GGGGG U U N N DDD AAAAA M M G U U NN N D D A A MM MM G GGG U U N N N D D AAAAA M MM M G G U U N NN D D A A M M GGGGG UUUUU N N DDD A A M M BBBBB AAAAA TTTTT TTTTT L EEEEE B B A A T T L E BBBB AAAAA T T L EEE B B A A T T L E BBBBB A A T T LLLL EEEEE AAAAA SSSSS SSSSS AAAAA U U L TTTTT A A S S A A U U L T AAAAA SSSSS SSSSS AAAAA U U L T A A S S A A U U L T A A SSSSS SSSSS A A UUUUU LLLL T 222222222222222 2GUNDAMGUNDAMGUND22 2AMGUND222222AMGUN2 2222222 2DAMGU2 2NDAMG2 2UNDAM2 2222GUND2 22222AMGUND22 22AMGUNDAM222 2GUNDA22222 2MGUND2 2AMGUN2 2DAMGU2 222222 2NDAMGU2222222NDAMG2 2UNDAMGUNDAMGUNDAMG2 22222222222222222222 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Gundam History II. About Duo Maxwell, the Pilot and Deathscythe III. HUD (Heads-Up-Display) IV. Move List V. Street Mode Dialouge VI. Street Mode Opponet Strategies VII. Vs. Mode Opponet Strategies VIII. Copyright Information and Thanks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gundam Deathscythe Hell Custom FAQ By Anavel Gato GameFAQs username: Psysalis Version Day: March 7 Version III ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. Gundam and Deathscythe History Through this game, three Gundam series are highlighted, but there are about five or six series that Gundam's come from in the game. The main series are Mobile Suit Gundam (The RX-72 Gundam Pilot: Armuro), the G Gundam series (The Burning Gundam, Pilot: Dolmon Kashu), and the Gundam Wing series (The Wing Zero (Wing) Gundam, Pilot: Heero Yuy). In the series, these are not related, but in this game they are intertwined. In the Universal century 0079, the One Year War occured between the Zeon (Zaku, Sazabi, Big-Zam, Acguy, ect.) and the Earth Federation (Gundam, V Gundam, Ball.) Once both sides had lost half of their respective populations, they signed the Treaty of Antarctica was a treaty between the two groups. The alliance was short-lived, though, for the Zeon had already been plotting an uprising when the Earth Federation had began developing the G-Project where the Gundam was being built. When Side 6, an orbital colony, was attacked, a young boy named Armuro Ray took control of the Gundam and since most of the military died in the Zeon attack, White Base was taken over by civilains. In G Gundam, the main character is Dolmon Kashu. In this series the nations are like the nations we have today, but they were tired of fighting on earth and draining it's resources. The whole planet was a civil war. So all the nations went into space, and each country has it's own colony. To determine which country got to control both earth and space, there was a Gundam tournament which was held on earth. Whichever nation's Gundam won the tournament would gain supreme right over the planet and space. When Kyoji and Dr. Kashu was developing the Dark Gundam, Kyoji stole it and this sparked Dolmon to go in a quest to find Kyoji and kill him. He is a member of the Shuffle Alliance, which is a group of five Gundam fighters sworn to uphold peace. The other four Shuffle Alliance members are in this game, as well as major enemies of the Alliance. In Gundam Wing, the main character is Heero Yuy, but the other characters are equally important: Trowa Barton, Quatre Robbabah- Winner, Wufei Long, and Duo Maxwell. In Operation Stardust, the Space Alliance (OZ) sends the Gundam fighters to Earth to get revenge on the Earth. Soon the Gundam fighters meet up and fight each other at fight then their intentions become true and they make an alliance. The five Gundam fighters are in this game with the Gundam's from the movie Endless Waltz, which are their most powerful Gundams, the 'Custom' Gundams. The enemies of Gundam Wing which are in the game are Zechs Marquis (Peacecraft) and Treize Khushrhenada. If you're a Gundam fan, you will notice that Treize pilots the Epyon and not the Tallgeese. My theory is that since Treize originally had the Epyon, and gave it to Heero, then Zechs got it, and then Zechs used the Tallgeese III in Endless Waltz, that's how this happens in the game. II. About Duo Maxwell, the Pilot and Deathscythe Name: Duo Maxwell Age: 17 Gundam: Deathscythe Hell (Custom) Home: L2 Colony Sex: Male Series: Gundam Wing Duo Maxwell pilots the Deathscythe Hell Custom Gundam and he is from Gundam Wing. He is the second Gundam character to show up in the series, and saved Heero's Gundam by shutting off it's self-destruct mechanism. The Deathscythe has multiplle armaments and defensive capabilites. It's cloak renders it invisible in space. It has twin Vulcan guns on it's head. It has a beam shield. This can be used as a shield, or be used as a projectile drill. He has used this on numerous occasions. His main apparent weapon is his Death Scythe. The Custom has twin blades, and can slice through nearly anything. III. HUD The top part of the screen is the most important. I will list the key aspects of the Heads-Up-Display here. Health Bar: You have three health bars, and each time you run out of one bar of health, you "Overheat" making you vulnerable on the ground for a short time. Special Uses: These are the small red boxes in the upper far hand corner. They tell you how many special moves you have left to use. The main purpose of this is strategy. Thrust: The blue bars at the top of the screen represent how much thrust you have left. You have three at the maximum, and they recharge when you are on the ground Time: In the middle of the screen at the top is a timer for how much time you have left in the battle. It starts at 99 seconds and slowly goes down. When 10 seoncds are left, the mobile suit alarm system starts to ring. Gundam fighter Name and Face: The Gundam's name is above the health bar and might be hard to see with some television. Their face is in the lower right hand corner. When your face is flashing red, you're about to die. Ammo left: The number of ammo left is displayed by the number below the health bar. For some Gundam's, like the Tallgeese III and the Heavyarms Custom, ammo means a lot to them. For a Gundam like Sandrock Custom or Burning Gundam, ammo doesn't mean that much. IV. Move List T = Triangle C = Circle S = Square X = X This moves are taken assuming the player is facing right. Square : Weak Punch Triangle : Strong Punch X : Weak Kick Circle : Strong Kick Basic Moves: Thruster : R1 This is useful for getting out of harms way. If you see the enemy powering up for an attack, you can press R1 to jump out of the way. The number of thrusts you have depends on the number of blue bars you have at the top of the screen. Sickle Swing Down: T This is a powerful attack. You take your scythe and swing it down, slicing them up. This is a good ending attack. Sickle Swing Up: Down + T This is basically the way thing as Sickle Swing Down, except it's an upper swing, so if they're doing a regular block, and not a crouching block, you will catch them with this. Air Sickle Swing : T (in air) This is the same thing as Sickle Swing Down, but in the air. It takes up a bit of time, so if you try it and they get far away, it leaves you open for an attack. Air Knee Thrust : C (in air) This is a good move, almost as powerful as the Kick Attack. You use your thrusters in this so you have good range and you can get around quicker too if you're low in thrust. Stun: T (when very close) When you stun them, they become incapacitated for a short time, providing a perfect oppourtunity to do a Super Move. Harder moves Weak Vulcans : Down, Left, S You can shoot about 7 shots with this, it's a good distractor or 'taunt' shot. You use it far away to get the enemy mad and have him come attack you. Strong Vulcans : Down, Left, T This is the same as the weak Vulcans, except it shoots about 10 shots and are more powerful. The main difference between the two Vulcan shots are that the weaker one takes up less ammo. Deathscythe Cloak Teleport : Down, Left, C or X This is a very useful technique. If anyone likes Dhalsm or Psylock from Capcom games, you'll like Deathscythe. Far away, the teleport teleport's you right near the enemy, if you're close to the enemy, you appear right behind them. If you're pressing a button while teleporting, you do a quick attack when you de-teleport. My favorite to use is the Sickle Swing Down. Upper Kick Attack : Down, Left, C or X This is a powerful move. It takes away a lot of health but the downside is that it can be blocked easily, even at the end of a combo. You basically jump up and kick them down, and if the attack is successful, you knock them down and you have a chance to attack. Slashing Scissors: Down, Left, S or T This is the weaker move of the Hell Scissors and I love this move. This is a perfect ambush move. First, the Slashing Scissors is a move where you throw your scythe in circles, and hit him for about a 6 hit combo. The kicker is, that it keeps him in the air, making him prime for another attack. What I like to do is do the Slashing Scissors, and if it connects, then I use the Hell Scissors (which should be impossible) to take down a lot of health and get about a 12-14 hit combo. Hell Scissors (Super Finishing Move): Down, Left, * This is your Super Move. This is basically the same as the Slashing Scissors, but a lot more powerful. It is smarter to use this move after you use some weaker ones, for distraction, because if you try to use it by itself, it can be blocked easily. Another thing, if you use the attack when their life bar is more full, it causes more damage. If you do it when it's low, cause an overheat, and then try to do damage, you'll do less damage. Street Mode Super Move Dialouge : SLASH! SLASH! SLASH! * = Any two buttons at once. Note: To go into Vernian mode (floating) you press Down, Left, R1 V. Street Mode Dialouge When you pick him: Duo: HAHA! Slice and Dice! "BLACK DEATH" ******************************************************************* Battle 1 Duo Maxwell in Deahtscythe Hell Custom VS. Quatre Robbabah-Winner in Sandrock Custom They don't say anything at the start. When he defeats you: Quatre: No sense crying now. When you defeat him: Duo : Hey! Sorry! I'm in a hurry! Quatre : He's gone... Why do we always resort to violence? ******************************************************************* Battle 2 Duo Maxweel in Deathscythee Hell Custom VS. Char Aznable in Sazabi They don't say anything at the start. When he defeats you: Char: Total idiots! When you defeat him: Duo: You're all going to die! Anyone in my way will perish. ******************************************************************* Battle 3 Duo Maxweel in Deathscythe Hell Custom VS. Wufei Long in Altron (Nataku) Custom They don't say anything at the beginning. When he defeats you: Wufei: Concentrate, for your own sake. When you defeat him: Wufei: The just must be strong. Duo: Can't we relax? C'mon, loosen up! ****************************************************************** Battle 4 Duo Maxwell in Deathscythe Hell Custom VS. Trowa Barton in Heavyarms Custom At the beginning: Duo: Trowa! What do you think you are doing? Get outta the way! Trowa: I have some business to take care of too. Duo: Oh, yeah? Well, then, I'll have to force my way through! When he defeats you: Trowa: Keep quiet - you're in the way of my operation. When you defeat him: Duo: You.. you tricked me into fighting you! Trowa: They'll get suspicious if I don't act this way. Duo: You haven't changed at all! ****************************************************************** Battle 5 Duo Maxwell in Deathscythe Hell Custom VS. Anavel Gato in Neve Ziel They don't say anything at the beginning. When he beats you: Anavel: How immature. When you beat him: Duo: Better than I expected... ****************************************************************** Battle 6 Duo Maxweel in Deathscythe Hell Custom VS. Heero Yuy in Wing Zero Custom At the beginning: Duo: I never thought I'd fight you like this! Heero: Are those your final words? Duo: Heh! You now, you're as friendly as always! When he defeats you: Heero: I will kill anyone in my way. When you defeat him: Heero: I don't need your pity Duo: You say the wrong things at the wrong time. Don't you wanna survive? ***************************************************************** Battle 6 Duo Maxwell in Deathscythe Hell Custom VS. Zechs Marquis (Peacecraft) in Tallgeese III At the beginning: Zechs: Welcome Gundam pilot. I have a feeling this is going to be my lucky day. Duo: Oh yeah, is that your greeting? Well let this be mine in return! When he defeats you: Zechs: Now you're talking like a Gundam pilot When you defeat him: Duo: That was close! Zechs: How could I lose? ***************************************************************** Final Battle Duo Maxwell in Gundam Deathscythe Hell VS. Treize Khushrenada in Epyon At the beginning: Duo: So you're the one they call Treize, huh? I guess I'll just have to find out! Treize: I'm honored that you know my name. Show me your strength as a Gundam pilot! When he defeats you: Treize: Victory gives you power to visualize your dreams. When you defeat him: Treize: Losers are forgotten in the history of war. We only need be the foundation of peace. Duo: Though our aims are the same, this is the only way we can accomplish it... *************************************************************** **All Combat is Over** Duo: We are the greatest partners, aren't we Deathscythe? *************************************************************** VI. Opponent Strategies STREET MODE VS. Quartre Robbabah-Winner in Sandrock Custom In this fight, about the only way you can lose is to sit still, not block, and let him beat you up. Just uuse simple attacks and combos. He doesn't block much so don't worry about that. Just watch out if he uses his Super Mode, Earth Slash. It may look like a close-range attack, but it's blast is what the true attack is, and it can go the length of the screen. =============================================================== VS. Char Aznable in Sazabi This one is a bit harder. Sazabi is Char's mobile suit in the movie Char's Counterstrike and has some upgrades compared to his Zaku IIS. It may look big and that it would destroy you in two seconds, but it's not all that much. He only has one special punching attack, and it's a projectile attack. But watch out for his Funnel Attack. It lets little things fly around, and they can shoot at you at any time, making you open for an attack. This Spin Kick is a little powerful, but it's slow and if you have a keen eye, you can block it. His Super Mode is just shooting a bunch of projectiles and they're not that accurate but it will take at least half a health bar of health if you're not careful. =============================================================== VS. Wufei Long in Altron (Nataku) Gundam The reason why I say (Nataku) is because this is Wufei's nick- name for his Gundam and that's how it was displayed in the Gundam Wing fighting game for SNES. This opponet is tricky. He has long range with his Dragon Arm and he has Vulcans, too. When you get close, he can use his flamethrower, which gives substancial damage. His Super Mode is a basic arm attack called Altron Claw. This doesn't look like much, but it will give you a lot of damage. If you block this, there is a short time after he does the move for you to attack. =============================================================== VS. Trowa Barton in Heavyarms Custom This gundam is all about projectiles. It the series, his Gundam has no beam saber or anything, just a small blade about the length of his forearm pops out from his wrist. The only kind of close-range attack he has in this game is kicking. If you're not careful, he will score countless combo's on you with his projectiles. Watch out when heh shoots the bombs in the air, they might catch you off-guard when they come back down. Always block his Gatling Gun attack. His Down, Left, T move lasts for about 2.5 seconds and can be very deadly. He can also move under you and shoot up with this gatling gun for a very annoying attack. His Super Move is Full Fire, where he shoots all of his guns, missiles, and rockets all at once at you. It's a short attack, but it packs a whollop. If you know it's coming, which should be easy see, it should be easy to avoid. =============================================================== VS. Anavel Gato in Neve Ziel Mobile Armor Hey look, it's Anavel Gato, what a coincodence! Alright, this is the first Mobile Armor match you'll have, and fortunately, Gato is the easier of the two in my opinion, even though he has one more life bar then the other Mobile Armor, the Big Zam. Alright, this guy is floating, and depending on what flight mode he is in, you can do under him, and the thing with this enemy is that he can't attack behind him. He has a move where he can go off the screen real quick and come back facing you. The trick is to either go under him and start attacking him, or use your Deathscythe Cloak Teleport is move around him. If he does his position-switching move, just keep on going behind him. If you try and fight him head-on, the difficulty increases about tenfold. He shoots his arms out, which causes major damage, plus he has beam weapons he can use. His Super Move is a huge beam that he shoots out of his abdomen. It firsts starts firing parellel to the ground then sweeps up and down. If you're in the air or just don't block this at all, when it sweeps it might carry you with the beam. His charge up for the move is the only warning you get, just stay behind him and you should be alright. One more thing, only use your Super Move on him when he is down low and you can hit his main body, or you can jump to hit it. =============================================================== VS. Heero Yuy in Wing Zero Custom Hmm, this is the main 'hero' of Mobile Suit Gundam and therefore, might be a little tricky to beat, but once you have his attacks and attack patterns down, he won't be as hard. Truthfully, he isn't THAT hard if you don't block very well. He uses a flight move, where he can move sideways and up with his wings, which will knock you down if it hits you. You can tell if he is going to do it if he's glowing gold and he start to fly. He has TWIN Buster Rifles, and he has a few moves for these babies. First, he can shoot at you repetedly, and if he hits you with his Down, Left, T or Down Left, O move, this can give you a lot of damage. His Super Move is when he jumps into the air, swings his Twin Buster Rifles around and shoot about a 15-hit blast at you. If you're too far or too close to his angle of trajectory, he will completely miss you. If he hits you though, prepare for a tough battle. =============================================================== VS. Zechs Peacrcraft (Marquis) in Tallgeese III This is one of my other favorite suits in this game because of its versitality, and it's an overall good suit, and therefore, a good match. He uses his Mega Cannon a lot, he can shoot about three blasts at you with Down, Left, T or Down, Left, O; his Mega Cannon and Mega Cannon Plus moves. These are projectiles but they sap at his ammo. His close moves are a whip he lashes at you, and a beam saber attack, like all beam saber attacks, hurts you considerably. His Super Move is really deadly, one of the best in the game. It's called Mega Cannon Max, and he shoots a large beam at you right along the ground, and you only get the short warning of his Mega Cannon opening up for the attack. If you block him, dodge his projectiles and use smart blocking techniques when you're upclose, then you'll make short with of Tallgeese III. =============================================================== VS. Treize Khushrenada in Gundam Epyon Obviously, this is the main enemy of the Gundam Wing series, and he is a formidable foe. He has great projectiles and many close- range attacks. He slashs out with his whip attachment, and he can do this either in the air or on the ground, and it gives you a medium amount of damage. He has a sliding double-kick which is really fast, and it will knock you down and will take away about a third of your health bar. He has a shield move, which is very annoying and all you can do is block it. He activates his shield and flies at you, and will knock you down if he hits you. These moving attacks are much like Wing Zero Custom's flying moves so you should be accustomed to that. His Super Move is a close-range deadly attack. He unleashes his Beam Sword and slashes around with it several times, advancing slowly. If he catches you in this, you can say goodbye to your current health bar. To beat this guy, just watch out for his flying attacks, after he does these, he is slightly vulnerable and you can get a combo attack in. Block his whip attacks and Super Mode and you should be alright, use your Teleport a lot and keep him bogged down. =============================================================== ***All Combat is Over*** VII. VS. Mode Opponet Strategies This section is over fighting in the VS. mode which is totally seperate from the Street Mode. This is mainly used for fighting whoever you want, tuning your skills, and for playing two-player games. VS. Armuro Ray in Gundam RX-78 Armuro Ray is from the very first Gundam series and is featured in the movie 'Char's Counterattack.' The RX-78 Gundam was the first conceptual Gundam. He doesn't have many long-range attacks, but he does have the Beam Rifle. You can block these because it's a pink beam and sticks out on the battlefield. When he gets close, he can use his Shield Uppercut, which has him fly up. Block this, then do a Scythe Swing Up, it will do a lot of damage. He also can use his Gundam hammer, which he swings around so it's easy to anticipate. There is the Helmet Hit, which causes about a third of health bar damage but you can still see this if he isn't too close to you. One of the main problems is his Beam Sabre. As with all the Gundams and mobile suits in this game, its slightly vulnerable before it uses the Sabre. Memorize what happens before he use it and he won't take out a chunk of your health. His Super Move is very powerful and will take most of a health bar away. It's called the Hammer Swing. He has to be in a certain position to do this. If he is too far away, he will not hit and if he is too close he will not hit. Either block or double tap left or right to avoid this attack. VS. Heero Yuy in Wing Zero Gundam Custom Hmm, this is the main 'hero' of Mobile Suit Gundam and therefore, might be a little tricky to beat, but once you have his attacks and attack patterns down, he won't be as hard. Truthfully, he isn't THAT hard if you don't block very well. He uses a flight move, where he can move sideways and up with his wings, which will knock you down if it hits you. You can tell if he is going to do it if he's glowing gold and he start to fly. He has TWIN Buster Rifles, and he has a few moves for these babies. First, he can shoot at you repetedly, and if he hits you with his Down, Left, T or Down Left, O move, this can give you a lot of damage. His Super Move is when he jumps into the air, swings his Twin Buster Rifles around and shoot about a 15-hit blast at you. If you're too far or too close to his angle of trajectory, he will completely miss you. If he hits you though, prepare for a tough battle. VS. Dolmon Kashu in Burning (God) Gundam Another big hitter. Dolmon Kashu is the main character in the G Gundam series (currently being showed on the Cartoon Network.) These type of Gundams are unique. Rather than using controls, the Gundam produces a suit for the pilot and however the pilot moves, the Gundam will follow it's movements. A big cockpit is needed for this, so they have to move around. This doesn't really matter, but I'll get on with fighting him. This guy has virtually no long-range attacks. All he has that are long-range and normal attack are your basic Vulcans, which wastes ammo anyway. His close range attacks are adamant, though. He has the Burning Finger and Burning Upper, which is an energy source activated in his hand, which then he touches other Gundam to destroy it. This in turn, is a very powerful attack. The Burning Finger goes straight foreward while the Burning Upper heads upward. You can tell this by the glowing of his hand. There is also the Tenkyoken, which is a beam but isn't very powerful or have long range. This Gundam has a Burning Finger Sword, which is much like a Beam Sabre and should be avoided at all costs. His Super Move is the Sekiha Tenkyoken. It's a huge beam that he shoots foreward out of his torso. This is a devastating attack and should be blocked the second you hear the power-up sound of a Super Attack. VS. Gundam Deathscythe Hell Custom I don't know, it may be me, but whenever I fight against myself, no matter what game it is, I am always owned, or at least it's harder to beat the opponet. This goes by the virtue "Know your enemy and know yourself and you shall always obtain victory." You know all the moves and everything so all you have to do is watch out for them. He won't use the tricks you use like the Scissors then the Super Move but he will be using the simple weak attacks then strong attack moves. Try not to stay too close to him and use the Teleport enough, and watch out for his Super Move and you'll claim victory. VS. Chibodee Crocket in Gundam Maxter This is yet another G Gundam fight. Chibodee is one of the more long- range of the Gundams in this game. He uses "six-shooter" guns, (they make this character and Gundam a very exaggerated american) and his other weapons are punching. He has the Twin Magnum, which just shoots bullets but are more powerful than Vulcans so it's a good idea to block these because dodging won't work. The Burning Bunch is just a punch that causes a fire when punched. The Cyclone Punch is long range and he puches, a cyclone blast coming out of the ground. Any type of block, save for an air block, can block this attack. He doesn't have a sowrd or anything, so it's made up with the Gigantic Magnum. He swings his fist around as it glows pink for a second, so you have a small amount of time to counter the attack. His Super Move is called the Machine Gun Punch. He punches many times and these blasts go every which way he is pointed. This takes a long time to get through so just remember to keep on blocking. VS. Char Aznable in Char's Zaku II You had to play against Char earlier - in his Sazabi, but now you have to fight him in his first featured mobile suit - his red Zaku II. He has mostly physical attacks as well as a melee weapon and machine gun. He does a stomp attack as well as two tackle attacks; Shoulder Tackle and Rising Tackle. These are both semi-close range, and can knock you down as well as cause damage. Watch out when his jets activate. He uses a Machine Gun, which is long range and is more powerful than Vulcans, but still uses a small amount of ammo so some people will just keep shooting with that to piss you off. Just jump to avoid this. His melee weapon is a super-heated axe, called a Heat Hawk. He slices with it and causes considerable damage. Avoid at all costs. He uses a Crackler Grenade, which float toward the enemy and explodes when it hits them or the time- delay fuse goes off. This isn't much of a problem until he uses his Super Move, which is a Crackler Special. He throws a shitload of them at you, and if he does this close-range, it takes away a VERY big chunk of your health. Stay high or block when he does this. He will have a big advantage over you if he gets this attack through. VS. Char Aznable in the Zeong Mobile Suit Another CHar Aznable fight yet again. This time he is in his final moblie suit that is featured in Mobile Suit Gundam. This is the suit he uses in his final fight with Armuro. It's the strangest of the moblie suits, but hey, all Zeon mobile suits are strange. Anyway, he has very good attacks in this suit. He has a vertical punch, as well as a sweep punch. Be wary of his punches, because he fists unattach from his arm, much like the range Dhalsm had in Street Fighter. He has a Down Burner and Double Down Burner, which he just hits you with his thrusters. This attack is suprising and hurtful so just watch out for it. You usually have to block low for this. He can shoot beams out of his hands also, which accounts for long-distance attacks. His melee weapon is also his hands. They sprout blades and he slashes at you. His hands can do many things so be on your guard at all times. His Super Mode is the Psycho Mu Attack, in which his arms go around and fly in a bunch of ways, hitting you and causing you a lot of damage and is really hard to block. Jumping and blocking is the best defensive I've come up with. VS. Zechs Marquis (Peacecraft) in the Tallgeese III This is one of my favorite suits apart from Deathschthe. He is highly adaptable and his suit doesn't use much ammo. He has a good balance of short-range and long-range attacks and in my opinion, is one of the best suits out there. Ah, enough of this pontificating... let's get on with the strategy! He has a Hammer Knuckle, which is a close-range attack. It's not weak but not devastatingly strong, about the same as what you would expect from other physical attacks. One of his main weapons is the Mega Cannon. He has three types of normal Mega Cannon attacks. The first is just the Mega Cannon, which fires short blasts that take away from his ammo. They are blockable and the time ratio between blocking and his preparing another attack is about the same so if you block, both of you are still on the same attack oppourtunity level. The Mega Cannon Plus and Mega Cannon Barrage are more powerful, plus they do not take away from their ammo. This is a powerful attack worth blocking. If he fires then you jump, he has to keep firing, so you have a small chance to attack them. Next I will explain his melee attacks. He has a rising tackle, which is typical with most rising physical attacks. He has a whip which he will lash at you, causing you multiple-hit damage. When you see his whip in the air you should start blocking. He also has a Beam Sabre which seems to be shorter than normal Beam Sabres but it still causes the same amount of damage. His Super Move is so good and so effective. It's your basic full-canon blast. The screen freezes and his weapon seperates then shoots a huge blast. All you have to do is react quick enough to block this or you turn into a pile of cookie dough. VS. Master Asia in Master Gundam Master Asia is one of the bosses in G Gundam. His relationship towards the main character, Dolmon Kashu, in the series, is absolutely dynamic, but I won't give you any spoilers. His Master Gundam is pretty good and is a hard Gundam to beat. He has various melee moves, such as Standing Trip, Trample, and Continuous Knee Kick. The Trip will require a low block and t he Continuous Knee Kick will require a long time to block, for he thrusts his knee's out several times in a row. This is un- parryable unless you jump or something like that. Another melee attack is the Darkness Finger, which is the opposite of Dolmon's Burning Finger. They are both about the same and deal out the same damage. Just like Dolmon, he has a Tetkyoken just like Dolmon, but as some sprinklings on the ice cream, he also has a Rising Tetkyoken. He has a move called Master Block. It's when he takes his 'cloak' and wraps it around himself. This is dangerous because he is invulnerable when in this state, but when he does this, he can cancel this and take it into any move. Be VERY cautious when he uses this because he could just link into another attack, especially when you're facing a human opponet. He has a Flying Kick, which is when he flies up and flies back and fourth, his legs outstretched. This is quick and will hurt you because there is a chance for a double attack. He has a Darkness Wave, which is a wave that shoots out for a limited distance. This is easy to block because you can see it coming. If you haven't guessed by the pattern, his Super Move is the Sekiha Tetkyoken. (SPOILERS: Master Asia was once the teacher of Dolmon Kashu and taught Dolmon the Sekiha Tetkyoken.) This is the same blast as Dolmon's so just block all of it then counterattack. VS. Denim in Zaku II This fight is basically just like Zaku II with Char in it but a whole lot easier. The Zaku has all the same moves except he isn't as fast, can't jump as high, and his moves aren't as powerful as Char's. All you have to really watch out for is his Heat Hawk and his Crackler Special. VS. Armuro Ray in Nu Gundam This is Amruo's Gundam in the movie Char's Counterattack. He designed this Gundam himself, which I think is kinda cool. It's designed especially for a Newtype (the next step in human evolution in the Gundam series.) It's the match of Sazabi. Anyway, onto the strategy. He has a Fin Attack. He uses his Fins as a Melee weapon. They come out and thrust down and sideways over and over. Watch out for this because it'll give you multiple hits. There is his classic Beam Rifle, which is just like his original one so theres no new news there. There is the jumpming knee, which is basically a knee thrust which a long delay. This will knock you down but its easy to see it coming. The Gundams in Char's Counterattack were the first to sport funnel weapons. They basically pods that float in the air and can be commanded to shoot beams whenever they are commanded to. Don't immediately block when he released them. When he decides to fire them, the Gundam will make a small gesture, and maybe not even that at all. The Funnels will slightly power up, giving you time to block. He also has a Beam Sabre but you're no newb to that trick. Fortunately for you, Nu Gundam has no Super Move. VS. Char Aznable in Sazabi Alright guys, you're finally getting to the last Char mobile suit so you don't have to worry about any more suits he has. Sazabi is Char's mobile suit in the movie Char's Counterstrike and has some upgrades compared to his Zaku IIS. It may look big and that it would destroy you in two seconds, but it's not all that much. He only has one special punching attack,and it's a projectile attack. But watch out for his Funnel Attack. It lets little things fly around, and they can shoot at you at any time, making you open for an attack. This Spin Kick is a little powerful, but it's slow and if you have a keen eye, you can block it. His Super Mode is just shooting a bunch of projectiles and they're not that accurate but it will take at least half a health bar of health if you're not careful. VS. Quatre Robbabah-Winner in Sandrock Custom This is also one of my favorite Gundams apart from Deathscythe and Tallgeese III. In this fight, about the only way you can lose is to sit still, not block, and let him beat you up. Just uuse simple attacks and combos. He doesn't block much so don't worry about that. Just watch out if he uses his Super Mode, Earth Slash. It may look like a close-range attack, but it's blast is what the true attack is, and it can go the length of the screen. His long-range attacks are only Vulcan cannons, but he can throw his Scythes (or Shotels if you really want to be specific) or do various combos with his Shotels. His Earth Slash is basically blasts fired by his Shotels. If he is close range, this can do significant damage to you. VS. Chang Wufei in Altron Custom The reason why I say (Nataku) is because this is Wufei's nick- name for his Gundam and that's how it was displayed in the Gundam Wing fighting game for SNES. This opponet is tricky. He has long range with his Dragon Arm and he has Vulcans, too. When you get close, he can use his flamethrower, which gives substancial damage. His Super Mode is a basic arm attack called Altron Claw. This doesn't look like much, but it will give you a lot of damage. If you block this, there is a short time after he does the move for you to attack. VS. George de Sant in Gundam Rose George is another character from G Gundam. He is representing Neo France and therefore is highly stereotypically French. His Gundam is a fencer of a Gundam and George considers himself a knight. Since his sword is his main weapon, he uses this a lot and this is what most of his moves are based on. You don't want to stay close to George. Use your long range attacks like throwing the Scythe or your vulcans or something like that. When he gets close in, it gets kinda tricky. His down slash, up slash, and Sabre Lunge are all normal close-range moves in which he uses his sword. These aren't that bad so just try and counter. His long-range attacks are Tornado and Lightning Shoot, which aren't as powerful as his Sabre attacks but can still get to you. His Sabre Rise, Kick & Sabre, and Sabre Rondo are especially deadly. The computer usually links these together, causing more damage than a regular beam sabre. If you're really in a bind, use your Super Move. Like in Char's Counterattack, George can deplot funnels. They're a bunch of rose-like funnels that will shoot at you at any time, but you can usually see it coming. His Super Move is called the Rose Hurricane where he dispatches a bunch of his funnels and they surround you and make a hurricane. This attacks only one spot vertically so just jump, move to the side real quick or block. VS. Sai Sai Chi in Dragon Gundam This is Wufei's alter-ego in Gundam Wing, except Sai Sai Chi is from G Gundam. He is representing Neo China and is a member of the Shaolin Temple, a martial arts temple. He uses a long bow with energy at each end. He can also have flame come out of his dragon arms. He has the usual physical attacks like Dragon Punch and Stomping. With Dragon Fire and Dragon Flame he can reach a medium amount of length, but not completely across the screen. His Missile Kick is deadly because he kicks really fast and knocks you down. Just watch to see if he goes into the air. His Fei Long attack is him thrusting out with his bow and the Fei Long Flag and Crush is about the same, just variants like all the moves that George has. Usually you can dodge one of these but some people might try to link them. His Super Move is the Shin Ryuei Kockoken which doesn't mean a think to us Americans.. but oh well. He grows huge energy butterfly wings and flies around, you only have to block for a few seconds, but just watch out when he becomes surrounded by an auro of light. VS. Akahana in Acguy Talk about a pushover.. all these Gundams and advanced mobile suits against this Zeon mobile suit for underwater use. His main weapon is a machine gun implanted in his hand. He either shoots this or tries to attack you with his claw hand. This guy is really easy once you memorize his attack pattern. The only way you can lose is just to stand there. His Super Move is charactaristic of a panzy. He rolls around on the ground and tries to trip you with himself, I guess. You see it coming from a mile away. VS. Shiro Amada in Ball I think Shiro Amada should get more credit than this. Shira was the main character from Gundam: The 8th MS Team where it was after the Molbile Suit Gundam series when the Federation began to produce Gundams on a large scale. In the beginning, his transport from space to earth becomes threatened so he gets into a Ball and fights off a Zaku even though in most of the series he is piloting a mass-produced Gundam. Anyway, here we go. This guy is really easy almost as easy as the Acguy. He only has three real moves. First is the 120mm cannon, which is the huge cannon that knocks you down if youre hit but doesn't cause much damage. He has a mining drill which he just tries to drill you.. a melee attack. He can try to actually hit you with his cannon, too. He doesn't even have a Super Mode. Don't take him seriously. VS. Mikhail in Hygogg VS. Anavel Gato in Gundam Psysalis VS. Judau Ashto in Full Armor ZZ Gundam VS. Quin Mantha in Puru Two VS. Trowa Barton in Heavyarms Custom VS. Zechs Marquis in Tallgeese III VS. Argo Gulsky in Bolt Gundam VS. Dozul Zabi in Big-Zam VS. Anavel Gato in Neue Ziel VS. Treize Khushrenada in Gundam Epyon VS. Validor in Hydra Gundam VS. Ulube in Psycho Gundam MK III VS. Kyoji Kashu in Dark (Devil) Gundam VIII. Copyright Information and Thanks This FAQ may not be copied, reproduced, or reworded in any way. I don't care if you use the same sequence of topics in a FAQ that you write in your own. If you want to use examples or things I use in this FAQ, then site them in your FAQ. The only site that has permission to use this FAQ is gameFAQs.com. I will soon have an e-mail up to where you can e-mail me. I would like to thank the following people on GameFAQs for being friends, comrades, associates, and just great people: CJayC, Adrenaline, AEtherSPOON, AggroSk8er, Andrea Blackheart, OMG! You Broke t3h PIE Button!, Diablo!, Annihilator, AnotherGamer, Anubis, Asam, ASchultz, BigRedMachine, Scum, Secret Board Agent, TRC, JollieMollie, Kinnison, Yoshi, yoshifan1, SECRETBOARDPOLICE, ColdFusion, ass, Shadotak, Bastard Knight, misterbum, FoBiA, Doodleheimer, TheVoices, Knightmare6, SlashBeastLeoX7268t5, rara420, Icehawk, THE Dark, bekah strife, Devin Morgan, tiger8191, Icebrand, cold blue steel, DarkCobra, Secret Agent Man, dreen, WFEATHER, Boba Fett, Bored Gamer, Cheezmonky X, Christian C, Videogameking, The Admiral, TrueDFX, Crono LV99, CronoGamer, WhizKid, cyper, roaddogg, Dark Angel, dark messenger, darkangel76, Darkness King, BHANGRA MAN, DaveSev, Deathjester, ultimategamer00, Demon of Elru, edgewalker, Emptyeye, enalzi, Enygmatic, Faye Valentine X, Fantasy Man, Darth Maul, Darth Mawl, NickBush24, creepyguywithstick, TurboKiller, Sonic T Hedeghog, Genocidal, Enigmatic, Ghodsmack, lost guy in store, Game555, The Executioner, Cait Sith Cat, FBI Porker, gjdsj, Carbon440, Medea, outbreakorn, gloBal enemy, Gotenks12, dawn7, RdDragon, Sunhawk, I N F E R N O, j00, pwnival, JL Lee, KatThePoet, Kasket Darkfyre, wally, King Kool, Bizarro troahbarton, LITTLEGUIDO, luigiparty, MarioGuy, Math Murderer, matt91486, MEGA Articuno, MI4 REAL, MHulbert, Risky, mighty mosquito, miffo, Mr Bump, Mr Moogle, Nemesis, Noel H., PIE Button, Omnislasher, paragon, pepper2000, PaperThick, Person, TimeBomb, phoenix OMEGA, pikachu1221, Razia, Sac!, Secret Asian Man, Sephiroth311, ShadowStalker, Vash the Stampead, mp789, mmx49, Hare, Stealth Assasain, solid snake, Solo, Squall Leonhart2000, syxxcowz, TechnoFreek, techno cloak, The Boheaded One, The Dead Pool, UltimaZER0, Waffles, Leaky, OMG OMG Its Ben WTF, XPinion, troahbarton omnis, yuuwaku, Jay, Smelly Socks, Sailor Bacon, Yaggy Yeffermiah, Notti, Charagon, RaptorLC, Garibaldi84, Jdude84, greggreggreg2000, Josh Welling, Neo, Odin, Vegeth, WiseGamer, Shuzo, Cybershell13, Amazak, CrAzYCarl73, SweetPimp324, wendellmn, Dead Pigg, CVagts, korn4ever5, XSquader, LOLAnimeFanboys, Grass Pea, Reeve, St Gamer, Serge16, DaEightOfSpades, Rampage, Ant P, OmniKidTeen, troahbarton, ChimeraDiete, Wowzers, Kildread2, omlette, ChimpJuice, thebestporter, Shade7x, junkievegeta, marsman57, DarkKnight114, Kaboobi, BENGT, I337, the turtle, Peter Griffin, nearperfectgamer, UrielCa3, I pood me Knickers10, Silver Moraine, Coolhand, Pizza in a Cup, User Name Error, Calathan, eggy, coffee, svmuhrooms, insane clown, Gabesnake II, animorph1000, Do I Know You, XSO, mr duckbear3, Less Than Jake II, Sabin 2002, SamDaMan 2002, MarioGuy, Go Yankees, reversefigure4, ak02, sonic019, littleman1314, Locke12, NAR Password, Narpas Sword, English Psycho, Dj Cinos, Tyrasibion, Joni Phillips, bansama, MegamanEXE759, Skel1, Sixth Ghost, VideoZ, Revival, alex cross, Zangulus, CBPSpike, Italic Text Man, DTL, Mastermind2K, Rodri316, CycloReaper, Uncle Ulty, Ffantasymaster, gandalfthegrey, Genius6504, Mr Shorts, xajBOB, Soupy, Princess Celes, C0mplet0, Great Y2E, Y3E, Woslel Dragoon, Axass, Math Diety, Meatwadd, Harv, nanasilencer, ncrdrg, Scorpion X is Back, SSBMPichu, Sir Bormun, Terran, Warran Thad, WeaponTCK, StahnAileron, FOb POr LIFe. Other miscellaneous thanks: CJayC, GameFAQs, all the celestial heavenly bodies, my family, all my friends in rl.