***************************************************************************** King of Kings FAQ Viewable in Shift-JIS Format For the NES/Famicom Version 1.0 (Created 4/9/2010) By Devin Morgan This file is Copyright (c)2010 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Controls 4. Overview 5. Map List 6. Unit List 7. Attack Chart 8. Performance Chart 9. Secrets/Tips and Tricks 10. Credits 11. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.0 (4/9/10): The first version. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= King of Kings (the real version) is a strategy game for the Famicom, released only in Japan. It is actually quite involving, with 22 different types of playable units. There is a campaign mode where you battle against a computer team led by Lucifer across four maps, and there is a multiplayer mode where up to four teams can do battle on eight additional maps. It has quite a bit of detail for an old game, but the length of the battles can become tiring as well. Overall, I really enjoyed playing through this game, and I would recommend it to anyone looking for a new challenge in a strategy game for the Famicom! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 3. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move cursor A: Make selection on menu screens, access command menu (when on character) B: Go back/cancel selection, view your unit list (during game) Select: View menu screen Start: Switch map view (during game) ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Overview -= -=-=-=-=-=-=-=-=-= =================== General Information =================== At the title screen, you will be able to choose from starting a New Game (ニュー ゲーム), or you can Continue (コンティニュー) a previously saved game. If you are starting a new game, you can enter either the main game mode known as Lucifer's Conflict (ルシファーとのたたかい), or you can try the Multiplayer (マルチ プレイ) mode where you can play with up to 4 people on the map of your choice. The multiplayer maps are different from the ones in the main game mode. Before the game begins, you can set an alliance (同盟) if there are more than 2 teams playing, or production strength (生産力) which dictates how much more or less money you start off with (all teams normally start with 1500). In Lucifer's Conflict, these options can not be changed. To set an alliance in multiplayer mode, you press A twice in that column to make a change until you are satisfied. When you are done here, press Start and the game will begin. ======== Gameplay ======== Overview -------- In Lucifer's Conflict, you will play one-on-one against the computer player (Lucifer), one map at a time. There are only four maps in this mode (five if you count the hidden one), and not all units will be available on every map. You start off with only your King unit at your castle/base. The King must stay at a castle since that is the only way you can produce new units. If the King moves, production stops. When a unit is produced, you immediately move them to where you want them (units can not overlap). To perform an action with a unit, you move the cursor to that unit and press A, and the appropriate commands will appear in a window (more on that below). In both modes, the main objective is to defeat the opposing team's King unit. Mind you, getting to the castle where the King is most likely sitting will be tough, but you only have to defeat that unit to win the game. In order to attack an opposing unit, you must move adjacent to it (in any of the 8 spaces surrounding a unit), and select the attack command. Once you choose who to attack, you will hit that unit with an attack and they will retaliate once. If you defeat a unit, it will disappear from the map. Next to each unit on the attack menu, you will see two symbols. These show if you will have an advantage (triangle) or not (X), or if it's an even match (O); this can depend on the terrain both of you are standing upon, as well as the natural base statistics of each unit. There are three types of units in the game: humans, fairies, and dragons. In the desert terrain, you may also come across Cockatrices (コカトライス) which do not attack, but you can kill them to boost your unit's levels safely. Each type of unit has its strengths and weaknesses, both in and out of battle. Use the charts later in the guide for more detailed information about how the units interact. The one thing you should be warned about is that if you are moving a unit, and you pass alongside an enemy unit, you must either attack or stop moving at that point. A certain unit can pass by enemies without fighting, but generally speaking that is not possible. That said, plan your movements accordingly, using B to cancel if you need to plan your steps again! In order to make money, you must occupy the towns scattered about on the map. You can occupy a town by moving a Fighter or King unit into it, when no other unit is sitting on top of it. If you move a unit to your occupied town, their food supply will recover for the next turn. Food is another important aspect of this game, since each unit can only move a set amount of spaces, using 1 food unit per space. When they run out, they can not move again. That is why occupying towns and moving your units to those locations to recover is key. At the start of each turn, you will lose 1 unit of money for each unit of food recovered by any unit resting at an occupied town/castle. If you are not able to get to a town quickly as a Fighter, it is useful to send a long range unit (like the Harpy) ahead to camp on towns, preventing the enemy from claiming them first. When you select a unit, you will see two numbers displayed across the unit. The top number is the current amount of food remaining for that unit; if that reaches zero, they are no longer able to act (recover this by leaving units at occupied towns/castles for a turn). The bottom number is the amount of spaces that unit can move. Note that the number does not take into account different types of terrain, so the number of spaces you move might end up being lower, depending on where/how you move. By default, your units have two other numeric values attached to them, which you see on the Member Table screen or by not selecting the unit with the cursor. The top number is the unit's current level (1 to 9/Crown), which has an effect on the unit's attacking power beyond the base statistics. The bottom number, next to your team symbol, is the unit's force (or number of individual characters in the unit). Small units have 8 characters, and large units have 4 characters. When they are wiped out, the unit is destroyed and removed from the map. Through the course of battle, the force may be decreased, thus lowering your defensive/attacking capabilities. One advanced unit can recover your forces, but you won't have that luxury for most of the battles. Since there is no real use for money aside from producing units, it is in your best interest to produce/advance new units as much as possible at each turn. Saving up for more expensive and powerful units is a good idea, but you will want to have a constant wave of units advancing onward so that the enemy can not gain on you. After a few rounds, your initial wave of units will be defeated by the advancing enemy, so you will want a steady stream coming out to counter them! During the game, if you press Start, you can switch between the small map (your regular view) and the large map (shows unit positions across the entire map). When you are done adjusting your team for the current turn, you must end the turn (press Select and go to the fourth option on the left side). There are some other options to check out on that menu by pressing Select; view the listing below. ============ Menu Screens ============ Commands (when selecting a unit): --------------------------------- Production (おしろへ): Only accessible by a King unit when at the castle, this is where you can select a unit by category to produce. Move (いどう): Move your unit on the map. The number of spaces available to move is the bottom number that appears on your unit. Some terrain can reduce the total spaces you can move. If you press B before committing to a move, you can go back. Attack (こうげき): Select an adjacent unit to attack. Magic (まほう): Use that unit's magical ability if applicable. Main Menu (press Select): ------------------------- Member Table (メンバー表): View your currently active units. Save (セーブ): Save the current game (select one of four slots). Change Game (変更する): Change the current game's settings (multiplayer). End Turn (終了): End your team's current turn. Performance Table (性能表): View the unit performance chart (units that do not apply in the current game are darkened). Attack Table (アタック表): View the unit attack chart (units that do not apply in the current game are darkened). View Battle Progress (戦況): View all team data, including money and areas currently occupied. Surrender (降伏する): Give up/quit the game. Battle Speed (戦闘スピード): Adjust the battle speed (enable/disable the battle animations with Left/Right). ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Map List -= -=-=-=-=-=-=-=-=-= ================== Lucifer's Conflict ================== 1. King Willcom (キング・ウィルカム) Available Units: FIT, GBL, HRP, ELF Description: A relatively straightforward map, with paved roads leading between both team's castles. There are a lot of towns to occupy in the central area, and most are along the road, which makes reaching them even easier. There are some mountains and forests, with the majority of the map covered with grass. Basically it's a good and simple first map. 2. Elendia Advance (エレンディア進撃) Available Units: FIT, KNT, GBL, HRP, ELF, GNT, GRF, LZD Description: This map is about the same as the first map in terms of its simple layout. Paved roads cover the distance between the castles, with mountains and forests along the south. The bulk of the towns to occupy are situated near Lucifer's castle, so making money may prove difficult for you early in the match. If you have a lot of flying units (or Goblins), you could travel across the mountains to take the opponent by surprise! In the center area, there is a castle you can occupy, making unit production and deployment that much easier for you. You just need to get there first! 3. Recapture of Atlas Plains (奪回アトラス平野) Available Units: FIT, KNT, MNK, SCR, GBL, HRP, ELF, GNT, GRF, LZD Description: This map has all sorts of terrain on it, including mountains and a shallow stream in the middle area. You can take the really long way across the map to avoid these obstacles, or you can prepare with units that can handle the terrain in order to succeed here. Near your castle, there are a few towns, and the neutral castle is closer to you, so quickly get across the mountains to the south to reach it! There is a section of sand to the west, where the Cockatrice unit will emerge at random; this can help you boost your units' levels quickly if you are up for it, since it is weak. 4. Battle of Keoshiamu (決戦のケオシアム) Available Units: All Description: Out here, your castle is quite literally in the middle of the northern mountains. To the south, Lucifer's castle is a bit more wide open. Fortunately, there are other castles to occupy with your King along the way, so you won't have to travel too far in order to establish a secondary base and continue from there. After the initial mountain crossing, the west side has paved roads and the east is full of open grasslands, so you have your pick on how to progress. 5. One-Eyed Dragon, Masamune (独眼竜政宗) Available Units: All Description: This is the bonus fifth map (see the Secrets section) for the main game. It has an interesting layout, sort of like a man in a suit looking at you. There is plenty of terrain to deal with, and roads running along the perimeter of each major area. Most of the map is covered in forest, but lucky for you most of the battle won't even go down there. The middle area has a good opening for quick movements and easy battles, but there is still a lot of terrain around to help defend you as needed. ================= Multi Player Mode ================= 1. Keep North Coast (キープ ノースコースト) Number of Players: 2 Description: This is a short and simple map with very little terrain to worry about. Everything is grassy, with some forests mixed in, and the entire land mass is surrounded by water (there are a couple of smaller lakes in the middle area). It's very good as a basic map for a short battle. 2. Triple (トリプル) Number of Players: 3 Description: Here on this island, you will have three castles, one in each corner. To the south, there is a road running west/east with mountains to the north, and a river running through the middle area. There is also a patch of desert to the north. This map lends itself to a more tactical battle, using the terrain to your advantage when defending against the others. 3. Small Package (スモール パッケージ) Number of Players: 4 Description: This small land mass takes on four teams, one situated at each corner of the map. The middle area has mountains and sand, with dark swamp patches across the landscape. Unless you have the right units, the terrain can alter your game plan quite a bit. Because of where the castles are located, it would be an interesting map for dragon-type units, since the castles are all along the water. 4. Small Country's Lake (ミズウミ ノ ショウコク) Number of Players: 4 Description: On this much larger map, you primarily get to enjoy the grasslands as you do battle. Along the sides, you will see more mountains, though. In the middle area, there is a small lake with rivers running through the map, which may help or hinder certain unit movements. There are also a bunch of forests scattered about for the added defense. 5. Lord British (ロード ブリティッシュ) Number of Players: 4 Description: This map is situated on an island made to look like the United Kingdom. The good thing is that each castle is connected to the next by paved roads, which helps with unit movements. However, it means you need to be careful since a fast-moving invasion can occur from all sides at any time! Of course there is a lot of water as well, but the castles are far enough inland to be somewhat more protected against dragon attacks. 6. Sword and Sorcerer (ソード アンド ソーサラー) Number of Players: 4 Description: On this large map, you will have quite a lot of terrain to work around/with. All of the castles are protected from the central area by mountains, which makes unit movements tough unless you are flying across. Water-faring units won't do well here, but the units who fly and cross mountains easily will be essential to a speedy battle here. 7. Moscow Kanzenhoui (モスクワ カンゼンホウイ) Number of Players: 4 Description: This map is once again large, with no large body of water to be found. There are plenty of small rivers running through it, and plenty of flat grasslands to navigate easily. You will see some forests, but that's about it as far as tricky terrain is concerned. It will make the battle a bit more even-sided in a sense, since every team will be out in the open from the start. 8. Tokyo 2001 (トウキョウ 2001) Number of Players: 4 Description: The final multiplayer map is based on a "futuristic" layout of Tokyo. There are plenty of roads leading all around the map, as well as rivers and a large lake to the south. There are a bunch of forests scattered about the landscape, but no other real terrain issues to worry about, save the small isolated desert/swamp patches. ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 6. Unit List -= -=-=-=-=-=-=-=-=-=-= ============ Human (ひと) ============ Regular Units ------------- King (キング - KNG) Force: 4 Movement: 7 Food: 35 Cost: N/A (initial starting unit) Description: This is your most important unit, since if you lose it, the game is over. The King also needs to be at a castle in order for your team to produce new units. On its own, the King is powerful enough to hold its own, but it must still be protected at all costs! Fighter (ファイター - FIT) Force: 8 Movement: 5 Food: 40 Cost: 120 Description: Your standard soldier units, they are the only units other than the King that can take over occupation of towns and castles. This unit is rather weak, however, but it is a necessary one. If they take over towns, you will have more funding to make better/more powerful units! Knight (ナイト - KNT) Force: 4 Movement: 10 Food: 40 Cost: 1000 Description: On its own, this mounted unit is not very effective early in the game. It is also quite expensive per unit, which is a disadvantage since its movement is limited to flat and clear terrain. If you level up the Knight, you will end up with the more versatile Silver Knight. Monk (モンク - MNK) Force: 4 Movement: 4 Food: 35 Cost: 640 Description: The Monk is not a very strong unit for attacking, but it can definitely hold up against a lot of the lower level units quite nicely. The Monk has an ability called Junk (ユンク) which recovers the food supply of surrounding units. It can also use another ability (レーム) to summon Golem units to go forth and attack too. If you level up the Monk, it will become a Priest. Sorcerer (ソーサラー - SCR) Force: 8 Movement: 4 Food: 35 Cost: 800 Description: This is your traditional magic unit. That said, it has very poor defensive power, but can attack quite well against some of the more basic unit types. The Sorcerer's main draw is its two abilities: Bar (バル), which prevents a surrounding enemy from counter-attacking, and (ネクロ) to summon the Skeleton units for further attacking. Advanced Units -------------- Silver Knight (S・ナイト) Force: 4 Movement: 9 Food: 40 Cost: N/A (upgrade from Knight) Description: This advanced unit is a huge upgrade from the regular Knight in terms of offense and especially defense. It is a very effective end-game unit due to its high attack power against the King. It still has the same movement restrictions as the Knight, but it is still a worthy upgrade. Of course, you can level up the Silver Knight to yield a Dragon Knight! Dragon Knight (D・ナイト) Force: 4 Movement: 9 Food: 35 Cost: N/A (upgrade from Silver Knight) Description: This is the third level of the Knight unit. Riding on the backs of dragons, its movement is greatly expanded and can even cross the sand and deeper waters! It is an extremely powerful unit in that all other units can barely make a mark on it, while its attack power is among the best in the game. Chances are you won't see this unit until very late in a large battle, but if you get it, it will be a great addition indeed! Priest (プリースト) Force: 8 Movement: 6 Food: 40 Cost: N/A (upgrade from Monk) Description: This is the first upgrade of the Monk unit. It retains the same abilities as the Monk, but in addition to recovering the food supply of small units, it will also recover their forces as well! Another major plus is the fact that its defenses are greatly increased, which is helpful for this unit to aid the others. You can level up the Priest to get the Bishop unit as well. Bishop (ビショップ) Force: 8 Movement: 8 Food: 50 Cost: N/A (upgrade from Priest) Description: This final upgrade of the Monk is the most powerful as you would expect. Its attack and defense powers are increased even more, plus it has a greater food supply and can move more each turn. Its big ability is recovering the force of larger units, as well as their food supplies. It is a must for battles that take place far away from your towns. Mage (メイジ) Force: 8 Movement: 6 Food: 40 Cost: N/A (upgrade from Sorcerer) Description: This is the first upgrade of the Sorcerer unit. The Bar ability is more effective when dealing with enemy units, and its base attack/defense is higher as well. The biggest difference is that the Mage can travel over all terrain with no restrictions. If you level up the Mage, you will get the Wizard. Wizard (ウイザード) Force: 8 Movement: 8 Food: 50 Cost: N/A (upgrade from Mage) Description: The highest magical unit in the game, the Wizard is much more powerful against most opposing units. It maintains the same upgrades as the Mage, but it can avoid enemy battles altogether when moving across the map. Its attack power is much greater, and very few units can do significant damage to it as well. ================ Fairy (ようせい) ================ Goblin (ゴブリン - GBL) Force: 8 Movement: 7 Food: 35 Cost: 160 Description: This is your basic fairy unit. Its main draw is moving over mountainous terrain with ease, and having very good attack power against some of the basic units. It is useful for early in the game, but they are weak against pretty much every other unit, so use them sparingly (starting a match is good, but plan on getting other units ready too). Harpy (ハーピー - HRP) Force: 8 Movement: 14 Food: 60 Cost: 200 Description: This unit is extremely useful since it can fly, and fly far! It is highly recommended you use these to camp on neutral towns/castles before your Fighters get there, so as to impede enemy progress. The only downfall is that they are not very strong attackers. They can hold up pretty well defensively, but their primary purpose are acting as placeholders far ahead of your front lines. Elf (エルフ - ELF) Force: 8 Movement: 7 Food: 40 Cost: 280 Description: The Elf is a strong unit for early in the match, since they have fairly strong attacking power against other early units you will face. However, they are not for the long haul, so you want to get better units as you move along. They are very effective against the Harpy, which is useful for those early matches as well. Giant (ジャイアント - GNT) Force: 4 Movement: 5 Food: 40 Cost: 560 Description: This larger unit (literally) is great as a defensive unit. It can attack well against units that others will have a tough time with, like the Knight, but it is slow-moving and not very effective for the long haul. Keep them close to the castle and they will prove to be useful units in that kind of capacity. Griffin (グリフォン - GRF) Force: 4 Movement: 12 Food: 48 Cost: 880 Description: As you would guess, this is the best fairy-type unit you can have. It flies, so terrain has no effect on its movements, and it can move far too! It has high defense against almost every unit, and can attack quite powerfully against many of its opponents. It is useful to save up money for them when they are available, but it is bad news if you encounter a magical unit (Sorcerer for example) with it. ================= Dragon (ドラゴン) ================= Lizardmen (リザードマン - LIZ) Force: 8 Movement: 8 Food: 32 Cost: 200 Description: This unit is very useful against human opponents, but its effectiveness drops sharply aside from that. It can move through water and swamps with ease, but it has trouble with some land terrain (forests and mountains mainly). If you go with dragon units, this is a good starter, but it won't hold up too well in tough battles. Wyvern (ワイバーン - WVN) Force: 4 Movement: 16 Food: 52 Cost: 2400 Description: This flying dragon unit is great because of its flying ability and long range of movement. It is strong against most units attacking it, and it can retaliate pretty well in return. Because of its high range, it is in danger of moving too far away and running out of food. You will want to take that into consideration when choosing this unit. Serpent (サーペント - SPT) Force: 4 Movement: 12 Food: 60 Cost: 1600 Description: The Serpent is very powerful against most human and fairy types, but it is very much restricted in its movements. It only does well in the water; otherwise it moves slowly and is ineffective for long range combat. Fortunately, most of the maps have watery areas leading across them, so if you can strategize effectively, a surprise attack may be an option with this unit! Dragon (ドラゴン - DRG) Force: 4 Movement: 6 Food: 42 Cost: 4000 Description: This powerful unit is able to cross any terrain with ease, plus its attacks are very strong against a wide range of opposing units. The best part is that only a couple of units can do any significant damage to it! The only downfall of course is its cost, but if you save up enough to get this unit, you won't be disappointed! ================== Summoned Creatures ================== Golem (ゴーレム) Force: 4 Movement: 4 Food: 99 Cost: N/A (summon with Monk) Description: This summoned unit is surprisingly solid, in that it is the strongest attacker against Giants. Against other units, it holds up rather well, with only Monks and magical units able to really hurt it. It is worth it, even if you only get four larger units instead of eight smaller ones. Skeleton (スケルトン) Force: 8 Movement: 4 Food: 99 Cost: N/A (summon with Sorcerer) Description: These units are rather useless in battle, to be totally honest. Their attacking power is very weak, only useful against Fighters and other Skeletons, though their defense can hold up better than initially expected. It can not move in the watery terrain, though. It is a good option to divert attention from weaker allied units, but it would not be my top choice either. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 7. Attack Chart -= -=-=-=-=-=-=-=-=-=-=-= The following data are the base values for each unit if they are attacking or defending from an attack. The way to read this chart is as follows: If you are attacking, you find your unit on the left/vertical side and read across that row to the unit you are attacking. If you are defending, you find your unit on the top/horizontal side and read down that column to the unit you are defending against. Example: You are Goblin (GBL) attacking Elf (ELF). Base attack will be 90. You are Knight (KNT) defending from Giant (GNT). Base defense is 70. NOTE: This chart is also found in-game. Press Select and go to the Attack Table (アタック表) option. Also, in the chart below, "**" means the value is 100. KNG: King MNK: Monk FIT: Fighter PRS: Priest GBL: Goblin BSP: Bishop HRP: Harpy GLM: Golem ELF: Elf SCR: Sorcerer LZD: Lizardmen MAG: Mage GNT: Giant WZD: Wizard GRF: Griffon SKL: Skeleton KNT: Knight SPT: Serpent S.K: Silver Knight WVN: Wyvern D.K: Dragon Knight DRG: Dragon D E F E N D I N G P O W E R K F G H E L G G K S D M P B G S M W S S W D N I B R L Z N R N . . N R S L C A Z K P V R G T L P F D T F T K K K S P M R G D L T N G __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ __ / | | | | | | | | | | | | | | | | | | | | | \ KNG | 70|80|70|50|70|70|60|40|80|60|40|70|60|40|50|80|60|40|80|50|50|50 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| A FIT | 60|60|60|20|40|20|10| 5|30|15| 0|40|20| 5|10|50|30|10| 5| 0| 5| 0 | T |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| T GBL | 20|80|65|30|90|40|20|15|40|15| 5|20| 5| 0|20|30|15| 5|10| 0| 5| 0 | A |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| C HRP | 10|40|80|45|20|40|10|20|30|15| 0|60|35|10|10|40|20| 0| 5| 0|10| 0 | K |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| I ELF | 20|60|30|60|40|30|35|30|35|10| 0|30|10| 0|15|40|20| 5|10| 0|15| 0 | N |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| G LZD | 30|75|65|30|60|50|20|10|20| 5| 0|40|20| 5|10|50|20| 5|20| 0| 5| 0 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| P GNT | 50|75|60|20|50|60|50|20|70|50|30|50|25|10|50|60|30|10|10|10|20|15 | O |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| W GRF | 20|60|60|60|40|50|20|40|70|50|10|50|25|10|20|30|10| 0|10|10|30|10 | E |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| R KNT | 70|75|60|30|50|50|40|10|60|35|15|50|25| 5|20|60|30|10| 5|20|20|20 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| S.K | 80|85|70|40|60|60|50|20|70|50|20|60|35|10|30|70|40|20|40|40|40|40 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| D.K | 90|95|80|50|70|70|60|40|80|60|40|70|45|10|40|80|50|30|45|70|60|70 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| MNK | 10|30|60|30|50|30|20|10|20| 5| 0|60|40|10|60|80|50|30|70| 0| 0| 0 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| PRS | 20|50|70|40|60|40|30|20|30|15| 5|70|50|20|75|90|60|40|80| 5| 5| 5 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| BSP | 40|70|80|50|70|60|50|40|40|20|10|80|60|40|90|**|70|50|90|20|20|20 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| GLM | 30|50|35|15|30|40|70|10|40|20| 5|20| 5| 0|80|10| 0| 0|10|20|30|20 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| SCR | 10|40|50|50|40|30|10|40|30|10| 5|40|20| 5|50|70|40|20|30| 0|10| 0 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| MAG | 20|60|70|70|60|50|30|60|50|30|10|50|30|10|60|80|50|30|50|20|20|20 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| WZD | 40|80|90|90|80|70|60|80|70|50|30|60|40|20|80|90|60|40|70|50|50|50 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| SKL | 10|50|35|10|30| 5|10| 5|20| 5| 0|10| 0| 0|10|20|10| 0|80| 0| 0| 0 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| SPT | 50|80|70|60|70|60|50|40|70|50|20|70|50|30|40|60|40|20|10|40|30|60 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| WVN | 30|60|50|80|45|50|40|60|50|30|10|40|20| 5|40|30|10| 5|10|45|40|20 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| DRG | 60|95|80|70|80|70|60|50|70|50|20|70|50|30|40|60|40|20|20|40|50|50 | |___|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|__|___| ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 8. Performance Chart -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= The following chart shows the effects of each type of terrain on each unit's movements. If "F" is shown, it signifies a flying unit, and terrain has no effect on movement. If "-" is shown, that unit can not pass through that type of terrain. At the bottom of the chart, the percentages signify the added defensive power provided if you are attacked while on a certain type of terrain. The numbers in the main chart signify how many movement points it will cost to cross that terrain type. For example, a Fighter will spend 2 of its 5 movement points for each forest space it passes through. KNG: King MNK: Monk FIT: Fighter PRS: Priest GBL: Goblin BSP: Bishop HRP: Harpy GLM: Golem ELF: Elf SCR: Sorcerer LZD: Lizardmen MAG: Mage GNT: Giant WZD: Wizard GRF: Griffon SKL: Skeleton KNT: Knight SPT: Serpent S.K: Silver Knight WVN: Wyvern D.K: Dragon Knight DRG: Dragon MOVE: Movement (SPD.) FOOD: Food CA: Castle (しろ) TO: Town (まち) RD: Road (みち) GR: Grass (くさ) FR: Forest (もり) MT: Mountain (やま) SW: Swamp (ぬま) RV: River (かわ) SE: Sea (うみ) DE: Sand (すな) M F O O V O C T R G F M S R S D E D A O D R R T W V E E __ __ __ __ __ __ __ __ __ __ __ __ / | | | | | | | | | | | \ KNG | 7|35| 1| 1| 1| 1| 2| 2| 4| 3| 2| 2 | |___|__|__|__|__|__|__|__|__|__|__|___| FIT | 5|40| 1| 1| 1| 1| 2| 2| 4| 3| -| 2 | |___|__|__|__|__|__|__|__|__|__|__|___| GBL | 7|35| 1| 1| 1| 1| 2| 1| 4| 3| -| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| HRP | 14|60| F| F| F| F| F| F| F| F| F| F | |___|__|__|__|__|__|__|__|__|__|__|___| ELF | 7|40| 1| 1| 1| 1| 1| 2| 4| 3| -| - | |___|__|__|__|__|__|__|__|__|__|__|___| LZD | 8|32| 1| 1| 1| 1| 2| 3| 2| 1| 1| - | |___|__|__|__|__|__|__|__|__|__|__|___| GNT | 5|40| 1| 1| 1| 1| 2| 2| 4| 2| -| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| GRF | 12|48| F| F| F| F| F| F| F| F| F| F | |___|__|__|__|__|__|__|__|__|__|__|___| KNT | 10|40| 1| 1| 1| 1| 3| 3| -| 3| -| - | |___|__|__|__|__|__|__|__|__|__|__|___| S.K | 9|40| 1| 1| 1| 1| 3| 3| -| 3| -| - | |___|__|__|__|__|__|__|__|__|__|__|___| D.K | 9|35| 1| 1| 1| 1| 2| 2| 3| 2| 2| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| MNK | 4|35| 1| 1| 1| 1| 2| 2| 4| 3| -| 2 | |___|__|__|__|__|__|__|__|__|__|__|___| PRS | 6|40| 1| 1| 1| 1| 1| 1| 1| 1| 1| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| BSP | 8|50| 1| 1| 1| 1| 1| 1| 1| 1| 1| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| GLM | 4|99| 1| 1| 1| 1| 2| 2| 4| -| -| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| SCR | 4|35| 1| 1| 1| 1| 2| 2| 4| 3| -| 2 | |___|__|__|__|__|__|__|__|__|__|__|___| MAG | 6|40| 1| 1| 1| 1| 1| 1| 1| 1| 1| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| WZD | 8|50| 1| 1| 1| 1| 1| 1| 1| 1| 1| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| SKL | 4|99| 1| 1| 1| 1| 2| 2| 4| -| -| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| SPT | 12|60| 3| 3| 3| 6| 6| -| 2| 1| 1| - | |___|__|__|__|__|__|__|__|__|__|__|___| WVN | 16|52| F| F| F| F| F| F| F| F| F| F | |___|__|__|__|__|__|__|__|__|__|__|___| DRG | 6|42| 1| 1| 1| 1| 1| 1| 1| 1| 1| 1 | |___|__|__|__|__|__|__|__|__|__|__|___| TERRAIN % |50|30| 0|10|50|50|10| 0| 0|20 | DEFENSE |__|__|__|__|__|__|__|__|__|___| ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 9. Secrets/Tips and Tricks -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ========== Hidden Map ========== On the ending screen of Lucifer's Conflict, do not press any buttons for 30 minutes. After 30 minutes, press a button and "PRESENT FOR YOU" will appear on the screen. You will then go to a bonus fifth map. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 10. Credits -= -=-=-=-=-=-=-=-=-= The following sites are excellent resources for this game, which aided in the creation of this FAQ: http://chinkonnooka.at.infoseek.co.jp/kok/koktop.html http://ja.wikipedia.org/wiki/キングオブキングス_(ゲーム) http://flyingmango.jp/dailymango/king_of_kings.html http://munet.oc.to/retro/kok/capture.html ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 11. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2010 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=