JJJJJJJ AA KKKKK KKKKK JJJJJJJ AAAA KKKKK KKKKK JJJJJJJ AAAAAA KKKKK KKKKK JJJJJJJ AAA AAA KKKKKKKKKK JJJJJJJ AAAA AAAA KKKKKKKKKK JJJJJ JJJJJJJ AAAAA AAAAA KKKKK KKKKK JJJJJ JJJJJJJ AAAAAAAAAAAAAA KKKKK KKKKK JJJJJ JJJJJJJ AAAAAAA AAAAAAA KKKKK KKKKK JJJJJ JJJJJJJ AAAAAAAA AAAAAAAA KKKKK KKKKK JJJJJJJJJJJJJJJJJ AAAAAAAAA AAAAAAAAA KKKKK KKKKK JJJJJJJJJJJJJJJJJ AAAAAAAAAA AAAAAAAAAA KKKKK KKKKK 3333333 3333333 333 333 3333333 3333333 333 333 3333333 3333333 ----------------------------------------------------------------------- This guide was made for “Jak 3” for the Playstation 2. It will not help you with any other game. If you have any questions pertaining to this guide, e-mail me at emcain94@comcast.net. ----------------------------------------------------------------------- -Table of Contents- 1.0 – Stuff About the Guide 1.1 – Legal Info 1.2 – Introduction 2.0 – The Basics 2.1 – Foot Controls 2.2 – Vehicle Controls 3.0 – Other Things 3.1 - Characters 3.2 – Weapons and Vehicles 3.3 – Items 3.4 – Dark and Light Jak 4.0 – The Walkthrough Act 1 5.0 – The Walkthrough Act 2 6.0 – The Walkthrough Act 3 7.0 – Other Things 7.1 – Your Inventory 7.2 – Secrets 8.0 – Finish 8.1 - Credits ----------------------------------------------------------------------- 1.0 –Stuff About the Guide- ----------------------------------------------------------------------- 1.1 –Legal Info- This guide is not to be used for one’s own personal profit or profits of others. If you’d like to post this guide on a site, my address is emcain@comcast.net. Remember: This guide is copyrighted. ----------------------------------------------------------------------- 1.2 –Introduction- This is my second guide for gamefaqs.com. I’m still new to this, so I apologize if anything seems unclear and/or missing. I enjoyed this game and had a lot of fun with it. I have beaten this game twice and have now decided to compose a guide. ----------------------------------------------------------------------- 2.0 –The Basics- ----------------------------------------------------------------------- 2.1 –Foot Controls- Jak’s Controls Left analog stick --- Walk/Run/Climb Ladder Right analog stick --- Camera Control X --- Jump X then X --- Double Jump Circle --- Spin Attack/Dive (while swimming) Square --- Punch/Dive (while swimming) R3 --- First Person Camera Hold L1 + X --- High Jump L1 (while still) --- Crouch L1 (hold) + left analog stick --- Crawl L1 (while moving) --- Roll L1 (while moving) then X --- Roll Jump (furthest jump on foot) X then square --- Dive Attack X then circle –--Spinning Aerial Attack Square then X --- Punching Uppercut X then square then X --- Jump Punch Bounce L1 + square --- Crouch Uppercut L2 --- Turn into Dark Jak (must have some dark eco) L2 (hold) + triangle, square, circle, or X --- Turn into Light Jak (needs some light eco and must have power to go with button) L2 (tap when Jak’s Dark or Light) --- Go back to normal Triangle --- Talk to people, interact with things, and enter vehicles (this includes the Leaper Lizard) R1 --- Equip/Fire gun L3 --- Game Stats (shows health, eco, Precursor Orbs, and metal head skull gems) Select --- Pauses the game Start --- Opens menu ring Daxter’s Controls Yes, this is the game where you get to control Daxter. This is known as “Daxter Time”. Left analog stick --- Walk/Run Right analog stick --- Camera Control X --- Jump X then X --- Double Jump Square --- Tail Attack Circle --- Spin Attack X then circle --- Air Spin Attack R1 (while hanging) --- Defensive Stance L3 --- Game Stats Gun Controls Up --- Bring Out Scatter Gun/Go through Scatter Gun, Wave Concussor, and Plasmite RPG Down --- Bring Out Blaster/Go through Blaster, Beam Reflexor, and Gyro Burster Left --- Bring Out Vulcan Fury/Go through Vulcan Fury, Arc Wielder, and Needle Lazer Right --- Bring Out Peace Maker/Go through Peace Maker, Mass Inverter, and Super Nova R1 --- Fire Gun Square --- Gun Butt Square or Circle to hit an enemy, then R1 --- Attack Fire Combo X then Circle then R1 --- Spin Gun Shower Up, Down, Left, Right (hold for a few seconds) --- Put away gun ----------------------------------------------------------------------- 2.2 –Vehicle Controls- There are many vehicles in “Jak 3”. The vehicles and a brief description will be shown later. This is just the controls section. Leaper Lizard Controls Left analog stick --- Steer/Movement Right analog stick --- Camera Control Square --- Attack (can’t use during a race) X --- Jump X then X --- Double Jump X then square --- Dive attack L3 --- Game Stats Triangle --- Get On/Get Off Off-Road Vehicles Controls Left analog stick --- Steer/Control Rotation/Change Direction in Air Right analog stick --- Camera Control X --- Gas/Move Forward Square --- Brake Square (hold down) --- Reverse R1 --- Fire Weapon (not all vehicles have a weapon) Circle + left analog stick (left or right) --- Skid Turn L1 --- Jump L1 + left analog stick (left or right) --- Jump in place/Jump and turn R2 --- Turbo Boost (if you have any) L2 --- Rear view of Vehicle R3 --- First person L2 button + right analog stick --- go through Rear and Side view L3 --- Game Stats Triangle --- Enter/Exit Zoomers Controls Zoomers are the one-person vehicles in Haven City. The two person vehicles have the same controls. Left analog stick --- Steer Right analog stick --- Camera Control X --- Gas/Move Forward Square --- Brake Square (hold down) --- Reverse L1 --- Hop (just on a single seater) R1 --- Fire gun R2 --- Switch between Hover Zones L3 --- Game Stats Triangle --- Get On/Get off Jetboard Controls R2 --- Get On/Get off Left analog stick --- Move Right analog stick --- Camera Control X --- Jump L1 (hold down) --- Crouch L1 (hold down) + X --- Charged Jump Square + left analog stick --- Grind X then R1 + left analog stick right or left --- Spin/Speed Increase X then L1, L2, or R1 button + left analog stick in any direction --- Perform Trick Circle --- Attack Triangle --- Turn Around L3 --- Game Stats Dark Maker Robot Controls Left analog stick --- Walk Right analog stick --- Camera Control Square --- Punch Square, Square, Square --- Punch Combo Circle --- Activates Shield X --- Jump R1 --- Pick Up/Put Down Object Square (holding an object) --- Throw the object L3 --- Game Stats Monk Glider Controls (It moves automatically) R1 --- Shoot Gun (used to open up closed accelerator rings) The rings are used to accelerate. The thermals of blue air also accelerate. Use these or else your glider will plummet to the ground. The controls are inverted, so up is down and down is up. ----------------------------------------------------------------------- 3.0 –Other Things- ----------------------------------------------------------------------- 3.1 –Characters- Damas --- He rescued Jak, Daxter, and Pecker from the desert. He is the king of Spargus City. Has a warrior attitude. Kleiver --- Kleiver is a Wastelander. He provides Jak’s off-road vehicles and thinks Daxter would make a nice meal. Seem --- Seem is a Monk. She doesn’t like Jak in the beginning because of his dark side. Veger --- He is part of the High Council of Haven City. He had Jak thrown out of Haven City. Samos --- Samos believes Jak can solve the Precursor mystery. He’s the Green Sage and has been in Jak’s past two adventures. Keira --- She’s the daughter of Samos. She’s a mechanic and designed Jak’s Jetboard. She has been in Jak’s past two adventures. Ashelin --- Ashelin is Baron Praxis’s daughter. She is currently the ruler of Haven City. She was in “Jak 2”. Tess --- Tess now runs the shooting range and makes guns. She LOVES Daxter... one of the few women who do. She was in “Jak 2”. Pecker --- Pecker is Onin’s translator and Daxter’s rival. He becomes friends with Damas. He was in “Jak 2”. Torn --- Torn is part of the Freedom League. He’s a brave soldier and is rather quiet. He was in “Jak 2”. Jinx --- He’s an explosives expert. On missions with Jak, he tells him to watch his back. He was in “Jak 2”. Cyber-Errol --- He was supposedly dead, but he was built as a robot. Now he wants to control the universe. He was in “Jak 2”. Sig --- A guy who loves killing Metal Heads. He used to work for Krew, but is now Jak’s friend. He was in “Jak 2”. Onin --- A blind woman. She can see into the future and can see many other things. Pecker is her translator. She was in “Jak 2”. Daxter --- ‘Orange Lightning’ is the furry Ottsel. He stays on Jak’s shoulder. He is very loyal to Jak. He was in Jak’s past two adventures. Jak --- The main character, the hero (Daxter doesn’t think so). He has become darker since he was thrown out to the Wasteland. After getting filled with Light Eco, he has gotten better. He’s the main star and was in the past two of his adventures. ----------------------------------------------------------------------- 3.2 –Weapons and Vehicles- Weapons Red Guns Scatter Gun (Red Gun 1) --- A slow gun. It scatters close enemies and damages them. Wave Concussor (Red Gun 2) –-- A gun that can be charged to cause more damage. If you fully charge it, it will consume 5 ammo units. Plasmite RPG (Red Gun 3) --- A grenade launcher. It consumes 10 ammo units per shot. The grenade will explode soon after impact. Yellow Guns Blaster (Yellow Gun 1) --- A gun that has a red laser that helps with aiming. It has a long range. It can shoot enemies from a distance. Beam Reflexor (Yellow Gun 2) --- A shot consumes 2 ammo units. This is the gun that I used the most. If I found myself in a room full of enemies, I jump, spin, and hold R1. This sent shots bouncing all over the walls, killing large numbers of enemies. Gyro Burster (Yellow Gun 3) --- One shot consumes 50 ammo units, but it’s perfect for taking out many enemies. Blue Guns Vulcan Fury (Blue Gun 1) –-- Even though it consume 1 ammo unit per shot, you’ll find yourself consuming ammo fast. Instead of pressing R1 over and over again, you can hold it down. You can breeze through enemies. Arc Wielder (Blue Gun 2) --- This gobbles up ammo, too. It sends a continuous stream of electricity out to zap enemies. Needle Lazer (Blue Gun 3) --- Consumes ammo even quicker than the Arc Wielder. It sends heat-seeking shots at enemies. Purple Guns Peace Maker (Purple Gun 1) --- Sends out a ball of electricity that hits an enemy and then spreads to another enemy close by. Mass Inverter (Purple Gun 2) --- This gun doesn’t actually do damage. You use it to send an anti-gravity wave on enemies. Destroy them quickly, as the effect doesn’t last forever. Super Nova (Purple Gun 3) --- It consumes 10 ammo units per shot, and with the low ammo capacity of the purple gun, you’ll find yourself out of ammo super quick. It launches a missile. The screen goes white. Say good-bye to the enemies. Vehicles Jetboard --- Quicker than foot travel, this is a lot of fun. You can perform tricks. This is useful for ring challenges. Leaper Lizard --- A creature that enjoys eating Kanga-Rats. They’re the transportation for Spargus City. Monk Glider --- You only use this once to get inside a volcano. Fly through accelerator rings to keep yourself from plummeting to the ground. Dark Maker Robot --- This robot is used to infiltrate the dark maker ship and to destroy the shield. Zoomer --- These are the vehicles in Haven City. These are the fastest ones. Flyer --- These are two-seater versions of Zoomers. They’re not as fast, but can carry two people at once. Cruiser --- They’re not nearly as fast as Zoomers, but they can carry up to three people. Hellcat Cruiser --- The Freedom League uses Blue Hellcat Cruisers. They have built in cannons. Off-Road Vehicles Tough Puppy --- This is the beginning off-road vehicle. Weapons: No Sand Shark --- Faster than the Tough Puppy, the Sand Shark is better, too. It has heavier armor. Weapons: Yes Gila Stomper --- This vehicle is big and is even slower than the Tough Puppy. It has a self-aiming turret. Weapons: Yes Dune Hopper --- You can perform long jumps by holding in L1 then releasing it. This is the only vehicle that can reach the Monk Temple. Weapons: Yes Slam Dozer --- This vehicle has infinite turbos. It is pretty fast. Weapons: Yes Heat Seeker --- This vehicle must be unlocked by giving up 15 Precursor Orbs. Weapons: Yes Dust Demon --- This vehicle must be unlocked by giving up 15 Precursor Orbs. Weapons: Yes Desert Screamer --- This vehicle must be unlocked by giving up 20 Precursor Orbs. Weapons: Yes ----------------------------------------------------------------------- 3.3 –Items- Crates --- These contain items such as Dark Eco, ammo, and Precursor Orbs. Health Packs --- Health Packs restore either one or two circles to Jak’s health meter. Precursor Orbs --- You can find these in crates, get them after bonus missions, and find them hidden. They’re used to purchase secrets. You can see a list of these secrets after the walkthrough. Skull Gems --- These can be found in crates and after killing a Metal Head. These are used to activate Precursor Statues and kiosks to go on a bonus mission. Dark Eco --- Collect enough Dark Eco, and you can turn into Dark Jak and use one of his special Dark Powers (Dark Bomb or Dark Blast). Light Eco --- Like Dark Eco, this is collected to turn into Light Jak. You don’t have to have the entire meter filled. Ammo –-- This is used to get more shots off of your gun. Red ammo fills up the red gun, and so on. ----------------------------------------------------------------------- 3.4 –Dark and Light Jak- Dark Jak To turn into Dark Jak, press L2. To turn back, press L2 again or board your Jetboard. Jak becomes more powerful, but it’s not permanent. The Moves Dark Bomb --- Press X then square Requires: The Dark Eco bar must be at least halfway filled. It will drain it completely. Dark Blast –-- Press square the X or L1 and square. Requires: Same as Dark Bomb. Shadow Invisibility --- Press triangle in front of a Precursor Idol and Jak will become invisible. You can walk by enemies without being seen, but only for a short amount of time. Requires: Precursor Idol Dark Strike --- Press R1 while Dark Jak to unleash an attack of Dark Eco. It can destroy cracked walls. Light Jak To turn into Light Jak, hold L2 and press X, triangle, square, or circle. Press L2 to turn back to normal or mount your Jetboard. The Moves Light Regeneration --- Press L2 and triangle. Will restore health. Will stop if Light Eco runs out or health is full. Flash Freeze --- L2 and square. This slows down enemies while you move normally. It doesn’t last forever. Light Shield --- Press L2 and circle. Shields enemy attacks while circle is held down or when the eco runs out. Light Flight --- Press L2 and X. This brings out the wings. Press X then X to get into the air. Press X at timed intervals to remain in the air. Helps you reach places you couldn’t normally reach. ----------------------------------------------------------------------- 4.0 –The Walkthrough Act 1- Finally! Now it’s the main part of this guide. This part covers Act 1 of the game. READ THIS!!! *Note: How to start a mission is explained in the previous mission. There’s usually a scene or someone contacting you. ----------------------------------------------------------------------- 1.1 –Complete Arena Training Course- Step into the beam of light and Pecker will give you instructions. You must collect all of the glowing tokens to continue. Pecker will tell you how to clear each part and there will be words at the bottom of the screen to make it clearer. You must jump up the three platforms and collect 6 tokens. Now Pecker tells you to roll. While moving, press L1 and you’ll roll. Collect the two tokens on the narrow path. There should be 27 left. Collect the 3 tokens here and spin attack the wooden thing. Climb up the ladder and collect the 3 tokens here. You should now have 21 left. Double jump to the platform and grab a token. Punch the wooden thing and collect 3 more tokens. By this point, you should have 17 left. Jump and collect a token. Don’t fall in the lava! Now double jump and collect 2 tokens. You should have 14 left. Near the platform, hold L1 and press X for a high jump. Collect the 3 tokens. Jump on the moving platform and jump again to reach next platform. Collect 2 tokens and you’ll have 9 left. Now you’ll have to roll jump over a long gap. So roll and press X for a long jump. If you miss, you won’t fall into the lava, so try again. Collect 2 tokens and jump onto the moving platform and onto the next part. Collect the 3 tokens and you’ll have 4 left. Stand on the hatch, jump, and press square in the air to break the hatch. Collect 3 tokens and double jump to next platform to collect the final token. Walk onto the platform to go up. When it stops, jump into the beam of light for a cutscene. You’ll receive the Scatter Gun. ----------------------------------------------------------------------- 1.2 –Earn 1st War Amulet- You’ll see a counter with a number 20. You have to defeat 20 marauders to earn the amulet. Words at the bottom of the screen tell you to press R1 to fire your gun. Do this. Now fight off the 20 marauders by using your gun, spin attack, punching, or any combination you can do. Collect any Dark Eco that the marauders leave behind. Occasionally, you’ll hear an alarm. When you hear it, quickly jump onto one of the raised platforms and stay there until the lava goes back down. Some marauders will burn, while others are smart enough to jump onto the raised platforms. When there are five marauders left, you’ll turn into Dark Jak. You can’t turn back to normal, so continue attacking. You can’t use a weapon now. Finish off the remaining marauders. When finished, jump onto a platform to go back up. Jump into the beam of light for another cutscene. You’ll receive the Blaster Mod. Press up and down on the directional pad to cycle through the two guns. Jump onto the platform you came on and jump to the next platform. The door will open. In here, you can smash the crates for ammo, if needed. Move forward and you’ll meet Kleiver. A cutscene will occur. ----------------------------------------------------------------------- 1.3 –Catch Kanga-Rats- After the scene, you’ll see a counter with showing Kanga-Rats. You’ll have to jump on the Leaper Lizard waiting by the exit. You can press the square button for a charge attack. Now follow the red dots on your map in the lower right corner. These are the Kanga-Rats. The rats will try to run from you, but the Leaper Lizard is fast. Press square when you get close enough to one. Watch what the Leaper Lizard does. Ew. After you’ve gotten all six, another icon will appear on your map. This is called the Seem icon. Go to her and a cutscene will occur. ----------------------------------------------------------------------- 1.4 –Unlock Satellite- This is kind of like DDR without the exercise. Press square, triangle, circle, or X as they pass through the rings. Don’t press the wrong button; press a button when the symbol isn’t near the ring, or let the symbols hit the middle. You have 5 misses. Misses are the things not to do. When you reach 75 symbols hit, the mission ends and there’s another scene. You receive your first Dark Eco Crystal. Now go the icon that looks like a fist. This is the Kleiver icon. There will be a scene and you receive the Tough Puppy vehicle. ----------------------------------------------------------------------- 1.5 –Beat Kleiver in Desert Race- Before you race Kleiver, you’re going to need to learn how to drive. The green bar shows your vehicles armor. It depletes if your vehicle takes damage. The red circles represent turbos. To use a turbo, press R2. So hop into the Tough Puppy (a beam of light is highlighting it). Hold down X to move forward. The big door will open for you. This is the desert! Head towards the beam of light (it’s a green circle on your map). First you must drive through the first beam. Go to the next beam. It will tell you to brake by hitting the square button. It tells you to press L2 for a rear view. Now drive past the next beam and hold down the square button to reverse. Jump (press L1) over the boxes to reach the next beam. Head toward the next beam and press circle and move the left analog stick to the left or right to do a skid turn. When you reach the next beam, completely stop. Press L1 and move the left analog stick to the left or right to perform a jump in place. The final beam takes you to the race. A timer, a place counter, and a lap counter appear. Win by getting 1st place. Pick up the turbos (red circles) and press R2 to use them. In the race, there are mud puddles (they might be water) that will slow you down. Avoid these and jump (L1) over the last one. The track’s straightforward and it’s not very hard to win. Head for the tire icon on your map. Make sure to watch out for marauders. They shoot at you and appear as red dots on your map. Once you get back to the garage, there’s a scene. ----------------------------------------------------------------------- 1.6 –Race for Artifacts- The Tough Puppy is used for this mission. Once you drive out of the large doors, a timer will appear. The artifacts appear as green dots on your map and are shown by a beam of light. Follow the green dots and when you are heading for the 5th one, you must jump over a gap. When heading for the 9th, it is suggested to use the bridge because the water will slow you down. The final green dot is the garage, and you have the remaining time to get there. There will be a scene and you receive Bracers. Enter Spargus City and head towards the Seem icon. There will be a scene when you arrive. ----------------------------------------------------------------------- 1.7 –Beat Monks in Leaper Race- It is rather easy to get past the monks and stay ahead, but the rings are a bit hard to follow because they suddenly can change the direction you’re going (ex. You might have to make a sharp right turn). The red ring is the finish line. Once finished, a scene will occur and you’ll receive a Light Eco Crystal. Head towards the fist icon now and there will be a scene. You get the Sand Shark vehicle, which comes with a weapon (R1 fires it). ----------------------------------------------------------------------- 1.8 –Destroy Metal Head Beasts- There will be a counter that shows you have to destroy four beasts. The beasts appear as green dots on your map. They are huge, are able to send you flying, and throw bombs at you. It takes several hits to bring one down. They like to turn around and head in the direction they came from. The last one will fall over as if defeated, and then it’ll get back up. After you defeat the last beast, a scene will occur and you’ll receive a Dark Eco Crystal. Head to Damas’s palace (the icon looks like a mountain). Get onto the elevator and head up. Once you approach Damas on his throne, there will be a scene. You’ll receive the Wave Concussor. Go to the arena (the icon is a sword). Once you’re inside, hop onto a platform and ride it down. Go to the beam of light. ----------------------------------------------------------------------- 1.9 –Earn 2nd War Amulet- Break the crates and collect the Dark Eco. It should fill your meter halfway. Use your Dark Bomb attack (X + square). Before your attack, there were 30 marauders. An alarm will sometimes sound. When this occurs, head over to another platform and fight off marauders there. You can use any of your guns and attacks. Once you’ve taken care of all the marauders, hop onto a platform and ride back up. Go into the beam of light and watch the scene. You receive your 2nd War Amulet and the Beam Reflexor gun. Exit the arena and head to the fist. Walk to Kleiver and Damas and watch the scene. ----------------------------------------------------------------------- 1.10 –Corral Wild Leapers- You use the Sand Shark for this mission. Head towards the icon that represents the corral. When you reach the corral, head towards a red dot. These are the Leaper Lizards. Once you get close enough on your vehicle, Daxter will hop onto a Leaper Lizard. Avoid the walls and the cactus patches and steer the lizard to the corral. A scene will occur once you get him inside. Repeat this process two more times. After the third lizard is secured, a scene will occur and you get the Dune Hopper vehicle. Now you have a choice. You can rescue Wastelanders or climb the Monk Temple Tower. These are in order starting with the Wastelanders mission, but you can climb the temple if you want. Visit Damas at his palace (or hop on the Dune Hopper). There is a scene with Damas. ----------------------------------------------------------------------- 1.11 –Rescue Wastelanders- You use the Sand Shark for this mission. A timer will appear once you exit the garage. Ride to the green dot. This is a Wastelander. A beam of light baths him. Use your brake and he will hop in. Head towards the next green dot, brake, and the Wastelander will get out. Pick up the next one, drop him off, and then the next one. After you drop him off, your timer will increase to over four minutes. Drive to the green dot. Jak will hop out and there will be a scene. You receive the Dark Eco Crystal. The boss will spin, shooting lasers. Stay under it and close to its shadow. When it comes down, jump over the ring, jump over the tentacle and shoot at it with the Blaster Mod or Beam Reflexor. After shooting it a couple times, it’ll go back up in the air and the process starts again. This time, you must jump over 2 rings and avoid 2 tentacles. The third time, there will be 3 rings and 3 tentacles. With your remaining time, you must head to the green dot. The mission ends when you arrive. ----------------------------------------------------------------------- 1.12 –Climb Monk Temple Tower- Get into the Dune Hopper and hold L1 and release it. This executes a super jump. Drive towards the red icon on the map. When you reach the islands, jump over the gaps with your super jump. There will be one last gap before you reach the tower. When you enter the temple, there will be a scene. If you try to walk under the eye, spikes will block you, so climb up the platforms, bounce, and swing on the pole. Go the next one and go to the platform on the right. Continue hopping on platforms and swinging on poles. Some of the platforms might fall. Head up the stairs and continue jumping and swinging. When you reach the very top, you’ll see the Monk Glider. There will be a scene. ----------------------------------------------------------------------- 1.13 –Glide to Volcano- The controls are inverted for this mission (meaning up is down and down is up). Go through the blue accelerator rings. Shoot open any closed rings. The blue thermals boost you up to other parts. The bar at the bottom of the screen shows your acceleration level. Once you go through the opening, a scene occurs. ----------------------------------------------------------------------- 1.14 –Find Satellite in Volcano Now this mission is a bit long. Ignore the eye because it’ll just block you from going through the gate. Head down the path and fight off any Metal Heads. Continue along the path and head up the ramp. Break the crates for ammo. Chase after the Leaper Lizard. When jumping across some gaps, the edges of the platforms might fall. Fight off any Metal Heads. Continue falling the lizard and when you reach crates, break them. You can find the lizard in a patch of grass. Hop on and jump up some ledges and head across the gap while avoiding the fireball. Avoid the next fireball, land on the platform, and jump onto the next place. The next platforms rise and fall, too. Continue jumping and when you reach the crate, break it open with the lizard. Make a long jump to the next platform and take out the spiky critters. When you get to the ladder, climb up it. When jumping, there’s an edge that will crumble. Go near the trees and you’ll experience “Daxter Time”. You’re hanging from a sort of net, so stay to the side to avoid fireballs, and when you reach the end, jump down. Avoid the streamers of lava while you jump on the moving wooden platform and jump to the next platform. There are Metal Heads here, so take them out. Another Metal Head will be up ahead, so defeat him. There’s a wooden platform ahead. You’ll reach more netting, so go across on the sides to avoid the fireballs. Walk up towards the second rock column and watch the scene. Head down the new ramp and now you’ll be in control of Jak. You must Crouch Jump to reach the high platform. Take out the Metal Heads and punch the stone into the geyser. Jump up on it to reach the next ledge. To jump over the long gap down the path, Roll Jump and then you can break the crates. You’ll have to do another Roll Jump up ahead, but this edge will crumble. Go over to the pipe, watch the scene, and it’s another Daxter Time. You’ll be sliding down a slide. Jump over any gaps. Head up towards some rocks and jump onto them. Bounce on the sheets and take out the enemies up ahead. Repeat this process and repeat it one more time, only there will be no enemies. Head to the rock and watch the scene. Jump down and you’ll be Jak. Punch the rock onto the geyser, jump on it, and jump off when it reaches the top. Take out any Metal Heads. Up ahead there are three geysers, two without rocks. Punch the rocks onto the geysers. Jump onto the middle rock and ride it up. Jump off and head up the path. Take out the two enemies. Go up the ramp and you’ll see platforms floating on lave. Jump on one, and then jump onto the ladder. Climb up. Watch the scene. You receive Dark Jak Invisibility. Jump onto one of the floating rocks, float down the lava stream, and jump onto the next platform. Go down the path and jump off the ledge. You’re back where you started! Go to the Dark Idol and press triangle to turn invisible. Go under the eye and through the blue warp gate. That’s the end! Finally! ----------------------------------------------------------------------- 1.15 –Find Oracle in Monk Temple- You’re back where you started before climbing the tower. Activate the Dark Idol to turn invisible and to pass under the eye and through the door. Battle the Spiders and head down the steps. Go through the Dark Eco Vent to charge your eco meter. In the next room, do you see the guns? Don’t go near them. It’s automatic death. Stay to the side of the room and head over to the Dark Idol. Turn invisible and walk under the guns. Push down the button by pressing X and square. You’re no longer invisible, so use the Wave Concussor (fully charged), Dark Bomb (X + square), or Dark Blast (Square + X). You can charge at the Dark Eco Vent, but there’s another one up ahead. Go through the door that was just opened. Take out any Spiders. Gates will come up, blocking you from heading to the exit. Head to the left. If you try to jump on the poles, you’ll get zapped. So turn invisible using the idol and swing across to the other side. You must do this 3 more times. This is the other Dark Eco Vent. Head through the opening. A door at the end of the hall opens, releasing Spiders. Take them out while heading through the door. Continue past the closed Light Eco Vent to the Oracle. There will be a scene. Now go to the beam of light. There will be a cutscene, and you receive Light Regeneration. Use it by holding L2 and pressing triangle. Use the Warp Gate to get back to the beginning of the temple. Exit and get into your Dune Hopper. Ride to the fist icon. Once you’re in the garage, exit the vehicle and continue to the fist icon. There will be a scene when you arrive. ----------------------------------------------------------------------- 1.16 –Beat Turret Challenge- Climb up the ladder and use the turret. You must beat Kleiver’s score of 7000 points. R1 shoots the bullets. The controls are inverted; meaning up is down and down is up. You get 10 misses. A miss counts as the target falling back into the water. The red targets are the least amount of points, the blue are more, and the green targets are the most. If you shoot the targets while they’re farther away, you’ll get more points. X’s indicate where targets are coming from (which side they’re coming from) Some targets move across the screen quickly, so it’s harder to hit them. Most of them come from the water, though. After you beat the score, there’s a scene. You’ll receive a Light Eco Crystal. Go to the Arena (sword icon). Go in and go to the beam of light. There’s a scene and you receive the Vulcan Fury. Press the left arrow to use it. ----------------------------------------------------------------------- 1.17 –Defeat Marauders in Arena- Ride a platform down and go to the beam of light. Break the crates and a counter will appear. You must defeat 30 marauders. If you hear the alarm, jump on the platforms that rise from the lava. After you kill the last marauder, a scene will occur with a familiar face. ----------------------------------------------------------------------- 1.18 –Destroy Eggs in Nest- Head to the icon. In the garage, get in vehicle with the beam around it. This is the Gila Stomper. Ride to the icon and there’s a cutscene. Head into the cave and through the tunnel. Take out the Pod Spiders as you ride. Go down the ramp and follow the path into another section. After you destroy the first Metal Head Egg, a counter will appear. You have 9 to go. The eggs appear as small green dots on your map. In the first room, there are 5 eggs. Shoot down the smaller eggs on the rock to make a bridge (the smaller eggs appear as smaller green dots). Head over the rock bridge and into a tunnel. Use this to get to the next room. There are 5 eggs in here and there’s a bridge with the smaller eggs attached. Shoot the eggs off before destroying the last egg. After shooting the last egg, the entire place fills with poisonous gas and you have 3 minutes to get out. The newly fallen bridge is a shortcut. Drive to the icon. When you get out of the poison gas range, Damas will contact you. Head to the garage (tire icon). Ashelin will contact you (she won’t if you didn’t complete missions 1.15 and 1.18). ----------------------------------------------------------------------- 1.19 –Defend Ashelin at Oasis- Note: You must have completed all of the previous missions to get this one. Hop in any of the vehicles with a beam of light. Go to the tree icon, get out of the vehicle, and walk up to Ashelin. There will be a scene. Now you must take out 60 marauders while defending Ashelin. She doesn’t really need defending, so concentrate on taking out the marauders. You also have to take out the vehicles driving around. After everything’s been destroyed or killed, walk over to Ashelin. There will be a scene and you receive the Jetboard and the Seal of Mar. ----------------------------------------------------------------------- 1.20 –Complete Monk Temple Tests- Go to the garage and get the Dune Hopper. Ride to the temple (just follow the icon) and enter it. Go through the door that the eye was blocking. Go down the steps and take out any enemies. You can fill your Dark Eco meter by stepping into the Dark Eco Vent. Go to the room where the guns protected a button. Rotate the camera until you see a door with two circles. Go to it and there’s a scene. Go down the hall and take out any Metal Heads. A counter will appear while standing in front of the purple and blue token. It shows that you have to get 18 of these tokens. Collect the first one and move forward for instructions to mount your Jetboard (press R2). Collect the tokens in the water area. To get the second token, you must jump by hitting X. To get the 3rd token, perform a flip (X and left analog stick up or down). To get the 4th one, perform a Launch Jump (Hold L1 and press X). You should have 13 left. From the entrance stairs, go to the first opening on the left. Jump up and collect the token. Stay on the left side and ride up the ramp. Collect 3 tokens while riding down the hallway. There’s 9 left. Collect the token on the rail by grinding (hold square and move the left analog stick in the direction you want to grind). Ride down the hall avoiding and jumping over gaps. You should collect 2 tokens (6 left). Grind and jump to get the token (jump while holding down square to remain on the rail). Collect the 2 tokens down the hall. There’s 3 left. Go up the ramp exactly across from where you fell. Ride down the hall collecting 3 tokens. Jump and avoid the gaps. The final token opens the door. Launch Jump (L1 + X) to reach the opening. Now press R2 to dismount the Jetboard. Go down the hall and a door opens. You can charge at the Light Eco Vent. Go to the beam of light and there’s a scene. You’ll receive Light Jak Flash Freeze. Use the power (L2 + square) and jump across the spinning platforms (they’ll spin slowly). Go up the hall and up the steps. Grind the rail and ride down the hall and grind rail after jumping to reach it. Continue down the hall and jump over the gaps. Grind the rail, jump over the gap, and grind another rail. Go down the hall and charge with the Light Eco Vent. Use Flash Freeze to cross the beam. Avoid the fan blades. Use Flash Freeze and cross another beam. Do it once more. Head down the hallway and charge Light Eco. Use Flash Freeze before crossing the bridge. It will fall, so be fast when crossing. Go through the round opening. Hop on the elevator and watch the scene. Walk up to the vehicle and there will be another scene. ----------------------------------------------------------------------- 1.21 –Travel Through Catacomb Subrails- Get in the vehicle by hitting triangle. To shoot, press R1. Your obstacles are: Holes in the track, large beams, electric beams that spin, enemy shooters, and flashing poles. There is a part where there is no upper half. Stay in the middle of the bottom. There’s another part where the vehicle flies of the track. Stay on the bottom half before flying off. There is another part where the upper half goes away and there’s a big hole in the middle of the bottom half, so ride diagonally towards the bottom. There’s a scene at the end of the ride. You receive Light Shield. Hold L2 and press circle to use it. Go through the opening near Pecker. There’s a scene on the elevator. Follow Pecker down the path. You can charge your Light Eco at the vent. Climb up the steps and follow Pecker. There’s a scene. ----------------------------------------------------------------------- 1.22 –Explore Eco Mines- Shoot down the bridge and kill the enemies. Shoot down the next bridge, kill enemies, and shoot down yet another bridge. More enemies. Cross over the tracks and head down the steps. Ride the elevator platform, quickly shoot down the bridge and go across (the platform quickly falls). Kill the enemies and head up the path. There’ll be 3 Metal Heads for you to kill. Shoot down the bridge and get on the elevator. Kill the enemy Metal Heads and pass through the electrical gate. There are more enemies. Follow the path and jump across the platforms. Kill the enemies, go over the track, up the ramp, and through the electrical gate. There are more Metal Heads. Go down the elevator platform. It will not fall. More enemies. Another elevator. Go up the 2 steps and charge at the Light Eco Vent. There’s another elevator platform, which doesn’t fall. Spin Attack an orange rat into the curved opening (it’s a wheel). The wheel will rise and there will be a short scene. Climb down the new platforms. There will be enemies. Go down the ramp and across the platforms. Even more enemies. Spin Attack another rat into the wheel for a brief scene. Go up the platforms and take out the enemies. Go up the ramps and send a rat into the wheel. Jump across the moving drill platforms and take out the enemies. Send another rat running in the wheel. Hop on the platform, wait until it reaches the other side, and hop off. Do this one more time. There will be enemies AGAIN. Hit a rat up the ramp and into another wheel. There’s a brief scene and you can hop up the platforms. Walk forward and there’ll be another scene. You receive the Greaves. Head down the path and go into the bam of light and hit the switch. ----------------------------------------------------------------------- 1.23 –Escort Bomb Train- I suggest you use the Beam Reflexor. Hit X, circle, and R1. This sends shots flying and bouncing off the walls. After bouncing a couple of times, the shots will hit the red target and the track will fall. A timer counts down how much time the bomb train has until if falls off the track. The path is pretty straightforward. Hit all the red targets as you go. Again, I suggest the Beam Reflexor. It takes out the enemies, too. You have to mount your Jetboard and grind rails twice while escorting the train. Some platforms that you have to jump on move in and out, so the wall could push you off. After you shoot the last red target, there will be a scene. Shoot the bridges down and go in where the bomb train crashed. Stop on the elevator. Follow the tracks and you’ll see a scene. ----------------------------------------------------------------------- 1.24 –Defeat Veger’s Precursor Robot- During the first round, you must jump over two red shockwaves. You also have to jump over the robot’s red blade twice as he slices back and forth and destroy two enemies. Now the robot will shoot lasers that build up rock platforms. Jump to the second highest or the highest platform after the rocks cool. The robot will shoot blue missiles at you! Shoot down a train and it comes crashing down on the robot. The process repeats only with 3 waves to jump over, 3 slices of the red blade, 3 enemies, and then you must shoot down another train. During the final process, you must jump over 4 shockwaves that come faster than the first two times, double jump 3 times over the double blade, fight three enemies, and shoot down the last train. After you shoot it down, there is a scene and you receive the Arc Wielder. Go through 2 doors and watch the cutscene. You’re in Haven City. Go to the Samos icon and there will be a scene. ----------------------------------------------------------------------- 5.0 –The Walkthrough Act 2- After a couple hours of game play, you’re in Act 2! After the 24, long, grueling missions, you enter part 2 of 3 in the game. Now you must go through 25 missions. READ THIS!!! *Note: How to start a mission is explained in the previous mission. There’s usually a scene or someone contacting you. ----------------------------------------------------------------------- 2.1 –Reach Port via Sewer- Head to the manhole icon. Enter the door and there’s a scene as you go down the elevator. Enter the door and kill the Metal Heads. Go down the path and use the Jetboard on the half-pipe. Go through the opening on the left side. Go down the tunnel and through the door. Kill the frogs and get on your Jetboard. Here you must Jetboard around gaps in the floor. There is an opening down the path on the left side that you have to skate through. Make a right and go through another opening. It’s not where the waterfall is. After you kill the frogs, a gate opens. Jetboard up the ramp and through the gate. Grind the rail and shoot the fans while avoiding the spike fish. Skate up the ramps avoiding the fish and whirlpools. Go down the big ramp and kill enemies. A rail lowers. Grind across it, avoid the whirlpool, and go up the ramp. Avoid this whirlpool and shoot the fans. There are more whirlpools. Skate up the ramp and kill Metal Heads. Follow the path while killing enemies. Kill the frogs in the next room. Head left and kill more Metal Heads. Follow the path while killing Metal Heads. Go up the steps and go through the door. While getting on the elevator, there’s a scene. Exit through the metal door and go to the Naughty Ottsel icon. Go through the door and there’s a scene. ----------------------------------------------------------------------- 2.2 –Destroy Incoming Blast Bots- Blast Bots are huge robots. They shoot lasers and fire bombs, which you can spin back at the robots for damage. The Blast Bots appear as green dots on your map. If a Blast Bot gets to close to the Naughty Ottsel, a timer will appear. You must destroy it before time runs out. I suggest using the Arc Wielder with the Robot Shock secret (purchase it in the Secrets menu for 8 Precursor Orbs). The Blast Bots will explode after taking heavy damage. After 3 are destroyed, go back to the Naughty Ottsel and there will be a scene. ----------------------------------------------------------------------- 2.3 –Destroy Barrier with Missile- Walk to the beam of light to get on the missile. Daxter rides it. Don’t run into any large objects (walls, mines, floating boats, bridges, etc.). You must collect all the tokens. Press X to jump. The tokens appear as green dots on your map. They are surrounded by a beam of light. The missile goes by itself; don’t worry about making it go. After you reach the final beam of light, there’s a scene. Now you have a choice. You can complete a gun course or destroy sniper cannons. This guide lists missions in order. The next mission is the gun course, so that’s what’s listed next. Go to the green icon, go through the door, and walk to Tess. There’s a scene. ----------------------------------------------------------------------- 2.4 –Beat Gun Course 1- Shoot the robots. The gold robots are extra points. Don’t shoot the citizens or you’ll lose points. Your goal is 10,000 points. The biggest robots take two hits to destroy. The smallest robots explode. There’s a robot that will shoot at you, too. After you finish (if you reached 10,000), there’s a scene and you’ll receive the Gyro Burster. Go to the Naughty Ottsel and there’s a scene. ----------------------------------------------------------------------- 2.5 –Destroy Sniper Cannons- Exit the Ottsel. The sniper cannons are marked on your map as red dots. Go to one of the red dots. The cannons are up on the higher path of the Industrial Zone. There will be a different screen that shows you the cannons’ aim. To press the buttons, use X + square. After pressing all the buttons connected to a cannon, attack the wheel thing that comes up. If you don’t hurry, the buttons will come back up and you’ll have to press them again. When you’ve destroyed all the cannons, go back to the Naughty Ottsel and walk to Torn for a scene (scene will not occur if you didn’t complete the gun course mission along with this one). ----------------------------------------------------------------------- 2.6 –Reach Metal Head Area via Sewer- Exit the Ottsel and head to the manhole icon. Enter the door for a scene. Go across the bridge and go to the right. There are 3 toxic gas platforms here that you must jump across. Don’t jump while the green gas is blowing out of them. Follow the path and jump across the single toxic gas platform and continue down the path. Enter the door and kill the robots. Go down the hall and hop across 3 toxic gas platforms. Shoot the fan and the robot. Continue and shoot 2 more robots. Jump across 2 toxic gas platforms and kill the robot. Go down the ramp and kill 3 flying robots while on the moving platform up ahead. Jump over the moving electric beams and get off the platform when it gets to the end of the path. Kill any robots in here and continue. Go through the electric gate (it’s off right now). Kill all the flying robots that come up. Go through the electric gate that was just turned off. Kill small robots until the next gate is turned off. Go through the gate and onto the platform. It moves. Jump over the electrical beam. A gun will shoot bullets at you. Jump over them and jump off when you reach the other side. If you fall into the half pipe below, mount your Jetboard and skate up. Go through the opening on the left. Jump down and kill the enemies. Get in the water and dive (press circle or square) under the wall. On the ground, press X + square to push the button, after killing any enemies. More enemies will appear after pressing the button, so be ready. Swim through the open gate and circle the inside square until you find an opening. Avoid the enemy spinning around. Once you’ve found the opening, jump in and find another opening to the inside square. Press X + square to press the button. There’s a brief scene. Go to the area shown in the scene and go through the opening. Go down the hall and through the door. Kill any flying robots. Go down the path and through the door for a scene. Once you exit, Ashelin will contact you. ----------------------------------------------------------------------- 2.7 –Destroy Dark Eco Tanks- A counter shows that you have to destroy 5 tanks. The tanks appear as green dots on your map. Get on your Jetboard and grind the blue tentacle. Jump across to platform and get to higher one. Attack the glowing thing (this is the tank). Grind the tentacle up to the next platform. Stand on the plant and let the air push you to the next platform. Grind the tentacle here, jumping over the electric knot. Grind again here, jumping over the next electrical knot. Jump to the flower and let the air push you. Grind to the next platform and grind again to the next one. Jump to the platform below the dark eco tank. Jump on the flower and let the air take you to the tank. Destroy it and jump to the platform with the lone flower. Let the air take you to your next place. Grind the tentacle and jump over the electric knot. Grind to the walkway, run to the flower, and let the air blow you to the other side. Use the flower to get to the next platform. Jump on the flower and let the air take you to the tank. Destroy it, and use the flower to get to the walkway. The flower in front of you will take you to the other side. Use the flower down the path to get back over to the side you were on. Another flower down the path will you back over the other side. Use the flower down the path to get to the next platform below the tank. Use another flower to get up to the tank. Destroy it. There’s 1 left. Use the flower here to get to the platforms above the muck. Jump across the platforms to the flower and it will take you to a platform below the next tank. Jump on flower to get to the tank so you can destroy it. Jump on the flower here to get to the walkway. There’s one more tank at the end of the path. Destroy it for a scene. You’ll receive Dark Jak Strike. Press R1 while you’re Dark Jak to destroy the purple barrier. Samos will contact you. ----------------------------------------------------------------------- 2.8 –Kill Dark Plants in Forest- Go to the icon, up the ramp, and through 2 doors. A health meter for the dark eco plants will appear. Get on your Jetboard and ride to the beam of light. The bar at the top of the screen will fill up. This bar shows how much green eco you have. You must have green eco to kill the plants. To kill the plants, ride over them with the Jetboard. The purple dots on your map are the dark eco plants and the small green dots on your map are green eco vents. When the health meter is depleted, a counter will appear, showing how many dark eco plants are left. When all the plants are destroyed, there will be a brief scene. Go to the beam of light for another scene. You’ll receive the Shoulder Guards. When you get off the pillar, it rises. Torn will then contact you. ----------------------------------------------------------------------- 2.9 –Destroy Eco Grid with Jinx- Exit the forest. Jinx’s health meter will appear. Don’t let it deplete. Hop into the vehicle with the beam of light around it. Drive to the first green dot. If not already, get into the low hover zone and brake in front of the box. Jinx will get out. Destroy any enemies and make sure Jinx doesn’t get hurt. When Jinx is finished, he’ll get back into the vehicle. Get in and drive away quickly because the box will explode. Repeat the process with the remaining 3 boxes. After you destroy the 4th box, there will be a scene and you’ll receive the Needle Lazer. Ashelin will contact you. Here you have 3 choices. You can hijack the eco vehicle, defend the port from attack, or race for more artifacts. The missions in the guide are listed in order, starting with the eco vehicle mission. ----------------------------------------------------------------------- 2.10 –Hijack Eco Vehicle- The vehicle is a green dot on your map. Press triangle to get on it. There’s a brief scene. Drive to the green dot. Don’t run into anything or the missiles will blow you up. Once you’re at the green dot, drive to the water area of the port and press R2 to switch to the low hover zone. Shoot the decoys (the flashing things that appear as green dots on your map) and drive by them to get rid of the missiles. You are timed on this mission. After the final decoy is destroyed, drive to the green dot for a scene. Go to the Naughty Ottsel and walk to Torn who’s sitting at a table. There’s a scene. ----------------------------------------------------------------------- 2.11 –Defend Port from Attack- You start out with the Blaster Mod. You can pick up other guns as they appear. Each gun has a set amount of ammo (except the Blaster Mod). Destroy all the enemies to move onto the next area. When you’re in the third area, you must protect at least one of the citizens from being killed. The first area’s enemies are the KG forces (robots and Krimzon Guards). The second area’s enemies are the Metal Heads and the KG Guards. The third area’s enemies are the KG forces and the Metal Heads. The fourth and final area’s enemies are the KG forces (You must destroy 2 Blast Bots during this wave). After the attack is finished, go to the green icon. Enter the door and walk to Tess. There’s a scene. ----------------------------------------------------------------------- 2.12 –Beat Gun Course 2- You probably are going to want to use the Wave Concussor more than the Scatter Gun, but be careful, because the citizens are mixed with the robots. The targets are the same as the first gun course, except the small, exploding ones have a shield you must destroy before they can be destroyed. Your goal here is 11,000 points. After you’re finished, there’s a scene and you’ll receive the Plasmite RPG. After exiting, go to the blue icon (it looks like a face). Press triangle for a scene. When you get to the desert, go to the wheel icon. Walk over to the Sand Shark for a scene. ----------------------------------------------------------------------- 2.13 –Race for More Artifacts- You are timed on this mission. Artifacts appear as green dots on your map. Beams of light surround the artifacts. You must make some jumps, so be careful. Marauders will try to shoot you. When you get the last artifact, you receive the Holo Cube. Use the remaining time to get back to the garage. Sig will contact you. You have another choice. You can destroy Metal-pedes in nest or defend Spargus’ front gate. Again, this guide lists missions in order. ----------------------------------------------------------------------- 2.14 –Destroy Metal-pedes in Nest- Drive to the icon for the nest. There’s a scene. Drive into the cave and to the green dot. A counter will appear when you reach the first large room. It shows that you have to destroy five Metal-pedes. The bar under the counter is the health bar of the Metal-pede you are fighting. Metal-pedes mostly travel underground. They perform large dives, quick dives, and shoot lasers at you. After destroying the last one, go to the beam of light to receive a Light Eco Crystal. Drive to the tire icon. Once you get out of the cave, there’s a scene. Drive to the fist icon. Walk over to Kleiver for a scene. ----------------------------------------------------------------------- 2.15 –Chase Down Metal Head Beasts- You control the turret on the Gila Stomper during this mission. The controls are inverted (meaning up is down and down is up). Shoot the beasts, the bombs that the beasts fire, flying Metal Heads, and the missiles from the flying Metal Heads. X’s indicate which side beasts are coming from. After killing the last Metal Head, drive to the beam of light to receive the Quantum Reflector. Drive back to the garage, get out of the vehicle, and go to Damas’ palace (it’s the icon that looks like a mountain). Ride up the elevator and approach Damas for a scene. ----------------------------------------------------------------------- 2.16 –Defend Spargus’ Front Gate- Go to the garage and get in the Gila Stomper (you can use a different vehicle, but the Gila Stomper’s turret has an automatic aim). The blinking red circles are what you want to destroy. They are giant catapults with wheels. They shoot at you. Ignore the smaller vehicles. The gray bar at the top is Spargus’ gate’s defense. The counter shows that you must destroy 13 of the large catapults. They’ll shoot fire at the gate causing more damage than the smaller vehicles, so destroy them quickly. After the final catapult is destroyed, ride to the beam of light and you’ll receive the Beam Generator. Seem will contact you. ----------------------------------------------------------------------- 2.17 –Take Out Marauder Stronghold- Go to the garage and get in the Dune Hopper. Drive to the icon while jumping over gaps in bridges. There’s a scene when you arrive. You must destroy 60 marauders. Avoid the flames flung by catapults. After you destroy the last marauder, there’s a brief scene. Get in your vehicle and chase the first marauder. You are given 3 turbos. The marauder is a green dot on the map. When you can, shoot the marauder’s vehicle. You are timed. Destroy the remaining 3 marauders. The last marauder doesn’t have a timer, but it can still escape. After the last one is destroyed, ride to the beam of light to receive the Prism. Samos contacts you (he will not contact you if you didn’t complete missions 2.15 and 2.17). ----------------------------------------------------------------------- 2.18 –Beat Pillar Ring Challenges- Go to the blue icon and press triangle for a scene. Go to the forest icon and go through the 2 doors. A counter appears, showing you that you must beat 5 ring challenges. Go to the first beam of light. Activate the challenge by attacking the statue’s nose. You might have to grind or perform a Launch Jump to reach some rings. Complete the ring challenge (using the Jetboard is highly recommended). The red ring is the finish line. Find the next statue. Repeat the process 4 times. After all challenges are complete, climb the pillars just raised to get to the middle pillar. Go into the beam of light for a scene. Exit the forest and go to the Naughty Ottsel. Walk to Torn for a scene (scene will not occur if missions 2.10 and 2.12 are not complete). ----------------------------------------------------------------------- 2.19 –Break Barrier with Blast Blot- The R1 button shoots. When you’re in the Industrial Zone, use the upper walkways to reach the green dot so you can avoid other robots (including blast bots). Some robots are on these paths, but not nearly as many as the lower section. You must reach the green dot. The bar at the bottom of the screen shows your Blast Bot’s health. The KG (Krimzon Guards) are your friends during this mission. They don’t shoot at you and they shoot other robots. Once you get to the dot, there’s a scene and you receive the Peace Maker. Go to the shield icon, enter the door, and ride up the elevator. Walk to everyone for a scene. ----------------------------------------------------------------------- 2.20 –Defend HQ from Attack- You must destroy the giant red ships (they’re green dots on your map). They shoot lasers at you, try to zap you with blue electricity currents (jump over them!), and shoot missiles at you. To avoid the missiles, avoid the red aim marks. You must shoot the blue electricity cases to destroy a ship. Each one has 4. After you destroy the first ship, 2 more come. After you destroy all 3 ships, go to the shield icon and ride up the elevator. Approach everyone for a scene. ----------------------------------------------------------------------- 2.21 –Find Switch in Sewers- Ride down the elevator and go to the manhole icon. Go through the door to the elevator. Head down the hall and kill all robots. Follow the path and jump across the toxic gas platforms. Go through the door and kill all the robots. Go down the hall and take out any robots. Jump over electric beams and take out more robots. More robots are down the path. Cross over the water, climb the stairs, and take out more robots. Continue moving. There will be flying and ground robots. Avoid the electric beams and take out even more robots. Continue while taking out any robots. Jump over the rings the machine generates and attack the red button. Take out the flying robots and go through the opened door. There’s a scene here. Take out frogs and follow the water. Jump across the platforms and take out more frogs. Dive under the wall and destroy the robots. Climb the platforms on the waterfall. Jump across the platforms and kill any robots. Jump onto the next platform and climb up the waterfall platforms. Cross the next 3 platforms, go up the steps, and approach the switch for a scene. Go down the hall and through the door. Follow the path, turn right, and go to the elevator. Go to the lightning icon, enter, and watch the scene. ----------------------------------------------------------------------- 2.22 –Find Cypher in Eco Grid- You must collect all of the dots. If you hold X, you can speed up. When the golden machine appears, run it over or else it will leave more dots. Avoid the monster machine. Collect the blue cypher when all the dots are gone. You can’t turn around. When you collect the cypher, there’s a scene. Exit the room and go to the shield icon. Go up the elevator and walk to everyone. There’s a scene. ----------------------------------------------------------------------- 2.23 –Destroy War Factory Defenses- Go down the elevator and to the icon. There’s a scene when you arrive. R1 shoots and L1 launches bombs. The controls are inverted (up is down and down is up). X accelerates (the Hellcat moves on its on). The bar at the bottom is your health. You must shoot 16 of the lights (whatever they are). After you shoot the first 16, you must shoot another 16. These ones are scattered around the factory. When you destroy them, you must destroy 4 towers. Launch bombs at them to destroy them. After you’ve destroyed everything, there’s a scene. ----------------------------------------------------------------------- 2.24 –Explore War Factory- Go down the elevator. Destroy the robots and go up the ramp. Destroy the robots, go to the right, and smash the grate (X + square). Go to he left and go to the large pipe for a scene. It’s Daxter Time. Go across the bars, drop to the platform at the other end, and attack the switch. Go through where the fan was spinning and return to Jak. Go up the steps, take out the robots, go down the ramp, and use the platform to get to the other side. Take out more robots and go up the ramp. There’s even more robots here. Go up the ramp, to the right, and to the pipe for a scene. It’s another Daxter Time. Go across the bars while avoiding the electricity. Fall to the platform with the switch and hit the switch. Use the platforms to get back to Jak. Use the same platforms to get to the other side. When you get there, break the large cracked glass. Kill the flying robots until the electric gate is turned off. Continue to the grate and smash it with X + square. Use the platforms to get across. Go up the ramp and follow the path. Run to the pipe for a scene. It’s another Daxter Time. Climb across the bars avoiding flames and electricity. Fall to the platform below and hit the switch. Jump down and return to Jak. Jump over the blades, go down the hall, and break the grate with X + square. Walk to the pipe for a scene and it’s another Daxter Time. Climb across avoiding the electricity and flames. Fall and hit the switch. Jump down to Jak. Kill the robots and hop into the red vehicle. Go up the ramp and curve around the conveyer belt. Drive across the platforms and ram into the robots. Go up the ramp and there’s more robots. Drive straight through the purple gate. Continue straight, jump the gap, kill the robots, ride down the ramp, burst through the gate, there’s more robots, go through another gate, follow the path, go through yet another gate, there’s more robots, go through another gate, there’s even more robots, use the ramp to jump over the gap, gather enough speed to go through the next gate, jump over another gap, drive straight, go through the next gate, more robots, jump over 2 gaps, even more robots, drive over another ramp, drive straight, go through another gate, the vehicle will explode, get on the elevator, and walk straight then left and into the room. There’s a scene. ----------------------------------------------------------------------- 2.25 –Beat Cyber-Errol Boss- Avoid the aim symbols. Destroy all the enemies that come. When they come out of the gates, spin the little robot below Errol until it rockets up and explodes. Jump over the rings when the missiles explode. Avoid all the aim symbols and avoid the gaps. Now you have to avoid even more missiles. Now the little robots will come and you’ll have to spin the one under Errol. This happens 2 more times. After you spin the final small robot, watch the scene. You receive a Light Eco Crystal and the Mass Inverter. Go down the elevator and Seem will contact you. ----------------------------------------------------------------------- 6.0 –The Walkthrough Act 3- You’ve gone through 49 total missions. You want to get the final purple gun. You want to finish this game. It all happens in this act. It’s the final one, with only 11 missions to complete. READ THIS!!! *Note: How to start a mission is explained in the previous mission. There’s usually a scene or someone contacting you. ----------------------------------------------------------------------- 3.1 –Rescue Seem at Temple- Go to the blue icon and get in the vehicle for a scene. Get the Dune Hopper from the garage when you arrive. Go to the tower (follow the icon). Enter the tower and go through the door where the eye was. Go down the steps, defeating any enemies. You can charge your Dark Eco at the vent. Go down the hall and into the room. Find the cracked door. Turn Dark Jak and press R1 to use Dark Strike to break the door. Go down the hall and to the left. Find the cracked wall and use Dark Strike (turn Dark Jak and press R1). Go down the hall and you can charge at the Light Eco Vent on the right side of the stairs. From the Light Eco Vent, go to the other side of the room. A Dark Eco Vent is to the right of the room, about halfway across. Use Dark Strike (turn Dark Jak and press R1) on the cracked door. Go down the hall and you can charge at the Light Eco Vent. Go down the next hall and into the beam of light for a scene. You receive Light Jak Flight. While using Light Jak Flight, you can use your guns. Press X + X to fly. Time your presses to fly longer. Go to the platform sticking out of the wall (not the one with the Light Eco Vent. Go up the ramp and into the next room. Use the platforms to get to the top of the room. Walk forward for a scene. You receive the Time Map. Jump through the Warp Gate, exit the temple, and get into your vehicle. Damas will contact you. ----------------------------------------------------------------------- 3.2 –Defend Spargus from Attack- Drive to the icon. When you reach the garage, get out of the Dune Hopper and continue to the icon. Climb up the ladder and press triangle to use the turret. The turret’s health is at the top of the screen. R1 shoots. The controls are inverted (up is down and down is up). The monsters have 5 places to hit (they’re marked with red aim symbols). They come out of the water and shoot bombs at you. Shoot the bombs to get rid of them. X’s represent the side that the monsters are coming from. After all the monsters in the water are gone, the screen turns to look at the city. More monsters must be destroyed here. These ones shoot rockets at you. Shoot the rockets to destroy them. After you destroy all of the monsters, there’s a scene and you’ll receive the 3rd War Amulet and the Breastplate. Samos contacts you. ----------------------------------------------------------------------- 3.3 –Activate Astro-Viewer in Forest- Go to the blue icon and get in the vehicle for a quick scene. Go to the forest (follow the icon) and go through the two doors. A counter appears, showing you the number of plants you must destroy. There are 9. There are guns scattered around the forest (they’re the green dots). You must use this to destroy the plants. Enemies usually gather around the guns. I suggest using the Mass Inverter before using the gun. You can shoot 3 plants per gun. There are 3 guns total. R1 shoots. The circle is your aim, the arrow shows where plants and enemies are, and the little bar is the gun’s health. After you shoot all 9 plants, go to the pillars and when you reach the top, jump to the beam of light for a scene. ----------------------------------------------------------------------- 3.4 –Destroy Dark Ship Shield- Press circle to activate the shield. Press square to attack. Press X to jump. The bar at the top of the screen is your health. Defeat all the enemies in the room to open the door. Go through the newly opened door and follow the path until you reach the ball. Press square to hit the ball at the electric plant thing (whatever that is). Walk up to the barrier and press square to destroy it. Go down the tunnel avoiding the electric beams. Punch the barrier at the end and kill the enemies in the next room. Punch the ball into the electric thing and fall down the revealed gap. Go down the hall and kill the enemies. Punch the ball into the electric thing. Jump across the platforms and kill the enemy. Punch the next ball into the next electric thing and use the platforms to get across. Kill the enemy. Walk to the box and grab it with R1. Place it by the nearby ledge and climb up. Punch the ball into the electric thing. Carry the box to the next ledge around the curve and place it. Jump up to the ledge and punch the ball into the electric thing. Jump across the platforms and kill the enemies. Follow the path and go through the opening. Punch balls into the spinning electric things while jumping over the electric beams that appear. There’s a scene after all spinning electric things are destroyed. Exit the forest and go to the shield icon. Get on the elevator and walk to Ashelin for a scene. ----------------------------------------------------------------------- 3.5 –Blow Open Tower Door- Torn’s health is in the upper left corner and your health is in the lower left. The controls for the vehicle’s aim are inverted (meaning up is down and down is up). The R1 button shoots. Red circles show enemies. Metal Heads will jump onto the ships. Try shooting them in the air before they land. Missiles will be launched at certain times. Shoot the missiles before they can damage the vehicles. The robots will shoot at you, so shoot them as soon as possible. Just shoot as many enemies as you can. After you finish, there’s a scene and you’ll receive the final gun: the Super Nova. ----------------------------------------------------------------------- 3.6 –Destroy Metal Head Tower- Go through the large opening and follow the path. Kill the enemies until a brief scene occurs. Kill the enemies on the platform and jump on. The second platform falls. Kill the enemies on here, too. Jump across and kill more enemies. Go up the ramp. Follow the path and charge at the Light Eco Vent. Use Light Jak Flight to get across the big gap. Continue and go up the ramp. Go up another ramp and kill more enemies until another brief scene occurs. Go up the new ramp and go up the next ramp. Fight the enemies until a platform lowers. Use it to go up to the next ledge. Go up the ramp and kill enemies until a path appears. Go across the path and up the ramp. Kill the enemies until a platform rises. Get on the platform for a scene. You receive a Dark Eco Crystal. Go to the icon and enter the tent. Approach everyone for a cutscene. ----------------------------------------------------------------------- 3.7 –Reach Catacombs via Palace Ruins- Go to the icon and grind up the rail that stretches across the bridges and the water. Go down the path and watch the scene. Fight the enemies and continue where all the enemies are. Continue and you can charge at the Dark Eco Vent. Use Dark Strike (turn Dark Jak and press R1) on the cracked wall. Follow the path and charge at one of the Light Eco Vents. Use Light Jak Flight to get across the gap. Follow the path and charge at the next Light Eco Vent. Continue. Kill the enemies and charge at the Dark Eco Vent. Go to the cracked wall and use Dark Strike. Continue and jump down the platforms (be careful because they crumble). Go down the path killing any enemies. Grind on the rail to go over the gap. Grind across the next gap and jump over a small gap to reach the next rail. Follow the path and jump across the crumble platforms. Charge at the Dark Eco Vent. Find the cracked wall and use Dark Strike. Continue. Grind across the rail, which is hard to see, and jump over the gaps in the rail. Grind across another hard to see rail, jumping over another gap. Continue and jump up to the ledge using the crumble platforms. Yes, you have to go further. Charge at the Dark Eco Vent, find the cracked wall, and use Dark Strike. Walk forward for a scene. ----------------------------------------------------------------------- 3.8 –Break Through Ruins- The R1 button shoots. You have unlimited turbos. Avoid the red aim signs that appear on the ground. Follow the path and press R2 to break through the wall. Break 2 blue electricity poles to turn off the gate. Continue. Ram into the standing column to make a bridge. Follow the path. Break the blue pole and continue under the ruins. Ram through the wall and continue. Destroy the blue pole and pass through the gate. Follow the path. Ram 2 blue poles and go through the gate. Ram 3 blue poles to open the next gate. Now here you must ram 5 (the number of poles might be 4) poles scattered across the area to open the final gate. You must ram into some columns to make bridges. After you open the gate, drive through it for a scene. ----------------------------------------------------------------------- 3.9 –Reach Precursor Core- You end up in the catacomb vehicle. Avoid gaps, lights, shooters, and electric beams. R1 shoots. There are several areas in the catacombs where the top half disappears. After you get to the end, a scene occurs. ----------------------------------------------------------------------- 3.10 –Destroy Dark Ship- During this mission, you are timed. Destroy all the enemies in this room to open the door. Cross the platforms and climb up the steps. Continue and go down the ramp. Use the pole to get to the next platform. Use the 2 poles here to get to the next platform. Kill all the enemies to open the door. Continue. You can charge at the Light Eco Vent. Use Light Jak Flight to get to the other side of the room. Follow the path. Charge at the next Light Eco Vent and use Light Jak Flight again to get across this gap. Kill all the enemies to open the door. Get on the elevator. The timer will disappear. Walk forward for a scene. You have to get to the other side of the room. Avoid the debris and move quickly across. You can use the Jetboard to go faster. When you get to the other side, there’s a scene. ----------------------------------------------------------------------- 3.11 –Destroy Final Boss- This is it! It’s the final mission. You’ve made it this far, now finish Errol off. You end up in the Sand Shark. Drive to the red dots. Destroy the 14 purple shields on the boss’s legs. Errol will shoot bombs at you and you’ll have to avoid spinning enemies, too. After destroying the 14 shields, watch the scene. You can charge at the Dark Eco Vent. Fight off all of the enemies to activate the platform at the other side of the path. Do the same thing until you reach the top. When you’re at the top, destroy the tentacles and the enemies. Avoid the laser by running away from it. After Errol stops, he’ll sweep across the battlefield while firing his laser. Jump over the laser and when he turns around to show the glowing thing on the back of the head, shoot it. Now avoid the head when it slams down. Errol won’t get any new attacks, so just avoid and destroy everything he throws at you, always shooting the glowing thing when he reveals it. After his health reaches the red, he will make you fight enemies and tentacles while avoiding his laser. Just shoot at the glowing thing when he sweeps across the battlefield with the laser, and he will go down. Watch the ending scene. Congratulations! You’ve beaten “Jak 3”! Now you can try and find all of the Precursor Orbs and unlock all of the secrets. ----------------------------------------------------------------------- 7.0 –Other Things- This section has to do with things not mentioned before the walk- through. ----------------------------------------------------------------------- 7.1 -Your Inventory- This is a list of the things you’ll get in your inventory. Vehicles Tough Puppy Sand Shark Dune Hopper Gila Stomper Slam Dozer Heat Seeker Dust Demon Desert Screamer Guns Scatter Gun Wave Concussor Plasmite RPG Blaster Mod Beam Reflexor Gyro Burster Vulcan Fury Arc Wielder Needle Lazer Peace Maker Mass Inverter Super Nova Armor Bracers Greaves Shoulder Guards Breastplate Dark Jak Powers Dark Bomb Dark Blast Shadow Invisibility Dark Strike Light Jak Powers Light Regeneration Flash Freeze Light Shield Light Flight Items War Amulet Gate Pass to Spargus Seal of Mar Jetboard Cypher Glyph Holo Cube Beam Generator Prism Quantum Reflector Time Map 4 Dark Eco Crystals 4 Light Eco Crystals Eco Power Sphere ----------------------------------------------------------------------- 7.2 –Secrets- This section tells you all the secrets you can purchase, what they cost, what purchase is necessary to unlock, and what mission you can buy them after. Weapon Upgrades 1. Increased Red Ammo Capacity: 4 Orbs Available after 1.17 Purchase to Unlock: No 2. Increased Yellow Ammo Capacity: 4 Orbs Available after 1.17 Purchase to Unlock: No 3. Increased Blue Ammo Capacity 4 Orbs Available after 1.24 Purchase to Unlock: No 4. Increased Dark Ammo Capacity 4 Orbs Available after 2.19 Purchase to Unlock: No 5. Blaster Damage Upgrade 6 Orbs Available after 1.9 Purchase to Unlock: No 6. Scatter Gun Rate-of-Fire Upgrade 6 Orbs Available after 1.9 Purchase to Unlock: No 7. Vulcan Fury Damage Upgrade 6 Orbs Available after 1.17 Purchase to Unlock: No 8. Peace Maker Increased Radius 6 Orbs Available after 2.19 Purchase to Unlock: No 9. Reflexor Increased Deflections 8 Orbs Available after 1.17 Purchase to Unlock: #5 10. Concussor Damage Upgrade 8 Orbs Available after 1.17 Purchase to Unlock: #6 11. Arc Wielder Robot Shock 8 Orbs Available after 1.24 Purchase to Unlock: #7 12. Mass Inverter Duration Upgrade 8 Orbs Available after 3.1 Purchase to Unlock: #8 13. Gyro Burster Duration Upgrade 10 Orbs Available after 2.4 Purchase to Unlock: #9 14. Plasmite RPG Ammo Efficiency 10 Orbs Available after 2.12 Purchase to Unlock: #10 15. Needle Lazer Ammo Efficiency 10 Orbs Available after 2.9 Purchase to Unlock: #11 16. Super Nova Ammo Efficiency 10 Orbs Available after 3.5 Purchase to Unlock: #12 17. Ratchet and Clank Gun Course 5 Orbs Available after 2.12 Purchase to Unlock: No Vehicle Upgrades 1. Upgrade Vehicle Toughness 15 Orbs Available after 2.14 Purchase to Unlock: No 2. Unlock the Heat Seeker 15 Orbs Available before 1.19 Purchase to Unlock: No 3. Unlock the Dust Demon 15 Orbs Available after 2.13 Purchase to Unlock: No 4. Unlock the Desert Screamer 20 Orbs Available after 2.13 Purchase to Unlock: No 5. Unlimited Vehicle Turbos 30 Orbs Available after 2.25 Purchase to Unlock: No Crazy Stuff 1. Toggle Jak’s Goatee 2 Orbs Always Available Purchase to Unlock: No 2. Big Head Mode 3 Orbs Always Available Purchase to Unlock: No 3. Small Head Mode 3 Orbs Always Available Purchase to Unlock: No 4. Kleiver’s Diaper 4 Orbs Available after 1.5 Purchase to Unlock: No 5. Bad Weather 5 Orbs Always Available Purchase to Unlock: No 6. Mirror World 5 Orbs Always Available Purchase to Unlock: No 7. Fast Movies 5 Orbs Always Available Purchase to Unlock: No 8. Slow Movies 5 Orbs Always Available Purchase to Unlock: No Expert Options 1. Level Select Act 1 5 Orbs Available after 1.24 Purchase to Unlock: No 2. Level Select Act 2 5 Orbs Available after 2.25 Purchase to Unlock: #1 3. Level Select Act 3 5 Orbs Available after 3.11 Purchase to Unlock: #2 4. Hero Mode 5 Orbs Available after 3.11 Purchase to Unlock: No Cheats 1. Turbo Jetboard in Desert 5 Orbs Available after 1.19 Purchase to Unlock: No 2. Dark Jak Homing Attacks 3 Orbs Available after 2.7 Purchase to Unlock: No 3. Dark Jak Invisibility 25 Orbs Available after 3.11 Purchase to Unlock: No 4. Unlimited Ammo 50 Orbs Available after 3.11 Purchase to Unlock: No 5. Invulnerability 100 Orbs Available after 3.11 Purchase to Unlock: No 6. Unlimited Dark Jak 50 Orbs Available after 3.11 Purchase to Unlock: No 7. Unlimited Light Jak 50 Orbs Available after 3.11 Purchase to Unlock: No Art Gallery 1. Scrap Book 2 Orbs Available after 1.24 Purchase to Unlock: No 2. Mega Scrap Book 2 Orbs Available after 3.11 Purchase to Unlock: #1 3. Jak and Daxter Model Viewer 2 Orbs Available after 1.24 Purchase to Unlock: No 4. Jak 2 Model Viewer 2 Orbs Available after 2.25 Purchase to Unlock: #3 5. Jak 3 Model Viewer 2 Orbs Available after 3.11 Purchase to Unlock: #4 6. Scene Player Act 1 2 Orbs Available after 1.24 Purchase to Unlock: No 7. Scene Player Act 2 2 Orbs Available after 2.25 Purchase to Unlock: #6 8. Scene Player Act 3 2 Orbs Available after 3.11 Purchase to Unlock: #7 ----------------------------------------------------------------------- 8.0 –Finish- I apologize if this guide is too long, but this is it! Just 2 more sections to go and the guide is over. I hope it helped you out of a tight spot or showed you what items you were missing or whatever. ----------------------------------------------------------------------- 8.1 –Credits- I’d like to thank: Gamefaqs.com for letting people contribute things Mom for letting me join Naughty Dog for creating this game You for reading this guide ----------------------------------------------------------------------- toby_lover copyright 2008