.HACK Series Keyword Effect List Created: Friday, February 21, 2003, 12:00 AM PST Last Updated: Monday, May 12, 2003, 2:42 PM PST Author: Neo987 (neo987@sbcglobal.net) Version: 3.02 (See Revision History) Webpage: http://www.angelfire.com/ex/maniac =====Introduction / Legal Stuff===== Well, I finally decided to begin research on the "Crystal" system for this game. Let me tell you, this is going to be hard. The only resource I have for this is play, check, play again :P This work has and will take a lot of my time. You steal this and I remove your liver with a cold, dull spoon! Just kidding. Seriously though, please don'tsteal my work. I didn't put a lot of time and effort into this to see someone else claim it. If you want to reproduce this in any way, fine, but you need my express permission before you do so. If you find this feeble attempt worthy of being published somewhere, I want royalties. You want it on your webpage? Ask, and it shall be so, but I retain the right to have it removed at any time. Current sites with hosting permission are: http://www.gamefaqs.com http://faqs.ign.com http://www.cheats.de http://www.angelfire.com/ex/maniac =====Revision History===== v1.0: This is just the beginning. So far I have word priorities, weather effects, elements of prioritized keywords, and some field types. More to come in next update. v1.1: Completed prioritized field types. v1.2: Added Area Level ranges for prioritized keywords. V2.0: Reformatted the document to plain text. Added section for good keyword combinations, the easter egg keywords from the //LIMINALITY DVD, and floating giant keywords to keep track of it. Trying to find out if the structures gem determines giant appearance. v2.2: That's it, I give up on figuring out what determines the giant/castle. I've come to the conclusion that the keyword combinations work on both servers, and that they they are not deretmined by any of the priorities, since non-prioritized words can add or remove the object in question. I will keep a list of keywords with the appearences, send them in and I'll add them, but until someone comes to my door and slaps me with the source code section that determines the appearance, I'm through with that. Instead, I'll collect keywords that have the floating objects and hope something eventually hits me. I've also added dungeon texture/food to the field type list. By the next update I'll have gone over weather again to confirm and will probably check Theta server level ranges. v2.4: It's been TOO long since I updated. Too many new games have been released and my Dark Age of Camelot addiction has gotten the better of me (anyone playing Midgard on the Gawaine server, send a Hi to Kamilie). I've gone over some more Floating Object keywords, and made some minor changes to some spots in the guide (it'll take a comparison of both versions to see them.) I might hold off on further updates till May when Mutation is released, and append it's information, as well as the Theta server. Otherwise, I'll start studying the Theta server. As usual, any contributions are greatly appreciated. On a special note to contributor Vanessa, I apologize for the delay and the confusion. My bad :) v3.0: Ok, I'm tired of this thing DE-formatting itself :P I'm changing the table labling to save room and keep line spacing as it should be. The key has been expanded to reflect this change. Over the next few updates I will experiment with other table formats until I come up with the most compact yet easily readable format that I can deal with. As far as the current version goes, it should be easily viewable with all versions of notepad and all browsers. I've bought my copy of MUTATION and will begin adding information as I receive it. This guide is now a .hack project complation and will get it posted under each game. Until I complete MUTATION, updates to this guide will be sparse, random, and probably only from contributed keywords :P Afterwards, I'll make a long-term attempt to fill it, as well as submit my completed save like I did last time. MESSAGE TO MY CONTRIBUTORS: If your e-mail address has changed, please e-mail me. THIS MEANS YOU VANESSA! You're e-mail address failed when I tried to send you a message. v3.01: I'mm adding this as a message to my now steady stream of fans. I understand I have not updated this guide in a long time. I have multiple reasons for this, most of which are the unending chaos that I call life. College, new relationship (which equals no free time) and my interest in 2nd Edition AD&D to 3E conversions have taken their toll. Mind you I WILL update this guide, especially when I get contributions from you, the readers. I also want to thank everyone for their e-mails about how much they like the guide. You don't know how happy it makes me to know what I've done has helped people. One of my current side projects is a tip guide for the PS2 game Amplitude. Any Amp fans that have anything they want to submit to the creation process, please do so. Also, if there are any Dungeons & Dragons fans that want something converted from a previous edition (one or more monsters, spells, items, no full books please) tell me what it is and what book it's from and I'll send you my work. Any donations for game resources (game books, game disks, etc.) and even college supplies would be greatly appreciated (and will put you in my credits on the guide you are supporting, and an acknowledgements page soon to be on my crappy website) but are not at all required. Just e-mail me for details if you feel so inclined. Everything I do for the gamer populace will be free for some time, but any gratuities will help the process. Again, I want to thank everyone that has submitted info or even a simple "thank you for making this guide". Continue flooding my box and you'll keep me in the wonderful mood you've thrown me into. v3.02: Side note: I've begun to expand my hosting base. See my Legal Info for a list of sites with permission =====Keywords===== Key: X=Primary Effect XA=Has priority over part C. XB=If X and XA are present, this takes third priority If two XA or XB are present, part B takes priority. 1: Field Type 2: Dungeon 3: Weather 4: Ground Level 5: Structures 6: Area Level 7: Monsters 8: Items 9: Magic Portals Part A Keyword Effects 1 2 3 4 5 6 7 8 9 Bursting X X X/1 Hidden X X X/1 Expansive X X X/2 Boundless X X X/2 Closed X X X/3 Quiet X X X/3 Plenteous X X X/3 Collapsed X X X/4 Cursed X X X/4 Buried X X X/4 Lonely X X X/5 Great X X X/5 Chosen X X X/5 Discovered XB XA/Sunny X Indiscreet XB XA/Cloudy X Putrid XB XA/Cloudy X Hideous XB XA/Cloudy X Soft XB XA/Rain X Beautiful XB XA/Cloudy X Raging XB XA/Sunny X Noisy XB XA/Sunny X Dog Dancing XB XA/Rain X Rejecting XB XA/Sunny X Sleepy XB XA/Sunny X Sinking XB XA/Dusk X Greedy XB XA/Night X Voluptuous XB XA/Cloudy X Detestable XB XA/Cloudy X Chronicling X Part B Keyword Effects 1 2 3 4 5 6 7 8 9 Element Passed Over XA X X None Forbidden XA X X None Haunted XA X X None Corrupted XA X X None Oblivious XA X X None Eternal XA X X None Smiling XA X X None Momentary XA X X None Despaired XA X X None Pagan XA X X None Silent XA X X None Distant XA X X None Hopeless XA X X None Primitive XA/2 XB X FIRE Gluttonous XA/3 XB X FIRE Hot-Blooded XA/4 XB X FIRE Destroyer's XA/1 XB X FIRE Solitary XA/3 XB X WOOD Someone's XA/1 XB X WATER Her XA/2 XB X WATER Law's XA/1 XB X EARTH Talisman XA/1 XB X DARKNESS Orange XA/2 XB X WOOD* Organ Market XA/1 XB X WOOD** Agonizing XA/2 XB X FIRE Geothermal XA/3 XB X FIRE Golden XA/4 XB X FIRE Passionate XA/1 XB X FIRE *: Thunder w/ Messenger **: Darkness w/ March, Giant, Sunny Demon, Tri Pansy Part C Keyword Effect 1 2 3 4 5 6 7 8 9 Element Aqua Field X/1 XA X/Dusk WOOD Holy Ground X/1 XA X/Cloudy WATER Sea of Sand X/1 XA X/Sunny FIRE Fort Walls X/1 XA X/Cloudy EARTH Twin Hills X/1 XA X/Rain THUNDER White Devil X/2 XA X/Night WATER Hypha X/2 XA X/Dusk WOOD Spiral X/2 XA X/Rain EARTH Paradise X/1 XA X/Cloudy DARKNESS Fiery Sands X/4 XA X/Cloudy FIRE Great Seal X/2 XA X/Cloudy FIRE Fertile Land X/1 XA X/Rain DARKNESS Nothingness X/2 XA X/Cloudy EARTH Melody XB None Remnant XB None March XB None Giant XB None Touchstone XB None Sunny Demon XB None Messenger XB None Scent XB None New Truth XB None Gate XB None Pilgrimage XB None Scaffold XB None Far Thunder XB None Tri Pansy XB None Treasure Gem XB None =====Field Types===== The following list the look and food of each area and dungeon type. Wood 1: Windmills, Mandragora. Dungeon, Immature/Golden Egg Wood 2: Mushroom rocks, Mushroom. Orange Textured Cave, Invisible/Golden Egg Wood 3: Segmented forest, Piney Apple. Orange Textured Cave, Invisible/Golden Egg Water 1: Budda statues, Cordyceph. Blue Gallery, Bear Cat/Golden Egg Water 2: Stonehenge w/ fish and ark, White Cherry. Blue Gallery, Bear Cat/Golden Egg Fire 1: Desert with barnacles, Oh No Melon. Red Living, Bloody/Golden Egg Fire 2: Magma, Grunt Mints. Green Texture Cave, Invisible/Golden Egg Fire 3: Large Weapons, Twilight Onion. Red Gallery, Bear Cat/Golden Egg Fire 4: Desert with ribs, Snaky Cactus. Red Living, Bloody/Golden Egg Earth 1: Bodies in walls, Root Vegetable. Orange Texture Dungeon, Immature/Golden Egg Earth 2: Same as Earth 1 Darkness 1: Cocoons, La Pumpkin. Green Living, Bloody/Golden Egg Thunder 1: Same as Wood 1. Thunder 2: Same as Wood 2. =====Area Level Difficulty===== Delta Difficulty 1: Levels 1-5. Difficulty 2: Levels 6-9. Difficulty 3: Levels 8-13. Difficulty 4: Levels 13-16 Difficulty 5: Levels 16-19 =====Information Posted on "The Board"===== These messages show up in the "Keyword Creation" topic as you progress through the game. Might as well have them here for quick reference. :RE: Don't quite understand :Author Korm : :You really shouldn't worry about the area's :parameters in the beginning. : :Beginners should only be concerned with the :level of the area. : :This is the parameter that sets the :difficulty of that level, and the higher it :is, the more powerful the monsters are :(and the better the items). : :If you combine words randomly, you might get :a really strong enemy and die instantly. : :When you are low, you should use words :with low difficulty. : :Here's a sample word for beginners: : :Part A: Bursting Difficulty 1 :Use this and create a key word. :Words for Beginners :Author: JING : :These words are also for beginners: : :Part A: Hidden Difficulty 1 :Part A: Expansive Difficulty 2 : :The highest level of difficulty for an area :is Difficulty 5. Though even if you use the :words with the same difficultym the type of :enemies varies among the servers. : :Highest enemy in (Delta) server is Level 20. :In (Theta) server, the highest is Level 30. :Area Level Info :Author: Korm : : :Part A: Boundless Difficulty 2 : :This is also for beginners :Good Info :Author: 01 : : :There are some weird parameters known as :Monster and Items. : :These parameters can change the :appearance rate of monsters and items from :the area level where it's been set. : :If you use these two well, it gets pretty easy :to collect items. : :The items you can get in an area are directly :related to the area level, but the enemies get :stronger, and it gets pretty dangerous. : :If you choose a negative word for Monsters, :the rate of appearances for items in the area :will not change, but the difficulty of the :monsters that appear will decrease. : :Also, if you choose a possitive items word, you :can increase the rate of appearance for appearing :items in that area. : :The words that I know are: : : Word Monsters : :Part B: Bounded -10 :Part B: Evil Eyed -8 (Author's note: Ok, as of now I have not begun this stage of word research, but I can guess this is refering to when items come out of portals instead of monsters.) (Second note: From my random research, it seems my original note was only half right. This seems to also affect how often a monster drops a chest, and maybe how often that chest contains one of the items on that monster's list. More on this as I continue my research.) =====Special Keyword combinations===== Easter Egg Keywords: These Keywords can be found on the //LIMINALITY DVD with subtitles enabled. Delta Voluptuous Her Remnant Delta Hideous Organ Market Scaffold Theta Dog Dancing Passionate Tri Pansy Zeit Statue Keywords: The following Keywords can be used to get to the Zeit Statue fast. Delta Chronicling Pagan Sunny Demon Floating Castle/Giant Keywords: Hideous Geothermal Sea of Sand Bursting Geothermal Sea of Sand Plenteous Geothermal Sea of Sand Cursed Geothermal Sea of Sand Bursting Geothermal Aqua Field Closed Geothermal Aqua Field Quiet Geothermal Aqua Field Great Geothermal Aqua Field Bursting Passed Over Holy Ground Bursting Her Melody Greedy Passionate Sunny Demon Hidden Passed Over Holy Ground Chronicling Passionate Spiral =====Credits===== CJayC, for creating, updating, and maintaining GameFAQs, Vanessa Wilson for her help with Floating Object keywords, and Charlie Webster for another Floating Object keyword. © Neo987(neo987@sbcglobal.net, 2003