1234567890123456789012345678901234567890123456789012345678901234567890123456789 _ _ _ _ _ _ | | / |_) | | | | | | _ | | / / _ ____ ____ _ | | ___ ____ | |__ | | ____ ____ ____| |_ ___ | |< < | | _ \ / _ |/ || |/ _ \| \ | __)| |/ _ ) _ |/ ___) _) /___) | | \ \| | | | ( ( | ( (_| | |_| | | | | | | | ( (/ ( ( | | | | |__|___ | |_| \_)_|_| |_|\_|| |\____|\___/|_|_|_| |_| |_|\____)_||_|_| \___|___/ (_____| _____ _____ (_____|_____) | | | | | | | | _| |_ _| |_ (_____|_____) _______________________________________ //=====================================\\ // Kingdom Hearts II Abilities Guide \\ // \\ // \\ \\ by Titani Ertan (ben stav) // \\ benstav@gmail.com // \\ // \\_____________________________________// \=====================================/ ___________________\\_________________________________//_______________________ /==================WARNING:====================================\ / THIS GUIDE CONTAINS SPOILERS AND MAY CONTAIN TRACES OF WALNUTS \ \ at the end of the guide, you will get cake / \==============================================================/ ,___________________________________________________________, //===========================================================\\ || || || || || I. Version History.....................[vrh] || || II. Legal Information and Contact Info..[lic] || || III. Introduction........................[itd] || || III.1. Using this Guide.................[itu] || || III.2. Ability Types....................[ita] || || || -88- The Guide -88- || || || IV. Sora................................[ats] || || IV.1. Lion Sora.........................[atos] || || IV.2. Drive Form........................[atdf] || || IV.3. Weapon............................[atwn] || || V. Goofy...............................[atg] || || VI. Donald..............................[atd] || || || || VII. Mulan...............................[atm] || -88- VII.1. Ping.............................[atpi] -88- || VII.2. Mulan............................[atmm] || || VIII. Beast...............................[atb] || || IX. Auron...............................[ata] || || X. Captain Jack Sparrow................[atc] || || XI. Aladdin.............................[atl] || || XII. Jack Skellington....................[atj] || || XIII. Simba...............................[ati] || || XIV. Tron................................[att] || || XV. Riku................................[atr] || -88- -88- || Appendixes || || XVI. Appendix: Magic.....................[apm] || || XVII. Appendix: Tricks....................[apt] || || || || XVIII. Frequently Asked Questions..........[faq] || || XIX. Credits.............................[crd] || || || \\___________________________________________________________// '===========================================================' ____________________________________________________________________________ / \ I. VERSION HISTORY [vrh] (03|01|10) 1.0 Guide released to GameFAQs (07|01|10) 1.2 Spell check. Finished "Mulan" section. Guide distributed to several more sites, and so noted. (xx|01|10) 1.7 Added and finished "Appendixes". Spell check. _____________________________________________________________________________ / \ II. LEGAL INFORMATION and CONTACT INFO [lic] (C) Ben Stav (aka. Titani Ertan) 2010- . This guide is meant for personal use only, unless given specific permission. In present time, this guide is only meant to appear in: GameFaqs.com Neoseeker.com SuperCheats.com If you do not have my permission before hosting this guide, you are in breach of the law. It is possible to print or copy this guide, as long as you do NOT distribute it. E-mail: benstav@gmail.com Send any complaints, corrections, additions and/or questions which are NOT included in the FAQ section. If you wish to add this guide to your website, please also add a link to the main page. To make sure this gets to me, in the "subject" line type Kingdom Hearts Walkthrough or Kingdom Hearts II Abilities Walkthrough or anything of that kind, as long as it contains the words Kingdom Hearts. _____________________________________________________________________________ / \ III. INTRODUCTION [itd] Ever noticed that when you level up or finish some bosses, a box pops up in the top right of the screen. It says the name of the character, if you level up the new level, at times it indicates a rise in Strength, Magic, AP etc., and sometimes, it says an ability name. When you gain a new ability, it appears under the "Abilities" menu in the Main Menu. Press start, and you'll see a small yellowy-orange "new" near the corresponding panel. There are three types of Abilities: Action, Growth and Support. For further information about each type, see the next sub-section. Equipping abilities, any ability, costs Ability Points. For example, if I have 10/12 AP(=Ability Points), it means that out of the 12 total AP I have, 10 of them are in use. So, I cannot equip an ability which costs 3 or more AP, but I can equip abilities which cost 2 or 1 AP. You can increase your maximum AP by using an "AP Boost" item or by wearing any accessory, like a Sardonyx Ring. Abilities have a different effect when equipped, depending on its type and, of course, description. In this guide, I will give you a layout of the different abilities each character in the game has (each character you team up with), what is their type and AP cost, and their description. Have fun with the fish! - - - - III. 1. Using this Guide [itu] As you can surely have seen by now, there is a quick-search system. Using the Search or Find system that every browser has, you can quickly skip to any part of this guide. Windows Users: Press Ctrl+F to call up the search/find system. Macintosh Users: Command+F to read above. In the search bar, type the special code each section in this guide has attached to. You can find those codes in the table of contents at the very beginning of the guide. Just a small note for all who don't know: /\ = Triangle [] = Square () = Circle X = Ex Layout: Ability Name (if it appears several times|ability type|AP cost) - Ability description including MP Cost. (comments) Total Cost: The total amount of AP required to equip all abilities/Max AP - - - - III. 2. Ability Types [ita] ACTION: Action abilities are abilities that damage your foes and/or abilities which you need to press a button in order to activate. A great example is "Guard": You need to press the square button [] in order to activate it. Most action abilities are related to attacks. e.g. "Horizontal Slash" where you press [] in the middle of a midair combo to unleash an extra, devastating combo. The most powerful of all Action abilities is the "Trinity Limit". You can use it alone (GREAT in the Sephiroth fight), it deals a ton of damage and like during all Limit attacks, you're invincible whilst using it. Of course, the downside is like all Limit attacks (explained below): you lose all MP. Action abilities are marked in blue. GROWTH: Growth abilities are obtained through leveling up your Drive forms (see the [atdf] section). Each Drive Form, with the exception of Anti-Form, gives you one special Growth ability and two support abilities and an active Auto-Form ability (detailed under the drive form section, mentioned above). They are 100% optional, and you can survive without them, but it makes a lot of boss fights (especially in Proud Mode) a lot easier when you can jump higher or run faster and etc. Growth abilities are marked in yellow. SUPPORT: Kudos to Support abilities. Without them, battles would be much, MUCH harder and nearing hair-tearing eye-poking experiences. Think I'm exaggerating? The "Scan" ability lets you see your foes HP, and as such lets you plan your battle in a better way, in certain boss fight it lets you know in which parts that boss unleashes a specific attack, and much more. And there are more combat-related abilities: the Combo Plus abilities (and Air Combo Plus, of course) make longer combos, Boost abilities enhance the effect of certain acts and many, many more. Support abilities are marked in green. WEAPON: Although technically not "real" abilities, the Weapon abilities are inherent abilities in your Keyblade(s). For example, the "Circle of Life" keyblade has an inherent MP Haste ability. Meaning, if you equip that keyblade, you will gain the MP Haste ability. Whilst under the effects of certain forms (Valor, Master and Final form, to be exact) you can use two keyblades, so you gain the effects of TWO keyblades. So if I would have equipped the "Monochrome" on myself and "Mysterious Abyss" on my Valor form, when entering that form I would have gained both the Item Boost ability from the Monochrome AND the Blizzard Boost from Mysterious Abyss. Weapon abilities are marked in red. LIMITS: I just want to make this 100% clear: Limit Attacks are NOT special abilities They are categorized as Action abilities, but they are unique in many ways, and so I thought they should be specifically mentioned. Limit attacks are special attacks which can be used by accessing the "Limits" panel on the second-control-menu. They use the conjoined power of Sora and another ally, but unlike Drive Forms they do not make that ally disappear. Instead, special attacks are being used. For example, Simba's "King's Pride" (Wildcat) is mainly the switching between two attacks: High Fang and X-Claw. After some time, you can use a super-attack that finishes the Limit. In our case with Simba, that is Proud Roar. Limits use up all of Sora's MP (all of Sora's REMAINING MP, so if you have 50 MP, you lose 50 MP, and not for example 120...giving you negative MP...), but they are mostly worth it. During the use of Limit attacks, you are invincible. Yes. Invincible. Treat it as a turned 8 defense or 9,000,000,000,000^7000 defense or whatever you want You. Are. Invincible. Savvy? But of course, there is a small catch. When you activate a Limit Attack, a gauge appears in the upper-right corner of the screen, which says Limit Gauge, and there is an orange bar which slowly drains. Self-explanatory. _______________________________________________________ (o)===================================================(o) \\\ /// \\\ THE=GUIDE /// \\\ /// (o)=============================================(o) ____________________________________________________________________________ / \ IV. SORA [ats] Protagonist of the story. You will be playing as him. A * next to a skill name means it is a Limit. :=====================================================================: | LV | Picked Sword | Picked Shield | Picked Staff | |=====================================================================| | 4 | Scan | Scan | Scan | | 7 | Combo Boost | Item Boost | Experience Boost | | 9 | Experience Boost | Combo Boost | Item Boost | |======|====================|====================|====================| | 12 | Magic Lock-On | Magic Lock-On | Magic Lock-On | | 15 | Reaction Boost | Damage Drive | Fire Boost | | 17 | Item Boost | Experience Boost | Combo Boost | |======|====================|====================|====================| | 20 | Leaf Bracer | Leaf Bracer | Leaf Bracer | | 23 | Fire Boost | Reaction Boost | Damage Drive | | 25 | Drive Boost | Drive Boost | Draw | | 28 | Draw | Drive Boost | Drive Boost | |======|====================|====================|====================| | 31 | Combination Boost | Defender | Blizzard Boost | | 33 | Damage Drive | Fire Boost | Reaction Boost | | 36 | Air Combo Boost | Jackpot | Negative Combo | | 39 | Blizzard Boost | Combination Boost | Defender | |======|====================|====================|====================| | 41 | Lucky Lucky | MP Rage | Thunder Boost | | 44 | Negative Combo | Air Combo Boost | Jackpot | | 47 | Drive Boost | Draw | Drive Boost | | 49 | Finishing Plus | Second Chance | Berserk Charge | |======|====================|====================|====================| | 53 | Thunder Boost | Lucky Lucky | MP Rage | | 59 | Defender | Blizzard Boost | Combination Boost | |======|====================|====================|====================| | 65 | Berserk Charge | Finishing Plus | Second Chance | |======|====================|====================|====================| | 73 | Jackpot | Negative Combo | Air Combo Boost | |======|====================|====================|====================| | 85 | Second Chance | Berserk Charge | Finishing Plus | |======|====================|====================|====================| | 99 | MP Rage | Thunder Boost | Lucky Lucky | :=====================================================================: Upon finishing certain story events, you will gain abilities. They are not unique in any way. :=============================================================================: | Ability Reward | Event | |=============================================================================| | Aerial Recovery | (Roxas) Defeat the Dusks on Day 3 | |-------------------|---------------------------------------------------------| | Guard | (Roxas) Defeat the Twilight Thorn on Day 3 | |===================|=========================================================| | Slide Dash | Clear the Village Cave in the Land of Dragons | |-------------------|---------------------------------------------------------| | Aerial Sweep | Beat Shan-Yu in Land of Dragons | |-------------------|---------------------------------------------------------| | Upper Slash | Destroy the Thresholder in Beast's Castle | |-------------------|---------------------------------------------------------| | Retaliating Slash | Destroy the Dark Thorn in Best's Castle | |-------------------|---------------------------------------------------------| | Dodge Slash | Defeat Cerberus in the Olympus Coliseum | |-------------------|---------------------------------------------------------| | Aerial Spiral | Complete Phil's barrel-training in Olympus Coliseum | |-------------------|---------------------------------------------------------| | Trinity Limit* | Beat Pete in Olympus Coliseum | |-------------------|---------------------------------------------------------| | Auto Summon | Help Minnie get to the Throne Room in Disney Castle | |-------------------|---------------------------------------------------------| | Slapshot | Retrieve the Cornerstone of Light in Timeless River | |-------------------|---------------------------------------------------------| | Aerial Finish | Defeat Barbossa in Port Royal | |-------------------|---------------------------------------------------------| | Explosion | Defeat the Volcanic and Blizzard Lords in Agrabah | |-------------------|---------------------------------------------------------| | Horizontal Slash | Reformat the Hostile Program in Space Paranoids | |-------------------|---------------------------------------------------------| | Guard Break | Destroy the horde of 1,000 Heartless in Hollow Bastion | |===================|=========================================================| | Summon Boost | Overcome the Grim Reaper in Port Royal (2nd visit) | |-------------------|---------------------------------------------------------| | Counterguard | Defeat Hades in Olympus Coliseum (2nd visit) | |-------------------|---------------------------------------------------------| | Finishing Leap | Destroy The Experiment in Halloween Town (2nd visit) | :=============================================================================: Action Abilities: Guard (2 AP) - Blocks and shoots back enemy attacks using a parrying action with []. Upper Slash (4 AP) - Knocks a target into the air during a combo with []. Horizontal Slash (2 AP) - Attacks a target from left to right during a midair combo with []. Finishing Leap (5 AP) - Jumps high into the air while attacking at the end of a combo with []. Retaliating Slash (3 AP) - When knocked down, quickly regains balance and counterattacks with []. Slapshot (2 AP) - Rapidly attacks a target. Dodge Slash (2 AP) - Unleashes an attack that deals damage to nearby enemies. Slide Dash (2 AP) - Instantly closes in on and attacks a far target. Guard Break (3 AP) - Unleashes a powerful finishing combo move that pierces through a target's guard. Explosion (3 AP) - Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. Aerial Sweep (2 AP) - Unleashes a powerful leaping attack on targets in midair. Aerial Spiral (2 AP) - Closes in on far targets in midair and unleashes spinning attacks. Aerial Finish (3 AP) - Unleashes a powerful finishing combo move to a single target in midair. Counterguard (4 AP) - Counterattacks nearby enemies with Attack while performing Guard. Auto Summon (2 AP) - When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable. Trinity Limit (5 AP) - A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. Support Abilities: Scan (2 AP) - Inspects the target's current HP. (never remove it) Aerial Recovery (2 AP) - Quickly regains balance with () when knocked down. Combo Plus (1 AP) - Increase maximum combo by 1 when on the ground. Equip more to enable more combos. Air Combo Plus (1 AP) - Increases maximum combo by 1 when in midair. Equip more to enable more combos. Combo Boost (3 AP) - Increases the damage of the finishing move on the ground relative to the number of hits in the combo. Air Combo Boost (3 AP) - Increases the damage of the finishing move in the air relative to the number of hits in the combo. Reaction Boost (2 AP) - Increases damage dealt by Reaction Commands. Finishing Plus (5 AP) - Unleash successive finishing moves after combos. Negative Combo (2 AP) - Decreases maximum combo on the ground and in midair by 1. Berserk Charge (5 AP) - Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active. Damage Drive (3 AP) - Restores the drive gauge ever time damage is taken. The amount restores to the Drive Gauge is relative to the damage received. Drive Boost (3 AP) - Allows greater restoration of the Drive Gauge during MP Charge. Summon Boost (5 AP) - Increases the amount of time the Summon will stay. Combination Boost (4 AP) - Increases the amount of time spent for Limits. Experience Boost (3 AP) - Increases the amount of experience gained when defeating an enemy in a tight situation. (a tight situation is when your Sora head is sad and there is an annoying sound) Leaf Bracer (1 AP) - Casting Cure on yourself will continue even when attacked. Magic Lock-On (1 AP) - Automatically locks to a target when casting Fire, Blizzard, Thunder, or Magnet. (very handy) Draw (3 AP) - Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Jackpot (4 AP) - Increases drop rate of munny, HP and MP orbs. Equip to the whole Party to further increase the drop rate. Lucky Lucky (5 AP) - Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Fire Boost (3 AP) - Increases damage done by fire-based attacks. Blizzard Boost (4 AP) - Increases damage done by blizzard-based attacks. Thunder Boost (5 AP) - Increases damage done by thunder-based attacks. Item Boost (2 AP) - Increases effects done by healing items on the field. MP Rage (3 AP) - Restores MP relative to the amount of damage taken. Equip more to increase the effect. Defender (3 AP) - Increases defense in a pinch. (less than 0.5 points of defense) Once More (4 AP) - Ensures 1 HP remains after taking damage from a combo. ==--== IV. 1. Lion Sora [atls] When in Pride Lands, Sora'll take the form of "Lion Sora". There, he will gain special action abilities. The support abilities will remain, except for some added ones. You cannot equip or remove any abilities. You cannot Summon or use Drive Forms. Action Abilities: Combo Upper - Knocks a target into the air during a combo with []. Aerial Impulse - Tackles and attacks a target in midair during a combo with []. Finishing Blast - Deals damage to nearby enemies at the end of a combo with []. Running Tackle - Unleashes a rapid tackle on a single target while attacking during Dash. (obtained as part of the storyline during the second visit) Dash - Moves rapidly while pressing down []. (obtained as part of the storyline) Support Abilities: Combo Plus (x2) - Increases maximum combo by 1 when on the ground. Equip more to enable more combos. Air Combo Plus (x2) - Increases maximum combo by 1 when in midair. Equip more to enable more combos. ==--== IV. 2. Drive Form [atdf] As you progress through the game, you will gain special abilities called "Drive Forms". When you use a Drive Form, you fuse a party member or your entire party into you, giving you added attributes and special abilities. There are five forms, each having special characteristics. Here is how to unlock them: Valor Form: Obtained in Yen Sid's Tower in Twilight Town. Wisdom Form: Complete Timeless River. Master Form: Talk to King Mickey in Hollow Bastion for the first time. Final Form: Unlocked randomly. Once unlocked, it stays unlocked. Anti Form: Special point-system applied. For more information about each Form, see the Drive Guide in GameFAQs at http://www.gamefaqs.com/console/ps2/file/915410/42388 Forms can be leveled up. When you level-up a form, you and the Form gain an ability, and the form gets an extra Drive Gauge. Here is a representation (drive gauge excluded): :=======================================: | LV | Sora | Form | |=======================================| | - | VALOR | VALOR | | 2 | Auto Valor | - | | 3 | High Jump LV1 | High Jump LV2 | | 4 | Combo Plus | - | | 5 | High Jump LV2 | High Jump LV3 | | 6 | Combo Plus | - | | 7 | High Jump LV3 | High Jump MAX | |====|================|=================| | - | WISDOM | WISDOM | | 2 | Auto Wisdom | - | | 3 | Quick Run LV1 | Quick Run LV2 | | 4 | MP Rage | - | | 5 | Quick Run LV2 | Quick Run LV3 | | 6 | MP Haste | - | | 7 | Quick Run LV3 | Quick Run MAX | |====|================|=================| | - | MASTER | MASTER | | 2 | Auto Master | - | | 3 | Air Dodge LV1 | Air Dodge LV2 | | 4 | Air Combo Plus | - | | 5 | Air Dodge LV2 | Air Dodge LV3 | | 6 | Air Combo Plus | - | | 7 | Air Dodge LV3 | Air Dodge MAX | |====|================|=================| | - | FINAL | FINAL | | 2 | Auto Final | - | | 3 | Glide LV1 | Glide LV2 | | 4 | Form Boost | - | | 5 | Glide LV2 | Glide LV3 | | 6 | Form Boost | - | | 7 | Glide LV3 | Glide MAX | :=======================================: Anti form has no abilities. VALOR Auto Valor (Action|1 AP) - Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. High Jump LV# (Growth|2 AP) - Jump even higher than before! The longer () is pressed down, the higher the jump. Combo Plus (Support|1 AP) - Increase maximum combo by 1 when on the ground. Equip more to enable more combos. -------- Brave Shot (Action) - Unleashes a powerful finishing combo move and knocks a single target off its feet. Brave Beat (Action) - Unleashes a powerful finishing combo move that successively attacks several targets at once. Sonic Strike (Action) - Unleashes a powerful finishing combo move that pierces through a single target. Sonic End (Action) - Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. Over the Horizon (Action) - Leaps towards a target in a rapid attack with []. Omega Finale (Action) - Deals finishing combo moves in the middle of a combo with []. Retaliating Slash (Action) - When knocked down, quickly regains balance and counterattacks with []. Synch Blade (Support) - Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. Combo Plus (Support) - Increases maximum combo by 1 when on the ground. Equip more to enable more combos. Air Combo Plus (Support) - Increases maximum combo by 1 when in midair. Equip more to enable more combos. ==--== WISDOM Auto Wisdom (Action|1AP) - Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. Quick Run (Growth|2 AP) - Tilt the left analog stick and push [] to sprint rapidly. Keep the button pressed for distance. MP Rage (Support|3 AP) - Restores MP relative to the amount of damage taken. Equip more to increase the effect. (the more damage you receive, the bigger the MP gain) MP Haste (Support|3 AP) - Increases MP restoration speed after MP is fully consumed. -------- Wisdom Shot (Action) - Changes the command Attack to Shoot. Mobile Action (Action) - Actions will be enabled while moving. Magic Haste (Action) - Shortens magic casting time and enables rapid magic combos. (you can literally chain spells) Magic Spice (Action) - Powers up the finishing move of magic combos. Retaliating Slash (Action) - When knocked down, quickly regains balance and counterattacks with []. Combo Plus (Support) - Increases maximum combo by 1 when on the ground. Equip more to enable more combos. MP Hastega (Support) - Remarkably increases MP restoration speed after MP is fully consumed. ==--== MASTER Auto Master (Action|1 AP) - Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. Aerial Dodge LV# (Growth|3 AP) - Press () in midair to jump again. It is useful for dodging enemy attacks. (a must in the Sephiroth battle) Air Combo Plus (Support|1 AP) - Increases maximum combo by 1 when in midair. Equip more to enable more combos. (so very helpful in one of the Twilight Town jobs, forgot the name) -------- Master Strike (Action) - Unleashes a powerful finishing combo move that successively attacks a single target. Disaster (Action) - Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. (not so good against single targets, but great if you're in a horde) Master Magic (Action) - Powers up magic. Synch Blade (Support) - Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. Endless Magic (Support) - Unleashes magic combos endlessly. Air Combo Plus (x2|Support) - Increases maximum combo by 1 when in midair. Equip more to enable more combos. Draw (Support) - Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. MP Hastera (Support) - Greatly increases MP restoration speed after MP is fully consumed. ==--== FINAL Auto Final (Action|1 AP) - Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. Glide LV# (Growth|3 AP) - Press [] in midair to ride the wind. Keep the button pressed down for longer action. (highly useful ability, especially when combined with Aerial Dodge for distance) Form Boost (Support| ) - Increases the duration of each Drive Form. -------- Final Arcana (Action) - Handling the Keyblade with great skill, Unleashes a powerful finishing combo move to a single target. Final Strike (Action) - While spinning in midair, deals a powerful finishing combo move to a single target. Final Arts (Action) - Unleashes a powerful finishing combo move to get rid of several targets at once. Auto Assault (Action) - The Keyblade automatically unleashes attacks in various situations. Crime & Punishment (Action) - A Keyblade held in each hand unleashes powerful magic spells. Mobile Action (Action) - Actions will be enabled while moving. Synch Blade (Support) - Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. MP Haste (Support) - Increases MP restoration speed after MP is fully consumed. - - - - IV. 3. Weapon [atdw] Upon equipping a weapon, you get the ability in it. For a little expansion, see the Introduction. To make life easier, I also included the stats of each weapon. Note that all weapon-gained abilities are already explained above. :===================================================: | Name | Ability | Str | Mag | |===================================================| | Kingdom Key | Defender | 3 | 1 | |-------------------|-------------------|-----|-----| | Star Seeker | Air Combo Plus | 3 | 1 | |-------------------|-------------------|-----|-----| | Hidden Dragon | MP Rage | 2 | 2 | |-------------------|-------------------|-----|-----| | Hero's Crest | Air Combo Boost | 4 | 0 | |-------------------|-------------------|-----|-----| | Monochrome | Item Boost | 3 | 2 | |-------------------|-------------------|-----|-----| | Follow the Wind | Draw | 3 | 1 | |-------------------|-------------------|-----|-----| | Circle of Life | MP Haste | 4 | 1 | |-------------------|-------------------|-----|-----| | Oathkeeper | Form Boost | 3 | 3 | |-------------------|-------------------|-----|-----| | Photon Debugger | Thunder Boost | 3 | 2 | |-------------------|-------------------|-----|-----| | Gull Wing | Experience Boost | 3 | 0 | |-------------------|-------------------|-----|-----| | Sweet Memories | Lucky Lucky | 0 | 0 | |-------------------|-------------------|-----|-----| | Rumbling Rose | Finishing Plus | 5 | 0 | |-------------------|-------------------|-----|-----| | Guardian Soul | Reaction Boost | 5 | 1 | |-------------------|-------------------|-----|-----| | Mysterious Abyss | Blizzard Boost | 3 | 3 | |-------------------|-------------------|-----|-----| | Wishing Lamp | Jackpot | 4 | 2 | |-------------------|-------------------|-----|-----| | Decisive Pumpkin | Combo Boost | 6 | 1 | |-------------------|-------------------|-----|-----| | Sleeping Lion | Combo Plus | 5 | 3 | |-------------------|-------------------|-----|-----| | Bond of Flame | Fire Boost | 4 | 4 | |-------------------|-------------------|-----|-----| | Oblivion | Drive Boost | 6 | 2 | |-------------------|-------------------|-----|-----| | Fatal Crest | Berserk Charge | 3 | 5 | |-------------------|-------------------|-----|-----| | Ultima Weapon | MP Hastega | 6 | 4 | |-------------------|-------------------|-----|-----| | Fenrir | Negative Boost | 7 | 1 | :===================================================: ____________________________________________________________________________ / \ V. GOOFY [atg] Side-kick protagonist. Goofy will assist you throughout the game. Unlike Sora's abilities, Goofy's abilities can ONLY be gained by completing certain events, in addition to a couple of abilities he starts with. A * next to a skill name means it is a Limit. :=============================================================================: | Ability Reward | Event | |=============================================================================| | Goofy Bash | Automatic | |-----------------|-----------------------------------------------------------| | Item Boost | Automatic | |=================|===========================================================| | Goofy Turbo | Beat Shan-Yu in Land of Dragons | |-----------------|-----------------------------------------------------------| | Defender | Overcome the Beast in Beast's Castle | |-----------------|-----------------------------------------------------------| | Hyper Healing | Beat Pete in Olympus Coliseum | |-----------------|-----------------------------------------------------------| | Goofy Tornado | Beat Pete in Timeless River | |-----------------|-----------------------------------------------------------| | Second Chance | Save the Interceptor in Port Royal from being destroyed | |-----------------|-----------------------------------------------------------| | Teamwork* | Defeat Barbossa in Port Royal | |-----------------|-----------------------------------------------------------| | Auto Limit | Defeat Barbossa in Port Royal | |-----------------|-----------------------------------------------------------| | Auto Healing | Clear the Treasure Room from Heartless in Agrabah | |-----------------|-----------------------------------------------------------| | Once More | Defeat Oogie Boogie in Halloween Town | |-----------------|-----------------------------------------------------------| | Lucky Lucky | Beat Shenzi, Banzai and Ed in Pride Lands | |-----------------|-----------------------------------------------------------| | Jackpot | Reformat the Hostile Program in Space Paranoids | |=================|===========================================================| | Tornado Fusion* | Kill Storm Rider in Land of Dragons (2nd visit) | |-----------------|-----------------------------------------------------------| | Draw | Overcome the Grim Reaper+ in Port Royal (2nd visit) | |-----------------|-----------------------------------------------------------| | Auto Change | Trap Lock Shock and Barrel in Halloween Town (2nd visit) | |-----------------|-----------------------------------------------------------| | MP Rage | Rebeat Shenzi, Benzai and Ed in Pride Lands (2nd visit) | :=============================================================================: Action Abilities: Goof Tornado (2 AP) - Creates a vortex to draw enemies close and attack them! MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Goofy Bash (2 AP) - An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Goofy Tyrbo (2 AP) - Dashes through enemies, bouncing them towards Sora. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Tornado Fusion (3 AP) - A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. Consumes all of Sora's MP. Teamwork (3 AP) - A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. Support Abilities: Draw (3 AP) - Draws in and obtains nearby orbs. Equips 2 to obtain far orbs. Jackpot (4 AP) - Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. Lucky Lucky (5 AP) - Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Item Boost (2 AP) - Increases effect done by healing items on the field. MP Rage (3 AP) - Restores MP relative to the amount of damage taken. Equip more to increase the effect. Defender (3 AP) - Increases defense in a pinch. Second Chance (4 AP) - Ensures 1 HP remains after taking massive damage. Once More (4 AP) - Ensures 1 HP remains after taking damage from a combo. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Auto Change (5 AP) - Automatically replaces fallen Party Members. Hyper Healing (3 AP) - Quickly revives a fallen Party Member and greatly restores their HP. Auto Healing (3 AP) - Restores HP while replaced by another Party Member with Change. ____________________________________________________________________________ / \ VI. DONALD [atd] Side-kick protagonist. Donald will assist you throughout the game. Just like Goofy and unlike Sora, Donald receives his abilities by completing certain events. Donald's magic is different than Sora's. He can only use 4 spells, namely Donald Fire(=Fire), Donald Blizzard(=Blizzard), Donald Thunder(=Thunder) and Donald Cure(=Cure). They can not be upgraded (for example Thunder-Thundara- Thundaga), and Donald uses them very poorly. :( A * next to a skill name means it is a Limit. :=============================================================================: | Ability Reward | Event | |=============================================================================| | Donald Thunder | Automatic | |-----------------|-----------------------------------------------------------| | Donald Cure | Automatic | |=================|===========================================================| | Donald Fire | Destroy the Thresholder in Beast's Castle | |-----------------|-----------------------------------------------------------| | MP Rage | Overcome Demyx in Olympus Coliseum | |-----------------|-----------------------------------------------------------| | Fantasia* | Retrieve the Cornerstone of Light in Timeless River | |-----------------|-----------------------------------------------------------| | Auto Limit | Retrieve the Cornerstone of Light in Timeless River | |-----------------|-----------------------------------------------------------| | Draw | Defend the medallion aboard the Interceptor in Port Royale| |-----------------|-----------------------------------------------------------| | Donald Blizzard | Survive the Stone Guardian trap in Agrabah | |-----------------|-----------------------------------------------------------| | Hyper Healing | Defeat Prison Keeper in Halloween Town | |-----------------|-----------------------------------------------------------| | Thunder Boost | Freeze the consoles in the Comm.Room in Space Paranoids | |-----------------|-----------------------------------------------------------| | Blizzard Boost | Defeat Demyx in Hollow Bastion | |=================|===========================================================| | Auto Healing | Kill Xaldin in Beast's Castle (2nd visit) | |-----------------|-----------------------------------------------------------| | Flare Force* | Overcome the Grim Reaper+ in Port Royal (2nd visit) | |-----------------|-----------------------------------------------------------| | MP Hastera | Travel the Solar Sailor in Space Paranoids (2nd visit) | |-----------------|-----------------------------------------------------------| | Lucky Lucky | Enter the Old Mansion in Twilight Town (2nd visit) | :=============================================================================: Comm.Room=Communication Room Active Abilities: Donald Fire (2 AP) - Unleashes a firestorm that attacks attacks nearby enemies. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Donald Blizzard (2 AP) - Unleashes a barrage of ice at the enemy. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Donald Thunder (2 AP) - Call down a bombardment of lightning bolts on your target! MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Donald Cure (3 AP) - Cures Party Member's HP. MP Cost: All Use this ability [freely/conservatively/in special situations]. Fantasia (3 AP) - A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. Flare Force (3 AP) - A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. Support Abilities: Draw (3 AP) - Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Jackpot (4 AP) - Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. Lucky Lucky (5 AP) - Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Fire Boost (3 AP) - Increases damage done by fire-based attacks. Blizzard Boost (4 AP) - Increases damage done by blizzard-based attacks. Thunder Boost (5 AP) - Increases damage done by thunder-based attacks. MP Rage (3 AP) - Restores MP relative to the amount of damage taken. Equip more to increase the effect. MP Hastera (4 AP) - Greatly increases MP restoration speed after MP is fully consumed. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Hyper Healing (3 AP) - Quickly revives a fallen Party Member and greatly restores their HP. Auto Healing (3 AP) - Restores HP while replaced by another Party Member with Change. _____________________________________________________________________________ / \ VII. MULAN [atim] Side-kick protagonist. Mulan will assist you in Land of Dragons, first as Ping and then as Mulan. VII. 1. PING [atp] Has no action abilities. Support Abilities: Draw (3 AP) - Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Item Boost (3 AP) - Increases effect done by healing items on the field. Hyper Healing (3 AP) - Quickly revives a fallen Party Member and greatly restores their HP. - - - - VII. 2. MULAN [atm] Action Abilities: Mushu Fire (2 AP) - Mushu attacks nearby enemies by breathing fire. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Flametongue (2 AP) - Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Dragonblaze (3 AP) - A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. Support Abilities: Draw (3 AP) - Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Fire Boost (3 AP) - Increases damage done by fire-based attacks. Item Boost (2 AP) - Increases effect done by healing items on the field. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Hyper Healing (3 AP) - Quickly revives a fallen Party Member and greatly restores their HP. Total Cost: 19/14 _____________________________________________________________________________ / \ VIII. BEAST [atb] Side-kick protagonist. Will assist you in Beast's Castle. Action Abilities: Furious Shout (2 AP) - Knocks down nearby enemies with enraged shouts. MP Cost: 10. Use this ability [freely/conservatively/in special situations]. Ferocious Rush (2 AP) - Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Howling Moon (3 AP) - A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. Support Abilities: Item Boost (2 AP) - Increases effect done by healing items on the field. Defender (3 AP) - Increases defense in a pinch. Second Chance (4 AP) - Ensures 1 HP remains after taking massive damage. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Hyper Healing (3 AP) - Quickly revives a fallen Party Member and greatly restores their HP. Total Cost: 20/17 _____________________________________________________________________________ / \ IX. AURON [ata] Side-kick protagonist. Will assist you in certain parts of Olympus Coliseum. Action Abilities: Divider (2 AP) - Attacks nearby enemies while flying through the air. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Healing Water (3 AP) - Restores the Party's HP. MP Cost: 99 Use this ability [freely/conservatively/in special situations]. Overdrive (3 AP) - A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. Support Abilities: MP Rage (3 AP) - Restores MP relative to the amount of damage taken. Equip more to increase the effect. MP Haste (3 AP) - Increases MP restoration speed after MP is fully consumed. Once More (4 AP) - Ensures 1 HP remains after taking damage from a combo. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Total Cost: 19/19 _____________________________________________________________________________ / \ X. CAPTAIN JACK SPARROW [atc] Side-kick protagonist. Will aid you in Port Royal. Action Abilities: No Mercy (2 AP) - There is no escaping from this attack! MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Rain Storm (2 AP) - Throws weapons at the enemy successively. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Bone Smash (2 AP) - Throws bombs continuously at the target. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Treasure Isle (3 AP) - A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. Support Abilities: Draw (x3|3 AP) - Draws in and obtains nearby orbs. Equip 2 to obtain far orbs Lucky Lucky (5 AP) - Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Item Boost (2 AP) - Increases effect done by healing items on the field. Defender (3 AP) - Increases defense in a pinch. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Auto Healing (3 AP) - Restores HP while replaced by another Party Member with Change. Total Cost: 32/25 _____________________________________________________________________________ / \ XI. ALADDIN [atl] Side-kick protagonist. Will aid you in Agrabah. Action Abilities: Slash Frenzy (2 AP) - Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Quickplay (2 AP) - Pounces on the enemy to obtain orbs. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Trick Fantasy (3 AP) - A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. Support Abilities: Jackpot (4 AP) - Increases drop rate of munny, HP and MP orbs. Equips the whole Party to further increase the drop rate. Item Boost (2 AP) - Increases effect done by healing items on the field. MP Haste (3 AP) - Increases MP restoration speed after MP is fully consumed. Once More (4 AP) - Ensures 1 HP remains after taking damage from a combo. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Auto Change (5 AP) - Automatically replaces fallen Party Members. Total Cost: 26/20 _____________________________________________________________________________ / \ XII. JACK SKELLINGTON [atj] Side-kick protagonist. Will aid you in Halloween Town. Action Abilities: Blazing Fury (2 AP) - Becomes engulfed in flames and chases the enemy. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. (=Fire) Icy Terror (2 AP) - Ice crystals form around and attack the target. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. (=Blizzard) Bolts of Sorrow (2 AP) - Lightning bolts rain down upon the target. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. (=Thunder) Applause, Applause (3 AP) = A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. Support Abilities: Lucky Lucky (5 AP) - Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Fire Boost (3 AP) - Increases damage done by fire-based attacks. Blizzard Boost (4 AP) - Increases damage done by blizzard-based attacks. Thunder Boost (5 AP) - Increases damage done by thunder-based attacks. MP Hastera (4 AP) - Greatly increases MP restoration speed after MP is fully consumed. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if lLimit is usable. Auto Healing (3 AP) - Restores HP while replaced by another Party Member with Change. Total Cost: 34/24 _____________________________________________________________________________ / \ XIII. SIMBA [ati] Side-kick protagonist. Will aid you in Pride Lands. Action Abilities: Fierce Claw (2 AP) - Attacks the target successively. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Groundshaker (2 AP) - Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Healing Herb (3 AP) - Restores the Party's HP using the powers of nature. MP Cost: 99 Use this ability [freely/conservatively/in special situations]. King's Pride (3 AP) - A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. Support Abilities: MP Rage (3 AP) - Restores MP relative to the amount of damage taken. Equip more to increase the effect. Defender (3 AP) - Increases defense in a pinch. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Hyper Healing (3 AP) - Quickly revives a fallen Party Member and greatly restores their HP. Auto Healing (3 AP) - Restores HP while replaced by another Party Member with Change. Total Cost: 26/20 _____________________________________________________________________________ / \ XIV. TRON [atn] Side-kick protagonist. Will aid you in Space Paranoids. Action Abilities: Scouting Disk (2 AP) - Releases a disk that automatically finds and attacks and enemy. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Pulsing Thunder (2 AP) - Releases electricity to attack nearby enemies. MP Cost: 10 Use this ability [freely/conservatively/in special situations]. Complete Compilement (3 AP) - A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. Support Abilities: Jackpot (4 AP) - Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. Thunder Boost (5 AP) - Increases damage done by thunder-based attacks. Item Boost (2 AP) - Increases effect done by healing items on the field. MP Haste (3 AP) - Increases MP restoration speed after MP is fully consumed. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Auto Change (5 AP) - Automatically replaces fallen Party Members. Total Cost: 26/15 _____________________________________________________________________________ / \ XV. RIKU [atr] Major protagonist and Sora's childhood friend. Will aid you in The World that Never Was starting a certain point. Action Abilities: Dark Aura (2 AP) - Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 (unleashed with the /\ button) Dark Shield (2 AP) - Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 (unleashed with the /\ button) Cure Potion (3 AP) - Restores the Party's HP. MP Cost: 99 Use this ability [freely/conservatively/in special situations]. Eternal Session (3 AP) - A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. Support Abilities: Item Boost (2 AP) - Increases effect done by healing items on the field. MP Hastega (5 AP) - Remarkably increases MP restoration speed after MP is fully consumed. Defender (3 AP) - Increases defense in a pinch. Second Chance (4 AP) - Ensures 1 HP remains after taking massive damage. Once More (4 AP) - Ensures 1 HP remains after taking damage from a combo. Auto Limit (1 AP) - Automatically sets the Reaction Command to Limit, if Limit is usable. Hyper Healing (3 AP) - Quickly revives a fallen Party Member and greatly restores their HP. Total Cost: 32/28 (o)===================================================(o) \\ // \\ APPENDIXES // \\ // (o)=============================================(o) Before this guide is concluded, some more information it is important to know. _____________________________________________________________________________ / \ XVI. APPENDIX: Magic Strength and Keyblade is not the only way to deal damage in this game. Like the first Kingdom Hearts game, there is a Magic system. You have a certain amount of MP(=Mana Points), and spells cost a certain amount of MP. You start with 100 MP, and it increases as you progress through the game. Spells have a certain power. The more Magic you have, the more powerful your spells are; just like the Strength->Keyblade. Spells can be aquired and upgraded by completing certain events. When I say spells are "upgraded", I mean they get a power buff and a name change. There is a pattern within the name change: Normal name->Ra suffix->Ga suffix. Those who play/ed Final Fantasy already know this. Whilst not abilities, they are different types of attack, and as thus should be noted in an ABILITIES guide. :======================================================================: | Name | Cost | Event | |======================================================================| | Blizzard | 12 | Visit the Merlin for the first time | | Blizzara | | Defeat Demyx in Hollow Bastion | | Blizzaga | | Complete "A New Day is Dawning" in Atlantica | |-----------|------|---------------------------------------------------| | Fire | 10 | Help Leon defend the gates in Hollow Bastion | | Fira | | Defeat Scar in Pride Lands | | Firaga | | Defeat Jenie Jaffar in Agrabah (2nd visit) | |-----------|------|---------------------------------------------- | | Thunder | 15 | Defeat Hydra in Olympus Coliseum | | Thundara | | Defeat Storm Rider in Land of Dragons (2nd visit) | | Thundaga | | Defeat Groundshaker in Pride Lands (2nd visit) | |-----------|------|---------------------------------------------------| | Cure | ALL | Defeat Dark Thorn in Beast's Castle | | Cura | | Help your friends in Hollow Bastion | | Curaga | | Complete the Hunny Putt minigame in 100 Acre Wood | |-----------|------|---------------------------------------------------| | Magnet | 30 | Beat Oogie Boogie in Halloween Town | | Magnera | | Defeat Grim Reaper+ in Port Royal (2nd visit) | | Magnega | | Defeat Xigbar in The World that Never Was | |-----------|------|---------------------------------------------------| | Reflect | 10 | Beat Pete in Timeless River | | Reflera | | Defeat Xaldin in Beast's Castle (2nd visit) | | Reflega | | Destroy the MCP in Space Paranoids (2nd visit) | :======================================================================: Blizzard - Sends a single long-icicle that breaks through defenses. Fire - Encircle yourself with a group of flames, damaging your foes. Thunder - Sends lightning bolts down from the sky (ceiling?) to damage several foes. Cure - Restores a party member's HP. Consumes ALL of your remaining MP. Magnet - Creates a magnetic field above the target, drawing in and damaging nearby foes. Large foes are damaged but not attracted. Reflect - Functions like Guard, deflecting any physical and/or magical attacks. _____________________________________________________________________________ / \ XVII. APPENDIX: Tricks There are two Ability related tricks that I know up to date: 7 Lucky Lucky and Easy Level Up. --==7 Lucky Lucky==-- Using the ability "Lucky Lucky", which increases the drop rate of items, you can easily and quickly obtain Synthesis Materials. Setup: A Lucky Lucky ability on Sora, Donald and Goofy (see the first sections for a how-to-obtain) Sweet Memories Keyblade on Sora, obtained by rescuing Pooh in Spooky Cave. Genji Shield on Goofy, obtained by completing the Titan cup. Meteor Staff on Donald, obtained by opening a chest in Seadrift Keep in Port Royal (Ship Graveyard). Lucky Ring, obtained by completing by the Pain and Panic cup. For a list of Synthesis materials, where to obtain them and more, refer to UltimaterializerX 's great walkthrough: http://www.gamefaqs.com/console/ps2/file/915410/42870. --==Easy Level Up==-- Once you return to Pride Lands the second time, a gigantic swarm of Rapid Thrusters will appear in The Peak, the place where you fought Scar. Normally, each Thruster will give you 56 EXP. But, using the Experience Boost ability, you can earn more, and by using Magic you can quicken the process. Setup: Experience Boost ability. Gull Wing Keyblade, obtained by talking to Yuna in the Postern area in Hollow Bastion after killing the 1,000 Heartless (Yuna is one of the three fairies). Jackpot and Draw abilities. If you wish, also equip a Draw Ring. Magnega or Thundaga spells (see preceding Appendix). Land in the Oasis in Pride Lands. Go to the small, twisting area with lots of Shamans. Disable and remove any healing items or spells your party members have or better yet, under the Configure settings make them stand idle. Get hit until your head gets sad, glows red and there is an annoying sound(=critical health). Quickly, run to The Peak. Spam Magnega/Thundaga, and watch as orbs rain and your EXP rise like mad. When you finish killing every single one, go back to the preceding area, return to The Peak, repeat the slaughter. Rinse and repeat. (o)===================================================(o) \\ // \\ XVIII. FREQUENTLY ASKED QUESTIONS // \\ [faq] // (o)=============================================(o) Q: About Drive Forms, [...] A: Hold your breath. See Fayt2700 's Drive Guide at http://www.gamefaqs.com/console/ps2/file/915410/42388 Q: You constantly have errors in Jackpot, Lucky Lucky and Donald Fire! A: No, I do not. That is how they are written in the game. Q: Hey, you got a spelling error/missed an ability/your sentence dosn't make sense/description isn't right/I want your guide at my site/you fail/you suck/ you rock/I want to kill you with a doughnut/etc. A: Send all your ^ to benstav@gmail.com and make sure the subject line contains the words Kingdom Hearts. Q: Cake? A: It's a lie. (o)===================================================(o) \\ // \\ XIX. CREDITS // \\ [crd] // (o)=============================================(o) Square Enix (Square Soft, Square) for making Final Fantasy, The World Ends With You, Kingdom Hearts and many many other amazing games. Disney for transforming monsters into stuffed animals, making Kingdom Hearts an all-family game and for making films that still follow us from our childhood. Sony for making Playstation. My friends for forcing me to continue when I said "So I'll have to go through the game...AGAIN?" and making me pie when needed. Pie....mmmmm Pie. Mmmmmm... Tetsuya Nomura for doing what he does best. CJayC for creating GameFAQS. Pink Floyd for shining on. The one who invented guitar. Obvious reasons are obvious.