-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=- Drakengard -=- Comprehensive Weapon Guide Version 0.47 BY Masamune167 Name of Game: Drakengard (NTSC-US) Platform: PlayStation2 Entertainment System Began: 29th May 2004 Last Update: 29th June 2004 Created With: MS Word, Notepad, Metapad Specifics: Courier New, Font Size 10, 79 Characters/Line Encoding: Western European (ISO)/(American) Author: <{Masamune167[at]yahoo[dot]com}> -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ i. Table of Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01. Version Updates --------------------------------------------------- D1000 02. Legal Disclaimer -------------------------------------------------- D2000 03. Introduction ------------------------------------------------------ D3000 04. Weaponry Declassification ----------------------------------------- D4000 05. Weapon Profiles --------------------------------------------------- D5000 05a. Swords ----------------------------------------------------- D5100 05b. Long Swords ------------------------------------------------ D5200 05c. Spears ----------------------------------------------------- D5300 05d. Staves ----------------------------------------------------- D5400 05e. Axes ------------------------------------------------------- D5500 05f. Pole Axes -------------------------------------------------- D5600 05g. Maces ------------------------------------------------------ D5700 05h. Hammers ---------------------------------------------------- D5800 Flag Legend ----------------------------------------------------- F01 06. Quick Reference Lists --------------------------------------------- D6000 06a. Weapon Location/Method of Extraction List ------------------ D6001 06b. Table of Weaponry ------------------------------------------ D6002 07. Weapon Wheel Configurations --------------------------------------- D7000 08. Top Ten's --------------------------------------------------------- D8000 09. Credits & Contributions ------------------------------------------- D9000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01. Version Updates D1000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05/29/04 - Guide started. 05/30/04 - Updated Weapon Profiles (completed Swords). Disclaimer, Introduction, Weaponry Declassification sections updated. 06/02/04 - Overall updates to every section. Some format changes made. Created sections 6-9, updated 4. 06/03/04 - Signal-to-noise ratio increased. Updated sections 06-09. 06/06/04 - Updated section 6, added Table of Weaponry. 06/09/04 - New legitimate site addition: Neoseeker 06/29/04 - Corrected location of Edacious. Spelling errors corrected. Map for Devilscale added. Version 0.47 * Guide started and ~47% complete. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 02. Legal Disclaimer D2000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This disclaimer is to be regarded as part of the internet publication which you are currently viewing. If sections or individual terms of this statement are not legal or correct, the content or validity of the other parts remain uninfluenced by this fact. This game, Drakengard, is a Copyright (c) Square-Enix Co. Ltd. Licensed by Sony Computer Entertainment America for use with the PlayStation game console. PlayStation2 is a registered trademark of Sony Computer Entertainment Inc. Note that neither Sony nor Square-Enix endorses this guide in any way or by any means. Liability claims regarding damage caused by the use of any information provided, including any kind of information which is incomplete or incorrect, will therefore be rejected. All offers are non-binding and without obligation. Parts of the pages or the complete publication including all offers and information might be extended, changed or partly or completely deleted by the author without separate announcement. The document before you is property of "Masamune167." Hopefully, this document will aid you in your understanding of the weaponry in Drakengard, but do not replicate it or use it without my permission. Webmasters of a site that wishes to use this document may do so pending my authorization via email. If permission is granted, the document must be posted verbatim with no changes made to the document itself. Fan-based websites will also require similar authorization. The following websites have the authorization to post this document: - http://www.gameFAQs.com - http://www.gamespot.com - http://deepu.eroding.com - http://www.neoseeker.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 03. Introduction D3000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Prior to my purchase of Drakengard, I had played a few Dynasty Warriors titles and found them rather interesting. As a result, when this game was released, I immediately considering buying it but waited for quite some time to do so. Fortunately, the game is quite well done and boasts a veritable cornucopia in terms of weaponry. It should be noted that Drakengard is not what one would term a typical console RPG, it closely resembles an action game like Dynasty Warriors but incorporates an almost trivial leveling system for characters and a more important one for weapons. Due to the significant role of the weapons in Drakengard, a comprehensive understanding of said weapons will be tremendously useful for knowing which weapons one ought to train and which to avoid. This is based on a purely subjective level and the ultimate decision is your own. I hope that this guide provides aid to those that seek it. Questions and comments can be emailed to me at the address above. Please do not ask me a question if it is explicitly answered in this document. Thank you. - Masamune167 - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 04. Weaponry Declassification D4000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The weapons of Drakengard are loosely classified into eight major groups that encompass a total of 65 weapons, sixty-four of which must be unlocked by some method, which will be mentioned when necessary, and one weapon, Caim's Sword, is the default. When a weapon is first obtained, it will be at level 1 and require a certain number of kills in order to reach the next level. The maximum level for any given weapon is four. The number of kills is not affected by the difficulty of the enemies defeated or experience obtained, only the pure number of kills is of concern. Therefore it is preferable to fight hundreds of weak enemies rather than hundreds of more difficult ones. You can also level the weapons on the Easy difficulty setting with no ramifications. However, certain weapons require a Normal difficulty setting in order to be unlocked but those will be mentioned later. Weapon Levels =================== Each gained level will guarantee an increase in attack power and number of combo hits for a given weapon. Additionally, other possible increases may occur in weight or a modest increase in reach (although the given value will not change, the actual attack range may increase very slightly.) Another paragraph of the Weapon History will also be available upon each level-up. Since only the number of kills is used for calculating weapon level-ups, it is useful to know when they can occur. Weapons only level, meaning you can only see them level, after a battle in which their "Next Level" kills count is equal to zero. After said battle, the weapon will be shown to increase in level and the appropriate increases in attack strength and combo hit number are shown at this time as well. Additionally, kills DO carry over. This simply means that if a weapon is below a level of 3 and its "Next Level" kills count is zero and additional enemies are killed with the weapon, the extraneous kills will subtract from the NEXT LEVEL's "Next Level" kill count. For example, suppose there exists a weapon called "Time Scar" that has a "Next Level" kill count of zero. Assume it is currently at level 1. This means that the weapon can reach level 2 once the stage is complete (you MUST complete the stage, you cannot exit it prematurely). Suppose the following: Time Scar's Level 1 "Next Level" kill count initially: 400 Time Scar's Level 1 "Next Level" kill count after stage: 0 Time Scar's Level 2 "Next Level" kill count initially: 500 Time Scar's Level 2 "Next Level" kill count after stage: 460 Now if 40 extra kills were made with Time Scar at level 1 AFTER its "Next Level," these would be subtracted from its initial level 2 "Next Level" kill count. Then Time Scar's Level 2 "Next Level" kill count would be 460. From this we can deduce that each weapon has a total number of kills necessary to max said weapon. The intermediate levels are relatively arbitrary except that they trigger level changes in the weapons. Weapon Leveling Methods ============================= As stated, weapons level by attaining a certain number of kills for the weapon. Therefore, maps with many weak enemies are preferable for this task. Here is a short list of maps with many weak enemies: 01. Chapter 01, Verse 02 02. Chapter 01, Verse 08 03. Castle of the Goddess, Castle Environs [Free Expedition] I suggest leveling on the Easy difficulty since it will make the process that much faster. Utilize dash attacks on large groups of enemies. Think of it as bowling and aim for a strike. You can almost always kill a group of eight weak soldiers with one dash attack with a moderately strong weapon. Magic can also be very useful, especially if it has a large range or is target-seeking. Any kills due to a magic attack WILL count toward the weapon that you currently have equipped, not necessarily the one that caused the magic to take place. Therefore, one could use a weapon like Windsinger to produce a magic attack that surrounds Caim for a duration of time, switch to another weapon and proceed to kill enemies with the magic attack still around Caim. All those kills will go to the alternate weapon, not to Windsinger since Windsinger is not currently equipped. Weapon Attributes ======================= There exist seven data displayed on the weapon menu screens: Attack Strength, Sharpness, Reach, Weight, Material, Combo Hits, and Next Level. Finishing blows, chain attacks, and dash attacks will be explained as well. Attack Strength: --------------- Attack Strength clearly indicates the amount of damage a weapon can deal though the number given is not necessarily the exact point value of the damage dealt. The higher the attack strength of a weapon, the higher the estimated mean damage output. Sharpness: --------- Sharpness seems to give some indication as to how the weapon is wielded. Sharp weapons tend to slash and stab more than blunt ones, whereas large, blunt weapons have smashing and sweeping attacks. Sharp weapons are also less likely to knock enemies over since they will slice through them with little resistance. Blunt and Edged weapons knock over opponents very often. Reach: ----- Reach is just the attack range of a weapon, however the classifications for reach represent a range of values, therefore a sword with "Long" reach may actually have a slightly smaller reach than another sword of "Long" reach, but both will be in the range for a "Long" reach. For example, the long sword Moonfire actually has a slightly longer reach than Slaughterism despite the fact that both of them have a "Long" reach. Weight: ------ Weight effects the speed with which a weapon is wielded. Obviously, heavier weapons are slower than smaller, light ones. Material: -------- This does not seem to objectively effect anything of importance. Combo Hits: ---------- Indicates the number of successive attacks that can be made until a small pause must be taken. The higher the number the better usually. Next Level: ---------- The number of kills needed to reach the next weapon level. See the above "Weapon Levels" section for specific information regarding this topic. Finishing Blows: --------------- Finishing blows occur when a weapon is swung and a small golden glow appears on the weapon mid-swing. At that time, if the Triangle (T) button is pressed then a mighty blow is delivered either as a circular blast or a projectile. These finishing blows occur at different strokes for each specific weapon, so one can simply memorize when they occur for a weapon and always land them. Note that the closer to the maximum number of combo hits you are for a particular weapon, the more powerful the finishing blow. For example, a finishing blow on the seventh stroke of a combo (NOT a chain) will be more powerful than one on the first stroke. You can practice finishing blows without the presence of enemies if needed. These extra-powerful attacks also carry a distinct lag time before their execution. Not only will the stroke itself take longer, it will only take effect two strokes after triangle is pressed. For example, if the finishing blow pattern for a weapon is 1,3,6,10 and the triangle button is pressed on after the first square button, the finishing blow will take effect on the third stroke. Chain Attacks: ------------- Not to be confused with Combo Hits, Chain Attacks are counted by the game whenever you attack an enemy. The small counter in the left-hand corner will count your chain number thus far. As far as I know, there isn't any hard cap on the chain you can get, but this depends entirely on the user's skill. The benefit of chain attacks is that it can yield healing and destruction orbs at certain levels of the chain: 17, 36, 57, 77, 100, 150. Healing orbs are the first to appear in increasing increments. At a chain of 100, a black orb will appear that increases your current attack strength for a period of time. If your health is full at the point that a healing orb should appear, then a large red orb will appear that will explode and deal damage to your enemies equivalent to a strike from your weapon. Even the red orbs become stronger at higher chain counts. Note that on the Easy difficulty, orbs appear earlier in the chain and red orbs NEVER appear. Since the chain count increases whenever you hit an enemy and whenever you kill an enemy, it is easiest to maintain a high chain count with a quick, weak weapon. However, all enemies have a counterattack ability that will make them invincible for a few seconds, allowing them to hit you once. They will flash blue just before this happens, so dodge it. Dash Attacks: ------------ Dash Attacks are performed when Caim is sprinting and the attack button is pressed. This will cause him to perform a piercing, outward strike that can deal impressive damage and has surprising range. The alternative is to jump as Caim is sprinting and press the attack button to cause an explosive all direction attack with smaller range than the horizontal strike. These are very effective against groups of weak enemies. Weapon Nomenclature and Declassification ============================================== The eight major groups of weapons are sometimes inadequate for describing a particular weapon. Below is a list of the eight groups and the different types of weapons they contain: Sword: short swords, daggers, knives, chakram, machetes Long Sword: long swords, broad swords, great-swords, katanas, nodachis Spear: spears, jousting spears, tridents, spades, lances Staff: scepters, staves Axe: axes, great axes Pole Axe: pole axes, halberds, bardiches, scythes Mace: maces, clubs Hammer: hammers, war hammers As noted, many weapon types are classified in one group to save space. The next list is one of every weapon in the game in the order they appear in the weapon menu screens. Swords: [10] 01. Glory's Bane 02. Kingsblood 03. Hunter's Joy 04. Deathdance 05. Scream 06. Ravenfeeder 07. Dragonhook 08. Butcher's Joy 09. Maiden's Kris 10. Swordsmasher Long Swords: [14] 11. Moonfire 12. Slaughterism 13. Soldier's Sword 14. Skald's Song 15. Guardian's Sorrow 16. Injustice 17. Hymir's Finger 18. Flamberge 19. Nobuyoshi 20. Takamasa 21. Greed's Reward 22. Writheheart 23. Demonbane 24. Caim's Sword Spears: [10] 25. Stormgiver 26. Robber King 27. Knight's Vow 28. Balberith's Tears 29. Broken Dogma 30. Battlelust 31. Victor's Spoils 32. Wolf's Plague 33. Ozymandias's Might 34. Mermaid's Feast Staves: [04] 35. Magi's Sorrow 36. Wisdom 37. Edacious 38. Philosopher's Staff Axes: [06] 39. Lovekeeper 40. Crimson Hood 41. Foul Blade 42. Bonebreaker 43. Poisontongue 44. Executioner's Song Pole Axes: [08] 45. Twins' Fang 46. Sorrowborn 47. Widow's Death 48. Fheng's Glaive 49. Windsinger 50. Devilscale 51. Reaper's Scythe 52. Apostate's Misery Maces: [09] 53. Mage's Promise 54. Carrion-maker 55. Holy Mace 56. Dragonstroke 57. Pupil's Club 58. Spiked Wisdom 59. Iron Scraps 60. Sorrow's Companion 61. Skull Banquet Hammers: [04] 62. Souldouser 63. Dragonstorm 64. Treasure Builder 65. Tyrant's Hammer There are 64 locked weapons and 1 default given at the beginning of of the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 05. Weapon Profiles D5000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will deal with very in-depth, comprehensive profiles of every weapon available in the game. Spoilers abound, so be careful of what you read. If you only want to know where to find particular weapons, please consult the appropriate "Quick Reference" list. Note that there are not any storyline spoilers, just weaponry-related ones. Each profile will contain information about a weapon at each level of its evolution along with specific weapon histories. Author comments will be noted in the "Comments" paragraph of each profile. Below is a sample of what a single weapon profile will look like. Note that the sample weapon is not in the game. Sample: ____________________________ // The Zen of War(1) \\

(3) (4)XX904 // Light of the Netherworld(2)\\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History(5) ][ Weapon Status(6) ] ][ ] Though this weapon is not actually ][ Attack Strength ..... 43/54/67/150 ] in the game, I decided to put it ][ ] here anyway. ][ Sharpness .................. Blunt ] ][ ] That is actually the name of my ][ Reach .................. Very Long ] best great-sword in Vagrant Story. ][ ] ][ Weight ..... 20.0/30.0/45.5/60.0kg ] The magic attack is an homage to the ][ ] Xenogears track titled "Light from ][ Material ................ Holy Win ] the Netherworlds." ][ ] ][ Combo Hits .......... 23/43/79/126 ] Isn't this story incredibly fascina- ][ ] ting? ][ Next Level ......... 400/1000/3000 ] ][ ] (10)---->][ Finishing Blows ...... 1,24,55,120 ] ][ ] (11)---->][ MP Consumption ........ 5,10,15,20 ] ][ ] ][ Type ................. Great-sword ] -------------------------------------------------------------------------- ] Weapon: (7) This weapon, though extremely heavy, can be wielded if the ] user is sufficiently powerful. ] Magic: (8) An all-encompassing beam of light scorches those around the ] user and heals the user fully. ] Comments: (12)This is an incredibly powerful sword both for its physical ] attacks and its useful magic attack. ] -------------------------------------------------------------------------- ] Unlocking Information(9) ] ] Difficulty: Normal ] Map: Ground Mission [Story] ] Location: Chapter 15, Verse LXI ] Found within the heart of a dying Great Wyrm atop the Tower Malfeasance ] in the center of the map. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- If some of the above seems confusing, consult the appropriate numbers next to the questionable fields and match them with the ones below. (1) Name of the weapon as it appears in the game. (2) Name of the magic attack the weapon grants the user. (3) Various flags that may or may not appear. Consult the flag legend for information on particular flag meanings. (4) Unique search string given to a weapon to allow for quick access. (5) The Weapon History text as shown in the game weapon menus. Each paragraph break is identical to that of the in-game paragraph break. (6) Weapon status as shown in the game weapon menus. However, there are some key differences. If values are split by a "/" marker, then this divides values between levels. In the above sample, the attack strength at level 1 is 43, at level 2 it is 54, at level 3 it is 67 and so on. (7) Weapon information as shown on the game weapon menus. (8) Magic information as shown on the game weapon menus. For this example, since the magic only becomes more powerful and does not increase in time duration nor number of strikes, the magic description is the same for all levels of the attack. (9) The information needed to obtain the particular weapon. From this example one can see that it is only possible to obtain the weapon on Normal difficulty. (10) The stroke numbers at which finishing blows are possible. In the example above, finishing blows can occur on the 1st, 24th, 55th, and 120th strikes of the weapon. (11) Number of green dots (MP) used to perform a Level 1,2,3,4 magic attack. Note that all weapons can perform a Level 1 magic attack even if the weapon is at Level 4. The exceptions are magic attacks that have equal MP consumption for all levels or don't use the 5,10,15,20 scheme. (12) Author comments about the weapon and/or magic attack. -= Flag Legend =- --------------------- F01 = Weapon's magic attack is explosive, each strike lasting only seconds. = Finishing blow produces a large, explosive, circular blast around Caim. = Weapon's magic attack's area of effect is around Caim in a circle. = Weapon's magic attack lasts for a set duration of time. This is inherent with both and type magics. Any time under 5 seconds is considered explosive. = Weapon can be obtained on Easy Difficulty. In this case, the weapon can also be unlocked on Normal and this will not be indicated. = Weapon's magic attack spins around Caim and widens gradually in a gyre. = Weapon's magic attack heals Caim. = Weapon's magic attack causes self-inflicted damage to Caim. = Weapon is unlockable ONLY on Normal Difficulty. = Weapon's magic attack's area of effect surrounds Caim in a non-circular formation.

= Finishing blow produces a single projectile that thrusts forward away from Caim. = Weapon's magic attack shoots outward directly away from Caim. Some magic attacks of this kind may be target-seeking at higher levels. = Weapon's magic attack spins around or exists only around Caim for a duration of time. = Weapon's magic attack is target-seeking. This may only take effect at higher levels of the attack. = Weapon's magic attack protects Caim by reducing damage directly. = Weapon's magic attack produces strikes depending on Caim's viewing direction. = Weapon's magic attack alters Caim's attack power. = Weapon's magic attack alters Caim's speed of movement. --------------------- Weapons addressed in this section are as follows: 01. Swords ------------------------------------------ D5100 a) Glory's Bane ------------------------------ D5101 b) Kingsblood -------------------------------- D5102 c) Hunter's Joy ------------------------------ D5103 d) Deathdance -------------------------------- D5104 e) Scream ------------------------------------ D5105 f) Ravenfeeder ------------------------------- D5106 g) Dragonhook -------------------------------- D5107 h) Butcher's Joy ----------------------------- D5108 i) Maiden's Kris ----------------------------- D5109 j) Swordsmasher ------------------------------ D5110 02. Long Swords ------------------------------------- D5200 a) Moonfire ---------------------------------- D5201 b) Slaughterism ------------------------------ D5202 c) Soldier's Sword --------------------------- D5203 d) Skald's Song ------------------------------ D5204 e) Guardian's Sorrow ------------------------- D5205 f) Injustice --------------------------------- D5206 g) Hymir's Finger ---------------------------- D5207 h) Flamberge --------------------------------- D5208 i) Nobuyoshi --------------------------------- D5209 j) Takamasa ---------------------------------- D5210 k) Greed's Reward ---------------------------- D5211 l) Writheheart ------------------------------- D5212 m) Demonbane --------------------------------- D5213 n) Caim's Sword ------------------------------ D5214 03. Spears ------------------------------------------ D5300 a) Stormgiver -------------------------------- D5301 b) Robber King ------------------------------- D5302 c) Knight's Vow ------------------------------ D5303 d) Balberith's Tears ------------------------- D5304 e) Broken Dogma ------------------------------ D5305 f) Battlelust -------------------------------- D5306 g) Victor's Spoils --------------------------- D5307 h) Wolf's Plague ----------------------------- D5308 i) Ozymandias's Might ------------------------ D5309 j) Mermaid's Feast --------------------------- D5310 04. Staves ------------------------------------------ D5400 a) Magi's Sorrow ----------------------------- D5401 b) Wisdom ------------------------------------ D5402 c) Edacious ---------------------------------- D5403 d) Philosopher's Staff ----------------------- D5404 05. Axes -------------------------------------------- D5500 a) Lovekeeper -------------------------------- D5501 b) Crimson Hood ------------------------------ D5502 c) Foul Blade -------------------------------- D5503 d) Bonebreaker ------------------------------- D5504 e) Poisontongue ------------------------------ D5505 f) Executioner's Song ------------------------ D5506 06. Pole Axes --------------------------------------- D5600 a) Twins' Fang ------------------------------- D5601 b) Sorrowborn -------------------------------- D5602 c) Widow's Death ----------------------------- D5603 d) Fheng's Glaive ---------------------------- D5604 e) Windsinger -------------------------------- D5605 f) Devilscale -------------------------------- D5606 g) Reaper's Scythe --------------------------- D5607 h) Apostate's Misery ------------------------- D5608 07. Maces ------------------------------------------- D5700 a) Mage's Promise ---------------------------- D5701 b) Carrion-maker ----------------------------- D5702 c) Holy Mace --------------------------------- D5703 d) Dragonstroke ------------------------------ D5704 e) Pupil's Club ------------------------------ D5705 f) Spiked Wisdom ----------------------------- D5706 g) Iron Scraps ------------------------------- D5707 h) Sorrow's Companion ------------------------ D5708 i) Skull Banquet ----------------------------- D5709 08. Hammers ----------------------------------------- D5800 a) Souldouser -------------------------------- D5801 b) Dragonstorm ------------------------------- D5802 c) Treasure Builder -------------------------- D5803 d) Tyrant's Hammer --------------------------- D5804 `-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-.-`^ Swords D5100 `-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-.-`^ ____________________________ // Glory's Bane \\ D5101 // Damocles' Strike \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] This sword belonged to a royal ][ Attack Strength ......... 2/4/5/10 ] family whose kingdom was destroyed ][ ] by an evil dragon. The vengeful ][ Sharpness .............. Very fine ] rage of the family smolders deep ][ ] within the blade, hidden by the ][ Reach ...................... Short ] sword's gaudy beauty. ][ ] ][ Weight ..................... 1.3kg ] Whoever takes up the sword will suf- ][ ] fer from the family's bitter curse. ][ Material .................... Iron ] Evil dreams will haunt the victim's ][ ] nights till he is overtaken by a ][ Combo Hits ............. 5/8/11/14 ] baleful death. ][ ] ][ Next Level ..................... ? ] A king of a certain small nation was ][ ] struck by the sword's beauty and ][ Finishing Blows ......... 3,6,9,12 ] took it for his own. But he, too, ][ ] became plagued by nightmares, and ][ MP Consumption ........ 5,10,15,20 ] one day his life and kingdom were ][ ] taken from him by dragons. ][ Type ....................... Sword ] ][ ] There is but one means to escape the ][ ] sword's curse: Slay the same dragon ][ ] that killed the royal family. But ][ ] no man has yet possessed the streng- ][ ] th to cheat fate and break the spell.][ ] -------------------------------------------------------------------------- ] Weapon: The weapon inflicts light damage, but allows the swordsman to ] turn quickly. ] Magic: 1/3/4/8 sword(s) of light strike(s) down from the heavens. ] Comments: If obtained as soon as possible, the sword's magic attack is ] useful for mass slaughter. Later on its usefulness wains. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Ground Mission [Story] ] Location: Chapter 01, Verse 10 ] Kill the 4 large, silver enemies in the center area of the second floor ] and the chest will appear in an armory. The chest is hidden and will not ] appear on the map. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Kingsblood \\

D5102 // Thor's Flame \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] In ancient times, this black sword ][ Attack Strength ...... 16/22/27/32 ] once belonged to a mighty king who ][ ] built a glorious empire. Under his ][ Sharpness .............. Very fine ] wise and just rule, the empire thri- ][ ] ved and prospered, and knew no equal.][ Reach ....................... Long ] ][ ] But a ripened fruit can only rot. ][ Weight ..................... 1.5kg ] Spoilt by their wealth and prosperi- ][ ] ty, the servants of the began to ][ Material ................... Steel ] swell with pride--and fell into cor- ][ ] ruption and depravity. ][ Combo Hits ............. 5/7/10/13 ] ][ ] Powerless to cease the rot, the king ][ Next Level ..................... ? ] summoned a wicked god into the blade ][ ] of his sword. He then began to mur- ][ Finishing Blows ......... 3,5,8,11 ] der his treacherous vassals one ][ ] after another. ][ MP Consumption ................. 5 ] ][ ] The god inside the blade reveled in ][ Type ....................... Sword ] the bloodbath. When only the king ][ ] himself remained, the sword slew him ][ ] as well, and the silver blade was ][ ] dyed black by the royal blood. ][ ] -------------------------------------------------------------------------- ] Weapon: A light weapon that has a long reach but allows quick turns. ] Magic: 1/4/8/12 magic shaft(s) pierce(s) the ground and conflagrate(s) ] all those who venture near. ] Comments: This is easily one of the best weapons available. It is very ] fast, has powerful magic, and has high damage as well. The ] reach of the weapon is actually four times the weapon's length. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Normal ] Map: Ground Mission [Story] ] Location: Chapter 11, Verse 01 ] You must get to the NORTHEAST corner room on the initial floor. At the ] beginning of the level, the room will be empty, however if a specific path ] is followed, enemies will appear there. Once the enemies appear, kill all ] of them to reveal the chest. The specific path is: NORTH through the ] eastern hallway from the initial room. Go EAST, and then NORTH to the ] intersection before the empty room. Go WEST to the next intersection, and ] then NORTH then EAST to force the enemies to spawn. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Hunter's Joy \\ D5103 // Gyllir's Hoof \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] In a certain country lived a feudal ][ Attack Strength ......... 2/4/5/10 ] lord. This lord was enamored of the ][ ] hunt; each day he rode out to find ][ Sharpness ................... Fine ] animals to slay, his favorite hunti- ][ ] ng sword by his side. ][ Reach ...................... Short ] ][ ] One evening, the animals of the ][ Weight ..................... 1.4kg ] forest gathered together in council. ][ ] "We cannot survive much longer! We ][ Material .................... Iron ] must kill the lord if we wish to ][ ] live!" ][ Combo Hits ............. 5/8/12/15 ] ][ ] So the animals of the forest surrou- ][ Next Level ..................... ? ] nded the lord's manor, seeking a way ][ ] in. But when the lord saw them all, ][ Finishing Blows ........ 3,6,10,13 ] he danced with delight. "So, they ][ ] have all gathered for the hunt!" ][ MP Consumption ................. 5 ] ][ ] With joy coursing through his veins, ][ Type ....................... Sword ] the lord rode out and slaughtered ][ ] all the animals till not one remain- ][ ] ed in the forest. By the by, the ][ ] lord lived happily on to a ripe old ][ ] age. ][ ] -------------------------------------------------------------------------- ] Weapon: Though the blade and reach are both short, this sword is light ] and easy to wield. ] Magic: 1/2/3/5 shock wave(s) pulse(s) through the ground and explode(s) ] upward(s). ] Comments: A mediocre weapon with few redeeming qualities. It can be ] obtained very early, however. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Ground Mission [Free Expedition] ] Location: Castle of the Goddess, Castle Environs ] Kill all enemies in the NORTHEAST-most valley on the map. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Deathdance \\

D5104 // Queen Hel's Comfort \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] A long time ago, there was a small ][ Attack Strength ......... 2/4/5/10 ] nation that was invaded by its migh- ][ ] ty neighbor. The country was helpl- ][ Sharpness .............. Very fine ] ess as the invaders put its women ][ ] and children to the sword. ][ Reach ...................... Short ] ][ ] In the small country, there was a ][ Weight ......... 1.4/1.4/1.5/1.6kg ] brave and beautiful princess who be- ][ ] came determined to save her homeland.][ Material .................... Iron ] She disguised herself as a dancing ][ ] girl and presented herself to the ][ Combo Hits ............. 5/8/11/14 ] enemy emperor. ][ ] ][ Next Level ..................... ? ] The emperor, entranced by the beauty ][ ] of the dance, immediately fell in ][ Finishing Blows ......... 3,6,9,12 ] love with the princess. But as he ][ ] approached her, she plunged this ][ MP Consumption ................. 5 ] sword into his breast and slew him ][ ] on the spot. ][ Type ....................... Sword ] ][ ] After that, the mighty empire fell ][ ] into ruin and decline, and the prin- ][ ] cess's country was saved. To this ][ ] day, every girl of the kingdom drea- ][ ] ms of becoming the dancing princess ][ ] of legend. ][ ] -------------------------------------------------------------------------- ] Weapon: This blade has a short reach and inflicts light damage, but the ] wielder can turn quickly. ] Magic: 1/2/4/8 swirl(s) of black shadow spin(s) out from Caim. ] Comments: Like most daggers, Deathdance falls short in most categories. ] It has some respectable speed, but no power and pitiful magic. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Aerial Mission [Free Expedition] {Magic: YES} ] Location: Castle of the Goddess, In the Sky ] Kill all enemies in the level including all towers. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Scream \\

D5105 // Faerie Horn \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] There was once a handsome young man ][ Attack Strength ........ 7/8/10/16 ] who stole from village to village, ][ ] seducing the maidens and promising ][ Sharpness .............. Very fine ] his hand in marriage. ][ ] ][ Reach ...................... Short ] Captivated by his charm and beauty, ][ ] the young women gave him their land, ][ Weight ......... 1.4/1.4/1.5/1.5kg ] their gold, their livestock, and ][ ] their hearts. But at one midsummer ][ Material .................... Iron ] festival, his victims met and disco- ][ ] vered the young man's frauds. ][ Combo Hits ............. 4/7/10/13 ] ][ ] The incensed women vowed revenge. ][ Next Level ..................... ? ] With the help of the King of the ][ ] Faeries, they cast a curse on the ][ Finishing Blows ......... 2,5,8,11 ] youth, dooming the suitor's still- ][ ] living soul to be sealed within this ][ MP Consumption ................. 5 ] sword. ][ ] ][ Type ....................... Sword ] Even now, from deep within the cold ][ ] steel of the blade, you can hear the ][ ] pitiful screams of the young man as ][ ] he laments his callous crimes. ][ ] -------------------------------------------------------------------------- ] Weapon: This weapon has short range, but its rapid swings can strike at ] enemies behind. ] Magic: 1/2/3/4 faerie(s) spin(s) about Caim for 10/10/10/15 seconds. ] Comments: Nothing to scream about. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Aerial Mission [Free Expedition] {Magic: YES} ] Location: The Imperial Capital, In the Sky ] Kill all enemies in 5:00 minutes with at least 50% HP left at the end. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Ravenfeeder \\ D5106 // Breath of the Aesir \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] A circular-bladed sword owned by a ][ Attack Strength ....... 7/11/14/19 ] noble family that lived deep within ][ ] a great forest. It was said that ][ Sharpness .............. Very fine ] the user of this weapon would be ][ ] blessed by the gods with three lives.][ Reach ...................... Short ] ][ ] The sword was originally designed as ][ Weight ......... 1.5/1.6/1.6/1.6kg ] a tool for torture. Its outer blade ][ ] is sharp enough to bisect a man with ][ Material ................... Steel ] one stroke, while the inner is kept ][ ] dull to inflict hideous pain. ][ Combo Hits .............. 3/5/8/14 ] ][ ] Poison can be poured into the ][ Next Level ..................... ? ] handle. As soon as the victim is ][ ] cut, the poison flows into the wound ][ Finishing Blows ......... 1,3,6,12 ] and causes nearly instantaneous ][ ] death. ][ MP Consumption .........5/10/15/20 ] ][ ] So cruel was this weapon judged to ][ Type ....................... Sword ] be, it was banned by the old kings. ][ ] Soon thereafter, it became infamous ][ ] as the tool of assassins. ][ ] -------------------------------------------------------------------------- ] Weapon: Allows sharp changes in the direction of attack; Caim can strike ] at enemies behind him. ] Magic: For 10/15/25/30 seconds, runes of the gods swirl around Caim and ] make him invincible. ] Comments: Good to keep around if you ever need to be invincible. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Event Mission [Story] ] Location: Chapter 04, Verse VI ] The chest is in the middle of a group of trees in the upper left area ] from your starting point. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Dragonhook \\ D5107 // Ironfall \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] An Imperial archeologist unearthed ][ Attack Strength ...... 13/20/25/29 ] this weapon's blade from the ruins ][ ] of an ancient holy place. Believed ][ Sharpness .............. Very fine ] to be the fossilized remains of some ][ ] beast, the substance was incredibly ][ Reach ...................... Short ] hard. ][ ] ][ Weight ......... 2.0/1.9/1.8/1.7kg ] With great care and reverence, the ][ ] scientist tried to sharpen the rock. ][ Material ................ Iron ore ] But the substance was impervious to ][ ] fire, to acid, and to all the tools ][ Combo Hits ............. 3/6/10/12 ] of his workshop. ][ ] ][ Next Level ..................... ? ] Driven mad by the unyielding substa- ][ ] nce that sat reproachfully before ][ Finishing Blows ......... 1,4,8,10 ] him, the scientist smashed it again- ][ ] st his head again and again till he ][ MP Consumption ........ 5/10/15/20 ] fell dead of his wounds. ][ ] ][ Type ....................... Sword ] The darkly glimmering substance was ][ ] the claw of an earth dragon, and ][ ] only human blood could sharpen its ][ ] edge. And so for ignorance did ano- ][ ] ther scientist die. ][ ] -------------------------------------------------------------------------- ] Weapon: Though its range is short, this sword can deal fast, powerful ] blows. ] Magic: 1/3/6/8 great boulder(s) of iron crash(es) to the earth. ] Comments: If not for the awful range, this would be a good weapon. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Normal ] Map: Ground Mission [Story] ] Location: Seere's Prayer, Verse 02 ] Find the chest in the enclosure at the SOUTH-central area of the map. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Butcher's Joy \\ D5108 // Sacrificial Breath \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] Juices oozing from tender, succulent ][ Attack Strength ......... 2/4/5/10 ] flesh, the sweet aroma of fine ][ ] herbs... The master cook made dish- ][ Sharpness ................... Fine ] es of meat that none in the city ][ ] could resist. ][ Reach ...................... Short ] ][ ] Everyday, customers lined up outside ][ Weight ......... 1.0/1.1/1.2/1.2kg ] his inn, waiting for their chance to ][ ] partake. Even the king himself ][ Material .................... Iron ] would sneak down from his castle to ][ ] sample the master's art. ][ Combo Hits .............. 3/5/8/13 ] ][ ] But once he entered his kitchen, the ][ Next Level ..................... ? ] smiling cook's face would grow stern.][ ] The meat he used was no ordinary ][ Finishing Blows ......... 1,3,6,11 ] meat... ][ ] ][ MP Consumption ................. 5 ] The years passed, and the cook and ][ ] his inn disappeared from the town. ][ Type ....................... Sword ] But his cleaver remains as gleaming ][ ] and as sharp as ever, waiting for ][ ] its next master. ][ ] -------------------------------------------------------------------------- ] Weapon: Inflicts weak damage, but the flashing blade protects the ] wielder. ] Magic: A curtain and 0/1/3/4 flame orb(s) persist for 10/15/20/20 ] seconds. ] Attack power is increased to 150%/200%/250%/300%. ] Damage is reduced to 66%/50%/40%/33%. ] Comments: This weapon is very useless. Not only does the magic attack ] hurt Caim, it doesn't do much for the weapon since it has such a ] pathetic attack strength initially. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Aerial Mission [Free Expedition] {Magic: YES} ] Location: The Silent Forest, In the Sky ] Kill all enemies with a total time under 2:30. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Maiden's Kris \\ D5109 // Crescentsong \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] When the great shrine was built, ][ Attack Strength ......... 3/6/8/14 ] young women were chosen to be sacri- ][ ] fices. They plunged this Kris sword ][ Sharpness .............. Very fine ] into their own hearts. The blade ][ ] glimmers with the souls of its young ][ Reach ...................... Short ] victims. ][ ] ][ Weight ......... 1.5/1.5/1.6/1.6kg ] The first sacrifice was a respected ][ ] and pious believer. The pure young ][ Material .......... Iron meteorite ] woman was chosen to serve as the ][ ] foundation stone of the new shrine. ][ Combo Hits ............. 5/8/11/14 ] ][ ] The second sacrifice was a kind girl ][ Next Level ..................... ? ] of the village. Though sad to be ][ ] chosen for death, she consoled hers- ][ Finishing Blows ......... 3,6,9,12 ] self with the knowledge that her ][ ] sacrifice would help others. ][ MP Consumption ................. 5 ] ][ ] The third sacrifice was a girl who ][ Type ....................... Sword ] made her living as a thief. She ][ ] cursed the gods angrily as her life ][ ] was taken. At the moment the sword ][ ] struck home, it coiled and writhed ][ ] like a wounded snake. ][ ] -------------------------------------------------------------------------- ] Weapon: Though its blows are weak, this weapon's rapid strikes help ] prevent counterattacks. ] Magic: 1/3/5/9 crescent blade(s) of light fly(flies) at the enemy. ] Comments: An above-average sword with nothing unique to offer. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Event Mission [Story] ] Location: Chapter 02, Verse 06 ] Find the chest within one of the huts. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Swordsmasher \\ D5110 // Pale Death \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] A sword serrated like a saw, able to ][ Attack Strength ....... 7/11/14/19 ] cut through enemy weapons. But with ][ ] each use, vibrations shake the ][ Sharpness .............. Very fine ] user's arm, causing the flesh to ][ ] turn weak and translucent like wax. ][ Reach ....................... Long ] ][ ] Many, many centuries ago, there was ][ Weight ......... 1.6/1.8/1.8/1.9kg ] a brave knight who fought and defe- ][ ] ated countless enemies. But as he ][ Material ................... Steel ] fought, his flesh became paler and ][ ] paler. ][ Combo Hits .............. 3/6/9/12 ] ][ ] Then came a war on which the fate of ][ Next Level ..................... ? ] the kingdom hung in the balance. ][ ] The knight took the head of the ene- ][ Finishing Blows ......... 1,4,7,10 ] my general and won the battle. But ][ ] he had grown so pale as to be trans- ][ MP Consumption ........ 5/10/15/20 ] parent. ][ ] ][ Type ....................... Sword ] As the soldiers celebrated the ][ ] victory, a single arrow struck the ][ ] knight through his heart. But none ][ ] could see the invisible knight, and ][ ] his death went noticed by none. ][ ] -------------------------------------------------------------------------- ] Weapon: A keen-edged long sword that can be swung with great speed. ] Magic: Caim turns invisible for 10/15/20/25 seconds and his attack ] strength increases by a factor of 1.5/2.0/2.5/3.0. ] Comments: Obtain this weapon as soon as possible. Although it is later ] outclassed by other weapons, it is one of the first truly good ] weapons available. The "invisible" status simply makes Caim ] impervious to damage. Add a boost in power and this weapon ] certainly lives up to its name. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Event Mission [Story] ] Location: Chapter 03, Verse 07 ] Find the chest next to a stone NORTHWEST of your starting position. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- `-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-.-`^ Long Swords D5200 `-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-._.-`^`-.-`^ ____________________________ // Moonfire \\

D5201 // Fang of the Ifrit \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] This sword is forged of a granite ][ Attack Strength ...... 16/22/27/32 ] that burns red with eternal heat. ][ ] Only those who enjoy the protection ][ Sharpness ................... Fine ] of the moon god, ruler of the cool ][ ] night, may dare grasp the handle. ][ Reach ....................... Long ] ][ ] Legend tells of a great warrior who ][ Weight ......... 2.0/2.0/2.1/2.1kg ] carried this sword into battle. ][ ] Roaring a battle cry, he charged ][ Material ................. Granite ] into the fray, where a hundred enemy ][ ] archers struck him through with a ][ Combo Hits .............. 3/5/7/12 ] thousand arrows. ][ ] ][ Next Level ..................... ? ] Yet not a drop of blood flowed from ][ ] his wounds, and though arrows pierc- ][ Finishing Blows ......... 1,3,5,10 ] ed his heart, his strength failed ][ ] him not. His army was the victor on ][ MP Consumption ........ 5/10/15/20 ] that day. ][ ] ][ Type .................. Long sword ] With the battle won, the warrior ][ ] returned to camp. But in the insta- ][ ] nt he laid down his sword, he froze ][ ] as cold and as stil as ice. The ][ ] protection of the moon god had fina- ][ ] lly claimed his life. ][ ] -------------------------------------------------------------------------- ] Weapon: Boasts a fine, sharp cutting blade. Well-balanced and easy to ] use. ] Magic: 1/4/6/12 giant pillar(s) of flame erupt(s) from the earth. ] Comments: This is one of the best weapons in the game. The weapon has a ] high attack strength, for a long sword, and adds a good attack ] speed, good range, and swift slashing moves to itself. Do not ] miss this weapon. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Ground Mission [Story] ] Location: Chapter 08, Verse 04 ] Kill the four target, undead knights to obtain the four keys. The chest ] will appear in one of the enclosed side paths. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Slaughterism \\

D5202 // Thunderclaw \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] This sword belonged to a demented ][ Attack Strength ...... 16/22/27/32 ] painter who murdered innocents every ][ ] night and collected their blood. ][ Sharpness ................... Fine ] With this grisly harvest, he painted ][ ] masterpieces the likes of which the ][ Reach ....................... Long ] world had never seen. ][ ] ][ Weight ......... 1.9/2.0/2.1/2.2kg ] The painter had a dream. He dreamt ][ ] that one day he would create painti- ][ Material ................... Steel ] ngs so powerful that all who viewed ][ ] them would be at peace. Each day he ][ Combo Hits ............. 4/6/10/13 ] painted feverishly, chasing his ][ ] dream. ][ Next Level ..................... ? ] ][ ] But none cared for his work, and he ][ Finishing Blows ......... 2,4,8,11 ] began to feel the cold, uncaring ][ ] stares of others. Eventually, the ][ MP Consumption ........ 5/10/15/20 ] soul of the sensitive artist was ][ ] broken. ][ Type .................. Long sword ] ][ ] "Red! Crimson! Scarlet!" ][ ] In a frenzy, the artist embarked on ][ ] a rampage of murder and creation. It ][ ] did not end until he turned the ][ ] sword on himself and forged his last ][ ] masterpiece. ][ ] -------------------------------------------------------------------------- ] Weapon: This standard broadsword is easy to handle and inflicts grave ] wounds. ] Magic: 1/4/8/16 bolt(s) of lightning smite(s) down from storm clouds ] above. ] Comments: Like most long swords, this is fairly quick with a good attack ] strength to boot. Some of its slashes tend to be a bit awkward ] making it less useful than other weapons of equal caliber. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Normal ] Map: Ground Mission [Story] ] Location: Chapter 10, Verse II ] Kill all enemies on the second floor. The chest will appear on the ] the second floor. Check the map for a specific location. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Soldier's Sword \\ D5203 // Breath of Sleipner \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] A sword forged using secret techniq- ][ Attack Strength ....... 4/10/12/15 ] ues known only to one family. The ][ ] family's secret was jealously guard- ][ Sharpness ................... Fine ] ed, and no stranger was allowed to ][ ] learn it. ][ Reach ....................... Long ] ][ ] Hoping to discover how the sword was ][ Weight ......... 1.8/1.8/1.8/1.9kg ] made, a soldier from an enemy kingd- ][ ] om joined the family. His plan was ][ Material .................... Iron ] to steal the secret and return it to ][ ] his own country. ][ Combo Hits ............. 4/7/10/14 ] ][ ] But the young soldier fell in love ][ Next Level ..................... ? ] with the family's daughter, and he ][ ] could not bear to part from her. He ][ Finishing Blows ......... 2,5,8,12 ] confessed his plot, and begged her ][ ] to flee with him back to his ][ MP Consumption ........ 5/10/15/20 ] country. ][ ] ][ Type .................. Long sword ] But when the daughter heard his ][ ] scheme, she murdered the soldier and ][ ] then took her own life. And so was ][ ] the secret of the sword kept within ][ ] the family. ][ ] -------------------------------------------------------------------------- ] Weapon: Though it only inflicts moderate damage, this blade has a long ] reach and is easy to wield. ] Magic: For 10/15/15/15 seconds, a magic shield envelops Caim, allowing ] him to move at great/great/blazing/unholy speed. ] Comments: Despite its weak attacks, this weapon's magic attack makes Caim ] run at a ridiculous speed at Level 4. This can be extremely ] useful for any timed levels or situations that require speed. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Aerial Mission [Free Expedition] {Magic: NO} ] Location: Forest of the Seal, In the Sky ] Complete the mission with a total time under 4:10. Do NOT use magic. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Skald's Song \\

D5204 // Crimson Sentinel \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] There were two sisters who were ren- ][ Attack Strength ....... 4/10/12/15 ] owned as the greatest swordsmiths in ][ ] the kingdom. No matter who challen- ][ Sharpness .............. Very fine ] ged them, none could make a finer ][ ] sword. ][ Reach ....................... Long ] ][ ] One day, a wandering bard visited ][ Weight ......... 2.1/2.2/2.3/2.4kg ] their home. He sang with a voice so ][ ] beautiful that the gods wept to hear ][ Material ................... Steel ] it, and both sisters fell deeply in ][ ] love with the kind and gallant skald.][ Combo Hits .............. 3/6/9/15 ] ][ ] Each of them set about making the ][ Next Level ..................... ? ] most magnificent sword, so that they ][ ] might win his love. But their bitt- ][ Finishing Blows ......... 1,4,7,13 ] er rivalry led them to make only ][ ] dull and brittle blades. ][ MP Consumption ................. 5 ] ][ ] Seeing their discord, the skald off- ][ Type .................. Long sword ] ered to take both of them as his ][ ] brides. With their rivalry ended, ][ ] together the sisters crafted this ][ ] magnificent sword and named it ][ ] Skald's Song. ][ ] -------------------------------------------------------------------------- ] Weapon: Inflicts little damage, but the blade is sharp and its reach is ] long. ] Magic: 1/2/4/8 crimson fireball(s) spin(s) about Caim and conflagrate(s) ] all those that dare approach. ] Comments: If obtained quickly, this sword proves to be a good alternative ] to Caim's Sword, but is easily outclassed by most weapons. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Ground Mission [Story] ] Location: Chapter 01, Verse 08 ] Kill all enemies in the SOUTHWEST area of the level. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Guardians' Sorrow \\

D5205 // Cherub's Breath \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] This sword once belonged to the ][ Attack Strength ....... 9/16/20/23 ] guards of a holy sage. Though made ][ ] simply and without ornament, the ][ Sharpness ................... Fine ] sword's blade never breaks nor bends,][ ] no matter how often it is swung in ][ Reach ....................... Long ] battle. ][ ] ][ Weight ......... 2.3/2.3/2.3/2.4kg ] Fourteen boys and girls protected ][ ] the holy sage, all of them orphans ][ Material .................... Iron ] abandoned by their parents. They ][ ] lived together with their master as ][ Combo Hits ............. 3/6/10/15 ] a family. ][ ] ][ Next Level ..................... ? ] One day, the party was set on by a ][ ] gang of brigands. The guards fought ][ Finishing Blows ......... 1,4,8,13 ] a desperate battle, rising again ][ ] from the most grievous wounds to ][ MP Consumption ................. 5 ] guard the path to the sage's ][ ] carriage. ][ Type .................. Long sword ] ][ ] At last, not one bandit nor guard ][ ] was left alive. The weeping sage ][ ] took the sword his guards had held ][ ] and blessed it, so that it might ][ ] protect others as his guards had ][ ] protected him. ][ ] -------------------------------------------------------------------------- ] Weapon: With excellent balance and reach, this blade inflicts tremendous ] wounds. ] Magic: Health is restored, and 1/1/2/3 protective starstorm(s) spin(s) ] about Caim for 15/20/25/30 seconds. ] Comments: This is one of two weapons capable of healing Caim. Of the two, ] this is the most damaging, so max this weapon and always keep it ] in your weapon wheel if you want to heal. Note that this magic ] will FULLY restore Caim's health. Also, as long as the starsto- ] rms are active, Caim's attack strength is lowered significantly. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Aerial Mission [Free Expedition] {Magic: NO} ] Location: The Blue Mountains, In the Sky ] Kill all enemies with a mission time under 3:20. Do NOT use magic. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Injustice \\

D5206 // Voice of Gungnir \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] A sword wielded as a symbol of just- ][ Attack Strength ....... 9/16/20/23 ] ice by the successive heroes of a ][ ] kingdom. The church of the land ][ Sharpness ................... Fine ] imbued it with powerful magic so ][ ] that any who fought for justice ][ Reach ....................... Long ] would be blessed. ][ ] ][ Weight ......... 1.8/1.8/1.8/1.9kg ] The first hero was a great general ][ ] who smashed an invading army. He ][ Material .................... Iron ] killed a score of enemy soldiers by ][ ] his own hand. ][ Combo Hits ............. 3/7/10/13 ] ][ ] The second hero was a great general ][ Next Level ..................... ? ] who defended his country from a ][ ] mutinous rebellion. He captured ][ Finishing Blows ......... 1,5,8,11 ] each and every one of the mutineers ][ ] and, by his own hand, carried out ][ MP Consumption ................. 5 ] their sentence of death. ][ ] ][ Type .................. Long sword ] The last hero was a general who inv- ][ ] aded and colonized a foreign land. ][ ] In this conquered country, he order- ][ ] ed the massacre of tens of thousands ][ ] of innocent lives. ][ ] -------------------------------------------------------------------------- ] Weapon: This sharp thrusting blade deals well with head-on attacks. ] Magic: 1/3/5/7 sword(s) of light fly(flies) forth. ] Comments: There is nothing outstanding about this sword. It has some ] awkward slashes in its moveset which is enough to avoid using ] it very often. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Aerial Mission [Free Expedition] {Magic: YES} ] Location: The Winter Wastelands, In the Sky ] Kill all enemies with a mission time under 3:20. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Hymir's Finger \\

D5207 // Mizzle of Tears \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] This is the largest sword in the ][ Attack Strength ...... 52/57/60/62 ] world, too heavy for any mere mortal ][ ] to lift. It is believed that till ][ Sharpness .................. Blunt ] now, no warrior has been able to ][ ] wield it. ][ Reach .................. Very Long ] ][ ] It was ordered forged by the warlord ][ Weight ..... 40.0/42.0/43.0/45.0kg ] Vahk the Pitiless. Made from the ][ ] melted armor of his vanquished ][ Material .................... Iron ] enemies, the sword announced Vahk's ][ ] might and grandeur to the world. ][ Combo Hits .............. 3/5/7/11 ] ][ ] The sword grew heavier each time it ][ Next Level ..................... ? ] took a life, and gradually became ][ ] more and more difficult to wield. ][ Finishing Blows .......... 1,3,5,9 ] At last, even its mighty owner could ][ ] no longer swing it. ][ MP Consumption ........ 5/10/15/20 ] ][ ] One morning, Vahk the Pitiless was ][ Type .................. Long sword ] found dead. Beside him, dripping ][ ] with flesh and dyed scarlet with ][ ] blood, lay the sword. Who had mana- ][ ] ged to raise the mighty weapon agai- ][ ] nst him? ][ ] -------------------------------------------------------------------------- ] Weapon: Though unwieldy, this sword has a mighty swing that instills ] the fear of death in enemies. ] Magic: From Caim's own body, a blast/large/mighty blast of spectral ] energy bursts forth and destroys all attackers. ] Comments: This is the largest, slowest, strongest weapon in the game. As ] a result, it is also very useful. Although I would avoid using ] this on very small, weak enemies such as goblins, I would use it ] on anything else. With such a large range, and its wide, ] sweeping attacks, most enemies will not be able to get to you. ] Furthermore, its massive size will knock over most adversaries. ] Despite the unspectacular magic attack, this weapon is amazing. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Normal ] Map: Ground Mission [Story] ] Location: Seere's Prayer, Verse 10 ] Kill all enemies within a time span of 5:00. The enemies will arrive ] in ten waves. You must kill all ten waves in five minutes. You can use ] an ally if you wish. I suggest Arioch. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Flamberge \\

D5208 // Dragonspeak \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] A sword whose name can also mean ][ Attack Strength ...... 10/14/17/23 ] "fire." The rippled blade deepens ][ ] wounds and makes them fatal. This ][ Sharpness .............. Very fine ] was a common sword in days past. ][ ] ][ Reach ....................... Long ] In ancient times, a warrior and a ][ ] dragon fought a battle. Seeing his ][ Weight ......... 1.7/1.8/1.9/1.9kg ] sword melt in the dragonfire, the ][ ] warrior tore out the dragon's tongue ][ Material ................... Steel ] and wrapped it round his weapon's ][ ] blade. ][ Combo Hits .............. 3/6/9/12 ] ][ ] The enraged dragon blasted a mighty ][ Next Level ..................... ? ] fireball at the warrior. So great ][ ] was the conflagration that both ][ Finishing Blows ......... 1,4,7,10 ] warrior and dragon were reduced to ][ ] ash. All that remained was the ][ MP Consumption ................. 5 ] sword, untouched by the flames. ][ ] ][ Type .................. Long sword ] Since then, the sword has held a ][ ] special magic against the flames of ][ ] dragons. But it is said that should ][ ] an unworthy man try to wield it, he ][ ] will be engulfed in a column of fire.][ ] -------------------------------------------------------------------------- ] Weapon: A fine blade that slices as well as it thrusts. ] Magic: 1/3/3/5 great fireball(s) fly(flies) over the ground (and seek ] out their victims.) ] Comments: A moderately useful weapon if obtained quickly. There is not ] anything spectacular to mention about the sword. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Ground Mission [Story] ] Location: Chapter 06, Verse 04 ] Kill all enemies on the second floor. You start the mission on the ] first floor. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ____________________________ // Nobuyoshi \\ D5209 // Susano's Veil \\______________________________________________ ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ] Weapon History ][ Weapon Status ] ][ ] In a far-away Eastern land, there ][ Attack Strength ...... 10/14/17/23 ] was a poet who made a living reciti- ][ ] ng songs. But he keenly felt the ][ Sharpness .............. Very fine ] limits of his own skills, and so he ][ ] made a pact with a ghost. ][ Reach ....................... Long ] ][ ] With the power of the ghost inside ][ Weight ......... 1.8/1.8/1.9/1.9kg ] him, he began to compose glorious ][ ] and beautiful songs. His fame spre- ][ Material ................... Steel ] ad through the city, and before long,][ ] he was named the official poet to ][ Combo Hits .............. 3/5/7/13 ] the Imperial Court. ][ ] ][ Next Level ..................... ? ] But one day, the ghost returned to ][ ] him, and she said thus: ][ Finishing Blows ......... 1,3,5,11 ] "Your life as a genuis poet is over. ][ ] You shall henceforth never sing a ][ MP Consumption ................. 5 ] song again." ][ ] ][ Type .................. Long sword ] It was as the ghost said. The poet ][ ] fell silent, and no more songs came ][ ] from his lips. His dream gone, he ][ ] plunged this sword into his breast. ][ ] It still gleams with the glistening ][ ] of his blood. ][ ] -------------------------------------------------------------------------- ] Weapon: A long sword that is light, balanced, and fatally sharp. ] Magic: 1/4/8/8 curtain(s) of deadly ice vapor erupt(s) from the ground. ] Comments: Obtain this weapon as quickly as possible. It is very quick and ] zippy with a moderate attack strength and useful magic attack. ] -------------------------------------------------------------------------- ] Unlocking Information ] ] Difficulty: Easy, Normal ] Map: Ground Mission [Event] ] Location: Chapter 05, Verse 06 ] Talk to the soldier that is sitting down next to the lying-down soldier ] twice and he will give you this long sword. ] ]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [TO BE CONTINUED...] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 06. Quick Reference Lists D6000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section will contain a few lists with concise material in them, made for quick viewing or even for printing purposes. If a list other than the ones listed would help you, please notify me and I may add it in a future update. Lists found in this section are as follows: ===================================================================== Weapon Location/Method of Extraction List --------------------- D6001 Table of Weaponry --------------------------------------------- D6002 ===================================================================== Weapon Location/Method of Extraction List =============================================== D6001 This list will detail how to obtain each weapon in the game. The list is is in a rough chronological order. Free Expedition missions can be done at any time after they are unlocked by the appropriate Story Mission. All Aerial Missions take place in Free Expedition mode and can ALWAYS be done on the Easy difficulty. Likewise, Ground Event Missions can always be done on Easy as well. The list is split between three different categories. Legend: ------ N = Can only be unlocked on NORMAL difficulty. M = Magic may be used to unlock the weapon. Aerial missions only. [] = Check box. Use if you want to check off whatever you have unlocked. 01 Ground Missions [Story & Event] 01 ------------------------------------------- Total: 40 ============================================================================== [] | 01. Caim's Sword | Chapter 01, Verse 02 --------------------------------------------------------------------------- Start the game and play the first level. This is the default weapon. [] | 02. Bonebreaker | Chapter 01, Verse 02 --------------------------------------------------------------------------- Simply complete the stage. You will receive the weapon afterwards. [] | 03. Skald's Song | Chapter 01, Verse 08 --------------------------------------------------------------------------- Kill all enemies in the SOUTHWEST area of the level. [] | 04. Glory's Bane | Chapter 01, Verse 10 --------------------------------------------------------------------------- Kill the 4 large, silver enemies in the center area of the second floor and the chest will appear in an armory. The chest is hidden and will not appear on the map. [] | 05. Knight's Vow | Chapter 01, Verse 10 --------------------------------------------------------------------------- The weapon is in a chest on the second floor. On the first floor, take the stairs in the far NORTHEAST corner to reach the correct room. [] | 06. Tyrant's Hammer | Chapter 02, Verse 03 --------------------------------------------------------------------------- Kill all mission targets before Caim reaches the bridge. The chest will appear in the middle of the bridge. [] | 07. Iron Scraps | Chapter 02, Verse V [Event] --------------------------------------------------------------------------- The chest is inside one of the huts. Simply find it before reaching the mission target location. [] | 08. Maiden's Kris | Chapter 02, Verse 06 [Event] --------------------------------------------------------------------------- The chest is inside a ruined house NORTHEAST of your initial location. [] | 09. Wisdom | Chapter 02, Verse XIII --------------------------------------------------------------------------- Kill all the enemies in the NORTHern, narrow valley. The chest will appear next to a large rock across the bridge from the chest with the healing orb. [] | 10. Swordsmasher | Chapter 03, Verse 07 [Event] --------------------------------------------------------------------------- Go forward (approximately west-northwest) and you will find the chest. [] | 11. Crimson Hood | Chapter 03, Verse XIV --------------------------------------------------------------------------- Kill all the initial targets. Kill the second wave of targets until you are notified of the appearance of more enemies around the WEST cave. Do NOT kill all of the second wave targets, keep one or two alive so that you do not trigger the mission's end. Go to the WEST cave and kill the single, non-target heavy knight to make a chest appear in the prison. Go to the prison and fetch the chest BEFORE killing the last target(s). [] | 12. Wolf's Plague | Chapter 03, Verse XV [Event] --------------------------------------------------------------------------- Find the chest in the burning building to the SOUTHWEST. [] | 13. Fheng's Glaive | Chapter 04, Verse 05 --------------------------------------------------------------------------- Kill all the enemies in the small, narrow inlet along the hill. [] | 14. Ravenfeeder | Chapter 04, Verse VI [Event] --------------------------------------------------------------------------- Find the chest next to a few trees NORTHWEST of your location. [] | 15. Holy Mace | Chapter 05, Verse 03 --------------------------------------------------------------------------- Kill at least 200 enemies within before the mission time reaches 50:00. In other words, within 10 minutes. You may use the dragon and I recommend that you do so. [] | 16. Nobuyoshi | Chapter 05, Verse 06 [Event] --------------------------------------------------------------------------- Talk to the soldier that is sitting down next to the lying-down soldier twice and he will give you this long sword. [] | 17. Flamberge | Chapter 06, Verse 04 --------------------------------------------------------------------------- Kill all the enemies on the second floor. You start the mission on the first floor. [] | 18. Moonfire | Chapter 08, Verse 04 --------------------------------------------------------------------------- Kill all four undead, target knights to collect the four keys. The chest will appear in the tunnel on the EAST side of the area, south of the fractured hallway. [] | 19. Foul Blade | Chapter 09, Verse 02 [Event] --------------------------------------------------------------------------- This is hard to describe since I just found it by looking everywhere. Basically, just explore the map and stop before you reach the end of the level. The chest is on the NORTH path of the last intersection before the end of the level. [] | 20. Poisontongue | Chapter 10, Verse 03 N --------------------------------------------------------------------------- Step into the room containing the stairs to the second floor. Run toward the stairs but don't ascend them until you get the chest a few rooms back. [] | 21. Widow's Death | Chapter 10, Verse 03 N --------------------------------------------------------------------------- This chest is in the NORTHEAST corner of the second floor. Just go and get it. Note that you can only acquire one of the weapons since you will not have enough time to get both. You cannot use Soldier's Sword since there are no enemies. Simply play the verse twice for both weapons. [] | 22. Lovekeeper | Chapter 10, Verse II N --------------------------------------------------------------------------- Kill all the enemies in the far EAST, middle room on the first floor. The chest will appear in the center of the square near the entrance. [] | 23. Slaughterism | Chapter 10, Verse II N --------------------------------------------------------------------------- Kill all the enemies on the second floor. The chest will appear in the middle, eastern room. [] | 24. Sorrow's Companion | Chapter 10, Verse III [Event] --------------------------------------------------------------------------- The chest is WEST of the starting location. [] | 25. Kingsblood | Chapter 11, Verse 01 N --------------------------------------------------------------------------- You must get to the NORTHEAST corner room on the initial floor. At the beginning of the level, the room will be empty, however if a specific path is followed, enemies will appear there. Once the enemies appear, kill all of them to reveal the chest. The specific path is: NORTH through the eastern hallway from the initial room. Go EAST, and then NORTH to the intersection before the empty room. Go WEST to the next intersection, and then NORTH then EAST to force the enemies to spawn. [] | 26. Edacious | Chapter 11, Verse 01 N --------------------------------------------------------------------------- Kill all of the four target-enemies on the third floor and obtain the key contained within the chest that appears. Run up to the fourth floor and a second chest will appear containing the weapon. The chest will appear in the round chamber in the SOUTHWEST area of the map. Remember that you started on the fifth floor of the level initially. [] | 27. Reaper's Scythe | Chapter 11, Verse 02 [Event] --------------------------------------------------------------------------- The chest is on a small bridge in the NORTHEASTern direction. [] | 28. Devilscale | Chapter 11, Verse II N --------------------------------------------------------------------------- RUN to the large, southernmost room on the fifth floor and kill all the enemies in the room in UNDER five minutes (before a mission time of 55:00). If you're having trouble reaching the room in the time allotted, use a Level 4 Soldier's Sword's magic attack to hasten your movement significantly. Remember that you start on the FOURTH floor. Here is a rough diagram: N W-|-E S _________________ | |_______ ___________________________ | _____ | [ 4th Floor (Initial Floor) ] | _________| | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ | | | | | | | | ___________ | | | |___________| (1) | |__ __| | ___________ X | | | | | | . | | | | | | . | | | | | | . | __| |__ | | |____ . ____| | | | | |.| | | | | |.| | | | | |.| | | ____| |____ ____|.|____ | | | | | . | | | | | | (2). | | | | |______| . | X = Initial | | | . . . .______ <. . . | position |__ __| | . | | | |D| | (3). | | | O = Final |_| |____ . ____| |___________| position |.| |.| __________|.|__________ D = Downstairs .^¯¯¯^. | . | / \ | . |____________ U = Upstairs ( ) | . . . . . .> __________ | \ / | | | | ^~| |~^ | (4) | | | | | | | | | | | | | | | | | | | | | | | |_______________________| | | | | | | | | | | _____| |_____ _______________ _____| |_____ | | | | | . | | | | | | . | | |_____| |________| . | | _____ (6) .________ < (5) | | | | . | | | | | | O . . | | | |_____________| |______ ______| |_____________| | | |U| |_| *Note: Traverse the rooms in chronological order. The easiest way to get to final destination, "O" on the 5th Floor, is to simply sprint there and avoid fighting any enemies. The implication here is that none of the enemies will attack you--except they will. Hence, the best method of transportation, excepting the dragon, is to run at full speed while experiencing the effect of a Level 4 "Breath of Sleipner" which Soldier's Sword can allow Caim to cast. Level this sword to level 4 before trying this level if you're going to use it. Firstly, you will start in room (1), immediately run to room (2) and kill the weak enemies with Soldier's Sword until you have 20 MP. Activate the magic attack once you are barely in room (3) and RUN to room (6). The magic will still have effect on the next level so prepare to RUN again... _ |D| _____| |_____ ___________ _________________ | X | | | | | | . | | | | | | . | | | | | | . | | |_____________| | | . | | _____________ | | (1) . | | | | | | . | | | | | | . | | | | | |_____ . _____| |____ ____| |_______ _______| |.| | | | | |.|______________________| |__________________________| | |. ______________________ __________________________ | |.| | | | | _________|.|________ ________| |________ | | [ . | | | | | | (2) . | | | | | [ . | | | | | | . | | ___________| | | [ . | | | | | | . |____| | | | [ . . . . . ._._. . | ___________ | | | | |. | [ 5th Floor ] | | [ | |. (3) | ¯¯¯¯¯¯¯¯¯¯¯ | | | | |. | | | [ | |. | | | | | |. | | | [____________________| |. . | | | |__ . __| | | |.| | | |.| | | N |.| _______| |________ W-|-E |.| | ] S |.| ___________ | | |.| | | | ] |.| | | | | (4)-->|.| | |_____| ] |.| | _____ | |.| | | | ] |.| | | | | |.| |____ ____| | ] |.| | | | | |.| | | |__________________] |.| | | ____|.|___________| |____ | . | | . (5) | | . | | . | | O | | | | | | | | | | | |_________ _________| | | | | |_____| There are two options now: 1) Run and try to get as far as you can with the remaining magical haste, 2) Kill enemies in room (1) until you have full magic again and reactivate the magical haste. It's up to you to choose one, either way DO NOT get caught in hallway (4) because the red spiked-shield enemies will trap you. If you have magical haste on, just hug the wall and run forward and you should get through without a scratch. If you become trapped, quickly summon your ally and use their magic over and over and kill whatever you need to in order to reach room (5). Kill EVERYONE in room (5) to get Devilscale to appear. I can usually do this in under 3 minutes but you only need to do this in under 5 minutes. [] | 29. Skull Banquet | Chapter 11, Verse II N --------------------------------------------------------------------------- Allow fifteen minutes to elapse and the chest will appear in the room at the SOUTH end of a north-south corridor. The room is jagged in appearance. Note that the chest will NOT appear on the map. [] | 30. Takamasa | Chapter 12, Verse 03 N --------------------------------------------------------------------------- Kill all the grotesqueries in each of the three different, narrow halls. The chest will appear a bit NORTH of the beginning of the alley. [] | 31. Balberith's Tears | Chapter 12, Verse 03 N --------------------------------------------------------------------------- Kill all the grotesqueries on the map. The chest will appear in the center of the map. [] | 32. Souldouser | Chapter 12, Verse 06 N --------------------------------------------------------------------------- Allow fifteen minutes to elapse and the chest will appear in the southern alley where you started in Chapter 12, Verse 03. [] | 33. Carrion-maker | Leonard's Regret, Verse 03 N --------------------------------------------------------------------------- Kill all the silver knights on the WEST part of the level before killing all of the mission targets. [] | 34. Demonbane | Leonard's Regret, Verse 04 [Event] --------------------------------------------------------------------------- The chest is close to some stairs WEST of the starting location. Kill the wraiths AFTER getting the chest. [] | 35. Apostate's Misery | Leonard's Regret, Verse 06 N --------------------------------------------------------------------------- Kill all the child soldiers on the level. The chest will appear on the far WEST side of the map. [] | 36. Dragonhook | Seere's Prayer, Verse 02 N --------------------------------------------------------------------------- The chest is in the south-central enclosure of the level. [] | 37. Philsopher's Staff | Seere's Prayer, Verse 05 N --------------------------------------------------------------------------- Kill all 264 goblins, goblin leaders, and red goblins within SIX minutes. Allies may be used. I recommend Arioch or Leonard, preferably the former. [] | 38. Battlelust | Seere's Prayer, Verse 06 [Event] --------------------------------------------------------------------------- Head NORTHWEST to a cliffside and follow it until it turns NORTHEAST. The chest will be behind a large rock. [] | 39. Twins' Fang | Seere's Prayer, Verse 08 N --------------------------------------------------------------------------- Kill all the goblin leaders on the map and the chest will appear next to the key to the coliseum. [] | 40. Hymir's Finger | Seere's Prayer, Verse 10 N --------------------------------------------------------------------------- Kill all ten waves of enemies in under five minutes. You may use allies. ============================================================================== 02 Ground Missions [Free Expedition] 02 --------------------------------------------- Total: 14 ============================================================================== [] | 41. Hunter's Joy | Castle of the Goddess, Castle Environs --------------------------------------------------------------------------- Kill all the enemies in the northeastern most valley on the map. [] | 42. Robber King | Castle of the Goddess, Castle Keep --------------------------------------------------------------------------- Kill all targets in the second floor room that contained Knight's Vow. A timed enemy will appear here, but it is unnecessary to fight him. [] | 43. Victor's Spoils | Silent Forest, The Elf Village --------------------------------------------------------------------------- Kill all enemies in the southeastern area of the map. The dragon will not be able to penetrate the forest, you must kill them on foot. The chest will appear NORTHEAST of the southernmost canyon on the map. [] | 44. Dragonstroke | Silent Forest, Valley of the Faeries N --------------------------------------------------------------------------- Kill all the enemies around the shrine on the far west side of the map. The chest will appear within the shrine once they are defeated. [] | 45. Spiked Wisdom | Desert of the Moon, Temple of the Desert --------------------------------------------------------------------------- Allow twenty minutes to elapse and the chest will appear in the prison. [] | 46. Executioner's Song | The Winter Wastelands, Hidden Mountains --------------------------------------------------------------------------- Kill all ten ogres in the labyrinth canyon on the EAST part of the map. The chest will appear in an alcove south of the canyon. [] | 47. Magi's Sorrow | The Blue Mountains, The Highlands --------------------------------------------------------------------------- Kill 1250 enemies and the chest will appear in the NORTHWEST corner. [] | 48. Stormgiver | The Sky Fortress, Inside the Sky Fortress --------------------------------------------------------------------------- Kill 150 enemies and the chest will appear on the second floor. [] | 49. Sorrowborn | Imperial Capital, Destroyed City --------------------------------------------------------------------------- Traverse to the far side of the level within 2:30. Simply fly straight across the level on the dragon. The chest will appear in the center of the first large room. [] | 50. Treasure Builder | Imperial Capital, Altar in the City N --------------------------------------------------------------------------- View the portraits in the correct order. You "view" them by standing close to them or just run into them for a few seconds. The order is: 1st on the left, 1st on the right, 7th on the left, 7th on the right. Here is a pictorial version of this: 10] [10 09] [09 08] [08 #4->07] [07<-#3 06] [06 05] [05 04] [04 03] [03 02] [02 #2->01] Caim [01<-#1 [] | 51. Ozymandias's Might | The Ocean, Inside the Ocean Fortress N --------------------------------------------------------------------------- Obtain all 10 keys that are dispersed throughout the stage. There are 7 keys on the first floor, 2 on the second floor, and 1 one the third floor. The chest will appear on the first floor in the NORTHWEST corner. [] | 52. Writheheart | Forest of the Seal, Imperial Garrison N --------------------------------------------------------------------------- Allow 25 minutes to pass and the chest will appear near the final target. [] | 53. Greed's Reward | Crimson Mountains, Impassable Valley N --------------------------------------------------------------------------- Kill all five black ogres. The chest will appear on the eastern wall. [] | 54. Windsinger | Crimson Mountains, Coliseum N --------------------------------------------------------------------------- Kill nine of the ten waves of enemies within nine minutes. You may use allies and, as usual, I recommend Arioch. Do not kill the last wave of adversaries before getting the chest. 03 Aerial Missions [Free Expedition] 03 --------------------------------------------- Total: 11 ============================================================================== [] | 55. Deathdance | Castle of the Goddess, In the Sky M --------------------------------------------------------------------------- Kill all enemies and all towers. [] | 56. Butcher's Joy | The Silent Forest, In the Sky M --------------------------------------------------------------------------- Kill all enemies in under 2:30. [] | 57. Mermaid's Feast | Desert of the Moon, In the Sky --------------------------------------------------------------------------- Kill all enemies in under 3:00. You may NOT use magic. [] | 58. Injustice | The Winter Wastelands, In the Sky M --------------------------------------------------------------------------- Kill all enemies in under 3:20. [] | 59. Guardian's Sorrow | The Blue Mountains, In the Sky --------------------------------------------------------------------------- Kill all enemies in under 3:20. You may NOT use magic. [] | 60. Broken Dogma | The Sky Fortress, In the Sky M --------------------------------------------------------------------------- Complete the stage with at least 75% of your HP remaining. [] | 61. Scream | The Imperial Capital, In the Sky M --------------------------------------------------------------------------- Kill all enemies in under 5:00 and complete the stage with at least 50% of your HP remaining. [] | 62. Pupil's Club | The Ocean Fortress, In the Sky M --------------------------------------------------------------------------- Kill all enemies in under 3:40 and complete the stage with at least 25% of your HP remaining. [] | 63. Soldier's Sword | Forest of the Seal, In the Sky --------------------------------------------------------------------------- Complete the stage in under 4:10. You may NOT use magic. [] | 64. Dragonstorm | The Temple on the Ocean, In the Sky --------------------------------------------------------------------------- Complete the stage in under 8:00 with at least 25% of your HP remaining. You may NOT use magic. [] | 65. Mage's Promise | The Crimson Mountains, In the Sky M --------------------------------------------------------------------------- Complete the stage in under 4:10. - End of Weapon Location/Method of Extraction List Table of Weaponry ======================= D6002 The following is a table containing all the weapons in Drakengard. All weapons mentioned are considered at Level 4. Please read the Ranking Guide below for further information. --/ Ranking Guide \-- # = Number of the weapon. Listed alphabetically and blocked by type. Name = Name of the weapon. Type = Type of weapon based on eight major groups. Atk.S = Attack strength of the weapon. Sh = Sharpness of weapon: S = Very fine A = Fine B = Edged C = Blunt D = Edgeless Rn = Attack reach/range of a weapon: (+ or - indicates a small change) S = Very long A = Long B = Short C = Very short Wght = Weight of a weapon in kilograms (kg). CH = Number of Combo Hits available to a weapon. String = Unique search string given to each weapon. The code will take you to the Weapon Profile for the particular weapon. Replace the "*" in each string with "D" to find the true string. This is simply to avoid the real string from being duplicated. #| Name | Type | Atk.S | Sh | Rn | Wght | CH | String | ============================================================================== 01| Butcher's Joy | Sword | 10 | A | -B | 1.2 | 13 | *5108 | 02| Deathdance | Sword | 10 | S | B | 1.6 | 14 | *5104 | 03| Dragonhook | Sword | 29 | S | B | 1.7 | 12 | *5107 | 04| Glory's Bane | Sword | 10 | S | -B | 1.3 | 14 | *5101 | 05| Hunter's Joy | Sword | 10 | A | B | 1.4 | 15 | *5103 | 06| Kingsblood | Sword | 32 | S | +A | 1.5 | 13 | *5102 | 07| Maiden's Kris | Sword | 14 | S | +B | 1.6 | 14 | *5109 | 08| Ravenfeeder | Sword | 19 | S | B | 1.6 | 14 | *5106 | 09| Scream | Sword | 16 | S | B | 1.5 | 13 | *5105 | 10| Swordsmasher | Sword | 19 | S | A | 1.9 | 12 | *5110 | ------------------------------------------------------------------------------ 11| Caim's Sword | Long Sword | 14 | A | A | 2.2 | 13 | *5214 | 12| Demonbane | Long Sword | 29 | A | -A | 2.2 | 13 | *5213 | 13| Flamberge | Long Sword | 23 | S | A | 1.9 | 12 | *5208 | 14| Greed's Reward | Long Sword | 19 | A | -A | 2.1 | 12 | *5211 | 15| Guardian's Sorrow | Long Sword | 23 | A | A | 2.4 | 15 | *5205 | 16| Hymir's Finger | Long Sword | 62 | D | +S | 45.0 | 11 | *5207 | 17| Injustice | Long Sword | 23 | A | A | 1.9 | 13 | *5206 | 18| Moonfire | Long Sword | 32 | A | +A | 2.1 | 12 | *5201 | 19| Nobuyoshi | Long Sword | 23 | S | +A | 1.9 | 13 | *5209 | 20| Skald's Song | Long Sword | 15 | S | A | 2.4 | 15 | *5204 | 21| Slaughterism | Long Sword | 32 | A | A | 2.2 | 13 | *5202 | 22| Soldier's Sword | Long Sword | 15 | A | +A | 1.9 | 14 | *5203 | 23| Takamasa | Long Sword | 32 | S | A | 1.7 | 14 | *5210 | 24| Writheheart | Long Sword | 14 | A | -A | 2.2 | 13 | *5212 | ------------------------------------------------------------------------------ 25| Balberith's Tears | Spear | 54 | B | S | 3.3 | 12 | *5304 | 26| Battlelust | Spear | 44 | B | +A | 3.9 | 13 | *5306 | 27| Broken Dogma | Spear | 32 | B | S | 3.6 | 14 | *5305 | 28| Knight's Vow | Spear | 23 | B | S | 3.4 | 13 | *5303 | 29| Mermaid's Feast | Spear | 20 | B | +S | 5.8 | 12 | *5310 | 30| Ozymandias's Might | Spear | 35 | B | +S | 7.8 | 12 | *5309 | 31| Robber King | Spear | 19 | B | S | 2.4 | 14 | *5302 | 32| Stormgiver | Spear | 32 | B | S | 2.5 | 12 | *5301 | 33| Victor's Spoils | Spear | 19 | B | S | 3.3 | 14 | *5307 | 34| Wolf's Plague | Spear | 35 | B | S | 4.5 | 13 | *5308 | ------------------------------------------------------------------------------ 35| Edacious | Staff | 14 | D | -A | 2.8 | 12 | *5403 | 36| Magi's Sorrow | Staff | 15 | D | B | 2.6 | 14 | *5401 | 37| Philosopher's Staff | Staff | 16 | D | A | 2.1 | 13 | *5404 | 38| Wisdom | Staff | 10 | D | -B | 2.5 | 12 | *5402 | ------------------------------------------------------------------------------ 39| Bonebreaker | Axe | 20 | B | A | 5.0 | 12 | *5504 | 40| Crimson Hood | Axe | 42 | B | -B | 7.0 | 11 | *5502 | 41| Executioner's Song | Axe | 35 | B | +A | 5.0 | 14 | *5506 | 42| Foul Blade | Axe | 54 | B | -B | 8.0 | 12 | *5503 | 43| Lovekeeper | Axe | 51 | B | -B | 8.0 | 15 | *5501 | 44| Poisontongue | Axe | 39 | B | B | 5.0 | 12 | *5505 | ------------------------------------------------------------------------------ 45| Apostate's Misery | Pole Axe | 19 | B | S | 5.8 | 12 | *5608 | 46| Devilscale | Pole Axe | 48 | B | S | 4.0 | 14 | *5606 | 47| Fheng's Glaive | Pole Axe | 32 | A | S | 3.0 | 13 | *5604 | 48| Reaper's Scythe | Pole Axe | 48 | B | +S | 3.8 | 12 | *5607 | 49| Sorrowborn | Pole Axe | 43 | B | S | 3.0 | 13 | *5602 | 50| Twins' Fang | Pole Axe | 44 | B | +A | 3.8 | 13 | *5601 | 51| Widow's Death | Pole Axe | 40 | B | S | 3.0 | 12 | *5603 | 52| Windsinger | Pole Axe | 44 | B | -S | 3.2 | 13 | *5605 | ------------------------------------------------------------------------------ 53| Carrion-maker | Mace | 23 | D | -B | 8.0 | 13 | *5702 | 54| Dragonstroke | Mace | 19 | D | -B | 5.0 | 14 | *5704 | 55| Holy Mace | Mace | 39 | D | -B | 4.0 | 12 | *5703 | 56| Iron Scraps | Mace | 19 | D | B | 4.5 | 12 | *5707 | 57| Mage's Promise | Mace | 51 | D | B | 9.0 | 14 | *5701 | 58| Pupil's Club | Mace | 32 | D | -B | 5.5 | 13 | *5705 | 59| Skull Banquet | Mace | 54 | D | C | 10.0 | 13 | *5709 | 60| Sorrow's Companion | Mace | 48 | D | +B | 3.8 | 13 | *5708 | 61| Spiked Wisdom | Mace | 32 | D | B | 5.0 | 13 | *5706 | ------------------------------------------------------------------------------ 62| Dragonstorm | Hammer | 35 | D | B | 12.5 | 12 | *5802 | 63| Souldouser | Hammer | 54 | D | +B | 12.0 | 11 | *5801 | 64| Treasure Builder | Hammer | 51 | C | -A | 12.0 | 12 | *5803 | 65| Tyrant's Hammer | Hammer | 20 | C | A | 6.5 | 12 | *5804 | ============================================================================== -End of Table of Weaponry [TO BE CONTINUED...] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 07. Weapon Wheel Configurations D7000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section contains a variety of different configurations for the Weapon Wheel, each designed to meet a specific taste or purpose. If you wish to offer a configuration to me, simply email it to the address at the top of the document. Please give your configuration a name as well. You will be credited appropriately. Weapon slot numbers merely indicate which weapons will be next to each other. Since the menu is a wheel, this also makes weapon placement on the wheel relatively trivial, but it is a method of organizing the configurations and is used only as such. You must provide a brief, or extended, explanation of your choices. 001. / Personal Favorite / 01. Hymir's Finger 02. Kingsblood 03. Moonfire 04. Takamasa 05. Swordsmasher 06. Guardian's Sorrow 07. Soldier's Sword 08. Fheng's Glaive The first four on this list are used mainly for their powerful physical attacks. Hymir's Finger is excellent for crowd clearing especially if the enemies are very weak and have limited range. Kingsblood, Moonfire, and Takamasa are all very powerful and have fast attacks. Kingsblood is the fastest of the three listed. Swordsmasher's magic attack is useful if you need to be invincible and have increased attack power. Guardian's Sorrow's healing magic is invaluable as is Soldier's Sword's magic. Fheng's Glaive is a strong, quick weapon with a nice area magic attack. [TO BE CONTINUED] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 08. Top Ten's D8000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section contains a few Top Ten lists that may be of use for those seeking that sort of thing. Lists can be submitted to me at my email address if you so desire. You will be properly credited for any contribution(s). Unless otherwise specified, all weapons in the lists are at Level 4. If ties occur, lists may exceed ten which is acceptable within limits. Do not make a list of every weapon in the game. In the case of such ties, nomenclature takes precedence and alphabetically first weapons will be first. You must provide at least a brief explanation of your choices IF and ONLY IF the data is NOT objective. 001. / Attack Strength / 01. Hymir's Finger : 62 02. Balberith's Tears : 54 03. Foul Blade : 54 04. Skull Banquet : 54 05. Souldouser : 54 06. Lovekeeper : 51 07. Mage's Promise : 51 08. Treasure Builder : 51 09. Devilscale : 48 10. Reaper's Scythe : 48 11. Sorrow's Companion : 48 [TO BE CONTINUED] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 09. Credits & Contributions D9000 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Credit, as always, belongs to the various FAQ authors at GameFAQs and abroad that have inspired much of this guide. The following companies made this possible: 1. Sony 2. Square-Enix Credit also belongs to the following websites for hosting this guide: 1. http://www.gameFAQs.com 2. http://www.Gamespot.com 3. http://deepu.eroding.com 4. http://www.neoseeker.com Contributions: 1. Adam Zarger: > Notified author of error concerning location of "Edacious." Copyright 2004 by "Masamune167" Although this is not technically "credit," the following bands/artists/compos- ers have occupied my stereo/playlist/mind/being during the writing of this document and deserve some recognition for being amazing and keeping my sanity in check: Arai Akino Ayumi Hamasaki The Black Mages BoA The Brilliant Green Core of Soul Do As Infinity GO!GO!7188 Kanno Yoko Mai Kuraki Masami Ouki Mistlav Rostropovich Nobuo Uematsu Pieter Wispelwey The Pillows Pizzicato Five Radiohead Sakamoto Maaya See-Saw Shiina Ringo Utada Hikaru Vanessa Mae Yaida Hitomi Yasunori Mitsuda Yasushi Ishii Yo-Yo Ma -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=