__ | ""--.--.._ __.. ,--. | `. "-.'""\_...-----..._ ,--. .--..-----.._.""| | / / |_ _ \__ ). \ _/_ | \| || .. > `. | / / | | `. ._) /|\ \ .-"""":-" "-. ` || |.' ,'`. | |_/_ / | |_.' | / ""` \ ===/ ..|.. \ || < "" `. " |/__ `. . \ ,-- \-..-\ /"\ / || |> )-- | / | |__..-'__||__\ |___\ __.:-.._..-'_|\___||____..-/ |__|--""____/ _______________________ / ,' / ___ ,' / _.-' ,' ,-' / / ,-' ,--.' ,' .'/ /.' `. '. ,' / / ,-' ,"--',' / ,' ,' ,' / ,-' ,' .-' / ,-' / ,:_____________________/ .-. .-. .-. .-. .-. .-. .-. ( * ) ( : ) ('*.) (: :) (:-:) (:::) ((-)) `-' `-' `-' `-' `-' `-' `-' _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ ( B | u | d | o | k | a | i ) ( T | e | n | k | a | i | c | h | i ) ( 3 ) \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ Cell FAQ Wii Written by RockyLigth Version 1.3 _______________________________ TABLE OF CONTENTS | | 1. Intro | 2. Overview | 3. Version History [VER]| 4. Important Stuff [STF]| 5. About Cell [ABT]| 6. First Form Cell [FORM1]| 7. Second Form Cell [FORM2]| 8. Perfect Cell [FORM3]| 9. Super Perfect Cell [FORM4]| 10. Potara/Z-item setups [POT]| 11. Strategy [STRAT]| 12. Contact Info [CNTC]| 13. Legal stuff | 14. Thanks | _______________________________| Control + F is your friend. __ __ _ _ ____ ___ __ ___ _ _ __ ____ __ __ _ _ ( ) ( )( \( )(_ _)( ,) / \( \( )( )/ _)(_ _)( )/ \( \( ) )( _ )( ) ( )( ) \( () )) ) ))()(( (_ )( )(( () )) ( (__)(_) (__)(_)\_) (__) (_)\_)\__/(___/ \__/ \__) (__) (__)\__/(_)\_) Hey! My name is RockyLight, and this is my first FAQ. Well... it's RockyLigth actually, but I hate being called that. By the time I made my account on GameFAQs, my English was not very good (I live outside of the US), so yeah. Typos suck. I decided to make a Cell FAQ because he's my favorite character in DBZ, and he has been my main in every DBZ game. He's awesome like that. So why do I like Cell, you ask? Well... He absorbs people's flesh and bone with his tail. How awesome is that!? He's cool looking, laid back, and is green. Green = win. He can also summon offsprings of himself to help him out in battle. That are blue. Blue = win. Green and blue are the best colors there are. There really is no reason to not like Cell. Best DBZ villain if you ask me. Not to mention he's awesome in the game too. Oh and, this guide has a moderate amount of Ascii art. It's best viewed in the Courier New font. ___ __ _ _ ___ ___ _ _ __ ___ _ _ (__ \ / \( )( )( _)( ,)( )( )( )( _)( \/\/ ) / __/ _ ( () )\\// ) _) ) \ \\// )( ) _) \ / \___)(_) \__/ (__) (___)(_)\_)(__) (__)(___) \/\/ Cell's existence is first hinted at when Future Trunks, Son Gohan and Bulma discover Cell's shedded skin. He is first seen when confronted by Piccolo, who learns of the creature's history, as well his goal of absorbing #17 and #18. After absorbing a sufficient amount of beings, Cell then found #17 and #18 and nearly absorbed #17, if not for #16 who was able to fight Cell one on one. He eventually manages to absorb #17 and changes into his second form. This second form would have absorbed #18 as well if Tenshinhan did not intervene. Tenshinhan is able to stall him long enough for #18 and #16 to escape. Cell gives chase to the two artificial humans and tries to flush them out of an island they were hiding in until Vegeta arrives to challenge Cell. Vegeta easily defeats Cell by utilizing his new Ultra Super Saiyan abilities. However, Vegeta, wanting to battle a more challenging opponent, assisted Cell in absorbing #18. In this new form Cell easily defeats Vegeta and Trunks. Instead of killing the pair, Cell abandons the battle and announces that he would revive the Tenkaichi Budokai, a martial arts tournament not held since the end of Dragon Ball. Called the "Cell Games" the tournament would pit any fighters Earth could muster against Cell. Many of Earth's heroes enter the competition. The so called "World Champion Martial Artist" Mr. Satan is the first to fight Cell and the first to lose. Goku battles after Mr. Satan. Though he had become very powerful from training in the Room of Spirit and Time, Goku is not powerful enough to defeat Cell. However, Goku's child, Gohan, is thought to have latent abilities greater than that of Cell's. However, Gohan looks to have no chance at defeating Cell until Cell destroys #16, filling Gohan with rage that transforms him into a Super Saiyan 2. Instead of losing gracefully, Cell decided to blow himself up, a feature that many of Doctor Gero's creations possessed. Before Cell could kill himself, Goku uses his ability to teleport to transport Cell and himself to the planet of the North Kaio, saving Earth but killing Goku. However, Cell was able to regenerate and teleport back to Earth, and upon arrival killed Future Trunks. Gohan manages to destroy Cell with a Kamehameha that obliterates the tyrant completely. ___ _ _ ___ ___ ___ __ __ _ _ (__ ) ( )( )( _)( ,) / __)( )/ \( \( ) (_ \ _ \\// ) _) ) \ \__ \ )(( () )) ( (___/(_) (__) (___)(_)\_)(___/(__)\__/(_)\_)[VER] _ _ __ ___ ____ __ ___ _ _ ( )( )( )/ __)(_ _)/ \( ,) ( \/ ) )__( )( \__ \ )( ( () )) \ \ / (_)(_)(__)(___/ (__) \__/(_)\_)(__/ Version 1.0: Finished guide and posted it on GameFAQs. Version 1.3: Added some info and strategy on Super Perfect Cell, fixed a typo and error in a potara setup (thanks whoever e-mailed me about it), and fixed some errors here and there. __ __ __ __ ___ __ ___ ____ __ _ _ ____ / ,) ( )( \/ )( ,\ / \( ,)(_ _)( ) ( \( )(_ _) (_ _)_ )( ) ( ) _/( () )) \ )( /__\ ) ( )( (_)(_) (__)(_/\/\_)(_) \__/(_)\_)(__)(_)(_)(_)\_) (__) [STF] ___ ____ _ _ ___ ___ / __)(_ _)( )( )( _)( _) \__ \ )( )()( ) _) ) _) (___/ (__) \__/ (_) (_) This guide requires you to know the controls. This is not a "learn to play" guide. If you don't know how to play, leave this guide and play through the tutorial mode. All the damage charts in this guide were tested without any potaras, against Early Goku without potaras in training mode. + = Both buttons together , = Separate commands (example: A button first then the B button) B1 = Blast 1 B2 = Blast 2 UB = Ultimate Blast 10000 HP = One life bar. Most character start with three life bars, without counting the orange, near death life bar, which adds up to 4 (for most characters). ___ __ ___ __ _ _ ____ __ ___ __ __ / __) ( ) ( ,) / \( )( )(_ _) / _)( _)( ) ( ) \__ \ _ /__\ ) ,\( () ))()( )( ( (_ ) _) )(__ )(__ (___/(_) (_)(_)(___/ \__/ \__/ (__) \__)(___)(____)(____)[ABT] His first two forms are slow, but they have to unique ability to recover health. They both recover health with their grab attack. First form Cell also recovers health with his ultimate blast while Second form recovers health with a Blast two attack (which makes it more useful). Perferc and Super Perfect lose this ability but gain more speed and better melee capabilities. Cell also recovers some health with every transformation. This is really good if you start out as first form Cell, since when you're dying you can transform and gain the upper hand due to more health. All in all, Cell is a very good character, his first two forms are very cheap, while the other two have great melee and good Blast 2's. Cell is a character that can adapt to anything. One of the better characters in the game, that's for sure. _ ___ __ ___ ___ ____ ___ __ ___ __ __ / ) ( _)( )( ,) / __)(_ _) ( _) / \( ,) ( \/ ) / , \ _ ) _) )( ) \ \__ \ )( ) _)( () )) \ ) ( \___/(_) (_) (__)(_)\_)(___/ (__) (_) \__/(_)\_)(_/\/\_)[FORM1] __ ___ __ __ / _)( _)( ) ( ) ( (_ ) _) )(__ )(__ \__)(___)(____)(____) Also called Imperfect Cell, this is Cell's Imperfect form, before he absorbs #17 and #18. This guy is pretty slow (although nowhere near the giants), and has both chargeable B2's. This makes them harder to connect with, however, it's not impossible to make an opening, and they deal more damage than cutscene B2's. As I already mentioned, Imperfect Cell can recover health with his grab and Ultimate Blast, and this is a very good ability which few characters have. Use it a lot. _______ \_______ BLAST 1 ATTACKS| _______________| First form Cell's Blast stock limit: 4 --Solar Flare Cost: 2 Blast stocks 9/10 A good Blast 2. It got a massive improvement in BT3, used to be crap in BT2. Anyway, a cutscene will appear and Cell will perform the Solar Flare. The screen flashes white for two seconds and the opponent loses their lock on. You can then combo, grab use a Blast 2, or Dragon Dash away as the opponent is left trying to lock on to you. The downside is that you must be at close range for it to work. --Afterimage Cost: 2 Blast stocks 6/10 The opponent won't know you have this activated until the effect takes place. This will automatically teleport you out of the opponent's next attack, no matter what it is (except throws). Can be good, but it's pretty costly, so use it wisely. The effect also stacks - if you use two afterimages you will dodge the next two attacks. Overall: 8/10 Not bad. Decent B1's, Solar Flare is just awesome and afterimage is decent. _______ \_______ BLAST 2 ATTACKS| _______________| --Kamehameha 5/10 Cost: 3 Ki bars Damage: 7020 (Uncharged) 10200 (Fully Charged) 11280 (Boost) The kamehameha. Goku's trademark move. Cell's version is chargeable, which means it requires some planning for it to hit. If uncharged, you can sometimes mix it up at close range, can't be seen coming as a cutscene attack. If you do manage to get a good stun on the opponent (fully charged heavy finish, guard crush, for example), it might be your chance to charge it up. The damage it deals is worth the trouble finding an opening. --Special Beam Cannon 6/10 Cost: 4 Ki bars Damage: 7830 (Uncharged) 13430 (Fully Charged) 14780 (Boost) Piccolo's trademark move. It's chargeable, which means it requires some planning for it to connect aswell. It's much better in BT3, since it doesn't need to be charged for 10 seconds for it to deal decent damage. Better than the Kamehameha for me, the extra cost is worth it since it deals more damage. Charge it up after you get a good stun in. Overall: 6/10 Instead of Special Beam cannon, he should have had a cutscene Blast 2. Two chargeable attacks is not very good... ________ \_____ ULTIMATE BLAST| ______________| --Drain Life Cell 8/10 Cost: 4 Ki bars Damage: 12010 Rush type attack. This attack just plainly rules. Deals decent damage AND you recover a lot of health. Also has a cool animation of Cell stabbing the opponent in the chest with his tail. However, if you're facing an android or robot, it will deal pathetic damage and won't recover you health, since they don't have energy. Oh well, don't use this move against those type of characters. ____ \_________ RUSH FINISHERS| ______________| -Blaster Wave (Attack, Ki) Cell will release some sort of shockwave that will send you fliying if fully charged. If you do send them fliying, you can follow it up with the Blaster Wave Combo, which is Down+Ki. -Flying Kick (Attack, Attack, Ki) Cell will raise a bit and kick the opponent. These kick can only be blocked with an up guard, which means Flying kicks can break through regular guard. -Heavy Finish (Attack, Attack, Attack, Ki) A punch to the opponent's gut which will stun them. A fully charged one of these will give you a chance to charge up your Blast 2 attacks. Can be followed up with a Delta Storm, which is Up+Ki. -Heavy Finish (Attack, Attack, Attack, Attack, Ki) Same as the third finisher. _______ \_________ RUSHING TECHNIQUE| _________________| Remember: These can only be done while in a rush string or after a step in. -Lift Strike (Up+Ki) A kick that will send the opponent upwards, can be followed with an air combo. The more you charge, the further it will send the opponent. -Ground Slash (Down+Ki) An attack that will sweep the opponent and make them slip, can only be blocked with a down guard. The more the charge it, the longer it stuns the opponent. Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack. -Auto Counter (Block) If you block during a rush string, you will enter in a defensive stance, and if the opponent hits you with a regular rush while in this stance, you will counter attack automatically. However, you use Ki while in this pose, so watch out. Imperfect Cell's Auto Counter is a tail smack that will send them flying away. ______ \_______ TRANSFORMATION| ______________| --Second Form Cell Cost: 2 Blast stocks You see a cutscene of Cell flying up and looking around. Then he finds #17, sneaks up behind him and absorbs him. Then you transform into Second form Cell. ___ ___ ___ __ __ _ _ ___ ___ __ ___ __ __ (__ ) / __)( _) / _)/ \( \( )( \ ( _) / \( ,) ( \/ ) / /_ \__ \ ) _)( (_( () )) ( ) ) ) ) _)( () )) \ ) ( (_/(_) (___/(___) \__)\__/(_)\_)(___/ (_) \__/(_)\_)(_/\/\_)[FORM2] __ ___ __ __ / _)( _)( ) ( ) ( (_ ) _) )(__ )(__ \__)(___)(____)(____) Also called Semi Perfect Cell, this is Cell's Semi-Perfect form, after he manages to absorb #17. Like First form, this guy is not very fast. In second form, you get better B2's, a better throw (you gain more health and ki), but a worse UB. Well, about the UB, it's a self destruct UB, so it's only useful if you're low on health. Or if your opponent has two bars of life or less. _______ \_______ BLAST 1 ATTACKS| _______________| --Solar Flare Cost: 2 Blast stocks 9/10 Exact same as First Form Cell's Solar Flare. Good Blast 1. --Pump Up Cost: 2 Blast stocks 5/10 This attack gives you a big increase in melee power, but it makes your Ki charging slower. Good if you get the opponent trapped in a long combo, the damage it deals might surprise you. However, the slower ki charging really hurts... and second form Cell already has an average ki charging speed, so don't use it if you have low Ki. However, it only lasts for a short while, and if you don't manage to get a combo in, those were just 2 Blast stocks wasted. Use it if you know you can get the opponent in a combo after you activate it. Overall: 6/10 Average. Solar Flare is just awesome, while Pump Up is barely average. _______ \_______ BLAST 2 ATTACKS| _______________| --Big Bang Crash 7/10 Cost: 3 Ki bars Damage: 6840 7550 (Boost) This one is a cutscene attack, which makes it more useful than First Form's Chargeable B2's. This is like Vegeta's Big Bang Attack, except it's red and has a cooler name. Looks a lot better than Vegeta's attack in my opinion. However, the damage is not very strong. --Drain Life Cell 9/10 Cost: 3 Ki bars Damage: 7220 7500 (Boost) One word: Awesome! First Form Cell's totally awesome UB is back in Second Form, but instead, as a Blast 2! You can seriously spam the heck out of this move. Deals decent damage and recovers you a lot of health everytime you use it. Can turn the side of a battle, really. However, it will deal pathetic damage and won't recover you health against an android or robot, remember that. This is the only thing that keeps this move from getting a 10/10. ________ \_____ ULTIMATE BLAST| ______________| --Unforgivable! 7/10 Cost: 5 Ki bars Damage: 15450 17000 (Boost) Rush attack. He will punch the opponent then self destruct like he attempted in the show. It drops your health all the way to 1. You can then transform to recover some health, or maybe run away, charge up and attempt to get a Drain Life Cell in, and then transform, though this method is pretty risky. Deals big damage. A pretty good move, I'd say. Oh and, this is one of the few unblockable rush moves. It can catch your opponent off guard, so surprise them here and there with this. ____ \_________ RUSH FINISHERS| ______________| -Heavy Finisher (Attack, Ki) A punch to the opponent's gut which will stun them. A fully charged one of these will give you a chance to charge up a smash attack, or use a throw or a Blast 2. This move can be followed up with a Delta Storm (Up+Ki) or a Heavy Crush (Ki, Ki, Attack) -Heavy Finisher (Attack, Attack, Ki) Same as the first finisher. -Blaster Wave (Attack, Attack, Attack, Ki) Cell will release some sort of shockwave that will send you flying if fully charged. If you do send them fliying, you can follow it up with the Blaster Wave Combo (Down+Ki). -Rolling Hammer (Attack, Attack, Attack, Attack, Ki) A punch that will turn the opponent around, so you can combo them on their back. One of the better rush finishers in the game for sure. Can be followed up with the Rolling Hurricane (Ki, Attack). If you do manage to land the rolling hurricane correctly, you're in luck, that makes them a sitting duck for rush B2s. _______ \_________ RUSHING TECHNIQUE| _________________| Remember: These can only be done while in a rush string or after a step in. -Lift Strike (Up+Ki) A kick that will send the opponent upwards, can be followed with an air combo. The more you charge, the further it will send the opponent. -Ground Slash (Down+Ki) An attack that will sweep the opponent and make them slip, can only be blocked with a down guard. The more the charge it, the longer it stuns the opponent. Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack. -Auto Counter (Block) If you block during a rush string, you will enter in a defensive stance, and if the opponent hits you with a regular rush while in this stance, you will counter attack automatically. However, you use Ki while in this pose, so watch out. Semi Perfect Cell's Auto Counter is a punch that will send them flying away. _______ \______ TRANSFORMATION| ______________| --Perfect Form Cell Cost: 2 Blast stocks Pretty much the same cutscene when Imperfect Cell transforms, except Semi Perfect Cell absorbs #18 instead. ___ ___ ___ ___ ___ ___ __ ____ __ ___ __ __ ( , ) ( ,\( _)( ,) ( _)( _) / _)(_ _) / _)( _)( ) ( ) / , \ _ ) _/ ) _) ) \ ) _) ) _)( (_ )( ( (_ ) _) )(__ )(__ \___/(_) (_) (___)(_)\_)(_) (___) \__) (__) \__)(___)(____)(____)[FORM3] Perfect Cell. Probably my favorite and best character in the game. This is Cell when he manages to absorb both #17 and #18. He gains some bug-like wings on his back and loses his tail which he used to absorb stuff with. This guy can do it all. Good melee, great speed, good Blast 2's... he can seriously play however you like to. From fighting with melee to staying back and fighting purely with Ki attacks. However, he lost the awesome health and ki recovering grab he used to have, but all the stuff he gains is worth it. The only thing that really hurts to have lost in the transformation is the Drain Life Cell attack. _______ \_______ BLAST 1 ATTACKS| _______________| Perfect Cell's Blast stock limit: 5 --Explosive Wave Cost: 1 Blast stock 10/10 Are you caught in a long combo, and you're having trouble escaping it? No problem at all. With this, you will create a small explosion around you that will knock the opponent away a bit. It can be done while you're caught in a combo, so it's a really handy Blast 1 to have. And the cost isn't bad. Can also be used to stop Rush B2's if you want don't to lose Ki by blocking them. --Afterimage Cost: 2 Blast stocks 6/10 The opponent won't know you have this activated until the effect takes place. This will automatically teleport you out of the opponent's next attack, no matter what it is (except throws). Can be good, but it's pretty costly, so use it wisely. The effect also stacks - if you use two afterimages you will dodge the next two attacks. I'd rather go to Max Power, or transform. Overall: 8/10 Good B1's. Explosive Wave can get you out of pretty much any combo in the game, and Afterimage is decent. _______ \_______ BLAST 2 ATTACKS| _______________| --Super Kamehameha 7/10 Cost: 3 Ki bars Damage: 7800 (Uncharged) 11280 (Fully Charged) 12420 (Boost) Once again we get the Kamehameha, Goku's favorite move. This is one chargeable like Imperfect Cell's, so if you want it to hit, you must find a good opening first. The damage when you get the boost is great. --Barrage Death Deam 9/10 Cost: 2 Ki bars Damage: 6400 7100 (Boost) Awesome B2! Instead of just one death beam, Cell will fire 10 death beams, one after another at the opponent. Cell changes his aim everytime he fires one so you have to keep moving until he's done firing to dodge this attack. The damage it deals is pretty low, however, it only takes two ki bars, and Cell already has fast ki charging. You can spam this move a lot. Overall: 8/10 Great B2's. Super Kamehameha isn't spam friendly but if you manage to find an opening, the damage it deals is great. Barrage Death beam is just plainly awesome. ________ \_____ ULTIMATE BLAST| ______________| --Perfect Barrier 7/10 Cost: 4 Ki bars Damage: 13680 15060 (Boost) A super explosive wave. Deals good damage, and starts a bit faster than other super explosive waves from what I've seen. Decent Ultimate. ____ \_________ RUSH FINISHERS| ______________| -Flying Kick (Attack, Ki) Cell will perform some overhead kicks that can only be blocked with an up guard, which means these kicks go through your regular guard. -Blaster Wave (Attack, Attack, Ki) Cell will release some sort of shockwave that will send you flying if fully charged. If you do send them fliying, you can follow it up with the Blaster Wave Combo (Down+Ki). -Heavy Finish (Attack, Attack, Attack, Ki) Punch to the gut that will stun the opponent. If fully charged, they can cause a guard break. If you manage to get a fully charged one of these in, it might be your chance to start charging up your Super Kamehameha. It can be followed up with the Heavy Crush (Ki, Ki, Attack) or Delta Storm (Up+Ki). -Heavy Finish (Attack, Attack, Attack, Attack, Ki) Same as the third finisher. _______ \_________ RUSHING TECHNIQUE| _________________| Remember: These can only be done while in a rush string or after a step in. -Lift Strike (Up+Ki) A kick that will send the opponent upwards, can be followed with an air combo. The more you charge, the further it will send the opponent. -Ground Slash (Down+Ki) An attack that will sweep the opponent and make them slip, can only be blocked with a down guard. The more the charge it, the longer it stuns the opponent. Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack. -Auto Counter (Block) If you block during a rush string, you will enter in a defensive stance, and if the opponent hits you with a regular rush while in this stance, you will counter attack automatically. However, you use Ki while in this pose, so watch out. Perfect Cell's Auto Counter is a Flying Kick. _______ \______ TRANSFORMATION| ______________| --Super Perfect Cell Cost: 2 Blast stocks A short cutscene of Cell powering up to Super Perfect Cell. The aura while he is powering up is red, and there's some lighting while he's powering up. Looks cool if you ask me. ___ ___ _ _ ___ ___ ___ ___ ___ ___ ___ ___ __ ____ / , \ / __)( )( )( ,\( _)( ,) ( ,\( _)( ,) ( _)( _) / _)(_ _) \_ /_ \__ \ )()( ) _/ ) _) ) \ ) _/ ) _) ) \ ) _) ) _)( (_ )( (_/(_) (___/ \__/ (_) (___)(_)\_) (_) (___)(_)\_)(_) (___) \__) (__) __ ___ __ __ / _)( _)( ) ( ) [FORM4] ( (_ ) _) )(__ )(__ \__)(___)(____)(____) This is Cell after he got the Zenkai (near death power up from Saiyan cells) after he regenerated after he blew himself up. He was strong enough to cripple SSJ2 Kid Gohan's arm with a single attack, and apparently only lost the final beam struggle between them because he got distracted by Vegeta. Anyway, in this form Cell gains the rolling hammer and a better UB, at the cost of nerfed B2's (in my opinion). Super Perfect Cell is able to stun giants, unlike the previous forms, which need a specific potara to do so. _______ \_______ BLAST 1 ATTACKS| _______________| Super Perfect Cell's Blast stock limit: 6 --Instant Transmission Cost: 3 Blast stocks 8/10 Cell uses Goku's transporting move, Instant transmission, and dissapears and then re-appears behind the opponent. This makes them lose their lock on, and you can combo them immediatly after you appear behind them. Good B1, but it's costly, so don't overuse it. Not only it will take a while before you can use it again if you overuse it, but it will become pretty obvious when you're about to use it. If you're facing human players that is. --Wild Sense Cost: 2 Blast stocks 8/10 This is like afterimage, however, instead of just dodging the attack, you automatically attack the opponent and send them flying. Can also make you dodge some B2's/UB's. Actually worth using, instead of Afterimage. Overall: 8/10 Good B1's, thought I would have preferred to keep Explosive Wave instead of Wild Sense. _______ \_______ BLAST 2 ATTACKS| _______________| --Full Power Death Beam 8/10 Cost: 2 Ki bars Damage: 6760 7440 (Boost) Nerfed version of the Barrage Death beam, but still a good B2 anyway. He only fires a single Death Beam, which is capable of entering struggles (Barrage Death Beam can't struggle) and deals a bit more damage. --Perfect Combination 8/10 Cost: 3 Ki bars Damage: 8100 8880 (Boost) Rush attack. Cell will punch the opponent and send them flying upwards, then proceed to combo the crap out of them. Then knocks them away and then finally into the floor. Cool looking, and useful. Overall: 8/10 Cutscene Beam and Rush type attack, which is a Perfect combination. Pun intented. ________ \_____ ULTIMATE BLAST| ______________| --Solar Kamehameha 9/10 Cost: 5 Ki bars Damage: 14580 16080 The Solar Kamehameha. This is obviously the Kamehameha he used in the struggle against Gohan in his final moments of life. This attack deals good damage and has a cool looking explosion. Good UB. ____ \_________ RUSH FINISHERS| ______________| -Flying Kick Overhead kicks that will stun the opponent. As you may already know, they break through regular guard, can only be stopped with an up guard. -Blaster Wave Cell releases some sort of shockwave that will send you flying if fully charged. Can be followed up with a Blaster Wave combo (Down+Ki).Also, you don't need to rely on these to easily stun giants anymore, Perfect Cell can stun giants with regular rush strings. -Heavy Finish Gut punch that stuns the opponent. The longer you charge it, the longer the opponent gets stunned. A fully charged one of these can cause a guard break. Can be followed up with Delta Strom (Up+Ki) or Heavy Crush (Ki,Ki,Attack). -Rolling Hammer Punch that will turn the opponent to their side, so you can combo them on their back. Can be followed up with Rolling Hurricane (Ki,Attack). Rolling Hurricane makes them a sitting duck for Perfect Combination. _______ \_________ RUSHING TECHNIQUE| _________________| Remember: These can only be done while in a rush string or after a step in. -Lift Strike (Up+Ki) A kick that will send the opponent upwards, can be followed with an air combo. The more you charge, the further it will send the opponent. -Ground Slash (Down+Ki) An attack that will sweep the opponent and make them slip, can only be blocked with a down guard. The more the charge it, the longer it stuns the opponent. Can be followed up with a Dragon Tornado, which is Ki, Ki and Attack. -Auto Counter (Block) If you block during a rush string, you will enter in a defensive stance, and if the opponent hits you with a regular rush while in this stance, you will counter attack automatically. However, you use Ki while in this pose, so watch out. Super Perfect Cell's Auto Counter is a grab. __ __ ___ __ ____ __ ___ __ ( )/ \ ( ,\ / \(_ _)( ) ( ,) ( )[POT] )(( () )_ ) _/( () ) )( /__\ ) \ /__\ (__)\__/(_) (_) \__/ (__)(_)(_)(_)\_)(_)(_) ___ ___ ____ _ _ ___ ___ / __)( _)(_ _)( )( )( ,\/ __) \__ \ ) _) )( )()( ) _/\__ \ (___/(___) (__) \__/ (_) (___/ Also called Z-items (though I prefer the name Potara), you can equip these to improve your character. From increasing attack, Defense, Ki charging speed, to starting the match with more Ki make you take no damage when blocking, all of this is possible with Potaras. So right now, I'll list some of my favorite and best Potara setups. You can e-mail me (check contact section) if you wish to have your Potara setups listed here. You will be credited, so no worries. They will be listed by forms. Yeah I know the names of the setups suck, but screw it, hah. __________ \____ FIRST FORM CELL| _______________| "Killer Throw" Super Up 2 (2 spaces) Ki Power Up 1 (1 space) High Spot (1 space) Quick Charge (1 space) Master Throw (1 space) Filler The point of this setup is: throw abuse. High spot is there for teleporting behind the opponent and use less ki, combo them a bit and then grab. I know High spot lowers your rush attack power, but that's taken care of with the damage your throw deals. Not only your throw recovers Health and Ki, but it deals much more damage! This is one fine throw you got here. Quick Charge is a mush have for characters with Chargeable B2's like Imperfect Cell. Super +2 is there because strong supers are good. As for the Ki +1, Imperfect Cell's ki charging is slow, so I added it in there. If you don't feel like you need it, replace it with whatever you want. As for the filler, you can just add whatever you like. I recommend: -Confidence (1 space) Can help you use Solar Flare more often. -Attack Up 1 (1 space) Stronger melee is always good. -Combo Master (1 space) Fancier alternative to Attack Up 1. -Light Body (1 space) Always a good potara. If you do remove High Spot, you can consider these: -Essence of Sight (2 spaces) Manual teleport won't cost any Ki. Rush attack damage is reduced, but your throw and stronger specials make up for it. -Perfect Guard (2 spaces) You won't get damage when blocking. Always a good potara. -Attack Up 2 (2 spaces) Strong melee is always welcome. "Deadly Drain" Super Up 1 (1 space) Confidence (1 space) Ki Power Up 2 (2 spaces) Secret Measures (3 spaces) It may not seem all that great, but it's decent. The point of this set is: Ultimate Spam. Once you get a life bar of damage, knock the opponent away, charge to max power (Ki power up 2 makes it easy), combo them, and then use your Drain Life Cell ultimate. The super up 1 makes it deal around 13000 damage (almost one bar and a half) and you recover half a bar of health. If you are really low on health, you can then flee, charge up again and use your ultimate again. Coinfidence makes you regain blast stocks faster so you will have more chances to power up to Max Power mode. That's all I have for first form Cell right now. I don't use Imperfect a lot, so I don't have that much setups for him. ______ \_________ SECOND FORM CELL| ________________| "Immortal Energy Stealer" Super Up 3 (3 spaces) Ki Power Up 1 (1 space) Master Throw (1 space) Filler Filler This is both "Killer Throw" and "Deadly Drain" packed into one. Truth is, I don't use Imperfect a lot becuase Semi Perfect is just... better. He can do most of the stuff Imperfect can better. I'm not saying Imperfect is a bad character, just that Semi Perfect is better. Anyway, the point of this set is to get some grabs in and spam the Drain Life Cell attack. You're pretty much immortal, since you can keep draining your opponent's health non stop. Combo them a bit, manage to get a grab in (by teleporting behind them, or getting a stun in), and if you have enough energy to use Drain Life Cell, use it. As for the filler, you can add whatever you want. I recommend: -High Spot (1 space) Good if you manual teleport a lot so you don't lose as much Ki. -Light Body (1 space) Always good. -Attack Up 1 (1 space) In case you decided to melee a lot. -Combo Master (1 space) Fancier alternative to Attack Up 1. -Defense Up 1 (1 space) This will make you even more of a tank, by being able to regain impressive amounts of health and not losing a lot. -Attack Up 2 & Defense Down 1 (1 space) Since you recover a bunch of health, you might not need the defense at all, and get good melee damage and another free space for whatever you want. -Defense Up 2 & Attack Down 1 (1 space) Haha, contradiction much? You will get a whole lot of damage with your grab and Drain Life Cell which is the point of this set, so you might not need the attack, and the Defense buff is there in case you do get hit a lot, and you get a free space for whatever you want. -Aura Changes (1 space) You don't really need any of these fillers for it to work, so you might aswell add an aura change if you want to look cool. I recommend Green or red, and if you have them wished from Porunga already, Super Saiyan 3 or 4 aura. -Essence of Sight (2 spaces) In case you manual teleport a damn lot, you will not lose any Ki. -Attack Up 2 (2 spaces) For combo freaks. -Defense Up 2 (2 spaces) Even more of a defensive tank. -Perfect Guard (2 spaces) Always a good potara to have. This is the only setup I have for this guy, since this is pretty much the only one he needs. It's great. ______________ \__________ PERFECT AND SUPER PERFECT| CELL ____________________| ____/ Yes, these two guys are both in one section. There's no huge difference between Perfect and Super Perfect unlike Cell's previous forms. All this sets should work great for both. "The Power of Perfection" Super Up 2 (2 spaces) Attack Up 2 & Defense Down 1 (1 space) Master Roshi's Training (2 spaces) Filler Filler My main Cell setup. The damage his B2s deal is OVER NINE THOUSAAAAAAAAAND... literally. He has great melee. He has a -1 on defense but Master Roshi's training makes up for that, not to mention you can transform and recover half a life bar, so that makes up for the lack of defense. As for the filler, it's two spaces, so I recommend: -Defense Up 1 (1 space) In case you think you need the regular defense. -Defense Up 2 & Attack Down 1 (1 space) You end up with +1 on Attack and +1 on Defense, so it's a pretty fair trade off, in case you're a defense freak. And you end up with another space for whatever you want. -Confidence (1 space) You will regain your blast stocks faster, which means you will get to use your good B1's more often, which is good. Your switch bar recovers slower though, but that's not a factor in single matches. And I think switching is pointless anyway. -Quick Charge (1 space) This one is pretty good if you manage to get a good stun in so you can charge up your Kamehameha faster. Though you shouldn't use Kamehameha at all unless you know it will connect, your Barrage Death Beam deals a lot of damage and it's a cutscene, so it's pretty much the only B2 you need. This one is only if you plan on using Perfect rather than Super Perfect, like me. -Aura Changes (1 space) Your set is already functional, so if you want to look cool, you might sacrifice one of your fillers for a different colored aura. Once again, I recommend green or red, or Super Saiyan 3 or 4 aura if you already have them wished. -Evil Pride (1 space) You only take half damage when blocking. Not bad, and you get another free space for whatever you want. -Combo Master If you manage to get a long combo, it will deal more damage with this. -Perfect Guard (2 spaces) To get no damage at all when blocking. -Dragon Spirit (2 spaces) I would never use this (except with good guys), but if you use Confidence and if you think the slower switch bar charging is bar for you, you could try this one. -Guard Master (2 spaces) You're immune to guard crushes. That's great if you ask me. -Super Up 3 (3 spaces) Obviously, you take out the Super up 2 and add 3 instead. Maxed out B2s are good. "Perfect little Ki blasts" Attack Up 3 & Super Down 1 (2 spaces) Rush Blast 3 (3 spaces) Filler Filler This is a set made to rely solely on melee and the little ki blasts to deal heavy damage. After you combo them, use a smash attack, to knock them away, maybe Dragon homing or Vanishing attack to follow it up if you wish, and rain your little Ki blasts. The damage they do is huge, seriously. Not to mention Cell already shoots lots of little Ki blasts at once. As for the Filler, I recommend the usual: -Defense Ups (1 or 2, whatever you like) Yeah. -Super Ups (1 or 2, whatever you like) Strong B2s are always good, but that's not the point of this set. Beating someone with a rain of little ki blasts is just fun to do. -Confidence (1 space) These two guys have good B1s, so this one fits well. -Evil Pride (1 space) Another good item that is handy to have. -Light Body (1 space) Always a good potara. -Combo Master (1 space) Even more damage if you manage to get a semi-long combo, which isn't hard with these guys. -Perfect Guard (2 spaces) Yet another good potara to have. -Master Roshi's Training (2 spaces) An extra health bar is always welcome. "Perfect Wall" Defense Up 3 & Attack Down 1 (2 spaces) Evil Pride (1 space) Guard Master (2 spaces) Master Roshi's Training (2 spaces) The point of this setup is: Defense. Your defense is maxed out, you take half the damage when blocking, you're immune to guard crushes, and you get an extra life bar. If you want, you could remove the Defense Up 3 & Attack down 1 and replace it with Defense Up 2 & Attak Down 1, which only takes one space and add whatever potara you feel like using. Maybe Light Body or Quick Return to be even more of a tank, or maybe Perfect Guard to get no damage at all when blocking. __ __ ___ ____ ___ __ ____ ___ __ _ _ ( )( ) / __)(_ _)( ,) ( )(_ _)( _) / _)( \/ )[STRAT] )( )( _ \__ \ )( ) \ /__\ )( ) _)( (/\ \ / (__)(__)(_) (___/ (__) (_)\_)(_)(_)(__) (___) \__/(__/ When playing as Cell, you must remember that he can adapt to anything. He has four forms, which are all good for something. First two are good for being cheap and recovering health, while the other two are good for anything you want. Not to mention you recover health everytime you transform. When using First Form Cell, try to get a lot of grabs in. Always try to look for a good stun on the opponent so you get the chance to charge up your B2s. Get into Max Power and use your Ultimate every time you get the chance to if you're low on health. His melee is not the best there is, so do pretty short combos that end up in a grab or in a stun for a B2. You can also try ending them by smashing them away and immediatly firing your uncharged B2, it will deal decent damage and will most likely hit, unless you're facing a human player skilled at teleport escaping. When using Second Form Cell, you should also try to get a lot of grabs in, they recover more health and ki than they do when using First Form. If you're low on health, do short combos that leave the opponent open for a Drain Life Cell. If your opponent is on their yellow life bar, try to get your ultimate to connect. It will most likely kill them, unless they have some Defense Ups equipped. If they survive, you're in a risky situation, so transform immediately if you can to get some health and fire off some little ki blasts and B2s to finish them off. If you can't transform, run away, charge up and try to get a Drain Life Cell in, or avoid battle completely until you have enough Blast stocks to transform. When playing as Perfect Cell, you can play however you want. He has good B2s for spammage, and he has great melee and speed if you're a close range fighter. However, you can't be as careless as you can be when using First or Second Form, since you can't recover any health now unless you transform, so be careful and don't do any stupid mistakes. Thought the mistake part applies to any character in the game, hah. When playing as Super Perfect Cell, pretty much use the same strategy when using Perfect Cell, since they're pretty similar. Though he has a better ultimate than Perfect Cell, so you should try to use if often. Also, Super Perfect has the Rolling Hammer, so he has slightly better melee capabilities than Perfect Cell, so you should try to melee more with this guy. Oh and, Super Perfect can stun giants without the need of any Stun power plus potaras, remember that. __ ___ __ __ _ _ ____ __ __ ____ __ _ _ ___ __ ( )(__ \ / _)/ \( \( )(_ _)( ) / _)(_ _) ( )( \( )( _) / \ )( / __/ _ ( (_( () )) ( )( /__\( (_ )( )( ) ( ) _)( () ) (__)\___)(_) \__)\__/(_)\_) (__)(_)(_)\__) (__) (__)(_)\_)(_) \__/ [CNTC] Feel like getting in touch with me to tell me stuff I don't know about? Want your Custom Setups posted here? Or just simply wanna point out some typos in the guide? No problem. You can e-mail me at: kambara_97 (at) hotmail (dot) com rock_ellero (at) yahoo (dot) com I check both e-mails often, so there's no problem with which one to send it to. Or, you can contact me on AIM (AOL Instant Messenger). My screen name is DAEL1993. Don't try to get in touch with me on MSN, I'm barely online on MSN. I sometimes am, but it's very rare. Same with YIM. __ ___ __ ___ __ __ __ ( )(__ ) ( ) ( _) / _) ( ) ( ) )( (_ \ _ )(__ ) _)( (/\ /__\ )(__ (__)(___/(_) (____)(___) \__/(_)(_)(____) Dragon Ball Z, Cell and every other character mencioned here is property of their respective license holders. Dragon Ball Z: Budokai Tenkaichi 3 was produced by Spike and published by Atari in America. This FAQ is only for use on Gamefaqs.com. __ __ ____ _ _ __ _ _ _ _ ___ ( )/ ,) (_ _)( )( ) ( ) ( \( )( ) ) / __) )((_ _)_ )( )__( /__\ ) ( ) \ \__ \ (__) (_)(_) (__) (_)(_)(_)(_)(_)\_)(_)\_)(___/ CJayC: For making GameFAQs. One awesome dude. SBAllen: For mantaining GameFAQs after CJayC retired. Thankfully it was him and not, say, some random Gamespot guy. Another awesome guy. Akira Toriyama: For creating Dragon Ball and Dragon Ball Z. No, he did not make Dragon Ball GT. GT sucks. Toei: For making the Dragon Ball and Dragon Ball Z anime. I don't care about GT, GT sucks. My fingers: They typed all this. They rule. Wikipedia: Got the overview from there. www.network-science.de: Ascii generator. Got most of the Ascii from there. www.myfavoritegames.com: Got the totally awesome Dragon Ball Z Ascii at the title from there. Though I had to edit it a bit for it to fit. You: For reading this.