Last updated : 7 April 2001 (Australian Time) --------------------------------------------------------------------- DC's Tony Hawks Pro Skater 2 Guide (PSX) v1.01 --------------------------------------------------------------------- _____ |_ _|__ _ __ _ _ | |/ _ \| '_ \| | | | | | (_) | | | | |_| | |_|\___/|_| |_|\__, | _ _ |___/_ | | | | __ ___ _| | _( )__ | |_| |/ _` \ \ /\ / / |/ // __| | _ | (_| |\ V V /| < \__ \ ____ |_| |_|\__,_|_\_/\_/ |_|\_\|___/ | _ \ _ __ ___ / ___|| | ____ _| |_ ___ _ __ | |_) | '__/ _ \ \___ \| |/ / _` | __/ _ \ '__| | __/| | | (_) | ___) | < (_| | || __/ | |_| |_| \___/ |____/|_|\_\__,_|\__\___|_| |___ \ __) | / __/ |_____| Legal Stuff This entire FAQ is copyright DC 2000-01. The only sites that can use this without asking are: http://www.gamefaqs.com http://vgstrategies.about.com http://www.dcmagus.com http://www.timsvault.com http://www.fortunecity.com/skyscraper/memphis/1501/ http://www.ludus.it http://www.psxcodez.com http://www.gamingplanet.com http://faqdomain.cjb.net http://www.psxpit.com http://dlh.net http://www.neoseeker.com If you want to use it on your site, please e-mail me at dc3131@yahoo.com.au The latest version can always be found from http://www.gamefaqs.com or http://vgstrategies.about.com Note, that if you've asked me for permission but don't see your site on the list above, don't worry about it, as it's a real pain to update each time everyone asks me to use this guide on their site. So as long as you've asked me, yes, you can put it up on your site. The sites above are the ones that don't have to ask to use them. Tony Hawk 2 is copyright Neversoft 1999/00. Please do not leech any of this to make your own FAQ out of it. Unless you have MY permission DO NOT take anything at all from this guide. Don't edit, don't do anything to it and submit it without e-mailing me with permission first. You can print it out, but only for personal use, no selling this! Summing it up, do anything for your own personal benefit (apart from reading it) without asking me, AND YOU'LL BURN IN HELL!!!!! ---====================--- To get in touch, e-mail me at dc3131@yahoo.com.au My ICQ# is 34601221 My webpage is http://www.dcmagus.com My MSN contact is dcmagus@hotmail.com, but any email sent to that address will most likely be ignored, as I don't check that account My AIM name is dcmagus Be warned that I'm only on the net twice a week, don't expect replies from me which are ten minutes after you've sent the mail. Here's some guidelines about sending me mail: 1.Make sure you put the title of the game you're asking about in the subject. I've made a fair few FAQs, and it's a bit hard to work things out sometimes. 2.If it's an FAQ, make sure that it's not already in the guide!!! If it is, I'll do my best to ignore it. If it's not in there, make sure that the details you provide are, well, DETAILED, and not sketchy. Examples are "Hi need to know how to get past this part, i'm in a room and stuck", I need to know where you are, etc. 3.Ask nicely. So far, most people have, but if your mail goes along the lines of "Hi, need code for B2, reply within the next hour otherwise I'll bomb you" will not get you anywhere. That's it. Sorry for being a pain, but it had to be said. ---====================--- Revision History: v0.1-Did sections 1-5, and the first level. v0.2-Rest of the walkthroughs done. v1.0-Guess who finally got their guide finished? v1.01-Name change! -------- Contents -------- 1)Introduction 2)Controls 3)Skaters 4)Music 5)Basics/Move List (cost, point value) 6)Walkthrough 7)Cheats 8)Park Editor 9)Create Skater 10)Acknowledgements --------------------------------------------------------------------- 1)Introduction --------------------------------------------------------------------- YAY! Just got my copy of this last night (and I typed this up on Wednesday 4th October, it's great to finally get a game in Australia that came out roughly around the same time as it came out in the USA). Anyone who's taken/taking part in the Grind Session v Tony Hawk 2 debate, stop right now. Tony Hawk 2 is easily the best skateboarding game out there. It's so much better than the original Tony Hawk in so many ways... more skaters, more moves, a skate park editor, a skater editer (yes, you can make your own skater, cool!), and the new innovative things here and there (like the money system, and I don't know if this is innovative, but having Rage Against the Machine and Millencolin on the soundtrack is GREAT!), if there's one game you're going to buy this year, make it Tony Hawk 2. No, make it Vagrant Story, then Tony Hawk 2. --------------------------------------------------------------------- 2)Controls --------------------------------------------------------------------- ----- D-Pad ----- Doesn't really need explaining. But down slows you down. - X - Ollie : Press X to ollie. If you hold down X, you'll crouch, and when you let go, you'll ollie. The longer you hold down X, the higher you will ollie. Nollie: Hit L2 and press X. It's an ollie that gives you points. Manual: New to Tony Hawk 2 is the manual. Press Up, Down to do a normal manual, or Down, Up to do a nose manual (I think that's what it's called), but only when both of your wheels are on solid ground. Manuals are extremely useful as you can now chain a whole stack of moves together (e.g manual to kickflip to grind to kickflip to grind to manual again). No Comply: For those who have played Tony Hawk, this is a nollie. Press Up, then X. Or you can hold X, tap up, and let go of X. Boneless: For those who have played Tony Hawk, this is a Fastplant. Press Up, then Up + X. Or you can hold X, tap up twice, and let go of X. Big Drop: Whenever you get the message "Big Drop", press X just as you hit the ground to prevent yourself from bailing. -------- Triangle -------- Grind : When near a rail, curb, edge, or whenever you're near something you can grind, hold triangle to grind it. You can also hold a directional button and press Triangle to perform different tricks. The longer you grind, the weaker your balance gets. You'll notice your skater swaying from side to side, so balance him/her by using the Left and Right directional buttons. You'll need practice to get your balance right. Grinds Up + Triangle : FS Nosegrind Up/Right + Triangle : FS Crooked \ The position of your board Up/Right + Triangle : FS Overcrook / (normal or switch) depends on which one is peformed Right + Triangle : FS Tailslide \ The position of your board Right + Triangle : FS Noseslide / (normal or switch) depends on which one is peformed Down/Right + Triangle : BS Feeble \ The position of your board Down/Right + Triangle : BS Smith / (normal or switch) depends on which one is peformed Down + Triangle : FS 5-0 Down/Left + Triangle : BS Feeble \ The position of your board Down/Left + Triangle : BS Smith / (normal or switch) depends on which one is peformed Left + Triangle : FS Tailslide \ The position of your board Left + Triangle : FS Noseslide / (normal or switch) depends on which one is peformed Up/Left + Triangle : FS Crooked \ The position of your board Up/Left + Triangle : FS Overcrook / (normal or switch) depends on which one is peformed Up, Up + Triangle : FS Bluntside Down, Down + Triangle : FS Nosebluntside Triangle : FS 50-50 Triangle (at 90 degrees : FS Boardslide to the object) Triangle (at 180 degrees : FS Lipside to the object) Lip Trick: When ever you come up near a lip of any vert object, if you hold Triangle and a directional button, your skater will perform a lip trick, which is where the skater will pause on the lip, performing a handstand, or something fancy. Just don't hold too long, otherwise you'll just end up falling off. Wallride : When near a wall, and when you're airborne, hit Triangle to perform a wallride. You have to be parallel to the wall (or close to parallel) ------ Square ------ Flip Trick : When you hold a directional button and tap square, you will perform a flip trick. What's a flip? Where the skater will momentarily take his feet off the board perform some fancy trick, then land on the board again. The skaters most likely to use flip tricks are street skaters, as they are quick, but they don't give you as many points as you would get from a grab trick. I recommend using Flip Tricks only when on the street, to add some extra points to those grinds, in between manuals, and the like. You shouldn't waste Flip Tricks when you're on the halfpipes. ------ Circle ------ Grab Trick : When you hold a directional button and tap circle, you will perform a grab trick. What's a grab? Where the skater will grab onto his board, and the longer he can keep up in the air whilst holding their board, the more points they will score. This is really suited to vert skaters, and you'd be a little wacky to think of using it on anything/anywhere else other than when you've got tons of air. This is great for vert ramps, halfpipes, and when you're falling from high surfaces (e.g the school roofs, the train tracks, and the insanely high half and quarterpipes in Ventura). -- L1 -- Spin : Helpful when doing tricks, hold this to spin. Be careful, overspin and you'll end up bailing. -- L2 -- Nollie/Fakie : Basically an ollie that gives you points. -- R1 -- Spin : Helpful when doing tricks, hold this to spin. Be careful, overspin and you'll end up bailing. -- R2 -- Switch : Switch stances. Check the stance of your skater. If you're on switch (the opposite to his/her preffered stance), you'll get more points, but stability is a problem. ------------- Miscallaneous ------------- Quick Recovery: When you've just bailed, mash the keypad to get up faster. --------------------------------------------------------------------- 3)Skaters --------------------------------------------------------------------- Name : Tony Hawk Style : Vert Stance : Goofy Possibly the most influential skateboarder of all time, Tony has invented hundreds of tricks including the stale-fish, madonna and 720, and is the only person to land the vaunted 900. ----- Stats ----- Air : /////// Hang Time : ///// Ollie : // Speed : ////// Spin : //////// Landing : ///// Switch : /// Rail Balance : /// Lip Balance : ////// Manuals : ///// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Heelflip Varial Lien Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Kickflip to Indy Up, Up + Flip : Ollie North Right, Right + Flip : Empty Down, Down + Flip : Empty Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Melon Down/Right + Grab : Judo Down + Grab : Tailgrab Down/Left + Grab : Stalefish Left + Grab : Indy Nosebone Up/Left + Grab : Rocket Air Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Gymnast Plant Right + Grind : Eggplant Down + Grind : 180 Rock 'n' Roll Left + Grind : Mute Invert Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : FS-Overturn Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Sacktap Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : The 900 (Boo-yeah!) Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Bob Burnquist Style : All Around Stance : Regular At 23, Sao Paulo, Brazil's Bob Burnquist has no equal. Since his first moments in the professional spotlight, he's continuously amazed the world of skating. His innovative switch-stance skating and unmistakable style combined with a true passion for every aspect of the sport have set him apart. ----- Stats ----- Air : /////// Hang Time : ////// Ollie : ////// Speed : ////// Spin : ////// Landing : //// Switch : ///////// Rail Balance : /// Lip Balance : //////// Manuals : ///// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kicklip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : Body Varial Right, Right + Flip : Empty Down, Down + Flip : Empty Left, Left + Flip : Empty Grab Tricks: Up + Grab : Rocket Air Up/Right + Grab : Japan Air Right + Grab : Indy Down/Right + Grab : Indy Stiffy Down + Grab : Tailgrab Down/Left + Grab : Benihana Left + Grab : Method Up/Left + Grab : Varial Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Handplant Right + Grind : Eggplant Down + Grind : Rock 'n' Roll Left + Grind : Disaster Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Rocket Tailslide Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : One Foot Smith Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Racket Air Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Steve Caballero Style : All Around Stance : Goofy Cab has left his mark on three decades of skateboarding and is considered a legend in the sport. Rising to the top as a Vert champ in the 80's, he made the transition into an accomplished street skater in the 90's. Along with innovating the Caballerial, a smooth style and longevity remain the hallmarks of his career. ----- Stats ----- Air : /////// Hang Time : ////// Ollie : ////// Speed : //////// Spin : //// Landing : ////// Switch : ////// Rail Balance : /////// Lip Balance : ////// Manuals : ///// Flip Tricks: Up + Flip : Ollie North Up/Right + Flip : Body Varial Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : 360 Flip Down/Left + Flip : FS Shove It Left + Flip : Kickflip Up/Left + Flip : Kickflip to Indy Up, Up + Flip : Front Foot Impossible Right, Right + Flip : Empty Down, Down + Flip : Hardflip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Stalefish Up/Right + Grab : Japan Air Right + Grab : Indy Down/Right + Grab : Madonna Down + Grab : Tailgrab Down/Left + Grab : Indy Nosebone Left + Grab : Method Up/Left + Grab : Madonna Up, Up + Grab : Sal Flip Right, Right + Grab : Empty Down, Down + Grab : Airwalk Left, Left + Grab : Empty Lip Tricks: Up + Grind : Axle Stall Right + Grind : Rock 'n' Roll Down + Grind : Disaster Left + Grind : Nosestall Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Hang Ten Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Triple Kickflip Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : FS 540 Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Kareem Campbell Style : Street Stance : Regular Born in New York and raised in L.A., Kareem's smooth metropolitan style is recognized on both coasts. When not skating, Kareem's probably overseeing one of his several skate companies or chilling with his son li'l Reem. Kareem's advice for skaters: 'Do it for yourself and keep it honest'. ----- Stats ----- Air : //////// Hang Time : /// Ollie : /////// Speed : ////// Spin : ///////// Landing : ///// Switch : ////// Rail Balance : /////// Lip Balance : /// Manuals : ////// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : 360 Shove It Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Roastbeef Down + Grab : Melon Down/Left + Grab : Benihana Left + Grab : Tailgrab Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Axle Stall Down + Grind : Rock 'n' Roll Left + Grind : Disaster Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Nosegrind to Pivot Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Ghetto Bird Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Casper (it's a lot like a manual) Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Rune Glifberg Style : Vert Stance : Regular When Rune was 11 years old, a friend brought a skateboard to his home in Copenhagen, Denmark. Later, a skateboard brought Rune to his new home is Huntington Beach, CA. Here you'll find the all-terrain terrorist sessioning anything he can find: pools, streets or massive vert ramps. ----- Stats ----- Air : //////// Hang Time : //////// Ollie : ////// Speed : /////// Spin : ////// Landing : ///// Switch : ////// Rail Balance : ////// Lip Balance : //////// Manuals : ///// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heeflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : Kickflip Down/Left + Flip : Varial Kickflip Left + Flip : FS Shove It Up/Left + Flip : Hardflip Up, Up + Flip : Ollie North Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Nosebone Down/Right + Grab : Indy Stiffy Down + Grab : Tailgrab Down/Left + Grab : Judo Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Handplant Right + Grind : Eggplant Down + Grind : Rock 'n' Roll Left + Grind : Disaster Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : One Foot Bluntside Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Kickflip 1 Foot Tail Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Christ Air Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Eric Koston Style : Street Stance : Goofy Perhaps the smoothest street pro there is, Koston makes difficult switch and nollie tricks look like simple child's play. Koston can imitate other riders' styles or tricks, or simply transition into the grind that bears his name - the K-grind. ----- Stats ----- Air : ///// Hang Time : //// Ollie : //////// Speed : /////// Spin : ///// Landing : ///// Switch : //////// Rail Balance : //////// Lip Balance : //// Manuals : /////// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : 360 Shove It Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Stalefish Down + Grab : Tailgrab Down/Left + Grab : Benihana Left + Grab : Method Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Disaster Down + Grind : 180 Rock 'n' Roll Left + Grind : Rock 'n' Roll Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : The Fandangle Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Indy Frontflip Down, Right + Grab : Empty Down, Left + Grab : Pizza Guy --------------------------------------------------------------------- Name : Bucky Lasek Style : Vert Stance : Regular Hardened on the East Coast and currently refining his skills in Carlsbad, California, Bucky is equal parts power, originality and style. When Bucky's not dropping jaws at the local Mission Valley Skate Park, you'll find him loving life with his wife and daughter. ----- Stats ----- Air : //////// Hang Time : //////// Ollie : //// Speed : /////// Spin : //////// Landing : //// Switch : ////// Rail Balance : //// Lip Balance : //////// Manuals : /// Flip Tricks: Up + Flip : Ollie North Up/Right + Flip : Heelflip Varial Lien Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Kickflip to Indy Up, Up + Flip : Front Foot Impossible Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Japan Air Right + Grab : Indy Nosebone Down/Right + Grab : Judo Down + Grab : Indy Stiffy Down/Left + Grab : Stalefish Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Handplant Right + Grind : Eggplant Down + Grind : 180 Rock 'n' Roll Left + Grind : Mute Invert Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : The Big Hitter Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : One Foot Japan Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Fingerflip Airwalk Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Rodney Mullen Style : Street Stance : Regular The godfather of techincal street skating, Rodney was a freestyle world champ 35 times over before bringing his mind-boggling skills to the street skating scene in 1990. The kickflip, kickflip-underflip, impossible, 360-flip, casper, and darkslide are just a few of the patents on Rodney's exhaustive resume. ----- Stats ----- Air : /// Hang Time : /// Ollie : /////// Speed : ////// Spin : ///////// Landing : /// Switch : ///////// Rail Balance : //////// Lip Balance : /// Manuals : ///////// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : Impossible Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : 360 Shove It Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Airwalk Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Stalefish Down + Grab : Tailgrab Down/Left + Grab : Benihana Left + Grab : Melon Up/Left + Grab : Body Varial Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Axle Stall Down + Grind : Rock 'n' Roll Left + Grind : Disaster Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Heelflip Darkside Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Nollieflip Underflip Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Up, Down + Grab : Empty Up, Right + Grab : Empty Up, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Casper to 360 Flip Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Chad Muska Style : Vert Stance : Regular The Muska's popularity grows each and every year, a fact most recently evidenced by his choice as Transworld Street Skater of 1999. Perhaps inspired by a youth spent growing up in Las Vegas, Chad is constantly pushing both street skating and equipment design in ever more outrageous directions. ----- Stats ----- Air : ///// Hang Time : //// Ollie : ///////// Speed : /////// Spin : ///// Landing : //////// Switch : ////// Rail Balance : ///////// Lip Balance : //// Manuals : /// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : Sal Flip Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Roastbeef Down + Grab : Tailgrab Down/Left + Grab : Benihana Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Disaster Down + Grind : 180 Rock 'n' Roll Left + Grind : Rock 'n' Roll Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Hurricane Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Mute Backflip Up, Left + Grab : Empty Right, Up + Grab : Muska Nose Man Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Andrew Reynolds Style : Street Stance : Regular Andrew's only been a pro since 1996, but what he may lack in years, he makes up for in control and pure guts. If you're in Los Angeles, and you see somebody going huge over a massive stair set with effortless style, odds are you're in the presence of Turtle Boy himself. ----- Stats ----- Air : //// Hang Time : // Ollie : //////// Speed : //// Spin : ///// Landing : /////// Switch : ///// Rail Balance : //////// Lip Balance : //// Manuals : /// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heeflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : 360 Shove It Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Roastbeef Down + Grab : Tailgrab Down/Left + Grab : Benihana Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Axle Stall Down + Grind : Rock 'n' Roll Left + Grind : Disaster Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Nosegrab Tailslide Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Triple Heelflip Up, Down + Flip : Hardflip Lateflip Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Geoff Rowley Style : Street Stance : Regular Called the one-man English invasion, Geoff Rowley went from the streets of Liverpool to the top of the skating world. Currently living in Huntington Beach, CA., a few run-ins with the law haven't dampened his passion for long handrails and huge staircases. ----- Stats ----- Air : /////// Hang Time : /// Ollie : /////// Speed : ///// Spin : ////// Landing : ////// Switch : ///// Rail Balance : ///////// Lip Balance : //////// Manuals : //// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : 360 Shove It Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Japan Air Down + Grab : Tailgrab Down/Left + Grab : Benihana Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Disaster Down + Grind : 180 Rock 'n' Roll Left + Grind : Rock 'n' Roll Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Rowley Darkslide Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Double Hardflip Right, Left + Flip : Halfflip Casper Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Elissa Steamer Style : Street Stance : Regular Originally from Ft. Myers, Florida, Elissa has dominated nearly every all-girl event she's entered. Breaking down all barriers, she became the first female skater to have a pro model deck. Now living in L.A, Elissa skates like you wish you could. ----- Stats ----- Air : /////// Hang Time : ///// Ollie : ////// Speed : ////// Spin : ////// Landing : ///// Switch : ////// Rail Balance : /////// Lip Balance : ////// Manuals : ////// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Impossible Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : 360 Shove It Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Body Varial Down + Grab : Tailgrab Down/Left + Grab : Benihana Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Axle Stall Down + Grind : Rock 'n' Roll Left + Grind : Disaster Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Madonna Tailslide Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Hospital Flip Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Indy Backflip Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Jamie Thomas Style : Street Stance : Regular Originally from Alabama, Jamie has conquered some of the biggest gaps and longest rails ever seen - his video parts in Welcome to Hell and Misled Youth prove it. Jamie is also the only person to walk away from the infamous Leap of Faith with both legs intact. ----- Stats ----- Air : ///// Hang Time : //// Ollie : //////// Speed : /////// Spin : ///// Landing : ///////// Switch : ///// Rail Balance : //////// Lip Balance : ///// Manuals : //// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : Sal Flip Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Airwalk Up/Right + Grab : Japan Air Right + Grab : Indy Nosebone Down/Right + Grab : Stalefish Down + Grab : Ollie North Down/Left + Grab : Benihana Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosepick Right + Grind : Disaster Down + Grind : 180 Rock 'n' Roll Left + Grind : Rock 'n' Roll Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Empty Down, Up + Grind : Beni Fingerflip Crooks Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Empty Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Laser Flip Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : One Foot Nose Manual Left, Right + Grab : Empty Left, Down + Grab : Empty Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Officer Dick Style : Street Stance : Regular As a youth, poor Richard Envee was deemed a 'Poser' by other skaters. Distraught and overtaken by the need for revenge, Dick vowed to some day become what those skaters feared most... the long arm of the law! ----- Stats ----- Air : /////// Hang Time : /////// Ollie : ////// Speed : //////// Spin : ////// Landing : ///// Switch : /////// Rail Balance : ///// Lip Balance : ///// Manuals : ///// Flip Tricks: Up + Flip : Ollie North Up/Right + Flip : Heelflip Varial Lien Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Kickflip To Indy Up, Up + Flip : Front Foot Impossible Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Nosebone Down/Right + Grab : Judo Down + Grab : Tailgrab Down/Left + Grab : Stalefish Left + Grab : Melon Up/Left + Grab : Crossbone Up, Up + Grab : Empty Right, Right + Grab : Empty Down, Down + Grab : Empty Left, Left + Grab : Empty Lip Tricks: Up + Grind : Nosestall Right + Grind : Disaster Down + Grind : 180 Rock 'n' Roll Left + Grind : Rock 'n' Roll Specials: Grinds Up, Right + Grind : Empty Up, Down + Grind : Empty Up, Left + Grind : Empty Right, Up + Grind : Empty Right, Down + Grind : Empty Right, Left + Grind : Empty Left, Up + Grind : Empty Left, Right + Grind : Empty Left, Down + Grind : Lazy A Grind Down, Up + Grind : Empty Down, Right + Grind : Empty Down, Left + Grind : Empty Flips Up, Right + Flip : Empty Up, Down + Flip : Assume the Position Up, Left + Flip : Empty Right, Up + Flip : Empty Right, Down + Flip : Empty Right, Left + Flip : Empty Left, Up + Flip : Empty Left, Right + Flip : Empty Left, Down + Flip : Empty Down, Up + Flip : Empty Down, Right + Flip : Empty Down, Left + Flip : Empty Grabs Up, Right + Grab : Empty Up, Down + Grab : Empty Up, Left + Grab : Empty Right, Up + Grab : Empty Right, Down + Grab : Empty Right, Left + Grab : Empty Left, Up + Grab : Empty Left, Right + Grab : Empty Left, Down + Grab : Salute Down, Up + Grab : Empty Down, Right + Grab : Empty Down, Left + Grab : Empty --------------------------------------------------------------------- Name : Spiderman Style : Street Stance : Regular Given fantastic powers after being bitten by a radioactive spider, Peter Parker skates and fights crime as the Amazing SpiderMan. SpiderMan's super strength, enhanced reflexes, wall crawling and web slinging make him one of the most spectacular skateboarders around. ----- Stats ----- Air : //////// Hang Time : //////// Ollie : ////// Speed : ////// Spin : ////// Landing : ///// Switch : ///// Rail Balance : /////// Lip Balance : //// Manuals : ///// Flip Tricks: Up + Flip : Pop Shove It Up/Right + Flip : Inward Heelflip Right + Flip : Heelflip Down/Right + Flip : Varial Heelflip Down + Flip : FS Shove It Down/Left + Flip : Varial Kickflip Left + Flip : Kickflip Up/Left + Flip : Hardflip Up, Up + Flip : 360 Shove It Right, Right + Flip : Empty Down, Down + Flip : 360 Flip Left, Left + Flip : Empty Grab Tricks: Up + Grab : Nosegrab Up/Right + Grab : Mute Right + Grab : Indy Down/Right + Grab : Roastbeef Down + Grab : Tailgrab
Down/Left + Grab    : Benihana
Left + Grab         : Melon
Up/Left + Grab      : Crossbone
Up, Up + Grab       : Empty
Right, Right + Grab : Empty
Down, Down + Grab   : Empty
Left, Left + Grab   : Empty

Lip Tricks:

Up + Grind         : Nosestall
Right + Grind      : Disaster
Down + Grind       : 180 Rock 'n' Roll
Left + Grind       : Rock 'n' Roll

Specials:

Grinds

Up, Right + Grind   : Empty
Up, Down + Grind    : Empty
Up, Left + Grind    : Empty
Right, Up + Grind   : Empty
Right, Down + Grind : Empty
Right, Left + Grind : Empty
Left, Up + Grind    : Empty
Left, Right + Grind : Spidey Grind
Left, Down + Grind  : Empty
Down, Up + Grind    : Empty
Down, Right + Grind : Empty
Down, Left + Grind  : Empty

Flips

Up, Right + Flip   : Empty
Up, Down + Flip    : Empty
Up, Left + Flip    : Empty
Right, Up + Flip   : Empty
Right, Down + Flip : Empty
Right, Left + Flip : Empty
Left, Up + Flip    : Empty
Left, Right + Flip : Do What a Spider Can
Left, Down + Flip  : Empty
Down, Up + Flip    : Empty
Down, Right + Flip : Empty
Down, Left + Flip  : Empty

Grabs

Up, Right + Grab   : Empty
Up, Down + Grab    : Spidey Flip
Up, Left + Grab    : Empty
Right, Up + Grab   : Empty
Right, Down + Grab : Empty
Right, Left + Grab : Empty
Left, Up + Grab    : Empty
Left, Right + Grab : Empty
Left, Down + Grab  : Empty
Down, Up + Grab    : Empty
Down, Right + Grab : Empty
Down, Left + Grab  : Empty

---------------------------------------------------------------------

Name   : Private Carrerra
Style  : Street
Stance : Regular


Originally from Roswell, NM, army brat Private Carrera is ready for
action. If it's hard, like skateboarding... she's on it! Creator
of such classic skate moves such as the Ho Ho-Ho and Somi Spin,
Carrera is always ready for some stiff competition.


-----
Stats
-----

Air          : //////
Hang Time    : //////
Ollie        : /////
Speed        : //////
Spin         : /////
Landing      : /////
Switch       : /////
Rail Balance : ///////
Lip Balance  : ///////
Manuals      : ////////

Flip Tricks:

Up + Flip           : Pop Shove It
Up/Right + Flip     : Inward Heelflip
Right + Flip        : Heelflip
Down/Right + Flip   : Varial Heelflip
Down + Flip         : FS Shove It
Down/Left + Flip    : Varial Kickflip
Left + Flip         : Kickflip
Up/Left + Flip      : Hardflip
Up, Up + Flip       : Empty
Right, Right + Flip : Empty
Down, Down + Flip   : Empty
Left, Left + Flip   : Empty

Grab Tricks:

Up + Grab           : Nosegrab
Up/Right + Grab     : Indy
Right + Grab        : Mute
Down/Right + Grab   : Roastbeef
Down + Grab         : Melon
Down/Left + Grab    : Benihana
Left + Grab         : Tailgrab
Up/Left + Grab      : Crossbone
Up, Up + Grab       : Empty
Right, Right + Grab : Empty
Down, Down + Grab   : Empty
Left, Left + Grab   : Empty

Lip Tricks:

Up + Grind         : Nosestall
Right + Grind      : Disaster
Down + Grind       : 180 Rock 'n' Roll
Left + Grind       : Rock 'n' Roll

Specials:

Grinds

Up, Right + Grind   : Empty
Up, Down + Grind    : Empty
Up, Left + Grind    : Empty
Right, Up + Grind   : Empty
Right, Down + Grind : Fifty-5 Ho Train
Right, Left + Grind : Empty
Left, Up + Grind    : Empty
Left, Right + Grind : Ho Ho Handplant (Lip Trick)
Left, Down + Grind  : Empty
Down, Up + Grind    : Empty
Down, Right + Grind : Empty
Down, Left + Grind  : Empty

Flips

Up, Right + Flip   : Empty
Up, Down + Flip    : Empty
Up, Left + Flip    : Empty
Right, Up + Flip   : Empty
Right, Down + Flip : Empty
Right, Left + Flip : Empty
Left, Up + Flip    : Empty
Left, Right + Flip : Empty
Left, Down + Flip  : Empty
Down, Up + Flip    : Empty
Down, Right + Flip : Empty
Down, Left + Flip  : Empty

Grabs

Up, Right + Grab   : Empty
Up, Down + Grab    : Empty
Up, Left + Grab    : Empty
Right, Up + Grab   : Empty
Right, Down + Grab : Double Splits
Right, Left + Grab : Empty
Left, Up + Grab    : Empty
Left, Right + Grab : Empty
Left, Down + Grab  : Empty
Down, Up + Grab    : Empty
Down, Right + Grab : Empty
Down, Left + Grab  : Empty

---------------------------------------------------------------------
4)Music
---------------------------------------------------------------------

The music in THPS2 is best summed up by the line in Guerilla Radio:
TURN THAT **** UP! To change tracks while you're playing, hit Start,
go to sound levels, and pick the track you want to change to. Below
is a list of all the tracks, and the album that it comes off. If you
really like the song, you'll a) rush out and buy the CD, or b) open
up Napster. I've put in a little description of the song, but it's
only my opinion. The only song I've got any beef with is that song
by Powerman5000. That's only one man's opinion, okay? So don't come
flaming me...

-------
Track 1
-------

Papa Roach - Blood Brothers
From the album Infest, 2000

-------
Track 2
-------

Anthrax/Public Enemy - Bring the Noise
From the album Attack of the Killer B's, 1991

-------
Track 3
-------

Rage Against the Machine - Guerilla Radio
From the album Battle of Los Angeles, 1999

-------
Track 4
-------

Naughty By Nature - Pin The Tail on The Donkey
From the album Naughty by Nature, 1991

-------
Track 5
-------

Bad Religion - You
From the album Out of Control, 1989

-------
Track 6
-------

Powerman5000 - When Worlds Collide
From the album Tonight the Stars Revolt!, 1999

-------
Track 7
-------

Millencolin - No Cigar
From the album Pennybridge Pioneers, 1999

-------
Track 8
-------

The High and Mighty - B-Boy Document
From the album Home Field Advantage.

-------
Track 9
-------

Dub Pistols - Cyclone
From the album Point Blank, 1998

--------
Track 10
--------

Lagwagon - May 16
From the album Lets Talk About Feelings

--------
Track 11
--------

Styles of Beyond - Subculture
From the album (Sorry, I think it's on an EP)

--------
Track 12
--------

Consumed - Heavy Metal Winner
From the album Breakfast at Pappas

--------
Track 13
--------

Fu Manchu - Evil Eye
From the album The Action is Go

--------
Track 14
--------

Alley Life featuring Black Planet - Out With The Old
From the upcoming album Froggadelic

--------
Track 15
--------

Swingin' Utters - Five Lessons Learned
From the album Five Lessons Learned

----
????
----

Born Allah - City Star
???

This plays during Kareem Campbell's clip.

---------------------------------------------------------------------
5)Game Basics
---------------------------------------------------------------------

The game's menu screen is a wheel. Or if you like, a donut. You'll
have these options to pick from:

Career Mode : Skate around the parks, collecting cash, completing
              objectives.

Single Session : Like Career Mode, but only for a single go.

Free Skate  : Exactly like the name says. Pick a park that you've
              unlocked, and skate all you want. This is great as you
              can get some practice in for those tricky gaps (VB
              Transfers anyone?) and if you get any gaps, they are
              marked off in the Gap Checklist.

2 Player : Pick from one of these modes:

 Graffiti : In this mode, you and your pal have to beat each other
            by "claiming" as many items as you can, by doing a
            trick on it. Once you've tricked on it, the object will
            turn your colour, and in order for your pal to claim it
            as his/hers, they'll need to perform a higher trick on
            that object. Whoever's claimed the most objects, wins.

 Trick Attack : Head to head skating, and the object is to get the
                highest score.

 Horse : Pick a string of letters that you want to use first (I
         like to use Y-O-U-S-U-C-K), and then you can get into this
         mode. It's a case of "anything you can do, I can do
         better". The first player will get a chance to perform a
         trick and set a score. The second player will then get a
         chance to beat this score. If they do, play switches back
         and forth until one person can't beat the other's score.
         The loser will get a letter, and when they complete the
         word, they lose.

 Tag : Interesting new mode. One person will be "it", and they have
       to tag the other person. Each person can slow the other person
       down by doing tricks, and whoever's "it" at the end loses.

 Free Skate : I don't need to explain this. Unless you're stupid =)


Create Skater : Create up to four new skaters. More on this later.

Park Editor : Create your own skate park. More on this later.

Options : Set your options, view the Gap Checklist, and check out the
          demo for Mat Hoffman's BMX. Coming soon...

----------------
The Trick System
----------------

A few things are essential to getting really high scores in THPS2:
Grinding, Chaining, and err.. Chaining. Anyway. The trick system
works like this : each time you do a trick, it's point value goes
down by 20%. That is, 20% everytime you actually land it properly.
So don't go around thinking that you can land a 900 every five
seconds (that's pretty impossible), and think that you can score
the same amount of points at the same time. Just not possible.

Then there's chaining, or linking. What this is is basically
stringing together a whole bunch of moves that can drastically
change the average scores that you get. You wonder how people can
get scores of 200000+? This is how. Say you go to grind a ledge.
If you grind it all the way to the end, you'll get, hmm... we'll
just say 250 points for the moment. Boring, huh?

So instead of just a boring grind, before grinding, how about
you do a No Comply, to a Tailslide, then while you're grinding,
you jump and to a Kickflip, then Noseslide, jump off, do a
Manual, and then do a Heelflip? Usually, if you did these one
by one, you'd get significantly less than chaining everything
together. Be careful though, the more you chain, the more likely
you are to bail.

Let's do something I know the points for. Okay, go from a Nosegrind
(worth 145 points), to a manual (worth 50), and then to a Boardslide
(worth 140). If you did these tricks separately, you'd score:

145+50+140= 335 points

However, since you linked all of the moves together, you'll get the
335 points, but then you'll multiply it by the number of moves you
linked together. So that's:

335x3= 1005 points

Understand? So this is the formula for scoring in THPS2:

Sum of tricks x Tricks linked together

The maximum multiplier you can have is 30, I think.

---------------------------------------------------------------------

Gaps are also multipliers. Say you do the combo above, but right after
the last Boardslide, you hit a gap, and the gap is worth 200 points.
The gap is then added along to your chain of moves, so it will now
look like:

145+50+140+200= 535 points

then

535x4= 2140 points

See what gaps are for now?

---------------------------------------------------------------------

Another multiplier is spinning. When you're in the air, pulling off
that Crossbone, just remember to rotate as much as you can because
every rotation that you pull off will multiply your base score.

180 rotation: Multiplier of 1.5
360 rotation: Multiplier of 2
540 rotation: Multiplier of 3
720 rotation: Multiplier of 4
900 rotation: Multiplier of 5

Spin, spin, spin!

---------------------------------------------------------------------

Two other point increasers : Switch and Ratings.

Press R2 to switch your skater into their non-preferred style. Any
tricks done in the switch position are given a 20% bonus, and it
counts as a totally different trick, so if you've burnt out the
Benihanas on your preferred style, switch and do them all over again.

Ratings are new to Tony Hawk 2. Whenever you go for a grab move,
and I think you have to do more than a 360, THPS2 will now judge you
on your landing skills. If you land straight, you get a perfect, and
a 50% bonus to that trick's value. If land diagonally or really
messily, you'll get a sloppy rating and have your trick's value
deducted by 30%.

---------------------------------------------------------------------

Tips on tricking:

-Before doing any trick, make sure that you do a No Comply or a
 Boneless so that the multiplier goes up.

---------------------------------------------------------------------

Trick Listing


Flip Tricks

Name                     Cost             Point Value    Switch Value
---------------------------------------------------------------------
Pop Shove It             $500                     100             120
---------------------------------------------------------------------
FS Shove It              $500                     100             120
---------------------------------------------------------------------
Kickflip                 $500                     100             120
---------------------------------------------------------------------
Heelflip                 $500                     100             120
---------------------------------------------------------------------
Impossible               $500                     250             300
---------------------------------------------------------------------
Body Varial              $750                     500             600
---------------------------------------------------------------------
Varial Heelflip         $1000                     300             360
---------------------------------------------------------------------
Varial Kickflip         $1000                     300             360
---------------------------------------------------------------------
360 Shove It            $1000                     300             360
---------------------------------------------------------------------
Hardflip                $1000                     300             360
---------------------------------------------------------------------
Ollie North             $1500                     500             600
---------------------------------------------------------------------
360 Flip                $1500                     500             600
---------------------------------------------------------------------
Inward Heelflip         $1500                     350             420
---------------------------------------------------------------------
Front Foot Impossible   $1500                     700             840
---------------------------------------------------------------------
Kickflip to Indy        $2000                     700             840
---------------------------------------------------------------------
Heelflip Varial Lien    $2000                     800             960
---------------------------------------------------------------------
360 Flip to Mute        $2500                     800             960

Note: The Ollie North can be held like a grab trick, for more points.


Grab Tricks


Name                     Cost             Point Value    Switch Value
---------------------------------------------------------------------
Mute                     $500                     180             210
---------------------------------------------------------------------
Stalefish                $500                     175             210
---------------------------------------------------------------------
Nosegrab                 $500                     150             180
---------------------------------------------------------------------
Indy Nosebone            $500                     150             180
---------------------------------------------------------------------
Melon                    $500                     150             180
---------------------------------------------------------------------
Tailgrab                 $500                     150             180
---------------------------------------------------------------------
Roastbeef                $500                     150             180
---------------------------------------------------------------------
Benihana                 $500                     300             360
---------------------------------------------------------------------
Indy                     $500                     150             180
---------------------------------------------------------------------
Japan Air                $500                     175             210
---------------------------------------------------------------------
Method                   $750                     250             300
---------------------------------------------------------------------
Rocket Air               $750                     250             300
---------------------------------------------------------------------
Crossbone                $750                     175             210
---------------------------------------------------------------------
Airwalk                 $1000                     250             300
---------------------------------------------------------------------
Judo                    $1000                     300             360
---------------------------------------------------------------------
Indy Stiffy             $1000                     250             300
---------------------------------------------------------------------
Madonna                 $1000                     250             300
---------------------------------------------------------------------
Varial                  $1500                     900            1080
---------------------------------------------------------------------
Sal Flip                $1750                     900            1080

Notes: The Varial and Sal Flip cannot be held like a normal grab
       trick.

Lip Tricks

Name                     Cost             Point Value    Switch Value
---------------------------------------------------------------------
Rock N Roll              $500                     500             600
---------------------------------------------------------------------
Axle Stall               $500                     500             600
---------------------------------------------------------------------
180 Rock N Roll         $1500                     750             900
---------------------------------------------------------------------
Nosestall               $1500                     750             900
---------------------------------------------------------------------
Disaster                $1500                     800             960
---------------------------------------------------------------------
Handplant               $2000                     750             900
---------------------------------------------------------------------
Eggplant                $2500                     900            1080
---------------------------------------------------------------------
Nosepick                $2500                     900            1080
---------------------------------------------------------------------
Mute Invert             $3500                    1000            1200
---------------------------------------------------------------------
One Foot Invert         $4000                    1500            1800
---------------------------------------------------------------------
Gymnast Plant           $5000                    1500            1800


Specials - Grinds

Name                     Cost             Point Value    Switch Value
---------------------------------------------------------------------
One Foot Smith          $7500                Variable        Variable
---------------------------------------------------------------------
Darkslide               $7500                Variable        Variable
---------------------------------------------------------------------
Overturn                $8500                Variable        Variable
---------------------------------------------------------------------
Hurricane               $8500                Variable        Variable
---------------------------------------------------------------------
Nosegrab Tailslide      $8500                Variable        Variable
---------------------------------------------------------------------
Madonna Tailslide       $8500                Variable        Variable
---------------------------------------------------------------------
Rocket Tailslide        $8500                Variable        Variable
---------------------------------------------------------------------
Nosegrind to Pivot      $9000                Variable        Variable
---------------------------------------------------------------------
One Foot Bluntslide     $9500                Variable        Variable
---------------------------------------------------------------------
The Fandangle           $9500                Variable        Variable
---------------------------------------------------------------------
Rowley Darkslide        $9500                Variable        Variable
---------------------------------------------------------------------
Hang Ten               $10000                Variable        Variable
---------------------------------------------------------------------
The Big Hitter         $10000                Variable        Variable
---------------------------------------------------------------------
Beni F-Flip Crooks     $10500                Variable        Variable
---------------------------------------------------------------------
One Foot Nose Manual   $10500                Variable        Variable
---------------------------------------------------------------------
Heelflip Darkslide     $11500                Variable        Variable

Specials - Grab/Flip Tricks

Name                     Cost             Point Value    Switch Value
---------------------------------------------------------------------
Triple Kickflip         $7500                    1250            1450
---------------------------------------------------------------------
Hardflip Late Flip      $7500                    1500            1800
---------------------------------------------------------------------
Double Hardflip         $7500                    1500            1800
---------------------------------------------------------------------
540 Flip                $7500                    1250            1500
---------------------------------------------------------------------
Shove It Rewind         $8000                    1250            1500
---------------------------------------------------------------------
Fingerflip Airwalk      $8000                    1500            1800
---------------------------------------------------------------------
Christ Air              $8500                    1000            1200
---------------------------------------------------------------------
Laser Flip              $9000                    1500            1800
---------------------------------------------------------------------
Kickflip McTwist        $9000                    3500            4200
---------------------------------------------------------------------
FS 540                  $9500                    3500            4200
---------------------------------------------------------------------
Triple Heelflip         $9500                    1700            2040
---------------------------------------------------------------------
Half Flip Casper        $9500                    1250            1500
---------------------------------------------------------------------
Hospital Flip           $9500                    1250            1500
---------------------------------------------------------------------
Sacktap                $10000                    1500            1800
---------------------------------------------------------------------
Racket Air             $10000                    1500            1800
---------------------------------------------------------------------
Kickflip 1 Foot Tail   $10000                    1250            1500
---------------------------------------------------------------------
Nollieflip Underflip   $10000                    1500            1800
---------------------------------------------------------------------
One Foot Japan         $10000                    1250            1500
---------------------------------------------------------------------
Ghetto Bird            $11000                    1750            2100
---------------------------------------------------------------------
Indy Frontflip         $11000                    4000            4800
---------------------------------------------------------------------
Pizza Guy              $11500                    1750            2100
---------------------------------------------------------------------
Mute Backflip          $11500                    4500            5400
---------------------------------------------------------------------
Indy Backflip          $11500                    4000            4800
---------------------------------------------------------------------
The 900                $15000                    8000            9600

Specials - Other

Name                     Cost             Point Value    Switch Value
---------------------------------------------------------------------
Casper                  $9500                Variable        Variable
---------------------------------------------------------------------
One Foot Nose Manual   $10500                Variable        Variable
---------------------------------------------------------------------
Muska Nose Manual      $11500                Variable        Variable
---------------------------------------------------------------------
Casper to 360 Flip     $12000                Variable        Variable
---------------------------------------------------------------------

---------------------------------------------------------------------
6)Walkthrough
---------------------------------------------------------------------

The Hangar, Mullet Falls (gotta love the name)

Objectives:

High Score of 10000      - $100 reward
Pro Score of 25000       - $200 reward
Sick Score of 75000      - $500 reward
Collect S-K-A-T-E        - $150 reward
Barrel Hunt              - $150 reward
Collect 5 Pilot Wings    - $250 reward
Nosegrind Over The Pipe  - $150 reward
Hit 3 Hangtime Gaps      - $150 reward
Find The Secret Tape     - $150 reward
100% Goals and Cash      - $200 reward

Basically a rehashing of the Warehouse level in THPS, this is a great
place to touch up on your skills. Note that the glass wall is
smashable (hey, just because I didn't know...)

Secrets:

-Glass wall in middle is smashable. =)
-If you grind the propeller in the halfpipe (well, not in the halfpipe,
 on the wall of the halfpipe), you'll open up a "fan room" with two
 quarterpipes and some dosh.
-If you grind one of the chopper blades right to the end, you will
 open up another secret area, which contains the secret tape.

-------------------
High Score of 10000
-------------------

Too easy. Head to the halfpipe and start tricking around.

------------------
Pro Score of 25000
------------------

Stay in the halfpipe and trick some more.

-------------------
Sick Score of 75000
-------------------

You can remain in the halfpipe if you want, or you can get out and
start grinding the quaterpipes. If you want a huge combo, follow
these steps:

Smash through the glass, and you'll arrive in an area with a heli-
copter. Grind one of the chopper's blades (all the way to the end),
and then the chopper will fly up and crash somewhere. You should
have noticed a opening to your left ("your left" is the starting
position's left). Don't go in there, but do try and grab as much
air as you can off the little wooden quarterpipe there, remembering
to stay in the middle of the quarterpipe. Keep a straight line, and
as you are coming down (you should be going straight through
where the chopper was ) you'll notice a little ramp in front of
the wall that separates the two areas. Hold up and launch
yourself up that ramp, through the glass, and grind the light
there. From here, you can really rack up the points as this also
counts as a transfer, and if you're lucky, you'll grind it to the end,
jump off and grind the rails on the halfpipe, manual, and turn this
into a huge arse combo.

Another great way to get points in this level is to grind the
quarterpipe that runs all the way along the walls of this level. If
you can keep your balance, you'll get lotsa points.

-----------------
Collect S-K-A-T-E
-----------------

S : This is right over the halfpipe that's in front of you.

K : After you get the S, go a little to the left. Floating above
    the quarterpipe there is the K.

A : This is hanging in midair, over the plane.

T : This is found over the other side of the hangar. From the
    start, head left, and trick off the quarterpipe, smash through
    the glass, and you should grab the T.

E : Also in the other side of the hangar, this is hanging above
    the tiny little wooden quarterpipe.

-----------
Barrel Hunt
-----------

1st Set : Ollie over the halfpipe and you'll see some barrels
          waiting for you right there.

2nd Set : Duck into the halfpipe and smash up the barrels there.

3rd Set : To the left of where you start is a set of barrels.

4th Set : Smash through the glass and take out the barrels near
          the quarterpipe.

5th Set : While you're there, ollie over that small wooden
          quarterpipe, and smash the barrels in front of the
          door.

-----------
Pilot Wings
-----------

1st Wing : Head to the halfpipe. You'll notice that on the right side
           of the halfpipe is a propeller, and floating above it is
           the first Pilot Wing.

2nd Wing : This one is on that little rail thingy, just in front of
           the wall which divides the hangar.

3rd Wing : You know where you started from? The ramp that you came
           down is situated in between two quarterpipes...and guess
           where the next Pilot Wing is? Hanging in the air, between
           the two quarterpipes. Just try and trick from one side to
           another, hoping that you'll grab the wing in the process.
           I find that using the grab trick performed with Up/Right
           is perfect for the job as you'll be spinning that way.

4th Wing : Smash through the glass, and look towards the dividing
           wall. Just above the little ramp on that wall is the next
           Pilot Wing.

5th Wing : The last one is hanging above a quarterpipe on the side
           with the chopper.

-----------------------
Nosegrind Over The Pipe
-----------------------

This one is extremely simple. As you come down from the start, keep
in line with the haflpipe. Line up with one of the rails over the
halfpipe, and grind it using Up + Triangle, all the way to the other
side.

-----------------------
Hit Three Hangtime Gaps
-----------------------

Halfpipe Hangtime : Clear the halfpipe.

Wingtip Hangtime  : Using the stairs or the wing of the plane, launch
                    over the plane.

Skycrane Hangtime : Get to the side with the chopper, and using the
                    ramps provided, clear the chopper.

-----------
Secret Tape
-----------

Get to the side with the chopper. Grind one of it's blades, and then
the chopper will fly up, up and away... you should notice that the
door behind the small wooden quarterpipe is now open, and on top of
the quarterpipe there is the Secret Tape.

-------------------
100% Goals and Cash
-------------------

$50 : Near to the K, just get lots of air and use the quarterpipe.

$50 : After making the helicopter fly away, there will be a $50
      note in the chopper's original position.

$50 : Above the secret tape is a $50 note.

$50 : Grind the propeller in the halfpipe to open up a new area.
      Inside is a stack of money, this $50 note is at the right
      of this "fan room".

$50 : Also in the fan room, but the $50 is to the left of this room.

$50 : Also in the fan room, but this $50 is hanging above the
      entrance. Use the quarterpipes on either side to sail high
      across the gap, and snag the $50.

$100 : In the fan room, directly in front of you when you enter.
       Well, it's directly in front of you, once you get up that
       quarterpipe...

$100 : Smash through the glass, and you'll arrive in an area with a
       helicopter. Grind one of the chopper's blades (all the way to
       the end), and then the chopper will fly up and crash somewhere.
       You should have noticed a opening to your left ("your left" is
       the starting position's left). Don't go in there, but do try
       and grab as much air as you can off the little wooden
       quarterpipe there, remembering to stay in the middle of the
       quarterpipe. Keep a straight line, and as you are coming down
       (you should be going straight through where the chopper was)
       you'll notice a little ramp in front of the wall that separates
       the two areas. Hold up and launch yourself up that ramp,
	   through the glass, and grind the light beam there. At the end
       of this beam is the last $100 note.

---------
Transfers
---------

--------
Air Gaps
--------

-----------------------
Rollin Gap : 100 Points
-----------------------

At the start of the level, you'll come down a big ramp. That ramp is
called the rollin. To get this gap, use the quarterpipes on either
side of the rollin to send yourself from one quarterpipe to the other.
Alternatively, you can try and grind from one to another.

------------------------
Chopper Hop : 100 Points
------------------------

You should know the glass wall in the middle very well. To get this
Chopper Hop, transfer from one quarterpipe, through the glass, and
onto the quarterpipe on the other side.

---------------------------
Halfpipe Grind : 250 Points
---------------------------

Just grind one of the rails hanging over the halfpipe, start to
finish.

------------------------
Flyin' High : 250 Points
------------------------

Grind the propeller in the halfpipe to access the fan room. To get
the Flyin' High gap, you have to launch yourself over the entrance,
do it in the same fashion that you did the Rollin Gap in, except
you need a helluva lot of speed.

------------------------------
It's Cold Up Here : 250 Points
------------------------------

In the area with the secret tape, sorry, on the quarterpipe with
the secret tape on top, try and go as high as you can, you'll be
rewarded with the It's Cold Up Here gap.

------------------------------
Halfpipe Hangtime : 500 Points
------------------------------

Clear the halfpipe.

-----------------------------
Wingtip Hangtime : 500 Points
-----------------------------

Using the stairs or the wing of the plane, launch over the plane.

------------------------------
Skycrane Hangtime : 500 Points
------------------------------

Get to the side with the chopper, and using the ramps provided, clear
the chopper.

------------------------------
Air Over the Door : 500 Points
------------------------------

Quite a difficult transfer. In the chopper area, gain as much speed
as you can, on the steel quarterpipe, and you have to get from
quarterpipe to quarterpipe, launching over the door that opens up to
the secret area.

---------------
Grind Transfers
---------------

--------------------------------
Rail-Guided Missile : 100 Points
--------------------------------

Behind the airplane in the first area is a small ramp thingy. Grind
this and then ollie onto the dividing wall and grind that to get the
Rail-Guided Missile transfer.

---------------------
Raildrop : 100 Points
---------------------

See the two sets of rails hanging on the walls? Get enough speed to
trick up to the highest one, grind it to the end, drop onto the
lower one and grind it.

------------------------------
Lil' Light Hopper : 250 Points
------------------------------

Smash through the glass, and you'll arrive in an area with a heli-
copter. Grind one of the chopper's blades (all the way to the end),
and then the chopper will fly up and crash somewhere. You should
have noticed a opening to your left ("your left" is the starting
position's left). Don't go in there, but do try and grab as much
air as you can off the little wooden quarterpipe there, remembering
to stay in the middle of the quarterpipe. Keep a straight line, and
as you are coming down (you should be going straight through
where the chopper was ) you'll notice a little ramp in front of
the wall that separates the two areas. Hold up and launch
yourself up that ramp, through the glass, and grind the light
there. This will count as both the Lil' and Big Light Hopper
transfers if you grind to the end, which is easy.

An alternative way is to trick around in the halfpipe until you get
enough speed, and then launch yourself out of the halfpipe, and
hopefully onto one of the lights, grind it to get the Lil' Light
Hopper transfer.

-----------------------------
Big Light Hopper : 500 Points
-----------------------------

Smash through the glass, and you'll arrive in an area with a heli-
copter. Grind one of the chopper's blades (all the way to the end),
and then the chopper will fly up and crash somewhere. You should
have noticed a opening to your left ("your left" is the starting
position's left). Don't go in there, but do try and grab as much
air as you can off the little wooden quarterpipe there, remembering
to stay in the middle of the quarterpipe. Keep a straight line, and
as you are coming down (you should be going straight through
where the chopper was ) you'll notice a little ramp in front of
the wall that separates the two areas. Hold up and launch
yourself up that ramp, through the glass, and grind the light
there. This will count as both the Lil' and Big Light Hopper
transfers if you grind to the end.

-------------------------
Light Corner : 500 Points
-------------------------

As you launch out of the halfpipe to pull off the Lil' Light
Hopper transfer, keep grinding the light until you see another
light to your right. Ollie and grind that to get the Light Corner
transfer.

----------------
Manual Transfers
----------------

-------------------------------
Instrument Landing : 500 Points
-------------------------------

Clear the airplane and land in a manual position to snag the
Instrument Landing transfer.

-------------
Lip Transfers
-------------

-------------------------
High Steppin': 100 Points
-------------------------

Lip-trick one of those rails that are stuck to the wall to get
the High Steppin' transfer.

------------------------------
One Half Pipe Lip : 100 Points
------------------------------

Lip-trick one side of the halfpipe.

------------------------------------
The Other Half Pipe Lip : 100 Points
------------------------------------

Lip-trick the other side of the halfpipe.

----------------------------------
Wind Tunnel Back Wall : 100 Points
----------------------------------

In the fan room (accessed by grinding the propeller in the halfpipe),
lip-trick the quarterpipe at the back.

------------------------
Downwind Lip: 100 Points
------------------------

Also in the fan room, but lip-trick the quarterpipe to the left of the
entrance.

----------------------
Upwind Lip: 100 Points
----------------------

Also in the fan room, but lip-trick the quarterpipe to the right of
the entrance.

=====================================================================
School II, Southern California
=====================================================================


High Score of 15000      - $200 reward
Pro Score of 40000       - $350 reward
Sick Score of 100000     - $500 reward
Collect S-K-A-T-E        - $400 reward
Wallride 5 Bells         - $500 reward
Collect 5 Hall Passes    - $400 reward
Kickflip TC's Roof Gap   - $400 reward
Grind 3 Roll Call Rails  - $500 reward
Find The Secret Tape     - $500 reward
100% Goals and Cash      - $500 reward

Secrets/Interesting Stuff:

-Much like the taxis of Downtown New York in the first Tony Hawk game,
 there's some guy hooning around in a lil' golf cart. Try to avoid
 him, but you can score points by planting the cart.
-There is a gym hidden away in this level. From the start, head
 right, through the little corridoor, and make your way to the
 Opunsezmee rail. When the second school bell rings in the background,
 (should be around 1:40 on the clock), grind it all the way to the
 end. Head to the opposite side of the area, and up the ramp, into
 the gym. To the left is a big pool, to the right is the basketball
 court, full of ramps.

-------------------
High Score of 15000
-------------------

Once again, too easy. From the beginning, head to your left, and
start tricking around on the halfpipe sorta thingy there.

------------------
Pro Score of 40000
------------------

You can stay in that little halfpipe, or go around grinding things.
When you start the level, straight ahead of you will be a set of
stairs, accompanied by a rail, of course. Grind that rail, land in
a manual, and you can do all sorts of things from here. Ahead of you
are a couple of tables, below are more rails, then some benches,
and if you can manual it all the way to the quarterpipe on the
back wall, I congratulate you.

--------------------
Sick Score of 100000
--------------------

Using the above methods will get you pretty close to the target of
100000. Another method that you can use is to go to the "secret"
area, and then use some of the various quarterpipes to gain some
speed. Ramp out over the wall, and try to land over the slope,
preferably landing in a manual. If you can manual it, finish it all
off with a nice little trick on the quarterpipe.

If you open the doors to the gym, then I suggest heading to the pool
and tricking your arse off. It's too easy to get a total score of
200000+ just by going in the pool.

One more great place to get points is the little awning to the right
of you when you start. See where that kicker is, next to the bell?
Wallride up to the awning there, remembering to grind the awning,
and jump off in a manual. From here, jump out over the edge in front
of you, get the gap bonus, and try and land in a manual. Keep
manualling until you can't manual anymore.

-----------------
Collect S-K-A-T-E
-----------------

S : From the starting point, head to the right, and floating on top
    of the small ledge running down the centre is the S. Just
    beware that I'm not talking about the corridoor that runs down,
    you actually have to turn right from the start to get this S.

K : Exit out of that small corridoor, ollie up to the center area,
    and the K is situated above the quarterpipe there.

A : As you're coming down from the halfpipe, go straight, but take
    the left exit out of the area. In front of you is a rail
    (the Opunsezmee rail) in the middle of a set of stairs and a
    ramp. On top of that rail is the A.

T : Head right after you've collected the A, and make your way up
    ahead until you reach the quarterpipe on the wall (this is the
    one I was talking about in the High Scores section). Above the
    quarterpipe is the T.

E : After coming off the quarterpipe, skate in between the two
    buildings, and you'll see the E hanging above a smaller quarter-
    pipe.

----------------
Wallride 5 Bells
----------------

Bell 1 : The first one is to the right of you when you start. It's
         on the wall, just above the kicker.

Bell 2 : After wallriding the first bell, turn right and go down
         the corridoor here (it's the corridoor with the S). Here,
         take the top left exit out of the area. You'll see the
         next bell on the wall, with a really annoying triangular
         ramp running below it.

           |-------------------------------------------|
Bell 2                                                 |
Exit       |      ________________________             |
           |     |                        |            |
           |     |  Centre Stage          |            |
           |     |________________________|            |
           |                                           |
           |                                           |
Opunsezmee                                             |
Exit       |---------------------------------------    -
                                                   'S' Corridoor

         Not a very good ASCII map, but I think it'll help.


Bell 3 : Head down the Opunsezmee rail, and go left. On the wall
         here will be the next bell.

Bell 4 : Turn around, and skate up the slope. Follow it to the end
         and you'll reach the next bell, which is on the wall.

Bell 5 : From Bell 4, go down the slope, and keep heading in a
         straight direction. You should see a big green dumpster
         in the corner, on top of the dumpster is the last bell.

---------------------
Collect 5 Hall Passes
---------------------

Hall Pass 1 : From the start, go straight ahead, but take the
              corridoor that's to the right of the stairs. Grind the
              ledge there to get the first Hall Pass.

Hall Pass 2 : As you near the tables, you'll see the next Hall Pass
              floating in the air. Just ollie to get to it.

Hall Pass 3 : Straight ahead of you are the rails near the entrance
              of the gym. Ramp up the little slope there to snatch
              the next Hall Pass (so if you're wondering where the
              gym entrance was, it's here). You can also grind the
              first rail, jump over the gap whilst collecting the
              Hall Pass, and then grind the next rail for a cool
              gap bonus.

Hall Pass 4 : Continue going straight, you may have to dodge around
              the building, but you'll soon see this next one hanging
              above this big planter/ramp thingy.

Hall Pass 5 : This one is found near the E, just that it's on the
              quarterpipe to the right of the E.

----------------------
Kickflip TC's Roof Gap
----------------------

TC's Roof Gap is the gap in between the two buildings at the back of
the school. To get there, you can forward from the start of the
level until you reach the two buildings. Even better, from the start,
head right, down the corridoor, and then down the Opunsezmee rail.
Go to the right, and you'll soon arrive in the area with the two
buildings. All that's needed now is for you to ramp up onto the roof
using the kickers provided, and then kickflipping (Left + Square)
across the gap.

------------------------
Grind 3 Roll Call! Rails
------------------------

Roll Call!Nightmare Rail! : This one is very easy. From the start,
                            just skate forward until you reach the
                            set of stairs, and grind the rail there,
                            all the way to the end.

Roll Call!Opunsezmee Rail! : Use the map in the Bell section to
                             find out where this is. From the start
                             of the level, head right, take the
                             bottom left exit, and grind the rail
							 there. From the Nightmare Rail!, head
                             to the right, in between the buildings,
                             and then up the slope. Grind the rail
                             that lies here.

Roll Call!Gonz Rail! : Head over to the little corner where the
                       dumpster resides. You'll see a rail nearby
                       the two little quarterpipes. Either ollie up
                       the stairs or use the nearby kicker to get
                       onto the rail, and grind it for the last Roll
                       Call! rail.

--------------------
Find the Secret Tape
--------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Once you're up on the roof, you can use the ramp there
to launch into the air and grab the quite visible Secret Tape, or
simply just jump onto one of those rails, grind it (you'll get the
tape in the process. Well, I did, so don't blame me...), and hop over
into the "secret" area.

-------------------
100% Goals and Cash
-------------------

$50 : To the right of you when you start is a $50 note hanging on
      the blue awning. To get up there, wallride via the place with
      the bell on the wall, and grind the awning to get this.

$50 : If you continue down this path, jump over the little ledge
      and get the Drop Out Roof gap. Ahead is a little ramp and
      and a little box. Centre yourself in the middle of the box,
      then launch off the ramp. If you centred yourself, you should
      be falling onto a rail, grind it. Jump over the gap in
      between the buildings, and head to the left of the ducts. You
      should soon see $50 floating in the air, just Boneless up
      there to get it.

$50 : To the left of you when you start is a $50 note hanging above
      a doorway. Head to the other side of the doorway, and you'll
      find a small quarterpipe. Just go up that and you'll snatch
      the $50 on the way.

$50 : If you skate forward from the start of the level, you'll run
      into the Nightmare Rail, and some fencing. If you look over to
      the left, you'll see a balcony/ramp thingy. Ollie over the
      fencing and onto the balcony. Launch off the end of it to
      grab the $50 in the air.

$50 : From the start of the level, take the corridoor to the right.
      Keep heading straight, over the planters, until you hit the
      wall on the other side. Turn right, and into the locker bay,
      where $50 awaits.

$50 : Once you've grabbed the $50 above, turn around, and try and
      gain some speed on the planter thingy ahead of you. Keep going
      forward until you reach the next planter, and then ramp off the
      planter onto the ledge above. Up here is another $50.

$50 : From the start of the level, if you take the corridoor that's
      sloping downwards, head right once you're out of there. You'll
      reach a secluded quarterpipe, and $50.

$50 : When launching up to the Secret Tape, you'll score $50 if you
      make it.

$50 : Make your way to the "secret" area, and to the left will be
      another $50 note hanging above a rail.

$100 : From the start, head to the area to the right. Stick close
       to the left wall here, and close to the Opunsezmee exit,
       you'll see a little enclosed area to your left. Jump in there,
       and then use the edge provided to launch onto the awning
       above. Skate a little further to score $100.

$100 : When you're in the "secret" area, past the Secret Tape,
       there'll be $100 just floating above a small quarterpipe.

$100 : Grind the blue awning at the start of the level and jump over
       the little ledge and get the Drop Out Roof gap. Ahead is a
       little ramp and and a little box. Centre yourself in the
       middle of the box, then launch off the ramp. If you centred
       yourself, you should be falling onto a rail, grind it. In the
       middle of this rail is $100.

---------
Transfers
---------

--------
Air Gaps
--------

--------------------------
TC's Roof Gap : 250 Points
--------------------------

TC's Roof Gap is the gap in between the two buildings at the back of
the school. To get there, you can forward from the start of the
level until you reach the two buildings. Even better, from the start,
head right, down the corridoor, and then down the Opunsezmee rail.
Go to the right, and you'll soon arrive in the area with the two
buildings. Use the kicker provided to get up onto the roof, and then
jump the gap in between the two buildings.

---------------------------
Table Transfer : 250 Points
---------------------------

Head down the Nightmare Rail at the start, and you'll soon see two
tables, both angled upwards. Ollie from one table to another, or
grind from one table to another to get this gap bonus.

-----------------------------
Over the Wall... : 250 Points
-----------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Ollie to the next building to head into the "secret"
area, and try and gain some speed on the quarterpipe to the right.
Once you think you've got some speed, head to the quarterpipe that's
near the wall, and ramp out over the wall.

-----------------------------
Leap of Faith!!! : 500 Points
-----------------------------

This one is very easy. Head straight from the start of the level,
and simply jump over the fencing. You may have to land in a
Big Drop, but it's an easy 500 points bonus (helps if you can land
in a manual, and then there's the tables up ahead...)

-------------------------------
Drop Out Roof Gap! : 500 Points
-------------------------------

Wallride up to the blue awning that's to the right of you when you
start the level. Grind the awning (as if you don't, you'll fall off),
ollie off to the right, and head forward. Ollie over the little wall
and land on the building below to get the Drop Out Roof Gap!

-----------------------
Awning Hop : 500 Points
-----------------------

From the start of the level, skate to the area on the right. Make
your way to the far side of the area, and take notice of the two
planters with a gap in between. Use the planter to ramp up and onto
the awning above.

-------------------------
Overhang Air : 500 Points
-------------------------

You'll need lots of speed for this transfer. Head forward from the
start of the level, and past the two tables. You'll soon see a ramp
on the left, and slightly after that is a door with an awning above
it. Get some speed, and use the ramp to make it over the awning.

-------------------------------
And Down The Bank! : 500 Points
-------------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Ollie to the building across from you to head into the
"secret" area, just past the secret tape, and try and gain some speed
on the quarterpipe to the right. Once you think you've got some speed,
head to the quarterpipe that's near the wall, and ramp out over the
wall. But you've got to clear that sloped bank... You'll need lotsa
speed for this one.

----------------------------
Carlsbad 11 Set : 500 Points
----------------------------

Head into the "secret" area, just past the secret tape, and clear the
set of stairs there. Bonelessing or No Complying seems to do wonders.

------------------------
3 Points!!! : 500 Points
------------------------

There is a gym hidden away in this level. From the start, head
right, through the little corridoor, and make your way to the
Opunsezme rail. When the second school bell rings in the background,
(should be around 1:40 on the clock), grind it all the way to the
end. Head to the opposite side of the area, and up the ramp, into
the gym. Go right into the basketball area, and look for the
basketball hoop in between the two quarterpipes. Clear this gap to
get the 3 Points!!! transfer.

-------------------------
Carlsbad Gap : 750 Points
-------------------------

Head into the "secret" area, just past the secret tape, and clear the
bank that's next to the set of stairs there. Bonelessing or No
Complying seems to do wonders.

------------------------------
Crazy Roof Gap!!! : 750 Points
------------------------------

Grind the blue awning at the start of the level and jump over the
little ledge and get the Drop Out Roof gap. Ahead is a little ramp
and and a little box. Centre yourself in the middle of the box, then
launch off the ramp. If you centred yourself, you should be falling
onto a rail, grind it. Keep going forward until you reach the next
gap in between two buildings, and clear that gap to get this transfer.

-------------------------
2 Da Roof!!! : 750 Points
-------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Getting up here means that you'll nab the 2 Da Roof!!!
transfer.

-----------------------------
Huge Transfer!!! : 750 Points
-----------------------------

Do you know how to get to the trash dumpster area? No? Ah well, head
forward from the start of the level, and keep going until you reach
the end of the gym. Turn left, and you'll see two small quarterpipes
with a HUGE gap in between. Guess what you have to do? Clear the gap
to get the Huge Transfer!!!.

----------------------------------
Suicidal Roof Gap!!! : 1000 Points
----------------------------------

Grind the blue awning at the start of the level and jump over the
little ledge and get the Drop Out Roof gap. Ahead is a little ramp
and and a little box. Centre yourself in the middle of the box, then
launch off the ramp. If you centred yourself, you should be falling
onto a rail, grind it. Keep going forward until you reach the next
gap in between two buildings, clear that gap, and keep on the left
side of this next roof, which is easy as you have the air duct to
your right to keep you from swerving to the right. To your upper left,
you should see the TC's Roof Gap building. If you don't know what
TC's building is, just try and ollie to the building on your left.
It's a huge gap, so Boneless/Nollie/No Comply it all the way over
there.

------------------------------------
Mad Skeelz Roof Gap!!! : 1000 Points
------------------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Once you're here, use the kicker to launch yourself to
the other building to get the Mad Skeelz Roof Gap!!!

---------------------------------
Balcony 2 Awning!!! : 1000 Points
---------------------------------

If you skate forward from the start of the level, you'll run into
the Nightmare Rail, and some fencing. If you look over to the left,
you'll see a ramp sorta thingy. Ollie over the fencing and onto the
platform. Launch off the end of it and onto the awning below.

--------------------------------
Are You Serious??! : 2500 Points
--------------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Ollie to the building across from you to head into the
"secret" area, just past the secret tape, and try and gain some speed
on the quarterpipe to the right. Once you think you've got some speed,
and you need LOTS OF SPEED, use that small kicker to ollie over the
railing, and then use the kicker here to ramp out and onto the roof
of the building on the other side of the wall. You need ****loads of
speed to make this. ****loads, people, ****loads. Otherwise, turning
the turbo mode cheat on helps a lot.

---------------
Grind Transfers
---------------

---------------------------------
Roll Call! Gonz Rail : 250 Points
---------------------------------

Skate forward, over the rail, down past the gym, and then turn left.
Head over to the little corner where the dumpster resides. You'll
see a rail nearby the two little quarterpipes. Either ollie up
the stairs or use the nearby kicker to get onto the rail, and
grind the rail to the end to get the Gonz Rail.

----------------------------
Gym Rail 2 Rail : 250 Points
----------------------------

Skate forward, over the rail, past the tables that are angled on a
slope, and then you'll reach the gym. Outside the entrance are two
rails, with a gap in between. Your mission, which you must accept,
is to jump on the first rail, grind it to the gap, then ollie onto
the next rail, landing on a grind.

----------------------------
Overhang Stomp! : 250 Points
----------------------------

Skate forward, over the rail, past the tables that are angled on a
slope, and then you'll reach the gym. Use the ramp leading up to
the door to launch you onto the awning there, and grind that to get
the stomp.

------------------------
Rack 'Em Up : 250 Points
------------------------

Head to the area that's to the right of you when you start, and then
head to the Opunsezmee rail. Go down that, and you'll arrive in the
area with a bank and a slope. On top of the bank, you'll probably
notice the rails with a gap in between. Grind one rail, ollie over
the gap and land on a grind on the other rail to get this transfer.

------------------------
Pole Stomp! : 250 Points
------------------------

Skate forward, over the rail, down past the gym, and then turn left.
Head over to the little corner where the dumpster resides. See that
lamp post near the big planter? Run into that at speed to knock it
over. Head to the curb near the dumpster, grind that, and then jump
off and grind the fallen lamp post.

----------------------------------------
Roll Call! Opunsezmee Rail! : 250 Points
----------------------------------------

Head to the area that's to the right of you when you start. From where
you start, take the bottom left exit out. You'll come to a rail
in between a set of stairs and a slope. Grind the rail all the way to
the end to get the Opunsezmee rail.

---------------------------------
Big Rancho Bench Gap : 500 Points
---------------------------------

Head to the area that's to the right of you when you start. Turn left
as you exit the tunnel, and you'll see a bunch of planters to your
left. Grind them, and get enough speed to ollie over the big gap in
the middle, and land in a grind on the planter on the other side tp
get the Big Rancho Bench Gap.

-------------------------
Pole 2 Brix! : 500 Points
-------------------------

Skate forward, over the rail, down past the gym, and then turn left.
Head over to the little corner where the dumpster resides. See that
lamp post near the big planter? Run into that at speed to knock it
over. Head to the curb near the dumpster, grind that, and then jump
off and grind the fallen lamp post. From here, ollie off and grind
the low or high edge of the brick planter.

-------------------------
Bank 2 Ledge : 500 Points
-------------------------

Head to the area that's to the right of you when you start, and then
head to the Opunsezmee rail. Go down that, and you'll arrive in the
area with a bank and a slope. On top of the bank, you'll probably
notice the rails with a gap in between. Just past those rails is the
ledge, that's what you want to grind. Head down the slope, trick
off the quarterpipe on the back wall, and then come back up the slope.
Ramp off the slope, and grind the ledges to get this transfer.

---------------------------------------
Roll Call! Nightmare Rail! : 500 Points
---------------------------------------

Skate forward from the start of the level, and you'll soon reach a
really long rail. Grind it to the end to get the Nightmare Rail
transfer.

-------------------------
Bendy's Curb : 500 Points
-------------------------

Skate forward, over the rail, down past the gym, and then turn left.
Head over to the little corner where the dumpster resides. This is
Bendy's corner, the curb is the green thing that the dumpster is on.
Grind the curb all the way around to get this rather simple transfer.

-----------------------------
Flyin' The Flag! : 750 Points
-----------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Once you're up on the roof, you can ollie or use a ramp
to get you on top of one of the flagpoles. Grind it to get the
transfer bonus.

------------------------------
Stage Rail 2 Rail : 750 Points
------------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then take notice of the
rail (to the left and to the right of your, however, it doesn't
matter which one you grind). Grind on of them until just before the
gap, then ollie over to the other rail and grind that too.

--------------------------
Kicker 2 Hook : 750 Points
--------------------------

From the start, head to the area to your right. Here, trick off the
quarterpipe that's on the centre stage, and then make your way over
to the other side of the stage. You can't see it from here, but there
is a tiny little ramp at the end. You object is to go down that, then
launch off the planter, and onto the roof above. May I suggest
upgrading your Air and Speed stats if you can't seem to get this.
No Complying/Bonelessing/Nollieing off the planter can also help you
get up here. Ollie to the building across from you to head into the
"secret" area, just past the secret tape, and try and gain some speed
on the quarterpipe to the right. Once you've got some speed, head to
the little kicker in front of the grass slope. Launch up to the rail
above and grind it to recieve this transfer.

------------------------------
Backboard Dance! : 1000 Points
------------------------------

There is a gym hidden away in this level. From the start, head
right, through the little corridoor, and make your way to the
Opunsezmee rail. When the second school bell rings in the background,
(should be around 1:40 on the clock), grind it all the way to the
end. Head to the opposite side of the area, and up the ramp, into
the gym. Go right into the basketball area, go to the quarterpipe on
the left side of the back wall, and trick off that. As you come back
down, you'll notice a kicker that it angled towards the basketball
hoop. Use the kicker to launch up there, and grind the backboard to
recieve this transfer bonus.

----------------
Manual Transfers
----------------

----------------------------
Planter On Edge : 250 Points
----------------------------

Skate forward from the start of the level, and ollie onto the planter.
Land in a manual and manual to the end of the planter.

---------------------------------
2 Wheelin' TC's Roof : 500 Points
---------------------------------

TC's Roof is the gap in between the two buildings at the back of
the school. To get there, you can forward from the start of the
level until you reach the two buildings. Even better, from the start,
head right, down the corridoor, and then down the Opunsezmee rail.
Go to the right, and you'll soon arrive in the area with the two
buildings. Use the kicker provided to get up onto the roof, and then
jump the gap in between the two buildings. Land in a manual to get
the transfer bonus.

--------------------------
Ledge On Edge : 500 Points
--------------------------

Head to the area that's to the right of you when you start, and then
head to the Opunsezmee rail. Go down that, and you'll arrive in the
area with a bank and a slope. On top of the bank, you'll probably
notice the rails with a gap in between. Just past those rails is the
ledge, that's what you want to manual. Ollie onto the ledge, land in
a manual, and manual it all the way to the end.

-------------------------
Bendy's Flat : 500 Points
-------------------------

Skate forward, over the rail, down past the gym, and then turn left.
Head over to the little corner where the dumpster resides. This is
Bendy's corner, the curb is the green thing that the dumpster is on.
Manual the curb all the way around to get this rather simple transfer.

--------
Lip Gaps
--------

---------------------------
Arch Extension : 500 Points
---------------------------

From the start of the level, head left and you'll reach an area with
a quarterpipe, and a little awning/arch over the top of a door. Use
the quarterpipe provided to get up on top of the arch, and liptrick
it.

-----------------------------------------
Starting Blocks Extension!!! : 500 Points
-----------------------------------------

There is a gym hidden away in this level. From the start, head
right, through the little corridoor, and make your way to the
Opunsezmee rail. When the second school bell rings in the background,
(should be around 1:40 on the clock), grind it all the way to the
end. Head to the opposite side of the area, and up the ramp, into
the gym. You'll notice that there are starting blocks on the far side
of the pool lip trick them to get this bonus.

-----------------------------------
Lil' Guppy Extension! : 1000 Points
-----------------------------------

There is a gym hidden away in this level. From the start, head
right, through the little corridoor, and make your way to the
Opunsezmee rail. When the second school bell rings in the background,
(should be around 1:40 on the clock), grind it all the way to the
end. Head to the opposite side of the area, and up the ramp, into
the gym. You'll notice the diving boards opposite you, get some
speed on the pool, and liptrick the lowest board.

-----------------------------------
Mid Squid Extension!!:- 2500 Points
-----------------------------------

Same as above, but this time aim to liptrick the second highest
board.

------------------------------------
High Dive Extension!!! : 5000 Points
------------------------------------

Same as above, but this time aim to liptrick the highest board.

----------
Other Gaps
----------

---------------------------
Rock The Bells : 500 Points
---------------------------

This one is simple, just wallride one of the five bells around the
school to get this bonus. See the section above to find out the
locations of the bells.

=====================================================================
Marseille, France
=====================================================================

"Compete for $7500 in cash and prizes!"

It's your first competition. The way that this works is there are
three heats for you to skate around and impress the judges. The best
two heats are added together and that ends up being your final score.
Points are deducted for bails, so be careful!

-----------
Ways to Win
-----------

My favourite way is the one shown in the demo video that sometimes
plays at the title screen. From the start, head forward, slightly
angled to the left. You'll come up to a funbox, a big wall, and on
top of that big wall will be $50. Don't worry about the $50 yet, but
what you want to do is launch off the funbox, wallride the wall, grind
the top of the wall, and then when you jump off, grind the dumpster
below. Still interested?

Manual off, and head forward to the curved rail that's going around
the bowl. Grind that to the end, ollie off it and manual to the next
curved rail. Keep grinding, ollie off that and manual to the table.
Go for a grind, then if you can ollie to the low wooden ledge, grind
it, if not, manual to get to it. You now shouls be grinding a wooden
ledge by the trees, notice that rail to the right. Jump from rail to
rail, and when you reach the end, get off and manual. Manual down
the slope, grind the curved rail, ollie off and manual over the
funbox, manual straight ahead, to the table, and you'll be back at
the start. A hell of a feat to complete (hey, that rhymes!) unless
you've got Perfect Balance.

Doing this in reverse can score you a heap of points as well. At the
start, grind the rails on top of the quarterpipe to get you started.
This works great as when you're coming around in an anti-clockwise
direction, you can grind the funbox wall, and then land on the rail
on the quarterpipe below.

There's also a "shortcut" way. From the start, head forward, slightly
angled to the left. You'll come up to a funbox, a big wall, and on
top of that big wall will be $50. Don't worry about the $50 yet, but
what you want to do is launch off the funbox, wallride the wall, grind
the top of the wall, and then when you jump off, grind the dumpster
below. Then, manual towards the dumpster on your right, ollie over
it to get a bonus, and make sure you land in a manual in the bowl.

From here, you can end it all with a trick, or launch up to the
crossbar, or grind the edge of the bowl, or launch up, over to the
wooden edge. It's up to you, and you'll easily score 150000+ here.
Especially if you go up to the crossbar, onto the lamp, and then
onto something below...

For the people for aren't so street orientated, the easiest way is
to get into a bowl and trick your arse off. 720 tricks are the best
way to get you points, as long as you land them properly. Benihanas,
Melons, Crossbones, Ollie Norths, as long as you land properly,
you'll have no problems getting that gold medal.

Oh yeah! There's a secret area here. Go over to the wooden ledge with
the trees. Notice how there's a pole in the middle? Knock over its
supports, and it will crash open the fence. Head into the fence, and
drop down into the secret area...to exit, just come back the way you
came from.

--------------------------------------
Find All Cash Icons To 100% the Level!
--------------------------------------

$50 : From the start, head forward, slightly angled to the left.
      You'll come up to a funbox, a big wall, and on top of that big
      wall will be $50. What you want to do is launch off the funbox,
      wallride the wall, grind the top of the wall, and pick up $50.

$50 : Go over to the wooden ledge with the trees. Notice how there's
      a pole in the middle? Knock over its supports, and it will
      crash open the fence. Head into the fence, and drop down into
      the secret area. On the rail in front of you is $50.

$50 : When you head into the secret area, go all the way to the
      quarterpipe, and $50 is hanging up there.

$50 : This is in the secret area too, on the rail to your left.

$50 : This is in the secret area too, on the rail to your right.

$50 : This is in the secret area too. When you enter, spin around,
      and you'll see a hole with $50 in front of it. The hole takes
      you back up.

$100 : This is in the secret area too, hanging above the fountain.

$100 : Head forward from the start of the level until you reach a
       crossbar that's hanging above your head. Get enough speed to
       ollie up there, and up there is $100.

---------
Transfers
---------

--------
Air Gaps
--------

----------------------------
Over The Lil' 4 : 100 Points
----------------------------

When you start the level, head forward, angled slightly to the right.
You'll see a set of stairs with a rail in the middle. Just ollie over
the stairs to get this transfer. By over, I mean from top to bottom.

--------------------------------
Shorty Dumpster Pop : 150 Points
--------------------------------

As you will notice, Marseille is full of dumpsters. To get this gap,
just ollie over the short side of the dumpster.

-----------------------------
Shorty Table Pop : 150 Points
-----------------------------

When you start, turn around, and you'll see a table. Ollie over the
short side of this to get the transfer. There is also another table
on the other side of Marseille, near the part with the trees.

-------------------------
Dumpster Pop : 200 Points
-------------------------

Find your way to one of the dumpsters in this level, such as the ones
that you get to if you skate forward from the start of the level, and
jump over the length of them.

--------------------------
Over The Gate : 250 Points
--------------------------

The gate is just that crossbar with flags hanging off it, it's to the
right of you (when you start the level). There's a small bowl under-
neath that "gate", so go away from it, get some speed, and return to
the bowl, and ramp out of the bowl and over the gate.

----------------------
Table Pop : 250 Points
----------------------

When you start the level, spin to the right, and you'll see a table.
Ollie over it (the long side of it) to get this gap.

----------------------
2 The Box : 250 Points
----------------------

Skate forward from the start of the level until you reach the fence,
then turn right and head down the slope to get to a curved rail. Make
sure you're going fast, then grind around the curved rail. Jump off from
the end of the curved rail and land on top of the small funbox, to get
this transfer.

---------------------------
Over The Table : 250 Points
---------------------------

If you skate straight forward from the start of the level, you'll come
across a bowl and a table that leans on the edge of the bowl. Ollie over
the table to get this gap.

-----------------------------
Box 2 Box Action : 250 Points
-----------------------------

From the start of the level, head straight, angled to the left a little.
You'll see the "funbox" wall, it's a wall with two funboxes in front of
it. Neversoft have been very particular with this gap, you've got to go
exactly from the flat of the first funbox to the flat of the second box
to get this gap.

--------------------------
Up The Lil' 4 : 250 Points
--------------------------

When you start the level, head forward, angled slightly to the right.
You'll see a set of stairs with a rail in the middle. Just ollie up
the stairs to get this transfer. By up, I mean from bottom to top.

---------------------------------
Water Up Le Backside : 250 Points
---------------------------------

Go over to the wooden ledge with the trees. Notice how there's a pole
in the middle? Knock over its supports, and it will crash open the
fence. Head into the fence, and drop down into the secret area. In
this secret area is a fountain (it should be straight ahead of you
when you drop into the area), ollie over the fountain to get this
transfer.

----------------
Up! : 250 Points
----------------

From the start of the level, head straight, but angled towards that
crossbar that's up in the air. Once you reach that hump just before
the crossbar, stop, turn around, and you should see two rectangular
bowls in front of you. Go to the one on the right, and you'll see that
on the corner of it, it's got a green arrow pointing upwards. Get some
air off that arrow for this transfer.

------------------------------
Over The Crossbar : 500 Points
------------------------------

From the start of the level, head straight, but angled towards that
crossbar that's up in the air. Use the hump in front of the crossbar
to launch up and over it.

-------------------------------
Big Ol' Stanky Gap : 500 Points
-------------------------------

Skate forward, and into the rectangular bowl that's furthest away from
the starting position. You should notice that near one of the edges,
there are two dumpsters that are side by side. Use the bowl to launch
up and over the dumpsters.

-----------------
Up!! : 500 Points
-----------------

From the start of the level, head straight, but angled towards that
crossbar that's up in the air. Once you reach that hump just before
the crossbar, stop, turn around, and you should see two rectangular
bowls in front of you. Go to the one on the right, and you'll see
that on the corner of it, it's got a green arrow pointing upwards. Get some
air off that arrow for this transfer, you need more air than the Up!
transfer though.

-------------------------------
Freakin' Huge Hip : 1000 Points
-------------------------------

This transfer will cane you. Skate forward from the start of the level,
angeld slightly towards the crossbar. Skate underneath it, and into the
bowl on the right. Keep tricking until you have tons of speed, and then
you've got to launch yourself off the edge of the bowl facing the
crossbar, launch yourself all the way over the slanted table on the
other side. Sounds hard, hey? Try it.

------------------------------
Humptey Humps!!! : 1000 Points
------------------------------

From the start of the level, head straight, but angled towards that
crossbar that's up in the air. If you think you have enough speed, launch
off the little hump underneath the crossbar into one of the bowls, either
straight ahead of you or to your right. If you don't have enough speed,
then simply head back to the rectangular bowls and trick around to get
more speed.

---------------------------
Big Mouth Gap : 1000 Points
---------------------------

From the start of the level, head straight, but angled towards that
crossbar that's up in the air. You'll no doubt see that there's a big
distance between the bowl on the left and the bowl in front of you.
Guess what you've got to do? =) Clear that gap! If you're having
difficulty, I suggest heading to the bowl that's straight up from the
crossbar, get lots of speed, then launch out of the bowl, over the gap,
and land safely.

-------------------------
And Away!!! : 1000 Points
-------------------------

From the start of the level, head straight, but angled towards that
crossbar that's up in the air. Once you reach that hump just before
the crossbar, stop, turn around, and you should see two rectangular
bowls in front of you. Go to the one on the right, and you'll see that
on the corner of it, it's got a green arrow pointing upwards. Get some
air off that arrow for this transfer, you need more air than the Up!!
transfer though.

---------------
Grind Transfers
---------------

-----------------------
Rail 2 Rail : 50 Points
-----------------------

From the start of the level, do a 180, and you'll end up facing a
quarterpipe with two rails on top of it. To get this transfer, grind
one rail, ollie over the gap, and grind the other rail.

-------------------------
Rail 2 Ledge : 250 Points
-------------------------

From the start of the level, head forward, but angeld to the right
slightly. Soon you'll see a small funbox with a curved rail behind it.
Make sure you've got speed, and then grind the curved rail, around to
the left, and ollie from the rail to land on the ledge in front of you.

-------------------------
Ledge 2 Rail : 250 Points
-------------------------

Reverse the above. Head to the ledge, ollie off the ledge and land in
a grind on the rail. Simple.

-------------------------------
The Hidden 4 Kink! : 500 Points
-------------------------------

Go over to the wooden ledge with the trees. Notice how there's a pole
in the middle? Knock over its supports, and it will crash open the
fence. Head into the fence, and drop down into the secret area. Here is
a rail, grind it to the end.

----------------------------
Dumpster Stomp : 1000 Points
----------------------------

From the start, head forward, slightly angled to the left.  You'll come
up to a funbox, and a big wall. Wallride up the wall, and grind the top.
When you reach the end, ollie off it and grind the long dumpster below.

------------------------
Kink Clank : 1000 Points
------------------------

Skate forward until you reach the rectangular bowl that's furthest
away from you. Make a note of where the set of steps and the rail is,
because you have to ramp out over the edge of the bowl, and land in a
grind on that rail. The set of stairs that I'm talking about is the
Lil'4 stair set, near the curved rail.

------------------------
Kink Stomp : 1000 Points
------------------------

Skate forward from the start of the level, past the big funbox wall,
and then turn around. Head back to the funbox wall, wallride up to the
top, grind it, and then land on a grind on the rail below.

----------------------------
Crossbar Stomp : 1500 Points
----------------------------

Skate forward from the start of the level, angeld slightly to the
right. Head to that crossbar that's hanging above a small hump. Use
one of the many bowls there to launch up onto a grind on the crossbar.

------------------------
Lamp Stomp : 2000 Points
------------------------

Skate forward from the start of the level, angeld slightly to the
right. Head to that crossbar that's hanging above a small hump. Use
one of the many bowls there to launch up onto a grind on the lamp
post that's near the crossbar. Or, you can just grind the crossbar,
and ollie onto the lamp post from there.

-------------------------------
Knucklin' Futs!!! : 2000 Points
-------------------------------

Skate forward from the start of the level until you reach the
rectangular bowl that's furthest away from you. Take note of the
trees in the distance, and especially the lamp post that's in the
middle of all the trees. Get another speed in the bowl, and launch
yourself out of the bowl, and onto a grind on the lamp post.

-------------
Lip Transfers
-------------

------------------------------
Boomin' Extension : 250 Points
------------------------------

Skate forward from the start of the level, until you reach a bowl
with a set of speakers on top of it. Lip trick the speakers to get
this transfer.

-----------------------------
Stanky Extension : 250 Points
-----------------------------

Skate forward from the start of the level, angled slightly right.
Go underneath the crossbar, and turn left. You'll be in a big bowl,
and on top of one of the edges of that bowl is a dumpster. Lip
trick it.

----------------------------
U.U.A Extension : 250 Points
----------------------------

From the start of the level, head straight, but angled towards that
crossbar that's up in the air. Once you reach that hump just before
the crossbar, stop, turn around, and you should see two rectangular
bowls in front of you. Go to the one on the right, and you'll see that
on the corner of it, it's got a green arrow pointing upwards. Lip
trick the arrow to get this transfer.

---------------
Other Transfers
---------------

-------------------------
Wall Crawler : 500 Points
-------------------------

Go over to the wooden ledge with the trees. Notice how there's a pole
in the middle? Knock over its supports, and it will crash open the
fence. Head into the fence, and drop down into the secret area. Skate
forward now, and to the left or right, up one of the ramps with a
rail. Wallride the gap in between this ramp and the quarter pipe to
get this transfer.

=====================================================================
NY City, New York
=====================================================================

-----------
Level Goals
-----------

High Score of 20000      - $ 750 reward
Pro Score of 50000       - $1000 reward
Sick Score of 150000     - $1250 reward
Collect S-K-A-T-E        - $ 800 reward
Ollie the Hydrants       - $ 700 reward
5 Subway Tokens          - $ 800 reward
50-50 Joey's Sculpture   - $ 900 reward
Grind the Subway Rails   - $1100 reward
Find The Secret Tape     - $1200 reward
100% Goals and Cash      - $ 500 reward

Secrets/Interesting Notes:

-When you collect all 5 Subway Tokens, you'll gain access to the
subway elevator, and consequently you'll reach the Brooklyn Banks
area.

-Another way to reach the Banks is to skate forward from the start of
the level, until you reach the wall. Wallride to the top of it, and
you'll be in the Banks area. You still need 5 Subway Tokens before
you can get there.

-How to collect S-K-A-T-E and 5 Tokens all in one shot

From the start of the level, grind the wall to your left, and ollie
over the gap to pick up the S. Get off, and head down the street.
When you hit the end, turn left, and head to the quarterpipe. Get
the token, and then come back, and ramp off the ramp to get the
next token. Go down the hill to the left, and get the K that's on
top of the big quarterpipe. Come down, and use the planter to get
the A. Skate underneath the bridge, and when you resurface, take
the path to the left. Get the T, and head forward to the quarterpipe
to get the E. Come back down, and up off the rock to get the token.
Go across the bridge, collecting a token on the way, and finally
grind the rail to get the last token. Time saving.


-------------------
High Score of 20000
-------------------

This is easy stuff. The way I would suggest to do this is to get near
a quarterpipe of any sorts, and start tricking. There's also another
way that might net you more than 20000 points though. From the start,
Boneless + Wallride the ledge to the left of you, and then grind it.
From here, ollie over the gap, and land in a grind, and keep grinding
along (not forgetting to stop to do tricks, and increase your score).
Once you go around the corner, you've got a choice of two things; you
can either jump off, land in a manual, and end it all off by using the
quarterpipe, or you can jump off, land in a manual, make your way over
to the rails/benches, and continue the session. Up to you.

------------------
Pro Score of 50000
------------------

The way noted before will get you enough points for the Pro Score.

--------------------
Sick Score of 150000
--------------------

You can use the ways noted above, but I don't think it'll be enough.
Head up the subway elevator, and onto the rails. Grind the rails to
the end, not forgetting to switch rails to get the Changin' Rails
transfer bonus. Jump off at the end, land in a manual, and make your
way up the slope. Grind the rail that's here, all the way around the
corner, and you get the drill. Grind everything and anything, manual
wherever you can, use your imagination!

-----------------
Collect S-K-A-T-E
-----------------

S : This S is floating over the Park Entrance transfer, which is
    right ahead of you from the start.

K : This is floating above the HUGE brick quarterpipe. From the
    start, just drop down into the are that has the statue, and use
    the brick quarterpipe. Alternatively, after getting the S, grind
	all the way around the ledge to get the K. However, it's not
    too easy if you do it this way.

A : Drop down into the area that has the brick quarter and the
    statue. The statue is built on a large base, and you'll be using
    that base as a handy planter. Launch off it, and into the air to
    get the A that's hanging near the statue.

T : After getting the A, head underneath the bridge, and when you
    "resurface", turn left. The T is on the rail that's next to the
    water.

E : After getting the T, go straight, and into the wall with quarter-
    pipes. The E is up here.

------------------
Ollie the Hydrants
------------------

Hydrant 1 : From the start of the level, head directly right (watch
            out for that taxi though!!!). Go to the right of the
            ramp, and as you near the end of the street, you'll see
            the hydrant. Ollie it.

Hydrant 2 : From the start of the level, skate forward until you hit
            the end of the street. Turn right, and follow the street
            until the end. As you near the end, you'll see the
            hydrant, on the right side of the pavement.

Hydrant 3 : After getting Hydrant 2, go to the curb on the other side,
            and just grind the curb all the way to the end, and near
            the end, you'll be directly on line with the last
            hydrant.

---------------
5 Subway Tokens
---------------

Token 1 : From the start of the level, spin around 180 degrees, and
          skate forward until you see an opening to the park on your
          right. Skate in here, and line yourself up with the big
          rock. Trick off the quarterpipe for some speed, and then
          launch off the rock into the air, to collect the first
          token.

Token 2 : After getting Token 1, head forward until you reach the
          bridge. The second token is on this bridge, on the ledge.
          Grind it to get it.

Token 3 : As you come off the bridge, head forward until you reach
          a small fence. The third token can be acquired by grinding
          this fence.

Token 4 : After Token 3, Skate forward until you hit the street. No
          doubt you'll notice the quarterpipe on the wall. Floating
          nice and high above the quarterpipe is the fourth token.

Token 5 : Once you've got Token 4, just come back down from that
          quarterpipe, and keep a straight line. In the direction
          you're heading in is a ramp, and you need to launch off the
          ramp to pick up the final subway token. BTW, watch out for
          pesky taxis.

----------------------
50-50 Joey's Sculpture
----------------------

Who's Joey? And where's his sculpture? Well, from the start of the
level, if you head over to the rails on the right, you'll see Joey's
Sculpture. Ollie over the rail, and 50-50 the sculpture to get this.
Easy. And why is it called Joey's? Once you get down to the bottom,
turn around and take a look at the name of the store... Oh yeah,
a 50-50 is performed by just pressing Triangle.

----------------------
Grind the Subway Rails
----------------------

First, you need to collect all of the subway tokens. Done that? Good.
Now, imagine you're back at the start of the level. Skate forward,
but cut through the kickers, to the right. You'll reach the
escalator. Go up there, and then out onto the tracks. Grind down the
rails, keeping your balance, until the "Ride the Rails" gap is
added to your trick list. Jump off. Oh yeah, watch out for trains.
They hurt.

--------------------
Find The Secret Tape
--------------------

To get the secret tape, you need to head into the "secret" area. You
can do this one of two ways:

-Go up the subway escalator, and ride the rails to the end again.
 Drop off into the secret area.

-From the start of the level, skate straight forward until you hit
 a wall. Wallride up to the top of it, and over into the Banks area.

When you hit this area, you'll notice the grey path on your right.
Follow this path around to the end. Stop, and take notice of three
rails that are sticking out of the path. You want to take the rail
that's second from the right. Grind along it, and ollie to the left,
and land in a grind on the other rail. Grind this rail to the end to
get the Secret Tape!

-------------------
100% Goals and Cash
-------------------

$50 : Head into the park area, and down into the area with the
      statue and that mother of a quarterpipe. Head underneath the
      bridge, and when you come out, you'll see the $50 floating in
      front of a shop.

$50 : Once you've collected all five Subway Tokens, skate over to
      the escalator. On your way up, you'll pick up $50.

$50 : Once you've collected all of the five Subway Tokens, skate up
      the escalator, and onto the rails. There's $50 on one of the
      rails.

$50 : Once you've collected all of the five Subway Tokens, skate up
      the escalator, but not onto the rails. Grind the low wall
      that's to your left, and jump off onto the canopy below. There's
      $50 on this canopy.

$50 : Head to the secret area (by skating down the subway rails, or
      wallriding the low wall). When you hit this area, you'll
      notice the grey path on your right. Follow this path around
      to the end. Stop, and take notice of three rails that are
      sticking out of the path. You want to take the rail that's
      second from the right. Grind along it, and ollie to the left,
      and land in a grind on the other rail. It's here that you'll
      pick up $50.

$50 : Head to the secret area (by skating down the subway rails, or
      wallriding the low wall). When you hit this area, you'll
      notice the grey path on your right. Floating high above it is
      $50. Fly up there to get it.

      Just kidding.

      Head over to the right, where you'll notice a nicely placed
      quarterpipe (BTW, this place is great for pulling off 900s,
      dunno why). Trick off it, and head back in the direction of the
      path. Use the hump provided to launch up, into the air, and
      subsequently grab $50. It's kinda like flying.

$50 : Head to the secret area (by skating down the subway rails, or
      wallriding the low wall). When you hit this area, go around the
	  rail to the left. Follow the rail until you see an opening in
      the wall to the left. On top of the quarterpipe here is $50.

$100 : Drop down into the area with Joey's Sculpture. On the big wall,
       you'll see three quarterpipes. Head up the one in the middle
       as high above it is $100.

$100 : From the start of the level, head right, and watch out for the
       taxi. Skate forward until you reach the quarterpipe, $100 is
       floating above it.

$100 : Once you've collected all of the five Subway Tokens, skate up
       the escalator, and onto the rails. Skate down the right rail,
       and when you're nearing the wall, you'll spot $100 floating
       up in the air. Ollie off the rails to get it.

$100 : Head to the secret area (by skating down the subway rails, or
       wallriding the low wall). When you hit this area, keep
	   skating forward until you reach the end, in the area with
       the quarterpipes on the wall. This note is located up the bank,
       on top of the wire fence. To get it, get some speed on either
       quarterpipe, and use the bank to launch up to the top of the
       fence, nabbing the $100 while you're there.

$250 : Drop down into the area with the statue and the big mother of
       a quarterpipe. Floating high above the statue is $250. Get some
       major speed on the quarterpipe and then use the little planter
       to launch up, over the statue, collecting the dosh on the way.
       Don't forget to use that Boneless/No Comply/Nollie to help you
       on your way up, and that you should try to get your Air stats
       as high as possible.

---------
Transfers
---------

--------
Air Gaps
--------

-------------------
Kick It : 50 Points
-------------------

Skate forward from the start of the level until you reach the two
kickers. Ollie from kicker to kicker to get this gap.

-----------------------
Rock It Air : 50 Points
-----------------------

From the start of the level, spin around 180 degrees, and skate
forward until you see an opening to the park on your right. Skate in
here, and line yourself up with the big rock. Trick off the quarterpipe
for some speed, and then launch off the rock into the air to get this
gap.

--------------------------------
Pidgeon Puddin' Gap : 100 Points
--------------------------------

Drop down into the area with the statue and the big mother of a
quarterpipe. Get some major speed on the quarterpipe and then use the
little planter to launch up and over the statue to get this gap.

-----------------------------
Ramp To Park Gap : 100 Points
-----------------------------

Go forward from the start of the level, and turn left when you come to
the junction in the road. Keep going forward until you come to a quarter
pipe on the right side. There will be a small wooden ramp on the left
side. Use the quarter pipe, and then skate fast towards the wooden ramp.
To get this transfer, aim slightly to the left as you go up the wooden
ramp, and launch to the area with the statue.

-----------------------
Awning Air : 100 Points
-----------------------

From the start of the level, skate forward, but slightly angled to the
right. When you reach the rail, ollie over it, and into the pit below.
You'll see three quarterpipes on the wall, and in between two of them
is an awning. Go from one quarterpipe, over the awning, and land safely
on another quarterpipe.

-----------------------------------
Over The Banks Barrier : 100 Points
-----------------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, go up the grey path, and
when you get to the end of it, just drop down below. In front of you is
a big white barrier, ollie over it for the Over The Banks gap.

----------------------------------
Take It To The Bridge : 150 Points
----------------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, head over to the right,
where you'll notice a nicely placed quarterpipe (BTW, this place is
great for pulling off 900s, dunno why). Trick off it, and head back in
the direction of the path. Use the hump provided to launch up, into
the air, and onto the bridge.

--------------------------------------
Ramp To Statue Shorty Gap : 250 Points
--------------------------------------

From the start of the level, skate forward until you reach the end of
the street. Turn left, and keep going until you get in between a ramp
and a quarterpipe. Trick off the quarterpipe for some speed, and then
come back down, onto the ramp, and launch yourself onto the blue
concrete below you, slightly to the left.

-----------------------------
Pouncer Was Here : 250 Points
-----------------------------

Drop down into the area with the statue and the big mother of a
quarterpipe. Get some really high air on the quarterpipe to get this
gap.

--------------------------
Over The Road : 250 Points
--------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, head over to the right,
where you'll notice a nicely placed quarterpipe (BTW, this place is
great for pulling off 900s, dunno why). Trick off it, and head back in
the direction of the path. Use the hump provided to launch up, into
the air, and over the bridge.

-------------------------------------
Big Air Out Of The Banks : 250 Points
-------------------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. This transfer is pretty hard. You've got
to use the little kicker provided to ramp out back onto the streets,
without touching the wall. I suggest getting speed by grinding the
various objects lying around.

-----------------------
Pillar Air : 500 Points
-----------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, keep skating forward
until you reach the end, in the area with the quarterpipes on the wall.
Take a note of the bank, and the pillars that are on the bank. It
sure doesn't look like it, but you can use those pillars as
quarterpipes. Transfer from one pillar to another to get this gap.

---------------
Grind Transfers
---------------

--------------------
Re-Rebar : 50 Points
--------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, you'll notice the grey
path on your right. Follow this path around to the end. Stop, and take
notice of three rails that are sticking out of the path. You want to
take the rail that's second from the right. Grind along it, and ollie
to the left, and land in a grind on the other rail.

-------------------------
Bench-Hoppin : 100 Points
-------------------------

From the start of the level, turn right (watch out for the taxi!), and
up the ramp into the area with the benches. Grind one bench, ollie,
and then grind the next bench to get this transfer.

-------------------------------------
Left Side Pit Rail Stomp : 100 Points
-------------------------------------

From the start of the level, turn right (watch out for the taxi!), and
up the ramp into the area with the benches. From here, jump down, over
the railing, into the pit, but make sure you land in a grind, on the
long rail that's close to the wall.

------------------------
Banks Spank : 100 Points
------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, head to the very end of
the area, in the place with the quarterpipes on the wall. Go up the
bank, and you'll notice that there's a rail that's next to the wire
fence. Grind the rail, ollie over the little rail in the middle, and
land in a grind on the rail in front of you.

                   Rail
Rail                 |                    Rail Fence
----------------     |     ------------------- =======================

It's kinda like that.

------------------------------
Parking Meter Gap : 100 Points
------------------------------

This gap is extremely annoying. From the start of the level, skate
forward, just past the subway escalator, and then turn right, up into
the area with the benches. Turn around 180, keeping in line with the
rail on the left. Ollie out, and land in a grind on that bent parking
meter. Like I said, this is more annoying than having your inlaws over.
Not that I have any inlaws yet, I'm too young to be married =)

From Andreas Dyb :

Hello! I am a Tony Hawk 2 enthusiast, and I must say I am rather
impressed by your strategy guide. However I thought I could give you
one little hint that I found while attempting to get all the gaps. I
found a much easier way to do the "parking meter gap". Instead of
lining up to the rail, you should actually grind it. I found this to
be much easier. So apparently, having inlaws over is worse than that
gap. But I would not know that either. hope this helps at least a
little.


--------------------------------
You're Next In Line : 100 Points
--------------------------------

From the start of the level, turn around and head forward until you
see the opening to the park to the right of you. Skate down the path
here, past the rock, and then grind the fence. When you see the shop
with the ledge poking out of it, ollie from the rail to a grind on
the fence.

-------------------------
The Easy Way : 100 Points
-------------------------

From the start of the level, turn around and head forward until you
hit the wall. If you turn left, you'll be in an "under construction"
zone, with a yellow caution tape thingy to your left. Skate to the
bottom of this area, and then grind the tape all the way back up.

-----------------------------
Joey's Sculpture - 100 Points
-----------------------------

From the start of the level, if you head over to the rails on the
right, you'll see Joey's Sculpture. Ollie over the rail, and grind
the sculpture to get this.

--------------------------------------
Right Side Pit Rail Stomp - 100 Points
--------------------------------------

From the start of the level, skate forward, just past the subway
escalator, and then turn right, up into the area with the benches.
From here, jump down, over the railing, into the pit, but make sure
you land in a grind, on the long rail that's close to the wall.

--------------------------
Jamie's Steps - 100 Points
--------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, head to the very end of
the area, in the place with the quarterpipes on the wall. Go up the
bank, and you'll notice that there's a rail that's next to the wire
fence. There's also that rail that runs in between both of the rails
there. Grind that, and then ollie onto the rail in between the stairs
below, and grind that for this transfer.

                   Rail
Rail                 |                    Rail Fence
----------------     |     ------------------- =======================


                   ==|==
                   ==|==
                   ==|==    Stair
                   ==|==     Set
                   ==|==
                   ==|==

Grind from that rail to the stair set rail.

----------------------------
Banks Fence Gap : 100 Points
----------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, keep skating forward
until you reach the end, in the area with the quarterpipes on the wall.
Get some speed on either quarterpipe, and use the bank to launch up to
the top of the fence, and grind it to get this transfer.

---------------------------
Banks Road Gap : 100 Points
---------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, head slightly to the
left, up the little slope, and grind the rail there. Follow it to the
end, where there'll be a gap. Ollie over the gap, and land in a grind
on the other rail to get this transfer.

------------------------------
Rebar To Rail Gap : 100 Points
------------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, you'll notice the grey
path on your right. Follow this path around to the end. Stop, and take
notice of three rails that are sticking out of the path. You want to
take the rail that's second from the right. Grind along it, and ollie
to the left, and land in a grind on the other rail. From here, keep
grinding, and you'll drop off the end. Keep your finger on the grind
button, and grind the rail below.

---------------------------
Ride The Rails : 100 Points
---------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Now, imagine you're back
at the start of the level. Skate forward, but cut through the kickers,
to the right. You'll reach the escalator. Go up there, and then out
onto the tracks. Grind down the rails, keeping your balance, until
the "Ride the Rails" gap is added to your trick list. Jump off. Oh
yeah, watch out for trains. They hurt.

---------------------------
Across The Pit : 100 Points
---------------------------

From the start of the level, turn right (watch out for the taxi!), and
up the ramp into the area with the benches. From here, take note of
that dark green coloured wall that's next to the quarterpipe. Jump the
rail, and wallride up to the top of the wall. Grind it all the way to
the other side ot get this transfer.

-----------------------
Corner Cut : 100 Points
-----------------------

From the start of the level, grind the low wall that's to the left of
you, just past the small gap. Follow it to just before you hit the
corner, and then jump onto the wall on the other side of the corner,
and grind that.

------------------------------
Park Entrance Gap : 100 Points
------------------------------

From the start of the level, grind the low wall that's to the left
of you, just in front of the small gap. Ollie over the gap and land
in a grind on the other wall to get this transfer.

--------------------------------------
Grab A Snack And Sit Down : 100 Points
--------------------------------------

From the start of the level, head forward a little, and left into
the park entrance. Go over the bridge, and then turn left. You'll
reach a shop with a ledge poking out of it. Grind the ledge, and
then jump to the rail and grind it.

---------------------------------
Buuurp! Now Go Skate : 100 Points
---------------------------------

From the start of the level, head forward a little, and left into
the park entrance. Go over the bridge, and take notice of the blue
benches. Grind them to the right, and then ollie off, and land in
a grind on the rail.

-------------------------
The Hard Way : 500 Points
-------------------------

From the start of the level, turn around and head forward until you
hit the wall. If you turn left, you'll be in an "under construction"
zone, with a yellow caution tape thingy to your left. Grind it all
the way down, but be careful that you don't fall off the edge...

-------------------------------
Path Less Traveled : 500 Points
-------------------------------

Skate forward from the start of the level, until you hit the end of
the street. Turn left, and make your way to the quarterpipe on the
right wall. Trick off it to get some speed, then skate through the
entrance. Grind the left rail, and then ollie over to the benches
on the right and land in a grind.

----------------------
Slam Dunk : 500 Points
----------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, head slightly to the
left, up the little slope, and grind the rail there. When you can see
the basketball board in front of you, jump off the to left, wallride
the wall, and ollie onto the backboard, and land in a grind.

---------------------------
Sidewalk Bomb : 1000 Points
---------------------------

Once you've collected all of the five Subway Tokens, skate up the
escalator, but not onto the rails. Grind the low wall that's to your
left, and jump off onto the canopy below, landing in a grind.

-----------------------------
Changin' Trains : 1000 Points
-----------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Now, imagine you're back
at the start of the level. Skate forward, but cut through the kickers,
to the right. You'll reach the escalator. Go up there, and then out
onto the tracks. Grind down the rails, and then ollie to the other
subway rail, and land in a grind to get this transfer.

----------------
Manual Transfers
----------------

-----------------------
The Bridge : 250 Points
-----------------------

You'll need a bit of speed for this one. From the start of the level,
turn around, and then take the park entrance to your right. Trick off
the quarterpipe, and then launch off the rock on the other side. If
you follow the path, you'll reach the bridge, manual all the way over
it to get this transfer.

------------------------
Going Down? : 250 Points
------------------------

This one is really easy. From the start of the level, skate forward
until you reach the two kickers. Cut in between them, to the right,
and head up the escalator. When you're at the top, turn around, and
manual down the escalator.

-------------
Lip Transfers
-------------

---------------------
Phat Lip : 100 Points
---------------------

From the start of the level, head left into the park entrance, and
drop down into the pit with the statue and the mother of a
quarterpipe. Lip trick the quarterpipe.

----------------------------
Waaaay Up There : 100 Points
----------------------------

From the start of the level, skate right, and over to the rail. Ollie
over the rail, and head toward the quarterpipes on the wall. Get some
big air on them, and while you're at the top, lip trick the edge of
the wall there. This one is annoying.

---------------
Other Transfers
---------------

-----------------------------------
Banks Barrier Wallride : 100 Points
-----------------------------------

To make this gap, you need access to the secret area, which means that
you'll need to have all five Subway Tokens. Once you've done that,
restart the level. There are two ways to get into the secret area; one
is to ride the subway escalator, and then down the subway rails, and
the other way is to skate straight forward from the start of the level,
until you reach a wall. Wallride the wall, up and over it, and you'll
end up in the secret area. In the secret area, go up the grey path,
and when you get to the end of it, just drop down below. In front of
you is a big white barrier, wallride over it for this transfer.


=====================================================================
Venice Beach, California
=====================================================================

High Score of 40000          - $1500 reward
Pro Score of 100000          - $1750 reward
Sick Score of 200000         - $2000 reward
Collect S-K-A-T-E            - $1250 reward
Ollie the Magic Bum 5x       - $1500 reward
Collect 5 Spray Cans         - $1250 reward
Tailslide Venice Ledge       - $1000 reward
Hit 4 VB Transfers           - $1500 reward
Find the Secret Tape         - $1250 reward
100% Goals and Cash          -  $500 reward


Secrets/Interesting Things

-Don't go onto the sand. Trust me.
-On that note, going in to the sand is helpful when you want to
 reappear at the starting point again, really quickly...
-There is a "secret" area, I'll call it the Venice Ledge area. To get
 to this place, there are a couple of ways:

1)From the start of the level, skate left, down the stairs, and into
  the "bowl" area. Ramp out over the wall, and onto the footpath.
  Follow the path to get to this area.
2)Skate forward from the start of the level, down the steps, and then
  go left around the corner of the building. You'll come to a
  "closed-off" area with a rail and a quarterpipe, ramp out over the
  quarterpipe to reach the area.

To get out, use the kicker provided, or head on the footpath, which
will take you to the bowl area that's to the left of the starting
point.

-------------------
High Score of 40000
-------------------

This level is a grind heaven. Not only that, it's got a decent area
for all of you vert freaks out there. From the start, head to the
left, and you'll end up in a kinda bowl area. Just keep tricking and
the 40000 will come to you in 20 seconds flat. Otherwise, head to the
central area, and grind everything you can.

-------------------
Pro Score of 100000
-------------------

Like before, head to the bowl and trick around, and when you're done,
head into the middle area and grind all you can. The first two are
simple, wait until you have to get the...

--------------------
Sick Score of 200000
--------------------

Quite complicated. What I like to do is to use this run (usually it
works much better with both the Perfect Balance and Infinite Special
cheats on...)

From the start of the level, use the hump to get some air. Trick
while in the air, and try to land on the rail. Grind the rail all the
way to the roof and land in a manual. Turn to the left and jump down
where the rollin is. Manual it all the way to the benches, and grind
them, and when you get off the last one, land in a manual. Arc to the
left, and grind the benches there, ollieing from one to another. Land
in a manual and make your way to the quarterpipe on the wall. Ramp
up, and land in a manual on the roof. Head forward, and drop below,
landing on the rail in a grind. Ollie off, land in a manual, and ramp
out over the quarterpipe... etc, by now you should have more than
enough points.

-----------------
Collect S-K-A-T-E
-----------------

S : From the start of the level, skate forward until you hit the low
    wire fence. Grind that to the roof of the building, and as you
    get onto the roof, the S will be right in front of you.

K : From the S, turn left, and head forward. You'll soon come to a
    gap that's got the K floating above it, just jump the gap.

A : From the K, drop down into the central area, and skate forward
    until you reach the brown quarterpipe on the wall. Ramp up from
    it onto the roof, and on the roof you'll see the A on the corner
    of a vent.

T : From the A, turn around, and take note of the ramp on the roof,
    that leads to the higher roof. Launch off the ramp onto the
    higher roof, and head to the quarterpipe on the left. Floating
    above this is the T.

E : From the T, come bacl off the quarterpipe, and head left. You'll
    drop down onto another roof, and this is lined by a small
    quarterpipe. In the middle of this, floating above it, is the E.

----------------------
Ollie the Magic Bum 5x
----------------------

Magic Bum 1 : From the start of the level, skate forward, down the
              steps. Soon you'll come up to a graffiti wall, and if
              you look closely, there's an opening in it. Go through
              the opening to reach a bum and a small halfpipe thing.
              Ollie over the bum.

Magic Bum 2 : From where you are, use the halfpipe closest to the
              beach and grind along the top of it, and keep grinding
              until you reach the roof on the other side of the
              enclosed halfpipe area. Once you're on the roof, skate
              past the blue vent thing, and drop down. You'll end up
              in the area with a quarterpipe and a rail, the bum is
              here. It's the Seaside area.

Magic Bum 3 : Make your way back to the start (easiest way from the
              second bum is to ramp out over the wall [using the
              quarterpipe], and then hit the sand). Take a right, and
              you'll see the bum next to a wall.

Magic Bum 4 : From number 3, head around the corner to the left, and
              you'll reach an alcove that's got a banner hanging
              above it. The bum is in here.

Magic Bum 5 : From number 4, head to the sand to end back up at the
              start. Turn left, and the bum will be right there.

--------------------
Collect 5 Spray Cans
--------------------

Spray Can 1 : The first spray can can be found by heading to the
              bowlish area, to the left of the start of the level.
              The can is hanging above the bowl.

Spray Can 2 : From the start of the level, turn to the right, and
              skate forward, following the wall to the right.
              You'll soon come to a quarterpipe, floating above
              this is the next spray can.

Spray Can 3 : From the quarterpipe where the second spray can is
              located, turn left, and head forward. You'll soon
              come to two quarterpipes side by side, but with a
              gap in the air between. Hanging above that gap is
              the third spray can.

Spray Can 4 : From the third spray can, come off the quarterpipe to
              the left, and if you head forward, you'll come to
              another quarterpipe. Use this quarterpipe to air
              yourself to the right, and you should land in on
              another quarterpipe, which will take you to the main
              area. Skate back to where the start is, and you
              should see a bench just in front of the wire fence.
              On that bench is another spray can.

                               o Can
               ----------------------------------- Bench
               ===================================
             X        Wire Fence
           Start

Spray Can 5 : From the start of the level, head forward down the
              stairs, and turn left around the corner of the
              building. You'll reach an area with a rail and a
              quarterpipe, above that quarterpipe is a spray can.
              The Seaside area!

----------------------
Tailslide Venice Ledge
----------------------

Tailslide is Left + Triangle, or Right + Triangle. Where's the Venice
Ledge?

1)From the start of the level, skate left, down the stairs, and into
  the "bowl" area. Ramp out over the wall, and onto the footpath.
  Follow the path to get to this area.
2)Skate forward from the start of the level, down the steps, and then
  go left around the corner of the building. You'll come to a
  "closed-off" area with a rail and a quarterpipe, ramp out over the
  quarterpipe to reach the area.

Once you're in here, take note of the side of the stairs that has a
$100 note floating over it. That's the Venice Ledge. Tailslide it to
comlpete this objective.

------------------
Hit 4 VB Transfers
------------------

VB Transfer 1 : This one is tough. From the start of the level, turn
(Huge!!!)       right, and skate forward, grinding the low walls and
                fences to the right, so that you build up some much
                needed speed. When you see the quarterpipe in the
                distance, stop grinding, and when you reach the
                quarterpipe, air off it, all the way to the left,
                past the little quarterpipe in between, and onto the
                one on the far left. It's...hard.
                    3            2                  1
Quarterpipes  =============||=======||  =======================
              =============||=======||  =======================
                           ||       ||
                           ||       ||

                Get all the way from 1 to 3.

VB Transfer 2 : After hitting the first VB transfer, skate off to the
(Pit)           right, past the little funbox, and you'll soon reach
                two quarterpipes next to each other, but with a gap
                in between. Air from the right to the left, and as
                you come down, you'll be facing another quarterpipe.
                From this, air off to the right, over the small
                section of roof, and onto the small quarterpipe for
                the second transfer.

                             2      1
                     OOOOOO=====  =====
             000     OOOOOO
             000     OOOOOO
             000=====OOOOOO=====
                  4          3

                The objective is to get from 3 to 4. Number 2 is just
                there to help with speed and line.

VB Transfer 3 : From the start of the level, skate forward, down the
(Skinny)        steps. Soon you'll come up to a graffiti wall, and if
                you look closely, there's an opening in it.
                Go through the opening, and you'll see a halfpipe
                there. On the side that's facing opposite the beach,
                air to the right, and onto another quarterpipe for
                the third transfer.

VB Transfer 4 : Head to the secret area.
(Ledge)
                1) From the start of the level, skate left, down the
                   stairs, and into the "bowl" area. Ramp out over
                   the wall, and onto the footpath.
				   Follow the path to get to this area.
				2) Skate forward from the start of the level, down
                   the steps, and then go left around the corner of
                   the building. You'll come to a "closed-off" area
                   with a rail and a quarterpipe, ramp out over the
                   quarterpipe to reach the area.
                In this area, take note of the quarterpipe that's on
                the raised area. Below that, to the right, is another
                quarterpipe. I don't think I need to tell you what
                to do now...

--------------------
Find the Secret Tape
--------------------

To get the secret tape, you've got to get onto the roof of the
building that's to the left of you when you start. There's a couple
of ways you can get up there; one is by going to the bowl and launch-
ing up there, another is to wallride your way up there, I'm sure you
will be able to make it up there.

Once you're up there, you'll most likely be on the lower part of the
roof, that is, the part with the little quarterpipe that sticks
around the edge of the roof. From here, just ollie onto the higher
part of the roof.

Here, you should be able to see the Secret Tape in the distance,
hanging on a wire over the tables below. There's two quarterpipes on
the roof; one to the right and one to the err... south of you. Get
some speed on the one to the right, come back down and off the one
to the south, and then head straight for the corner, off the kicker
and onto the wire, collecting the tape in the process.

-------------------
100% Goals and Cash
-------------------

$50 : From the start of the level, just spin around, and the $50 will
      be there, on top of the fence.

$50 : From the start of the level, turn right, and head down the wall
      to the right. Soon you'll reach another fence with another $50.

$50 : Near the two quarterpipes with a gap in the middle of them.
      Around them is a funbox, next to the funbox is a fence, and on
      top of the fence is another $50 (this is near the third spray
      can).

$100 : From the start of the level, skate forward until you hit the
       low wire fence. Grind that to the roof of the building, and
       as you get onto the roof, you'll see a banner thingy in the
       distance, grind it for $100.

$100 : From the start of the level, skate forward until you hit the
       low wire fence. Grind that to the roof of the building, and
       then face left. If you keep skating forward you'll see this
       hanging over a gap with a vent in front of it. Use the vent
       to launch up and get the $100.

$100 : Where the VB Pit Transfer is, there's a note floating above
       it. You can get it by doing the Pit Transfer, or, you can
       just get on the roof below it and ollie up to it.

$100 : From the start of the level, skate forward, down the steps.
       Soon you'll come up to a graffiti wall, and if you look
       closely, there's an opening in it. Go through the opening,
       and you'll see a halfpipe there. On the side that's next to
       the beach, air off to the left, the $100 is hanging in the
       air above the roof.

$100 : Head to the area that's got a rail and a quarterpipe. On the
       rail is the $100. This is the Seaside area, y'know, if you've
       forgotten, check the Magic Bum and Spray Can walkthroughs.

$100 : From the start of the level, skate left, down the stairs, and
       into the "bowl" area. Ramp out over the wall, and onto the
       footpath. Follow the path to get to the secret area. In the
       secret area, $100 is floating above the Venice Ledge.

$250 : You've got to get onto the roof of the building that's to the
       left of you when you start. There's a couple of ways you can
       get up there; one is by going to the bowl and launching up
       there, another is to wallride your way up there, I'm sure you
       will be able to make it up there.

       Here, make your way to the lower part of the roof, the one
       that has the small quarterpipe running around the edge. You'll
       no doubt notice the rail system that runs above the roof. You
       have to get some speed off the quarterpipe, and then grind
       your way up to the $250 note.

$250 : From the start of the level, skate forward until you hit the
       low wire fence. Grind that to the roof of the building, and
       then spin around in a big arc. As you come around, you'll see
       a vent leading to the $250 (which is floating above a statue).
       Use the vent as a ramp to get to the dosh.

$250 : From the start of the level, skate forward, down the steps.
       Soon you'll come up to a graffiti wall, and if you look
       closely, there's an opening in it. Go through the opening,
       and you'll see a halfpipe there. On the side that's opposite
       from the beach, air off it all the way to the left, and try to
       make it onto the roof. If the arc is good enough you'll pick
       up $250 on the way.

---------
Transfers
---------

--------
Air Gaps
--------

-------------------------------
VB Skinny Transfer : 100 Points
-------------------------------

From the start of the level, skate forward, down the steps. Soon
you'll come up to a graffiti wall, and if you look closely,
there's an opening in it. Go through the opening, and you'll see
a halfpipe there. On the side that's facing opposite the beach,
air to the right, and onto another quarterpipe for this
transfer.

----------------
Up! : 100 Points
----------------

From the start of the level, skate down the stairs, and head right,
until you hit the graffitied wall. Turn right again, and you'll see
a thin rollin/quarterpipe. Just go high on this to get the Up!
transfer.

----------------------
Table Pop : 200 Points
----------------------

From the start of the level, head forward, down the stairs, and into
the main area. Ollie over a table for this transfer.

-------------------------------
Shorty Planter Pop : 200 Points
-------------------------------

From the start of the level, turn to the right. In front of you is
a planter with a tree growing out of it, ollie over the planter for
this transfer. The short side of it.

--------------------------
Cake Transfer : 250 Points
--------------------------

From the start of the level, turn to the right and skate forward.
You'll soon come to an area with three quarterpipes, two big ones and
one weeny one in the middle. Head to the weeny little quarterpipe in
the middle, and then air from that to the quarterpipe on the left.

-------------------------------
West Side Transfer : 250 Points
-------------------------------

From the start of the level, turn to the right and skate forward.
You'll soon come to an area with three quarterpipes, two big ones and
one weeny one in the middle. Ignore all of these, and face to the
left. Skate forward, past the little funbox, and you'll soon reach
two quarterpipes next to each other, but with a gap in between. Air
from the right to the left to get this gap.

------------------------------
Wee Lil' Roof Gap : 250 Points
------------------------------

You've got to get onto the roof of the building that's right next to
you when you start this level. You can either go to the quarterpipe
bowl area to the left and use the quarterpipe to launch yourself way
up there, or you can simply wallride your way up to the roof. Whichever
way you use, I don't care. Notice how that there's three sections of
roof; one with the quarterpipe running around the edge, one that's
higher than the rest, and one that's on the same level as the one with
the quarterpipe, but it's smaller and has nothing on it. What you have
to do is clear the gap from the section of roof with the quarterpipe
to the section diagonally across from it, or the other way around.

-----------------
Up!! : 250 Points
-----------------

From the start of the level, skate down the stairs, and head right,
until you hit the graffitied wall. Turn right again, and you'll see
a thin rollin/quarterpipe. Just go high on this to get the Up!!
transfer, but it's got to be higher than the Up! transfer.

------------------------
Canyon Jump : 250 Points
------------------------

You've got to get onto the roof of the building that's right next to
you when you start this level. You can either go to the quarterpipe
bowl area to the left and use the quarterpipe to launch yourself way
up there, or you can simply wallride your way up to the roof. Whichever
way you use, I don't care. Head to the sectio of roof with the
quarterpipe running around the edge. If you skate across this roof,
you'll come to a drop, and on the other side of the drop is another
roof. Ollie onto it.

------------------------
Ledge 9 Set : 250 Points
------------------------

To get this, you need to get to the Venice Ledge area. From the start
of the level, skate left, down the stairs, and into the "bowl" area.
Ramp out over the wall, and onto the footpath. Follow the path to get
to this area OR Skate forward from the start of the level, down the
steps, and then go left around the corner of the building. You'll come
to a "closed-off" area with a rail and a quarterpipe, ramp out over
the quarterpipe to reach the area. Here, ollie over the stair set for
this gap.

------------------------
Muska's Gap : 500 Points
------------------------

From the start of the level, skate forward until you hit the low wire
fence. Grind that to the roof of the building, and then face left. If
you keep skating forward you'll see a gap. Clear the gap to get this
gap. *scratches head* Think I overkilled the word gap?

-----------------------------------
Tight Landing Transfer : 500 Points
-----------------------------------

From the start of the level, turn to the right and skate forward.
You'll soon come to an area with three quarterpipes, two big ones and
one weeny one in the middle. Go to the one on the right, and air off
onto the weeny one in the middle.

-----------------------------
Big Double 5 Set : 500 Points
-----------------------------

You'll need a fair bit of speed for this. From the start of the level,
face left. You'll see the ramp and the double 5 stair set. You've got
to clear that double 5 set. My advice for speed would be to either get
some in the quarterpipe and come back up via the ramp, or go back a
bit, and grind the edges/fences to get speed.

-----------------------------
VB! Pit Transfer : 500 Points
-----------------------------

From the start of the level, turn to the right and skate forward.
You'll soon come to an area with three quarterpipes, two big ones and
one weeny one in the middle. Ignore all of these, and face to the
left. Skate forward, past the little funbox, and you'll soon reach
two quarterpipes next to each other, but with a gap in between. Air
from the right to the left, and as you come down, you'll be facing
another quarterpipe. From this, air off to the right, over the small
section of roof, and onto the small quarterpipe for this gap.

-----------------------------------
Nice Mid Size Roof Gap : 500 Points
-----------------------------------

You've got to get onto the roof of the building that's right next to
you when you start this level. You can either go to the quarterpipe
bowl area to the left and use the quarterpipe to launch yourself way
up there, or you can simply wallride your way up to the roof. Whichever
way you use, I don't care. Notice how that there's three sections of
roof; one with the quarterpipe running around the edge, one that's
higher than the rest, and one that's on the same level as the one with
the quarterpipe, but it's smaller and has nothing on it. What you have
to do is clear the gap from the section of roof with the quarterpipe
to the section diagonally across from it, or the other way around.
You have to clear a larger distance than the Wee Lil Roof Gap though.

------------------------
Planter Pop : 500 Points
------------------------

From the start of the level, turn to the right. In front of you is
a planter with a tree growing out of it, ollie over the planter for
this transfer. The long side of it.

------------------------
Roof 2 Ramp : 500 Points
------------------------

You've got to get onto the roof of the building that's to the left of
you when you start. There's a couple of ways you can get up there;
one is by going to the bowl and launching up there, another is to
wallride your way up there, I'm sure you will be able to make it up
there. Once you're up there, you'll most likely be on the lower part
of the roof, that is, the part with the little quarterpipe that sticks
around the edge of the roof. From here, just ollie onto the higher
part of the roof. Here, you should be able to see the Secret Tape in
the distance, hanging on a wire over the tables below. There's two
quarterpipes on the roof; one to the right and one to the err...
south of you. Get some speed on the one to the right, come back down
and off the one to the south, but air off all the way to the right,
and come crashing down onto the wooden quarter that's up against the
graffitied wall.

------------------------
And Away!!! : 500 Points
------------------------

From the start of the level, skate down the stairs, and head right,
until you hit the graffitied wall. Turn right again, and you'll see
a thin rollin/quarterpipe. Just go high on this to get the And Away!!
transfer, but it's got to be higher than the Up!! transfer.

-------------------------------
VB! Ledge Transfer : 500 Points
-------------------------------

To get this, you need to get to the Venice Ledge area. From the start
of the level, skate left, down the stairs, and into the "bowl" area.
Ramp out over the wall, and onto the footpath. Follow the path to get
to this area OR Skate forward from the start of the level, down the
steps, and then go left around the corner of the building. You'll come
to a "closed-off" area with a rail and a quarterpipe, ramp out over
the quarterpipe to reach the area. Here, you'll see two quarterpipes,
go from one to another for this gap.

--------------------------
Lil' Vent Gap : 500 Points
--------------------------

From the start of the level, skate forward until you hit the low wire
fence. Grind that to the roof of the building, and then face left. If
you keep skating forward you'll see a gap, with a vent on the other
side. Skate around to the side that's got the vent, and use that to
clear the rather small gap.

------------------------
Ramp 2 Roof : 750 Points
------------------------

From the start of the level, skate forward, and down the steps. When
you get past the corner of the building that sticks out to your left,
face left and you'll see a quarterpipe stuck to the wall. Get lots
of speed by grinding everything in the area, and then air off this
quarterpipe to the left, and onto the metal quarterpipe that's on
the roof.

-------------------------------
Uphill Canyon Jump : 750 Points
-------------------------------

From the start of the level, skate forward, and down the steps. When
you get past the corner of the building that sticks out to your left,
face left and you'll see a quarterpipe stuck up against the wall. Use
it to ramp up and onto the roof. There's a drop in between this roof
and the lower section of the roof in front of you, you've got to
clear it. Get speed by going back, grinding the long kicker thing, and
give it your all.

----------------------------
Vent 2 Roof Gap : 750 Points
----------------------------

From the start of the level, skate forward, and down the steps. When
you get past the corner of the building that sticks out to your left,
face left and you'll see a quarterpipe stuck up against the wall. Use
it to ramp up and onto the roof. See the ramp? Use that to get to the
higher section of the roof that's across from you.

----------------------------------
VB! Huge Transfer!!! : 1000 Points
----------------------------------

I have an announcement to make. This is one mother of a gap.
From the start of the level, turn to the right and skate forward.
You'll soon come to an area with three quarterpipes, two big ones and
one weeny one in the middle. What you have to do is go from the one
on the right to the one on the left, skipping out on the one in
between...you need a hell of a lot of speed. How do we get that speed?
On your way from the start, grind the low walls and fences to get
some much needed speed.

-----------------------------
Massive 20 Set! : 1000 Points
-----------------------------

Go to the Seaside Rail. Don't know where it is? From the start of the
level, skate forward, and down the steps. When you get past the corner
of the building that sticks out to your left, head left, and you'll
arrive in an area with a huge stair set and a long rail. Clear all 20
of the stairs for this gap.

----------------------------------
Siiiiick Roof Gap!!! : 1000 Points
----------------------------------

You've got to get onto the roof of the building that's right next to
you when you start this level. You can either go to the quarterpipe
bowl area to the left and use the quarterpipe to launch yourself way
up there, or you can simply wallride your way up to the roof. Whichever
way you use, I don't care. Notice how that there's three sections of
roof; one with the quarterpipe running around the edge, one that's
higher than the rest, and one that's on the same level as the one with
the quarterpipe, but it's smaller and has nothing on it. What you have
to do is clear the gap from the section of roof with the quarterpipe
to the section diagonally across from it, or the other way around.
You have to clear a larger distance than the Nice Size Roof Gap though.
This is also a mother of a gap, you'll need to use that Boneless...

------------------------------
Huge Roof 2 Ramp : 1000 Points
------------------------------

From the start of the level, skate forward until you hit the low wire
fence. Grind that to the roof of the building, and then face left. If
you keep skating forward you'll see a gap, with a vent on the other
side. Skate around to the side that's got the vent, but don't go up
it. Skate past the candy cane hump, and you'll come to a quarterpipe.
Use this to launch onto the wooden quarterpipe that's to the right.

----------------------------
Fatty Transfer : 1000 Points
----------------------------

From the start of the level, skate forward, down the steps. Soon
you'll come up to a graffiti wall, and if you look closely,
there's an opening in it. Go through the opening, and you'll see
a halfpipe there. Use the side that's closest to the beach and air
all the way to the left, over the big part of roof, and onto the
quarterpipe.

--------------------------
Big Vent Gap : 1000 Points
--------------------------

From the start of the level, skate forward, and down the steps. When
you get past the corner of the building that sticks out to your left,
face left and you'll see a quarterpipe stuck up against the wall. Use
it to ramp up and onto the roof. Skate to the right, and use the
vent as a ramp to go over the big gap and onto the roof ont the other
side.

------------------------------
Huge Ramp 2 Roof : 1500 Points
------------------------------

From the start of the level, skate forward, down the steps. Soon
you'll come up to a graffiti wall, and if you look closely, there's
an opening in it. Go through the opening, and you'll see a halfpipe
there. On the side that's opposite from the beach, air off it all
the way to the left, and try to make it onto the roof. If the arc
is good enough you'll land safely and get this gap.

---------------
Grind Transfers
---------------

-----------------------------
Seaside Handrail : 200 Points
-----------------------------

From the start of the level, skate forward, and down the steps. When
you get past the corner of the building that sticks out to your left,
turn left and you'll see a rail. Grind down it to the end to get this
transfer.

-----------------------------
The Venice Ledge : 250 Points
-----------------------------

To get this, you need to get to the Venice Ledge area. From the start
of the level, skate left, down the stairs, and into the "bowl" area.
Ramp out over the wall, and onto the footpath. Follow the path to get
to this area OR Skate forward from the start of the level, down the
steps, and then go left around the corner of the building. You'll come
to a "closed-off" area with a rail and a quarterpipe, ramp out over
the quarterpipe to reach the area. Here, grind down the ledge that's
to the right of the stairs.

---------------------------
Bench Trippin' : 500 Points
---------------------------

From the start of the level, skate down the stairs, and head right,
until you hit the graffitied wall. Turn left, and you'll soon see two
benches next to each other with a gap in between. Skate past these, and
head slightly to the left. There's a bench here, grind from this to
the next bench.

--------------------------
Ledge 2 Ledge : 500 Points
--------------------------

From the start of the level, skate down the stairs, and head right,
until you hit the graffitied wall. Turn left, and you'll soon see two
ledges next to each other with a gap in between. Grind from one to
the other for this transfer.

------------------------------
10 Point Landing! : 500 Points
------------------------------

You've got to get onto the roof of the building that's right next to
you when you start this level. You can either go to the quarterpipe
bowl area to the left and use the quarterpipe to launch yourself way
up there, or you can simply wallride your way up to the roof. Whichever
way you use, I don't care. Head to the sectio of roof with the
quarterpipe running around the edge. If you skate across this roof,
you'll come to a drop, and below is a rail. Drop onto a grind on the
rail.

---------------------------
The High Wire : 1000 Points
---------------------------


You've got to get onto the roof of the building that's to the left of
you when you start. There's a couple of ways you can get up there;
one is by going to the bowl and launching up there, another is to
wallride your way up there, I'm sure you will be able to make it up
there. Once you're up there, you'll most likely be on the lower part
of the roof, that is, the part with the little quarterpipe that sticks
around the edge of the roof. From here, just ollie onto the higher
part of the roof. Here, you should be able to see the Secret Tape in
the distance, hanging on a wire over the tables below. There's two
quarterpipes on the roof; one to the right and one to the err...
south of you. Get some speed on the one to the right, and head back
to the one on the south. Launch off it, and hopefully land in a grind
on the rail system that hangs above the roof.

--------------------------------
'Round The Horn!!! : 2500 Points
--------------------------------

From the start of the level, head left, down the slope and grind the
quarterpipe all the way around.

----------------
Manual Transfers
----------------

---------------------------
He Could Go... : 250 Points
---------------------------

From the start of the level, skate forward, and down the stairs. Keep
going until you reach the planks that are supported on by tables.
You have to manual across these a fair distance.

---------------------------
All The Way... : 500 Points
---------------------------

From the start of the level, skate forward, and down the stairs. Keep
going until you reach the planks that are supported on by tables.
You have to manual across these a fair distance, more than the previous
transfer though.

------------------------------
Candy Cane Manual : 750 Points
------------------------------

From the start of the level, skate forward until you hit the low wire
fence. Grind that to the roof of the building, and then face left. If
you keep skating forward you'll see a gap, with a vent on the other
side. Skate around to the side that's got the vent, but don't go up
it. Go on top of the Candy Cane hump, and manual all the way around
it for this transfer.

--------------------------
Touchdown!!! : 1000 Points
--------------------------

From the start of the level, skate forward, and down the stairs. Keep
going until you reach the planks that are supported on by tables.
You have to manual across these, all the way.

=====================================================================
Skatestreet, Ventura
=====================================================================

"Compete For $20,000 in Cash and Prizes!"

This is the second competition level. You get three rounds to impress
the judges, best two scores are added together, highest score wins,
you know the deal...

There's two outdoor areas (small ones) that you can unlock in this
skate park. They are both accessed by grinding rails.

The Van Secret Area : From the start of the level, turn to the left,
                      and grind the "D" rail that pokes out from the
                      quarterpipe, until you get the Van Secret Area
                      Key transfer.

How?  :  From the start of the level, go down the rollin, and cut
         an arc to the right, in front of the funbox. You'll see an
         opening outside, guess where that will take you?

The Rail Secret Area : From the start of the level, skate down the
                       rollin, past the funbox, and up onto the big
                       wave quarterpipe. Get on top of it and head
                       to the left. Before you hit the low fence,
                       ollie forward and grind the rail that's
                       hangin' in mid air.
How?  : From the start of the level, go down the rollin, and head
        left. Once you get past the corner of the railbox, turn
        right, and you'll see the opening in the distance.

        OR

        From the start of the level, go down the rollin, and head
        straight. Skate into the corridoor that's left of the huge
        wave quarterpipe.

-----------
Ways To Win
-----------

My favourite way to kick some serious arse in this park is to just
head to the numerous number of bowls and quarterpipes hanging
around. From the start of the level, if you look to the right, you'll
notice a bowl. To the left, a monster of a halfpipe. This park
is not that great for grinding, but the potential to grind is still
there. One prime example is the bowl that's to the right of you
when you start; grind around the whole of it for a nice transfer
bonus, jump out of there and onto the rail, etc. Imagination is the
key to those high scores. Don't forget about the manuals! After a
lengthy grind session, manual, head to the nearest quarterpipe, and
top it all off with a 720 Benihana (or whatever move you prefer).
Oh yeah.

--------------------------------------
Find All Cash Icons To 100% the Level!
--------------------------------------

$50 : From the start of the level, face left, and you'll see a monster
      halfpipe, and there'll be a D shaped rail coming out of it.
      On top of the rail is $50.

$50 : From the start of the level, face left, and you'll see a monster
      halfpipe, and there'll be a D shaped rail coming out of it. Grind
      the rail to get across to the other side. Go over the "bridge",
      and then turn right. The $50 will be ahead, floating on a rail.

$100 : From the start of the level, skate down the rollin, and over the
       funbox. Go up the big slope here, and all the way to the wall.
       A rail runs along this wall, grind it to the left to pick up
       $100.

$100 : From the start of the level, skate down the rollin, past the
       funbox, and up onto the big wave quarterpipe. Get on top of it
       and head to the left. Before you hit the low fence, ollie
       forward and grind the rail, collecting $100 on the way.

$100 : From the start of the level, face left, and you'll see a
       monster halfpipe, and there'll be a D shaped rail coming out
	   of it. Grind the rail to get across to the other side. Go over
       the "bridge", and you'll see $100 floating next to it. Ollie
       off the bridge, and into the air to collect the $100.

$100 : First, unlock the Van Secret Area. Head to it, and this will
       be floating above the Van. Use the kicker provided to get up
       there.

$250 : From the start of the level, go down the rollin, and cut
       an arc to the right, in front of the funbox. Keep heading
       right and you'll reach a nice big wall. There's a hump
       leading up to the wall, use that to launch up in the air and
       grab the $250.

$250 : First, unlock the Rail Secret Area. Head to it, and high up in
       the air, in between the two quarterpipes is $250. Speed is the
       key.

---------
Transfers
---------

--------
Air Gaps
--------

-------------------------
Over The Wall : 10 Points
-------------------------

From the start of the level, skate down the rollin, and turn left. If
you keep skating forward you'll reach an area with some small
quarterpipes and a really cool small halfpipe. There should be a tiny
little wall that separates the side with the small halfpipe from the
side with lots of quarterpipes. Use the quarterpipe to air over the
wall, to the right, and land safely on another quarterpipe there.

-----------------------
Railing Hop : 50 Points
-----------------------

From the start of the level, skate down the rollin, past the funbox,
and up onto the big wave quarterpipe. Get on top of it and head to
the left. Before you hit the low fence, ollie over it for this gap.

---------------------------
Over The Bridge : 50 Points
---------------------------

From the start of the level, skate down the rollin, and turn left.
Here, head to the corner of the huge halfpipe and turn left again.
Skate forward here, past the rail, and onto the quarterpipe. Get
some speed on this, and then use the kicker nearby to launch
yourself over the bridge that's almost above your head.

-----------------------
HP To Bowl : 100 Points
-----------------------

From the start of the level, turn left, and head into the halfpipe.
Trick around for a while to get some speed, then ramp out over the
edge and land in the bowl that's to the right of you when you start
the level.

-----------------------
Bowl To HP : 100 Points
-----------------------

From the start of the level, turn right, and head into the bowl.
Trick around for a while to get some speed, then ramp out over the
side with the wall, and land in the big halfpipe that's to the
left of you when you start the level.

----------------------------
Bullet Bowl Hop : 100 Points
----------------------------

From the start of the level, skate forward and down the rollin.
If you look to your immediate right you'll see a quarterpipe. Use
that quarterpipe to launch into the bowl.

--------------------------
Over The Deck : 100 Points
--------------------------

From the start of the level, skate forward and down the rollin. If
you angle yourself slightly to the left you'll soon come to a deck
that looks like a set of stairs. One the side of each stair is a
ramp, go to the top one, and use the ramp to clear the deck.

----------------------------
Daaaaay Tripper : 100 Points
----------------------------

First, you need to unlock the Van Secret Area. Head to that area,
and use the kicker that's next to the van to clear the van, and then
land on the kicker on the other side.

----------------------------
Gimme Gap Redux : 100 Points
----------------------------

From the start of the level, skate down the rollin, and turn left. If
you keep skating forward you'll reach an area with some small
quarterpipes and a really cool small halfpipe. Head to the side with
the small halfpipe, and use the quarterpipe to pop into it.

--------------------------
Sodee Pop Gap : 100 Points
--------------------------

From the start of the level, face left, and you'll see a monster
halfpipe, and there'll be a D shaped rail coming out of it. Grind
the rail to get across to the other side. Go over the "bridge", and
then head left. Smash into all of the tables and chairs for fun, but
then you have to line yourself up with the wall. Wallride halfway,
and then ollie off, hopefully you'll land on the flat of the
halfpipe across the gap.

---------------------------
Cut The Corner : 100 Points
---------------------------

From the start of the level, go down the rollin, and cut an arc to
the right, in front of the funbox. Keep heading right and you'll
reach a nice big wall. Spin around 180 and you'll see a big slope.
What you need to do is get some speed in the vert wall place, then
come out, hit the slope, clear a big portion of the corner, and
then land on the slope that's going downwards.

-------------------------
High Sticker : 100 Points
-------------------------

From the start of the level, go down the rollin, and cut an arc to
the right, in front of the funbox. Keep heading right and you'll
reach a nice big wall. Head into the vert wall area, and just try
to air up as high as you can on the wall to get this transfer.

--------------------------
Shoot The Gap : 100 Points
--------------------------

First, unlock the Rail Secret Area, and head into it. In this area,
there'll be two quarterpipes, side by side, but with a gap in
between. To get this gap, go from one quarterpipe to another.

------------------------------
No Kidding Around : 150 Points
------------------------------

From the start of the level, turn left, and head into the halfpipe.
Take note of which side has the bridge on it, and gain lots of
speed. Once you think you've got enough speed, ramp out over the
side with the bridge, and if you can clear the bridge, the transfer
is yours.

---------------------
Stairset : 150 Points
---------------------

From the start of the level, face left, and you'll see a monster
halfpipe, and there'll be a D shaped rail coming out of it. Grind the
rail to get across to the other side. Go over the "bridge", and then
turn right. Stick to the wall on the left and you'll come to a set
of stairs, ollie over them for this gap.

-----------------------
Hexbox Gap : 150 Points
-----------------------

From the start of the level, skate down the rollin, and you'll see
a funbox to your right. Clear the funbox for this gap.

------------------------
High Jumper : 250 Points
------------------------

From the start of the level, skate down the rollin, and turn left.
When you see the big halfpipe, notice the small little quarter that's
in front of it. Using the quarterpipe, launch to the right, over the
rail, and land on the flat of the halfpipe.

---------------
Grind Transfers
---------------

--------------------------------
Rail Secret Area Key : 50 Points
--------------------------------

From the start of the level, skate down the rollin, past the funbox,
and up onto the big wave quarterpipe. Get on top of it and head
to the left. Before you hit the low fence, ollie forward and grind
the rail that's hanging in mid air.

------------------------
Rail To Rail : 50 Points
------------------------

From the start of the level, turn right, and skate into the area that
has the bowl. Ollie over the railing to the side, and you'll land in
an area with a rail and a low wall to the side of it. Grind the rail
and then grind the wall to get this transfer.

--------------------------------
Van Secret Area Key : 100 Points
--------------------------------

From the start of the level, turn to the left, and grind the "D"
rail that pokes out from the quarterpipe, until you get the Van Secret
Area Key transfer.

--------------------------
Nail The Rail : 100 Points
--------------------------

From the start of the level, face right, and head into the bowl. What
you have to do is to ramp out of the bowl (the side that has the wall
on it), and then land on a grind on the edge of the halfpipe on the
other side. Very hard.

--------------------------
HP To Railbox : 100 Points
--------------------------

From the start of the level, face left, and head into the halfpipe.
Face the opening, and then skate towards it. Launch off the small
kicker quarterpipe there, and land on a grind on the railbox that's
in front of you.

------------------------------
Wave Wall Minigap : 100 Points
------------------------------

From the start of the level, skate down the rollin, past the funbox,
and up onto the big wave quarterpipe. Get on top of it and grind the
edge to the left. Ollie over the low fencing and grind the rail in
midair to get this gap.

--------------------------
Surfin U.S.A. - 100 Points
--------------------------

From the start of the level, skate down the rollin, past the funbox,
and up onto the big wave quarterpipe. Get on top of it and grind the
whole wave for this transfer.

-------------------------------------------
Skatin' On The Dock Of The Bay : 100 Points
-------------------------------------------

For this transfer, you need to unlock the Van Secret Area. Head to
it, and head to the far right of the area. Turn around, and if you
look to the wall on your left, you'll see a ledge and a quarterpipe.
Ollie over the ledge and grind the quarterpipe the whole way for
this transfer.

----------------------------
Havin' A Picnic : 100 Points
----------------------------

For this transfer, you need to unlock the Van Secret Area. Head to
it, and take notice of the two benches with a gap in between. Grind
one, ollie the gap and grind the other bench for this transfer.

-------------------------------
Extension Transfer : 100 Points
-------------------------------

From the start of the level, turn right, and head into the bowl.
Notice how the bowl has the extension wall on it? Get up there,
grind it, then drop onto a grind on the edge of the bowl.

----------------------------------
Big Air Railing Grind : 100 Points
----------------------------------

From the start of the level, skate forward down the rollin and head
left. Keep going until you reach the end of the halfpipe that's to
your left, and then turn left again to arrive in an area that's got
a rail, a kicker and a quarterpipe. Trick off the quarterpipe, launch
off the kicker, and onto a grind on one of the rails above.

----------------------------
Circle The Pool : 500 Points
----------------------------

From the start of the level, turn right and head into the bowl. Start
grinding the edge of the pool, from the end of the wall, all the way
around until you get this transfer.

----------------
Manual Transfers
----------------

---------------------------
Funbox Wheelie : 100 Points
---------------------------

From the start of the level, skate forward and down the rollin, until
you reach a funbox. Manual over it for this transfer.

-------------
Lip Transfers
-------------

---------------------
Bowl Lip : 100 Points
---------------------

From the start of the level, turn right and into the bowl. Liptrick
the edge.

-------------------
HP Lip : 100 Points
-------------------

From the start of the level, turn left and into the halfpipe. Liptrick
the edge.

--------------------------
Ride The Wave : 100 Points
--------------------------

From the start of the level, skate forward down the rollin, and head
to the wave quarterpipe in front of you. Liptrick it.

----------------------
Gully Lip : 100 Points
----------------------

From the start of the level, skate forward down the rollin, and cut
an arc to the right, in front of the funbox, and to the right. You'll
soon end up near a big vert wall. Across from the vert wall is a
quarterpipe sorta thing, liptrick it.

----------------------
Bowl Envy : 100 Points
----------------------

From the start of the level, turn right and into the bowl. Liptrick
the extension wall.

---------------------------
Mr. Small Lips : 100 Points
---------------------------

From the start of the level, skate down the rollin, and turn left. If
you keep skating forward you'll reach an area with some small
quarterpipes and a really cool small halfpipe. Head to the side with
the small halfpipe, and use the quarterpipe to pop into it. Liptrick
the halfpipe.

=====================================================================
Philadelphia, Pennsylvania
=====================================================================

High Score of 50000          - $2500 reward
Pro Score of 125000          - $3000 reward
Sick Score of 250000         - $4000 reward
Collect S-K-A-T-E            - $2000 reward
Drain the Fountain           - $2500 reward
Collect 5 Bells              - $2000 reward
Bluntslide the Awning        - $2000 reward
Liptrick 4 Skatepark Lips    - $2500 reward
Find the Secret Tape         - $2000 reward
100% Goals and Cash          - $ 500 reward

Secrets

-To get this, skate forward from the start of the level (angled to
 the left), over the funbox and keep going down, until you hit the
 stairs. Go down the stairs. You'll see a blue railing in front of
 you, go up the path that holds the blue railing. Grind the blue
 railing and the grind the rail that leads up to the power lines,
 and the poles should crash down and smash the fence, giving you
 access to the skate park!

-------------------
High Score of 50000
-------------------

This score is quite easy to get as this is almost a grind heaven.
The easiest way to score points in this level is to use the planters
that are lying around. From the start of the level, head to the left,
and you'll see tons of planters and benches with gaps in between
them. If you hold down grind, you'll grind the distance, and get
a big multiplier as well! Add in a manual and a couple of tricks
and it's a surefire high score.

-------------------
Pro Score of 125000
-------------------

You'll need to have opened the Phillyside skate park first, as there
are too many =) quarterpipes and one halfpipe for your to show off
your vert style on.

--------------------
Sick Score of 250000
--------------------

Staying in the Phillysde area will do it, otherwise, follow these
directions:

-From the start of the level, head left, and grind the planters
 and benches all the way to the end.
-Ollie off, trick in the air, and land in a manual.
-Head to the right, ollie over the road and land in a manual.
-Keep going until you reach the rail, grind it to the end, tricking
 as much as you can.
-Land in a manual in the halfpipe. You can finish off with a big
 trick here, or you can ramp out over the halfpipe to the other area
 to continue this huge combo.

-----------------
Collect S-K-A-T-E
-----------------

S : From the start of the level, head forward, slightly angled to
    the right. You'll see a grassy area, ollie up onto it. Grind
    the edge on the left, and when you see the S in the distance,
    ollie off and collect it.

K : From the S, you'll drop down onto the pavement. Skate to the
    right of the fountain and you'll see a blue awning that has the
    K on it. Launch up there using the kicker(s) provided.

A : After getting the K, drop down and you'll see the A on the edge
    of a planter.

T : After getting the A, skate up the stairs, and up the ramp with
    the blue railing. Before you reach the top, ollie out and over
    to the left to pick up the T.

E : From the T, skate up the stairs that take you to the long path
    which leads back to the start. Go on top of the planters, onto
    the grass, and you'll see the E floating near a powerline pole.
    You'll need some speed for this, and the grass slows you down,
    so I suggest grinding the edge before ollieing off.

------------------
Drain the Fountain
------------------

Lots of people seem to have trouble with this gap but I don't know
why. From the start of the level, grind the long kicker in front
of you, and grind it to the right. Once you get off it, launch
off the green kicker. You'll land on the other kicker, or hopefully,
land on a grind on the rail behind it. Either way, grind the rail
that's going down the stairs, and finally use the planter to launch
up onto the roof. Simple. If you're having trouble, get some speed
somewhere else and return once you've got speed and the special bar.
Once you're up here, grind the valves to drain the fountain.

---------------
Collect 5 Bells
---------------

Bell 1 : From the start of the level, turn right, and you'll see
         a green kicker. Launch off it and collect the bell that's
         in mid-air.

Bell 2 : From bell 1, head down the stairs, and turn left. Stick to
         the wall on the left, and just before you hit the corner,
         wallride the wall, and you should collect the bell on your
         way up.

Bell 3 : From the second bell, head to the right of the fountain,
         towards the blue awning. In front of the awning should be
         two kickers, and hanging in between the two kickers is a
         bell.

Bell 4 : From the third bell, head straight forward, up the stairs,
         and once you're up the stairs, there'll be another set of
         stairs to your left. Go up those stairs, and the fourth
         bell will be near a planter to your right.

Bell 5 : From the fourth bell, spin around, and ollie onto the other
         planter. This bell is hanging on the edge, near the long
         rail.

---------------------
Bluntslide the Awning
---------------------

From the start of the level, head forward, past the kicker, and keep
going until you reach the set of stairs that are surrounding the
fountain. Go down the right side of the stairs and you'll soon be
facing a building with a blue awning. Use the kicker that's there
to launch up onto the Awning. You can do anything with Bluntslide
in its name, so it's either Up,Up+Triangle or Down,Down+Triangle.

-------------------------
Liptrick 4 Skatepark Lips
-------------------------

To get this, skate forward from the start of the level (angled to
the left), over the funbox and keep going down, until you hit the
stairs. Go down the stairs. You'll see a blue railing in front of
you, go up the path that holds the blue railing. Grind the blue
railing and the grind the rail that leads up to the power lines,
and the poles should crash down and smash the fence, giving you
access to the skate park!

Phillyside HP Lip : Head to the halfpipe here and liptrick it.

Phillyside New Bowl Lip : See the part where it's got some humps
                          that are painted blue? Well, the thing to
                          do is to head to the section of quarterpipe
                          that's blue, and liptrick that.

Phillyside Mid Bowl Lip : To the right of the blue quarterpipe are
                          two bowls. Liptrick either one.

Phillyside Big Bowl Lip : From the Mid Bowl Lip, take a squizz at the
                          huge bowl that's behind a little kicker.
                          Liptrick the bowl.
--------------------
Find the Secret Tape
--------------------

There are two ways to approach this Tape, but either way you have
to get to the rail that hangs high up above the fountain. The most
common way to do it is from the start of the level, skate forward,
angled to the left, and ollie onto the grassy area. Keep skating
forward and you'll see the rail, grind up it to get the tape. The
other way is to get onto the balcony (where you had to drain the
fountain), wallride up onto the roof, and grind down the rail. Either
way, you should snag the tape.

-------------------
100% Goals and Cash
-------------------

$50 : Drain the fountain, and this will be in it.

$50 : Drain the fountain, and this will be in it.

$50 : To get this, skate forward from the start of the level (angled
      to the left), over the funbox and keep going down, until you
      hit the stairs. Go down the stairs. You'll see a blue railing in
      front of you, go up the path that holds the blue railing. Grind
      the blue railing and the grind the rail that leads up to the power
	  lines, and the $50 is up here.

$50 : To get this, skate forward from the start of the level (angled
      to the left), over the funbox and keep going down. Jump onto the
      grassy area to the right, and if you keep going to the end you'll
      see this hanging just over the edge.

$100 : From the start of the level, skate forward, down the stairs, and
       over to the other side of the fountain. There'll be a solitary
       quarterpipe, trick off that, then head towards the fountain. Use
       the kicker to launch up and grab $100.

$100 : Get up to the balcony. This is floating out to the side near
       the rail with the Secret Tape. Grind the edge of the balcony
       and jump off to get it.

$100 : Open up the skate park. Now, head to the blue humps area, but
       look across from that area. You'll see this floating above a
       pillar.

$250 : Open up the skate park and head to the halfpipe. This is
       floating on one of the sides of the halfpipe.

$250 : Open up the skate park, and take notice of the halfpipe and
       the blue humps. Floating between them is $250, so clear the
       gap and pick up $250 while you're at it.

$250 : Open up the skate park. Go to the bowl that's next to the blue
       quarterpipe, and floating above this is $250.

$250 : As you launch up to the balcony, you'll pick up this.

$250 : Get on to the balcony. Once you're up there, wallride to the
       roof. Head to the right, and drop. Hold Triangle, and you
       should land on a grind on a wire, which has $250 on it.

$250 : On the same rail as the Secret Tape.

---------
Transfers
---------


--------
Air Gaps
--------

---------------------------
Easy Post Ollie : 10 Points
---------------------------

From the start of the level, head forward, past the kicker, and keep
going until you reach the set of stairs that are surrounding the
fountain. Go down the right side of the stairs and you'll soon be
facing a building with a blue awning. There's a post around here that's
smaller than the others, ollie over it for this gap.

----------------------
Post Ollie : 50 Points
----------------------

Skate forward from the start of the level, and you'll come across
some posts that are just before the steps. Ollie over one to get this
gap.

----------------------
Statue Hop : 50 Points
----------------------

From the start of the level, head forward, past the kicker, and keep
going until you reach the set of stairs that are surrounding the
fountain. Go down the right side of the stairs and you'll soon be
facing a building with a blue awning. There's two grey kickers here,
go from kicker to kicker for this gap.

----------------------
Stair Set : 100 Points
----------------------

From the start of the level, skate to the right, and you'll soon see
a stair set. claer it for this transfer.

----------------------------------
Up The Small Step Set : 100 Points
----------------------------------

To get this, skate forward from the start of the level (angled to
the left), over the funbox and keep going down, until you hit the
stairs. Go down the stairs, then turn around and ollie up the stairs.

----------------------
Bench Gap : 100 Points
----------------------

From the start of the level, skate to the left to reach a chain of
planters and benches. Get on the planter, and ollie over the bench,
to the other planter for this transfer.

------------------------------------
Worlds Most Obvious Gap : 100 Points
------------------------------------

It's really obvious. Let me give you a sec to think.
****************************************************
Got it? From the start of the level, head right, towards the green
kicker ramps. Go from one to another. EZ!

---------------------------
Phillyside Hop : 100 Points
---------------------------

First, unlock the skate park. Done that? Good. Now, just outside the
main area of the skatepark is a little kicker, use that to launch
into the main area.

-----------------------------------
Phillyside HP Transfer : 250 Points
-----------------------------------

Unlock the skatepark, and then head to the halfpipe. Ramp out of
the halfpipe, and land in the blue humps area. You can also go from
the blue humps/quarterpipe to the halfpipe.

-------------------------
Pillar Fight : 250 Points
-------------------------

Unlock the skatepark, and then head into the main area (the place
with the blue humps and lots of bowls). Go to any pillar, and just
try to get a lot of air on it.

------------------------------
THPS Fountain Gap : 500 Points
------------------------------

From the start of the level, skate forward, and go past the posts,
and onto the top step. From here, ollie into the fountain.

------------------------------------
Chillin' On The Balcony : 500 Points
------------------------------------

Lots of people seem to have trouble with this gap but I don't know
why. From the start of the level, grind the long kicker in front
of you, and grind it to the right. Once you get off it, launch
off the green kicker. You'll land on the other kicker, or hopefully,
land on a grind on the rail behind it. Either way, grind the rail
that's going down the stairs, and finally use the planter to launch
up onto the roof. Simple. If you're having trouble, get some speed
somewhere else and return once you've got speed and the special bar.

---------------
Grind Transfers
---------------

-----------------------
Track Smack : 50 Points
-----------------------

Unlock the skatepark, and take note of the many rails that are lying
around. Most will be next to other rails, grind a rail, ollie off
and gridn a different rail for this transfer.

-----------------------
Hobo Grind : 100 Points
-----------------------

Unlock the skatepark, and head to the right side of it. It will have
a rail that goes up to the halfpipe, grind this rail all the way from
the start to the halfpipe.

-----------------------------
Planter Transfer : 100 Points
-----------------------------

From the start of the level, turn around, and you'll see a planter.
Grind the edge that's closest to the road, all the way to the left,
and at the end, jump off and land in a grind on the tiny planter
that's below you.

-------------------------------
Railing To Planter : 100 Points
-------------------------------

First you need to get up to the balcony. Once up there, grind the
railing, then drop off and land in a grind on the planter below.

-----------------------
Pillar Hop : 150 Points
-----------------------

Unlock the skatepark, and head to the main area. Grind the blue
quarterpipe until you reach the planter. Just before the planter,
ollie, and land in a grind on the other side of the planter.

--------------------------------------
Planter Double Pillar Gap : 150 Points
--------------------------------------

From the start of the level, skate forward, until to reach the posts.
Now go down the right side of the stairs, and once you've done that,
head to the road that's on the right (just be careful of the bus!).
Here, you'll see two planters, and a gap in between. That gap will
contain a few poles. Grind one planter, clear the gap and land in
a grind on the other planter.

--------------------------
Just Visiting : 150 Points
--------------------------

From the start of the level, head forward but slightly angled to the
left. You should be going down the path that's full of rubbish bins.
Grind the planter to your right, and just before you hit the end,
ollie off, slightly to the right, and land in a grind on the planter
below.

------------------------
Short Stair : 150 Points
------------------------

From the start of the level, skate forward until you hit the posts.
If you go past the posts you'll reach the first step of the stairs,
grind it the whole way for this transfer.

------------------------------
Telephone Co. Gap : 250 Points
------------------------------

I thought this one was pretty hard. Get up to the balcony but
instead of going on to it, grind the white rail to the right. You'll
see a wire in the distance, ollie off and grind it. Moon Physics
helps =)

----------------------------
Funbox Transfer : 250 Points
----------------------------

Unlock the skatepark, and head to the main area. Check out the
funbox that's got a handy little ledge on it. Grind the ledge, ollie
off and land on a grind on the curved rail that will lead you back
outside.

-------------------------
Medium Stair : 250 Points
-------------------------

From the start of the level, skate forward until you hit the posts.
If you go past the posts you'll reach the second step of the stairs,
grind it the whole way for this transfer.

--------------------------------
Grind Up Dem Stairs : 500 Points
--------------------------------

From the start of the level, skate off the the right, and down the
stairs. Spin around and grind up one of the rails, and back up
the stairs.

-------------------------
Awning Grind : 500 Points
-------------------------

From the start of the level, head forward, past the kicker, and keep
going until you reach the set of stairs that are surrounding the
fountain. Go down the right side of the stairs and you'll soon be
facing a building with a blue awning. Use the kicker that's there
to launch up onto the Awning.

--------------------------------
Little Corner Grind : 500 Points
--------------------------------

From the start of the level, turn around, and skate onto the road.
Follow it left, all the way to the wall with a rail that goes
around a corner. Wallride up to the rail, and grind it around the
corner.

------------------------
Fly By Wire : 500 Points
------------------------

Get up onto the balcony, and then wallride to the roof. Go to the
left and to the long rail that leads down to the fountain area.
Grind it all the way down for this transfer.

-----------------------------
Death From Above : 500 Points
-----------------------------

Get up onto the balcony, and then wallride to the roof. Go to the
left and to the long rail that leads down to the fountain area.
Grind it until you reach the fountain area below. Here's the hard
part, you have to jump off and grind one of the pipes below. It's
all about timing.

-----------------------
Train Hard : 500 Points
-----------------------

Unlock the skatepark, and head into the main area. Go to just
past the blue humps, and after the pillar, start grinding the
halfbowl quarterpipe, and grind it to the end.

-----------------------
Long Stair : 500 Points
-----------------------

From the start of the level, skate forward until you hit the posts.
If you go past the posts you'll reach the last step of the stairs,
grind it the whole way for this transfer.

-------------------------------------------
Worlds Second Most Obvious Gap : 750 Points
-------------------------------------------

From the start of the level, head right, towards the green kicker
ramps. Go from the ramp and land on a grind on the rail that's
going down the stairs. If you need speed, head elsewhere and trick
around to build up some speed.

---------------------------
Fountain Ping! : 750 Points
---------------------------

From the start of the level, skate forward, down the stairs, and
over to the other side of the fountain. There'll be a solitary
quarterpipe, trick off that, then head towards the fountain. Use the
kicker to launch yourself onto the gold thing in the centre of the
fountain, and land in a grind.

----------------------------
Grind Of Faith : 1500 Points
----------------------------

Once you've drained the fountain, skate into it. Grind the pipes,
ollie over the gold thing in the middle, and land in a grind on the
pipes on the other side.

----------------
Manual Transfers
----------------

---------------------------
Funbox Wheelie : 100 Points
---------------------------

If you look to the left of you when you start the level, you'll see
a funbox. Manual over it for this transfer (manual length wise, not
over the ramp thing)

------------------------------
Flatlands Techin' : 500 Points
------------------------------

From the start of the level, head right, and down the stairs. Come
back up but land on the ground in a manual. This is tough now, you
have to manual all the way up, to the right of the funbox, and then
all the way to the stairs on the other side. You'll need to grind
things on the way to ensure that you have enough speed to deal with
it.

From Lucas Gerstel

You actually don't need to do one non-stop manual from the stairs on
the right from where you start to the other ones. It is much too hard
to get enough speed for that. All you need to do is grind up the
first stairs (the ones on the right), land in a manual and then do
consecutive manuals, thus gaining speed at the same time, and get
all the way to the other stairs in a manual. When doing the
consecutive manuals, simply jump up and land in a manual again. If
you don't land in a manual, you'll have to redo the whole thing
again.


-------------------------------
Manual Stimulation : 500 Points
-------------------------------

Unlock the skatepark, and head into the main area. Manual over the
blue humps.

-------------------------------
Rockin' The Stairs : 2500 Points
--------------------------------

From the start of the level, skate forward, past the posts, and to
the bottom step. Head onto the ground, then turn around, and ollie
onto the bottom step, landing in a manual. Now ollie onto the next
step, landing in a manual, ollie onto the next step, landing in
a manual, and then ollie onto the top, landing in a manual to
complete this transfer.

-------------
Lip Transfers
-------------

To get these, skate forward from the start of the level (angled to
the left), over the funbox and keep going down, until you hit the
stairs. Go down the stairs. You'll see a blue railing in front of
you, go up the path that holds the blue railing. Grind the blue
railing and the grind the rail that leads up to the power lines,
and the poles should crash down and smash the fence, giving you
access to the skate park!

------------------------------------
Phillyside New Bowl Lip : 100 Points
------------------------------------

See the part where it's got some humps that are painted blue? Well,
the thing to do is to head to the section of quarterpipe that's
blue, and liptrick that.

------------------------------
Phillyside HP Lip : 100 Points
------------------------------

Head to the halfpipe here and liptrick it.

------------------------------------
Phillyside Big Bowl Lip : 100 Points
------------------------------------

From the Mid Bowl Lip, take a squizz at the huge bowl that's behind
a little kicker. Liptrick the bowl.

------------------------------------
Phillyside Mid Bowl Lip : 100 Points
------------------------------------

To the right of the blue quarterpipe are two bowls. Liptrick either
one.

=====================================================================
The Bullring, Mexico
=====================================================================

"Compete for $65000 in cash and prizes!"

Being the final competition, it's not easy. You'll need to be
peforming at better than your best =) There's a couple of surefire
ways to get first place though...

1)The huge halfpipe is not there for decoration, believe it or not.
  Once you've pulled off a couple of 720 moves, you should be able
  to squeeze a 900 Airwalk in there somewhere...

2)Launch up to the stands, via any way you like. Use the ramps there
  to get up onto the rails that go above the stadium, and you will be
  absolutely caning it once you're up there.

3)You probably won't know what I'm talking about now, but there are
  banners that have money floating above them. You can grind them,
  and from there land on a grind on the rails that go across the
  stadium. Sweet!

4)Last, but not least, planting the bull can be fun.

-----------
Ways to win
-----------

My favourite run starts off like this. From the start, head down and
pull off a 720 trick, like a Benihana or something. Go back to the
other side and get the Rollin Gap while pulling off a 720 Airwalk or
whatever tickles your fancy. Skate off to the right of the halfpipe
now, and launch up to the banner using the quarterpipe that runs
around the whole stadium. Grind the banner, and hop onto the rails
that go across the stadium. Once you're out of balance, jump off, and
land in a manual, and from here, use your imagination. You could
just stay in the halfpipe and end up with sufficent points for a 97.5
score.

"Collect all cash to 100% the level!"

$250 : From the start of the level, go down the rollin, and to the
       right, heading out of the halfpipe. Use the brown ramp to ramp
       up to the stands. Trick off the quarterpipe, and come back
       off, launching off the ramp and onto a grind on the rail. If
       you keep grinding you'll hit a $250 note.

$250 : Keep grinding.

$250 : From the start of the level, go down the rollin, and slightly
       to the left. Line yourself up with the rail above, and then
       use the halfpipe to launch up there and grind the rail. You'll
       collect $250.

$250 : Like above, just launch up to the rail on the other side.

$250 : From the start of the level, go down the rollin, and out to
       the right. Skate to the right of the ramp, and you'll be in
       an area with a quarterpipe and a small vert wall. Air up
       real high on the quarterpipe and then grind the banner up
       there. You should soon reach $250.

$250 : From the start of the level, go down the rollin, and out to
       the left, past the lovely Gringo fullpipe. Head to the
       quarterpipe that's just behind the humps, and get some huge
       air off it to grind the banner above. $250 is up here.

$250 : From the start of the level, skate down the rollin, and head
       out to the right. Head into the area where the bull is running,
       and skate around. Run over the light green piles of crap to
       make $250 pop out above your head.

$250 : See above.

$250 : See above.

$250 : See above.

---------
Transfers
---------

--------
Air Gaps
--------

----------------------------
Wussy Rollin Gap : 50 Points
----------------------------

From the start of the level, head down the rollin, trick off the
opposite side of the halfpipe, then come back and air over the rollin.

---------------------
Plat Gap : 100 Points
---------------------

From the start of the level, head down the rollin, and head to the
left. You'll soon see that the halfpipe "shrinks" back a little, use
the part that's further back than the rest of it to launch over the
platform that's on top of it.

---------------------
Gate Gap : 150 Points
---------------------

From the start of the level, head down the rollin, and head to the
right. You'll see that there's a ramp and a gate sorta thing. Use the
quarterpipes on either side to air over the gate.

----------------------------
Launchin' On Up : 200 Points
----------------------------

From the start of the level, head down the rollin, and head to the
right. You'll see that there's a wooden ramp in front of you. Use it
to launch up to the lighter coloured ramp that's in the stands.

-------------------------------
Launchin' The Pipe : 300 Points
-------------------------------

From the start of the level, head down the rolling, and head to the
left. No doubt you'll notice the Gringo fullpipe. On either side of
it is a quarterpipe, use it to launch over the fullpipe.

-----------------------
Rollin Gap : 300 Points
-----------------------

From the start of the level, head down the rollin, trick off the
opposite side of the halfpipe, then come back and air over the rollin.
The distance traveled needs to be a fair distance.

---------------------
Air Toro : 400 Points
---------------------

From the start of the level, turn around, and drop down. You'll
of course see a huge structure above your heads, which is the
rollin. On either side of the rollin is a quarterpipe, use them
to air over the rollin.

-------------------------------
Big Enchilada Mama : 600 Points
-------------------------------

From the start of the level, go down the rollin, and turn left.
Skate through the fullpipe, and take note of the two red and white
humps. Air from one hump to another for this gap.

-----------------------
Tight Gap : 1000 Points
-----------------------

From the start of the level, go down the rollin, and keep a straight
line. Trick off the other side of the halfpipe and head back towards
the rollin. Launch from the flat of the rollin to the flat of the
rollin on the other side.

-----------------------------
Jumpin Da Humps : 1500 Points
-----------------------------

From the start of the level, go down the rollin, and turn left.
Skate through the fullpipe, and take note of the two red and white
humps. Air from one hump to another for this gap, and you have to
start in the centre of a hump and land in the centre of the other
hump.

---------------
Grind Transfers
---------------

---------------------------
Lil Wee Wussy Gap : 1 Point
---------------------------

From the start of the level, go down the rollin, and then spin
around. Grind the edge of the halfpipe, clear the rollin and land
in a grindon the other side.

-----------------------------
Enjoyin The View : 250 Points
-----------------------------

From the start of the level, go down the rollin, and out to the
right. Skate to the right of the ramp, and you'll be in an area
with a quarterpipe and a small vert wall. Air up real high on the
quarterpipe and then grind the banner up there for a while until
you get this gap.

-----------------
Kink : 400 Points
-----------------

From the start of the level, head down the rollin, and head to the
left. You'll soon see that the halfpipe "shrinks" back a little, use
the part that's further back than the rest of it to launch over the
platform that's on top of it, and then land in a grind on the
kinked rail.

------------------------------
Grindin' The Pipe : 450 Points
------------------------------

From the start of the level, head down the rollin, and head to the
left. No doubt you'll notice the Gringo fullpipe. On either side of
it is a quarterpipe, use it to launch onto a grind on top of the
Gringo fullpipe.

-----------------------------
Don't Look Down! : 500 Points
-----------------------------

From the start of the level, go down the rollin, and to the right,
heading out of the halfpipe. Use the brown ramp to ramp up to the
stands. Trick off the quarterpipe, and come back off, launching
off the ramp and onto a grind on the rail. Keep grinding, past the
Way To Go Amigo transfer, and you should soon get this.

--------------------------------
Ramp Rail To Banana : 500 Points
--------------------------------

From the start of the level, go down the rollin and grind it to
the right. Once you near the end, jump off and land on a grind
on the banana rail/wall thingy. It's the dark brown thing.

------------------------
Box To Rail : 500 Points
------------------------

From the start of the level, go down the rollin, and to the right.
Notice the ramp in front of you. Skate to the left and face the
ramp. Use it to launch yourself onto the blue rail that's nearby,
and land in a grind.

--------------------------------
Nice Friggin Ankles : 500 Points
--------------------------------

From the start of the level, go down the rollin, and to the right,
heading out of the halfpipe. Use the brown ramp to ramp up to the
stands. Trick off the quarterpipe, and come back off, launching
off the ramp and onto a grind on the rail. Ollie off and land in a
grind on the quarterpipe that separates the bull from the rest of
the stadium.

---------------------------
Nailin Da Rail : 500 Points
---------------------------

From the start of the level, go down the rollin, and keep a straight
line. Go back up the rollin, and ollie off it, slightly to the right.
Hold Triangle and you should land in a grind on one of the support
beams.

----------------------------
Way To Go Amigo : 500 Points
----------------------------

From the start of the level, go down the rollin, and to the right,
heading out of the halfpipe. Use the brown ramp to ramp up to the
stands. Trick off the quarterpipe, and come back off, launching
off the ramp and onto a grind on the rail. Keep grinding, and you'll
get this transfer.

------------------------------
Ramp Rail To Rail : 500 Points
------------------------------

From the start of the level, go down the rollin, and trick off the
opposite side of the quarterpipe. Now go back and grind the edge
with the rollin, to the left. Jump off near the end and land in a
grind on the blue rail below.

--------------------------------
Takin The High Road : 650 Points
--------------------------------

From the start of the level, go down the rollin, and out to the
right. Skate to the right of the ramp, and you'll be in an area
with a quarterpipe and a small vert wall. Air up real high on
the quarterpipe and then grind the banner up there.

--------------------------
Rail Plat Gap : 750 Points
--------------------------

From the start of the level, go down the rollin, and out to the
left. Skate past the fullpipe, and when you hit the quarterpipe
that separates the bull from the inner area, stop and turn
around. You should see a rail, grind up it, and then ollie off
and grind the rail that's opposite to it, going down.

---------------------------
Box To Banana : 1000 Points
---------------------------

From the start of the level, go down the rollin, and out to
the right. Take note of the ramp, and skate to the right of it.
Face the banana rail/wall, and use the ramp to launch up to
land on a grind on it.

------------------------------
Launch To Banana : 1000 Points
------------------------------

From the start of the level, go down the rollin, and to the right,
heading out of the halfpipe. Use the brown ramp to ramp up to the
stands. Trick off the quarterpipe, and come back off, launching
off the ramp and onto a grind on the banana rail/wall.

-------------------------
Clenchfest! : 1500 Points
-------------------------

From the start of the level, go down the rollin, and out to the
right. Skate to the right of the ramp, and you'll be in an area
with a quarterpipe and a small vert wall. Air up real high on
the quarterpipe and then grind the banner up there. Grind it to
the end, and then jump off and grind the rails that go across
the top of the stadium.

--------------------------
Finesse Test : 1500 Points
--------------------------

From the start of the level, go down the rollin, and to the right,
heading out of the halfpipe. Use the brown ramp to ramp up to the
stands. Head towards a ramp, and grind the edge of the stands.
This is tricky. You have to ollie over the ramp and land in a
grind on the other side. Moon Physics again! =) Practice makes
perfect.

----------------------------
Launch To Rail : 2000 Points
----------------------------

From the start of the level, go down the rollin, and to the right,
heading out of the halfpipe. Use the brown ramp to ramp up to the
stands. Trick off the quarterpipe, and come back off, launching
off the ramp and onto a grind on the blue rail.

---------------
Other Transfers
---------------

----------------------------
Up To The Stands : 50 Points
----------------------------

Get up to the stands, the easiest way is by using the reddish
quarterpipe that runs around the whole area, separating the bull
from you. Use it to launch up into the stands.

---------------------------------
Threadin The Needle : 2000 Points
---------------------------------

From the start of the level, turn around, and drop down. You'll
of course see a huge structure above your heads, which is the
rollin. On either side of the rollin is a quarterpipe, use them to
air through the supports of the rollin.

---------------------------------
Way To Go Gringo!!! : 5000 Points
---------------------------------

From the start of the level, head to the left. You'll see the full-
pipe, make it around the full pipe without bailing. Gaining speed
on the halfpipe beforehand is recommended.

=====================================================================
Chopper Drop, Hawaii
=====================================================================

This is fun... NOT! Okay, maybe it is, but it's just a big halfpipe
in the middle of the ocean, with a helicopter and a dock. That's it.

---------
Transfers
---------

--------
Air Gaps
--------

-----------------
70ft : 100 Points
-----------------

Drop down from the helicopter, and then head to the left. To your
right will be a massive rollin, and to your left will be a kicker
that leads to the dock. Get some speed, anywhere, and launch off
the kicker onto the dock.

-----------------
80ft : 200 Points
-----------------

Look above, and go further.

-----------------
90ft : 300 Points
-----------------

Look above twice, and go even further.

--------------------------
Into The Heli : 500 Points
--------------------------

Drop down from the helicopter, and keep a straight line. Hit the other
halfpipe, and then go back in the direction the rollin was in. Launch
up off the rollin into the helicopter.

---------------
Grind Transfers
---------------

---------------------
1 Potato : 100 Points
---------------------

Drop down from the helicopter, and if you look directly across from
you, you can see a pole with rungs sticking out of it, on top of
the other side of the halfpipe. From the halfpipe, launch up to the
first rung from the bottom. and grind it for this transfer.

---------------------
2 Potato : 200 Points
---------------------

Look above, and grind the second rung from the bottom.

---------------------
3 Potato : 400 Points
---------------------

Look above twice, and grind the third rung from the bottom.

-----------------------
Heli Grind : 500 Points
-----------------------

Drop down from the helicopter, and keep a straight line. Hit the other
halfpipe, and then go back in the direction the rollin was in. Launch
up off the rollin, and land on a grind on the edge of the helicopter.

-------------
Lip Transfers
-------------

--------------------
Whoomah : 500 Points
--------------------

Drop down from the helicopter, and keep a straight line. Hit the other
halfpipe, and then go back in the direction the rollin was in. Launch
up off the rollin, and liptrick the edge of the helicopter.

=====================================================================
Skate Heaven
=====================================================================

This place is absolutely huge. It's got so many places to go to and
skate...I'll leave it up to you to explore. There is one place of
interest though, and I'll call it the "SECRET AREA"!

Secret Area

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Wallride up to the roof of the house, and then spin
around and grind the rail, all the way to the roof of the hall. This
is really hard as the rail slants upwards and is a bitch when you're
trying to make it up there. Might wanna try get some speed on the
halfpipes, or in the twisty path that's after the full pipe. Once
you eventually grind up there though, the volcano will start erupting.
Get off the roof, and head to the Wallows area (drop down from the
roof, and head left up the wide path, it'll have grassy edges).
Ramp out over the edge and into the volcano, to reach the rather lame
secret area. To get out, skate up towards to the big yellow light.

---------
Transfers
---------

--------
Air Gaps
--------

-------------------------------
Down 2 Tonys Island : 50 Points
-------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below to get this gap (the area below should have a halfpipe there,
this place is Tony's Island).

----------------------------------------
San Dieguito Hall 2 Sadlands : 50 Points
----------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some steps (this is the San Dieguito Hall area). Look out
to the right, and you'll see a pathway below, ollie from the hall
area onto that path area.

----------------------
Grassy Gap : 50 Points
----------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some steps. Go down the steps, and you'll see a patch
of grass. Clear the thin section of it for this transfer.

------------------------------
Weak Sauce Zig Gap : 50 Points
------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, air
over the corner of the path that's on your left, and land on the
other side.

------------------------------
Weak Sauce Zag Gap :50 Points
------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, keep
going, and you'll soon see the path heading to your right. Air
over the corner of the path that's on your right, and land on the
other side.

--------------------------------------
Weak Sauce Wussy Snake Gap : 50 Points
--------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, keep
going, and you'll soon see the path heading to your right. Keep
going, and then the path will go to the left. Air over the corner
of the path that's on your left, and land on the other side.

---------------------------------
San Dieguito Ten Set : 100 Points
---------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some stairs. Ollie over the set of stairs for this
transfer.

--------------------------------
Dropping In On Tony : 250 Points
--------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the half-
pipe below.

------------------------------------
Isle Of Tony 2 Sadlands : 300 Points
------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Look below and you'll see a little island, which
happens to be the Sadlands. Ollie from here, down onto the
Sadlands.

-------------------------
Platform Gap : 300 Points
-------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the halfpipe that's nearest to Tony's House, and
get on top of it. Notice the part that's cut out of the halfpipe.
You have to ollie from the flat of the higher halfpipe to the
flat of the lower one.

----------------------
Airs Hole : 300 Points
----------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the halfpipe that's nearest to Tony's House. Notice
that's there's a corner cut out of it. Using any side of the
halfpipe, air over the corner and (hopefully) land safely on
the other side for this transfer.

-------------------------------
Big Fat Grassy Gap : 400 Points
-------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some steps. Go down the steps, and you'll see a patch
of grass. Clear the big fat section of it for this transfer.

-------------------------------------
House Of Tony 2 Sadlands : 500 Points
-------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Wallride up to the roof of the house, and then spin
around and take a look at the island below. That's the Sadlands,
ollie from the roof to the island for this transfer.

-------------------------------------------
San Dieguito Window 2 Sadlands : 500 Points
-------------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some steps (this is the San Dieguito Hall area). If you
look closely, just above the steps, and to the right, is a window.
Go from the window, and down onto the Sadlands area below.

------------------------------------
Blowin It Out The Hole! : 500 Points
------------------------------------

Head to the secret area, and into the big halfpipe. Look to the
left, and notice how a section of the halfpipe looks different.
Air over it for this transfer, and by doing so you'll blow a
hole in the halfpipe.

-----------------------------------------
Sadlands 2 San Dieguito Hall : 500 Points
-----------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some steps (this is the San Dieguito Hall area). Look out
to the right, and you'll see a pathway below, ollie from the hall
area onto that path area. Then turn around and launch back into
the hall for this transfer.

---------------------------
The Holy Crail : 500 Points
---------------------------

Get into the secret area, and head to the halfpipe with the rollin.
Air over the rollin for this transfer.

---------------------------------------
Gutter 2 San Dieguito Roof : 800 Points
---------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Wallride up to the roof of the house, and then spin
around and take a look at the roof of the San Dieguito hall. Grind
the rail of Tony's House, and just before you hit the angled
corner, ollie off and land on the roof of the SD hall.

----------------------------
Wussy Snake Gap : 800 Points
----------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, keep
going, and you'll soon see the path heading to your right. Keep
going, and then the path will go to the left. Air over the corner
of the path that's on your left, and land on the other side. It's
got to be a big air though.

------------------------------
Sadlands Path Gap : 800 Points
------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Turn left, and follow the path around until you
see a pinkish path to your right. Head down into the area below the
path, via the grey footpath. Notice how the grey footpath has a
slope on it and there's also a slope to the right of it? Go from
the footpath to the slope on the right, or vice versa, for this
gap.

--------------------------------
Northwest Snake Gap : 800 Points
--------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Turn left, and follow the path around until you
see a pinkish path to your right. Head down into the area below the
path, and you'll see two quarterpipish edges on either side of it.
Using the edges, air over the path from one side to another.

--------------------------------
Northeast Snake Gap : 800 Points
--------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Turn left, and follow the path around until you
see a pinkish path to your right. Head down into the path and go
through it until you the intersection. Turn left, and look at the
path, and you'll see two quarterpipish edges on either side of it.
Using the edges, air over the path from one side to another.

------------------------
Up 2 Combi : 1000 Points
------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the half-
pipe below. Get some speed on the other side of the half-pipe, then
come back and ramp out back onto the place with the bowls.

-------------------------------------
Reverse Wussy Snake Gap : 1000 Points
-------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, keep
going, and you'll soon see the path heading to your right. Keep
going, and then the path will go to the left. Follow it around, and
when you hit the fullpipe, turn around. Air over the corner to
the right for this transfer.

--------------------------------
Southern Snake Gap : 1000 Points
--------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Turn right, and keep going until you see a
pinkish path on your left. Now, skate down into the pit on the left
side of the path, and turn around. Use the slope there as a
quarterpipe to air all the way over to the left, and land in the
little gap in between the Pit O Doom and the path.

----------------------------------------
Sadlands Up 2 Isle Of Tony : 1000 Points
----------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Look below and you'll see a little island, which
happens to be the Sadlands. Ollie from here, down onto the
Sadlands. Then turn around, and launch back up to Tony's Island
for this transfer!

---------------------------
Over The Dome : 1000 Points
---------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Use the grey kicker in front of it to launch up
and over the dome.

---------------------------------
Clearing The Swings : 1000 Points
---------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Use the grey kicker in front of it to launch up
and over the dome. Land in the pit, and then skate forward and exit
via the path. In front of you should be an area with a really big
brown funbox, get some speed off that, then head back in the
direction of the pit. Launch off the edge of the pit, and hopefully
clear the swingrail while you're at it (the swingrails are the
curved rails that poke out of the ground, right in front of what
appears to be a giant pink tooth).

---------------------------
Jumpin Da Hub : 1000 Points
---------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Use the grey kicker in front of it to launch up
and over the dome. Land in the pit, and then skate forward and exit
via the path. In front of you should be an area with a really big
brown funbox, and behind it, a quarterpipe. Get some speed off the
quarterpipe, and then use your speed to launch over the top of the
funbox.

-----------------------------
Tunnel Of Luvin : 1000 Points
-----------------------------

Head to the secret area, and into the big halfpipe. Look to the
left, and notice how a section of the halfpipe looks different.
Air over it for this transfer, and by doing so you'll blow a
hole in the halfpipe. Skate through the hole for this handy
transfer.

---------------------
Zig Gap : 1500 Points
---------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, air
over the corner of the path that's on your left, and land on the
other side. You have to clear a large portion of the path though.

---------------------------
Tight Landing : 1500 Points
---------------------------

From the start of the level, turn around, and skate down this area
until you can see a tiny little kicker to your right, and the
kicker should have a sign behind it. Launch off the kicker and
onto the area that's just below the steps in the SD Hall.

---------------------
Zag Gap : 2000 Points
---------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, keep
going, and you'll soon see the path heading to your right. Air
over the corner of the path that's on your right, and land on the
other side. You have to clear a large portion of the path though.

-----------------------------
Reverse Zig Gap : 2000 Points
-----------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, follow
it, and then turn around 180. Air over that corner, and you have to
air over a large section of it.

-----------------------------
Reverse Zag Gap : 2000 Points
-----------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. When you see the path going around to the left, keep
going, and you'll soon see the path heading to your right. Follow
it and then turn around 180. Air over that corner, and you have to
air over a large section of it.

------------------------
Feed Me!!! : 2000 Points
------------------------

From the start of the level, turn left, and skate down this area.
Take note of the fat volcano to your right. Using the edges of the
path as a halfpipe (a very wide halfpipe), launch out over the edge
and into the volcano.

---------------------------
Pit O Doom!!! : 4000 Points
---------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head right, and follow the pathway around, until
you can see a pit to the left of you, with a big hole in the middle.
What you have to do is to launch up over the edge of the pit, clear
the hole and land safely.

---------------
Grind Transfers
---------------

---------------------------
Rail 2 Snakerun : 50 Points
---------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Get on top of the halfpipe that's next to the house, and
you should see a rail on it. Grind it, in the direction of the
fullpipe, and ollie onto the rail that's connected to the full
pipe. Keep grinding until you can see the twisty path, and
then drop from the rail, onto a grind on the edge of the path.

-------------------------
Ramp Rail Gap : 75 Points
-------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Look at the halfpipe, there's a little bit cut out of it.
Grind the edge of the halfpipe, ollie over the gap, and land in
a grind on the other side of the gap.

---------------------------------------
Southern Intersect Sad Gap : 200 Points
---------------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head right and into the pinkish pathway there.
Grind the right edge of the path, and when you reach a gap in the
path, ollie over the gap and land on the other side in a grind.

---------------------------------------
Northern Intersect Sad Gap : 200 Points
---------------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head left, and down this grey footpath until you
see a pinkish path to your right. Skate up there, and grind the
left edge of the path. When you reach a gap in the path, ollie
over the gap and land on the other side in a grind.

------------------------
Ramp 2 Rail : 300 Points
------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Get on top of the halfpipe that's next to the house, and
you should see a rail on it. Grind it, in the direction of the
fullpipe, and ollie onto the rail that's connected to the full
pipe.

----------------------------------------
90 Degree Sadlands Rail Gap : 300 Points
----------------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head left, and down this grey footpath until you
see a pinkish path to your right. Skate up there, and grind the right
edge of the path. Before you go around the corner, ollie off and land
in a grind on the left side of the path.

---------------------------------------
Northern Crossover Sad Gap : 300 Points
---------------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head left, and down this grey footpath until you
see a pinkish path to your right. Skate up there, and follow it
along until you see the gap on the left hand side of the path. Once
you see it, grind the right edge of the path, follow it to the next
corner, and just before you hit the corner, jump off and land in a
grind on the left hand side of the path.

---------------------------------------
Southern Crossover Sad Gap : 300 Points
---------------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head right and into the pinkish pathway there.
Grind the left hand side of the path here, and follow it until you
feel that you can ollie to the right side and land in a grind.

-----------------------------
Chen Rail Series : 300 Points
-----------------------------

Head to the secret area, and then head to the big halfpipe. Grind just
after the rollin, then ollie over the little bump and land in a grind.

----------------------------------
Mid Intersect Sad Gap : 350 Points
----------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head left, and down this grey footpath until you
see a pinkish path to your right. Skate up there, and once you've
passed the first gap on your left hand side, grind the left edge
and ollie over the next gap you come to, landing in a grind on the
other side of the path.

-----------------------------------
Radramp 2 Islands Edge : 400 Points
-----------------------------------

From the start of the level, grind the right edge of the halfpipe,
and then follow it until you see the edge of the grey island in
front of you. Ollie off and grind the edge (which should be right
behind the benches) for this transfer.

------------------------
Rimrail Gap : 450 Points
------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head towards the structure, and drop down into
the pit there. Across the other side, you should see a pathway
leading upwards, to an area with a funbox and a quarterpipe. Around
this area is a small grey ledge, and there is a gap in between the
edges where the pathway is. Grind one edge, clear the gap, and
land in a grind on the edge on the other side.

------------------------------------
90 Degree Ramp Rail Gap : 500 Points
------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the halfpipe that's closest to Tony's House and
get on top of it. Follow it to the left, where there's a nice
chunk of the halfpipe missing. From here, ollie onto the other
section of halfpipe below, and try to land in a grind to get this
transfer.

----------------------------
Fence 2 Radramp : 500 Points
----------------------------

From the start of the level, turn around, and skate forward a
little. Look at the bank on your right, and notice how there's
a fence there. Grind that in the direction of the radramp, and
then land in a grind on the edge of the radramp.

-------------------------------------
San Dieguito Hall 2 Edge : 500 Points
-------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some steps (this is the San Dieguito Hall area). Look out
to the right, and you'll see a pathway below, ollie from the hall
area and land on a grind on the edge of the Sadlands island below.

---------------------------------------
Gutter 2 San Dieguito Roof : 600 Points
---------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Wallride up to the roof of the house, and then spin
around and take a look at the roof of the San Dieguito hall. Grind
the rail that leads to the roof of the hall, and before you turn
the angled corner, jump off and *try* to land on the edge of the
roof in a grind.

--------------------------------
Isle Of Tony 2 Edge : 600 Points
--------------------------------

At the start of the level, skate forward through the middle of the
radramp, and carry on skating straight forward until you come to the
snakerun. Skate all the way down the snakerun, and then go through the
full pipe to arrive at Tonys Island. Keep going straight forward once
you get to Tonys Island, and skate all the way past the half pipe. Just
after passing the half pipe, stop and look to the right. There will be
an island down below. To get this transfer, air over the edge of Tonys
Island down onto a grind on the edge of the Sadlands island.

----------------------------------
Top Of Da World Ma!!! : 700 Points
----------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head towards the structure, and use the grey slope
to launch up and land on a grind on the dome.

-------------------------------
Southern Swingrail : 900 Points
-------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head towards the structure, and drop down into
the pit there. There are two swingrails here, the southern one is to
your right. Find it and grind it.

-------------------------------
Northern Swingrail : 900 Points
-------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head towards the structure, and drop down into
the pit there. There are two swingrails here, the northern one is to
your left. Find it and grind it.

----------------------------
Up 2 Pipe Rail : 1000 Points
----------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. Keep going along the path until you reach the full-
pipe. When you reach the fullpipe, take note of the rail that's
hanging on the side of it. Use the side of the path to launch up
onot a grind on the rail.

-------------------------------
Kicker 2 Railspan : 1500 Points
-------------------------------

From the start of the level, turn around, and skate down this area.
When you see the kicker on your right, use it to launch yourself
onto a grind on the rail that's on the bank. After grinding this
rail, you'll be on line with another kicker, launch off this one
to the left, and once again land in a grind on a rail that's on the
bank for this transfer. The first rail is just there to help you
keep a good line.

------------------------------------------
Rail 2 Kicker 2 Rail 2 Bench : 1500 Points
------------------------------------------

From the start of the level, turn around, and skate down this area.
When you see the kicker on your right, use it to launch yourself
onto a grind on the rail that's on the bank. After grinding this
rail, you'll be on line with another kicker, launch off this one
to the left, and once again land in a grind on a rail that's on the
bank. From here, grind the rail, ollie off and grind a nearby
bench for this transfer.

--------------------------------------
San Dieguito Roof 2 Edge : 1600 Points
--------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll soon reach a
hall and some steps (this is the San Dieguito Hall area). Look out
to the right, and you'll see a pathway below, ollie from the hall
area onto that path area. Then turn around and launch back onto
the hall, and from the roof of the hall, land in a grind on the
edge of the Sadlands island.

--------------------------------
Radramp 2 Snakerun : 2000 Points
--------------------------------

I bet you're thinkin, WTF? From the radramp to the snakerun?
That's gonna be one mofo of a gap... but it's really easy. Grind
the right edge of the radramp, then drop down into a grind on
the set of benches. Then ollie and grind the next set of benches,
and from there, ollie into a grind on the edge of the snakerun!

----------------------
Longrail : 2000 Points
----------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Wallride up to the roof of the house, then face
the fullpipe. Grind the rail that leads to the fullpipe, and
don't stop grinding until you can land in a grind on the snakerun.

---------------------------------
Off The Roof 2 Rail : 2000 Points
---------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Wallride up to the roof of the house, and face the
Sadlands island. Ollie down there and land in a grind on one of
the benches.

-----------------------
Bench Gap : 2000 Points
-----------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Jump down onto the Sadlands island, and grind from
one bench to another.

------------------------------
Swinging The Set : 2000 Points
------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Use the grey kicker in front of it to launch up
and over the dome. Land in the pit, and then skate forward and exit
via the path. In front of you should be an area with a really big
brown funbox, get some speed off that, then head back in the
direction of the pit. Launch off the edge of the pit, and hopefully
land in a grind on the swingrail.

----------------------------------------
Time 2 Feed The Volcano!!! : 4000 Points
----------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and stop at the corner
of the house. Wallride up to the roof of the house, and face the
SD Hall. Grind the rail that leads up to the roof, and grind it
all the way up to the SD Hall roof for this transfer. It's very
hard as you need lots of speed and you need to keep ollieing in
the air and landing back in a grind...it doesn't look like one, but
it's a big uphill climb.

---------------------------
Kicker 2 Rail : 4000 Points
---------------------------

From the start of the level, turn around, and skate down this area.
When you see the kicker on your right, use it to launch yourself
onto a grind on the rail that's on the bank.

------------------------------
Bench Gap Series : 5000 Points
------------------------------

From the start of the level, turn around, and skate down this area
until you hit a junction (you should be able to see a dome structure
in the distance). Head left, and down this grey footpath until you
see the benches to the ft of you. Grind from one bench to another
for this transfer.

---------------
Other Transfers
---------------

-------------------------------------
Woohooo Oh Ho Yeehee!!! : 2500 Points
-------------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, and head left into the bowls area. If you continue going
left, you'll see an edge. Jump from this area down into the area
below. Head to the left of the halfpipe, and you'll see the wall of
the San Dieguito Hall . Wallride it and land on the tiny little
platform below.

--------------------------------
Cleaning The Pipes : 5000 Points
--------------------------------

From the start of the level, skate through the groovy see-through
halfpipe, skate forward past the benches, and into the curvy twisty
winding path. Keep going along the path until you reach the full-
pipe. Now your object is to go all the way around the fullpipe!
Get lots of speed on the snakerun before even thinking about
attempting this monster. It's a lot, lot harder than the Bullring's
Gringo pipe, I tell you that...

---------------------------------------------------------------------
8)Park Editor
---------------------------------------------------------------------

Pre-Made Parks

Up. Down. Repeat.
Pit Of Death
DDT
Radlands
Chicken's Coop
Mowjow Jowjow
Pungee Gardens
Westside
Picnic At The Pool
Montana
Shisky
Sko
Snakerland
Teotihuacan
Vert Park of IC
Dedham Skatepark
Fong's Basement
Two Lane Raceway
The Dizmaker
Congested Raceway
Obstacle Course
Tag Maze
Max's Park
Chimp Palace
Pouncer's House
Trucks Skatepark
Hangar 19
Race Away
Lee Contest
Hopngrind
Props
Pyramid Grind
NFACSB
Tag Arena
Patch Sooper Jump
Wallride Court
Find The 23
Spiralpark
Chum's Pimpage
High and Low
Moat
Down in the Lab
Metalhdz Park
Too Much Dujara
Hard Ten
Hall of Pipes
Whoop-de-doo
Coolidge Corner
The Milve Raceway
Quaglietta

I'd include a full gap checklist for these levels, but you can do
that yourself, by going into the park editor, and selecting the gap
tool. It'll then show you all of the gaps. Otherwise, you can take
a look at THayes' great FAQ for a gap checklist for the pre-made
parks.

---------------------
Using the Park Editor
---------------------

The Park Editor is nice and friendly to use, but I'll guide you
through the menu, steps, controls, and all the pieces you can use.
To access the menu, press START.

---------------------------------------------------------------------
Continue - Get out of the menu and back to the park.

Test Play - Go for a free skate session on the park that you're
            working on. See what works and what doesn't, then come
            back and change it.

New Park - Allows you to start from scratch, and to choose the size
           of your park (16 by 16, 24 by 24, 30 by 30, 30 by 18, or
           60 by 6).

Set Theme - Allows you to choose a theme for your park (Power Plant,
            Industrial, Outdoor and School). This changes the overall
            look of the park as well as the appearance of most
            pieces. You can change the theme as much as you like.

Save - Save the current park.

Load - Load a park.

Pre-Made Parks - It's here that you'll find the list of all the parks
                 that Neversoft made using this editor. Get ideas
                 from here.

Exit - Duh.
---------------------------------------------------------------------

You might want to know the basic controls for the editing.

---------------------------------------------------------------------
X : Place a piece

Triangle : Erase a piece or two

Square : Rotate view

Circle : Rotate piece

L1/L2 : Move through sets of pieces

R1/R2 : Move through pieces in a set

Start : Open up menu

Select : Change view
---------------------------------------------------------------------

You'll see the name of the piece you're looking at in the top right
hand corner, and the set in the left hand corner. Also on the right
is the building bar...once it gets red that means that you might not
be able to fit more into the park. Each piece takes up some space
on the bar, and single pieces take more space up than a set of
pieces (so instead of using say, 5 single quarterpipe pieces, use
a quad and one single).

I'll now list all the pieces that you can use in the park editor.

--------------
Set 1 : Starts
--------------

Piece 1/3 : Player 1 Start Point
Piece 2/3 : Player 2 Start Point
Piece 3/3 : Horse Start Point

These determine the starting points of each player, and also the
starting points in Horse mode. Just be careful that you remember to
place the start points, otherwise they'll drop onto whatever's in
the middle of your park. A good palce to put a starting point is
on top of a rollin platform, in the middle of a pool, or right
behind a rail or something.

------------
Set 2 : Gaps
------------

Piece 1/1 : Gap Creation Piece

This is where you make the gaps in your park. First, you select
the piece where the gap starts from, and then the gap from which
it ends. Then a small menu will pop up:

Name Gap : Give it a name, 24 characters or less.

Set Point Value : Give it a point value. 50, 100, 150, 200, 300,
                  400, 500, 750, 1000, 1250, 1500, 1750, 2000,
                  2500, 3000, and 5000 are the values on offer.
                  And make them realistic, don't go around
                  giving 3000+ plus bonuses for all of the gaps.

Set Gap Type : Air Gap? This is where you go from one piece to
                        another, through the air.
               Rail Gap? Same as above, but grind from one to
                         another.
               Manual Gap? When you want to manual from one
                           piece to another.
               Wallride Gap? When you want to wallride from a
                             piece to another.

Adjust : Pick this and some bluish lines will appear. To get
         the gap, you've got to go through both sets of blue
         lines. Here, you can change the width and length of
         the gap area.

--------------
Set 3 : Risers
--------------

Piece 1/9 : Low Quad
Piece 2/9 : Low Double
Piece 3/9 : Low Single
Piece 4/9 : Medium Quad
Piece 5/9 : Medium Double
Piece 6/9 : Medium Single
Piece 7/9 : High Quad
Piece 8/9 : High Double
Piece 9/9 : High Single

Very handy pieces. They act as building blocks, they are the
only piece which you can place other pieces on top of. Perfect
for creating halfpipes high up there, or a central grind area.

---------------------
Set 4 : Quarter Pipes
---------------------

Piece 1/17 : Low Quad
Piece 2/17 : Low Single
Piece 3/17 : Low Corner
Piece 4/17 : Low Outside Corner
Piece 5/17 : Low Single Low Side Rail
Piece 6/17 : Low Single High Side Rail
Piece 7/17 : Low Single Low Rail
Piece 8/17 : Low Single High Rail
Piece 9/17 : Low Rollin
Piece 10/17 : High Quad
Piece 11/17 : High Single
Piece 12/17 : High Corner
Piece 13/17 : High Outside Corner
Piece 14/17 : Low To High
Piece 15/17 : High To Low
Piece 16/17 : Low Spine
Piece 17/17 : Low Hump

-----------------------
Set 5 : Quarter Pipes 2
-----------------------

Piece 1/17 : Low Quad
Piece 2/17 : Low Single
Piece 3/17 : Low Corner
Piece 4/17 : Low Outside Corner
Piece 5/17 : Low Single Low Side Rail
Piece 6/17 : Low Single High Side Rail
Piece 7/17 : Low Single Low Rail
Piece 8/17 : Low Single High Rail
Piece 9/17 : Low Rollin Wood
Piece 10/17 : High Quad
Piece 11/17 : High Single
Piece 12/17 : High Corner
Piece 13/17 : High Outside Corner
Piece 14/17 : Low To High
Piece 15/17 : High To Low
Piece 16/17 : Low Spine
Piece 17/17 : Low Hump

Aah, the great quarterpipe. Comes in two different designs! There's
tons here to keep you happy...quarters with rails, rollins, humps,
play around and have fun!

-------------
Set 6 : Rails
-------------

Piece 1/18 : Low Quad
Piece 2/18 : Low Single
Piece 3/18 : Low Angle
Piece 4/18 : Low Corner
Piece 5/18 : Low Junction
Piece 6/18 : Low Double Slope
Piece 7/18 : High Double Slope
Piece 8/18 : Low Single Slope
Piece 9/18 : High Single Slope
Piece 10/18 : High Quad
Piece 11/18 : High Single
Piece 12/18 : High Angle
Piece 13/18 : High Corner
Piece 14/18 : High Junction
Piece 15/18 : Low Double Slope
Piece 16/18 : High Double Slope
Piece 17/18 : Low Single Slope
Piece 18/18 : High Single Slope

Rails. A must in most parks. These make for brilliant gap ideas and
are a street skater's favourite piece. Don't clog the park up with
them though, otherwise it'll make it hard to navigate.

--------------------
Set 7 : Offset Rails
--------------------

Piece 1/8 : Low Quad
Piece 2/8 : Low Single
Piece 3/8 : Low Angle
Piece 4/8 : Low Corner
Piece 5/8 : High Quad
Piece 6/8 : High Single
Piece 7/8 : High Angle
Piece 8/8 : High Corner

These are like rails but they appear on the edge of the piece, if
you know what I mean. Placing these side by side with normal rails
will allow for easy transferring.

-----------------
Set 8 : Low Walls
-----------------

Piece 1/4 : Low Double
Piece 2/4 : Low Single
Piece 3/4 : Medium Double
Piece 4/4 : Medium Single

Just like rails, but shorter. Much shorter.

--------------
Set 9 : Slopes
--------------

Piece 1/16 : Low Single
Piece 2/16 : Low Single Low Rail
Piece 3/16 : Low Single High Rail
Piece 4/16 : Low Single Corner
Piece 5/16 : Low Double
Piece 6/16 : Low Double Low Rail
Piece 7/16 : Low Double High Rail
Piece 8/16 : Low Double Corner
Piece 9/16 : High Single
Piece 10/16 : High Single Low Rail
Piece 11/16 : High Single High Rail
Piece 12/16 : High Single Corner
Piece 13/16 : High Double
Piece 14/16 : High Double Low Rail
Piece 15/16 : High Double High Rail
Piece 16/16 : High Double Corner

These can act as kickers, ramps to get up to higher places, or
you could create some sort of grinding thing with these.

---------------
Set 10 : Stairs
---------------

Piece 1/10 : Double Set
Piece 2/10 : Double Set Low Rail
Piece 3/10 : Double Set High Rail
Piece 4/10 : Double Set Corner
Piece 5/10 : Double Set Inside Corner
Piece 6/10 : Double Set High Inside Corner
Piece 7/10 : Quad Set
Piece 8/10 : Quad Set Low Rail
Piece 9/10 : Quad Set High Rail
Piece 10/10 : Quad Set Corner
Piece 11/10 : Quad Set Inside Corner
Piece 12/10 : Quad Set High Inside Corner

Stairs are good. Especially when they have rails down the
middle of them. You can bunch a whole lot of stairs together
to make a grind area, throw in some rails on top, and there
you go!

--------------
Set 11 : Pools
--------------

Piece 1/8 : Bowl
Piece 2/8 : Pool
Piece 3/8 : Clover Pool
Piece 4/8 : Side
Piece 5/8 : Corner
Piece 6/8 : Outside Corner
Piece 7/8 : Floor
Piece 8/8 : Pungee Pit

The first 3 are prebuilt pools. 4-7 are for creating your
own pools, so if you want, you could have one big pool for
your park. Not recommended though, gets a bit boring =)
Pungee Pits are death pits, fall in and it's back to the
start for you!

-----------------
Set 12 : Funboxes
-----------------

Piece 1/8 : Small
Piece 2/8 : Large
Piece 3/8 : Octagonal
Piece 4/8 : Long Oct
Piece 5/8 : Spine Box
Piece 6/8 : Wall Box
Piece 7/8 : Taxi
Piece 8/8 : Pyramid Hip

Great things to have fun with... ha ha ha. One Spine Box+
Two Wall Boxes = lots of fun!

----------------
Set 13 : Kickers
----------------

Piece 1/2 : Small Kicker
Piece 2/2 : Large Kicker

Place these so that skaters can launch themselves over, say,
a nicely placed Pungee Pit gap?

----------------
Set 14 : Benches
----------------

Piece 1/7 : Park Bench
Piece 2/7 : Angle Park Bench
Piece 3/7 : Bench
Piece 4/7 : Angle Bench
Piece 5/7 : Lunch Table
Piece 6/7 : Angle Lunch Table
Piece 7/7 : Slope Lunch Table

Another great grind element.

--------------
Set 15 : Signs
--------------

Piece 1/6 : Med Sign 1
Piece 2/6 : Med Sign 2
Piece 3/6 : Med Sign 3
Piece 4/6 : Large Sign 1
Piece 5/6 : Large Sign 2
Piece 6/6 : Large Sign 3

Decoration, or more grind material? Up to you.

--------------
Set 16 : Floor
--------------

Piece 1/4 : Neversoft
Piece 2/4 : Alt Floor 1
Piece 3/4 : Alt Floor 2
Piece 4/4 : Alt Floor 3

These don't take up any space on your building bar, so feel free to
adorn the floor with...flooring!

----------------
Set 17 : Foliage
----------------

Piece 1/3 : Planter
Piece 2/3 : Small Planter
Piece 3/3 : Tree

Aah, the good 'ol planters. Want a more fancy looking kicker? Here's
your answer.

-------------
Set 18 : Misc
-------------

Piece 1/2 : Wall Piece
Piece 2/2 : Pillar

Wall Pieces help to block off areas from top to bottom, and pillars
are just there to piss people off.

---------------------------------------------------------------------
Tips
---------------------------------------------------------------------

-Don't keep using the same pieces over and over, like putting pools
 everywhere in your park. Not fun.
-When you want to erase a big area, get a big piece so that it cuts
 out more.
-If you really want your park to be good, don't just stick to a
 Street park or just a Vert park, use variety.
-Keep it simple! Make it too complicated and you'll stuff it up.
-Leave space around your pieces! Sure, you might need that rail
 there, but it might block up the way to that quarterpipe...
-Always go in with a plan.
-Leave bowls and halfpipes to the edges, not the centre. They hog
 too much valuable skating room.
-ENJOY!

---------------------------------------------------------------------
9)Create Skater
---------------------------------------------------------------------

You can now create your own wacky skaters to join in the fun, or put
yourself in there. No, I've already mentioned wacky =) Kidding.

------------
First Screen
------------

Name : What are you going to call your skater? Jackson Yeltsin? Mr.
       Moffhummed? It's up to you.

Hometown : Could be Paris. Could be Leeds. Could be Monbulk.

Age : Young-un or pensioner?

Style : Out of three, Street, Vert and All-Around. Street is for
        those who like their grinds and manuals and flip tricks (i.e
        Andrew Reynolds, Jamie Thomas). Vert is for those who love
        getting their air and pulling off insane 900 Benihanas and
        the like (Tony Hawk, Rune Glifberg). All-Around is a mix of
        the two styles (Bob Burnquist is a good example). I suggest
        All-Around to start with, and when you decide what style you
        like, switch to it.

Stance : Regular or Goofy? For the skate uninitiated, Regular skaters
         have their right foot at the front, Goofies have the left.

Weight : From 88lbs to 378lbs.

-------------
Second Screen
-------------

Complexion : Choose from three types. Each type has a different head
             set.

Head : Choose what your head looks like, the look will depend on the
       complexion type.

------           ------         ------
Type 1           Type 2         Type 3
------           ------         ------

Afro Guy         Blond Hair     Slick
Low Cut          Brown Hair     Slick 2
Sunglasses       Black Hair     Slick 3
Spike            Blue Hair      Low Cut
Bald             Slick          Sunglasses
Bald Goatee      Slick 2        Spike
Bald Beard       Low Cut        Bald
Cornrows         Sunglasses     Bald Goatee
Headband         Spike          Bald Beard
Mohawk 1         White Fro      Headband
Mohawk 2         Glasses Fro    Mohawk 1
Hair Net         Mullet A       Mohawk 2
Helmet           Mullet B       Hair Net
Cap Backward     Bald           Helmet
Cap Forward      Bald Goatee    Cap Backward
Beanie           Bald Beard     Cap Forward
Hey Skipper      Headband       Beanie
Shower Cap       Mohawk 1       Hey Skipper
Rasta Guy        Mohawk 2       Shower Cap
                 Hair Net
                 Helmet
                 Cap Backward
                 Cap Forward
                 Beanie
                 Hey Skipper
                 Shower Cap

Cap Color : If you picked a guy with a cap, choose from 37 colours
            for your cap.

Torso : What's covering your upper body?

Long Sleeve
Large Pad
Small Pad
Stripe Shirt
Stripe Long Sleeve
Plaid Shirt
Long Underwear
Long Plaid
Sleeveless Plaid
Camo Shirt
Long Camo
Shirtless
Large Elbow
Small Elbow
Tank Top
Jersey
Sweatbands
Jersey 2
Sweatbands
Jersey 3
Sweatbands
Sweatshirt
T-Shirt
Long Underwear
Long Sleeve
Large Pad
Small Pad
Button Shirt
Long Underwear

Tattoo : If you went shirtless, pick from Tattoo A to Tattoo G.

Logo : If you have a T-Shirt, you can have a logo on it.

Adio
Airwalk
Alphanumeric
Axion
Billabong
Birdhouse
Brigade
Cab Dragon
Circa
City Stars
Darkstar
Emerica
Es
Etnies
Flip
Four Star
Fury
Ghetto Child
Girl
Hawk Shoes
Hurley
Innes
Independent
Krux
Matix
Monster
Oakley
Quicksilver
Red Dragon
Ricta
Shortys
S.P.O.T
Tensor
Toy Machine
TSA
Volcom
Zero

Shirt Color : Change the colour of your shirt.

Sleeve Color : Change the colour of your sleeves.

Legs : Pick what you are going to wear on your lower body.

Carpenter
Cuffed Pants
Ripped Pants
Baggy Pants
Baggy Cargo
Baggy Camo
Baggy Carpenter
Baggy Cuffed
Baggy Ripped
Slick Stripe
Bunched Up
Shorts
Cargo Shorts
Camo Shorts
Ripped Shorts
White Pads
Black Pads
Regular Pants
Cargo Pants
Camo Pants

Pants Color : Change the colour of your pants.

Shins : If you picked Shorts or Bunched Up, pick something here.

Ankle Socks
High Socks
Old School
Long Underwear
No Socks

Shoes : Lots to pick here.

Adio Hawk 900
Adio Blk Yellow
Airwalk Lasek
Axion Glifberg
Axion Campbell
Axion White
Circa Muska Red
Circa Thomas
Emerica Reynolds
Emerica Black
Es Burnquist
Es Koston
Etnies Steamer
Mullen Pro
Caballero Pro
Rowley Pro
Ns Blue
Ns Green
Ns Green Red
Ns Grey
Ns Charcoal
Ns Black

------------
Stats Screen
------------

Here, you'll be given five free stats to improve your skater's
ability. I suggest evening your stats out.

-------------
Tricks Screen
-------------

You can't buy any yet, but you can look at what you've got.

------------
Decks Screen
------------

Pick from :

A-Team A5
B Logo
Degrees
Stencil Logo
Multi-Start
Jumbo Girl Logo
Powell Logo
Team Medium
Transmissionator 2000
Zero Team

As you get more money, you can buy new boards. New boards are $250,
and it increases by $250 each time.

A-Team A5
B Logo
Degrees
Stencil Logo
Multi-Start
Jumbo Girl Logo
Powell Logo
Team Medium
Transmissionator 2000
Zero Team

---------------------------------------------------------------------
10)Cheats
---------------------------------------------------------------------

If you go into the options menu, and then to cheats, you'll get a
menu that shows you everything that you've unlocked and whether you
want to turn it on or not.

Officer Dick - Finish Career Mode 100% for the first time with one
               character. Officer Dick is a secret skater.

Skip to Restart - Finish Career Mode 100% for the second time. This
                  cheat is accessed in game by pressing Pause, and
                  it will then give you a list of places in the
                  level that you can choose to start from.

Kid Mode - Finish Career Mode 100% for the third time. The skaters
           will be smaller but have better stats.

Perfect Balance - Finish Career Mode 100% for the fourth time. This
                  is probably the most useful cheat, as you don't
                  run out of balance on grinds or manuals.

Always Special - Finish Career Mode 100% for the fifth time. Your
                 special bar will always be full.

STUD Cheat - Finish Career Mode 100% for the sixth time. Stats are
             maxed out automatically.

Weight Cheat - Finish Career Mode 100% for the seventh time. Change
               the weight of your skaters, and consquently, the way
               they look.

Wireframe - Finish Career Mode 100% for the eighth time. Everything
            turns into wireframe.

Slow-Nic - Finish Career Mode 100% for the ninth time. Whenever
           you go to do a trick, it goes in slow-mo.

Big Head Cheat - Finish Career Mode 100% for the tenth time. If any
                 one knows what this does, email me =) Just kidding,
                 for those with no sense of humour.

Sim Mode - Finish Career Mode 100% for the eleventh time. Makes the
           game more realistic.

Smooth Cheat - Finish Career Mode 100% for the twelfth time. All
               textures are smoothed out.

Level Flip - Finish Career Mode 100% for the thirteenth time. Mirrors
             the skate park, so everything's in reverse.

Moon Physics - Finish Career Mode 100% with Officer Dick. Makes it
               low gravity, therefore allowing for 20m ollies and
               1080 spins.

Disco Mode - Finish Career Mode 100% with Private Carrera. Makes
             each individual piece flash different colours. It's
             psychedelic but groovy!

McSqueeb - Finish Career Mode 100% with Tony Hawk to unlock Hawk in
           the 80's. Look at the hair. To use him, select Tony Hawk
           but in Type C.

Spiderman - Finish Career Mode 100% with a created skater to unlock
            Spiderman.

Private Carrera - Get all gaps in the game for the non-secret skate
                  parks. It's tough.

Chopper Drop, Hawaii - Get all golds with all skaters except Private
                       Carrera.

Skate Heaven - Finish Career Mode 100% with all skaters but Private
               Carrera.

Finishing Career Mode 100% will also unlock a video of that skater
skating. That is, for all the normal characters.

McSqueeb - It's still Tony skating, but back when he was a lil' kid.

Spiderman - It's Spiderman skating. Not really, but some guy dressed
            in a Spidey suit.

Officer Dick - Watch the Neversoft team skate...and bail!

Private Carrerra - Watch the Neversoft team skate...successfully!

Now for the cheats that you just have to push a few buttons to make
active. (thanks to ign.com!)

*********************************************************************
THEY ALL INVOLVE PAUSING THE GAME AND HOLDING L1. GOT THAT? PAUSE THE
GAME, AND THEN HOLD L1 BEFORE ENTERING THE CHEAT. ONCE YOU'RE DONE,
LET GO OF L1 AND IF THE SCREEN SHAKES, THE CHEAT WILL WORK.
*********************************************************************

To turn a cheat off, just enter it in again.

------
$5000?
------

X Down Left Right Down Left Right

Instant $5000 cash.

----------
Skip Heats
----------

Square Circle Right Square Circle Right Square Circle Right

When in competition, enter this to win the heat.

------------
Moon Physics
------------

X Square Left Up Down Up Square Triangle

-------------------
Double Moon Physics
-------------------

Left Up Left Up Down Up Square Triangle Left Up Left Up
Down Up Square Triangle

Note : This works in conjunction with the normal Moon Physics cheat,
so if you enter both of them you'll have "Triple Moon Physics".

------------
Jetpack Mode
------------

Up Up Up Up X Square Up Up Up Up X Square Up Up Up Up

X is to float.
Triangle is to hover.
Whenever you ollie up into the air you'll go a VERY high distance
and by holding triangle you can stay there. It's fun as you can go
out of the park and glitch up the game to the max. Oh yeah you
can also get scores of 800000000 or more with this cheat.

----------
Stats at 5
----------

Up Square Triangle Up Down

----------
Stats at 6
----------

Down Square Triangle Up Down

----------
Stats at 7
----------

Left Square Triangle Up Down

----------
Stats at 8
----------

Right Square Triangle Up Down

----------
Stats at 9
----------

Circle Square Triangle Up Down

-----------
Stats at 10
-----------

X Triangle Circle Square Triangle Up Down

-----------
Stats at 13
-----------

X Triangle Circle X X X Square Triangle Up Down

-------------------
Get Private Carrera
-------------------

Down Up Left Left Circle Left Up Triangle Triangle Up Right Square
Square Up X

---------------
Skip to Restart
---------------

Square Triangle Right Up Down Up Left Square Triangle Right Up Down
Up Left Circle Up Left Triangle

--------
Kid Mode
--------

Circle Up Up Left Left Circle Up Down Square

---------------
Perfect Balance
---------------

Right Up Left Square Right Up Square Triangle

----------------
Infinite Special
----------------

X Triangle Circle Circle Up Left Triangle Square

----------
90% Unlock
----------

X X X Square Triangle Up Down Left Up Square Triangle X Triangle
Circle X Triangle Circle

All movies, skate parks, cheats are unlocked. But Private Carrera is
still locked.

-------------
Big Head Mode
-------------

Square Circle Up Left Left Square Right Up Left

--------------
Wireframe Mode
--------------

Down Circle Right Up Square Triangle

--------
Slow-Nic
--------

Circle Up Triangle Square X Triangle Circle

--------
Big Head
--------

Square Circle Up Left Left Square Right Up Left

--------
Sim Mode
--------

Circle Right Up Left Triangle Circle Right Up Down

----------
Level Flip
----------

Up Down Left Right Triangle X Square Circle Up Down Left Right
Triangle X Square Circle

----------
Disco Mode
----------

Down Up Square Circle Up Left Up X

----------
Fat Skater
----------

X X X X Left X X X X Left X X X X Left

The more you enter the code, the fatter your skater will get.

-----------
Thin Skater
-----------

X X X X Square X X X X Square X X X X Square

The more you enter the code, the thinner your skater will get.

------
Blood?
------

Right Up Square Triangle

Turns blood on/off.

---------------
25% Speed Boost
---------------

Down Square Triangle Right Up Circle Down Square Triangle Right Up
Circle

Speeds the game up by 25%.

------------------
Finish Career Mode
------------------

Circle Left Up Right Circle Left Up Right X Circle Left Up Right
Circle Left Up Right

---------------------------------
Instant 100000 Competition Points
---------------------------------

Square Circle Right Square Circle Right Square Circle Right

--------
All Gaps
--------

Down Up Left Left Circle Left Up Triangle Triangle Up Right Square
Square Up X

--------------
All Characters
--------------

Square Circle Right Triangle Circle Right Circle Triangle Right
Square Right Up Up Left Up Square

----------
All Levels
----------

Up Triangle Right Up Square Triangle Right Up Left Square Square Up
Circle Circle Up Right

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11)Acknowledgements
---------------------------------------------------------------------

Neversoft- For creating one of the best games ever.

Millencolin - For recording one of the best albums ever.

IGN.com - For the cheats.

THayes - For a WONDERFUL FAQ. Check it out now!

MTruitt - For an innovative FAQ that gave me something to do after
          I got all gaps =)

Everyone on the GameFAQs boards - For entertainment =)