!AA( ¦©®= 5®W, .5®#. !©®3 .,,,. . (©®( ... ..... .5®W* !3@Ð@@@@A7@Ð! .#®@ ,J@Ð%¦. !%A#@@@Ð5$(. ¦©®J '%©Ð7, '7©®#. (©©( .(AMÐJ* !¦!,,,,!7W®%. .5®Ð, ,#®5' =©©( .#®#!3WW%¦. .A®@' (©®J 3®M, .@®#. (®©J#®M¦ .*$©Ð¦ .#®W' .ЮA .3®©( .#®5..A®Ð* .73335Ð@%=. .. .*$©©C .#®Ð' .(5©®#. =®©¦ .A©Ð¦. '7CCC$#M@C. 3WWWWM©@= *5©WAA5#$¦%®WA7 '5®5. .CЩ@%¦ .C©©¦ .¦(((*. '¦(¦,. *(¦, .'. ,¦¦. .%®M, .,, '*C#©#¦ *#@@@@@@Ð@5J*. ,,,,,. Game Title: Jak 3 Written By: Alex Cleland Email: silverwing57@gmail.com Platform: PlayStation 2 Version: 2.5 Last Update: 18/12/05 Copyright 2004-2005 Alex Cleland The most recent version of this guide can always be found at GameFAQS.com ----------------------------------------------------------------------- Table of Contents | ----------------------------------------------------------------------- To find a specific part of the guide press Ctrl + F and type in the numbers before the section you are interested in, with the "." at the end. 1.1. Version History 1.2. Copyright Info 1.3. Introduction 1.4. Controls 1.4a. In Game Menu 1.4b. Normal Mode 1.4c. Light Jak 1.4d. Dark Jak 1.4e. Hoverboard 1.4f. Desert Vehicles 1.5. Character Biographies 1.5a. Jak 1.5b. Daxter 1.5c. Damas 1.5d. Torn 1.5e. Samos 1.5f. Sig 1.5g. Veger 1.5h. Kleiver 1.5i. Errol 1.5j. Tess 1.5k. Ashelin 1.5l. Kiera 1.5m. Seem 1.5n. Onin 1.5o. Pecker 1.6. Game Basics 1.6a. Power Meter 1.6b. Health Meter 1.6c. Dark Eco Meter 1.6d. Light Eco Meter 1.6e. Metal Head Skull Gems 1.6f. Item Crates/Containers 1.6g. Precursor Orbs 1.6h. Precursor Armor 1.6i. Ammunition/Morph Guns 1.7. Walkthrough 1.7a. Act 1 1.7b. Act 2 1.7c. Act 3 1.8. Weapon Guide 1.8a. Red Group 1.8b. Yellow Group 1.8c. Blue Group 1.8d. Purple Group 1.9. Light Jak Information 1.9a. Regeneration 1.9b. Flash Freeze 1.9c. Shield 1.9d. Wings 2.0. Dark Jak Information 2.0a. Dark Bomb 2.0b. Dark Blast 2.0c. Invisibility 2.0d. Dark Strike 2.1. Inventory Guide 2.1a. Desert Cars 2.1b. Mar's Armour 2.1c. Items 2.1d. Light/Dark Jak Eco Crystals 2.2. Secrets 2.3. Frequently Asked Questions 2.4. Conclusion/Credits ----------------------------------------------------------------------- Version History | <1.1.> | ----------------------------------------------------------------------- Version 1.0 - 23/12/2004 - Started Guide Version 1.0 - 27/12/2004 - Finished Guide Version 2.0 - Filled in some missing information (thanks to Shadow) and fixed some spelling mistakes Version 2.1 - Changed the copyright notice and fixed some mistakes Version 2.2 - 14/6/2005 - More spelling mistakes Version 2.3 - 10/9/2005 - Major grammar and spelling overhaul, added controls and basics section Version 2.4 - 13/9/2005 - Major graphic and structural updates, changed contents look and search numbers, also added FAQ section and banner. Version 2.5 - 18/12/2005 - Fixed some spelling mistakes for the last time, also added character information ----------------------------------------------------------------------- Copyright Information | <1.2.> | ----------------------------------------------------------------------- This guide is copyrighted to me, Alex Cleland and may not be posted on any webpage, magazine ect. without my permission. If you email me and I do allow you to post this guide on your site then you must agree to not tamper with it, keep it updated and have my name on it as the author. If you wish to reproduce this guide for private use then it may not be edited or altered in any way. If I find that you have stolen my work expect legal action. The following websites may post this guide: http://www.gamefaqs.com / http://www.gamespot.com/ http://www.neoseeker.com/ http://www.thegenie.net/ http://www.psxextreme.com/ http://www.gamerhelp.com/ http://www.1up.com/ http://www.gameplayworld.com/ ----------------------------------------------------------------------- Introduction | <1.3.> | ----------------------------------------------------------------------- Hello and welcome to my complete walkthrough for Jak 3. I was a fan of the Jak and Daxter series from the moment Jak II came out. Although I never have played the original Jak, Jak 2 and 3 were one of the best games I have ever played. It had everything that I could ever want in a game, humor,a cool lead character, solid storyline, great gameplay and lots of guns! So know I sit here writing this guide for a few reasons. I love playing this game so writing a guide should prove entertaining as well. I have been looking for a game to write a guide on and when I saw that a large number of gamers were in desperate need of a Jak 3 guide, I set off right away. The last reason is the fact that I’m on holidays and very bored! Anyway I hope you enjoy reading and gathering information from this guide at much as I enjoyed writing it. Have Fun! Please note that this guide was written whilst playing Hero Mode ---------------------------------------------------------------------- Controls | <1.4.> | ----------------------------------------------------------------------- This section is for those who have forgotten a certain control function or just simply want to read over something they might have missed. ******************** 1.4a. In Game Menu ******************** Description: Menu where options, cars, guns, map ect can be accessed. Enter In Game Menu Mode: Press Start Button: Function Directional buttons: Scroll through wheel. Left Joystick: Scroll though wheel. Right Joystick: None Cross: Select option in wheel. Circle: None Triangle: Cancel, go back. Square: None Select: None Start: Back to normal mode. R1: Scroll through wheel. R2: None R3: None L1: Scroll through wheel. L2: None L3: None ******************* 1.4b. Normal Mode ******************* Description: Mode where Jak is walking around normally. Enter Normal Mode: Get off any vehicle, hover board ect. Directional Buttons: Cycle through weapons, hold directin button to holster weapon. Left Joystick: Move Jak around (forward, side to side) Combos: Direction + L1 + Cross: Rolling jump Direction + L1: Roll Right Joystick: Adjust Camera angle Cross: Normal Jump Combo's: Cross + Cross: Double Jump Cross x 1 or 2 + Square: Jump, then charge into ground. Cross x 1 or 2 + Circle: Jump, then spinning aerial attack. Cross + Circle + R1: Jump, then aerial spinning attack with weapon. Cross + Square + Cross: Super Dive Bounce Circle: Spin attack, dive when swimming Combo's: Circle + Square + R1: Attack, then fire combo Triangle: Interact with item, get in car ect Square: Rush Attack, dive while swimming Combos: Square + R1: Attack, then fire combo Start: Enter Options ring Select: Pause Game R1: Fire weapon Combos: R1 + Circle or Square: Fire then quick attack R2: Holster weapon and take out hoverboard. R3: First person view, use joystick to look around. L1: Duck, use joystick to move around into a crawl. Combos: L1 + Square: Crouching uppercut L2: Transform into light/dark Jak (explained below) L3: Display vitals, orb and gem count. ***************** 1.4c. Light Jak ***************** Description: Mode where Jak turns into his light form and can use light powers. Enter Light Jak Mode: Press L2 then cross, circle, triangle or square, pressing all but X will result in a loss of light eco since a move in initiated Directional Buttons: Switch between guns. Left Joystick: Move left, right ect Right Joystick: Adjust camera angles Cross: Normal Jump Combo's: Cross + Cross: Jump, then initiate flying sequence (see light Jak section later in the guide) Cross x 1 or 2 + Circle: Jump, then light shield Circle: Spin attack (must tap circle) Combos: Circle (Hold): Spin attack, then shield, if you run then use shield then their is no spin beforehand. Triangle: Initiate light regeneration Square: Normal punch Start: Enter Options ring Select: Pause Game R1: Fire weapon Combos: R1 + Circle or Square: Fire then quick attack (I think) R2: Pull in weapon and take out hoverboard (canceling out light Jak) R3: None L1: None L2: Back to normal Jak Combos: L2 + X: Light Jak, can also use wings L2 + Circle: Light Jak shield, shield will stay on L2 + Square: Light Jak flash freeze L2 + Triangle: Light Jak Regeneration L3: Display vitals, orb and gem count. *************** 1.4d. Dark Jak *************** Description: Mode where Jak turns into his evil form and can use dark powers. Enter Dark Jak Mode: Press L2 Directional Buttons: None Left Joystick: Move left, right ect Right Joystick: Adjust camera angles Cross: Normal Jump Combo's: Cross + Cross: Double Jump Cross x 1 or 2 + Square: Dark Bomb Cross x 1 or 2 + Circle: Jump, then spinning aerial attack. Circle: Enhanced spinning attack Triangle: None (but initiate dark Jak permanent invisibilty if unlocked in secrets menu (I think) Square: Enhanced punch Combos: Square + Cross: Dark Blast Start: Enter Options ring Select: Pause Game R1: Dark Strike R2: Take out hoverboard (cancels Dark Jak) R3: None L1: Duck Combos: L1 + Square: Dark blast (seems to be the enhanced version) L2: Transform in/out of Dark Jak L3: Display vitals, orb and gem count. ***************** 1.4e. Hoverboard ***************** Description: Mode where Jak rides along on his hoverboard. Enter Hoverboard Mode: Press R2 Directional Buttons: None Left Joystick: Move left, right ect Right Joystick: Adjust camera angles Cross: Jump Combos: Cross + Cross (after landing from initial jump): Super jump Cross + R1 + Left/Right: Spinning Jump, speed boost Cross + R1 + Up/Down: Jumping flip. Cross + L1/L2/R1 + Direction: Jump, then trick Circle: Jet Reuplsor, shockwave Triangle: Turn 180 degrees Square: Grind rails ect Start: Enter options ring Select: Pause L1: Crouch/Duck Combos: L1 + X: Crouch, then super jump L2: None, except to link into aerial trick ect L3: Display stats R1: None, except to link into combos R2: Mount/dismount R3: None *********************** 1.4f. Desert Vehicles *********************** Description: Drive around in vehicles around desert, or in other locations... Enter Desert Vehicle Mode: Press Triangle when near a car. Directional Buttons: None Left Joystick: Steer vehicle Right Joystick: Adjust camera angle Cross: Accelerate Square: Brake, reverse Triangle: Exit car Circle: Brake Combos: Circle + Left/Right: Skiding turn Start: Options ring Select: Pause R1: Fire weapon R2: Turbo Boost R3: None L1: Jump (add direction to turn in mid) L2: Rear view L3: Game stats ---------------------------------------------------------------------- Character Biographies | <1.5.> | ----------------------------------------------------------------------- ************ 1.5a. Jak ************ The main hero of the Jak series who prefers to let his guns do the talking. He was raised as a child by Samos until the second game where he was caught by Baron Praxis and experimented on with Dark Eco. After his escape from Praxis' prison he fought to save Haven City from the metal heads. After Jak saved Haven city in the second installment he was banished into the desert for conspiring with the metal heads (which is still a mystery). It was in the desert that he was rescued by Damas. Throughout the game Damas and Jaks relationshp grows as Jak tries once again to save the world. ************** 1.5b. Daxter ************** An ottsel who spends more time on Jak's shoulder than on the ground. He was accidentaly knocked into some dark eco earlier in the series which transformed him into his unique form in the second and third game. Dax as he is often called is Jak's assistant, little helper but also his best friend. Although he is some what small is stature his big mouth is unmatched by anyone else in the game. Daxter specializes in helping Jak in certain missions with advice but also risks his life sometimes too. ************* 1.5c. Damas ************* An honourable, kind and above all just ruler of Spargus City. He was once in a position of power in Haven City until he was overthrown. When Jak was banished to the desert Damas offered him citizenship in exchange for military services. Throughout the game Jak and Damas' relationship grows as Jak proves himself in missions. ************* 1.5d. Torn ************* A general in charge of the Freedom Guard, a group built for resistance against the metal heads and any other threat against Haven City. He spends most of his time at the Naughty Ottsel where he specializes in sleeping, drinking beer and eating peanuts until he can unload all of his work onto Jak, after which he resumes his previous "duties". ************** 1.5e. Samos ************** A sage who raised Jak at a young age. He assists Ashelin and the Freedom Guard in devising strategies for Jak. He has previously gone by the name "Shadow". He doesnt play a major role in the game. ************ 1.5f. Sig ************ A solid, strongly built wastle lander who makes a return from Jak II. In previous games he served as Damas' spy in Haven City. He has proven himself to Damas with his loyalty and excellent combat skills. He occasionally works with Jak and Daxter in missions when he is not on the look out for artifacts. His weapon of choice is the Peacemaker. **************** 1.5g. Veger **************** A villian in the final episode of the Jak series. He was the mastermind behind Jaks death sentance to the desert. He strongly beleives in the "light side" and as a result, holds a strong grudge against all dark beings, which he beleives should be swept off the earth, he dislikes Jak for being one of these dark beings because of his dark eco powers. Likewise he also dislikes Daxter for not being able to pronounce/remember his name. *************** 1.5h. Kleiver *************** A lakey of Damas' who is frequently on the look out for metal heads and marauders. He owns all of the desert vehicles (until you buy them). He dislikes Jak at first, but then grows to accept him as a friend. ************** 1.5i. Errol ************** Another returnee from Jak II who has a natural distaste for precursors. He is constantly rivaling Jak in combat (thats it without spoilers). ************* 1.5j. Tess ************* A chick from Jak II and Dax's "love" interest. She specializes in creating guns and gun courses in Haven City. She is constantly on Jak's back about protecting Daxter. *************** 1.5k. Ashelin *************** Baron Praxis' daughter from Jak II. Ashelin chose to rebel against her father in order to join the resistance. She is a very skilled fighter and possesses a strong sense of justice. She helped Jak in the desert and has always trusted and been loyal to him. She asks for Jaks help again in securing Haven City. ************** 1.5l. Kiera ************** Daughter of Samos and the most compatible girl for Jak, even though he takes absolutely no interest in her. She is skilled in the field of mechanics, producing the Jetboard for Jak. The number of lines she says in the game is next to nothing. **************** 1.5m. Seem **************** Another girl featured in Jak III, Seem however, is focused on the Dark Makers and saving the world. She possess knowledge about light and dark eco crystals as well as the precursors. In the beginning of the game she doesnt exactly like Jak and Daxter. **************** 1.5n. Onin **************** Peckers master. She is incapable of speach but manages to channel her thoughts through Peckers through hand signals. She appears very few times in the game to give Jak a mission. **************** 1.5o. Pecker **************** Onin's friend or pet. He acts as her interpreter. He accompanies Jak on a limited amount of missions. Pecker also manages to attain the rank of Damas' adviser midway through the game. ------------------------------------------------------------------------ Game Basics | <1.6.> | ------------------------------------------------------------------------ In this section of the guide I will go over the basic information needed to play Jak 3. In short, I will only go over the health bar ect, so stay away from this section if you aren't a complete novice. ******************* 1.6a. Power Meter ******************* This meter is the little cirlce in the bottom left hand side of the screen. It encompases the health meter as well as the light and dark eco meters. You can see it by pressing L3. ******************* 1.6b. Health Meter ******************* The series of little green dots that wrap themselves around the light/dark eco meters. At the start of this game the maximum amount of green dots will be quite small, but as you get more armor the maximum increases, meaning you can take more hits, no green dots means Jak is dead. Health can be recovered by finding the little grey boxes with a green cross on the side, which reside in some ammo crates. Health can also automatically restored at the start of every mission, or you could just use the light Jak regeneration ability. ********************* 1.6c. Dark Eco Meter ********************* The purple part of the ying-yang symbol in the power meter. Dark Eco, along with light eco gives the soul to the game. Dark eco allows Jak to use dark attacks such as dark strike, which is required for some parts of the game. Regardless of how much dark eco you have, Jak can always transform into his sinister form. Dark eco levels can be replenished by finding dark eco crystals. These can be found by breaking open ammo crates, defeating some metal heads or by standing on Dark Eco fountains ********************** 1.6d. Light Eco Meter ********************** The white part of the ying yang symbol in the power meter. Light eco allows Jak to transform into his lighter form, where he can use his wings, flash ect. In order to restore light eco storages you can either get light eco crystals from defeated enemies (rare) or use a light eco fountain. **************************** 1.6e. Metal Head Skull Gems **************************** These gems have only one purpose in the game, to unlock different challenges in Haven City, Spargus and the Desert (look for the odd shaped statues or the green dots). If you unlock a challenge then you can obtain precursor orbs, so they sort of go hand in hand. You can obtain skull gems by defeating metal heads, or finding them in destroyed crates. ***************************** 1.6f. Item Crates/Containers ***************************** Item crates are an essential part of the game because they can contain anything. Ammo crates are helpful in so many situations because they contain such useful items such as: health packs, light/dark eco, metal head skull gems and sometimes precursor orbs. ********************* 1.6g. Precursor Orbs ********************* Little orangy, light browny orbs that can be exchanged for various secrets in the secrets menu (go figure). Precursor orbs are very rare (although their are around 600 in the game). They can sometimes be found in containers but will most likely be found hidden in various levels or by completing challenges. Their is a guide to finding these orbs on GameFAQS.com *********************** 1.6h. Precursor Armor *********************** Peices of armor that are the same colour as their orb counterparts. Precursor armor is useful because it increases Jak's maximum health. This armor can be found at the end of some missions. Their are 5 peices of armor in total; gauntlets, legging armor, shoulder armor and chest armor. ***************************** 1.6i. Ammunition/Morph Guns ***************************** Possibly the most essential part of the Jak series. Their are 12 guns in total; 3 purple, blue, red and yellow, all which have been discussed in detail in the weapons section. In order to increase ammunitition storages you must find ammo clips, each color corresponds to its gun (e.g a red ammo clip is for the red gun series). Keep in mind that if you get say 10 red ammo clips then that will increase the ammunition number for all red guns by 10. Ammo clips can be found by defeating metal heads/KG Bots. Ammo can also be found in ammunition crates. ---------------- ********************************| 1.7a. |******************************* -------------------------------- | WALKTHROUGH | -------------------------------- ********************************| Act One |******************************* ---------------- **************** Arena Training **************** In case you have not played Jak in a while, or at all, this mission will give you a crash course on how to play the game. It will give you a list of instructions on the screen which will explain things far better than I can here. If you don’t know where a crystal is then you can always press R3 (hold down the right joystick) to get a first person view. Goodluck! ************************ Earn First War Amulet ************************ Obtain: Morph-Gun First War Amulet Blaster Mod Spargus Gate Pass With your new gun head into the arena and start firing away at the soldiers coming in, seemingly from every direction. In a nutshell, all you have to do is fire away quickly and in every direction. When you hear an alarm sound and see little bits of lava come up from the floor, get ready to see the whole bottom level dissapear. When this happens, just jump on the platforms that come up. When you have around 5 marauders left you will automatically transform into Dark Jak, and stay that way. Jump onto the platform and through the door to find Kleiver. ****************** Catch Kanga-Rats ****************** Start by getting on the Leaper (Triangle). Now, the first rat is located just down the stairs and slightly right, this takes a bit of skill as you have to press square whilst you are right behind the rat in order to capture (or eat) it. The second rat is located just to the left of the stairs, remember to press square at the right time. The third rat is located just in front of the second. If you take a left from the original position of the third rat, then you will encounter the fourth. The fifth rat is located a little bit north from the fourth, in the food court (where the food stalls are, by the ocean). The unlucky last rat is just past the fruit stores by the ocean again. Please note that if you don't like following my instructions you can always follow the little red dots in the bottom right corner of the screen, I probably should have mentioned that earlier. ******************* Unlock Satellite ******************* Obtain: Dark Eco Crystal After the previous mission, follow the helmet to find Seem. Now, this mission can be very tricky and difficult. Notice the four circles on the dark screen, the bottom circle will move down then slowly back up, the top circle will move up and then down. Likewise the left circle will move left then right and finally the right circle will move right then left. The purpose of this mission is to unlock the sattellite, in order to do this you must press the right button when it is inside the circle. For example, if a cross moves into any one of the floating circles then you must press cross before it leaves the circle. Here is an example: X----------->O Do not press X as the cross is not inside the circle. ----------->(X) Press X now as the cross is inside the circle. If the cross was say a triangle then you would press triangle instead of cross. Because the triangle would be inside the circle. This game requires reflexes and quick thumb work. Sometimes it will get more difficult and two symbols will be in two different cirlces at the same time. In this case simply press the right symbol when it is in the circle one after another very quicky. *************************** Learn to Drive a Vehicle *************************** Nothing too special in his mission, simply drive through the first light then press square at the second, followed by pressing L2 for a rear view. Reverse in to the third light and jump into the fourth. For the fifth you have to press circle while directing the joystick to the left to pass through the L-turn. For the sixth you must enter the light, then press L1 and put in a direction on the joystick. ***************************** Beat Kleiver in Desert Race ***************************** Obtain: Tough Puppy (sand vehicle) Now its time for the race. This is of medium difficulty. Now, there little red lights found in various places of the course: At the beginning, on top of a hill, jump to get it On the hill at the end of the tunnel, again jump After the mud straight Getting these will activate a little light on the bottom left hand side of the screen, when one (or more) are lit you can press L2 for a speed boost. Now if you want to take my advice, you should always deviate to the right when the race begins because all of the race participants will cluster briefly. Also, save at least two boosts for the big straight with the puddles on it towards the end of a lap (try and jump over them as much you can, helps if you stay on the right hand side). The other boost should be used for the tunnel. Other than that, the rest is up to your driving skills, good luck! ******************** Race for Artifacts ******************** Obtain: Mar's Gauntlets After the race, follow the tire to Damas, through the doors. Now, their is not much point in me explaining how to do this mission as it is pretty straight forward, just follow the beams of light from the sky and try to avoid the cars that shoot at you (red dots on the map). *************************** Beat Monks in Leaper Race *************************** Obtain: Light Eco Crystal After a brief cut scene you will be at the starting line of a leaper race. Again, I cannot give detailed instructions on this mission. These monks race dirty, repelling you if you get to close to them, so don’t ram them, just keep your distance and when you need to over take, just jump or go round. Aside from that, run through the course a few times to get the feel of it. Don't get frustrated if you can't get it on the first shot, it took me about 7. *************************** Destroy Metal Head Beasts *************************** Obtain: Dark Eco Crystal After talking with Kleiver hop in the Sand Shark and start driving, taking a right as soon as you leave the base. Now, this ride has something that the tough puppy doesn't, a gun, to use it simply press the R1 button. Now for all of these metal heads only one basic strategy needs to be used, that is simply to stay a safe distance behind them and fire away, I say a safe distance because they will turn around and swing their heads from side to side after a while (which does practically no damage) and/or drop dark eco balls, which inflict decent damage. Of course, if your not comfortable doing that then you could always stay in the same position until they come into view and fire at them then, but that would take more time. ************************* Earn Second War Amulet ************************* Obtain: Wave Concussor (before fight) Beam Reflexor Second War Amulet After taking pleasure in shooting a few marauder cars with your new machine gun, return to base and follow the crown to find Damas sitting on his throne. After receiving the Wave Concussor follow the sword to the arena. After summoning a dark bomb you will be reduced to the simple Jak again. Start by whipping out your new Wave Concussor and let those shockwaves begin, waiting until 2 or more marauders surround you. As the lava begins to break through the floor, you will need to move to the next platform (not the 4 pillars that raise up, because they are now swallowed by the lava as well). If you manage to run out of ammo, then simply fight hand to hand. Leave the Arena and talk to Kleiver. ********************** Corral Wild Leapers ********************** Obtain: Dune Hopper This mission has the potential to get very, very frustrating. When you enter the ruins you will need to drive up close to a leaper to release Dax, after doing so you must direct the leapers to the cage (with an extremely narrow entrance). Try very hard to stay away from the green plants on the ground, as they will trip the leaper up, also do not run into walls, as that will also cause Dax to lose his balance. Try to catch leapers close to the cage, as their are less green plants around there, and their is less room for error. If you are finding that you are running over the leapers because you are getting to close (whilst waiting for Dax to Jump) then keep in mind that you might have to stay behind them for a few seconds before Dax decides to pounce. **************************** Climb to Monk Temple Tower **************************** After jumping through the long winding island track, stop in front of the pillars and enter the door to the right. Through out this level you will probably see some odd little eyeballs that will summon spikes when they see you approaching, we'll deal with them later. Upon entering, jump up the two stones and up onto the trampoline which will bounce you to another stone on your right. After jumping up the two rods follow the path of stones on your right. Jump up another two rods and follow another path of stones, taking care with the collapsible ones. Enter the cave and break open the pot for some ammo and then climb the stairs. Break open another pot and follow the stone platforms, again taking care with the collapsible ones. Jump up the rod and follow yet another stone path before jumping up three more rods and following the stone trail. Jump up another pair of rods and follow the trail before coming to another two rods and finally reaching the finish. ******************* Glide to Volcano ******************* This can be tough if you don't know exactly what to do. You must pass through the blue rings to gain momentum, shooting the clustered groups of balls to open up new rings. When you come to the end of one string or rings, you must pass through the wind geyser to last you through to the next string. The bar on the bottom tells you how long you have before the glider runs out of momentum, if it reaches the left (red) hand side then it's game over. Also keep in mind that the body of the glider doesn't have to pass through the ring, just a majority of the wing. *************************** Find Satellite in Volcano *************************** The map is your best friend in missions like these, so if your ever lost its as easy as pressing start, x. Anyway, when you "land" follow the path straight ahead, using your scatter gun to K.O the metal heads, jump up the cliffs until you reach a leaper that runs from you, upon beginning your chase be aware of the flying metals heads and of the collapsible platforms. When you reach an open space in the level the leaper will begin to run around and stop for a second or two. Keep on doing roll jumps until it stops, at which point you can quickly press triangle to climb on. After that little segment jump up the platforms until you reach a volcano, hurling lava balls into the air. Wait until it goes down and jump to the platform on the left. Repeat this a few times until you reach a plateau with metal heads on it. To get off the leaper you need to direct it toward the ladder. After you deal with the metal heads, climb the ladder and approach the tree to your right, this is were the Dax game begins. Dodge the lava balls and rivers until you begin fighting metal heads, which Daxter is capable of beating up, despite his size. Keep on going until you reach a few boxes of ammo on top of a cliff. Walk to the nearby pillar for a cut scene, after which you will be able to return to Jak's shoulder. Walk back across the bridge and use a high jump to reach the cliff with the boxes of ammo. Walk down the steps, defeating the metal heads until you come to a geyser with a circular rock. Push the rock on top of the geyser to gain access to the next platform. Keep pushing on until you see a cut scene, in which Dax will take the lead again. This game isn't to hard, you simply need to direct Dax in the right direction so he does not fall of the side, press jump when confronted with a gap in the path. After that little game, walk up to the cliff and jump on the pile of rocks on the left, jump up the trampolines until you reach the top of the cliff. Defeat the metal heads and jump up another set up trampolines, again using the rocks on the left hand side. After another set of trampolines you will come to view a cut scene with Dax, in which he is returned to Jak. With Jak now back in command push the rock onto the Geyser and jump up to the platform, defeat the metal heads until you come to a ledge with three geysers and three rocks. The middle geyser is already plugged with a rock so all you need to do is plug up the other two and jump on the middle rising platform. Keep following the path until you reach a lava stream with a platform. Jump on one and then quickly jump on the ladder straight ahead, upon climbing the ladder a cut scene will commence. Jump back down the ladder and onto another platform, wait until it reaches the edge before jumping to the next area. Smash the ammo crates and proceed down the winding trail until you reach a fork, go straight, pass the glider to reach an invisibility statue. Remember those eyes that would raise spikes when they saw you? Now that you are invisible you can pass right by them....undetected. Anyway, once you touch the statue, go through the portal to your left. **************************** Find Oracle in Monk Temple **************************** Obtain: Light Jak Regeneration Touch the statue on the opposite side of the room and pass the eye to your right. Defeat the spider metal heads, advancing through the corridors until you reach a dark eco fountain, bask in its darkness and go on. This part can be tricky. As soon as you enter the room take left path around, hugging the wall until you come to an invisibility statue. Once invisible run into the center of the bots and jump onto the button, opening the door. Then whip out your wave concussor and take them all out. Proceed through the door, blowing away the metal heads until you reach an invisibility statue, touch and jump across the gorge using the bars, then proceed past the eye. Do this 4 times. After which, go through the door to the left and load up on light eco before talking to the Oracle. After the cut scene, jump through the teleporter behind you and return to your dune hopper. ********************** Rescue Waste Landers ********************** Obtain: Dark Eco Crystal Definitely one of the harder mission in this game. You must rescue all four wastelanders before the storm hits. When you approach a wastelander you must stop entirely so that they can get in your car. Then you must drive them back to the transport. Unfortunately, I cannot help you rescue all four wastelanders. That is up to you. The only advice that I can give is to shoot as many red cars as possible, as they will drop boosts. Also stay out of the water, as that will dramatically slow you down. At some point in the mission you will have to drive through a valley with water, in this case hug the left wall where it is dry. Keep in mind that you will need eco boosts every time you attempt to jump a bridge, other wise you will crash. Now, when you approach the 4th wastelander a boss will appear. Boss: Dark Splinter (for lack of better name) This is a fairly simple for a boss battle. I will explain it in stages. Stage 1: This is when the boss will draw a circle underneath itself with lasers. It would be in your best interests to stay directly underneath the boss (in his shadow even) until the attack ceases. Stag 2: In this stage the boss falls to the ground and begins swiping the ground with his tentacles. Simply do a combination of jump and fire until he goes in to stage three. Stage 3: During this stage the boss will hover above the ground with a shield protecting his body. Linking into stage 1. Now all you have to do is flaw it back to the city. You should have a fairly decent amount of time left so don’t stress. Just shoot anything that appears in front of you. *********************** Beat Turret Challenge *********************** Obtain: Light Eco Crystal Talk to Kleiver and climb the pillar to start the challenge. Now, this mission is actually quite fun, provided you know what your doing. A majority of the disks will come vertically from the ocean, making them easy pickings for you. However, their are other disks that will come from the left or right side of the screen, in order to predict when they will appear in front of you, just keep and eye out for the arrow on the right/left hand side. Green disks should take top priority as they are worth the most points, then blue and lastly red. Don't panic of you miss a few disks, as their is a limit of 10. After the mission go to the arena to have a chat with Damas. *************************** Defeat Marauders in Arena *************************** Obtain: Vulcan Fury Your given the Vulcan Fury for this fight, but to be honest I don't think it's the best gun for this situation. Jump into the arena and break open the ammo boxes to begin the battle. The approach that I took in this situation was to stay away from the center, as their aren’t enough enemies that surround you to use the wave concussor. Instead, pull out your blaster and run around the edge of the arena, shooting anything that puts itself in your path. As always the floor will sink, so jump on pillars accordingly. ********************** Destroy Eggs in Nest ********************** Follow the cave icon to lead you to the designated spot. After a cool cut scene the mission begins. Also note that throughout this mission you should not take you finger off the R1 button. I say this because of the little mushrooms that lurk in this cave and attack continuously, draining your health. Now, when you begin, just drive down the path until you come to a little ramp. Follow it clockwise, going underneath the ramp to gain access to the next area. First take out the egg to your right, then to your left, then go underneath the bridge and take out the one there, then the one ahead. At this point you should have 5 eggs left. Now, veer ahead and to your right (from the last egg) and shoot down the pillar to form a bridge and head on down to the next area. From this area, shoot the egg in front of you, take a left over the bridge and destroy the remaining eggs (their all pretty much one after another). From here shoot down the pillar (the stone tower with small eggs on its base) to form a bridge. Follow the path through the mud and over the bridge, straight through until you reach the ramp. Follow the path counter clockwise until you reach the end of the cave. I know that might not seem very helpfull but hey, I'm trying. ************************** Defend Ashelin at Oasis ************************** Obtain: Jet board Seal of Mar Follow the tree on the map to find Ashelin, after a cut scene you will find your selves being attacked by a huge group of marauders. Your wave concussor is your best friend hear. Stick close to Ashelin and fire a shockwave at anyone who dare comes near. If you run out of ammo your vulcan fury or blaster are the next best bet. Keep in mind that you also need to destroy some of the cars, which the wave concussor is more than capable of doing. **************************** Complete Monk Temple Tests **************************** Obtain: Light Jack Flash Freeze After the cut scene with Ashelin, follow the red cross to the monk trials. Once inside, go straight ahead and through the door with the spike holes on the floor (the spikes wont come up). From their, just follow the path until you reach a round door (where the bots were in the circle around the button). Jak will use his newly acquired seal of mar to open it. Walk through until you come to a section with pink and blue symbols, 18 of them must be collected. *The first is right in front of you *Five more can be found on the bottom level (one to the left when coming out of the entrance. *Take a right (if your facing the entrance) and go up the ramp to get 3 more *Grind the poll to get 6 more *Cross the main floor and go up the second ramp to get the remaining 4 Follow the path until you reach the oracle. After the cut scene, use the flash freeze and jump across the platforms and follow the path, grinding and jumping rails until you come to a light eco fountain and a group of spinning turbines. Invoke Jak's Flash Freeze and jump across the turbines. When finished go through the door with circles on it and proceed to drive one very, very fast car. *********************************** Travel Through Catacomb Sub rails *********************************** Obtain: Light Jak Shield These types of missions are really difficult. To begin with keep your finger tapping the R1 button at all times so you don’t miss anything that might be in your way. Secondly, if you are pressing the R1 button consistently then that allows you to focus all of your attention on the path ahead. And beware of the holes in the tube, as they really hurt. Also, throughout this mission you will notice a little red ball that will stay in front of you. If you fail to destroy this little ball then it will shoot at you, and when their are 2-4 of them, it makes the mission that much harder. ******************* Explore Eco Mine ******************* Obtain: Leg Armor After the race you will receive the light Jak shield. Follow Pecker through the door and onto the lift. Charge up on dark eco and follow Pecker to begin the mission. Follow the path, shooting down the two bridges and defeating the metal heads until you come to some steps with an elevator. When the lift stops you have about 3 seconds to shoot the bridge before it collapses, so be careful. Anyway keep following the path until you come to another shootable bridge between two wire fences which leads to another elevator. Keep proceeding until you see 3 square platforms which you must jump, defeat the metal heads and then hang a left up the ramp, venturing forth until you reach another elevator. Continue forth and jump on the big brown circular lift. Now you will be in front of a light eco fountain, charge up and continue on to the lift. Now, this part really confuses some people. After you have defeated the metal heads an orange leopard will appear, notice that it cannot be killed by guns or other attacks. You must hit the leopard once to knock it out, then push it into the empty wheel half beneath the ground to release the bridge. Repeat this process four more times. For the last process, the orange leopards are down the hill (do not shoot them otherwise they will die). Now go straight ahead to receive the Mar's leg armor. Then hang left and hit the switch. ******************* Escort Bomb Train ******************* Start by taking out your blaster. Now right when the mission begins, shoot the two targets over the ledge. Now, break the ammo crates and shoot the another target whilst on the bridge. After crossing the tracks, get the ammo boxes and shoot another target. Then whip out your Jet board and grind the metal beams. As soon as you jump off, shoot another target over the edge. Then follow the path and shoot another target. Grab the ammo pack and turn right to see a moving platform shifting inside and out of the cliff. Jump across the tracks and platforms, breaking the ammo packs and shooting two more targets. Jump across another moving platform and quickly shoot another target. Now you must grind the metal beams, moving along the moving platforms and shooting three more targets. Now shoot the bridge to reach the last target. Once that’s over, shoot the two bridges and proceed through the door you just blew up. Ride the lift and view a cut scene. ******************************** Defeat Veger's Precursor Robot ******************************** Obtain: Arc Wielder After the cut scene you are immediately thrown into a boss battle. The Robot will start by slamming his sword against the ground, causing shock waves which can easily be jumped over. Next he will swipe his laser across the room three times, this can also easily be jumped over. Then he will step back and fire metal heads at you. Be careful of these, as they will split into more metal heads when you shoot them. I recommend using the wave concussor or scatter gun. Now, for the last stage of his attack the camera will pan out and the robot will shoot multiple laser beams at the ground, stay away from these at all costs. After the laser beams have been discharged they will form platforms, wait for them to cool before jumping on. Once you are on the highest platform, shoot a car hanging right above the robot's head to deal damage. After the first hit things begin to get harder, he will shoot three shockwaves (all easily dodged). He will still only swipe his laser across the screen three times though (also easily dodged). He will also shoot the same metal heads at you (use wave concussor or scatter gun) although more of them. Now he will shoot 5 more laser beams in different directions. Be very careful here as he's shooting accuracy is greatly improved while you are trying to jump platforms. Use the light shield if you are having trouble. Shoot another car to deal damage. Now he's really pissed. In this final stage the robot will shoot 4 more shock waves, one right after another making them a bit harder to dodge. He will also drag two laser beams (one on top of another) across the arena. To dodge these use the high jump. He will shoot out the same amount of metal heads as in stage two, so don't worry about them too much. The platforms are at a very easy location, far away from the robot. This makes things easier because you have more time to react. Shoot the last mine car to finish the battle. ---------------- ********************************| 1.7b. |******************************** -------------------------------- | WALKTHROUGH | -------------------------------- ********************************| Act Two |******************************** ---------------- ********************** Reach Port Via Sewer ********************** After talking to Samos and Kiera follow the icon to reach the sewers. Take the path down the stairs and take a left at the half pipe (using your jet board). Begin the course, jumping over the green pits. When the tunnel deviates upward, take a left down the shaft. Then take another left when approaching the water fall. Defeat all the metal heads to open the door. Then use your jet board to pass through. Go straight ahead to find two precursor orbs and some ammo. Come back down and take a left, grinding the pole and shooting the three fans. Once you have done that, use your jet board to advance further, taking two left hand turns until you see a whirlpool. Go straight ahead, down the water slide looking path. Veer to your left and wait for the rail to come down. Grind it and continue until you reach another whirlpool, take a right up the water ramp using your jet board. Hang a U turn to your left and proceed down the path until you see another whirlpool. Go straight, up the water ramp and defeat the metal heads there. Take a right and proceed across the bridge, up the water ramp and to your left, defeating the metal heads. After crossing the water flows, take a right and go through the door. Use your vulcan Fury (and maybe your shield) to take out the flying metal heads. Hang a left and cross the bridge, going through the door into Haven City. Follow the Martini Glass and talk to Torn. ***************************** Destroy Incoming Blast Bots ***************************** Firstly, in order to beat these bots quickly, you must kick the bombs it drops right back in its face. You can also use the Vulcan Fury to deal extra damage while you are waiting for a bomb. Now, when the mission starts you will see a brief cut scene with one of the robots. Jet board across the lake and take out the bot that is shown to you (the one walking to your right). Next, walk to your left and take out the other bot at the opposite end of the bridge. After that one is done away with Jet board across toward the Naughty Ottsel until you come to the last bot. Note that this is a suggessted route, so don't slay me if it doesn't work for you, you can try other routes. ****************************** Destroy Barrier With Missile ****************************** *Shudder* I really despise this mission. The only key to succeeding in this mission is patience. It took me a while to do this one. Keep in mind that once you are half way or so, a checkpoint will be made. Also, Torn will tell you to not touch anything. This is not really true as you can run into hover cars and guards without blowing up. The only thing you need to keep away from is walls and those little buoys in the water. ******************* Beat Gun Course 1 ******************* Obtained: Gyro Burster This mission shouldn't prove to difficult. Just remember to keep a good distance away from your target. If a target is really close, don’t forget you can spin to knock them out as well. When you see a person wearing brown or pink don't shoot or you will be downgraded. Whatever you do, don't equip the Beam Reflexor as it will without doubt take out the civilian signs. As one last point, the yellow metal head signs will add more points to your total. After the mission, talk to Torn. ************************ Destroy Sniper Cannons ************************ Follow the red dots to find the cannons. Walk up the bridge to the cannon closest to you. This mission works in a strange way. You must jump press (X + square) all of the red buttons to turn them green. Once all of the buttons for a gun are green a platform will rise from the ground. Jump press or shoot that platform to destroy the cannon. You must be light on your feet here as the aiming reticule will fire and hit if you stay stationary for too long (jumping consistently seems to help). Repeat the process for the first gun to take out the rest, their all pretty much the same. The order doesn't really matter either. ******************************** Reach Metal Head Area Via Sewer ******************************** Follow the disk to find the entrance to the sewer. Cross the bridge and jump the steam vents, going through the steel door. Follow the path, jumping more steam vents and defeating more metal heads until you come to a platform. Jump on the platform to be taken through a series of moving blue lasers. Be sure to time you jump correctly, as the lasers move as well. Now you will be in front of and electric gate, destroy all of the flying metal heads to open it. Now you will have to defeat a swarm of little ANNOYING metal heads to open the next gate, I used Dark Jak for this situation. Next you will have to jump on another platform. This time you will have to jump over bullets, not that hard really. Take a left and jump into the abyss below where, again, you must defeat all of the metal heads to proceed unharmed. What I did here was stay in one corner and fire round after round of scatter gun and Wave Concussor bullets until all of them where dead. Of course a little Gyro Burst wouldn't hurt either. Once they're all done away with jump into the pool and dive under the gate. Once under immediately run straight ahead towards the button in the corner. Press it and even more metal heads will approach you. Just use the same strategy as above. Once done, proceed through the newly opened gate. Now with this section of the mission you must jump across the moving platforms until you reach the center. Beware of the robots patrolling the perimeter. To avoid them just jump in the water and wait for them to float overhead. Once you reach the center, jump press the button and proceed through the door. Proceed down the path, through the blast door and defeat the flying metal heads there. Now continue along until you reach the elevator, completing the mission. ************************ Destroy Dark Eco Tanks ************************ Obtained: Dark Strike (Dark Jak) In this mission you must destroy 5 dark eco tanks in order to stop the metal heads from making weapons. As the mission begins, take out the metal heads, then take a left and grind the purple beam to reach a platform. Jump to your right to reach the first tank, destroy it however you want. Once that's done grind the second purple beam to another platform. Jump on the flower when it is blowing out air to reach another platform. Grind the next two beams, jumping over the shocker to reach another flower. Jump on the flower at the right time to reach surprise surprise, another platform. Keep grinding and jumping on smoking flowers until you reach the next dark eco tank. Once at it's base, use the flowers to reach the top. The rest of the tanks are not hard to find, simply follow the green dots, grinding and using flowers when appropriate until you destroy them all. **************************** Kill Dark Plants in Forest **************************** Obtained: Mar's Shoulder Armor After just running through the metal head tunnel you must go back to find and kill some Dark Plants in the forest. Follow the tree to begin the mission. Taking the left hand side of the path. This mission is not hard, just time consuming. As soon as you begin take out your jet board. Now, keep gliding until you reach a green fountain, as you pass through it the meter on the top of the screen will fill up. Within this time you must destroy as many dark purple plants as you can. Keep in mind that once you run out of green eco you don't need to keep going back to the same fountain. As one last healthy piece of advice, press circle whenever those little mushroom metal heads are near you to ward them off. After the mission approach the light for a cut scene, then leave the forest to start the next task. **************************** Destroy Eco Grid with Jynx **************************** Obtain: Needle Laser After leaving the forest. Jynx will be waiting for you on the left hand side of the bridge. This mission is fairly straight forward. Drive to the green dots on the map and land wherever you see a light from the sky. The best guns to use for this mission are the wave concussor and gyro burster. To use the wave concussor effectively, stay right beside Jynx and fire multiple shockwaves. Be sure not to park too close to the junction boxes with your car, otherwise you might accidentally blow it up with the wave concussor. After the mission, follow the green dot and hop in the car to start the next mission. ******************** Hijack Eco Vehicle ******************** Luckily, this vehicle has good speed and handling. Follow the arrows until you reach the port, not stopping for a second (if you do you'll see why you shouldn't have). Next you must shoot all of the blue orbs in the lake. Be sure to shoot the orbs well before you come near them, otherwise you will collide. After the mission, talk to Torn in the Naughty Ottsel. ************************* Defend Port From Attack ************************* I hate this mission with a passion, especially the third screen. Torn tells you that the KG and metal heads are working together to help crush the city. When the mission starts you will see the camera pan out to a birds eye view with Jak. The weapons in the center of the screen are your best friends here. Not using these guns will ensure your failure. The first, second and fourth screens require a bit of skill but the third is an absolute nightmare. Not only do you have to stay alive, but you must also protect the civilians stuck in the crossfire. To complete this screen you must stay either near or on top of the civilians at all times. Grab whatever gun you can and fire like a man possessed, the wave concussor, gyro burster and arc wielder are your only lifeline out, so use them until their out of ammo. Also if you having allot of trouble, try morphing into Dark Jak and using a dark bomb or blast. Remember that patience is the key here. After the mission, follow the reticule to find Tess in the gun course. Alternate Strategy by Jack Thomas I found that the easiest way to defeat all the robots is to do the 360 Rapid Fire Combo which is initiated by pressing X and then pressing O followed by R1 almost immediately. While doing the combo, keep tapping R1 rapidly to continue the combo after you have landed. Using this strategy, I found it was easy to defend the whole Port, including the third screen, in my first try. And since you don't lose Blaster bullets, it's easier! Also, don't forget to get the Vulcan, Gyro Burster and the other guns and fire away with ease. ******************** Beat Gun Course 2 ******************** Obtain: Plasmite RPG This mission, this frustrating mission I should say will suck up at least half and hour of your time. Start by selecting the Wave Concussor, do not ever switch back to the Scatter Gun under any circumstances. When the targets begin appearing in groups of 3-7 get in the center of them all and begin firing a shockwave. After one shot, immediately charge another, don't worry, the gun stops sucking up bullets at around 5 (bullets that is). So you can charge the Wave Concussor for as long as you want, which is good because that means you will always be ready. Unlike the previous course, these targets sometimes have shields, be aware of this as you will have to charge up a larger shockwave. When you see little targets with shields making a beeping noise, that is your cue to fire quickly, because if you don't they will explode, depleting your points. Also, bear in mind that the yellow targets will give more points. After the mission go see Torn. ****************************** Break Barrier with Blast Bot ****************************** Obtained: Peacemaker As the mission begins, follow the green dot on the screen to reach the force barrier. The only advice applicable here would be to shoot everything and anything in sight. That means whenever the aiming beam turns red, fire like mad. The only things that can really damage you are the other bots. So stay as far away from them as possible unless of course you shoot them first. If you get to close to the bots without killing them then they will fire at you from behind as you advance. Other than that their really isn't anything else I can say. *********************** Defend HQ From Attack *********************** After the previous mission, follow the shield to reach Freedom HQ. This mission is rather easier than the rest. When you see target reticules on the ground, that means an assault of missiles is about to rain hell down on your ass, so move as quick as you can. The jets might also spin lasers around themselves, which can easily be jumped over, or you can just step back. Your Peacemaker and Plasmite RPG work wonders here. Simply aim at the hovering car and fire away until you see an explosion. Other than that their really isn't anything else. Go back to HQ after the mission. At the end of the meeting, follow the disk to reach the sewer. ********************** Find Switch in Sewer ********************** Upon entering the sewer continue along to path until you come across the dual laser beams. The first set can be avoided by using the double jump. But with the second you have to jump over the bottom laser, then quickly jump over the second, top one. Once you come to the sewer stream, take a right and proceed up the steps. Now you will find yourself in front of another tri beam trap. To proceed through here unscathed you must go over the bottom two lasers, then under the third one. After following the linear path you will come across a machine shooting red shockwaves with a red button behind it. Whatever you do DON'T SHOOT IT, if you do then it will begin shooting out laser beams at a very high rate. Instead just jump over the red shockwaves and punch the button to open the gate. Beat up the metal heads with your arc wielder to view a cut scene. Alternate Strategy by Kelly310 You can also just use Light Jak's shield and simply walk through the laser beams unharmed. After the cinematics, grab your jet board and quickly make your way to the platform to commence fire. Jump up the platforms and under the gate to reach the next area. Destroy the KG bots and proceed across the platforms and up the waterfalls until you reach the switch. Go through the blast door to your left. In this area take a left until you reach a bridge. This will lead you to the lift and out of the sewer. Follow the lightning bolt to reach the Power Room. ************************** Find Cipher in Eco Grid ************************** Obtained: Cipher Glyph Firstly, do not ever, ever, ever play this minigame in Hero mode, ever! Its is literally almost impossible. Anyway, as the game begins you must collect all of the yellow spheres. Sound easy, wrong! This game is quite difficult for two reasons. Firstly their is a little bug that runs around the grid looking to end your game, come into contact with it and its game over. Also, every few seconds a little yellow statue looking machine will appear and drop more balls that you have just picked up. To get these guys out of the picture just eat them. The way I did this mission (in normal mode) was to start in the center and work your way outwards. Keeping a good eye on the orange bug, which you should stay well away from at all times. After the mission talk to Sig by following the blue face, then the disk on the map. ************************** Race for More Artifacts ************************** Obtained: Holo Cube I laughed during the second half of this mission because their are SO many artifacts that you have to collect. Anyway, their isn't really any advice applicable here. Just destroy the marauders to get boosts and always keep your eye on the map for the next artifact location. After the mission follow the cave icon to begin the next. ***************************** Destroy Metal-pedes in Nest ***************************** Obtained: Light Eco Crystal As the mission begins drive through the tunnel, holding down the R1 button until you come down a ramp. Drive around clockwise and continue until you reach the first green dot. When the dot turns from green to red, that means that the giant metal head worm is above ground, ready for you to shoot. I have figured out an easy way to shoot the worms as soon as they appear above ground. If you drive around in a circle, not reversing or stopping then 9/10 times the worms will appear either right in front of you or in firing range. Remember not to get to close to the worms as they will repel you back, sometimes against a wall. They will also shoot red laser at you as well, but they don't do much damage. Repeat the above strategy 5 times, crossing the bridge at the north side back and forth to find the worms. After the mission follow the disk out of the tunnel. Then go and talk to Kleiver. ****************************** Chase Down Metal Head Beasts ****************************** Obtained: Quantum Reflector I like this mission because you don't have to drive, just shoot :p. Your job is to destroy metal head after metal head until one of them drops the artifact. Keep a close eye on your map here and watch for the green dots. Shoot each and every metal head, intercepting the purple eco balls and missiles that come your way. Don't bother firing until the reticule turns red, unless you want to do little to no damage. That's pretty much it for this mission. Talk to Damas afterward. Then follow the disk to reach the car line. **************************** Defend Spargus' Front Gate **************************** Obtained: Beam Generator A mission of medium difficulty. You must defend the Spargus gate from attacks. The meter on the top left is the armor remaining on the gate, if it is depleted from too many enemy attacks, you lose. Your main concern is taking out all the large dark red dots on the map. Defeating all these marauders will complete the task. Never stay still in this mission, always be driving around shooting anything and everything in sight. Staying stationary will mean the marauders can sneak up from behind you and attack the gate. Be sure to use a car with a big cannon like grenade launcher or Dune Hopper. Follow the cliff icon to begin the next mission. ****************************** Take Out Marauder Stronghold ****************************** Obtained: The Prism After driving along the bridge you will be ambushed by marauders and catapults. Don't worry though as this part is fairly easy. Keep on the run and equip your wave concussor, shooting round after round of shockwaves, or your needle laser and just run round firing blindly (go autoaim), The occasional gyro burst wouldn't hurt either. After this section it gets a bit tricky. During the cut scene you will see 4 marauder cars drive off. Quickly jump in the dune hopper and begin the chase. After you exit the bridge to first car can be found to your left (the green and red flashing dot). Drive up to it as fast as you can, using boosts if necessary and commence fire. After the first car is destroyed proceed through the tunnel, taking a right at the fork to find the next. Begin the chase, again using a boost if needed and begin opening fire. During this part you can fire whilst on top of the slightly elevated dunes to get more range. Proceed through the ruins to find the next marauder. This car is difficult to destroy as other marauders (red dots) will always get in your way, either shoot non-stop, jump or simply drive out of the way to dodge them. After destroying that marauder one more will remain. This should prove less difficult that the third provided you have enough boosts (shoot red dots) simply let rip until your right behind him and open fire. After the mission follow the blue mask then the red tree to find the forest. ***************************** Beat Pillar Ring Challenges ***************************** Prepare for a long and time consuming mission this time round. The 5 on the right hand side of the screen means that you have to complete 5 ring challenges before the mission is complete. To activate the challenges you will need to jump kick the rock face' nose (X + Circle). The only advice I can give to you on these challenges is to take it slow and follow the blue line to a tee. After you complete this mission, climb the pillars for a cut scene. Then leave the forest (use your map if you forgot) and follow the shield to reach Torn. ****************************** Destroy War Factory Defenses ****************************** After talking to Torn go around the back of Freedom HQ, wait for the doors to open and ride the lift to find the Hellcat. When the mission begins fly around to every group of four lights(?) and shoot a missile at the pillar in the center. (L1) This will destroy all four instead of you having to shoot them 1 by 1. Thought that was it? Wrong! Now you must go and shoot the remainder using your normal gun. If you find you having trouble shooting a target. Then just go far away from the complex, turn around and come back in, this will give you more time to aim. If you see a cluster of lights or aren't confident in your aim, feel free to shoot a missile. Surely that must be it right? Wrong! Now you must take out the four pillars from the first stage (red dots). As far as I could tell these things can only be taken out with missiles. If you don't have any left don’t worry! As they will recharge. Just fly away from the complex, away from the crossfire and wait for more missiles to appear on the right hand side of your screen. ********************* Explore War Factory ********************* Now you are inside the War Factory. Ride the elevator down to the bottom and destroy the KG bots there. Go up the ramp to your right until you come to a big steel gate, turn right at that gate jump press (X + Square) down to the room below. Now you will find yourself in front of a big fan. Walk over to the pipe to the right of the fan to start the Dax game. Now that you are in control of Dax, swing your way right to the edge of the grate and press X to jump down, kicking the red switch and returning to Jak. Jump up the ledge and proceed across the conveyor belt, do this quickly before the flying KG bots respawn. Walk along the next conveyor belt, then over to the next pipe by the red square platform. Now it's time for the second Dax game. Nothing much here, just wait for the red tasers to stop before following the path and jumping down to kick the switch. Now follow the moving platforms back to Jak. Proceed across the platforms again and shoot the cracked window. You should now be in front of a red laser gate. Defeat the metal heads until it dies down (plastmite RPG all the way). Look for the breakable grate to jump down ahead. Defeat the KB bots and jump across the platforms and up the conveyor belt. Follow the path until you come to another pipe to your right (after the second conveyor belt). Another simple Dax quest. Dodge the red tasers and lava jets, when you get to the end, kick the switch and jump down to Jak. Walk along and jump press down the grate to find another pipe. Things get a little bit harder here, but not much. Follow the grate path and jump down to the switch. After the switch is released, jump off the left side of the platform (if your facing the conveyor belts) to find Jak. Blast the robots until you see the red car at the start of the conveyor belts. Drive the car along the belts and use the R2 button to break through the gate ahead. After smashing the first gate, go straight ahead and down the conveyor belt and smash through the second and third. Keep going along the paths and through the gates until you come to a lift. Keep going until you meet.... ------------------ Boss: Cyber Errol| ------------------ Obtained: Light Eco Crystal (?) Mass Inverter A very tough boss battle indeed. First take note to what platform Errol is under (you can tell by the direction the bombs come from). Now stay directly under his platform at all times (you will see why in a minute). Now, use a combination of your Arc Wielder, Plasmite RPG, Needle Laser and Gyro Burster to take out the KG bots, be aware of the ones coming out of the tunnel under Errol though. After a while a little strange looking pod will come out right under Errol. If you are standing near another platform then the pod will come out there meaning you will have to kick it all the way over to Errol which can take time that you don't have. Instead, kick the pod that comes out under Errol to damage him, and save time. Now Errol's bombs will have shockwaves attached, so jump over them right before they hit the ground. Errol will now destroy some of the battle field with his bombs, don't fall in these or its game over. After staying under Errol's platform and after another wave of KG bots you will see three more pods come out. Don't worry about getting all three under Errol, just the one will do. Also take note that if you do not hit them they might shock you back. After another attack similar to the second Errol will be reduced to 1/4 of his max life gauge. The only difference in this wave is that Errol sends down more pods, so attack them like crazy to prevent being shocked. Now that Errol is almost dead he will begin getting angry. He will still shoot down bomb shockwaves, but the KG bots have been replaced with the next generation of metal heads. Use the Plasmite RPG and Gyro Burster excessively here. After the battle more pods will be deployed, attack one under Errol to finish the fight. --------------- ********************************| 1.7c. |******************************* -------------------------------- | WALKTHROUGH | -------------------------------- ********************************| Act Three |******************************* ---------------- ************************ Rescue Seem at Temple ************************ Obtain: Light Jak Wings(!) Time Map After leaving HQ, follow the blue mask to go back to the desert. Get in the Dune Hopper and follow the red cross to the temple. Upon entry you will be introduced to the new breed of metal heads. They are much tougher this time round and even have shields to protect themselves with. Use the Plasmite RPG, Arc Wielder or Gyro Blaster for a quick fight. After which, proceed through the door, down the steps and through the dark eco fountain. Defeat the metal heads and use a dark strike on the cracked door to proceed. Go around the moving bars (the ones you had to jump with last time) until you see a message about the dark strike, notice the cracked window (beside the invisibility statue), blast it. Pass through the window and charge up on light eco using the fountain to the left (when you come though). Defeat the metal heads whilst jumping across the platforms, using a dark strike on the cracked window at the end. Charge up one light eco and talk to the statue. I love these wings, read the light Jak section in this guide to learn how to use them properly. Now, jump on the platforms to your right (or the statue's left), go up the ramp and through the door. Fly to the platform in front of you, then to the long ledge, from their fly over the gap to the other side of the ledge. From here, fly to two more platforms (in front of each other), then fly to the platform on your right. Now begin the long flight to the platform ahead of you (I hope you read my section on how to fly this far). Now turn left, up the next platform, then to the ledge to your right to find Seem. If you want a challenge, look over to the way you just came, see the light eco fountain? Try flying straight from Seem's ledge to there without touching anything else. Think you can do it? I did :p Once your finished talking, go through the portal to Seem's left. From here go out of the temple and back to Spargus, following the gun on the map for your next mission. ***************************** Defend Spargus From Attack ***************************** Obtain: Third War Amulet Mar's Chest Armor As the mission begins you will see huge KG machines coming from the water. In order to destroy these huge freaks you will need to shoot all 5 weld points on their bodies. One is one their head, two are on their shoulders and two are on their knees. You will also notice they shoot dark eco balls. Beware of these as they will do damage if they hit you. The trick here is to kill the bots and destroy the eco balls at the same time, or one after another. Half way through Jak will turn his gun around and you will have to start shooting at bots in the city. Just more of the same, except they will shoot dark beams instead of balls. Don't worry if you fail this mission as their is a checkpoint around halfway through (I think). After the mission, follow the blue mask to the city. Then follow the red tree to the forest. *************************************** Activate Astro Viewer in Haven Forest *************************************** Your light shield finally proves it's worth in this mission. As you enter the forest run straight ahead to find the first gun. If a metal head has already reached it before you then activate your shield. If you don't have any light eco left then you can shoot a peacemaker bullet or RPG from a distance to knock him off. When I was doing this mission and firing at the plants I did not even take notice of the metal heads shooting at me. I just looked for the plants and shot as quickly as I could to get the mission complete, that’s all their is too it. Also, remember that your health bar in wrapped around the aiming reticule. Once you are in the first gun the first dark plant is located to your upper right, the second is located further right on a rock a little further back in the distance and the final one can be located a little more to your right, up close, once done dismount quickly or you will be shot at. From the first gun, venture across the lake to find the second. Shoot a Plasmite RPG bullet to kick the metal head off. The first plant is located to the right of the Precursor tower. From their turn left to find the second plant on a rock between the trees, of in the distance a little. The third plant can be found to the left, up reasonably close. Once done cross the lake, past the tower to find the third and final gun to the left of an arch. Again shoot an RPG or peacemaker shot to kick the metal head off. The first plant can be found on the cliff face, up somewhat close. From their destroy the second plant to your left, very far off in the distance. Look to the left of the waterfall, the third plant can be found to the left of the second, far of in the distance between the trees. Once you have finished, climb the platforms to the top of the tower. Do this quickly as you will most likely be fired upon. ************************** Destroy Dark Ship Shield ************************** Wow, a robot, I didn't see this one coming. This thing is an Uber Tank because it can take out a metal head in one single swing of it's huge fists. Anyway, destroy the metal heads to open the door. In the next screen you must punch (square) the floating orbs in order to blow up the door. After punching the orb and after it explodes, walk up to the door and smash it. Proceed through the lasers, waiting for them to freeze before passing. Enter the room to your right and punch a bomb towards the pillar to blow it up and jump down the hole it leaves. In this screen you must punch the bombs towards to pillars to make platforms, do this twice. Now you must pick up the cube (R1), place it near the ledge and jump up, punching the bombs and therefore destroying more pillars. After you have done that jump the platforms into the next area. Here you must quickly punch the bombs to take out the orbs surrounding the pillar. Do this quickly as the shockers will rip you apart. Once finished here follow the shield to freedom HQ. ********************** Blow Open Tower Door ********************** Obtained: Super Nova A lengthy and difficult mission to say the least. You must escort Torn through wave after wave of metal heads and KG bots. Firstly, never dare to take your finger off the R1 button. No matter how much you shoot at Torn, you will never hurt him, so don't be afraid you might kill him. Every now and then you might run into one, or a group of metal cylinders, shoot these as soon as you can to trigger a blast throughout the immediate area. The mission becomes progessively after a few tries, as you start to remember were certain enemies appear. Also, keep in mind that their is a checkpoint once you reach the peer, so don't feel that this mission is totally lost. Other that that, just keep trying. ************************** Destroy Metal Head Tower ************************** Obtain: Dark Eco Crystal Proceed through the tunnel and fill up on light eco. You will now be in a room with a big hole in the middle. Destroy all of the metal heads here to proceed across the platform, upon crossing another platform will appear. Use your scatter gun or blaster mod here to push them off the edge. Keep following the path until you reach another light eco fountain. This is here for a reason. Charge up and use your wings to fly across to the other side of the cliff. Go up the ramp to be confronted with a large group of metal heads, use your Gyro Burster here. Defeat all of the metal heads and a purple bridge will appear. Run up the bridge to be confronted with another pack of metal heads, deal with them like you did the group before. Jump up the platform to fight ANOTHER group of strong metal heads. I used Dark Jak here to conserve ammo. Once finished, cross the purple bridge and up the ramp to face the last group of metal heads. Try to use Dark Jak as often as possible here to conserve ammunition, especially Dark Blasts. Once finished, a lift will appear. ********************************** Reach Catacombs Via Palace Ruins ********************************** After the cut scene, follow the tent to talk to Samos. Then follow the building (?) icon to reach the deserted part of town. See the beam coming from the top of the wreckage? You must find where it connects to the ground and grind it to gain access to the catacombs. The beam will connect to the ground just behind a bridge. If you run out of speed grinding up the beam then just press up on the joystick and Jak will accelerate. If you still can't find the beam I'm talking about or how to grind it look in the FAQ section. After the brief cut scene, shoot the metal heads (a few peacemaker shots do the trick nicely) in front of you and take a right. Keep going until you come across two precursor orbs sitting on top of two pillars to your left. Jump across the pillars (use your wings for the second one) and grab them before proceeding. Soon you will be in front of a giant hole in the ground, take the steps to the right until you come to a dark eco fountain. Charge up and strike the crack ahead. Defeat the little metal heads and take a right, across the rubble and grass until you reach a hole with little purple metal heads coming out of it. Keep shooting whilst very close to the hole and it will blow up. Now you will be in front of two light eco fountains, charge up and use your wings to fly across the gap to you left. Walk along the bridge until you come to another light eco fountain. Charge up if you need it and fly across the second gap to your right (you can walk but its risky). Keep going until you reach another dark eco fountain. Charge up if needed and blast the crashed glass to the right. Proceed down the eerily familiar hall and quickly jump down the fragile platforms (or you could just fly). Take a right until you see a beam connecting the ledge your on to another. Grind two beams (or fly if you feel like it). Take a left to reach another gap, fly up jump across the platforms to get to the other side. You will now see another dark eco fountain. Shoot the dark plant hole and blow up the cracked glass to advance. Jump down the ledge and take a left, crossing the gap and defeating metal heads until you come to a long grindable beam. Grind or fly to the other side and defeat the metal heads there. Take a left and grind the second beam. Take a right and jump up the platforms to find another dark eco fountain and cracked rock face. I think you know what to do here, but if you dont, email me ;p. **************************** Break Through Palace Ruins **************************** After the cut scene you will be in the driving seat of Damas' car. This mission is rather difficult to complete. You must keep clear of the red targets that appear on the ground. If you don't then a huge fireball will hit you and take a good chunk of you health bar. You will come across gates that have an electric charge. To take them down you have to destroy the lightning towers with the car by ramming them (sometimes their will be two to one gate). Their will also be times when you will have to ram cement gates and towers to create a path. R2 is the magic button there. Remember to never stay stationary, otherwise you will be a sitting duck for bombs and metal heads alike. Shoot your way through until you come into a vast area with electric towers on platforms. As soon as your drive in take a left and destroy the tower there. Then turn left and use a boost jump to reach the platform right in front of where you came in. From there turn left to reach the smaller platform and destroy the tower there. Now jump back to the previous platform and boost jump to the platform on your left, jump back to the platform you where on and shoot the bridge to lower it. Blow up the final tower near the gate to end the mission. Yeah I know it sounds very confusing so you might want to create your own route, just look for the shootable bridges. ********************** Reach Precursor Core ********************** Another driving mission. Jump remember to stay alert and shoot the red balls that appear before you. Patience is the key here. Just keeping shooting and look for cracks in the floor. Not really that hard. ******************* Destroy Dark Ship ******************* As the mission begins, shoot a quick gyro burst to eliminate the metal heads before you, once they are gone the door will open. Next you will see rotating platforms, jump across them when they appear (don't bother double jumping as it will take more time) using the needle gun to destroy the flying metal heads without aiming. Jump up the ledge and down the ice tunnel, taking extra care to jump to the side when you reach the bottom. Next, take a left and jump across the beams (or fly). Keep following the path and defeat all the metal heads to open the next door. You will now be in front of a light eco fountain, charge up and fly across the platforms to the other side. You will now be in front of another light eco fountain. Defeat the flying metal heads before you fly over yourself. Defeat the metal heads here to open the next door. If you somehow manage to run out of time, use the flash freeze to stop the clock. This part of the mission isn't too hard. Just avoid the pieces of the bridge as they come your way. If you get hit then you might walk to roll jump (L1 + X) to catch up. Also, the flash freeze might help you out. I didn't have enough light eco so feel free to try. ******************** Destroy Final Boss ******************** The mission begins with Jak inside one of the crappier cars in the game. Anyway, follow the red dots, taking a left at the first turn to find Errol in a huge spider like machine. Your job here is to shoot the purple gems on Errol’s feet. Some of them will be on the back of his heel, meaning they are easy to shoot if your are driving behind him. While others will be on the front of his foot. This can be difficult. You have two option here, either slide around his foot and shoot (Circle + Directional button) and shoot. Or veer ahead in front of him and blow them up that way. Errol will also make things a little bit more difficult by shooting various dark balls at you. If you shoot these you will get a boost. When you see a green dot on the screen, that means a dark buzz saw is coming, stay away from it as much as you can. Try not to throw you controller through the TV screen here. As the final phase of the mission begins, defeat the little metal heads to activate a lift at the end of the ledge. Do this a few times to reach.... ------------------ Boss: Dragon Errol| ------------------ Note: This battle was fought in Hero Mode The battle will begin with Errol shooting metal heads at you. Defeat them with excessive use of your Needle Laser, Gyro Burster and Wave Concussor. As soon as the battle starts, shoot a peacemaker bullet at the tentacle in front of Errol, that one shot will take out all of the tentacles on the screen. Once you have fought off the waves of metal heads, Errol will begin to shoot tracker beams at you (after the first phase), these are easily dodged, just run. After that Errol will swipe his laser beam across the screen from side to side, jump to dodge. When he turns his head to begin another swipe, shoot the red light on the back of his head. For a guaranteed hit, use your needle laser. All of the remaining stages are pretty much the same. The only two differences lie in the third phase when Errol begins shooting buzz saws at you. Simply shoot these to destroy them. And in the last phase (when Errol has little health left) he will ram his head into the ground. This can be dodged by simply running all over the screen, which actually isn't that simple. My advice for this battle would be to stay in the center (after destroying the tentacles) and shoot multiple wave concussor shockwaves. If you don't want to do that then you can shoot multiple needle laser bullets to clear the battlefield. Also, take advantage of the light eco fountains that appear when Errol swipes his laser beam across the screen. If you need to heal make sure you do it whilst on top of the fountain as to not lose any light eco. That’s pretty much it. CONGRATULATIONS YOU FINISHED ALL OF THE STORY MISSIONS!! ----------------------------------------------------------------------- Weapon Guide | <1.8.> | ----------------------------------------------------------------------- This part of the guide will list all of the types of guns in the game of Jak 3. I will list the advantages, disadvantages and strategies for every gun and list where and when they can be obtained. *********************************** 1.8a. Scatter Gun - 1st Red Group *********************************** Obtained: First Weapon Obtained This one of the guns that makes a return from Jak 2. It is basically a shotgun with a wide radius. It has a short range but when used up close it can be quite deadly. Advantages: Try to use this gun at close range only. It simply will not hit enemies at long range. A small group of metal heads in front of you is an ideal situation to bring out this gun. It is also ideal at pushing enemies back. If you are on a bridge or near a cliff then I would recommend using this gun to push them over the edge. It also used ammo efficiently. Disadvantages: As stated above, this gone cannot fire a long way. It also is rather slow to fire, unless you spend orbs to upgrade that aspect, in which case the rate of fire is quickly accelerated. ******************************** Wave Concussor - 2nd Red Group ******************************** Obtained: Before 2nd Arena War This gun is a new addition to Jak's growing arsenal. It is quite unique because it can fire a large shockwave at the price of 3-5 bullets. However, it can only be used effectively in certain situations. Advantages: This gun is fantastic when it comes to dismissing a large batch of metal heads coming from all directions. It is particularly useful when it comes to certain gun courses as well. Disadvantages: Although this gun has some great qualities, they unfortunately come at a price. The first would be the ammunition drain, this gun drains ammo depending on how long you charge it for, and if you choose not the charge, then you get a smaller radius. Also, throughout the game, I must have used this gun no more than 6 or 7 times. Not because it drains ammo, but because you very rarely have a huge group of metal heads surrounding you to the point were you have to use this gun. ****************************** Plasmite RPG - 3rd Red Group ****************************** Obtained: Complete "Gun Course 2" This gun reminds me of the grenade launcher that Arnie carried around in the Terminator. It fires big grenades that explode and cause huge damage to anyone in its radius. A very good weapon for taking out a small group of tough metal heads. Advantages: As stated above, this gun does a huge amount of damage and can take out any normal metal head in one shot. It also has a decent radius and can easily destroy an enemy group from far away. Disadvantages: This gun has only one flaw, ammunition drain, for every one shot this gun will consume 10 normal red bullets. However, once the upgrade is purchased that number comes down. ********************************** 1.8b. Blaster - 1st Yellow Group ********************************** Obtained: After First Arena War This is your basic, multi-purpose gun. It is relatively balanced and is good for taking on all sorts of situations. Advantages: This gun is good because you know it can handle just about anything. It has probably the best range and a good rate of fire with a steady ammunition consumption ratio. Its ammo is found constantly throughout just about every level. Disadvantages: Although I said this gun was solid, I didn't say that it was great. The only downside to this gun is the fact that is does very little damage compared to every other group, it takes a number of shots to take out some of the later metal heads in the game and it doesn't exactly work wonders against crowds. That is why I did not use this gun very much at all. ********************************** Beam Reflexor - 2nd Yellow Group ********************************** Obtained: After Second Arena War This gun is like an upgraded model of the Blaster. It is basically the same except its bullets deflect and strike other metal heads. Another solid gun that can come in handy during some missions. Advantages: Aside from being a solid gun. This weapon is ideal for taking out scattered metal heads at a distance. When you shoot one bullet it will hit one metal head then hit another as if it has some sort of seeking mechanism. So don't think that the deflected bullets just bounce off in random directions. Disadvantages: Aside from the flaw of not doing a great amount of damage, this gun also has a high ammo consumption rate. For every bullet deflected, another bullet it taken from your ammo storage. So in some cases were one shot might be deflected 5 or six times, that many bullets will be taken as well. ******************************** Gyro Burster - 3rd Yellow Group ******************************** Obtained: Upon Completion of the Second Gun Course This is a very unusual addition to Jak's arsenal. It is so unusual because you have no control over the rate of fire at all. You can only tell the "gun" when to start and stop firing. It works like this, upon pressing R1 Jak will shoot a disk high into the air which will then begin raining bullets in a fairly large radius and at a high rate of fire, doing good damage. Advantages: This gun works great when their are a large, scattered group of metal heads that are not close enough to use the Wave Concussor. Because it has such a high rate of fire, it is capable of taking out even the toughest metal heads, in some cases even up to 10 or more. A very good weapon. Disadvantages: This gun has only one bad aspect to it's name. Once again the ammunition consumption ratio rears it's ugly head. Because this weapon sprays bullets at a rapid rate of fire. It can easily take over 40 bullets from your storage. *********************************** 1.8c. Vulcan Fury - 1st Blue Group *********************************** Obtained: Before Third Arena Mission This is the third gun to be converted over to Jak 3. It is basically a powerful machine gun which increases it's rate of fire depending on how long you hold down R1. Advantages: The Vulcan Fury is great for taking down powerful metal heads. Because it has such a high rate of fire it can mow down small crowds with not trouble at all. It is also good for sniper activity because it can shoot so far and so quickly. Disadvantages: Although the Vulcan Fury has such a great rate of fire. It does cost alot of bullets. Also, it can take a few seconds to get to that great rate of fire, seconds that could cost you valuable health spheres. The fact that you can only attack one metal head at a time is also very frustrating. Unlike the Scatter gun and Reflexor which can take about 7 metal heads simultaneously. ****************************** Arc Wielder - 2nd Blue Group ****************************** Obtained: Defeat Precursor Robot My favorite gun in Jak 3. This gun will throw out bolts out electricity for fairly decent damage. Advantages: The great thing about this gun is that it doesn’t have an auto-lock feature. This means you are free to aim the gun wherever you want. This feature makes the Arc Wielder great for destroying a group of metal heads in any direction and with a little bit of practice, you can spin in a full circle, wreaking havoc on anyone nearby. Disadvantages: Although the gun is really fun to use, it does not do a great deal of damage, just good. Also it tends to suck up alot of ammo, but what gun doesn't? ******************************** Needle Laser - 3rd Blue Group ******************************** Obtained: Complete "Destroy Eco Grid With Jynx" The needle laser is also a fun gun to use because it requires almost no effort. When Jak shoots a bullet it will split into 3-4 bullets and seek out an enemy target, no matter what direction you shoot from. Advantages: If you have a big crowd of somewhat weak metal heads, this gun will clear the room without you having to aim. Simply press the R1 button a few times. The seek function on this gun really is great because it saves time you would usually spend aiming. Disadvantages: Although this is a good gun, the only thing holding it back it that it isn't the powerhouse it could have been. Against some of the stronger metal heads it really doesn't do a great deal of damage. Use with caution. ************************************ 1.8d. Peacemaker - 1st Purple Group ************************************ Obtained: Complete "Destroy the Barrier with Blast-Bot" The peacemaker is my favorite gun from Jak 2. Just aim this baby at a group of metal heads and watch the sparks fly. Advantages: This gun is great for taking out a pack of tough metal heads. Although you have to charge, it doesn’t take up that much time. All in all a very useful weapon. Disadvantages: As powerful and almighty as this gun is, it's lacking ammo storage holds it back. This was the one reason I didn't use this gun excessively. I would put the charge time here, but it doesn't take that long, and against a distant group of metal heads, it doesn't really matter. ********************************** Mass Inverter - 2nd Purple Group ********************************** Obtained: Complete "Defeat Cyber Errol Boss" This is another strange concept. The Mass Inverter will take away the gravity field of anyone nearly by, causing them to float vulnerably in the air. Making them easy pickings. Advantages: This gun is good when you are completely surrounded and have no escape. Just one shot with this will give you a quick chance to run like the wind. It is also useful when you have a few strong metal heads around you, as it will render them helpless. Disadvantages: Despite the fact that this gun can be useful, it isn't exactly necessary. If you are quick enough with your other gun's than this gun really does take the back seat. Especially when you need to conserve what little dark bullet you have. ******************************* Super Nova - 3rd Purple Group ******************************* Obtained: Complete "Blow Open Tower Door" The supernova is a very unique weapon that was made with world domination in mind. This gun will destroy everything and anything in its sight. It's so powerful a mini-cut scene takes place after you fire it. Advantages: Well, if you were to use this gun in a battle then it would destroy everything so use it against a HUGE crowd at least. Anything less than that would be a waste. Disadvantages: The ammo consumption it to dear a price to pay, 10 dark bullets per shot simply isn't worth it. Especially when you have the peacemaker in your inventory. ----------------------------------------------------------------------- Light Jak | <1.9.> | ----------------------------------------------------------------------- In Jak 2 a new feature was introduced to help the player with the offence aspect of the series. That feature was Dark Jak, which encompased a powerful array of attacks that could clear a room with no trouble at all. Now, in Jak 3 the designers have incorperated a new feature to help the player with defence. This feature is Light Jak, who is capable of healing, flying and even slowing down time. The following section is dedicated to helping everyone with these new techniques. ******************** 1.9a. Regeneration ******************** Obtained: Complete "Find Oracle in Monk Temple" Command: L2 + Triangle This ability will restore Jak's health depending on how much light eco is in the meter. A very useful ability, not only because it restores your health, but because it stops gameplay as well. The only downside is that it significantly drains your light eco supply. ******************* 1.9b. Flash Freeze ******************* Obtained: Complete "Monk Temple Tests" Command: L2 + Square A useful ability that can freeze a mob of metal heads, leaving them defenseless and vulnerable. It also has to be used about twice to progress through the game and consumes a lot of eco. Doesn't get used very often. ************* 1.9c. Shield ************* Obtained: Complete "Travel Through Catacomb Sub rails" Command: L2 + Circle This ability will envelop Jak in a light bubble, protecting him from all potential threats. I only used this ability once throughout the game. It drains too much light eco and it disables the ability to use guns. Use only when escaping. ************ 1.9d. Wings ************ Obtained: Complete "Rescue Seem at Temple" Command: L2 + Cross My absolute favorite ability by far. These cool looking wings allow Jak to reach places that were previously unreachable. In order to get maximum flight you must wait for the wings to be horizontal or just pointing slightly down then press X down hard, repeat. Try to get nice big flaps of the wings. No matter what you cannot stay airborne forever. This ability also consumes little to no light eco. ----------------------------------------------------------------------- Dark Jak | <2.0.> | ----------------------------------------------------------------------- Dark Jak was originally brought into the game in Jak 2 when Jak was tested on with Dark Eco. Although Dark Jak's abilities are similar to Jak 2 the introduction of two new abilities have been introduced; Dark Blast and Dark invisibility. Plus this section could prove helpful for those new to the series, so here they are. **************** 2.0a. Dark Bomb **************** Obtained: Jak begins with it (?) Command: X + Square This attack will cause Jak to leap high into the air, fall back down and punch the ground with his fist, annihilating everything on screen. A very useful attack. Use in a highly clustered area. ***************** 2.0b. Dark Blast ***************** Obtained: Jak begins with it (?) Command: Square + X Another useful attack in which Jak leaps into the air, releasing a huge lighting strike to every one on screen. Again use in a highly clustered area. ******************* 2.0c. Invisibility ******************* Obtained: During "Find Satellite in Dark Volcano" (?) Command: Press Triangle near invisibility statue The ability can only be used when near an invisibility statue. In a nutshell, it will cause Jak to become invisible to everything and everyone, even enemies. Once you have enough orbs you can turn this ability on and off at will buy purchasing it in the secrets menu. ****************** 2.0d. Dark Strike ****************** Obtained: Complete "Destroy Eco Tanks" Command: R1 A new Dark Jak attack which causes Jak to shoot an extremely powerful dark ball in front of him. This will take out any metal head and is sometimes used to break through walls. Doesn't consume much dark eco either. ----------------------------------------------------------------------- Inventory Guide | <2.1.> | ----------------------------------------------------------------------- This part of the guide will explain the uses of all the items in your inventory. I will also explain how they are obtained. Enjoy! ------------------------- | Desert Cars | | <2.1a.> | ------------------------- This is my personal rating of all the cars in the game. Some may be wrong or slightly off so don't hunt me down for it. ************** Tough Puppy ************** Obtained: Complete "Beat Kleiver in Desert Race" Speed: ** Handling: ***** Jump: *** Weapon: Armor: *** Notes: No Gun and poor speed ************** Sand Shark ************** Obtained: Before "Destroy Metal Head Beasts" Speed: **** Handling: **** Jump: ** Weapon: *** Armor: *** Notes: Fairly Balanced ************** Dune Hopper ************** Obtained: Complete "Corral Wild Leapers" Speed: **** Handling: **** Jump: ***** Weapon: **** Armor: *** Notes: Highest Jump *************** Gila Stomper *************** Obtained: Complete "Destroy Eggs in Metal Heads Nest" Speed: ** Handling: **** Jump: *** Weapon: *** Armor: **** Notes: Fairly Balanced except for speed *********************** Ram 'Rod (Slam Dozer) *********************** Obtained: Complete "Break Through Palace Ruins" Speed: *** Handling: **** Jump: *** Weapon: **** Armor: **** Notes: Good, solid car ************** Heat Seeker ************** Obtained: Buy in Secrets Menu for 15 Precursor Orbs Speed: ***** Handling: ** Jump: *** Weapon: *** Armor: ** Notes: Poor car with great speed ************** Dust Demon ************** Obtained: Buy in Secrets Menu for 15 Precursor Orbs Speed: ***** Handling: ** Jump: ** Weapon: **** Armor: **** Notes: High speed but poor handling ****************** Desert Screamer ****************** Obtained: Buy in Secrets Menu for 20 Precursor Orbs Speed: ***** Handling: *** Jump: *** Weapon: *** Armor: **** Notes: A good car in all areas. ------------------------- | Morph Guns | ------------------------- *See weapons section* ------------------------- | Mar's Armour | | <2.1b.> | ------------------------- The only use of Mar's armor is to increase the max life bar of Jak and change the look of him. Keep in mind they are not listed in any particular order. ************ Gauntlets ************ Obtained: Complete "Race for Artifacts" *************** Legging Armor *************** Obtained: Complete "Explore Eco Mine" **************** Shoulder Armor **************** Obtained: Complete "Kill Dark Plants in Forest" ************** Chest Armor ************** Obtained: Complete "Defend Spargus From Attack" ------------------------- | Light/Dark Jak | ------------------------- *See the light/dark Jak section* ------------------------- | Items | | <2.1c.> | ------------------------- These are the items that are required to progress through the game. Most only serve one storyline purpose but other can be used throughout the game. ************** War Amulets ************** 1st War Amulet Obtain: Complete "Earn First War Amulet" 2nd War Amulet Obtain: Complete "Earn Second War Amulet" 3rd War Amulet Obtained: Complete "Defend Spargus From Attack" Purpose: Used to call Wastelanders, also proves citizenship of Spargus city. *********************** Gate Pass to Spargus *********************** Obtained: Complete "Earn First War Amulet" Purpose: Allows free access into and out of Spargus City ************** Seal of Mar ************** Obtained: Complete "Defend Ashelin at Oasis" Purpose: Open's doors with the seal of mar on them ************ Jet Board ************ Obtained: Complete "Defend Ashelin at Oasis" Purpose: Allows Jak to glide around at higher speed compared to walking. Jak can also perform tricks, a must have for some missions. *************** Cipher Glyph *************** Obtained: Complete "Find Cipher in Eco Grid" Purpose: Allows access into the War Factory. ************* Holo Cube ************* Obtained: Complete "Race for More Artifacts" Purpose: One of the artifacts needed to activate the Astro-Viewer in the Haven city forest. **************** Beam Generator **************** Obtained: Complete "Defend Spargus' Front Gate" Purpose: One of the artifacts needed to activate the Astro-Viewer in the Haven city forest. ********** Prism ********** Obtained: Complete "Take out Marauder Stronghold" Purpose: One of the artifacts needed to activate the Astro-Viewer in the Haven city forest. ******************* Quantum Reflector ******************* Obtained: Complete "Chase Down Metal Head Beasts" Purpose: One of the artifacts needed to activate the Astro-Viewer in the Haven city forest. ************ Time Map ************ Obtained: Complete "Rescue Seem at Temple" Purpose: One of the artifacts needed to activate the Astro-Viewer in the Haven city forest. --------------------------------- | Light/Dark Eco Crystals | | <2.1d.> | --------------------------------- ******************* Dark Eco Crystals ******************* 1st Dark Eco Crystal Obtained: Complete "Unlock Satellite" 2nd Dark Eco Crystal Obtained: Complete "Destroy Metal Head Beasts" 3rd Dark Eco Crystal Obtained: Complete "Rescue Wastelanders" 4th Dark Eco Crystal Obtained: Complete "Destroy Metal Head Tower" Purpose: Used to make the Eco Power Sphere (thanks to Shadow) ******************* Light Eco Crystals ******************* 1st Light Eco Crystal Obtained: Complete "Beat Monks in Leaper Race 2nd Light Eco Crystal Obtained: Complete "Beat Turret Challenge" 3rd Light Eco Crystal Obtained: Complete "Destroy Metal-pedes in Nest" 4th Light Eco Crystal Obtained: Complete "Defeat Cyber Errol" Purpose: Used to make the Eco Power Sphere (thanks to Shadow) ******************* Eco Power Sphere ******************* Obtained: After collecting all dark/light eco crystals Purpose: Used to Power up the Planetary Defence System (thanks to Shadow) ----------------------------------------------------------------------- Secrets | <2.2.> | ----------------------------------------------------------------------- As the game progresses new secrets will eventually become buyable. In order to unlock these secrets you will need lots and lots of precursor orbs which are found either in boxes are by completing missions from statues. ******************* Weapon Upgrades ******************* Orbs Needed Increased Red Ammo Capacity................4 Increased Yellow Ammo Capacity............ 4 Increased Blue Ammo Capacity...............4 Increased Dark Ammo Capacity...............4 Blaster Damage Upgrade.....................6 Scatter Gun Rate-of-Fire Upgrade...........6 Vulcan Fury Damage Upgrade.................6 Peace Maker Increased Radius...............6 Reflexor Increased Deflections.............8 Concussor Damage Upgrade...................8 Arc Wielder Robot Shock....................8 Mass Inverter Duration Upgrade.............8 Gyro Burster Duration Upgrade..............10 Plasmite RPG Ammo Efficiency...............10 Needle Laser Ammo Efficiency...............10 Super Nova Ammo Efficiency.................10 Ratchet and Clank Gun Courses..............5 ******************* Vehicle Upgrades ******************* Upgrade Vehicle Toughness..................15 Unlock the Heat Seeker.....................15 Unlock the Dust Demon......................15 Unlock the Desert Screamer.................20 Unlimited Vehicle Turbos...................30 *************** Crazy Stuff *************** Toggle Jak's Goatee........................2 Big Head Mode..............................3 Small Head Mode............................3 Kleiver's Diaper...........................4 Bad Weather................................5 Mirror World...............................5 Fast Movies................................5 Slow Movies................................5 ***************** Expert Options ***************** Level Select Act 1.........................5 Level Select Act 2.........................5 Level Select Act 3.........................5 Hero Mode..................................5 ********* Cheats ********* Turbo Jet Board in Desert..................5 Dark Jak Homing Attacks....................3 Dark Jak Invisibility at will..............25 Unlimited Ammo.............................50 Invulnerability............................100 Unlimited Dark Jak.........................50 Unlimited Light Jak........................50 ************* Art Gallery ************* Scrap Book.................................2 Mega Scrap Book............................2 Jak and Daxter Model Viewer................2 Jak II Model Viewer........................2 Jak 3 Model Viewer.........................2 Scene Player ..............................2 Scene Player Act 2.........................2 Scene Player Act 3.........................2 Commentary.................................5 ----------------------------------------------------------------------- Frequently Asked Questions | <2.3.> | ----------------------------------------------------------------------- Q: How do I complete here? A: If you have read through guide and looked through the remaining FAQ's and still can't find the information that you are looking for then either ask in the forums or if you are having really big hasltes then email me, I usually write back in one to two days. Q: I can't find the entrance to the catacombs in "Reach Catacombs Via Palace Ruins". A: I get this question alot so I am going to put a detailed step by step description outlining what you need to do to enter the catacombs. *Follow the symbol on the map until you are right on top of it (the symbol that is) you should be facing a wrecked building. *Turn around 180 degrees, you will see a small bridge over some water not to far in front of you. *walk over to, and stand on top of the bridge. *If you can't already see it, press R3 and look around until you see a beam stretching from the top of a building (where to icon is on the map) to the ground behind the bridge. *Jump on the little platform behind the bridge and grind the beam with your jetboard, this can be tricky as it takes some skill to jump right on top of the beam. *Grind up the beam, if you find you are running out of speed half way or so up the beam then move the joystick up and Jak will accelerate. Q: How do I get ? A: Please don't ask me this question, I get it all the time. I skipped almost all of the secrets and precursor orbs so I dont know where any of them are. Their is already a great guide on precursor orbs at GameFAQS.com anyway. Q: How do I ? A: Although I have played Jak 2 it was a very long time ago and I no longer have the game, meaning I have forgotten almost everything about it, so dont ask me question relating to it because I simply won't know. I have also never played the original Jak game so you would be wasting your time asking me about that too. Q: Can I post your guide on my site? A: Simply put, no. I have already loaned my guide to several sites who do not seem to want to keep it updated so I have decided not to post it anywhere else for the time being. Q: I wrote to you, but you didn't answer back, why? A: I try to answer every email that is sent to me. I will go through my account at least once every 3 days so if I don't get back to you then you either sent it to the wrong email address (don't send emails to kozuka_187@ hotmail.com) or I am either away, my connection is down or I could not under stand the question. Q: Their is an error/spelling mistake in your guide in line A: If you come across any spelling errors or sentances that don't make sense then please let me know. I wrote the whole walkthrough in only a few days and I am constantly looking for errors, so any help would be appreciated. ----------------------------------------------------------------------- Conclusion/Credits | <2.4> | ----------------------------------------------------------------------- Firstly I would like to thank Naughty Dog for making another great game. My Dad for buying this computer and you for reading this guide. I would also like to thank GameFAQS for posting this guide as well :p. Also a special thanks go to: Shadow - For pointing out the purpose of Light/Dark Eco Crystals, the eco power sphere and war amulets. Kellyc310 - For helping out on a strategy for the sewer mission. Questions, Comments, Suggestions? Send them to silverwing57@gmail.com All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.