Fatal Fury Wild Ambition Geese Guide (Sony Playstation). By Gyan Lama Table Of Contents: 1.Who is Geese? {Profile and other stuff} 2.What is Fatal Fury Wild Ambition? 3.How do I get Geese in the arcade? 4.Basic moves, Command moves. 5.Combos 6.Tactics/Common Errors. 7.Othe stuff 1.Who Is Geese? Geese Howard, also considered the King of Southtown is one of the most feared man in Southtown, using dirty tricks to control the town, Geese will do anything to get what he wants which is to be the strongest fighter in the world and would crush anyone who stands in his way. (Well there is more to the story but I get on the other stuff first). Profile Birthplace/Nationality: America Date Of Birth: January 21,1953. Height: 1.83 m Weight: 82kg Blood Type: B Hobby: Nothing (the old man gets tired very quickly to everything, maybe that is why he never entered another Kof Tournament in the Kof series). Dislikes: Anybody who stands in his way. Thing he cares the most: Himself Bodyguards: Billy Kane, Ripper and Hopper. (does he really needs bodyguards?) 2.What Is Fatal Fury Wild Ambition? FFWA (Fatal Fury Wild Ambition) is the latest installment to the Fatal Fury saga, it is also one of SNK's latest edition the it new 3D games (the latest being the Samurai Showdown WR2.) I think that this is a remake of the first Fatal Fury (well that is what everybody says.), so the next would might have Wolfgang Krauser being the boss. But most of all I think this is the best Fatal Fury I have ever played. 3.How Do I Get Geese In The Arcade? Actually to tell you all the truth, this FAQ is mainly for the Playstation console, but the way to get Geese in the arcade is to move the cursor pass Billy Kane, the old man would be there. 4.Basic Moves, Command moves All right lets get started. Moves: Movement Forward: fwd Backwards: bwk Up: Up Down: Dwn Jump Forward: Up, fwd Jump Backwards: Up, bwk Crouch: Dwd Block: Dwd, bwk Crawl forward: Dwd, fwd(walk like a Duck since a Geese belongs to the duck family).Heh Heh. KEYS A: Light punch B: light kick C: special attack D: roll COMMAND MOVES qcf: Quarter circle forward (Dwn,Dwn-Fwd,Fwd.) qcb: Quarter circle backwards(Dwn,Dwn-Bwk,Bwk.) hcf: half circle forward (Bwk,Dwn-Bwk,Dwn,Dwn-Fwd,Fwd.) hcb: half circle backwards (Fwd,Dwn-Fwd,Dwn,Dwn-Bwk,Bwk.) Dp: Dragon Punch movement (Fwd,Dwn,Fwd.) OTHER MOVES Taunt: Press AB together. Fake: Dwn+AB or CD. Heat Blow: press ABC together when heat meter is full. HEAT GAUGE The heat gauge in Wild Ambition is nearly the same as the one in the Real Bout series where you will get half the gauge at the starting of each match, it will increase a little every time you attack your opponent; taunting will also increase the heat gauge but getting hit by your opponent will decrease the gauge. When the gauge is full it will read FULL and OK.this means you can execute an Overdrive Power when it does. You can also do a heat blow if it's desperation time. After using the heat gauge the meter will get low and will slowly increase again, beware if your opponent hits you, the meter might get empty and you will become dizzy; so be careful when the meter reads DANGER. SUPER POWER Super power can be done once your life is red and is flashing and can be done repeatedly. OVERDRIVE POWER Overdrive power can be done once heat gauge is full. GEESE MOVELIST (Finally). Weak punch -Button A -small jabs, press rapidly (x3) and Geese will end his punch with a chop from his other hand, this is a good combo starter for this move comes very quickly, a dash forward will make Geese do an elbow smash. Weak Kick -Button B -short kicks, comes outs quite fast. Roundhouse kick- Bwk+B -Geese old roundhouse, this is a good move but comes out a bit slow, this move will also break anyone doing a crouch guard, perfect timing will a sometimes knock your opponent to the ground, this mostly happens when your opponent is about to jump away. Palm Hit/kick (there is a Japanese name for this but sorry, I just don't know the name.)- C button. -Geese hit with his palm then kicks once and then again (C button x3). This is a good combo starter with can be connected by Jaeiken after the second hit. NORMAL THROWS. Lift And Slam -Near opponent =Fwd+ C Tiger Palm Drop -Near opponent (back) =Fwd+ C COMMAND THROWS Vacuum Throw (Shikuu Nage)Near opponent -Bwk, Fwd+C. -The most famous throw of Geese in my opinion, nuff said. Konsetsu Shou -Near opponent -Fwd,Bwk+C. -Geese carries up opponent by the neck, smiles (if you see nicely he is) and chokes him/her and dumps his blue faced opponent to the ground. COMMAND MOVES Reppuu Ken (qcb+A) -Good move, but Double Reppuu Ken has been taken out use this move to stop incoming projectiles from your opponent. Jaei ken (qcb+C) -I think that this is the backbone of all of Geese's moves, great finishing combo move and comes out very fast, be careful thought, if this move does not hit your opponent, they could calmly come towards you and give a throw, do this move if you are really sure that it will hit or to get away from them, you know, while they in the air do this move to get to the other side. Remember that this move has an additional move after it is done, much about that later. Shippuu Ken (In Air=qcf+A/C) -the shippuu Ken looks weak if you ask me but can sometimes be a good air break, do this when your opponent is doing a move or in the air (not much help, they can block in mid-air remember),the A button Shippuu Ken can be done after an A hit from above, use this move with caution for missing could give a good chance for an ass kicking from your opponent. Gedan Atemi Uchi (hcf+A) -Geese blocks below hits, if your opponent hits during his pose, Geese will counter by giving a knee to his opponent, leaving them dazed for a moment, good time to kick his rear; make sure you have a good timing doing this move. Atemi Nage:Rasen (hcf+B) -those who would like to get a shot at Geese's head better think twice, this move counters airborne attacks and most ground move (mostly air),when they attack Geese will counter and spins their sorry self across the screen, most ground moves (e.g Terry's bwk+C) can be countered, once again timing is everything. Atemi Nage:Kogetsu (hcf+C) - Mid level block, if an opponent attacks at mid level, Geese will block, carries his opponent by his feet and dumps them to the other side. Extra Notes:Atemi Nage Rasen is perhaps the most useful of the three counters since many moves are countered by it,(e.g Terry's burn knuckle, Yamazaki's snake mid Arm,). SPECIAL MOVES Raging/Razing Storm (I think it is Razing but not sure.) (dwn-bwk,hcb,Dwn-fwd+BC). -Razing storm is truly a classic to me, it is no more like the Real Bout version but like the original straight up motion, impossible to be block by your opponent in mid air. (s.power). Kyokuu Reppuu Zan (hold dwn-bwk then bwk and push fwd+BC). -Geese gives around 6 Reppuu kens and finally shoots a projectile fowards, make sure your timing is right or you can be left unguarded if the move doesn't hit. (s.power). Raging DeadEnd (fwd,bwk,hcf+C), then give an Atemi Nage:Rasen or a Atemi Nage:Kogetsu. -This is a more improve version of the Atemi Nage counters, this move can only be done when heat gauge is full, when this is done, Geese hands will glow for a moment, but this wear of after a while so try to be quick. (Overdrive power). Deadly Rave (Hcb,fwd+A,A,A,B,B,B,C,C,C+qcb C). -My favorite move, the deadly rave can finish in two ways, its normal way,or stopping at its 9hit and doing a jaei ken, for beginners the move is hard because wrong timing would end the move. This is how the timing is: one hit is one sec: when hit A A B BB C C C(after the 8hit/9hit) when Geese pulls his hand back give a qcb+c motion, (twice if you are not confident it will come out.) Always do the move calmly. ADDITIONAL MOVES(or moves I just forgot to put.) Reckless Kick (Dwn-Fwd BC). -Two kicks that will break an opponents guard if they are doing a stand guard. Reckless Flying Palm (in air press C rapidly) -Geese hits with his palm rapidly, this is best when your opponent is in the air. Low sweep (not real name) crouching=fwd B. -not much usefulness in his move, Geese move forward and knocks his opponent, maybe there is something else that can be done after this but I don't think so. Pursuit(once again I still don't no its real name).Fwd-dwn+C after Jaei-ken or certain other moves. -this is the finishing move for Jein-ken, but it sometimes works for other move, well just try, sometimes it does and sometimes Geese just hit his opponent on the ground with his palm. Knock up (fwd,dwn+C). -Geese knocks up his opponent that all but can be finished by jein-ken or Reppuu-ken. COMBOS Since Wild Ambition follows Real Bout2 in a lot of ways, it still uses the same press A then B then C with something moves. Here they are: 1/.A,B,C =nothing much, this just does the same move like RB2's. 2/.A,B,fwd-dwn+C =continue by pressing A only then do a pursuit. =Continue with a A and a B.(the Gman kicks his opponent away). =let your opponent fall like a rock and do a pursuit. 3/.A,B,dwn+C =Breaks your opponents standing guard, does a damm good mind game to any poor sap. (Could be formed into a chain combo). 4/.Crouch A,B,C =Geese gives 3 hits below, the third move will knock down your opponent. 5/.Crouch A,B then let go dwn button+C =Nearly the same as the previous one but this time Geese will jump and kick instead, knocks your opponent bwk,dwn block. NOW FOR SOME CHAINED COMBOS. 1/.Stand A,B,qcb+C then fwd-dwn+C =The most common combo, make sure the first two hits, if it doesn't, don't continue, your opponent can come towards you and do a throw or worst. 2/.Crouch A,B,qcb+C then fwd-dwn+C =Same like above, only crouching this time. 3/.fwd-dwn+C,qcb+C,fwd-dwn+C =Hit your enemy up so he floats for a while, than a jaeiken just before he/she touches the ground, Geese will hit his opponent on the ground (normal hit) instead of a pursuit. 4/.Stand A,B,qcb+C =same like the first combo but ends with a Reppuuken instead. 5/.C,C,qcb+C then fwd-dwn+C =Geese hits twice with his fist and legs then gives jaeiken, do it nicely if not two kicks will come out instead. 6/.Best combo-A,B,Deadly Rave (hcb,fwd+A) =The best combo Geese haves, it gives around 12 or more hits, instead of finishing the Deadly Rave, try to turn it into the first chained combo,(your opponent will be stun for a while). TACTICS/COMMON ERRORS. Well here are some common errors that will be made by novices and scrubs(like me heh heh),here they are: 1/.Pressing the C button to many times -remember that Geese will give 3 moves if you press the C button too often,even if no one is there, so if you miss then you will get so good trashing by your opponent. 2/.Jaeiken too often -not good you know,jaeiken has its weakness, try not to do so often unless you are sure it will hit. 3/.Reppuuken wrong timing -fundimental(did I spell that right?) error for scrubs, your opponent can jump over and give an air attack on you or just roll over. 4/.Shippuuken wrong timing -Give the shippuuken at the right time, if not give will be a floating target ready to get strike when reaching the bottom. 5/. Kyokuu Reppuu Zan when it does not hit. -After Geese shoots the projectile, he becomes a sitting duck for a while(a sitting geese I should) but if you are luckily enough to get an idiot walking near you, then that is a another story. This is also the same for Razing/Rasing Storm. 6/.Use the Atemi Nage counters well, wrong timing would be the worst mistake you could ever do, make sure to use the right counter at the right time. 7/.Giving combos when it does not connect. -be careful, some of your opponent reads you like the comic section, always do the unexpected. 8/.Finally,you think that Rugal and Krizalid is the best boss. -YEAH RIGHT. OTHER STUFF -To get the Geese business suit for the PSX, just hold the start button on the select screen when you chose Geese. (look smart when you trash your opponent). -If Geese loses, do not worry, he is immortal!!!!!!. -Have you ever wondered where did young Andy Bogard ran off to with young Terry's cap? (looks like he never came back.) -One last word, did you notice Jeff Bogard lost to Geese in lest than 5 minutes, ain't he like the best fighter at that time?. CREDITS The Beautiful People Who Downloaded This Faq. -Pros will think I am making all the moves up, other will think I am good, but at lease you downloaded this faq, thank you. This is my first faq, I apologize for any mistakes. SNK -for making the best games, keep it up and try not to run out of ideas, thanks also for bringing Geese into FFWA and making him so kewl. MY ELDER BROTHER -for trashing me till I learned every single mistake properly, and for letting me use his PSX to try all the moves and sending in this faq for me. SONY -For making the PSX and making great games. TO ALL THE OTHER FAQ WRITTERS OUT THERE -Kao Megura and others for inspiring me to write this faq,guys (and gals),I promise I never stole any of your ideas,I have read your legalese and shall obey everything written(hey I respect your work you know), and Kailu Lantis must read faq for giving me Geeses profile. FINALLY TO ALL THE WEBSITES THAT PROVIDED ME WITH THE SOURCE. Note: TO ALL THOSE WHO HAVE READ MY FAQ,SORRY FOR ANY MISTAKES OR MISSPELLING THAT I WOULD HAVED MADE, WELL THIS IS THE FIRST TIME I AM WRITING A FAQ YOU SEE SO I LEARN FROM MY MISTAKES. This faq is for entertainment, if you use any resources in this faq you should add credit to the author (me,myself,and I).If you use this faq for vile purpose than I hope you go to hell, use this faq for learning purpose, entertainment, or as a waste of disk space, never reproduce or edit this document in any way.IN OTHER WORDS,DON'T USE MY 2 AND A HALF DAYS WORK FOR ANY THING ELSE. Fatal Fury, Real Bout2,Samurai Showdown, King Of Fighters(KOF)series and all of the characters are copyrights to 1999 SNK Corporation.