Pac-Land FAQ by Vic Viper (vicviper592@yahoo.com) Table of Contents: 1. Story/About the Game 2. Controls 3. Difference between US, Japanese, and Turbo Graphix 16 version 4. Characters 5. Points and Items 6. Stages/Walkthrough 7. Revision 8. What's Needed 9. Special Thanks 1. Story/About the Game: Well, the story is about Pac-Man finding a lost fairy. And somehow, Pac-Man must go through Pac-Land Super Mario style, in order to return the fairy to it's home. There are no pellets to eat here, unlike other Pac-Man games. 2. Controls: -On Ground- Move Left: Press and hold the Left Button. Move Right: Press and hold the Right Button. Run: Double Press and hold the direction Button. Releasing it will make him slow down. Breaks: While moving or running, press the Direction Button the opposite of where Pac-Man's moving or running. Jump: Press the Jump Button. High/Long Jumps: Press the Jump Button, while Running. -The Spring Board- (Note: This is very important, if you want to go any further.) Using Spring Board: Just Run Jump on the Spring Board. Be sure you jump on the edge or you won't be able to jump over pools. Gliding: After you jump off the Spring Board, while you about to go down press the Right Button Rapidly to slow down your decent. 3. Difference between US, Japanese, and Turbo Graphix 16 version: Japanese -Not much to explain. Except that Chomp-Chomp and Sour Puss (the dog and the cat) isn't in this version. -No Continuing. (I think) -Game loops back to Trip 5 after Trip 8, but the timer goes faster. And all fruits are now Melons. U.S. -All Pac-Man sprites look like the characters from the "Pac-Man" cartoon series. -Same as Japanese: No Continuing. -No ghost show up in the Dungon Levels. -Game loops back to Trip 5 after Trip 8, but the timer goes faster. And all fruit are now Melons. Turbo Graphix 16 -Same as Japanese version. -Has cut scenes. -No loop backs after beating Trip 8. Game ends and for each life you still have, you get 100000 points. In other words, this version has an ending. However, the game is now harder. Enemies are faster, all fariy sprites had been changed, and all fruits are Melons. -No Stage Select bonus. -Unlimited Continues after name entry. 4. Characters: Pac-Man: Ah, you control him. -Friends- Ms. Pac-Man/Pepper: Just shows up everytime you completed a trip. Baby-Pac: Same as Ms. Pac-Man. Fairy Queen: Shows up everytime you completed 3 rounds per trip. She will give you the Magic Boots. (see Points and Items for how to use them.) -Ghost Monsters- These ghost have many attacks. They could fly plane, drop baby ghost, float in the air with skirts, drive cars and buses, and jump on pogo sticks. The only way to attack a ghost is to eat a Power Pellet. Blinky: The Red Ghost Pinky: The Pink Ghost Inky: The Sky Blue Ghost Clyde: The Orange Ghost Sue: The Light Purple Ghost. This ghost follows you through out the game. When time runs out, Sue will move fast and try to kill you. 5. Points and Items: -Fruit- Fruits come in Cherries, Strawberries, Oranges, Apples, and Melons. Eat a fruit in a row without dying, will increase point value. However, the fifth will reset back to it's original value. Cherry: First: 100 points Second: 300 points Third: 500 points Fourth: 1000 points Strawberry: First: 300 points Second: 500 points Third: 1000 points Fourth: 1500 points Orange: First: 500 points Second: 1000 points Third: 1500 points Fourth: 2000 points Apple: First: 1000 points Second: 1500 points Third: 2000 points Fourth: 2500 points Melon (the ones that look like Hand Gernades.): First: 1500 points Second: 2000 points Third: 2500 points Fourth: 3000 points -Items- Power Pellets: You need to eat this in order to eat ghost. (See "Eating Ghost" for scoring details.) Pac-Man with an L: If you played "New Rally-X", then this thing gives you bonus points for how much time you have left. Then, unlike the L-Flag in "New Rally-X", this refills time. You only get this to show up, after eating Sue as your "fifth" ghost. Not 1st, 2nd, 3rd, 4th, or even 6th. Only fifth. Pac-Man with an S: A 1-up, or Extra Life. Balloons: These things are 100 points. Some are 7650 points. -The "765" or Namco items- These are very hidden items that I think appear when you make a flower bloom on the ground. And they are worth 7650 points. But don't let it touch the ground, or it's gone. Note: I think in the arcade version, its just the Galaxian and not the other Namco characters. (Note: "765" means Namco in Japanese.) Galaxian: Yup, its the Blue, Yellow, and Red thing from "Galaxian" again. Don't worry, it won't fire at you. Pooka: Another Namco cameo. This time, from "Dig Dug". Nyamco (Goro in the US version of "Mappy"): The boss cat from "Mappy". Acha: Some Red Riding Hood Character from the game "Toy Pop". -Water Castle Item- Boats: Will make platforms. Also worth 500 points. -Dungon Item- Keys: You need these to open doors in the Dungon stages. -Magic Boots- You get these every third round per trip. This will let you jump in mid air as many times you want. -Hidden Stuff- These are things that you can get by pushing a fire hydrent or a cactus. Helmet: This will protect you from baby ghost. It will give you points for every baby ghost you touch. You get 1000 points if you get one. And each baby ghost you absorb will give you 300 points. Invisibility: Makes you invisible to ghost, and you don't die by touching them. -Eating Ghost- Like any Pac-Man game, get a power pellet and you can eat ghost, including the baby ghost that the ghost in the airplanes drop. It works the same way: First Ghost: 200 points Second Ghost: 400 points Third Ghost: 800 points Fourth Ghost: 1600 points Fifth Ghost: 3200 points Sixth and Beyond: 7650 points -End of Round Jumping- At the end of each round, you can still jump to get points. I'll try to explain this: When you're slightly off the ground: 10 points When you're off the ground: 100 points When you're in mid-jump: 300 points When you're about to land: 1000 points If you jump very perfectly: 7650 points -Stage Select Bonus- You usually get points at the end of a trip, if you use stage select. This won't work on the Turbo Graphix 16 version. Only in the arcade version: Starting at and beating Trip 2: 50000 points Starting at and beating Trip 3: 100000 points Starting at and beating Trip 4: 200000 points Starting at and beating Trip 5: 300000 points 6. Stages/Walkthrough: -Trip 1- Fruit: Cherry Round 1: Town OK, the adventure begins. Begin by jumping on top of each fire hydrant you see. This will make the cherries appear. After the third hydrant, the ghost will appear driving cars. You can either jump over or on top of them. Keep running, until you see a Power Pellet. Wait until you see three ghost cars and eat the pellet. Hopefully, you can eat all five ghost. Be sure to eat Sue/Doris last to get the Pac-Man L thing. Now you will be attack on the air. Ghost will fly in their airplanes dropping baby ghost. On your way, is another Power Pellet. Wait until you get four ghost on the screen and have at least two ghost drop baby ghost. Now, eat the Power Pellet and eat the baby ghost first. Now go for the rest, but be sure Sue/Doris is your "fifth" to get the Pac-Man L thing. I hope you were successful in getting lots of points. Now after that, you should be at the end of the round. Round 2: Desert/Forest The first part of this level is the desert. As so as you run, gather some cherries. Soon, you will be attack by the skirt wearing ghost. Once you get past this, you will enter the forest. You should see a floating cherry. Eat it will make four other cherries appear. Get those as well. Now there are two ways beating this: warp zone or just go through the forest. Warp Zone (Note: Arcade only. If done on TG-16 version, you'll end up upside down instead.): Well, assuming that you didn't die, push the third log until you warp back to your house. You will earn 80000 points and start at Trip 3. The Forest Way: So you decided to take the long way. Well, now you'll have to avoid the pogo stick ghost. Don't worry, a Power Pellet is on the way. You should know what to do with it. After finishing off the ghost, you should be out of the forest and the end of the round. Round 3: Mountains/Pool OK, nothing much to say about this level. Your first obsticle is those logs and cliffs. Oh yeah, watch out for airplane ghost. Anyway, do like you would do on Super Mario and just try not to fall. On your way, is a log bridge. Be careful and be sure you run and jump over that. You should reach the pool area. Push back the first cactus to become invisible. On your way, should be a spring board and a pool. Do what I mentioned earlier about the spring board and you should be fine. After that, is a Power Pellet. Turn back a little to make all 5 ghost show up and let them have it. From there, you should clear the round and get the magic shoes. Round 4: Return On your way back, be sure to push the second cactus back to make the balloons show up. Also, don't forget the 1-up. After that, shouldn't be a problem. Before you reach home, there should be a Power Pellet and ghost planes with baby ghost. After that, you should complete Trip 1. -Trip 2- Fruit: Strawberry Round 5: Town At the start, push the second hydrant back to recieve a helmet. Now, be careful of those ghost bus. You need to Run/Jump over them. Be sure to stand on top of some hydrents for strawberries. Near the end should be a Power Pellet. Note: If you didn't lose a life after getting the helmet, you'll still have it for the next round. You lose it if you die, or clear a trip. Round 6: Pool The first part is the pogo ghost. A floating strawberry should appear there. Next, is a pool. Followed by another pool. Then, you will be attacked by ghost planes. Also, another floating strawberry is here. Then, a very long pool. This jump is very long. After that, is a Power Pellet and some ghost planes. And after that, is the end of the round. Round 7: Water Castle All I could say about these levels is watch out for water jets, jump over pits, and eat the fruit. But don't worry, no ghost in this level except for Sue/Doris. Also, in these levels are boats. Get one and platforms show up, blocking off some pits. Round 8: Return First, clear the pool and try to eat as much strawberries as possible. Be careful of the ghost planes. Now, you should be in the forest. There will be lots of ghost planes there. If you still have the helmet, you're lucky and go get those baby ghost the ghost planes drop. If not, just be careful. Once the forest is cleared, the trip ends. -Trip 3- Fruit: Orange Round 9: Desert/Pool If you stage select here, you should be able to push that cactus and get a helmet. If not, they, just ignore it and try the other cacti for the helmet. First, jump over the pool and try to get the oranges. On your way, watch out for the skull. It will drag you to the ground. Near the end is the Power Pellet and ghost. Round 10: Forest A note to TG-16 users, pushing one of the logs back won't make you invisible. Instead, you walk backwards or upside down. If you are playing the arcade version, you will become invisible. The first half is the skirt wearing ghost and pogo ghost. Near the end is a Power Pellet. First have a ghost plane follow you and drop a ghost, then eat the pellet. After that, the round ends. Round 11: Mountains/Desert OK, not much here. Just clear the mountain area. Once the mountain is cleared, try pushing the cactus to become invisible. Now get the Power Pellet and eat away. Then, clear the round. Round 12: Return The first part will be the pool. Be sure to control how high or low you fly to avoid the ghost planes. After the pool, is the town. And near the end, is a Power Pellet. -Trip 4- Fruit: Orange Round 13: Town The first hydrent should give you a helmet. You notice there are oranges on top of the houses. Stand on one of the hydrants and a shot of water will fire upward. There, you can land on the rooftops collecting oranges. Near the end is a Power Pellet. Round 14: Dungon Nothing much to say, but find the right way and don't open the wrong doors. TG-16 players, be careful of ghost. Round 15: Water Castle Again, nothing much but avoid the water jets and collect boats to form platforms. Round 16: Return The first part will be the mountain. Also, a 1-up is around here. Then, its the forest. If you still have the helmet, you're very safe. At the end, is a Power Pellet. -Trip 5- Fruit: Apple Round 17: Pool/Forest If you start your game here, the first cactus gives you a helmet. Before the pool is a Power Pellet and ghost planes. After the pool, is a small forest and a spring board. This is tricky, cause you not only need a long jump but you have to do it with lots of ghost around. Oh yeah, watch out for the skull near the end. Round 18: Mountains Again, just like any mountains stage avoid pits, jump on logs and clouds, and avoid ghost planes. Round 19: Dungon Same as first, except limited view and very little amount of keys. Round 20: Return Basically this is beat the level, before time runs out. Here's a quick run down: Forest, Pool, Forest, Pool, Forest with Pogo Ghost, Town, Power Pellet at the end. -Trip 6- Fruit: Apple Round 21: Town The third hydrent should give you a helmet, making this level a little easier. Lots of ghost will drop baby ghost in this town. Oh yeah, be warned of buses. At the end is an unreachable Power Pellet. In order to get it is to jump on top of a ghost and get it. Round 22: Mountains Same as any mountain stage, except be careful of some cloud. They tend to drop down the pit. Also, this one has a pool with logs to cross. Just jump on the logs and don't fall in the water. Round 23: Water Castle Same as other water castle, except lots of ghost planes. And some ghost planes will attack from behind and some will swoop down on you. Round 24: Return You start at the water castle. Try not to get hit by the water streams. After the castle, you're back in town. As usual, near the end is a Power Pellet. -Trip 7- Fruit: Apple Round 25: Forest/Desert You will start at the forest full of ghost planes, pogos, and ghost skirts. The third log will give you a helmet. Next is the skull place. The first and last skull will try to kill you. Now you're back to the forest. Again, a Power Pellet is at the end of the level. Round 26: Mountains This one is kind of tough. Lots of long pits and low flying ghost. On the way, there's a pool with two horizontal logs and two vertical logs. A good trick is to use the low flying ghost planes as stepping stones. Near the end is a Power Pellet and a long pit. Better get the Power Pellet so you can jump higher and over this pit. Round 27: Forest/Desert The usual forest, except that is dark (Arcade version only.) In the forest area, watch out for ghost pogos, cars, and ghost skirts. Now once you reach the desert, the second cactus should give you invisibility. And at the end is a Power Pellet. Round 28: Return First part is a clear run. Just be careful about the pogo ghost. Once you pass the forest, a 1-up should appear at the start of the mountain part. Watch out for ghost planes. Near the end is a pit with a Power Pellet. -Trip 8- Fruit: Apple Round 29: Forest/Pool The beginning starts with a forest. At the end of the forest is a long pool, with no spring board. You're wondering, "How the heck do I jump that?" Just jump on top on one of the ghost planes to reach an island with a Power Pellet. Once you are there, just jump on the clouds til you reach the end. But be careful of ghost planes. Round 30: Dungon Same old dungon. Just be real quick about it. This level doesn't have lots of keys. Round 31: Water Castle This water castle starts with the ghost skirts. Then halfway, is a Power Pellet. Also, be careful of ghost planes flying downward. Round 32: Return The toughest part of the game. Which is why it's the last level (Well only to the TG-16 players). This whole level is just a huge pool with lots of ghost planes. You must control how you use those boots to avoid the ghost. And once you reach the other side, you will see a Power Pellet. And after that, you beat the Trip. Congratulations: You just beaten "Pac-Land". Enjoy the ending. That is if you are playing the TG-16 version. Prepare to play a harder version. As for the Arcade players, sorry no ending. Instead, you will play Trip 9. -Trip 9- Fruit: Melon Basically Trip 5, except the time moves quickly. -Trip 10- Fruit: Melon Basically Trip 6, except the time moves quickly. -Trip 11- Fruit: Melon Basically Trip 7, except the time moves quickly. -Trip 12- Fruit: Melon Basically Trip 8, except the time moves quickly. -Trip 13- Fruit: ??? If you make it this far, then you are too good. Don't know what's here. I bet Trip 5 again, but a different fruit. 7. Revision: November 26, 2002: Updated the Namco Item section. Jume 30, 2002: Updated walkthrough. Also added more info on TG-16 version. June 28, 2002: Gotten through walkthrough. Updated Points and Items. June 27, 2002: Just starting on this one. I promise some FAQs on "Gradius" games, next time. 8. What's Needed: -Info on what game that Red Riding Hood character is from. -Stuff I may miss. 9. Special Thanks: Namco 70s and 80s Video Game Museum Site (http://qtchicks.hp.infoseek.co.jp/namco.html): For lots of info. Namco: For making this, even though it was the hardest Pac-Man game. FAQ copyright: MMII Pac-Land and Pac-Man characters mention are a property of Namco.