and head for the infirmary, the game will go as normal from here on. END CHRISTINA WALKTHROUGH. The next change you will notice is when your done fighting Boris, he will not only drop the cigarette case and the five cornered crest, but he will also drop the IC chip that he took from Jack in the church FMV before. Proceed normally. The next change is a bit annoying one, once you have done all the usual stuff and are heading to disarm the train, you would notice that the pliers and the endoscope are no longer where they are supposed to be but instead there is just a small key lying around there. Now your on a race against time, quickly head back a few cars to car 6, remember the lab purifying area, enter that side of the second floor, in the first lab room there is a locker on the top wall that we couldnt access in the normal scenario, open it with the small key we just picked up and inside you will find both the pliers and the Endoscope. Take these items, and head back to the bombs, and defuse them like you normally would. The next, final, and probably the best change comes when you destroy the chopper at the end of the game, after that is done a injured and bruised Mason would come after Jack in mano e mano combat, but we being the hero, shoot him with your grenade launcher once and he's gonna be toasted. Thats the end of this story. The game will end like normal. Now you will also unlock a mode where you start the game with infinite twin shots and infinite assault rifle. FUN. End Section. 12. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ _ _ _ (_) |_ ___ _ __ | (_)__| |_ | | _/ -_) ' \ | | (_-< _| |_|\__\___|_|_|_| |_|_/__/\__| !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* ssss GAME ITEM LISTING Here is a list of all the items that you run into the game in alphabetical order you find them in. Enjoy the listings. BLOOD PACK Found : Laboratory area 6th floor Use this blood pack on the synthetic blood making machine to make the proper blood for Billy's transfusion properly. BLOOD PACK PREPARED Found : After you make the right blood. This is it, go and visit Billy after you make the right kind of blood to proceed on with the game. BLACK CARDKEY Found : From the VIP room after Christina is abducted You can only use this card to gain access to the third car after Christina is abducted and your ordered to bring the IC. BLUE CARDKEY Found : Found in dead terrorist in VIP room You get this after the FMV where you first meet the ambassador use it on car 12, also on the machine where you meet Christina so that it can be used on car 13 as well. BULLET PROOF VEST Found : Armory room 6th car Check the vest and it will have the intials BM on it, this is Billy's property, so hand it over to him for the A scenario. CROSSBOW Found : After defeating the first boss Combine this with the grappling hook you find later on in the game in Car 5 to be able to reach the platform with the IC chip. DISC A Found : Secret room in the VIP bathroom on car 10 second floor This can be used in place of the secret information disc to dupe Mason and get the best ending in the game. DISC B Found : Mason's briefcase in Car 16 You will find this along with the keys to unlock Christina's arms take it back to Car 4 and hand it to Billy to open all train cars. ENDOSCOPE Found : Car 3, near the nuclear warheads After you open the bomb, use this item from the inventory menu to be able to disarm the bombs, select the right wire and click. GOLD CARDKEY Found : On the dead chef in car 11 Use this to open the VIP room on the 10th car to meet the ambassador, also use it on the VIP room in car 14 too. GOLD PLATE Found : After killing Boris Zugoski in car 12. Use this little thing on the empty slot in the ambassador's room bathroom to open the secret room containing DISC A GOLDEN LAMB PENDANT Found : The ambassador's daughter gives it to you in a FMV It is automatically used in an FMV where the ambassador and Jack open the safe containing the secret information disc. GREEN CARDKEY Found : Billy will give it to you after the blood transfusion This key is used only for opening the armory in car 6. GRAPPLING HOOK Found : In the room with the laser fences in car 5. Combine this with the crossbow you found earlier in the game and use it in Car 5 to be able to reach the platform with the IC chip. IC CHIP Found : Car 5 after using the crossbow and grappling hook You should keep this with you in your inventory at all times since there is much demand for this by the terrorists. INFRARED SCOPE Found : Inside the armory locker next to Billy's vest Use this in the room where you find the grappling hook to be able to see the infrared fences and cross through them safely. PLIERS Found : In car 3 right next to the Endoscope Jack will use them automatically to defuse the final nuke. RED CARDKEY Found : Mason will hand it to you after defusing missiles You will need this card to get to car 7 and then to car 6 from there to take Billy to the infirmary. ROOM KEY Found : As Christina, found in the hanger This is the special key you find as Christina in the S scenario, this will unlock the door to the room Jack is in. SERET INFORMATION DISC Found : The secret safe in car 4 after using pendants You will need to keep this in your inventory at all times too because this is what the whole plot is mainly about. SCOPE Found : Car 3, after finding the ambassador and Mason This is an attachment to your assault rifle, put it on to make your range even longer SCREW DRIVER Found : Room where you first meet Billy Use this to open the panel to the missile wires to blow them, make a quick escape after using it to avoid death. SMALL KEY Found : Small room in car 3 with the save panel Use this key to open the locker in the infirmary to find the assault rifle and a lot of ammo for it. SMALL KEY 2 Found : In place of endoscope in scenario S Use this on the locker in the air purifying lab only in Scenario S to find the real endoscope and the pliers there. SILVER CIGARETTE CASE Found : After killing Boris in car 12. You find this after killing Boris, no use for the item itself, but check it and read the important poem on it. SPECIAL KEY Found : Drain the tub full of blood in car 13 Use this key on the roof of the train to open the hatch leading down into Car 9. SYSTEM DISC Found : Car no 12, in the small computer room Use this on the appropriate computer to unlock the door where you meet Christina for the first time. STEEL KEY Found : Mason's briefcase along with Disc B Use these on Christina to unlock her hand cuffs, now make a break for the exit door. WHITE CARDKEY Found : After killing the crossbow man in the other train Use this key to unlock the door which leads you into the engine room of the other train. UNIT Found : One of the small rooms in car 10 Use this on the dumb-waiter lift in car 11 to drop down into the kitchen where you find the Gold cardkey. End Section. 13. !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* __ _ __ _ _ __ ___ _ __ ___ _ __ ___ ___ / _` / _` | ' \/ -_) | ' \/ -_) ' \/ _ (_-< \__, \__,_|_|_|_\___| |_|_|_\___|_|_|_\___/__/ |___/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* gifs Here are all the memo's that you find in the game. Enjoy. COOK's DIARY ------------ The lift in the kitchen broke down again. I looked at the unit and noticed that it had a faulty connection. I'll have to experiment with it a little more but I think I will be able to fix it. COMMUNICATION SCRAP 1 --------------------- Elite NATO unit teams were dispatched to escort the Blue Harvest. A NATO representative has revealed that in the event of an emergency all itinerary countries will be linked to the UN headquarters, and a command agency will be set up at the pentagon. The train will depart Russia on December 24th carrying the Ambassador, his family and the historic artwork. CHEF's MEMO ----------- [Entry] Salmon Tartare Vegetable risotto [Mai] Sea urchin gratin Rost rabbit Lamb rotie [Desert] Strawberry sorbet [Drinks] Bottled wine Cola for the daughter PASSENGER IN VIP CAR -------------------- Pierre Simon 53 French Ambassador to Russia. Former secretary of the old Gaulist party. Catherine Simon 45 Ambassador's wife James Simon 11 Ambassador's daughter Philip Mason 39 Ambassador's secretary. Translator for previous French ambassador. Henri Reviere 40 Ambassador's SP Former trainer for the French Foreign legion. Christina Wayborn 25 Ambassador's SP Former Olympic shooting team member. Jan Bell 35 Ambassador's SP From the army special forces Jules Ringo 29 Ambassador's SP Rook Vaal 52 Ambassador's SP From the French metropolitan police. MEMO ---- 1742 REQUEST TO AMBASSADOR --------------------- Pierre Simon, French ambassador to Russia Due to a request from the NATO military, we would like to ask you to travel on the Blue Harvest to Paris and be responsible for the cargo onboard. For PR reasons, we would like you to have your family travel with you. Please have a safe and pleasant journey on the train. As a sign of peace Russia is returning 250 pieces of art which were confiscated from Germany at the end of WWII. Awaiting your safe return with the artwork.BILLY's DIARY ------------- Dear Diary, Today i've lost my bullet proof vest, i've looked everywhere but cant find it... I hope nobody finds it before me or I'll be in big trouble. Dec 24. NCO's DIARY ----------- The door to car 10 is broken. And they say we're scheduled to depart tomorrow. We'll have to use the external hatch, but still, access to car 9 is very inconvenient. I also noticed that the guards on car 5 were armed. Whats going on with this train. < Dan Hogart > WARNINGS -------- 1. No smoking 2. Turn water off after use. 3. Handle the locker with care. WANTER TERRORISTS ----------------- The following is the list of terrorists that have been active in the recent years. Andrei Mikhalov Shot an army officer in 1998. In hiding in southern Europe. Note : Holds Russian and British Passport. Ibrin Shim In 1999, attempted to kidnap a Russian nuclear engineer. Note : Wanted by CIA Boris Zugoski Active in supplying arms to insurgents in S.Europe and the M.East. Note : Former KGB agent Cain Woznik has twice penetrated the US strategic defence system. Note : In exile in Cuba Hiroki Kusaka 1989 bombed Hong Kong art gallery and bank Note : Wanted by CIA Nikita Andropov 1997 Minks airport massacre 1999 weapons smuggling. NB : Ex-Ukrainian army. Vincent Rossa Has killed 264 people in the past 23 months in 5 countries. NB : Hiding in Europe. AMBASSADOR's SCHEDULE --------------------- (Dec. 24) Depart ST. PETERSBURG | (Dec. 25) MINKS Visit Nuclear medicine center | (Dec. 26) WARSAW Visit UN orphanage | (Dec. 27) BERLIN Speech at remains of Berlin wall | (Dec. 28) LEIPZIG Music performance at St. Thomas Church | (Dec. 29) FRANKFURT Day off (sight seeing with family) | (Dec. 30) GENEVA Visit the Euro-Electronic Commodity exchange | (Dec 31) ZURICH Speech at UN center | (Jan.1) PARIS Reception party. COMMUNICATION SCRAP 2 --------------------- [Report from Washington] Domestic strife and revolution are continuing around the world. As a result of the endless stream if refugees, the US, Russia and other NATO countries have developed a high-speed trans continental train called the Blue Harvest. it is designed for the fast evacuation of refugees and speedy transportation of medical supplies. GUARD's LETTER -------------- I'll be home soon. I hope to spend all of my time with you while im back in Paris. I am intending to ask Julia to marry me. Its been 6 months since i've seen her lovely eyes. -Dan. NCO FILE 1 ---------- Currency guide, With the birth of the Euro in 1999, EU countries took a major step forward in uniting. However optimism about the UE was weakened by: * Major powers not joining the EU. * Differences between member economies. As more and more eastern European nations join the union, talks about foreign affairs between the east and west will be necessary. It has been argued however, that such integration could destroy the individual cultures of the countries involved. NCO FILE 2 ---------- After the end of the cold war, many thought that the world would live in peace and harmony. However, the many differences between religions, governments and cultures caused friction in the new world... BH TRAIN INFO ------------- Car 1 Train control room Power unit Car 2 Storage Car 3 1F : Hangar 2F : Passenger room Car 4 1F : Main computer room 2F : VIP suite Car 5 Electrical power unit Car 6 1F : VIP storage, Weapon storage 2F Infirmary, Lab Car 7 Freight car Car 8 Communications car Car 9 Freight car Car 10 1F : Passenger rooms, storage 2F : VIP room, SP room. Car 11 1F : Kitchen, Freezer 2F : Officer's lounge Car 12 1F : NCO's room 2F : Briefing room Car 13 1F : NCO's room 2F : Sen. NCO's room, small meeting room. Car 14 to 16 Freight cars. OFFICER's NOTES --------------- "START" The Special Tactical Arms Reduction Treaty was an agreement between Russia and the US to reduce the number of nuclear warheads by 3000 within the next 6 years BH PERFORMANCE CHART -------------------- The Blue Harvest was designed as an "Armored train for local conflicts". * Max speed : 400 mph * High output diesel engine * Automatic rail width switching system. * Anti-aircraft missile launchers and two 40mm anti aircraft guns * Fueled tank and helicopter onboard * Missile guidance TVM system, anti-electronic war ECM system * Communications terminal linked to the military facilities of each nation. MISSILE SPECIFICATIONS ---------------------- Using the new TMD system, satellite support enables ballistic missile interception. The system also makes ground to ground pinpoint attack possible. Missile : Patriot 2G Max. Range : 200 miles Max. Speed : Mach 3 *Note by switching to the OS, anti tactical ballistic missile (ATBM) can be used as tactical attack missiles. DEMO AND SHERRY --------------- [DEMO] Wide angle surveillance [Sherry] Low field of vision surveillance *Humans are detected by sound, infra red, and temperature *Unregistered people are recognized. SYNTHETIC BLOOD FCB INFO ------------------------ FCB artificial blood contains a range of antibodies and nutrients to treat a variety of patients. To use combine the various blood ingredients to suit the patients condition. Combining ingredients * Anaemia (Add ingredient Y) * Light blood loss (Add ingredient C) * Heavy blood loss (Add ingredients C and D) TREATMENT UNIT REPORT --------------------- December 22, The following 5 people volunteered to give blood for donation. Jean C. Dan (Type A, RH+) Billy MacGuire (Type B, RH+) Rick Casey (Type AB, RH+) Joe Thomas (Type O, RH+) Mike Grant (Type O, RH-) Billy Macguire reported that he had been drinking the night before so we'll have to look for another type B volunteer. < Dr. Kimbel > LABORATORY WARNINGS ------------------- *On entering Users of the lab must always press the air purifier button before entering. *On leaving Always check to see if toxic gases are leaking from the experimental equipment before leaving the lab. EXPERIMENT DIARY ---------------- Emissions from the hydrogen engine were tested for toxic gases. Test results proceed negative. The emissions continued no lethal fumes. MICROFILM A ----------- 1-W 2-R 3-B CONCERT PLAN B -------------- Beethoven 1/ Leave church on strings, meet up in the theater in Zurich or Liechtenstein. 2/ Put audience to sleep and perform on strings 3/ Abandon strings and perform on wind < The conductor > EMERGENCY MANUAL 1 ------------------ In the case of an emergency, use the helicopter in Car 16 to escape. * ML-29 HAVEN Top speed 300 mph Machine gun : 30 mm Flight range : 460 miles Seats : 2 persons Departure preparations will be automatically completed in 8 seconds after boarding. INFRARED ROOM RECORDS --------------------- Guards are to check ID's of anyone who wishes to enter and have them fill out the appropriate form. *Entrant Pierre Simon *Purpose Item brought in for storage *Note Nothing removed *Entrant Philip Mason *Purpose With ambassador Simon *Notes nothing brought or removed. DECODED INSTRUCTIONS -------------------- A : Andrei takes the freight train then meets up with BH B : If Andrei fails, Vincent will show up in the armored train. Plan A or B, either way, we will abandon the train and switch to a helicopter piloted by Nikita to escape. C : We can also escape directly from the BH by helicopter. < Boris > MICROFILM B ----------- 4- R 5- W 6- Y AMBASSADOR's NOTE 1 ------------------- I am expecting a terrible trip. I think there is a big chance that terrorists will attack this train. But an even greater worry is Philip's behavior. If we get to Paris safely, I will finally be rid of this secret. Catherine, Jane, I'm sorry. I love you both. DESK NOTE --------- Looking for Christine ? If you care about her, come to car 3 with the IC chip NOW !! EQUIPMENT RECORD ---------------- [Usage requests] * Geiger counter, sealer suits : see Lt. Battle * Requests for private use strictly forbidden. DECODING TABLE A ---------------- Mozart > Andrei Beethoven > Vincent Schubert > Nikita Conductor > Boris Audience > French ambassador Perform > Escape MICROFILM C ----------- 7- R 8- Blk 9- G DECODING TABLE B ---------------- Theater > BH train Percussion > Freight train Strings > Armored train Wind > Helicopter S seat ticket > The disc Symphony > Nuclear warhead. ARMORED CAR SPECS ----------------- BRDM SA 9 Gaskin Amphibious vehicle [Performance] * Top speed 100 mph * Seats 4 people [Additoinal systems] * Infra red night vision device * Housed chain driven auxiliary wheels * Central tire pressure control system [Weapons] * 4x9 9M31M STRAYLER1 anti aircraft missile with rotating launch platform. LIST OF ARTWORK -------------- Henri Matisse Edgar Degas < Two dancers> Gustav Courbet Leonardo da Vinci Claude Monet < The seins at rouen> Auguste Renoir < Woman in front of piano> Pablo Picasso Paul Gaugin Paul Cezanne Raphael Sanzio Toulouse Lautrec POWER REACTOR NOTES ------------------- The Blue harvest is powered by an experimental tritium hydrogen fueled engine. * Fuel for this engine can be extracted from sea water and the energy combusted emits no pollution. This engine was created with top secret joint research data from teams in the US, Japan and Russia. Everyone involved is therefore asked to maintain the utmost secrecy and work hard to collect operational data. This hydrogen engine can be the answer to the world's energy problems. For the future of the human race. EMERGENCY MANUAL 2 ------------------ [Items] Unlocking the car linking mechanism. Car 1 can be separated from the rest of the train by pulling the lever in car 1. This lever is only to be pulled in emergency situations. End Section. 14 !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ __| |_ ___ __ _| |_ ___ / _| ' \/ -_) _` | _(_-< \__|_||_\___\__,_|\__/__/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* tc&c CHEATS AND SECRETS AND TIPS UNLOCKABLE ITEMS SCENARIO S ---------- This is the real deal, finish the game on either normal or expert mode to unlock this, there is a really big section just for the alternate things you might encounter in this scenario, head over to it to read more about Scenario S. All I can tell you here is that it includes playing as Christina and getting off the train for a little while. SPECIAL SCENARIO ---------------- This is different from S scenario, completing the game on any difficulty would unlock this scenario, in this you will start off with infinite double shot handguns, also in the kitchen in car 11 you will find the assault rifle with infinite ammo and grenades. Obviously making the game easy as pie. GAMESHARK CODES for the NA version Infinite Health 80010402 1000 Infinite Ammo/Items (All Weapons/Items) D007D718 0000 8007D71A 2400 MAX ITEMs Slot 1 3001045C 00FF Slot 2 3001045E 00FF Slot 3 30010460 00FF Slot 4 30010462 00FF Slot 5 30010464 00FF Slot 6 30010466 00FF Slot 7 30010468 00FF Slot 8 3001046A 00FF Have All Memos (GS 2.2 Or Higher Needed!) 50003901 0001 3001088C 0000 TIPS ---- ^/ Always try your best to conserve ammo, its not a bad thing if you see an opportunity to run away and can take it too. ^/ If you want to save your ammo then run right up next to the enemy and de-equip your weapons, Jack is also well skilled in hand to hand combat and he can kick an enemy's ass easily. ^/ Staying on conserving ammo, if you want to kill enemies in a hurry then make sure that you do not shoot them until your target cross-hair is red, that means that your bullet will do the most damage on the enemy, to make it turn red get closer to the enemy. ^/ Read through all the memos you find in the game, not only will they add story to the game, but often they will give you hints about how to solve a puzzle or just what to do to get past a certain area. They're worth it. ^/ Make good use of your duck and roll features as they will often save you from getting damaged by enemy gun fire, rolling is very good to dodge gun fire and you should rol around often when up against multiple foes at a time. End Section. 15 !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* __ __ _ | \/ |_ _ _ _ _____ _(_)_____ __ __ | |\/| | || | | '_/ -_) V / / -_) V V / |_| |_|\_, | |_| \___|\_/|_\___|\_/\_/ |__/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* mrv0 REVIEW Covert Ops Nuclear Dawn, now where to begin, i really have no idea, since there are times when this game seems like an absolute brilliant piece of software and there are times when you feel like you've seen "that" happen many many times before, here is how i broke my review down for this game. Graphics 9/10 The game has pretty impressive graphics for a ps1 title, although the camera and setting of the game may remind you of resident evil, the game's graphics are pretty good if you look at them. The character models are nicely drawn and you can run right up to the camera with the hero and see his facial features up close, which include blinking eyes i might add hehe. The environments are rendered completely in 3D unlike most survival horror games which opt for hand drawn backgrounds. The 3D graphics aren't half bad to look at either, since the train is very neatly drawn, obviously this being a special train you can expect it to be quiet different from "real" trains. Anyway, the FMV sequences really could have used some more work, but the normal game graphics more then sway my vote in favor of them. Sound 8/10 Sound wasnt really a big issue in this game, since most of the voice acting happens, well ALL of the voice acting happens only in the FMV sequences and the only dialogue you hear in the game are the enemy soldiers grunting and screaming at Jack. Overall Jack's character is the only one who does a really impressive voice acting, all the other characters really sound mediocre, and even poor at certain times. The HQ lady also does a good voice and reminds me of M from the James Bond movies. Jack himself has a certain action-hero quality in himself, and he REALLY reminds me of Keanu Reeves from the first Speed movie, even the tone of his voice. Music on the other hand is different, its very minimal and only rises up in desperate or action times. The music score could have used working on it as well. Controls 7/10 There really isnt much to say about controls besides that they are tight and responsive, Jack himself runs kinda slow but it doesnt feel that much since the actual area's that he's running back and forth in are small too. So its really not big of a deal. Besides that the duck and roll features work perfectly, overall the controls are well responsive. Gameplay 8/10 The roots of the gameplay are your average survival horror game, mostly like Resident evil, but its more action oriented then just surviving, while the threat of humans with guns sounds more interesting then zombies, surprisingly the human's arent that tough either, they only die in a bullet or two and they miss 99 percent of their bullets on you. That could have used a lot of working on, making the enemies a bit harder. Even on the harder difficulty levels you'll feel like being too easy, and then there's the final boss fight with the helicopter which can get either very very hard or very easy depending on how well you've managed to get a hang of your character. Besides that the gameplay is all good, adding features like ducking and rolling around give this game more of an action edge, If only they had added the ability to view first person (not counting through doors) then the game would have been so much funner to play. SEQUEL PLEASE. Overall 9/10 One of the most under-rated video games of all times, i think this game should have gotten more credit then it does, sure its like a mixture of many other games but it manages to pull that off very well, combine that with not so average and almost okey-ish voice acting and you've got a fun game, the only problem is that its just a bit too short for a 2 CD game. Thats my verdict for ya. End Section. 16 !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* _ _ _ __ | |___ __ _ __ _| | (_)_ _ / _|___ | / -_) _` / _` | | | | ' \| _/ _ \_ |_\___\__, \__,_|_| |_|_||_|_| \___(_) |___/ !*!*!*!*!*!*!*!*(`'·.¸ ¸.·'´)¸.·'´)¸.·'´)*!*!*!*!*!*!*!*!* lgll LEGAL LAWS ---------- MUST READ !! This guide was made only for the purpose of helping other people, and I dont intend to use it for profit, and I would really really appreciate it if no one else does it too. This guide is as free as everyone of us is. Use it nicely. The following sites have are the special sites who this guide belongs too in full right... ( PS ... this doesnt mean that other sites cant use the guide, any site which I want this guide to go to and any site which tells me before using it shall be allowed ) www.planetdreamcast.com/residentevil www.rebiohazard.com www.gamefaqs.com faqs.ign.com www.neoseeker.com www.cheathappens.com www.gamerhelp.com www.supercheats.com On another note I dont think I need to mention that this guide is also protected by the international copyright laws and that makes it about as illegal as any bad thing for anyone to plagiarize it, I ask everyone to keep there eyes open and if they ever see this guide being used for the wrong reasons then please dont hesitate to contact me and I shall see what I can do about it, dont think of this as a joke because plagiarism is not that uncommon nowadays, several great authors works are plagiarized for money and thats.. very VERY bad.. This guide was made by Adnan Javed , better known as ChandooG on the Gamefaqs message boards, I made this guide just for the people for free to be used as a source of making your game easy and enjoyable... or if you dont understand in those words or you think of using this guide for profitable purposes then know this that I have a very qualified lawyer in my family :) get the picture. Nuclear Dawn all its characters and all the logo's are copyright of Activision inc. I am in no associated with them and this guide is an uffocial work. * CONTACTING INFORMATION ---------------------- Want to drop an email to me ?! please make sure of the following things before sending me an email * look in the walkthrough for any puzzle or monster related questions first.. dont find it there.. mail me. * Please DONT mail me about how good you are in the particular game and how bad i suck.. hehe those will go to the trash ASAP God any question about the game ? Use this address : Returnofthemaniac@hotmail.com or adnanj@gmail.com * CREDITS AND THANKS ------------------ * God of course for making the whole world like it is today and a special thanks for making me lol ;-) * My hands, i can say without a doubt that i may be one of the fastest typers alive, since i wrote this enter thing out in about less then 2 days. I RULE ! * GameFaqs.com , for allowing people such as me to show off their writing skills, or even learn that common men can also make walkthrough's for games, i mean three years ago i didnt know what a FAQ was. * Activision for making this brilliant game, but I also give some heat off to them for not advertising or publishing this awesome game good enough to many people can get to play it. * All the people who use this walkthrough for making their game easy, not for their profitable gains, a special thanks to the websites who use it by asking my permission first , and keeping it in its original unedited .txt format. FINAL WORDS ----------- If anyone even bothers reading all the way down here, i have said before many times in the past year that i would not write any other walkthroughs until i get to play resident evil 4, but this year alone i have written over 1 mb of walkthrough's lol. In October alone i submitted three complete game walkthrough's. That was awesome hehe. Anyway, cya all later. ______, ___ ___ , _ ____ (_) | /| | / (_) / (_)/|/ \ (| \ | |___| \__ \__ | | | | _ | | |\/ / | | _| | (_/ | |/\___/ \___/ | |_/(/\___/