__________ __________ __________ `-. .-` `-. .-` `-. .-` \ / \ / \ / | | | | | | | | | | | | | *--------* | | | | | O S H I G A M | | | .--------. | | | | | | | | | | | | | | | / \ / \ / \ .-* *-. .-* *-. .-* *-. Ruining Blue Earth -^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^-^- Hoshigami Ruining Blue Earth For Sony Playstation Version 1.21 21/11/2003 Final By Ng Kim Leong (ngkleong@hotmail.com) ICQ 55261040 Copyright 2001-2003 Ng Kim Leong "Hoshigami" is (c) Atlus U.S.A., Inc. and (c) MAXFIVE 1999, 2000, 2001 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ || This walkthrough will be made as spoiler-free as possible || ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ============== (( Contents )) ============== 1. Disclaimer 2. Updates 3. Introduction 4. Contribution 5. To do list 6. Battling 7. Walkthrough 8. Characters list 9. Items list a) Weapon b) Armor c) Accessory d) Item e) Coin f) Seal g) Manual h) Shops 10. Skills a) Amu b) Ema c) Sonova d) Zeneth e) Gote f) Kashis g) Elvilla h) Vugtis 11. Strategies 12. How to contact me 13. Asked questions 14. Credits 15. Author's note ==================== (( 1. Disclaimer )) ==================== This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ was created and is owned by me, Darren Ng. All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. Remember, plagiarism is a crime and is punishable by law. The Copyright notice is being picked from Kao Megura's Super Street Fighter II X (Saturn) FAQ with his permission. Special thanks to him. ================= (( 2. Updates )) ================= ++++++++++++++++ [ Version 1.21 ] ++++++++++++++++ 21/11/2003 - Just to update some information on copyrights. ++++++++++++++++ [ Version 1.20 ] ++++++++++++++++ 17/1/2001 - Yay! The walkthrough is finally finished! Now for the sub-sections. - Since the walkthrough's finished, the "To do list" section should be updated too... - Updated again sections shown in the "Content" section. - Added another section "Battling" to help some newbies. ++++++++++++++++ [ Version 1.10 ] ++++++++++++++++ 15/1/2001 - Added the skills list for Elvilla and Vugtis Deities, with the help of TeamXK's post in the GameFAQs message board. Thanks to him. - Added "Characters list" section for you all guys to know how to get characters! This thanks goes to TeamXK too. - Walkthrough now covers up to Battle #33 (Layeta third battle), set with hidden items and bonus items - Also updated most of the sections, all mentioned in "Content" section above. Webmasters should go look out for the "How to contact me" section. - Finally, added another new section: "Strategies". This comes with a new strategy. ++++++++++++++++ [ Version 1.00 ] ++++++++++++++++ 1/1/2002 - Hurrah!!! I've started my third walkthrough!!! - Added the following sections into my newly made walkthrough: - Disclaimer - Updates - Introduction - Contribution - Walkthrough - Items List - Skills - How to contact me - Asked questions - Credits - Author's note - Walkthrough covers up to Battle #13 (Echo Forest), set with hidden items and bonus items. No session items though... - ASCII logo is up. ====================== (( 3. Introduction )) ====================== Should this section be about me or about the game? ^^ Well, Hoshigami is yet another Strategy RPG game this year. Like many Strategy RPG games, you'll need to plan your strategy to win each battles in Hoshigami. Unfortunately, it (the strategy) won't be covered in this FAQ because this FAQ is actually made with only hidden items in mind. ====================== (( 4. Contribution )) ====================== Well, did you notice if I missed something or is there any errors in the walkthrough? Have a trick or tips to share? If you do, please kindly send it to me so that I can correct my walkthrough. Please, please, pretty please... Your name and e-mail address will be added into the "Credits" Section as a token of appreciation. Also, if you find any places confusing to you, please contact me too. If you didn't notice, my e-mail address and my ICQ number is < ngkleong@hotmail.com > ICQ 55261040 [Inferno II] It would be appreciated if you input the game's name that you'll be contributing, in this case, Hoshigami, as the subject no matter what type of contribution it is. Your contribution is greatly needed and appreciated. Thanks. ==================== (( 5. To do list )) ==================== Well, here's my little to-do list... 1. Add more info into the walkthrough 2. Finish the sections that are incomplete 3. Cover up all the choices you'll get throughout the game, perhaps 4. Make another walkthrough!!! :) ================== (( 6. Battling )) ================== In Hoshigami, there is a major part of the story line is battle. That is why you'll need to know a thing or two about battling before playing Hoshigami. -------------- What is gained -------------- Each battle in Hoshigami will award you something by winning a battle. Yes, the Bonus Items and the Bonus Money... But there is more. You get Exp. points every time you hit a people (Yes, regardless who they are, your ally or your enemy!). Apart from Exp. Point, you get Dev. points too. To get these points, you'll need to SUCCESSFULLY attack an enemy or cast a spell. If an attack is missed, no points will therefore be awarded. Apart from all these valuable points, you'll get hidden items, if you finds them, of course. These hidden items can be a weapon, an armor, an accessory, a coin, a seal, an item or a manual. ----------- Leveling up ----------- Like most RPG games in the world, Hoshigami features "Level" of a character. "Level" means the powerfulness of a character. So, the higher level your characters are, the more stronger you will be and therefore, the easier your battles will be. In order to level up, you'll need 100 Exp. points or more. To get these 100 Exp. points, other than the battles you will fight in the story, you should visit the Tower of Trial. Tower of Trial plays like a training ground in Hoshigami. Note that if you handle more than 100 Exp. points at a time, the extended Exp. points will be gone, leaving you leveled up, but 0 Exp. point to start with. Each level up you get will increase your main attributes. That is what makes you strong. Each attributes will be described below. The highest you can get is Lv. 99, I think, which seems impossible too because you can already finish the game at Lv. 60+. ---------- Attributes ---------- Main attributes, shown to the left in a status screen, is the core of a character. Each attributes plays a different role in your character because they will effect your character's sub-attributes. They will all be described below. +-----------+---------------+ | Attribute | Effects | +-----------+---------------+ | STR | Attack | | | Movement Cost | +-----------+---------------+ | SPI | CF At | | | CF Df | +-----------+---------------+ | CON | Defend | +-----------+---------------+ | DEX | Hit | | | CF At | +-----------+---------------+ | AGL | CF Df | | | Evade | | | Movement Cost | +-----------+---------------+ | LUK | Hit | | | Evade | +-----------+---------------+ +----------------+----------------------------------------------------------+ | Sub-attributes | Description | +----------------+----------------------------------------------------------+ | Attack | Attack points is what you'll need to kill. This, though, | | | will be countered by enemy's Defend points to reduce the | | | damage and Evade points to fail your attack. | | Defend | This is what keep you alive in battlefields. You will | | | Defend points to protect yourself from enemy's normal | | | attacks. | | Hit | This is your normal attack's success rate. Without this, | | | your Attack points is pointless. Enemy's Evade points | | | is your Hit points' enemy. | | CF At | CF At points is very useful for magic users because it | | | determains your Coinfeigm's damage, reduced by enemy's | | | CF Df points. | | CF Df | This is your only defence against Coinfeigm attacks. It | | | is essential if you want to stay alive from a magical | | | battle. | | Evade | Evade points is yet another sub-attribute that keeps you | | | alive in battlefields. Defend against enemy's normal | | | attack, ain't it better to evade it? High Evade points | | | and your enemy can't even touch you, except if (s)he has | | | high Hit points too. | | Weight | This is the total weight of all equipments you are | | | currently wearing. It will effect how far you can go. | | Movement Cost | This determains how far you can go, judging from your | | | STR, AGL and Weight points. | +----------------+----------------------------------------------------------+ ----- Deity ----- Like most RPG games, Hoshigami, too, have elements. They are Deities. They, like other games, will have advantages against one and weak against others. Deities too level up like characters. This is what the Dev. points are used for. You'll need 100 Dev. points or more to level up and like character's level up, extended Dev. points will be gone. Every time they level up, they will allow a character to learn certain skills. Each Deities have different skills to offer. They are all listed under "Skills" section. There are 8 Deities in Hoshigami. They are: +---------+-----------+----------------+--------------+ | Deity | Element | Strong Against | Weak Against | +---------+-----------+----------------+--------------+ | Amu | Fire | Zeneth, Ema | Gote, Kashis | | Ema | Earth | Gote, Kashis | Sonova, Amu | | Sonova | Force | Ema, Zeneth | Kashis, Gote | | Zeneth | Water | Kashis, Gote | Amu, Sonova | | Gote | Lightning | Amu, Sonova | Ema, Zeneth | | Kashis | Wind | Sonova, Amu | Zeneth, Ema | | Elvilla | Holy | ??? | ??? | | Vugtis | Darkness | ??? | ??? | +---------+-----------+----------------+--------------+ Note that Elvilla and Vugtis are hidden Deities. To get them, please refer to the "Characters list" section for more info. As for their information, it's still a mystery to me... --------- Coinfeigm --------- Coinfeigm is an art of magic in Hoshigami. It requires Coin. Coinfeigm's element is based on Deities. That is why you can judge which Coin to use by the chart above. Coins level up too. You don't get points in order to level up a Coin. All you need is to engrave Seals on it to prep it up in order to suit it to level up. Seals are not engraved as liked. You must pick the right Seal to engrave in order to get good results. You can engrave Seals on Coins in every Coin shops in every city in Hoshigami. The list for Coins and Seals I so far know is listed under "Items list" section. Coins too have their own attributes to merge with the sub-attributes in characters. They are: +----------------+----------------------------------------------------------+ | Coin Attribute | Desciption | +----------------+----------------------------------------------------------+ | MCP | Max CP stored in Coin. CP's real name is actually | | | "Coinfeigm Point", which is quite similar to Mana Point | | | from other games. | | CPC | CP needed to cast a Coinfeigm. It will be deducted from | | | the MCP every time a Coinfeigm is casted. | | RC | RAP points needed to cast a Coinfeigm. It will expend | | | equally to this number. | | RNG | Range of the Coinfeigm. | | AOE | Area of Effect of the Coinfeigm. | | SR | Success Rate of the Coinfeigm. This only applies to | | | certain Coins. | | POT | Potential (Power) of the Coinfeigm. This will merge with | | | a character's CF At points to cause damages and will be | | | deducted by an enemy's CF Df points. | +----------------+----------------------------------------------------------+ CP in the MCP will regenerate at time and will fully recover after each battle. ------ Weapon ------ In Hoshigami, there are 8 types of weapons. Each have different statistics and each one have their own deities. Here's their desciptions: +---------------------------+---------------------------------------------+ | Description | Statistics | +------------------+--------+------+--+---+-----+------+----+-----+-------+ | Weapon | Deity |Attack|CF|Hit|Evade|Weight|Cost|Range|Overall| +------------------+--------+------+--+---+-----+------+----+-----+-------+ | Ring | Ema | 4 |1 | 5 | 1 | 1 | 1 |1step|Grade 3| | Dagger | Kashis | 3 |2 | 1 | 2 | 3 | 1 |1step|Grade 3| | Sword | Amu | 2 |3 | 2 | 3 | 4 | 2 |1step|Grade 3| | Axe | Sonova | 1 |3 | 4 | 4 | 6 | 3 |1step|Grade 4| | Spear * | Zeneth | 2 |3 | 3 | 1 | 5 | 3 |2step|Grade 3| | Boomerang ** | Kashis | 3 |2 | 4 | 5 | 3 | 2 |8step|Grade 3| | Morning Star *** | Gote | 3 |2 | 4 | 2 | 5 | 2 |2step|Grade 4| | Bow **** | Gote | 3 |2 | 3 | 5 | 3 | 3 |6step|Grade 3| +------------------+--------+------+--+---+-----+------+----+-----+-------+ * = Diagonally and vertically only; Hits whatever on the way. ** = All direction; Can be intercepted if anything is on the way. *** = Diagonally and vertically only; Can be intercepted ****= All direction; Can be intercepted if anything is on the way; Shoots slightly up, can avoid middle intercepters from intercepting. All the weapons are graded with numbers, 1 being the best. In conclusion, all of the weapons have similar overall grades. This means that they're all well-balanced. Note that all these statistics are made based on the first version of every weapon, which is Carmine Ring, Dagger, Short Sword, Stone Axe, Spear, Boomerang, Morning Star and Short Bow. When the weapon improves, their other statistics may change but their range will not. It is fixed. Choose well which weapon to use! That's about all you'll need to know about Hoshigami's battling. Any other suggestion? Please don't hesitate to e-mail me about it. ===================== (( 7. Walkthrough )) ===================== ------------ Introduction ------------ (About this FAQ) Before starting, I want you to know that; some of the locations are SOMETIMES wrong... It's due to sometimes I'll get confused with the axis format below and also, sometimes I'll count Fazz's starting point when I'm needed to place the party members, which is wrong because I'm supposed to count that AFTER the placement of party members (You know that the game rotates itself SOMETIMES after you've finished placing the party members, don't you?). So, if you've spotted some errors throughout my FAQ, please write to me, ok? Thanks! This FAQ only features one way through the game. Like, if there's an alternative way or if-you-don't-get-this-character,-what-will-happen junk, it's not featured in this walkthrough. Maybe I'll try to cover this up too in the future. Since this walkthrough is made with only hidden items in mind, therefore, no strategics on how to win a battle will be given. . . . . . . . . . Y . . 9 . . 8 . A . 7 . . Ex: 6 . . ?- (X, Y) 5 . . 5 X A- (5, 3) 4 . . 4 3 . . 3 2 . . 2 1 . 1 0 This is how the battlefield's layout look like in Hoshigami, right? And without a coordinator, it'll be hard for me and you to coordinate where an item in the battlefield is. Therefore, I've made out this X and Y axis based on this layout so that we can follow for easier finding. But there are some notes that you must follow. That is: 1. PLEASE do not rotate your battlefield at the beginning of the game if you want to follow this axis. 2. Only Fazz (Or the main character in a battle)'s starting points will be given out for you to make sure that you're in the right rotation. Get it? Well, let's get on to the game! C H A P T E R 1 ---------- Battle #01 ---------- Battlefield Seitan Hills Fazz's Starting Point (04, 12) Hidden Item (06, 13) Eye Drop (08, 04) Grulla Coin Bonus Item Healing Fruit ---------- Battle #02 ---------- Battlefield Tower of Wind Fazz's Starting Point (09, 03) Hidden Item (02, 12) Boomerang (10, 05) Tempest Seal Bonus Item Cure Coin ---------- Battle #03 ---------- Battlefield Dissoal Fazz's Starting Point (03, 06) Hidden Item (09, 11) Leather Armor (17, 07) Eye Drop Bonus Item Determination Manual ---------- Battle #04 ---------- Battlefield Widden Underground Prison Fazz's Starting Point (08, 15) Hidden Item (07, 02) Hand Axe Bonus Item Blue Seal ---------- Battle #05 ---------- Battlefield Widden Valley Fazz's Starting Point (14, 03) Hidden Item (08, 09) Stone Ring (15, 07) Ema Crest Seal Bonus Item Leather Armor ---------- Battle #06 ---------- Battlefield Seitan Hills II Fazz's Starting Point (04, 02) Hidden Item (06, 11) Entity Seal (09, 14) Blue Cutter Boomerang Bonus Item Board Sword ---------- Battle #07 ---------- Battlefield Aus Fazz's Starting Point (07, 02) Hidden Item (12, 07) Openface Acc. (08, 17) Zepherd Coin Bonus Item Cure Re Coin C H A P T E R 2 ---------- Battle #08 ---------- Battlefield Clair Mountains Fazz's Starting Point (05, 05) Hidden Item (09, 09) Ring Mail Armor (15, 02) Green Seal Bonus Item Sonova Emblem Seal ---------- Battle #09 ---------- Battlefield Savah Canal Fazz's Starting Point (03, 03) Hidden Item (09, 01) Nut of Vigor (10, 09) Halberd Spear * Bonus Item Braven * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. ---------- Battle #10 ---------- Battlefield Carmwell Fazz's Starting Point (03, 04) Hidden Item (08, 10) White Seal (16, 03) Iron Ring * Bonus Item Ring Mail Armor * Hidden on lower floor ---------- Battle #11 ---------- Battlefield Fort Yugo Fazz's Starting Point (02, 11) Hidden Item (08, 16) Bronze Mail Armor Bonus Item Long Sword ---------- Battle #12 ---------- Battlefield Queld Fazz's Starting Point (03, 05) Hidden Item (04, 12) Thundra Seal (16, 02) Blista Coin Bonus Item Bronze Mail Armor C H A P T E R 3 ---------- Battle #13 ---------- Battlefield Echo Forest Fazz's Starting Point (05, 09) Hidden Item (06, 11) Spirit Seal (13, 06) Bastard Sword Bonus Item Robe of Wisdom ---------- Battle #14 ---------- Battlefield Mount. Tesina Fazz's Starting Point (05, 03) Hidden Item (11, 02) Zeneth Emblem Seal (05, 10) Boots Acc. Bonus Item Main Gauche Knife ---------- Battle #15 ---------- Battlefield Fort Sappharl Fazz's Starting Location (02, 04) Hidden Item (07, 06) Gaiz Coin (11, 10) Robe of Wisdom * Bonus Item Flamberge Sword * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. ---------- Battle #16 ---------- Battlefield Lake Ecroga Fazz's Starting Point (01, 02) Hidden Item (13, 01) Panacea Bonus Item Boots Acc. ---------- Battle #17 ---------- Battlefield Temple of Water Fazz's Starting Point (03, 06) Hidden Item (07, 07) Blue Seal (12, 02) Battle Flail M' Star Bonus Item Armor or Light ---------- Battle #18 ---------- Battlefield Inside Temple of Water Fazz's Starting Point (04, 08) Hidden Item (11, 01) Spear Seal (16, 10) Glacier Seal Bonus Item Blista Coin ---------- Battle #19 ---------- Battlefield Lake Ecroga II Fazz's Starting Point (07, 20) Hidden Item (02, 17) Mermaid Beads Acc. Bonus Item Silver Ring C H A P T E R 4 ---------- Battle #20 ---------- Battlefield Kamdell Fazz's Starting Point (01, 11) Hidden Item (11, 14) Veil of Light Acc. * (10, 07) Iron Helm Bonus Item I missed this one... Can anyone help??? * You'll need at least a "Jump +1" skill learnt from Kashis at Dev3 to get this item. Here, I'll need to clarify something, since the story and battles ahead is forked. I've been following the route to get Leimray (Refer to "Characters list" section). ---------- Battle #21 ---------- Battlefield Kamdell Desert Fazz's Starting Point (07, 08) Hidden Item (12, 10) Headband Acc. (01, 05) Panacea Bonus Item Re Tein Coin ---------- Battle #22 ---------- Battlefield Temple of Fire Fazz's Starting Point (02, 10) Hidden Item (06, 06) Panacea (19, 13) Bone Crusher M' Star Bonus Item Veil of Light Acc. ---------- Battle #23 ---------- Battlefield Inside Temple of Fire Fazz's Starting Point (03, 06) Hidden Item (08, 02) Sword Seal (16, 10) Amu Emblem Seal Bonus Item Moon Tunic Robe ---------- Battle #24 ---------- Battlefield Inside Temple of Fire II Fazz's Starting Point (16, 05) Hidden Item None Bonus Item Gruned Coin ---------- Battle #25 ---------- Battlefield Kamdell Desert II Fazz's Starting Point (10, 05) Hidden Item None Bonus Item Blessed Fruit ---------- Battle #26 ---------- Battlefield Kamdell II Fazz's Starting Point (02, 05) Hidden Item None Bonus Item Panacea ---------- Battle #27 ---------- Battlefield Kamdell III Fazz's Starting Point (02, 07) Hidden Item None Bonus Item None ---------- Battle #28 ---------- Battlefield Roundart Fazz's Starting Point (03, 13) Hidden Item (08, 08) Gote Emblem Seal (14, 08) Winged Boots Acc. Bonus Item Re Vin Coin C H A P T E R 5 ---------- Battle #29 ---------- Battlefield Sonti Plateau Fazz's Starting Point (14, 07) Hidden Item (10, 05) Dragon Tooth Knife (04, 14) Moon Tunic Robe Bonus Item Cure Zu Coin ---------- Battle #30 ---------- Battlefield Marfa Fazz's Starting Point (02, 09) Hidden Item (07, 03) Blessed Fruit (17, 07) Maintenance Manual Bonus Item Re Lake Coin ---------- Battle #31 ---------- Battlefield Layeta Fazz's Starting Point (07, 10) Hidden Item (10, 11) Tempest Seal (19, 06) Moon Necklace Acc. Bonus Item Kintoki's Axe ---------- Battle #32 ---------- Battlefield Inside Layeta Castle Fazz's Starting Point (03, 10) Hidden Item (10, 08) Headband Acc. (17, 16) Mirage Seal Bonus Item Weapons Guide Manual ---------- Battle #33 ---------- Battlefield Inside Layeta Castle II Fazz's Starting Point (02, 08) Hidden Item (16, 06) Turquoise Acc. (06, 02) Tys Emblem Seal Bonus Item Silver Robe C H A P T E R 6 ---------- Battle #34 ---------- Battlefield Temple of Earth Fazz's Starting Point (02, 09) Hidden Item (04, 07) Ema Emblem Seal (12, 04) Blessed Fruit Bonus Item Beast Armor ---------- Battle #35 ---------- Battlefield Inside Temple of Earth Fazz's Starting Point (06, 06) Hidden Item (05, 02) Spirit Seal (19, 06) Gain Coin Bonus Item Angelic Ring ---------- Battle #36 ---------- Battlefield Fort La Sulle Fazz's Starting Point (03, 03) Hidden Item (03, 09) Flying Terror Boomerang (16, 12) Turquoise Acc. Bonus Item Claimh Solais Sword ---------- Battle #37 ---------- Battlefield Aus Plains Fazz's Starting Point (11, 08) Hidden Item (16, 15) Chaos Seal (02, 05) Blessed Fruit Bonus Item Moon Necklace Acc. ---------- Battle #38 ---------- Battlefield Aus II Fazz's Starting Point (05, 09) Hidden Item (02, 17) Ring of Death (16, 03) Black Seal Bonus Item Re Cure Coin ---------- Battle #39 ---------- Battlefield Lar Dellue Fazz's Starting Point (05, 11) Hidden Item (02, 14) Moon Necklace Acc. (15, 04) White Seal Bonus Item Ornament Book Manual ---------- Battle #40 ---------- Battlefield Ixian Temple Fazz's Starting Point (11, 04) Hidden Item (08, 07) Circlet Acc. (18, 09) Rise and Shine Manual Bonus Item Dancing Bee Bow ---------- Battle #41 ---------- Battlefield Inside Ixian Temple Fazz's Starting Point (02, 02) Hidden Item (04, 06) Blessed Fruit (31, 05) Panacea Bonus Item Chains of Doom M' Star ---------- Battle #42 ---------- Battlefield Inside Ixian Temple II Fazz's Starting Point (03, 08) Hidden Item (04, 14) Panacea (20, 03) Well-Being Manual Bonus Item Laevateinn Sword ---------- Battle #43 ---------- Battlefield Inside Ixian Temple III Fazz's Starting Point It's too hard to count here... Hidden Item None Bonus Item None ---------- Battle #44 ---------- Battlefield Inside Ixian Temple Fazz's Starting Point It's too hard to count here... Hidden Item None Bonus Item None Huh... Finally, the game ends here... Enjoy the ending! Too bad there's no replayability in Hoshigami... Does the multiple endings count as replayability? ========================= (( 8. Characters list )) ========================= Actually, this is a section created to guide you on obtaining characters (including Tower of Vugtis and the two hidden Deities, Elvilla and Vugtis). First of all, I'd really like to thank TeamXK for letting me use these info below. It's all his. And to his request, I'll change the form a little bit before posting them up. Special thanks to TeamXK again. And to his request, too, he would like me to credit Atlus... So, Special thanks to Atlus too for this one. You'll need to follow each and every steps to get a corresponding Character. So keep your eyes opened for the "Conditions"! C H A P T E R 1 ------- Romleth ------- Place obtained Widden Conditions None How to obtain After the prison escape in Battle #04, you'll trigger a sequence with Romleth, if he survives from the battle, of course. In the sequence, choose: 1. "Thank you." OR 2. "I can't let you." --> "Thank you." :if you want him to join you. --------- Silphatos --------- Place obtained Tower of Wind Conditions None How to obtain After Battle #05, you'll be needed to go to the Tower of Wind first (You won't get any alternative). There, you'll trigger a sequence with Silhatos. In the sequence, choose: 1. "I gladly accept your offer." OR 2. "Thank you, but..." --> "...I guess you're right." :if you want him to join you. C H A P T E R 2 ----- Elena ----- Place obtained Dissoal Conditions None How to obtain After Battle #07, you'll be exposed with places to go, with the final destination Queld (Battle #12). Now, before you reach Queld (Anytime in between Battle #07 and Battle #12), you can go to Dissoal to trigger a sequence with Elena. In the sequence, choose: 1. "How much will you pay?" OR 2. "Sorry, find someone else." --> "Alright, you win." :if you want her to join you. If you've missed this opportunity, there's one more ahead, after Battle #19. At this point, answer "Alright." ---- Tinn ---- Place obtained Fort Yugo Conditions Before Battle #04, you'll have a sequence with Romleth. Answer ""...special." Recruit Elena before you reach Battle #09. You'll get a sequence with Elena. Reply "Yeah I was." How to obtain After Battle #11, you'll trigger a sequence with Tinn, if she survives the battle, of course. In the sequence, choose: 1. "Alright..." OR 2. "I still can't let you." --> "Uh huh, especially you and me and everyone else." :if you want her to join you. If you've missed this opportunity, there's one more ahead, after battle at Lar Dullue. At this point, answer "Alright." C H A P T E R 3 ------ Chroma ------ Place obtained Hephaitos' Tower Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." Reach the top floor of Hephaitos' Tower and select "I know what you are saying." in the sequence. How to obtain After the Battle #20, return to the tower and speak with Chroma. Fulfill Chroma's request by finding all of her missing weapons in the Tower that Sajiri has stolen by using Session Attacks on him. Then, return all the weapons and you'll be in a sequence. Choose ""No, not at all." if you want her to join you. C H A P T E R 4 ---------- Jacqueline ---------- Place obtained Lake Ecroga Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." Before Battle #14, you'll have a sequence with her. Choose "A woman of such beauty..." After the Battle #15, you'll get yet another sequence. Select "I want to help them." How to obtain (With Tinn and/or Elena recruited) After Battle #19, you'll have a sequence with her (and Tinn or Elena). Choose: 1. "That's enough!" OR 2. "Well..." then "What's the matter?" --> "Elena, hold on." or "Tinn, hold on." :if you want her to join you. ---- Leia ---- Place obtained Lake Ecroga Conditions After Battle #18, you'll have a sequence with her, if she survives the battle, of course. Choose "I can't do that. After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain Before Battle #22, go to Temple of Water. Here, you'll have another conversation with Leia. Choose "But..." --> "True..." and after these, you'll get another choice. Choose "Even Then." if you want to recruit Leimray later. ----- Gomes ----- Place obtained Clair Oasis Conditions After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain During the conversation with him at Clair Oasis, select one of the following message sequences: 1. "Certainly." OR 2. "Actually..." --> "Alright." :if you want him to join you. ------- Leimray ------- Place Kamdell Conditions Recruit Tinn after Battle #11, and Leia After Battle #20, a sequence will trigger. Answer "Let's go to the temple." During the conversation where Leia joins you select "Even then." After Battle #24, choose: 1. "Let's retreat." OR 2. "We'll fight." --> "On second thought..." After that, you'll have conversation with Gomes again. This time, choose "We'll go to the Kamdell Desert." How to obtain After Battle #27, choose: "No, Leimrey" if you want him to join you. C H A P T E R 6 ------ Alveen ------ Place obtained Clair Oasis Conditions After Battle #24, choose: 1. "Let's retreat." OR 2. "We'll fight." --> "On second thought..." After Battle #36, spare Alveen's life. How to obtain After the Battle #36, go to Clair Oasis. In the conversation with Alveen, choose: 1. "Come with us." OR 2. "What are you going to do now?", --> "Alveen..." :if you want him to join you. ---- Luke ---- Place obtained Temple of Water Conditions Have the Tower of Vugtis appear on the world map (See below). Have Leia, Elena, and Jacqueline recruited into your party. How to obtain After Battle #38, visit the Temple of Water, then select one of the following message sequences: 1. "Of course not." OR 2. "That's not a good idea." then "...Okay" :if you want him to join you. ------- Reuperl ------- Place obtained Aus Conditions At the Prologue of Hoshigami (Before "Chapter 1" rises), in the lengthy conversation with Reuperl, answer ""Let's hear what he has to say." --> "I can't say no to the king." After Battle #07, you'll have yet another conversation with Reuperl. Choose "Alright." Have Reuperl survive the Battle #38 How to obtain After Battle #39, visit Aus and select one of the following message sequences: 1. "No.", then "Alright." OR 2. "Okay, but...", then "...Alright." :if you want to recruit him. ------- Zelstan ------- Place obtained Layeta Conditions Have Luke, Reuperl, Silphatos, Elena, Leia, Alveen, and Tinn recruited into your party. How to obtain After Battle #39, visit Layeta, then select one of the following message sequences: 1. "Thank you very much." OR 2. "I'm sorry..." --> "That's right..." :if you want him to join you. --------------- Tower of Vugtis --------------- Conditions After the Battle #12, a sequence will trigger. At this point, choose "Send a messenger." After Battle #20, a sequence will trigger. Answer "Let's go to the temple." How to obtain After Battle #38, the tower will appear if you have a character who can worship Vugtis. A N Y T I M E ----------------- Vugtis (as Deity) ----------------- Conditions Have a character acquire and equip the following skills: - Amu's Aid (Amu Lv. 1) - Sonova's Aid (Sonova Lv. 1) - Bat's Wing (Zeneth Lv. 14) How to obtain Visit the temple at Marfa or Widden (using the town command) and you'll be able to worship Vugtis. ----------------- Evilla (as Deity) ----------------- Conditions Have a character acquire and equip the following skills: - Kashis' Aid (Kashis Lv. 1) - Gote's Aid (Gote Lv. 1) - Lizard's Leg (Ema Lv. 14) How to obtain Visit the temple at Aus or Tus (using the town command) and you'll be able to worship Elvilla. =================== (( 9. Item List )) =================== ------------- ( a) Weapon ) ------------- _Ring_ Carmine Ring 490G Attack 003 CF At 009 Hit 020 Weight 005 Defend 004 CF Df 004 Evade 020 Cost 025 Effect: None Ring with leather strip wrapped around it. Stone Ring 850G Attack 008 CF At 017 Hit 022 Weight 007 Defend 000 CF Df 010 Evade 022 Cost 026 Effect: None Ring chiseled from a hard rock. Iron Ring 1270G Attack 013 CF At 025 Hit 024 Weight 009 Defend 000 CF Df 016 Evade 024 Cost 026 Effect: None Wide-banded ring made of iron. Thorned Ring 1680G Attack 018 CF At 033 Hit 026 Weight 011 Defend 000 CF Df 026 Evade 026 Cost 026 Effect: None Ring with 6 thorns placed around the gem. Dragon Claw 2730G Attack 060 CF At 057 Hit 045 Weight 017 Defend 000 CF Df 021 Evade 030 Cost 030 Effect: None 4 interlocked rings modeled after a dragon's claw. Silver Ring 2340G Attack 002 CF At 069 Hit 032 Weight 021 Defend 000 CF Df 040 Evade 032 Cost 026 Effect: None Ring made of silver with runes etched on its surface. Cestus 3090G Attack 032 CF At 105 Hit 035 Weight 025 Defend 000 CF Df 047 Evade 034 Cost 026 Effect: None Metal glove designed for punching. Ring of Death 2560G Attack 040 CF At 121 Hit 038 Weight 030 Defend 000 CF Df 000 Evade 037 Cost 026 Effect: CF Dmg +20% Ring that raises CF's potency by the power of darkness. Angelic Ring 2800G Attack 040 CF At 093 Hit 044 Weight 038 Defend 084 CF Df 090 Evade 043 Cost 026 Effect: CF Dmg -20% Ring that enhances wearer's defence with the power of light. Master Ring 4640G Attack 048 CF At 153 Hit 052 Weight 044 Defend 000 CF Df 071 Evade 055 Cost 026 Effect: None Ring that raises CF to its full potential. Ema Ring 10G Attack 040 CF At 137 Hit 048 Weight 041 Defend 010 CF Df 055 Evade 051 Cost 026 Effect: Poison 25% Ring made from a clear, red stone. Celestial Ring 10G Attack 040 CF At 175 Hit 065 Weight 056 Defend 000 CF Df 100 Evade 068 Cost 026 Effect: CF Dmg -30% Ring with Ixian script etched on its surface. _Knife_ Dagger 530G Attack 009 CF At 005 Hit 045 Weight 012 Defend 000 CF Df 000 Evade 015 Cost 027 Effect: None A short, double-edged weapon. Ceramic Knife 710G Attack 017 CF At 010 Hit 068 Weight 015 Defend 000 CF Df 000 Evade 016 Cost 035 Effect: Arms Master Knife with high durability. Main Gauche 1300G Attack 034 CF At 020 Hit 054 Weight 021 Defend 000 CF Df 005 Evade 018 Cost 027 Effect: Phys Hit +10% Dagger used for parrying. Falchion 1800G Attack 056 CF At 032 Hit 062 Weight 029 Defend 000 CF Df 011 Evade 020 Cost 027 Effect: Phys Dmg +10% A weapon with thick, curved blade. Orichalch 2030G Attack 068 CF At 038 Hit 066 Weight 033 Defend 010 CF Df 014 Evade 022 Cost 027 Effect: CF Dmg +20% Knife made of rare metal Orichalch. Dragon Tooth 2260G Attack 080 CF At 044 Hit 071 Weight 037 Defend 000 CF Df 018 Evade 024 Cost 027 Effect: Poison 10% Dagger that is designed after a dragon's tooth. Veelas 2450G Attack 092 CF At 050 Hit 076 Weight 041 Defend 000 CF Df 022 Evade 026 Cost 027 Effect: Immobile 10% Knife that cuts through time and space. Kashis' Will 10G Attack 116 CF At 083 Hit 104 Weight 052 Defend 010 CF Df 044 Evade 037 Cost 035 Effect: Phys Evade +30% Knife which contains Kashis' will. _Sword_ Short Sword 580G Attack 011 CF At 000 Hit 035 Weight 018 Defend 000 CF Df 000 Evade 010 Cost 032 Effect: None Short-bladed sword that can be wielded with ease. Board Sword 1140G Attack 021 CF At 000 Hit 033 Weight 021 Defend 000 CF Df 000 Evade 011 Cost 032 Effect: None Sword with a board blade for cutting. Long Sword 1700G Attack 031 CF At 000 Hit 041 Weight 024 Defend 000 CF Df 000 Evade 012 Cost 032 Effect: None A long, double-edged sword. Bastard Sword 2240G Attack 041 CF At 000 Hit 039 Weight 027 Defend 000 CF Df 000 Evade 008 Cost 032 Effect: None Heavy sword designed to crush the enemy's armor. Flamberge 4480G Attack 063 CF At 010 Hit 051 Weight 035 Defend 000 CF Df 005 Evade 015 Cost 032 Effect: None Long sword with the undulating cutting edge. Scimitar 4100G Attack 075 CF At 000 Hit 055 Weight 039 Defend 000 CF Df 000 Evade 021 Cost 032 Effect: None Sabre with long, slim blade. Filangi 5300G Attack 100 CF At 000 Hit 059 Weight 047 Defend 000 CF Df 000 Evade 018 Cost 032 Effect: None Sword with thin, flexible blade. Claimh Solais 6160G Attack 115 CF At 000 Hit 069 Weight 055 Defend 000 CF Df 000 Evade 021 Cost 032 Effect: None A large, saw-toothed sword. Laevateinn ?????G Attack 173 CF At 030 Hit 097 Weight 075 Defend 000 CF Df 021 Evade 036 Cost 043 Effect: Weapon Guard Blackthorn's sword. Sword of Amu 10G Attack 130 CF At 037 Hit 090 Weight 059 Defend 010 CF Df 012 Evade 033 Cost 032 Effect: Champion Sacred sword imbued with the strength of Amu. Star Blade 10G Attack 190 CF At 032 Hit 117 Weight 058 Defend 000 CF Df 027 Evade 041 Cost 032 Effect: Coin Break 10% Sword made from the shard of elemental wisdom. _Axe_ Stone Axe 940G Attack 014 CF At 000 Hit 025 Weight 028 Defend 000 CF Df 000 Evade 005 Cost 040 Effect: None Axe made of polished rock. Hand Axe 1620G Attack 026 CF At 000 Hit 027 Weight 031 Defend 000 CF Df 000 Evade 005 Cost 040 Effect: None A small, one-handed axe. War Hammer 2940G Attack 050 CF At 000 Hit 031 Weight 037 Defend 000 CF Df 000 Evade 006 Cost 040 Effect: None Hammer with a beak-like blade for tearing armor. Tomahawk 4260G Attack 076 CF At 000 Hit 036 Weight 045 Defend 000 CF Df 000 Evade 008 Cost 040 Effect: None A light, double-bladed axe. Damascus Axe 4880G Attack 089 CF At 000 Hit 039 Weight 049 Defend 000 CF Df 000 Evade 009 Cost 040 Effect: None Axe made of tempered Damascus steel. Kintoki's Axe 5580G Attack 103 CF At 000 Hit 042 Weight 053 Defend 000 CF Df 000 Evade 015 Cost 040 Effect: None Large axe designed to split the enemy's helm in half. Pluto's Axe 6260G Attack 117 CF At 000 Hit 045 Weight 057 Defend 000 CF Df 000 Evade 016 Cost 040 Effect: None Axe used by the ruler of the underworld. Axe of Sonova Attack 146 CF At 020 Hit 067 Weight 066 Defend 010 CF Df 017 Evade 019 Cost 040 Effect: Decoin 25% War axe blessed by Sonova. _Spear_ Spear 840G Attack 012 CF At 000 Hit 030 Weight 021 Defend 000 CF Df 000 Evade 020 Cost 036 Effect: None A light polearm designed for thrusting. Javelin 1540G Attack 021 CF At 000 Hit 032 Weight 024 Defend 000 CF Df 000 Evade 022 Cost 036 Effect: None A short, metal-tipped spear. Halberd 2080G Attack 030 CF At 000 Hit 034 Weight 027 Defend 000 CF Df 000 Evade 024 Cost 036 Effect: None Polearm with an axe blade, a spear point and a pick. Bardiche 2760G Attack 039 CF At 000 Hit 037 Weight 030 Defend 000 CF Df 000 Evade 026 Cost 036 Effect: None An elongated battle axe. Benkei Glaive 4600G Attack 059 CF At 010 Hit 058 Weight 038 Defend 000 CF Df 000 Evade 030 Cost 036 Effect: None Polearm with a long, curved bladed. Naginata 5080G Attack 070 CF At 020 Hit 046 Weight 042 Defend 000 CF Df 000 Evade 032 Cost 036 Effect: None Single-edged polearm designed to slash enemy. Snake Pike 5760G Attack 082 CF At 026 Hit 050 Weight 046 Defend 000 CF Df 000 Evade 034 Cost 036 Effect: None Pike whose blade undulates like a snake. Longinus 6540G Attack 094 CF At 032 Hit 054 Weight 050 Defend 000 CF Df 010 Evade 037 Cost 036 Effect: None Legendary lance with blood red tip. Culnrikolnne 7300G Attack 106 CF At 044 Hit 073 Weight 058 Defend 000 CF Df 008 Evade 043 Cost 036 Effect: None Spear that pierces the fabric of time and space. Zeneth Lance 10G Attack 133 CF At 060 Hit 068 Weight 062 Defend 010 CF Df 016 Evade 051 Cost 036 Effect: Sandman 25% Lance that holds the power of Zeneth. _Boomerang_ Boomerang 560G Attack 010 CF At 002 Hit 025 Weight 011 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Flat, V-shaped weapon that returns to the thrower. Blue Cutter 1220G Attack 019 CF At 005 Hit 027 Weight 014 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Throwing card made of steel plate. Silver Edge 1820G Attack 028 CF At 008 Hit 024 Weight 017 Defend 000 CF Df 005 Evade 000 Cost 034 Effect: None Small boomerang made of silver. Steel Wing 1880G Attack 037 CF At 000 Hit 036 Weight 020 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Steel boomerang with sharpened edge. Dual Edge 3120G Attack 057 CF At 018 Hit 031 Weight 028 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Double-bladed boomerang. Soarer 3340G Attack 071 CF At 000 Hit 044 Weight 032 Defend 000 CF Df 000 Evade 000 Cost 034 Effect: None Boomerang that is customized for use in battle. Rimdyska 4400G Attack 082 CF At 022 Hit 042 Weight 036 Defend 000 CF Df 007 Evade 000 Cost 034 Effect: None Steel ring with sharp outer edge. Cutback 4540G Attack 093 CF At 024 Hit 045 Weight 040 Defend 000 CF Df 008 Evade 000 Cost 034 Effect: None Weapon made to hit enemies from their blind spots. Flying Terror Attack 104 CF At 034 Hit 053 Weight 048 Defend 000 CF Df 010 Evade 000 Cost 034 Effect: None Thrown weapon with exceptional rotational speed. Kashis' Breath 10G Attack 116 CF At 052 Hit 062 Weight 051 Defend 000 CF Df 012 Evade 052 Cost 034 Effect: Acc Guard Boomerang that flies with the swiftness of Kashis. _Morning Star_ Morning Star 560G Attack 008 CF At 002 Hit 025 Weight 023 Defend 001 CF Df 003 Evade 015 Cost 033 Effect: Cures sleep Spiked metal ball that is attached to the shaft by a chain. Ball and Chain 850G Attack 018 CF At 003 Hit 027 Weight 026 Defend 002 CF Df 003 Evade 016 Cost 033 Effect: Cures sleep Morning star with a large, round metal ball. Bladed Fury 1090G Attack 028 CF At 004 Hit 029 Weight 029 Defend 002 CF Df 004 Evade 017 Cost 033 Effect: Cures sleep Two double-bladed axes connected by a chain. Solidthorns 1410G Attack 038 CF At 005 Hit 031 Weight 032 Defend 003 CF Df 004 Evade 018 Cost 033 Effect: Cures sleep Morning star with bladed spikes.

Rocksmite             2000G
Attack  060   CF At  006   Hit    036   Weight  038
Defend  004   CF Df  005   Evade  020   Cost    033
Effect: Cures sleep
Weapon that is capable of pulverizing rocks.

Battle Flail          2280G
Attack  074   CF At  007   Hit    039   Weight  041
Defend  004   CF Df  006   Evade  022   Cost    033
Effect: Cures confusion
Flail with a shaft covered with spikes.

Bone Crusher          2560G
Attack  086   CF At  008   Hit    042   Weight  045
Defend  004   CF Df  006   Evade  024   Cost    033
Effect: Phys Hit +10%
Weapon designed to crush enemy's bone.

Wicked Chain          2840G
Attack  098   CF At  010   Hit    045   Weight  049
Defend  005   CF Df  007   Evade  026   Cost    033
Effect: Cures confusion
Chained weapon which offers versatility in usage.

Chains of Doom       ?????G
Attack  112   CF At  015   Hit    053   Weight  057
Defend  006   CF Df  009   Evade  030   Cost    033
Effect: Cures sleep
Weapon with several chains attached to the shaft.

Gote's Anger            10G
Attack  168   CF At  022   Hit    255   Weight  086
Defend  012   CF Df  015   Evade  042   Cost    040
Effect: Blind 25%
Morning star which emanates Gote's anger.


_Bow_

Short Bow             1140G
Attack  009   CF At  003   Hit    030   Weight  013
Defend  000   CF Df  002   Evade  000   Cost    037
Effect: None
A small-sized bow that is easy to use.

Long Bow              1600G
Attack  018   CF At  004   Hit    032   Weight  016
Defend  000   CF Df  002   Evade  000   Cost    037
Effect: None
A large bow designed for long-range attack.

Glitter Arrow         2660G
Attack  036   CF At  004   Hit    037   Weight  022
Defend  000   CF Df  005   Evade  000   Cost    037
Effect: None
Bow that shoots arrow that glistens brightly.

Rippled Bow           3640G
Attack  056   CF At  008   Hit    063   Weight  030
Defend  000   CF Df  000   Evade  000   Cost    037
Effect: None
A beautiful bow with flowing curves.

Yew Bow               4680G
Attack  066   CF At  011   Hit    046   Weight  034
Defend  000   CF Df  008   Evade  000   Cost    037
Effect: None
A long bow made of yew.

Rain Maker            5480G
Attack  088   CF At  000   Hit    064   Weight  042
Defend  000   CF Df  010   Evade  000   Cost    037
Effect: None
Steel bow with stabilizer attached to it.

Dancing Bee          ?????G
Attack  112   CF At  000   Hit    073   Weight  050
Defend  000   CF Df  000   Evade  000   Cost    037
Effect: None
Bow designed for rapid firing.

Bow of Gote             10G
Attack  136   CF At  026   Hit    078   Weight  054
Defend  000   CF Df  023   Evade  023   Cost    037
Effect: Blind 25%
Bow that bestows Gote's accuracy on the wielder.


------------
( b) Armor )
-----------


_Robe_

Feigm Robe             570G
Attack  000   CF At  000   Hit    000   Weight  013
Defend  003   CF Df  008   Evade  015   Cost    000
Effect: None
Preferred robe for the Coinfeigm users.

Mithril Coat          1560G
Attack  000   CF At  000   Hit    000   Weight  028
Defend  015   CF Df  041   Evade  018   Cost    000
Effect: None
A sturdy coat made of mithril silver.

Robe of Wisdom        2990G
Attack  000   CF At  000   Hit    000   Weight  038
Defend  030   CF Df  051   Evade  022   Cost    000
Effect: None
Robe that offers protection from Coinfeigms.

Moon Tunic            4020G
Attack  000   CF At  000   Hit    000   Weight  050
Defend  040   CF Df  080   Evade  031   Cost    000
Effect: None
The moon sages' masterpiece.

Silver Robe           4490G
Attack  000   CF At  010   Hit    000   Weight  058
Defend  050   CF Df  086   Evade  037   Cost    000
Effect: None
Robe that was bathed in milky white light.

Zeneth Robe             10G
Attack  000   CF At  015   Hit    000   Weight  062
Defend  070   CF Df  092   Evade  069   Cost    000
Effect: Immobile Guard
Robe blessed by Zeneth.

Kashis Robe             10G
Attack  000   CF At  010   Hit    025   Weight  056
Defend  106   CF Df  098   Evade  079   Cost    000
Effect: Decoin Guard
Robe blessed by Kashis.

Robe of Ema             10G
Attack  000   CF At  020   Hit    000   Weight  060
Defend  060   CF Df  111   Evade  069   Cost    000
Effect: Refined CF 
Robe blessed by Ema.

Elvilla's Garb          10G
Attack  000   CF At  025   Hit    000   Weight  078
Defend  118   CF Df  170   Evade  135   Cost    032
Effect: Coin Guard
Holy garb blessed by Elvilla.


_Armor_

Cloth Armor            380G
Attack  000   CF At  000   Hit    000   Weight  016
Defend  007   CF Df  000   Evade  005   Cost    000
Effect: None
Unencumbering armor made of cloth.

Leather Armor          650G
Attack  000   CF At  000   Hit    000   Weight  020
Defend  011   CF Df  004   Evade  006   Cost    000
Effect: None
An armor made of harden leather.

Ring Mail              930G
Attack  000   CF At  000   Hit    000   Weight  024
Defend  020   CF Df  012   Evade  007   Cost    000
Effect: None
Armor with metal rings sewn to leather backing.

Bronze Mail           1540G
Attack  000   CF At  000   Hit    000   Weight  032
Defend  025   CF Df  016   Evade  008   Cost    000
Effect: None
A suit of armor made of bronze.

Chain Mail            1910G
Attack  000   CF At  000   Hit    000   Weight  036
Defend  035   CF Df  021   Evade  010   Cost    000
Effect: None
Armor made of interlocking metal rings.

Plate Mail            2170G
Attack  000   CF At  000   Hit    000   Weight  040
Defend  045   CF Df  026   Evade  012   Cost    000
Effect: None
Armor which consists of metal plates.

Armor of Light        2700G
Attack  000   CF At  000   Hit    000   Weight  045
Defend  055   CF Df  031   Evade  014   Cost    000
Effect: None
Armor that was tempered at a temple.

Beast Armor           2870G
Attack  000   CF At  000   Hit    000   Weight  055
Defend  065   CF Df  036   Evade  022   Cost    000
Effect: None
Suit of armor with wavy pattern on its surface.

Mail of Amu             10G
Attack  020   CF At  000   Hit    000   Weight  066
Defend  130   CF Df  062   Evade  040   Cost    000
Effect: Confuse Guard
Plate mail blessed by Amu.

Sonova Vest             10G
Attack  010   CF At  000   Hit    000   Weight  068
Defend  137   CF Df  056   Evade  035   Cost    000
Effect: Refined Attack
Vest blessed by Sonova.

Gote's Armor            10G
Attack  005   CF At  005   Hit    035   Weight  064
Defend  124   CF Df  068   Evade  040   Cost    000
Effect: Fear Guard
Full body armor blessed by Gote.

Vugtis' Garb            10G
Attack  025   CF At  000   Hit    041   Weight  085
Defend  160   CF Df  140   Evade  077   Cost    000
Effect: Weapon Guard
War garb blessed by Vugtis.


----------------
( c) Accessory )
----------------

Pointy Hat             400G
Attack  000   CF At  002   Hit    000   Weight  002
Defend  001   CF Df  005   Evade  000   Cost    000
Effect: None
A tall, pointy hat with large brim.

Priest's Hat          1180G
Attack  000   CF At  005   Hit    000   Weight  010
Defend  010   CF Df  012   Evade  000   Cost    000
Effect: None
Hat worn by priests in ceremonial acts.

Veil of Light         2000G
Attack  000   CF At  015   Hit    000   Weight  015
Defend  015   CF Df  020   Evade  000   Cost    000
Effect: None
Veil that is told to have starlight woven in.

Circlet               3190G
Attack  000   CF At  010   Hit    000   Weight  023
Defend  020   CF Df  020   Evade  000   Cost    000
Effect: None
Hair ornament with 6 gems of different colors.

Headgear               480G
Attack  000   CF At  000   Hit    000   Weight  004
Defend  005   CF Df  003   Evade  000   Cost    000
Effect: None
Leather helm that reduces damage to the head.

Openface               990G
Attack  000   CF At  000   Hit    000   Weight  012
Defend  012   CF Df  006   Evade  000   Cost    000
Effect: None
Helmet that provides wide angle of view.

Dragon Helm           1720G
Attack  000   CF At  000   Hit    000   Weight  017
Defend  020   CF Df  008   Evade  000   Cost    000
Effect: None
Helm made of overlapping metal plates.

Iron Helm               10G
Attack  005   CF At  000   Hit    000   Weight  025
Defend  028   CF Df  012   Evade  000   Cost    000
Effect: None
Black helm made of iron that covers the entire head.

Hachigane             2690G
Attack  010   CF At  000   Hit    010   Weight  020
Defend  024   CF Df  010   Evade  005   Cost    000
Effect: None
Helmet with additional protection on the forehead. 

Boots                  660G
Attack  000   CF At  000   Hit    005   Weight  005
Defend  007   CF Df  000   Evade  015   Cost    000
Effect: Jump +1
A protective footwear for rugged terrain.

Winged Boots           770G
Attack  000   CF At  000   Hit    005   Weight  007
Defend  010   CF Df  000   Evade  020   Cost    000
Effect: Jump +1
Boots that enhance the wearer's movement.

Lucky Charm            500G
Attack  000   CF At  000   Hit    000   Weight  001
Defend  004   CF Df  004   Evade  004   Cost    000
Effect: None
A charm for safe return.

Amulet                1000G
Attack  000   CF At  006   Hit    006   Weight  002
Defend  006   CF Df  010   Evade  006   Cost    000
Effect: None
A charm for victory.

Headband              1500G
Attack  008   CF At  008   Hit    008   Weight  005
Defend  008   CF Df  016   Evade  008   Cost    000
Effect: None
Headband that makes the wearer feel strong.

Turquoise             1280G
Attack  000   CF At  000   Hit    000   Weight  010
Defend  005   CF Df  005   Evade  005   Cost    000
Effect: Confuse Guard
Turquoise pendant that calms the wearer.

Mermaid Beads           10G
Attack  000   CF At  000   Hit    000   Weight  015
Defend  000   CF Df  005   Evade  000   Cost    000
Effect: Poison Guard
Pearl necklace that makes the wearer happy.

Moon Necklace           10G
Attack  000   CF At  005   Hit    005   Weight  005
Defend  000   CF Df  005   Evade  000   Cost    000
Effect: Sleep Guard
Necklace made of moonstone.


-----------
( d) Item )
-----------


_HP Recovery_

Recover Seed           500G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Restores 50 HP

Healing Fruit         2000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Restores 100 HP

Nut of Vigor          5000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Restores 300 HP

Blessed Fruit        50000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    080
Effect: Restores HP fully


_Abnormal Status Recovery_

Antidote              2000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Cures poisoning

Eyedrop                700G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures blinding

Unbind                1000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures immobility

Braven                1000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures fear

Sedative              2000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    040
Effect: Cures confusion

Awakener              1500G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Cures sleep

Refeigm               1500G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    060
Effect: Cures CF disability

Panacea              10000G
Attack  000   CF At  000   Hit    000   Weight  000
Defend  000   CF Df  000   Evade  000   Cost    080
Effect: Cures all negative effects


----------------
( e) Coinfeigm )
----------------


_Amu_

Grulla
Lv. 1 fire Coinfeigm

Greis
Lv. 2 fire Coinfeigm

Gruned
Lv. 3 fire Coinfeigm

Gren
Lv. 4 fire Coinfeigm


_Ema_

Gaiga
Lv. 1 earth Coinfeigm

Gaiz
Lv. 2 earth Coinfeigm

Galfo
Lv. 3 earth Coinfeigm

Gain
Lv. 4 earth Coinfeigm


_Sonova_

Bonga
Lv. 1 explosion Coinfeigm

Bondes
Lv. 2 explosion Coinfeigm

Bondeo
Lv. 3 explosion Coinfeigm

Bolunga
Lv. 4 explosion Coinfeigm


_Zeneth_

Blisu
Lv. 1 water Coinfeigm

Blista
Lv. 2 water Coinfeigm

Blen
Lv. 3 water Coinfeigm

Bleeya
Lv. 4 water Coinfeigm


_Gote_

Laira
Lv. 1 lightning Coinfeigm

Laicle
Lv. 2 lightning Coinfeigm

Laizon
Lv. 3 lightning Coinfeigm

Laineed
Lv. 4 lightning Coinfeigm


_Kashis_

Zel
Lv. 1 wind Coinfeigm

Zepherd
Lv. 2 wind Coinfeigm

Zephin
Lv. 3 wind Coinfeigm

Zeno
Lv. 4 wind Coinfeigm


_Elvilla_

Cure
Lv. 1 life restoration Coinfeigm

Cure Re
Lv. 2 life restoration Coinfeigm

Cure Zu
Lv. 3 life restoration Coinfeigm

Re Move
Cures the target from immobility

Re Lite
Cures the target from blinding

Re Laks
Cures the target from fear

Re Pure
Cures the target from poisoning

Re Lake
Cures the target from sleep

Re Tein
Cures the target from confusion

Re Coin
Cures the target from CF disability

Gaush
Protects the target from shoot

Resis
Temporarily protects the target from all negative effects

Re Cure
Fully restores 1 person's HP

Re Vin
Restores incapacitated target's HP by 10%


_Vugtis_

Spika
Blinds the target

Depin
Renders the target immobile

Terror
Strikes fear in target's heart

Ora Van
Breaks the target's armor


-----------
( f) Seal )
-----------

Note that the collection below is mostly being picked up. I don't know the 
price, therefore, I take the sell price and double it up.


_Amu_
Fire                   800G
Red                   1000G
Flame                 1700G
Sword                22300G
Inferno               1800G
Entity               28310G
Amu Emblem              10G


_Ema_
Earth                  800G
Brown                 1000G
Russet                1700G
Ema Crest             8130G
Land                  1800G
Spirit               28310G
Ema Emblem              10G


_Sonova_
Force                  800G
Yellow                1000G
Brimstone             1700G
Impact                1800G
Chaos                28310G
Sonova Emblem           10G


_Zeneth_
Ice                    800G
Blue                  1000G
Frost                 1700G
Spear                22300G
Glacier               1800G
Thundra              28310G
Zeneth Emblem           10G


_Gote_
Lightning              800G
Purple                1000G
Spark                 1700G
Gote Crest            8130G
Bow                  22300G
Thunderclap           1800G
Mirage               28310G
Gote Emblem             10G


_Kashis_
Wind                   800G
Green                 1000G
Breeze                1700G
Dagger               22300G
Mistral               1800G
Tempest              28310G
Kashis Emblem           10G


_Elvilla_
White                44300G

_Vugtis_
Black                24000G
Domination              10G
Shadow                 100G
Tys Emblem          199998G


-------------
( g) Manual )
-------------

Determination
Learn Skill Phys Hit +10%

Rise and Shine
Learn Skill Sleep Guard

Well-Being
Learn Skill Seven Guard

Weapons Guide
Learn Skill Weapon Guard

Maintenance
Learn Skill Armor Guard

Ornament Book
Learn Skill Acc Guard

Way of Sword
Learn Skill Life and Death

Sonova Codex
Learn Skill Sonova's Aid


------------
( h) Shops )
------------

     These are the things that shops sell in each Chapters.

Shops in Chapter 1 sells:

Weapon
Carmine Ring           490G
Dagger                 530G
Short Sword            580G
Stone Axe              940G
Spear                  840G
Boomerang              560G
Morning Star           560G
Short Bow             1140G

Armor
Feigm Robe             570G
Cloth Armor            380G
Pointy Hat             400G
Headgear               480G

Item
Recover Seed           500G
Healing Fruit         2000G
Eyedrop                700G

Coin
Grulla                1020G
Grulla                1320G
Gaiga                 1020G
Gaiga                 1320G
Bonga                 1020G
Bonga                 1320G
Blisu                 1020G
Blisu                 1320G
Laira                 1020G
Laira                 1320G
Zel                   1020G
Zel                   1320G
Cure                  1020G
Cure                  1320G

Seal
Fire                   800G
Earth                  800G
Force                  800G
Ice                    800G
Lightning              800G
Wind                   800G


Shops in Chapter 2 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Dagger                 530G
Ceramic Knife          710G
Short Sword            580G
Broad Sword           1140G
Stone Axe              940G
Hand Axe              1620G
Spear                  840G
Javelin               1540G
Boomerang              560G
Blue Cutter           1220G
Morning Star           560G
Ball and Chain         850G
Short Bow             1140G
Long Bow              1600G

Armor
Feigm Robe             570G
Cloth Armor            380G
Leather Armor          650G
Pointy Hat             400G
Headgear               480G
Lucky Charm            500G

Item
Recover Seed           500G
Healing Fruit         2000G
Eyedrop                700G
Unbind                1000G

Coin
Grulla                1120G
Grulla                1420G
Grulla                1720G
Gaiga                 1120G
Gaiga                 1420G
Gaiga                 1720G
Bonga                 1120G
Bonga                 1420G
Bonga                 1720G
Blisu                 1120G
Blisu                 1420G
Blisu                 1720G
Laira                 1120G
Laira                 1420G
Laira                 1720G
Zel                   1120G
Zel                   1420G
Zel                   1720G
Cure                  1520G
Cure                  1370G
Cure                  1720G
Re Lite               1320G
Re Lite               1720G
Spika                 1020G
Spika                 1320G

Seal
Fire                   800G
Earth                  800G
Force                  800G
Ice                    800G
Lightning              800G
Wind                   800G
Shadow                 100G


Shops in Chapter 3 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Thorned Ring          1680G
Dagger                 530G
Ceramic Knife          710G
Main Gauche Knife     1300G
Short Sword            580G
Broad Sword           1140G
Bastard Sword         2240G
Stone Axe              940G
Hand Axe              1620G
War Hammer            2940G
Spear                  840G
Javelin               1540G
Bardiche              2760G
Boomerang              560G
Blue Cutter           1220G
Steel Wing            1880G
Morning Star           560G
Ball and Chain         850G
Solidthorns           1410G
Short Bow             1140G
Long Bow              1600G
Glitter Arrow         2660G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Cloth Armor            380G
Leather Armor          650G
Ring Mail              930G
Pointy Hat             400G
Headgear               480G
Openface               990G
Lucky Charm            500G

Item
Recover Seed           500G
Healing Fruit         2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G

Coin
Grulla                2020G
Grulla                2120G
Greis                 1820G
Gaiga                 2020G
Gaiga                 2120G
Gaiz                  1820G
Bonga                 2020G
Bonga                 2120G
Bondes                1820G
Blisu                 2020G
Blisu                 2120G
Blista                1820G
Laira                 2020G
Laira                 2120G
Laicle                1820G
Zel                   2020G
Zel                   2120G
Zephard               1820G
Cure                  1970G
Cure                  2020G
Cure Re               1820G
Re Move               1420G
Re Move               1920G
Re Lite               1920G
Re Lite               1920G
Spika                 1920G
Spika                 1920G
Depin                 1420G

Seal
Fire                   800G
Inferno               1800G
Earth                  800G
Land                  1800G
Force                  800G
Impact                1800G
Ice                    800G
Glacier               1800G
Lightning              800G
Thunderclap           1800G
Wind                   800G
Mistral               1800G
Shadow                 100G


Shops in Chapter 4 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Thorned Ring          1680G
Dragon Claw           2730G
Dagger                 530G
Ceramic Knife          710G
Main Gauche Knife     1300G
Falchion              1800G
Short Sword            580G
Broad Sword           1140G
Bastard Sword         2240G
Flamberge             4480G
Stone Axe              940G
Hand Axe              1620G
War Hammer            2940G
Tomahawk              4260G
Spear                  840G
Javelin               1540G
Bardiche              2760G
Benkei Glaive         4600G
Boomerang              560G
Blue Cutter           1220G
Steel Wing            1880G
Dual Edge             3120G
Morning Star           560G
Ball and Chain         850G
Solidthorns           1410G
Rocksmite             2000G
Short Bow             1140G
Long Bow              1600G
Glitter Arrow         2660G
Rippled Bow           3640G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Robe of Wisdom        2990G
Cloth Armor            380G
Leather Armor          650G
Ring Mail              930G
Chain Mail            1910G
Pointy Hat             400G
Priest's Hat          1180G
Headgear               480G
Openface               990G
Boots                  660G
Lucky Charm            500G
Amulet                1000G

Item
Recover Seed           500G
Healing Fruit         2000G
Antidote              2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G
Awakener              1500G

Coin
Grulla                2620G
Greis                 2320G
Greis                 3120G
Gaiga                 2620G
Gaiz                  2320G
Gaiz                  3120G
Bonga                 2620G
Bondes                2320G
Bondes                3120G
Blisu                 2620G
Blista                2320G
Blista                3120G
Laira                 2620G
Laicle                2320G
Laicle                3120G
Zel                   2620G
Zephard               2320G
Zephard               3120G
Cure                  2520G
Cure Re               2370G
Cure Re               3120G
Re Lite               2420G
Re Lite               3020G
Re Move               2420G
Re Move               3020G
Re Laks               2520G
Re Laks               3120G
Spika                 2420G
Spika                 3020G
Depin                 2320G
Depin                 2270G
Terror                1920G

Seal
Fire                   800G
Inferno               1800G
Earth                  800G
Land                  1800G
Force                  800G
Impact                1800G
Ice                    800G
Glacier               1800G
Lightning              800G
Thunderclap           1800G
Wind                   800G
Mistral               1800G
White                44300G
Shadow                 100G


Shops in Chapter 5 sells:

Weapon
Carmine Ring           490G
Stone Ring             850G
Thorned Ring          1680G
Dragon Claw           2730G
Silver Ring           2340G
Dagger                 530G
Ceramic Knife          710G
Main Gauche           1300G
Falchion              1800G
Orichalch             2030G
Short Sword            580G
Broad Sword           1140G
Bastard Sword         2240G
Flamberge             4480G
Scimitar              4100G
Stone Axe              940G
Hand Axe              1620G
War Hammer            2940G
Tomahawk              4260G
Damascus Axe          4880G
Spear                  840G
Javelin               1540G
Bardiche              2760G
Benkei Glaive         4600G
Naginata              5080G
Boomerang              560G
Blue Cutter           1220G
Steel Wing            1880G
Dual Edge             3120G
Soarer                3340G
Morning Star           560G
Ball and Chain         850G
Solidthorns           1410G
Rocksmite             2000G
Battle Flail          2280G
Short Bow             1140G
Long Bow              1600G
Glitter Arrow         2660G
Rippled Bow           3640G
Yew Bow               4680G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Robe of Wisdom        2990G
Cloth Armor            380G
Leather Armor          650G
Ring Mail              930G
Chain Mail            1910G
Plate Mail            2170G
Pointy Hat             400G
Priest's Hat          1180G
Headgear               480G
Openface               990G
Dragon Helm           1720G
Boots                  660G
Lucky Charm            500G
Amulet                1000G

Item
Recover Seed           500G
Healing Fruit         2000G
Nut of Vigor          5000G
Antidote              2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G
Sedative              2000G
Awakener              1500G
Refeigm               1500G

Coin
Greis                 2820G
Greis                 3520G
Gruned                3320G
Gaiz                  2820G
Gaiz                  3520G
Galfo                 3320G
Bondes                2820G
Bondes                3520G
Bondeo                3320G
Blista                2820G
Blista                3520G
Blen                  3320G
Laicle                2820G
Laicle                3520G
Laizon                3320G
Zephard               2820G
Zephard               3520G
Zephin                3320G
Cure Re               2720G
Cure Re               3520G
Cure Zu               3320G
Re Lite               3520G
Re Move               2870G
Re Laks               3520G
Re Laks               3620G
Re Pure               1920G
Re Lake               3320G
Spika                 3520G
Depin                 2770G
Terror                2520G
Terror                3120G

Seal
Fire                   800G
Red                   1000G
Inferno               1800G
Earth                  800G
Brown                 1000G
Land                  1800G
Force                  800G
Yellow                1000G
Impact                1800G
Ice                    800G
Blue                  1000G
Glacier               1800G
Lightning              800G
Purple                1000G
Thunderclap           1800G
Wind                   800G
Green                 1000G
Mistral               1800G
White                44300G
Shadow                 100G


Shops in Chapter 6 sells:

Weapon
Stone Ring             850G
Thorned Ring          1680G
Dragon Claw           2730G
Silver Ring           2340G
Cestus                3090G
Ceramic Knife          710G
Main Gauche           1300G
Falchion              1800G
Orichalch             2030G
Veelas                2450G
Broad Sword           1140G
Bastard Sword         2240G
Flamberge             4480G
Scimitar              4100G
Filangi               5300G
Hand Axe              1620G
War Hammer            2940G
Tomahawk              4260G
Damascus Axe          4880G
Pluto's Axe           6260G
Javelin               1540G
Bardiche              2760G
Benkei Glaive         4600G
Naginata              5080G
Snake Pike            5760G
Blue Cutter           1220G
Steel Wing            1880G
Dual Edge             3120G
Soarer                3340G
Cutback               4540G
Ball and Chain         850G
Solidthorns           1410G
Rocksmite             2000G
Battle Flail          2280G
Wicked Chain          2840G
Long Bow              1600G
Glitter Arrow         2660G
Rippled Bow           3640G
Yew Bow               4680G
Rain Maker            5480G

Armor
Feigm Robe             570G
Mithril Coat          1560G
Robe of Wisdom        2990G
Moon Tunic            4020G
Leather Armor          650G
Ring Mail              930G
Chain Mail            1910G
Plate Mail            2170G
Armor of Light        2700G
Pointy Hat             400G
Priest's Hat          1180G
Veil of Light         2000G
Headgear               480G
Openface               990G
Dragon Helm           1720G
Hachigane             2690G
Boots                  660G
Winged Boots           770G
Lucky Charm            500G
Amulet                1000G
Headband              1500G

Item
Recover Seed           500G
Healing Fruit         2000G
Nut of Vigor          5000G
Antidote              2000G
Eyedrop                700G
Unbind                1000G
Braven                1000G
Sedative              2000G
Awakener              1500G
Refeigm               1500G

Coin
Greis                 4420G
Gruned                4020G
Gaiz                  4420G
Galfo                 4020G
Bondes                4420G
Bondeo                4020G
Blista                4420G
Blen                  4020G
Laicle                4420G
Laizon                4020G
Zephard               4420G
Zephin                4020G
Cure Re               4120G
Cure Re               4020G
Cure Zu               3520G
Re Lite               3420G
Re Move               3320G
Re Laks               4120G
Re Pure               2670G
Re Pure               3020G
Re Lake               2320G
Re Lake               3320G
Re Tein               2470G
Re Coin               3920G
Spika                 3720G
Depin                 3070G
Terror                3620G

Seal
Fire                   800G
Red                   1000G
Flame                 1700G
Inferno               1800G
Earth                  800G
Brown                 1000G
Russet                1700G
Land                  1800G
Force                  800G
Yellow                1000G
Brimstone             1700G
Impact                1800G
Ice                    800G
Blue                  1000G
Frost                 1700G
Glacier               1800G
Lightning              800G
Purple                1000G
Spark                 1700G
Thunderclap           1800G
Wind                   800G
Green                 1000G
Breeze                1700G
Mistral               1800G
White                44300G
Shadow                 100G



================
(( 10. Skills ))
================

     Note that the weapons and armors granted by the Deities will appear as 
an item, not as a skill.

     As for those whose wondering how I got these skills when I'm still in 
the beginning of the game, I've actually reached somewhere further when I've 
been planning to make this list. But all of a sudden, my memory card stopped 
functioning. All my save games are lost. Fortunately I've this list done 
before that happened. So I've decided to make a walkthrough as well.

     As for the Deities Elvilla and Vugtis, thanks to TeamXK's info in 
GameFAQs message board AND my friend's GameShark  :) Unfortunately, he didn't 
wish to be mentioned, for  his mysterious reason...


----------
( a) Amu )
----------

1.  Amu's Aid
    Amu grants divine protection

2.  Counter 10%
    10% chance of counterattack

3.  Phys Dmg +10%
    Physical damage increses by 10%

4.  Confuse Guard
    Protects from confusion

5.  Arms Master
    Critical area widens

6.  Threaten 10%
    10% chance of fear/hit

7.  Sleep Guard
    Protects from sleep

8.  Counter 20%
    20% chance of counterattack

9.  Arm Break 10%
    10% chance of armor break/hit

10. Champion
    Hit/evade/damage up when HP is low

11. Threaten 25%
    25% chance of feat/hit

12. Counter 30%
    30% chance of counterattack

13. Phys Dmg +20%
    Physical damage increases by 20%

14. Wpn Break 10%
    10% chance of weapon break/hit

15. Mail of Amu
    Plate mail blessed by Amu

16. Sword of Amu
    Sacred sword imbued with the strength of Amu


----------
( b) Ema )
----------

1.  Ema's Aid
    Ema grants divine protection

2.  Absorb 10%
    Absorb 10% of damage you inflict

3.  CF Dmg -10%
    Coinfeigm damage received -10%

4.  Poison 10%
    10% chance of poisoning/hit

5.  CF Dmg +10%
    Coinfeigm damage increases by 10%

6.  Blind Guard
    Protects from blinding

7.  Absorb 30%
    Absorb 30% of damage you inflict

8.  Equip Coin +1
    Number of coins equipped +1

9.  CF Dmg -20%
    Coinfeigm damage received -20%

10. Poison 25%
    25% chance of poisoning/hit

11. Refined CF
    Coinfeigm Cost -20%

12. Absorb 50%
    Absorb 50% of damage you inflict

13. CF Dmg +20%
    Coinfeigm damage increases by 10%

14. Lizard's Leg
    Necessary for ritual of light

15. Robe of Ema
    Robe blessed by Ema

16. Ema Ring
    Ring made from a clear, red stone


-------------
( c) Sonova )
-------------

1.  Sonova's Aid
    Sonova grants divine protection

2.  HP +10%
    Maximum HP increases by 10%

3.  Phys Dmg -10%
    Physical damage received -10%

4.  Decoin 10%
    10% chance of CF disability/hit

5.  HP +20%
    Maximum HP inceases by 20%

6.  Poison Guard
    Protects from poisoning

7.  Firm Stance
    Protects from shoot

8.  HP +30%
    Maximum HP increases by 30%

9.  Acc break 10%
    10% chance of accessory break/hit

10. Phys Dmg -20%
    Physical damage received -20%

11. Decoin 25%
    25% chance of CF disability/hit

12. Refined Attack
    Physical attack cost -20%

13. HP +50%
    Maximum HP inceases by 50%

14. Coin Break 10%
    10% chance of coin break/hit

15. Axe of Sonova
    War axe blessed by Sonova

16. Sonova Vest
    Vest blessed by Sonova


-------------
( d) Zeneth )
-------------

1.  Zeneth's Aid
    Zeneth grants divine protection

2.  Luck +10%
    Luck increases by 10%

3.  Dealer
    Bonus money increases slightly

4.  Charm 10%
    10% chance of confusion/hit

5.  Immobile Guard
    Protects from immobility

6.  Sandman 10%
    10% chance of sleep/hit

7.  CF Success +10%
    Coinfeigm success rate +10%

8.  Luck +20%
    Lcuk increases by 20%

9.  Trader
    Bonus money increases

10. Charm 25%
    25% chance of confusion/hit

11. Luck +30%
    Luck increases by 30%

12. Sandman 25%
    25% chance of sleep/hit

13. CF Success +20%
    Coinfeigm success rate +20%

14. Bat's Wing
    Necessary for ritual of darkness

15. Zeneth Robe
    Robe blessed by Zeneth

16. Zeneth Lance
    Lance that holds the power of Zeneth


-----------
( e) Gote )
-----------

1.  Gote's Aid
    Gote grants divine protection

2.  Exp +10%
    Acquired EXP increases by 10%

3.  Phys Hit +10%
    Physical attack hit rate +10%

4.  Hawk's Eye
    Hidden items become visible

5.  Blind 10%
    10% chance of blinding/hit

6.  Fear Guard
    Protect from fear

7.  EXP +20%
    Acquired EXP increases by 20%

8.  Phys Hit +20%
    Physical attack hit rate +20%

9.  Armor Guard
    Protects armor from breaking

10. Blind 25%
    25% chance of blinding/hit

11. Counter 50%
    50% chance of counterattack

12. EXP +30%
    Acquired EXP increases by 30%

13. Weapon Guard
    Protects weapon from breaking

14. Gote's anger
    Morning star which emanates Gote's anger

15. Bow of Gote
    Bow that bestows Gote's accuracy on the wielder

16. Gote's Armor
    Full body armor blessed by Gote


-------------
( f) Kashis )
-------------

1.  Kashis' Aid
    Kashis grants divine protection

2.  DEV +10%
    Acquired DEV increases by 10%

3.  Jump +1
    Climbing ability increases by 1

4.  Phys Evade +10%
    Physical attack evade rate +10%

5.  Immobile 10%
    10% chance of immobility/hit

6.  Decoin Guard
    Protects from CF disability

7.  DEV +20%
    Aquired DEV increases by 20%

8.  Jump +2
    Climbing ability increases by 2

9.  Acc Guard
    Protects accessory from breaking

10. Immobile 25%
    25% chance of immobility/hit

11. Phys Evade +20%
    Physical attack evade rate +20%

12. Coin Guard
    Protects Coinfeigm from breaking

13. DEV +30%
    Aquired DEV increases by 30%

14. Kashis' Breath
    Boomerang that flies with the swiftness of Kashis

15. Kashis Robe
    Robe blessed by Kashis

16. Kashis' Will
    Knife which contains Kashis' will


--------------
( g) Elvilla )
--------------

1.  Luck +50%
    Luck increases by 50%

2.  Phys Hit +30%
    Physical attack hit rate +30%

3.  Equip Coin +2
    Number of coins equipped +2

4.  DEV +50%
    Acquired DEV increases by 50%

5.  Seven Guard
    Protects from all negative effects

6.  Jump +3
    Climbing ability increases by 3

7.  CF Dmg -30%
    CF damage received -30%

8.  Absorb 100%
    Absorbs 100% of damage you inflict

9.  Phys Evade +30%
    Physical attack evasion rate +30%

10. CF Dmg +30%
    CF damage increases by 30%

11. Break Guard
    Protects all items from breaking

12. CF Success +30%
    Coinfeigm success rate +30%

13. EXP +50%
    Acquired EXP increases by 50%

14. Elvilla's Garb
    Holy garb blessed by Elvilla

15. Celestial Ring
    Ring with Ixian script etched on its surface

16. Final Guard
    Seven Guard + Break Guard


-------------
( h) Vugtis )
-------------

1.  Counter 50%
    50% chance of counterattack

2.  Merchant
    Bonus money increases drastically

3.  Phys Dmg +30%
    Physical damage increases by 30%

4.  Phys Dmg -30%
    Physical damage received -30%

5.  Arm Break 25%
    25% chance of armor break/hit

6.  Wpn Break 25%
    25% chance of weapon break/hit

7.  Acc Break 25%
    25% chance of accessory break/hit

8.  Coin Break 25%
    25% chance of coin break/hit

9.  Life and Death
    Hit/evade/damage up when HP is low

10. Seven Pains
    Causes all negative effects/hit

11. Seven Guard
    Protects from all negative effects

12. Counter 100%
    100% chance of counterattack

13. Break Guard
    Protects all items from breaking

14. Star Blade
    Sword made from the shard of elemental wisdom

15. Vugtis' Garb
    War garb blessed by Vugtis

16. Break All
    Breaks all items/hit



====================
(( 11. Strategies ))
====================

     This section is devoted to tricks, or better said Strategies on 
defeating specific battles or specific combinations of enemies. Contributions 
are welcomed. In fact, I think I will make this section to be fully depended 
on contributors.


---------------------
Chicken Lure Strategy
---------------------

Sender
Rangga Arya Gandamana (rangga_arya@yahoo.com)

Circumstance
Combination of Bow-man and Magician

Description
     As you know, magician and archer are deadly combination. Magic attacks 
can damage your party's Hp up to 50% and also attack in groups. Archer are 
like sniper in the game. They are weak but can be annoying. Archers are also 
in high places where you can't reach them. Even though their attack are not 
strong like magic, they can never run out of arrows.

     To defeat a magician, you need to have at least two archers. And then, 
follow these steps:

1.  Put your archers in high position.
2.  Second, send one of your ally which is a magician to lure the enemies
    magician. The enemy will cast magic on your ally but can only give little
    damage.
3.  Retreat your magician so that the enemies magician come to chase
    him/her.
4.  When the enemy is at your archers target area, quickly attack them until
    they die. Remember also to cure your magician's Hp. For the archers, try
    to attack the enemies only once then do a session. After the session,
    your archer's attack will become more powerful.

     To defeat archer you need to lure them with a strong and own a lot of 
Hp. Send your ally to the archer's target area. This will trigger his/her 
attack. Try to hide near a wall because archers can't attack you if you are 
hiding behind walls. Well, that depends on where the archers are. After a few 
time attacking your ally (eventually miss), the archers will come after you. 
This time you can stay put hiding or lure him/her to your party's attack 
range. If the archer is in your magician's attack range you can cast your 
most powerful magic to attack him/her.



===========================
(( 12. How to contact me ))
===========================

     Well, my contacts are actually written above but I'll write it down 
again.

                           < ngkleong@hotmail.com >
                                 ICQ 55261040
                                 [Inferno II]


     I accept only contributions, suggestion and errors regarding THIS 
walkthrough. I might be able to answer a few questions though... But I'm not 
good in answering. No stupid questions, please! All answerable questions will 
be posted below this, which is under "Asked Questions"

     I will ignore those with questions regarding the future chapters, which 
is not covered by this walkthrough. Also, NO PERSONAL QUESTIONS  ;) Well, 
maybe if it's not THAT personal, I'll answer. Finally, PLEASE!!! No grammar 
mistakes or spelling mistakes understandable.

     It would be appreciated if you input the game's name that you'll be 
contributing or asking, in this case, Hoshigami, as the subject no matter 
what type of contribution or question it is.

     To the webmasters, I'm sorry, but I will not accept any requests on 
using my FAQ, with my private reason. Please understand.

     Contributors who contribute via e-mail will be replied to notify you 
that I received your contributions.

     You see, my English is not even near "average" in usage so don't send in 
hard-to-understand words, ok?  ^_^;



=========================
(( 13. Asked questions ))
=========================

     Here, I'll copy out all the questions E-MAILED to me which I SEE IS 
INTERESTING. So, if those who e-mailed me questions but it's not posted here, 
I might either lost the original message or I didn't find it quite 
interesting  ^^;

---------------------------------------------------------------------
Sender
"Mark" 

Question
"I have finished the game already but I  by the ending. I would 
just like to clarify if you have finished the game already, is your game 
ending: "

Answer
Well, Mark, it is already confirmed that there is various endings in 
Hoshigami... So it's not weird if I've got a different ending than yours.
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Knightflame18@aol.com

Question
1.  "How many endings does Hoshigami have?"
2.  "How many hours do you think the whole game play is?"

Answer
1.  I'm not sure about it...
2.  I'm not sure either... I writes my FAQ with my PS and Hoshigami on so
    that I can sometimes clarify something such as place name.
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Lib8719@cs.com

Question
"Do you know of any GameShark codes yet?"

Answer
Well, IF I really want some codes (I said IF!), I'll visit GameShark.com. You 
could too!
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Rangga Arya Gandamana 

Question
1.  "During the end of chapter 2, there was question whether Fazz should go 
    on or send a messenger. I chose to go on. Because of my decision I had to
    fight some hard battle. What if I choose to send a messenger? Will the
    story be different? What if I didn't recruited Elena or maybe she died
    during battle will that have an effect on the story?"

2.  "I'm also wandering about the priest  of water. During the mission in
    chapter 3 we only need to defeat Leimrey to win the battle (impossible to
    do before killing those damned magician and archer). Can I save the water
    priest? But I couldn't save her because the magician next to Leimrey was
    always casting magic on her. Do you know a better strategy?"

3.  "My friend told me that this game have 5 endings. Is it true? How can I
    get those endings?"

4.  "How many chapters are there in this game?"

Answer
1.  Yes. I think EVERY choices you get in Hoshigami DOES effect your story
    line and also your ability to recruit some characters. Please refer to
    "Characters list" section for more details.

2.  Yes again. Every characters you get to control in battles is save-able.
    They will also be available for you to recruit later in the game too. As
    for the strategy, just rush Leia all the way through the enemy's party
    and to join your own party. Don't care of other enemies. Also try
    shooting peoples out of the way on your way. Heal when HP is low.

3.  I don't know about this... I'm sorry, but I can't help  ^^;

4.  Wooops, I wrote that there's 7 Chapters and it's wrong... There's 6 long
    Chapters in Hoshigami.
---------------------------------------------------------------------

---------------------------------------------------------------------
Sender
Hockeyisverygood@aol.com

Question
"I know this may seem dumb but is this game impossible? i mean it seems like 
the enemies level up WITH me tactics ogre and ff tactics were alot easier do 
you have any tips on making it easier?"

Answer
     Uhh... No, it's... not a dumb question... It's still counted as a 
newbie's question... Your question is exactly like mine when I first played 
the game. All you'll need is a good warm-up in Tower of Trial before 
advancing to the next battle. Raise your level to about 2 levels higher than 
your next battle's enemies' level to have an easy battle.

     As for the level tricks, many will do. Like, hit your own party member, 
cast healing spells on own party member on purpose, or use items on own party 
member would do too. Try them out!
---------------------------------------------------------------------



=================
(( 14. Credits ))
=================

---Special Thanks----------------------------------------------------
My parents
---------------------------------------------------------------------
- For bringing me into this world  :)
- For buying me this computer, that PS and also this game.
- For encouraging me in doing this walkthrough because it's my interest.

---Special Thanks----------------------------------------------------
Kao Megura (kmegura@yahoo.com)
---------------------------------------------------------------------
- For letting me use his Copyright notice.

---Special Thanks----------------------------------------------------
Atlus
---------------------------------------------------------------------
- For creating Hoshigami!
- On TeamXK's request, for the Characters list section!

---Special Thanks----------------------------------------------------
TeamXK
---------------------------------------------------------------------
- For his info about how to get the deities Elvilla and Vugtis in
  GameFAQs message board.
- Also for his permission to use his info about how to get various
  characters.

---Thanks------------------------------------------------------------
Rangga Arya Gandamana (rangga_arya@yahoo.com)
---------------------------------------------------------------------
- For contributing the battling trick "Chicken Lure Strategy".
- Also for an info about Deities and how they work on peoples.

---Thanks------------------------------------------------------------
Daniel Clews (gruesomegil@hotmail.com)
---------------------------------------------------------------------
- For sending in a suggestion about making a section to describe about
  Coinfeigms and Seals.

---Thanks------------------------------------------------------------
Tek Yin (justine_the_blue@yahoo.com)
---------------------------------------------------------------------
- For sending in a (another would be a better word) suggestion about
  Coinfeigms and Seals...

---Thanks------------------------------------------------------------
Allan Lau (allancw2000@yahoo.com)
---------------------------------------------------------------------
- For the suggestion in making a section about the House of Session. I don't
  know...

---Thanks------------------------------------------------------------
Daniel Sleutel (dantheman41@yahoo.com)
---------------------------------------------------------------------
- For another suggestion in making a section about the House of Session.

---Thanks------------------------------------------------------------
GameFaqs (www.gamefaqs.com)
---------------------------------------------------------------------
- For posting this walkthrough.

---Thanks------------------------------------------------------------
You (your_e-mail@site.com)
---------------------------------------------------------------------
- For reading this walkthrough.



======================
(( 15. Author's note))
======================

As I said, this is the third FAQ I've made. The last two was:
- Eternal Eyes
- Saiyuki

Thank you for reading my walkthrough!
Good Luck on beating the game!

The last updated and this walkthrough, itself, can be obtained from these 
following sites as of at 21/11/2003:
1. GameFaqs (www.gamefaqs.com)


Copyright 2001-2003 by Ng Kim Leong