=============================================================================== FAQ/Walkthrough for DISCWORLD 2: MORTALITY BYTES =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 19th June, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 2.1. Act I 2.2. Act II 2.3. Act III 2.4. Act IV 2.5. Epilogue 3. Item List 3.1. Act I 3.2. Act II 3.3. Act III 3.4. Act IV 3.5. Epilogue 4. Copyright Information VERSION HISTORY --------------- 1.1: 19th June, 2008 (Format update) 1.0: 14th March, 2000 (First version) =============================================================================== 1. Introduction =============================================================================== In Discworld 2, Death has gone missing from Ankh-Morpork (the main city in this game), and it is up to Rincewind the wizard to find him. There are five acts to complete in this game, and each part will require you to accomplish a set of tasks in order to progress, such as finding three sticks, or trying to get some glitter dust. You can tell right from the start that a huge amount of effort was put into this game. However, the clues to some of the puzzles just seem a bit too vague and difficult in places. Overall, Discworld 2 is a well made adventure game which matches the style of the Discworld books extremely well. =============================================================================== 2. Walkthrough =============================================================================== ------------------------------------------------------------------------------- 2.1. Act I: The Rite Stuff ------------------------------------------------------------------------------- HIGH ENERGY FACILITY -------------------- Get the bellows. Get the magnet. Get the test tube. Leave the High Energy Facility. GARDEN ------ Walk east along the garden, and go behind the hedge maze. Use the magnet on the imp to pull his boots off. Leave the garden. Leave the Unseen University. FOOLS' GUILD ------------ Get the hooter that is lying conveniently on the ground. Get the brick. Talk to the fool. Click on the question icon when you talk to him. Use the brick on the fool. Go down the hole. Carry on straight down this wooden path, and you should be in a screen with a grate. Use the bellows on the grate, and you will get some glitter dust. Exit the Fools' Guild. SHOP ---- Get the flamingo. Get the fish. Get the incense. Look at the candles that are up on the shelf; Hmm... they're not real. Talk to the woman. Ask her about the candles. Leave the shop. DOCKS ----- Use the fish that you got from the shop with the water. Get the stunned bird. Leave the docks. PLAZA ----- Talk to the dibbler. Talk about the popcorn. Talk to the dibbler. Click the joker icon to get a clickie brochure. Leave the plaza. SHADES ------ Walk to the right-most part of the Shades, and enter Gimlet. Use the menu. Sit down at the table, and then talk to Gimlet. He will rush over and start talking to you. Click the mouth icon. Click the mouse burger icon. Get the chilli from the table. Leave Gimlets. Get the pot and the saw that are near Duckman. Walk to the left, and go through the door nearest to the dead collector. Get the knife. Look at the witch. Exit this room. Enter the Trolls Head bar. Talk to Casanunda. Click the question mark icon. Talk to him about ladders. Tell him about the witch. You will get a ladder. Get the matches. Talk to the troll. Leave the bar. Leave the Shades. DOCKS ----- Use the knife on the net. Get the hammerhead shark. Leave the docks, and head to the Unseen University. GARDEN ------ Walk over to the hedge maze. Open the inventory, and use the tankard on the corn. Use the corn on the rooster. Leave the garden. Leave the Unseen University. SHADES ------ Go to where the three men are, and use the rooster on the can. Enter the Trolls Head bar. Use the rooster on the vampire. Exit the bar. Walk to the left-most part of the Shades. Enter the door. Look at the genie bottle. Walk as far left as you can go in this room. Get the scissors. Get the petticoat. Use the saw on the dummy. Open the closet. Get the ironing board. Talk to Mrs. Cake. Talk to her in this order: joker icon, question icon, thought icon, mouth icon. Yippee, Now we can speak to her! Talk to her about the genie bottle. Click the joker icon. Talk to her about ectoplasm. Leave the room. Leave Shades. Enter the Unseen University. HIGH ENERGY FACILITY -------------------- Use the brick with the accelerator. Leave the High Energy Facility. GARDEN ------ Walk left to the beekeeper's area. Use the chilli on the flowers. Talk to the beekeeper. Click on the mouth icon, and then stop talking to him. Give the clickie brochure to the beekeeper. Use the petticoat on Rincewind. Use the matches on the incense. Use the incense with the beehives. Get the hives, and you will get some beewax. Use the pot on the hives. Leave the garden. Leave the Unseen University. SHOP ---- Give the beewax to the old woman, and she will make Rincewind some candles. Leave the shop. CEMETERY -------- Get the pickaxe. Walk to the right-most part of the cemetery. Use the ladder on the slab. Get the teeth. Open the luggage. Use the teeth on the mouse. Use the teeth on the test tube, and you will get the mouse blood. Close the luggage. Leave the cemetery. SHADES ------ Enter Mrs Cake's shop. Give her the ectoplasm. Open the luggage. Use the genie bottle on the boots. Close the luggage. Leave the shop. Walk up to the three men. Use the genie bottle on the vile smell, and you will get the vile smell. Leave Shades. Enter the Unseen University. GARDEN ------ Use the shark on the Bursar. Use the flamingo on the Dean. Use the wading bird on the librarian. You will get the three sticks - Leave the garden. DINING HALL ----------- Give the mallets to the Archchancellor. Give the test tube to the Archchancellor. Give the vile smell to the Archchancellor. Give the glitter dust to the Archchancellor. Give the dribbly candles to the Archchancellor. ------------------------------------------------------------------------------- 2.2. Act II: Come Die With Me ------------------------------------------------------------------------------- GARDEN ------ Get the hoops. Leave the garden. Leave the Unseen University. FOOLS' GUILD ------------ Go down the hole. Go right at the junction. Go up the ladder. Use the pick on the ice. Go down the hole. Go left. Go up the ladder. Leave the Fools' Guild. SHADES ------ Talk to the dead collector. Click the question icon. Enter the door near the dead collector. Talk to the mortician. Click on the certificate icon. Get the mirror. Use the mirror on the bunsen burner. Use the mirror on the bench. Use the slab. Use the ice on Rincewind. Use the wooden arm on Rincewind. Talk to the mortician. Leave the room. Use the certificate on the dead collector. You will automatically leave Ankh-Morpork, and will arrive at a brand new map screen. Click on the top-left corner of this new screen. XXXX ---- Look at the sticks. Talk to Point-Me-Own-Bone Dibbjla, and you will get one of the sticks. Look at the baskets. Talk to Point-Me-Own-Bone Dibbjla. Click the basket icon. Leave XXXX. DJELLIBEYBI ----------- Walk over to the camel area. Talk to the salesman. Click the mouth icon. Click the camel icon. Walk up the wooden path and enter the shop. Get the plans. Leave the shop. Carry on up the wooden path. Look at the candy rock. Talk to the rock seller. Click the candy rock icon. Talk to Uri Djeller. Click the jingle icon. Talk to Uri Djeller. Click the question icon. Click the fountain of youth icon. Give the hoops to Uri Djeller. Walk up the street to the stoning area. Get the stake. Leave Djellibeybi. CARTWHEEL --------- Talk to the man. Click the jingle icon. PYRAMID ------- Get the pot. Use the scissors on the bandage. Leave the pyramid. OASIS ----- Open the luggage. Use the bandage on the wooden arm. Close the luggage. Use the bandaged wooden arm with the rotten arm. HILL ---- Talk to Bone Idle. Click the jingle icon. Use the knife on Bone Idle. Leave the hill. HOLY WOOD --------- Enter the castle. Look at the horse suit. Talk to the dwarf. Click on the horse suit icon. Open the luggage. Double-click the rotten arm. Close the luggage. Give the ring to the dwarf. Exit the castle. Walk further to the right. Get the mail box. Get the weight. Walk further to the right. Get the camera. Talk to the trainer. Click on the imp icon. Use the stick with the paint. Use the boomerang with the imp. Enter the room just to the right of the mail box. Rincewind will leave the room. Enter the room again. Talk to the makeup girl. Leave Holy Wood. Enter Ankh-Morpork. DOCKS ----- Open the luggage. Use the weight with the sticker. Close the luggage. Use the weight with the hook. Use the weight. Get the snow storms. Leave the docks. SHADES ------ Enter the room where the dead collector used to be. Talk to Casanunda. Talk to the witch. Click the elf icon. Leave the room. Leave the Shades. Enter the Unseen University. GARDEN ------ Walk to the far-right of the garden, and go past the hedge maze. Use the stake on the compost heap. Leave the garden. DINING HALL ----------- Use the basket on the food. Talk to the librarian. Click the horse suit icon. Leave the dining room. Leave the Unseen University. Leave Ankh-Morpork. XXXX ---- Open the luggage. Use the saw on the ironing board. Use the glue pot with the surfboard. Close the luggage. Use the surfboard on the surf. Open the luggage. Use the imp with the camera. Close the luggage. Use the camera with the paintings. Leave the cave. Walk to the right, past the bush. Use the picnic basket on the ant hill. leave XXXX. Enter Ankh-Morpork. Enter the Unseen University. HIGH ENERGY FACILITY -------------------- Use the picnic basket with HEX. Use the honey pot with the basket. Open the luggage. Use the wire with the plans. Close the luggage. Use the pyramid with HEX. Talk to Skazz. Click the universe icon. Leave the High Energy Facility. Leave the Unseen University. Leave Ankh-Morpork. CARTWHEEL --------- Give the answer to the man. Leave the cartwheel. DJELLIBEYBI ----------- Go to the stoning area. Use the suffrajester with the hole. Get the rope. Leave Djellibeybi. FOREST ------ Open Rincewind's inventory. Put the money pouch into the luggage. Open the luggage. Use the librarian with the horse suit. Use the glue with the hooter. Use the hooter with the horse suit. Put the horse suit in Rincewind's inventory. Put the camera in Rincewind's inventory. Close the luggage. Use the stones. Use the unicorn suit with Rincewind. Enter the castle. Use the camera on the queen. Leave the castle. Put the unicorn suit in the luggage. Put the camera in the luggage. Leave the forest. HOLY WOOD --------- Enter the room just to the right of the mail box. Give the film of the elf queen to the makeup girl. Leave the room. Walk past all the imps until you get to another screen. Use the candy rock on the troll. Look at the door. Talk to the troll. Click the key icon. Use the key on the door. Use the rope on the troll. Enter the room. Talk to the woman. Give the tooth to the woman. Leave the room. Walk up the path. Give the band to dibbler. Give the babe to dibbler. Give the snow storm to dibbler. Give the jingle to dibbler. and he will say that we have to find a stunt double. Leave Holy Wood. Enter Ankh-Morpork. Enter the left part of the Shades. SHADES ------ Use the certificate on the door. Use the closet. Talk to the black sheep. Click on the stunt icon. Give the sheep film to the black sheep. CINEMA ------ After a long animation scene, you will start playing again. Get the reel. Put the reel in the device. Use the elf queen film with the device. Use the reel with the projector. ------------------------------------------------------------------------------- 2.3. Act III: The Grim Rincewind ------------------------------------------------------------------------------- HOUSE ----- Get the mat, and you will get a key. Enter the door. Go up the steps, and take the exit nearest the golf bag. Get the bunny. Get the string. Leave the room. Go over to the exit opposite the golf bag. Get the inkwell. Use the cord. Leave this room. go downstairs, and go through the left door into the kitchen. Get the sugar pot. Open the pot belly stove. Get the oily rag. Leave the room. Get the scythe from the umbrella stand. Enter the right doorway (book room). There are three books being written in this room, get the middle book. Leave the room. Enter the kitchen. Rincewind will have a conversation with Albert. Give the scythe to Albert. Leave the room. Get the curtains. Leave the house. STABLE ------ Get the rope. Use the glue on the saddle. Give the sugar to Binky. Get the saddle. Use Binky. Exit the stable. GARDEN ------ Open the luggage. Double-click the bunny. Use the pyjamas on Rincewind. Open the luggage. Use the matches with the oily rag. Use the burning rag with the beehive. Get the beehive. Use the sugar pot with the beehive. Get the fishing rod. Use the inkwell with the pond. Use the curtain with the pond. Look at the toy cart. Talk to Susan. Click the toy cart icon. Give the book to Susan. Walk over to the pit at the far right of the garden. Open the luggage. Use the honey pot with the fishing rod. Close the luggage. Use the fishing rod with the dots. Leave the garden. HOUSE ----- Enter the house. Enter the book room. Use the key with the alcove. Open the luggage. Use the string with the beewax. Use the matches with the candle. Put the lit candle in Rincewind's inventory. Enter the alcove. Use the lit candle with the alcove. Get the tablet. Leave the house. Enter the garden. GARDEN ------ Give the tablet to Susan. Use the scythe with the toy cart. Leave the garden. CORNFIELD --------- The cornfield is located around the bottom-right corner of the map. Use the reaper with the corn. Go to the outside of the house. HOUSE ----- Open the luggage. Use the rope with the boomerang. Use the boomerang with the chimney. Use the chimney. Use the chimney. Enter the house. Enter the kitchen. Give the robe to Albert. Rincewind will leave the kitchen. Enter the kitchen. Give the ant souls to Albert. ------------------------------------------------------------------------------- 2.4. Act IV: Till Death Us Do Part ------------------------------------------------------------------------------- BONESTOCK --------- Get the cork near the hat. Leave Bonestock. DJELLIBEYBI ----------- Wait for a while until the prospector shows up on his camel. Get the saddle bags, and Rincewind will get a canteen. Use the rotten arm with the saddle bags. A new location will show up on the map! FOUNTAIN OF YOUTH ----------------- Use the canteen with the fountain. Use the cork with the fountain. Use the hour-glass with the sand. ------------------------------------------------------------------------------- 2.5. Epilogue: Queen Kong ------------------------------------------------------------------------------- Talk to Dibbler. Click on the mouth icon. Click on the bladder icon. Open the luggage. Use the canteen with the bladders. Look at the raven. Talk to Granny. Click on the raven icon. Get the broom. Open the luggage. Put the bladders in Rincewind's inventory. Use the broom on Rincewind to complete the game. =============================================================================== 3. Item List =============================================================================== ------------------------------------------------------------------------------- 3.1. Act I Item List ------------------------------------------------------------------------------- BEEWAX Found in the hives at the Garden. It is given to the old woman in the shop to make candles. BELLOWS Found in the High Energy Facility. They are used on the grate under the Fools' Guild to collect the glitter dust. BOOTS The boots are pulled off the imp in the Garden by using the magnet. They are used in the genie bottle to collect the vile smell. BRICK Found on the ground of the Fools' Guild. It is used on the fool in the Fools' Guild and the accelerator in the high energy facility. CANDLES The woman in the shop will make Rincewind the candles after she is given the beewax. They are given to the Archchancellor in the dining hall. CHILLI Found on the table in Gimlet's in the Shades. It is used on the flowers in the Garden. CLICKIE BROCHURE The dibbler gives Rincewind the clickie brochure in the Plaza. It is given to the beekeeper in the Garden. ECTOPLASM Found by throwing the brick with the fool in the accelerator at the High Energy Facility. It is given to Mrs. Cake in the Shades. FISH Found in the shop. It is used with the water at the docks to find the stunned bird. FLAMINGO Found in the shop. It is given to the Dean in the Garden for one of the three sticks. GENIE BOTTLE Found in Mrs. Cake's shop in the Shades. It is used with the boots in the Shades, and is then used to collect the vile smell. GLITTER DUST Found by using the bellows with the grate under the fools' guild. It is given to the Archchancellor in the dining hall. HAMMERHEAD SHARK Found in the net at the docks. It is given to the bursar in the Garden for one of the three sticks. HOOTER Found on the ground of the Fools' Guild. It is used on the horse suit in the forest. INCENSE Found in the Shop. After being lit, it is used on the beehives in the Garden. IRONING BOARD Found in the closet at the left side of Mrs. Cake's shop in the Shades. It is used with the saw to make the surfing board. KNIFE Found on the table of the morgue in the Shades. It is used with the net at the docks to get the hammerhead shark. It is used on Bone Idle at the Hill to get the band. LADDER Casanunda will give Rincewind the ladder in the Trolls Head bar when he hears about the witch. It is used on the slab in the cemetery. MAGNET Found in the High Energy Facility. It is used on the imp in the Garden to get his boots. MATCHES Found in the Trolls Head bar in the Shades. They are used to light the incense in the Garden in Act I, to light the oily rag in the Garden of Act III, and also to light the candle in the house. MOUSE Gimlet will give Rincewind the mouse burger in the Shades when he sits at the table. The mouse is used on the teeth. MOUSE BLOOD Found by using the teeth on the mouse, and then the teeth on the test tube. It is given to the Archchancellor in the dining hall. PETTICOAT Found at the left side of Mrs. Cake's shop in the Shades. It is used on Rincewind near the beehives in the Garden. PICKAXE Found in the cemetery. It is used to collect the ice under the Fools' Guild. POPCORN The dibbler will give Rincewind the popcorn at the plaza. It is used with the rooster at the Garden. POT Found near Duckman in the Shades. It is used with the hives in the Garden to collect the beewax. ROOSTER Found near the hedge maze in the Garden. It is used with the vampire in the Trolls Head bar. SAW Found near Duckman in the Shades. It is used on the dummy in Mrs. Cake's shop in the Shades. It is also used on the ironing board to create the surfing board. SCISSORS Found in Mrs. Cake's shop in the Shades. They are used with the bandage in the pyramid. STUNNED BIRD Found at the docks after it tries to get the fish. It is given to the librarian in the Garden for one of the three sticks. TANKARD Found in the Trolls Head bar in the Shades. It is used on the popcorn in the Garden. TEETH Found after climbing the ladder in the cemetery. They are used on the mouse to collect the mouse blood. TEST TUBE Found in the High Energy Facility. It is used to collect the blood from the mouse. VILE SMELL Found near the three men in the Shades. It is given to the Archchancellor in the Dining Hall. WOODEN ARM Found at the left side of Mrs. Cake's shop by using the saw on the wooden dummy. It is one of the items used on Rincewind in the Shades to get the certificate from the mortician. ------------------------------------------------------------------------------- 3.2. Act II Item List ------------------------------------------------------------------------------- ANTS Found in XXXX. They are put in the basket. BABE Found in Holy Wood. She is given to the dibbler in Holy Wood. BAND Found at the Hill. It is given to the dibbler in Holy Wood. BANDAGE Found in the pyramid. It is used on the wooden arm. BANDAGED WOODEN ARM Made by using the bandages from the pyramid on the wooden arm. It is swapped with the rotten arm at the Oasis. BASKET Found at Dibbjla's shop in XXXX. It is used on the food in the dining hall. It used on the ant hill in XXXX, and is used on HEX in the High Energy Facility. BOOMERANG Found at Dibbjla's shop in XXXX. It is used with the imp in Holy Wood. It is combined with the rope and used on the chimney at the House. CAMERA Found near the mailbox at Holy Wood. It is used with the cave paintings in the cave in XXXX. It is used on the queen in the Forest castle. CANDY ROCK Found in Djellibeybi. It is used on the troll in Holy Wood to get the tooth. CERTIFICATE The mortician in the Shades gives the certificate to Rincewind. It is shown to the dead collector to exit Ankh-Morpork. It is also used to enter the door at the left side of the Shades. ELF QUEEN FILM Found by taking pictures of the elf queen in the Forest castle. It is used in the device in the Cinema. GLUE POT Found in the Pyramid. It is used with the surfboard in XXXX. It is used on the hooter. It is also used on the saddle in the Stable. HEAVY WEIGHT Found near the mailbox at Holy Wood. It is used with the hook at the docks. HOOPS Found in the Garden. They are given to Uri in Djellibeybi, who will make the wire. HORSE SUIT Found in the castle at Holy Wood. It is used to enter the castle in the Forest. It is also used on the librarian in the Dining Hall. ICE Found in the room under the Fools' Guild. It is one of the items used on Rincewind in the Shades to get the certificate from the mortician. IMP Found in Holy Wood. He is used in the camera. JINGLE The man at the Cartwheel will give Rincewind the jingle when he is talked to. It is given to the dibbler in Holy Wood. KEY Found by talking to the troll in Holy Wood. It is used on the door in Holy Wood. LIBRARIAN Found in the Dining Hall. He is used on the horse suit. MIRROR Found in the morgue in the Shades. It is used with the bunsen burner and the bench. PLANS Found in the shop in Djellibeybi. They are combined with the wire to make the pyramid. PYRAMID Made by combining the hoops with the plans. It is used on HEX in the High Energy Facility. REEL Found in the Cinema. It is used in the projector in the Cinema. RING Found by double-clicking the rotten arm. It is given to the dwarf in Holy Wood. ROTTEN ARM Found at the Oasis. It is used with the saddle bags of the prospector in Djellibeybi. SNOW STORMS Found by using the weight on the hook at the docks. They are given to the dibbler in Holy Wood. STAKE Found in the stoning area at the top of Djellibeybi. It is used on the compost heap in the Garden to get the suffrajester. STICKER Found on the mailbox at Holy Wood. It is used on the weight. SUFFRAJESTER Found on the compost heap in the Garden. She is used with the hole in the stoning area in Djellibeybi. TOOTH Found in the mouth of the troll at Holy Wood. It is given to the woman in Holy Wood. WIRE Uri Djeller will make the wire in Djellibeybi after he is given the hoops. It is used on the plans to make a pyramid. ------------------------------------------------------------------------------- 3.3. Act III Item List ------------------------------------------------------------------------------- ANT SOULS Found in the pond of the Garden in Act III. They are given to Albert in the kitchen of the House. BEEWAX Found in the hives at the Garden in Act III. It is used on the string. BOOK Found in the right room at the top of the steps in the House. It is given to Susan in the Garden. BUNNY Found in the left room at the top of the steps in the House. It is clicked twice to find the pyjamas. CURTAINS Found in the main hall of the House. They are used with the pond in the Garden. FISHING ROD The fishing rod is held by the gnome in the Garden. It is used to collect the ant souls from the pond in the Garden. HOUSE KEY Found under the mat outside the House. It is used to unlock the front door of the house. INKWELL Found in the right room at the top of the steps in the house. It is used on the pond in the Garden. OILY RAG Found in the pot belly stove in the kitchen of the House. It is used with the matches, and is then used on the beehive. PYJAMAS Found by clicking the bunny twice. They are used on Rincewind near the beehives in the Garden. REAPER Made by combining the scythe with the toy cart. It is used with the corn in the Cornfield. ROPE Found in the Stable. It is used with the boomerang. SCYTHE Found in the umbrella stand in the House. It is used on the toy cart to make the reaper. STRING Found in the left room at the top of the steps in the House. It is used with the beewax. SUGAR POT Found in the kitchen on the first floor of the House. It is used with the beehive and is then used on the fishing rod. TABLET Found in the alcove of the book room in the house. It is given to Susan in the Garden for the cart. ------------------------------------------------------------------------------- 3.4. Act IV Item List ------------------------------------------------------------------------------- CANTEEN Found on the prospector's camel at Djellibeybi. It is used on the fountain at the Fountain of Youth. It is also used on the bladders. CORK Found near the hat in Bonestock. It is used with the fountain at the Fountain of Youth. ------------------------------------------------------------------------------- 3.5. Epilogue Item List ------------------------------------------------------------------------------- BLADDERS The dibbler gives Rincewind the bladders in the epilogue. They are used with the canteen. BROOM Granny gives Rincewind the broom in the epilogue. It is used on Rincewind. =============================================================================== 4. Copyright Information =============================================================================== This file is Copyright 2000-2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.