_______ _______ ______ _______ ( ____ \|\ /|( ___ )( __ \ ( ___ )|\ /| | ( \/| ) ( || ( ) || ( \ )| ( ) || ) ( | | (_____ | (___) || (___) || | ) || | | || | _ | | (_____ )| ___ || ___ || | | || | | || |( )| | ) || ( ) || ( ) || | ) || | | || || || | /\____) || ) ( || ) ( || (__/ )| (___) || () () | \_______)|/ \||/ \|(______/ (_______)(_______) _______ _______ ______ _ _______ _______ _______ ( )( ___ )( __ \ ( ( /|( ____ \( ____ \( ____ \ | () () || ( ) || ( \ )| \ ( || ( \/| ( \/| ( \/ | || || || (___) || | ) || \ | || (__ | (_____ | (_____ | |(_)| || ___ || | | || (\ \) || __) (_____ )(_____ ) | | | || ( ) || | ) || | \ || ( ) | ) | | ) ( || ) ( || (__/ )| ) \ || (____/\/\____) |/\____) | |/ \||/ \|(______/ |/ )_)(_______/\_______)\_______) Developer: Craveyard Publisher: Crave Released: 1999 Playstation =============================================================================== SHADOW MADNESS FAQ/WALKTHROUGH by threetimes, November 11th 2007 Version 1.1 April 14th 2008 =============================================================================== Version 1.1: Revision of formatting, contents, and general improvements especially to the lists section. ----------------------------- Why a FAQ for Shadow Madness? ----------------------------- This is a game that deserves more attention. I know it has some faults. The gameplay is not that great, and all the walking and disc-changing can be a pain, but there is too much that is good about the game for it to sink into the depths of gaming limbo. I had thought about doing a FAQ for some time, but what put me off was the thought of having to explain how to get through the Hexite mines. Without a map the place is very confusing to navigate, and I dreaded going back there. However I managed to buy an almost new copy of the original Prima Strategy Guide, and this lovely guidebook has maps! Thus encouraged, I have taken on the task of writing a FAQ for this unique game, and I would like to thank the writers of the Prima Guide for all their help. I know this guide is rather long, and there is already an excellent walkthrough on GameFAQs written by Kenny, but I wanted to include everything possible, and since there are so many different spells and items and monsters, this has rather inflated the guide. But it could have been worse, as I have not included the script... However, since one of the wonderful things about Shadow Madness IS the script, I thought I might as well kill two birds with one stone and do that as well. I have used the same layout should any mad fool wish to cross reference the two. The script is contained in a separate FAQ. =============================================================================== T A B L E O F C O N T E N T S =============================================================================== Use the search codes to find whatever section you want. To do this press Control + F and then type in the code in the box that appears. Then press Enter. If you are using a Mac it is either Apple command button at the side of the space bar, + F, then type in the code in the "Find" box and select "Next". Subsections are now listed at the start of each chapter heading, and the numbering remains the same in order to tie in with my other two Shadow Madness FAQs. ------------------------------------------------------------------------------- Chapter Headings.................................... Search Code ------------------------------------------------------------------------------- A. GAME BASICS *BASIC B. THE WALKTHROUGH 1. Introduction 0010 2. Khalestra 0020 3. Karillon (Gogarin Keep) 0030 4. Crescent Valley (Anglerville and Jynx) 0040 5. Magic Academy (Gamathel Tower) 0050 6. Bene-Brokul 0060 7. Uhndrashi Plateaus 0070 8. Siltheria (Ziggurat) 0080 9. Uhndrashi Plateaus (Second Visit) 0090 10. Dobietown 0100 11. New Gulbrath (Bog Maze) 0110 12. Karillon (Second Visit) 0120 13. Eyre (The Sub) 0130 14. Wyldern 0140 15. Pays'Hom 0150 16. Hexite Mines 0160 17. Pays'Hom (after the Hexite Mines) 0170 18. Michi Village 0180 19. The Garrison (Gadgeteer Madness) 0190 20 Magic Academy 2 0200 21 Return to Wyldern 0210 22. Banori Caverns 0220 23. The Serene Gardens 0230 24. Keerg's Camp 0240 25. Karillon and Eyre Again! 0250 26. Dantyr 0260 27. Dantyr by Ship (Pandora's Cauldron) 0270 28. Metabolas Island 0280 29. Magic Academy 3 0290 30. Karillon and Dantyr (Again) 0300 31. Bene-Brokul and Siltheria (Again) 0310 32. South Cartoff Island 0320 33. Wyldern Again 0330 34. Tyr Og Nor 0340 35. End Game 0350 C. LISTS 1. Characters *CHAR 2. Spells *SP 3. Weapons *WEAP 4. Protective Equipment *PROT 5. Battle Items *ITEMS 6. Shops List *SHOPS 7. Items: Locations and Selling Prices *SELL 8. Monster List *MONS 9. Monster Attacks *MATT 10. Appendix (Secrets, Draft Details, etc) *APP D. CREDITS AND ACKNOWLEDGEMENTS *CRED E. LEGAL AND CONTACT *CON =============================================================================== A. G A M E B A S I C S *BASIC =============================================================================== 1. The Characters 2. The Controls: Exploration Mode 3. Saving, Loading and Options 4. Movement and The World Map 5. Avoiding Battles 6. The Battle System 7. Buying and Selling 8. Changing Discs 9. Lock-Picking ================= 1. THE CHARACTERS ================= To minimise spoilers the characters' stats, weapons and skills are listed in the Lists section C. There is an introduction to each character as they appear in the game. If you wish to find out details now, you can use the codes to go straight to the character information. You have the option to name them but these are their default names. Stinger, Windleaf, Harv-5, Xero, Clemett, Jirina ================================= 2. THE CONTROLS: Exploration Mode ================================= Triangle: for Equipment, and then X for status screen. Circle: for Cast Spell, then X for selection. Square: for Use an Item, and then X for the selection screen. X: for action. L2 + R2: press at the same time to avoid battles. L1: radar toggle (world map screen only). R2: run (used with directional buttons). ANALOGUE: press to allow use of the left stick for fast movement. START: To skip movies and spell animations, and to pause the game. SELECT: Press SELECT to get a new menu. Quest Items Load Items Save Magic Options Equip Quit Pointman . POINTMAN: You can select a different character as pointman: that is, as the visible leader of the group. ============================== 3. SAVING, LOADING AND OPTIONS ============================== SAVING: You can save anywhere on the world map. The only other places where you can save are at various inns, and a couple of other locations if you stay the night. LOADING: You can reload your game anywhere. OPTIONS Here you can change the difficulty to easy or difficult, adjust the sound and brightness, switch off the special font for Harv-5, change the controls and enable the analogue controller vibration. Memory Cards: You can use two memnory cards. To switch to the second one when it appears on the save screen, press the up directional button. ============================= 4. MOVEMENT AND THE WORLD MAP ============================= You will be doing a lot of walking in this game. There is just no way around this, as there is no teleport device or useful item to help you escape from dungeons fast, or zip from place to place. However using the left stick will allow fast movement, or press R2 if you are using the directional buttons. The small map at the bottom right corner of the screen will show your current location as a tiny flashing red dot. It is not easy to spot, but it is there if you look closely. Towns and important locations are marked shown in blue. When you are travelling from place to place the terrain is flat, and the map is divided up into squares, with the various towns and villages clearly drawn. While on the world map you can travel fairly quickly between these sub maps. Each one has exits marked with an arrow, and when you go through one of these you are then into the next squared off section of the map. There are random battles as you walk, although these can be avoided if you use the crouch command when you hear the roar of a monster. This is best done by pressing the L2 and R2 buttons and then letting go after a second. You do not need to keep them pressed for long. In fact, if you do, the chances of avoiding battle are less. When you go from one area of the map to another, or from one dungeon screen to the next, any monsters that might be roaring will stop at the new area. This can provide a useful way of avoiding some battles. The "Location" names that are highlighted throughout the FAQ, and not the main chapter headings, refer to the different maps. Each one has a separate name in the save screen. =================== 5. AVOIDING BATTLES =================== I decided to add more about this as you might think it strange to have emphasised avoiding battles in the previous section. I have written this walkthrough based on avoiding most battles though fighting a few as I go. There is a good reason for this. If you play on normal difficulty you will find that, by the time you are two thirds of the way through the game, most of your characters will have reached their maximum levels. This makes fighting more battles a drag, and also means that you forgo the useful full heal when a character levels up. In fact, even when avoiding many fights you may find that Harv-5, for example will reach his maximum level before completing his first major quest. This was a major criticism of the game, and it is well justified. The other option is to go for the hard difficulty setting from the start. Don't select the easy option as the game is already far too easy! Anyway, I advise avoiding excess battles whenever possible. The best way to work this is to press the L2 and R2 and hold for a couple of seconds and then release. Sometimes only a brief press will be enough. You do not need to keep holding the buttons down. ==================== 6. THE BATTLE SYSTEM ==================== The battle system is fairly straightforward, although it can be awkward to have to use so many different commands for different functions. It looks as if it might be turn-based, but in fact it is not. The main problem with it is that there is no in-battle description of the items and spells at your disposal. Enemies will continue to attack while you are scrolling down to find the item or spell you want. This is a minor annoyance. You can check out the list of consumable items in the FAQ so you can familiarise yourself with what does what. There is also a full list of what spell or attack does what. If a character dies in battle they will stay in a critical state until you use a restore to life item, or stay at an inn. If some of the enemies have been killed before the character dies, even if you do not revive them during the battle, they will still receive experience for the part of the battle when they were fucntional. After the battle the characters will receive experience points and sometimes gold and items. If you kill some enemies and flee before killing them all, your party will still get some experience points, based on how many enemies you have killed. The person who delivers the finishing blow to an enemy gets one and a half times the experience. When a character levels up they are fully healed, which is useful, at least until they reach their maximum level. --------------- Battle Controls --------------- L1 Action Engage: you have to select this to move in and attack Evade: you move away from the enemy Flee: you run away Pass you do nothing, and the next person will have their turn L2 Attack Guarded Attack: inflicts minor damage but makes you harder to hit Normal Attack: does more damage than the guarded attack Aggressive Attack: does the most damage, but lowers defence Special Attack: allows the use of projectile weapons, or, for distance fighters, to move in close and use a direct physical attack. R1 Items Menu Only items that can be used in battle are shown. These are colour-coded. Green: restores HP Purple: restores MP Blue: cures status Red: inflicts status on the enemy R2 Magic Menu Select a spell from the list. Triangle: Back Menu Cross: Selection/Twitch attack Red = Full strength attack Blue = Extra damage (based on elemental strength and weaknesses) Yellow = Less damage (based on elemental strength and weaknesses) ----------------- The Twitch Attack ----------------- This can be used to make a double hit on an enemy. It is mainly useful for close up fighters although other characters can use it too. There are three upgraded versions of this attack. The Fire Twitch Attacks are automatically unlocked during Chapter 5. To use, press the X and Circle buttons in rapid succession once you've chosen your attack method. The Ice Twitch Attacks are automatically unlocked during Chapter 6. To use, press the X and Square buttons in rapid succession once you've chosen your attack method. The Earth Twitch Attacks are unlocked when you find a yellow item inside the back cave of the top left cavern in the Bannori Caverns. This can only be found during the second visit to Wyldern. To use, press the X and Triangle buttons in rapid succession once you've chosen your attack method. --------------------------------- Advice given in the Game Tutorial --------------------------------- 1. Use L2 and R2 buttons to avoid battles. Carry on by releasing the buttons. 2. Navigate through the battle menus using L1, L2, R1 and R2 buttons. 3. You can run from most battles by selecting "Flee!" on the L2 button menu. 4. To fight you must first "Engage" an enemy. 5. Only then, or if the enemy has Engaged you, will the battle menu appear. 6. Use Normal or Aggressive attacks if you don't use magic. 7. Tap the action button quickly just before striking your enemy to double the damage. 8. Alternatively you can select Items from the R1 button menu for healing. 9. Use R2 to get to the magic menu when you have a magic user in the group. ===================== 7. BUYING AND SELLING ===================== Item shops will only buy items, and equipment shops will only buy equipment. You will be inundated with items and equipment, and since inventory space is restricted to only 30 things in total, this means that it is soon filled up. You can drop excess items or try and hang onto them and sell them. There are some "useless" items that serve no obvious purpose at all: things like hoe, fused glass, saw, wrench and shovel. Some of these can be sold for more at particular shops. Generally the earlier in the game that you find an item, the later the shop. This means holding on to a number of pointless things and then finding that, in fact, their selling price is not that high anyway. The other awkward thing is that, when you select an item to sell, you are not shown the selling price until you click on it. This means extra button presses, and more time wasted, as the message comes up on screen telling you exactly how much that particular shopkeeper will pay for that item. Some players just decide from the outset not to bother with all these pointless items, and just sell them as soon as they get them, or drop them rather than hang on to extra stuff. I have tried to detail all these items and make a note of where they can be sold for the best price, if you don't want to get rid of them, though I have not been able to find them all. As well as the restiction on items you can only hold 100,000 of the currency. This may sound generous but it is not that hard to get this much, so be prepared to buy as well as sell. ================= 8. CHANGING DISCS ================= At a certain point in the game you will have to swop discs. The game comes on two discs, but this is not like any other game, where you would expect to complete the first disc and then simply carry on playing on the second disc, until the end of the game. In Shadow Madness, there are two key locations, Arkose and Wyldern. Arkose is on one disc and Wyldern on the other. Every time the action moves between these places, you have to change the disc. Sometimes you cannot save just before changing discs so you need to be careful. When you swop discs, just open the Playstation using the right button, then take out one disc, put in the other, and close the lid. Don't press any other buttons on the console or controller. The game will then continue. If you are playing the game on a fat PS2, then make sure you don't press the play button when opening the disc drawer. To avoid too many disc changes it is easiest to play through the scenario with one group until it is completed, then swop to the other. You CAN keep swopping between groups if you want, but since one group will be in Arkose, and the other in Wyldern, this means swopping the discs as well. ============== 9. LOCKPICKING ============== At various times Stinger will have to use his Lockpicking skill. In fact this is used most in the first part of the game and after that rarely, and you can find or buy Keys for most of the locks. There is an in game tutorial which can be acessed every time you need to use the skill. You have to repeat the sequence of the lockpick moves and the higher level the lock, the more moves that have to be repeated accurately. Level 1 locks require 4 moves, and Level 4, the highest level, need 12 separate moves. Stinger will only be permitted to pick a lock if his lock-picking skill level is high enough for that lock. When there are more moves the best way to pick the lock successfully (if you can be bothered at all) is to write down the sequence as you go. There are two picks and the left one is moved using the directional buttons and the right one is moved using the triangle, circle, square and X buttons. o-------------------------------------------o | You will see 4 segments of lockpick moves.| | When each sequence stops, you must repeat | | it. The higher the lock level, the longer| | the sequences will be. | | | | The Directional Buttons move the left pick| | and the T,S,O,X buttons move the right | | pick. | o-------------------------------------------o The precise position of the picks is not always easy to spot: If the left hand pick goes right and up a bit, this means it is the top button. if the left hand pick goes right towards the other one it is the right button. If the left hand pick goes down and left this means it is the down button. If the left hand pick goes down and folds to the left this means it is the left button. If the right hand pick goes right and up a little bit it is the triangle button If the right hand pick goes right and folds it is the circle button If the right hand pick goes left and folds down it is the X button. If the right hand pick goes left and folds left a tiny bit it is the square button =============================================================================== B. T H E W A L K T H R O U G H =============================================================================== 1. INTRODUCTION 0010 The game begins with a Young Man talking at a bar, and some FMVs are shown. =============================================================================== 2. KHALESTRA 0020 =============================================================================== This is the largest island on the world map. i. Port Lochane 0021 ii. Mountain Pass 0022 iii. Enclaan 0023 iv. Forestgrove 0024 v. Barleygrove 0025 vi. Red Tom's Cave 0026 vii. Rockra 0027 viii. Catman 0028 =============================================================================== i. Port Lochane 0021 =============================================================================== Boss: Bulrazor Enemies: Bulrazor Items: Kii Nuts 1, Dirk 5, Fyrn Tonic 1, Aether Drop 3, 100 gold, 5 Nails, Deathcheat, Fyrn Tonic 2, Deathcheat 2 and Daro Root 2. Useless Items: Nails sell at NEW GUBRATH Mercantile ------------------------------------------------------------------------------- After the initial scenes the Young Man will be in a battle with a Bulrazor. This can be tricky. You need to act quickly and not wait too long before getting stuck in! o----------------------------o | Bulrazor Port Lochane | |----------------------------| | HP/MP | 45/110 | o----------------------------o The enemy will continue attacking and there is not much time to select your attacks. The first battle screen shows Engage. Press X to do your first attack. Then try the aggressive option (select using the directional buttons), and press X to attack. This will do around 15 points of damage but might miss. A normal attack will only do around 9 points of damage. It will take at least four attacks to defeat the Bullrazor, and maybe more. You do not have any healing items for this battle so be careful! If you press X at the wrong time you can easily miss altogether. I found it easiest to choose the aggressive option using the directional buttons, and press and release X quickly. The Bullrazor is faster than the young man and can get in two attacks to your one. If you go for the normal attack you will be faster than the Bullrazor, although this seems to vary. Another point to consider is that using the aggressive option means that the Bulrazor is more likely to hit you. In the end a mix of normal and aggressive attacks seems to work best. This is probably one of the hardest battles in the whole game but at least if you lose you get to see the rather nice Game Over Screen. Of course you will have to start from the beginning again, but don't let this put you off. It gets a lot easier pretty quickly. ------------------------------------------------------------------------------- NOTE: If you lose this or any battle, the Game Over Screen appears. You have died. The fate of Arkose and Wyldern will have to rest in the hands of some other hero. You obviously couldn't do the job. Load a Saved Game Start a New Game Quit ------------------------------------------------------------------------------- After some talking you have the option to name STINGER. ======= Stinger ======= HP 75/75 MP 0/0 EP 42 (Experience Points) Fighter (Title/Class) Level 1 Next in 558 (In other words he needs 600 EP points in total to get to level 2) Attack 35 These stats are with his default equipment. Defence 45 Use the directional buttons to scroll down his Agility 40 current equipment and see the extra attack and Prowess 20 defence that these give. Speed 25 Lockpick 1 Stinger's unique skill. Default Equipment: Leather Gauntlets Studded Armour Duellist Sword. Dock Worker will then approach Stinger and you can get some battle tips from him if you say YES. ----------- BATTLE TIPS ----------- 1. Use L2 and R2 buttons to avoid battles. Carry on by releasing the buttons. 2. Navigate through the battle menus using L1, L2, R1 and R2 buttons. 3. You can run from most battles by selecting "Flee!" on the L2 button menu. 4. To fight you must first "Engage" an enemy. 5. Only then, or if the enemy has Engaged you, will the battle menu appear. 6. Use Normal or Aggressive attacks if you don't use magic. 7. Tap the action button quickly just before striking your enemy to double the damage. 8. Alternatively you can select Items from the R1 button menu for healing. 9. Use R2 to get to the magic menu when you have a magic user in the group. After giving these instructions the Dock Worker leaves. Before doing anything else go up the screen to pick up Kii Nuts. These are not much use as they only restore 1 HP. Avoid battles if you can by pressing R2 and L2 every time you here a roar. If you are not fast enough, just select flee from the battle menu. You really need some healing items before fighting any more battles. Note that different buttons have to be used for different functions. This is a bit of a pain, but you will soon get used to it. Or not. o Triangle: for Equipment and status screen. o Circle: for Cast Spell o Square: for Use an Item. Go down the screen and through the area that is purple to find a sailor and a chest. The chest has a lock that must be picked. ------------------------- LOCK PICKING INSTRUCTIONS ------------------------- You have to repeat the sequence of the lockpick moves. There are two picks and the left one is moved using the directional buttons and the right using the triangle, circle, square and X buttons. o-------------------------------------------o | You will see 4 segments of lockpick moves.| | When each sequence stops, you must repeat | | it. The higher the lock level, the longer| | the sequences will be. | | | | The Directional Buttons move the left pick| | and the T,S,O,X buttons move the right | | pick. | o-------------------------------------------o Open the chest to get Dirk 5, and Fyrn Tonic 1. I find this awkward to do. The left "pick" is on the left side of the screen, but if it points to the bottom right, then you need to press the right directional button. For the right pick, if is points to the left use the square button. -------- MOVEMENT -------- Use the directional buttons and R1 to run. Or press the Analogue button on the controller, to use the left stick to run. ---------- Moving On --------- Return to the first screen and then go up and left to the purple exit. Go down to pick up Aether Drop 3 and then speak to the man. Then go right to pick up 100 gold. Further right is a green item: 5 Nails, then a blue item: Deathcheat, and a green one: Fyrn Tonic 2. Go through the purple exit at the bottom right to a new area with two grey towers. Go up to the towers to trigger a scene. As a result of this you will find Windleaf. You have the option to name WINDLEAF. ======== Windleaf ======== HP 50/50 MP 100/100 EP 0 (Experience Points) Mystic (Title/Class) Level 1 Next in 600 Attack 30 These stats are with her default equipment. Defence 40 Use the directional buttons to scroll down her Agility 45 current equipment and see the extra attack and Prowess 20 defence that these give. Speed 30 Magic 20 Windleaf's unique skill. Default Equipment: Leather Gauntlets Leather Armour Hunter's Bow Field Arrow (100) At the new location, after Windleaf joins Stinger, go up and find a green item: Deathcheat 2 and Daro Root 2. Return left to the two towers area, and go up between them to find yourself on the world map. Now you can save your game. --------------- SAVING THE GAME --------------- Press SELECT to get a new menu that gives an options menu. Here you can change the difficulty to easy or difficult, adjust the sound and font and controls. You can check on all your items and stuff and select a different character as pointman: that is, as the visible leader of the group. You can also load and save your game. You can save anywhere on the world map. The only other places where you can save are at various inns. You can, however, load the game anywhere. o--------------------------o | Location: West Homelands | o--------------------------o =============================================================================== ii. Mountain Pass 0022 =============================================================================== Enemies: Bulrazor1, Rutabega1 Loper1 (world map) Shockworm, Pachawing, Skeleton Drops: Daro Root, Beefcake, Dirk 5 (from Skeleton) Items: Studded Gauntlets, Shovel, Deathcheat 1, Kii Nuts 2, and Daro Root 2, Gold 1000, Barleyshot 10, Aether Drop 1, Fyrn Tonic, Gold 125, Owl Talon 5, Beans 1, Tulian Cheese 1, Studded Armour, Sentry Bow, Deathcheat 1, Berk Jerky Useless Items: Shovel sells at BANORI CAVERNS Item Shops ------------------------------------------------------------------------------- ------------- THE WORLD MAP ------------- Take a moment to check out the screen. At the bottom right corner is the world map overview. It is almost impossible to see, but there is a tiny dot that represents your party. It is at the furthest bottom left edge of the large island, just where the white area meets the green area. Move left and you will see a corresponding movement of the dot on the overview map. You can also see how the field map is laid out. It is divided into squares and is flat, although in fact you cannot go over mountains, as you can find out if you try to go left. There are various strange markings on the field such as the one immediately ahead of you. These just are there for extra information. Press X to get some text about this map glyph. If you go down to the water's edge there is another glyph. ------------ USING SPELLS ------------ Use a spell from the menu to heal Stinger. To do this press circle and then move the directional button to Windleaf. Then press X and then use the up and down directional buttons to select a spell. The battle spells are in pink and cannot be used on the field. The Soothing Spell will cost 12 MP to use and heals for 70 HP. ----------------- The Mountain Pass ----------------- Go right and up to the Mountain Pass. This takes you out of the field map. There will be no fights at first, until you leave the hut, and the party goes to the hut automatically. After a couple of scenes Harv-5 joins the party. You have the option to name HARV-5. ====== Harv-5 ====== HP 100/100 MP 0/0 EP 0 (Experience Points) Guardian (Title/Class) Level 1 Next in 600 (In other words he needs 600 EP points in total to get to level 2) Attack 40 These stats are with his default equipment. Defence 70 Use the directional buttons to scroll down his Agility 35 current equipment and see the extra attack and Prowess 20 defence that these give. Speed 25 Immunity 1 Harv-5's unique skill. Default Equipment: Studded Helm Studded Gauntlets Wood Armour Worker Scythe Inside Muggin's hut find yellow item: Studded Gauntlets 1. Equip these on Stinger. There are books here that you can read for more information and instructions. These are well worth reading as they are comic and full of interesting details. The one in the bookshelves is titled: "Keerg's Fables" By the Brothers Woods, (the source of the "Chop the tree from the inside out" saying). The one on the table is a guidebook to the area: 'Day Trips from Karillon: The Homelands' This one also adds to the poignancy of the current situation. Leave the hut and pick up the two green items: Shovel, and Deathcheat 1. Go down to get another green item: Kii Nuts 2, and Daro Root 2. Then go up and cross back over the river at the waterfall. Follow the track, and if you go left you can get back to the world map and save. Otherwise go up past the brown broken down hut that is on the left. Pick up the items to the left: Gold 1000, Barleyshot 10, Aether Drop 1. Continue up the path and go a few steps left to get the green item: Fyrn Tonic. Go on and approach the hut. After some conversation try and pick the lock. (You can continue up to the body and get the two items there before trying to get into the hut. I usually fail at my first attempt and then make the detour for the items.) I find this really hard to do and remember the sequence, and I am not sure that my descriptions will help you, but I hope they do. There is no penalty for failure, so just keep at it until you have succeeded. --------------------- LOCKPICKING: PART TWO --------------------- If the left hand pick goes right and up a bit, this means it is the top button. if the left hand pick goes right towards the other one it is the right button. If the left hand pick goes down and left this means it is the down button. If the left hand pick goes down and folds to the left this means it is the left button. If the right hand pick goes right and up a little bit it is the triangle button If the right hand pick goes right and folds it is the circle button If the right hand pick goes left and folds down it is the X button. If the right hand pick goes left and folds left a tiny bit it is the square button ------------- Brink's House ------------- Once the door is open you will be inside the hut and there is a fair amount of conversation. After this you can say no to Brink's offer of rest and get more chat. Finally say yes and you can save, continue or quit. After this you can rest and save here as often as you like. Check and read the book if you want. It is a funny read and the story is completed later in the game. (In Dobietown.) Pick up the items: Gold 125, and Owl Talon 5 is by the door. The green item is Beans 1, and yellow is Tulian Cheese 1. When you have rested and obtained everything leave the cabin, and follow the track up to the body for a scene. Then pick up the yellow items: Beans 1 and Deathcheat 1. Now go all the way back down the track to cross over the river at the tree and pick up the rest of the items on the far side of the river above Muggin's hut. These are Aether Drop 1 and Kii Nuts 1. -------- FIGHTING -------- It is a good idea to fight a few battles around this area for the experience. You can easily get healed at Brink's hut and save there again. Note that Windleaf's Hawk spell costs 40 MP but it will attack all enemies for a lot of damage and so is worth using when there is more than one enemy. Windleaf will gain two new spells: Beeswarm and Flambless when she reaches level 2. She, and indeed this applies to all of your group, receives a full heal when she goes up a level. Take some time to get used to the fighting controls. In the end you will probably just use the X button for physical attacks and rely on Windleaf's spells for easy wins. It is a good idea to do this while you can and make sure they all get to level 2 (at least) before going much further. One thing you might find strange is that Windleaf keeps getting more experience than the other two. However in fact this is because she will be getting in the final blow more often than the other two, either with her spells or arrows. The final strike on an enemy will give the character half as much experience again. In other words they will get one and half times as much experience as the others. ---------------- Moving On and Up ---------------- Make your way across the river at the ford and go inside the cave. Pick up the green item: Deathcheat 1, the blue: Berk Jerky, and open the chest for Studded Armour and Sentry Bow. Give both of these to Windleaf. Check the body. Then go out and right to find some steps that will take you up the cliff. Climb up and then follow the path to the left and up the next set of steps. There is another cave entrance here but you can go right to reach the world map. There is an enemy in this cave whom you are not yet strong enough to face: the fearsome Red Tom! Instead simply walk to the right and you emerge on the World Map again. You will see a person standing in front of you, and the village of Enclaan at the top left of the map. Approach the person and they run off. If you go north of Enclaan you can see the way the world maps are constructed as there is an exit here with an arrow pointing to the next map. Continue all the way to the right, following the faint path, and there is another exit to the right. If you go all the way down the right hand edge you get to a corner of the map and can go no further. =============================================================================== iii. Enclaan 0023 =============================================================================== Enemies: Rutabega 1, Loper 1, Bullrazor 1 (world map) Enemies: Bulrazor (in Enclaan) Drops: Dirk 5 Items: Aether Drop 2, Saw 1, Gems. Deathcheat 1. Useless Items: Sell Saw at Isle of Petit, and Gems anywhere ------------------------------------------------------------------------------- You could explore the other maps from the two exits available but the next destination is Enclaan: Windleaf's home town. Go left for a scene, and speak to the man. Further to the left you can pick up the yellow item Aether Drop 2. Then continue up and right to the building to pick up Saw 1. To the right of this is another item: Gems. You can't go any further in this direction so now go back left and up where the white light shows. You are at the bottom right hand corner of the new screen. Head left along the narrow path and pay heed to the hint to make sure you are in good health and well equipped, although in fact there are only Bulrazor enemies here and not anything fearsome to face. Follow the path around to the house and go and pick up the yellow item: Deathcheat 1. You can speak to Mrs. Nakar. Then go back to the previous area and head right to get back to the world map. Windleaf may soon reach level 3 and get new spells: Gust, Python and Soothe All. =============================================================================== iv. Forestgrove 0024 =============================================================================== Enemies: Rutebega 2. Giant Rat 1. (world map) Drops: Gold, Dirk 5. Items: Hoe 1, Beans 5, Beans 5, Goat Milk, Perfume 1, Fyrn Salve, Fyrn Salve, Greencod, Barleyfiz. Useless Items: Perfume sells at NOMAD CAMP Merchant, Hoe sells at TREESIDE. ------------------------------------------------------------------------------- Walk right to the east exit and you will reach Forestgrove. You don't have to visit here, but there are a few items to find. And besides, you want to have a go at trying to save these people from the Shadow Madness. This place has lovely music and some very funny lines of dialogue, so make sure to talk to everyone to get them all! The madness has not reached this place so you have no enemies to fight. Just talk to everyone and pick up all the items. Make sure you speak to Cecil, Hatty's husband and then before you leave talk to Hatty again to get some more items. From the entrance pick up the yellow item Hoe 1. Speak to the person in purple, and the child in red. Enter the far right house to get the green item Beans 5 and speak to the blue person. There is another green item on the grey stuff: guess what? Yes indeed. Beans 5. Walk straight up the path from Hatty and you can get inside the top right house. Pick up the yellow item: Goat Milk. There is a book here to read. (A very funny one.) Go back down and left and speak to Cecil near the block of wood, and he will tell you that you can get supplies from his wife. Move a little further up the screen and speak to an old man for some more comic lines. You can enter the top left house where you will find a blue item: Perfume 1. If you speak to the two people here one of them, Ara, will give you Fyrn Salve. Speak to Hatty again before leaving and she will give you: Fyrn Salve, Greencod, and Barleyfiz. ----------------------- ITEMS AND THE INVENTORY ----------------------- By this time you may find that you have precious little item space left. I had only four slots remaining by this point. This is a real pain as you will keep getting items and having to either use, sell or chuck away stuff. Some items can be sold for more money at certain shops but quite honestly, to hang onto some of these for ages and ages is really hardly worth the effort. You can check the shop list to see which items can be sold for better prices but the main item to hold on to is the Perfume. o--------------------------o | Location: East Homelands | o--------------------------o =============================================================================== v. Barleygrove 0025 =============================================================================== Enemies: Barleybeast (Don't use Gust as it only does 1 HP damage), Beggar, Skeleton Drops: Gold Items: Gold 50, Fused Glass 1, Fyrn-ade 1, Guardscythe, Wrench 1, Daro Root 3, Gold 500, Greencod, Vigour Pill 1, Aether Drop 1, Kii Nuts 1 Useless Items: sell Wrench at CASTLE METABOLINE Market ------------------------------------------------------------------------------- Barleygrove is in the same map area as Forestgrove, and it is situated at the bottom right corner. Enter the village and be sad as the music plays and the conversation is finished. Then check out the place for items and people. As you go forwards there will be a scene with Mecha. You should have some Kii nuts to give him. The first house to the right has Gold 50 and Fused Glass 1. To the left is the yellow item: Daro Root. Go left to get the green item Fyrn-ade 1, and up to the top house to get Guardscythe, a weapon for Harv-5 which you can equip. Then walk to the right to where you can see a large tree and some wheels and a new area will open up. There are three people here and two yellow and one green item in and beside the shattered buildings. Pick up Wrench 1 and Daro Root 3 and go around to the left near the left light to get Gold 500. The green item is Greencod. There is also a small brown pot which contains Vigour Pill, Aether Drop and Kii Nuts, if you walk around the left of the left-most empty plot onto the brown area. In effect, to the right of the green light. (Another find by Shotgunnova.) Speak to Homeless Man for one of the best lines in the game. (See script FAQ!) Walk up to the top of the screen and you reach a new area. Head around to the left to reach the Orphan. This is a chilling and maybe sickly funny encounter. There is nothing else here so leave the area and head back out to the world map. They will probably all be level three by this time. =============================================================================== vi. Red Tom's Cave 0026 =============================================================================== Boss: Red Tom Items: Battle Armour, Battle Gauntlets and Battle Helm, Gold 5000, Chaos Talon 10, Aether Potion 3, Gogarin Amulet 1, Lifeback 2, Ullk Oil 4. ------------------------------------------------------------------------------- From Barleygrove go up the map to the north and through the exit. Then you have to go left as the way ahead is blocked with mountains. Rockra is in the centre of this map. There is no other way to progress. You can return to Brink's cabin for a rest and heal and then try to tackle Red Tom, before entering Rockra. You can fight the enemies in the area in front of the Rockra cave to gain more experience if you need it, or just go ahead and fight Rockra first. This will get you more useful equipment as well as good experience. Your party really needs to be at level 4 to tackle Red Tom. This will mean that Stinger has 300 HP, Windleaf 260, and Harv-5 340. If you fight the Rockra enemy before tacking Red Tom, you will have good equipment for them all. To get to Red Tom's cave, go back down through the exit, and south past Enclaan to the Mountain Pass. Like I said, you really need to be at level 4 for this fight as it is hard at this early stage in the game, but I thought I would see if it could be done at level 3. Well nearly, but as usual, the problem with finding the right items to use fast enough, reared its ugly head. With Harv-5 dead, I was too busy avoiding Red Tom's attacks and failed to get the right item to revive him in time. Make sure you know exactly what item to use for MP and for death in case you need to find them quickly. The best items you will have right now are: HP recovery: Fyrn Tonic (100 HP) MP recovery: Aether Drop (25 MP) Death recovery: Deathcheat. (recover 100HP) --------------- Finding Red Tom --------------- Go inside the dark cave. There are a number of side passages, but ignore them. Go forwards and take the first left, and then go left and take the second path up to the end. Then go left and up to the junction and go left all the way to the end. There are no enemies in here. RED TOM ----------------- | | | --- | | | | | | -----|---- | | | ENTRANCE ----------------- Fighting Red Tom ----------------- He is a much more fearsome enemy than those found in Rockra. o------------------------------------------o | Red Tom | Drops: Airthorn 5 | ------------------------------------------ | HP/MP | 678/680 | | Spells | Sky's Fury, Burial Strike | | Wards | Omegaward 50% | | Enchantments | Chaostrike | o------------------------------------------o Move into the cave and after a brief chat Red Tom will attack. Keep healed, and keep out of his way if you have to, by selecting the Evade option, which will make a character move away from the enemy. This is done by pressing L2 to select flee, and then choosing evade. His spells can do over 100 HP damage. Make sure Windleaf has enough MP to use the Soothe All group heal, as this is much more effective than using one item, or spell, at a time. Also try and use her attack spells whenever you can. I used the other two to take the damage from Red Tom, and kept Windleaf out of harm's way, healing and attacking. You get Airthorn 5 after the battle, which are projectile weapons for Stinger. After the battle, check the bodies for some comments from Stinger, and return through to the back cave to get all the items: Gold 5000, Chaos Talon 10, Aether Potion 3, Gogarin Amulet 1, Lifeback 2, Ullk Oil 4 from the chests. Don't forget to get Battle Armour, Battle Gauntlets and Battle Helm from the dead body in the cave. By this time you will have far too many items so you must use or drop some. If you want to drop items of equipment you have to go to the equip menu. This is even more annoying since the total number of items you are allowed in the inventory, includes both items and equipment" a miserly 30 in total! I suggest chucking away the lower value armour and weapons or the useless bits and pieces. The new armour is very strong and will protect your group well enough.
=============================================================================== vii. Rockra 0027 =============================================================================== Boss: Rockra Enemies: Giant Rat 2, Pachawing (world map) Drops: Gold Items: Mail Gauntlets 1, Glasshards 10, Trooper Arrow 20, Studded Helm, Venom Dagger 5, Deathcheat 2, Defender Bow, Mail Armour and Guardblade. ------------------------------------------------------------------------------- Head north through to the next map, following the arrow and approach the person again. They will run off into the cave Rockra. Go inside and pick up all the items. The red item is Mail Gauntlets 1 and Glasshards 10, (a projectile weapon for Harv-5), the blue item is Trooper Arrow 20, and Studded Helm. You may have to drop or use up the items that heal for only 1 or 2 HP. Equip the new and better stuff. Stinger could use the Studded Helm. Move right and the group will stop, before they slowly crawl forwards. After a fair amount of chat the battle will start. --------------- Fighting Rockra --------------- o----------------------------------------------------------o | Rockra: in Rockra Lair | |----------------------------------------------------------| | HP/MP | 325/340 | | Spells | | | Wards | Earth 100%, Fire 50%, Ice 50%, Spirit 50% | | Resistances | Sleep 100% | | Enchantments | Earthstrike | |----------------------------------------------------------| | Rockling: two of these | |----------------------------------------------------------| | HP/MP | 110/190 | | Spells | | | Wards | Earth 50% | | Enchantments | Earthstrike | o----------------------------------------------------------o You can just concentrate on the big Rockra and ignore the little rocks. This is easy enough so long as Windleaf can heal the group with her Soothe All spell. After this battle it is likely that Windleaf will have increased a level and if she now is at level 4 she will get some new spells: Level 4 Spells: Antidote, Snakebite and Spiritbless. The green item is: Venom Dagger 5, and Deathcheat 2. The chest contains: Defender Bow, Mail Armour and Guardblade. After picking up the items from the chest you can continue up the steps to the world map, or return to tackle Red Tom. With all the new armour and weapons you will be ready for Red Tom! =============================================================================== viii. Cat Man 0028 =============================================================================== Enemies: Loper 2. Pachawing 1, Shockworm, Giant Rat 2 (world map) Drops: Gold Items: Mail Helm, Greencod. ------------------------------------------------------------------------------- o----------------o | North Homelands| o----------------o As soon as you get to the world map at the far side of Rockra you will see a person to the left. Save your game and go left and he will run off, again! Go northwards and then right where you see a large white face and you will come to a large area labelled Cat Man. Walk in here and after some talking, you can go inside the cat building although stop first to pick up the green item next to the right paw: the useful Mail Helm. When you first enter the house check the litter tray to the left and choose to clean it. Then Catman will be friendly and allow you to check out his book for information. Speak to him for an item, Greencod, and then leave and head north. =============================================================================== 3. KARILLON 0030 =============================================================================== This is the largest city in Arokose. i. The Gates 0031 ii. Oldtowne 0032 iii. Middletowne 0033 iv. Hightowne 0034 v. Gogarin Keep 0035 ------------------------------------------------------------------------------- First Visit ------------------------------------------------------------------------------- Enemies: Listoner, Pachawing 2, Bulrazor 2 (world map) Drops: Fyrn Salve, Gold ------------------------------------------------------------------------------- o--------------------------o | Location: West Homelands | o--------------------------o From your location in West Homelands go through the northern exit to the next map and the man will be there again. He runs as usual, and disappears into Karillon. Follow him. o--------------------------o | Location: Karillon Basin | o--------------------------o =============================================================================== i. Karillon Gates 0031 =============================================================================== As soon as you arrive in Karrillon there will be an automatic conversation with the two guards, and you can also speak to the person you were chasing. Then go on through the open gateway. Karillon is a huge place, arranged on three levels. As you might expect, the poor people live at the lower level and the rulers of the city at the very top. =============================================================================== ii. Oldtowne Locations 0032 =============================================================================== Enemies: Guillame, Hanson, Gimpy, Durk Items: Deathcheat 1, Compost 1, Shovel 1, Gold 999, Prodigy Gum 1, and Aether Water 2. Useless Items: Shovel can sold at BANORII CAVERNS. Compost anywhere. ------------------------------------------------------------------------------- Listed in order, from the far left of the path to the upper right. 1. Guillame's Hangout 2. The Temple 3. Liam's House 4. Blacksmith's Shop 5. Dung Merchant 6. Clara's House 7. Danl's Curiosities 8. Inn of the Gallant Stag 9. Traylor's Speedy Mart 10. Chef Croquer's House 11. Chambermaid's House: 12. Blue Door Pub 13. Guardhouse 14. Karl the Kept Man's House ------------------------ Introduction to Oldtowne ------------------------ As soon as you arrive in the lower part of the city, speak to Ossar, and he will give you an explanation of the whole place. Go left to speak to Namm, and keep talking to him and eventually he will tell you that you can stay at the Inn for free. If you go right and speak to Lilgar she will warn you about the thugs in the Cemetery. It is a bit annoying that the buildings do not have signs, but the inn is directly ahead, at the end of the entrance pathway. It may be a good idea to just go and sleep and save at the inn before searching everywhere else. If you want to stay for free, say no to the innkeeper. See section 8 for more details about this. Next day explore the rest of the area. There are shops for items and equipment and otherwise lots of opportunities for chatting to various people and getting some useful bits of information. If you don't want to bother sleeping, you can, in fact, explore the whole of Karillon. Only be warned: this place really is huge! ---------------------------------------------------------- 1. Guillame's Hangout: Fight the thugs for experience here ---------------------------------------------------------- Go to the far left of the path and enter the end location. Here you can fight the thugs as many times as you like. Just speak to any of them and agree to the proposed fight. o---------------------------o | Hanson | |---------------------------| | HP/MP | 110/190 | |---------------------------| | Guillaume | |---------------------------| | HP/MP | 242/260 | |---------------------------| | Gimpy | |---------------------------| | HP/MP | 120/200 | o---------------------------o You receive 100 gold coins and experience for a win against three enemies. At level 4 your characters will get around 500 experience points each. After this just speak to any of the thugs again for a re-match any time you want. There are no items here. You can go inside the graveyard that is next to this area but there is nothing here. ------------- 2. The Temple ------------- Go inside the temple and speak to the five people there for more information. There are no items. ----------------------------------------- 3. Liam's House: The scientist lives here ----------------------------------------- Speak to Liam and hear his rant against technology. There are no items but there are things that you can look at for additional information. ------------------------------------------------------------------------------- 4. Blacksmith's Shop: Very useful place for weapons and armour ------------------------------------------------------------------------------- Go in and chat to the blacksmith. ------------------------------------------------------------------------------- Abran's Smithy Buy Sell Enchant Exit Gold(current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Knightsword 750 Attack +15 Stinger Owl Talon 30 Attack +30 (projectile) Stinger Trooper Scythe 325 Attack +15 Harv-5 Glasshards 50 Attack +35 (projectile) Harv-5 Mail Armour 725 Defence +25 All Mail Gauntlets 450 Defence +15 All Mail Helm 225 Defence +15 All ------------------------------------------------------------------------------- There are a number of annoying things about buying equipment. Although the screen shows who can equip what, and how many of the items you currently have, it does not show you the increase or decrease in stats, or indeed, who might have that piece of armour already equipped. This means that if you want to buy something new, you have to check the stats separately. You can upgrade the sword for Stinger, and perhaps pay for the protective "Enchant" feature. However there is better equipment available in Middletowne, so I would suggest buying armour there before spending any money here. ----------------------------- The Blacksmith: Enchantments ----------------------------- This is one of the few places where you can enchant weapons and armour. This means that it is worthwhile doing when you are in Karillon, and when you have the best stuff available to you at the time. Since you will have the Battle Armour, Helm and Gauntlets, it might be worth getting these enchanted now, or later before leaving Karillon. Once enchanted that piece of equipment will stay with that protection or, if a weapon, with the type of elemental attack. This too, is annoying. IF you had the inventory space to spare then you could keep a variety of weapons with the capacity to inflict a range of elemental attacks. But since you don't, I am not sure that it is worth bothering with the weapons, especially as the enchantments are expensive. ------------------------------------------------------------------------------- List of All Equipment and Weapons List of Enchantments ------------------------------------------------------------------------------- Add Enchantment: Helms Fire 1500 Gauntlets Ice 1500 Armour Earth 1000 Swords Spirit 1000 Scythes Chaos 5000 Bows Psi 5000 ------------------------------------------------------------------------------- Armour.......adds 40% protection. Gauntlets....adds 15% protection Helm.........adds 10% protection You can only have one in place at once, so if you want a different enchantment you have to pay the full price again. Enchant any weapon and it gets a new name: Firethorn Icefang. Earthtooth Spiritbarb Chaosbane Psispike ---------------- 5. Dung Merchant ---------------- You can speak to all three people here for...well, just for chat. Fun chat though. ---------------- 6. Clara's House ---------------- Clara's a sweetie so make sure to drop in for tea and chat. Well, no teac as such but she makes you welcome. There are no items, but a bit of information that is story connected. ------------------------------------------------------------------------------- 7. Danl's Curiosities Buys: Soap, Glue ------------------------------------------------------------------------------- Stock up on items here if you wish. Select buy, and the items are shown with the characters pictures alongside telling you who can use what, and how many you currently have, and how many slots you have free. If you don't have any space left he will tell you to sell or drop something. After you have seen the shop inventory, Danl will offer you the chance to buy the shop. If you buy it, the shop will closed for a while so you can no longer buy anything. You do not have to buy it immediately, or indeed, at all. --------------- Buying the Shop --------------- You can buy this shop. This may seem pointless as all it means is that you can buy some items from your own shop. If there had been an option to use this as a store room...but no. However, there is one thing to be aware of. If you don't buy the shop on this visit or during the next, when you return to Karillon for the third time, later in the game, this shop will be closed as he has gone out of business. This does not matter much, but if you wanted to sell the "Useless Items" Soap and Glue to him, you won't be able to. You only find these items much later, and cannot try to sell them to him any earlier in the game than the third trip to Karillon. ------------------------------------------------------------------------------- Buy Sell Exit Gold: (current gold) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Pilj Syrup 500 Restores 200 HP Deathcheat 2000 Restores to life Aether Water 4500 Restores 100 Mana Elixir of Oax 700 Tastes great, but does nothing Fegglenut 400 Increases Fortitude by 20 for 1 battle Nimble Mint 400 Increases Agility by 25 for 1 battle Prodigy Gum 400 Increases Prowess by 20 for 1 battle Skeleton Key L1 7500 Opens locks up to level 1 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 8. Inn of the Gallant Stag: Stay here in a room or stable ------------------------------------------------------------------------------- If you go in here the landlord will ask if you want to check in. If you say no, (and have talked to Lamm to be told about staying at the Inn for free), then you can sleep in the stable and events will unfold. The same events will take place if you sleep in a room. However it is probably worth saving money at this stage. You also can save your game in the barn or room, after the events of the night. You cannot go up the Inn stairs unless you have first paid for a room. The only thing of note in the room is the book "Keerg's Dandy Deeds", although it cannot be read. There are no items. You can enter the Barn to get the items, even if you slept in the room. Make sure to save when given the option as once you leave the room you cannot save in the barn or return to the room. Though of course you can exit the city and save on the world map if you want to. Don't forget to pick up the items in the barn: Deathcheat 1, Compost 1, Shovel 1 are found in the stable at the end of the barn. The next stable with the open door, where Harv-5 was sleeping, has Gold 999, Prodigy Gum 1, and Aether Water 2. ------------------------------------------------------------------------------- 9. Traylor's Speedy Mart: Item shop Buys: Wax, Slicer ------------------------------------------------------------------------------- This place is situated to the right of the inn. It is the white building on the corner. ------------------------------------------------------------------------------- Buy Sell Exit Gold: (current gold) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 50 Restores 50 HP Greencod 75 Restores 75 HP Daro Root 100 Cures poison Stank Moss 100 Cures sleep Beef Cake 250 Increases Strength by 20 for 1 battle Berk Jerky 5 Restores 2 HP Kii Nuts 10 Restores 1 HP ------------------------------------------------------------------------------- ---------------------------------------------- 10. Chef Croquer's House: Get the Bistro pass. ---------------------------------------------- This is the round house with a brown roof. Agree to help the chef and you are rewarded with the Bistro pass. This is actually a useful item, and allows you to fully heal at a place where you might need it! ----------------------- 11. Chambermaid's House ----------------------- This is the brown roofed house to the right of the path. Chat to Hortense a few times for information. If you go upstairs you can talk to DeWitt as well, and inspect his room, but there are no items. --------------------- 12. The Blue Door Pub --------------------- This is in fact a building with a blue roof, and it's the place where the game began. You can chat to the barman and others for a little more information and buy a variety of drinks with different reactions from Stinger. -------------- 13. Guardhouse -------------- Chat to everyone but there is nothing to find. ------------------------------ 14. Karl the Kept Man's House ------------------------------ Go inside for a bit of chat and a task is available here later. =============================================================================== iii. Middletowne Locations 0033 =============================================================================== There are no enemies or items here. From the bottom to the top. 1. Guild Hall 2. Armour Masters 3. State Nursing Home 4. Martine's Fine Weapons 5. Elysium Goods 6. Grisham's House 7. Hall of Wisdom 8. Danjell Art Gallery 9. Captain's Willis's House 10. Municipal Accounting 11. Skyway --------------------------- Introduction to Middletowne --------------------------- The middle level has various places of interest, such as the library, the captain's office, various shops and an old people's home. There are three people on the path that you can talk to. Your goal, to move on with the story, is to talk to Captain Willis. His house is at the top of the path and the first of two openings. ------------- 1. Guild Hall ------------- All you can do here is chat to, or rather, be talked at, by the guild members. ------------------------------------------------------------------------------- 2. Armour Masters ------------------------------------------------------------------------------- Go in here for a lot of chat on your first visit. You might want to buy the better equipment for at least one person. ------------------------------------------------------------------------------- The Warrior's Tailor Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Mail Armour 750 Defence +25 All Mail Gauntlets 475 Defence +15 All Mail Helm 250 Defence +15 All Platemail Armour 1250 Defence +45 All Platemail Gauntlets 800 Defence +20 All Platemail Helm 400 Defence +20 All ------------------------------------------------------------------------------- --------------------- 3. State Nursing Home --------------------- This is situated to the far right of the bottom path. It is really worthwhile visiting and chatting for some of the best lines in the game! ------------------------------------------------------------------------------- 4. Martine's Fine Weapons ------------------------------------------------------------------------------- Despite telling you that your weapons are crap, Martine doesn't sell anything much better than you will already possess. Nothing is worth buying unless you want some more arrows or shot. ------------------------------------------------------------------------------- Martine's Weapons Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Dirk 10 Attack +20 (projectile) Stinger Guardscythe 175 Attack +10 Harv-5 Barleyshot 20 Attack +25 (projectile) Harv-5 Sentry Bow 250 Attack +15 Windleaf Field Arrow 5 Attack +5 (projectile) Windleaf Trooper Arrow 20 Attack +10 (projectile) Windleaf ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- 5. Elysium Goods Buys: Fiber, Cave Silk ------------------------------------------------------------------------------- This is the large building to the left of the path way, just before the steps up. After some instructive chat you can buy things here. These are restorative and curative items. Now normally I would suggest at least having one of each of the curative items, but given the fact of the horrendously restricted item inventory it is probably not worth it. The most useful items to buy are the Fyrn Tonic and Aether Drop, and these will stack, so that is not a problem for your inventory. ------------------------------------------------------------------------------- Elysium Goods (Middletowne) Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Fyrn Salve 65 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Aether Drop 750 Restores 25 Mana Qyg's Snuff 125 Cures paralysis Mila Juice 125 Cures slow Cerebral Jolt 125 Cures pathetic Vigour Pill 125 Cures weakness Eye Mist 125 Cures blindness ------------------------------------------------------------------------------- ------------------- 6. Grishame's House ------------------- This small green house is at the top of the steps, but at present the door will be locked. You can get in here after the events in the Council Offices. Speak to Grishame and agree that he can write your story. He will give you 100 gold coins, not exactly a princely sum, but every little helps. You can revisit him at various points of the story to get more cash, when you update him on your adventures. ----------------- 7. Hall of Wisdom ----------------- This is a library and you can read a number of books about the history of Arkose. All the readable books are indicated by a sparkle in the shelves. The rest of the World History books are found in another location a bit later in the game. Return here after the events in the Council Offices for more discussion with the High Sage. ---------------------- 8. Danjell Art Gallery ---------------------- Just for fun. --------------------------- 9. Captain's Willis's House --------------------------- Talk to him to progress the story. Check out the book at his desk below the blue painting. ------------------------ 10. Municipal Accounting ------------------------ For fun and lots of stuff to read if you like comic taxation books. Return here after the events in the Council Offices to get some money. ---------- 11. Skyway ---------- Talk to the attendant and ride the Skyway (for free) to Hightowne. Do this after speaking to Captain Willis. =============================================================================== iv. Hightowne Locations 0034 =============================================================================== Enemies: Killer Mime Drops: Gold Items: Deathcheat, Aether Drop, Steel Arrow ------------------------------------------------------------------------------- From the bottom to the top 1. The Bistro 2. Brady's House 3. The Diva's Residence 4. The Whyte's Home 5. The Mayor's residence 6. City Park 7. The Bell Tower 8. Council Offices 9. The Docking Bay ------------------------- Introduction to Hightowne ------------------------- On your first visit not all locations will be open. In fact only the Bistro, the Diva's Residence, and the Whyte's house are open. The Docking Bay is also open, but there is nothing to do here. After the Council meeting the Mayor's House will be open. Your goal here is simply to follow the path around the park and go up to the Council Offices at the top of the central path to meet the Captain and trigger the next series of events. You can also visit the park for some fighting. The park is accessed from the far side of the squared path directly opposite the Council Offices and from the right or left at the middle of the paths. ------------- 1. The Bistro ------------- With the Bistro Pass received from Chef Croquer you can gain entrance to the bistro which is the first location on the right of the park. You can pay, but the price is a whopping 10,000 gold. You can get your health restored here for free with the pass. If you paid, then you have to pay again for a meal. By the way, take note of the items on the menu. The names of some of the development team have been incorporated in the dishes. ---------------- 2. Brady's House ----------------- The first house on the left. Not open. ----------------------- 3. The Diva's Residence ----------------------- At the top left corner of the path. Go in here and talk to the Diva and offer to help her. She will give you a letter to deliver to Karl in Oldtowne, and eventually you will get a reward of 200 gold for this simple task, but it's worth doing for the extra dialogue. ------------------- 4. The Whyte's Home ------------------- To the left of the path up to the Council Offices. Visit and chat, and make sure to chat to the butler on his own, and go upstairs for some more great lines of dialogue. ------------------------ 5. The Mayor's Residence ------------------------ This is the large house to the right of the path that leads up to the Council Offices. It won't be open just yet, but make sure to visit after meeting with the Coucil and talk to the Mayor. You will be given: Deathcheat, Aether Drop, and Steel Arrow. ------------ 6. City Park ------------ You can get into the park from the middle of the right, left and top paths. If you fight a few battles Windleaf may get her next set of spells: Armadillo, Kraken, Mending. She gains in her status and now is Adept Level 1. o------------------------------------o | Killer Mime: in Karillon City Park | |------------------------------------| | HP/MP | 242/260 | | Spells | Smallblast | o------------------------------------o This is the only place where there are any enemies. They appear in groups of two or three. ----------------- 7. The Bell Tower ----------------- There is no access here on this visit. ------------------ 8. Council Offices ------------------ Go up the path to find Captain Willis. Then there is a very long scene where Stinger relives his experience, and they are given the job of being couriers to the Magi. After this you can visit the houses that were previously closed. Eventually you will be whisked back here, no need to walk again, and after more talking you will be free to leave Karillon to go to Gogarin Keep. Annoyingly you have to walk all the way back down to the exit. ------------------ 9. The Docking Bay ------------------ Nothing to do here. --------- Moving On --------- After completing your visits and getting the task at the Council Offices, go back and visit the houses you could not access before. The mayor will give you some items, and you can deliver the Diva's letter to Karl. Also visit the green house up the stairs in Middletowne to get some more money, and the Hall of Wisdom for help. (These are optional.) Don't forget to call in at the Accounting Office for some money. Finally go to the blacksmiths shop in Oldtowne and after the events here you will be transported back up to the Council Offices, so you don't have to walk. After some final instruction on your mission, you are free to leave Karillon. Call in on the Diva again to get your reward for completing the task she set. This is now the time to sell off excess stuff and buy the better Platemail armour at the Warrior's Tailor. (The shop just before you go back into Oldtowne.) You can buy the Knightsword for Stinger at the Smithy, although you will eventually be able to find one in the next location. You cannot sell stuff that is currently equipped. Unequip it first. Before you leave get the Fire Enchantment from the blacksmith. These enchantments are expensive, so I would advise only getting them for the best equipment, which at this stage is the Battle Armour. You can enchant both armour and weapons. A fire weapon might be useful for the next dungeon for one ice based enemy, but it is not essential. In fact, since the boss is weak to ice and resistant to fire, there really is not a lot of point having a fire based weapon. In short, don't waste your money on the weapons. =============================================================================== v. Gogarin Keep 0035 =============================================================================== Boss: Grimseer Enemies: Gogarin Knight, Modulus, Iceworm, Gogarin Archer. Drops; Gold, Stank Moss, Aether Drop Items: Gold 90, Knight Arrow 10, Skeleton Key L1. Gold 15000, Knight Helm 1, Knight Gauntlets 1, Gogarin's Armour 1, Skeleton kay L4, Gold 2500, Venom Dagger 5, Cologne 1, Caviar 1, Deathcheat 1, Wine 1, Fyrn Tonic 3, Knightsword. Lard 1, Beans 1, Nuts 1, Apple 1, Berk Jerky 3. (Found on the far side of the Keep) Useless Items: Nuts can be sold at Choire. ------------------------------------------------------------------------------- Head east from Karillon and past the large sun glyph on the map. Enter the location of the Keep, which is marked on the map. First of all turn to your left to get the items inside the guardhouse: Gold 90, Knight Arrow 10. Then go down the path to the main gate. After some discussion Windleaf will use her spell to break through the barrier. They automatically enter and speak to a Knight. A battle commences after some chat. This is not hard, and you can just use ordinary attacks with them all, and try and get in a few twitch attacks. It will take three or four rounds. --------------- Summary of Goal --------------- You need to find the key to the Door to Crescent Valley in the top room, and also the key to the door in the Hall of Portraits for extra treasure. If you go through the top left doorway and you will find the Door to Crescent Valley. This room is your final destination when you are done with the Keep. For now the door in the right hand wall is locked. The Hall of Portraits is through the left doorway. The room is decorated with many pictures. You can look at them all. The door at the top requires Level 4 lock picking skills, which you do not have. There is nothing more to do in here just yet. ----------- Exploration ----------- Now time to explore. From the central courtyard, the main door is coloured with a yellow light. There are two smaller doorways to the left and right and another in the top left hand corner. First pick up the item in the top right corner, Skeleton Key L1. This is useful as it means you do not have to fiddle with lock picking. You must go through the right doorway to gain access to the rest of the Keep. There is nowhere to save or recover health in the Keep, so keep an eye on your health and stock of items. Fortunately the fact that your characters are likely to increase in their levels will mean you get the benefits of the full heal. If you are nervous about fighting the boss without saving first, or need to heal up, then simply exit again and go out to the world map to save, or return to Karillon to rest. If Harv -5 gains a level he gets Immunity to Paralysis, and becomes a Protector, Level 1. If Stinger gains a level he gets Lockpick 2 and becomes a Duellist Level 1. Dining Room: the right hand door. ------------ You can go through the top door out of the dining room into the kitchen but there is nothing to be found in here, just a few comments on the mess. Go through the purple lighted doorway into a stair well with a locked gate. Use the Skeleton Key item or lock pick skill. There is nothing to find so just go up the stairs. After a short scene you can explore. Upstairs -------- The angle is odd, but you are on a walkway on the first floor, going around the bottom courtyard. There are four doors including the one you just came through. Go right into a room with lots of beds. At the end are two chests. In front of the right hand one is the Skeleton Key L3. The left chest is empty. You cannot rest or save your game, even though it appears that you might be able to. There are more useful things to find. Go all the way around the edge to the right or left and in to the door on the far side. Reading Room ------------- Go right from the entrance and up through a hidden doorway between the shelves, into a secret treasure room. Get: Gold 15000, Knight Helm 1, Knight Gauntlets 1, Gogarin's Armour 1. Skeleton Key L4 is hidden to the left of the screen behind the large open box. Equip this better stuff. I like to use the helm and gauntlets for Stinger, and the armour for Windleaf. Although this armour is not as strong as the Platemail Armour, it has the added protection of F +5. You can also equip Windleaf with the helm and gauntlets that Stinger no longer needs. Once they are all kitted out, it is time to face Grimsmeer. If you go through the left hand pink lit doorway and attempt to cross this empty room you will fall down into the kitchen. To the Throne Room ------------------ Go back to the hall, still on the upper floor, and then turn into the left entrance. This is the way to the throne room. The door here needs Level 3 lock picking skills, so use the Key you just found. Before entering this room, make sure everyone is at full health and that Windleaf has a good supply of MP. ----------- Boss Battle ----------- Go inside to meet Grimsmeer. o------------------------------------o | Grimsmeer: in Gogarin Keep | |------------------------------------| | HP/MP | 492/500 | | Spells | Foulcloud, Sleepgas | | Wards | Fire 50%, Ice -50% | | Enchantments | Firestrike | o------------------------------------o He is weak to ice attacks, so an ice based weapon can be used, but really he is not that strong, and after three or so rounds of normal attacks and a couple of spells from Windleaf he should be defeated...but not quite...! After winning the battle Harv-5 finds the Door Key. This is used on the door in the room to the Crescent Valley, through the top left doorway on the ground floor. The fast way down is to go through the right hand door and across the empty room. The floor will break and take you back down to the kitchen. Leave here and go through the left hand door to find yourself back in the main courtyard. The room to the outside is at the top of this hall. The Hall of Portraits --------------------- First go to the room to the left, the Hall of Portraits, and use the Skeleton Key L4 on the large door there. Go inside and check the wheel on the second table. This opens a secret door! Go through the now open door next to an Iron Maiden. After some chat you can pick up the items in the chest. Be aware that if you leave the room before getting ALL the items, when you return they will have gone!! Also you cannot decide which to pick up and which to leave, you just get them in the order that the game wants you to get them. Gold: 2500 Venom Dagger 5 Cologne 1 Caviar 1 Deathcheat 1 Wine 1 Fyrn Tonic 3 Knightsword 1 --------- Moving On --------- You might want to go back to Karillon first, before going any further and sell stuff and re-stock on a few healing items as there is a chest with loads of items at the far side of the doorway, and by this time you probably will have very little space left, if any. Items such as cologne and caviar you might think would fetch good prices, but they don't. They are not in the list of useless items that can be sold at special shops. Though maybe that is because their value is more apparent. Note that wine can be used as an attack item. Cologne sells for 20 gold Gems for 100 each. Caviar for 30 You can also enchant your new armour. The armour such as the Gogarin or Knight, that already has a boost, cannot be enchanted. You can also sell off any lower quality armour. By the end of the Keep location Windleaf may well have reached her next level. She learns: Blindness, Rageshriek and Windstrike. Rageshriek is particularly useful as it targets all enemies. She will now be adept Level 2 and have magic at 50. Her Hp is 400, and Mp 475. From now on, if you need to go back to Karillon you will have to go through the Keep again. ------------------------ Reaching Crescent Valley ------------------------ When you are done with sorting out the items and buying and selling, then return to the Keep and go through the top left door and through the now unlocked door to the other side of the Keep. Check the small chest to the right of the portcullis for yet more pointless items: Lard 1, Beans 1, Nuts 1, Apple 1, Berk Jerky 3. Then continue down a long pathway. You will face enemies here, mainly Gogarin Archers, Knights and Modulus. Once you emerge the far side you can save your game and you are in Khelest! =============================================================================== 4. CRESCENT VALLEY 0040 =============================================================================== i Magic Academy 0041 ii. Anglerville 0042 iii. Jynx 0043 iv. Revisit Karillon 0044 ------------------------------------------------------------------------------ Crescent Valley ------------------------------------------------------------------------------ Enemies: Grubbie, Duckybit, Rumblebug, Arkose Thug. (world map) Drops: Gold ------------------------------------------------------------------------------- You enter from the west. Follow the grey area to the west and when you see the sign for Bene Brokul, turn down the map. (The pass to Bene Brokul is closed.) o---------------------------------o | Location: Crescent Valley North | o---------------------------------o Continue down the map past a glyph of a crouching figure, and through the exit in the bottom right hand corner that takes you to the next map. =============================================================================== i. Magic Academy 0041 =============================================================================== Enemies: Hammerhead, Chaosling Alpha, Bloogul, Gargoyle, Modulus. (world map) Drops: Gold, Barleyfiz, Quillshot x5 ------------------------------------------------------------------------------- o---------------------------o | Location: Academy Plains | o---------------------------o Go all the way right, still keeping to the grey area and then down the map. Here you will find your destination: the Magic Academy. To the right of the words on the map is a grey building set on green. Simply walk onto this. By this time, just by fighting the few battles on the way, your characters are likely to have reached the next level. This means that they all will be at level 2 of their second title/new class. From the entrance walk to the right. After some talk you are told that you must free two towns of a "malady", before returning. You cannot get inside the Academy now so return to the world map and go south to find the exit to the next map. o-------------------------o | Location: Domhain Shore | o-------------------------o From here you have a choice. Anglerville or Jynx. Anglerville is nearest, so go east and then south down the left edge of this map. =============================================================================== ii. Anglerville 0042 =============================================================================== Enemies: Duckybit, Bandit, Buzzbee, Flailskin (world map) Lopers (Anglerville) Drops: Gold, Aether Drop, Fegglenut (Lopers) Items: Gold 50, Fyrn Tonic 2, Aether Drop 1, Stank Moss 1, Gems 5, Gold 150, Platemail Helm 1, Goat Milk 1, Ale 1, Gold 200, Cerebral Jolt 1, Bamf Pill 1, Fyrn Salve 2, Helm of Emmons, Kii Nuts 1, Beer 1, Barleyfiz 3, Steel Gauntlets 1, Steel Helm 1, Flame Arrows 20, Flynn's Bow, Flame Arrow, Gold 2000, Gold 500. Secret Items: Rogue's Dagger 15 Useless Items: Gems sell anywhere ------------------------------------------------------------------------------- ----------------------- The Town of Anglerville ----------------------- As soon as you enter the town you will see some monster attacking a person. You can do battle immediately if you like, so make sure you have saved and are at full health. However if you are more cautious you can turn left and go inside the open lighted doorway. This is the town jail and the people here are not encouraging. o------------------------o | Loper: in Anglerville | |------------------------| | HP/MP | 325/340 | o------------------------o Go outside again and fight the grey monster. Two will appear. A Rageshriek will stop them for around and Stinger and Harv-5 can just whack away as usual. Pick up some items from the body: Gold 50, Fyrn Tonic 2, Aether Drop 1, Stank Moss 1. ------- The Pub ------- Now go down the left hand pavement and into the first building on the right. This is the pub, and there is a good reason for going in here before doing anything else. Speak to Cassie and she offers to reward you for clearing the town of all the monsters. Once this has been agreed you can proceed to kill everything in sight AND, despite agreeing not to loot, just loot anyway. ----------------- Laughing Wolf Inn ----------------- Start the massacre of the Lopers back on the first path, as you can find the inn down here and may need to rest and save. Kill the first ones you see and go inside the doorway to the Laughing Wolf Inn. First pick up the green item: Gems 5, and open the small chest to receive Gold 150, Platemail Helm 1, Goat Milk 1, Ale 1. If you bought the helm at Karillon, you can just sell it. The other items can be sold or used. Now you can stay at the inn for free and save your game without having to leave town. While the killing continues you can stay as many times as you like. Just be prepared for the innkeeper's taunts. If you refuse the offer of rest the first time, Emmons will tell you about his lucky Helm. It doesn't matter whether or not you get this information. Continue down the wooden path and pick up some items from a small chest on the left just between the inn and the next building. These are Gold 200, Cerebral Jolt 1, Bamf Pill 1, Fyrn Salve 2. ------------------------------------------------------------------------------- Bardney's Angler's Mart Buys: Basket, Wire ------------------------------------------------------------------------------- Go inside the next building to find a useful store. After some chat Bardney will let you buy items. By this time I had no inventory space left at all so now is time to sell off the pointless and excess things. You need space for the reward items at the end of this mission. If you want to buy things try to get stuff that will stack and be useful. I try to keep a supply of Aether Drops and Fyrn Salve. The Aether Drops are expensive, but it is worth keeping a few on hand. ------------------------------------------------------------------------------- Bardney's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Fyrn Salve 65 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Aether Drop 750 Restores 25 Mana Stank Moss 100 Cures sleep Qyg's Snuff 125 Cures paralysis Mila Juice 125 Cures slow Cerebral Jolt 125 Cures pathetic Vigour Pill 125 Cures weakness Eye Mist 125 Cures blindness ------------------------------------------------------------------------------- From here go right and kill the next group of lopers. There will be two of them. After this battle Windleaf increased in level again, learning new spells: Drakestrike, Mend All, Owltalon. And her status increases to Adept Level 3. (Magic 56) --------- Warehouse --------- The next open doorway is up the steps. Actually getting up here can be slightly difficult, because of the angle of view and the distance, and the usual awkwardness in moving Stinger. Keep at it as you are meant to go in here! Now you see why you needed to sell off as much stuff as possible. Collect all the treasure from here. To get to it just go up the ladder, right and down again. There are no Lopers in here. The first chest has Helm of Emmons, the other one Kii Nuts 1 and Beer 1, and Barleyfiz 3. If you check your inventory you will see that the Helm does not appear. This is because if is listed as a Quest Item, along with the Council Message and Bistro Pass. You can see this list by pressing SELECT and clicking on the top of the list. You cannot progress any further down the wooden path so turn back to the junction and go down past the Pub. There will be two sets of Lopers to fight here, probably one immediately after the other. -------------------- Loch Domhain Armoury -------------------- There is no-one here, but you can pick up Steel Gauntlets 1 and Steel Helm 1 from the small chest to the right. Equip these to whoever does not have the better Battle equipment. You can return here later and get enchantments. From here you can go into the next building. This is an empty private house and there is nothing there. Kill the next two Lopers. By the way I found out that Windleaf's Kraken spell works very well against the Lopers and uses less MP. Harv-5 gained a level here for me, becoming Protector Level 3. -------------- McLorre's Shop -------------- Go inside the next building. There is a dead body on the floor and a man behind some iron bars. This is the weapons shop. You can pick up the useful 20 Flame Arrows from the body, and speak to the armourer, McLorre. The Valleyman Bow is a good and powerful weapon for Windleaf. ------------------------------------------------------------------------------- McLorre's Shop
Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Crescent Sword 1251 Attack +20 Stinger Crescent Scythe 250 Attack +20 Harv-5 Great Dirk 120 Attack +40 (projectile) Stinger Valleyman Bow 1000 Attack +40 Windleaf Crescent Arrow 50 Attack +20 (projectile) Windleaf Quillshot 120 Attack +45 (projectile) Harv-5 ------------------------------------------------------------------------------- ------------- Other Options ------------- After clearing the town of Lopers, return to the previously empty Armoury and house. -------------------- Loch Domhain Armoury -------------------- Note that the Platemail equipment is cheaper here than at Karillon, however you are unlikely to want to buy any by this stage, as you will have picked up the better Steel items. The enchantments cost the same as at Karillon, which is a pity. ------------------------------------------------------------------------------- McLarre's Shop Buy Sell Enchant Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Platemail Armour 1250 Defence +45 All Platemail Gauntlets 800 Defence +20 All Platemail Helm 400 Defence +20 All Steel Gauntlets 875 Defence +25 All Steel Helm 450 Defence +25 All ------------------------------------------------------------------------------ ----------- Empty House ----------- The house next door now has an occupant. Not what you might have expected. You will have an option. If you select No, there will not be any chance to change your mind and if you leave and return the 'occupant' will have gone. So select Yes. --------- Moving On --------- This is the end of the town and now you can go back to the pub and get the reward. Make sure you have sufficient inventory space for the items you will receive. If you don't, you can still get the items later, once you have made room for them. o-----------------o | Party received: | | Flynn's Bow | | Flame Arrow | o-----------------o o-------------------------------o | Party also receives 2000 gold | o-------------------------------o Now an interesting aside here. So long as you have done the deal in the pub, you cannot leave Anglerville without getting the reward! If you try to go, Stinger will stop at the exit and after some discussion the group will be back inside the pub where they will be given the reward. ******************** *** Secret Items *** ******************** Return to the inn and give the Helm back to Emmons. If you refuse a reward he will give you 500 Gold. However there is a better deal to be had! Money is easy enough to get, but Rogue's Daggers are not. Ask for the reward when he first offers it, and then have second thoughts. Your reward is the daggers. They are very useful at this stage of the game as they have an attack of + 75, and the best projectile weapons for sale only have an attack of +40. You can still sleep here for free. When you have sold all you want to sell and bought all you want to buy, and got all the items and rewards it is time to leave. ------------------------------------------------------------------------------- Extra Map: Eyre Crater ------------------------------------------------------------------------------- Enemies: Rutebega, Hammerhead. Drops: Gold ------------------------------------------------------------------------------- If you head east from Anglerville and then south you can get into another map, though there are no towns here. The only way out from this map is to go west. There is a glyph of a severed foot, and no towns here. The area is east of the Jynx map but there is no access to the Jynx map. o---------------------------------o | Location: Crescent Valley South | o---------------------------------o Go east and the next map is o-----------------------o | Location: Eyre Crater | o-----------------------o =============================================================================== iii. Jynx 0043 =============================================================================== Enemies: Dyskord, Portercat. Impaler (world map) Drops: Gold, Barleyfizz ------------------------------------------------------------------------------ The only way to Jynx is to go west from Anglerville following the exit arrow to the next map. o-----------------------o | Location: Jynx Plains | o-----------------------o Continue south and west and past the large petroglyph. Carry on to the large moon on the map and then head south to find Jynx. This is the only way you can go. Stinger may increase another level by this time to Duellist Level 3. ---------------- The Town of Jynx ---------------- There are no enemies and no items here, just a fair bit of chatting. As soon as you arrive, with Stinger in the lead as Pointman, you will be met with a choice. It doesn't matter a lot which answer you give, as you will just be told to leave. However the option "Sure" will get you more information. Ignore the advice to leave and continue to talk with everyone. There are no enemies here, and no items to find, although there are two shops. Now there is something strange about Jynx. Try changing the Pointman and see the results. The party will receive different responses according to whom is in charge, as Pointman. If it is Windleaf, the women will be pleasant and the men rude. If Stinger or Harv-5, the women will be rude and the men pleasant. The goal is to bring harmonious relationships back to the cursed town. If you speak to Horace,who is found in near the well in the central area of the town, he will tell you what to do. You must have Stinger in the lead, and not Windleaf. ------------- Mayor's House ------------- This house is to the right of the entrance. Visit here as told to do so by Horace, and William, the Mayor, will tell Stinger what to do. ------------------------------------------------------------------------------- Crescent Valley Market Buys: Broom, Brush ------------------------------------------------------------------------------- This shop is the first doorway on the left at the entrance to Jynx. Hilly is the shopkeeper, standing behind the counter. She will only sell items to you if Windleaf is in the lead. Visit here with Windleaf as Pointman, and the conversation with Hilly will give the opposite side of the picture about what is happening in the town. ------------------------------------------------------------------------------- Jynx General Store Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Armourtrout 130 Restores 150 HP Greencod 60 Restores 75 HP Deathcheat 1000 Restores to life Daro Root 100 Cures poison Stank Moss 100 Cures sleep Aether Drop 750 Restores 25 Mana Aether Wafer 2250 Restores 100 Mana Fegglenut 250 Increases Fortitude by 20 for 1 battle Nimble Mint 250 Increases Agility by 25 for 1 battle Skeleton Key L1 5100 Opens locks up to level 1 ------------------------------------------------------------------------------- -------------- A Country Inn -------------- This is to the right of the central area, near the well. You can stay here for 50 Gold, and save your game. The lighted narrow doorway to the left of this is the back entrance to the inn and there is a small bar that is empty except for the barmaid. Speak to her for some more information. -------------- The Graveyard ------------- This is found at the far end of the town and has turquoise lights showing. Just chat and check out the graves if you like. -------- Warooi's -------- His shop is on the left of the central area. Although he is a man, he will sell weapons to Stinger and Windleaf. If you went to Anglerville first the weapons here are weaker. You might want to get some more arrows for Windleaf, so you don't have to use the Flame Arrows except when you choose, if you have run out of other arrows by this time. ------------------------------------------------------------------------------- Weapons by Warooi Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Knightsword 500 Attack +15 Stinger Great Dirk 120 Attack +40 (projectile) Stinger Quillshot 120 Attack +45 (projectile) Harv-5 Knightbow 500 Attack +30 Windleaf Trooper Arrow 15 Attack +10 (projectile) Windleaf Knight Arrow 30 Attack +15 (projectile) Windleaf ------------------------------------------------------------------------------- -------------- Jynx Town Hall -------------- This is the building with a square lighted doorway and a crest above it, and your ultimate destination. Talk to the man at the bottom of the stairs for directions. Turn left and you can chat to the woman in the library using Windleaf, and read some books. Go down the stairs and talk to the man in the jail using anyone. Go upstairs and if you examine the cabinets you will get some insight into what a rubbish museum this really is. Speak to the custodian and events will unfold. After this you are instructed to return to Karillon. --------- Moving On --------- After any last minute shopping and selling off weaker equipment and anything unwanted, it is time to go all the back to Karillon. And yes, you must do this to progress the story, and yes, you must walk. Go north east from Jynx. and through to the next map that has Anglerville in the bottom left corner. Continue to the north east of this map which takes you into the map with the Magic Academy. If you go back in here the Spirit will remind you that there is still a quest to be completed. The next exit is to the north east top of the map. This next map has the mountain of Bene Brokul to the east. Head west following the edge of the mountains, and through the exit near the top of the western edge of the map. This leads to the path to Gogarin Keep. Go through the Keep and head west, back to Karillon. =============================================================================== iv. Revisit Karillon 0044 =============================================================================== Items: Ranger Armour, Ranger Helm, Ranger Gauntlets, Ranger Sword, Reaver Scythe, 9 Deathcheats. ------------------------------------------------------------------------------- Make sure you have at least five slots free in your inventory, (I sold off the Plate equipment first), and then make your way left from the entrance to Oldetowne and enter the graveyard. Stop at the first tomb on the left and you will get this message: o------------------o | Party received: | | Ranger Armour | | Ranger Helm | | Ranger Gauntlets | | Ranger Sword | | Reaver Scythe | o------------------o These are very useful as the Ranger equipment has Earth defence and +5 for Agility and Prowess. The Reaver Scythe and Ranger Sword are Firethorn, that is, fire based weapons. At this stage you will notice some differences in your equipment and have to decide, for example: to use Knight Gauntlets with their addition of +5 to attack, but lower Defence, or the Ranger Gauntlets, with higher overall Defence and the addition of 20% Earth enchantment. I tend to go with the higher Defence category. Don't bother doing anything else in Karillon at this time, as nothing has changed, because the mission as couriers has not yet been completed. --------- Moving On --------- What you have to do now is to return to The Magic Academy. But first SELL as many things as you can, as you will need space for the items you will find in the Magic Academy. Don't forget that you have to sell the equipment in equipment shops. Get rid of everything you don't need. However first of all there is the small matter of the "occupant" you found in the empty house in Anglerville, who needs escorting to a safe place. All this means is going south from Karillon to the next map and paying a call on Catman who will reward you with 9 Deathcheats!!!! By this time Windleaf may get her next level, Adept Level 4, and learn new spells: Sirencall, Soulrise and Wolfcall. =============================================================================== 5. MAGIC ACADEMY 0050 =============================================================================== There are a series of events and quests that must be completed before you return once again to the Magic Academy. i. Inside the Academy 0051 ii. Old Gulbrath 0052 iii. Gubrath Woods 0053 iv. The Village 0054 v. Gamathel's Tower 0055 vi. The Division of Labour A. 0056 (Magic Academy Third Visit) vii. Return Visits 0057 =============================================================================== i. Inside the Academy 0051 =============================================================================== Items: Aether Wafer, Gold 250, Order Arrow 10, Ullk Oil 1, Gold 50, Aether Drop 3. ------------------------------------------------------------------------------- Once you are inside The Atrium, and the welcome chat has ended, you are free to explore the building. You cannot get outside as the door is now locked. The stairs down are to the left. The goal is to speak to all four mages and then go all the way down the circling passageway to the Etherwell at the bottom. There are many different coloured doors inside and you can go inside most of the rooms. Talk to all four mages: Brendan, Alva, Helios and Kercelia, pick up all the items and read the books if you want. Just keep going down the circular path. I suggest agreeing to hear more about the story of Hokum, when Helios asks you because he will fill you in on the background to what follows in the game. --------------------------------- The Blue Door: The Guest Quarters --------------------------------- This is inside the first door, and you can rest and save your game if you click on the beds. ---------------------------------- The Orange Door: Brendan's Chamber ---------------------------------- This is the next room and you must talk to Brendan, one of the four mages. Pale Brown Door: Hall of Gathering An empty hall with hanging lamps and a raised platform. Cream Door: Un-named Storeroom Go in here to find a green item: Aether Wafer. -------------------------------- The Orange Door: Alva's Chambers -------------------------------- This is the next room and again, talk to the mage. Cream Door: The Museum Just for interest. Turquoise Door: Storage Vault Nothing here. Cream Door: The Unused Room This room gives you more insight into the story and the name of a significant person. Investigate the furniture if you like. Pale Brown Door: Alchemical Workshop Just for interest. Pink Door: Leisure Room An orange/pink door near the bottom of the pathway, just before you get to the library, which is a cream/white door. Pick up items: Gold 50, Order Arrow 10. Cream/White Door: Library The library has the remaining books of World History. If you read the others at the Hall of Wisdom in Karillon, it might be worth completing your education. There is another reason for reading all the books as it will help you answer some tricky questions later on in the game, and receive a reward for your efforts. --------------------------------------- Bright Turquoise Door: Helios' Chambers --------------------------------------- Another mage, another chat. This time you have the option to ask for more information on a named person. Pink Door: Unnamed Storeroom Storeroom with a pink door and next down from Helios' room. (His room has a turquoise door.) Pick up a blue item: Ullk Oil 1 ---------------------------------- Pale Beige Door: Kecelia's Chamber ---------------------------------- Kecelia;s room is in between two storage rooms, and she is the fourth and final mage, so make sure to talk to her. Turquoise Door: Unnamed Storage Room Another empty room with barrels and shelves. There is a green item. Gold 50, and Aether Drop 3. Grey Door This door is locked. And if you carry on you will be at the bottom of the Etherwell. ============= The Etherwell ============= After a series of events in the area at the bottom of the passageway, the party will be back in the Guest Room. Check the beds and you can rest and save your game, before attempting to leave on the next stage of the journey. --------- Moving On --------- When you try to leave the building at the same place where you first entered, Fessen will appear and direct you elsewhere. Go all the way back down the circling path to the locked grey door. This is now open, and after learning a new Twitch attack skill you will emerge in the next location: Siltheria. This is the long island that is to the north of the main land mass. o-------------------------------o | Fire Twitch Attacks unlocked. | o-------------------------------o o-------------------------------o | To use, press the X and | | Circle buttons in rapid | | succession once you've chosen | | your attack method. | o-------------------------------o =============================================================================== ii. Old Gulbrath 0052 =============================================================================== Enemies: Chaosling Alpha, Chaosling Beta, Chaosling Omega. (world map and town) Drops: Gold Items: Basket 1, Buttons 1, Needle 1, Thread 1, Candy 1, Armourtrout 1, Greencod 1, Deathcheat 1, Soap 1, Nails 1, Nuts 1, Bolts 1, Gold 150, Fyrn Tonic 1, Gold 1250, Aether Potion 1, Gold 500, Gubrathan Bow 1, Steel Arrow 25, Candle 1, Aether Drop 1, Deathcheat 1, Wrench 1, Spikes 1, Hammer 1. Useless Items: Basket can be sold at Anglerville, Buttons at Eyre, Thread, and Needle at Banori Caverns, Soap at Karillon, Nails at New Gubrath, Nuts at Choire, Bolts at Dobietown, Candles at New Gubrath, Hammer at Chore, Spikes at Michi, Wrench and Needle at Castle Metaboline, and Bolts in Dobietown. ------------------------------------------------------------------------------- This is where things get a bit more tricky. Up to now you have always had the benefits of easy healing and easy wins. The enemies come in larger groups and are harder to defeat. For the first time, since the start of the game, a little strategy might be required! You arrive at the Chunnel exit at the bottom of a strip of land leading north west. Follow this a short distance until you see Old Gubrath. o-------------------------o | Location: Gubrath Woods | o-------------------------o If you go further north and up the path through the woods you are likely to get lost. Yes, this is one of those meandering woods dungeons so beloved of game developers. First go to the town to get some items, information and rest. This is optional but there are items to be found and an inn and shop. ----------------------- The Town of Old Gubrath ----------------------- The enemies here come in large groups of up to five Chaoslings. I found the best way to attack them was to use the projectile weapons which allow Stinger and Harv-5 to keep their distance whenever possible, as well as using the twitch attack. These groups give a good amount of experience so it is worthwhile defeating some of them if you can manage it. There is nothing to do here except fight, rest, chat and buy and find some items, many of which are in the "Useless Items" category. My advice is forget about scavenging for items for now, and wait until you revisit here. Just get stocked up on healing items and leave it at that. Go forwards and pick up the yellow item to the right if you want: this is Basket, Buttons, Needle and Thread: one of each. You might want to leave this item until another time or when you have sufficient space, since they are Useless Items which are supposed to be sold at a shop much later in the game. ---------------------- Old Gubrath Resort Inn ---------------------- First thing to do is find the inn. Go right and it is the first building on the left. It has a green room and a yellow roof. You cannot see it from where you enter the town. The inn is still in business so you can rest and save here. There is no charge for the first night, but after that it is 300 gold, so don't talk to the innkeeper until you need healing. There is a blue item near the armchair: Gold 25, Candy 1. Use or drop or sell Candy. ------------------------------------------------------------------------------- Chauncey's Shop Buys: Twine, Bucket ------------------------------------------------------------------------------- The building to the right of the inn, also in green and yellow, is Chauncey's Goods. ------------------------------------------------------------------------------- Chauncey's Goods Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Armourtrout 125 Restores 150 HP Greencod 50 Restores 75 HP Aether Drop 750 Restores 25 Mana Elixir of Oax 350 Tastes great, but does nothing. Ullk Oil 1500 Completely restores HP ------------------------------------------------------------------------------- Go in here and get a stock of Armourtrout. You will need these for the coming battles. Ullk Oil is very expensive and you should have one from the Magic Academy so maybe leave those unless you have a lot of cash to spare. Make sure you sell off anything you can spare. Unfortunately he will not buy any excess equipment and so you might just consider dropping some equipment. If you go up the screen between these two buildings you can go out onto the jetty. Go left to pick up Armourtrout 1 and Greencod 1. You cannot get anywhere by going right. ------------------- Old Gubrath Stables ------------------- Return and go left above the inn and down the right hand side of the brown building and then inside. This Old Gubrath Stables. You can go up the ladder to the roof, but there is nothing here except "Bales of---hay?". However go to the right corner behind the bottom of the ladder and there is Deathcheat 1. Leave the way you entered and walk down and in front of the building heading left. Enter the house with the white door. The yellow item is Soap 1. There is a small chest at the bottom corner of the room between the green bed and yellow chair. This contains Nails 1, Nuts 1 and Bolts 1. Again you could leave these for now, although Soap can be sold at Karillon. ------------------ Old Gubrath Beacon ------------------ Now go up and explore the lighthouse. There are no enemies in here. There is a green item on the floor behind the table on the ground floor. This is Gold 150 and Fyrn Tonic 1. Climb the stairs to the light and pick up the items in the chest to the left of the top of the stairs. Gold 1250, Aether Potion 1. You might want this as it completely restores Mana. If you go all the way around the room to the far left side and there are some items that are nearly out of sight to the left of the cabinet. You may just catch the glint of yellow, out of the corner of your eye. This is Gold 500, Gubrathan Bow 1, and Steel Arrow 25. Remember to check that you have room for these as they will disappear if you can't pick them up now, and then return later. In fact, even if you just go back down the stairs and re-enter the room they will have magically vanished. (This is frustrating. No Windleaf, yet you keep getting Windleaf specific items such as the Aether stuff and bow and arrows. This means hanging on to them, when really you would probably rather not. In fact I have come to the conclusion that it is probably better to leave the items in Old Gubrath for now, and get them at a later time. But make sure to have got them all before returning to the the Magic Academy!) ----------------- Assembly of Keerg ----------------- Finally go inside the large green building to the left of the town. This is the Assembly of Keerg. The red item is Candle 1, the green item at the top of the steps to the right is Aether Drop 1 and Deathcheat 1. Actually there is one more place to visit. The broken yellow house to the right as you entered the town can be entered, even though it does not appear to be a building. Go in here and pick up a blue item Wrench 1, Spikes 1, Hammer 1. There is a man in here. These are also Useless Items which are meant to be sold at a later location. Again, since you will be able to come back here, you might just leave them for now. To leave Old Gubrath go back out where you entered. =============================================================================== iii. Gubrath Woods 0053 =============================================================================== Enemies: Ghoulbird, Jackhammer, Rutebega X, Chaosling Alpha, Chaosling Beta, Chaosling Omega. Drops: Gold. Items: Vigor Pills 2, Gold 100 and Venom Daggers 10. ------------------------------------------------------------------------------- Your goal is to get through these woods in order to reach Gamathel's Tower. You can wander around for a while in here, getting lost and fighting if you like. Or simply follow these directions to get to where you need to be as quickly as possible. Since you lack healing spells and will have to rely on items or levelling up to recover, I would suggest the latter. From the entrance go forwards to read the sign. Then go north east, (that is, right and up). Continue north a couple of steps and then go right through the trees. The path is not obvious. Keep going to the right and pick up an item, Vigor Pills 2. This is hidden behind the third tree to the right at the bottom of the screen. It will sparkle a little. Then go northwest, up the path to the left of the centre of those three trees where you see a white zig-zagging track going north. Continue up the screen going north, for two screens, until you come to a fork. Here go north west (up and left) again. Next there is a central tree, and you must go left and slightly up. You arrive at the right of the screen and there is a sparkle just in front of you. Get this item: Gold 100 and Venom Daggers 10. From here turn right and walk up the central path to the north. Now you will stop. Then events unfold automatically. (If you revisit this path, just go right from this point to reach the village.) Although there is an red item here you cannot get it yet, so it is listed in the next section =============================================================================== iv. The (Cultists') Village 0054 =============================================================================== Boss: Shaman and Cultists Enemies: Shaman, Cultist Drops: Mila Juice, Gold Items: Basket 1 and Apple 10, Jug 1 and Wine 5, Bucket 1 and Bird Eggs 3. Fyrn Tonic 3, Aether Potion 1 and Deathcheat 1, Gold 300 and Order Dagger 15. Useless Items: Basket sell at Anglerville. Bucket sell at Old Gulbrath, Jug sells at Dobietown. ------------------------------------------------------------------------------- After a long series of events there will be a battle against two cultists and one Shaman. o----------------------------------o | Shaman Cultist Village | |----------------------------------| | HP/MP | 408/420 | | Spells | LoBlast, Painloss | | Wards | Omegaward 25% | | Enchantments | Chaostrike | o----------------------------------o o----------------------------------o | Cultist Cultist Village | |----------------------------------| | HP/MP | 345/360 | | Enchantment | Chaostrike | o----------------------------------o Make sure Harv-5 and Stinger are kept healed using the Lo Heal spell of your newest recruit. He will gain a level and learn some new spells after the battle: Clarity, Midheal and Queen Brokul. These last two are particularly useful for healing and attacking. After some talking you can leave the room by a ladder that is to the far left of the cage. You have the option to name XERO. ============= Xero Von Moon ============= Race: Magewarrior Age: 554 years Gender: Male Weapon: Psi Attacks Special Ability: Spell Casting ---------------- Stats on Joining ---------------- HP 500/500 MP 420/420 EP 6448 (Experience Points) Traveller (Title/Class) Xero starts with learning his Level 5 spells. Level 1 Attack 62 These stats are with his default equipment. Defence 65 Use the directional buttons to scroll down his Agility 67 current equipment and see the extra attack and Prowess 55 defence that these give. Speed 58 Magic 60 Spell casting Xero's unique skill. Default Equipment: Mage Helm Psi Shield Psi Blast ("weapon") ---------------- New Party Member ---------------- Make sure to equip Xero with the best head armour you have and check out his spells. He arrives at Traveller Level 1 after that first fight. His "body" is protected by a Psi Shield and his weapon is Psi Blast. This is a shot of fire from his mouth and can be used with the Special command. He will also head butt enemies that are close to him, although generally you want to keep him at the back of the group to heal and use his powerful spells. ------------ Play a Game! ------------ Now this is odd, as there is a "check your fortune" wheel here. These are just a random selection of messages. Play with it if you like. Go up the right hand ladder out of the cave. ------------- Finding Items ------------- There will be another battle, this time against two cultists. After this you can explore and pick up the items. The red item on the left of the screen is Basket 1 and Apple 10. The blue item on the right is Jug 1 and Wine 5. Go into the next screen and you will be in the Cultists' Village. Here you can do the usual chatting and finding items. As you walk down the screen there is another battle with three cultists. There will still be other battles, but they are random so can be avoided if you wish. The green item is Bucket 1 and Bird Eggs 3. These restore 4 HP so just use them. (The bucket can be sold in Old Gubrath). The first hut to the left of the second area has yellow item: Fyrn Tonic 3. The chest contains Aether Potion 1 and Deathcheat 1. The hut to the right has the green item: Gold 300 and Order Dagger 15. --------- Moving On --------- Keep going and you emerge at some steps. Go straight on and you are back in the woods where you can pick up that red item you saw earlier. This is Gold 2250 and Pilj Syrup 1. (Restores 200 HP). Go back to the right and then at the cave entrance go right, following the sign, and you are out of the woods and standing next to Gamathel's Tower. If you look north on the map you see that there is a locked gate preventing access to the next map. Go right or left and there is a lake. To get back you have to back through the woods and so the only sensible thing to do now is to go to the Tower. Make sure you save first. =============================================================================== v. Gamathel's Tower 0055 =============================================================================== Enemies: PorterKatt, Fledermaus, Rutebega X, Mummified Warrior. Drops: Gold. Items: Gold 75, Mage Helm 1, Crescent Sword, Order Dagger 5, Fused Silverware, Fused Glass and Fused Silverware, Mage Gauntlets 1, Gold 3500, Defender Scythe 1, Gamathel's Sword 1, Mage Armour 1. Useless Items: Fused Glass and Silverware have no value beyond 1 Gold. ------------------------------------------------------------------------------- After stopping outside the tower for a bit of chat, there is a change of scene and there is more to learn... After this the tower is finally accessible. ----------- Tower Foyer ----------- From here go left to find a body. Pick up Gold 75, Mage Helm 1, Crescent Sword. You can only equip the Mage Helm on Xero. The Crescent Sword is not as strong as the Ranger Sword. Then return to the foyer and go straight up into a room with a blue floor and arched ceiling. There is nothing in here so keep going. The next room has a yellow item immediately visible so get that: the useful Order Dagger 5. Go up the steps and into the next large space. ----------------- Grand Dining Room ----------------- There are four separate exits from this space and a green and blue item to pick up. The green is Fused Silverware and the blue, Fused Glass and Fused Silverware. Useless then. Now investigate the rest of the teams. The bottom right leads to dark stairs down. ------------------ Alchemical Chamber ------------------ By this time my team were low on healing items and Xero had used up all his MP and all the extra Aether items. He was 4 points off the next level and a full heal, but I had to use my last precious Aether so he could heal everyone. Pick up the blue item: Mage Gauntlets 1. No-one in the present party can equip these. Then head left where you see green light in the bottom left hand corner of the screen. ----- Vault ----- There is a blue item here with useful equipment: Gold 3500, Defender Scythe 1, Gamathel's Sword 1, Mage Armour 1. At long last they all increased in level and got a full heal! Xero learns Confusion, Psiphon and Strength. -------------------- The Master's Bedroom -------------------- This is the main goal, and the room is the at the top right of the broken table. Go in to find chaos again, and after a scene investigate the room. Open the chest to find: Gold 225, Cerebral Jolt 1, Daro Root 1. Pick up the book to the right of the chest where you see the sparkle, and this is the Natragor Codex. -------------- Cellar and Den -------------- Go through the bottom left opening to find the Cellar. There is nothing to get here so you could leave this, though there are one or two things of mild interest. The Den is through the top left opening. There are various papers and books in here that you can read. --------- Moving On --------- Once you have obtained the Codex, all that remains is to head back to Old Gubrath and then back to the Magic Academy. The only way back is through the woods again. You enter the woods from the right and the cave that leads to the village is to the right. There is no point in going back here unless you missed some items, so turn left into the woods again. Go first left and then continue down screen to reach the central tree. Here turn right and down. The next screen has a four way split. Go left and then carry on down two screens. This is the three tree area. Keep left and down into the bottom left hand corner of the screen. Then turn down the path and you should be back at the statue. Take either path down to get out of the wood. You may wish to return to Old Gubrath to sell the Bucket and a few other items. Now is a good time to get the extra items from the Lighthouse if you left them earlier. Chauncey will buy the Bucket for 80 gold. He is pleased, but you may not be, if you have held onto this item. It is hardly a fortune. Stock up on Aether items. Make sure everyone has their best equipment. But don't drop the extra equipment that you cannot sell. Hang onto it for now if you can. Also, don't worry if you have a full stock of items after all this plundering. You will soon see why. =============================================================================== vi. Magic Academy: Third Visit (The Division of Labour) 0056 =============================================================================== The three 'chaps' now must return to the Chunnel. Once inside, events will unfold, and there is no chance to save your game before the big decision must be made, so save BEFORE entering the Chunnel. =============================================================================== vii. Division of Labour A. 0057 =============================================================================== After all the talking has ended you have one minor decision to make. o----------------------o | Which party do you | | want to play first? | | | | Xero and Harv-5 | | Stinger and Windleaf | o----------------------o Depending on which you choose, that party will be Party A and the other Party B. I prefer to select Stinger and Windleaf as the first party since this makes the subsequent items division a bit easier. Then you have a major decision! Once you decide on the party, and it really does not matter which way round you play things, you then must organise all the items and equipment. Everything will appear in the inventory belonging to Party A, so all you need to do is to switch over some stuff to Party B. This is a significant issue if you want to sell the "Useless Items" at the right places, and make sure the members of your party have the right equipment and weapons for their needs. It is worth taking some time to organise your inventory to your best possible advantage. You also split the cash between them, but give Harv-5 and Xero more of it. Hexite is another currency and it appears on the list after Gold, though you won't have any yet. Use the directional buttons, or sticks, to move items from one side to the other. ----------------------------- The Division of the Inventory ----------------------------- This list shows you who goes where and which Useless Items each group should take with them, assuming you want to sell them for the best prices. ==================== Stinger and Windleaf ==================== Items to Keep ------------- Soap.....Karillon Buttons..Eyre Equipment to Keep ----------------- All Bows and Arrows. Daggers and Swords Talons,Airthorn Mage Gauntlets and Mage Armour =============== Harv-5 and Xero =============== Items to Keep ------------- Basket....Anglerville (You can take a quick diversion back here using either group, but it is better to use Harv-5.) Perfume...Nomad Camp Jug.......Dobietown Bolts.....Dobietown Nails.....New Gubrath Candle....New Gubrath Equipment to Keep ----------------- Scythes and Shot Mage Helm. =============== Equal Division =============== Divide the Aether items and Deathcheats equally. You will find that some Useless Items are left over, so divide these however you like since there is nothing to be done about them for some time. Since Stinger's party has a lot more stuff to carry, I just transfer all these to Harv's side. Then forget about them for now. The Extras ---------- Shovel.. Banori Caverns Thread.. Banori Caverns Needle.. Banori Caverns Spikes.. Michi Hoe..... Treeside Wrench.. Castle Metaboline Saw..... Isle of Petit ---------------------- Moving On and Swapping ---------------------- When you have finished, press triangle and you can select Yes, you are done, or No, you are not, if you want to check again. Once this has been completed there is some more talk between Stinger and Windleaf, or Harv-5 and Xero, depending on who you selected to be Party A, and then they are automatically back on the world map next to the Magic Academy. After this you cannot return to the Magic Academy until both quests have been completed. Now, remember I said that it doesn't matter who you pick? The reason is this: you can play the next stage of the game exactly the way the want. Although I suggested that you pick Stinger and Windleaf as Party A this was only in order to make the item division simpler. In fact I like to start out with Harv-5 and Xero's part of the story first, and then swop to Stinger and Windleaf for a bit, and then back again. If you want to play Stinger first then simply go to the first location in the walkthrough which is Karillon, section 12, and follow on from there. If Harv-5, then start at Bene Brokul and continue. If you want to swop around between the groups then you can do so easily when you get access to places to stay. If you stay at an inn, you will notice that there is a strange revolving grey/purple head with red/orange eyes. It will be in the room or on the landing. This is the swapping point where you can swop back and forth between the Party A and Party B. Click on it and select Yes to swap. This is how you can do both quests in tandem, swapping between the groups at each location, or you can follow the story of one group at a time. It is completely your choice. The only restriction is that the items cannot be exchanged between the parties. When you save, the location will indicate the party members as well, by their initials. A save with Harv-5 will show: HX, and Stinger: SW. =============================================================================== viii. Return Visits 0058 =============================================================================== This part of the game can in fact be done by either Party A or Party B. You can sell off the Useless Item and get some new chat. It might be a good idea to undertake this using Harv-5 as you can then enchant some armour to protect against ice, at the blacksmith's shop in Anglerville, if you haven't already got this protection. However, the Mage Helm cannot be enchanted and I don't know why. Fighting a battle or two should help to increase Xero's level to Traveller 3. He will get three new spells: MidHeal All, Psiblast and Psychedelia. Go down the map from the Magic Academy and back to Anglerville. Offer to sell the basket and Bardney will be excited and give you 10 gold! You can stay in the inn here for free. Continue from here going west and revisit Jynx for some new responses from the inhabitants now that they are free of the curse. (Speak to Bonne in the shop for one of the best lines!) You could also ensure that you stock up on Aether items. Although Aether Wafer is very expensive at 2250 gold for one, I still think it is worth having a couple to spare. You have to go to Jynx to get these. They will be needed for Xero, as he and Harv-5 have some challenging groups of enemies ahead. Now you see why I suggested giving more money to Harv-5! =============================================================================== 6. BENE BROKUL 0060 =============================================================================== i. The Journey 0061 ii The Village 0062 =============================================================================== i. The Journey 0061 =============================================================================== Boss: Arkose Thug (x3) Enemies: Frostworm, Snowbeast, Ice Skeleton, Ice Reaver Drops: Gold, Aether Drop Items: Gold 750, Quillshot 10 ------------------------------------------------------------------------------- From the Magic Academy head northwest to the next map. Then go straight up and skirt around the mountain to the left and then enter Bene Brokul. Save your games before going in, because once inside there is no turning back, and you cannot save for a while. Harv-5 reached Crusader Level 2 in this next section, and Xero Traveller Level 4. Spells for this Level are LoRestore, Mass Confusion and PsiFreeze. The first will revive a dead person. On entering you will see two possible paths. Go left and pick up Gold 750, and Quillshot 10 from the body and continue on to the next screen. Xero's normal fire attack can be quite useful in this area, if you want to save on MP. I also like Mass Sleep if there are a lot of enemies on the field. Queen Brokul and King Uhndrash are fun to see in action, but the problem is scrolling down to select the spells in time. In the end I tend to use the ones nearest the top of the screen and those attack spells which target all enemies. Equip Harv-5 with the Reaver Scythe for this section as it is a Firethorn weapon, and most of the enemies are ice based. Try and use the Fire Twitch attack: X and Circle. Watch out for the status attack that inflicts slow. Cross the bridge and enter some ice tunnels. At the first junction go left and pick up the blue item. o-----------------------------o | Ice Twitch Attack unlocked. | o-----------------------------o o-------------------------------o | To use, press the X and | | Square buttons in rapid | | succession once you've chosen | | your attack method. | o-------------------------------o Continue and you come to another junction, but you are now facing down the screen. Carry on down to emerge from the tunnels. The perspective changes, but just carry on up the screen now, until you reach an open area. Make sure the party are fully healed and that Xero has a good supply of MP before continuing. Check the body on the left if you want. There are no items to pick up. When you try to move forwards up the screen a dark figure waiting at the right of the area will speak. Fight the brigands. There are three of them and they do not use spells. o-----------------------o | Arkose Thug | |-----------------------| | HP/MP 325/340 | o-----------------------0 This battle should be easy enough to win, but do not use up all Xero's MP. Make sure they both keep healed, and that by the end of the battle they are both in a reasonable state of health. =============================================================================== ii The Village 0062 =============================================================================== Boss: SpiritStalker Enemies: Zombie, Ghoul Warrior, Skeleton Drops: Gold. Mila Juice Items: Gold 50, Aether Wafer 1, Vigour Pill 1 and Fyrn Tonic 1, Gold 800, Gems 3, Gold 500, Beans 3, Razordart 20, Gold 150, Platemail Armour 1, Platemail Gauntlets 1, Platemail Helm 1, Armourtrout 2, Qyg's Snuff 1, Aether Drop 1, Gold 20, Candy 5, Elixir of Oax 1, Razordart 20, Gold 20, Elixir of Oax 1, Razordart 20, Barleyfiz, Ale, Beer, Wine, Accuracy Amulet. Useless Items: None. Sell Gems anywhere. ------------------------------------------------------------------------------- After some discussion a battle will begin. You have no chance to heal or save. There are three enemies: a Zombie, Ghoul Warrior and Skeleton. After winning this battle and some more talk you are free to explore. First of all, find a place to stay and save! Go directly to the right of the screen from where the pair are standing. There is a house there, and eventually you will be able to get into the barn and rest and save your game. o----------------------------o | Location: Ragark's Barn HX | o----------------------------o The next day get the items from the chest in the main room: Gold 50, Aether Wafer 1, Vigour Pill 1 and Fyrn Tonic 1. --------------------- Defeating the Zombies --------------------- Explore the village, and pick up items and kill monsters! The other people will not let you in their houses. You must defeat all the visible enemies. There are 6 of them in total, and each group is the same. There are no random encounters here.
o-------------------------------------o | Ghoul Warrior Bene-Brokul | o-------------------------------------o | HP/MP | 512/520 | | Spells | | | Wards | Spirit -50%, Psi 50% | | Enchantments | | o-------------------------------------o o-------------------------------------o | Skeleton Bene-Brokul | |-------------------------------------o | HP/MP | 418/430 | | Spells | | | Wards | Spirit -50%, Psi 50% | | Enchantments | | o-------------------------------------o o-------------------------------------o | Zombie Bene-Brokul | o-------------------------------------o | HP/MP | 428/440 | | Spells | | | Wards | Psi 50%, Spirit -100%| | Enchantments | | o-------------------------------------o Note that they are all resistant to Xero's Psi spells, though susceptible to Spirit attacks. Swop to the stronger Defender Scythe for Harv-5, and use Queen Brokul for 175 HP damage to all enemies. The First Two ------------- Go all the way to the left to the next screen and fight the visible zombie. There will be three enemies, a skeleton, ghoul warrior and zombie. Then fight the next visible enemy. Check the house if you wish, but you can't get inside. Then return to Ragark's to rest and heal. The Burial Ground ----------------- Now go down past the well and then right to the Bene Brokul Burial Ground. There are quite a few items to get here. Go left to get the blue item: Gold 800 and Gems 3. Then continue up to the top left to get the yellow item Gold 500 and Beans 3. Go down a few steps and up again to get the red item: Razordart 20, these are stronger projectile weapons for Harv-5. Then right to pick up the valuable yellow item. Gold 150 Platemail Armour 1 Platemail Gauntlets 1 Platemail Helm 1 Armourtrout 2 Qyg's Snuff 1 Actually none of these will be better than your current equipment. Finally go down the path to get the green item, Aether Drop 1. Although it appears that there is a path out of here to the right, in fact it is blocked, so you have to go back around to the entrance to get out of the graveyard. Read the gravestones as you go for some nice additional information. The Statue Three ---------------- Go down screen from the main square to reach a new area. There are three enemies visible and a large statue, (of King Khelest) in the centre. Defeat all the enemies and return to the sheep pen to rest again if you need to. There is no point in using items when you can heal for free. The Last Zombie --------------- Then go right from the statue and you will immediately get into another battle. This area contains the school house and playground. Although they say to go and kill something else, you can go up and get the red item, Candy 5. Then return to the main part of the village. Go back to Ragark's Abode to save your game again, and get fully healed if you need to, before going right and back into the graveyard. --------------- The Zombie Boss --------------- o-----------------------------------------------------o | SpiritStalker Bene Brokul | |--------------------------- -------------------------| | HP/MP | 866/? | | Spells | Death's Fog Lo, Weakmist, Leechsoul | | Wards | Psi 50% | | Enchantments | | o-----------------------------------------------------o I attacked with Harv-5 and his scythe, and used Xero's Queen Brokul, and all these attacks did 175 damage. As an experiment I increased Harv-5's attack using the Strength spell and this increased it to 183 a hit. With one twitch attack connecting he was soon dead. However I did find that some of Harv-5 attacks missed altogether. After this battle Harv-5 gained a level, reaching Crusader Level 3. (He now has 900 HP.) Xero was close to the next level, but still at Traveller Level 4. --------------------------- After Defeating the Zombies --------------------------- As soon as you re-enter the main square there will be people there to greet you. After the conversation has finished you are free to explore the houses, shop and save. After completing this, head down the cave entrance that is to the left of the large statue. Although Ragark will say you can stay, in fact you cannot get inside his house until you go into the next screen and then return. Then he and Moira will be back at home. ---------------- Nolin's Dwelling ---------------- Get the blue item in the house opposite Ragark's Abode: Gold 20, Elixir of Oax 1, Razordart 20. ----------------- The Farmer's Flat ----------------- Go inside the first house on the left in the statue area, and check the large pot to find: Barleyfiz, Ale, Beer, Wine. Check the pile of logs to find the Accuracy Amulet! This is a valuable accessory for Xero which boosts his speed by 25 points and magic to the maximum. ------------------------------------------------------------------------------- Clancy's Hovel Buys: Hides, Screwdriver ------------------------------------------------------------------------------- This is the centre house on the left of the statue area and the village shop. Not before time, as by now you are likely to have a full inventory again ------------------------------------------------------------------------------ Clancy's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Barleyfiz 70 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Qyg's Snuff 105 Cures paralysis Mila Juice 105 Cures slow Cerebral Jolt 105 Cures pathetic Vigour Pill 105 Cures weakness Eye Mist 105 Cures blindness Aether Drop 750 Restores 25 Mana Beef Cake 400 Increases Strength by 20 for 1 battle ------------------------------------------------------------------------------- It is worth noting that his prices for the curative items are cheaper than elsewhere. This is another odd thing: prices for these items get less the further on into the game you go. Not that I would bother buying them though, since you can heal from status effects using spells, or, if still inflicted after a battle, just wait for a couple of seconds and the character will soon recover. Sell the Gems and Elixir, and the booze items unless you intend to use them. You could add to the curative items you already have or just sell them off, since you have spells for most problems states. ------------------------------ Optional Fun: Bene-Brokul Prep ------------------------------ Go right to the large building on the next screen and enter it to find the school. Mona is the young schoolmistress. Talk to her and the children in the playground for some funny lines. There are no more items to be found anywhere, but I am sure there is something beside the well as it glows green. However despite many attempts to pick this up, I failed. --------- Moving On --------- Once you have done everything you want to do and finished shopping...and do make sure you have room for more stuff, as there will not be another shop for some time yet...go to the cave to the left of the statue. Now you can get inside. Be warned, as once the events begin you cannot return to Bene Brokul until very much later in the game, and cannot save again for some time. You emerge on a windy ledge. Go right and left for some comments from Harv-5 if you wish. There are some ladder steps set in the rock face just before the narrow ledge going to the left. Go down these and right and events will occur automatically. =============================================================================== 7. UHNDRASHI PLATEAUS 0070 =============================================================================== ------------------------------------------------------------------------------- First Visit ------------------------------------------------------------------------------- Enemies: Sand Lizard, Killer Kaktus, Macefist, Whipmaster Drops: Gold Items: Gold 100, Desert Pear 1, Desert Gauntlets 1, Gold 999, Desert Armour 1, Gems 5, Wyld Root 1, Bottle 3, Gold 2100, Jewellry 5. Usesless Items: Jewellry sells at Banori Caverns, Bottle at Pays Hom, and Gems sell anywhere. ------------------------------------------------------------------------------- ***************** *** IMPORTANT *** ***************** Make sure you pick up the item "Jewelry 5." This can be sold for a huge amount at a later location, and is the one "Useless Item" that is well worth getting. Don't throw it away or sell it for less at any other shop. -------- Location -------- You cannot save your game anywhere on the Plateaus. If you check your game map you will see that you are now on the middle of the three islands that make up Arkose. And you are in the centre of that island The glider lands on a desert mountain plateau after flying across the sea from the high point on Bene Brokul. Devin and his glider will remain here until the party returns. ----------------------- Traversing the Plateaus ----------------------- From the landing point, go left down the narrow track to another area, and get the green item: Gold 100, and Desert Pear 1. Xero's attack spells of Queen Brokul and King Uhndrash will not work with the Sand Lizards. However Psifreeze will stop them for a short while. Go back to the previous plateau and take the other exit. Continue right to the next plateau, and go straight across to the next to get a blue item: Desert Gauntlets 1. Equip these to Harv-5 if he does not already have the Battle Gauntlets, which are much better. Then return to the previous area and take the other exit down the screen. From here there are two paths. If you take the right hand one it leads to a place where you can gain more information, but no items. You can leave this alone if you want and continue on the other path. ------------------- Ancient Sentry Post ------------------- You will arrive at a plateau with a blue/grey building. When they reach this place Xero will reflect on it. You can go inside, but there is nothing to find and you cannot rest or save. Return to the previous plateau. Xero may soon reach his next level and gain the spells of HiHeal, King Fanoma and Vigour. He now will be at Defender Level 1. Once Xero has the King Fanoma spell you can use this to attack all the enemies for a lot of damage. In fact, two of these spells will kill the Sand Lizards. -------------------------- Getting to the Green Paths -------------------------- From the area with the two exits this time take the one leading down and to the left. You may wonder where your party has disappeared to when you reach the next screen but they are at the top right heading down the narrow path. Continue down and down again to the area that is coloured turquoise. Pick up the red item Gold 999, Desert Armour 1 and Gems 5. The left purple thing is Wyld Root 1 (this is another HP restoring item.) Now go back to the previous area and this time go right, and then keep going right and you will be in a new area of green pathways. You can go left and up the screen where the path divides into three, but there are new stronger enemies, the Macefists, and the centre and left paths lead nowhere. The right one leads to a green item, Gold 2100, and ********************** ***** Jewelry 5. ***** ********************** ---------------- Finding the Exit ---------------- From the place where you entered the green paths area, take the right path and continue to go right, to the next screen. At the next junction they will stop for more chat, and instruct you to go East. Go on right to pick up a blue item, Bottle 3 at the dead end of the path. Then return to the junction and go up the screen. Follow the path around to the right to reach another area. Don't bother taking the left turn as if you do go left at the junction just before reaching the next screen, you will find more green paths, and if you follow the winding path all the way around, it ends up at a locked door. Once you reach the next screen to the far right it may be a little confusing as Harv-5 will now be facing down the screen with the green pathways behind him. The angle is completely different. All you have to do is to continue DOWN the screen to the bottom right corner. Now you are on the world map! Travel a little way to the west, past the red sun, and you will see the sign for the Ziggurat, your ultimate destination! You can check in here first if you want, but you will not get much further. Save your game before visiting the oasis. o----------------------------o | Location:Desert's Edge HX | o----------------------------o =============================================================================== 8. SILTHERIA 0080 =============================================================================== This is a mainly desert area with enemies that are susceptible to water and ice attacks. You are at the north of Siltheria and there are only two maps. i. Nomad Camp 0081 ii. Ziggurat 0082 iii. Hall of Spheres 0083 iv. The Magic Mouth 0084 v. Hall of Choices 0085 vi. Orb Vault 0086 vii. Leaving the Ziggurat 0087 =============================================================================== i. Nomad Camp 0081 =============================================================================== Enemies: Rasgar, Killer Kaktus, Bloodmite, Sand Lizard Drops: Gold, Mila Juice, Aether Drop. Items: None. ------------------------------------------------------------------------------- ------------------ Finding the Nomads ------------------ Finding the nomad camp is not that hard, but they can be slightly elusive. You will see an oasis, and if you enter the location you will either find the nomads, or get a message to say they have moved. It is just a random thing. There is a camp next to the Ziggurat and one to the north of the Siltheria sign. There is another one located in the next map to the west. Go through the exit and then down the map past the animal skeleton. The fourth one is at the top of this map near the water. This is where I first found the camp, and it seems to be the preferred location. But beware, if you leave the camp before finishing the events there, and then try to go back in, the nomads will have moved on. o-----------------------------o | Location:Nomad's Country HX | o-----------------------------o Once you find the nomads events will unfold. After this, you can shop, and chat. Find the Old Man to get the "keys" to the Ziggurat. After talking to him again, you will automatically rest and can save your game. But wait before doing this, as you will want to shop before moving on. -------------- Armourer's Tent -------------- This is the first tent to the left at the entrance to the camp. ------------------------------------------------------------------------------- Hassan's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Uhndrashi Scythe 1500 Attack +35 Harv-5 Razordart 510 Attack +65 (projectile) Harv-5 Desert Armour 1995 Defence +50 Harv-5, W and S Desert Gauntlets 950 Defence +45 Harv-5, W and S War Turban 600 Defence +45 All Uhndrashi Armour 3750 Defence +55 Harv-5, W and S Uhndrashi Gauntlets 1125 Defence +50 Harv-5, W and S Uhndrashi Helm 675 Defence +50 All ------------------------------------------------------------------------------- Sell off any weaker armour, such as the Plate items. You should already have Desert Armour and Gauntlets,and the Uhndrashi stuff is only s little better, and a lot more expensive. I would recommend getting the best helm for Xero, if you want to buy something, but you will find one eventually at the next location, so you might want to save your money. By the way the Mage Helm can be sold for 2000 gold! It might seem that the scythe is not worth the extra money, as the Defender Scythe has better Defence and Agility. However the Uhndrashi Scythe can be handy because it has no enchantment, and there are enemies that are resistant to ice and fire in the next dungeons. ---------------------- Curious Old Man's Tent ---------------------- This is the white/pale blue small tent on the left. Go inside and speak to the old man. If you want to continue to the Ziggurat this is where you can find the old man, who will enable access, by giving you the "keys". You can continue shopping and preparing for the next stage, after speaking to him the first time. Go back here and talk to him again and answer yes, to continue with the story. ------------------- The Grand One's Tent ------------------- You can re-enter the Poobah's tent for a little more chat. The large colourful tent on the left will be blocked to you at all times. ----------- Guards' Tent ----------- This is situated to the right of the the Poobah's tent. ------------- Trader's Tent ------------- This is at the right of the camp. Sell the Perfume for 2375 gold. ------------------------------------------------------------------------------- Huran's Shop Buys: Perfume, Drill Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Fyrn Salve 50 Restores 50 HP Desert Pear 250 Restores 150 HP Ullk Oil 3000 Completely restores HP Deathcheat 2000 Restores to life Daro Root 110 Cures poison Stank Moss 110 Cures sleep Elixir of Oax 350 Tastes great, but does nothing. Aether Potion 5000 Completely restores Mana Beef Cake 400 Increases Strength by 20 for 1 battle Hag's Tooth 13500 Increases Prowess ------------------------------------------------------------------------------- Now the Hag's Tooth is an accessory, which is why it is so expensive. It gives +50 to Prowess but reduces Agility by -15. At that price it is hardly worth it. However if you have money to burn, you could equip this to Harv-5 to increase his Prowess to the maximum. Xero should already have the Accuracy Amulet equipped. The Aether Potions might be useful in an emergency, and the Ullk Oil, if you afford at least one of each. -------------- Sleeping Tent ------------- This is the last tent on the right of the camp, and an attendant is waiting outside. You can rest and save your game in here. o-------------------------o | Location:Nomad Tent HX | o-------------------------o ------------------------- Moving On to the Ziggurat ------------------------- When you have shopped and stocked and sold off excess things, you can go and talk to the Old Man. I like to be on the safe side and rest and save before talking to the Old Man and then setting out for the Ziggurat. Whichever you decide, once you have completed all preparations, talk to the Old Man once more and say Yes. Then you will automatically rest, and asked to save if you choose. The next scene will be at night inside the rest tent. Go outside and go down and to the left to leave the camp and you will automatically arrive at the Ziggurat. =============================================================================== ii. Ziggurat 0082 =============================================================================== Enemies: Eternal Guard, Sand Lizard (courtyard during the day) Tomb-worm, Moonguard, Flameworm, Flame-guard. Drops: Gold, Bamf Pill, Vigour Pill. Items: Desert Pear 2. Aether Drop 2. ------------------------------------------------------------------------------- If you go to the Ziggurat before finding the Nomad Camp there will be some chat but you cannot get access. When you arrive at night after receiving the "keys" there will be some talking. After this is finished, go up the screen to the building at the far end. After the next short scene, the Moon door is open and you can go inside. --------------- The Moon Temple --------------- Once you get inside, go right through the only door, and then up through the next door. This leads to a large room with three doorways to the left and one at the far end. The centre of the room is taken up with a large pool. The Tombworm enemies are immune to water so the King Fanoma spell is no use against them. Use Queen Brokul instead, to achieve around 200 HP damage for each use of the spell. The first door on the left leads to a room with a large glowing sun set in the floor and nothing else. The third room is also empty and the middle room cannot be accessed without having two keys. The door at the far end of the chamber leads to a room with one exit to the left. Here the party will stop for a chat. They will also receive the Moon Key. Return to the pool room. You have one key, but if you try and open the middle door Xero will remind you that you need the other! Go back down and left and back outside. Return to the world map and then if you go back into the Ziggurat it will be daylight and you can gain access to the Sun Temple. You can also return to the camp to heal and it will probably be in the same place where it was when you left at night. Harv-5 and Xero both increased a level in here taking Harv-5 to Crusader 4 and Xero to Defender 2. The new spells are Boggle and Prowess. ------------- The Sun Temple ------------- Xero will use the Temple Crystals again, and then you can enter through the left doorway that has a large half sun above it. Then in the next room go up and through the only other door. Check the door pillars for some extra information if you wish. Enemies here are susceptible to water attacks so the spell King Fanoma will be very effective. The next room is large and has three rooms to the right and one ahead, and the floor is shaped like the rays of the sun. The first door to the right has a moon on the floor and a blue item in the far corner. This is Desert Pear 2. The middle room cannot be accessed yet and the third room has a green item at the far right. Aether Drop 2. It is not visible, but just head straight across the room from the entrance and you will find it. Go up into the top room and through the right hand door. There will be some automatic talk and you will receive the Sun Key. ------- CHOICES ------- You can go out and back to the Camp or continue on. If you approach the middle door in the large Sun Room, you will be given the option to continue, or leave. Once the decision to open the door has been made you cannot get out of here until the quest has been completed. =============================================================================== iii. Hall of Spheres 0083 =============================================================================== Boss: Khynni Warrior (x2), Rasgar. Enemies: Khytynni Warrior, Khytynni Wizard, Underthing, Rasgar, Sand Lizard Drops: Gold, Bamf Pill, Qyg's Snuff, Aether Drop Items: Gems 5, Uhndrashi Armour 1 Trooper Arrow 10, Gold 1500, Fyrn Salve 3, VPR-KSS Multicannon Round, Gubrathan Bow 1, Steel Arrow 10 , Gold 1125, Wine 1, Desert Pear 1, Slonaught Ring 1, Aether Potion 2 2nd Chance 1,Gold 500 and Razordart 15, Arn's Crown 1, Gold 2222 Desert Pear 6, Death cheat 1, Daro Root 1, Gold 400, Bamf Pill 1, Kii Nuts 3. ------------------------------------------------------------------------------- They enter the door and are faced with steps leading right. These lead into a room that is viewed from above. There is a central pillar and steps leading to the right. There are entrances both down and up screen. o--------------------------------------------o |Khytynni Warrior Ziggurat | o--------------------------------------------| | HP/MP | 428/440 | | Spells | | | Wards | Fire 25%. Ice 25%. Psi -25% | | Enchantments | | o--------------------------------------------o They will stop for some discussion, after which they will have to fight two Khytynni Warriors. These are not hard to defeat using the usual physical attacks from Harv-5 and a spell or two from Xero. They might drop Qyg's Snuff, which cures paralysis. ----------- Orientation ----------- The steps to the right of the main room lead upwards towards the Moon Temple doorway, and Harv-5 will stop you from going further. Once you leave this main room there are small darts that will damage your party by around 4 or 5 HP every time they hit you, but there is nothing to be done about that, so do your best to avoid or ignore them. If you go up and out of the room where the Warrior entered, you can turn to your left and at the corner follow the path down the screen and then right at the next corner, and you will end up next to an open doorway which will lead you back into the central hall. You can see the structure of the place from this diagram. At first, not all ways are open because of the flashing switches and these control the moveable walls, such as the one to the right of this first exit. You might as well take advantage of using a walkthrough and find your next ally as quickly as you can! ------------ Ziggurat Map ------------ S = Stairs up to Moon and Sun Temples XX = Central Pillar P = Passage ------------------------------------------ | <<< To Snow Room | Dead End | -------------------- ------------- | | | | | | | | | | -------| |-------- | | The Web... Ancient Library -------- --------- | | ================== ==================== | | | ================================== ----- Cage Room -------| | ------------------- | ----- (Hidden) Crypt | | | | | | Save Room | | o----^^-----o | | | -------| | | | | | | | | | | | XX | | | | ------ ---P--- |S XX S| ---P--- --- Sun Door ------- | | ------- Moon Door ------- | | | | | | --- | | | o....vv.....o | | | -------- | | | | |Laboratory of the Dark Snow Room | ----------------- | ---- Arts -------| ================================== ---- To The Vault | | |^^^^| =================| |================== | | | | -----| |--- --------| |-------------- | | Weapon Room Dining Hall | | --------| |-------------- | | --------- | | | | | | | | | | | |----------- ---------------------- | | Barracks The Grand One's Domicile | ------------------------------------------------------------| -------- The Quad -------- From the starting XX place on the map, (this area is called the Hall of Spheres), go down the screen where there is no visible exit, and you will find yourself in a corridor. Turn to the right and at the corner go up and then right again down a narrow corridor. You will now be opposite a blue Moon door. This leads to a puzzle, but leave this door for now and go up and left at the corner. Ahead the way is closed and there are four flashing lights set into the floor. You cannot do anything with these yet, so head up into the next screen and the way ahead is blocked. There are two open entrances to the left and right. Take the left one. ------- The Web ------- After some talking, fight four Rasgars, and be rewarded with a Vigour Pill (if you're lucky!) and Gold. This is an easy fight with three party members although all Clemett can do is whack the enemies with his cannon since he does not have access to his special attacks until after this first battle. o-----------------------------o | Rasgar Ziggurat | o-----------------------------o | HP/MP | 492/500 | | Spells | Slow, Blind | | Wards | | | Enchantments | | o-----------------------------o You now get a new party member, whom you can name if you choose. His current equipment is strong and so it makes sense to give his helm to Xero. Make sure to change the Pointman to Clemett as soon as he joins the party. Clemett gains a level and two new attacks after his first battle which are Level 5 attacks, and he will also release some other attacks. GT-LNG 55 MP -85 HP FRK-OWT 50 MP Set confused. ======= Clemett ======= Race: Gadgeteer Age: 26 years Gender: Male Weapon: Big Gun Special Ability: Cannon Rounds ---------------- Stats on Joining ---------------- HP 430/43 MP 420/420 EP 6860 (Experience Points) Chief (Title/Class), Level 1 Attack 56 These stats are with his default equipment. Defence 282 Use the directional buttons to scroll down his Agility 60 current equipment and see the extra attack and Prowess 43 defence that these give. Speed 78 Gadgets 60 Clemett's unique skill. Default Equipment: Skirmish Helm Skirmish Gauntlets Skirmish Armour Weapon: Psi Multicannon ------------------- An Ancient Library ------------------- From here you can go straight across the hallway into the library to read some books. There are four of them and all indicated, as usual, with a sparkle. 'Keerg the Redeemer' An account of the Master's Early Years. Medical Doctor Training Materials. The Nature of Ideas. By the eminent W.Toolsi Af 233. The Fat Cat and the Birds. (An Arkosian Fable) ------------- The Snow Room ------------- Approach the flashing lights on the floor next to the wall that blocks the north of the corridor and Clemett will repair it. From here go left and then down the corridor and then turn right into a store room with snow on the floor. Pick up the items that are here. The first green item is Gems 5, the next is Uhndrashi Armour 1 and Trooper Arrow 10. The small chest at the top wall contains Gold 1500, and Fyrn Salve 3. You can go all the way through this room to the right. You will now be back in more corridors. ------------------------ The Crypt: Save and Swop ------------------------ Go north and past the door to your left, that has a huge Sun emblem above it and through the next small door to your left. This is the Crypt and you can rest and save and swop parties here. o-------------------------o | Location:Ziggurat HXC | o-------------------------o After this you will want to fix all the flashing switches. You MUST have Clemett as Pointman to make this happen. If you don't, he will do nothing and you could be left wandering in here for ever! By the way, if you leave an area and return, you might find the door controlled by a switch has closed again. Just keep Clemett as Pointman so he can fix the switch again. --------- Exploring --------- Go right from here and the way is blocked so go back down, and right, opposite the door with the Sun above it. Get Clemett to fix the lights at the other side of this short corridor. You are now back in the Quad where you started and can now walk all the way around the central room where you entered this place. Do this to get to the far right corridor, and then go right along the narrow corridor that ends opposite the Moon door. Turn left and up the screen and around the corner and get Clemett to fix the flashing square. If you then carry straight on you are back at the save crypt at the top left. ------------------------------- The Laboratory of the Dark Arts ------------------------------- To the right of the Moon Door is a hidden room. To find it just walk towards the side wall and an entrance will appear. You can go in here before finding Clemett if you wish and there is a battle with three Khytynni Wizards. (Credit to Shotgunnova for finding this room and the Cage Room: I had no idea they even existed!) --------- Cage Room --------- This is another hidden room and this time to the left of the Moon Door. Again simply keep walking into the wall and you will find it. There are no enemies in here but there are two chests and random battles: I encountered Sand Lizards. Death cheat 1, Daro Root 1. Gold 400, Bamf Pill 1, Kii Nuts 3. ------------ A New Weapon ----------- Now go down the screen from the Moon Door and left where Clemett can fix the two coloured square switches. This means that you go walk the while way around the Quad. Go down the corridor from these two coloured squares, into a new screen. There are two small entrances to the left and right. The left one leads to a new attack for Clemett, the VPR-KSS Multicannon Round. ----------- Dining Hall ----------- The right leads to a dining hall where you can receive a healing meal, after first defeating three Khytynni Warriors. Carry on down this passage and then turn left. This brings you into a large area with beds, I presume...There will be a battle as soon as you arrive. Not exactly "as soon as," since there will be some excellent taunting chat from Clemett first. -------- Barracks -------- There are three Khytynni Warriors to make carapaces, as Clemett describes it! Pick up the items from the three chests: Gubrathan Bow 1, Steel Arrow 10 are in chest opposite the entrance. The centre chest has Gold 1125, and Wine 1, and the other smaller chest to the right of it has Desert Pear 1. Go all the way right down the same corridor to reach a new large room. Be warned! Once you go in here there will be no more battles, and no more chance to get the chat and food in the Dining Room, ------------------------ The Grand One's Domicile ------------------------ There will be an interesting discussion, after which there will be no more battles with the Khytynni. They will be visible in the corridors and can be spoken to, if you wish. --------- Play Safe --------- After this meeting go back and save your game. If you get the questions from the two Magic Mouths wrong you will not be able to try a second time! Also, after you have got all the items and done all you can do, save your game before going back to see the Grand Khytynni, as there will not be a chance to save again for a while. x============================================================================== iv. The Magic Mouth 0084 =============================================================================== ------------ The Sun Door ------------ Go through this door and there is a mouth on the wall that will stop the party when they try to move forwards. If you have been reading the books you should know the answers to these questions. If not... Get an answer wrong and you will not be able to go forwards. Even if you try sleeping and hope the Mouth will have forgotten about the previous day's wrong answers, I am afraid that won't work. Anyway, no need to worry, as the answers are here! Magic Mouth:Question One: What is the name of the continent that was swallowed by the sea? a. Yoderland b. Mazurekia c. Airumel d. Mooj #Select c. Magic Mouth:Question Two. What was the name of the first Mage-Queen? a. Priscilla b. Annabella c. Ethel d. Tulia #Select d. Magic Mouth:Third and final question. Which of the following is NOT a Royal Bloodline of Arkose? a. Khelest b. Silvera c. Silther d. Dromya #Select b. The answers for the Sun Room : c.d.b. ------------- The Sun Vault ------------- Go inside. This is a large area with an eight pointed sun design in the centre of the floor, surrounded with eight pillars. There are three items to pick up. The blue item is Slonaught Ring 1. The yellow is Aether Potion 2 and 2nd Chance 1 The green item is Gold 500 and Razordart 15. Definitely worth the hassle! Equip the Ring to someone. ------------- The Moon Door -------------- Go through the door and as you try to go ahead to the next room you will be stopped and spoken to by the Magic Mouth. Magic Mouth:Question One. When did the first Mage War begin? a. 3800 b. 3775 c. 1492 d. 1968 #Select a. Magic Mouth:Question Two. The period of time from 3,380 to 2,000 is known as what? a. The Happy Time b. The Fifth Age c. The Golden Age d. The Middle Ages #Select c. Magic Mouth:Third and final question. Magic Mouth: Third and final question! What is the former name of Siltheria? a. Helvetica b. Golgotha c. Lesser Sisson d. Ylminia #Select d. The answers for Moon Room : a.c.d. -------------- The Moon Vault -------------- Go inside the Vault. There is an abstract design of blue and golden stars. Pick up the blue and yellow items. The blue item is : Arn's Crown 1 This is an accessory that boosts attack. Give this to Clemett for the most effect. The yellow item is Gold 2222 and Desert Pear 6. --------- Moving On --------- When you are ready to move on, re-enter the room where the Grand Khytynni is waiting and he will ask if you are ready to enter the Vault. Say yes, if you are. (This room is down the central corridor and all the way to the right.) By the time my party was ready to move on, Xero had gained another level, and learned two new spells: HiHeal All and Nightmare. This made him Defender Level 3. The Nightmare spell is very powerful and will quickly destroy any groups of enemies here. Clemett may also gain another level depending on how many battles you fight. He gets a new gadget: GOZ-211: This uses 75 MP and attacks all for -90 HP. It is a Psi attack. NOTE: If you have been sensible, you should not be at such a high level yet. This will make battles slightly more challenging and you will enjoy the game more if you can still progress in gaining levels. =============================================================================== v. Hall of Choices 0085 =============================================================================== Enemies: NONE Items: Aether Wafer 1, Gold 500, Uhndrashi Helm 1, Defender Armour 1, Defender Gauntlets 1, Defender Helm 1, Khytynni Scythe. ------------------------------------------------------------------------------- --------- The Vault --------- After leaving the Grand Khytynni's domicile the group are in an area called the Vault. In fact this comprises linked circles which form pathways. After some talk they can move forwards. Pick up the red and blue items at the end of the side paths at the second junction. These are red: Aether Wafer 1, and blue: Gold 500, and Uhndrashi Helm 1. Continue up the path until an event. From the next location go up either set of steps to reach a pathway, and continue up to the large circular platform... Now the group are in a large underground place with many spikes and two large and locked treasure chests. (These cannot be unlocked.) Go up the stairs and they arrive at the Hall of Choices. --------------- Hall of Choices --------------- They arrive from the left stairs, and there is another set to the right which go back to the pathway and in fact lead nowhere. Go into the open doorway and action the switch in there. (This switch opens a door in the right hand room.) Return to the platform and move the switch to the centre. Then go up the path to the middle opening. Flip this switch and return. Action the central switch again and the right hand path rises. Go inside here and there is an open door to the right. You can just go through here, and not bother about the other door. Might as well get the switch though. (Which, of course, opens the door in the left hand room.) There is no need to go back to this room. Just go through the open door and straight through the opposite doorway into the Moon Vault. Pick up the blue item: Defender Armour 1, Defender Gauntlets 1, Defender Helm 1. At long last you have found something stronger than the Battle equipment that Harv-5 has been using since defeating Red Tom! The red item is just Gold 1500. Go left along the sandy corridor and into the open doorway opposite. This is, you've guessed already...the Sun Vault. Pick up the yellow item, the powerful Khytynni Scythe! This has attack of +55 and is an Icefang weapon. Adjust your equipment, giving the best helm to Xero. Check the various artefacts in both of these vaults for some interesting information. When you are ready go up the central passage to the main chamber. You cannot save anywhere here, so just make sure that all the new stuff is equipped (but not the new Scythe, as the enemy will be immune to Ice and Fire), and that everyone is at full health. Xero should have enough MP for a fight. =============================================================================== vi. Orb Vault 0086 =============================================================================== Boss: Vault Guardian Enemies: None Drops: Gold ------------------------------------------------------------------------------- After some talk, a battle will ensue. o----------------------------------------------------------------o | Vault Guardian Ziggurat | |----------------------------------------------------------------| | HP/MP | 595/600 | | Spells | Hell's Kiss Lo, Void's Touch Lo, Regeneration | | Wards | Fire 100%, Ice 100%, Spirit 100% | | Enchantments | Spiritstrike | o----------------------------------------------------------------| Try using Xero's Psi attacks, and boosts. The Nightmare spell, if you have it, will destroy the Guardian in two goes! Harv-5's new Scythe will be useless! After the fight the Guardian will kindly restore all health. After more talk you are free to leave this place. Go down the right hand steps once you reach the lever platform and you can now go straight back down the path. Just before entering the the Grand Khytynni's Domicile, they automatically stop for some discussion. When this is finished you are free to continue...with some doubts about what may lie ahead. =============================================================================== vii. Leaving the Ziggurat 0087 =============================================================================== Booss: Grand Khytynni Enemies: Khytynni Warrior, Khytynni Wizard, Underthing, Rasgar, Tomb-worm, Flameworm, Drops: Gold Items: None. ------------------------------------------------------------------------------- After reaching the Domicile once more there will be a battle, as expected. o-------------------------------------------------------------o | Grand Khytynni Ziggurat | |-------------------------------------------------------------| | HP/MP | 585/590 | | Spells | Shellshock, Lo, Regenration, Death's Fog Lo | | Wards | Fire, Ice and Earth 50% | | Resistance | Sleep 100%, Paralysis 100%, Poison 100% | | Enchantments | Chaostrike | o-------------------------------------------------------------o You fight Grand Khytynni and two warriors. This is a disappointing fight, as it is so easy. They may drop some gold. Then you have to get out of the Ziggurat. -------------------------- Moving On and Getting Out! -------------------------- A red timer will appear on the left of the screen and count down in seconds for the six minutes that you have in which to find the exit. This is not that hard, though there are battles to fight on the way with random enemies and the Khytynni you talked to earlier will block your path. It is possible to do it in time, and fight all the Khytynni, but so long as you make the fights fast, which means keeping Xero and Clemett with enough MP. Keep an eye on the timer and avoid the ordinary battles. I tested this out by fighting all battles that came my way...not running once, and I reached the centre of the Hall of Spheres with two and a half minutes left. The other strategy is to make a save before completing the exit, just in case something goes wrong. You can also pause your game as usual. I tested this too, and the results were not so encouraging. I discovered that the clock continues to run while you rest; and worse then this, while you save! By saving slowly I lost over a minute here. However it was still possible to reach the Moon Temple with a minute and a half.to spare. So it is up to you which method you choose, but whatever you do, avoid the ordinary random battles, BEFORE they start. One battle will use up 10-15 seconds if you have to select "Flee" from the battle menu. --------- The Route --------- From the start first get to the save point again, if you are low on MP, or are concerned about the lack of saving for so long. Go left and there will be a forced battle at the junction. You can flee if you want. (There was a wizard and worm in my game.) Then there is another Warrior, and this time the battle was with a Warrior and worm. Go up to the next screen to the Quad. Turn and left at the T junction and up at the corner. There will be another Warrior waiting. This was a Warrior and Wizard After defeating them or running away go up to the left hand corner room, where you can heal and save. Leave the crypt and go down and right through the centre opening to the Hall of Spheres. Go right or left around the corner and there is another Warrior. This time I fought a Tombworm, Underthing and Warrior. (Another time it was a Flameworm and two Warriors, so I guess it is random.) Go in the centre room. From here go up the right or left hand hand steps towards the Temple and there is another warrior blocking the way. You have to engage in the battle, but you are allowed to flee. This battle is always with two Warriors. From the doorway in whichever Temple go down the screen and out into the next room. Then take the other door in the next room, and this brings you to the entrance hall. Simply go through the exit which is at the bottom of the screen. --------------- Moving On Again --------------- After some chat leave the area and go back to the world map. You can return to the Nomad's Camp for a little more chat and to sell off excess things. =============================================================================== 9. UHNDRASHI PLATEAUS 0090 =============================================================================== i. Second Visit 0091 ii. Artelier 0092 =============================================================================== i. Second Visit 0091 =============================================================================== Boss: EarthStalker Enemies: Sand Lizard, Killer Kaktus, Macefist, Whipmaster (the same as before) Drops: Gold ------------------------------------------------------------------------------- Now retrace your steps to where Davin is waiting. This means going back to
the far eastern edge of the desert. You can get access by going directly right from the sun glyph. Then go forwards to get to the next screen and follow the path across to the left and down the screen. (After not running away from one battle Harv-5 gained a level and immunity to Stone. This meant he was now Champion Level 1 and at the maximum level, with 999 HP and 55000 experience points. So much for power levelling...) Then go left to the next screen and continue going left. Then once you reach the plateaus, go left once more following the narrow track up and then around to the top right of the screen. From here you can see the place where you left Davin. When the conversation has ended, go back to the previous screen, (just a step). Then retrace your steps to the right, down the long narrow path and across the next plateau to the grassy area. Go on keeping to the bottom path and at the next junction take the path leading up the screen. Follow the winding path until the next turn and this time go up. (If you go straight on you will be at the desert.) Continue along this long and winding green way until you reach a blocked door. --------------------- Fighting Earthstalker --------------------- This enemy has 100% Earthward and uses earth based attacks. I had enchanted the Platemail armour with earth defence ages ago, and kept it just for this battle, so if you did the same now is the time to equip it! Actually there is little point as the three of them are going to destroy the Earthstalker with no problems, and the armour you found in the Ziggurat is much stronger, but this is the kind of thing you could think about if you really needed to... Not that you need the advice really, but Clemett's attack: BTR RAM is earth based and will only do 1 HP of damage so avoid selecting that one. o---------------------------------------------o |Earthstalker Uhndrashi Plateau | o---------------------------------------------| |HP/MP | 585/590 | |Spells | World's Fist Lo, Fleshmend | |Wards | Fire 50%, Ice 50%, Earth 100% | |Resistance | Stone 100% | |Enchantments | Earthstrike | o---------------------------------------------o After the battle go through the green door to Artelier. =============================================================================== ii. Artelier 0092 =============================================================================== After some discussion you are free to explore. If you go left of the centre purple thing...I can never work out exactly what it is, as it looks a little like a face, but I think it is just a rock. Anyway there is a small pale blue light and if you go up through here you will emerge on the world map where you can finally save your game. However that would be to miss some extra talk and information. Approach the netting and you automatically climb up. Talk, and then talk again using Clemett as Pointman. Just for fun really. You can check the books out. The first one is open on the left. Go up the ladder to see the rest of them. Wyldernian Horrors By Spug the Veiled Excerpt from 'The People,' the only Gadgeteer work to be published on Arkose. There are three of these: 'Literary Arts', 'Esthetics', and a general book. The 'Literary Arts' is the best! To leave just walk into the turquoise light at the bottom left of the screen. o------------------------------o | Location: Silther Plains HX | o------------------------------o --------- Moving On --------- Your destination is really New Gubrath, but you can take a small detour to visit Dobietown first. This is optional, but not to be missed. Not only can you get some cash, but there are shops and chat and music, and ...just go there and see for yourself! =============================================================================== 10. DOBIETOWN 0100 =============================================================================== It really is worth your while to visit here, partly because of the good quality equipment you can find. It is situated 4 squares due south from Artelier. (I think it has some of the best music in the game, kind of like "The Good, the Bad and the Ugly"...) ------------------------------------------------------------------------------- Boss: Velvet Tongue Enemies: Chaosling Beta, Rumblebug, Killer Kaktus, Bandit (world map) Whipmaster, Arkose Thug. Drops: Gold, Vigour Pill, Steel Arrow 10 (from Thug or Whipmaster) Items: Aether Potion 1, Aether Wafer 1 ,Gold 6070 Lifeback 2 and Aether Wafer 1, Matador Helm 1 Gold 1266, Ullk Oil 1, Matador Armour 2, Matador Helm 1 (another one!), and Toxnaught Ring. ------------------------------------------------------------------------------- After all the initial talking has finished... Fight 2 whip masters and 2 Arkose thugs They may drop a Vigour Pill. o------------------------o | Whipmaster | |------------------------| | HP/MP | 408/420 | o------------------------o o-------------------------o | Arkose Thug Dobietown | | ------------------------| | HP/MP | 502/510 | o-------------------------o After this battle Clemett might gain a level and get a new Gadget: BR-BQ. This uses 85 MP and does damage of -95 HP to all enemies. It also will "Set blind", which is useful and is a Fire elemental attack. ------------------- Summary of the Goal ------------------- The rest of the enemies here are all the same and your task is simple: get rid of all the thugs! One set is found in the Jail. There are two groups on the next screen to the right of the main town centre, and another inside the clubhouse. The final two groups are found on the next screen to the left of the town centre. Return to the town for a final scene and battle. If you want save before fighting the final battle, you can do so in the inn or by leaving town and saving on the world map. -------------- Coyote Tavern -------------- There will be more talk in the tavern and then you are free to continue. You can buy a drink at the bar, and talk to everyone again. ----- Pedro ----- He is in the town square, to the right of the bar and if you agree to his price you will get some information that you don't really need, but still... ----- Antonia ------- She runs a clothes shop to the left of the tavern, but it is not open for business just yet. -------------- Sleepy Burrito -------------- The inn where you can save and swop as usual. Talk to the innkeeper to be told about the bounty for getting rid of the thugs. ------------------------------------------------------------------------------- Hoggan's Trading Post Buys: Jug, Bolts ------------------------------------------------------------------------------- This is an items shop to the right of the Tavern. Sell the Jug for 40 gold. Sell Bolts, when you get them, for 22 gold each. ------------------------------------------------------------------------------- Hoggan's Trading Post Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Barleyfiz 80 Restores 50 HP Armourtrout 250 Restores 150 HP Hu'Chan 500 Restores 250 HP Lifeback 2750 Restores to life Daro Root 175 Cures Poison Elixir of Oax 455 Tastes great, but does nothing. Aether Drop 750 Restores 25 Mana ------------------------------------------------------------------------------- ------------- The Town Jail ------------- Go in here and fight another battle against two Whipmasters and two Arkose Thugs. ------------- The Clubhouse ------------- Go down the screen from the jail to reach a new building. As you approach there will be another battle with the same group of enemies as before. Go right where there is another thug and there is another battle. (Xero gained a level and leaned Mass Boggle. Defender 4.) Go inside the clubhouse, and after some discussion and another fight with the same four enemies, go upstairs at Burke's invitation and find another shop! This is found if you go through the door at the top of the stairs, and then through the second half circular doorway. ------------------------------------------------------------------------------- Burke's Big Bad Weapons Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Quillshot 300 Attack +45 (projectile) Harv-5 Shattercone 6250 Attack +85 (projectile) Harv-5 Burnsap 2500 Attack +75 (projectile) Harv-5 ------------------------------------------------------------------------------- I don't bother buying anything here, since the price of the better items is too high, but you might want to stock up on the cheaper Quillshot. ---------------- Sir Kent's House ---------------- If you continue to the right of the clubhouse you will come to a new location with some large green cacti and a small flat roofed house. This is where Sir Kent lives. Go inside and after the conversation, pick up the items. The green is the valuable complete MP restore item: Aether Potion 1, and blue is the useful Aether Wafer 1 . ------------- Conklin Manor ------------- From the town centre go down and left from the inn to find yourself in a new area outside a large house. Walk forwards for another Arkose Thug and Whipmaster battle. Then another. By the end of this Clemett had gained another level and earned a new gadget: SKR-UD. This uses 100 MP and damages all enemies for -100 HP. It is an Earth attack. Then go up and inside the Manor. After the events inside you will be back on the steps and the door will be locked. Now go back to the town square and find ...someone there. At least they will be if you have already defeated all the Thug groups of enemies. Approach the person to trigger the next scene. If you want to save your game, do so BEFORE talking. ----------------------- The Boss: Velvet Tongue ----------------------- After the usual chat you fight the enemy. She may have a whip but in a couple of rounds she will be defeated. o-------------------------------------------o | Velvet Tongue Dobietown | |-------------------------------------------| | HP/MP | 595/600 | | Spells | Boggle Ray, TriBlast Lo | | Wards | Omegaward | | Enchantments | Psistrike | | | | | Drops: | Cerebral Jolt. | o-------------------------------------------o After the post battle chat, you will automatically end up inside the Manor. You cannot leave or save until the treasure has been found and all the events completed. Go forwards into the dark opening between the stairs, and then touch the bookcases that are opposite the entrance to reveal a secret opening. Take Gold 6070, Lifeback 2 and Aether Wafer 1 from the small treasure chest.. Return to the hall and head up the stairs into the left hand upstairs room and pick up Matador Helm 1 Gold 1266, Ullk Oil 1. Now for the real reason you should go to Dobietown! If you remember way back at the start of the game there was a book Brinks' cabin'...well now you have the chance to complete the cliff hanger story! o----------------------------o | Gone with the Storm Part 2 | o----------------------------o Before reurning to the town make sure you have some inventory space left for three items. If not, it doesn't matter too much as you can still get the items by going back to the jail and talking to Sir Kent. --------- Moving On --------- As soon as you return to the town there will be a welcome, and gifts will be given IF you give back the cash. You get 2 Matador Armours and a Matador Helm. That is a very good deal considering how much they cost to buy. Revisit Antonia in her shop for an extra gift. If your inventory is full you get a couple of extra comments from her, but even though she says you can still go back and get the item, in fact you can't. So be sure to have one space, at least, available if you want to receive the useful Toxnaught Ring. She will also open her shop after this. ------------------------------------------------------------------------------- Antonia's World of Fashions Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Matador Armour 5000 Defence +75 All, but Xero Matador Gauntlets 1750 Defence +70 All, but Xero Matador Helm 3750 Defence +70 All Skirmish Armour 15000 Defence +80 All, but Xero Skirmish Gauntlets 6300 Defence +75 All, but Xero Skirmish Helm 2700 Defence +75 All Battle Armour 20000 Defence +85 All, but Xero Battle Gauntlets 8000 Defence +80 All, but Xero Battle Helm 3600 Defence +80 All ------------------------------------------------------------------------------- Now you can leave, or stick around for a bit and chat to everyone. Everywhere in town has a little new dialogue. Revisit the jail, Sir Kent's place and the Mayor's house for the best scenes. By the way if you need extra cash, sell off the two Lifeback items for 2750 gold each! This compares rather well to the price for the Deathcheats which sell for only 1000. Sell of the Uhndrashi equipment as everything else you now have is better, but don't sell the Uhndrashi Scythe as it will be useful. You could also sell the Matador equipment though they don't fetch as much as you might think. In fact after realising that the equipment I already had was better than these, it might be better to take the 2000 gold after all. Basically stuff you find will sell for a lot more than things you can buy. For example, the Khytinni Scythe sells for 3500, whereas the Skirmish Armour sells for 1500, though it costs 15000 to buy! In general the sale price is only 10% of the buying price. =============================================================================== 11. NEW GUBRATH 0110 =============================================================================== This is situated on the same map, and directly south from the glyph of the sun, which is due east of Dobietown on the edge of the water. It is Clemett's home town. i. New Gubrath 0111 ii. Gubrath Bog Maze 0112 =============================================================================== i. New Gubrath 0111 =============================================================================== Boss: Stanley and Murphy Enemies: Robospyde, Hammerjack, Little Feller. Drops: Bamf Pill Items: Magic Battle Gloves 1, Ullk Oil, 1, Nimble Mint 1 and Mila Juice 1, Magic Battle Helm 1,Gold 50, Aether Wafer 2, Barleyfiz 2 and Prodigy Gum 1. Basket 1, Bat Milk 2, Beans 1, Berk 1, Bird Eggs 1, Wine 1, Bolts 5, Wire 5, Bolts 1, Drill 1, Driver 1, Grease 1, Hammer 1, Mallet 1, Nuts 1, Paint 1, Screwdriver 2, Spanner 3, Gold 100, Lifeback 1, Barley 5, Flour 5, Wheat 5, Magic Battle Armour. Useless Items: Basket sells at Anglerville, Bolts at Dobietown, Wire at Anglerville, Drill at Nomad Camp, Hammer at Choire and Banori Caverns, Mallet at Eyre, Nuts at Choire, Screwdriver at Bene Brokul, Spanner at Pays Hom. Driver, Grease, Paint, Barley, Flour and Wheat can be sold anywhere for 1 gold. ------------------------------------------------------------------------------- --------------- Summary of Goal --------------- The goal here is to get access to the Bog Maze. However there are various other things that must be done first in order to achieve that objective. As you might expect, things are not quite as they should be... The enemies can inflict poison so equip Clemett with the Toxnaught Ring. Don't use the Icefang Khytinni Scythe as the enemies are immune to ice, and a Firethorn weapon is no use either. I switched to the Uhndrashi Scythe for Harv-5. Use ordinary twitch attacks. You can proceed as you like for this part of the quest, but the fastest method is to check the Gate, free the prisoners and then visit them in their homes, and check out the Ominous Abode. The third person you need to visit is upstairs in the Mercantile Shop. You can stay at the inn for free until the events here have been completed. None of the shops will be open until the end of your visit so be careful about picking up too many items. --------------------- Hendy's Hand Wroughts --------------------- This is the first building situated to the right just after the entrance. You can go up and take a look but there is no-one here right now. After visiting the jail and the Ominous Abode, return here to get an item. ----------------- The Green Canteen ----------------- The second building on the right will get you some information from Bevel. ------------ The Bog Gate ------------ If you go up to the central pond and then left you will find the gate. This is the Pathway to the Bog. There will be some discussion and the situation is made clear, or rather, the problem that the party face. -------------- Gubrath Pokery -------------- The building to the left of town centre is a jail and the one cell has three men inside it. Go in here and release them. The events in here occur automatically. Once they have been freed you can visit each of them in their homes. ------------------ Gubrath Mercantile ------------------ This shop is at the corner before turning to the Gate, next to the hotel. You won't get much sense out of the shopkeeper, so go upstairs and speak to his wife. You will get an important item from her. Pick up the items here as well. The blue one is Magic Battle Gloves 1 and the yellow is Ullk Oil, 1, Nimble Mint 1 and Mila Juice 1. ---------------- An Ominous Abode ---------------- If you go all the way to the right of the main square you come to this building. Approach it for some discussion, and Clemett will tell you what you need to get. This depends on what you might have already found. o You need: a regulator, a burner and a projector. You can get the (mainly useless) items while you are here, or leave them until the shops are open and you have a chance to sort out your inventory again. The yellow is Basket 1, Bat Milk 2, Beans 1, Berk 1, Bird Eggs 1, Wine 1. The green is Bolts 5. So long as you don't pick up anything at all from the yellow list, they will still be here if you return for them. ------------------ Carroll's Crashpad ------------------ This is the house set on its own just below the playground. Pick up the blue item: this is the VERY useful Magic Battle Helm, with +95 Defence, Fireward +15%, Iceward +15%, +10 PRW. Equip this to Xero. The small chest contains Gold 50, Aether Wafer 2. Go behind his house to the playground and get the yellow item: Barleyfiz 2 and Prodigy Gum 1. ------------ Levy's Place ------------ This is to the right of the inn. Go in here for another key item. ---------------------- The Inn at New Gubrath ---------------------- The inn is facing the pond in the centre of the town. If you accept the offer you can stay the night for free. o-------------------------------o | Location: New Gubrath Inn/CHX | o-------------------------------o --------------- The Quest Items --------------- You must collect the three items: The Regulator, the Dual Burner and the Harmonic Projector. It does not matter in which order you get them, or indeed, if you start to collect them before trying the locked door. The Regulator is obtained from Mrs. Flamme, upstairs at Gubrath Mercentile. The Dual Burner from: Hendy, at Hendy's Hand Wroughts The Harmonic Projector from: Levy at Levy's Place. To check that you have these items, they are seen in the Quest Items list. Once you have all these return to the locked door, and Clemett will open it. ------------------------ Inside The Ominous Abode ------------------------ As soon as you enter you will see a moving walkway in front of you. You have to find a way to stop this conveyor, if you want to get out again! Go up the steps to the right and onto the conveyor belt. In the next room get the items from the small chest at the bottom of the screen behind the steps. This is Wire 5. The doorway to the right simply leads back to the entrance, so leave this alone. Go down the entrance to the left of the screen into a new room. Here Clemett will talk about "Speedy". Behind the vehicle is a small chest that contains an amazing amount of Useless Items. Since you will not have any room for them, just leave them for now. Bolts 1 Drill 1 Driver 1 Grease 1 Hammer 1 Mallet 1 Nuts 1 Paint 1 Screwdriver 2 Spanner 3 Return to the room at the end of the conveyor belt and step inside the green circle on the floor. Press the red button on the wall...actually just press X. Now you are in a new room and area with a machine noise. Pick up the blue item here: Gold 100, Lifeback 1. Go into the Storehouse to the right and get the red item: Order Arrow 10. There is a small chest at the bottom right of the room which contains Barley 5, Flour 5, and Wheat 5. (All these items are listed as "Nothing Special". They can be sold for 1 gold a piece.) The weird picture has some writing to explain it, if you are interested. When you have found all the items and checked out everything you want to see, get ready to go to Mission Control. --------------- Mission Control --------------- Simply stand on the metal plate at the left of the machine with the red button, and press X, and you will be in Mission Control. After some talk there will be a fight. (This is one of the saddest scenes in the game, and I had to wipe away a tear afterwards.) o----------------------------------------o | Stanley and Murphy New Gulbrath | |----------------------------------------| | HP/MP | 762/760 | | Spells | Xxxaap! Zzzaap! | | Wards | Omegaward 50% | | Enchantments | | o-------------------------------------o--o They form one enemy, so this is a cheap and easy victory. You don't even need to use Xero's spells. After these events check the top right hand corner of the room for a hard to spot yellow item: Magic Battle Armour. Clemett will automatically press the red button to open the gate to the Bogway. Go back into the green circle and back to the conveyor belt room. It will now be off. I thought you had to press the red button in the first room to make this happen, but in fact the conveyor stops whether or not you push the button. Leave by the front door. You can return here and the conveyor belt will stay off. ------------------ Buying and Selling ------------------ Now you can go back and talk to everyone again to see what effects your actions have had. The shop will be open and you have to pay 200 gold to stay at the inn, but there are no more enemies. ------------------------------------------------------------------------------- Gubrath Mercantile Buys: Nails, Candle ------------------------------------------------------------------------------- This is to the left of the inn. ------------------------------------------------------------------------------- Gubrath Mercentile Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Greencod 50 Restores 75 HP Armourtrout 125 Restores 150 HP Pilj Syrup 250 Restores 200 HP Deathcheat 12750 Restores to life Daro Root 70 Cures poison Stank Moss 70 Cures sleep Qyg's Snuff 70 Cures Paralysis Mila Juice 70 Cures slow Cerebral Jolt 70 Cures pathetic Vigour Pill 70 Cures weakness Eye Mist 70 Cures blindness Aether Wafer 2250 Restores 100 Mana ------------------------------------------------------------------------------- All the status curing items are cheaper than in Karillon and most other places. The useful Pilj Syrup might be worth stocking up on for emergencies. Other than that take the chance to sell your Nails and Candle. Nails sell for 37 gold each. (Just...why?) ------------------------------------------------------------------------------- Hendy's Hand Wroughts ------------------------------------------------------------------------------- The first building to the right of the entrance to the town is the smithy. ------------------------------------------------------------------------------- Gubrath Smithy Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Gubrathan Scythe 5000 Attack +45 Harv-5 Gubrathan Sword 1800 Attack +35 Stinger Steel Arrow 75 Attack +25 (projectile) Windleaf Bulrazor Armour 9275 Defence +70 All, but Xero Bulrazor Gauntlets 3499 Defence +65 All, but Xero Bulrazor Helm 2000 Defence +65 All Sentry Mail 4675 Defence +60 All, but Xero Sentry Gauntlets 1800 Defence +55 All, but Xero Sentry Helm 950 Defence +55 All Trooper Plate 6525 Defence +65 All, but Xero Trooper Gauntlets 2880 Defence +60 All, but Xero Trooper Helm 1250 Defence +60 All ------------------------------------------------------------------------------- Apart from having the chance to sell off weaker equipment and weapons there is not much here that is worth buying. All the equipment you have found recently is better than this. At least, it is if you went to Dobietown first. The only exception might be the Scythe. The question then is, is it worth 5000 gold for an increase of +10 in Harv-5's attack? This is where things are awkward, because if you have been trying to avoid battles in order to make the increase in levels slow down a bit, then you might not have so much cash to spare. However, with selling a few things off, I usually find that I have enough, even for the most expensive stuff. --------- Moving On --------- Before entering the Bog, you might want to go back to Dobietown and sell off the Bolts. You could backtrack to the Nomad Camp to sell the Drill, but it is easier to get back there later in the game. Bolts sell for 22 gold each. Despite having sold everything I could sell, and trying to hang on to the items that are supposed to be sold at later locations, I was hard pressed to find room for the extra items from the chest in Speedy's garage, however, it is possible if you sell off all excess equipment and dump the really useless "useless items." Of these items Driver, Grease and Paint, Flour, Wheat, and Barley have no value beyond 1 gold. When you are done chatting and shopping and have sorted out those pesky items, go to the Bog Gate, and prepare for another rather depressing tale. ----------------------------- NOTE: Useless Items Checklist ----------------------------- Just to help keep track of all these items, since it is my sworn duty to do so if at all possible... By this point I had 16 items that I had not been able to sell. The order is simply the order in which the game had listed them in my inventory. Items Selling Location ------------------------------- Nuts Chiore Needle Castle Metaboline/Banori Caverns Thread Banori Caverns Shovel Banori Caverns Saw Isle of Petit Hoe Treeside Wrench Castle Metaboline Jewelry Banori Caverns Basket Anglerville (Another one. It sells for 10 gold.) Wire Anglerville Screwdriver Bene Brokul (Yes you will get a chance to return.) Drill Nomad Camp Bottle Pays'hom Hammer Chiore/Banori Caverns Mallet Eyre Spanner Pays'hom =============================================================================== ii. Gubrath Bog Maze 112 =============================================================================== Enemies: Baronbug, Robospyde, Macefist, Mudman, Little Feller Drops: None Items: Explorer Armour, Explorer Helm. ------------------------------------------------------------------------------- ------------ The Bog Maze ------------- This is quite complicated to navigate successfully without too much back- tracking. It is also hard to describe the directions, so I have included some maps which should help. There is a screen change between each of the maps. The aim is to operate the valves to open the Exit Gate, but some of them cannot be reached at first, so you have to find the valves which give access to the blocked ones. You must operate them in order, starting with Valve 1, then 2, and finally 3. There are only two items to get, but there are enemies to fight, as usual, and they will inflict poison. Despite having the Toxnaught Ring equipped on Clemett, he still managed to get poisoned a couple of times. IMPORTANT: USE CLEMETT AS POINTMAN TO OPERATE THE VALVES ---------- The Valves ---------- There is a much better map now for this area made by Shotgunnova, which you can see if you go to the Image FAQs section at GameFAQs,. Valve 1 ------- To start go right and down to Map 3. Then follow the path around and down and all the way right to Map 4. From the left of the screen go down and then all the way right and follow the path up the screen to get to Map 2. Then keep left and up and the path turns left, back to Map 1. You arrive at the far right of the screen. Follow the path up to reach the first valve: Valve 1. Simply press X to turn the valve. Valve 2 ------- Then go back to Map 2, and all the way right and back down to map 4. Follow the path down and left, back to Map 3. Go left over the blood, and then right, where you can operate Valve 2, and pick up the item: Explorer Armour. Valve 3 ------- Finally go back up to Map 1 and follow the path around to the right to get to Valve 3. Just action this once. If you press X again you will hear a gate crashing kind of noise, which will mean you have shut it again. Just action it again to open it. ------------- The Exit Gate ------------- Then you must go back down to Map 3, and right to Map 4. At the end of the path you will see the open gate to your right. Then go up to Map 2, and this time take the first turning, and follow the path around until you can turn right heading all the way towards the right perimeter wall and then down to the EXIT. Stop off just before that to pick up the blue item: Explorer Helm. ------- Map 1/3 ------- XX = blocked pathway until the correct valve has been released. Map 1 ----------- | | | Valve 1 | ----| |---- ----------------------- | | | -------| |--------| | | | | | | | | | | ------------- | | --- | | ------------| | | | XXX | | | | -----X-----| |---X-------------- | | | |----| | |--X-----------X-----------| | | | | |----| | | |---------| | | | | To Map 2 | | | | | | | | ----- | | | |-------| Valve 3 | | | ------- | | |---------| | | ----------| | |------ | | | ----------| |------ | |---------| | | | | | | | | | | | | | | START --------| |-----------------------------| |-----| -----------------------| |----------------------| | | To Map 3 | | Map 3 --- | | | | | | | |------| |----| | --------------| | | --- | | | | | | | | |--------------| | ------------------------| |-------------- To Map 4 |------------| | |---------| |------------------------------ | | | | | | | | ----------- |---| |-----------XXX------------| | |-----------------XXX------------- Valve 2 | | | | ITEM | ----------- -------- Map 2/4 ------- Map 2 |--------------------------------------------------------------- |---------| |-----------------------------------| |---------- | | | | | | | | | | | | | | | | | | |----| | | | | -------| | ---------------------------------| | |------------| To Map 1 ------------------| |------------ | |------------| | ------------| | | | | | | ----------| | --- | | | | | | | | | | | | | | | | | ------| |----------------| |--------| | -----| | ------| | --------------------------| | -----| | | | | | | | | | | | | | | | | | | | | | | | | | ----------------| |----------------| | -----| |----------------------------------| | | -----| | | | | | | | | ^ v ^ v To Map 2 To Exit Map 4 | | | | | | | | | | | | |--------| |-------------- -------| | | |------| | | |--------------------| | |----| | | | | | ITEM| | | | | | -----| | | | | | | To Map 3| | | | | | --------- | | -------------------------| | | --------- | --- |-------------| |--------| | | |-----X-EXIT | | | | | | | | |-------X | | | | --- | | | | | | | | | ---------------| |----------------------------| |----| |------------------------------------| |---------------| | | --- --------- Moving On --------- Once you reach the exit, that is nearly the end of the Quest for Harv-5 and Xero. There will be some chat at the gate and once you go through you will find yourself in a familiar place. You are near Gamathel's Tower having just come through the gate that was locked on the map, the last time you were here. And yes, I am afraid to say that you have to go back through the woods. I will give the directions again... You enter the woods from the right and the cave that leads to the village is to the right. There is no point in going back here unless you missed some items, or want to check out the Fortune Machine game again. Turn left into the woods. Go first left, down the screen, and then continue down the path to reach the central tree. Here turn right and down. The next area has a four way split. Go left and then carry on down two screens. This is the three tree area. Keep left and down into the bottom left hand corner of the screen, and then turn down the path and you should be back at the statue. Take either path down to get out of the wood. Then go back to the Chunnel and the Magic Academy to complete this part of the Quest. If Stinger's quest has not been completed, once all the talking is over, the game will automatically switch to Stinger's party. ------------------ Useless Items Note ------------------ If you are still interested in this, you might think that this is now the time to sell off stuff again. You will have access to Old Gubrath, where you can sell the...actually nothing. Unfortunately the Wire and Basket, which can be sold at Anglerville, will have to stay in your possession for a good while longer since, once you reach the Chunnel, this Quest is over. =============================================================================== 12. KARILLON 0120 =============================================================================== i. Second Visit 0121 ii. Moving on to Eyre 0122 This will be the first time you have control of Stinger and Windleaf after the division of labour back at the Magic Academy. First check Windleaf's equipment as you will have new items for her. Then make your way back to Karillon going up to the northwest of the maps, and then through the Keep. In my game Windleaf was Adept Level 4 by this time, and Stinger Swordsman Level 1, giving him the Lockpick skill Level 3. When you arrive at the gates there will be some talking and then you are free to go to the inn, swop to the other party or just carry on up to meet the Council. =============================================================================== i. Second Visit 0121 =============================================================================== Boss: Dethknoller Items: None ------------------------------------------------------------------------------- --------------- Summary of Goal --------------- The goal is simply to meet with the Council again in order to progress the story. However, there are other things to do as well. You can revisit various houses for extra dialogue. Don't forget to call in at Grishame's House in Middletowne to report progress and get some more cash for your story. Also call in on the accountant just before the Skyway, to remind him about the rest of your gold. There is new dialogue at these locations, or with the named people. -------- Oldtowne -------- Lilga Namm Chambermaid's House Clara's House Guardhouse Liam's House The Temple The Blacksmith's Shop The Blue Door Pub ----------- Middletowne ----------- Guildhall Armourmasters State Nursing Home (don't miss this one, purely for comedy value) Grishame (to update him and get money) Hall of Wisdom Captain Willis Municipal Accounting Office (to get the money owed) --------- Hightowne --------- Brady's House: open for the first time The Diva's Residence (love triumphs) The Whyte's House (funny and sad) City Park: everyone except the Poet Council Offices (visit for the game to progress) ------------------------ Meeting with the Council ------------------------ Go inside and after some talk Stinger and Windleaf will be on their own, after having offered to investigate the Bell Tower. They both have a strange feeling that something is wrong, and of course, they are right! Check your equipment and leave the Council Offices and go down the path and up the parallel path to the right of the screen, to the Bell Tower. -------------- The Bell Tower -------------- Now, you can go back down to Oldtowne to save your game first, if you don't want to risk getting beaten by the next enemy and have to go through the whole thing again. I don't know why, but I always find Dethknoller an awkward boss to deal with. Perhaps because it is only Stinger and Windleaf in the party, or maybe because it has been a while since they fought any battles together which presented any real challenge. However it is unlikely that you will lose unless you do something very silly. This is possible if you have kept your levels low, and maybe forget which spell is which, or can't find the correct item in time. (And yes, one time I did something very silly and somehow managed to lose this fight...) Go inside and up the ladder to engage in battle with the Dethknoller. o---------------------------------------------------------o | Dethknoller Karillon | |---------------------------------------------------------| | HP/MP | 668/670 | | Spells | TriBlastLo, Fleshmend (heals self) | | Wards | Earth 50%, Fire 75%, Ice 75%, Spirit 50% | | Resistances | Sleep 75% | | Enchantment | Chaostrike | o---------------------------------------------------------o My levels for this fight, (this time) were: Stinger Swordsman Level 1 and Windleaf Adept Level 4. She had the Mage Armour and Gauntlets and he had the Battle Armour and Ranger Helm and Gauntlets. Dethknoller's Triblasto can do nearly 100 HP damage, and of course it can heal itself. It also has a lot of wards and so Stinger needs a non-enchanted weapon. You could try using his more powerful daggers for this fight. Keep Windleaf out of the way of direct hits and use Stinger's twitch attack if you are not using the daggers. Make sure you can quickly use a healing spell, if you need to, and otherwise use an attacking spell from Windleaf or a couple of the better arrows. After you win, return to the Council Offices, where you will receive more instructions. =============================================================================== ii. Moving On to Eyre 0122 =============================================================================== Now there are four things to do. 1. Go to the Temple and get the Codex book from the High Sage. 2. Visit Dix, the accountant to get the rest of your money. Only he will still not give it to you... So once again go back up to visit the Mayor in his house and then go back again to Dix. You could simply not bother with this if you are fed up of traipsing back and forth, but there was no way I was going to let the old misery get away with NOT paying Stinger his due. Besides, you get more money than was originally promised, and some nice extra dialogue. 3. Finally go all the way back down to Oldtowne to find Liam. He will agree to meet you at the Bell Tower. 4. Save your game while you are here and then go all the way back up to the Bell Tower. (The Council Offices are now closed). After the bells have been repaired and rung, then go to the Skybridge, where you have to wait for Eyre to arrive. It takes about five minutes from the time that Liam and Brady leave the Bell Tower. You can leave the Skybridge and return, and when Eyre arrives there will be new dialogue. After this events proceed automatically. =============================================================================== 13. EYRE 0130 =============================================================================== i. First Visit 0131 ii. The Sub 0132 =============================================================================== i. First Visit 0131 =============================================================================== Enemies: None. Items: Flame Arrow 10, Gold 500, Skeleton key L1 1, Razordart 20, Pilj Syrup 3, Gold 650, Aether Wafer 1, Hawk Talon 10, ------------------------------------------------------------------------------- You start in the Elder Makers Hall, on Floor 3, and after all the talking has finished you are free to explore Eyre. This is a big place. There are some items to be found, and you can chat to various Gadgeteers. If you want to save before exploring, the Inn is on Floor 5, the Recreation Area, but there really is no need to do this yet. ------------------------------------------------------------------------------- Floor 3: Habitat ------------------------------------------------------------------------------- ------------------------ Hall of The Elder Makers ------------------------ After the discussion has finished you are free to explore Eyre. If you want to leave Karillon, simply ask one of the three Gadgeteers in this room. This will prompt the next stage of the game. I leave this until I have finished exploring and chatting, but if you are in a rush, you can leave Karillon now, and still have time to find all the items. Go to the right behind the yellow chair and pick up the yellow item: Flame Arrow 10. Go behind the yellow rug on the left to pick up a green item: Gold 500, and Skeleton key L1 1 Leave this room and you will be at a four way crossroads, coming from the top right. A Curious Room Hall of the Elder Makers \ / \ / ( ) / \ / \ Elevator Lounge Go into the lounge for chat if you want, but there are no items there. There is the same lack of anything in the Curious Room. -------- Elevator -------- Get inside the Elevator and speak to the Gadgeteer there. You have a choice of five floors, including the one you are at. Go up first to check out the top two floors. Floor 1: Instrument Tower Floor 2: Bridge Floor 3: Habitat Floor 4: Work Area Floor 5: Recreation ------------------------------------------------------------------------------- Floor 1: Instrument Tower ------------------------------------------------------------------------------- After speaking with Grover, go right to get the green item: Razordart 20. ------------------------------------------------------------------------------- Floor 2: Bridge ------------------------------------------------------------------------------- Nothing to find here, but you can chat. ------------------------------------------------------------------------------- Floor 4: Work Area ------------------------------------------------------------------------------- Bio-Lab The Lab \ / \ / ( ) / \ / \ Elevator Workshop Go into the Lab for some discussion and then pick up the blue item between the two tables at the right of the room. This is Pilj Syrup 3. There is some chat, but there are no items in the Bio-Lab. More chat and an item in the Workshop. The blue item to the left of the screen is Gold 650. ------------------------------------------------------------------------------- Floor 5: Recreation Area ------------------------------------------------------------------------------- This is your destination area. The party enters from the Elevator at the top of the screen. There are various shops and other places you can visit here. Going from the top left hand corner down you will find: 1. The Equipment Deck
2. Eyre Bed and Breakfast 3. Autonomic Movement Centre From the right hand top corner down you will find all the shops. 4. Gadgeteria (Item shop) 5. Stuart's Fine Weapons 6. Wilhelm's Armour Shop 7. Harry's Curios (Item Shop) The first thing you will probably want to do is to save your game. Go to Eyre Bed and Breakfast and rest and save. This is free. o-----------------------o | Location: Eyre Inn SW | o-----------------------o ------------- Finding Items ------------- After this, there are many people to talk to places to see and things to do. I would recommend taking your time to explore Eyre. It is a lot of fun, seeing how the Gadgeteers interact with each other and how they are trying to get things right for the sake of Stinger's and Windleaf's comfort. First, go to the equipment deck and speak to Scotty. He will explain a lot of things to you. This is where you need to return once you have done everything and spoken again to the Elders. To get the red item go up the ladder to the left of the entrance. The item is Aether Wafer 1. Talk to all the Gadgeteers and at the bottom of the screen go down to the next screen to find the yellow item from the stones and greenery. This is Hawk Talon 10. -------- Shopping -------- Then do your shopping by going to all the places to the right of the Recreation area. Make sure you sell off anything you do not need, as there will not be another chance to shop for quite a long time, and you will pick up more items, so you need the inventory space, as well as spare HP healing items. ------------------------------------------------------------------------------- Gadgeteria Buys: Vines, Mallet ------------------------------------------------------------------------------- Top right of the main area. ------------------------------------------------------------------------------- Gadgeteria Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Skeleton Key L3 15000 Opens locks up to level 3 Ring of Helios 12000 +20 Spellcasting Bloodcharm 12000 +50 HP Spectrecharm 8750 Resistance to Paralysis 2nd Chance 2000 Restores to life Aether Wafer 4500 Restores 100 Mana ------------------------------------------------------------------------------- First, DO NOT BUY Aether Wafers here. They are twice as expensive as everywhere else. Second, don't bother with a Skeleton Key as you can usually find one when you need it, and Stinger should be able to manage a Level Three lock. Finally, you could consider one of the three accessories, only they really are very expensive. ------------------------------------------------------------------------------- Stu's Weapons Emporium Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Warblade 2200 Attack +40 Stinger Hawk Talon 225 Attack +35 (projectile) Stinger Bloodthorn 200 Attack +55 (projectile) Harv-5 Steel Arrow 75 Attack +25 (projectile) Windleaf ------------------------------------------------------------------------------- Get the Warblade for Stinger, as it is about time he got a better weapon. ------------------------------------------------------------------------------- Wilhelm's Armourshop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Platemail Armour 700 Defence +45 All, except Xero Steel Gauntlets 350 Defence +25 All, except Xero Steel Helm 200 Defence +25 All Royal Armour 63000 Defence +125 All, except Xero Royal Gauntlets 24000 Defence +120 All, except Xero Royal Helm 15000 Defence +120 All ------------------------------------------------------------------------------- This equipment is virtually the same as that sold in Anglerville, though much cheaper to buy. In fact the Steel Gauntlets and Helm are less than half the price! The Royal items are fantastic but probably far too expensive for now. At least they were for me. Hmm. I had forgotten that you could get these at this stage of the game, but even so, with all the money available at the split, I could only have managed the Helm. You will have a chance to revisit Eyre and buy these items later in the game. ------------------------------------------------------------------------------- Curios-R-Us Buys: Splitter, Buttons ------------------------------------------------------------------------------- He will buy Buttons for 11 gold. Like...wow... ------------------------------------------------------------------------------- Curios-R-Us Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Fyrn Tonic 125 Restores 100 HP Pilj Syrup 400 Restores 200 HP Lifeback 2750 Restores to life Elixir of Oax 350 Tastes great, but does nothing Aether Drop 750 Restores 25 Mana Aether Wafer 2250 Restores 100 Mana ------------------------------------------------------------------------------- Elixir of Oax is cheap should you wish to indulge. (Just joking!) Otherwise stock up on some Pilj Syrups, which are not so expensive here, and Aether items if you can afford it. You are going to need these extra healing items as this is the last time you can shop for quite some while. At least 10 Pilj Syrups would be advisable. These are better, despite the expense, in case you need to use them in battle. Fyrn Tonics, that only heal for 100 HP, are not going to go very far in an emergency. --------- Moving On --------- When you are ready, go back to the Elevator, and select Habitat. Go straight on to meet the Elders again, and agree to leave Karillon. After a cinematic they will tell Stinger to report to the Hall of Vehicles. Go back down to the Recreation Area and first of all save your game at the Inn. Then just return go to the Equipment Deck where Scotty will tell you what to do next. This is a surprise, because you think you are going to get a chance to "train" to prepare for piloting the sub, but in fact, although Stinger and Windleaf might, you, as the player, do not. You go into disc 2 not knowing what awaits! ******************************************************************************* ************************* PLEASE INSERT DISC 2 ******************************** ****************************************************************************** Be careful doing this, as it is easy enough to press the wrong button. This is why you needed to save before going to Disc 2. =============================================================================== ii. The Sub 0132 =============================================================================== As soon as you press X, having put in the second disc, there will be a short loading screen where you can see the controls for the sub. This is really not long enough to check them thoroughly. There is also no pause button once you start in the trench, and if you are not careful you can easily get eaten by a large fish before you have got very far. (Gulp) Actually you do not have to do this "sub" section at all. If you die, which will happen if you let a fish get too close, then there will be a new screen and you have the option of trying again, or not. If you choose No, then you will simply be at the next location with Stinger and Windleaf both intact. There does not seem to be any penalty for failure, or reward for success. This is a bit mean, as they could have at least let you get access to the treasure inside the locked chest without needing a Skeleton Key, or to bother picking the lock, as a reward. Ah well, at least there is the sense of achievement for getting there safely. ------------------------ The Controls for the Sub. ------------------------ Directional buttons are used to guide the sub. The analogue sticks do not work for the sub. -- X is the throttle and will move the sub. -- Triangle is reverse. -- Square and Circle fires weapons. -- L2 and R2 allow you to change weapons. The blue bar on the left of the screen shows the weapons. Weapons are an automatic machine gun and a rocket. The left dot is the machine gun and the right the rocket. --------------------- Navigating the Trench --------------------- The good news is that there is no time limit. The drops are random, so be sure to check if there are any. Try to save your rockets for the final enemy. 1. Start by killing the big fish. You will see it get closer and closer, so use machine guns, the default weapon, or switch to the rockets. Look down to the floor and there may be a red circle, that looks a bit like a large fish eye. This is a health boost. Get that and then head down the passage ahead towards the pattern on the wall. 2. As you approach the pattern head down to go through the next opening. Continue through the hole in the wall that looks like a brick built wall. You will spot a red thing ahead. This is another fish so use machine gun bullets on it. It may drop what looks like a spiky mine. Pick this up by touching it with the sub and it will power up the weapon. 3. Now approach the green door and it will open. There are two enemy fish in here. Kill them both and again pick up a spiky power thing that might be dropped. Then go through the next green door. 4. There is another enemy fish so again blast it, and then go forwards to the pattern on the wall and then down. There should be a weapon pick up at the bottom here, or it might be a fish eye health. Just go towards it to get it. 5. Now turn to your right and through the next opening which leads downwards. As the passage turns to the left there is another orange fish. Kill it and pick up the health, if there is one, but be careful as there is another orange enemy fish here, just around the corner to the right. 6. Once both of these orange fish have been killed go on down and to the right. There is another fish to kill, that may come from higher up . It also might drop a weapon power up. 7. Continue on and the passage turns to the left. There is a green door with what looks like a large jellyfish on the door. 8. In here you can see two passages, one on each side of the large cave. It doesn't matter which way you go as both openings will to the same place in the end. Keep going until you see another green door with a fish in front of it. Stay back or it will see you and kill you. This is a shellfish which cannot be killed in time with the ordinary gun. It also seems as if it is impervious to rockets, but of course it can be defeated, it just takes a lot of hits to do so. Save your rockets for this enemy and fire them until they run out. As it starts to get closer to you use the triangle button to back away and keep firing using the machine gun if you have no rockets left. Eventually it will die. 9. Once it is dead, the green door it was guarding will open. Go in here to the red coloured thing on the wall, which is in fact an EXIT sign. Point your sub upwards and that is the end of the trench. =============================================================================== 14. WYLDERN 0140 =============================================================================== i. Daiglo's Dock 0141 ii. Daiglo's Dwelling 0142 All the events for Wyldern take place on Disc 2. If you swop back to the other group you will have to swop discs, and this is why it is a good idea to do one group at a time. The monster sound is different here, although some of the enemies are the same as in Arkose. The currency is different and your gold is of no use here. =============================================================================== i. Daiglo's Dock 0141 =============================================================================== Stinger and Windleaf are at one end of a short jetty. After some converstaion they will be inside Daiglo's house. =============================================================================== ii. Daiglo's Dwelling 0142 =============================================================================== Items: Travel Cloak 1. Thievin' Gloves 1, Incognito Helm 1, Hexite 250, and Wyld Root 2. ------------------------------------------------------------------------------- Ater speaking to Daiglo, get the stuff from the two chests. The easy chest to open is at the bottom of the screen behind the box. It contains Hexite 250, and Wyld Root 2. Hexite is the currency of Wyldern. The other chest is by the top left purple pillar. It is a level three lock. Either use the lock pick skill or have a key for this lock. Since the Skeleton Key Level 3 on sale in Eyre, cost so much, I recommend picking this lock as the items are well worth the effort. -------------------- Level 3 LockPicking -------------------- Here is a Level 3 guide to Lockpicking! The only way I could manage this was it write down each sequence in turn. For example, the first stage might be: "X, triangle, up." Write this down and input these first three button presses. Then watch for the next sequence. The first stage will be repeated, followed by the new stage. This could be: "X, triangle, up, left, X, left." Since you have already written down the first three, just concentrate on memorising the next three, and writing them down too. Okay, you get the idea. When you get to the higher numbers, count, to make sure you write down the next series you need. So you would just count to nine for stage four, and then be ready to concentrate on the last three positions, to get them written down. Once you input the whole sequence, the following one will start immediately, although you can take as long as you like to input the correct button presses. Get one button press wrong and you have failed, and must start again. This is really tricky to do once you get to the fourth stage. It took me 20 minutes to get this right even with writing it all down. 1. Stage 1: 3 movements. 2. Stage 2: 6 movements 3. Stage 3: 9 movements 4. Stage 4: 12 movements You rewards for all this effort are: Travel Cloak 1. Thievin' Gloves 1, Incognito Helm 1. Although you cannot see the effects listed on the inventory screen, according to the game guide they all have special additional properties. Travel Cloak Defence +90. Resistant to poison, +10 AGL. Thievin' Gloves Defence +85 Level 5 Lockpicking Incognito Helm Defence +85. Resistant to confusion Equip the Gloves and Cloak to Stinger and the Helm to Windleaf. --------- Moving On --------- Then leave the house. Now Daiglo will call you back. After some more talking, he will go back inside, and if you follow him and talk to him again, you can stay and save your game. You can return here for a free rest and save as often as you like. (There is a huge amount of talking with Daiglo, and you cannot save until it is all completed.) o----------------------------o | Location: Daiglo's Hut SW | o----------------------------o =============================================================================== 15. PAYS'HOM 0150 =============================================================================== i. Tanglewoods 0151 ii. The Village 0152 Pays'Hom is your next destination. =============================================================================== i. Tanglewoods 0151 =============================================================================== Boss: Darg Org (x4) Enemies: Macefist, Darg Org, Bloodmite, Pucker, Trikiller, Darling Archer. (world map) Drops: Hexite. ------------------------------------------------------------------------------- o-------------------------------o | Location: Daiglo's Domain SW | o-------------------------------o Go right from Daiglo's Dwelling to find the world map. Check the sub map and there is a flashing red spot to indicate your current position next to Daiglo's Dock. You can only go east. Go directly through the arrowed opening to the next map. o--------------------------o | Location: Tanglewoods SW | o--------------------------o Keep heading east and at the place where the exit is up to the next map, you will find Pays'Hom. In fact this is a wood and not quite at the destination. There will be an altercation. After this there is a battle with four Darg Org. And you have a new party member! Welcome Jirina! o------------------------------o | Darg Org Tanglewood | | -----------------------------| | HP/MP | 502/510 | o------------------------------o In fact, despite her appearance, Jirina is not much use as a physical attacker for these battles. Her Warspike only does 1 HP damage and her kicks around 28 HP, against these enemies. However she also uses magic and that is very useful! Her Borealis spell attacks all enemies for 125 HP damage. Stinger gained a level after this, and Jirina will also gain a level, and learn three new Level 5 spells: MistHeal, Venomrain and Warskill. She will be Liberator Level 1. There will be a long chat, after which you can go up and pick up the green item: Warspike 25 for Jirina. Give her the best equipment that is left. This was the Battle Armour in my game. You can also go back to the world map to save if you want, which is a good thing to do, before heading into Pays'Hom. By the way, if you try to go north to the next map, you will be stopped at the border, and Windleaf will make it very clear just where you are meant to go next! ======================== New Party Member: Jirina ======================== Race: Grey Org Age: 25 years Gender: Female Weapon: War Spikes Special Ability: Spell Casting ---------------- Stats on Joining ---------------- HP 455/455 MP 420/420 EP 6748 (Experience Points) Liberator (Title/Class) Level 1 Attack 59 These stats are with her default equipment. Defence 199 Use the directional buttons to scroll down his Agility 72 current equipment and see the extra attack and Prowess 53 defence that these give. Speed 58 Magic 50 Spell casting Jirina's unique skill. Liberator Myrmidon Vindicator =============================================================================== ii. Pays'Hom Village 0152 =============================================================================== Enemies: No random enemies. Darg Org Drops: Hexite Items: Hexite 150, War Drink 1, War Arrow 10, Hexite 900, Assassin Armour 1, Spellblind Helm 1, Hexite and Tync An'Sar 1, Psion Earring 1, Assassin Gauntlets 1. ------------------------------------------------------------------------------- --------------- Summary of Goal --------------- This is a large area to explore with paths leading in many directions. There are no random encounters, although you will have to fight some Darg Orgs along the way. Basically it is about exploring the place and getting various items and some conversations. The general direction is up, and Jirina's house lies at the top of the village. This is where you can save and rest. You need to talk to the Stonecutter, near her house, and then head up to the right to find the entrance to the Hexite Mines. There are no shops available during this first visit. ------------------------------------------------------------------------------- Exploring Pays'Hom ------------------------------------------------------------------------------- You enter at the top left corner of the screen, and when you get to the next screen the scene is confusing. Stinger will be on the left of the screen just behind what looks like a large toadstool spotted with yellow. Go forwards to the wider red path. If you want to get all the information about the place, first go down the path. This leads to a large area with what appears to be a fire pit in the centre. There are three old people here that you can talk to. It doesn't matter who is the Pointman. Then return and go all the way up the path. You will go behind and to the left of the dark patch at the top, and then find yourself in a new screen. There is a building to the right. Go in here for a fight. There is only one enemy. o-------------------------o | Darg Org Pays'Hom | |-------------------------| | HP/MP | 418/430 | o-------------------------o Pick up the blue item: Hexite 150, War Drink 1. Go back outside and as soon you continue up the path another guard will come out from the next building and attack. Again there is only one. You cannot get inside the doorway he came from. At the junction turn left. This takes you to the next screen. Continue on to the next screen and this is a playground. Speak to the person here to find out about his granddaughter. Go back to the main path and continue up the screen. This next area has a path ahead that leads to a ladder, and there is an opening to the left under the arch. Go in here for some items and chat. You will have to fight two more Darg Org enemies. Then pick up the green item: War Arrow 10. (Windleaf gained a level for me: Healing, Mammoth and Weakness spells. This made her Mage Level 1.) Now go right and up the ladder, and inside the first house at the top of the ladder. This is the smithy, though the smith will just tell you to get lost. Go up the ladder next to the smithy and then continue left to the next screen, where there is a crossroads ahead. ------------------------------------------------------------------------------- From the Crossroads ------------------------------------------------------------------------------- From here take the left path. This leads to: ------------------- The Old One's Abode. ------------------- After some chat pick up the yellow item in the top corner to the right of the red chair: Hexite 900. Get the small chest at the corner of the table: this is Assassin Armour 1, which is better than the Mage Armour that I still had equipped to Windleaf. Go into the bedroom and get the green item that is hidden behind the wall. This is Spellblind Helm 1. Although this only has defence of +5, it protects from blindness. (I think...) Go back to the crossroads and take the eastern path going under the arch. This leads to the temple. ---------- The Temple ---------- Go inside and get the blue item to the right: Hexite and Tync An'Sar 1. You can talk to the priestess if you like. ----------------- A Humble Dwelling ----------------- Return to the crossroads and go up. Keep going and you reach a junction. Take either path as they lead to the same area. Jirina's house is at the top of the right hand path above the ladder. Here you can rest and save. Pick up the red item from behind the stove: Psion Earring 1. This gives additions of +25 to Prowess and +30 to Speed but cannot be equipped to any of the currently active party. o-----------------------------o | Location: Jirina's Home WJS | o-----------------------------o --------------- The Stonecutter --------------- This is found if you go straight on at the junction, or go down the ladders from Jirina's home. You need to talk to him as he will help you in the nect stage of your journey after the Hexite Mines. ---------------- Militant's House ---------------- This is at the far end of the path. Go in here for some more information from Jirina. The path at the right of Jirina's house has three houses, one where you can chat, and the other two are of no interest at this point in the game. ------------------- The Pacifist's Home ------------------- This is at the right of Jirina's home. No items, just some chat. -------------------- Torr-tuk's Novelties -------------------- Go up the path to the right of Jirina's house to find an empty store. There is nothing to do or get here. --------------- An Angry Family --------------- The second house on the left has nothing and no-one inside. ------------------------------------------------------------------------------- Moving On ------------------------------------------------------------------------------- When you have all the items and finished chatting, go up the path to the right of Jirina's home. Carry on up this path for another fight with one Darg Org. Go inside the building on the left, which is a guardhouse. There is another fight with two Darg Orgs. Pick up the item: Assassin Gauntlets 1. These are stronger than Jirina's Partisan Gauntlets, so equip these and perhaps discard the Partisan stuff as you will be getting overloaded with items soon. Continue up the path and you arrive at a huge area of mountains. This is not the world map, and there are no enemies. You cannot go anywhere except straight ahead to where the light shines and a cave entrance awaits. This is the infamous Hexite Mines. =============================================================================== 16. HEXITE MINES 0160 =============================================================================== Yes, I have finally reached the Hexite Mines. The next update might take a while... ======== CONTENTS ======== 1. BRONZE ONE 2. LEVEL BRONZE TWO 3. LEVEL BRONZE ONE 4. RIVER LEVEL ACCESS POINT 5. LEVEL SILVER ONE (A) 6. LEVEL SILVER TWO 7. LEVEL SILVER ONE (B) 8. FINDING GOLD ONE (Using Silver Key) 9. LEVEL GOLD ONE 10. LEVEL GOLD TWO 11. LEVEL GOLD ONE (With the Gold Key) ------------ Introduction ------------ Now be prepared, because this is a very long section of the game, and the mines are very complicated to navigate. There is no game map. There is no compass. There are no instruction, beyond a few comments about needing keys for doors. Even though you might have the Thief's Gloves equipped to Stinger, he cannot pick the locks of the various doors. Oh, and just to make this really nice, the tunnels are all in the dark, though at least there are no random encounters while navigating the maze. However, the non-maze parts still have random encounters. And finally, many of the rooms contain guards, and no items. Once you go in a guard room, you HAVE to fight and win the battle. What I have decided to do is to describe the various places and give some diagrams when it makes sense to do so. Orientation is a problem, from the start, and nothing is to scale, but I will explain this as best I can. I have changed the way of presenting this part of the FAQ, to cope with the complexities of it all. As a further complication, the perspective often shifts as you enter a new screen. You think you are facing up the screen as you go through a door to the north, but on the other side you might find that you have just come down to the south, through a door in the north wall. This is why I have not used compass directions on the whole, but referenced your position on the screen. =============================================================================== 1. BRONZE ONE =============================================================================== Enemies: Chigger, Skittervore, Darg Org, Drop Jaw, Traahg Drops: Hexite, Aether Drop. Items: Hexite 250, Reptile Eggs 1, Mead 1, Slicer, Infantry Armour 1, Striker Dagger 10. Useless Items: Slicer sells at Karillon ------------------------------------------------------------------------------- Getting the Key to Bronze One ----------------------------- From the entrance go down the long tunnel. Turn right to find a door that is locked and needs a key to be found. Continue on down another long tunnel. At the lighted area, fight a Guard. This is just one Darg Org. Stinger will pick up the Bronze Key. This is a Quest item. The blue doorway cannot be opened. Go back down and use the key on the Bronze Door. Now the perspective changes as the party face a door ahead and cells to the right and left. There will be some talk, of course, and then you are free to move. BRONZE TWO Storage Room Access Point (Items) Door 5 Door 4 -------------------------- ---^----------------------| Dead End above a gorge | ^ | -------------------------- EXIT | ------------- Guard Guard | | Mess Hall | Quarters Quarters | ------------- Door 1 Door 2 --------------|----------------------------------------- | | | --------- | | Storage | | Room --------------- | --------------- --------- Cages | Prison Cell | | | Prison Cell | --------------- Room ---------------------------------------------------| Door 3 | | Storage Room BRONZE DOOR --------------- | | Blue | Locked Door ------------------------------------------------Entrance to Mines << START 1. Open the left cell and go inside to tell the prisoners to go. Don't bother going left, in front of the cell, as the room there is empty. However if you do go in there, and hit the dustbins the cage door opens. I am not sure what effect this has. 2. Go right and unlock the prison door and move left to speak to the worker there. From the cell door you can see another door to your right. (Door 3.) Go through here. Another storage room with no enemies and Striker Dagger 10. 3. Go behind the right cell and kill the guards inside the Door 1, if you want. There are two Darg Orgs, but nothing else. 4. Go in the Door 2, and kill some more guards. Pick up the items from the chest: Hexite 250, Reptile Eggs 1, Mead 1, Slicer. 5. Continue to the right and there is another storage room, with no enemies, and a chest containing Infantry Armour 1. Get this, and return to the main room. 6. Go forwards into the Mess Hall and kill 4 Darg Orgs. They may drop an Aether Drop. There are no items, so you can choose not to go in here. 7. Then go left behind the left cell and go all the way to the left. The right room, through Door 4, has a hidden item to the left of the door: Aether Drop 1, and Fegglenut 1. If you want, go right to see a gorge, and a dead end. In fact, this can be helpful to orientate yourself later... 8. Then go through the left one of the two doors that are in set in the far wall. Bronze Two Access Point, is through Door 5. 9: Go in this room for another forced battle with two Darg Org. If you go up the ladder in this room you get to Bronze Two. By this stage, if you fight all these enemies Jirina is likely to have gained a level, (to Level 2), and have new spells: Icebless and Icestrike. =============================================================================== 2. LEVEL BRONZE TWO =============================================================================== Enemies: Darg Org, Skittervore, Drops: Hexite Items: Hexite 1500, Warbird Bow 1, Ares Arrow 10, Hexite 4750, Aether Wafer 2, Hexite 500, 2nd Chance 1, and Tync An'Sar 2. ------------------------------------------------------------------------------- --------------------------------------------------------- The Route to get all the Items and Release all Prisoners --------------------------------------------------------- 1. There is the corner of a large brown pipe at the bottom right corner of the screen. Go in here and you arrive in the first of the mazes. Turn up the screen and there is a locked Silver Door. XXX represents a locked door. X is a door, and it simply means that you can go into the room directly from the passage when you change screens. 2. Go down and right to the Vault to pick up Hexite 1500 and Warbird Bow 1. Equip this to Windleaf. It is an excellent bow with attack of +75 and Prowess of +10 and S +10, which means an extra attack on top of what appears on the equipment screen. 3. From here go right to the next Vault and get the Ares Arrows, and Hexite 4750 from the larger chest, together with Stoutsoul Blade 1. This is a better sword for Stinger. Attack +55 and Psispike: a Psi enchanted weapon. 4. Go up and keep going up and right to get to the Guard Station. There is only one Darg Org in here. After the battle and discussion, leave by the large pipe on the left of the screen. 5. Go up the passage a couple of steps into the Petit Vault. After some talk Windleaf will break the wall and they can continue to go left. 6. Follow the path up the screen and turn right into a large cavern. There is a fight with two Darg Org guards and they may drop a Vigour Pill as well as Hexite. After the miners leave there is nothing to find in here. 7. Go up, and take the first turning left. Keep going until you have to go down again. Turn right as soon as you can and there is a doorway which leads into a large cavern in pink and blue with a healing area and save point. o------------------o | Bronze Two: SWJ | o------------------o You can re-enter this cave if you want to save and heal again. 8. From here go left and down and then right and down and follow this path to the left and down to enter the left hand Petit Vault where there are some items to find. The chest contains Aether Wafer 2 and Hexite 500, and the green item is 2nd Chance, and Tync An'Sar 2. 9. Go back up and follow the path all the way to the left and up and enter the huge Red and Green cave. Talk to the children there. 10. Finally go on up the passage and turn left at the top, to enter the left cavern. This is Bronze One Access Point. (You can go in the Dog Cave for some discussion, but there is no-one there, and there are no items.) XXX = locked door X = open doorway SILVER DOOR (locked) XXX BRONZE ONE Access Point | EXIT << X-------------------------------------------- | | | | Red and Green X| |-------------------------| | Cavern | | | | | | SAVE -------------------|------| | | X | | | | ------- Dogs | | | | X | |X Large Cave ----------------------------------| | | | | |--------| | | --------------------------| |---------------- | | X Petit Vault | | SILVER DOOR ---| | | (locked) | | | XXX ---X---------- | BRONZE TWO | | |------X-----| Access Point | | | Petit Vault| START >> X| |X Guard Station | | | | | ITEMS X-------------------------- -----------| |------------| | | |------------ ----| | | |---| |----| | | -----------X-X--------- | | X X Vault Vault (Warbird) (Ares Arrows Stoutsoul Blade) ------------------ The Shortest Route ------------------ 1. Go down from the Bronze Two Access Point and then left to the end of the passage. 2. You will enter the Petit Vault and Windleaf will automatically shatter the rocks in here to allow you to go up. Collect the items. The chest contains Aether Wafer 2 and Hexite 500, and the green item is 2nd Chance, Tync An'Sar 2. 3. Although the door out of the Petit Vault looks as if it is locked it is not, so go up and right and keep following the path up and left as far as you can go ignoring all side paths until you go left into Bronze Access Point 1. 4. This leads to Level One Bronze. =============================================================================== 3. LEVEL BRONZE ONE =============================================================================== Boss: Overseer Enemies: Macefist, Skittervore (immune to ice attacks), Darg Org Drops: Hexite Items: None ------------------------------------------------------------------------------- 1. You enter from the door in the upper part of the wall. You cannot go left. 2. Go all the way to the right and the end door needs a key. However you can go inside the middle door to find Sleeping Cells, and a chance to rest and save again. Make sure to do this BEFORE going in any other door! o--------------------------o | Location: Bronze One SWJ | o--------------------------o 3. You can enter the door opposite, into the Work Area. There is another door to this area if you go back around to the far side of the large overhang. It is a hidden door. 4. Go in here for a battle with what seems as if it might be a lot of enemies. However not all of them will fight, and in fact some remain who turn out to be allies. You only have to fight ONE Darg Org. 5. The left of the two doors in the north wall leads back out to the open area opposite where you first entered. Go in the middle of the doors of the work area to fight 4 Darg Orgs. Go back to the rest area to heal again after this fight. This is essential! 6. Now follow the miners leaving the Work Area to the south west. There is no visible door. There are no random battles in the Work Area. 7. You will see that you are on the other side of the chasm that you saw from the dead end in the very first area of the mines. Go down the screen and through the next opening to the right. 8. As soon as you arrive there will be a battle with a stronger enemy, the Overseer, and a couple of Darg Orgs. Use the usual tactics of spells and twitch attacks. o-----------------------o | Overseer | |-----------------------o | HP/MP | 742/740 | o-----------------------o o--------------------------o | Darg Org Hexite Mine | |--------------------------o | HP/MP | 418/430 | o--------------------------o 9. After the battle events will proceed, and they fall through the floor to a river. They will all receive some damage so be sure to check and heal before moving on. Stinger gained a level in my game, bringing him to Swordsman Level 3. Windleaf also gained a level, so she was now Mage Level 2, and she learned Drakewrath, Spellblind and Wyrm. This was good timing as they both received a full heal instead of being damaged by the fall. You might be lucky too! =============================================================================== 4. RIVER LEVEL ACCESS POINT =============================================================================== Enemies: None Items: Ares Dagger 10 ------------------------------------------------------------------------------- There are no enemies in the river area. 1. There is only one way to go and that forwards. Move and Stinger will jump from stone to stone. Pick up the green item Ares Dagger 10. 2. Continue going right to the next screen. 3. The first ladder leads to Silver Level One. 4. Go past the first ladder to the next screen, and there is another ladder. This leads to Gold One. You cannot go any further if you go this way. So leave it for now. =============================================================================== 5. LEVEL SILVER ONE (A) =============================================================================== Enemies: Chigger, Dropjaw, Traagh Drops: Hexite. Items: Ice Spike 10 ??? ------------------------------------------------------------------------------- There are the roars of monsters in these passageways, though no enemies will attack, except if you go into the caves at the dead end places. This is another maze area. I am going to make this simple. There is only one item to find, though I am not sure about this, and although there is some extra dialogue if they hit a dead end, you can easily find these on your own if you really want to. Well, I think a simplified version of the map will do. Just follow the zig-zagging paths to your destination, starting at the ACCESS POINT. When you get to the bottom of the path go left and then follow the path up towards the north west and then go west and back down the path to the bottom and then west again towards the SILVER 2 Access Point. According to the guide book there is an item: Ice Spike 10 but I could not find any trace of it, nor any other items anywhere in this section. ITEM ? Ice Spike RIVER LEVEL Dead End -----------------| |--------------- Access Point X | | | START >> | |---X----| | | | ---- ---------------------------------- | | | | | -------- --- | -------------- | | | Access Point | | | | SILVER 2 --- --- --- ---- | | | | Dead End -------------- --------------------- Circle around left and then right, and up You eventually go through the doorway to Silver Two Access Point. Again there are enemies here. More Chiggers, and Traaghs. Go up the ladder to the left of the yellow light to reach Level Silver Two. =============================================================================== 6. LEVEL SILVER TWO =============================================================================== Enemies: Darg Org, Chigger, Macefist, Dropjaw. Drops: Hexite Items: Hexite 989, Aether Wafer 2, Toxnaught Ring 1, Org Courage 1, Org Water 1. Pet Food 3, Pick 1 and Shovel 1. Useless Items: Pick (sell anywhere) Shovel sells at Banori Caverns ------------------------------------------------------------------------------- You enter at the left and must work your way all the way to the bottom right and SILVER ONE Access Point. The north and south doors, at the top need Silver and Gold keys that you do not yet have. XXX = Locked Door X = Doorway GOLD DOOR XXX --- | | | --------------------| | |--| | | | XXX | | SILVER DOOR | | ---X---- | Treasure Room | Work | |----X-- | Area X------ | -------| | ENTRANCE ------ ---------- | >> | Guard X----| | Silver One | Post | ----- Access Point -X--------- | ------------- | ------------- | Lock Up Goody X Chamber ------------------ Room | REST AND SAVE | | | ---X |------------ | | |--------- | X Guard X----| ---| | SILVER ONE Access Point | | Post | | | |---X------ EXIT | |------------ | | | -------X------ ------------------- Lock Up Chamber 1. From the top of the ladder go right and exit the room. Go right and follow the passage up and around to the left and enter the first room on the north wall. This is a Treasure Room. Get: Hexite 989 Aether Wafer 2 Toxnaught Ring 1 Org Courage 1 Org Water 1. Equipped items do not count towards your inventory total, so get the Ring and equip it. 2. Leave this room and follow the path until you get to a crossroads. The northern short passage leads to a door where you need a Gold Key. The south passage leads to a door where you need a Silver key. So since you don't have either of these, carry on to the right. 3. You enter a large Work Area. After some discussion, leave this area by going straight down the screen. 4. Continue following the passage for a short way into a Guard Post. Defeat the three Darg Orgs. After this battle head left through the cavern and out the other side. 5. Follow the passage as it turns left and then right. As it starts to go down again there is a doorway to the right. Go in here. 6. Lockup Chamber. There are a three people here. After the discussion has finished you can rest and save. o--------------------------o | Location: Silver Two JSW | o--------------------------o If you need to rest again you can come back here. There are some items to the far right of this place. Red is Pet Food 3, and Blue is Pick 1 and Shovel 1. 7. Go down from this area and past next doorway, for now. You will return here after getting all the items. Go left at the corner and go in the next doorway to find another Lock Up Chamber There is a blue item in here: Pick 2, Mallet 1 and Spikes 1. 8. Go left from this room, up and then right into the Goody Room. Get the Infantry Gauntlets 1 from the chest. These are better than the Assassin Gauntlets, so equip them to whoever has those.. 9. Now return to the previous Lock Up Chamber and rest and save again if you want and then go in the Guard Post room. There are three Darg Orgs. Defeat them and then go to the right hand room and out through the door here. 10. Head right, down and right again, and go to the end of the passage and then up and left. You will find the exit that leads to Silver One Access Point. Go down the ladder to Level Silver One. =============================================================================== 7. LEVEL SILVER ONE (B) =============================================================================== Boss: Overseer Enemies: Only in the Treasure Rooms. Same as usual. Drops: Hexite. Items: Striker Arrow 15, Hexite 5000, Hexite 1395, Aether Potion 1, Hexite 7750, Hexite 325, Infantry Helm and War Drink 2. ------------------------------------------------------------------------------- Your goal is to get the treasure from the four rooms and head up the map to
the middle room at the top of the maze. Basically this area consists of four treasure rooms: one to the east, one to the west and two at the top of the area in the north wall. The entrance is at the centre of the south part of the maze and the goal room is opposite it on the north wall. The area is arranged so the left and right sides are exactly the same. It is easy to navigate, but complicated to map out in detail because of the zig-zagging pathways. North Treasure Room 1 GOAL North Treasure Room 2 X X X | --------------------- West Treasure Room East Treasure Room X HEAL AND SAVE -------------------------------- HEAL X SILVER 2 Access Point ENTRANCE/EXIT | --------------------- 1. They start at the Access Point heading down the screen, and the path divides to the left and right at the junction. You can go either way. 2. Go left and follow the path all the way up and down and around and up and keep left when there is another junction and you arrive at a Treasure Room west. They will automatically drink from the healing waters here, and you can save the game. o--------------------------o | Location: Silver One JSW | o--------------------------o There is Striker Arrow 15 in the small treasure chest. 3. From here go out and at the junction head up, following the path as it twists and turns, and ignoring the very first junction to the right. When you find a junction going up, take it to enter another treasure room. There is Hexite 5000 in a small chest here. North Treasure Room 1. 4. Leave this room and turn right and then go all the way down until you stop. Again ignore the side passage. Then go all the way right until you can't go any further. Turn down and go right and up into another Treasure Room East This also has healing waters, though no save point. There is a chest with Hexite 1395 and Aether Potion 1. This fully heals MP so is a valuable item to get. 5. From here go out and down and left to get back to the main passageway. If you go down you will eventually end up back at the place where you came in. So go up the screen not turning off the passageway until you get to the top wall. Here go left and turn right up into another Treasure Room. Open the chest to get Hexite 7750. North Treasure Room 2. That is all the treasure from this area. 6. Go out of this room and left and down. Take the first turning left and follow the path up and then left until you reach a cross roads. Turn up to the north and this will take you out of Silver One, through a silver door, to a battle for the Silver Key. ------------------------- Goal: An Old Acquaintance ------------------------- After some talking and distressing revelations about Jirina's past, a battle will ensue. Three Darg Orgs and an Overseer. Another disappointing fight. Even Greevus is not given a special attack or any particular enemy design. o--------------------------o | Overseer Hexite Mine | |--------------------------o | HP/MP | 742/740 | o--------------------------o o--------------------------o | Darg Org Hexite Mine | |--------------------------o | HP/MP | 418/430 | o--------------------------o After the battle Windleaf finds the Silver Key and now it is time to retrace your steps back to the previous location. First head right in this cave and get the green item to the far right. This is Hexite 325, Infantry Helm and War Drink 2. Go right or left and keep going down following the twists and turns of the path until you reach the bottom and then go right or left to reach the central exit point, which is where you came in. =============================================================================== 8. FINDING GOLD ONE. =============================================================================== Now you have to back track. SECTION 6 MAP 1. From the Silver One Access point go up the ladder to Level Silver Two. That is Section 6. Use that map to go all the way around and through the Guard Post room that has the orange rusted switches in it. 2. Then go north up the screen and keep going, following the passage as it twists and bends, into another Guard Post. 3. Go right, through this cave and then keep going around into you get to the large Work Area where the Dirt Girl and Worker are still hanging around. 4. Go up this cavern and then left. -------------------------------------------------------------------------- OPTIONAL EXTRAS: just for information. At the crossroads go down to get to the SILVER DOOR. (This is at the top centre of the map for this area.). The door will now open. Go through here and you are back at LEVEL BRONZE TWO. That is Section 2. If you go left along the corridor, this takes you to BRONZE ONE ACCESS POINT Go down the ladder to BRONZE ONE. If you go all the way right you will find that the door that was locked before is now open and in fact leads to the place where the workers were killed and you fell through the floor. Just so you know, as it clears up a loose end, but there is no need to go all the way back to find out. From the entrance go left and then down at the T junction, instead of going into the Access Point. At the bottom wall turn right, and then go down again at the next T junction. Keep going a few steps until you reach the Silver Door. You will go straight through. Turn left immediately to go through the doorway to Bronze One Access Point. Section 1. This takes you back to the very first area where the cells were at the start. If you wanted to do so, you could go back to Pays'Hom. --------------------------------------------------------------------------- 5. Follow the path left and down, left and up and left and down again. Then right past the Treasure room, down and left to SILVER ONE ACCESS POINT. 6. This takes you down the the ladder to LEVEL SILVER ONE. SECTION 5 MAP 7. From here head right, and follow the zig zag path up and then down again. This is Section 5. Go all the way right once you reach the bottom passage and then go up until you stop. Then turn right, go up and left into the doorway. This is River Level Access Point. 8. Go down the ladder to the river. Walk right and up the ladder to LEVEL GOLD ONE. =============================================================================== 9. LEVEL GOLD ONE =============================================================================== Enemies: Dropjaw (don't use Borealis against these), Macefist, Chigger, Skittervore, (don't use Mammoth), Traagh. Drops: Hexite. Items: Hexite 200, Burvine Leaf 3, Hexite 1000, Toxnaught Ring. ------------------------------------------------------------------------ Your goal is just to get to the GOLD 2 Access Point, as you cannot get further without the Gold Key. You will return here once you have the key. XXX = Locked until you have the right key X = Doorway X X | | | | | ----------|----------- | XXX GOLD DOOR (needs the Gold Key) | | --------------------- | | | | | Executive Suite | Crematory | REST AND SAVE | X | | -----------------| | | | |------------------------------------| | | |----GOLD 2 XXX SILVER DOOR (unlocks with Silver Key) Access Point | -----<< ENTRANCE 1. From the top of the ladder head left, and past some bedding. You cannot rest here. 2. You emerge in the gold tunnel area. Now that you have the Silver Key you can progress. But not very far, as to go further north you will need a Gold Key. 3. Use the key on the door in the wall and turn to the right. Go to the end of the corridor and then up and left and enter the first doorway. This is the Crematory. This visit is just for information. After telling a worker to leave, go back out. 4. Go back down and left past the silver door. At the first T junction turn up the passage and enter the doorway to the Executive Suite. After some chat and a battle with two Darg Org, the party can rest, and you can save your game. o------------------------o | Location: Gold One JSW | o------------------------o Get the Hexite 200, and Burvine Leaf 3, from the treasure chest. 5. Leave here and turn left heading west, and then down and right and through a doorway to GOLD TWO ACCESS POINT. 6. There is some discussion and explanation about the whole mining of Hexite...ewwww. Pick up the gold item: Hexite 1000, and another Toxnaught Ring. Equip the ring. With the Travel Cloak, which is resistant to poison and two Toxnaught Rings, everyone should be able to withstand poisoning. 7. Climb the ladder to GOLD TWO =============================================================================== 10. LEVEL GOLD TWO =============================================================================== Boss: Darg Scientist (x2) Enemies: Darg Org, Darg Org Scientist. Drops: Hexite, Vigour Pill. Items: Toparri Salve 1, Hexite 2500 and Striker Arrow 10, Boltspike 10, Imperial Armour 1, Imperial Gauntlets 1, Imperial Helm 1, Tync An'Sar 1, Hexite 700, Girdle of Wonder, ------------------------------------------------------------------------------- In the first area there is a small item box to the left of the table. This has the not so useful Toparri Salve 1, which cures blindness. There is a door that needs a Hexite Key at the top of this area, and another that needs a Gold Key at the bottom. XXX = Locked Door X = Doorway HEXITE DOOR ------------- XXX | | | ----X Empty X--------------- | | Room | | | ------------- | | RED ITEM | | | | Infernal Machines Room | | | | | GentleOrg's X| | Guard | Storage | Club | | ---X--X--X-- | GOLD ONE | | | | |X Access Point | | | | | | | | Rookery | | Mess Hall | | ------X----- | X | | | ----------------------------------------------- | XXX GOLD DOOR (leads to Level Silver Two) 1. Head through the left doorway. Go down and right and in the first doorway to find a disgusting Mess Hall. It really is a mess. 2. Continue from here to the right and go up the first passageway you come to, just to the right of the Mess Hall. 3. The first door on the left is the "GentleOrg's Club" After some chat, there will be a battle with two Darg Orgs. Get the items from the chest in here: Hexite 2500 and Striker Arrow 10. By the way, check the colourful screen and it falls to reveal....a pink toilet! 4. Leave and go to the end of the short passage to pick up a red item. This is a very useful stash! Make sure to equip this new stuff. You may have to drop the less powerful equipment, if you are trying to hang onto the Useless Items. Boltspike 10 Imperial Armour 1 Imperial Gauntlets 1 Imperial Helm 1. ------- ROOKERY ------- 5. Go back to the main passageway and go all the way to the right and up a couple of steps to enter the Rookery. There are no enemies in the main room, but there are Darg Org and Scientists in the Storage Room. Go straight to the end and turn left on the platform to get a blue item. This is Tync An'Sar 1, a healing item. Go right to get the green item, Hexite 700. 6. There are three doors off this area, each with stone pillars. The one to the right leads to a storage area. There is a red item: Girdle of Wonder. This is an accessory and gives and extra +10 defence. Equip this one to either Windleaf or Jirina. The left door leads to a guard post. Just chat and no items. 7. The central door leads to the room of Infernal Machines and a battle. with one Darg Org guard. This is easy enough. After a long discussion there is another battle with two scientists. o---------------------------------------------------o | Darg Scientist Hexite Mine | |---------------------------------------------------| | HP/MP | 502/510 | | Spells | Fleshburst, TwinBlastLo, Sleepgas | | Enchantment | Chaostrike | o---------------------------------------------------| . They can use sleep gas. If so, the affected person will turn blue/grey and stop moving. Despite their boosts from being "processed" and therefore strong, they are no match for the party. After winning this battle you will get the Gold Key. By this time Jirina may have gained a level to Liberator Level 4, and get new spells: Icesleep and Inept. Windleaf may also gain a level, learning Heal All, and get to Mage Level 3. 8. Go back, and along the bottom passage. If you go through the Gold Door at the bottom of the map, this leads back to Level Silver Two. 9. Continue on to the end of the passage and up and then turn right into Gold One Access Point. Go down the ladder and head left to get back into Gold One. NOTE: HEXITE DOOR. I have been unable to find a key for this door, and after some discussion on the Shadow Madness board the conclusion is that there is no such key! The Hexite Door probably leads to the Minelord, but the party cannot get to the boss through this door. You have to go in by the back door: that is the feed pipe. This explanation came from orlus, and I think it is very credible. Many thanks for this idea as it resolves another minor mystery! =============================================================================== 11. GOLD ONE WITH THE GOLD KEY =============================================================================== Boss: Minelord Enemies: Darg Org Drops: Hexite ------------------------------------------------------------------------------- ================== POINT OF NO RETURN ================== Now you have access through the Gold Door and can reach the boss of the Hexite Mines. This is the point of no return. Once you enter the Minelord's Lair events will proceed automatically, including the final battle for this area. After this you cannot return to the Hexite Mines, so if there is anything that you might have missed, now is your last chance! XXX = Locked Door X = Doorway MINELORD (boss) | ---------------------X Blue Pipe | | Ore Processing | Chamber Processing Chamber X X | | | | | ----------|----------- | XXX GOLD DOOR (needs the Gold Key) | | --------------------- | | | | | Executive Suite | Crematory | REST AND SAVE | X | | -----------------| | | | |------------------------------------| | | |----GOLD 2 XXX SILVER DOOR (unlocks with Silver Key) Access Point | ENTRANCE ----- (Entrance from River) 1. You start, this time, from the Gold 2 Access Point. First of all head to the Executive Suite to heal and save your game. 2. From here go left and up and right and up the central passage to the Gold Door. You can go straight through here, now that you have the Gold Key. 3. Turn left and go to the end of the passage and up to enter the Ore Processing Chamber. There will be a battle with four Darg Orgs. 4. After this battle, if you head right in the cave and then go down with the purple boxes on your right, you emerge out of the Ore Processing door to the right of the map. You could also go in from this side. 5. From here be careful. If you go up where there is a blue tunnel this will lead to the BOSS. If you need to heal, or want to save again, go back down to the Executive Suite. 6. To get to the Minelord's cavern you must go down the blue pipe to the right of the purple weight scaffolding thing. ----------------------- The Belly of the Beast! ----------------------- o----------------------------------------------------o | Minelord Hexite Mine | |----------------------------------------------------o | HP/MP | 595/600 | | Spells | Death's Fog Lo, World's Fist Lo | | Wards | Fire 100%, Earth 100% | | Resistances | Sleep 100%, Poison 100%, Stone 100% | | Enchantments | Earthstrike | o----------------------------------------------------o This is a surprisingly easy battle, although Stinger and Jirina's physical attacks do not do as much damage as usual. Note that it is immune to Fire and Earth attacks. A couple of twitches from Stinger, and a Mammoth spell from Windleaf, will probably finish it off fast. Jirina is better using an Ice spell than physical attacks. After the battle, there will be the usual post-battle chat, only this time it ends in an unexpected way... =============================================================================== 17. PAYS'HOM AFTER THE HEXITE MINES 0170 =============================================================================== You discover that the group were rescued, and Daiglo will explain what happened. After this talking has been completed you are now free to leave and explore the village to see what different reactions you get. If you try to return to the mines you will be told that the way is blocked. You start this section inside the Old One's Abode. Once you gain control of the party again, leave and go back inside for some extra talking. If you want to save your game, before deciding who to speak to and what to buy and sell...yes, of course, the shops are now ready to do business with your group, go back to Jirina's house by going up from the crossroads. Once here there will be some more talk first, and then you can save. I will comment on the revisits starting from the top of the village and working downwards. -------------------------------------------- Guard Post, Angry Family and Pacifist's Home -------------------------------------------- Comic and sad chats. ------------------------------------------------------------------------------- Torr-tuk's Novelties Buys: Bottle, Spanner ------------------------------------------------------------------------------- This is the shop that is up the path to the right of Jirina's home. There is now someone behind the counter. ------------------------------------------------------------------------------- Torr-tuk's Shop Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Usable By: ------------------------------------------------------------------------------- War Drink 150 Restores 100 HP Tync An'Sar 500 Restores 250 HP 2nd Chance 2750 Restores to Life Kur Sap 125 Cures Poison Rush Barb 125 Cures Paralysis Org Courage 125 Cures Pathetic Org Wafer 125 Cures Weakness Aether Drop 750 Restores 25 Mana Prodigy Gum 300 Increases Prowess by 20 for 1 battle Girdle of Wonder 10500 +10 Defence Windleaf, Jirina ------------------------------------------------------------------------------- Given the amount of Hexite you have, you could stock up on something like buying loads of Tync An 'Sar or Aether drops. Or perhaps get another Girdle for one the girls. ------------------------------------ The Stonecutter and Militant's House ------------------------------------ Go left from the Pacifist's House to talk to the Stonecutter and revisit the house at the end of the short left hand path. Continue down the path to the crossroads. There is no change in the Temple, and you will have already got the chat from the Old One, so carry on down the path. Go into the smithy beside the ladder, for an apology! ------------------------------------------------------------------------------- The Smithy ------------------------------------------------------------------------------- Unlike the last time, the Smith will now be friendly. ------------------------------------------------------------------------------- Rag-smi's Shop Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Partisan Armour 2000 Defence +50 All, except Xero Partisan Gauntlets 955 Defence +45 All, except Xero Partisan Helm 500 Defence +45 All Assassin Armour 3125 Defence +55 All, except Xero Assassin Gauntlets 1200 Defence +50 All, except Xero Assassin Helm 600 Defence +50 All Warspike 50 Attack +35 (projectile) Jirina Firespike 100 Attack +45 (projectile) Jirina ------------------------------------------------------------------------------- By the way if you plan on selling equipment, the Ranger stuff and Mage items sell for a lot of Hexite. He does not sell anything better than the equipment you have already. By this point you will have tons of Hexite, and nothing to buy with it! Make space by selling off the Infantry equipment and really anything else extra as you will need a fair amount of space for the next two areas' items. You can sell the Picks as they have no value anywhere. -------------- The Playground -------------- Go all the way left to the Playground for some odd and disturbing conversations. Thiel sru, the lost granddaughter, is safe! ------------ The Fire Pit ------------ The same three Org-Ta are at the Fire Pit and they have new things to say. --------- Moving On --------- After you have shopped and chatted and sold off excess items, leave Pays'Hom by the bottom left path. You will be stopped before reaching the woods, and a new task is taken on. The aim is to head for the Garrison. However, despite the instructions that things are urgent, you can, in fact, stop off along the way. =============================================================================== 18. MICHI VILLAGE 0180 =============================================================================== i. The Village 0181 ------------------------------------------------------------------------------- World Map ------------------------------------------------------------------------------- Enemies: Skittervore, Darling Archer, Darg Org, Rutabega, Treedemon, Wrathflower (world map) Drops: Hexite, Mila Juice, Pilj Syrup Items: Michi Armour 1, Michi Helm 1, and Venom Gauntlets 1 (village) ------------------------------------------------------------------------------- Leave Pays'Hom and head north through the gap in the map. Walk forwards and across the bridge over Lake J'rr. o-----------------------------o | Location: East Wyldern JSW | o-----------------------------o If you go left there is just a glyph to see and no way out from the map, so continue on up to the next map. o-------------------------------o | Location: NE Tanglewoods JSW | o-------------------------------o Michi Village is right in front of you, so go in here. Of course, if you choose, you can carry on, and just go up the path to the Garrison. As you get close there will be a scene in some woods. After this events proceed until you arrive inside the Fort, and once in here, you cannot get out again. =============================================================================== i. The Village 0181 =============================================================================== This is a rather attractive looking place, with six round huts circling a central pond. There is an individual walking up and down to the right, but no welcoming committee. Speak to him first of all, and then visit each hut in turn starting from the first hut on the right. ------------------------------------------------------------------------------- Marqu's Shop Buys: Spikes, Chalk ------------------------------------------------------------------------------- Sell the Spikes here for 37 Hexite and make Marqu happy. Sell the Picks if you still have them, though they only fetch 1 Hexite each. Sell Chalk once you have it, from Banori Caverns fo 12 Hexite each. ------------------------------------------------------------------------------- Marqu's Madness Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Lifedew 3025 Restores to life Waken Powder 125 Cures sleep Pulsore 125 Cures slow Sight Berry 125 Cures blindness Toparri Salve 350 Cures blindness Aether Drop 750 Restores 25 Mana Nimble Mint 350 Increases Agility by 25 for 1 battle ------------------------------------------------------------------------------- ------------ A Humble Inn ------------ You can rest and save in the rest hut: Feegus' Hut. o---------------------------o | Location: Michi Inn SWJ | o---------------------------o The next one is empty. ------------- Sarif's Shack ------------- Get the small chest in here: Michi Armour 1, Michi Helm 1, and Venom Gauntlets 1. The Gauntlets can only be equipped to Jirina. Talk to Sarif, Malio and Pasha in these next three huts to get three sides of the same story. Just for fun. If you need to, you can return to Pays'Hom to sell off more equipment, as you will need plenty of space for all the stuff at the Garrison. =============================================================================== 19. THE GARRISON 0190 =============================================================================== i Finding Pogras 0191 11. Gadgeteer Madness 0192 ============================== POINT OF NO RETURN: WARNING!!! ============================== Once you get close to The Garrison, you will suddenly be in the woods, and after this there is no opportunity to save until ALL the events in this chapter have been completed. In fact, you cannot save again, or shop, or sell anything, until AFTER a long discussion in the Magic Academy, and a new split of the party. This also means that you have to decide on the division of all items again. If you mess this up, and want to try again, then this would be the last place you have been able to make a save, if Stinger's group is the final one to complete their mission. END OF WARNING In the woods just before the Garrison the group will catch up with three Darg Org guards. These are just the usual Darg Org Guards, so finish them off and then events proceed until the party is inside the fort and you gain control of them again. =============================================================================== i Finding Pogras 0191 =============================================================================== Boss: General Pogras Enemies: No random enemies. Darg Org. Drops: Hexite, Burvine Leaf (Possible from Pogras) Items: Hexite 100, Wyld Root 1, Waken Powder 1, Shine 1, Lucky Striker, Stout Arrow 30, Hexite 500, Toparri Salve 2, 2nd Chance 1, Nor Moss 1, Hexite 2500, Earthbane Sword 1, Lifegiver Bow 1, NuBattle Armour 1, NuBattle Gauntlets 1, NuBattle Helm 1, Deathguard Gauntlets 1, Deathguard Helm 1, Deathguard Armour 1, Hexite 5000, Aether Potion 1. ------------------------------------------------------------------------------ ------------- The Main Goal ------------- You are after the General: to kill him and put an end to his reign of terror in Wyldern. In the meantime you might as well raid the fort for all the items and equipment you can find. ------------------------------------------------------------------------------- The Extra Goal: "Gadgeteer Madness" and Pandora's Cauldron ------------------------------------------------------------------------------- There is another goal too. Inside the fort there is the first of two "Gadgeteer Madness" games. If you play this and defeat the game, you are half way to achieving the ultimate and most bizarre item in the game: the Pandora's Cauldron. The problem with this is that there is no game save within the fort, and so you have to complete everything at once. However, you can return here in the next chapter of the game so you could play the Gadgeteer Madness then, and leave it for now. You might want to go for the game before doing anything else, in case you run out of playing time before completing it. It is found inside the Torture Room. Doing the game at the end of the fort events could mean having to repeat the whole thing again if you take too long. By the way, I don't mean that you can die or anything bad as a result of playing this Gadgeteer game, but success depends on your ability with first person shooting with four different weapons. After a while, playing this for the first time, I got tired of it, and that meant that if I switched off the PS1 I would have to go through the fort all over again if I wanted to keep trying to complete this section. Though I guess it took me a while as I was writing up the instructions at the same time, so this will not apply to anyone else... Hmm. Anyway, it is up to you, but for ease of reference I have included the details of this game in a separate section. ------------------------------------------------------------------------------- The Tents ------------------------------------------------------------------------------- Once you are inside there is nowhere to rest or save, though there are no battles. First explore the tents. You can chat with no fear of battles, and pick up a few items. The left hand tent is the Smithy, and the right one is the Arsenal. There are no items but you can chat. Go up the steps and inside the left hand tent to get the chest: Hexite 100, Wyld Root 1. Waken Powder 1 and Shine 1. The right hand tent is empty, and behind it is the Sarge's Tent. After talking with him, if you want, get the Lucky Striker from the chest to the right of the door. This is a better weapon for Stinger. ------------------------------------------------------------------------------- Inside the Fort ------------------------------------------------------------------------------- Go through the opening and you arrive at a crossroads of wooden pathways. The Mess is to the right and the War Room to the left. There are no items or battles in these rooms. Go straight on to arrive at a new screen with more pathways. Cell Block / Command Quarters X Doorway to next area \ / Doorway to Pogras X Guard Post \ / Hall of Hammocks / \ /\ Torture Chamber \/ \ \ / Vault \/ /\ / \ ENTER Officer's Quarters There are two chests in the Officer's Quarters. One has Stout Arrow 30, and the other Hexite 500, and Toparri Salve 2. You will also be told where to find Pogras. Go next right to the Vault to gather lots of treasure. Red Item: 2nd Chance 1, Nor Moss 1, Yellow Item Hexite 2500. Left chest: Earthbane Sword 1, Middle Chest: Lifegiver Bow 1 Right Chest: NuBattle Armour 1, NuBattle Gauntlets 1, NuBattle Helm 1. The Nubattle stuff cannot be equipped to any of them. Eventually you will be able to equip it on Clemett, so make sure to keep hold of it. You can go into all the other areas but there are no more items. To find Pogras go to the Hall of Hammocks and then go down the screen. The entrance is not obvious. Move forwards from the entrance and there will be some talking after which events proceed in an unexpected manner. You cannot get the two chests that are in here just yet. ------------------------------------------------------------------------------- A Cell in the Cell Block ------------------------------------------------------------------------------- Once you gain control of the party go to the next cell and use Level One Lockpicking to open it, (or a spare Key if you have one.) Remember to switch to Stinger as Pointman. What is slightly annoying is that even with the Level 4 Gloves you still have to pick a Level One lock! Do the same for the second cell. Go inside both cells and talk to the inmates. After this, leave the Cell area by going left. There is a battle with two guards. Then go back to the Hall of Hammocks and through to the Command Quarters, for the two chests. The left chest has Deathguard Gauntlets 1, Deathguard Helm 1, and Deathguard Armour 1. The right one has Hexite 5000, and Aether Potion 1. If you missed any items in the other rooms you can get them now. As soon as you go back down the walkways and outside you will be in a battle with Pogras, so make sure you have found all the items and done everything you want to do, before going outside again. o----------------------------------------------------o | General Pogras Army Garrison | |----------------------------------------------------| | HP/MP | 668/670 | | Spells | Void's Touch Lo, Bioblast, Big Bang | | Wards | Omegaward 50% | | Enchantments | Chaosstrike | o----------------------------------------------------o Use an Ice spell with Jirina, and twitch attacks and the best arrows. Burvine Leaf may drop from Pogras, or just Hexite. --------- Moving On --------- You don't have to do anything after winning this battle. The Gadgeteers will take care of everything! FMV...and back to Disc 1. ******************************************************************************* ************************* PLEASE INSERT DISC 1 ******************************** ****************************************************************************** =============================================================================== ii. "Gadgeteer Madness" 0192 =============================================================================== Go inside the Torture Room and at the right there is something that looks out of place...it is a white computer screen, and if you investigate further you will be offered the chance to play a games of "Global Thermonuclear War." (Just kidding, although this IS the first option....) Agree to play and there is a new screen and new controls to check out. Since this is just a game, if you die, it does not affect your status in the main game. Also, as with the sub, you get a chance to carry on as many times as you like. -------- Controls -------- Triangle.........Lock on Square ......... Fire Circle ..........Action X .............. Jump L1/R1 .......... Strafe fire L2/R2 ...........Circle Weapons Directional Buttons: move in chosen direction. The Analogue button should be switched off as the sticks do not work. -------------------- General Instructions -------------------- Run around and shoot the enemies that appear. You have to find them first, and you do this by entering one of the openings that appear in the walls and there is a kind of lift and a new area will open. There is no time limit, and once you clear an area of enemies, they do not re-spawn. Health is the red bar on the bottom right. The blue bar showing on the left indicates ammunition for the selected weapon. There are four weapons. From left to right: 1. A slow firing gun. This does not use up any ammo. 2. A machine gun. 3. A strange mushroom which throws fire bombs. 4. The final one is a flame thrower. This is the best weapon. You will pick up extra ammo and health from defeated enemies. This is random, and the same as in the Domhain Trench with the sub. The ammo will be added to whatever weapon you have equipped, so make sure you keep a check on the flamethrower as this is the most useful for the last room of enemies. ------- Compass ------- There is a dial that shows the direction in green. If you swivel around from left to right, you will notice how the green light shows the direction on the central dial. From the start there are two openings...one directly east and the other directly west. Now look at your green dial and you will notice that when you turn to face the left opening, the dial shows the direction as EAST. Face the right opening and the dial shows the direction as WEST. Odd. So you can see that the dial and the direction you think you are facing are different. My directions will use the green compass directions, and tell you which way you think you are facing. ------- Enemies ------- There are different enemies. I don't know what to call them as they don't have any descriptions in the game. But there are some distinguishing features, so... 1. Small metal looking things. These can be destroyed using the machine gun. 2. Small things with eyes and a long neck. Set them alight or use guns. 3. Large hammer things: best to flame these or use the mushroom. 4. Purple things that shoot a cloud at you. These are the most dangerous and it is best to use the flame thrower. --------------- Get to the Exit --------------- There are other possible routes, and once you find the two slopes you know you are near the end. But this route is guaranteed! 1. You start in a room with two blocked exits and two open ones. You are in the centre of a courtyard. Go through the EAST opening. There are 3 enemies in the next room 2. This room has an opening ahead to the east and one to the left: this is NORTH. Take the NORTH. The next room has three enemies. 3. This room has an opening a long way ahead (north) and another to the left, WEST. Go left through the WEST opening. 4. In the next area both exits are hidden at the start. There is one to the right and up, that is WEST, and another left which is south. Take the WEST. 5. This leads to an area with two slopes down and two large hammer things. Kill these first. There will be a lot of little metal enemies at the bottom so use the slopes to stay out of their way and fire on them. 6. Now go through the bottom entrance, and there are two openings. One to the left and one to the right. Left is north and right is SOUTH. Take the SOUTH. (The north leads back to the start.) 7. Take out the next three enemies in the large courtyard using the flamethrower. Back away if necessary and use a gun if they get too close. Then go to the EXIT sign. Touch this. This just leads out of the game and this is the end of this game. You can play this again when you return to the Garrison with Jirina's group. =============================================================================== 20. MAGIC ACADEMY 2 0200 =============================================================================== i. The Division of Labour B. 0201 ---------------- Return to Arkose. ---------------- Assuming both parties missions have been completed, once Stinger's group returns to Arkose, then events proceed automatically for quite a while.... If Harv-5's group still have their mission to complete, then you will switch to them, and when their mission has also been completed, both groups will be back at the Magic Academy, and events will proceed automatically for quite a while... Eventually this message will come on screen. o-----------------------------------------o | Which party do you want to play first? | | | | Harv-5, Windleaf and Stinger | | Jirina, Clemett and Xero | o-----------------------------------------o =============================================================================== i. The Division of Labour 0201 =============================================================================== This time select Jirina's party as the first one. That way you will have all the Hexite and only a little gold, so it is easy enough to transfer the gold back to Stinger's side. You will also have all the other items from Wyldern already on the her side. Stinger's group will have the items that Harv-5's group had. Believe me, it is much easier this way round. Then, as before, if you want to play using the other group, just head for the nearest inn, at Anglerville, and swop. ----------------------- Useless Items Checklist ----------------------- You have to divide the items again, and make sure that the useless items are with the correct group according to where they will visit. This is really such a hassle at this stage, especially as both groups are likely to have tons of stuff that needs sorting out, and the last save might have been hours back... ----------------------- Useless Items Inventory ----------------------- Item Selling Place ------------------------- Basket Anglerville Bottle Pays Hom Drill Nomad Camp Hammer Chiore/Banori Caverns Hoe Treeside Jewelry Banori Caverns Mallet Eyre Needle Metaboline/Banori Caverns Nuts Chiore Saw Petit Island Screwdriver Bene Brokul Shovel Banori Slicer Karillon Spanner Pays'Hom Thread Banori Wire Anglerville Wrench Metaboline =============== Stinger's Party =============== They will visit: Karillon, Eyre, Chiore, Treeside, Petit Island and Metaboline Castle. So give them these items: Hoe Mallet Needle/Hammer. Nuts Saw Slicer Wrench ============== Jirina's Party ============== They will be able to visit Anglerville before going to Wyldern. There they revisit Michi and Pays'Hom and go to Banori Caverns, so give them these items: Basket Bottle Hammer/Needle Jewelry Needle Shovel Spanner Thread Wire Note that Needle and Hammer can be sold by either group. Drill and Screwdriver can be taken by either group for now. Give Wire and Basket to Jirina's group as they can call in at Anglerville on the way to the Mole Hole. Basket sells for 10 gold and Wire for 38 gold. --------- Equipment --------- As for the other equipment, make sure that the Nubattle stuff goes to Jirina's group, as Clemett is the only one who can equip this. The spikes, and all the Hexite should be here. The Psion Earring should stay with Jirina's group as it is for Xero. Gold for Stinger, and swords, daggers, arrows, bows, scythes, darts and shot. Give one of the Toxnaught Rings to Stinger's group. --------- Moving On --------- As before, you now have to complete both missions, and you can swop between the two groups at any Inn. Since I advised selecting Jirina's group for the item division, I will start with this group, but you could just go to Anglerville Inn and swop to Stinger's group if you prefer to undertake his quest first. This would also mean sticking with Disc 1, so you may prefer to do it this way round. If you want to follow Stinger's quest first, then it starts at Section 25. =============================================================================== 21. RETURN TO WYLDERN 0210 =============================================================================== i. The Garrison 0211 ii. Michi Village 0212 After you complete the item division Jirina's group will be on the world map outside the Magic Academy. Check their equipment and go down the map to the next area. Call in at Anglerville to sell the Wire and Baskets if you want. Then continue down the map to the south east, and go through to the next map. o------------------------------o | Location: C Valley South XCJ | o------------------------------o Head west past the severed foot (!), and the chopped up snake, to the next map. o----------------------------o | Location: Eyre Crater XCJ | o----------------------------o Go south past the green birds on the map to the hole in the ground. Here you will meet the two Gadgeteers again and they will take the group back to Wyldern. At this stage Xero was Defender Level 4, Clemett Chief Level 4, and Jirina Liberator Level 4. ******************************************************************************* ************************* PLEASE INSERT DISC 2 ******************************** ****************************************************************************** =============================================================================== i. The Garrison 0211 =============================================================================== Enemies: None Items: Hexite 5000, Aether Potion, Deathguard Armour, Helm and Gauntlets. ------------------------------------------------------------------------------- Everything has changed at the Fort since the group was last here. Talk to the Sentry and then check out the tents and other rooms. There are new people and new dialogue in nearly every room. You can play the Gadgeteer Madness game again. Then go and talk with the Commander. He is waiting in Command Quarters, through the Hall of Hammocks. ------------------------------------------------------------------------------- Smithy ------------------------------------------------------------------------------- After the initial talk has been completed, go into the left tent, and the smith will be back in business. There is nothing here that is better than the equipment you have already found. ------------------------------------------------------------------------------- Weapon Smith Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Forest Armour 4950 Defence +60 All, except Xero Forest Gauntlets 1800 Defence +55 All, except Xero Forest Helm 875 Defence +55 All Patrol Armour 6875 Defence +65 All, except Xero Patrol Gauntlets 2800 Defence +60 All, except Xero Patrol Helm 1500 Defence +60 All Infantry Armour 9100 Defence +70 All, except Xero Infantry Gauntlets 3600 Defence +65 All, except Xero Infantry Helm 1750 Defence +65 All ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The Arsenal ------------------------------------------------------------------------------- This is the right hand of the bottom two tents. Since most of the stuff is for the members of the other group, and weaker...oh well. ------------------------------------------------------------------------------- The Weapon Exchange Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By
------------------------------------------------------------------------------- Steel Arrow 75 Attack +25 (projectile) Windleaf Warbow 4000 Attack +55 Windleaf Hideripper 3750 Attack +50 Stinger Airthorn 500 Attack +55 (projectile) Stinger Warscythe 3750 Attack +40 Harv-5 Boltspike 150 Attack +55 (projectile) Jirina ------------------------------------------------------------------------------- Go first right at the second set of pathways inside the fort and the Officers Quarters is empty. You can rest and save there. o------------------------------o | Location: Army Barracks XCJ | o------------------------------o When you have spoken to the Commander make sure to get the items in the two chest in his room if you forgot about them before. Hexite 5000, Aether Potion and Deathguard Armour, Helm and Gauntlets. Nice of them not to take these. Then you are free to leave. You can get back in if you want to shop or chat some more before completing the events at Michi Village. You can also return to Pays'Hom and to see Daiglo is you wish, but there is no new dialogue or information. You cannot progress further until you have completed the Michi mission, so go down the track back to the village. =============================================================================== ii. Michi Village 0212 =============================================================================== As soon as you enter the village you will find some Darg Orgs roaming around. Each battle is only with one Darg. Shirz is still on the pathway, so go right and talk to him first. You can also visit the Inn and the shop in the huts to the right, but they refuse to serve the party. You can also get new conversations in the other huts. As the Dargs run around just stand in their way and press X to fight them. If you don't press X they won't fight you! o---------------------------o | Darg Org Michi Village | |---------------------------| | HP/MP | 502/510 | o---------------------------o There are only four of them in total, and they may drop Hexite. Kick using Jirina and just use ordinary attacks by Xero and any attack by Clemett. Once they are all defeated speak to Shirz again. You can now buy and sell things at the shop and stay at the inn. --------- Moving On --------- Return to the fort and you will see a smart new boat waiting at the jetty! Simply get in this by moving out onto the river. You can only get off and on the boat at a jetty. You can report back to the Commander if you want, but there is no need. Beofre returning to the find the boat you could go back down the map and through to Pays'Hom. Why bother doing this? To sell the Bottles and Spanner at Torr-tuk's Novelties, of course! =============================================================================== 22. BANORI CAVERNS 0220 =============================================================================== i. Inside the Caverns 0221 ii. The Catapult 0222 iii Banori Tanglewoods 0223 ------------------------------------------------------------------------------- Travelling to Banori Caverns ------------------------------------------------------------------------------- Enemies: Trikiller, Wrathflower, Impaler (first section of river) Ghoulbird, Flaikskin, Mudman, Darg Banori (second section of river) Drops: Hexite. ------------------------------------------------------------------------------- Head down the river and through to the next map, until you see the label for the Caverns. This is to the right just before the exit to the next map. As soon as you land at the jetty events will unfold. You can go through the exit to the next area, but will soon come to a halt. There are enemies in the river, so beware! =============================================================================== i. Inside the Caverns 0221 =============================================================================== Boss: Earthstalker Enemies: None except one boss Items: Warlord Helm 1, Banori Cheese 5, Barleyfiz 1, Skeleton Key Level 2 1, Chalk 2, Gold 50, Ale 1, Apple 1, Banori Cheese 1, Aether Drop 3, Blood Fruit 1, Doznaught Ring 1, Toparri Salve 4. Special Item: War Glyph Useless Item: Chalk sells at Michi Village ------------------------------------------------------------------------------- --------- Main Goal --------- Explore the caverns, pick up various items, including the new Twitch Attack and defeat the Earthstalker in order to trigger the completion of the Catapult. After the party have been allowed to move again and all the talking has ended, you are free to explore these caverns and chat to everyone. Unfortunately you will soon find out that Dashau has not bothered to tell the rest of the Banori who the group are, and there are many opportunities for misunderstanding. What is comical is that the Banori have a reputation as fearsome warriors, yet they are polite, apologetic, offer drinks and call each other dear and honey. Definitely worth while chatting. Go down the ladder in front of his cavern and then right to find the Inn. If you like, you can go back inside Dashau's cave and explore the back caves. If you speak to the Banori at the entrance he will tell you about a caged beast. In fact you can get in to see the Stalker even if you haven't spoken to him. ------------------------------------------------------------------------------- Right Hand Caverns ------------------------------------------------------------------------------- ----------- Banori Inn ----------- Starting at the bottom right cavern, you can begin by saving your game. You cannot leave this area of caves until the Catapult has been completed. I suggest doing the usual shopping and exploring everywhere and then by the time you have finished, save again and then check back with Dashau in his cavern. o---------------------------o | Location: Banori Inn JXC | o---------------------------o ----------- A Residence ----------- The first cave is a Residence. There is a hidden blue item behind the wardrobe to the right. There will be some talking first. The item is Warlord Helm 1. This is an excellent Helm with defence of +130. Equip this. ---------------- Dimnaak's Grotto ---------------- This is up the next ladder. There is an item: Banori Cheese 5 in a small chest in front of the large cooking pot. Barleyfiz 1 is the yellow item in front of the green chair. Check the books on the desk and read the Banori Book of Slavedom for some insight into the true Banori way of life. -------------- Vanna's Cavern -------------- Go up to the next ledge. There are two caves here. The right one is Venna's Cavern. Go behind the table to find Skeleton Key Level 2 1. Talk to her if you like. -------------- Pelikoko's Pad -------------- Pelikoko's Pad has a green item: Chalk 2. His cave appears less refined than the rest, but if you go through the other exit there is an inner cave and a yellow item. This is a War Glyph. It unlocks the Earth Twitch Attack. o---------------------o | Earth Twitch Attack | o---------------------o To use, press the X and Triangle buttons in rapid succession once you've chosen your attack method. Check out the books and read The NEW Art of War! ------------------------------------------------------------------------------- Left Hand Caverns ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Merchant Dezz Buys: Shovel, Thread Gellan Buys: Needle, Hammer ------------------------------------------------------------------------------- This is the left hand cave on the bottom level. You will find four Banori in here. Talk to the one standing in front of the table to get the shop's inventory. These items are cheaper than at Michi or Pays'Hom, and the HP restoring items are new. You might as well stock up on the expensive Blood Fruit since you will have more Hexite than you know what to do with. Sell the Shovels for 19 Hexite each to make Dezz happy and me to wonder why on earth I have been carrying these items for so long. He gives you 40 Hexite for the Thread. Now a little glitch. Although the Blood Fruit is listed as only restoring 200 HP, in fact it also restores 100 MP. (Remember that the Aether Wafer cost around 2500 and it only restores 100 MP and not any HP.) BUY LOTS OF BLOODFRUIT!!! ------------------------------------------------------------------------------- Discount Dezz Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Blood Fruit 1000 Restores 200 HP and 100 MP Gylberry 500 Restores 200 HP Lifedew 2750 Restores to life Kur Sap 105 Cures Poison Waken Powder 105 Cures sleep Rush Barb 105 Cures Paralysis Pulsore 105 Cures slow Org Wafer 105 Cures Weakness Sight Berry 105 Cures blindness ------------------------------------------------------------------------------- Speak to Gellan, who is standing in front of the swords and he will open his shop, which also sells various items. Sell him the Hammer for 49 Hexite, and Needle if you have this with Jirina's group. His prices are not as good as the next shop up river, so I wouldn't buy anything from him unless you want some 2nd Chance items which are cheaper than the Lifedew. ------------------------------------------------------------------------------- Gellan's House of Wares Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Wyld Root 80 Restores 50 HP Kimiss 200 Restores 100 HP Nor Moss 1875 Completely restores HP 2nd Chance 2000 Restores to Life Org Courage 140 Cures Pathetic Toparri Salve 350 Cures Blindness Aether Drop 750 Restores 25 Mana ------------------------------------------------------------------------------- Stock up on the best arrows for Windleaf and the best spikes for Jirina. ------------------------------------------------------------------------------- Kimil's Haus of Goods Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Imperial Bow 5500 Attack +70 Windleaf Forest Bow 7000 Attack +85 Windleaf Steel Arrow 50 Attack +25 (projectile) Windleaf War Arrow 75 Attack +30 (projectile) Windleaf Imperial Arrow 100 Attack +35 (projectile) Windleaf Piercer Arrow 143 Attack +40 (projectile) Windleaf Psispike 200 Attack +85 (projectile) Jirina Spiritspike 500 Attack +95 (projectile) Jirina ------------------------------------------------------------------------------- You could buy the best equipment here, but you may prefer to hang on to the stuff you already have as it has additional elemental protection. However, you are soon going to have money to burn, IF you hung on to the "Jewelry", so you can afford to indulge. Don't buy a helm as you will find a really good one in a cavern. ------------------------------------------------------------------------------- Mekon @ Sons Armour Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- NuMail Armour 23400 Defence +110 All, except Xero NuMail Gauntlets 8250 Defence +105 All, except Xero NuMail Helm 4800 Defence +105 All NuPlate Armour 36750 Defence +115 All, except Xero NuPlate Gauntlets 11500 Defence +110 All, except Xero NuPlate Helm 4500 Defence +110 All Banori Warsuit 50000 Defence +120 All, except Xero Banori Gauntlets 14000 Defence +115 All, except Xero Banori Warhelm 6125 Defence +115 All Legion Armour 74750 Defence +125 All, except Xero Legion Gauntlets 15000 Defence +120 All, except Xero Legion Helm 7500 Defence +120 All ------------------------------------------------------------------------------ --------------- A Regal Cavern --------------- This is where Dashau hangs out, and it is reached by a ladder up from the Merchant's Shop on the ground level. It is worth going through his cavern to the next two to see his treasure, though there are no items to find. The entrance to his private quarters is at the top right of his cavern. This is where you need to return when you are ready to move on. ----------------------- Up the Left hand Ladder ----------------------- Take the paler ladder to the left of Dashau's cavern up to the next ledge. ----------------- Tustra's Cavehome ----------------- Find a red item at the left back of Tustra's Cavehome. This is Gold 50, Ale 1, Apple 1 and Banori Cheese 1. Chat to her for more background on Venal. -------------- Storage Grotto -------------- Red item: Aether Drop 3, and green item Blood Fruit 1, Doznaught Ring 1. The centre small chest is Toparri Salve 4. -------- Top Cave -------- Enter the cavern at the very top, to find a monster behind bars. After a short chat it will escape so be ready to do battle! Don't use the Earth twitch attack as this enemy is fully protected against Earth. Jirina's kicks won't have much effect on this enemy so use her spells instead. The main difficulty is that the Earthstalker will heal itself for 150 HP a turn. It might drop Kur Sap after the battle. o------------------------------------------------o | Earthstalker Banori Caverns | |------------------------------------------------| | HP/MP | 668/670 | | Spells | World's Fist Lo, Fleshmend | | Wards | Fire 50%, Ice 50%, Earth 100% | | Resistance | Stone 100% | | Enchantment | Earthstrike | o------------------------------------------------o There is nothing else to find in here. --------- MOVING ON --------- Return to Dashau and say you are ready. You must have defeated the Stalker before Dashau will tell you that the Catapult is ready. Make sure everyone is at full health first. You can go back to the inn and save with no penalties. Equip the Toxnaught Ring to Jirina and maybe Clemett if you haven't already. =============================================================================== ii. The Catapult 0222 =============================================================================== Boss: General Venal Enemies: "The Wall" Drops: None ------------------------------------------------------------------------------- You will immediately be in front of a long far off wall with four turrets which will fire at whoever is the Pointman. To change the person operating the catapult use the circle button. Xero is hopeless, because he cannot anchor his head on the ground...he wobbles too much to be any use. Jirina is the steadiest shot, but Clemett does the most damage. You could start with him and if it is taking too long, switch to Jirina. If one of them dies you can carry on with another character. If you decide that your characters have taken too much damage you can go back to the Caverns by pressing square and then heal and try again. You cannot heal them while firing the catapult. You will see a green target arrow. When it is on a part of the wall, press X to fire. That is all there is to it, except that the first person will receive damage so you need to complete the destruction of the fort before they die as you cannot heal them. The catapult is slow and you cannot speed it up, nor can you avoid the hits on your party member. It takes a while to damage the wall, so just keep firing. Another thing is that you do not actually destroy the wall, you just break it. Every part of it must show that it is broken. This means firing shots at the whole length. If shots miss, just adjust the range using the directional buttons. If there is no satisfying thud when you are sure you hit the wall, then this means that you have already done sufficient damage to that part, or missed it altogether. It is possible to destroy the turrets and their cannon but I found this took too long and it was faster to target the whole wall. I also found that most damage seemed to be done when you aim at the lower part of the wall. Keep firing along the whole length of the wall. Once it is all broken, the firing stops and there is rather nice jolly victory music. A kind of Scottish jig. However, there is no time to celebrate as there is a battle against a more fearsome enemy than the fortress walls. ------------- General Venal ------------- The main thing to be careful about for this battle is that your Pointman is healed immediately if they took damage at the catapult, which they will have done. General Venal will use a poison attack but you should be guarded against this. Jirina should use spells and not kicks. Keep her away from Venal, and let Clemett take the damage from Venal's direct attacks and he is incredibly well defended with his Nubattle armour. I used her to keep them healed and the King Khelest spell from Xero, or any other spell that you have. o--------------------------------------------------o | General Venal Banori Caverns | |--------------------------------------------------| | HP/MP | 762/760 | | Spells | Shellshock, Poisongas | | Wards | Omegaward 50% | | Enchantments | Spiritstrike | o--------------------------------------------------o After this battle Clemett gained a level and a new gadget: HI-VLT and NMB-SAP. His level was now Senior Chief Level 1. --------- Moving On --------- After resting and saving leave the caverns and go left through to the next map. You can take a quick trip back to Michi to sell the Chalk, although you will be able to do this later when you return to the Mole, and since it is only worth 12 Hexite... =============================================================================== iii. Banori Tanglewoods 0223 =============================================================================== Enemies: Darg Banori, Hydratort, Femme Fatate. (River) Drops: Hexite ------------------------------------------------------------------------------- You can now go through the area where the fort blocked your way down river. Stop off at the Banori Trading Post. After this go back on the river and stop at the jetty of the left. You can't go further down the river, so you have to stop here anyway. ------------------------------------------------------------------------------- Banori Trading Post Buys: Wool, Jewelry ------------------------------------------------------------------------------- This is a useful shop as you could spend some Hexite on getting multiples of the Mor Moss. Always useful. If you want to sell extra healing items he will buy the salve and Aether items for the same price as he sells them. AND finally, someone who buys a useless item for some serious cash! Offer to sell him "Jewelry" and he will give you 22500 Hexite for it. That is for EACH PIECE! If you have all five pieces that is a whopping 112,500 Hexite. You see why you can afford to splash out on the Blood Fruit and the Nor Moss. With all this cash you could return to the Banori Caverns and upgrade any armour or weapons. You might as well get the very best stuff now. IMPORTANT: There is a restriction on how much Hexite you can carry. You can only have 100,000 in total. This is, of course, completely ridiculous, but like the limit on the items, you just have to live with it. So spend as mush as you can before going to the next location, as there are no shops and you could find that you reach the limit. If necessary return to the Banori Caverns to spend Hexite on stronger equipment and weapons. ------------------------------------------------------------------------------- Gunther's Goods Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Burvine Leaf: 45 Restores 50 HP Kimiss 150 Restores 100 HP Gylberry 375 Restores 200 HP Nor Moss 1500 Completely restores HP Lifedew 2750 Restores to life Toparri Salve 350 Cures blindness Aether Drop 750 Restores 25 Mana Aether Wafer 2250 Restores 100 Mana Nimble Mint 300 Increases Agility by 25 for 1 battle Prodigy Gum 300 Power Boost +20 for 1 battle ------------------------------------------------------------------------------- --------- Moving On --------- Go back into the boat and up to the next jetty. Disembark here and save before going into the Banori Tanglewoods. Once you go into the woods you cannot return to the boat until all the events of the next area are completed, and there are no shops to sell off unwanted things. Make sure you have sufficient space in your inventory for a fair number of extra items. o-----------------------------------o | Location: Banori TangleWoods JXC | o-----------------------------------o Walk left where you see the sign for the Tanglewoods and continue a few steps until the scene changes. There will be some discussion, of course, and when you can control the group again head right into the Serene Gardens. =============================================================================== 23. THE SERENE GARDENS 0230 =============================================================================== Enemies: None Items: Dumnaught Ring 1, Skeleton Key L2 1, Nimble Mint 2, Toparri Gauntlets 1, Toparri Helm 1, Toparri Armour 1, Numbspike 10, Leafdew 2 and Gylberry 4. ------------------------------------------------------------------------------- --------- Main Goal --------- Your goal here is simple. Get all the items and speak to everyone for information about the Toparri and Keerg. ALl the Toparri have names beginning with a "J" and they are an ancient and mysterious people. You could just pick up the stuff and move on, but it is worth while talking to them all to fill in the background. You can save if you go all the way right and then into the Sanctuary, which is the large red building at the top of the screen. o-------------------------------o | Location: Toparri Grove JXC | o-------------------------------o There is a green item in the inn, Dumnaught Ring 1. ----------- The Village ----------- The first building as you enter the village is called The Sentinel. Speak to Rohal for a chilling reminder of why this quest is so important. Go left and all the way around to right to find a blue item behind the fourth red toadstool. This is Skeleton Key L2 1, and Nimble Mint 2. Make sure you hang on to the Nimble Mints as you will soon get another and they are useful for a battle in the next area. Jiben is standing on the path, so speak to him for information about the Urn. Jimor's home is the next building after the path that goes north. Speak to him for information about the Essence. Jobae's home is at the south of the path opposite the inn and is easy to miss. The interior design of her home is particularly impressive. Jakir is waiting in the house at the far right of the path and will tell you more about the Essence and Keerg. They will all give hints about fighting. --------------- The Hidden Area --------------- Go up the path that is to the north of where Jiben is standing. Follow it around to the left and you enter a new area. There are half a dozen red round platforms here and various items. You can also speak to the crazy Jowal. At least I assumed he is crazy, though maybe his face is meant to be green. In fact he is a kid, and not crazy at all, just not used to chatting. The red item is Toparri Gauntlets 1, Toparri Helm 1. The green item is Toparri Armour 1 and Numbspike 10 The yellow item is Aether Potion 3. (This is at the far end to the right.) The blue item is Leafdew 2 and Gylberry 4. --------- Moving On --------- Simply walk back up the path to the left and past Joleno. He appears to block the path, but actually he does not. You can just squeeze past him. Then you will on the world map amidst the red mushrooms, or maybe they are really toadstools. =============================================================================== 24. KEERG"S CAMP 0240 =============================================================================== i. Inside the Camp 0241 ii. Return to Arkose 0242 ------------------------------------------------------------------------------- World Map ------------------------------------------------------------------------------- Enemies: Treedemon, Wrathflower, Traahg. (World Map) Drops: Hexite ------------------------------------------------------------------------------- Once you leave the Serene Gardens and are on the world map, although there is an exit to the right, you will just return to the Toparri Village if you try to go right. If you go to Keerg's camp before checking out the Toparri village, events will proceed as if you had completed the village exploration. o--------------------------------o | Location: Toparri Country JXC | o--------------------------------o =============================================================================== i. Inside Keerg's Camp 0241 =============================================================================== Boss: Devor and Eyegore. Enemies: Darg Org, Darg Banori, Hexite Golem, Banshee. Drops: Hexite. Items: Vanguard Armour 1 Cage Key, Hexite 2250, Gylberry 1, Hexite 750, Tinderbox 1, Torch 1, Grease 1 and Sleepspike 10, 500 Hexite, Lifedew 1, Nimble Mint 1. Useless Items: Grease can be sold anywhere for 1 gold. Torch sells at the Isle of Petit, and Tinderbox at Castle Metaboline. ------------------------------------------------------------------------------- --------- Main Goal --------- The goal is to find the Essence. You can kill lots of Dargs if you visit all the other huts before going after Keerg. You can return to the Toparri Village if you want, but you cannot get out of the area and back to any shops until you have completed the quest. Keerg and the Essence are in the right hand cavern that has a large star on the roof. ------------------------ An Unnatural Phenomenon ----------------------- After a guided tour of the camp and a trip to the Rift, there will be a battle. There are just two Darg Org and two Banori. They may drop Hexite. Go back into the village and approach the Banori and Darg that are standing in the centre for some nonsense talk. Now you are free to explore all the huts. You can explore them in whatever order you choose, but get everything and fight all the battles before finding Keerg. There are no random battles at the camp. -------- The Cage -------- Speak to the Banori in the cage to the far left, and he will ask you to release him. Now go and find the key. This is in the hut to the far right, next to the entrance to the Rift. (You can also leave the camp if you go back down the screen. You might want to return to the Toparri to rest and save.) Use the key to release the prisoner. Get the red item in here: Gylberry 1, and Hexite 750. ------------ The Sentinel ------------ Go in here to find the key. This is the hut at the far side of the circle, next to the Rift entrance. Fight three enemies: Hexite Golem, Darg Banori, Darg Org. This is not a difficult battle. o--------------------------o | Hexite Golem | |--------------------------| | HP/MP | 752/750 | o--------------------------o o--------------------------o | Darg Org Keerg's Camp | |--------------------------| | HP/MP | 585/590 | o--------------------------o o--------------------------o | Darg Banori Keerg's Camp | |--------------------------| | HP/MP | 585/590 | o--------------------------o After the battle get the items from the chest in here. Vanguard Armour 1, Cage Key, Hexite 2250. ----------------- Priest's Chambers ----------------- The first hut on the left contains the priest and two females and a small statue and sleeping rolls. You have to fight two Banshees. See the next fight for their detailed stats. The priest does not fight, but collapses afterwards. Make sure that all the party members have high enough MP for the next battle. If necessary you can return to the Gardens to heal. ---------------- A Sacred Chamber ---------------- A bare hut with a pot and a light. There are the three daughters from before. The fight is with three banshees this time. This is not an easy battle as they are very fast. Make sure Jirina keeps healing, and use Xero's spells. This is the fight that you could use the Nimble Mints for Jirina and Clemett. o---------------------------------------o | Banshee Keerg's Camp | |---------------------------------------| | HP/MP | 585/590 | | Spells | TwinBlastLo, Leechsoul | | Wards | Omegaward 50& | | Enchantments | Spiritstrike | o---------------------------------------o ------------------------------------ Worship Chamber and A Sacred Chamber ------------------------------------ These next two huts are empty. When you are ready and healed go into the one large hut that is at the right of the main huts. ------------------ Meditation Chamber ------------------ This hut has three Dargs, and a portrait of Keerg with a rainbow on one wall, between two pillars. This fight is against three Hexite Golems. Jirina's kicks will be effective against these enemies, especially if you use the Twitch attack. o--------------------------o | Hexite Golem | |--------------------------| | HP/MP | 752/750 | o--------------------------o After the battle Clemett may increase in level and receive a new gadget: GYZ-UR. (Senior Chief Level 2) Pick up the blue item: Tinderbox 1, Torch 1, Grease 1 and Sleepspike 10. The small chest contains 500 Hexite. The large chest contains: Lifedew 1, and Nimble Mint 1. ------------------------------------------------------------------------------- Keerg's Shrine: Boss Battle ------------------------------------------------------------------------------- Now go to find Keerg. His chamber is not that obvious, but there is a path leading to a small orange opening between the Sentinel building and the Meditation Chamber at the right of the huts. Actually it IS obvious at it is the building underneath a large yellow and green star! Once you get inside there will be some talking with Keerg. Yes, this is the wonderful Keerg that you have been reading about and hearing about since the start of the game! He does not look well. After the chat there will be a battle with his two henchmen. o-------------------------------------------------------o | Devor Keerg's Camp | |-------------------------------------------------------| | HP/MP | 752/750 | | Spells | Void's Touch. Paralysis, War Blessing. | | Wards | Fire 50%, Ice 50%, Psi 100% | | Enchantment | Chaostrike | o-------------------------------------------------------o o-------------------------------------------------------------------------o | Eyegore Keerg's Camp | |-------------------------------------------------------------------------| | HP/MP | 762/760 | | Spells | Sky's Fury, Slowblast, Sleep. | | Wards | Omegaward | | Resistances | Sleep 100%, Poison !00%, Confusion 100%, Paralysis 100%, | | | Pathetic 100%, Slow 100%, Spellbind 100%, Stone 100%, | | | Wasted 100%, Weakness 100% | | Enchantment | Chaostrike | o-------------------------------------------------------------------------o This is actually quite a tough battle because they can both inflict status disorders. Xero had been asleep or paralysed for a couple of rounds in my battle before I realised he was not moving! Equip status protection rings before the battle starts and make sure you know who has the spells that can heal the status disorders if needed. After they have been defeated, Xero will automatically pick up the blue item that is the Essence. When the party re-groups, leave the cave by going down the ladder in the left corner. Once back in the main area they will be some more talk and a sad sight. If you revisit the huts there are more sad sights. --------- Moving On --------- After completing these events you can go back to the Tanglewoods through the exit on the map, to the right of the red mushrooms. Now all that is left to do is to return to the Magic Academy with the Quest completed. Check the Quest Items and you will see Keerg's Essence listed. You can also return and speak to all the Toparri for additional comments if you wish. =============================================================================== ii. Return to Arkose 0242 =============================================================================== Enemies: As before. Items: Gold 250, and Banesword 1. ------------------------------------------------------------------------------- When you go inside the Tanglewoods you will see a blue item shining in the trees to the far left of the screen. Go all the way up and between the trees to pick up Gold 250, and Banesword 1. Then continue to the left. This might take you out of the woods to the place where the map changes to the Toparri Village. Go right again and once again you will be in the woods, coming from the right. This time turn around and go back out heading right. This will take you out of the woods and back to the world map. Then you can carry on to up to the jetty. From here take the boat all the way back to the Garrison Fort. If you have not done so already, and want to keep up with the useless items quest, go to Michi to sell the Chalk. Drop the Grease or sell it for 1 Hexite. Return to Pays'Hom to sell the Bottles and Spanner if you still have them. Make sure you have sold all the "Jewelry" at the Banori Trading Post and spent as much Hexite as you desire. You will return to Wyldern once more after this, so don't worry if you still have some Hexite left over. After this Clemett's group will have: ------------- Useless Items ------------- Screwdriver 2 Drill 1 Hammer 1 Tinderbox 1 Torch 1 Sell these at Pays Hom ---------------------- Spanner 3 Bottle 2 The Garrison ------------ Go inside and speak to Lou who is waiting next to the Mole. You can tease him by saying no a couple of times, but eventually you will have to say yes and return to Arkose. ******************************************************************************* ************************* PLEASE INSERT DISC 1 ******************************** ****************************************************************************** ------------------------------------------------------------------------------- Enemies: Barley Beast, Chaosling Alpha, Rutebega, Pachewing, Bandit, Duckybit. Drops: Gold, Qyg's Snuff ------------------------------------------------------------------------------- This time you have to walk back to the Magic Academy from the Eyre Crater. o----------------------------o | Location: Eyre Crater JXC | o----------------------------o Go up to the top of the map from the crater and through to the next map. You enter this map from the west (the left side) just above the chopped up snake. o--------------------------------o | Location: C. Valley South JXC | o--------------------------------o Continue going to the right and up past the severed foot. Continue up to the next map. This is the area that has Anglerville in the far left corner. Go on up to the next map and return to the Magic Academy if you wish to complete this quest. If not, go to Anglerville Inn (it's free), and swop to Stinger's group. =============================================================================== 25. KARILLON AND EYRE AGAIN! 0250 =============================================================================== i. The Journey 0251 ii. Revisit Karillon 0252 iii. Revisit Eyre 0253 Stinger and Windleaf and Harv-5 have to get back to Karillon. I expect you know the way by now, but a quick reminder... =============================================================================== i. The Journey 0251 =============================================================================== Enemies: Hammer head, Chaosling Alpha, Rumblebug (don't use an Earthtooth weapon) First stage. Drops: Gold. ------------------------------------------------------------------------------ Head up and to the left of the map and through the northern arrow exit. Then do the same on the next map only this time the exit is in the west (left) edge of the map. This takes you to the path to the Keep. The enemies are the same as before and one go of Windleaf's Mammoth spell plus a couple of hits should see them off much more quickly than before. Once you reach the Keep you will find that things have changed. Guess who is waiting at the back entrance! You can talk to all new people that are now inside the Keep. One is in the Crescent Valley door room, and the rest in the courtyard. In fact, you cannot avoid talking to the ones in the courtyard. The rest of the Keep has no-one there, although the enemies have gone, so exit the Keep and head left towards Karillon. By the way, in case you were wondering about the Homelands area where the game began, you can return if you want, but there is no point, as nothing has changed. =============================================================================== ii. Revisit Karillon 0252 =============================================================================== After the welcome chat at the gates you can go on into the city. --------------- Summary of Goal --------------- The main goal is to go all the way up to meet with the Council and ring the bells to call Eyre. On the way you can find out what has been happening. There have been some new and chilling developments since the last visit, but you will only get to know about these, if you talk to certain people and visit certain places. --------------------- Oldtowne New Dialogue --------------------- As well as revisiting old friends you can sell the Slicer at Traylor's Speedy Mart for the princely sum of 10 gold! Lamm Lilga The Temple Clara's House Chambermaid's House: I almost cried at this one, but maybe they are better off! The Blue Door Pub THe Guardhouse ------------------------ Middletowne New Dialogue ------------------------ Most new comments come in the Guild Hall and Hall of Wisdom. Guild Hall State Nursing Home: just a brief comment this time) Grishame's (green house): to get another 1000 gold for your story. Hall of Wisdom Captain Willis ---------------------- Hightowne New Dialogue ---------------------- A lot has changed...but there are still Killer Mimes in the park. You could just go to the Council Offices first and then take your time to revisit the rest of these locations before Eyre arrives. City Park The Whytes House The Diva's Residence --------- Moving On --------- After the meeting with the Council, the bells will be rung and all you have to do is wait for 5 minutes or so for Eyre to arrive at the Docking Platform, which is at the top left corner of Hightowne. =============================================================================== iii. Revisit Eyre 0253 =============================================================================== After the initial briefing and discussion you are free to go down to the Recreation Area. Make sure you rest at the Recreation Area's Bed and Breakfast, which triggers an important conversation about Harv-5's history. Sell the Mallet for 70 gold at the Gadgeteria. You could now afford to buy the Royal equipment...maybe. But I prefer to buy the accessories. There are new conversations in Floor 4, The Work Area rooms: the Lab, and Workshop. Also extra short comments from the Gadgeteers walking around the Recreation Area and from Scotty in the Equipment Deck. -------------------------------------- Recreation Area: Reminder of Locations -------------------------------------- From the top left: 1. The Equipment Deck 2. Eyre Bed and Breakfast 3. Autonomic Movement Centre From the right hand top corner down you will find all the shops. 4. Gadgeteria (Item shop) 5. Stuart's Fine Weapons 6. Wilhelm's Armour Shop 7. Harry's Curios (Item Shop) 8. Centre Area Down the Screen: Exit. --------- Moving On --------- When you are ready, go back in the Elevator to the Bridge which is on Floor 2. Say that you are ready to depart and off you will go. After this, events follow automatically. Eventually you will dock at Chiore. Now you must go back down to the Recreation Area on the bottom floor, and after saving your game, exit Eyre. You do this by going down the main floor to the south and you emerge at the area that has some plants. This time you will find that the exit door is open! =============================================================================== 26. DANTYR 0260 =============================================================================== i. Chiore 0261 ii. Voltaire Island 0262 iii. Petit Island 0263 The party emerges from Eyre at the right of the screen. To the left is a wooden deck with the Skyway to Chiore. When you are able to the check the world map, you will see that you are on the island at the top right. This is Dantyr. =============================================================================== i. Choire 0261 =============================================================================== Enemies: None. Items: Gold 5, Sweet Gum 1, Kii Nuts 1, Grease 1, Candy 1, Nimble Mint 1, Caviar 1 and Greencod 1, Twine 2, Jug 3, Bottle 10. Useless Items: Twine sells at Old Gubrath, Jug sells at Dobietown, Bottle sells at Pays'Hom. Grease sells anywhere for 1 gold. ------------------------------------------------------------------------------- First of all go all the way to the far left of the decking and at the top left corner there is a tiny chest. This contains Gold 5, Sweet Gum 1, Kii Nuts 1, Grease 1 and Candy 1. These are all pretty much useless. Speak to the man in front of the Skyway and agree to ride. You cannot get closer to it. They arrive at the colourful city of Chiore, (French seaside town feel to it), and discuss the 'Deep Forest Sea' for a while. After this, you are free to explore. If you want to go back to Eyre, enter one of the two arches under the Skyway and you can return, but Mervin will not allow the party to go inside. --------------- Summary of Goal --------------- The task is to find a ship that will take the party to Metaboline. Just keep going to the right, past the shops and you will find a yellow building with a skull on it...Pirate HQ. However it is worth while visiting the other locations for some chat and items. ----------------- Gilded Lion Hotel ----------------- You can go upstairs to investigate without having to pay for a room. The swop icon is at the end of the hallway. Turn left through a closed door and marvel at the Penthouse Suite! Check the bed for a great line from Stinger. Now there is a nice thing you can do, but it will cost you. Stay in the Penthouse Suite and you get a complimentary gift of 5 Fegglenuts! Although, in fact the local shop sells them for only 200 gold each, this might be considered a good thing. At least, if you ever fight a battle that is long and slow enough for you to bother fiddling around finding this item: it increases Fortitude by 20 for 1 battle. You get nothing for staying in the cheaper room. o-----------------------------o | Location: Chiore Inn SWH | o-----------------------------o -------------------------- The Sotted Sailor's Saloon -------------------------- This is the next open doorway. Go in here and talk to everyone for information. ----------- The Armoury ----------- This shop sells exactly the same armour as the shop at Dobietown, and at the same prices, so I don't know why it was included at all, though maybe since that place was an optional town is the reason. Anyhow I doubt you will want to buy anything. However, make sure you sell off anything extra, as you will getting yet more stuff at the next location. I would suggest selling off the less powerful daggers and shot, if you have not done so already. Somehow Harv-5 had managed to accumulate 75 Razordart and since these are stronger and would last a long time it seemed to make sense to sell the weaker Quillshot. Also sell off any other weaker weapons. I like to keep two swords for Stinger, making sure that one sword has no enchantments. I sold the Stoutsoul Blade, for example, for 2500 Gold, which was useful. Apply these principles to whatever weapons and equipment you have left. ------------------------------------------------------------------------------- Merrier's Armour Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Skirmish Armour 15000 Defence +80 All, but Xero Skirmish Gauntlets 6300 Defence +75 All, but Xero Skirmish Helm 2700 Defence +75 All Battle Armour 20000 Defence +85 All, but Xero Battle Gauntlets 8000 Defence +80 All, but Xero Battle Helm 3600 Defence +80 All ------------------------------------------------------------------------------- Keep going right and Pappy Kipp's is the garish blue building with the large picture of someone with a white beard and red face.
------------------------------------------------------------------------------- Pappy's Buys: Nuts, Hammer ------------------------------------------------------------------------------- After some chat he will show the shop inventory. He buys Nuts for 75 Gold. ------------------------------------------------------------------------------- Pappy Kipp's Nut Emporium Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Fegglenut 200 Increases Fortitude by 20 for 1 battle. Kii Nuts 10 Restores 1 HP Desert Pear 125 Restores 150 HP Daro Root 105 Cures poison Stank Moss 105 Cures sleep Mila Juice 105 Cures slow Aether Wafer 2250 Restores 100 Mana ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The Cat's Claw ------------------------------------------------------------------------------- Further right is a smaller blue and purple building, with an entrance shaped to look like a cat's open mouth. There are a couple of cats and a large ball of yarn. Pick up items: Nimble Mint 1, Caviar 1 and Greencod 1 and Twine 2. This is the pale blue item at the far right of the room. Talk to Katrina behind the counter in the corner and she will open her shop. There is nothing for sale here that is likely to be better than the weapons you have already, but if you missed finding something then her prices are cheap. ------------------------------------------------------------------------------- The Cat's Claw Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Warbow 4000 Attack +55 Windleaf War Arrow 93 Attack +30 (projectile) Windleaf Avenger 5250 Attack +80 Stinger Drake Talon 750 Attack +65 (projectile) Stinger ------------------------------------------------------------------------------- ------------------ Pirates Hangout... ------------------ Go in here to arrange passage on a ship. You can pay 3000 gold or refuse and work your passage. This has no effect on the events that follow. Leave after chatting, and head right to find two small and nearly hidden chests. One contains Jug 3 and the other Bottle 10. --------- Moving On --------- Go down the steps in front of the Cat place, to the dock, and Pann and Green Jacques will be waiting for you. Agree you are ready to sail, and off you go! Before leaving, make sure you have saved and have some inventory space for the things you will get at the next location. If you don't want to pay for a room at the hotel, well, there is no other option, as you can't get back inside Eyre. There will not be another chance to save for some time... After this events proceed automatically... =============================================================================== ii. Voltaire Island 0262 =============================================================================== Boss: Slaver x3 Enemies: Impaler, Ghoulbird, Banshee. (Only on the narrow path) Drops: Gold Items: Aether Wafer 1, Ale 2, Nor Moss 1, Gold 1000, Paladin Armour 1, Paladin Helm 1, Dendrokin Armour, Gold 3400, Lifeback 1 and Toparri Salve 1, Treecat Gauntlets 1, Candy 3, Chalk 1, Glue 1, Kii Nuts 1, Paint 1 Useless Items: Chalk sells at Michi. Glue sells at Karillon, Danl's shop. Paint anywhere. ------------------------------------------------------------------------------- Once on the beach and free to move after a long discussion, go all the way to the right. Keep going until you can go no further and there is a red item: Aether Wafer 1, Ale 2 and Nor Moss 1. Then return to the previous screen and go up the middle path (to the right of the spider in the tree). There will be some more talking and an event, after which continue up this path and veer to the right at the top. This leads to a new screen with a narrow path leading to the right. From this point on, there will be enemies to fight, although only on this section of the path. Continue following the path as it twists and turns and on to the next screen. After more talking, open the small treasure chest under the tree. This contains: Gold 1000, Paladin Armour 1, Paladin Helm 1. This is seriously good armour! Equip to Stinger. Then go right and up the ladder to the trees. --------------- Summary of Goal --------------- Collect all the items and meet with the Elders. Make sure you get the items before going into the Inn. There are no enemies in the village. ------------------ Finding the Elders ------------------ The first three beehive type huts only result in talking, but it is instructive, so worth while visiting and chatting. From the first hut follow the walkway right. From here you can go left to find a large nest. Press X to get a comment from Stinger. Then go all the way right again. Visit the second hut and talk with Joi. At the junction take the narrow path to the right. Go inside this hut for some more talk. Then go down the path to the right. Climb the ladder and take the pale green item. This is Dendrokin Armour. It is not quite as good as the Paladin Armour, so give it to Harv-5. Then descend the ladder. Now go right and around the back of the tree trunk. This appears not to have a way around it, but you have to turn Stinger to face down, to the front of the screen, when he is out of your sight. Then he appears coming around the left bend. There are now two ladders on either side of a hut. Visit the hut first if you want. Go down the right hand ladder to find two white rabbits. Click on these for a comment by Stinger. Go to the right and this leads to a glade with some sparkling items. The red item to the far right is Gold 3400, Lifeback 1 and Toparri Salve 1. The green (I think) item hidden behind a bush in the middle of the back area is Gold 1000 and Aether Potion 1. Make sure you get them all, as if you leave and return after picking up just the Gold the items will have gone. Then go back up and down the left hand ladder. There are two hives here. Go inside the first one to chat, and have a few jokes. Then pick up the blue item. (Even with selling off everything in Chiore, by this time you are likely to have a full inventory...at least, if you are hanging on to the Useless stuff.) Treecat Gauntlets 1 Candy 3 Chalk 1 Glue 1 Kii Nuts 1 Paint 1 ---------------------- The Inn and the Elders ---------------------- The next hut advances the story. Jess will welcome the visitors to an inn. Make sure you accept the invitation to stay. (If you are tempted to say no, then events will proceed in exactly the same way only there will have been no chance to heal.) ----------- Boss Battle ----------- After a long series of events, there will be a battle with three Slavers. The main problem here might be their Paralysis Ray. Harv-5 should be OK with his high Immunity to everything. Stinger is well-protected with the new equipment, so keep on eye on Windleaf. With her spells the fight is easy, but even without, you can win this without a problem. o-------------------------------------o | Slaver Deep Sea Forest Bottom | |-------------------------------------| | HP/MP | 512/520 | | Spells | Paralysis Ray | | Wards | Spiritward 100% | | Enchantments | Spiritstrike | o-------------------------------------o --------- Moving On --------- After this, there is a new location. Events continue to unfold with a lot of talking, some of it very funny. Eventually you will end up with Stinger alone and on a jetty to a small red island. This is the Isle of Petit. =============================================================================== iii. Petit Island 0263 =============================================================================== Boss: Varley Enemies: None on the island. Items: Bloodthirst Sword 1, Gold 250, Paladin Helm, Gold 500, Pilj Syrup 2. ------------------------------------------------------------------------------- Walk forwards from the jetty and you will be inside the trees and facing a hut. Go inside and this is a shop. Her price for Pilj Syrup is inflated, so don't buy any of that, and you will find some for free, soon enough. ------------------------------------------------------------------------------- Beth's Bargains Buys: Torch, Saw ------------------------------------------------------------------------------- Sell the Saw for 30. Check your items, as Stinger will need some ordinary HP healing things. Sell off anything you don't want to keep. ------------------------------------------------------------------------------- Beth's Bargains Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 50 Restores 50 HP Fyrn Tonic 100 Restores 100 HP Pilj Syrup 2500 Restores 200 HP Deathcheat 2000 Restores to life Elixir of Oax 455 Tastes great, but does nothing. Aether Drop 750 Restores 25 Mana Nimble Mint 250 Increases Agility by 25 for 1 battle ------------------------------------------------------------------------------- Don't bother going right from here as it leads to a dead end. Go up the left path to reach the main collection of four shacks. After Stinger has had a bit of a moan, you are free to move again. If you are need of rest and a save...it has been such a long time since you had a chance to do either...then go inside the hut immediately to the right. o---------------------------o | Location: Petit Inn S | o---------------------------o There is no swop place in this inn. There is a small chest at the bottom of the bed. This contains the very useful Bloodthirst Sword 1, Gold 250, and Paladin Helm. Equip the sword. Kemo's Bistro is the next shack. Go in here and have some food, just for fun. The third shack has no title to it, but it is an interesting experience... And you can also save here. Two save places in one small collection of huts seems a lot, but I guess it makes up for the lack of any for so long. o----------------------------o | Location: MasgInt, Petit S | o----------------------------o --------------- The Petit Lodge --------------- The last hut on the left, with the pale green roof, is your destination. Go in here for a confrontation that is perhaps not so surprising. When the events are finished, pick up the red item that is near the left wall. This is Gold 500 and Pilj Syrup 2. You can leave the hut and save again if you wish. You can also talk to Riley and Green Jaques again. Talk to the Captain to trigger the next series of events. ------------- On board Ship ------------- Battle with three Battle Sailors. You will have Stinger and one other, temporary, party member. o---------------------------------o | Battle Sailor Treeside Ship | |---------------------------------| | HP/MP | 502/510 | o---------------------------------o Then fight another three sailors. Make sure the party are healed before this battle ends, as another one follows immediately. This is with Varley. Success with the twitch attacks will mean that this battle is over quickly. But just make sure your party are healed using items, if HP is getting lower than 500 HP, as a couple of strong attacks from Varley could do a fair amount of damage. o----------------------------------------------o | Varley Treeside Ship | |----------------------------------------------o | HP/MP | 595/600 | | Spells | TriBlast, Big Bang, Paralysis | | | | o----------------------------------------------o After a series of events, Erik Pyke cannot be found again, and Stinger is given his very own ship! Before leaving the island you can revisit the huts for some extra comments. The massage place is closed. --------- Moving On --------- Revisit the Petit Lodge and speak to Riley. Agree that you are ready to leave and then you will on the world map and have the ship at your disposal. Check the world map and the ship is situated at the blue dot just to the right of the northernmost point of Dantyr Island. Before doing anything else you need to get the rest of the party back. This is essential as there are monsters in the Deep Forest Sea, really, you cannot do much with Stinger on his own. =============================================================================== 27. DANTYR BY SHIP 0270 =============================================================================== i. Treeside (night) 0271 ii. Verne Island 0272 iii. Gadget Madness 0273 iv. Gadget Madness Part Three 0274 (Pandora's Cauldron) v. Revisits 0275 ------------------------------------------------------------------------------ Navigation on Dantyr ------------------------------------------------------------------------------ Enemies: Buzzbee, Pachawing, Ghoulbird, Wrathflower, Treeworm, Needlespitter. Drops: Gold, Bamf Pill Items: None ------------------------------------------------------------------------------- ------------ | Treeside | -------------------- | | X = Passage | North D. | M = Metaboline | M | P = Petit -----X--------X-------- VE = Verne | VO | P | VO = Voltaire | | | | West D. X East D. | | | | | VE | | ------X-----------X----- | | | South D. | | | ------------------ | Chiore | --------- The controls for the ship are the same as when you are walking on the world map, and the way to avoid battles is the same. If there is a fight, the party are shown on the ship's deck. From Petit Island go three squares to the right and then straight down. This will take the ship over a purple monster. o----------------------------o | Location: East Dantyr S | o----------------------------o Go through the arrow exit at the bottom of this area, to the next map. Chiore is at the south edge. o----------------------------o | Location: South Dantyr S | o----------------------------o Go north west from Chiore and through to the next map. Here is Verne Island. o----------------------------o | Location: West Dantyr S | o----------------------------o North of this, on the same map, is Voltaire Island, where the Hive Village is located. And finally, just north of Voltaire, go through to the next map, where you will find Metaboline. o----------------------------o | Location: North Dantyr S | o----------------------------o To the north and east of Metaboline is Treeside, where Harv-5 and Windleaf are being held in captivity. =============================================================================== i. Treeside 0271 =============================================================================== Enemies: No random enemies. Battle Sailor. Drops Gold Items: Raven Bow 1. ------------------------------------------------------------------------------- --------------- Summary of Goal --------------- Before doing too much exploring of Dantyr, the first priority is to get Windleaf and Harv-5 out of prison. They are being held in Treeside, so you need to find that town, and then find the prison. In fact, from Petit Island all you need to do is to go left a couple of squares and then up, following the arrow to the next map. Go up five squares and you will find Treeside. ------------------ Finding the Prison ------------------ Point the ship into the harbour and Stinger will land at the dock. You need to get the other party members because, although he has Riley and two sailors to assist him, they will not fight battles on the ship, so any enemies will have to be tackled with Stinger alone until you get the other two back. When you regain control of Stinger he will be at the corner of a row of buildings. It is night. Go back to the Docks. There is a small chest behind the red end of the boat. This contains Raven Bow 1. You can read the sign and chat to the Pirate waiting on the jetty by the ship. Then go back to the town and down to the next screen. All the buildings are closed. Go past Varley's manor. If you try to go up the steps Stinger will talk a bit about the manor and Mannheim, and stop. Go right to the next screen and there is a closed door to the left. Before continuing to the prison turn towards the middle building and this is the Armoury. You can enter and talk to the two Pirates. --------------------- Treeside Penitentiary --------------------- Simply turn in to the grey stone building and the next scene will start. Stinger has to fight two Battle Sailors alone. Use twitch attacks and concentrate on one foe at a time. Use a healing item if your HP gets to around 500, as they can do a lot of damage if their attacks connect. o---------------------------------o | Battle Sailor Penitentiary | |---------------------------------| | HP/MP | 502/510 | o---------------------------------o I assume these are the same enemies as those on the ship deck, but I am not 100% certain. Now all you have to do is open a Level 1 lock. You may have kept one of the Skeleton Keys, but if not, a Level 1 lock is simple enough. Once they have hugged and kissed...nah, not really, but there is nothing else to do here, so exit to the left. Equip Windleaf with the new Raven Bow, and give the extra Paladin Helm to one of them. Go to the Armoury again and the Dock for some reaction from Windleaf to Stinger's new status. You cannot leave Treeside, and must go and find Mannheim. ------------ To the Manor ------------ Walk up the steps and after some talk the party will be at the front of the manor. There are no battles as the guards decide discretion is the better part of valour. Go inside to the foyer. There is a battle with three Battle Sailors. There is only one exit and that is up the steps to the left. This leads to the office where Stinger was taken before: the Manor Office. After some talk you can check out the room, but disappointingly, there is nothing to find, and no more battles to fight, so leave the Manor. Check back in the Armoury if you wish, only there is no-one there. Now return to the Dock and set sail again. =============================================================================== ii. Verne Island 0272 =============================================================================== Enemies: None Items: Still Life, Amulet of Glory 1, Battle Upgrade, War Overcharger 1, Stealth Boots 1 ------------------------------------------------------------------------ Walk right from the jetty and pick up the green item Still Life 1. This is an accessory that gives +57 F (Defence), and -50 Sp (Speed). Then get the other accessory, the blue item: Amulet of Glory 1, which grants +50 P (Prowess) Enter the building to find a Gadgeteer. There is a chest at the left which contains a Battle Upgrade for Harv-5. This adds 40 to his Speed and 35 to his Prowess. Speak to the Blue/Purple thing in the corner and you can play another game of Gadget Madness. Go in the lift at the corner and down to talk with Albert. There are two chests in this room. The one at the back of the room has War Overcharger 1, an accessory for Clemett that adds +20 to Gadgeteering. The smaller chest behind Albert has Stealth Boots 1, another accessory that adds 20 to Speed and 20 to attack. =============================================================================== iii. Gadget Madness: PART TWO. 0273 =============================================================================== The enemies, controls and weapons are the same as for the first game. However this time there is only one route. This makes it easier than the first game, although it is longer. -------- Controls -------- Triangle.........Lock on Square ......... Fire Circle ..........Action X .............. Jump L1/R1 .......... Strafe fire L2/R2 ...........Circle Weapons Directional Buttons: move in chosen direction. The Analogue button should be switched off as the sticks do not work. ------- Weapons ------- There are four weapons. From left to right: 1. A slow firing gun. This does not use up any ammo. 2. A machine gun. 3. A strange mushroom which throws fire bombs. 4. The final one is a flame thrower. This is the best weapon. Health is the red bar on the bottom right. The blue bar showing on the left indicates ammunition for the selected weapon. ------- Enemies ------- There are different enemies. I don't know what to call them as they don't have any descriptions in the game. But there are some distinguishing features, so... 1. Small metal looking things. These can be destroyed using the machine gun. 2. Small things with eyes and a long neck. Set them alight or use guns. 3. Large hammer things: best to flame these or use the mushroom. 4. Purple things that shoot a cloud at you. These are the most dangerous and it is best to use the flame thrower or machine gun. ----------- Walkthrough ----------- 1. Kill the small metal enemy in the first room. The two brown doors will not open. Go up to the gold door and press the circle button and this will open the door. 2. Kill the next two metal head enemies. One is to the right and the other to the left as you enter the room. Press circle on the next gold door and go up the steps. Open the gold door. 3. In this next room there is one small metal enemy and a hammer type, directly ahead. Kill them both. Pick up whatever they leave and press circle on the next gold door. Go up the steps to the next gold door. Open it. 4. In this room there is a metal enemy, a hammer one and the grey stronger thing. They are to the right. Use the flame on these and go through the next gold door. 5. There are a few different metal type enemies in a corridor. Kill them with the machine gun, and get any upgrades and then go through the next door. 6. There are no enemies in this next room, so just go ahead through the next gold door. 7. There are more steps and one blue/grey enemy to kill. Use the machine gun. 8. Through the next door there are two hammer enemies. Throw a mushroom at them and back away behind the door while they burn. Go forwards into the room and through the next gold door. 9. There are more steps and a gold door at the top. Use the same technique of mushroom and backing away. There are three enemies here. One small metal, one metal with head and one hammer. They are in front of you. 10. More steps and no enemies. 11. The next room has enemies in front of you. A hammer and two of the blue grey things. Use the machine gun or flame thrower. Go around to the next gold door. 12. There are more steps and no enemies. Go through the final door to the EXIT sign. =============================================================================== iv. Gadget Madness: PART THREE 0274 =============================================================================== You can tackle after the second game on Verne Island, or after playing the second game in Wyldern Garrison Fort. It does not matter. But as soon as you complete the second game you will be in a new area. The weapons are the same as before, and you start as if a new game, so all weapons and health are at the maximum. ----------- CRAVE MART ---------- There are no enemies until you find the Boss. The area is designed as if it is a shop of some kind. Press circle on the first door. The second room has two exits. Use either of them, and this takes you into a large area. The boss is at the far side. Go around the room to find a box thing: the boss. This fires blue flames. You need to back away from it and keep firing until it dies. The area is circular so that you can go all the way around the central box area which is shaped like a large cross. Keep jumping to avoid the blue fire it spits at you, and run away if it gets too close. Then turn back and use your weapons again. Keep this up until it is destroyed. ------ |EXIT| ----------| |---------- | BOSS | | | | | | --------- | ------- | | --------- | | | | | | | | | ---------- --------- | | | | | | | | | | | | | | | | | | --------- --------- | | | | | | | | | | | | | | ----------- | | | | | ------DOOR-------------------DOOR------- Then go up the the far exit that it was guarding. You will exit the game and be standing next to whichever of the two game machines you used for the second game. Now there will be an odd looking item next to the game machine. It is white with black markings and shaped like a box, with the bottom narrower than the top. It is circling around in a clockwise direction. This is Pandora's Cauldron. You can pick it up. It will be in your item inventory, and the information reads: Do not use. EVER! WARNING!!! You will, of course, want to ignore this instruction, but make sure to save your game before you do so... =============================================================================== v. Revisits 0275 =============================================================================== Items: Ship's Deck/Chiore Docks: Oranges 1, Pirate Gauntlets 1, Pirate Helm 1, Ale 10, Beer 6. ------------------------------------------------------------------------------- You can go back to Petit Island and talk again to everyone there with the full party. More can be learned about Windleaf. Harv-5 will not talk during these revisits, and you can leave this until after going to Metaboline and get the same responses. The massage place is now open again. You can go back to Chiore before going to Metaboline if you wish. There is a chest on the deck of the ship to the left of the mast. This contains Oranges 1 and Pirate Gauntlets 1. There are three small chests on the dockside. Two to the left of the jetty, and one to the right. The right one contains Pirate Helm 1. The first of the left ones has Ale 10, and the second Beer 6. Chiore is the only place where you can swop back to the other group by going to the upstairs landing at the Inn, at least, until you have access to the Inn at Treeside. If you try to land on Voltaire Island you will be told that it has no dock. =============================================================================== 28. METABOLAS ISLAND 0280 =============================================================================== i. Up the Mountain 0281 ii. The Lava Pathways 0282 iii. The Caves 0283 iv. Metaboline Castle 0284 v. The Return Journey 0285 vi. Treeside (day) 0286 The location is at the bottom left of the same map as Treeside. However, before going here it is a good idea to go back to Chiore and sell off excess stuff first. There is no chance to rest or save for a quite a while after entering this location. And even when you can save there is no swop place. =============================================================================== i. Up the Mountain. 0281 =============================================================================== Enemies: Baronbug, Rumblebug, Rasgar, Fireworm (use Mammoth) Drops: Gold Items: Aether Potion 1 ------------------------------------------------------------------------------- Simply put the boat in to the sign and you will land. After landing at Metaboline there will be some discussion. You might notice that Harv-5 is distracted and not his usual self. Pay attention to what he says and the way he says it...it gets worse each time they stop to talk. After the discussion has finished, the group can move into the ruins. The entrance is not entirely obvious, but you need to go up between the two statues, and veer right. There are battles from the start. By this time Stinger had reached his final level in my game, so only Windleaf was now able to gain any experience points! As you go break the cobwebs by walking through them. Follow the path as it turns left and then go down the rock face after crossing the log bridge. There is a red item: Aether Potion 1. Continue to follow the path to the right, across another log bridge, and climb up the rock face and then go left. Follow the path as it goes right and out of sight. This will bring you to the lava. After some discussion, during which Harv-5 seems to be behaving rather strangely...go left and you will be facing a path through the lava. =============================================================================== ii. The Lava Pathways 0282 =============================================================================== Enemies: Ihnowter, Firehead. Fireworm, Needlesplitter. Drops: Gold, Lifeback (from Ihnowter). Items: Gold 100, Gold 380, Skeleton Key L1 1, Stank Moss.2, Platemail Armour 1, Steel Gauntlets 1, Mail Helm 1, Knightbow 1, Knightsword 1 Barleyfiz 1, Fyrn Tonic 3, ------------------------------------------------------------------------------- Most of the items here are not of much use, so you might not want to bother with them all. This diagram is a simplified version of the area and does not include all the various branching pathways and dead ends. ^ = change of screen A = dead end (this path leads down but not back up!) EXIT Fryn Tonic | | | \ \ / | \ \ \ / Gold 380 ---------------------------- Skeleton Key | A | | |--Red / | ^ ^ Item ^ ^ | | | | | | | | |----Stank--- | | | Moss / | | / | | / Barleyfiz | / ------------ / /----------------------- Gold 100 \ | / ENTRANCE 1. Take the right hand path to find a red item. Gold 100. Do not take the central path up the screen as there is a dead end at A. 2. The left hand path leads to another path up and this goes to the next screen. Continue up to get the blue item, Gold 380, Skeleton Key L1 1. 3. Go back down to the previous screen and take the first right turn. There is an orange item Stank Moss 2 in the middle of the path. 4. Continue up to the next screen. Go right to find the Red Item. Platemail Armour 1 Steel Gauntlets 1 Mail Helm 1 Knightbow 1 Knightsword 1 5. Continue up the path and then go right if you want the rest of the items. At the junction head down the screen to the very end of the path and you will find the green item: Barleyfiz 1. 6. Then go back up and take the first right where the path splits into a hand shape to find Fyrn Tonic 3. 7. Path A. (If you go back to the junction where there is a cross roads, and turn left, this goes back to the entrance, but you cannot go UP from the entrance, so note this, but don't go this way unless you want to exit the area.) 8. Continue left and up and you get to a new location. =============================================================================== iii. The Caves 0283 =============================================================================== Boss: Firestalker Enemies: Firehead, Fireworm, Mummified Warrior. Drops: Gold, Nimble Mint, Mila Juice (possible from Firestalker) Items: War Arrow 10, Aether Drop 2, Death cheat 1, Hu'Chan 3. ------------------------------------------------------------------------------- After some chat you can go inside the grey cave that is in front of the party. If you go left and up there is a green edged doorway which leads to a circular stairway. You can go this way, but the other route is slightly more direct. There are no items at first. If you go down the screen to the green patch in the bottom left corner, you are at another stairway. This is RED. Go up one level and if you go down the screen into a door this leads to a path across a chasm to a red opening, and to the other stairs. Go right and through a door to a huge area. The way forward is blocked, so ignore the first doorway and head up the RED spiral to the top. Exit through the door, and this leads to a path up to the right corner of the screen, and a green opening, and to another spiral down. GREEN. Walk down this spiral all the way to the bottom, and then through the opening at the right, to a large blue and red, open area. You arrive from the right. Go forwards and pick up the green item that is slightly behind the central pillar. This is: War Arrow 10. Head across the cavern to where the light is blue and you will find a blue spiral stairway. BLUE. Climb up to the top and you are now at the area where there was no access, if you went through the other door. But you are now at the other end of the pathway and can get to the steps at the far end. Go down the steps. You are now in front of a large red opening in the left wall of the cavern. Before going through the open red doorway, check your equipment, and heal up if needed, as there is a battle coming up! --------------------- Firestalker's Cavern --------------------- After a long discussion, there is a battle. With two twitches, and one arrow, he was dead before Windleaf even had time for a spell! Obviously use Mammoth if you need to. o----------------------------------------------------o | Firestalker Firestalker's Lair | |----------------------------------------------------o | HP/MP | 668/670 | | Spells | Hell's Kiss, Fleshroast, Fleshburst | | Wards | Fire 100%,Ice -50% | | Enchantment | Firestrike | o----------------------------------------------------o He might drop Mila Juice. There is some more talk, and then the countdown begins. ---------- The Escape ---------- Then they have to get out as fast as possible, while picking up the items in the chest. These are: Gold 6750, Aether Drop 2, Death cheat 1 Hu'Chan 3. There are 5 minutes to get back to the cave entrance, and, as before, the time will continue to count down during any battles. There are enemies to fight along the way. Do as you did at the Ziggurat, and avoid as many as possible. There are no forced battles, just the usual random ones. There is plenty of time for this part of the escape. Go up the stairs and head right, down the BLUE spiral, out to the right..across the cavern going to the right, up the GREEN spiral, down the path, all the way down the RED spiral, and out at the bottom of the screen, and then finally go left through the red opening. After this, events proceed automatically for some time. I won't spoil anything. =============================================================================== iv. Metaboline Castle 0284 =============================================================================== Enemies: None Items: Royal Soldier 1, Command Armour 1, Noble Helm 1, Paladin Gauntlets 1, Paladin Armour 1, Royal Arrow 10, Hexite 150, Basket 1, Buttons 1 Cave Silk 1, Needle 1, Perfume 1, Soap 1, Thread 1, Wool 1, Hexite 500, Hexite Thorn 5, Paladin Helm 1, Beef Cake 1, Chalk 1, Glue 1, Berk Jerky 1, Candy 3, Hammer 1, Paint 1, Queen Bow 1, Queen Arrow 20, Mageblade 1 and Siege Gauntlets 1. Useless Items: Basket sells at Anglerville, Buttons at Old Gubrath, Cave Silk at Karillon, Thread at Banori Caverns, Wool at Banori Caverns, Chalk at Michi, Glue at Karillon, Hammer at Pappy Kipps and Banori Caverns. Paint anywhere. ------------------------------------------------------------------------------- There will be a lot of chat before you have control of the party again, but I advise paying attention to what is said. This is important stuff for making sense of the story...and a few other things. It can be tempting to skip through the chatty parts, but for once, though not amusing, the talking is very informative. --------------- Summary of Goal --------------- The party is here to find the Blood of a Mage King and so they need to find the Queen again and talk to her. She can be found on the top floor of the Castle. However before doing that there are many people to talk to, items to find, and shops to visit. ------------- Guest Chamber ------------- After the initial talking has finished, the party will be shown into a bedroom. Here they can rest and you can finally make a save. o--------------------------o | Location: Metaboline SW | o--------------------------o If you need to make another save you have to exit the room and re-enter. Before leaving the room, get the items from the chest if you have the space. If not, you could wait until you have a chance to sell things at the local market. These are: Royal Soldier 1, Command Armour 1, Noble Helm 1. I sold all these anyway. ------------------ Finding the Shops! ------------------ Exit this room and go left. Then go right, through the red curtains, and down the corridor. This leads to the entrance hall. This is a large room with four statues of armour, and a bright light hanging from the ceiling. The centre door leads to the audience chamber with the two thrones. Continue to the left and through the far door. You will be back in the courtyard grassed area. You can speak to the three people here. Head up the screen to where you see some tented carts. These are the shops. You can walk through between the red striped carts towards the building with the orange.brown roof. This is the barracks. Go in here for some chat with two guards, and pick up the item in the small chest behind Pat. (The guard on the right.) Paladin Gauntlets 1. ------------------------------------------------------------------------------- Shopping at Metaboline ------------------------------------------------------------------------------- I have put this first, so you can sell off anything you need to, since there are a LOT of items to find in the Castle. ------------------------------------------------------------------------------- Clayton's Goodies Buys: Urn, Wrench ------------------------------------------------------------------------------- He will buy the Wrench for 98 gold. His Deathcheats are very cheap and Ullk Oil is useful. ------------------------------------------------------------------------------- Clayton's Goodies Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Ullk Oil 2250 Completely restores HP Deathcheat 900 Restores to life Aether Drop 750 Restores 25 Mana Aether Wafer 2025 Restores 100 Mana Elixir of Oax 350 Tastes great, but does nothing. Rhan's Codpiece 15000 +15 Defence (Stinger only) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Kelly's Kiosk Buys: Tinderbox, Needle ------------------------------------------------------------------------------- He buys the Needle for 30 gold. ------------------------------------------------------------------------------- Kelly's Kiosk Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfis 55 Restores 50 HP Fyrn Tonic 125 Restores 100 HP Pilj Syrup 375 Restores 200 HP Aether Potion 4500 Completely restores Mana Nimble Mint 200 Increases Agility by 25 for 1 battle ------------------------------------------------------------------------------- Go to the right of these shops to find the weapon shop. ------------------------------------------------------------------------------- Pip's Weapons Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Metaboline Bow 15000 Attack +125 Windleaf Royal Arrow 700 Attack +55 (projectile) Windleaf Royal Knight 10625 Attack +90 Stinger Hexite Sword 26250 Attack +110 Stinger Hexite Thorn 1500 Attack +75 (projectile) Stinger Hexite Scythe 22500 Attack +70 Harv-5 ------------------------------------------------------------------------------- Sell off all the lower powered weapons and armour. You might think about buying the best stuff here: the bow does not have the added boosts of the Raven Bow, but it does have greater attack power. However, it is not worth buying anything as you will soon find some very good new equipment and weapons, and all for free! Keep going right down the paler green path to find the blacksmith's shop. This is inside the building to the right of the weapon shop. ------------------------------------------------------------------------------- Metaboline's Smithy Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Siege Armour 12000 Defence +75 All, except Xero Siege Gauntlets 4500 Defence +55 All, except Xero Siege Helm 5000 Defence +55 All Command Armour 15000 Defence +80 All, except Xero Command Gauntlets 1400 Defence +75 All, except Xero Command Helm 1500 Defence +75 All Noble Armour 19750 Defence +85 All, except Xero Noble Gauntlets 7500 Defence +80 All, except Xero Noble Helm 2400 Defence +80 All ------------------------------------------------------------------------------- None of this stuff will be better than the equipment you have already found, or will find, in the Castle. ------------------------------------------------------------------------------- Exploring the Castle ------------------------------------------------------------------------------- From the courtyard, go back inside and across the entrance hall to the right. Go up the corridor and there are two rooms opposite. ----------- First Floor ----------- The first one is not obvious, but just at the bottom of the stairs. There are two "ladies" in here, according to Stinger. After some talk the party will leave the room. Go back in and you can pick up the green item, at the top of the room. Be warned! This is a huge amount of useless items! Hexite 150 Basket 1 Buttons 1 Cave Silk 1 Needle 1 Perfume 1 Soap 1 Thread 1 Wool 1 Go into the next room: Jester's Room, and pick up Hexite 500 and Hexite Thorn 5, from the chest behind the Jester. ------------ Second Floor ------------ Then go back up the stairs. You will find the Castellan in the first room. After speaking to him, open the chest at the bottom right corner of the room. Paladin Armour 1 and Royal Arrow 10. The second room is the Guest Chambers where you can save again if you want. ----------- Third Floor ----------- Go up the stairs to the next floor where there are two more rooms. The first one is Griffon's Room. Go in here to meet the Prince and get loads of items from the chest at the bottom left corner of the room. This is yet another chest packed with mainly useless items. Paladin Helm 1 Beef Cake 1 Chalk 1 Glue 1 Berk Jerky 1 Candy 3 Hammer 1 Paint 1 The next room is the Queen's although she is not there. Get the green item at the end of the bed. Queen Bow 1, Queen Arrow 20. --------- Top Floor --------- Go right and up the stairs to the Chamber of the Mage King where you will find the Queen. Check everything you want before speaking to the Queen. At the far end of the room under the large mirror or painting is a small chest containing Mageblade 1 and Siege Gauntlets 1. If you check the shelves to the right you can find the book:" The Spell of Banishment and the Demise of the Dargs." Speak to the Queen and fter a series of events you are now free to leave the Castle with the Blood! --------- Moving On --------- Sell off anything excess and dump the useless stuff if you want to. If you keep it all, it will fill up your inventory, and be a complete nuisance. Leave by going to the right of the path in the Courtyard. This takes you outside the castle enclosure and you get a nice view of the whole place. Carry on left, and you arrive at the top of what were the Lava Pathways. These are now solid stone, and the lava is green. =============================================================================== v. The Return Journey 0285 =============================================================================== Enemies: Rumblebug, Needlesplitter, Baronbug, Ihnowter (Pathways) Fireworm, Rasgar, Baronbug. (Mountain) Drops: Gold
Items: Queen Arrow 5, Aether Potion 1 ------------------------------------------------------------------------------- You go back the same way you came, through the pathways, and then down the mountain path. Although the pathways are now stone, the basic layout is the same as before. There are more items to find and the enemies are slightly different. All the fire enemies have disappeared. ^ = screen change ENTRANCE | | | \ \ / \ | \ \ \ / \------------------------------- | / | | | / |-- / | ^ ^ ^ ^ | | | | | | | | |------------| | | | / --| | / | | | Aether / Arrows |--- | Potion ----- / | -------------\ / /----------------- \ | / ---- EXIT From the entrance go right all the way to where the three side paths go up, and then continue down the right hand side path. Go left at the first junction to pick up the item: Queen Arrow 5. and then follow the path back down and to the left towards the exit. Go up the second side path to get the Aether Potion. Then walk down the screen to reach the pathway down the mountain. Head right to get on the path and then left, and all the way down and back to the waiting Sea Hawk vessel. There are no more items to find on the path. ------------ Extra Visits ------------ You can stop off anywhere you like if you missed anything before. In fact, Treeside is now available as a location. All the places that were previously shut are now open. Go back to Petit for some new talking as word has spread about Stinger defeating Varley. You can also revisit the Pirates Hangout, and the Saloon in Chiore for extra comments. Sell off the Hammer at Pappy's if you want more space, for the sum of 32 gold. --------- Moving On --------- Finally sail back to Chiore, going due south from Metaboline, past Voltaire, and take the Skyway back to Eyre. The repairs have been completed and Mervin will instruct the party to report to the Bridge. Sell the Buttons you got at Metaboline at Curio-R -Us in Eyre, for 11 gold. Riches indeed! =============================================================================== vi. Treeside 0286 =============================================================================== The first building is an inn. Stay here for some odd comments about mimes. o---------------------------o | Location: Treeside Inn WS | o---------------------------o There is a swop point in the room. Check the table for a board game...you can't play it, though. The next open doorway leads to the pub. You can buy different drinks here. The third opening leads to an item shop. ------------------------------------------------------------------------------- Brianna's Shop Buys: Spade, Hoe ------------------------------------------------------------------------------- Sell the Hoe for 70 gold. ------------------------------------------------------------------------------- Brianna's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 55 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Pilj Syrup 375 Restores 200 HP Lifeback 2750 Restores to life Daro Root 95 Cures poison Stank Moss 95 Cures sleep Qyg's Snuff 95 Cures Paralysis Mila Juice 95 Cures slow Cerebral Jolt 95 Cures pathetic Vigour Pill 95 Cures weakness Eye Mist 95 Cures blindness Aether Potion 5000 Completely restores Mana Prodigy Gum 250 Increase Prowess by 20 for 1 battle. ------------------------------------------------------------------------------- Turn the corner and go past the Manor as there is no-one there, and go inside the next open doorway. This is a weapon shop. ------------------------------------------------------------------------------- Tugger's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Island Bow 8500 Attack +90 Windleaf Farstriker Bow 10000 Attack +100 Windleaf Wood Arrow 250 Attack +45 (projectile) Windleaf Fear Arrow 315 Attack +50 (projectile) Windleaf Royal Soldier 7500 Attack +85 Stinger Bigstick 8050 Attack +55 (projectile) Harv-5 ------------------------------------------------------------------------------- You are unlikely to want to buy anything here, but don't worry as the shopkeeper will be pleased you visited, whether or not you buy. ----------- The Armoury ----------- This is the same place that the party met before the prison raid. This time there the shop is open. He has a lot of good stuff for sale. The Royal equipment is the same as that sold on Eyre, but the prices are different, his armour is more, but the Gauntlets and Helm are less, should you be interested. ------------------------------------------------------------------------------- Kirby's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Island Armour 22500 Defence +110 All, except Xero Island Gauntlets 9000 Defence +105 All, except Xero Island Helm 400 Defence +105 All Pirate Armour 37000 Defence +115 All, except Xero Pirate Gauntlets 11000 Defence +110 All, except Xero Pirate Helm 4500 Defence +110 All Marine Armour 55000 Defence +120 All, except Xero Marine Gauntlets 12500 Defence +115 All, except Xero Marine Helm 5250 Defence +115 All Royal Armour 63000 Defence +125 All, except Xero Royal Gauntlets 24000 Defence +120 All, except Xero Royal Helm 15000 Defence +120 All ------------------------------------------------------------------------------- By the end of my time in Dantyr Windleaf had reached her final level and gained the spells Apocalypse, Bodysoul Rise, Drake, Titan and Windwrath. Her final rank is Archmage Level 1. =============================================================================== 29. MAGIC ACADEMY 3 0290 =============================================================================== i. The Division of Labour C. 0291 --------------------------- Return to the Magic Academy --------------------------- Once back in Eyre you are instructed to report to The Bridge on Floor 2, (second from the top). Do so and agree you ready to depart and you will see Eyre going all the way back to Khelestra. When it stops, go back in the elevator and down to the Recreation Area. Then walk all the way down the area and out of the bottom exit door. Stinger's group will be dropped off at the far end of Anglerville and then must go back to the Magic Academy. Head up the map to the top and then up a few squares on the next map to the Academy. There will be an event as they arrive. If Jirina's group have completed their mission then events will proceed. If not, then you will be asked to swop to disc 2 if they are still in Wyldern. Both missions must be completed before the next stage can occur. ----------------------- Useless Items Checklist ----------------------- Stinger's Useless Items ----------------------- Jug 3 Bottle 10 Wool 1 Slicer 1 Thread 1 Hoe 1 Glue 2 Cave Silk 1 Perfume 1 Twine 2 Soap 1 Chalk 2 Basket 1 (This is what you COULD have, but I dumped the Chalk and Basket as I already knew they didn't sell for anything much.) Jirina's Useless Items ---------------------- Screwdriver 2 Drill 1 Hammer 1 Tinderbox 1 Torch 1 =============================================================================== i. The Division of Labour C. 0291 =============================================================================== This list shows you who goes where and which Useless Items each group should take with them, assuming you want to sell them for the best prices. o----------------------------------------o | Which party do you want to play first? | | | | Stinger, Windleaf and Jirina | | Xero and Clemett | o----------------------------------------o This time it doesn't matter too much. If you pick Stinger, then at least there are less items to transfer. The Hexite will show up on his side, and the gold on Xero's. But it does mean that all Jirina's spikes are on the correct side, and you can leave Harv-5's Razordarts on Xero's side, and most of the extra Useless Items that can only be sold on Wyldern. Divide the healing items and make sure the War Overcharger goes to Clemett's side, and the Venom Gauntlets are on Stinger's side, if you still have them. You may want to shift a few of the extra pieces of armour to Clemett's side just to give Stinger's inventory a bit more room, and transfer some gold to Stinger's side as well since he will have access to the shops on Eyre and at Metaboline. =============== Stinger's Party =============== Karillon: Slicer Karillon: Glue Karillon: Cave Silk (In fact the shop that buys this is shut.) Karillon: Soap Chiore: Hammer Treeside Hoe Castle Metaboline: Tinderbox Isle of Petit: Torch. ============ Xero's Party ============ Give them the Wyldern items as well as these. Dobietwon.. .Jug Nomad Camp: Perfume Old Gubrath: Twine (the only way back here is to go the long way round) Bene-Brokul: Screwdriver Nomad Camp: Drill ------- Wyldern: not visited during these quests. ------- Bottle Wool Thread --------- Moving On --------- Once this has been completed, whichever party you chose, the pointman will now be on the world map next to the Magic Academy. You can go back inside the location but there is nothing to find and no-one there. Stinger's group has to go to Karillon and Castle Metaboline, and Xero's group must revisit Artelier in Siltheria. After this, both groups meet up again. This time the management of the two parties is simple as there is no disc to change. =============================================================================== 30. KARILLON AND DANTRY 0300 =============================================================================== i. Return to Karillon 0301 ii. Return to Dantyr 0302 =============================================================================== i. Return to Karillon 0301 =============================================================================== Again, you must walk all the way back to Karillon. That means...up to the top left of the first map, then left following the contours of the mountains and through to the path to Gogarin Keep. Once you arrive at Karillon there will be some disturbing, though not surprising, news at the entrance gates. --------------- Summary of Goal --------------- The main goal is to collect the Orb of the Heavens from the Hall of Wisdom. On the way you can find out what has been happening, and you can also talk to Captain Willis. You cannot get access to Hightowne. Yet again there have been some new and chilling developments since the last visit, but you will only get to know about these, if you talk to certain people and visit certain places. --------------------- Oldtowne New Dialogue --------------------- The first thing you will notice on arriving in Oldtowne is that there is no-one around. Although things are the same at the Inn, Blacksmiths, Liam's house and Guillame's fighting place, there have been many changes. None of these visits are essential, but there is new information at: The Temple Chambermaid's House Guardhouse. The Blue Door Pub Sell the Slicer at Traylor's Speedy Mart for 10 gold and notice that Mr. Traylor is absent. Now, if you failed to buy Danl's shop at your last visit, or before, it will be closed and out of business. This also means that you lose your chance to sell the Soap and Glue! Clara is no longer there and sadly you can't pick up her cat. I wanted to take it to Catman, but it wouldn't let me. The Dung Merchant's family have gone. Chef Croquer's house is empty. And saddest of all, the Temple.... Revisit the Chambermaid's house for a lesson in childcare from Jirina. Drop in on the Guardhouse to find some of the missing men, and check the Pub.. ------------------------ Middletowne New Dialogue ------------------------ You must visit the Hall of Wisdom for the Orb. Most new comments come in the Guild Hall and Hall of Wisdom. The Elysium shop at Middletowne is locked, and so is the Art Gallery. Make sure you visit Grishame to update your story. Guild Hall: an update and reactions to Jirina. State Nursing Home: just a brief comment this time. Grishame's (green house): to get another 1000 gold. Hall of Wisdom: to get the Orb. Captain Willis: for information --------- Moving On --------- After getting the Orb and up-to date with the situation in Karillon, leave the city and walk back to Anglerville where Eyre is waiting. This means going back through Gogarin Keep, and then out through the back exit and down the path to Cresent Valley. From here follow the contours of the map down to the south eastern corner and then down past the Magic Academy to the south east, and to the next map. From here head south west to find Anglerville. Go straight along the wooden path to find Eyre waiting where you left it. There is no new dialogue despite the presence of Jirina this time, so just make your way to the Bridge and tell Wallace you are ready to depart. =============================================================================== ii. Return to Dantyr 0302 =============================================================================== Boss Firestalker Enemies: As before Items: No new items. ------------------------------------------------------------------------------- There is no swop place on Eyre or Petit Island or Metaboline. If you want to change to the other group the swop places are at Chiore and Treeside Inns. If you are still interested in the Useless Items, sell the Hammer at Pappy Kipp's for 32 gold, and then take a detour to Petit Island and Treeside to sell the Torch and Hoe respectively. The Torch sells for 72 gold. By the way, if you didn't revisit Petit before, you can still get the new dialogue about Stinger's defeat of Varley. --------------- Summary of Goal --------------- Stinger's group must return to Metaboline Castle to get the Tablet of Metaboline from Queen Estrella. ------------------------- The Journey to Metaboline ------------------------- When Eyre arrives on Dantyr, go back down to the Recreation deck and out to the Skyway. Enthusiastically agree to take a ride to Chiore. Then get back on the ship that is waiting for you down the steps opposite the Cat Claw place. Sail up to the next map and up again to the top and dock at Metaboline. Walk all the way up the long mountain path. This is just the same as before so I will not repeat the list of enemies. (Although by this time neither Stinger or Windleaf were receiving any experience from battles I did end up fighting one battle. Jirina increased her level and learned Rockskin and Stoneform. By this time she was Myrmidon, Level 2. At least having one person who can still get some experience and the full heal from gaining a level means that there is still some point to fighting battles.) When you reach the pathways the fastest way to the exit is to take the first left, and then go up and first right, following the path up to the next screen. Then take the next fork left, and then the path up. You will be in a forced battle with the Firestalker again, though without all the chatting! This is so simple with a twitch from Stinger and a couple of spells that I won't bother with any more comment. o----------------------------------------------------o | Firestalker Firestalker's Lair | |----------------------------------------------------o | HP/MP | 668/670 | | Spells | Hell's Kiss, Fleshroast, Fleshburst | | Wards | Fire 100%,Ice -50% | | Enchantment | Firestrike | o----------------------------------------------------o Then you are free to enter the Castle where you will be met by the Guard. ----------------- Metaboline Castle ----------------- After some initial welcoming talk you are free to move. Go up and find the second item shop, Kelly's Kiosk and sell the Tinderbox for 99 gold. You can revisit the Barracks behind the two item shops for some new dialogue. Once inside the castle you can go up to the second floor and rest and save before doing anything else if you want. When you are ready, go to the Main Audience Chamber on the ground floor that is through the red doorway at the top of the screen between the armour statues in the entrance room to the castle. Queen Estrella and King Metabolas XV (sweet ex-Prince Griffon) will be waiting. You will receive the Metabolind Tablet from the Queen. There are a few small extra comments from the Ladies, Jester and Castellan who can be found in their respective rooms on the ground floor and first floor. --------- Moving On --------- Now the party has to return to Eyre. Go back down the stone pathways, taking the more direct route down the left side, and then down the mountain. Sail back to Chiore and take the Skyway to Eyre. If the other group has not yet completed their mission the game will switch to them automatically. Thankfully, this time there is no need to change discs. =============================================================================== 31. BENE-BROKUL AND SILTHERIA 0310 =============================================================================== i. Return to Bene Brokul 0311 ii. Return to Artelier 0312 =============================================================================== i. Return to Bene-Brokul 0311 =============================================================================== From the Magic Academy go up and through to the next map. Keep going straight up and enter the mountains of Bene Brokul. It is still snowing. Take either path around the mountain and follow the wider track up to the next screen. The enemies are the same as before, and if Xero has the King Khelest spell he can dispatch most of them in one blast! Cross the bridge and go left at the first junction. At the next go forwards down the screen to emerge at the far side of the ice tunnels. Then carry on UP the screen until you arrive at the village. There will be a welcoming committee of villagers this time, and no zombies. Talk to them again and you can stay at the Barn in Ragnark's home once again. There is no-one in Nolin's dwelling, the first house on the left, and the chat is the same as before in all the other locations; even the kids' playground is just as it was before. You can sell the Screwdriver (in fact, I had 2 of them), to Clancy for 15 gold and make him happy. --------- Moving On --------- When you are ready, go through the cave entrance to the left of the statue in the main square, and move left to climb down the steps in the rock face. Then go right to meet up with Davin again. After hearing his story of escape from Hokum's minions, say you are ready to leave, and Davin will fly the party back to Uhndrashi Plateaus. =============================================================================== ii. Return to Artelier 0312 =============================================================================== Boss: Stalker (optional) Enemies: As before. Items: Enigma Blade. (optional) ------------------------------------------------------------------------------- Once you land on the Uhndrashi Plateaus, say goodbye to Davin and make your way back to Artelier. A reminder: go right and then down to the plateau that is due south of Davin. Cross this area heading down to the next screen, and then take the winding narrow path that snakes all the way to the right of the screen. Keep going right to emerge on the green paths. Keep right to the next screen and then take the path that goes up and then curves to the right. At the junction go left and this will take you around to the door to Artelier. From the left fork continue following the green path all the way as it turns left and then right until you reach the door that leads to Artelier. ---------------------- Stalker: Optional Boss ---------------------- Here the two will stop and another Stalker appears This time he is not so keen on a fight. Agree to let him go and you will be rewarded with an item: Enigma Blade, a sword for Stinger. I am not going to give any details for this battle as only someone with a heart of stone would kill Stalker. Then go through the door. ------------------------------------------------------------------------------- Useless Items Sidequest: Optional Extra ------------------------------------------------------------------------------- If you want to take a detour back to the Nomad Camp, just keep going right instead of taking the left turn to the green door. Here you can sell the Drill for 42 gold. (Yes, I guessed it would not fetch much, but I had to find out.) However, Huran will buy the perfume for 2375 gold, which is ten times more than the selling price at any other shop, so maybe the detour is worth it after all! There is no new dialogue here. If you want to, you could go through the cave and out to the desert and then down to Dobietown to sell the Jugs for 40 gold each. (I had three) The only way to sell the Twine is to go back to New Gubrath and through the Bog Maze, back through the Gamathel Woods and thus to Old Gubrath. And then all the way back again. That is the hell of a long detour... Anyway, in case you don't want to bother, but are desperate to know how much the Twine will fetch at Chauncey's Shop, he buys it for 40 gold each. (I had two of them.) --------------- Artelier Scroll --------------- Go up the mesh to meet the Loreman and Loremaid again, and receive the Scroll. Then return all the way back to Davin. This entails going right to get back to the green paths, and following the twisting path all the way back to the next screen. Then turn left and follow the path down the screen and to the left. Keep going left to get back to the plateau area. Continue left along the very narrow path, and then go up and to the right to get to the next area where you can see Davin. Go up across the first two plateaus and then turn left to meet up with Davin again. Speak to him and agree to depart now. The Windtraveller slowly flies across the maps, and stops at Eyre where it is floating just south of Chiore. After a short chat Xero and Clemett will automatically meet up with the other group, if they have also completed their quest. --------- Moving On --------- Once both groups have met and completed their chat, Eyre will automatically sail to the next location: South Cartoff Island. =============================================================================== 32. South Cartoff Island 0320 =============================================================================== Boss: WingedStallker x2 Enemies: Ghoulbird, Hydratort, Bonehead. Drops: Gold, Steel Arrow 10 (from WingedStalker) Items: Gold 500 and Skull of Nagillig 1. ------------------------------------------------------------------------------- The party, now consisting of Stinger, Windleaf and Clemett, exits Eyre and arrives on a wooden jetty at South Cartoff Island. There is no choice of party and no item division. However from what I could see, all the items from Xero's group had been all transferred to Stinger. This meant that Windleaf had no arrows. Odd... You can return to Eyre if you want to save before venturing onto the island, also, to buy some arrows for Windleaf in case she has none. -------------------- Climbing the Ladders -------------------- Not exactly difficult to work out, so just go up the first ladder, down the second and up the third. You can see these easily enough from the start point. Battles will start from the outset. Windleaf's more powerful spells are not that effective against some of the enemies. I used Rageshriek to good effect. Clemett soon gained another level after a couple of battles, giving him the new gadget HEL-BGZ. Senior Chief Level 3. Now go up the ladder to the next screen. Go right up two more ladders, and then up two more. So far, no items. Another two ladders going straight up the rock face and this brings you to the top of the cliff facing a path under some arches. You can only go straight on. As soon as you move under the first archway there will be a scene with Mannheim, so make sure that the party are healthy and that Windleaf has some MP. Mannheim calls for "Spot." o------------------------------------------o | WingedStalker South Cartoff Island | |------------------------------------------| | HP/MP | 835/830 | | Spells | Sky's Fury, TriBlast | | Wards | Omegaward | | Enchantments | Firestrike | o------------------------------------------o This enemy is best attacked using Stinger's twitch, and not Windleaf's spells as it has the Omegaward which means that it is defended against all spells. Its physical attacks do no damage at all to Stinger with his strong armour. I just used a random attack from Clemett, which seemed to work pretty well. Heal if necessary and make sure all are healthy before the end of the battle as there is another one coming up. (In fact it was over so fast with two twitch attacks and one arrow and a blast from Clemett that it had no time to inflict any damage.) May drop: Steel Arrow x10. After some more taunting of Mannheim he will run off into a cave and leave Rover behind: just another WingedStalker. Use the same strategy as before. ------------ Back to Eyre ------------ After the battle the group will be automatically back in Eyre discussing their strategy. Yet again there is no opportunity to divide the inventory. This means that whichever group you choose, they will have the same items in the inventory as the previous group had. So any arrows you might have bought for Windleaf will be in Xero and Clemett's inventory now, if you select them. However, in my game, this meant that the better Queen's Arrows were now in the inventory for Stinger and Windleaf's group so somehow it all sorted itself out in the end since I chose to play with Xero and Clemett. If you select Stinger's group to play first, they will have the same inventory as before, so that means that the stronger arrows and Jirina's spikes will not be available to them, so for the sake of less effort when the next split comes, I think it is better to go with Xero at this point. (I hope that makes sense...this whole item/party thing gets a bit silly.) o--------------------------------o | Choose your party: | | Windleaf, Stinger, and Jirina | | Xero and Clemett | o--------------------------------o Once you choose the party the party will rest and you can save. o---------------------------o | Location: S. Cartoff: SWJ | o---------------------------o Which ever one you select will then be on screen at the jetty and have to climb up the ladders again. Again you can return to Eyre to buy and sell anything you might need. ==================== LAST MINUTE SHOPPING ==================== This is the last time you will be able to have access to decent shops so spend as much as you like. Stock up on Aether Wafers, Lifebacks and anything else you fancy: last chance to try Elixir of Oax! I made sure I had at least one Spectre Ring, which protects against paralysis. --------------- Back to Cartoff --------------- Climb back up the ladders and go down under the arches. Pick up the yellow item: Gold 500 and Skull of Nagillig 1. This is an accessory, that only magic casters can equip. In fact it is quite useful for Windleaf as it increases her attack strength and she can be very useful with arrows. Now go right into the dark cave mouth where Mannheim ran off. (There are no enemies here.) Keep going right and when you pass the fiery part you will be prompted to insert Disc Two. YAY! Back to Wyldern. ******************************************************************************* ************************* PLEASE INSERT DISC 2 ******************************** ****************************************************************************** After meeting up with the other party and some discussion, the group will rest. There is no option to save. There is some further talk and then you can decide which party to lead. o----------------------------------o | Which party do you want to lead? | | Windleaf, Stinger, and Jirina | | Xero and Clemett | o----------------------------------o I went back to leading Stinger's group. Then you have the option: o--------------------------------------o | Which path would you like to follow? | | Emperor's Road | | Merchant's Path | o--------------------------------------o ======================================== Stinger's Group first, on Emperor's Road ======================================== I think the first path is slightly more interesting so I chose that with Stinger's group, but you can do it the other way around it you want. I have, in fact, replayed this section selecting the other group because the script is different. Obviously some of the boss strategies will be different as well. Now there is the chance to sort out the inventory at long last. Remember that gold is of no use in Wyldern, so leave that alone and just balance up the Hexite, though to be honest, there is not much to buy, so it hardly matters. Make sure all the Spikes, Arrows and Talons/Daggers are on Stinger's side. Somehow, after all this party swapping they all were on the wrong side so I had to swop them back. I had just about given up on the Useless Items by this time, so just shared them between both groups. In fact both groups have access to the same shop so it really does not matter at this late stage of the game. ================================================== Alternative: Xero's Group first, on Emperor's Road ================================================== I decided I had better play the alternative for the sake of the script, so this time I selected Xero's group to go first. Also I had finally understood the way the item division works. The inventory from the previous group will be at shown as the inventory or the first group you select. I know I should have realised this before now, but my excuse is that I was distracted by all the useless items, and so failed to notice this obvious point. Oops. In fact, not so...this time the spikes and arrows were still on Xero's side. And Stinger's group was Party A, despite having selected to go with Xero first. Goodness only knows the logic then. =============================================================================== 33. WYLDERN AGAIN 0330 =============================================================================== i. The Emperor's Road 0331 ii. The Council Building 0332 iii. Cyl Og Sul (ER) 0333 iv. The Merchant's Path 0334 v. The Follower's of Nagruk 0335 vi. Cyl Og Sul (MP) 0336 Both groups must get to the Wyldern world map, and so the first part of the journey is the same. After that, they take the different routes. The items in the mountain can be picked up by either group. Whichever group you choose, will begin with the Emperor's Road. =============================================================================== i. The Emperor's Road (The Big Mesa) 0331 =============================================================================== Enemeis: Macefist, Darg Banori, Darg Org, Skittervore Drops: Hexite Items: Kimiss 2, Bucket 1, Hammer 1, Mallet 1, Pick 1. ------------------------------------------------------------------------------- =============================== Stinger's Group: Emperor's Road =============================== --------------- Summary of Goal --------------- Simple. Your goal is to make your way down the scaffolding and out to the world map. It hardly needs any description as there is only one route. ----------------- Down the Mountain ----------------- From the start point in the middle of the area head left under the arches and around the back of the central mound, to the right. (If you attempt to go down to the tunnel in the centre Stinger will not let you go any further.) At the top far right of the screen is a ladder. Go close to this and press X and Stinger will go down. There are now a whole load of platforms and ladders. Go right and down the first ladder and then left to get the next one. Head right to the next, and then left again. Right once more and down the ladder and there should be a green item in the middle of this platform. This is Kimiss 2. Continue going down the left hand ladder and right and down again and left, and then after this ladder go all the way right to pick up the Useless blue item: Bucket 1, Hammer 1, Mallet 1 Pick 1. Then go back to take the left ladder down, and finally take the right ladder to get on the main path which points south, down to a new screen. Here the party stops and apparently there is something offensive about what has been done to the place However all I could see was the ladder wall in the background and a couple of mushroom topped lights and a dark blue/grey stone to the left so I have no idea what they were talking about. (Correction: I see it now! After Clemett pointed it out I could see that Hokum's face was carved in the rock behind the scaffolding.) Anyway, follow the path right and you emerge on the world map. The mountain you have just climbed down is called the Big Mesa. You can see from the world map that you are on the other side of the mountains from the Toparri Serene Gardens. o-------------------------------o | Location: Toparri Country SWJ | o-------------------------------o There is only one way to go, down the gap to the adjoining map. (By the way if you wanted to go back inside the Mesa you get to it by moving to the spot just to the left of the large mouth. As soon as you reach the next map you will see Tyr Og Nor ahead, and an arrow in the upper right of the map through to the next area. This leads to the "Followers of Nagruk" area and if you go down here, Stinger will refuse to go further. Go left past Tyr Og Nor to reach the Wyldern Council Building. o-----------------------------o | Location: Hokum's Pride SWJ | o-----------------------------o ============================ Xero's group: Emperor's Road ============================ The route is exactly the same, and the only difference is the dialogue after the group has climbed all the way down the ladders, and Clemett helpfully explains exactly why Jirina was so annoyed. =============================================================================== ii. Wyldern Council Building (ER) 0332 =============================================================================== Boss: Vrita Enemies: Darg Org, Maiden of Hokum, Dargling Archer, Hexite Golem Drops: Hexite, Burnsap (from Maiden), Burvine Leaf (from Vrita) Items: Shine 1, Spinepears 1, Sight Berry 1, Hexite 500, Wyld Root 2, Nor Moss 1 and Toparri Salve 1. ------------------------------------------------------------------------------- This is part of the Emperor's Road. =============================== Stinger's Group: Emperor's Road =============================== Continue to head left to the next screen and the party arrives at the entrance to the Council Building, where they stop for some more "I am disgusted" talk from Jirina, but again it was hard to know exactly what she saw. Anyhow, there will be a battle with four Darg Org. This is not hard if you use a couple of spells, though since there are four of them they can do a fair amount of damage from physical attacks, so keep an eye on HP. o---------------------------------o | Darg Org Council Building | |---------------------------------| | HP/MP | 678/680 | o---------------------------------o --------- Hallways --------- After some talk go inside, to meet misunderstanding rather than opposition. Pick up the green item: Shine 1, Spinepears 1, Sight Berry 1. Check the skeletons on the wall (for Stinger's comment), and then go through the open door for another enlightening chat with two guards. There is no battle this time. The group are then in another larger hallway with many pillars. In fact if you go back to the previous hall and re-enter, this room is the Main Ball Room. Random battles will now begin. The enemy "Maiden of Hokum" is a nuisance because they will heal themselves and others, so battles may last a little longer than normal. Go right to pick up a blue item that is hidden in the corner near the green chairs. This is Hexite 500 and Wyld Root 2. There is a dark body hanging from the ceiling to the far right, but you cannot get closer to it, not that you would want to.... Then go through the large doors into the Grand Hall. This is just a hallway with one exit door. This leads to the stairs which takes you to yet another hallway. This is called The Great Hall. You can check out the pictures and mushrooms here for information, but there are no items, or comments. Go through the only exit door and you will be outside in a courtyard. (I couldn't find the kitchens where they were supposed to be heading to prepare food for Mannheim, so I am not sure whether or not they exist.) --------- Courtyard --------- Walk right and onto the flat area with two sets of steps. If you go up the first set you will be in a new area. (You cannot use the second set of steps.) There are no enemies in this section. Head all the way left to the Tranquillity Fountain, though there is no nice extra healing place...yes, that was my thought too. At the far side to the right of the fountain you can find a hidden item: Nor Moss 1 and Toparri Salve 1. It is at the place where the pale green light shines to the right of the central statue. Then return to the previous screen and make sure your group are healed up for the next battle even if you have to use an Aether Wafer. Go up to the doorway under the yellow circular window and enter the ominously described Lair. Jirina and Windleaf continue their verbal sparring despite the fact that a huge green monster is threatening to eat them. This is the boss: Vrita. Physical attacks work best because of the Omegaward which reduces all spell damage. I use Windleaf firing arrows, and Jirina for healing. o-------------------------------------------------------o | Vrita Council Building | |-------------------------------------------------------| | HP/MP | 918/910 | | Spells | Hell's Kiss, World's Fist, Death's Fog | | Wards | Omegaward | | Enchantments | Chaosstrike | o-------------------------------------------------------o Drops: Hexite and may drop Burvine Leaf 1. As soon as you win the battle you will be back on the world map to the south of the Council Building. After the post battle chat you can save, but you cannot return to the Council Building. ============================ Xero's group: Emperor's Road ============================ The chat is completely different of course, but the first and last battles are the same. Against the first four Darg Org, use Xero's spells for a faster win, and make sure Clemett does not lose too much HP, since he will get the brunt of their attacks. The Main Entrance is empty, but they can pick up the green item. Follow the same path as the other group, until you reach Vrita. This battle is a bit harder, since Xero's spells won't do as much damage as usual, but I still used King Khelest to good effect. It does around 250 HP of damage. After the battle they will be out on the world map again, south of the Council Building. ======= WARNING ======= You cannot save again for quite a long time, and there is no place to rest or save in Cyl Og Sul, so be careful to save before entering. =============================================================================== iii. Cyl Og Sul (ER) 0333 =============================================================================== Enemies: Deathbot, War Chariot, Macefist (world map) Deathbot, Darg Org, War Chariot Drops: Hexite, Nimble Mint Items: Mortis Arrow 10 ------------------------------------------------------------------------------- ================== CYL OG SUL DIAGRAM ================== X = Doorway/Entrance XX = Entrance but no exit Emperor's Road Blue Entrance =======================XX==================== | | Inn | | Samalon's Saucery --X------------------- ----X--------------- | X Green Entrance ------ ------------------------------------- to Tyr Og Nor | | | | | | | |North Tower Bromwell's Shop | -X----------------------X------------\ | \ ---------X--------------------------------- \ | |===============================\ |Chantry| Impassable Area \ | | \ | |==================================\ -----X------------------------------------- \ | \ | |------------------------------------ | | | | Laboratory | | Remains of a Smithy | ---X------------- ----------X--------------------------- | X Green Entrance ----------------------------- ----X-------------------- to Tyr Og Nor South Tower X | Empty House | | | X Millhouse | | =================XX====================== Blue Entrance Merchant's Path =============================== Stinger's Group: Emperor's Road =============================== From south of the Wyldern Council Building just follow the contours of the map to the right until you come to the village of Cyl Og Sui. There will be a forced battle as soon as you enter the place so make sure you are at full health. I used physical attacks for this battle, but spells will work on these bots. The only negative thing is that they can heal themselves for 200 HP a time. o------------------------------------------------------o | Deathbot Cyl Og Sul | |------------------------------------------------------| | HP/MP | 752/750 | | Spells | Electrocution, Weakmist, Regeneration | o------------------------------------------------------o After this Jirina may well gain another level and learn Potency and Sunblind spells. She is now Myrmidon Level 3. ------------------- Explore the Village ------------------- There are random battles here. You cannot get out of the village by either the blue doorway or the green one (which leads to Tyr Og Nor), so you might as well explore a bit. Investigate the building to the right. This is Samalon's Saucery and there is some talk but no items. The Inn at Cyl Og Sul is at the bottom end of the path, but apart from a comment from Stinger there is nothing to find. Go inside the centre tower building before approaching the lighted hut to the right of it, if you want to pick up the Arrows before events take over. You have to fight two Darg Orgs. Then pick up the blue item that is under the shaft of light. This is Mortis Arrow 10, and a valuable item as these arrows are the second most powerful in the game. Exit the Tower and walk a little way to the right and you will be taken to safety inside a church. After this, the game transfers you to the second group. There is no swop place, and so just go with the flow on this one. ================ WARNING ON ITEMS ================ If you didn't get all the items listed, don't worry, as you will have another chance to find them and to chat to everyone after the events in the Chantry have been completed. Though, I would not recommend this option as you may find out that you have picked up the wrong items for the group you are with. For example, the Laboratory chest has spikes for Jirina and a sword for Stinger, and the North Tower has arrows for Windleaf. ============================ Xero's group, Emperor's Road ============================ The battle with the Deathbots is harder unless you have a good supply of MP for Xero to blast them with spells. This is your best strategy. All the chat is the same as for Stinger's group. =============================================================================== iv. The Merchant's Path 0334 =============================================================================== Enemies: Macefist, Darg Banori, Darg Org, Skittervore (Big Mesa) Treedemon, War Chariot, Traahg, Wrathflower (world map) Drops: Hexite Items: None ------------------------------------------------------------------------------- ================================= Xero and Clemett: Merchant's Path ================================= --------------- Summary of Goal --------------- Xero and Clemett now have to descend the ladders of the Big Mesa. The enemies and items (if they have been left) are exactly the same. As a reminder: go left under the arches and around the back of the rock to reach the first ladder down. Then keep going from right to left until you reach the bottom. If you want to fight any battles, Xero's King Khelest spell is effective against all enemies. By this stage in the game Clemett's Nubattle equipment is not as effective at minimising physical damage, so make sure to keep him healthy. If you want to avoid battles, the ladders do not stop monster attacks, so if you descend and the roaring has started, make sure to press R2 and L2 as soon as you get to the bottom of the ladder. Once out to the world map head down through the arrow opening and then go right. o---------------------------o | Location: The Badlands XC | o---------------------------o There is only one way to go, so follow the way to the right between the
mountains. As soon as you approach the small mounds you will be in a new area. ================================ Stinger's Group: Merchant's Path ================================ Exactly the same, and since they are second group to climb down, there will be no dialogue when they reach the path. =============================================================================== v. The Followers of Nagruk (MP) 0335 =============================================================================== Boss: General Nagruk Enemeis: Darg Org, Dargling Archer, Skittervore, Maiden of Hokum Drops: Hexite, Elixir of Oax (Skittervore?) Items: Fear Arrow 20. ------------------------------------------------------------------------------- ================================= Xero and Clemett: Merchant's Path ================================= -------------------- Followers of Nagruk -------------------- The party arrives at the top of the screen and witnesses a small scene. After this you can move forwards, or go back to the world map if you want to make a save before venturing further. Once you start down the path there will be random battles, but there are no items and no side paths. Follow the wide path down and to the right, and continue right and then down to the next screen. The path now turns to the left,. so continue to follow it, and then as it turns back to the right. At the end of this section there is another new screen and the path goes on to the right and ends where a figure in white and a red monster are waiting for you. These are two Darg Banori and the battle begins with no chat, for once, and as soon as you approach them. By this time I had to use an Aether Potion on Xero. This is the consequence of not having the chance to increase levels and get the full heal. This is just like an ordinary battle so nothing special. Then continue to a pond and pick up the red item: this is Fear Arrow 20. There is nothing more to find, so carry on following the path that is now edged with white stones, just in case you might not be sure which way to go? Check that both Xero and Clemett are healthy and have MP to spare. You arrive at the centre of operations. Nagruk is giving instructions on the disposal of prisoners. -------------------- Boss: General Nagruk -------------------- Note that Nagruk can use Poison so have Toxnaught Rings equipped, and he has an Earth ward of 100%, so don't use any earth based attacks. You can use either Fire or Ice attacks to good effect, so select one of these attacks for Clemett, depending on your current level. ------------------------------------------------------------------------------- Attack Name Level MP Damage Element ------------------------------------------------------------------------------- GYZ-UR 10 125 -125 HP Ice ------------------------------------------------------------------------------- NOVA-13 12 140 -140 HP Fire ------------------------------------------------------------------------------- FT-MN1 13 150 -150 HP All Fire ------------------------------------------------------------------------------- For Xero select from these or use buff and healing spells. In fact King Fanoma did around 400 HP damage! King Fanoma 9 135 -125 All ------------------------------------------------------------------------------- Nightmare 11 150 -125 HP All, Set Weak ------------------------------------------------------------------------------- King Khelest 13 250 -170 HP All ------------------------------------------------------------------------------- Sum of All Fear 13 250 -150 HP All, Set Confusion ------------------------------------------------------------------------------- o-------------------------------------------------o | General Nagruk Nagruk's Camp | |-------------------------------------------------| | HP/MP | 918/910 | | Spells | Shellshock, Waelmist, Poisongas | | Wards | Earth 100% Fire and Ice -50% | | Enchantments | Psistrike | o-------------------------------------------------o --------- Moving On --------- After the battle, the female prisoner is delighted to be released from the clutches of the evil and ugly Nagruk, and after the chatting, the party will be shown at the far side of the "Followers of Nagruk" camp. Simply move to the left and there is a small hut on the map just in front of the arrow to the next map. This indicates Cyl Og Sul. Go through to the next map and you will be at the far side of the village. ======= WARNING ======= You cannot save again for quite a long time, and there is no place to rest or save in Cyl Og Sul, so be careful to save before entering. ================================ Stinger's Group: Merchant's Path ================================ The dialogue will be the same whenever it is just one person involved, but when the party separates there are differences. Otherwise follow the same route as for Xero's group until you reach General Nagruk. The battle with the two Darg Banori will be easy with three party members, and it is much the same with Nagruk. Remember to use Ice or Fire spells. Jirina is better off using Icestrike which will do over 300 HP damage to Nagruk, and Windleaf's arrows will be very effective. =============================================================================== vi. Cyl Og Sul (MP) 0336 =============================================================================== Enemies: Deathbot, War Chariot, Macefist (world map) Deathbot, Darg Org, War Chariot, Darg Banori. Drops: Hexite, Nimble Mint Items: Mortis Arrow 10, Omega Arrow 10, Omega Bow, Foesbane Sword 1, Omegaspike 10. ------------------------------------------------------------------------------- ================== CYL OG SUL DIAGRAM ================== X = Doorway/Entrance XX = Entrance but no exit Emperor's Road Blue Entrance =======================XX==================== | | Inn | | Samalon's Saucery --X------------------- ----X--------------- | X Green Entrance ------ ------------------------------------- to Tyr Og Nor | | | | | | | |North Tower Bromwell's Shop | -X----------------------X------------\ | \ ---------X--------------------------------- \ | |===============================\ |Chantry| Impassable Area \ | | \ | |==================================\ -----X------------------------------------- \ | \ | |------------------------------------ | | | | Laboratory | | Remains of a Smithy | ---X------------- ----------X--------------------------- | X Green Entrance ----------------------------- ----X-------------------- to Tyr Og Nor South Tower X | Empty House | | | X Millhouse | | =================XX====================== Blue Entrance Merchant's Path ================================= Xero and Clemett: Merchant's Path ================================= They arrive at the village from the southern blue entrance, and there will be a battle almost as soon as they enter. This time it is with two Darg Org soldiers. This is an easy battle. There are a number of buildings that you can now explore. Immediately to the right of the entrance is a small hut with a lighted door, and a red light on the ground in front of it. This is the Millhouse and there will be a battle with a Deathbot and Darg Org. There are no items. The second hut next to it has no-one. Go into the building opposite the entrance to the town, Remains of a Smithy, and speak to the smith there. She will give you "weapons". In fact, the all powerful Omega Arrow 10. Enter the South Tower where there is a pale yellow light just to the left of the blue entrance. Go all the way around to the right and past the Org to pick up the green item: Omega Bow. Speak to Paladin if you like. Then go left to the building at the edge of the screen. This is the Laboratory. You can talk to Myssa and get the items from the small chest that is to the left of a metal container. This contains the very useful Foesbane Sword 1 and Omegaspike 10. Go forwards to the larger red building and Xero will comment on the town. At this point a child appears and they are taken into the church, or Chantry as it is called. ================================ Stinger's Group: Merchant's Path ================================ Apart from the fact that when the guards mention names they say "Stinger" instead of "Xero" all the dialogue is the same, and all the items are the same. ------------------------------------------------------------------------------- The Chantry: Division of Labour ------------------------------------------------------------------------------- After some talking, the two groups meet up and decide on how they will infiltrate Hokum's stronghold. THEN...!!! More planning, but nothing for you to decide for a while. Eventually you can select which team you want to play first: either Stinger's team or Jirina's. Then divide the items making sure the appropriate stuff is where it should be, the usual thing of arrow and spikes and talons and swords, and sharing the healing items. o---------------------------------------o | Your party must split up now. | | Which team do you want to play first? | | | | Jirina, Clemett and Xero | | Stinger, Windleaf and Harv-5 | o---------------------------------------o I suggest choosing Stinger's party if they were the last group you used, as all the arrows will be on their side of the screen. If you select Jirina's group then you will have to transfer these back again to Stinger's side. Don't worry if you have lots of unsold Useless Items as you can sell them all off at the local shop or just dump them. Once all these things have been taken care of, leave the church by the north door, (it is at the right of the stained glass window), and go right to enter the only building you have not yet had access to. It is the small green building on the left and this is the shop. ------------------------------------------------------------------------------- The Useless Items Useless Shop ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Bromwell's Buys: Pooj Leaves, Coffee ------------------------------------------------------------------------------- Now this had me chuckling. All this time and all these damn items...and here they all are, or most of them at any rate. And this is the last shop in the game and it sells nothing of any use or value. This is indeed, the "Useless Shop" as it sells only Useless Items. Not even any Life restoring items. (And I have no idea where the Pooj Leaves and Coffee are found. Sorry about that.) Make sure you sell off all the unnecessary items to make room for the ones you will obtain in the next dungeon. ------------------------------------------------------------------------------- Bromwell's Emporium Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Spuds 6 Restores 4 HP Corn 4 Restores 3 HP Onions 4 Restores 2 HP Cornmeal 2 Nothing special Porf 10 Restores 5 HP Oranges: 4 Restores 3 HP Banori Cheese 4 Restores 3 HP Porf Jerky 4 Restores 2 HP Cooking Oil 2 Nothing special Bat Milk 6 Restores 3 HP Reptile Eggs 10 Restores 4 HP Pet Food 2 Restores 1 HP Nectar 6 Cures blindness Mead 10 Inflicts drunkenness Shine 20 Inflicts drunkenness Pick 2 Nothing special Grease 2 Nothing special Brush 2 Nothing special Urn 2 Nothing special Basket 2 Nothing special Torch: 2 Nothing special Hides 10 Nothing special Tinderbox 2 Nothing special Chalk 2 Nothing special Paint 2 Nothing special Wax 2 Nothing special Compost 10 Nothing special Twine 2 Nothing special Fibre 2 Nothing special Vines 2 Nothing special Mallet 2 Nothing special Spanner 2 Nothing special Driver 2 Nothing special Splitter 2 Nothing special Slicer 2 Nothing special Spikes 2 Nothing special Wire 2 Nothing special Glue 2 Nothing special Spinepears 40 Restores 2 HP Sweet Gum 20 Nothing special Cave Silk 150 Nothing special ------------------------------------------------------------------------------- --------- Moving On --------- You cannot leave the village by either blue exit, and there is nowhere to save and nothing to buy, so the only choice is to go into Tyr Og Nor. Stinger's group must enter at the top green doorway. Upgrade Harv-5's equipment if you have anything spare to give him. Oddly he has the same stuff that went into the fire.... If you are playing with Jirina's group first, they enter by the lower green doorway. =============================================================================== 34. TYR OG NOR 0340 =============================================================================== This is the final dungeon in the game and the two groups each take a different route. You can do either one first, but it makes more sense to start with Jirina as her group go in at Level One and tackle the three lower levels of the Mountain Fortress, and then Stinger's group take on Levels Four to Six. i. Jirina's Route 0341 Tyr Og Nor 1 Tyr Og Nor 2 Tyr Og Nor 2 ii. Stinger's Route 0342 Tyr Og Nor 4 Tyr Og Nor 5 Tyr Og Nor 6 =============================================================================== i. Jirina's Route 0341 =============================================================================== You will find yourself in a huge area. There are two rooms on the left side and one on the right. The exit door is in the centre at the far end, but there are more places to explore down some steps in the centre. The forced battles on the first level will get progressively harder as extra enemies are added each time if you do it in this order. There are also random battles when you are not inside a room. =============================================================================== TYR OG NOR 1 =============================================================================== Enemies: Darg Banori, Darg Org, Overseer. (inside rooms) Femme Fatale, Darg Banori, Darg Org. (random) Drops: Hexite, War Drink Items: 2nd Chance 1, Ares Arrow 20, Blood Fruit 3 Desert Pear 4 and Kii Nuts 2. ------------------------------------------------------------------------------- ------------------------ The Office and Safe Room ------------------------ From the entrance of the green area, go left and down the side ledge and enter the first room. This is the Office, and there will a battle with one Darg Banori. Use spells with Jirina as her physical attacks won't do much damage. o-----------------------------o | Darg Banori Tyr Og Nor | |-----------------------------| | HP/MP | 678/680 | o-----------------------------o After the battle you will find out just how nasty Hokum can be, and...well, Jirina too. Open the small chest opposite the door for 2nd Chance 1. If you walk left from the chest you can enter the Safe Room. This is a place where the party can rest and you can save your game. The party will automatically find the Master Key here. o---------------------------o | Location: TyrOgNor 1 CJX | o---------------------------o After this, open the chest to receive Ares Arrow 20, and pick up items from the small chest: Blood Fruit 3 Desert Pear 4 and Kii Nuts 2. If you need to heal or want to save your game again, just return to this room. ------------- Guard Station ------------- This is the second room on the left side of the area. There is a chest and a battle with two Darg Orgs and two Darg Banori. o-------------------------o | Darg Org Tyr Og Nor | |-------------------------| | HP/MP | 678/680 | o-------------------------o Give it all you've got since you can go back next door to heal up. Try and keep Jirina away from the battle as she seems to take a lot of damage, and I needed to heal a couple of times. Xero's spells are the best for a fast fight. Open the chest by the table for Royal Arrow 20. --- Pub --- Walk across the narrow ledge that is opposite the door of the Office to reach the far side of the area. Enter the doorway at the right. After some chat there will be a battle with one Banori and one Darg Org and one Overseer. o------------------------o | Overseer Tyr Og Nor | |------------------------| | HP/MP | 742/740 | o------------------------o There are no items in here, but if you talk again to the Bartender he will tell you where to find the troops and Hokum. Then exit this room and you can take the steps in front of the door and go down to the lower level. (Go back to the Safe Room if you need to heal.) ----------- Lower Level ----------- Take the steps down to the lower section from either side and go around the paths to pick up the green item that is next to the upper round sewage pond. This is Tync An'Sar 4, and it is the only item in this lower section. Make sure you are at full health before approaching the doorway (which is shaped like an arrow), that leads to the next area. The party will open this using the key you found in the Safe Room. =============================================================================== TYR OG NOR 2 =============================================================================== Boss: Mannheim Enemies: Femme Fatale, Overseer, Deathbot. Drops: Hexite, Waken Powder. ------------------------------------------------------------------------------- This does not have a name but it appears to be a large factory type area. If you go down the ladder in front of the group you will find a large area with no enemies and coffins or something in the floor. After some discussion the group agrees to leave this area. In fact there is nothing to find down here. After having fought a few battles Clemett gained another level and a new gadget: NOVA-13, and Jirina Potency and Sunblind. This took Clemett to Senior Chief Level 4 and Jirina to Myrmidon Level 3. (They may have reached these levels before this, of course, and indeed, now is a good time to carry on fighting until they both get to the maximum., or near to it.) ------------- Torture Cells ------------- If you walk around the left side of this area and head towards the green light you will find a new area and some guards beating up a prisoner. After the battle with two Darg Orgs, Jirina will comfort the prisoner. You really MUST save him, for her sake. ---------- Save Place ---------- Go up to the top corner of this left side area, where there is a green light, and this is another safe room where the party can rest and you can save the game. There is nothing to find in this room. o--------------------------o | Location: TyrOgNor 2 CJX | o--------------------------o Then return to the centre of the large area and go up to the green door. -------------------- Battle with Mannheim -------------------- After an event at the door there will be a battle with Mannheim, at last. Although he has Omegaward you can still use spells on him. I used Stoutbody on Jirina just in case, and after a couple of round of general attacking with spells and shots from Clemett he was dead. Now for the fun part! Cue Xero! o----------------------------------------------------------------------------o | Mannheim Tyr Og Nor | |----------------------------------------------------------------------------| | HP/MP | 998/990 | | Spells | Sky's Fury Hi, Death's Fog Hi, Regeneration, Winged Death | | | (Call), Sphere of Mortis (Call) | | Wards | Omegaward 50% | | Resistances | Weakness, Wanted, Pathetic, Blindness, Paralysis, Sleep and | | | Spellbind 50%. | | Enchantments | Psistrike | o----------------------------------------------------------------------------o They will unlock the door and go through to the next area automatically. You can go back and rest and save again at the previous room. Strangely, even though he now has a body, Xero cannot equip any armour. ------------------------------------------------------------------------------- Garden Room: The Core ------------------------------------------------------------------------------- Enemies: Hexite Golem, Darg Banori, Slaver Drops: Hexite, Hawk Arrow, Waken Powder (Darg Banori) Items: Hexite 5500, Legion Armour 3, Legion Gauntlets 3, Legion Helm 3, Omegaspike 15, Amulet of Org-Tya 1, War Drink 6, Oemga Dagger 15, Omega Arrow 40, Aether Potion 1 and Aether Wafer 2. ------------------------------------------------------------------------------- X = Doorway E = Enemies -------------------------- | Treasure | | Treasure | | Room X X Room E | ----------- ----------- | | ------ ------ | | | | ---| |--- / \ --------/ \-------- < To Tunnels EXIT ENTRANCE (though Green Door) -------- -------- \ / \ / ---| |--- | | ----------- ------------ | Treasure | | Treasure | | Room X X Room E | -------------------------- Walk up the stairs to the two treasure rooms. The left one contains a yellow item: Hexite 5500, Legion Armour 3, Legion Gauntlets 3, Legion Helm 3. The chest contains Omegaspike 15, and Amulet of Org-Tya 1. The Amulet can only be equipped by Jirina. This stuff is not in fact as good as Jirina suggests, and since it doesn't stack in your inventory, you may want to dump the excess. The right hand treasure room has some guards. Defeat two Darg Orgs and then pick up the treasure. This is a blue item at the top right corner: War Drink 6. Then walk to the south end of the area and there are two more treasure rooms. The left one has a yellow item: Omega Dagger 15, and Omega Arrow 40. The room on the right has three Banori enemies, and after defeating them you can find a green item to the right, in front of the bed. This is Aether Potion 1 and Aether Wafer 2. Before going further I would suggest returning to the save and heal room. The enemies in this Core area can be harder to defeat, and sometimes appear in larger groups, at least it seemed that way to me, and I had depleted my MP after a few battles. When you have found all the treasure and are ready to move on, approach the left steps of the Core area. ------------------------------------------------------------------------------- The Tunnels ------------------------------------------------------------------------------- Boss: Darg Scientist (x2) ------------------------------------------------------------------------------- There are no random encounters, just the one mandatory battle, and no items are found here. ----------- The Problem ----------- As soon as you enter these tunnels it will bring back memories of the Hexite Mines. (Shudders.) Yes, this is another maze with narrow passages that you have to traverse in the dark and with side rooms marked by a metal lintel. If you stand still for a few seconds you will notice something large passing from left to right just a few steps in front of the party. Take a couple of steps forwards to see a large boulder coming from the left and crashing into the end point of the tunnel. Nice. Not only do you have to navigate with a restricted view, but there are also impassible boulders in this area, which will force you into a wall if you stand in front of them. Every party member will lose 20 HP if hit. I know this does not sound a lot, but there is more bad news. There are also laser gates which will do the same amount of damage if you touch them, and these are impassable. Your task is to find the way out of the maze by switching off the lasers, and doing the best you can to avoid the boulders...until Clemett finds a way to stop them. ------------ The Solution ------------ It is not that bad really, as the area is simple to visualise, once you have a map! L = Laser. They can be disabled from CONTROLS L >>> = Direction of Boulders. They keep coming until you can stop them at the CONTROLS B --- CONTROLS B | | | | | | | | -------------- -------- --L------------ | Boulder>>>>>>>>>>>>>>>>>>>> L >>>>>>>>>>| | | -------------------------L------ | | | | | | | | --- --- | | | | | | | | | | | | | | | | | | | ----------- ---L----- ---------- | | Boulder>>>>>>>>>> L >>>>>>>>>>>>>>>>>>>>| | ----------------L------------------ | | | | | | | --- | |----------- | | | | | ENTRANCE (from the Core) | | | | | |----------- -------| --------------L------- ---------- | EXIT Boulder>>>>>>>> L >>>>>>>>>>>>>>>>>>>>>>| -------| --------------L-------------------- | | | | | | | --- --- | | | | | | | | | | | | | | | | | | | ----------- ---L---- ---------- | | Boulder>>>>>>>>>>> L >>>>>>>>>>>>>>>>>>>| | -----------------L----------------- | | | | | | | CONTROLS L --- | | | | | | | | | | | | | | | | | | | --------L-- ---------- --------- | | Boulder>> L >>>>>>>>>>>>>>>>>>>>>>>>>>>>| ------------L------------------------------ As you can see from the map, the only Control Room that you can access at first is the one at the bottom. Make your way here, waiting for the boulders to pass and then moving. You can shelter in the extra side passage. ------------------ South Control Room ------------------ Go in here to find two Darg Scientists to kill, after which Clemett will deal with the machines. This will get rid of all the lasers. It really is that simple. o---------------------------------------------------o | Darg Scientist Tyr Og Nor | |---------------------------------------------------| | HP/MP | 742/740 | | Spells | Fleshburst, TwinBlastLO, Sleepgas | | Enchantment | Chaostrike | o---------------------------------------------------o Then make your way to the top of the map. The best way is to go up the right hand side since the boulders are easier to avoid. Enter the northern Control room. There is no-one here. ------------------ North Control Room ------------------ Clemett will give you a valuable lesson in "Scientific Method". Listen and learn! --------- Moving On --------- Then you can get to the exit without any boulders rolling you back to the right hand wall, but before doing this I suggest a bit of healing and possibly saving, as the next battle is not that simple. The last time I played I seem to remember having problems with this battle, having not made sure the party was healed up before moving forwards, and having no idea I was about to meet Mannheim again. Or, at least, his head. Be warned! This is also a good point at which to level up Jirina and Clemett to their maximum levels if they have not yet reached that stage. Use the rest and save room and fight a few battles in the Core area and it won't take long. Clemett gets his final gadgets: FT-MN1 and KAOS-86 FT. His title will now be Elder Maker Level 1. Jirina learned Maximize and Pathetic Foe and reached Myrmidon Level 4. I guess I had been avoiding too many battles with Jirina, as she was still one level lower than everyone else, so I spent a bit of time getting her final level before fighting Mannheim. If you do this, just make sure you don't waste any MP and HP full heal items as you might need these for the final battles. Jirina's final spells are Blizzard, Boltscream, Nova and Worldfury. Here final title is Vindicator Level 1. =============================================================================== TYR OG NOR 3 =============================================================================== Boss: Mannheim's Head Enemies: No random battles. Hexite Golems x2, WingedStalker. Items: Hexite 6644 and Chaos Talon 10, 1000 Hexite and Fanoma's Ring 1. ------------------------------------------------------------------------------- They emerge from the tunnels into a huge area. WARNING!!! Don't go charging across this area before checking the steps down and the large hole in the back wall. If you do, the fight with Mannheim will start before you have had a chance to get some more items and to heal and save your game. ----------- Hexite Room ----------- Move a couple of steps forwards, and they will stop for a chat. Then edge down the steps at the front of the hall. (DON"T GO TO THE LEFT) These lead to an empty room. You can pick up a red item: Hexite 6644 and Chaos Talon 10. The small chest has 1000 Hexite and an accessory, Fanoma's Ring 1. The good news is that this is a VERY useful item as it gives +40 HP and +50 MP to the bearer. The bad news is that only Windleaf can equip it. -------------- The Quiet Room -------------- Go back to the main floor and straight up to the dark opening in the back wall. Be careful not to go further left past the small circles on the floor, or you will won't be able to access this room. o--------------------------o | Location: TyrOgNor 3 CJX | o--------------------------o Check your equipment. You will find that a number of the accessories are of no use if all the team at are their highest level, so you might want to swop some of these around. Now go back up to the main floor and this time walk left a couple of steps to the larger circle, and the party will stop once more for a chat. In the middle of this dear old Mannheim will appear, or at least, his head will show up. I had gotten quite fond of him by this time, and was a bit sad to see him go, but there is no choice. At least he puts up a good fight for once. --------------------- Boss: Mannheim's Head --------------------- First you have to fight two Hexite Golems. The main thing is to make sure that everyone is healthy by the end of the fight. I used one spell from Xero and the rest physical attacks. Then he will summon a WingedStalker. Again ensure that everyone is in good health by the end of the battle. I just used a random low MP gadget with Clemett, and physical attacks with Jirina and Xero. It might drop Hawk Arrow 10 and will also drop Hexite. o----------------------------------------------------------------------------o | Mannheim's Head Tyr Og Nor | |----------------------------------------------------------------------------| | HP/MP | 998/990 | | Spells | Sky's Fury Hi, Death's Fog Hi, Regeneration | | Wards | Omegaward 50% | | Resistances | Weakness, Wanted, Pathetic, Blindness, Paralysis, Sleep and | | | Spellbind 50%. | | Enchantments | Psistrike | o----------------------------------------------------------------------------o This is not a hard battle, providing you keep healed. Jirina's kicks will hardly hurt the Head, but in fact I found that Xero and Clemett, are best used as the main attackers and Jirina can heal or use the occasional attack spell if you have time for that. If you keep using the Gadget KE-WL you might find that Mannheim turns pink and sleeps for the whole battle! (I think that is the wrong colour for sleep, but whatever, he stayed still and didn't attack. ) He may drop Aether Wafer, and will drop Hexite. --------- Moving On --------- After some discussion the game will automatically switch to Stinger's group, if Jirina's group were first to complete their journey. =============================================================================== ii. Stinger's Route 0342 =============================================================================== Stinger's group enters Tyr Og Nor from the upper green doorway. After some chat you are free to move. One thing to be aware of: Stinger's group only have Windleaf for healing spells, so it is best to try and conserve her MP until you reach the the first save place. This is a chance to use her arrows. =============================================================================== TYR OG NOR 4 =============================================================================== Enemies: None. Items: Dung 10, Elixir of Oax 2, Compost 5, Lifeback 1, Ullk Oil 1 ------------------------------------------------------------------------------- There are no enemies in this first section. From the entrance, walk a few steps right and pick up the blue item. This is Dung 10 and Elixir of Oax 2. Then go behind the item and up the steps to the next section, and then go to the right of the plank on the ground in order to get up the next set of steps. (I know this is fairly obvious, but it can be just the sort of thing that you might not realise if you are tired out after all the emotional reunions and exhausted after laughing yourself sick at the discovery of the incredibly Useless Final Shop.) Go forwards on the third level to pick up the yellow item Compost 5 and Lifeback 1, and then walk up the left hand steps to the final stage and up the steps to the next screen. You end up in a room full of people, slaves, in fact and four troughs of dirty water... After the chat, go up the screen to the green pipes and then right and down to get the green item behind the boxes, Ullk Oil 1. Then go through the large dark doorway to find yourself in a huge area. ------------------------------------------------------------------------------- Green Machine Room ------------------------------------------------------------------------------- Boss: Grimsmeer Enemies: Deathbot, Darg Org Scientist. Drops: Hexite Items: Gold 1000, Hexite 2250, Bamf Pill 2, Fyrn Tonic 3, Wax 1, Pilj Syrup 1, Vines 1, Leather Armour 1, Leather Gauntlets 1 Leather Helm 1, Omega Scythe ------------------------------------------------------------------------------- --------------------- Get to the Save Point --------------------- Head right and up to the centre stairs where there is a blue gate. Just press X and it opens, and do the same at the far end. At the top, first of all go right and through the doorway to find a room where you can rest and save. o---------------------------o | Location: TyrOgNor 4 SWH | o---------------------------o Open the small chest in the bottom left corner for Gold 1000, Hexite 2250, Bamf Pill 2 and Fyrn Tonic 3. --------------------------------- Exploring for Dialogue and Items -------------------------------- From the entrance at the bottom left corner go straight up under the large blue arch to reach an empty room. The things in here hint at unpleasantness, but there are no enemies and no items. Stinger will not let you go down to the southernmost exit in the centre. Continue to the right and enter the bottom right room to find another empty place. This time there is a chest in the bottom right corner. This contains: Wax 1, Pilj Syrup 1, Vines 1, Leather Armour 1, Leather Gauntlets 1 Leather Helm 1. There is a book on the desk and you can take a look at this, but if you say NO, when asked, you will not be able to read it even if you exit the room and return. It is a War Journal and reveals more of the dastardly plans of Hokum's scientists. From that room walk straight ahead under the large arch into a room where an experiment is in progress. There will be a battle with just one Darg Scientist, and then some more disturbing revelations of exactly what has been going on. (If the game was not so light-hearted this could give you nightmares...or make you cry.) Go up the central stairway and turn left, to enter the room at the far left for some fighting talk and a welcome return to teasing. Finally, after saving and healing in the right hand rest room, go through the central doorway at the top of the steps. This takes you into the War Room and from here enter any of the three doorways to arrive at an empty hall. Here you will run into Grimsmeer again. --------- Grimsmeer --------- His attacks and defences are the same as before, but his HP and MP are doubled. Use Ice based weapons and spells, and if you still have it, the Khytynni Scythe will be effective. I didn't even bother with spells and just fired arrows with Windleaf and twitch attacked with the other two. Easy battle to win, despite the fact that afterwards their comments suggest otherwise. . o------------------------------------o | Grimsmeer Tyr Og Nor | | -----------------------------------o | HP/MP | 918/910 | | Spells | Foulcloud, Sleepgas | | Wards | Fire 50%, Ice -50% | | Resistance | Sleep 75% | | Enchantments | Firestrike | o------------------------------------o After the battle pick up the obvious red item, Omega Scythe. At last, a decent Scythe for Harv-5! You can return to the rest room if you want to heal and save before moving on to the next floor. =============================================================================== TYR OG NOR 5 =============================================================================== Enemies: Darg Org, Darg Org Scientist, Overseer, Darg Banori (random) Femme Fatale, Darg Orgs (Seem to have about 800 HP each) Drops: Hexite, Pilj Syrup (Femme Fatale) Items: Ale 1, Nuts 1, Oranges 1 Spinepears 1, Stank Moss 1, Shine 1, Fegglenut 2, Porf 1, Aether Drop 1, Sweet Gum 1, Wine 2, Apple 1, Greencod 1, Candy 1, Bat Milk 1, Banori Cheese 1, Beef Cake 1, Onions 1, Org Wafer 2, Hexite 2000, Hexite Sword 1, Hexite Thorn 1, ------------------------------------------------------------------------------- This area is where the higher ranks come to have fun and relax. Make sure to visit every room to get the full effect. There are three rooms at each side of the area, and you can just about see where they are by the green light in front of each one. It can be a little awkward to find the correct angle to enter the last rooms on each side, but just try until you succeed. There are random battles outside the rooms. To begin with go all the way forwards to the far door. You could just find the keys first, but you would miss some great lines from Stinger, especially if you talk to the door for a second time. --------------- Summary of Goal --------------- Your main task is to find the keys to unlock the far door to get to Hokum. One is found in the second room on the left, and the other in the third room on the right, starting from the entrance. -------- Visiting -------- The first room on the left is a rather grand dining room with a large table and bright purple chairs. Pick up the four items that are to the left of the table. The first one is red and the last one is blue and hidden behind the fourth chair. Red Item: Ale 1, Nuts 1, Oranges 1 Spinepears 1 Standk Moss 1. Pale Green Item: Shine 1,Fegglenut 2, Porf 1, Aether Drop 1, Sweet Gum 1. Yellow Item: Wine 2, Apple 1, Greencod 1, Candy 1. Blue Item: Bat Milk 1, Banori Cheese 1, Beef Cake 1, Onions 1, Org Wafer 2. The second room on the left side has a scene of...well...see for yourself. Battle one Femme Fatale. (I just used physical attacks.) Then Windleaf finds the Empress Key The third room on the left is a leisure room and there is a battle with two strong Darg Orgs. Make sure you rescue the Siltherian girl. The first room on the right is decked out with cushions and you have to fight two Femme Fatales. The middle room on the right is a pool area. You can heal and save your game here. o---------------------------o | Location: TyrOgNor 5 SWH | o---------------------------o The last room on the right is a Massage Parlour. There will be a battle with two Femme Fatales and then with two Darg Orgs. After this you can open the chest to find Hexite 2000, Hexite Sword 1, Hexite Thorn 1. You will also now have the Emperor Key listed in your Quest Items. (By this time, I had accumulated so much Hexite that I had to leave behind the sum of 4807 Hexite! I had 100, 000 Hexite and that is the limit. Should have spent more when I had the chance...) --------- Moving On --------- Now that you have both keys, rest and save and approach the Guardian of the Door once more. =============================================================================== TYR OG NOR 6 =============================================================================== Boss: Damon Hokum Enemies: Deathbots (no random enemies) Drops: Hexite, Waken Poweder. Items: Aether Potion 2, Fyrn Tonic 2 Lifedew 2, Hu'Chah 4. ------------------------------------------------------------------------------- Once through the door they are in a small hallway with three other openings. As you might guess, the path to Hokum will be through the doorway that is straight ahead. First enter the right room to kill three Deathbots, and then go across the hall to the left room which is Hokum's library. There is nothing to get and nothing much to see in either room, but you get some extra chat. ---------------- Grimsmeer's Hall ---------------- Check your equipment and health and then venture through the centre doorway to a hall. Since you have already defeated Grimsmeer, the place is empty. After a short chat there will be a battle with three Deathbots. I used one attack spell from Windleaf and then physical attacks from them all. There are no more enemies to fight after this battle, until you reach Hokum's Hall. After the usual post battle chat, continue through the left hand doorway at the far end of Grimsmeer's Hall. This a very unpleasant room, and in case you had any lingering doubts about killing Hokum, they will disppear after seeing what is in one corner of this room. There are a number of items to pick up. Two are at the top of the room, on either side of the small round table, and there is a blue one at the bottom left corner. They are all healing items. Yellow Item: Aether Potion 2 Green Item: Fyrn Tonic 2 Lifedew 2 Blue Item: Hu'Chah 4. The exit from this room is in the centre of the far wall opposite the entrance. ======================================= Second to Last Chance to Save and Sort! ======================================= Before continuing, you can go back to the previous area to heal and save again if you want. But also, there will be another chance to save after defeating Hokum, if you choose to take time to prepare when you get the option. Whatever you decide to do, make sure you dump any Useless Items so that you have some spare inventory space. ------------ Hokum's Hall ------------ This leads to the large hall with the central pool which you have seen many times before. Damon Hokum is waiting...and after a hefty amount of pre-battle taunting and a final denouement you eventually get to fight Hokum. o---------------------------------------------------------------------------o | Damon Hokum Tyr Og Nor | |---------------------------------------------------------------------------| | HP/MP | 998/990 | | Spells | Sky's Fury Hi. TriBlast Hi, Regeneration, Dargmight (Call) | | Wards | Omegaward 50% | | Resistances | Weakness, Wasted, Pathetic, Blindness, Paralysis, Sleep, | | | and Spellbind 50% | | Enchantments | Spiritstrike | o---------------------------------------------------------------------------o This is not hard at all. All you need to do is to attack using twitches and one spell from Windleaf, and that should be about it after a couple of rounds. Hokum's physical attacks will do very little damage, and though his spells can do around 175 HP damage to one person, this is hardly going to be a problem. After the battle, if the other group's journey has already been completed, they will enter the hall. If not, then the game will switch to them where they are still waiting in the Chantry in Cyl Og Sul. =============================================================================== 35. END GAME 0350 =============================================================================== i. The Summit 0351 ii. The Battle 0352 iii. The End 0353 =============================================================================== i. The Summit 0351 =============================================================================== ------- Reunion ------- After catching up on the news from each group, Stinger will give you the choice to cast the Spell of Banishment or take time to prepare. If you choose to go ahead with the spell there will be no chance to sort out equipment and items, and events will proceed. If all characters are at their maximum levels and you have not used up your valuable healing items then you should be able to manage the battles, but to be on the safe side it is best to prepare first. ============================= Last Chance to Save and Sort! ============================= o-------------------------------o | Prepare which party? |
| | | Stinger, Windleaf and Harv-5 | | Jirina, Clemett and Xero | o-------------------------------o I just chose Stinger's first. Now for the final time you can sort out all the items and equipment you have accumulated in preparation for the final battles. The main problem is if you don't have many spare slots in the inventory, so you can easily exchange stuff. Any Useless Items should have been discarded as there is no chance to sell them. However you can keep preparing as many times as you like, so even a full inventory will not be a problem. Divide the healing items and lifeback/deathcheats equally. ---------------------------- Stinger, Windleaf and Harv-5 ---------------------------- Daggers (make sure to transfer the Omega Daggers) Talons Queen Fanoma's Ring: so you can equip it to Windleaf. ------------------------ Jirina, Clemett and Xero ------------------------ WARNING!!! Make sure the arrows are on Jirina's side of the split, since Windleaf will be in her group for the battles. I made the mistake of keeping the arrows with Stinger, the first time I did this, and she had NONE! After the items have been distributed you are then back in the Bloody Room, with whichever party you selected. Equip Queen Fanoma's Ring to Windleaf. Now you can return to the pool room to save your game if you want. Once all preparations have been completed, return to Damon Hokum's Hall. This time you can choose to take time to prepare again, and select Jirina, Clemett and Xero. This means that you can check the distribution of things again, and when you have completed any adjustments, this time you will be in the next room with Jirina's group. Again you can check equipment and return to the healing room if you wish to save. IMPORTANT! Bear in mind that the battle parties are made up of the spellcasters, Jirina, Windleaf and Xero.and the fighters: Stinger, Harv-5 and Clemett. ------------------- Spell of Banishment ------------------- After saying yes, events will proceed automatically, and the spellcasters will cast the spell, but something goes wrong... =============================================================================== ii. The Battle 0352 =============================================================================== There are five separate battles: three with Stinger's group and two with the spell casters. The game will automatically swop to the next battle once you have defeated the first form, and so on until the final, fifth battle. Now, as you will know by now, the boss battles in this game are a cinch. This one is no exception, and there really is little challenge or need for strategy. The only slight problem you might encounter is with Physical Darg because only Clemett's attack do much damage and you must keep him healed and with enough MP for all three battles. This is why there is not much to say about this fight, and all forms of the physical and spiritual Darg are the same with the same stats and attacks. ================== 1. Physical Darg 1: Stinger's Party. ================== The main problem I found was to keep Clemett healthy, since you have to use items for healing. He needs plenty of MP for the more powerful gadgets, and you need him to make these attacks as the damage the other two can do is limited. The Darg seemed to target Clemett more than the other two. Make sure all three of them are alive by the end of the first two battles, as if one is dead, he will not return for the following battles. If someone dies during the battle, you should revive them immediately. o----------------------------------------------------------------------o | Physical Darg Tyr Og Nor | o----------------------------------------------------------------------| | HP/MP | 999/999 | | Spells | None | | Wards | Fire 50%, Ice 50% | | Resistances | Weakness, Wasted, Pathetic, Blindness, Paralysis and | | | Sleep 50% | | Enchantments | None | o----------------------------------------------------------------------o The gadget FT MN1 worked well despite the fact of it being a fire based attack, so I am not convinced that Darg's wards are that effective. Also FRK-OWT stopped him, so the status effects worked to some extent. In fact, the Darg spent most of this first battle unable to move! ================== 2. Darg Splinter 1 : Windleaf's Party ================== There are three bits of it as well which makes this battle a bit more confusing. Use spells as normal even though it has protection, but none of the physical attacks, except Windleaf's arrows, seem to work very well. Also, spells target all three bits of the Darg. I used the most powerful spells for all three of the party and this is the fastest way to win! o----------------------------------------------------------------------------o | Spiritual Darg Tyr Og Nor | |----------------------------------------------------------------------------| | HP/MP | 999/999 | | Spells | Dargfrost, Dargflame, Darg's Touch, Darg's Breath, Darg's | | | Mind, Dargsphere, Rejuvenation. | | Wards | Omegaward 75% | | Resistances | Weakness, Wasted, Pathetic, Blindness, Paralysis, and Sleep | | Enchantments | Spiritstrike | o----------------------------------------------------------------------------o ================= 3.Physical Darg 2: Stinger's Party again. ================= Make sure Clemett is kept supplied with MP and HP. You could also use one of the boost items on him as well. ================== 4. Darg Splinter 2: Windleaf's Party again. ================== Do the same as before, and use all the best spells! =================== 5. Physical Darg 3 : Stinger's Party. =================== This time it doesn't matter if one of them is dead at the end of the battle, so long as you have defeated the Darg. =============================================================================== iii. The End 0353 =============================================================================== After The Darg has been defeated events will proceed automatically. I love this ending...somehow it seems just right! ---------- Unlockable ---------- And then...after you have beaten the game, allow the credits to roll and let the game go back to the title screen. When it reaches the title screen, don't press anything. After waiting for AT LEAST a couple of minutes, a new screen appears with the title "Out-takes". These comical scenes feature the game characters in black and white film clips that don't actually appear in the normal game. (This WILL occur, but you must not be impatient. Wait long enough and you can get to see these brilliant out-takes, but, unfortunately only once. The only way to see them again is to go back to your last save and fight The Darg once more.) ------------------------------------------------------------------------------- L A S T W O R D ------------------------------------------------------------------------------- Well, that's it. This was my third time playing Shadow Madness, and I think I have finally played it to death. But I have enjoyed (nearly) every minute of it, and I hope you have too! =============================================================================== C. L I S T S =============================================================================== The basic information for these lists is taken from the Prima Strategy Guide. I have organised and written this in my own way so any errors are my responsibility. I have also made many additions and changes based on the information from the game. =============================================================================== 1. C H A R A C T E R S *CHAR =============================================================================== There is a cap on the level that any character can reach. There are three ranks comprising four levels for each, and the final rank is attained at level 13. When a character levels up they receive a full heal, which is very useful, but the fact that most of your party will reach their highest level before the end of the game means that you lose this helpful feature. Windleaf, Xero and Jirina receive more spells each time they reach a new level and Clemett gains new Gadgets. ======= Stinger ======= Race: Human, Arkosian Age: 18 Gender: Male Weapon: Sword, Daggers Special Ability Lock-picking Special Attack Throws daggers at the enemy ---------------- Stats on Joining ----------------- Level 1 HP 75/75 MP 0/0 EP 42 (Experience Points) Fighter (Title/Class) Level 1 Next in 558 (He needs 600 EP points in total to get to level 2) Attack 35 These stats are with his default equipment. Defence 45 Use the directional buttons to scroll down his Agility 40 current equipment and see the extra attack and Prowess 20 defence that these give. Speed 25 Lockpick 1 Stinger's unique skill. Default Equipment: Leather Gauntlets Studded Armour Duellist Sword. Fighter: Lockpick Level 1 Duellist: Lockpick Level 2 Swordsman: Lockpick Level 3 Swordmaster:Lockpick Level 4 ======== Windleaf ======== Race: Human, Arkosian Age: 17 Gender Female Weapon: Bow Special Ability: Spell Casting Special attack: Hits enemies with her bow ---------------- Stats on Joining ---------------- HP 50/50 MP 100/100 EP 0 (Experience Points) Mystic (Title/Class) Level 1 Next in 600 (She needs 600 EP points in total to get to level 2) Attack 30 These stats are with her default equipment. Defence 40 Use the directional buttons to scroll down her Agility 45 current equipment and see the extra attack and Prowess 20 defence that these give. Speed 30 Magic 20 Windleaf's unique skill. Default Equipment: Leather Gauntlets Leather Armour Hunter's Bow Field Arrow (100) Mystic Adept Mage Arch Mage. ====== Harv-5 ====== Race: Harvester Robot Mark 5 Age: 40 + (young adult) Gender: Male Weapon: Field Scythe Special Ability: Immunity Special Attack: Fires his seedshooter at the enemy ---------------- Stats on Joining ---------------- HP 100/100 MP 0/0 EP 0 (Experience Points) Guardian (Title/Class) Level 1 Next in 600 (600 EP points in total to get to level 2) Attack 40 These stats are with his default equipment. Defence 70 Use the directional buttons to scroll down his Agility 35 current equipment and see the extra attack and Prowess 20 defence that these give. Speed 25 Immunity 1 Harv-5's unique skill. Default Equipment: Studded Helm Studded Gauntlets Wood Armour Worker Scythe Guardian. (up to level 4) Immunity 1 Protector Gains Immunity 2 Immunity to Paralysis Crusader Gains Immunity 3 Immunity to Sleep Champion Gains Immunity 4 Immunity to Stone ============= Xero Von Moon ============= Race: Magewarrior Age: 554 years Gender: Male Weapon: Psi Attacks Special Ability: Spell Casting Special attack: Headbutts a foe ---------------- Stats on Joining ---------------- HP 500/500 MP 420/420 EP 6448 (Experience Points) Xero starts with learning his Level 5 spells. Attack 62 These stats are with his default equipment. Defence 65 Use the directional buttons to scroll down his Agility 67 current equipment and see the extra attack and Prowess 55 defence that these give. Speed 58 Magic 60 Default Equipment: Xero can only equip a helm. Psi Shield Psi Blast ("weapon") Traveller Defender Magewarrior ======= Clemett ======= One point to consider with Clemett is that there is no way to view his attacks outside battle. This means it is hard to remember exactly what does what, and in fact it is hard to even know which is which. Race: Gadgeteer Age: 26 years Gender: Male Weapon: Big Gun Special Ability: Gadgets Special attack: Hits the enemy with his Multicannon ---------------- Stats on Joining ---------------- HP 430/430 MP 420/420 EP 6860 (Experience Points) CLemett starts with his Level 5 Gadgets. Attack 56 These stats are with his default equipment. Defence 282 Use the directional buttons to scroll down his Agility 60 current equipment and see the extra attack and Prowess 43 defence that these give. Speed 78 Gadgets 60 Clemett's unique skill. Default Equipment: Skirmish Helm Skirmish Gauntlets Skirmish Armour Psi Multicannon (weapon) Chief Senior Chief Elder Maker ====== Jirina ====== Jirina has a range of useful healing and attacking spells. Her close combat attack is a kick. Race: Grey Org Age: 25 years Gender: Female Weapon: War Spikes Special Ability: Spell Casting Special Attack: Kicks enemy ---------------- Stats on Joining ---------------- HP 455/455 MP 420/420 EP 6748 (Experience Points) Jirina starts with learning her Level 5 spells. Attack 59 These stats are with her default equipment. Defence 199 Use the directional buttons to scroll down her Agility 72 current equipment and see the extra attack and Prowess 53 defence that these give. Speed 58 Magic 50 Spell casting Jirina's unique skill. Default Equipment: Partisan Helm Partisan Gloves Partisan Armour Psi Martial Arts Liberator Myrmidon Vindicator =============================================================================== 2. S P E L L S *SP =============================================================================== =============================================================================== WINDLEAF'S SPELLS =============================================================================== Windleaf has a broad range of healing and attacking spells. The majority of her attack spells are Spirit based. She also has the most powerful attack spell in the game: Apocalypse. Her spells are listed by the amount of MP required, so the most powerful spells are at the top of the menu screen. ----------------.-------.-----.----------------------------.------------------ NAME | Level | MP | Effect | Elemental Type ----------------+-------+-----+----------------------------+----------------- Beetle | 1 | 12 | +25 Fortitude | - Drakeball | 1 | 12 | -50 HP | Fire Hawk | 1 | 40 | -80 HP | Fire Soothing | 1 | 12 | +50 HP | - ----------------+-------+-----+----------------------------+------------------ Beeswarm | 2 | 25 | -50 HP | Spirit Flamebless | 2 | 25 | Set Fire Enchantment | - ----------------+-------+-----+----------------------------+------------------- Gust | 3 | 35 | -75 HP | Earth Python | 3 | 35 | -75 HP | Spirit Soothe All | 3 | 35 | +50 HP | - ----------------+-------+-----+----------------------------+------------------- Antidote | 4 | 45 | Clear Poison | - Snakebite | 4 | 45 | Set Poison | - Spiritbless | 4 | 45 | Set Spirit Enchantment | - ----------------+-------+-----+----------------------------+------------------- Armadillo | 5 | 50 | +20 Agility, +20 Fortitude | - Kraken | 5 | 75 | -90 HP All | Spirit Mending | 5 | 50 | +75 HP | - ----------------+-------+-----+----------------------------+------------------- Blindness | 6 | 100 | Set Blindness | Spirit Rageshriek | 6 | 100 | -75 HP All, Confused | Spirit Windstrike | 6 | 100 | -100 HP | Earth ----------------+-------+-----+----------------------------+------------------- Drakestrike | 7 | 110 | -110 HP | Fire Mend All | 7 | 110 | +100 HP All | - Owltalon | 7 | 110 | -100 HP All, Set Poison | Spirit ----------------+-------+-----+----------------------------+------------------- Sirencall | 8 | 125 | Clear Sleep | - Soulrise | 8 | 125 | Clear Dead, +50 HP | - Wolfclaw | 8 | 125 | -110 HP, Set Paralysis | Spirit ----------------+-------+-----+----------------------------+------------------- Healing | 9 | 135 | +150 HP | - Mammoth | 9 | 135 | -115 HP All | Ice Weakness | 9 | 135 | Set Weak | Spirit ----------------+-------+-----+----------------------------+------------------- Drakewrath | 10 | 140 | -125 HP | Fire Spellbind | 10 | 140 | Set Spellblind | - Wyrm | 10 | 140 | Set Stone | Spirit ----------------+-------+-----+----------------------------+------------------- Heal All | 11 | 150 | +150 HP All | - Windwrath | 11 | 150 | -110 HP All | Earth ----------------+-------+-----+----------------------------+------------------- Cleanse | 12 | 200 | Set Normal | - ----------------+-------+-----+----------------------------+------------------- Bodysoul Rise | 13 | 200 | Clear Dead, +200 HP | - Apocalypse | 13 | 350 | -225 HP All | Earth Drake | 13 | 250 | -150 HP All | Fire Titan | 13 | 250 | +25 Prowess, +25 Strength | - ----------------+-------+-----+----------------------------+------------------- Shatter (Hidden)| | 30 | -60 HP | Spirit ________________|_______|_____|____________________________|___________________ NOTES: "Shatter" is only used at certain locations during the game. The player has no control over this spell, and it does not appear as a useable spell. The guide lists Bodysoul Rise as a level 12 spell. In fact it only appears as a final spell at Level 13, when Windleaf reaches Archmage level 1. =============================================================================== XERO VON MOON'S SPELLS =============================================================================== Xero has the best healing spells. His Full Restore and Wraithform heal for 1000 HP, and he has a number of status disorder attack and healing spells. His spells are listed in the game menu screen with the highest MP consumption first, and the lowest last. The useful "Full Restore" is the exception to this rule, as it comes at the top of the page. ----------------.-------.-----.------------------------------.---------------- NAME | Level | MP | Effect | Elemental Type ----------------+-------+-----+------------------------------+---------------- King Uhndrash | 1 | 65 | -80 HP All | All Spells Loheal | 1 | 25 | +50 HP All | are Psi. Paralysis | 1 | 25 | Set Paralysis | Psidart | 1 | 25 | -50 HP | Psishield | 1 | 25 | +25 Fortitude | ----------------+-------+-----+------------------------------+---------------- Awaken | 2 | 35 | Clear Sleep | LoHeal All | 2 | 35 | +50 HP All | Sleep | 2 | 35 | Set | ----------------+-------+-----+------------------------------+---------------- Mass Paralysis | 3 | 50 | Set Paralysis All | PsiDagger | 3 | 50 | -75 HP | Purify | 3 | 50 | Clear Poison | ----------------+-------+-----+------------------------------+---------------- Mass Sleep | 4 | 60 | Set Sleep All | Psi Armour | 4 | 60 | +25 Agility, +25 Fortitude | PsiScream | 4 | 60 | -75 HP All | ----------------+-------+-----+------------------------------+----------------- Clarity | 5 | 75 | Clear Confused | MidHeal | 5 | 75 | +125 HP All | Queen Brokul | 5 | 75 | -100 HP All | ----------------+-------+-----+------------------------------+---------------- Confusion | 6 | 100 | Set Confused | Psiphon | 6 | 100 | Target -100 HP, Xero +100 HP | Strength | 6 | 100 | +50 Strength | ----------------+-------+-----+------------------------------+---------------- MidHeal All | 7 | 110 | +150 HP All | PsiBless | 7 | 110 | Set Psi Enchantment | Psychedelia | 7 | 110 | -50 Prowess, -50 Agility | ----------------+-------+-----+------------------------------+---------------- LoRestore | 8 | 125 | +50 HP, Clear Dead | Mass Confusion | 8 | 125 | Set Confusion All | PsiFreeze | 8 | 125 | Set Stone | ----------------+-------+-----+------------------------------+---------------- HiHeal | 9 | 135 | +150 HP | King Fanoma | 9 | 135 | -125 All | Vigor | 9 | 135 | Clear Slow | ----------------+-------+-----+------------------------------+---------------- Boggle | 10 | 145 | Set Pathetic | Prowess | 10 | 145 | +50 Prowess | ----------------+-------+-----+------------------------------+---------------- HiHeal All | 11 | 150 | +150 HP All | Nightmare | 11 | 150 | -125 HP All, Set Weak | ----------------+-------+-----+------------------------------+---------------- Full Restore | 12 | 225 | Clear Dead, +1000 HP | Mass Boggle | 12 | 200 | Set Pathetic All | ----------------+-------+-----+------------------------------+---------------- King Khelest | 13 | 250 | -170 HP All | Sum of All Fear | 13 | 250 | -150 HP All, Set Confusion | Wraithform | 13 | 300 | +1000 | ________________|_______|_____|______________________________|_________________ =============================================================================== CLEMETT'S GADGETS =============================================================================== These are not exactly spells, as they are described as "Gadgets", but they have a similar effect. They are all attack based. One thing to notice though, despite the Strategy Guide claiming that some of these Gadgets target all enemies, when I tested this out, NONE of them did that. Every Gadget only targets one enemy. In fact, there is not a great deal of difference in the damage done for each attack, so you can use lower MP consuming Gadgets and still get good results. Despite this, I have left in the all the "All"s as they might know something I don't... In the game the Gadgets are listed in alphabetical order. -------------.-------.-----.-------------------------.----------------------- NAME | Level | MP | Effect | Elemental Type -------------+-------+-----+-------------------------+----------------------- HE-AT | 1 | 5 | -50 HP | Fire -------------+-------+-----+-------------------------+------------------------- BNG-50 | 2 | 25 | -60 HP | - BTR-RAM | 2 | 30 | -60 HP Set slow | Earth -------------+-------+-----+-------------------------+------------------------- BOP-PR | 3 | 35 | -70 HP | Chaos KE-WL | 3 | 40 | -70 HP Set Sleep | Ice -------------+-------+-----+-------------------------+------------------------- LTL-FLR | 4 | 50 | -80 HP | Chaos W1-LTR | 4 | 45 | -75 HP Set slow | -------------+-------+-----+-------------------------+------------------------- FRK-OWT | 5 | 50 | Set confused. | GT-LNG | 5 | 55 | -85 HP, All | -------------+-------+-----+-------------------------+------------------------- GOZ-211 | 6 | 75 | -90 HP. All | Psi -------------+-------+-----+-------------------------+------------------------- BR-BQ | 7 | 85 | -95 HP All. Set blind | Fire -------------+-------+-----+-------------------------+------------------------- SKR-UD | 8 | 100 | -100 HP All | Earth -------------+-------+-----+-------------------------+------------------------- HI-VLT | 9 | 105 | -105 HP All | Earth NMB-SAP | 9 | 110 | -105 HP Set slow | Earth -------------+-------+-----+-------------------------+------------------------- GYZ-UR | 10 | 125 | -125 HP | Ice -------------+-------+-----+-------------------------+------------------------- HEL-BGZ | 11 | 135 | -125 HP Set weak | Earth -------------+-------+-----+-------------------------+------------------------- NOVA-13 | 12 | 140 | -140 HP | Fire -------------+-------+-----+-------------------------+------------------------- FT-MN1 | 13 | 150 | -150 HP All | Fire KAOS-86 | 13 | 160 | -150 HP Set confused | Psi -------------+-------+-----+-------------------------+------------------------- VPR-KSS | - | 10 | -50 HP Set poisoned | (Hidden) _____________|_______|_____|_________________________|_________________________ The actual amount of damage done by any Gadget will vary according to the weakness of the eenmy and Clemett'e level. ------------------------------------------------------------------------------ Clemett's Gadgets listed Alphabetically: as they appear in the Menu Screen ------------------------------------------------------------------------------ BNG-50 2 25 -60 HP - BOP-PR 3 35 -70 HP Chaos BR-BQ 7 85 -95 HP All Set blind Fire BTR-RAM 2 30 -60 HP Set slow Earth FRK-OWT 5 50 None Set confused. - FT-MN1 13 150 -150 HP All Fire GOZ-211 6 75 -90 HP All Psi GT-LNG 5 55 -85 HP All GYZ-UR 10 125 -125 HP Ice HE-AT 1 5 -50 HP Fire HEL-BGZ 11 135 -125 HP Set weak Earth HI-VLT 9 105 -105 HP All Earth KAOS-86 13 160 -150 HP Set confused Psi KE-WL 40 -70 HP Set sleep Ice LTL-FLR 4 50 -80 HP Chaos NMB-SAP 9 110 -105 HP Set slow Earth NOVA-13 12 140 -140 HP Fire SKR-UD 8 100 -100 HP All Earth VPR-KSS 10 -50 HP Set poison - W1-LTR 4 45 -75 HP Set slow - ------------------------------------------------------------------------------- =============================================================================== JIRINA'S SPELLS =============================================================================== Most of Jirina's spells are protective or status based, and the majority are Ice or Earth element. In the game menu screen all Jirina's spells are listed by highest MP consumption first and lowest last. Her final four spells are all excellent, since they attack every enemy at once and inflict status disorders. -------------.-------.-----.-----------------------------.---------------- NAME | Level | MP | Effect | Elemental Type -------------+-------+-----+-----------------------------+---------------- Earthbless | 1 | 25 | Set Earth Enchantment | Earth Liteheal | 1 | 25 | +50 HP | - Nimble | 1 | 25 | +25 Agility | - Power | 1 | 25 | +25 Strength | - Slowmist | 1 | 25 | Set slow | Earth -------------+-------+-----+-----------------------------+-------------------- Boltstun | 2 | 35 | -50 HP Set slow | Earth Tidalstrike | 2 | 35 | -60 HP | Ice -------------+-------+-----+-----------------------------+-------------------- Earthstrike | 3 | 50 | -75 HP | Earth Liteheal All | 3 | 50 | +75 HP | - -------------+-------+-----+-----------------------------+-------------------- Borealis | 4 | 60 | -90 HP All | Earth Weakling | 4 | 60 | Set weak | Earth -------------+-------+-----+-----------------------------+-------------------- Mistheal | 5 | 75 | +125 HP | - Vemonrain | 5 | 75 | Set poisoned | Earth Warskill | 5 | 75 | +25 Prowess | Earth -------------+-------+-----+-----------------------------+-------------------- Icebless | 6 | 100 | Set Ice Enchantment | Ice Icestrike | 6 | 100 | -100 HP | Ice -------------+-------+-----+-----------------------------+-------------------- Mistheal All | 7 | 110 | +150 HP All | - Sweetmist | 7 | 110 | Set confused | Earth -------------+-------+-----+-----------------------------+-------------------- Icesleep | 8 | 125 | Set sleep | Ice Inept | 8 | 125 | -25 Prowess | Earth -------------+-------+-----+-----------------------------+-------------------- Allheal | 9 | 135 | +225 HP All | Earth Stoutbody | 9 | 135 | +25 Fortitude | Earth Sunstrike | 9 | 135 | -125 HP | Fire -------------+-------+-----+-----------------------------+-------------------- Rockskin | 10 | 145 | +25 Fortitude, +25 Strength | Earth Stoneform | 10 | 145 | Set stone | Earth -------------+-------+-----+-----------------------------+-------------------- Potency | 11 | 150 | +25 Strength, +25 Prowess | Sunblind | 11 | 150 | Set Blind, -25 Agility | Fire -------------+-------+-----+-----------------------------+-------------------- Maximize | 12 | 200 | +100 Prowess, +100 Strength | Pathetic Foe | 12 | 200 | -100 HP, Set pathetic | Earth -------------+-------+-----+-----------------------------+-------------------- Blizzard | 13 | 250 | -150 HP All, Set sleep | Ice Boltscream | 13 | 250 | -150 HP All, Set slow | Earth Nova | 13 | 250 | -150 HP All, Set blind | Fire Worldfury | 13 | 250 | -150 HP All, Set confused | Earth _____________|_______|_____|_____________________________|_____________________ =============================================================================== 3. W E A P O N S *WEAP =============================================================================== Just a note to say that there are some weapons that are listed in the Strategy Guide that I have not been able to find. This does not mean that they do not exist, so I have left the names in, but since I have not been able to confirm the details they are listed with a question mark in the attack column. Some of the immunities and status afflictions are hard to confirm, so they too have a question mark. S = Attack, F = Defence, A = Agility, P = Prowess, Sp = Speed SWORDS: STINGER ------------------.--------.-------------------------------------------------- NAME | ATTACK | ADDITIONAL EFFECTS (and commemts) ------------------+--------+-------------------------------------------------- Avenger | +80 | Banesword | +60. | Spiritbarb. (Poisons target?) Bloodthirst | +95. | Psispike. {Inflicts weakness?) Crescent Sword | +20 | Duellist Sword | +5 | (Stinger's default sword) Earthsbane sword | +70 | Earthtooth. Casts Stoneball Enigma Blade | +105 | Earthtooth, Spiritbarb Eriksword | ? | Casts Stoneball, +15 ATT, +10 AGl, +10 PRW Foesbane Sword | +120 | (Immune to poison ???) Gamathel's sword | +30 | Earthtooth. +5 AGL, and +5 PRW Gubrathan Sword | +35 | Hexite Sword | +110 | Knightsword | +15 | Hideripper | +50 | Lucky Striker | +65 | Mageblade | +115 | Chaosbane. +20 ATT, +15 AGL +15 PRW Ranger Sword | +25 | Firethorn. +5 ATT and +5 DEF Although not | | specified in fact it does have these extra boosts Royal Soldier | +85 | Royal Knight | +90 | Stoutsoul Blade | +55 | Psispike Warblade | +40 | __________________|________|___________________________________________________ DAGGERS (PROJECTILE) ------------------.--------.-------------------------------------------------- NAME | ATTACK | ADDITIONAL EFFECTS (and commemts) ------------------+--------+-------------------------------------------------- Airthorn | +55 | Allstriker | ? | Hits all enemies Ares Dagger | +75 | Chaos Talon | +95 | Dirk | +20 | Drake Talon | +65 | Great Dirk | +40 | Hawk Talon | +35 | Hexite Thorn | +75 | Omega Dagger | +100 | Automatically poisons all enemies and hits all?? Order Dagger | +50 | Owl Talon | +30 | Rogue Dagger | +75 | Striker Dagger | +60 | Venom Dagger | +40 | Poisons target __________________|________|___________________________________________________ BOWS: WINDLEAF ------------------.--------.-------------------------------------------------- NAME | ATTACK | ADDITIONAL EFFECTS (and commemts) ------------------+--------+-------------------------------------------------- Defender Bow | +25 | +10 DEF and +10 AGL (F+10, A+10) Farstriker Bow | +100 | Flynn's Bow | +30 | Firethorn Gubrathan Bow | +45 | Hunter's Bow | +5 | (Windleaf's default bow) Island Bow | +90 | Knightbow | +30 | Lifegiver Bow | +70 | Earthtooth.+15 DEF Metaboline Bow | +125 | Omega Bow | +150 | Spiritbarb, Chaosbane. (Immune to poison, | | confusion and sleep, casts Psidagger, | | +20 ATT, +26 DEF, +20 AGL, +30 PRW ???) Queen Bow | +130 | Earthtooth +99 DEF +99 AGL Raven Bow | +95. | S +15, F +15, P +20 (Immune to sleep?) Sentry Bow | +15 | Valleyman Bow | +40 | War Bow | +55 | Warbird Bow | +75 | Immune to confusion? +10 ATT (S), +10 PRW Wraithbow | ? | +20 spellcasting and +25 MP, -10 PRW __________________|________|___________________________________________________ ARROWS ------------------.--------.-------------------------------------------------- NAME | ATTACK | ADDITIONAL EFFECTS (and commemts) ------------------+--------+-------------------------------------------------- Allstriker Arrow | ? | Strikes multiple targets Ares Arrow | +55 | Crescent Arrow | +20 | Fear Arrow | +50 | Field Arrow | +5 | (Windleaf's default Arrows) Flame Arrow | +30 | Hawk Arrow | +65 | Drop from Wingedstalker. Imperial Arrow | +35 | Mortis Arrow | +95 | Omega Arrow | +100 | Poisons target.. Order Arrow | +40 | Piercer Arrow | +40 | Queen Arrow | +85 | Royal Arrow | +55 | Steel Arrow | +25 | Stout Arrow | +65 | Striker Arrow | +45 | Trooper Arrow | +20 | Viper Arrow | ? | Poisons target War Arrow | +30 | Wood Arrow | +45 | __________________|________|__________________________________________________ SCYTHES: HARV-5 ------------------.--------.-------------------------------------------------- NAME | ATTACK | ADDITIONAL EFFECTS (and commemts) ------------------+--------+-------------------------------------------------- Cresent Scythe | +20 | Defender | +30 | F +5, A +5 (+5 DEF and +5 AGl) This scythe adds | | 5 to def and 5 to agility as well. Guardscythe | +10 | Gubrathan Scythe | +45 | Hexite Scythe | +70 | Khytynni Scythe | +55 | Casts Icefang Omega Scythe | +75. | S +35 F +45, A +50, P +40 (casts Psidagger?) Outlaw Scythe | ? | Causes sleep? Reaper | ? | Paralyses target, +10 ATT, and +10 PRW?? Reaver | +25 | Firethorn. Yet it in fact adds +5 to attack | | making it as strong as the Defender Scythe. Trooper Scythe | +15 | Uhndrashi Scythe | +35 | Warscythe | +40 | Worker Scythe | +5 | (Harv-5's default weapon) __________________|________|___________________________________________________ PROJECTILE ------------------.--------.-------------------------------------------------- NAME | ATTACK | ADDITIONAL EFFECTS (and commemts) ------------------+--------+-------------------------------------------------- Barleyshot | +25 | Bigstick | +55 | Bloodthorn | +55 | Burnsap | +75 | Glasshards | +35 | Quillshot | +45 | Razordart | +65 | Shattercone | +85 | __________________|________|___________________________________________________ WAR SPIKES (PROJECTILE): JIRINA ------------------.--------.-------------------------------------------------- NAME | ATTACK | ADDITIONAL EFFECTS (and commemts) ------------------+--------+-------------------------------------------------- Boltspike | +55 | Causes earth damage Firespike | +45 | Causes fire damage Icespike | ? | Causes ice damage Numbspike | +65 | Has a chance of slowing the target Omegaspike | +100 | The 'ultimate' warspike Psispike | +85 | Sleepspike | +55 | Has a chance of putting target to sleep Spiritspike | +95 | Venomspike | ? | Has a chance of poisoning the target Warspike | +35 | (Jirina's default Spikes) __________________|________|___________________________________________________ =============================================================================== 4. P R O T E C T I V E E Q U I P M E N T *PROT =============================================================================== Some of the additional boosts are not listed when you check the description on screen, but they will show up on the equipment status screen. There are some things I am not certain about, and they are indicated with question marks, and bracketed. Usually this is when the details given in the Strategy Guide are different from the stats in the game. Although I trust the game more than the Guide, (sorry Guide), there are some effects which may be accurate, but are difficult to be sure about, such as if a piece of armour is resistant to, or can inflict, a status disorder. There are other items of equipment that are listed in the Strategy Guide but I have not been able to find them. This does not necessarily mean that they do not exist, so I have left them in, but without details of the exact defence statistics. They are listed with a question mark. S = Attack, F = Defence, A = Agility, P = Prowess ARMOUR ----------------------.---------.--------------------------------------------- NAME | DEFENSE | ADDITIONAL EFFECTS (and commemts) ----------------------+---------+--------------------------------------------- Assassin Armour | +55 | Battle Armour | +80 | Bulrazor Armour | +70 | Command Armour | +80 | Deathguard Armour | +105 | ???? (exactly as listed in the game!) Deathguard Armour | +105 | Fireward +5%, Iceward +5%, Earthward +5% Defender Armour | +95 | AGL +10 (+5 DEF, and +25HP?) Dendrokin Armour | +130 | A +10 (Immune to poison ?) Desert Armour | +50 | Explorer Armour | +105 | Fire 40%, Ice 40%, Earth 40% Forest Armour | +60 | Gogarin's Armour | +35 | F +5 Imperial Armour | +95 | S +5 (ATT) and +10 HP?? Infantry Armour | +70 | Island Armour | 110 | Leather Armour | +10 | (Windleaf's default armour) Legion Armour | +125 | Mage Armour | +45 | +5 AGL (and +5% MP:does not appear to be) Magewar Armour | ? | Omegaward, +15 DEF, +20 Spellcasting, +100 MP Magic Battle Armour | +100 | Fireward 50%, Iceward 50% Mail Armour | +25 | Marine Armour | +120 | Matador Armour | +75 | Michi Armour | +100 | Immune to paralyse? Noble Armour | +85 | NuBattle Armour | +130 | Fire 50%, Ice 50%, F +15, A +10 | | (?? +15 DEF, +10 AGL and +20 MP) Paladin Armour | +135 | Chaosward +5%, Spiritward +55, (?+10 DEF) Partisan Armour | +50 | (Jirina's default armour) Patrol Armour | +65 | Pirate Armour | +115 | Platemail Armour | +45 | Pyre's Amour | ? | +10 ATT, +15 AGL and +10 PRW Ranger Armour | +40 | Earthward 40%, +5AGL, and +5 PRW Royal Armour | +125 | Sentry Mail | +60 | Siege Armour | +75 | Skirmish Armour | +80 | (Clemett's default armour) Studded Armour | +5 | (Stinger's default armour) Toparri Armour | +140 | Psi 40% (immune to poison, +50 HP???) Trooper Plate | +65 | Travel Cloak | +90 | Resistant to poison, +10 AGL. Uhndrashi Armour | +55 | Vanguard Armour | +145 | Psi 45%, + 15 S (ATT) +20 F (DEF) and +15 A | | (AGl) (Immune to slow and paralysis ???) Warrior Armour | ? | Chaosward, +55, immune to sleep, +15 AGL Wool Coat | 20 | Iceward +5%, +5 DEF ______________________|_________|______________________________________________ GAUNTLETS ----------------------.---------.--------------------------------------------- NAME | DEFENSE | ADDITIONAL EFFECTS (and commemts) ----------------------+---------+--------------------------------------------- Assassin Gauntlets | +50 | Battle Gauntlets | +80 | Bulrazor Gauntlets | +65 | Command Gauntlets | +75 | Deathguard Gauntlets | +100 | S +20 (S = +20 ATT) Defender Gauntlets | +85 | Desert Gauntlets | +45 | Forest Gauntlets | +55 | Imperial Gauntlets | +90 | Fire 20%, Ice 20% Infantry Gauntlets | +65 | Island Gauntlets | +105 | Knight Gauntlets | +30 | +5 ATT Leather Gauntlets | +5 | (Stinger and Windleaf's default gloves) Legion Gauntlets | +120 | Mage Gauntlets | +40 | +10 DEF (F = defence) Magewar Gauntlets | ? | Omegaward, +35 ATT Magic Battle Gloves | +90 | Mail Gauntlets | +15 | Marine Gauntlets | +115 | Matador Gauntlets | +70 | Noble Gauntlets | + 80 | Nubattle Gauntlets | +125 | Iceward +25%, Fireward +25% | | (+15 Gadgeteering?) Paladin Gauntlets | +130. | Chaosward +5%, Spiritward +5%. ( +25 ATT) Partisan Gauntlets | +45 | (Jirina's default gloves) Patrol Gauntlets | +60 | Pirate Gauntlets | +110 | Platemail Gauntlets | +20 | Ranger Gauntlets | +35 | Earthward +20% Royal Gauntlets | +120 | Sentry Gauntlets | +55 | Siege Gauntlets | +70 | Skirmish Gauntlets | +75 | (Clemett's default gloves) Steel Gauntlets | +25 | Thievin' Gloves | +85 | Level 5 Lockpicking Toparri Gauntlets | +135 | Psi 15 % Treecat Gauntlets | +125 | Trooper Gauntlets | +60 | Uhndrashi Gauntlets | +50 | Venom Gauntlets | +95 | S +15 (Poisons target, +15 % ?) | | (only equippable by Jirina) Warlord Gauntlets | ? | Chaosward +55, +30 ATT ______________________|_________|______________________________________________ HELMS ----------------------.---------.--------------------------------------------- NAME | DEFENSE | ADDITIONAL EFFECTS (and commemts) ----------------------+---------+--------------------------------------------- Battle Helm | +80 | Bulrazor Helm | +65 | Commnd Helm | +75 | Deathguard Helm | +100 | A +5, P +15 Defender Helm | +90 | (Resistant to sleep, +10 DEF) Drake Helm | ? | Fireward +10% Explorer Helm | +100 | Spiritward +15%, Resistant to sleep? Forest Helm | +55 | Imperial Helm | +90 | Fire 15%, Ice 15%, P +10 Incognito Helm | +85 | Resistant to confusion? Infantry Helm | +65 | Island Helm | +105 | Knight Helm | +30 | P +5 Leather Helm: | +5 | Legion Helm | +120 | Mage Helm | +40 | +10 spellcasting Mageware Helm | ? | Omegaward, +20 PRW Magic Battle Helm | +95 | Fireward +15%, Iceward +15%, +10 P Mail Helm | +15 | Marine Helm | +115 | Matador Helm | +70 | Michi Helm | +95 | Earthward +15%. resistant to sleep? Noble Helm | +80 | Nubattle Helm | +125 | Spiritward +20%, Chaosward +20%, +20 PRW Paladin Helm | +130 | Spirit 5 %, Chaos 5% Partisan Helm | +45 | (Jirina's default helm) Patrol Helm | +60 | Pirate Helm | +110 | Platemail Helm | +20 | Ranger Helm | +35 | (Earth 15%) Earthward +5% Royal Helm | +120 | Sentry Helm | +55 | Siege Helm | +70 | Steel Helm | +25 | Skirmish Helm | +75 | (Clemett's default helm) Spellblind Helm | +5. | Resistant to blindness. Toparri Helm | +135 | Psi 10%, A +10 (Agility) Trooper Helm | +60 | Turban of Uhndrashi | ? | Immune to poison, +5 ATT, +5 DEF, and +5 AGL Uhndrashi Helm | +50 | Warlord Helm | +130 | Chaosward 15%, +25 PRW War Turban | +45 | ______________________|_________|______________________________________________ ACCESSORIES ----------------------.------------------------------------------------------- NAME | ADDITIONAL EFFECTS (and commemts) ----------------------+------------------------------------------------------- Accuracy Amulet | +25 PRW, Maximum Magic (Xero only) Amulet of Glory | +50 PRW Amulet of Org-Tya | +50 HP and +30 MP Arn's Crown | +55 ATT (S) Battle Upgrade | +40 ATT and +35 PRW Blood Charm | +50 HP Doznaught Ring | Immune to sleep Dumnaught Ring | Immune to confusion Fanoma's Ring | +40 HP and +50 MP Girdle of Wonder | +10 to defence (females only) Gogarin Amulet | +10 ATT, +5 DEF, +15 PRW Hag's Tooth | +50 PRW, -25 AGL Psion Earring | +25 PRW and +30 ATT(S) Rhan's Codpiece | +15 to defence (males only) Ring of 9 Lives | +15 ATT,+15 PRW,+15 DEF, +15 AGL, +15 SPD Ring of Helios | +20 Spellcasting Skull of Nagillig | +15 ATT, PRW DEF -15 AGL, SPD Slonaught Ring | Immunity to Slow Spectre Ring | 75% RES to paralysis Stealth Boots | +20 SPD and +20 AGL Still Life | +75 DEF, -50 SPD Toxnaught Ring | Immunity to Poison War Overcharger | +20 Gadgeteering (Clemett only) ______________________|________________________________________________________ =============================================================================== 5. B A T T L E I T E M S *ITEMS =============================================================================== These items can be used once only, in battle or in the field. ----------------------------.------------------------------------------------- Restoring MP | ----------------------------+------------------------------------------------- Aether Drop | Restores 25 MP Aether Potion | Restores 999 MP Aether Wafer | Restores 100 MP |
----------------------------+------------------------------------------------- Restoring HP | ----------------------------+------------------------------------------------- Armourtrout | Restores 150 HP Barleyfiz | Restores 50 HP Burvine Leaf | Restores 50 HP Desert Pear | Restores 150 HP Fyrn Salve | Restores 50 HP Fyrn Tonic | Restores 100 HP Greencod | Restores 75 HP Gylberry | Restores 200 HP Hu'Chah | Restores 250 HP Kimiss | Restores 100 HP Nor Moss | Restores 999 HP Pilj Syrup | Restores 200 HP Tuli Fruit | Restores 75 HP Tync An'Sar | Restores 250 HP Ullk Oil | Restores 999 HP War Drink | Restores 100 HP Wyld Root | Restores 50 HP | ----------------------------+------------------------------------------------- Restoring MP and HP | ----------------------------+------------------------------------------------- Blood Fruit | Restores 200 HP and 100 MP | ----------------------------+------------------------------------------------- Reviving Characters | ----------------------------+------------------------------------------------- Deathcheat | Revives target with 100 HP Lifeback | Revives target with 100 HP Lifedew | Revives target with 100 HP Second Chance | Revives target with 100 HP | ----------------------------+------------------------------------------------- Healing Status Disorders | ----------------------------+------------------------------------------------- Bamf Pill | Cures Blindness Cerebral Jolt | Cures Pathetic Daro Root | Cures Poison Eye Mist | Cures Blindness Kur Sap | Cures Poison Mila Juice | Cures Slow Org Courage | Cures Ineptitude/Pathetic Ogr Wafer | Cures Weakness Pulspore | Cures Slow Qyg's Snuff | Cures Paralysis Rush Barb | Cures Paralysis Sight Berry | Cures Blindness Stank Moss | Cures Sleep Toparri Salve | Cures Blindness Vigor Pill | Cures Weakness Waken Powder | Cures Sleep | ----------------------------+------------------------------------------------- Inflicting Status Disorders | ----------------------------+------------------------------------------------- Ale | Inflicts drunkenness Beer | Inflicts drunkenness Mead: | Inflicts drunkenness Shine | Inflicts drunkenness (Wyldern item) Wine | Inflicts drunkenness | ----------------------------+------------------------------------------------- Boost Items | ----------------------------+------------------------------------------------- Beef Cake | Increases Strength by +20 for one battle Fegglenut | Increases Fortitude by +20 for one battle Nimble Mint | Agility Boost +25 for one battle Prodigy Gum | Power Boost +20 for one battle | ----------------------------+------------------------------------------------- Minor Healing Items | ----------------------------+------------------------------------------------- Apple | Restores 3 HP Banori Cheese | Restores 3 HP Bat Milk | Restores 3 HP Beans | Restores 1 HP Berk | Restores 5 HP Berk Jerky | Restores 2 HP Bird Eggs. | Restores 4 HP Candy | Restores 1 HP Caviar | Restores 2 HP Goat Milk | Restores 2 HP? Kii Nuts | Restores 1 HP Lard | Restores 1 HP? Onions: | Restores 2 HP Oranges | Restores 3 HP Pet Food | Restores 1 HP Porf | Restores 5 HP Spinepears | Restores 2 HP Tulian Cheese | Restores 3 HP | ----------------------------+------------------------------------------------- Other Items | ----------------------------+------------------------------------------------- Elixir of Oax | Tastes great but does nothing Skeleton Key | Lockpicking Skill Level 1,2,3,or 4 ____________________________|__________________________________________________ =============================================================================== 6. S H O P S L I S T *SHOPS =============================================================================== Item shops' inventories are displayed in blue, and equipment shops' inventories are displayed in red. Excess items can only be sold at item shops, and armour or weapons at equipment shops. Abran's Smithy in Oldtowne, Karillon, and McLarre's Shop in Anglerville are the only places where enchantments can be bought for equipment and weapons. There are a huge number of shops. Sometimes the prices vary quite significantly especially for the healing items. Since you will also find many pieces of equipment, you may not need to buy many, especially later in the game. This list is in order, based on when the location first becomes available in the game. =============================================================================== ARKOSE ITEM SHOPS (Currency: Gold) =============================================================================== o----------o | KARILLON | ------------------------------------------------------------------------------- Danl's Curiosities Buys: Soap, Glue ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Pilj Syrup 500 Restores 200 HP Deathcheat 2000 Restores to life Aether Water 4500 Restores 100 Mana Elixir of Oax 700 Tastes great, but does nothing Fegglenut 400 Increases Fortitude by 20 for 1 battle Nimble Mint 400 Increases Agility by 25 for 1 battle Prodigy Gum 400 Increases Prowess by 20 for 1 battle Skeleton Key L1 7500 Opens locks up to level 1 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Traylor's Speedy Mart Buys: Wax, Slicer ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 50 Restores 50 HP Greencod 75 Restores 75 HP Daro Root 100 Cures poison Stank Moss 100 Cures sleep Beef Cake 250 Increases Strength by 20 for 1 battle Berk Jerky 5 Restores 2 HP Kii Nuts 10 Restores 1 HP ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Elysium Goods Buys: Fiber, Cave Silk ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Fyrn Salve 65 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Aether Drop 750 Restores 25 Mana Qyg's Snuff 125 Cures paralysis Mila Juice 125 Cures slow Cerebral Jolt 125 Cures pathetic Vigour Pill 125 Cures weakness Eye Mist 125 Cures blindness ------------------------------------------------------------------------------- o------o | JYNX | ------------------------------------------------------------------------------- Crescent Valley Market Buys: Broom, Brush ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Armourtrout 130 Restores 150 HP Greencod 60 Restores 75 HP Deathcheat 1000 Restores to life Daro Root 100 Cures poison Stank Moss 100 Cures sleep Aether Drop 750 Restores 25 Mana Aether Wafer 2250 Restores 100 Mana Fegglenut 250 Increases Fortitude by 20 for 1 battle Nimble Mint 250 Increases Agility by 25 for 1 battle Skeleton Key L1 5100 Opens locks up to level 1 ------------------------------------------------------------------------------- o-------------o | ANGLERVILLE | ------------------------------------------------------------------------------- Bardney's Angler Mart Buys: Basket, Wire ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Fyrn Salve 65 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Aether Drop 750 Restores 25 Mana Stank Moss 100 Cures sleep Qyg's Snuff 125 Cures paralysis Mila Juice 125 Cures slow Cerebral Jolt 125 Cures pathetic Vigour Pill 125 Cures weakness Eye Mist 125 Cures blindness ------------------------------------------------------------------------------- o-------------o | OLD GUBRATH | ------------------------------------------------------------------------------- Chauncey's Shop Buys: Twine, Bucket ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Armourtrout 125 Restores 150 HP Greencod 50 Restores 75 HP Aether Drop 750 Restores 25 Mana Elixir of Oax 350 Tastes great, but does nothing. Ullk Oil 1500 Completely restores HP ------------------------------------------------------------------------------- o------o | EYRE | ------------------------------------------------------------------------------- Gadgeteria Buys: Vines, Mallet ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Skeleton Key L3 15000 Opens locks up to level 3 Ring of Helios 12000 +20 Spellcasting Bloodcharm 12000 +50 HP Spectrecharm 8750 Resistance to Paralysis 2nd Chance 2000 Restores to life Aether Wafer 4500 Restores 100 Mana ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Curios-R-Us Buys: Splitter, Buttons ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Fyrn Tonic 125 Restores 100 HP Pilj Syrup 400 Restores 200 HP Lifeback 2750 Restores to life Elixir of Oax 350 Tastes great, but does nothing Aether Drop 750 Restores 25 Mana Aether Wafer 2250 Restores 100 Mana ------------------------------------------------------------------------------- o-------------o | BENE BROKUL | ------------------------------------------------------------------------------- Clancy's Shop Buys: Hides, Screwdriver ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 70 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Qyg's Snuff 105 Cures paralysis Mila Juice 105 Cures slow Cerebral Jolt 105 Cures pathetic Vigour Pill 105 Cures weakness Eye Mist 105 Cures blindness Aether Drop 750 Restores 25 Mana Beef Cake 400 Increases Strength by 20 (for 1 battle) ------------------------------------------------------------------------------- o------------o | NOMAD CAMP | ------------------------------------------------------------------------------- Huran's Shop Buys: Perfume, Drill ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Fyrn Salve 50 Restores 50 HP Desert Pear 250 Restores 150 HP Ullk Oil 3000 Completely restores HP Deathcheat 2000 Restores to life Daro Root 110 Cures poison Stank Moss 110 Cures sleep Elixir of Oax 350 Tastes great, but does nothing. Aether Potion 5000 Completely restores Mana Beef Cake 400 Increases Strength by 20 for 1 battle Hag's Tooth 13500 Increases Prowess ------------------------------------------------------------------------------- o------------o |NEW GUBRATH | ------------------------------------------------------------------------------- Gubrath Mercantile Buys: Nails, Candle ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Greencod 50 Restores 75 HP Armourtrout 125 Restores 150 HP Pilj Syrup 250 Restores 200 HP Deathcheat 12750 Restores to life Daro Root 70 Cures poison Stank Moss 70 Cures sleep Qyg's Snuff 70 Cures Paralysis Mila Juice 70 Cures slow Cerebral Jolt 70 Cures pathetic Vigour Pill 70 Cures weakness Eye Mist 70 Cures blindness Aether Wafer 2250 Restores 100 Mana ------------------------------------------------------------------------------- o-----------o | DOBIETOWN | ------------------------------------------------------------------------------- Hoggan's Trading Post Buys: Jug, Bolts ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 80 Restores 50 HP Armourtrout 250 Restores 150 HP Hu'Chan 500 Restores 250 HP Lifeback 2750 Restores to life Daro Root 175 Cures Poison Elixir of Oax 455 Tastes great, but does nothing. Aether Drop 750 Restores 25 Mana ------------------------------------------------------------------------------- o-------o | CHORE | ------------------------------------------------------------------------------- Pappy Kip's Nut Emporium Buys: Hammer, Nuts ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Fegglenut 200 Increases Fortitude by 20 for 1 battle. Kii Nuts 10 Restores 1 HP Desert Pear 125 Restores 150 HP Daro Root 105 Cures poison Stank Moss 105 Cures sleep Mila Juice 105 Cures slow Aether Wafer 2250 Restores 100 Mana ------------------------------------------------------------------------------- o---------------o | ISLE OF PETIT | ------------------------------------------------------------------------------- Beth's Bargains Buys: Torch, Saw ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 50 Restores 50 HP Fyrn Tonic 100 Restores 100 HP Pilj Syrup 2500 Restores 200 HP Deathcheat 2000 Restores to life Elixir of Oax 455 Tastes great, but does nothing. Aether Drop 750 Restores 25 Mana Nimble Mint 250 Increases Agility by 25 for 1 battle ------------------------------------------------------------------------------- o----------o | TREESIDE | ------------------------------------------------------------------------------- Brianna's Shop Buys: Spade, Hoe ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfiz 55 Restores 50 HP Fyrn Tonic 150 Restores 100 HP Pilj Syrup 375 Restores 200 HP Lifeback 2750 Restores to life Daro Root 95 Cures poison Stank Moss 95 Cures sleep Qyg's Snuff 95 Cures Paralysis Mila Juice 95 Cures slow Cerebral Jolt 95 Cures pathetic Vigour Pill 95 Cures weakness Eye Mist 95 Cures blindness Aether Potion 5000 Completely restores Mana Prodigy Gum 250 Increase Prowess by 20 for 1 battle. ------------------------------------------------------------------------------- o-------------------o | CASTLE METABOLINE | ------------------------------------------------------------------------------- Clayton's Goodies Buys: Urn, Wrench ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Ullk Oil 2250 Completely restores HP Deathcheat 900 Restores to life Aether Drop 750 Restores 25 Mana Aether Wafer 2025 Restores 100 Mana Elixir of Oax 350 Tastes great, but does nothing. Rhan's Codpiece 15000 +15 Defence (Stinger only) ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Kelly's Kiosk Buys: Tinderbox, Needle ------------------------------------------------------------------------------- Items Cost Description ------------------------------------------------------------------------------- Barleyfis 55 Restores 50 HP Fyrn Tonic 125 Restores 100 HP Pilj Syrup 375 Restores 200 HP Aether Potion 4500 Completely restores Mana Nimble Mint 200 Increases Agility by 25 for 1 battle ------------------------------------------------------------------------------- =============================================================================== WYLDERN ITEM SHOPS (Currency: Hexite) =============================================================================== o-----------o | PAYS' HOM | ------------------------------------------------------------------------------- Torr-tuk's Novelties Buys: Bottle, Spanner ------------------------------------------------------------------------------- Items Cost Description Usable By: ------------------------------------------------------------------------------- War Drink 150 Restores 100 HP Tync An'Sar 500 Restores 250 HP 2nd Chance 2750 Restores to Life Kur Sap 125 Cures Poison Rush Barb 125 Cures Paralysis Org Courage 125 Cures Pathetic Org Wafer 125 Cures Weakness Aether Drop 750 Restores 25 Mana Prodigy Gum 300 Increases Prowess by 20 for 1 battle Girdle of Wonder 10500 +10 Defence Windleaf, Jirina ------------------------------------------------------------------------------- o---------------o | MICHI VILLAGE | ------------------------------------------------------------------------------- Marqu's Shop Buys: Spikes, Chalk ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Lifedew 3025 Restores to life Waken Powder 125 Cures sleep Pulsore 125 Cures slow Sight Berry 125 Cures blindness Toparri Salve 350 Cures blindness Aether Drop 750 Restores 25 Mana Nimble Mint 350 Increases Agility by 25 for 1 battle ------------------------------------------------------------------------------- o----------------o | BANORI CAVERNS | ------------------------------------------------------------------------------- Discount Dezz Buys: Thread, Shovel ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Blood Fruit 1000 Restores 200 HP and 100 MP Gylberry 500 Restores 200 HP Lifedew 2750 Restores to life Kur Sap 105 Cures Poison Waken Powder 105 Cures sleep Rush Barb 105 Cures Paralysis Pulsore 105 Cures slow Org Wafer 105 Cures Weakness Sight Berry 105 Cures blindness ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Gellan's House of Wares Buys: Needle, Hammer ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Wyld Root 80 Restores 50 HP Kimiss 200 Restores 100 HP Nor Moss 1875 Completely restores HP 2nd Chance 2000 Restores to Life Org Courage 140 Cures Pathetic Toparri Salve 350 Cures Blindness Aether Drop 750 Restores 25 Mana ------------------------------------------------------------------------------- o---------------------o | BANORI TRADING POST | ------------------------------------------------------------------------------- Gunther's Goods Buys: Wool, Jewelry ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Burvine Leaf: 45 Restores 50 HP Kimiss 150 Restores 100 HP Gylberry 375 Restores 200 HP Nor Moss 1500 Completely restores HP Lifedew 2750 Restores to life Toparri Salve 350 Cures blindness Aether Drop 750 Restores 25 Mana Aether Wafer 2250 Restores 100 Mana Nimble Mint 300 Increases Agility by 25 for 1 battle Prodigy Gum 300 Power Boost +20 for 1 battle ------------------------------------------------------------------------------- o------------o | CYL OG SUL | ------------------------------------------------------------------------------- Bromwell's Emporium Buys: Pooj Leaves, Coffee ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Spuds 6 Restores 4 HP Corn 4 Restores 3 HP Onions 4 Restores 2 HP Cornmeal 2 Nothing special Porf 10 Restores 5 HP Oranges: 4 Restores 3 HP Banori Cheese 4 Restores 3 HP Porf Jerky 4 Restores 2 HP Cooking Oil 2 Nothing special Bat Milk 6 Restores 3 HP Reptile Eggs 10 Restores 4 HP Pet Food 2 Restores 1 HP Nectar 6 Cures blindness Mead 10 Inflicts drunkenness Shine 20 Inflicts drunkenness Pick 2 Nothing special Grease 2 Nothing special Brush 2 Nothing special Urn 2 Nothing special Basket 2 Nothing special Torch: 2 Nothing special Hides 10 Nothing special Tinderbox 2 Nothing special Chalk 2 Nothing special Paint 2 Nothing special Wax 2 Nothing special Compost 10 Nothing special Twine 2 Nothing special Fiber 2 Nothing special Vines 2 Nothing special Mallet 2 Nothing special Spanner 2 Nothing special Driver 2 Nothing special Splitter 2 Nothing special Slicer 2 Nothing special Spikes 2 Nothing special Wire 2 Nothing special Glue 2 Nothing special Spinepears 40 Restores 2 HP Sweet Gum 20 Nothing special Cave Silk 150 Nothing special ------------------------------------------------------------------------------- =============================================================================== ARKOSE EQUIPMENT SHOPS =============================================================================== o-----------o | KARILLLON | ------------------------------------------------------------------------------- Abran's Smithy (Oldtowne) Buy Sell Enchant Exit Gold (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Knightsword 750 Attack +15 Stinger Owl Talon 30 Attack +30 (projectile) Stinger Trooper Scythe 325 Attack +15 Harv-5 Glasshards 50 Attack +35 (projectile) Harv-5 Mail Armour 725 Defence +25 All Mail Gauntlets 450 Defence +15 All Mail Helm 225 Defence +15 All ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The Warrior's Tailor (Middletowne) Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Mail Armour 750 Defence +25 All Mail Gauntlets 475 Defence +15 All Mail Helm 250 Defence +15 All Platemail Armour 1250 Defence +45 All Platemail Gauntlets 800 Defence +20 All Platemail Helm 400 Defence +20 All ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Martine's Weapons (Middletowne) Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Dirk 10 Attack +20 (projectile) Stinger Guardscythe 175 Attack +10 Harv-5 Barleyshot 20 Attack +25 (projectile) Harv-5 Sentry Bow 250 Attack +15 Windleaf Field Arrow 5 Attack +5 (projectile) Windleaf Trooper Arrow 20 Attack +10 (projectile) Windleaf ------------------------------------------------------------------------------- o-------------o | AMGLERVILLE | ------------------------------------------------------------------------------- McLorre's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Crescent Sword 1251 Attack +20 Stinger Crescent Scythe 250 Attack +20 Harv-5 Great Dirk 120 Attack +40 (projectile) Stinger Valleyman Bow 1000 Attack +40 Windleaf Crescent Arrow 50 Attack +20 (projectile) Windleaf Quillshot 120 Attack +45 (projectile) Harv-5 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- McLarre's Shop Buy Sell Enchant Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Platemail Armour 1250 Defence +45 All Platemail Gauntlets 800 Defence +20 All Platemail Helm 400 Defence +20 All Steel Gauntlets 875 Defence +25 All Steel Helm 450 Defence +25 All ------------------------------------------------------------------------------ o------o | JYNX | ------------------------------------------------------------------------------- Weapons by Warooi Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Knightsword 500 Attack +15 Stinger Great Dirk 120 Attack +40 (projectile) Stinger Quillshot 120 Attack +45 (projectile) Harv-5 Knightbow 500 Attack +30 Windleaf Trooper Arrow 15 Attack +10 (projectile) Windleaf Knight Arrow 30 Attack +15 (projectile) Windleaf ------------------------------------------------------------------------------- o------------o | NOMAD CAMP | ------------------------------------------------------------------------------- Hassan's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Uhndrashi Scythe 1500 Attack +35 Harv-5 Razordart 510 Attack +65 (projectile) Harv-5 Desert Armour 1995 Defence +50 Harv-5, W and S Desert Gauntlets 950 Defence +45 Harv-5, W and S War Turban 600 Defence +45 All Uhndrashi Armour 3750 Defence +55 Harv-5, W and S Uhndrashi Gauntlets 1125 Defence +50 Harv-5, W and S Uhndrashi Helm 675 Defence +50 All ------------------------------------------------------------------------------- o-----------o | DOBIETWON | ------------------------------------------------------------------------------- Burke's Big Bad Weapons Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Quillshot 300 Attack +45 (projectile) Harv-5 Shattercone 6250 Attack +85 (projectile) Harv-5 Burnsap 2500 Attack +75 (projectile) Harv-5 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Antonia's World of Fashions Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Matador Armour 5000 Defence +75 All, but Xero Matador Gauntlets 1750 Defence +70 All, but Xero Matador Helm 3750 Defence +70 All Skirmish Armour 15000 Defence +80 All, but Xero Skirmish Gauntlets 6300 Defence +75 All, but Xero Skirmish Helm 2700 Defence +75 All Battle Armour 20000 Defence +85 All, but Xero Battle Gauntlets 8000 Defence +80 All, but Xero Battle Helm 3600 Defence +80 All ------------------------------------------------------------------------------- o-------------o | NEW GUBRATH | ------------------------------------------------------------------------------- Gubrath Smithy Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Gubrathan Scythe 5000 Attack +45 Harv-5 Gubarthan Sword 1800 Attack +35 Stinger Steel Arrow 75 Attack +25 (projectile) Windleaf Bulrazor Armour 9275 Defence +70 All, but Xero Bulrazor Gauntlets 3499 Defence +65 All, but Xero Bulrazor Helm 2000 Defence +65 All Sentry Mail 4675 Defence +60 All, but Xero Sentry Gauntlets 1800 Defence +55 All, but Xero Sentry Helm 950 Defence +55 All Trooper Plate 6525 Defence +65 All, but Xero Tropper Gauntlets 2880 Defence +60 All, but Xero Trooper Helm 1250 Defence +60 All ------------------------------------------------------------------------------- o------o | EYRE | ------------------------------------------------------------------------------- Stu's Weapons Emporium Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Warblade 2200 Attack +40 Stinger Hawk Talon 225 Attack +35 (projectile) Stinger Bloodthorn 200 Attack +55 (projectile) Harv-5 Steel Arrow 75 Attack +25 (projectile) Windleaf ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Wilhelm's Armourshop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Platemail Armour 700 Defence +45 All, except Xero Steel Gauntlets 350 Defence +25 All, except Xero Steel Helm 200 Defence +25 All Royal Armour 63000 Defence +125 All, except Xero Royal Gauntlets 24000 Defence +120 All, except Xero Royal Helm 15000 Defence +120 All ------------------------------------------------------------------------------- o--------o | CHIORE | ------------------------------------------------------------------------------- Merrier's Armour Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Skirmish Armour 15000 Defence +80 All, but Xero Skirmish Gauntlets 6300 Defence +75 All, but Xero Skirmish Helm 2700 Defence +75 All Battle Armour 20000 Defence +85 All, but Xero Battle Gauntlets 8000 Defence +80 All, but Xero Battle Helm 3600 Defence +80 All ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The Cat's Claw Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Warbow 4000 Attack +55 Windleaf War Arrow 93 Attack +30 (projectile) Windleaf Avenger 5250 Attack +80 Stinger Drake Talon 750 Attack +65 (projectile) Stinger ------------------------------------------------------------------------------- o-------------------o | METABOLINE CASTLE | ------------------------------------------------------------------------------- Pip's Weapons Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Metaboline Bow 15000 Attack +125 Windleaf Royal Arrow 700 Attack +55 (projectile) Windleaf Royal Knight 10625 Attack +90 Stinger Hexite Sword 26250 Attack +110 Stinger Hexite Thorn 1500 Attack +75 (projectile) Stinger Hexite Scythe 22500 Attack +70 Harv-5 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Metaboline's Smithy Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Siege Armour 12000 Defence +75 All, except Xero Siege Gauntlets 4500 Defence +55 All, except Xero Siege Helm 5000 Defence +55 All Command Armour 15000 Defence +80 All, except Xero Command Gauntlets 1400 Defence +75 All, except Xero Command Helm 1500 Defence +75 All Noble Armour 19750 Defence +85 All, except Xero Noble Gauntlets 7500 Defence +80 All, except Xero Noble Helm 2400 Defence +80 All ------------------------------------------------------------------------------- o----------o | TREESIDE | ------------------------------------------------------------------------------- Tugger's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Island Bow 8500 Attack +90 Windleaf Farstriker Bow 10000 Attack +100 Windleaf Wood Arrow 250 Attack +45 (projectile) Windleaf Fear Arrow 315 Attack +50 (projectile) Windleaf Royal Soldier 7500 Attack +85 Stinger Bigstick 8050 Attack +55 (projectile) Harv-5 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Kirby's Shop Buy Sell Exit Gold (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Island Armour 22500 Defence +110 All, except Xero Island Gauntlets 9000 Defence +105 All, except Xero Island Helm 400 Defence +105 All Pirate Armour 37000 Defence +115 All, except Xero Pirate Gauntlets 11000 Defence +110 All, except Xero Pirate Helm 4500 Defence +110 All Marine Armour 55000 Defence +120 All, except Xero Marine Gauntlets 12500 Defence +115 All, except Xero Marine Helm 5250 Defence +115 All Royal Armour 63000 Defence +125 All, except Xero Royal Gauntlets 24000 Defence +120 All, except Xero Royal Helm 15000 Defence +120 All ------------------------------------------------------------------------------- =============================================================================== WYLDERN EQUIPMENT SHOPS =============================================================================== o----------o | PAYS'HOM | ------------------------------------------------------------------------------- Rag-smi's Shop Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Partisan Armour 2000 Defence +50 All, except Xero Partisan Gauntlets 955 Defence +45 All, except Xero Partisan Helm 500 Defence +45 All Assassin Armour 3125 Defence +55 All, except Xero Assassin Gauntlets 1200 Defence +50 All, except Xero Assassin Helm 600 Defence +50 All Warspike 50 Attack +35 (projectile) Jirina Firespike 100 Attack +45 (projectile) Jirina ------------------------------------------------------------------------------- o---------------o | GARRISON FORT | ------------------------------------------------------------------------------- Weapon Smith Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Forest Armour 4950 Defence +60 All, except Xero Forest Gauntlets 1800 Defence +55 All, except Xero Forest Helm 875 Defence +55 All Patrol Armour 6875 Defence +65 All, except Xero Patrol Gauntlets 2800 Defence +60 All, except Xero Patrol Helm 1500 Defence +60 All Infantry Armour 9100 Defence +70 All, except Xero Infantry Gauntlets 3600 Defence +65 All, except Xero Infantry Helm 1750 Defence +65 All ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- The Weapon Exchange Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Items Cost Description Useable By ------------------------------------------------------------------------------- Steel Arrow 75 Attack +25 (projectile) Windleaf Warbow 4000 Attack +55 Windleaf Hideripper 3750 Attack +50 Stinger Airthorn 500 Attack +55 (projectile) Stinger Warscythe 3750 Attack +40 Harv-5 Boltspike 150 Attack +55 (projectile) Jirina ------------------------------------------------------------------------------- o----------------o | BANORI CAVERNS | ------------------------------------------------------------------------------- Kimil's Haus of Goods Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- Imperial Bow 5500 Attack +70 Windleaf Forest Bow 7000 Attack +85 Windleaf Steel Arrow 50 Attack +25 (projectile) Windleaf
War Arrow 75 Attack +30 (projectile) Windleaf Imperial Arrow 100 Attack +35 (projectile) Windleaf Piercer Arrow 143 Attack +40 (projectile) Windleaf Psispike 200 Attack +85 (projectile) Jirina Spiritspike 500 Attack +95 (projectile) Jirina ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Mekon @ Sons Armour Buy Sell Exit Hexite (current) ------------------------------------------------------------------------------- Item Cost Description Useable By ------------------------------------------------------------------------------- NuMail Armour 23400 Defence +110 All, except Xero NuMail Gauntlets 8250 Defence +105 All, except Xero NuMail Helm 4800 Defence +105 All NuPlate Armour 36750 Defence +115 All, except Xero NuPlate Gauntlets 11500 Defence +110 All, except Xero NuPlate Helm 4500 Defence +110 All Banori Warsuit 50000 Defence +120 All, except Xero Banori Gauntlets 14000 Defence +115 All, except Xero Banori Warhelm 6125 Defence +115 All Legion Armour 74750 Defence +125 All, except Xero Legion Gauntlets 15000 Defence +120 All, except Xero Legion Helm 7500 Defence +120 All ------------------------------------------------------------------------------ =============================================================================== 7. I T E M S: L O C A T I O N S A N D S E L L I N G P R I C E S *SELL =============================================================================== Big Bear has a nice short FAQ on all these items, and the title is very apt: "Useless Items Selling FAQ". (Many thanks again for this inspirational description!) I will try and include the selling prices for these when I get that far, but I know that I was disappointed when I tried to sell some of these before, as the prices I got at the right shops were still very low. I suppose if you could teleport back and forth, that might make it more worthwhile to consider doing this, but since that is not an option, you would find yourself doing a lot more walking to make sure the right items are sold at the right shop. Another problem is that you cannot find some items until the final visit to Wyldern, and then you have no way of returning to Arkose to sell them. Quite honestly, the rewards for these are so meagre that I wouldn't bother. Also many items that are found early on in the game are supposed to be sold at shops that are only found much later. This would be fine if you had unlimited inventory space, but since you don't, it is frustrating to hang on to these items when there are other things you need more. Anyway it is up to you, and so I have listed all the places where you find and can sell these "Useless Items." (I missed finding out the location and selling price for a few items, so if anyone knows what they are, please let me know.) I think that Big Bear has the answer to the question of WHY on earth have all these items in the game? In recent correspondence Big Bear suggested that the purpose of these items is so that the player will stumble upon the rewards. If you didn't bother with the items at all, you would never find out about the high selling price of the "Jewelry", and so miss out on the huge amount of Hexite you can acquire. --------------------------------------------- "Jewelry": The Exception that Proves the Rule --------------------------------------------- There is ONE exception. Hold on to the five "Jewelry" items found In Uhndrashi Plateaus and sell these for 22500 Hexite EACH, at the Banori Trading Post in Wyldern. By the way, after much research and discussion I discovered that this principle, which appears at first sight to be nonsensical, (since an exception would prove that a rule does not hold), should really be stated as: "It's the exception that proves a rule exists" (Thanks to AyumiSqueesetoy for summarising a complicated explanation of this saying so succinctly, and DarkLazarus for prompting the whole debate in the first place. XD.) For the purposes of Shadow Madness: The RULE is: Don't Bother with the "Useless Items." The EXCEPTION is: The Five "Jewelry" items. Actually make that TWO exceptions. The Perfume can be sold at the Nomad Camp for 10 times the normal amount. . =============================================================================== "Useless Items" that can be Sold Anywhere =============================================================================== ------------------------------------------------------------------------------ ITEM FIND SELL ------------------------------------------------------------------------------ Barley New Gubrath 1 gold Caviar Gogarin Keep, Chiore 30 gold Cologne Gogarin Keep 20 gold Compost Oldtowne, Tyr Og Nor 1 gold Driver New Gubrath 1 gold Dung Tyr Og Nor Flour New Gubrath 1 gold Fused Glass Barleygrove, Gamathel's Tower 1 gold Fused Silverware Gamathel's Tower 1 gold Gems Enclaan, Anglerville, Bene Brokul, 100 gold Uhndrashi Plateau, Ziggurat Grease New Gubrath 1 gold Paint New Gubrath, Voltaire, Metaboline 1 gold Pick Hexite Mines, Tyr Og Nor 1 gold Sweet Gum Chiore, Tyr Og Nor 10 gold Wheat New Gubrath 1 gold ------------------------------------------------------------------------------- =============================================================================== "Useless Items" that have a Special Selling Price =============================================================================== -------------------.----------------------------.----------------------------- BASKET | Sell: Where | Find: Where -------------------+----------------------------+----------------------------- Selling Price | Anglerville | Old Gubrath 10 gold | Bardney's Angler Mart | Cultist's Village | | New Gubrath | | Metaboline -------------------+----------------------------+----------------------------- BOLTS | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Dobietown | Old Gubrath 22 gold | Trading Post | New Gubrath -------------------+----------------------------+----------------------------- BOTTLE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Pays'Hom | Uhndrashi Plateaus 32 Gold | Torr-tuk's Novelties | Chiore -------------------+----------------------------+----------------------------- BROOM | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Jynx | ? ? Gold | Crescent Valley Market | -------------------+----------------------------+----------------------------- BRUSH | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Jynx | ? ? Gold | Crescent Valley Market | -------------------+----------------------------+----------------------------- BUCKET | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Old Gubrath | Cultist's Village 60 Gold | Chauncey's Shop | The Big Mesa -------------------+----------------------------+----------------------------- BUTTONS | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Eyre | Old Gubrath 11 Gold | Curios-R-Us | Metaboline -------------------+----------------------------+----------------------------- CANDLE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | New Gubrath | Old Gubrath ? Gold | Gubrath Mercantile | -------------------+----------------------------+----------------------------- CAVE SILK | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Karillon | Metaboline ? Gold | Elysium Goods | -------------------+----------------------------+----------------------------- CHALK | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Michi Village | Banori Caverns 12 Hexite | Marqu's Shop | Voltaire Island | | Metaboline -------------------+----------------------------+----------------------------- COFFEE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Cyl Og Sul | ? ? Hexite | Bromwell´s | -------------------+----------------------------+----------------------------- DRILL | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Nomad Camp | New Gubrath 42 Gold | Huran's Shop | | | -------------------+----------------------------+----------------------------- FIBRE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Karillon | ? ? Gold | Elysium Goods | -------------------+----------------------------+----------------------------- GLUE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Karillon | Voltaire Island ? Gold | Danl's Curiosities | Metaboline -------------------+----------------------------+----------------------------- HAMMER | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Chioroe | Old Gubrath 32 Gold | Pappy's Kip's Nut Emporium | New Gubrath | | Metaboline 49 Hexite | Banori Caverns | The Big Mesa | Gellan's House of Wares | -------------------+----------------------------+----------------------------- HIDES | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Bene-Brokul | ? ? Gold | Clancy's Shop | -------------------+----------------------------+----------------------------- HOE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Treeside | Forestgrove ? Gold | Brianna's Shop | -------------------+----------------------------+----------------------------- JEWELRY | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Banori Trading Post | Uhndrashi Plateau 22500 Hexite | Gunther's Goods | -------------------+----------------------------+----------------------------- JUG | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Dobietown | Cultists Village 40 Gold | Trading Post | Chiore | | Petit Island -------------------+----------------------------+----------------------------- MALLET | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Eyre | New Gubrath 70 Gold | Gadgeteria | Silver Two (Hexite Mines) -------------------+----------------------------+----------------------------- NAILS | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | New Gubrath | Port Lochane 37 Gold | Gubrath Mercantile | Old Gubrath -------------------+----------------------------+----------------------------- NEEDLE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Banori Caverns | Old Gubrath ? Hexite | Gellan's | Metaboline | | 30 gold | Castle Metaboline | | Kelly's Kiosk | -------------------+----------------------------+----------------------------- NUTS | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Chiore | Gogarin Keep 79 Gold | Pappy Kip's Nut Emporium | Old Gubrath | | New Gubrath | | Tyr Og Nor -------------------+----------------------------+----------------------------- PERFUME | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Nomad's Camp | Forestgrove 2375 Gold | Huran's Shop | Metaboline -------------------+----------------------------+----------------------------- POOJ LEAVES | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Cyl Og Sul | ? ? Gold | Bronwell's | -------------------+----------------------------+----------------------------- SAW | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Isle of Petit | Enclaan 30 Gold | Beth's Bargains | | | -------------------+----------------------------+----------------------------- SCREWDRIVER | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Bene-Brokul | New Gubrath 15 Gold | Clancy's Shop | -------------------+----------------------------+----------------------------- SHOVEL | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Banori Caverns | Mountain Pass 19 Hexite | Discount Dezz | Karillon -------------------+----------------------------+----------------------------- SLICER | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Karillon | Bronze One (Hexite Mines) 10 Gold | Traylor's Speedy Mart | -------------------+----------------------------+----------------------------- SOAP | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Karillon | Old Gubrath ? Gold | Danl's Curiosities | Metaboline -------------------+----------------------------+----------------------------- SPADE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Treeside | ? Gold | Brianna's Shop | -------------------+----------------------------+----------------------------- SPANNER | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Pays'Hom | New Gubrath 15 Gold | Torr-tuk's Novelties | -------------------+----------------------------+----------------------------- SPIKES | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Michi Village | Old Gubrath 37 Hexite | Marqu's Shop | -------------------+----------------------------+----------------------------- SPLITTER | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Eyre | ? Gold | Curios-R-Us | -------------------+----------------------------+----------------------------- THREAD | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Banori Caverns | Old Gubrath 40 Gold | Discount Dezz | Metaboline -------------------+----------------------------+----------------------------- TINDERBOX | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Castle Metaboline | Keerg's Camp 99 Gold | Kelly's Kiosk | -------------------+----------------------------+----------------------------- TORCH | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Isle of Petit | Keerg's Camp 72 Gold | Beth's Bargains | -------------------+----------------------------+----------------------------- TWINE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Old Gubrath | Chiore 40 Gold | Chauncey's Shop | -------------------+----------------------------+----------------------------- URN | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Castle Metaboline | ? ? Hexite | Clayton's Goodies | -------------------+----------------------------+----------------------------- VINES | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Eyre | Tyr Og Nor ? Gold | Gadgeteria | -------------------+----------------------------+----------------------------- WAX | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Karillon | Tyr Og Nor ? Gold | Traylor's Speedy Mart | -------------------+----------------------------+----------------------------- WIRE | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Anglerville | New Gubrath 38 Gold | Bardney's Angler Mart | -------------------+----------------------------+----------------------------- WOOL | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Banori Training Post | Metaboline ? Hexite | Gunther's Goods | -------------------+----------------------------+----------------------------- WRENCH | Sell | Find -------------------+----------------------------+----------------------------- Selling Price | Castle Metaboline | Barleygrove 92 Gold | Clayton's Goodies | Old Gubrath ___________________|____________________________|______________________________ =============================================================================== 8. M O N S T E R L I S T *MONS =============================================================================== =========== Explanation =========== 1. Abbreviations HP = Hit Points. MP = Magic Points. 2. Location Numbers I got this idea from the strategy guide. The higher the number alongside the location on the world map, the further into the game you are. Since you often revisit locations and indeed can go almost anywhere on the world map, you need to know that the enemies will increase in strength as the game progresses. That is all those numbers mean. Arkose 4 enemies will be much weaker than those encountered in Arkose 16. I might change this at a later date, but will leave this in for now. 3. Spells xAll the spells are listed in the separate section. 4. Wards Wards alter the amount of damage that an elemental spell might do, so if an enemy has a ward then it makes sense not to use a spell that has that element. For example: Ice Ward 50% means that only half the normal damage will be done for an ice attack. Fire Ward -50% means that one and a half times the normal damage will be done for a fire attack. Omegaward affects the damage done by all spells and special attacks. 5. Resistances These alter the amount of damage taken when a status changing attack is used. For example: Sleep Resistance 50% means that the enemy is only half as likely to be affected. Sleep Resistance -50% means that the enemy is one and a half times more likely to be affected. 6. Enchantments This ability affects the type of damage the enemy can cause. Characters can be protected against enchantments by equipping armour that has a Ward. Enemies can also have a ward in place. For Example: A Fire enchantment attack will be less powerful if the character is wearing Fire Ward armour. 7. Drops Some enemies drop items but, because you mainly fight groups of enemies and drops are rare, I am not axactly sure who drops what so I hvae not included these in theis list. You will find comments about possible drops in the walkthrough when enemies are encountered. =============================================================================== A L L E N E M I E S =============================================================================== ------------------------------------------------------------------------------- Arkose Thug Brokul Pass ------------------------------------------------------------------------------- HP/MP | 492/500 | ------------------------------------------------------------------------------- Arkose Thug Dobietown ------------------------------------------------------------------------------- HP/MP | 502/510 | ------------------------------------------------------------------------------- Arkose Thug Arkose 2 ------------------------------------------------------------------------------- HP/MP | 100/180 | ------------------------------------------------------------------------------- Arkose Thug Arkose 5 ------------------------------------------------------------------------------- HP/MP | 325/340 | ------------------------------------------------------------------------------- Bandit Arkose 7 ------------------------------------------------------------------------------- HP/MP | 325/340 | ------------------------------------------------------------------------------- Bandit Dobietown ------------------------------------------------------------------------------- HP/MP | 502/510 | ------------------------------------------------------------------------------- Bandit Arkose 11 ------------------------------------------------------------------------------- HP/MP | 418/430 | ------------------------------------------------------------------------------- Banshee Keerg's Camp ------------------------------------------------------------------------------- HP/MP | 585/590 Spells | TwinBlastLo, Leechsoul Wards | Omegaward 50& Enchantments | Spiritstrike | ------------------------------------------------------------------------------- Barleybeast Barleygrove ------------------------------------------------------------------------------- HP/MP | 110/190 Spells | Bioblast. Wards | Fire -50%, Ice -50%, Earth 100% Resistances | Earthstrike | ------------------------------------------------------------------------------- Barleybeast Arkose 10 ------------------------------------------------------------------------------- HP/MP | 325/340 Spell | Bioblast Wards | Fire -50%, Ice -50%, Earth 100% Enchantments | Earthstrike | ------------------------------------------------------------------------------- Baronbug Gubrath Bog ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | Fleshshock, Blindblast, Painloss ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Baronbug Metabolas Island, Castle Metaboline ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Fleshshock, Blindblast, Painloss | ------------------------------------------------------------------------------- Battle Sailor Treeside Ship ------------------------------------------------------------------------------- HP/MP | 502/510 | ------------------------------------------------------------------------------- Beggar Barleygrove ------------------------------------------------------------------------------- HP/MP | 100/180 | ------------------------------------------------------------------------------- Bloodmite Arkose 14 ------------------------------------------------------------------------------- HP/MP | 428/440 | ------------------------------------------------------------------------------- Bloodmite Wyldern 1 ------------------------------------------------------------------------------- HP/MP | 408/420 | ------------------------------------------------------------------------------- Bloogul Arkose 6 ------------------------------------------------------------------------------- HP/MP | 325/340 Spells | Sleep Ray, Loblast, Fleshmend Wards | Omegaward 50% Enchantments | Chaostrike | ------------------------------------------------------------------------------- Bonehead South Cartoff Island ------------------------------------------------------------------------------- HP/MP | 668/670 (Same stats as Red Tom!) | ------------------------------------------------------------------------------- Bulrazor Port Lochane ------------------------------------------------------------------------------- HP/MP | 45/110 | ------------------------------------------------------------------------------- Bulrazor Enclaan ------------------------------------------------------------------------------- HP/MP | 55/120 | ------------------------------------------------------------------------------- Bulrazor2 Arkose 4 ------------------------------------------------------------------------------- HP/MP | 242/260 | ------------------------------------------------------------------------------- Buzzbee Arkose 7 ------------------------------------------------------------------------------- HP/MP | 335.350 Enchantments | Firestrike | ------------------------------------------------------------------------------- Buzzbee Arkose 14 ------------------------------------------------------------------------------- HP/MP | 408/420 Enchantment | Firestrike | ------------------------------------------------------------------------------- Buzzbee Arkose 15/16 ------------------------------------------------------------------------------- HP/MP | 492/500 Enchantment | Firestrike | ------------------------------------------------------------------------------- Chaosling Alpha Xero Village, Gubrath Woods, Arkose 6/10 ------------------------------------------------------------------------------- HP/MP | 335/350 Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Chaosling Alpha Arkose 12 ------------------------------------------------------------------------------- HP/MP | 418/450 Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Chaosling Beta Xero Village, Gubrath Woods ------------------------------------------------------------------------------- HP/MP | 335/350 Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Chaosling Beta Arkose 11/12 ------------------------------------------------------------------------------- HP/MP | 408/420 Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Chaosling Omega Xero Village, Gubrath Woods ------------------------------------------------------------------------------- HP/MP | 335/350 Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Chaosling Omega Arkose 12 ------------------------------------------------------------------------------- HP/MP | 428/440 Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Chigger Hexite Mine ------------------------------------------------------------------------------- HP/MP | 418/430 Spell | Poison | ------------------------------------------------------------------------------- Cultist Xero Village ------------------------------------------------------------------------------- HP/MP | 345/360 Enchantment | Chaostrike | ------------------------------------------------------------------------------- Damon Hokum Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 998/990 Spells | Sky's Fury Hi. TriBlast Hi, Regeneration, Dargmight (Call) Wards | Omegaward 50% Resistances | Weakness, Wasted, Pathetic, Blindness, Paralysis, Sleep, and | Spellbind 50% Enchantment | Spiritstrike | ------------------------------------------------------------------------------- Darg Banori Keerg's Camp ------------------------------------------------------------------------------- HP/MP | 585/590 | ------------------------------------------------------------------------------- Darg Banori Big Mesa ------------------------------------------------------------------------------- HP/MP | 668/670 | ------------------------------------------------------------------------------- Darg Banori Nagruk's Camp ------------------------------------------------------------------------------- HP/MP | 658/660 | ------------------------------------------------------------------------------- Darg Banori Cyl Og Sul ------------------------------------------------------------------------------- HP/MP | 658/660 | ------------------------------------------------------------------------------- Darg Banori Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 678/680 | ------------------------------------------------------------------------------- Darg Banori Wyldern 5/6 ------------------------------------------------------------------------------- HP/MP | 502/510 | ------------------------------------------------------------------------------- Dargling Archer Council Building Nagruk's Camp ------------------------------------------------------------------------------- HP/MP | 678/680 | ------------------------------------------------------------------------------- Dargling Archer Wyldern 1,2,3 ------------------------------------------------------------------------------- HP/MP | 418/430 | ------------------------------------------------------------------------------- Dargling Archer Wyldern 8 ------------------------------------------------------------------------------- HP/MP | 658/660 | ------------------------------------------------------------------------------- Darg Org Pays'Hom, Hexite Mine ------------------------------------------------------------------------------- HP/MP | 418/430 | ------------------------------------------------------------------------------- Darg Org Tanglewood, Michi Village, Army Garrison ------------------------------------------------------------------------------- HP/MP | 502/510 | ------------------------------------------------------------------------------- Darg Org Keerg's Camp ------------------------------------------------------------------------------- HP/MP | 585/590 | ------------------------------------------------------------------------------- Darg Org Big Mesa ------------------------------------------------------------------------------- HP/MP | 668/670 | ------------------------------------------------------------------------------- Darg Org Council Building Nagruk's Camp, Cyl Og Sul, Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 678/680 | ------------------------------------------------------------------------------- Darg Org Wyldern 1,2,3 ------------------------------------------------------------------------------- HP/MP | 418/430 | ------------------------------------------------------------------------------- Darg Scientist Hexite Mine ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Fleshburst, TwinBlastLo, Sleepgas Enchantment | Chaostrike | ------------------------------------------------------------------------------- Darg Scientist Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 742/740 Spells | Fleshburst, TwinBlastLO, Sleepgas Enchantment | Chaostrike | ------------------------------------------------------------------------------- Deathbot Cyl Og Sul, Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 752/750 Spells | Electrocution, Weakmist, Regeneration | ------------------------------------------------------------------------------- Deathbot Wyldern 8 ------------------------------------------------------------------------------- HP/MP | 668/670 Spells | Electrocution, Weakmist, Regeneration | ------------------------------------------------------------------------------- Dethknoller Karillon ------------------------------------------------------------------------------- HP/MP | 668/670 Spells | TriBlastLo, Fleshmend (heals self) Wards | Earth 50%, Fire 75%, Ice 75%, Spirit 50% Resistances | Sleep 75% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Devor Keerg's Camp ------------------------------------------------------------------------------- HP/MP | 752/750 Spells | Void's Touch. Paralysis, War Blessing. Wards | Fire 50%, Ice 50%, Psi 100% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Dropjaw Hexite Mine ------------------------------------------------------------------------------- HP/MP | 492/500 Ward | Earth 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Duckybit Arkose 5/7 ------------------------------------------------------------------------------- HP/MP | 262/280 | ------------------------------------------------------------------------------- Durk Karillon ------------------------------------------------------------------------------- HP/MP | 110/190 | ------------------------------------------------------------------------------- Dyskord Arkose 8 ------------------------------------------------------------------------------- HP/MP | 325/340 Spell | LoBlast | ------------------------------------------------------------------------------- Earthstalker Uhndrashi Plateau ------------------------------------------------------------------------------- HP/MP | 585/590 Spells | World's Fist Lo, Fleshmend Wards | Fire 50%, Ice 50%, Earth 100% Resistance | Stone 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Earthstalker Banori Caverns ------------------------------------------------------------------------------- HP/MP | 668/670 Spells | World's Fist Lo, Fleshmend Wards | Fire 50%, Ice 50%, Earth 100% Resistance | Stone 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Eternal Guard Ziggurat ------------------------------------------------------------------------------- HP/MP | 418/450 Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Eyegore Keerg's Camp ------------------------------------------------------------------------------- HP/MP | 762/760 Spells | Sky's Fury, Slowblast, Sleep. Wards | Omegaward Resistances | Sleep 100%, Poison !00%, Confusion 100%, Paralysis 100%, | Pathetic 100%, Slow 100%, Spellbind 100%, Stone 100%, Wasted | 100%, Weakness 100% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Femme Fatale Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 752/750 Spells | TwinBlastLo, Fleshmend, Darg Power Wards | Omegaward 25% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Femme Fatale Wyldern 6 ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | TwinBlastLo, Fleshmend, Darg Power Wards | Omegaward 25% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Firehead Firestalker's Lair ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Fleshroast, Smog Wards | Fire 100% Ice -100% Enchantment | Firestrike | ------------------------------------------------------------------------------- Firestalker Firestalker's Lair ------------------------------------------------------------------------------- HP/MP | 668/670 Spells | Hell's Kiss, Fleshroast, Fleshburst Wards | Fire 100%,Ice -50% Enchantment | Firestrike | ------------------------------------------------------------------------------- Fireworm Metaboline Island ------------------------------------------------------------------------------- HP/MP | 502/510 Spell | Scald blast Wards | Fire 100%, Ice -100% Enchantment | Firestrike | ------------------------------------------------------------------------------- Flailskin Arkose 7 ------------------------------------------------------------------------------- HP/MP | 335/350 Spells | Weakness Ray Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Flailskin Wyldern 5 ------------------------------------------------------------------------------- HP/MP | 335/350 Spells | Weakness Ray Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Flameguard Ziggurat ------------------------------------------------------------------------------- HP/MP | 418/430 Spell | - Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Flameworm Ziggurat ------------------------------------------------------------------------------- HP/MP | 408/420 Spell | Scaldblast Wards | Fire 100% Ice -100% Enchantment | Firestrike | ------------------------------------------------------------------------------- Fledermaus Gamathel's Tower ------------------------------------------------------------------------------- HP/MP | 418/430 Spell | Fleshcrush Wards | Omegaward 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Frostworm Brokul Pass ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | Chillblast Wards | Ice 100% Fire -100%. Enchantment | Icestrike | ------------------------------------------------------------------------------- Gargoyle Arkose 6 ------------------------------------------------------------------------------- HP/MP | 345/360 Spells | Fleshcrush Wards | Omegaward 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- General Nagruk Nagruk's Camp ------------------------------------------------------------------------------- HP/MP | 918/910 Spells | Shellshock, Waelmist, Poisongas Wards | Earth 100% Fire and Ice -50% Enchantment | Psistrike | ------------------------------------------------------------------------------- General Pogras Army Garrison ------------------------------------------------------------------------------- HP/MP | 668/670 Spells | Void's Touch Lo, Bioblast, Big Bang Wards | Omegaward 50% Enchantment | Chaosstrike | ------------------------------------------------------------------------------- General Venal Banori Caverns ------------------------------------------------------------------------------- HP/MP | 762/760 Spells | Shellshock, Poisongas Wards | Omegaward 50% Enchantments | Spiritstrike | ------------------------------------------------------------------------------- Ghoulbird South Cartoff Island ------------------------------------------------------------------------------- HP/MP | 658/660 Spells | Nastypoof, Painloss Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Ghoulbird Arkose 17/18 ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Nastypoof, Painloss Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Ghoulbird Wyldern 5 ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | Nastypoof, Painloss Wards | Spirit -50%, Psi 50% | -------------------------------------------------------------------------------
Ghoul Warrior Bene-Brokul ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Giant Rat 1 Arkose 2 ------------------------------------------------------------------------------- HP/MP | 110/190 | ------------------------------------------------------------------------------- Giant Rat 2 Arkose 2 ------------------------------------------------------------------------------- HP/MP | 120/200 | ------------------------------------------------------------------------------- Gimpy Karillon ------------------------------------------------------------------------------- HP/MP | 120/200 | ------------------------------------------------------------------------------- Gogarin Archer Gogarin Keep ------------------------------------------------------------------------------- HP/MP | 262/280 Spells | Wards | Fire 50%, Ice -50% Enchantment | Firestrike | ------------------------------------------------------------------------------- Gogarin Knight Gogarin Keep ------------------------------------------------------------------------------- HP/MP | 262/280 Spells | Scaldblast, Painloss Wards | Fire 50%, Ice -50% Enchantment | Firestrike | ------------------------------------------------------------------------------- Grand Khytynni Ziggurat ------------------------------------------------------------------------------- HP/MP | 585/590 Spells | Shellshock, Lo, Regenration, Death's Fog Lo Wards | Fire, Ice and Earth 50% Resistance | Sleep 100%, Paralysis 100%, Poison 100% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Grimsmeer Gogarin Keep ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | Foulcloud, Sleepgas Wards | Fire 50%, Ice -50% Enchantment | Firestrike | ------------------------------------------------------------------------------- Grimsmeer Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 918/910 Spells | Foulcloud, Sleepgas Wards | Fire 50%, Ice -50% Resistance | Sleep 75% Enchantment | Firestrike | ------------------------------------------------------------------------------- Grubbie Arkose 5 ------------------------------------------------------------------------------- HP/MP | 262/280 | ------------------------------------------------------------------------------- Guillaume Karillon ------------------------------------------------------------------------------- HP/MP | 242/260 | ------------------------------------------------------------------------------- Hammerhead Arkose 6/9 ------------------------------------------------------------------------------- HP/MP | 325/340 Spells | HiBlast Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Hammerjack New Gulbrath, Gubrath Bog ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Wards | Fire 100%, Ice 100%, Earth -100& Enchantment | Firestrike | ------------------------------------------------------------------------------- Hanson Karillon ------------------------------------------------------------------------------- HP/MP | 110/190 | ------------------------------------------------------------------------------- Hexite Golem Keerg's Camp, Council Building, Nagruk's Camp ------------------------------------------------------------------------------- HP/MP | 752/750 | ------------------------------------------------------------------------------- Hokum's Maiden Council Building, Nagruk's Camp ------------------------------------------------------------------------------- HP/MP | 752/750 Spells | TwinBlastLo, Fleshmend, Darg Power Wards | Omegaward 25% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Hydratort South Cartoff Island ------------------------------------------------------------------------------- HP/MP | 678/680 Spells | Conflagration, Electrocution, Frostblow Wards | Fire 75%, Ice 75%, Earth 75% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Hydratort Wyldern 6 ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Conflagration, Electrocution, Frostblow Wards | Fire 75%, Ice 75%, Earth 75% Enchantments | Earthstrike | ------------------------------------------------------------------------------- Ice Reaver Brokul Pass ------------------------------------------------------------------------------- HP/MP | 502/510 | ------------------------------------------------------------------------------- Ice Skeleton Brokul Pass ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Iceworm Gogarin Keep ------------------------------------------------------------------------------- HP/MP | 242/260 Spells | Chillblast Wards | Ice 100%, Fire -100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Ihnowier Firestalker's Lair, Castle Metaboline ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | HiBlast, Boggle Ray | ------------------------------------------------------------------------------- Impaler Arkose 8/10 ------------------------------------------------------------------------------- HP/MP | 335/350 Spells | Fleshshock | ------------------------------------------------------------------------------- Jackhammer Gubrath Woods ------------------------------------------------------------------------------- HP/MP | 345/360 Spells | HiBlast Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Khytynni Warrior Ziggurat ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Wards | Fire 25%. Ice 25%. Psi -25% | ------------------------------------------------------------------------------- Khytynni Wizrd Ziggurat ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Fleshburst, HiBlast, Painloss Wards | Omegaward 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Killer Kaktus Undrashi Plateaus, Arkose 11 ------------------------------------------------------------------------------- HP/MP | 418/430 Spells | Wards | Fire -100%, Ice -100%, Earth 100%, Psi 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Killer Kaktus Arkose 13 ------------------------------------------------------------------------------- HP/MP | 418/430 Spells | Wards | Fire -100%, Ice -100%, Earth 100%, Psi 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Killer Mime Karillon ------------------------------------------------------------------------------- HP/MP | 242/260 Spells | Smallblast | ------------------------------------------------------------------------------- Listoner Arkose 4 ------------------------------------------------------------------------------- HP/MP | 110/190 Spells | Stoneblast Wards | Omegaward Enchantments | Earthstrike | ------------------------------------------------------------------------------- Little Feller New Gubrath, Gubrath Bog ------------------------------------------------------------------------------- HP/MP | 492/500 | ------------------------------------------------------------------------------- Loper Anglerville, Arkose 8 ------------------------------------------------------------------------------- HP/MP | 325/340 | ------------------------------------------------------------------------------- Loper 1 Arkose 1 ------------------------------------------------------------------------------- HP/MP | 45/110 | ------------------------------------------------------------------------------- Loper 2 Arkose 3 ------------------------------------------------------------------------------- HP/MP | 110/190 | ------------------------------------------------------------------------------- Loper 3 Arkose 4 ------------------------------------------------------------------------------- HP/MP | 242/260 | ------------------------------------------------------------------------------- Macefist Uhndrashi Plateaus, Hexite Mines ------------------------------------------------------------------------------- HP/MP | 418/430 | ------------------------------------------------------------------------------- Macefist Gubrath Bog ------------------------------------------------------------------------------- HP/MP | 502/510 | ------------------------------------------------------------------------------- Macefist Big Mesa ------------------------------------------------------------------------------- HP/MP | 752/750 | ------------------------------------------------------------------------------- Macefist Wyldern 1 ------------------------------------------------------------------------------- HP/MP | 428/440 | ------------------------------------------------------------------------------- Mannheim Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 998/990 Spells | Sky's Fury Hi, Death's Fog Hi, Regeneration, Winged Death | (Call), Sphere of Mortis (Call), Wards | Omegaward 50% Resistances | Weakness, Wanted, Pathetic, Blindness, Paralysis, Sleep and | Spellbind 50%. Enchantment | Psistrike | ------------------------------------------------------------------------------- Mannheim's Head Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 998/990 Spells | Sky's Fury Hi, Death's Fog Hi, Regeneration Wards | Omegaward 50% Resistances | Weakness, Wanted, Pathetic, Blindness, Paralysis, Sleep and | Spellbind 50%. Enchantment | Psistrike | ------------------------------------------------------------------------------- Minelord Hexite Mine ------------------------------------------------------------------------------- HP/MP | 595/600 Spells | Death's Fog Lo, World's Fist Lo Wards | Fire 100%, Earth 100% Resistances | Sleep 100%, Poison 100%, Stone 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Modulus Gogarin Keep ------------------------------------------------------------------------------- HP/MP | 325/340 | ------------------------------------------------------------------------------- Modulus Arkose 6 ------------------------------------------------------------------------------- HP/MP | 335/350 | ------------------------------------------------------------------------------- Moonguard Ziggurat ------------------------------------------------------------------------------- HP/MP | 418/430 Spells | Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Mudman Gubrath Bog, Wyldern 5 ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Wards | Earth 100%, Psi 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Mummified Warrior Gamathel's Tower ------------------------------------------------------------------------------- HP/MP | 345/360 Spells | Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Mummified Warrior FireStalker's Lair ------------------------------------------------------------------------------- HP/MP | 575/580 Spells | Wards | Spirit -50%, Psi 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Needlesplitter FireStalker's Lair, Castle Metabloine ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | Fleshrend, Paralysis | ------------------------------------------------------------------------------- Needlesplitter Arkose 15 - 18 ------------------------------------------------------------------------------- HP/MP | 502/530 Spells | Fleshrend, Paralysis | ------------------------------------------------------------------------------- Overseer Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 742/740 | ------------------------------------------------------------------------------- Pachawing Mountain Path ------------------------------------------------------------------------------- HP/MP | 45/110 Spells | LoBlast | ------------------------------------------------------------------------------- Pachawing 1 Arkose 5 ------------------------------------------------------------------------------- HP/MP | 110/190 Spells | LoBlast | ------------------------------------------------------------------------------- Pachawing Arkose 4 ------------------------------------------------------------------------------- HP/MP | 242/260 Spells | LoBlast | ------------------------------------------------------------------------------- Pachawing 3 Arkose 9 ------------------------------------------------------------------------------- HP/MP | 335/350 Spells | LoBlast | ------------------------------------------------------------------------------- Pachawing 4 Arkose 15/16 ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | LoBlast | ------------------------------------------------------------------------------- Physical Darg Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 999/999 Spells | Wards | Fire 50%, Ice 50% Resistances | Weakness, Wasted, Pathetic, Blindness, Paralysis and Sleep 50% | ------------------------------------------------------------------------------- PorterKatt Gamathel's Tower ------------------------------------------------------------------------------- HP/MP | 335/350 Spells | Wards | Fire 50%, Ice -50% | ------------------------------------------------------------------------------- Pucker Wyldern 2 ------------------------------------------------------------------------------- HP/MP | 408/420 Spells | HiBlast, Boggle Ray | ------------------------------------------------------------------------------- Rasgar Ziggurat ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | Slow, Blind | ------------------------------------------------------------------------------- Rasgar Metabolas Island ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Slow, Blind | ------------------------------------------------------------------------------- Rasgar Arkose 13 ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Slow, Blind | ------------------------------------------------------------------------------- Red Tom Red Tom's Cave ------------------------------------------------------------------------------- HP/MP | 678/680 Spells | Sky's Fury, Burial Strike Wards | Omegaward 50% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Robospyde New Gubrath, Gubrath Bog ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Poison Wards | Fire 100%, Ice 100%, Earth -100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Rockling Rockra Lair ------------------------------------------------------------------------------- HP/MP | 110/190 Spells | Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rockra Rockra Lair ------------------------------------------------------------------------------- HP/MP | 325/340 Spells | Wards | Earth 100%, Fire 50%, Ice 50%, Spirit 50% Resistances | Sleep 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rumblebug Metabolas Island. Castle Metaboline ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Voltblast, Smallblast Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rumblebug Arkose 5 ------------------------------------------------------------------------------- HP/MP | 335/350 Spells | Voltblast, Smallblast Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rumblebug Arkose 11 ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Voltblast, Smallblast Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rutabega X Gubrath Woods, Gamathel's Tower ------------------------------------------------------------------------------- HP/MP | 325/340 Spells | Poisongas Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rutabega 2 Arkose 2 ------------------------------------------------------------------------------- HP/MP | 100/180 Spells | Poisongas Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rutabega Arkose 8/9 ------------------------------------------------------------------------------- HP/MP | 325/340 Spells | Poisongas Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Rutabega Wyldern 3 ------------------------------------------------------------------------------- HP/MP | 408/420 Spells | Poisongas Wards | Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Sand Lizard Uhndrashi Plateaus, Ziggurat, Arkose 13/14 ------------------------------------------------------------------------------- HP/MP | 418/430 Spells | Poison, Paralysis Wards | Earth 100%, Fire 100%, Ice -100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Sand Skeleton Ziggurat ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Shaman Xero Village ------------------------------------------------------------------------------- HP/MP | 408/420 Spells | LoBlast, Painloss Wards | Omegaward 25% Enchantment | Chaostrike | ------------------------------------------------------------------------------- Shockworm Mountain Pass ------------------------------------------------------------------------------- HP/MP | 45/110 Spells | Voltblast Wards | Enchantment | Earthstrike | ------------------------------------------------------------------------------- Shockworm Arkose 3 ------------------------------------------------------------------------------- HP/MP | 100/180 Spells | Voltblast Wards | Enchantment | Earthstrike | ------------------------------------------------------------------------------- Skeleton Mountain Pass ------------------------------------------------------------------------------- HP/MP | 45/110 Spells | Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Skeleton Barleygrove, Arkose 2 ------------------------------------------------------------------------------- HP/MP | 110/190 Spells | Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Skeleton Bene-Brokul ------------------------------------------------------------------------------- HP/MP | 418/430 Spells | Wards | Spirit -50%, Psi 50% | ------------------------------------------------------------------------------- Skittervore Hexite Mine ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Frostblow, Fleshmend Wards | Fire -50%, Ice 100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Skittervore Big Mesa ------------------------------------------------------------------------------- HP/MP | 752/750 Spells | Frostblow, Fleshmend Wards | Fire -50%, Ice 100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Skittervore Nagruk's Camp ------------------------------------------------------------------------------- HP/MP | 658/660 Spells | Frostblow, Fleshmend Wards | Fire -50%, Ice 100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Skittervore Wyldern 3 ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Frostblow, Fleshmend Wards | Fire -50%, Ice 100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Skittervore Wyldern 6 ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Frostblow, Fleshmend Wards | Fire -50%, Ice 100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Slaver Deep Sea Forest Bottom ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Paralysis Ray Wards | Spiritward 100% Enchantment | Spiritstrike | ------------------------------------------------------------------------------- Slaver Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 668/670 Spells | Paralysis Ray Wards | Spiritward 100% Enchantment | Spiritstrike | ------------------------------------------------------------------------------- Snowbeast Brokul Pass ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Fleshfreeze, Frigid Mist Wards | Fire -100%, Ice 100% Enchantment | Icestrike | ------------------------------------------------------------------------------- SpiritStalker Bene Brokul ------------------------------------------------------------------------------- HP/MP | 866/? Spells | Death's Fog Lo, Weakmist, Leechsoul Wards | Psi 50% | ------------------------------------------------------------------------------- Spiritual Darg Tyr Og Nor ------------------------------------------------------------------------------- HP/MP | 999/999 Spells | Dargfrost, Dargflame, Darg's Touch, Darg's Breath, Darg's Mind, | Dargsphere, Rejuvenation Wards | Omegaward 75% Resistances | Weakness, Wasted, Pathetic, Blindness, Paralysis, and Sleep Enchantment | Spiritstrike | ------------------------------------------------------------------------------- Stalker Uhndrashi Plateaus ------------------------------------------------------------------------------- Optional | Don't kill him to get an extra sword! | ------------------------------------------------------------------------------- Stanley and Murphy New Gulbrath ------------------------------------------------------------------------------- HP/MP | 762/760 Spells | Xxxaap! Zzzaap! Wards | Omegaward 50% | ------------------------------------------------------------------------------- Tombworm Ziggurat ------------------------------------------------------------------------------- HP/MP | 418/430 Spells | Chillblast Wards | Ice 100%, Fire -100% Enchantment | Icestrike | ------------------------------------------------------------------------------- Traag Hexite Mine ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Wards | Earth 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Traag Wyldern 7/9 ------------------------------------------------------------------------------- HP/MP | 585/590 Spells | Wards | Earth 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Treedemon Wyldern 4 ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Burial Strike, Stonebreath, Regeneration Wards | Earth 100%, Fire -50%, Ice -50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Treedemon Wyldern 7/9 ------------------------------------------------------------------------------- HP/MP | 585/590 Spells | Burial Strike, Stonebreath, Regeneration Wards | Earth 100%, Fire -50%, Ice -50% Enchantments | Earthstrike | ------------------------------------------------------------------------------- Treeworm Arkose 17/18 ------------------------------------------------------------------------------- HP/MP | 492/500 Spells | VoltBlast Wards | Enchantment | Earthstrike | ------------------------------------------------------------------------------- Trikiller Wyldern 2 ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | TwinBlastLo Stone Ray Wards | Earth 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Trikiller Wyldern 4 ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | TwinBlastLo Stone Ray Wards | Earth 100% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Underthing Ziggurat ------------------------------------------------------------------------------- HP/MP | 492/500 | ------------------------------------------------------------------------------- Varley Ship ------------------------------------------------------------------------------- HP/MP | 595/600 Spells | TriBlast, Big Bang, Paralysis | ------------------------------------------------------------------------------- Vault Guardian Ziggurat ------------------------------------------------------------------------------- HP/MP | 595/600 Spells | Hell's Kiss Lo, Void's Touch Lo, Regeneration Wards | Fire 100%, Ice 100%, Spirit 100% Enchantment | Spiritstrike | ------------------------------------------------------------------------------- Velvet Tongue Dobietown ------------------------------------------------------------------------------- HP/MP | 595/600 Spells | Boggle Ray, TriBlast Lo Wards | Omegaward Enchantment | Psistrike | ------------------------------------------------------------------------------- Vrita Council Building ------------------------------------------------------------------------------- HP/MP | 918/910 Spells | Hell's Kiss, World's Fist, Death's Fog Wards | Omegaward Enchantment | Chaosstrike | ------------------------------------------------------------------------------- War Chariot Cyl Og Sul ------------------------------------------------------------------------------- HP/MP | 742/740 | ------------------------------------------------------------------------------- War Chariot Wyldern 8 ------------------------------------------------------------------------------- HP/MP | 678/680 | ------------------------------------------------------------------------------- Whipmaster Uhndrashi Plateaus ------------------------------------------------------------------------------- HP/MP | 408/420 | ------------------------------------------------------------------------------- Winged Stalker South Cartoff Island ------------------------------------------------------------------------------- HP/MP | 835/830 Spells | Sky's Fury, TriBlast Wards | Omegaward Enchantment | Firestrike | ------------------------------------------------------------------------------- Wraithflower Arkose 17/18 ------------------------------------------------------------------------------- HP/MP | 512/520 Spells | Bodyblow, TwinBlastHi Wards | Fire -25%, Ice -25%, Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Wraithflower Wyldern 4 ------------------------------------------------------------------------------- HP/MP | 502/510 Spells | Bodyblow, TwinBlastHi Wards | Fire -25%, Ice -25%, Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Wraithflower Wyldern 7/9 ------------------------------------------------------------------------------- HP/MP | 595/600 Spells | Bodyblow, TwinBlastHi Wards | Fire -25%, Ice -25%, Earth 50% Enchantment | Earthstrike | ------------------------------------------------------------------------------- Zombie Bene-Brokul ------------------------------------------------------------------------------- HP/MP | 428/440 Spells | Wards | Psi 50%, Spirit -100% | ------------------------------------------------------------------------------ =============================================================================== 9. M O N S T E R A T T A C K S *MATT =============================================================================== The main thing to note about monster spells is that many of them will inflict status disorders, and some of them will heal the monsters, as well as removing a set amount of HP from your party. Most higher level spells target all party members. If you had the time to check out the monsters, and select appropriate attacking and defensive spells according to their stats, and your knowledge of their strengths and weaknesses, then knowing who does what, and the effects, would be useful information. But since you don't have the time to do this during a battle, and will just want to attack as quickly as possible for most battles, then a lot of this information is redundant. Having said that, there are a few times when it is useful to know and so, for what it is worth, here it all is. Enjoy! LEVEL ONE SPELLS ---------------------.----.------------------------------------.--------------- Name | MP | Effect | Elemental Type ---------------------+----+------------------------------------+--------------- Bioblast | 15 | -30 HP | Psi Blind | 20 | Set Blindness | - Blindblast | 20 | Set Blindness | - Boggle Ray | 20 | Set Confused | - Chillblast | 15 | -30 HP | Ice Darg Power | 20 | +25 Prowess, +25 Strength | - Frigid Mist | 20 | Set Slow | - Leechsoul | 20 | Caster +75 HP, Target -75 HP | - LoBlast | 15 | -30 HP | Chaos Nastypoof | 15 | -30 HP | Spirit Painloss | 15 | +90 HP | - Paralysis Ray | 20 | Set Paralysis | - Paralysis | 20 | Set Paralysis | - Poison | 20 | Set Poison | - Poisongas | 20 | Set Poison | - Scaldblast | 15 | -30 HP | - Sleep Ray | 20 | Set Sleep | - Sleep | 20 | Set Sleep | - Sleepgas | 20 | Set Sleep | - Slowblast | 20 | Set Slow | - Smallblast | 15 | -30 HP | Fire Smog | 20 | Set Blindness | - Stone Ray | 20 | Set Stone | - Stoneblast | 15 | 30 HP | Earth Stonebreath | 20 | Set Stone | - Voltblast | 15 | -30 HP | Earth Weakmist | 20 | Set Weakness | - Weakness Ray | 20 | Set Weakness | - Xxxaap! | 45 | -100 HP All. Set Slow | Chaos Zzzaap! | 45 | -100 HP Target, +100 HP Caster | Psi _____________________|____|____________________________________|_______________ LEVEL TWO SPELLS ---------------------.----.------------------------------------.--------------- Name | MP | Effect | Elemental Type ---------------------+----+------------------------------------+--------------- Fleshburst | 30 | -60 HP | Fire Fleshcrush | 30 | -60 HP | Earth Fleshfreeze | 30 | -60 HP | Ice Fleshmend | 30 | +150 HP | - Fleshrend | 30 | -60 HP | Psi Fleshroast | 30 | -60 HP | Fire Fleshshock | 30 | -60 HP | Earth Foulcloud | 30 | -60 HP | Spirit HiBlast | 30 | -60 HP | Chaos _____________________|____|____________________________________|_______________ LEVEL THREE SPELLS ---------------------.----.------------------------------------.--------------- Name | MP | Effect | Elemental Type ---------------------+----+------------------------------------+--------------- BigBang | 45 | -90 HP | Fire Bodyblow | 45 | -90 HP | Psi Burial Strike | 45 | -90 HP | Earth Conflagration | 45 | -90 HP | Fire Electrocution | 45 | -90 HP | Earth Frostblow | 45 | -90 HP | Ice Regeneration | 45 | +200 HP | - Toxic Haze | 45 | -90 HP | Spirit Twinblast Lo | 45 | -90 HP | Chaos _____________________|____|____________________________________|_______________ LEVEL FOUR SPELLS ---------------------.----.------------------------------------.--------------- Name | MP | Effect | Elemental Type ---------------------+----+------------------------------------+--------------- Death's Fog | 60 | -120 HP All | Spirit Death's Fog Hi | 60 | -150 HP All | Spirit Death's Fog Lo | 60 | -90 HP All | Spirit Hell's Kiss | 60 | -120 HP All | Fire Hell's Kiss Hi | 60 | -150 HP All | Fire Hell's Kiss Lo | 60 | -90 HP All | Fire Scorched Earth | 60 | -120 HP All | Fire Scorched Earth Hi | 60 | -150 HP All | Fire Scorched Earth Lo | 60 | -90 HP All | Fire Shellshock | 60 | -120 HP All | Psi Shellshock Hi | 60 | -150 HP All | Psi Shellshock Lo | 60 | -90 HP All | Psi Sky's Fury | 60 | -120 HP All | Earth Sky's Fury Hi | 60 | -150 HP All | Earth Sky's Fury Lo | 60 | -90 HP All | Earth Triblast | 60 | -120 HP All | Chaos Triblast Hi | 60 | -150 HP All | Chaos Triblast Lo | 60 | -90 HP All | Chaos Twinblast Hi | 60 | -120 HP All | Chaos Void's Touch | 60 | -120 HP All | Ice Void's Touch Hi | 60 | -150 HP All | Ice Void's Touch Lo | 60 | -90 HP All | Ice War Blessing | 60 | +150 HP All | - War Blessing Hi | 60 | +200 HP All | - War Blessing Lo | 60 | +100 HP All | - World's Fist | 60 | -120 HP All | Earth World's Fist Hi | 60 | -150 HP All | Earth World's Fist Lo | 60 | -90 HP All | Earth _____________________|____|____________________________________|_______________ LEVEL FIVE SPELLS ---------------------.-----.-----------------------------------.-------------- Name | MP | Effect | Elemental Type ---------------------+-----+-----------------------------------+--------------- Darg's Breath | 20 | Set Weakness | - Darg's Mind | 20 | Set Slow | - Darg's Touch | 20 | Set Poison | - Dargflame | 20 | -100 HP All | Fire Dargfrost | 20 | -100 HP All | Ice Dargmight | 90 | -175 HP All | Chaos Dargsphere | 20 | Caster +100 MP, Target -100 MP | - Rejuvenation | 20 | +200 HP Caster | - Sphere of Mortis | 100 | -150 HP All | - Winged Death | 100 | -125 HP All | - _____________________|_____|___________________________________|_______________ ========== THE CURSES ========== The curses are silly. It is hard to distinguish between one and another in the middle of a battle. How are you supposed to remember precisely which colour of green you are supposed to go, when suffering from poison, or blindness, or even "drunk"? Then to select the correct item to heal that curse while scrolling down through the weird range of stuff in your inventory? So I wouldn't bother too much with this list. You will soon know if your characters can't move, or are blind, or stoned, from their inability to move or hit a target. Just keep an eye out for the status effects, although most battles will be over before you have a chance to heal them. CURSES ----------.----------------.--------------------------------------------------- Curse | Colour | Effects ----------+----------------+--------------------------------------------------- Poison | Black/Green | Lose a set amount of HP per round ---------------------------+--------------------------------------------------- Drunk | Green | Lose control of target selection, attacks randomly ----------+----------------+--------------------------------------------------- Confused | Gray/Pink | Lose control of target selection, attacks randomly ----------+----------------+--------------------------------------------------- Paralysed | Brown/Pink | Cannot move and is helpless ----------+----------------+--------------------------------------------------- Sleep | Gray/Pale Blue | Sleeps, but will awake when attacked ----------+----------------+--------------------------------------------------- Blindness | Green/Blue | Prowess stat reduced and chances of hit reduced ----------+----------------+--------------------------------------------------- Pathetic | Brown/Red | Prowess and Strength reduced. Some HP and MP lost | | to the one who cast the spell ----------+----------------+--------------------------------------------------- Slow | Brown/Yellow | Attack Meter will slow, so less attacks possible ----------+----------------+--------------------------------------------------- Spellbind | Purple/Pink | Spellcasting reduced, though not all spells are | | affected ----------+----------------+--------------------------------------------------- Stone | Grey | Turned to rock and same effect as Paralysis ----------+----------------+--------------------------------------------------- Wasted | Purple/Yellow | Slowed down and small loss from all stats ----------+----------------+--------------------------------------------------- Weakness | Green/Beige | Strength reduced and attacks make less damage. __________|________________|___________________________________________________ =============================================================================== 10. A P P E N D I X *APP =============================================================================== 1. Secrets and Useful Things to Know 2. The Fortune Wheel 3. Missing Things 4. The Music 5. Draft Details ====================================
1. Secrets and Useful Things to Know ==================================== --------- Unlockable ---------- After you beat the game, allow the credits to roll and let the game go back to the title screen. When it reaches the title screen, don't press anything. After waiting for at least a couple of minutes, a new screen appears with the title "Out-takes". These comical scenes feature the game characters in black and white film clips that don't actually appear in the normal game. (I found this out on my last playthrough, but GameFAQs would not accept it as a cheat or secret, and so that was another reason for writing this walkthrough. Thank you GameFAQs! And thank you Saikyo Mog who rewrote this to make it much clearer.) ------ Glitch ------ The restorative item Blood Fruit, which is found and sold in Wyldern, heals 200 HP and 100 MP, although it is described in the menu as only healing 200 HP. Given that the MP healing items are expensive and hard to find, it is worth while buying lots of these. ------- Secrets ------- Collect "Jewelry 5" item from Uhndrashi Plateau, and sell them at the Banori Trading Post in Wyldern, for 22500 Hexite each. These sell for only 250 Hexite or Gold, at other shops. Collect "Perfume" from Forestgrove and Metaboline Castle, and sell for 2375 gold at the Nomad Camp. This is 10 times more than elsewhere. ==================== 2. The Fortune Wheel ==================== This is mini-game of sorts. The Wheel is situated in the cultists village and can be accessed twice in the game. It is free to play as many times as you like. If you find you are getting the same answers repeated, change the pointman. 1. A sharp stick in the eye is better than a dull stake in the heart. 2. Beware life, it only ends in death. 3. Look behind you! Then look behind you again! Repeat as needed. 4. The meaning of life will never be revealed to you. 5. An Ancient Sage once said -- "No." And the topic was closed, and knowledge took a leap forward that day. 6. You gotta get outta this place, if it's the last thing you ever do. 7. Gadgeteer technology will bring the planet to its knees. 8. The Darg are coming. There is no defence. You are dead already. 9. The Gadgeteers are not of this world. Theirs was destroyed. They want yours next. 10. Q -- What is the sound of two eyes seeing? A -- Ker-plop! 11. Early to bed, Early to rise, Leads to a fast demise 12. Eschew the roaring flames. 13. Eschew obfuscation. 14. Ancient Sage say - If it smells good, eat it. 15. Run! Don't look back. Don't trip. 16. Those that come from the air are not of a hot nature. 17. Whatever resolves a substance and a body into protolasmic gel strengthens the liver and expels that which is repugnant thereto. 18. Take great pains to eliminate the fetid vapours and impure sulfurs, after which the seed must be implanted. Okay? 19. A very great thirst for pathos here seeks to satisfy itself in a somewhat theoretical manner. 20. Give up. Sit down. Learn to play the kazoo. The world's already dead. ================= 3. Missing Things ================= Q. Where is the Hexite Key? This is for the locked door in the Hexite Mines Gold Two. A. I think this does not exist. You have to get to the Minelord boss via the back entrance, his "feeding pipe". (Thanks to orlus for this answer.) Q. Where are the Ice Spikes items in Hexite Mines Level Silver One? A. According to the strategy guide and Kenny's FAQ these can be found at the end of the north passage. There were not there in my game, so I don't know where they are. Q. How to find the yellow item on Voltaire island? This is visible when talking with the Elders, but you cannot get back there with the ship. A. The only possibility is that you could find these, BEFORE talking to the Elders, but I did not, despite exploring every inch, so I thought, of the Hive Village. Again orlus had a suggestion after having the same experience, that this is a bug in the game and this might also explain the green item in Bene Brokul. Guess we will never know for sure. Q. There is what appears to be a green item at the well in Bene Brokul Village. Despite many attempts to try and pick this up I failed. Is this an item or not?. A. Maybe it is, and maybe it isn't. It would be nice to know either way. Update: Shotgunnova had the same experience with these items so our conclusion is that they are a programming error. ============ 4. The Music ============ The music of Shadow Madness is fantastic. Thanks to rimovgm I can now comment on the tracks. All the music was composed by Brad Spear, and there are a total of around 170 separate tracks. That makes a total of nearly seven hours of original music! Most of the track titles simply refer to the locations, for example, Red Tom's Cave, Sun Temple, or Forestgrove. There are a few with specific tune titles, such as We Did It! or The Smell of Death. There are 20 cinematics in the game, all with their own music. The main world map has a total of 7 different tracks, Karillon alone has 14 different tracks. There are 25 different battle themes, and even the mini-games have their own special music. At least now I know that one of my favourite tracks is called Dobietown-Part III. So far as we know (members of the Shadow Madness board at GameFAQs have searched the internet high and low) there was never an OST for the music, in case you were wondering. ================ 5. Draft Details ================ First Draft: July 16th 2007 Most lists completed except for shops' inventories. Walkthrough up to Karllion. Second Draft: August 3rd 2007 Karillon completed. Some shop lists. Third Draft: August 19th 2007 Completed up to Old Gubrath. Fourth Draft: September 3rd 2007 Completed up to Uhndrashi Plateaus. Fifth Draft: September 10th 2007 Completed up to Dobietown. Sixth Draft: September 19th 2007 Completed New Gubrath and Bog Maze. Seventh Draft: September 23rd 2007 Completed up to Hexite Mines. Eighth Draft: October 1st 2007 Completed up to Return to Wyldern. Ninth Draft: October 8th 2007 Completed up to Banori Tanglewood. Tenth Draft: October 15th 2007 Completed up to Petit Island. Eleventh: October 22nd 2007 Completed up to Magic Academy 3 Twelfth: November 2nd 2007 Completed up to Try Og Nor and all shops. Thirteenth: November 5th 2007 Completed Jirina's Route and the alternatives for the Merchant's Path and Emperor's Road. Version 1: November 2007 Version 1.1 April 2008 Improved formatting. =============================================================================== D. C R E D I T S A N D A C K N O W L E D G E M E N T S *CRED =============================================================================== Craveyard for making this game. Despite the faults it is worth playing, and is a reminder of the value of a good script and great music, in an RPG. Prima's Official Strategy Guide. As I said at the start, it was getting this guide that finally convinced me to write a walkthrough for Shadow Madness, as it has maps for the Hexite mines. In fact the guide is an excellent one, and I was able to get the statistics for all the monsters from it, as well as the details for all the spells in the game, and the places where you can sell the odd items. I have used this information as the basis for my own work. The Guide is written by Andy Butcher, Steve Faragher and Simon Hill and was published in 1999. If you are a fan of the game, I would recommend buying a copy if you ever see it for sale. Thank you to the writers of this guide. Thanks to Big Bear for the useful "Useless Items" FAQ, which inspired me to try and track down these items, and for generous permission to use the FAQ as the basis for my list. Many thanks to Kenny for the very helpful Walkthrough. This was a great help to me when I last played the game, and it would have been tough to complete it without the help from this FAQ. GameFAQs for making it possible to continue to talk about old games on the message boards and for accepting FAQs for such games. (I hope!) The Shadow Madness Message Board and everyone who posts on here. There have been ups and downs and people come and go. I am a relative newcomer, but the board still survives, and that is mainly due to the affection that people still have for the game. TrueSin who came and then went, but not before inspiring a whole new chapter in the life of the board, and persuading me to replay the game. 4nowlaters who has supported the board for a long time and refuses to let it die. Many thanks for that as well as your generous support. rimovgm deserves a special thank you for visiting the SM board and telling us about ALL THE GAME MUSIC! We had believed that there was no record of the music, and, despite years of searching, nothing had been found. But 4nowlaters refused to give up hope. Elixir of Oax all round! orlus who came up with the solution to the question about where is the Hexite Key to the Hexite Door in the Hexite Mine, and an answer to my question about the unobtainable item on Voltaire. AyumiSqueezetoy and DarkLazarus for "exceptions to the rule." Pyscho Penguin whose idea it was for me to do a FAQ for Shadow Madness, and who suggested doing just a small amount every day. You were right, it soon mounts up. Thanks also for giving me permission to base my monster lists on your template. DarkstartRipclaw for a helpful critique. This is the slimmed down version! Shotgunova who found things I had missed, and what's more created a fully detailed map of the Hexite Mines making it all look so easy! Saikyo Mog, who keeps trying, despite the uphill struggle, to make me a better writer of FAQs. After lessons in punctuation and spacing, we have now moved on to grammar. Since when did Americans get to be so good at English? :P Thank you Saikyo, for your efforts, and particularly for making sure that I stick to games I know something about, and don't try to take on too much at once. Also, for your suggestions and comments about this FAQ, and particularly for answering my questions whenever I ask them. A published guide, no matter how useful, is no match for a real live fuse. I would not have got this far without you, and really I cannot thank you enough for all this and more. But I hope this might be sufficient credit, even for you.;) ...And for making the best comics. http://www.freewebs.com/saikyocomic/ =============================================================================== E. L E G A L A N D C O N T A C T *CON =============================================================================== ----------- Legal Stuff ----------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site other than GameFAQs.com or otherwise distributed publicly. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ is copyrighted by threetimes April 14th 2008 ------- Contact ------- Any errors or omissions are all my fault, so if you can help correct them or add anything extra that might be useful, especially where to find the missing "Useless Items" and their selling prices, please let me know. Emails must be titled SHADOW MADNESS FAQ and can be sent to me at: threetimes.ajh(@ -remove brackets)googlemail.com