Final Fantasy X Boss Guide NOTE: This FAQ is now two FAQs in one. The first is by Gestahl, and includes all regular bosses, soon to include all optional bosses and eventually the Monster Arena. The second FAQ is by FFXMania and is focused on the Dark Aeons and Penance found in FFX:I. They are by two different authors! To reach the second FAQ, press Control+F and type in Penance. Press enter three times. Up next is Gestahl's FAQ. ===================== OVERALL FAQ VERSION August 25, 2002 Version 2.0 Gestahl and FFXMania ===================== /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ ===================== August 22, 2002 Version 3.0 Gestahl IM: EmperorGestahl X ===================== I. Preface This is an incredibly in-depth guide to each boss of the Final Fantasy X World. For each boss, any possibly issue you may have is addressed. If you need additional information, e-mail me IM me at EmperorGestahl X. This FAQ is basically for use when you are completely stuck at a boss, because otherwise it probably has more information than you need. I am NOT going to list a table of contents telling when each boss comes, as if you haven't beaten the game, you probably don't want to scroll past everybody you haven't defeated yet. I will leave a lot of space between each new boss, so that you don't accidentally see who's next. Lastly, I won't be explaining the controls; this information can be found in the manual. Since this is a relatively large FAQ, use Control + F to and type in the name of the boss. You should find it instantly this way. Note that I have marked important story battles with "* Spoilers *", which means that it is either surprising or significant to the game, so don't search for Spoilers, or else you'll come right to a spoiler! If you have any information that I have missed, IM me, and you will be credited with your screen name or a name that you want to be credited with. ----------------------------------------------------------------------- II. Contact Information If you need to contact me, please Instant Message me at EmperorGestahl X. I should be on often. If you warn me, I'll block you. Any suggestions, comments, or criticisms are welcome! If you have any information that I am missing, by all means, tell me, and I will credit you! If you have a question that doesn't regard the bosses, I would prefer if you looked at a different FAQ and e-mailed its author. Thank you. * Note *! I could use an ASCII artist to design a Final Fantasy X design. You will be credited right underneath the title! If I find out that you used a different artist's work, however, I will credit him. If he doesn't want his work on my FAQ, I'll go back to the regular one until a new one shows up. ----------------------------------------------------------------------- III. Updates VERSION 1 All main bosses completed. Two optional bosses completed. VERSION 2 Started trying to get all the stats for each boss using CB!'s FAQs and didn't get very far. Then, I got a lot of extra information, which has been added. Expect to see a lot more optional bosses in the next version, and possibly a lot more stats. VERSION 3 I still haven't added any more stats. However, I did add some strats. The optional boss section now includes four new bosses...take a look. Also, there are a few new various assorted tips, but not nearly as many as there were in last version. Lastly, Klink's Penance strategy is currently off due to a little red tape, but I expect it will be back and actually revised very shortly. I'll finish Belgemine, and then you can expect me to get around finally to the Monster Arena. On the Monster Arena, I'm not sure whether I'm going to go through the whole thing again and give strategies for regular levels, or just check out the monsters on my good save. I'll probably look for all the attacks/patterns on my good save first, and then maybe eventually get around to strategies where I say how much damage you will give/take. LASTLY, it's been complained that my boss strategies focus only on parties of average strength, and that lower parties without the abilities I mention can't follow them. For that reason, I may include a No Summon No Sphere Grid No Customization strategy for each boss, which, in essence, shows how to beat each boss with NO new abilities or stats whatsoever. VERSION 4 I didn't actually update anything in my FAQ this time around. The new version, released hot on the heels of the other two, now includes the more official version of FFXMania's strategy, with an updated Klink Penance strategy and a credit section. NOTE: CB!, please contact FFXMania if there's any sort of issue over the Klink strategy. Anyway, I'll get Belgemine's Aeons done soon enough. I don't know why I'm getting so lazy on them. (Shrug) ----------------------------------------------------------------------- IV. Boss Guide Bosses will be listed by order. I will include stolen, won, and bribed items, Lancet skills, and stats with the Scan and Sensor data. Status immunities will be listed before the strategy, and ones that you can inflict will actually be mentioned during the strategy. If I miss one (that could realistic, no "Use Eject on Sinspawn Ammes"), e-mail me, and I will credit you. The title will list each of the enemies. If it is a two-part battle, there will be a semicolon (;). If the enemy joins the battle, it will say "and then add", and if the enemy replaces the other(s), it will say "and then". On the more difficult battles, I'll explain each aspect of the battle in a paragraph. It's a complicated two-part (or more) battle, I'll tell which enemy you're fighting at each point, centered and underlined, so that you don't have to look through the whole thing. -Boss 1 Next- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ---Sinspawn Ammes--- *HP: 2,400 (Overkill: 1,000) *MP: 400 Sensor: Inapplicable Steal: Inapplicable Bribe: Inapplicable *Strength: 1 *Magic: 5 *Defense: 1 *Magic Defense: 1 *Agility: 9 *Evade: 0 ---Sinscale--- *HP: 100 (Overkill: 500) *MP: 0 Sensor: They just keep coming. Steal: Inapplicable Bribe: Inapplicable *Strength: 5 *Magic: 1 *Defense: 1 *Magic Defense: 1 *Agility: 8 *Evade: 0 *AP: None *Gil: None *Items (Dropped): None *Equipment (Weapon) Auto-Abilities: None dropped *Equipment (Armor) Auto-Abilities: None dropped Sinspawn Ammes will open up with an attack called Demi, which hurts both Tidus and Auron. However, Auron will get an "Overdrive". You have to use it. If you want, you can try to push all the buttons in the right order, but you'll kill the five Sinscales even if you can't. Now, only Sinspawn Ammes remains. His only attack is Demi, which takes 25% of your life away. For that reason, he cannot kill you. Just continually attack him, and, if you want to speed things up, use Overdrives as they come. The only way to lose this battle is to attack yourself. Congratulations, you just beat your first boss! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 1- -Boss 2 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <> <<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>> ---Sinscale--- *HP: 100 (Overkill: 500) *MP: 0 Sensor: They just keep coming. Steal: Inapplicable Bribe: Inapplicable *Strength: 5 *Magic: 1 *Defense: 1 *Magic Defense: 1 *Agility: 8 *Evade: 0 ---Tanker--- HP: Approximately 500 to 750. It may be a matter of hitting it 5 times. Sensor: Inapplicable. Steal: Inapplicable. Sensor: Inapplicable Steal: Inapplicable Bribe: Inapplicable *AP: None *Gil: None *Items (Dropped): None *Equipment (Weapon) Auto-Abilities: None dropped *Equipment (Armor) Auto-Abilities: None dropped This really is not a boss fight, but since the game is beginning and there's only one Tanker, I'll include it. Anyway, you are fighting seven Sinscales. Just attack each. If one has its wings flickering, attack that one, or else it will use Spines, which does around 70 damage. Each time one dies, a new one replaces it. Auron will then tell you to knock "that" over. What he is referring to is an 'enemy' called Tanker. Attack it five times (I don't believe it has an HP value) and it will be 'defeated'. That will win the battle. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 2- -Boss 3 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<>>>>>>>> ---Sahagin--- *HP: 100 (Overkill: 200) *MP: 5 Sensor: *FIND THIS!* Steal: Inapplicable Bribe: Inapplicable *Strength: 3 *Magic: 1 *Defense: 1 *Magic Defense: 1 *Agility: 5 *Evade: 0 ---Geosgaeno--- *HP: 32,767 (Overkill: 32,767) *MP: 128 **Sensor: Covered with thick scales. Vulnerable to magic. Steal: Currently inapplicable Bribe: N/A *Strength: 36 *Magic: 40 *Defense: 50 *Magic Defense: 50 *Agility: 48 *Evade: 0 [Elemental Resistance/Weakness: Fire x1.5, Thunder x1.5, Water x1.5, Ice x1.5, Holy x1.5] *AP: Currently none *Gil: Currently none *Items (Dropped): Currently none *Equipment (Weapon) Auto-Abilities: Currently none *Equipment (Armor) Auto-Abilities: Currently none You only need to kill two of the Sahagins. A new monster, Geosgaeno, will kill the third. You may notice his ridiculous amount of HP. Don't worry. All you have to do is survive for three rounds. To do this, all you need to do is simply Defend (triangle, also skips turn) or Attack Geosgaeno. His attack will only take off half of your life, so that even if you have 1 HP left, you won't die. On his first two turns, Geosgaeno will use that attack, and on his third turn, Geosgaeno will end the battle. The only way to lose is to attack yourself. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 3- -Boss 4 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>> ---Klikk--- *HP: 1,500 (Overkill: 400) *MP: 5 Sensor: Immune Steal: Grenade Bribe: Inapplicable *Strength: 14 *Magic: 1 *Defense: 1 *Magic Defense: 1 *Agility: 4 *Evade: 0 *AP: 5 (Overkill: 7) *Gil: 50 *Items (Dropped): Ability Sphere *Equipment (Weapon) Auto-Abilities: None *Equipment (Armor) Auto-Abilities: None This is the first boss battle that you MIGHT have trouble with. This battle basically tests if you understand the battle system to a minimal degree. Have Tidus Attack Klikk without healing. After you inflict 750 damage, or deplete half of Klikk's HP, you will have one the first part of the battle. Then, a group of people will enter the area. A woman who seems to be the leader joins you. Her name is "??????" for right now. You then enter battle with her as an ally. Unfortunately, all of Klikk's HP has been restored, and he has all 1,500 HP again. When she joins you, "??????" must Use a Grenade. You will notice that this does significant damage. However, I would recommend that on her next turn (and all of her turns for the rest of the battle), she Steals. Klikk has an unlimited supply of Grenades, although they get harder to steal. If absolutely necessary, have Tidus use a Potion. This battle CAN be won without the use of a Potion, with "??????" Stealing each turn. However, that is mainly due to luck. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 4- -Boss 5 Next- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>> ---Tros--- *HP: 2,200 (Overkill: 600) *MP: 10 **Sensor: Attacks with Nautilus Charge after backing away. Steal: Grenade Bribe: Nothing *Strength: 10 *Magic: 1 *Defense: 1 *Magic Defense: 1 *Agility: 12 *Evade: 0 Immunities: **Scan: Retreats after the column after taking damage, where it cannot be attacked. Hits all targets with Nautilus Charge on the next turn, inflicting great damage. Use trigger commands to stop it from unleashing Nautilus Charge. *AP: 8 (Overkill: 12) *Gil: 100 *Items (Dropped): Power Sphere *Equipment (Weapon) Auto-Abilities: None *Equipment (Armor) Auto-Abilities: None Well, this battle requires strategy for the first time in the game. "??????" can steal Grenades from Tros, so allow her to do that as much as you want. Tidus should just Attack. Tros will use Tentacles on one character at a time. This is, in essence, a regular attack. However, after receiving 400 damage (credit Split Infinity), Tros will run around the pole. He is currently out of range, and cannot be attacked. You can, however, Use some Grenades with Rikku (note that this is one of the few times that Use can hit an out of range enemy). You also have a couple of other options. You can cure with a Potion or a Hi-Potion (do NOT do this!), Defend, or chose a new option, "Stand By". Stand By recovers HP for the character that selects it without wasting items and puts him in Defend. If your character has full health, allow him or her to simply Defend. Tros will then use a very nasty attack called Nautilus Charge. It will hit both characters for around 100 damage. You now, again, have a couple options. You can now cure your characters (using Potions) or try to finish him quickly with Grenades. I would recommend using Potions as you see fit. Note that if a character dies, using a Phoenix Down is a lot worse than just using a Potion while he or she is alive. Eventually, after 400 more damage points are inflicted to him since coming back into range, Tros will once again prepare for his Nautilus Charge. This time, however, Tidus has a new option called Pincer Attack. You both will go opposite directions around the pole, preventing him from hiding again, and he will no longer be able to use Nautilus Charge for the rest of the battle. Don't worry; you can still use items on each other! From this point, he should only have a couple HP points left, even if "??????" has only stolen the whole battle. He should die shortly, and you will win. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 5- -Boss 6 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>> ---???--- *HP: 750 (Overkill: 300) *MP: 10 **Sensor: Immune. Steal: Inapplicable. Bribe: Inapplicable. *Strength: 10 *Magic: 8 *Defense: 15 *Magic Defense: 5 *Agility: 15 *Evade: 0 Immunities: **Scan:Immune. *AP: 3 (Overkill: 4) *Gil: 100 *Items (Dropped): Ability Sphere *Equipment (Weapon) Auto-Abilities: Sensor, Piercing *Equipment (Armor) Auto-Abilities: Defense +5% This is not a difficult battle. You can hit this mysterious beast for about 150 points each time. Six of those win the battle. You should have about 500 HP. The beast does about 50 points each time he attacks, but may occasionally use the skill, Jump, to do about 100. So long as you enter this battle with full health, you should win. If you have an Overdrive, you don't really need to use it right now. If you enter battle low on HP or he somehow manages to scare you, use a Potion, but basically, this battle is simple. * NOTE *! This is your last chance for a LONG TIME to get Energy Blast, so if you don't have it, go back to Besaid village! Talk to the shop owner, and then go into one of the houses on the right and talk to the dog. You'll get something "wet and slobbery". This is Square's way of telling you that Valefor has learned his second Overdrive! In the strategies, replace all Energy Rays I tell you to use with an Energy Blast, and the battle will be significantly easier. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 6- -Boss 7 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<>> <<<<>>> ---Sinscale--- HP: 200 (Overkill: 400) *MP: 0 Sensor: They just keep coming. Steal: Inapplicable. Bribe: Inapplicable *Strength: 13 *Magic: 1 *Defense: 1 *Magic Defense: 1 *Agility: 12 *Evade: 0 *AP: 12 (Overkill: 18) *Gil: 115 *Items (Dropped): Ability Sphere *Equipment (Weapon) Auto-Abilities: None *Equipment (Armor) Auto-Abilities: None ---Sin--- HP: 2,000 Sensor: Attack with magic and Wakka's ball. Steal: Inapplicable Bribe: Immunities: Scan: Save Kilika! Hit Sin from a distance with Wakka's ball and Lulu's black magic. Valefor's attacks work well, too. Note: This is not actually Sin; this is only his fin. ---Sinscale--- HP: 200 Sensor: They just keep coming. Steal: Inapplicable ---Sinspawn Echuilles--- HP: Approximately 2,000. **Sensor: Afflict it with darkness to make it miss. Steal: Inapplicable. Immunities: **Scan: Absorbs HP with its Drain Touch. Inflicting darkness is the way to go. But after two Drain Touches it will bring out the Blender, inflicting damage to all targets. Sinscale, Sinscale, Sinscale; and then add Sin This is the first boss battle where you have a party. The first part of this battle is basically a review of what you learned at Besaid. Attack a couple of Sinspawn with Tidus and Kimahri (switch them in if they aren't already), and you will realize you need to attack the fin itself. Make sure that Kimahri gets a hit in, so that he can gain experience. Every time three are killed, three more come, so kill two and leave the last one so that you're only hit by one Sinscale each turn (credit Split Infinity). Be warned that in this battle, Sin will move the boat and change the camera angle. For that reason, if you had to hit right to select a different enemy, you now may have to hit up. Don't accidentally attack yourself! Anyway, the fin is an enemy who is far away, so Tidus and Kimahri can't Attack him. You can do as the Sensor suggests, and have Wakka Attack and Lulu use Black Magic on Sin until it is defeated. You should do this at least once (give Lulu at least one turn so that they she gains experience). After that, at least Kimahri, Wakka, and Lulu should all have experience. However, instead of continuing to use the blitzball and use magic, I suggest having Yuna summon Valefor. Valefor will do about 200 damage each hit, and 1,000 points of damage with Energy Ray! Even if Valefor dies (which is okay, don't worry), make sure he uses an Energy Ray! Note that if you learned Energy Blast, you should use it instead. From now on, every time I say Ray and you have Blast, use Blast. Sinspawn Echuilles and Sinspawn, Sinspawn, Sinspawn, Sinspawn The second part of this battle takes place underwater. There is something very important to note about underwater battling. Only Tidus and Wakka can fight underwater, as they are blitzball players! Luckily, they both begin with full health. This means that you have a two-man party. Your opponents are four Sinspawn and a boss, Sinspawn Echuilles. You should not bother attacking the Sinspawn, as they will be replaced. However, if you're really worried about health, you can. Each Sinspawn attacks you for about 70 points of damage and is gone for a turn before being replaced. If you kill one, it must wait one turn to come back, and another turn to attack you, so you can keep the attacks away. I don't recommend this, however, because Sinspawn Echuilles is no easy foe. He generally uses Drain Touch, an attack that takes away your HP and gives it to him! So if he takes 50 away from you, he will gain 50. You can help prevent this, however. Have Wakka use his Skill, Dark Attack, on Sinspawn Echuilles. He will go into "BLIND STATUS", which means that he will miss a great deal of his attacks. That means that Drain Touch will miss, probably 90% of the time. Just make sure that when that dark cloud around him goes away (means he loses blind status), that you use Dark Attack again. There is one thing to be absolutely careful of. Sinspawn Echuilles has an attack called Blender, which does about 100 points of damage to each character. If there are four Sinspawn with a turn after this, this means that each character could lose around 240 HP, or one could lose 380! For this reason, I am going to explain the "turn chart" for those who don't know. On the upper right, you will see a bunch of faces, including your characters and enemies. This is the order of turns. As you go from top to bottom, you see who will be going after whom. For that reason, make sure that all five enemies don't get turns all in a row! Split Infinity mentions that Blender is used every third turn by Sinspawn Echuilles, so you can know when you need to heal up. I'm making this out to be a lot harder than it really is, but the turn chart will come into play later, so it's important to take note of it. Anyway, cure with a Potion when your HP gets low, have Wakka use Dark Attack on Sinspawn Echuilles each time he does not have a dark cloud around him, and attack him for about 2,000 damage to win the battle. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 7- -Boss 8 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>> ---Lord Ochu--- HP: 4,696 Sensor: Vulnerable to fire. Steal: Lancet: None * BRIBE *: Remedy x80 Win: MP Sphere x1, Belladonna Wand. If you fight him now, you can talk to Luzzu to receive an Elixir. This boss does not need to be fought right now - or ever - so technically he belongs with the optional bosses. However, it is not very noticeable that this boss can be avoided, and many players will run into him on the way to or from the temple. For this reason, I am going to put the strategy here. Take note that if you do not fight him now, you can later BRIBE him for 80 Remedies and Steal Potions, but it's not by any means necessary. You can purchase Remedies later in the game, and can buy Potions now, so I wouldn't bother. Anyway! In this battle I will basically teach you about a lot of statuses. If you already understand how NulTide, Poison, Esuna, and Sleep work, you should be fine in this battle; and should just check the short summary at the bottom here. Mutilating the Plant Lord Ochu is, as a Sensor weapon would tell you, vulnerable to fire! For that reason, get Lulu in, and allow her to use Fire each turn she gets. Fire should do approximately 300 damage, so 15 hits from Lulu alone is enough to win this. You can generally hit him physically for about 150. A List of His Attacks and How to Avoid Them, With a Status Ailment Lesson However, Lord Ochu isn't going to just sit around and get hit. He has several (two) nasty attacks, and unfortunately, he uses one of them a lot. In my opinion, the ideal way to go about this battle is to have Kimahri and Wakka attack once, and then make your party Tidus, Lulu, and Yuna. Yuna should cast NulTide, as Lord Ochu uses Water and only Water magic. Why? Allow me to explain how NulTide, NulBlaze, NulShock, and NulFrost work. Lord Ochu uses Water, which hits one character for around 100 points. What NulTide does is make it so that each character blocks water. However, this only works once per character. In other words, if a character has NulTide and is hit by Water, he will receive zero damage, but lose his NulTide. The same concept goes for NulBlaze (Fire), NulShock (Lightning), and NulFrost (Ice). What's good about these spells is that they target your entire party, so each character and withstand a water attack. Anyway, once Yuna casts NulTide, every time Lord Ochu uses Water, he will do 0 damage. Since Yuna can't attack, she should cast it again when he uses Water. Unfortunately, Water isn't his bad attack. Lord Ochu uses an attack called Poison Touch, which does around 120 points of damage AND inflicts Poison status. In this game, Poison does is quite substantial. Each time a character uses a turn when he has Poison, the poison hurts him. In this battle, poison will hurt you for about 100 points each turn, which is bad news. Once again, Yuna solves this. Have her use Esuna on whoever receives the Poison. In this game, Esuna removes all bad statuses, so keep that in mind each time a character receives Poison, Darkness (Blind), or some other bad status. Split Infinity mentions that Lord Ochu has an attack pattern. It will use one or two Poison Claw attacks followed by Water, and repeat. So if he just used two Poison Claw attacks, you know it's time for NulTide, and you know that he'll never use Water twice in a row. Good info! Have Yuna use Cure every once in a while, too. Once Lord Ochu loses half of his HP (credit Split Infinity), he will go to sleep. Every turn that he gets afterward, he will gain 1,000 (!) HP back, as he has gained Regen status, too. Worse yet, if you wake him up, he will use an attack called Earthquake, which does anywhere from 200 to 400 damage to everyone! Allow me to explain sleep status. Sleep is usually a bad thing. You basically don't have any turns. To 'wake up' one who is sleeping, you physically attack him. If you use Magic, he will stay asleep. In this situation, you can either try to finish him off with Lulu's Fire, or have Yuna call Valefor. Since Valefor flies, when he wakes up Lord Ochu, the Earthquake (which occurs on the ground) will miss Valefor. You can then finish Lord Ochu off with him. For reference, Valefor does around 200 points of damage with an attack, and his Energy Ray does around 1,000. If you have Energy Blast, you can fight him one- on-one from the start! Summary To summarize this long battle strategy: Give Wakka and Kimahri turns, and then make your party Tidus, Lulu, and Yuna. Have Tidus Attack and Lulu use Fire for the rest of the battle. Have Yuna's first turn be casting NulTide. When Lord Ochu uses Poison Touch, have Yuna cast Esuna on whoever receives Poison. When he uses Water, have Yuna either use Cure or re-cast NulTide. Repeat this until Lord Ochu goes to sleep. Then, have Yuna call Valefor, who should Attack (and use Overdrives should they come) until Lord Ochu is defeated. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 8- -Boss 9 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<>> ---Sinspawn Geneaux--- HP: 3,000 Sensor: Vulnerable to magic. Steal: Inapplicable. Lancet: None. Immunities: **Scan: Its shell deflects physical attacks well. Tentacles absorb magic attacks. Defeat tentacles first, then force it from its shell with Fire magic. Absorbs water-based attacks. ---Geneaux's Tentacle--- HP: 450 Sensor: Absorbs magical attacks against Geneaux. Steal: Inapplicable. Lancet: None. Immunities: **Scan: Absorbs magic cast against Geneaux's body. Defeat tentacles first, then use magic attacks on the body. Tentacles have high magic defense, so physical attacks are the way to go. *Preparation: For a significantly easier battle, come to battle with either Yuna, Valefor or both with a full Overdrive! This is the first battle that you are in danger of losing during. If you don't know what to do, this can be deadly. Sinspawn Geneaux is heavily armored, and even Kimahri's spears don't work well against him. Tidus can do, on average, 50 points of damage to him. Physical attacks, then, aren't what you need. However, when Lulu tries to cast magic, the tentacles absorb it, and the command fails. However, Valefor can do around 200 regularly. You thus have an option. You can do what the game wants you to do, which is to kill of the tentacles and then use magic on the body, or you can just fight with Valefor. Before you make your decision, you should know the attacks. Sinspawn Geneaux uses Sigh, which hits all party members for around 100 points. The tentacles hit for about 50 to 100 points. Because of the amount of damage that will be done, your Valefor simply cannot win this battle on his own. If you came to battle with a full Overdrive, however, have him use Energy Ray to kill the tentacles and do 1,000 damage to Geneaux! This will immediately turn the battle in your favor. If you didn't come with a full Overdrive, you can have Valefor try to kill the tentacles until he dies. He probably will succeed, since he evades at a superior rate. If Valefor's already dead for some reason because you forgot to save, then just have Tidus, Wakka, and Kimahri attack the tentacles. In one round, a tentacle should die, so in two rounds, you're ready to cast magic! Switch Kimahri out for Lulu, and let her use any spell she wants for about 300 points of damage. Once Geneaux loses 500 points, he opens up from his shell. He now can be hit with regular attacks! Unfortunately, he has much better ways of hurting your party, now. He now uses Venom, which inflicts Poison and does around 100 points of damage. This is basically identical to Lord Ochu's Poison Touch. Switch in Yuna (for somebody who does NOT have Poison) and let her cast Esuna on the guy who does have it. He, too, uses Water, which does about 100 points of damage, so if you want, use NulTide. Lastly, he has a mean attack called Staccato, which hits everybody for around 120 points of damage. Just heal this with Cure, or, if you must, a Potion. Split Infinity notes that after Geneaux leaves its shell, it uses Venom, Water, and Staccato, in that order, repeatedly. You can always know what his next move is, then, and plan ahead accordingly. Great info! This really isn't as difficult as it sounds. Just come in, use Energy Ray (or attack the tentacles until both die), use Fire and Attack, and then win. Fire does, as I said, around 300 points of damage, and an Attack from Tidus, Wakka, or Kimahri does around 150 points (once he's out of his shell!). In other words, in one round 600 points of damage can be inflicted, so three rounds after he comes out of his shell, he should die. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 9- -Boss 10 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>> ---Oblitzerator--- HP: 6,000 (!) Sensor: Vulnerable to lightning. Steal: Inapplicable. Lancet: None. Immunities: **Scan: Speeds up when damaged. Vulnerable to lightning, but chucks a Mute Ball at anyone casting Thunder. Use a nearby object to escape its mighty Blitzball Rush. ---Crane--- HP: 65,535 (!!) Sensor: An electric motor. Steal: Inapplicable. Lancet: Inapplicable*. *Note: The Crane cannot be targeted by anything other than Black Magic and 'Use crane'. All Black Magic does 0 damage, except for lightning, which HEALS the crane. I'm not sure about non-elemental Black Magic spells such as Flare, Drain, or Osmose, but I would bet that they do 0, also. Lastly, you can hit Crane with the random hits from Fury. -------------------- NOTE! For those playing a NSG game, it is HIGHLY recommended that before this battle, you buy the Stunning Steel from O'aka. It has Slowstrike, which will make several battles far more possible. -------------------- In this battle, you simply must listen to what the characters (or I, for that matter) say. I would be thoroughly amazed if you took away 6,000 points of damage from this menace. Why? First of all, you don't have Yuna (or Wakka), so you can't call an Aeon. Oblitzerator counters every attack with Blind Ball. This does about 70 points of damage, and the character is now Blind (misses most of his attacks). If you use magic on him, he counters with Mute Ball. This does about 70 points of damage, and inflicts Mute, which prevents the casting of spells. Thus, after hitting him three times, you will find it incredibly difficult to do damage on him, especially because you can't switch out or use Esuna. Lastly, when it's his turn, Oblitzerator uses Blitzball Rush - about 10 to 15 hits (to random characters) for 40 points of damage per hit. Even more bad news - Split Infinity notes that his agility actually increases as you do more damage to him...too bad I didn't have Scan and figure that out. What you need to do is have Tidus use his Trigger Command, 'Use Crane'. It won't work, but do it anyway. Have Wakka and Lulu both Defend (triangle button). Repeat this three times. After the crane has been used three times, Tidus will tell Lulu to use her Thunder spell. Now, have Tidus and Wakka Defend, and have Lulu use Thunder three times. You can't do this if you already hit Oblitzerator with magic and got hit by his counterattack, Mute Ball. If you did, you either need to wait a couple of turns or use a Remedy. Also, take note that any other spells from Lulu will do 0 damage to the Crane and will not do anything. Anyway, the crane will then start up. Finally, have Tidus use the crane once more. You should be able to survive all the Blitzball Rushes as two of your characters are defending. The crane will now attack Oblitzerator, reducing its current HP by 93.75% (credit Split Infinity)! Yes, this means that you just did about 5,700 points of damage! Better yet, Oblitzerator cannot attack or counterattack anymore. All he can do is wait to die. Cut his wait short and finish him with a Thunder spell or a couple of attacks. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 10- -Boss 11 Next - * Note *: You can fight an optional boss named Belgemine to the right of where you meet Maechen. For more information, search for her, and it should take you to the end of the FAQ at the optional boss section. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ---Chocobo Eater--- HP: 10,000 Sensor: Vulnerable to darkness. Steal: Inapplicable. Lancet: None. Strength: 25 Magic: 20 Immunities: Confusion, Berserk, Threaten, Sleep, Silence, Eject, Doom, KO, Zombie, and Petrification. Weaknesses/Strengths: Fire x1.5 Scan: Stick with piercing weapons until you knock him over. After he says "You're next!" he'll unleash a powerful attack. Casts Blizzard when HP is low, so stay warm with NulFrost. NOTE: This is actually an optional battle, as you are allowed to lose (by being knocked off, not by having everyone hit 0 HP). However, this boss is quite possible for an average party to defeat, and to highly discourage losing, I am putting this strategy here. This guy has 10,000 HP, so this battle won't be over quickly. This is certainly the hardest boss you've faced yet. The main concern, here, is that not only will he try to knock out all your characters, but he will also try to push them off a cliff. Worse yet, he seems to do this randomly. Well, let's take a look at what you're up against. Chocobo Eater will randomly hit all characters for about 200 points of damage, and move them back. If they are pushed back twice from starting position, they fall off the cliff. He will also point to somebody and say, "You're next!" On his next turn, he will use Fist of Fury, which does about 1,000 points to that character! When his HP is below halfway (Split Infinity), he will cast Blizzard. He will be pretty relentless in harming your party. To add to the bad news, he's armored, and since you most likely do NOT have Armor Break, this is trouble. His armor makes him about 5 times stronger. Tidus and Wakka were hitting for about 50 points of damage. Luckily, Sir Auron was doing around 250 a hit, and Kimahri was doing 150, but nonetheless, it's not good to have your crew composed of mostly weak characters. But then again, with Auron and Kimahri, you can do about 400 each round! Looking at Chocobo Eater's HP, though, makes you realize that it will take 20 to 25 rounds. How can your survive, or at least stay away from the cliff, for that long? What's the trick? The trick is that Armor doesn't help against Magic. Lulu's spells do around 250. Better still, he's weak against Fire, so if Lulu uses Fire, she does 400 points! A party of Auron, Kimahri, and Lulu can thus do about 800 each round, which is certainly better than before. Of course, he doesn't just sit there. Like I said, Fist of Fury and his pushback move will keep you on your toes. However, you can always switch Yuna in for Kimahri and use a Cure. Just don't worry TOO much, because you'll want to do a lot of damage quickly. Why? Because, in case you forgot, he does try to push you off a cliff! Believe me, you can't do 10,000 points of damage before he knocks you off without at least pushing him back a few times. "Then how DO you win?" Simple. Well not too simple, but it can be done. Every time you do about 1,201 (credit Split Infinity) points of damage to Chocobo Eater, he will actually fall over. You can use this to your advantage. He won't attack you for two turns, and you can just keep attacking. Each time you do (credit Split Infinity) 501 more (Auron and Lulu), he will be pushed back instead! You can actually move away from the cliff this way. Every time he falls, PUSH HIM BACK! Don't Cure! If your characters just can't seem to beat him down, bring in an Aeon! Hellfire and Energy BLAST both do around 2,000 points of damage! If you use both, you can almost halve his HP! If you're really motivated, you can actually push Chocobo Eater off the other side! This will net you two Level 1 Key Spheres. However, this is totally unnecessary, and is basically just an added bonus should you manage to do it. I don't recommend wasting a lot of time trying to do it, however, because you can always get a lot more. Likely Questions, and Their Answers 1. "Sounds hard. What happens if I win?" You get to ride a chocobo, and get to go to the next destination without fighting any enemies. You can also get a few hidden treasure chests. 2. "I've run a lot. What if I'm just too weak? Level up?" No. If you've been using Flee and Escape a lot, I recommend you let the Chocobo Eater push you off the cliff. You will have a much harder path to travel, as the enemies below are stronger than the ones above. If you aren't powerful enough to beat the Chocobo Eater, take this chance to even things out. Try to travel the whole bottom path without Fleeing or Escaping once, and you should be back on track in terms of stats. I recommend trying to never run unless Yuna runs out of magic for Cure in between battles, but you CAN run if you really want to. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 11- -Boss 12 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ---Sinspawn Gui--- HP: 12,000 (Round 1), 6,000 (Round 2) Sensor: Blocks attacks with both arms. Steal: Inapplicable. Lancet: None Strength: 29 Magic: 20 Immunities: Poison, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Threaten, Sleep, Silence, Darkness, NulTide, NulBlaze, NulShock, NulFrost, Slow, Eject, Doom, KO, Zombie, and Petrification ---Head--- HP: 4,000 (Round 1), 2,000 (Round 2) Sensor: Strike the head to disable its Venom. Steal: Inapplicable. Lancet: None Strength: 1 Magic: 1 Immunities: Poison, Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, NulTide, NulBlaze, NulShock, NulFrost, Slow, Eject, Doom, KO, Zombie, and Petrification Arm HP: 800 Sensor: Protects the body with thick armor. Steal: Inapplicable. Lancet: None Strength: 1 Magic: 1 Immunities: Poison, Power Break, Magic Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, NulTide, NulBlaze, NulShock, NulFrost, Slow, Eject, Doom, KO, Zombie, and Petrification Scan (same for all): Blocks physical attacks with its toughened arms. Remove them with piercing weapons, then strike the body. Hit the head when it starts twitching or else it will belch Venom at you. This is your first "Challenge" battle (difficult battle with different battle theme). Many people that I know have had incredible difficulty here. However, it's not really too hard if you know what to do. To prepare, I ask that you buy 10 to 15 Phoenix Downs to be safe. The good news is: if you don't use them all, you have leftovers! Let's break this down by enemy. Your goal is to defeat Sinspawn Gui. However, you can't physically hurt it much, as its arms protect it. For this reason, you must actually kill the arms first. Note that you CAN hit him with Magic while the arms are alive, however. The arms have 800 HP, and are easily killed. However, they regenerate after about two turns. Armor Break works on them, as they have armor, but you might as well just attack with Auron and Kimahri. Three or four hits from Auron should kill one. You have to kill both before you attack the main body. The first thing you should do is use Power Break (Auron) on the main body, so that its attacks are much weaker. Doing this allows anybody to survive an attack from him! Then, the head should be your first target. It uses Thunder spells. It also uses a turn to charge up, and on its next turn uses Venom, which deals a lot of damage and inflicts Poison status. When the head starts moving, have Wakka through a ball at it or have Lulu cast magic on it. Note that Seed Cannon, one of Kimahri's Overdrives, CAN stop the head, while Dragon Fang, one of Auron's Overdrives, CANNOT (although both hurt it). In my opinion, your first priority should be to kill the head, as it doesn't come back, and can be quickly killed (compared to the main body). Start by making your party Yuna, Wakka, and Lulu. Yuna should first cast NulShock, so that the head's only attack that it will use will fail. Wakka and Lulu should relentlessly attack the head until it dies. Let Yuna heal with Cure whenever somebody's HP gets low. Continue this process until the head dies. Once the head is dead, the body is the only thing left with turns. It attacks by casting Demi or an attack - most often Demi. Demi can never kill you; it just brings your HP to 75%. Even at 1 HP, you don't die. For this reason, he can only kill one person every couple of turns. Yuna should be able to cure after each Demi, and if somebody dies, use Life magic. Your Phoenix Downs are just in case Yuna dies. To defeat this menace, first give Kimahri one turn so that he gains experience. Then, make your party Lulu, Yuna, and Auron. Have Yuna use Black Magic on Sinspawn Gui continually, as the arms don't block it. She should do around 300 points of damage. Have Auron attack until he kills both arms. Have Yuna cure. Once both arms are dead, switch Yuna out for Tidus, and have both Tidus and Auron attack the main body. Use any Overdrives as they come up. If you're still having trouble, remember that Hellfire does 2,000 points damage to each enemy. Remember, you don't have long before the arms regenerate. After Sinspawn Gui's third turn without his arms, they will immediately regenerate. This will happen a couple of times. When this happens, have Yuna switch back for Tidus, and cure anybody that's wounded. GREAT INFO! The arms work by adding their defense to Sinspawn Gui's when you physically attack him, and although you hit through the arms, you're still damaging Gui. HOWEVER, if you use Armor Break on both of the arms and don't kill them, you can just attack Gui! The arms will still try to block your attacks, but your damage won't be reduced! Major credit to Split Infinity! * Spoilers * After the scene, Sinspawn Gui gets up again. He isn't dead...yet! Luckily, Maester Seymour comes to help you. This battle is fought entirely with Yuna, Auron, and Seymour. While Yuna and Auron don't regain their HP from the previous part of the battle, Maester Seymour is more than capable of winning this battle on his own. All he needs to do is use Fira, Blizzara, Watera, or Thundara on the main body five times! Each spell should do about 1,300 points of damage. If Auron and Yuna are weak, allow Seymour to finish the head first. If you can't wait to see his Overdrive, keep Seymour alive with Cura until his gauge is full. Now, unleash Requiem, and watch it do 2,500 points of damage to each foe! For the first time in the game, Auron is outmatched! Anyway, congratulations on wining this long, difficult battle! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 12- -Boss 13 Next - * Note *: You will automatically meet Belgemine, but since you are allowed to lose, I once again have considered her optional. She is far too difficult for the average party to defeat, but if you're up to it, you can press Control+F and search for Belgemine. Anyway, the next boss is the one after her. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>> ---Extractor--- HP: 4,000 Sensor: Vulnerable to lightning. Steal: N/A Lancet: N/A Weaknesses/Strengths: Fire x0.5, Water x0.5, Ice x0.5, Lightning x1.5 No Scan. This boss is not really somebody worth worrying about. He has two ways that he can hurt you. First, he can use an attack called Aqua Shooter. This does about 100 points of damage, usually. Secondly, he has an attack called Depth Charges, which only hits both Wakka and Tidus for 350 to 400 points of damage and inflicts Darkness. Oh, right, I suppose Depth Charges COULD pose a threat. Well, he doesn't just use it randomly, at least. He uses one turn - "Readying Depth Charges" - to float up really high. This means that on every subsequent turn that he's up there, Extractor will use Depth Charges. In other words - the longer he's up there, the greater chance you have of losing. But fear not! There is, as usual, a way to prevent this. First of all, Tidus can still hit the Extractor while he's floating, as he's underwater. All you have to do is inflict 500 points while he's up there, and then he'll fall back below. You think 500 is a lot? Well, it's not - not really. My Tidus did around 350, and Wakka did around 200, so a hit from both should stop even the FIRST Depth Charge. You do have ways to add to your advantage, however. If you allow Tidus the honor of selecting Delay Attack, Extractor's turn will be bumped back a couple times. Have Tidus use Haste so that you can use your turns more often. Have Wakka use a Thunder Element Reel for about 600 to 650, or have Tidus use Spiral Cut for 900. If all else fails, have Tidus use Provoke. Should it work (which is fairly likely), Extractor will come down and only use Aqua Shooter on Tidus until it wears off. Be warned, though! While in Provoke, Extractor will TRIPLE the power of Aqua Shooter, hitting Tidus for 300 points each turn it gets. Once it wears off, the Depth Charges "cool down", and will go back to regular power. You still got hit by Depth Charges? Well, don't worry. Try to get him down first, and then use a Potion, or, if necessary, a Phoenix Down to be back in fighting shape. You can use an Eye Drop if you want, but Darkness will wear off soon enough, anyway. If this still seems overwhelming (which it probably doesn't), realize that this guy only has 4,000 HP. It should be over in 6 to 8 rounds. Split Infinity notes that Extractor will constantly use two Aqua Shooters, rise up, and then continue to use Depth Charges - a pattern that should let you know what he's always about to do. Good info! NOTE: For those playing a NSG Challenge game of any kind, you will want to use the Stunning Steel you bought for Tidus in this battle. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 13- -Boss 14 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>> ---Spherimorph--- HP: About 20,000. Sensor: Immune to sensors. Steal: Lancet: None Immune to Scan. Weaknesses/Strengths: Absorbs three elements, other x1.5 (varies). -------------------- NOTE: For those playing a NSG game, you will want to buy the Sonic Steel from O'aka before entering this battle. It's a very significant purchase. -------------------- This boss may be the hardest in the game if you don't know what to do. Oh, you want help? I see. Well, I suppose that I'll start off by telling you all the ways he can beat your party. He's got a physical attack that hits one person for about 150 points, a counterattack that hits one character for about 100 points, and a meaner counterattack that hits all characters for about 150 points. Lastly, when low on HP, he will halve all your characters' HP values called Press. Also, he uses Elemental Shift, but we'll get into that later. Not that bad, really. So where does the difficulty come in? Well, Auron hits him for about 350 points, and everybody else who attacks hits for around 100. A Grenade from Rikku does around 350 points, and lastly, a Black Magic attack by Lulu hits him for 1200 to 1400 points. Slow down, though! If you rush into battle, chances are Lulu will instead restore 850 of his HP! You only have a 25% chance of hurting him, and you have to do so plenty of times before you win! "I give up." I'm not finished, yet! You can easily determine which spell Lulu needs to use. Spherimorph chooses an element. He will only use that element spell. But he usually doesn't use magic. He only counters with it. So what you do is have a character (Auron is best) hit Spherimorph and watch which spell he counters with. Lulu then must use the OPPOSITE element spell to hurt him. For example, if Auron hits Spherimorph, and is countered by a Water spell, Lulu should use Thundara. Spherimorph always starts as Fire elemental, so have Lulu start by using Blizzara. Be warned, while Spherimorph only hits the character that physically attacks him, if magically attacked by a wrong element, Spherimorph will hit ALL characters. Luckily, if you hit him with the right element, he will NOT counterattack. Not so fast! You can't just use Blizzara for the rest of the battle. Let's go back to his Element Shift move. When he does this, he switches from his current element to a new one. He will do this each time he is hit by one Lulu spell. Then, the spell you just used won't hurt him anymore. Fear not! Just have Auron attack again, and be countered again, and Lulu now knows that she can use the OPPOSITE of THAT spell he just countered with. With this method, he should die rather quickly. For best speed, use Haste on Lulu (and Yuna if you need to use Cure often), and just demolish this...thing. Watch out for Press. It halves everybody's HP. Don't worry, though - it can't kill you, and Spherimorph should be about ready to fall in a couple rounds. If you use Power Break, however, he'll only take off 25% (credit Split Infinity). "That's too complicated. I am NOT reading that." Well, okay. Since he starts with Fire element, call Ifrit. Each time Ifrit attacks him, a Fire spell will restore his HP. You can just Attack for the rest of the battle (don't use Meteor Strike) and win. When his HP gets low, Spherimorph will continually halve Ifrit's HP with Press. You should STILL be able to win, though. Be warned that this can take a long time - as long as 20 to 30 minutes - as you must watch Spherimorph attack Ifrit about 50 times! Only use this method if you are DESPERATE! /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 14- -Boss 15 Next - /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>> ---Crawler--- HP: 16,000 Sensor: Vulnerable to lightning. Negator disables all magic and summoning. Steal: Lunar Curtain, Lunar Curtain x2. Lancet: None Strength: 25 Magic: 30 Immunities: Poison, Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Regen, Eject, Doom, KO, Zombie, and Petrification. Weaknesses/Strengths: Fire x0.5, Water x0.5, Ice x0.5, Lightning x1.5 Scan: Shoots all targets with Gatling Gun. Vulnerable to lightning. Starts countdown to Mana Bream once Negator is destroyed. Retaliates when hit by lightning magic during countdown. Restores Negator after being hit by magic four times. ---Negator--- HP: 1,000 Sensor: Disables magic and summoning. Attack it with items and Wakka's ball. Steal: Out of range! Lancet: None Strength: Immune to Scan. Magic: Immune to Scan. Immunities: Immune to Scan. Weaknesses/Strengths: Fire x-.5, Water x0.5, Ice x0.5 Scan: Immune to Scan. 18,000 HP is quite a lot. That's as much as both Sinspawn Gui bodies combined. Needless to say, not only are you going to have to hurt him, but you're also going to have to survive for quite a while. Against what, you ask? Actually, not very much has to be feared. He will use an attack called Gatling Gun, which is about 10 random hits for 100 points apiece. This attack is very similar to Blitzball Rush, in that it's annoying and looks a lot worse than it is. "But there must be a catch!" Well, there is and there isn't. Some people might find it easiest to just attack him until he dies. My guys did about 100 to maybe 200 points each turn. Sure, you CAN Attack him 150 times... OR, more ideally, you can try to use Magic on him. A Thundara spell does around 1,000 points to him, so you can just see how much more quickly the battle would go. Problem solved...right? Well, here is the official catch. Crawler has a little buddy. Negator, who hovers high, prevents the usage of any Magic or Aeon. In the 50 turns you would be attacking him, you would then have to use Items to restore HP - which would then later have to be purchased again. We don't want that. So to use the magic, in turn speeding up the battle, in turn saving precious Gil and time, the Negator needs to die. Negator hovers far above everyone's head, however, and Lulu's Black Magic is sealed, so she can't harm him. This leaves your options open to Wakka's attack or Rikku's Use. Rikku can Use a Grenade to inflict 300 points to both Crawler AND Negator (yes, Use can hit this out of range enemy), or Wakka could just attack for the same amount to Negator. Either way, in three to four turns, he should die, and magic should become legalized. "So you just use Thundara and he just uses Gatling Gun and you win?" Not quite. He now starts a three turn countdown to Mana Beam - a magical, non-elemental attack that hits all characters for 1,500 to 1,700 points of damage! What can be done? The answer lies in Scan. Check what it says above...or just listen up. After magic is used four times on Crawler, he will bring Negator back out. Since all Crawler does is countdown until Mana Beam, he'll do just that. However, he won't be able to uses Mana Beam, since Negator is out. So, if you use four Thundara spells before he can get his Mana Beam off, it will be cancelled, and he'll have lost 4,000 HP. If you're very fast, you could have Lulu use three, bring in stronger characters to attack, and use the fourth right before he uses it. Take note that after it says there is one turn left, he will immediately use the Mana Beam. "But I'm not that fast!" Then become that fast! Have Tidus use Slow on Crawler, and chances are it will work. Have Tidus use Haste on Lulu if you need to. If you need a little extra time, use Delay Attack, and you'll slow Crawler down a couple turns. You SHOULD be able to get four in before Mana Beam is used with a combination of these methods - you are relatively four times faster with a Haste and Slow! Be cautious, though! While Negator is gone, Crawler has a mean counter called Assault. It will hit four 750 to 1,000 points, and is enough to be dangerous. My Lulu was JUST able to survive. If necessary (most likely), bring in Yuna. Just don't forget to use Haste on her to keep up with Lulu if you used Haste on Lulu! So there you have it. Kill Negator and use Thundara four times quickly. Repeat this until it's been done a total of five times, and you win. "But I just CAN'T spend that much time!" Well, it's not really that much time, but you DO have another option. Once Negator is down, you can also call your Aeons. If he's about to use Mana Beam, call in an Aeon and let it use Shield. The Mana Beam will only do around 300 points! Better yet, Aeons stay in after Negator comes back - they just can't come in while he's around, but they can stay! They hit for about 250 each turn. BEST yet, Ixion's Thor's Hammer Overdrive does around 5,000 points of damage to Crawler and 3,000 to Negator - a perfect way to close the battle with a double Overkill. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ -End Boss 15- -Boss 16 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <> <<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ---Seymour--- HP: 6,000 Sensor: Casts ice, lightning, water, and fire, in that order. Steal: Lancet: None Strength: 20 Magic: 20 (Round 1), 32 (Round 3) Immunities: Power Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Eject, Doom, KO, Zombie, and Petrification Scan: Casts ice, lightning, water, and fire spells in that order, so have Yuna cast NulFrost, NulShock, NulWater, and NulBlaze. He'll summon when cornered. Beware! * Note *: NulWater means NulTide. ---Guado Guardian--- HP: 2,000 Sensor: Protects Seymour. Steal: Lancet: None Strength: 10 Magic: 15 Immunities: Confusion, Berserk, Provoke, Sleep, and Doom. Scan: Attacks and defends with items, using Auto-Potion and confusion- inducing Shremedies. He restores Seymour's HP, too, so stop him from using items somehow. ---Anima--- HP: 18,000 Sensor: Goes into Overdrive when its gauge charges up. Steal: Silence Grenade x3, Farplane Shadow Lancet: None * Note *: He is immune to Scan, so all the other data cannot be obtained. This is my favorite battle in the game. What? You don't care? (Sniffle)...That's...okay...I guess... Seymour, Guado Guardian, and Guado Guardian First of all, this is a very involved battle. Each character has something he can contribute. Most importantly, make Tidus use "Talk" on Seymour. This will DOUBLE his strength! In other words, this will DOUBLE the damage he inflicts! Also, have Yuna use "Talk" on Seymour to double her magic defense, and Wakka use "Talk" on Seymour to double his magic defense. You should be significantly stronger, now! However, you don't exactly have a weak opposition, either. Seymour has Shell, so Magic does very minimal damage. On top of that, a Guado Guardian will block any attacks that are directed at him, and then restore 1,000 HP with Auto-Potion. Should you attack a Guado Guardian, he will restore 1,000 HP with Auto-Potion. Should you damage Seymour with magic, one of the two Guado Guardians will give him a Hi-Potion. This battle is very similar to the one with Sinspawn Gui, as the main enemy can not be harmed without the two blockers being defeated. Unfortunately, this time, the two blockers recover 1,000 HP each time they are attacked. The common approach to this is to call an Aeon with an Overdrive to kill both guardians, and that's not necessarily a bad strategy. However, the best strategy, in my opinion, is to have Rikku Steal from the Guado Guardians. This disables their Auto-Potions. Now you can defeat the Guado Guardians, and then you can defeat Seymour. Actually, I have another correction. If Kimahri has Stone Breath, using that's probably the best method of getting rid of the Guado Guardians. If you're playing any sort of NSG Challenge, that's what you'll want to do. Meanwhile, you're being attacked! If you look at the Sensor information, you will notice that Seymour uses Blizzara, Thundara, Watera, and Fira, and then repeats. The Scan info speaks for itself. Have Yuna cast NulFrost, then NulShock, then NulTide, then NulBlaze. Seymour's attacks will be useless. The Guados will use low level magic like Blizzard, Thunder, Water, and Fire (in a random order, but it does around 100, if even, points of damage, so don't worry). The one thing to beware during this fight is that the Guados may use a Shremedy, which (if it hits) confuses one of your characters. Take note that while Shremedies are, as far as I can tell, items, using Steal does not remove them. Anyway, have Rikku Steal from both Guados while Yuna puts on the next Nul spell in the order. Tidus should attack the guards, defeating each in two attacks, and Auron should switch in after Rikku is done and help Tidus. Then, continue to attack Seymour. However, you're in for an unfortunate surprise once his HP drops below 3,000. Anima "Feel my pain...Come, Anima!" Once Seymour loses 3,000 HP, he calls Anima. In case you don't remember, this is the same Aeon that was called at the Blitzball match. That's right, that ultra-powerful one! Anima is incredibly easy to predict, yet incredibly difficult. There are two strategies to beating Anima, and I will list both. The second, "better" one, is at towards the bottom. The first strategy seems like suicide, but is actually quite easy with the help of our good friend, Phoenix Down. What you will want is a party of Tidus, Auron, and Yuna. Tidus should be doing about 2,000 points of damage each turn (that might be a critical hit, but I seemed to get these near every time) and Auron should be doing around 1,000 points of damage (again, possibly critical, but I got this more often than not). At this rate, let's assume that you get around 2,500 points of damage each round. At this rate, it will take eight round to defeat Anima. Is this difficult? Yes. Why? Anima alternates between Pain and Boost. Pain instantly kills a character (Death Ward may reduce the likelihood, but it seems to be around a 99% chance of instant death). Boost brings her Overdrive gauge closer to full. That means every other turn, you can use a Phoenix Down and cure up from the Pain. What this also means is that Anima will reach an Overdrive quickly. Her third attack is deadly. Once her Overdrive gauge (which you can see) is full, she will use Oblivion. This will do about 2,000 points of damage to everybody (or much more if you have FFX:I). If you are fighting with Tidus, Auron, and Yuna, make sure Auron has full HP right before Oblivion. He should just be able to survive this attack. If you want to be safer, let Tidus cast Haste on Auron. Auron will, in all likelihood, be the only survivor. He will need to use Phoenix Downs to get all of the other members alive. You should then be able to finish Anima. Note that as Pain inflicts instant death, if you have Stoic or Comrade Overdrive mode on, you will NOT gain any new Overdrives in this part of the battle (unless you're an Aeon or have Death Ward/Deathproof armor). The better alternative, in my opinion, is to have Yuna call her new Aeon. Since she's not named yet, this Ice Aeon is known as "????", but fans of previous Final Fantasy games should recognize her. Anyway, allow her to use Heavenly Strike or Attack each turn on Anima until her HP is low. Heavenly Strike does more, but delays "????" a bit. Since Aeons are immune to death, your Aeon will receive damage instead of death. Once your HP is low, cast Blizzara on yourself - it will actually HEAL you. Continue this until Anima has 9,000 HP left. Your Aeon should have an Overdrive by now. Allow her to use it, Diamond Dust, and it should finish Anima off. That's right - 9,000 points of damage! I would heavily encourage this method of defeating Anima. Either way, you should immerge victorious. By the way, did it bother anybody else that he dismisses Anima, and you don't get to see it die? Seymour Seymour magically restores his HP after dismissing Anima (which Yuna CAN'T do...). He also has now gained 7 Magic points. If you just won with "????", Seymour will make sure to finish her right now. The strategy is essentially the same as before - have Yuna cast the right Nul spell. Now, however, the consequences for choosing incorrectly are worse. Seymour now uses Multi-Blizzara, Multi-Thundara, Multi-Watera, and Multi-Fira each turn. It's like he can Overdrive repeatedly, although this is Lulu's Overdrive. For those who care, his is Requiem, which you can use when you fight with him against Sinspawn Gui. Anyway! These Multi- attacks hit two characters for around 2,000 points of damage. Just keep having Yuna casts those Nul spells - Haste her if you must! Tidus should do around 1,300 points of damage each hit, and with Auron, you do about 2,000 points each turn. That means in three turns, this epic battle has finally come to an end. Congratulations! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 16- -Boss 17 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<>>>>>>>>>> ---Wendigo--- HP: 18,000 Sensor: Only uses physical attacks. Curing its Berserk status will lower its strength... Steal: Lancet: None Strength: 40 Magic: 1 Immunities: Posion, Confusion, Reflect, Slow, Eject, KO, Zombie, and Petrification. Scan: Uses physical attacks only. Once it puts up its dukes, it'll retaliate to any physical attacks with a deadly counterattack. ---Guado Guardian--- HP: 1,200 Sensor: Heals himself with Auto-Potion, so stop him from using items. Steal: Lancet: None Strength: 1 Magic: 14 Immunities: Confusion, Berserk, Threaten, Sleep, Silence, Slow, and Magic Break. Scan: Try to stop him from healing himself with Auto-Potion. He sometimes casts Berserk on the enemies, making them stronger. Remember last battle? This is pretty similar, except the Guado Guardians have less HP and the main boss can be pretty much neutralized. Well, what you've basically got is the need to beat the Guado Guardians first. They will relentlessly keep Wendigo in Berserk, which DOUBLES his physical attack, and they will often throw in small first-level elemental spells for about 150 to one character. The battle will just be a lot less tense, so do what you did last time (I hope). Steal from the Guado Guardians to remove their Auto-Potion, and then defeat them. That whole process should take a turn, so two turns later (or three, as Wendigo probably defeated someone) you should only have one foe left. Unfortunately, the Guado Guardians use a dying move. The first casts Protect on Wendigo, and the second casts Shell. All damage done to him (save items) will only do half as much. BlackReaper035 has a great tip! Call Ixion and use Aerospark, and you will Dispel both Protect and Shell! Excellent tip! Well, you can even the grounds a bit by halving how much HE does to YOU. Have Yuna use Esuna once the Guado Guardians have fallen, and since there's nobody left to use Berserk, Wendigo will be out of Berserk for the rest of the battle. To take the advantage, use Power Break with Auron, and most of your characters should be able to survive a hit when at full HP. After the above is completed, Auron will do 300 points, while Lulu will do around 550. However, she does have difficulty staying alive. How can you help keep Lulu alive? Use Delay Attack to get her another turn or let her switch out, use Provoke so Wendigo only hits Tidus, and have Auron use Threaten (although it may not work). Threaten is the best option, here. Still, his strength is quite formidable. To help out, you can have Wakka use Dark Attack, which will GREATLY decrease how often he hits you. Best yet, have him use Sleep Attack! Since Magic doesn't remove Sleep status, use Haste on Lulu, put him to sleep, and have Lulu just repeatedly use Black Magic. Repeat this all you want! After losing half his HP (credit Split Infinity), he will 'put his dukes up', or beckon you to hit him. You can tell he has done this when he gets a turn and DOESN'T hurt you. Each time you Attack him now, he will use a counterattack that does 1.5 times more than his regular attack. Once again, just use Lulu. He won't attack you or counter, so you can just use Black Magic until he regains his senses. Split Infinity notes that Wendigo alternates between three turns of "dukes up" and three regular turns starting when his HP drops under half. Good for planning ahead. Still having difficulty? Use an Aeon Overdrive (hopefully prepared beforehand) to inflict about 9,000 points! Mainly, just kill the Guado Guardians and then have Wakka use Sleep Attack. While he's asleep, Haste Lulu, and then only use her Black Magic spells. Repeat as necessary. Don't both to put him to sleep when his 'dukes are up'. You shouldn't have TOO much trouble, here. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 17- -Boss 18 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>> ---Evrae--- HP: 32,000 Sensor: Releases Poison Breath attack after inhaling. Steal: Water Gem x1, Lancet: None Strength: 36 Magic: 30 Elemental x 1/2: Fire, Lightning, Water, and Ice Immunities: Poison, Magic Break, Armor Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Eject, KO, Zombie, and Petrification Scan: High magic defense. No elemental weaknesses. Exhales Poison Breath if hit repeatedly by melee attacks. Ask Cid to move the airship away and he'll launch a volley of Guided Missiles for you. *Note*: By melee attacks, they mean attacks while you're up close. Even if you use magic, it's considered a melee attack. He won't use Poison Breath, however, if you are far from Evrae. For many, this is an immensely difficult battle, and many people get stuck here for even weeks, in some cases. For this reason, this is going to be a very long strategy, so that nobody will be stuck here for long. Also, since many people may ask, my party's HP ranged from about 1,500 (Rikku) to 3,000 (Auron). Before you start, make sure that you have a lot of Al Bhed Potions (you should have a lot from Bikanel Island). If not, you are certainly due for a much more difficult battle, and should prefer battling from AFAR, using potions and Hi-Potions with a character in Haste every turn he gets. However, unless you used them all, you should have plenty. First of all, there are two locations that you can fight Evrae from: near and far. You start near, and to go far, have Tidus or Rikku use "Pull Back", a Trigger Command only they have. First, while you're up close, there are a few things to do. Starting Preparations While up close, have Auron use Power Break. This will halve the damage Evrae does with his regular attack and his Swooping Scythe. Allow Wakka to use Dark Attack or Dark Buster every once in a while, so that he misses almost always. Try to have Rikku Steal, then Use, a Water Gem for about 1,500 points of damage, or Steal and Mix (Overdrive) two for 2,000 points of damage. Whether or not you stay close or go far, you should try to have Tidus use Slow on Evrae (it misses very often, but you should get it in 3 to 5 tries). Now, Evrae's physical attacks, should they manage to hit you, will only do 600 points of damage (as opposed to 1,200 originally), and since he's slow, you'll be getting a lot of turns in. Strategy for Battling FROM AFAR Since battling from afar is easier to describe (and probably easier to win with), I'll describe it first. You will notice that Cid is now in the turn chart. If you have used "Pull Back" before his turn, on his turn, he will move away from Evrae. The only way to hurt him now is with Wakka and Lulu (who you should Haste with Tidus), but his attacks are much less threatening. While far away, Evrae will usually use Photon Spray, which is an attack composed of about 10 randomly-aimed hits that attack for around 100 points of damage. Most likely, each character will lose around 300 points of damage. Every two turns Evrae gets, have Rikku use an Al Bhed Potion, and you should be fine. If you haven't told Cid to "Move In" (brings you back near to Evrae) and you are still far away from him, on Cid's turn, Cid will use "Guided Missiles". This will hit roughly 15 times for 200 points per missile, or for roughly 3,000 points damage. He will only do this three times, however, and then he will run out of missiles and just do nothing. To hurt Evrae from afar, have Wakka either Attack (750 points) or use the Black Magic, Drain (Evrae loses about 500 HP and Wakka gains about 500 HP). Have Lulu use her second-level spells (Blizzara, Fira, Thundara, Watera) for about 500 points of damage. Lulu's Overdrive will hit Evrae, but Wakka's won't for some reason. As I said, Evrae will most likely use Photon Spray on his turn. However, he may use an attack called Swooping Scythe, which hits everybody for 600 (300 if you used Power Break as I suggested). However, this also has the same effect as "Move In", as you are now near him again. You can Pull Back again and repeat, however, which is the easiest (yet LONGEST) way to win. Strategy for Battling NEAR If, however, you are less patient and feel that you have a strong party or are very good with the battle system, you will just stay up close. Auron can hit him for about 1,000 (2,000 critical) each time, all Overdrives will be in reach, and you can basically just hit him each turn you get as opposed to waiting a lot. First of all, you have already taken care of his regular attacks, so Evrae will either miss or do relatively low damage (yet high compared to what he does from far away) to a character most often. Should he hit, you can use a Hi-Potion, Al Bhed Potion, or just ignore it. He will occasionally use, however, Stone Gaze, which will petrify one party member (but won't do any damage). This basically is the same thing as the having the character die, as if all characters are petrified, you lose. Immediately cure this with either a Soft or an Al Bhed Potion. Near/Far - Poison Breath Attack The biggest problem you will have, however, is his Poison Breath. He will first inhale (he takes a big breath), which does no damage or anything to you. However, on his next turn, he will use Poison Breath. His inhalation is just a warning, basically. After he inhales, he will use Poison Breath, which will hit each character for 1,500-1,800 points of damage and inflict poison on everybody. Anybody that survives will be weak and be poisoned. Should Tidus or Rikku select Pull Back, and Cid pulls back, Evrae's Poison Breath will miss. You will have to use the turn chart to be able to plan this accordingly! This is the only way to avoid Poison Breath, so you will have to understand what to do. To explain it best, if the turn chart order goes: 1. Evrae - Inhales 2. Character 3. Cid 4. Evrae You will PROBABLY be able to avoid it. Should your character be Tidus or Rikku, you can use Pull Back (tell Cid to pull back). Cid will then actually pull back, and Evrae's Poison Breath will miss. If it's not Tidus or Rikku, then switch in for one of them and use Pull Back. If you have both Tidus and Rikku out, and it's the third character, then you CAN'T AVOID it. For this reason, it is wise to never have both Rikku and Tidus in at the same time. Note that you always lose if the scenario is: 1. Evrae - Inhales 2. Character 3. Evrae Or if it is: 1. Evrae - Inhales 2. Cid 3. Evrae There are ways to increase your chance of the first scenario. First, have Tidus use Haste on any characters you will be using (Tidus, Rikku, Auron, and Wakka probably). Also, have Tidus try to use Slow on Evrae. If Evrae's turn is right before Cid, or you could avoid Poison Breath with just a couple extra turns, have Tidus use Delay Attack for a couple extra turns. Note that Tidus will always have his next turn right after Evrae, so you can't use it twice in a row. Lastly, if you can kill him before he uses it, then do so! However, chances are Evrae may get to use it. When he does, have Rikku use an Al Bhed Potion, or if she's dead, have each living character use an Antidote on himself and THEN revive Rikku. If he can survive the Poison's damage (probably only Auron), then you can try reviving Rikku first. The Al Bhed Potion will remove everybody's Poison and give everybody 2,000 more HP. Try not to get hit, though, as this is risky, especially towards the end. Evrae Haste - The end of the battle After Evrae's HP drops below 10,665 (Split Infinity), he will use Haste on himself. If you use Slow on him, he will instantly use Haste again (it doesn't even have to be his turn), so you shouldn't waste your turn. Before this happens, it would be wise to have each of your characters in Haste. It would also be wise to Pull Back repeatedly. Evrae will always use Swooping Scythe as a counter now, but if you keep moving back, using Delay Attack, using Wakka or using Lulu, you should be all right. If you can't get back in time even with delay, try Auron and see if you can finish him. If you don't want to do this, then make sure Evrae's in Dark status (Wakka), so that after Poison Breath he can't finish your whole party at once - although he may use Stone Gaze, anyway. Basically I recommend finishing him with Wakka and Lulu in Haste from afar, but you don't have to. Note: If he inhales and you Pull Back, do NOT hit him! He will counter with Swooping Scythe and then finish you with Poison Breath! I've seen it happen and thought it was cheap, too! One last problem you may be having is that Evrae is using Haste early. I've encountered this several times. My best explanation is that he uses it after being hit repeatedly by Delay Attack, so don't use Delay Attack twice in a row if you're encountering this. It really makes the battle much harder. I hope that helps! If I'm missing any important data here, or if you're still having trouble, contact me! I'll reply to your e-mail and help you, and if it's a significant enough problem, I'll put it up and credit you. Good luck! --- *Credit to Hyprophant for 10,700. I originally thought it was 11,000. *Credit to Split Infinity for the exact 10,665. --- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 18- -Boss 19 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>> ---Grothia--- Sensor: Immune to sensors. ---Pterya--- Sensor: Immune to sensors. ---Spathi--- Sensor: Immune to sensors. Well, this is a very interesting battle. There are many ways to go about it. This battle puts you up against Isaaru in a duel of Aeons. If all your Aeons - or you - die, then it's Game Over. Your only two options are to Summon and to Grand Summon, so at least they make the choice easy. Grothia First, Isaaru uses his Grand Summon right off the bat. He calls Grothia - his version of Ifrit - to battle with a full Overdrive ready. You must call an Aeon. But... who to call? Well, you've got to choose Valefor, Ixion, Shiva, or Bahamut, as "Ifrit" has already been called. What happens if you call Valefor? He gets hit by a powerful Hellfire, is unable to cure, and pathetically tries to attack Grothia before being killed. Shiva comes, and, being weak against Hellfire, dies. Bahamut overpowers Grothia easily, but still takes noticeable wounds. Since you should save Bahamut for later, I suggest Ixion. "Hey! My Shiva has Nul-Blaze!" Yes, she does, meaning Hellfire wouldn't hurt her if you called her and did that. However, Shiva still would get pretty hurt, and I also recommend you save her, so trust me on bringing in Ixion. You don't need to Grand Summon. Have Ixion come in, use Shield (hit right), and take some damage from Hellfire. It can't really be avoided. Then, attack four times (if you're going to die after three, use Thundara, but you probably won't). He'll use four attacks - any combination of Attack, Meteor Strike, and Fira - and you'll gain an Overdrive. Use Thor's Hammer. You get an Overkill. Easy, right? Pterya He then calls Pterya, who bears a great resemblance to Valefor. Surprisingly enough, you can't call Valefor this round. What to do? Well, Ixion's hurt, so he'd die. Ifrit's far too slow, as Pterya has a surprisingly high HP value. He'd wound Pterya, but die. Shiva's fast, but because of Pterya's high HP, it would be a close match that wouldn't be a guaranteed win. Thus, I suggest Bahamut. Pterya will through all sorts of attacks at you that you've thrown at enemies before. They are Attack, Sonic Wings, and Energy Ray. That's it. Sonic Wings will, indeed, slow your Bahamut down a bit, but luckily, Bahamut's higher HP and stronger attacks will make this like a tank running over a machine gun. Have Bahamut Attack. Repeat. Repeat. After about 4 hits, Pterya should hit Overdrive. Attack. His Energy Ray will do less than 400 points, more around 320. He's just a joke to Bahamut. Attack a couple more times until you've done it 7 - if you want to be sure, 8 - times, and use Mega Flare. You just got another Overkill. Spathi He now calls his last Aeon, Spathi. Spathi is Bahamut. However, he functions much more differently (and stupidly) than the other Aeons. He boasts around 20,000 HP, and just sits there, thinking angry thoughts with Countdown, until he hits Overdrive, and unleashes Mega Flare. Valefor? It would be the same thing as last battle with opposite results - you would lose. Ifrit? He's too slow, and would, at best, be able to put a dent on Bahamut. Ixion is still weak. Shiva! Shiva should be called and immediately start using Blizzara. Have her use Blizzara (and when she can't, finally Blizzard) until Bahamut hits Countdown: 1. Bahamut should appear wounded, but this only means he's half dead. Shiva should be out of magic. Let her use Shield. Now, Attack until Countdown: 1. Use Shield. By this time, you should notice that another Mega Flare would kill you. Attack until you hit Overdrive, and use Diamond Dust. He will be Overkilled. Summary "What? That's it?" Yeah, Isaaru only gets three Aeons, and you get five. Anyway, if your Aeon dies, you can just call another, but above is the easiest and quickest method. You can be creative and try using Shiva against Grothia, and trying Ifrit against Spathi, or some other combination. The only thing to beware of is that if your Aeon dies, his might hit Yuna, bringing Game Over, but if his dies, the battle "starts over". Cheap, yes, but he only gets three Aeons. Anyway, the main method is Ixion uses Shield, attacks, and uses Thor's hammer. Bahamut comes in and attacks 7 or 8 times, and then uses Mega Flare. Shiva uses Blizzara and Blizzard, Shields, attacks, Shields, attacks, and uses Diamond Dust. It's a fun little battle - a lot of people's favorite, and maybe it's even yours. Too bad it's over. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 19- -Boss 20 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ---Evrae Altana--- HP: 16,384 Sensor: Weak against healing effects. Steal: Lancet: Strength: 32 Magic: 27 Immunities: Poison, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Doom, KO, and Petrification. Scan: Beware its Stone Gaze and nasty counterattacks. Open the gate locks to get some distance. Since it's a zombie, healing magic and items are the way to go. This is a very easy boss battle. Evrae's back, but this time, it's a Zombie. It maintains Zombie status forever. This is good. However, first let's look at what he DOES have to offer. Evrae's dropped the Poison Breath, so fear not, but he did keep a few tricks. He still uses Photon Spray - about 15 random hits at 120 per hit - and uses it often. He also uses Stone Gaze, which is a lot worse than before. There is an interesting thing about Petrification underwater. When you are Petrified, you then Shatter, and are gone for the rest of the battle. Thus, if Stone Gaze is used and works, one person is gone for good. If not, it will still do a good 500 points. Lastly, he has a 1,000-point counterattack. Right, so he doesn't have much to offer. You can use Dark Attack or Dark Buster to help avoid his counterattacks. You can use (although it rarely works) Slow to get a speed advantage. However, many consider these options wastes of time. He's a Zombie, which means healing hurts him. More specifically, Elixirs do 9,999 points of damage and Phoenix Downs do exactly 8,192. In case you didn't notice, two Phoenix Downs EASILY kills Evrae Altana. No? Want a challenge? Well, you can hit from 500 to 1,000 each time you Attack, and do about 300 with a Grenade. It really doesn't take that long. Oh, no! Somebody gets shattered! Not to worry - use the Trigger Command, "Open lock". This is the only way you can attack Gate Lock. Gate Locks, I presume, have 1 HP. When you hit both of them, you swim away from Evrae Altana, and the battle begins anew. One thing that's nice is that if you have Slayer Overdrive mode, opening a lock counts as a kill. Anyway, when the battle restarts, anybody who has been shattered returns with 1 HP. This is actually amazing! The whole idea of Shattering attacks is that it reduces your party by one until the battle ends. Yet this battle doesn't end! More importantly, Evrae doesn't gain any HP back (although you don't, either). You and he both will not keep statuses, however (you lose Haste, he loses Slow, etcetera). If you restart the battle twice (that's four locks, total), you will go to the third and final area. Shinryu now CANNOT counter, which is a big advantage. Now, he can only use Stone Gaze and Photon Spray. However, you miss a treasure box with the Avenger. It is a one-slot weapon for Tidus with Counterattack, meaning that if an enemy hits him, he will automatically hit without wasting a turn. I suggest not opening locks if you're trying to challenge yourself. If not, just use TWO PHOENIX DOWNS to INSTANTLY WIN! I'm not going to waste my time wishing you good luck. Farewell! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 20- -Boss 21 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<>>>>>>>>> ---Seymour Natus--- HP: 36,000 Sensor: Casts elemental magic, Break, and Flare. Steal: Lancet: None Strength: 30 Magic: 25 Immunities: Magic Break, Armor Break, Mental Break, Confusion, Berserk, Threaten, Sleep, Silence, Darkness, Slow, Eject, Doom, KO, Zombie, and Petrification Scan: Still uses elemental magic, but now uses multi-spells. When HP is low he'll petrify with Break and cast the non-elemental spell Flare. ---Mortibody--- HP: 4,000/3,000/2,000/1,000 Sensor: Watch out for their combo attacks. Steal: Nothing to steal. Lancet: None Strength: 22 Magic: 20 Immunities: Poison, Magic Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Slow, Power Distil., Mana Distil., Speed Distil., Ability Distil., Eject, Doom, KO, Zombie, and Petrification Scan: Its Shattering Claw hits petrified characters, smashing them to smithereens. Beware the Desperado, which inflicts damage and negates any magical augmentations. He's back! He's still a challenging boss, although he can be beaten rather quickly this time. Anyway, this is basically a two-part battle, so first let's go over the first half. First off, I have to definitely give credit to Split Infinity here. Many great observations about Natus's HP values. FIRST HALF Well, the first half is very predictable. Seymour's new best friend, Mortibody, will pick a first level elemental spell (Fire, Thunder, Water, Blizzard). However, it will hit everybody, and do about 200. Seymour will then use Multi-Blizzara (if Mortibody uses Blizzard), which hits two random characters for 600 to 1,000 each. The trick is that Seymour always copies Mortibody. What can you do? Tidus can use Provoke, so that both spells hit him. However, he will probably die. This is not recommended. What is recommended, however, is to use Haste on Yuna (and everybody else, too!). This way, she will probably get a turn after Mortibody and before Seymour. If Mortibody uses Blizzard, she uses Nul-Frost...she just uses whatever Nul- spell that would have blocked his attack. Then, Seymour's attack is blocked. While this is going on, have Lulu cast Bio on Seymour. Let Tidus and Auron both use Talk to double their strength (and damage done). Yuna can use it, too, to double her Magic Defense (magic does half to her). All four things are recommended. If you don't have Bio, it's okay, but if you have it, it really helps. Bio will do 1,440 points of damage to Seymour each time he attacks, and both Tidus and Auron should be doing around 3,000 each turn. If Yuna gets an extra turn, have her use Cura or Pray. This is fairly easy. Split Infinity notes that Mortibody will use Desperado if all three of your characters are in Haste. SECOND HALF However, once under 24,000 HP, Seymour will use Protect, halving damage from Tidus and Auron. He will also start using Break. Luckily, Bio still does a full 1,440 to him each turn. If you still have Haste on everybody, that's good. However, you must be careful, now. Seymour uses Break - a spell that inflicts Petrification. Switch to an armor with Stoneproof or Stone Ward, or else get ready to heal. IMMEDIATELY use a Soft of Esuna, or else Mortibody will use Shattering Claw. If you're Petrified, and Mortibody gets a turn, he will use Shattering Claw. This will shatter your character, and that character will not be able to be used for the rest of the battle! This means that you must fight with two characters until he dies! He may, on occasion, use this when you're not Petrified, in which case it will just do around 300 points of damage. Worse yet, if you're not Petrified, Mortibody will probably use Desperado! This hits all characters for about 500 points each, and removes any status augmentations. This means that you lose Haste! Try to at least keep Yuna in Haste by using it again. THIRD HALF When very weak (under 12,000 HP), Seymour Natus will use Flare instead of Break from then on in. This does about 2,000 points to one character! However, it delays Seymour's turn, so he won't use it twice quickly. Mortibody may use Cura on Seymour, giving him around 1,200 HP back. Unless you have leveled a LOT, there is nothing you can do about this. Use Reflect on Seymour if you have it, but if you do, you probably don't need to bother, anyway. Lastly, if Yuna calls an Aeon, he will get one turn before Seymour Natus uses Banish (even when not his turn!). This will instantly kill the Aeon. So, if you're going to call the Aeon, make sure he's in Overdrive! Bio will still hurt Seymour as he uses Banish, even though it's a counter to any move by an Aeon, though. What's the most likely problem? Yuna can't get a turn between Seymour and Mortibody to remove Petrification. In such a situation, have Yuna either switch weapons to her current one or use Items, speeding her next turn up. The last thing to note is that if you defeat Mortibody, who has 4,000 HP, he will use Mortibsorption. He will absorb HP from Seymour Natus, and come back to life with as much as he absorbs. This will first do 4,000, then 3,000, then 2,000, and lastly, 1,000. It will then do 1,000 for the rest of the battle. Thus, you can never get rid of Mortibody until you kill Natus, which finishes them both. Simply, his maximum HP values after dying are: 4,000, 4,000, 3,000, 2,000, 1,000, 1,000, and 1,000 forever more. If you use an Aeon Overdrive, for example, you can do the damage to Seymour PLUS the 4,000 (or less) from Mortibsorption. Use this to your advantage - especially when Seymour is in Protect, and you do more to Mortibody (stop when he hits 2,000 HP). SUMMARY To summarize, use Bio and Haste on Yuna. Have her use the Nul- spell that would block Mortibody's previous turn to block Seymour's. Once he hits Protect, make sure Yuna goes after Seymour but before Mortibody, and let her use Esuna or a Soft item on whoever gets petrified by Break. Heal or revive from Flare, and use Aeon Overdrives. Finally, it's nice to note that Auron's Shooting Star Overdrive, which you have for sure, does about 7,000 points of damage to Natus regardless of Protect. Have fun! ALTERNATIVE STRATEGY! Great info! Split Infinity has noticed that if you use Bio on Seymour, the damage done won't make him change phases - in other words, you won't see any Break of Flare. Just simply don't attack him after Bio and wait it out for a victory using Nul spells and curing! Outstanding information! Note: If you SOMEHOW have Reflect, use it on everybody. You shouldn't by this point, however. Why is there a third half? Because I saw the second and third as really one phase, but Split Infinity notes that they really are different, as Mortibody uses Cura only in this phase. Good info I'm surprised I missed. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 21- -Boss 22 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>> ---Defender X--- HP: 64,000 Sensor: Made of stone. Resistant to physical attacks. Steal: Lancet: Strength: Magic: Immunities: Poison, Power Break, Confusion, Threaten, Sleep, Silence, Slow, Eject, KO, Zombie, and Petrification. Scan: Boasts very high physical attack and defense. Its counterattack Blast Punch delays target and causes damage. Casts Mighty Guard and Slowga. *Note: I have NEVER seen him use Slowga, but Mewtwomon says that he will if you cast Slow on him. I never got this to work, but it's currently the best guess I've got. If anybody sees Slowga, let me know. This guy technically even isn't a boss according to Sensor, despite the music, but he does give a good deal of players some difficulty. The thing to remember is that he can only defeat one of your characters at a time! To start out, let me tell you what he can do. He can physically attack you for about 2,000 points of damage. He can counter with Blast Punch, which halves your HP. He has an attack called Haymaker, which does around 3,800 points of damage. All of these only hit one character. Scan says that he uses Slowga, but even with everybody in Haste and at less than 1,000 HP, I haven't seen it. If he falls under 16,000 HP, he will use Mighty Guard - arguably the best (although not last) Ronso Rage for Kimahri. However, you can't learn it from him for some reason. It puts him in Shell, Protect, Nul- Tide, Nul-Blaze, Nul-Shock, and Nul-Frost. If you use it, it does this to all three characters in your party. You WANT to get this! Anyway, these attacks do quite a lot, and are quite intimidating. Also, you will do rather low damage to him. What to do? Have Auron start out by using Armor Break. Now, Tidus, Auron, and Wakka will do from 1,500 to 2,000 points of damage each hit! It easily changes the odds of the round. Then, use Haste on all three characters, or if you have it, Hastega. If you want, use Mental Break so that Lulu's second level Black Magic does around 1,000, but she's slow, and this is less than 2,000, so why bother? Wakka should use Dark Attack or Dark Buster! These don't work very often, but if they do, his Attack and Haymaker both miss almost every time! If he's Blind, you're basically safe. Anyway, just pound away and use Phoenix Downs as necessary, or if you want, use Life. It may be difficult to keep up with the Knock Outs, but it shouldn't be impossible. If you want to make sure you survive an attack, Defend (Triangle), and it will do MUCH less! "So basically, this is a long, annoying battle that doesn't really require strategy?" In a nutshell - yes. For this reason, I suggest a much simpler alternative. Use Provoke with Tidus. Now, Defender X will ONLY use Blast Punch on Tidus. Even at 1 HP, Tidus can't die! You can just pound away without wasting Phoenix Downs. It's not CHEATING to do it this way, but you aren't exactly challenging yourself. Anyway, neither option is INCREDIBLY hard. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 22- -Boss 23 Next - * Note *: There is an optional side quest at the bottom of the Scar, or the Calm Lands Gorge. The boss there will be in the optional bosses section. Therefore, if you are stuck at this boss and read ahead, you will see the next boss, so be careful. -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<>>>>>>>>> ---Biran Ronso--- HP: Randomized at approximately 175% of Kimahri's. 3,592 for me. Sensor: Covers Yenke when together. Steal: *LANCET*: Strength: 22 Magic: 8 Immunities: Poison, Confusion, Provoke, Threaten, Sleep, Silence, Darkness, Reflect, Slow, Eject, KO, Zombie, and Petrification. Scan: Blocks attacks on Yenke with Guard, except when separated after performing a Bulldoze. Casts Mighty Guard just once after losing HP. Kimahri can learn many techniques. ---Yenke Ronso--- HP: Randomized at approximately 133.33% of Kimahri's. 2,694 for me. Sensor: Covers Biran when together. Steal: *LANCET*: Strength: 11 Magic: 17 Immunities: Poison, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Reflect, Slow, Eject, KO, Zombie, and Petrification. Scan: Blocks attacks on Biran with Guard, except when separated after performing a Bulldoze. Casts White Wind just once after losing HP. Kimahri can learn many techniques. *Note: These stats for Biran and Yenke are what I got after having Kimahri activate each node in his grid and only his grid without using any Key Spheres (no Ultima). They DO vary. This battle is not difficult at all. Biran and Yenke both start together. Biran uses Level 1 Magic, which removes about 2.5% of your HP, and Yenke uses Aqua Breath and Fire Breath, which remove about 7.5% of your HP. Both can use Bulldozer, which removes about 15% of your HP. You can get two turns in a row plenty of the time. Anyway, Biran and Yenke are in constant Guard status. This means that if you attack Biran when he's next to Yenke, it will do about 10% of what it usually would. They will block each other, throwing your attacks off. However, Bulldozer moves its user to the opposite position. Biran and Yenke can both either be in the "front" or "back" position, for simplicity, although they do the same damage at either spot. If they are separated (one has used Bulldozer and the other hasn't yet), however, the Guard status does nothing. You can now hit for your full potential. If your HP runs low, use Lancet to regain about 100 HP, or use a Hi- Potion for 1,000. You shouldn't be finding this difficult. Do NOT, however, focus on one and finish him! Why? The true goal of this battle is to get Kimahri a LOT of Ronso Rages. Most importantly, you want to learn White Wind and Mighty Guard. Biran uses Mighty Guard (Protect, Shell, Nul-Blaze, Nul-Tide, Nul-Shock, Nul-Frost on all) and Yenke uses White Wind (restores high HP to all, like a more powerful Pray). They only use this when they hit critical (yellow) HP! However, once you kill Yenke, Biran casts Berserk on himself and will stay in it for the rest of the battle. If you kill Biran first, Yenke will cast Haste on himself, and for some reason, refuse to use White Wind. They must use these Ronso Rages first before you can learn them via Lancet, or you will gain nothing (or something else)! For this reason, get BOTH to critical and learn BOTH Mighty Guard and White Wind before defeating one of them. According to CB!'s Monster Encyclopedia (see GameFAQs.com), Yenke has Fire Breath, Stone Breath, Aqua Breath, and White Wind. Biran has Thrust Kick, Doom, Mighty Guard, and Self-Destruct. You can Lancet most of these before they are used, and thus you, indeed, CAN learn Self- Destruct. I learned Doom here, and it was never used. However, Mighty Guard and White Wind truly MUST be used first. Credit goes to CB! for this valuable information! --- *TommyVandyke adds that giving Kimahri the Loner Overdrive mode is very useful here. Loner Overdrive charges up a LOT every turn you get when you battle alone, so it would help a LOT here. Note that you probably don't have it already at this point, but you could (and should) try to LEARN it for Kimahri here. However, note that if you're going for the Ronso Rages, your Overdrive gauge will be constantly filled ANYWAY, so it doesn't make TOO much of a difference. --- --- *Eva Unit 00 adds that you can inflict Doom on both of the Ronsos. If you gave Kimahri Use, you can Use a Candle of Life, or if you have it, you can use Doom, his Ronso Rage (which can be learned in this battle, anyway). --- Note that each time you get a Ronso Rage, you get a full Overdrive. You can use these if you want, but make sure you don't kill one of them before you get his great Rage! This battle is easy enough to win, so why not give Kimahri some Overdrives? It's the best opportunity in the game! Anyway, good luck - not that you'll need it. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 23- -Boss 24 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<>>>>>>>>> ---Seymour Flux--- HP: 70,000 Sensor: Watch out for their combo attacks. Steal: Lancet: None Strength: 30 Magic: 15 Immunities: Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Darkness, Slow, Eject, Doom, KO, Zombie, and Petrification Scan: Predict the Mortiorchis's actions by watching Seymour's. His Lance of Atrophy causes zombie, and the Mortiorchis follows with Full Life. Together they unleash Total Annihilation. ---Mortiorchis--- HP: 4,000/3,000/2,000/1,000 Sensor: Watch out for their combo attacks. Steal: Lancet: None Strength: 40 Magic: 40 Immunities: Poison, Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Haste, Slow, Eject, Doom, KO, Zombie, and Petrification Scan: Beware its combo attacks. If a character is zombified by Seymour's Lance of Atrophy, it will cast Full Life, causing instant KO. Use Protect to help survive the Cross Cleave. One thing I'm sure most people HATE about this battle is that no matter how pumped and ready they are to destroy Seymour, he generally still annihilates them. He is surely one of the hardest bosses in the game, and you can't really 100% on strategy this time. You will need power, and possibly (gasp) even preparations! I highly recommend getting both Yuna and Auron Zombie Ward armor, as they tend to be very useful in this battle. They're the only ones that can get Zombie Ward, anyway. If you dare, go back down Mount Gagazet until you find Wantz, and purchase away! Lastly, if you would kindly get one or two Aeons into Overdrive, it will most likely win you the battle. Once again, this is a two-part battle, so I'll break it down: FIRST HALF Use Hastega, for starters! Seymour Flux and Mortiorchis are both pretty quick, and what's worse, they're deadly, so speed your guys up! GREAT INFO from Split Infinity! If you use Delay Attack/Buster or Slow on Mortiorchis, it will counter with Slowga! I can't believe I missed that...Oh, right - make sure, for that reason, that you do NOT use those on Mortiorchis. Right after using Hastega, Seymour Flux will use his Lance of Atrophy. This inflicts 600 points of damage, and adds Zombie status. This is where Zombie Ward kicks in. It gives you about a 50% chance (close enough, anyway) that the Zombie doesn't work. Why was this worth going down Gagazet and back up? Because immediately afterward, Mortiorchis uses Full-Life, instant KO to those with Zombie status! --- For those who don't fully know yet, Zombie status basically makes all curative magic hurt you. A Phoenix Down kills you, a Potion hurts you, Regen is like Poison - you get the picture. --- Anyway, should you get Zombie inflicted and still have a turn, use a Holy Water (Esuna doesn't work). He'll use Full-Life, anyway, and miss. Otherwise, you're dead, and just use a Phoenix Down. After the first one, you should get a couple of turns. Let Lulu once again use Bio, which now does 1,400 points to Seymour BEFORE he gets a turn, and have Wakka use Silence Attack (hope it works the first time). Silence Attack is a great skill here! Use it often! Even get Wakka in Haste while he's there! Seymour will use Lance of Atrophy twice before and after he uses Dispel, so you know when to have him in Silence. Then, make your party Tidus, Auron, and Yuna (if you've been using Kimahri, and really want to use him, replace Tidus, but Rikku is fairly useless here in a regular game). Have Yuna start to cast Protect on everybody. Tidus should hit for about 2,000, while Auron hits for 4,000. Keep this up - hope that everybody hits Protect status. If you did as you were told, Seymour won't be able to use Dispel! This is good, as Dispel removes all augmentations (Haste and Protect, here). Try to be done after about three Lance of Atrophy and Full-Life attacks, and have everybody Defend (triangle). Mortibody (check the turn chart, it's Boss(1)) will use Cross-Cleave, which deals around 2,000 points to each character regularly. If performed well, your Yuna MAY survive. Hopefully Tidus will. Revive her, use Haste on her, use Cure, and keep attacking. When Seymour's HP reaches around 50,000, he will use Protect. Keep attacking away, anyway. Save any Overdrives you have. Lulu's Bio will keep doing 1,400, and that extra damage should make things a LITTLE less difficult. SECOND HALF Use another Silence Attack, and keep this up - I doubt he gets a second Cross-Cleave. Make sure he's in Silence when he hits 35,000 HP, as he will use Reflect, and on his next turn, Flare (which Yuna CAN survive with Talk, but it's still powerful). GREAT INFO from Split Infinity mentions that if you Dispel the Reflect and Seymour hits himself, it will say "Failed counterstrike". Not all that important, but a tidbit that will make this FAQ more complete. What you have now is a rush to kill Seymour. When Seymour hits 35,000 HP, Mortiorchis will enter "Auto-Attack mode". On his next turn, Mortiorchis will be "ready to annihilate". Seymour will just "wait" for this grand attack once he has used his Flare. Finally, Mortiorchis will use Total Annihilation. Total Annihilation is no joke. If you were having trouble with Cross- Cleave earlier, know that no Protect or Defending will save you. It's VERY rare to see one survive this. It hits everybody for about 800 points, fires 10 random shots that do 800 apiece, and hits everybody for 800 again. Thus, everybody loses 1,600 for sure, and 8,000 random shots are fired around for anybody that could survive. Do NOT count on surviving this by any means! What you do here is do everything you can to win. And unless you are some greatly leveled character, the Aeons I recommended will almost be a necessary part of this strategy. Part of this is due to Mortibsorption - when Mortiorchis dies, he absorbs some of Seymour's HP and comes back to life, first 4,000, then 3,000, then 2,000, and then forever more 1,000. Notice that Seymour, again, uses Banish, so your Aeons only get one turn, and cannot block Total Annihilation. For those that didn't notice from Natus, Banish instantly kills an Aeon after his first turn. Have Yuna call Bahamut with Mega-Flare ready. It should be doing at least 9,000 points. With the 4,000 from Mortibsorption, that's around 13,000. Now call Shiva. She should do 9,999. With the 3,000 from Mortibsorption, that, too is about 13,000. Out of his 35,000 HP, you just removed 26,000, leaving 9,000. Note that a third Aeon guarantees a win. Have Auron and Tidus attack between turns. Each Auron and Tidus turn should do around 3,000 (2,000 from Auron and 1,000 from Tidus), so if you get one before Bahamut, after Bahamut, and after Shiva, you should be fine (Hastega is essential!). If not, Lulu's Bio should finish up any loose ends - even though Seymour only waits there! WEAKER PARTY STRATEGY Seymour may just be too fast, and even Cross-Cleave may prove out of your league. In this case, try to nail Seymour down to 35,000 HP before Cross-Cleave, and finish him before Total Annihilation. This will most likely require that all Aeons be in Overdrive, but it may be a lot easier for you. Just don't get stuck on this guy forever and quit this game - he IS possibly the hardest in the game, but you can't give up! He CAN be defeated! ALTERNATIVE STRATEGY Major credit to Split Infinity. As in the Natus battle, you can let Bio do the damage to Flux and not see Total Annihilation. However, you can't hit him, which means no Silence Attack, which means Dispel before Cross-Cleave, which means no solid Protect. If you want to do this, have Auron with Zombie Ward always at full HP. Make sure everybody always defends before Cross-Cleave and you should immerge victorious! SUMMARY Use Hastega. Use Holy Wars to stop Zombie status and prevent Full-Life KO. Use Bio and Silence Attack. Use Protect on everybody. Attack a lot and survive Cross-Cleave (Defend for more HP afterwards). Bring him to 35,000 HP before a second Cross-Cleave, but try to make sure that he's in Silence from Wakka's Silence Attack. Now, attack a LOT, and call at least two Aeons with Overdrive before Total Annihilation. If not, try Shooting Star for about 8,000 points and use any other Overdrives you have. If Total Annihilation does hit you, just hope that the random shots don't hit Auron, and if your hopes come true, you MIGHT be one of the few lucky people that survive in the end and get three more long turns to finish the job. --- *Eva Unit 00 adds that a Counterattack weapon is very useful. Indeed it is! This can add damage here and there like Poison does, and since this battle is almost a race, this is great advice! If you beat Evrae Altana without using Open Lock, you should have at least one of these. --- Good luck! This is certainly the toughest battle you've faced, and is, to many, the hardest in the game just because he's so much stronger than you and has such great attacks. Trust me - it's very rewarding to finally beat this guy, so DON'T GIVE UP! Again, good luck! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 24- -Boss 25 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>> ---Sanctuary Keeper--- HP: 40,000 Sensor: High physical and magic defense. Steal: Lancet: Strength: 37 Magic: 40 Immunities: Confusion, Provoke, Sleep, Silence, Eject, Doom, KO, Zombie, and Petrification. Scan: Its Photon Wings attack causes confusion, sleep, silence, darkness, curse, and other status effects. Tail Sweep negates Haste and delays targets' next turn. Uses healing magic and Reflect, among other spells. I highly doubt that if you come in here hoping to just attack and cure your way through here you'll win. This boss is incredibly strong and powerful. Perhaps first I'll tell you what you're up against. His Pattern! Credit goes to Tatl8 for pointing this out to me. I don't know how I missed this! Anyway, Sanctuary Keeper follows an exact pattern. Because of this, you ALWAYS know what he will do on his turn, and can plan ahead because of this. He'll start off with Photon Wings, followed by Attack, Attack, Mana Breath, White Magic, and White Magic. He will then go through the cycle again. At the beginning, his White Magic will ALWAYS be Curaga. Then, after he loses 20,000 HP, he will start using Reflect on you if he has it on himself. After he's lost 30,000 HP, he will use Regen off of Reflect before going back to Curaga. I believe he starts using Esuna if he's under status ailments at 20,000 HP. His Arsenal of Commands This monster uses an attack called Photon Wings, which, as the description above says, inflicts Curse (No Overdrives), Darkness (Miss often), Sleep (No turns), Silence (No magic), and Confusion (Can't control, attack allies). What it doesn't mention is that this hits everyone. It inflicts these all at once - it's almost guaranteed you get at least two. Even worse, should he use it on an Aeon, it will prevent its precious Overdrives. Lastly, it does about 1,000 points of damage to each person. He has an attack called Tail Sweep. This hits everyone for about 500 points of damage, removes Haste, and gives him another turn. If he was smart enough, he could use Tail Sweep until he won. Nonetheless, two turns in a row is never good, especially with a boss. His regular attack ranges from around 1,500 to 2,000 points to one character. But that's not the worst of it. He has another attack called Mana Breath, which does 2,000 to 3,500 points to each character! This is almost always an instant kill. Should you manage to survive this arsenal of attacks and hurt him, he'll simply undo it. He uses Curaga to regain a full 9,999 HP, and he's not afraid to use it. He uses Regen to regain anywhere up to 4,000 HP each turn. He uses Protect to prevent you from hurting him well. And he uses Esuna in case you...inflict status ailments on him? Countering his Power Status ailments are, indeed, the way to victory here. As you may have noticed above, he has a very limited immunity list. What, exactly, is he vulnerable to, then? Auron can use Power Break, which halves the damage that he inflicts. He can also use Armor Break, which actually about TRIPLES the damage he takes. Lastly, Auron can use Magic Break, which halves Curaga. He CAN use Mental Break, but that will make Curaga do MORE, so you shouldn't do that. Wakka can use Dark Attack or Dark Buster. With Power Break, you can be assured that his physical attacks won't be threatening. Lulu can use Bio (which she should have by now), which inflicts Poison. It hits him for 2,000 points each time he gets a turn. Most importantly, however, is that Tidus CAN inflict Slow on him. Don't worry if you can't, though, you have a very low chance of it. However, what may be the very key to your victory is Auron's Threaten ability. It greatly delays Sanctuary Keeper's turn, and Auron gets a turn right before him, so you can basically use Threaten until the other characters finish him off. Use Armor Break first, however. Countering his Healing On top of using Magic Break, if you chose to use Shell on Sanctuary Keeper, Curaga will do half. With both, he only cures about 2,500 HP, which is a GREAT advantage. For his Regen and Protect, have Yuna use Dispel. Note that she may not have this, because you would have had to use her often. She may or may not have this. She SHOULD have, however, Reflect. You can simply cast Reflect on Sanctuary Keeper, and his Curaga will heal YOU, his Protect will strengthen YOU, and his Regen will help YOU. If you don't have Reflect, either prepare for a long battle or get several (3 or 4) Aeons into Overdrive beforehand. Lastly, when truly wounded, he will use Reflect on one of you characters in an attempt to bounce it off you to heal himself. Use Dispel immediately on that character, or, if you don't have it, switch that character out. This shouldn't be a real issue, however, because you should be able to finish him by that point. Basically, with Reflect on him, this beast can't heal himself. Hurting and Finishing the Beast Well, to make this easy on you, cast Hastega at the beginning of the battle. Unless you don't use Tidus or run a lot, you SHOULD have this. If not, this battle is still far from impossible. If you attack Sanctuary Keeper, you will do 1,000 to 2,000 points, depending on whom you use. If he has Protect, it will be 500 to 1,000. If he has Protect AND Armor Break, you will do 1,500 to 3,000. If he has only Armor Break, you will do 3,000 to 6,000, depending on whom you use! Basically, Auron can kill him when he has Armor Break in 7 hits, which, with outside assistance, is hardly anything. Note that on a critical hit, you do double that amount, so you can do up to 9,999 points on him! Lulu's Magic only does around 500 points of damage, but Bio does 2,000 each turn! Have her come and cast that once and then leave. Lastly, Aeons do about 1,000 on a regular hit and 9,999 on an Overdrive. Photon Wings gets rid of their Overdrives, though, so try to come prepared. All in all, disable all of his strengths and then finish him off. He shouldn't be too bad compared to the monster he could have been. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 25- -Boss 26 Next - \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>> ---Spectral Keeper--- HP: 52,000 Sensor: *GET THIS!* Steal: Lancet: Strength: 36 Magic: 1 Immunities: Poison, Power Break, Magic Break, Armor Break, Confusion, Berserk, Threaten, Sleep, Darkness, Slow, Eject, Doom, KO, Zombie, Petrification. Scan: Attacks all frontal targets when hit. It will plant a Glyph Mine upon a circle, causing instant KO when detonated. Use the trigger command Move to transfer to another circle. There really isn't too much to say about this battle. Nonetheless, I'll give you what there is. Spectral Keeper has three ways to hurt you. First off all, he has an attack called Berserk Tail. It inflicts 1,100 to 1,200 points of damage and inflicts Berserk. Berserk means that you always Attack, yet hit harder. Seems like a good deal, right? Wrong. He also has this nasty counterattack that is nameless. You will notice he has six Circles around him. He faces one. When you hit him, he hits the character on the Circle he's facing, the character to its left, and the character to its right. Basically, a hard counter will hit three spots whenever you touch him. This does around 2,300 points to everyone hit! Lastly, each Circle, or little platform, can use Glyph Mine. It means that when the Circle's turn comes up, it will explode, instantly killing whoever is on it. Two are used at a time, so to find out which is first, use Move to find out one's number. The numbers increase as you go clockwise, so you can check the turn chart. Note that the trigger command Move is the only way to target them. What does Move do? It moves you to a different Circle. Why is this important? Well, if all three characters are behind him, Spectral Keeper's counter will ALWAYS miss each of the three circles he tries to hit. You can avoid damage by staying behind him! However, should you do that, you will be constantly moving, as Spectral Keeper changes the direction he faces. This is not good. I thus suggest that you separate it so that each character is one away from each other. This means that while one character will ALWAYS be hit, two will ALWAYS not be, and you won't have to keep wasting turns with Move. Thus, with two people ALWAYS alive, you don't need to move...right? Wrong. You MUST move for Glyph Mine if you're on a blinking platform. Stay off the blinking ones! Other than that, don't use Move. "How often does Spectral Keeper switch direction?" Every time he gets a turn, he faces a target and uses Berserk Tail. Whoever he is facing is now standing on the middle Circle of his counter. For this reason, if you have three behind him, the character with Berserk might immediately Attack, bringing a counter on everybody. "What if I...get RID of Berserk?" Well, then you just made your battle three times easier. Berserk Ward and Berserkproof are ideal, but since those are all but impossible to come by, I suggest using a Remedy - or better yet, Yuna's Esuna - to remove Berserk after it's inflicted. Note that sometimes Berserk doesn't even work on regular characters anyway. "Aha! I'll call an Aeon!" Be my guest. However, Glyph Mine is always used. There is a hidden seventh Circle for Aeons, and they blow up quickly. Use an Overdrive immediately if you can. Actually, Split Infinity says that Spectral Keeper only activates Glyph Mines after being hit three times, so if you hit it twice and Dismiss you will be safe. Just be sure to Dismiss when the Glyph glows and you can repeatedly call Aeons. "I want him to face RIGHT HERE next time." Well, you CAN make sure that he hits Tidus. If Tidus uses Provoke, he will ONLY use Berserk Tail on Tidus. This could be used if Yuna is casting Esuna and you don't want her to die. However, he still counterattacks, and it's pretty useless and unnecessary. "He's got a lot of HP." True, but Tidus and Wakka do 1,500 to 2,000 points apiece, and Auron does 2,500 to 3,000. Thus, an ideal round DOES DO about 7,000 to him, and since they do more while in Berserk, chances are you don't spend TOO much time on this battle. If there are two Glyph Mines next to each other, then you can't have everybody one apart and have them live. Move away, WAIT for them to explode, and Move back. The main key is just avoiding his counter (everybody one apart so two ALWAYS safe) and avoiding the Glyph Mines with Move. Other than that, this guy is about ready to become pyreflies. Special note! The Circles CAN be hit! If you're using Lulu's Fury Overdrive, they serve as random targets so that the Spectral Keeper is hit less. They are Immune to all damage, but let the record show that you CAN hit them! You can't, however, hit them with Attack Reels. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 26- -Boss 27 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>> ---Yunalesca--- HP: 24,000 (Round 1), 48,000 (Round 2), 60,000 (Round 3). Sensor: Reaper of souls. Vulnerable to holy magic. Steal: Lancet: Strength: 20 Magic: 30 Immunities: Poison, Power Break, Magic Break, Armor Break, Mental Break, Confusion, Berserk, Provoke, Sleep, Silence, Darkness, Slow, Power Distil., Mana Distil., Speed Distil., Ability Distil., Eject, Doom, KO, Zombie, and Petrification. Scan: Casts Curaga and Regen on zombified characters. Cure zombie with Holy Water. Her counterattacks dispel support magic. She also curses aeons with her Mind Blast. Yunalesca...I didn't see this one coming. Unfortunately, she proves INCREDIBLY difficult even to people who know what they're doing, and IMPOSSIBLE to those who don't. She has three forms, so I take it best to go one-by-one. Round 1 Yunalesca is VICIOUS this round! She counters everything! If you use Attack or Skill, she will counter with Blind magic. You now miss often. If you use Magic, she uses Silence. You now can't cast magic. If you use Special or an Overdrive, she counters with Sleep. You now don't get turns. It's quite difficult to keep up. Also, it's very annoying to keep fixing these status ailments. Worst of all, these counters also have a Dispel-strike like quality. Every time she counters against you (which is almost every time you do something to her), she removes any status augmentations that you have. Haste, Protect - whatever - she takes it off. Not only that, but she actually gets turns, too. On her turns, she actually INFLICTS DAMAGE! I know, I know, it's hard to handle. She generally uses Absorb, which takes about 2,000 HP from you and gives 2,000 HP to her. She CAN and will Absorb more HP than you currently have (if you have 500, she can kill you and take 2,000). Also, she sometimes uses a regular attack, which does 200 to 500 points of damage. What to do! Luckily, her counters are spells. Thus, use Reflect (after Hastega)! She is immune to Sleep, Silence, and Darkness, but at least they miss you and you keep your Haste! Oddly enough, while Dispel removes Reflect, her counters don't, so they aren't EXACTLY like Dispel. You can be free of her counters. If you, for some reason, don't have or like Reflect (?), you can use Esuna on your characters. You can just hack away at her, now. Hard...right? Round 2 No, I don't lie when I say a boss is difficult! She has a second form! She opens with an attack called Hellbiter. Hellbiter is your best friend and worst nightmare. It only does 200 to 250 points of damage to everybody, but then they all gain zombie status! It works through Reflect! Basically, unless you have Zombie Ward or Zombieproof armor (which I suggest you DO NOT equip), you've got three zombies. This is bad. Yunlesca only has two other attacks, now - Cura and Regen. Cura does around 1,500 damage to zombies (although heals regular characters), and Regen periodically kills zombies, like Poison. Keep your zombie status! Just trust me! I'll tell you why soon enough. Also, keep your Reflect! Reflect bounces off Regen and Cura, and while they help Yunalesca, now the only way she can hurt you is with her occasional Hellbiter! Switch in your 4th best character before killing her and let him be hit by Hellbiter. Then, switch him back out. JUST DO IT! Make sure everybody is at high HP and in zombie status when you kill her. Round 3 This is why I said the battle is hard. She opens with Mega Death. This is a Death attack that hits ALL characters. They all die. You lose. Game Over. ...Or do you? Instant death doesn't work on the undead...thus, any zombies in your party survive! She WILL use Mega Death periodically now, so keep everyone as zombies! Why is this bad news? You are now forced into being a zombie, yet she still uses powerful attacks! Her Curaga does 4,500 to a zombie, almost surely killing him! Also, she still periodically uses Regen. If you can't Reflect it, use Dispel. If you can manage to keep Reflect up, though, this isn't a problem. Her Mind Blast attack is, however. This inflicts about 600 points to each character and adds random status effects. Confusion, sleep, and curse are the only ones I've seen - each of which proving highly deadly in the heat of battle. Curse only prevents Overdrives, but confusion and sleep are bad! Either try to hit the character with Yuna, Rikku, or Lulu (as they do low damage), or wait for Hellbiter or another Mind Blast. It's not fun. So basically, Mind Blast is your problem. You can't heal your zombies as you'd hurt them, and they slowly die off. This is why you should keep your HPs apart. If one character dies, QUICKLY revive him and bring him to full health before the next Hellbiter. If you can do this every time somebody dies (hopefully getting Reflect up, too), then your only threat should be Mega Death. Of course, that's not quite so easy. You might wind up with just one zombie left on several occasions (if using Tidus, Yuna, and Auron as I did, Tidus and Yuna might die around the same time). For this reason, your remaining zombie has three options. He can frantically use Phoenix Downs and try to help everybody (bad idea). He can use a Mega Phoenix, killing himself but reviving the other two. This is risky, as the other two are now non-zombies, and a Mega Death could give you Game Over. Lastly, you could switch in you back-up zombie from last round to help bring people back, as his HP is higher. Whatever you do, DO NOT find yourself with only non-zombies! You can't depend on Hellbiter to prevent Mega Death - she could very easily use it first! It may take a couple tries, but you should get through it. Good luck! --- *Eva Unit 00 adds that if you have Deathproof armor for anybody, USE IT! This is completely true! You can then avoid zombie for that character (Holy Water to cure it) as Mega Death won't kill you, and Cura, Regen, and Curaga will heal him! So if you have Deathproof, use that and stay away from Zombie. --- Other Tips On her second and third forms, Yunalesca neglects to use Absorb. This is because she'd GIVE the zombies HP (it's backwards, remember?). However, if you call an Aeon, as it can't receive Zombie status, she will use Absorb. Every time you call an Aeon, she will use Mind Blast (to inflict Curse and prevent Overdrives) and then use Absorb. She also will ALWAYS counter Aeons with her regular attack (although it's very weak). Aeons tend to give her more HP via Absorb than they inflict, so I recommend only using them to finish her third form off with an Overdrive. Frusterated? Save before going into the outer space room. Then, you only have to watch a part of the cinema. This is quite possibly the most difficult boss in the game. Many people get through here their first time, but many who know what they're doing still get caught off-guard by Mind Blast and Mega Death. Just take your time to think, and don't give up! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 27- -Boss 28 Next - * Note *: After defeating Yunalesca, there is now a world of optional side quests. Again, any bosses in these side quests will be discussed in the optional boss section. The next boss will be as the one you will face should you continue to play the story. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ---Left Fin--- HP: 65,000 Sensor: Steal: Lancet: Strength: 30 Magic: 30 Immunities: Poison, Power Break, Magic Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Haste, Slow, Eject, Doom, KO, Zombie, and Petrification. Scan: Unleashes Gravija once the core is energized, reducing all characters' HP to 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ---Right Fin--- HP: 65,000 Sensor: Steal: Lancet: Strength: 30 Magic: 30 Immunities: Poison, Power Break, Magic Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Haste, Slow, Eject, Doom, KO, Zombie, and Petrification. Scan: Unleashes Gravija once the core is energized, reducing all characters' HP to 3/4. To avoid this, get Cid to back off. Dispels with Negation and sometimes attacks all with a physical attack. ---Sin--- HP: 36,000 Sensor: Gathers energy when Genais enters its shell. Steal: Lancet: Strength: 1 Magic: 30 Immunities: Poison, Power Break, Magic Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Reflect, Haste, Slow, Eject, Doom, KO, Zombie, and Petrification. Scan: When Genais enters its shell, the core begins to energize, unleashing Gravija, which reduces the HP of all targets to 3/4. Also dispels positive status effects with Negation. ---Sinspawn Genais--- HP: 20,000 Sensor: Absorbs magical attacks against Sin. Steal: Lancet: Strength: 30 Magic: 35 Immunities: Poison, Armor Break, Mental Break, Confusion, Berserk, Provoke, Threaten, Sleep, Darkness, Reflect, Eject, KO, and Petrification. Scan: After losing half its HP, it enters its shell on its next turn. If hit there, it recovers with Cura and exits the shell on its next turn. Protected from Gravija when inside the shell. *Note: These are technically three battles, but as you don't heal between, I'm going to list it as one for strategy's sake. *Note: Genais will not necessarily exit its shell after being hit on its next turn. Well, this is a great battle! It's very difficult, though, and there are a lot of things to keep in mind. Luckily, that's what I'm for, so I'll try my best to guide you through this three-part battle. Left Fin, and then Right Fin The first two parts of this battle are ALMOST exactly identical. The only difference is that you steal and win different items. Other than that, Left Fin and Right Fin are the exact same, so you're going to have to be ready to do the same thing twice. Note, however, that you don't regain HP after defeating Left Fin, so you go into battle with Right Fin having lowered HP! Well, you start off far away from Left Fin. Do you remember the Evrae battle? Well, it's the exact same thing with maneuvering the airship, except this time Cid has no Guided Missiles. By the way, you can Steal some pretty nice items, so if you have the time, don't forget to! Left Fin uses different attacks, depending on how near or far you are from him. Let's start with the near. NEAR When you use Move In, on Cid's turn, you will be NEAR Left Fin. What will probably concern you most is when it tells you that the core (meaning Left Fin) is gathering energy. But you shouldn't worry. This just means that the fin is going to use Gravija on its next turn. Gravija reduces everyone's HP to 1/4 (that is, if you have 4,000 HP it becomes 1,000), which can be pretty devastating. However, notice that this CAN'T kill you, so after the core gathers energy, you basically have a safe next turn. However, his more common attack is FAR more deadly. It hits each character for about 1,200 HP, and also delays them all (that, or speeds up his next turn like Quick Hit - either one). This means that he can use it up to three times in a row, so make sure everybody's in Hastega! If you don't heal after a Gravija, this will be Game Over for you. Once again Split Infinity picked up on something I missed. He says that each fourth turn, the core gathers energy, and during the other three it is either an attack or Sin remaining motionless. GREAT INFO, especially for those playing a NSG Challenge. FAR You are much safer when far away. Every once in a while, he will physically attack everybody for about 800 points of damage. This is, on average, every five turns. When he doesn't do that, "Sin remains motionless". He just skips a turn! You can pummel him with great safety like this. BOTH "Sin remains motionless" when near, too, but it's very rare - maybe once every ten times. Also, he uses NEGATION when near and far, but we'll get into that later. Lastly, like Evrae's Poison Breath, he WILL use Gravija if you are far away. It just won't hit you. STRATEGY Well, you basically are in great danger when near. However, far gets boring. A Wakka hit does 500 to 1,000 points, whereas Lulu's Magic does around 750. It will take forever to remove 65,000 HP this way. Thus, I suggest two BETTER methods. You can go near for the battle. When you get there, have Auron use Armor Break. Auron will go from doing 2,500 to 6,500 (!). Tidus will do around 3,500 and Wakka will do a little over 3,000. Have Tidus use Hastega, and then pummel away. Five to six rounds (a round meaning a turn for each of your characters) of this and Left Fin should be defeated. However, Left Fin's delaying physical attack could make short work of you. He could get two in a row, finish Tidus and Wakka, and Auron might be so slow that he gets hit again and dies. It's thus not a surefire method, and definitely should NOT be used against Right Fin. Worse yet, Negation will be used several times. Perhaps we should discuss it. Negation is a counterattack used randomly. You could get it every turn or never see it (although you probably will see it). If Left Fin or Right Fin uses Negation, it will remove all bad status effects from him (Armor Break and Mental Break should be the only ones) and remove all good ones from you! That means everybody loses Haste! HOWEVER, if you Pull Back and THEN he uses Negation, you will keep your Haste. Thus, Gravija and Negation can both be avoided. SMART STRATEGY How can you use this to your advantage? With the second, better strategy. Use Move In, Armor Break, Mental Break, and Pull Back as quickly as you can without him losing either. Then, you'll be far away from Left Fin. He still CAN use Negation, but generally only if only Wakka attacks him. For that reason, bring Lulu in. Wakka can hit him for about 3,200, and Lulu can hit him for about 1,200 with Level 2 Black Magic spells. If you use Haste on both and alternate a lot, you probably will NOT see Negation for the remainder of the battle. Also, you will rarely be hit, and when you are, an Al Bhed Potion from Rikku (or even a couple Cura spells if you're out) should fix things up. What? You don't want to do it that way? I don't see why not, but you can also call Bahamut (only Aeon worth calling, in my opinion). His 3rd level Black Magic spells do around 2,500 points - 3,500 if he's in Mental Break. You can also use his Impulse to hit him for about 1,000 points if you somehow run out of MP. If you bring the airship in, he can also Attack for about 1,000. Lastly, Mega Flare does around 2,000 points. SUMMARY Move In, use Hastega, use Armor Break, use Mental Break, and use Pull Back. Then, have Wakka use Attack and Lulu use Black Magic with both in Haste. Restore HP with Al Bhed Potions, Pray, or White Magic. Repeat this process for the Right Fin. I recommend definitely using the safer strategy for the Right Fin, because you wouldn't want to lose after winning, but you can suit yourself. Just don't say I didn't warn you and yell at me if you lose. Sin and Sinspawn Genais This battle isn't too impossible, but as you keep your low HP, you need to be careful. Make sure to start with a Hastega, and Haste anybody you switch in! Well, Sin over there is far away, and only can be hit by Wakka's Blitzball and Lulu's Black Magic. Actually, Sinspawn Genais absorbs all Black Magic against Sin UNLESS HE'S IN HIS SHELL, so it's basically only Wakka while Genais is out. Sin, however, is going to be doing NOTHING AT ALL unless you decide to hit him, in which case he might counter with Level 1 Magic to everyone (which does about 600) or use Negation - so don't. Sinspawn Genais, on the other hand, is going to be hitting you. He only has 20,000 HP, so he's not impossible. Let's see what he can do to you. First of all, he has an attack he likes to use called Thrashing. This is IDENTICAL to Sinspawn Geneaux's Staccato, except more powerful. In fact, Sinspawn Genais is identical to Sinspawn Geneaux other than color! Anyway, Thrashing does a good 1,500 points of damage to everyone (halved by Defend). Secondly, he uses Venom - yes, the same Venom used an eternity and a half ago by Sinspawn Gui's Head. It's more powerful now, though. It inflicts about 1,200 points of damage, and again, adds Poison status. Esuna or Antidotes work nicely. Some nice, nice information. Genais uses a set pattern of Venom, Venom, Thrashing while outside his shell. Can't believe I wouldn't notice something like that...credit goes to Split Infinity. RARELY, I have seen Genais use Waterga. This does about 1,000 to one character. Don't count on seeing it, though. Split Infinity says that it's used as a counter to magic, so there's your answer. Anyway, Genais absorbs Water and is weak to Fire, but Lulu is slow, so don't bother with her. Tidus, Wakka, and Auron should all do from 1,500 to 3,000 points per hit, so he'll die soon enough...or will he? If it's his turn and he has less than 10,000 HP, Genais will enter its shell. Note that he won't immediately, so if he has 9,000 HP, you can still hit him and hope to kill him before he gets in the shell. Anyway, while he's in the shell, the battle becomes trickier. Genais now counters everything with Cura, which restores about 1,200 HP. He also randomly uses the attack, Sigh, which hits everybody for about 1,300 points and adds Darkness (!). Worst of all, Sin now attacks. Sin will charge up for Gravija (which misses Genais while it's in its shell) and then use it. You can now use Lulu's Black Magic against him, but why bother? You need to neutralize Genais, first! Attack Genais, hopefully doing more than 1,500 each time. If Tidus has his Brotherhood on, take it off, as it will heal him (it has Waterstrike). Even bring Lulu in, Haste her, and have her use Fira. Don't be fooled by Scan, though! Genais won't necessarily come out on his next turn if you hit him - he still might use Sigh. However, if you're lucky, he WILL come out while Sin is charged up and get hit by the Gravija! It's very rewarding to see that. Anyway, when Genais eventually comes out, he will definitely die. Just attack him a couple times (switching Lulu back out from the battle), and he should fall. Similar to those battles at Highbridge and Zanarkand, your party will now run up and be able to hit Sin. You've basically won, now. Your guys will do 500 points per hit, so use Armor Break. Now they do 3,500, and Auron does 6,000! It should be fairly obvious how to win. Just keep him in Armor Break and repeatedly attack him until he dies! Sin will now just repeatedly charge up and use Gravija - which can't kill you. Note that he now counters 100% of the time with Level 1 Magic to everybody, which can kill you (about 600 to each), so you might want to switch Wakka out for Rikku to use some Al Bhed Potions for the rest of the battle. Worst of all (which isn't that bad), he will use Negation as a counter every now and then. This removes your Haste and his Armor Break. What to do? Cast Hastega and use Armor Break again! Sin should fall quickly. What if you're having trouble with Genais? Call an Aeon - preferably Bahamut. Notice that Impulse can hit Sin even when Genais is out of his shell. Still, you should just try to finish Genais off so that the battle becomes easier. SUMMARY Attack Genais until he enters his shell. Attack Genais still, and have Lulu use Fira, or call an Aeon. If he's still alive and leaves his shell, attack Genais until he dies. Then, repeatedly use Hastega and Armor Break on Sin after each Negation and attack away until you win, Using Al Bhed Potions along the way. Congratulations! You've defeated, yet again, one of the hardest bosses (actually, four of them) in the game! Make sure that you save afterwards! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 28- -Boss 29 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>> ---Sin--- HP: 140,000 Sensor: Finish him before he opens his mouth all the way. Steal: Lancet: Strength: 30 Magic: 30 Immunities: Poison, Power Break, Magic Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Haste, Slow, Eject, Doom, KO, Zombie, and Petrification. Scan: Pulls the airship in while gathering all his strength to cast the ultimate terror, Giga-Graviton. Stop him before he wipes everyone out! There's almost NOTHING to say about this battle, yet many people find this battle incredibly difficult. That's because you have a certain amount of time before a Game Over! Sin does four things on his own. First, he brings you towards him. You are "Drawn to Sin." three times. Then, he sits there, which increases his Overdrive gauge. He does this seven times. Next, he sits there once his Overdrive gauge is full and does apparently nothing. Lastly, he uses Giga-Graviton, which even if you call an Aeon to block it destroys the airship and causes instant Game Over (!!!). Basically, Sin's twelfth turn is Game Over, so you have to kill him before then. However, it's not quite so easy. With your help, he can counter. His counter inflicts about 800 points of damage to everyone, and adds either Confusion or Zombie. It seems that he'll use a Confusion counter one time, and then a Zombie one, and alternate. He counters rarely and randomly, so there's no surefire way to second- guess him. Confusion Ward or Confusionproof are basically the most useful here, as Zombie doesn't really cause a problem (barely any need to cure). Sadly enough, there's not much to say about hurting him, either. He's immune to anything useful, so regular attacks are what it takes. You start out of range, so cast Hastega on Wakka and Lulu and let them go. Lulu should be using second level magic (or third, if she somehow has it) and Wakka should attack. Both should do around 800 points of damage each time. After being pulled in twice, you are still out of range, yet Rikku can Use items on Sin! This is yet another example where Use can be used on an out of range enemy! More significantly, however, is the fact that Wakka's Overdrive can also hit from this point. Once you get close enough, Tidus and Auron can now hit, so switch Auron in for Lulu. Haste Auron. Tidus can inflict 800 and Auron 5,000, but that's still not enough. Thus, have Auron use ARMOR BREAK! This one move will save the day! After Armor Break, Tidus and Wakka should be doing 3,500 while Auron does 7,000. Since you only have 9 Sin turns by now before Giga-Graviton is used (and that's RIGHT before it's used), you must work fast. If everyone hits him once between his turns, you should inflict about 112,000 in the last 8 rounds. Whatever you got in the first round near him depends on when Auron went. See, he doesn't have that much. You should have done about 4,800 with Wakka and Lulu if they got one turn each time Sin did, and say you used Armor Break last (worst scenario), your total would be 123,400. Add in that you're faster than Sin and should get some critical hits, and you should be safe. Finish him with an Aeon Overdrive if you must. The following make this battle ridiculously more easier: Quick Hit, the hidden Aeon from Baaj Temple, the hidden Aeon's Overdrive, and Confuseproof armor. Confuse might never inflict somebody in battle, so it might not be an issue. The hidden Aeon is arguably the best Aeon. To get it, go to each of the Cloister of Trials and get the Destruction Treasures, use Airship Search (check the southwestern area), beat the extra boss, and get the Aeon. To get Quick Hit, finish Tidus's sphere grid. If you ABSOLUTELY can't beat this guy, Quick Hit will make things much easier, but it's far from necessary. You will probably only get it right around the last boss. It's really not as hard as it looks. Basically, Hastega and Armor Break win the battle. Nonetheless, good luck! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 29- -Boss 30 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<>>>> <<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>> ---Seymour Omnis--- HP: 80,000 Sensor: Energized by the Mortiphasms. Steal: Lancet: Strength: 20 Magic: 35 Immunities: Poison, Power Break, Magic Break, Confusion, Berserk, Provoke, Threaten, Sleep, Silence, Darkness, Slow, Power Distil., Mana Distil., Speed Distil., Ability Distil., Eject, Doom, KO, Zombie, and Petrification. Scan: Casts spells once energized by the four Mortiphasms behind him. Their positions somehow affect his actions. Physical attacks turn the Mortiphasms to the left, while magic turns them to the right. Mortiphasm Sensor: Immune to sensors. *Note: By left, they mean counterclockwise, and by right, they mean clockwise. Right, since I try to say everything about each boss, there's going to be a LOT of information here. It's FAR simpler than I'm going to make it look. I suggest you scroll down to the bottom paragraph. Well, Seymour Omnis is ALWAYS affected by the Mortiphasms in one way or another, so first let's go over them first. MORTIPHASMS The Mortiphasms are wheels with four colors. They symbolize Fire (Red), Blizzard (White), Water (Blue), and Thunder (Yellow). The ones that are pointing to Seymour are the only ones that actually count. They give Seymour Omnis certain traits. Take note that all Mortiphasms are out of range, so only Wakka and Aeons can physically attack them. Also note that they are IMMUNE to EVERYTHING - every status ailment AND damage itself (!) - so you can't kill them. Well, Seymour starts the battle with all Mortiphasms as Fire, so let's use Fire as our main element here. Going clockwise from Fire, every Mortiphasm goes to Thunder, Water, and then Blizzard. The Mortiphasms can be rotated clockwise by physical attacks (Wakka, Aeon's special abilities) and magical attacks (Black or White!). Thus, you can make any combination of elements powering Omnis up. Since there are four Mortiphasms, he always casts four spells, but they can be altered. What do they actually power up? They determine his elemental strengths, elemental weaknesses, and the attacks he uses. Let's use Fire as an example. Now, if you have only 1 Fire pointing toward Omnis, he halves (1/2) all Fire damage, and casts one Fira spell. If you have 2 Fires pointing to Omnis, he nullifies (0) Fire damage and casts 2 Fira spells. If you have 3 Fires pointing to him, he absorbs (+) Fire and casts 3 Firaga spells. If 4 point to him, he still absorbs (+) Fire, but now casts 4 Firaga spells, and gains a weakness (x1.5) to his opposing element, Ice. Take note, now, that you can replace Fire element, Fira, Firaga, and Ice, for any element and its respective Level 2 spells, Level 3 spells, and weakness. So, for example, if you have 2 Thunders, 1 Water, and 1 Ice, he nullifies Thunder damage, and both water and ice do half damage. However, what order will he cast his spells in? Well, he always starts with the element he has the most of. So, if he has three or four Fires, he will ALWAYS use them first. However, what if you have two Fires and two Ices, or one of each? If there is a "tie", or the same amount of elements, then it goes to this order: Fire, Blizzard, Water, and Thunder. So, if you have two Thunders, a Water, and a Blizzard, his spell order will be Thundara, Thundara, Blizzara, Watera. Two Thunders and two Blizzards would be Blizzara, Blizzara, Thundara, Thundara. It's not that complicated. What order will he target people? I've found that unless he's entirely one element and all three characters are alive, it's a little random. In that scenario, however, he'll hit everybody once and then hit a random person the third time. One unique thing is that they messed up on two Waters! Two Waters actually makes him nullify FIRE, not WATER, for some reason! If you have 2 Waters, 1 Fire, and Thunder, it will tell you that you both nullify AND halve Fire damage! It still does 0 damage, but it IS a little odd and noteworthy... SEYMOUR OMNIS Seymour Omnis starts as entirely Fire-elemental, in that all four Mortiphasms pointing to him are Fire. This means that he will cast four Firaga spells, absorb all Fire damage, and will be weak against Ice damage. This knowledge can be abused. Each third-level element spell he throws at you does around 2,500 to 3,000 points per hit, and he starts out using four of these. However, they're all Fire. Have Yuna use Nul-Blaze, and three of the spells will be eliminated. Thus, only one Firaga will hit you. Want to make it even easier? Have Wakka or Lulu hit ONE of the Mortiphasms. Now, there is ONE of the new element. He will now use three Firagas, which Nul-Blaze gets rid of, and then a second-level element. His second-level element spells do 900 to 1,200 points, which is MUCH less than he was doing before. This isn't necessary, though. What else can you do? Cast Reflect on everybody. However, he'll either be absorbing or nullifying the damage unless you keep variety to the elements, so I suggest you just ignore this and use the Nul spells. "But there is no salvation for the damned! Rest in peace...in eternal darkness." Seymour will call this out after being the target of five attacks, according to Split Infinity. He will then say this and use Dispel on everybody, removing his or her Nul status. Don't worry, though, he won't be using an elemental spell anyway. He only says that line the first time, by the way. "Let darkness take you!" Seymour calls this every single time after using Dispel. This basically is his way of saying that he's using Ultima. Ultima is ALWAYS used IMMEDIATELY after Dispel, and does about 4,000 points damage to everybody. Split Infinity says that not even Shell will reduce this, which is VERY odd. You won't be surviving this, most likely. Call an Aeon instead. Note that Seymour no longer uses Banish, so they can block the Ultima with Shield! "You would oppose me, as well? So be it!" If you call the hidden Aeon from Baaj Temple, Seymour Omnis will say this. It doesn't do anything, but if you get the Aeon, you will notice why this is noteworthy. After using Ultima, Seymour moves all his Mortiphasms and becomes entirely one element again. He starts as Fire-elemental, and then becomes, Blizzard, Water, and Thunder, in that order. He then repeats this. You will have to change the Mortiphasms again if you're using them in your strategy. STRATEGY This is actually a very simple battle. I recommend that you leave the Mortiphasms alone and cast the appropriate Nul spell. If you got any armor with an "Eater" ability (one can be found in the Sin: Sea of Sorrow area), equip it so that he heals its owner when he uses their element. Start with Hastega. Then, have Auron use Armor Break, DRASTICALLY increasing the damage you do to him. Now, Tidus does 4,000 points and Auron does 6,500. Use them and Yuna with her Nul spells. Remember, you always lose your Nul status after one spell, so after every turn Seymour gets, you MUST re-cast the Nul spell! After he uses Dispel, call an Aeon and let it use Shield or Attack. Then, repeat the strategy. He should die VERY quickly and easily. Just imagine how much harder he would have been if he nullified physical damage and automatically Silenced and cast Reflect on everybody...you should have had to depend on those Mortiphasms! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 30- -Boss 31 Next - * Note *: The next couple of battles are the final ones in the game, so by all means, do NOT look below if you are not there yet! -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<>> ---Braska's Final Aeon--- HP: 60,000 (Round 1), 120,000 (Round 2) Sensor: Use the trigger command to talk. Steal: Lancet: Strength: 45 (Round 1), 50 (Round 2) Magic: 50 Immunities: Threaten, Sleep, Darkness, Regen, Slow, Power Distil., Mana Distil., Speed Distil., Ability Distil., Eject, Doom, KO, and Petrification. Scan: Draws power from the Yu Pagodas and unleashes Overdrive attacks once his gauge is charged. Stop him from using Overdrives. Have Tidus talk to lower the gauge. ---Yu Pagoda--- HP: 5,000 (Initial), Varies* Sensor: Inflict damage to halt its actions. Steal: Lancet: Strength: Immune to Scan. Magic: Immune to Scan. Immunities: Immune to Scan. Scan: Immune to Scan. *Gains as much HP as killed by. Discussed below. First, I'll tell you about the Yu Pagodas if they're giving you trouble (recommended you skim over), and then I'll get into the actual strategy. YU PAGODAS The Yu Pagodas are a team! There's no ME in team...well there's no I in win...okay, you get the picture. Together, they are trouble. Alone, they are still trouble. They really can be a hassle, especially considering that they're out of range and always come back to life... When both are alive, they use Power Wave on Braska's Final Aeon. Each one uses this, and since they generally go right after each other, you can double what I say. Each Power Wave gives Braska's Final Aeon 1,500 HP, gives him about 19% of his Overdrive (5 are not quite enough but close), and removes any negative status affects that he has. If they use it twice, he gets 38% of his Overdrive full, and gains 3,000 HP. Not fun. Worst yet, they are almost more bothersome when alone! If you kill the left one, the right Pagoda will use Curse on its turn. This inflicts Curse, Poison, Sleep, Silence, and Darkness status on one person. If you use Osmose on it, he will use Osmose, depleting one character's MP completely. If you kill the right one, the left one will always use Osmose. What can you do? Delay works, but only Wakka can reach them, and he probably doesn't have it. However, SLOW works! Cast Slowga! It's VERY useful. Also, although they always come back to life, if you kill one, you will separate their turns. When it comes back, it may attack much later than the other one, and you can thus repeatedly inflict statuses to Braska's Final Aeon (Zombie in particular). I highly recommend that you kill one (either, read above to choose) so that their turns are apart and then cast Slowga so that they're less common. This is the best you can do to neutralize them. ------ MAJOR BREAKTHROUGH by Split Infinity! I am actually in awe that I passed this up. After you knock out a Yu Pagoda, the new HP value is the total amount of damage you inflicted to them, not how much on the fatal move. For example, if you hit one for 3,000, then for 6,000, the new HP value will be 9,000, not 6,000. Because of this, you could give these guys more HP than even Penance, if you wanted to. Take this example. The Yu Pagoda has 5,000 HP. You hit for 3,000, and then 6,000. The Yu Pagoda comes back with 9,000 HP, but the damage counted towards its next HP value goes back to 0. You then hit it for 9,500. Instead of having 18,500 HP, it will have 9,500. In this way, the Yu Pagoda will always have as much or more HP as its last time, but usually not by that much. For that reason, I basically see it only necessary to kill one of them once (so that they don't use Power Wave consecutively), cast Slowga (or cast it again if it misses one or both of them), and then leave them alone. Note that Braska's Final Aeon is IMMUNE to Slow, but make sure you slow down both of the Yu Pagodas. ------ Alternatively, you can use Slow on one of them until their turns are far apart and then use Slow on the other. This avoids the whole Osmose and Curse trouble. ROUND 1 Do NOT use Talk in this round. Save it. Braska's Final Aeon has three attacks. First, he has Jecht Beam. This inflicts about 750 points of damage to one character and inflicts Petrification. Next, he has his physical attack, which does 2,500 points of damage to one character or SHATTERS A PETRIFIED ONE! Lastly, he uses Triumphant Grasp when his Overdrive gauge is charged. This inflicts about 1,800 points of damage to one character TWICE, or does about 3,600 to one character. He also has an Overdrive for Aeons, but I'll get into that later. Basically, you want to get all your characters ready in this round. Cast Hastega, separate the Yu Pagoda turns (see above), and TRY to get Protect on everybody. Use Esuna on anybody hit by Jecht Beam IMMEDIATELY, or else they may be SHATTERED (which means that you have two characters in your party for the rest of the battle)! If you can get it for Auron, give him Zombie Strike. This will make the Yu Pagodas HURT HIM for 1,500 points (although they immediately heal it, so if there are two in a row the second cures him again). If you separate their turns and repeatedly use this, the Yu Pagodas can actually become your allies! What else? Power Break and Armor Break work wonderfully! However, the Yu Pagodas always get rid of this, so unless you are very fast or both of them are dead, you probably don't need to use this. Only use Power Break if his turn is next, and Armor Break if Tidus gets a turn afterward. You can also inflict Poison on him with Bio, but once again, the Yu Pagodas will clean that mess up. A GREAT idea is to use Seed Cannon - or better yet, Bad Breath! - to inflict Confusion on Braska's Final Aeon. Both are Ronso Rages for Kimahri. This means he will hit himself! Take note that Bad Breath will also inflict Berserk, so that he SHOULD hit himself extra hard! Credit goes to Hyprophant for telling me that Braska's Final Aeon cannot be Cursed. Anyway, you have plenty of ways to hurt him. Just try to stay out of Petrification, cure up a lot, and TRY to get everybody in Protect. If you want, call an Aeon to block his Overdrive, but that's unnecessary. Then, finish him... ROUND 2 Yikes. His HP has doubled! Now he has 120,000 HP! Luckily, he maintains his status ailments until the Yu Pagodas get a turn. Unluckily, he keeps his Overdrive gauge full. Still, don't use Talk YET. It comes in VERY handy later. He still does Jecht Beam and Triumphant Grasp, but his attack is different. He now hits everybody with his sword for a LOT of damage (2,500 to 3,000)! This sword delays all characters, too (thanks to Split Infinity for reminding me)! I don't think that this shatters Petrified characters, however. Anyway, MAKE SURE that you have everybody in Protect, now! It's crucial to your survival! It's basically the same strategy, except for now you are constantly trying to keep everybody alive and in Protect at full HP. Use Mega Potions and Megalixers to accomplish this! Keep this up until his HP drops below halfway. Now, do whatever you can, but DO NOT LET HIM USE HIS OVERDRIVE! Once his HP is below 60,000, he replaces Triumphant Grasp with the almighty Ultimate Jecht Shot. This is the most powerful attack from regular bosses in the entire game (well, save Giga-Graviton)! It will annihilate your party! I've gotten lucky and had Auron defending. He BARELY survived it. What to do? Have Tidus use Talk! Not only does this bring the Overdrive gauge to zero, but he doesn't get a turn next time! Use this twice when his gauge gets close to full starting when his HP is under 60,000. Use those two free "safe turns" to inflict as much damage as you can! If he gets a third Overdrive, do NOT use Talk. It no longer works and wastes your turn. Instead, call an Aeon. If you used them all up, then you are basically dead meat, but you can try casting Protect on Auron and letting him Defend. Should he survive, have him use a Mega Phoenix. ADDITIONAL The Overdrive he uses against Aeons is Jecht Bomber. This does anywhere from 2,500 to 4,000 to one Aeon. Use Shield right before this. Still can't win? You can get your Aeons into Overdrive before battle. Use them once he hits 60,000 HP in the second round, or if you're really having a lot of trouble, right when that round begins. These may save you. Use a Stamina Tonic with Rikku to double your max HP (try it on Auron). This does wonders. If you don't have it quite yet and STILL CAN'T WIN, you can level up until Tidus gets Quick Hit (I hate telling you to level up, so use this as a last resort!). Then, teach it to Auron. You will get SO MANY more turns using this! Hidden Aeons. Go to the Calm Lands and go to where you fought Defender X. However, go down into the valley. You need 250,000 Gil. Go through the dungeon, beat the boss, and buy the Aeon. Also, search in the southwest for Baaj Temple. Go around getting Destruction treasures from Cloister of Trials, beat the Baaj Temple boss, and get its Aeon. Are you still desperate for help? Don't say I didn't warn you. Lastly, you can go to the Calm Lands, ride a chocobo, head toward Macalania, but keep going. Find a feather and "talk" to it while on the chocobo to find Remiem Temple. Beat everybody inside the temple, and then go back to the Calm Lands. Go off the side path to the right (not TOO hard to find) to the Monster Arena. Buy some Capture weapons. Now, capture every species of monster on Mount Gagazet. Don't forget to look in the caves and in the water parts of the caves! Go get the item from the Monster Arena, and with the item you got from beating the Remiem enemies, go back to Remiem Temple. Use both your key items to get the last Aeon(s)! --- *Tomoshiragama notes that the White Magic spell, Holy, works very well in this battle (and many others). It's Yuna's last spell. It hits one target for very high damage. However, it might take a while to learn it if you haven't used her very often. --- You should be able to win before resorting to getting the last Aeon, but with all of this, you will CERTAINLY be able to win. Enjoy the ending! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 31- -Boss 32 Next - -WARNING! SPOILERS BELOW!- \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ <<<<<<>>>> <<<<<<<(Optional), (Optional, Optional, Optional), and FINAL BOSS>>>>>> ---Valefor--- Sensor: Strike me down. ---Ifrit--- Sensor: Extinguish me. ---Ixion--- Sensor: End it right here. ---Shiva--- Sensor: Please... Defeat me. ---Bahamut--- Sensor: Soon... Eternal erst. ---Yojimbo--- Sensor: Take my life. ---Anima--- Sensor: Thus I atone. ---Mindy--- Sensor: Gotta say goodbye. ---Sandy--- Sensor: Don't cry. ---Cindy--- Sensor: Stop the suffering. ---FINAL BOSS--- Sensor: Possesses aeons. You've come this far. I'm now going to leave the final battle to you. Just thoroughly think out each of your moves. You can defeat your enemies if you try. Good luck, and congratulations on beating the game! Note that the Yojimbo and the FINAL BOSS are the only two bosses that aren't underwater and can't be killed by Zanmato after Defender X! \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ -End Boss 32!- CONGRATULATIONS! ----------------------------------------------------------------------- V. Optional Boss Guide As these bosses are not found directly by playing the game, I will provide a brief description to each, and the purpose to fighting each. PLEASE, mention optional bosses I have missed! For example, I almost forgot about the first battle here. Credit is listed directly underneath the boss's name! I will first list the bosses by when you can fight them during the story, and then I will go by the Airship's order of locations to determine who comes next. The Monster Arena bosses will be last, in Section V. By the way - Lord Ochu is technically optional as you can avoid him (and I stated so in my strategy for him), but I've listed him in the regular section. Oh, and there are * Spoilers * in this section, but these aren't necessary to complete the story; they shouldn't spoil anything, anyway. Even so, you probably shouldn't be here if you haven't beaten the game. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>> Ifrit HP: Immune to sensors. Sensor: Immune to sensors. Steal: Inapplicable. Win: Echo Ring Lose: Seeker's Ring Location: On the Mi'ihen Highroad, go off to the right after meeting Maechen. Talk to the woman, who introduces herself as Belgemine. She will challenge Yuna to a one-on-one Aeon battle. Purpose: You can obtain either an Echo Ring or a Seeker's Ring. To win this battle, you need to prepare. You ARE expected to lose. You have to surpass expectations. Since she calls Ifrit, you can't. That means you must call Valefor. Note that her Ifrit has FAR better stats than yours. If you didn't get Valefor's Energy Blast, then I don't know what to tell you. What I did was get Yuna and Valefor into Overdrive. Yuna Grand Summoned Valefor, and he used Energy Blast. Then, he used Energy Blast again, barely surviving to use it. This finished Ifrit off. If you don't have Energy Blast, you can try to use Energy Ray twice, but I don't THINK that you'll win. You could try alternating Attack and Shield until Valefor is almost dead, and then unleashing Energy Ray, too. Needless to say, this is a VERY difficult battle. Luckily, it's not Game Over if you lose. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>> Ixion HP: Immune to sensors. Sensor: Immune to sensors. Steal: Inapplicable. Win: Dragon Scale x2, Summoner's Soul (Key item) Lose: Summoner's Soul (Key item) Location: Talk to Belgemine at Moonflow. Purpose: The purpose of winning is to earn two Dragon Scales. Try to have Yuna Grand Summon a full-Overdrive Ifrit. Two Hellfire attacks will win this match. If you aren't that patient, you can heal Ifrit with Fire (use it on yourself). However, Ixion eventually casts Haste on himself, and he may become too fast for your curing. I would just come ready with two Overdrives. However, this battle is a bit easier - it can be won without Overdrives (although I don't recommend it). Call Ifrit first, using Attack and Fire to restore HP until your Overdrive is full. Then, use Hellfire. You WILL lose Ifrit. However, you can now call Valefor. By this point, Ixion should be in Haste. Chances are, he gets two turns to your Valefor's one. However, Valefor will evade most of Ixion's attacks, GREATLY increasing his Overdrive gauge, so don't worry too much. Energy Ray should be enough to finish him off if you had Ifrit attack a couple times, and if you have Energy Blast, use it to be safe. Either should bring you an Overkill. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>> Yojimbo HP: 33,000 Sensor: Immune to sensors. Location: Cavern of the Stolen Fayth. Go to where you fought Defender X, but go under the bridge. You'll find it fairly easily. Purpose: Victory in this battle allows you to gain the Venus Crest. It also provides access to gaining a secret Aeon. This guy is not hard. At all. He uses a regular attack with his dog, which is called Daigoro, and hurts one character for around 500 damage points. He uses Kozuka, which hurts one for about 1,000. He uses Wakizashi, which does about 1,000 to all. He uses them somewhat randomly, but as the Overdrive gauge increases, Kozuka comes more frequently and then Wakizashi more frequently. Lastly, once the Overdrive is full, Yojimbo uses Zanmato, which does 9,999 damage points to all! It actually would do much, much more, but Yojimbo doesn't have Break Damage Limit. What to do? Just attack away. When Yojimbo's Overdrive gauge is full, call an Aeon. Even if the Aeon uses Shield, it will probably take 9,999 damage points, so unless you're way overpowered, the Aeon will die. Then, finish Yojimbo. Note that when you use Yojimbo, Zanmato is not an Overdrive. Your Yojimbo has no Overdrive. Also note that if your Yojimbo uses Zanmato, it will kill any enemy instantly, not inflict damage. The only enemies that can't be killed by Zanmato are Yojimbo himself, anybody you've fought before him and can't fight again, underwater enemies, and the very final boss. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>> Geosgaeno *HP: 32,767 (Overkill: 32,767) *MP: 128 Sensor: Covered with thick scales. Vulnerable to magic. Steal: Currently inapplicable Bribe: N/A *Strength: 36 *Magic: 40 *Defense: 50 *Magic Defense: 50 *Agility: 48 *Evade: 0 [Elemental Resistance/Weakness: Fire x1.5, Thunder x1.5, Water x1.5, Ice x1.5, Holy x1.5] Location: Baaj Temple. You must use the airship's search optional on coordinates X (11-16), Y (57-63). Credit to Dingo Jellybean's FAQ for coordinates. Purpose: To defeat the guardian and gain access to a hidden aeon, as well as avenge his earlier victory. Good old Geosgaeno. You may remember him from the beginning of the game, where he'd halve your HP twice and then end the battle. Impossible to win. Well, now you have the chance to come back and get your revenge on him. Unfortunately, he's learned a couple new techniques, but fortunately, Tidus isn't going to run away any time this time. Well, it's an underwater fight, so that means that Tidus, Wakka, and Rikku are your characters. Well, let's take a look at his arsenal of attacks. He has an attack called Stone Punch. If he starts liking to use this, you're in trouble. Stone Punch inflicts around 1,200 points of damage to its target, and inflicts Petrification. The good news is that this often misses, and even if it connects, often does not petrify the target. The bad news is that if you are petrified underwater, you are shattered, and removed from the battle. Geosgaeno also likes his KO Punch. This will do around 700 points of damage, but most likely KO the target. Still, it doesn't always KO the target. Lastly, he likes to inhale. This is very interesting, as the target is now in a position only available in this battle. Bad news - any positive status augmentations that the character who is inhaled has gets "copied" by Geosgaeno. For example, if you have Haste and Geosgaeno inhales you, Geosgaeno will now be in Haste. I don't know about Auto-Life status, but I'd assume there are limits to which statuses he copies. The character who is inhaled now can only Defend (triangle button) or use the Trigger Command, Struggle. The Trigger Command Struggle inflicts about 6,000 points of damage. Anyway, if you don't use Struggle, on his next turn, Geosgaeno will heavily damage the two characters who aren't inhaled, most likely knocking them out, and bring the person who was inhaled to 1 HP (although that person will no longer be inhaled). If you do use Struggle, on his next turn, Geosgaeno will exhale and KO the character he inhaled (this KO cannot be blocked). Either way, the inhaled one will no longer be inhaled when it's Geosgaeno's turn. As you can see, unless the other two characters are not alive, you want to use Struggle. However, if Geosgaeno shatters or knocks them out, you don't want to use Struggle, as though your HP will be 1, you still won't have Game Over. What is there to do, then? Well, I can't find any status ailments that work on Geosgaeno - he's immune to Delay, Sleep, Death, Slow, Darkness, and Silence - but if anybody knows anything he isn't immune to (he's immune to Scan), please contact me. However, you will notice that Geosgaeno is weak to all elements. What does that mean? Equip a strike weapon on Tidus such as the Brotherhood, and instead of 800 points of damage, you'll be doing around 1,200. Wakka will go from doing 900 to around 1,350. Also, Rikku can Steal Water Gems from Geosgaeno. Use one of these, and you'll do around 4,500 points to him! Geosgaeno has relatively low HP, so finishing him won't be a problem. The only real problem here is his Stone Punch. You can solve KO Punch with a Phoenix Down, but for Stone Punch, you might want to consider Stone Ward or Stoneproof armor. Lastly, if somebody is inhaled and you kill Geosgaeno (with or without Struggle), he will counter with 9,999 points to everyone. Unless you have Break HP Limit or Auto-Life, this means Game Over. For that reason, NEVER kill Geosgaeno with Struggle, and NEVER kill him while somebody is inhaled. A Sensor weapon will help you make sure that you don't! Alright, that wasn't lastly. The final note is that Geosgaeno can drop No Encounter weapons. This is usually an armor ability, so this is your only chance to get one, for those perfectionists! Also, No Encounter armor is very hard to come by, anyway, and what it does is allow you to not encounter any random enemies! For sidequests such as Rikku's Sigil and PLENTY of other things, this will save you much, much time. As he's easy to kill and doesn't take long, I highly recommend you reset until you get No Encounter equipment. Otherwise, you'll need a very rare drop from a Ghost or 30 Purifying Salts. Note that I'm not sure if Geosgaeno will copy status ailments, as I didn't check everything. Any info on bad things Geosgaeno will copy, please contact me. /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>> Ultima Weapon *HP: 70,000 (Overkill: 13,560) *Sensor: Give it all you've got! *Steal: Door to Tomorrow x10 (Door to Tomorrow x20 rare) **BRIBE**: Pendulum x99 (1,400,000 Gil) Location: Omega Ruins. You need to use the airship's Search ability, and enter coordinates X (69-75), Y (33-38). Credit goes to Dingo Jellybean's FAQ for coordinates. Purpose: Access to famed Final Fantasy boss, Omega Weapon. Ultima Weapon is a Final Fantasy legacy. It began as the Atma Weapon boss/sword in Final Fantasy 6, followed as a WEAPON and Cloud's best sword in 7, appeared as a superboss in 8, and was Zidane's best sword in 9. The bosses are generally extra bosses who tend to be quite difficult. However, this one is easy as A-B-C. Although optional, the final boss will give you far more trouble. Let's take a look at his attacks. He can physically attack you for 2,500 to 3,000 damage, which can be halved by Protect. He can use Confuse, which, surprisingly enough, inflicts Confusion on one character. This can be Reflected. He can use Core Energy, which really varies, as I've seen it do from 2,500 to 9,999 to one character. This CAN be halved by Shell, however. He uses the powerful White Magic Holy, which I've seen do from 2,500 to 9,999, but this can be halved by Shell and, better yet, Reflected. He uses Silence, which - surprise! - silences one character, and can be Reflected. He uses Sleep, which inflicts Sleep on one character, and can be Reflected...sound like Yunalesca? He can also use Break, which you may remember from Seymour Natus, which inflicts damage or petrifies a character. Lastly, he has ONE group attack, Shimmering Rain, which does around 2,500 damage to all. Status ailments? He's immune to Scan, but I did find out that Provoke, Sleep, Power Break, Armor Break, Magic Break, Mental Break, Delay, Slow, Bio, Death, Eject, Threaten, Petrification, and obviously Scan do not work. However, Sensor, Darkness, and Silence do. What to do, then? Use Reflect on everyone (after Hastega, of course)! If you'd like, you can use Protect first for his physical attack, or Shell first for his Core Energy, but you really don't have to. Now, Confuse and Sleep will bounce right off and never hit you. Better yet, Holy will do major damage to him, and Silence will succeed in silencing him! Also, feel free to use Dark Attack/Buster instead of Protect. He'll miss his attacks easily. Tidus and Wakka did around 2,000 to 2,500 points per hit to him, and my Auron did around 4,500. All Overdrives are pretty smart choices here. Knocking off the 70,000 points of HP really is quite simple. Let me add, however, that you should STEAL a LOT in this battle! You can get Doors to Tomorrow, which can be customized for Overdrive=>AP weapons. If you plan on tackling the Monster Arena, you're going to want a lot of Doors to Tomorrow, which can get quite hard to come by. Also, if you're pretty rich, BRIBE Ultima Weapon! He'll give you 99 Pendulums! This makes Master Thief equipment. It will make you only steal rare items, but if you don't have the money I suggest you don't start saving up just to get them. Not all THAT useful. ------ Split Infinity noticed a pattern in Ultima Weapon's attacks. I must say, this guy can notice ANYTHING! The pattern is as follows: 1. Physical attack 2. Silence OR Break 3. Core Energy 4. Holy (if Silence used earlier) OR Sleep (if Break used earlier) 5. Physical attack 6. Shimmering Rain This makes the battle entirely predictable and probably impossible to lose with a little foresight. MAJOR credit to Split Infinity for this OUTSTANDING information! ------ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ <<<<<<<<<<<<<<<<<<<<<