|\ \ \ |¯\ |/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ||(¯¯¯¯¯¯¯¯¯¯¯¯¯) | | || ¯¯¯¯¯¯¯¯¯¯¯¯¯ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ||(¯¯¯¯¯¯¯¯¯¯¯¯¯) |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |\ ¯¯¯¯¯¯¯¯¯¯¯¯¯ / / ¯¯¯¯¯¯¯¯¯¯¯¯¯¯/¯ /888 /¯¯(¯¯/¯¯¯ Metal Gear Solid 3: Subsistence Walkthrough /8888 / / /8888888 /¯¯¯¯¯¯ /88888888| |88888888| (c) 2008 Edward Kang /888888888\ GameFAQs: infoman80, AuFox80, AuFox ¯¯¯¯¯¯¯¯¯¯¯ /¯¯¯¯¯¯¯¯¯¯\ / \ |¯¯¯¯\ /¯¯¯¯| /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ / /¯¯¯¯\ \ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯ |¯¯|\¯¯\ /¯¯/|¯¯| /¯¯/ \¯¯\ |¯¯/ /¯¯¯¯¯/ | | \ \/ / | | | | |¯¯¯¯¯¯| \ ¯¯¯¯\ ¯¯ / / | | \ / | | \ \ ¯| |¯ ¯¯¯/ / \ \ | | ¯¯¯¯ | | ETAL \ ¯¯¯ | EAR /¯¯¯¯ / OLID \ \ | | | | \ / \ / / / ¯¯ ¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ |¯¯¯\ / / \ \ / / \ ¯ / \ / ¯¯¯¯¯¯¯ SSSSS U U BBB SSSSS I SSSSS TTTTTTTT EEEEEE N N CCCC EEEEEE S S U U B B S S I S S T E NN N C E SS U U BBB SS I SS T EEEE N N N C EEEE S U U B B S I S T E N N N C E S S U U B B S S I S S T E N NN C E SSSS UUU BBB SSSS I SSSS T EEEEEE N N CCCC EEEEEE ASCII (c) 2008 Edward Kang !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!! MASSIVE SPOILERS AHOY !!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This Walkthrough may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site (except GAMEFAQs) or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. This FAQ Walkthrough is based on the NORMAL difficulty. There will be more/ less enemies in higher/lower difficulties. This FAQ Walkthrough is to help you do the following: -- Get through the game (duh) More specifically, I'll try to provide strategies to get NO ALERTS An ALERT occurs when you see the word "ALERT" on the screen. Even if it appears for a millisecond, that will count as an ALERT. Having NO ALERTS will give you the CHAMELEON rank. The reward for this rank: STEALTH CAMOUFLAGE -- The Stealth Camouflage is an ITEM (i.e., it shows up on the left side inventory in the BACKPACK). When equipped, this will give Snake a Camo Index of 100%. -- The Stealth Camouflage is considered a SPECIAL ITEM +---------------------------------------------------------------------------+ | The other way to get Stealth Camouflage is to shoot all sixty-four (64) | | Kerotan frogs. Kerotans are small, green toy frogs. Shooting all of | | these will give you the KEROTAN rank. I am NOT going to outline the | | locations of these frogs in this Walkthrough. | +---------------------------------------------------------------------------+ NOTE: Obtaining Stealth Camouflage has NOTHING to do with the number of kills Snake racks up. There has been quite a large amount of confusion with regard to this. NO ALERTS! KILL ENEMIES TO YOUR HEART'S CONTENT! -- This guide, however, will focus on ways to get no kills. -- Show how to catch a Tsuchinoko, and retain it (alive) through the game. Obtaining and retaining a Tsuchinoko will give you the TSUCHINOKO rank. The reward for getting this rank: INFINITE AMMO FACE PAINT (IFP) -- The IFP gives Snake infinite ammunition for all guns and grenades. Suppressors, however, will still wear down, even when Snake is using the IFP. -- The IFP is considered a SPECIAL ITEM -- Getting both the IFP and EZ gun is possible; keep the Tsuchinoko alive while getting the rest of the food and medicinal items. -- Show the locations of weapons, face paints and uniforms. -- Show where all forty-four food items and four medicinal plants are. I will be creating a checklist of the food items in each area after a general approach to getting through that area. So, if you DON'T want to get all the food items, you can skip the food checklist. I will also be creating a checklist of the medicinal plants and items from animals in each area. Pre-packaged medicinal items will NOT appear in these checklists. Instead of saying where ALL of them are, I will only mention the locations of new animals and plants. Obtaining all of these items will give you the MARKHOR rank. The reward for getting this rank: EZ GUN -- The EZ gun is a permanently silenced tranquilizer with a laser sight, that will give Snake a minimum Camo Index of 80%. In addition, it has infinite ammo and Snake's stamina will recover with this gun equipped. -- This gun is available at the outset in Very Easy difficulty -- The EZ GUN is considered a SPECIAL ITEM You do NOT have to eat every food item Snake collects. It is easier, in my opinion, to keep track of the food items if Snake eats them, since Snake's food history (from Virtuous Mission and Operation Snake Eater) can be accessed in Operation Snake Eater. It *IS* possible to get all of the special items above in one play through. The Kerotan rank is higher than the Markhor rank, which is higher than the Tsuchinoko rank, which is higher than the Chameleon rank. So, if you collect all forty-eight food and medicinal items while getting no alerts, you will get the MARKHOR rank. An alternative way to get the Stealth Camouflage and IFP in one play through is to get one of the higher ranks (HOUND, DOBERMAN, FOX, FOXHOUND). These are the criteria: Play Time : Less than five hours (5:00:00) Save : Less than twenty-five (25) saves Continue : Zero (0) continues Alert Mode : Zero (0) times Humans Killed : Zero (0) people Seriously injured : Less than twenty (20) times Total Damage : Less than five (5) life bars Life Medicine Used : Zero (0) times Special Items : Not used NOTES: It is possible to get these ranks with alerts, but neither the Stealth Camouflage nor the IFP will be awarded. Watching cutscenes and listening to radio conversations will be taken into account for the play time. Cutscenes can be skipped by pressing ecks (X); radio conversations can be skipped by pressing triangle. The number of kills is taken into account for these ranks. As long as Snake doesn't directly use a LETHAL weapon* on an enemy (who dies) it is NOT A KILL. That is to say, if Snake tranqs an enemy on a vehicle, and it crashes, that is NOT a kill. If an enemy is bitten/ stung by a poisonous animal that Snake throws at him, or if the enemy eats poisonous food Snake proffers to him, those are NOT kills. If Snake shoots an oil drum, and any nearby conscious enemies perish as a result of the explosion, those do NOT count as kills. If there are unconscious enemies next to an oil drum and it explodes, these WILL count as kills. Use of TNT and/or claymores to cause an explosion also DO count as kills. * LETHAL weapons refer to weapons that are not tranquilizers (MK22, EZ GUN, stun grenades, Mosin Nagant, Cigar Spray, Handkerchief). Credit to muni_shinobu for his amazing amount of MGS knowledge. +===========================================================================+ | | | T A B L E O F C O N T E N T S | | | +===========================================================================+ | | | Controls . . . . . . . . . . . . . . . . . . . . . . . . . . (CONTROLS) | | | | Important Notes . . . . . . . . . . . . . . . . . . . . . . . (IMPT-NTES) | | Camouflage System (Camo Index) . . . . . . . . . . . . . . (CAMO-SSTM) | | Cure System (Health) . . . . . . . . . . . . . . . . . . . (CURE-SSTM) | | Food System (Stamina) . . . . . . . . . . . . . . . . . . . (FOOD-SSTM) | | List of Flora . . . . . . . . . . . . . . . . . . . . . . (FOOD-FLOR) | | List of Fauna . . . . . . . . . . . . . . . . . . . . . . (FOOD-FAUN) | | Backpack System (Weapons and Items) . . . . . . . . . . . . (BKPK-SSTM) | | Map and Orientation . . . . . . . . . . . . . . . . . . . . (MAPD-ORTN) | | Stealth System . . . . . . . . . . . . . . . . . . . . . . (STLH-SSTM) | | | +---------------------------------------------------------------------------+ | | | W A L K T H R O U G H | | | +---------------------------------------------------------------------------+ | | | VIRTUOUS MISSION | | ---------------- | | Dremuchij South . . . . . . . . . . . . . . . . . . . . . . . (VIMI-DRSO) | | Dremuchij Swampland . . . . . . . . . . . . . . . . . . . . . (VIMI-DRSL) | | Dremuchij North . . . . . . . . . . . . . . . . . . . . . . . (VIMI-DRNO) | | {THERMAL GOGGLES} | | [SVD - Dragunov Sniper Rifle] | | Dolinovodno . . . . . . . . . . . . . . . . . . . . . . . . . (VIMI-DOLO) | | [XM16] | | Rassvet . . . . . . . . . . . . . . . . . . . . . . . . . . . (VIMI-RSVT) | | [M37 - Shotgun] | | {MOUSETRAP} | | Dolinovodno (2) . . . . . . . . . . . . . . . . . . . . . . . (VIMI-DOL2) | | Dolinovodno Riverbank . . . . . . . . . . . . . . . . . . . . (VIMI-DORB) | | | | OPERATION SNAKE EATER | | --------------------- | | Dremuchij East . . . . . . . . . . . . . . . . . . . . . . . (OPSE-DRET) | | Dremuchij North . . . . . . . . . . . . . . . . . . . . . . . (OPSE-DRNO) | | Dremuchij Swampland* . . . . . . . . . . . . . . . . . . . . (OPSE-DRSL) | | Dremuchij South* . . . . . . . . . . . . . . . . . . . . . . (OPSE-DRSO) | | Dremuchij Swampland (2)* . . . . . . . . . . . . . . . . . . (OPSE-DSL2) | | Dremuchij North (2)* . . . . . . . . . . . . . . . . . . . . (OPSE-DRN2) | | Dolinovodno . . . . . . . . . . . . . . . . . . . . . . . . . (OPSE-DOLO) | | | | Rassvet . . . . . . . . . . . . . . . . . . . . . . . . . . . (OPSE-RSVT) | | | | {THERMAL GOGGLES} | | {MINE DETECTOR} | | {CARDBOARD BOX A} | | [AK-47] | | | | BOSS BATTLE: Ocelot Unit . . . . . . . . . . . . . . . . . (BBAT-OCUT) | | Chyornyj Prud . . . . . . . . . . . . . . . . . . . . . . . . (OPSE-CHPR) | | {CROC CAP} | | | | Bolshaya Past South . . . . . . . . . . . . . . . . . . . . . (OPSE-BOPS) | | | | | | ### TSUCHINOKO ### | | Bolshaya Past Base . . . . . . . . . . . . . . . . . . . . . (OPSE-BOPB) | | Bolshaya Past Crevice . . . . . . . . . . . . . . . . . . . . (OPSE-BOPC) | | BOSS BATTLE: Ocelot . . . . . . . . . . . . . . . . . . . (BBAT-OCLT) | | Chyornaya Peschera Cave Branch . . . . . . . . . . . . . . . (OPSE-CHPB) | | -- Must have stamina killed Ocelot | | {NIGHT VISION GOGGLES} | | Chyornaya Peschera Cave . . . . . . . . . . . . . . . . . . . (OPSE-CHPC) | | [M37 - Shotgun] | | BOSS BATTLE: The Pain . . . . . . . . . . . . . . . . . . (BBAT-PAIN) | | -- Must stamina kill The Pain | | Chyornaya Peschera Cave Entrance . . . . . . . . . . . . . . (OPSE-CPCE) | | Ponizovje South . . . . . . . . . . . . . . . . . . . . . . . (OPSE-PNSO) | | Ponizovje West* . . . . . . . . . . . . . . . . . . . . . . . (OPSE-PNSW) | | [SVD - Dragunov Sniper Rifle] | | Ponizovje South (2)* . . . . . . . . . . . . . . . . . . . . (OPSE-PNS2) | | Ponizovje Warehouse: Exterior . . . . . . . . . . . . . . . (OPSE-PWHE) | | Ponizovje Warehouse . . . . . . . . . . . . . . . . . . . . . (OPSE-PNWH) | | | | Graniny Gorki South . . . . . . . . . . . . . . . . . . . . . (OPSE-GGSO) | | Graniny Gorki Lab Exterior: Outside Walls . . . . . . . . . (OPSE-GGLO) | | Graniny Gorki Lab Exterior: Inside Walls . . . . . . . . . . (OPSE-GGLI) | | [XM16] | | Graniny Gorki Lab B1 East . . . . . . . . . . . . . . . . . . (OPSE-GB1E) | | Graniny Gorki Lab 1F . . . . . . . . . . . . . . . . . . . . (OPSE-GG1F) | | | | | | Graniny Gorki Lab B1 West . . . . . . . . . . . . . . . . . . (OPSE-GB1W) | | Graniny Gorki Lab 1F (2) . . . . . . . . . . . . . . . . . . (OPSE-G1F2) | | Graniny Gorki Lab Exterior: Inside Walls (2) . . . . . . . . (OPSE-GLI2) | | Graniny Gorki Lab Exterior: Outside Walls (2) . . . . . . . (OPSE-GLO2) | | Graniny Gorki South (2) . . . . . . . . . . . . . . . . . . . (OPSE-GGS2) | | BOSS BATTLE: The Fear . . . . . . . . . . . . . . . . . . (BBAT-FEAR) | | -- Must stamina kill The Fear | | Ponizovje Warehouse (2) . . . . . . . . . . . . . . . . . . . (OPSE-PWH2) | | Ponizovje Warehouse: Exterior (2)* . . . . . . . . . . . . . (OPSE-PWE2) | | Ponizovje South (3)* . . . . . . . . . . . . . . . . . . . . (OPSE-PNS3) | | | | Ponizovje Warehouse: Exterior (3)* . . . . . . . . . . . . . (OPSE-PWE3) | | Ponizovje Warehouse (3)* . . . . . . . . . . . . . . . . . . (OPSE-PWH3) | | Svyatogornyj South . . . . . . . . . . . . . . . . . . . . . (OPSE-SVSO) | | Svyatogornyj West . . . . . . . . . . . . . . . . . . . . . . (OPSE-SVWT) | | Svyatogornyj East* . . . . . . . . . . . . . . . . . . . . . (OPSE-SVET) | | [M63 - Machine Gun] | | Svyatogornyj West (2)* . . . . . . . . . . . . . . . . . . . (OPSE-SVW2) | | Sokrovenno South . . . . . . . . . . . . . . . . . . . . . . (OPSE-SOKS) | | BOSS BATTLE: The End . . . . . . . . . . . . . . . . . . . (BBAT-ENDO) | | -- This battle can carry over into Sokrovenno West and North | | -- Must hold up the End three times | | [MOSIN NAGANT - Sniper Rifle with Needles] -- Must stamina kill The End | | Sokrovenno West . . . . . . . . . . . . . . . . . . . . . . . (OPSE-SOKW) | | Sokrovenno North . . . . . . . . . . . . . . . . . . . . . . (OPSE-SOKN) | | Krasnogorje Tunnel . . . . . . . . . . . . . . . . . . . . . (OPSE-KRTN) | | Krasnogorje Mountain Base . . . . . . . . . . . . . . . . . . (OPSE-KRMB) | | Krasnogorje Mountainside . . . . . . . . . . . . . . . . . . (OPSE-KRMS) | | [RPG-7] | | Krasnogorje Mountaintop . . . . . . . . . . . . . . . . . . . (OPSE-KRMT) | | Krasnogorje Mountaintop: Behind Ruins . . . . . . . . . . . (OPSE-KRBR) | | Krasnogorje Mountaintop Ruins . . . . . . . . . . . . . . . . (OPSE-KRRN) | | Krasnogorje Mountaintop (2) . . . . . . . . . . . . . . . . . (OPSE-KRM2) | | Groznyj Grad Underground Tunnel . . . . . . . . . . . . . . . (OPSE-GZUT) | | BOSS BATTLE: The Fury . . . . . . . . . . . . . . . . . . (BBAT-FURY) | | -- Must stamina kill The Fury | | Groznyj Grad Southwest . . . . . . . . . . . . . . . . . . . (OPSE-GZSW) | | Groznyj Grad Northeast . . . . . . . . . . . . . . . . . . . (OPSE-GZNE) | | Groznyj Grad Weapons Lab: East Wing . . . . . . . . . . . . (OPSE-WLEW) | | | | [SCORPION] | | Groznyj Grad Northeast* . . . . . . . . . . . . . . . . . . . (OPSE-GRNE) | | Groznyj Grad Southeast* . . . . . . . . . . . . . . . . . . . (OPSE-GRSE) | | Groznyj Grad Torture Room* . . . . . . . . . . . . . . . . . (OPSE-GGTR) | | {CAMERA} | | Groznyj Grad Southeast (2)* . . . . . . . . . . . . . . . . . (OPSE-GSE2) | | Groznyj Grad Northeast (2)* . . . . . . . . . . . . . . . . . (OPSE-GNE2) | | Groznyj Grad Northwest* . . . . . . . . . . . . . . . . . . . (OPSE-GRNW) | | Groznyj Grad Weapons Lab: East Wing (2)* . . . . . . . . . . (OPSE-WLE2) | | Groznyj Grad Weapons Lab: Main Wing . . . . . . . . . . . . (OPSE-WLMW) | | Groznyj Grad Weapons Lab: West Corridor . . . . . . . . . . (OPSE-WLWC) | | Groznyj Grad Torture Room (2) . . . . . . . . . . . . . . . . (OPSE-GTR2) | | ~Guy Savage mini-game~ (MIGA-GSAV) | | Groznyj Grad Southeast (3) . . . . . . . . . . . . . . . . . (OPSE-GSE3) | | Groznyj Grad Northeast (3) . . . . . . . . . . . . . . . . . (OPSE-GNE3) | | Groznyj Grad Northwest (2) . . . . . . . . . . . . . . . . . (OPSE-GNW2) | | Groznyj Grad Sewers . . . . . . . . . . . . . . . . . . . . (OPSE-GZSR) | | The Sorrow's River . . . . . . . . . . . . . . . . . . . . . (OPSE-SWRV) | | BOSS BATTLE?: The Sorrow . . . . . . . . . . . . . . . . . (BBAT-SRRW) | | Tikhogornyj . . . . . . . . . . . . . . . . . . . . . . . . . (OPSE-TIKG) | | Tikhogornyj: Behind Waterfall . . . . . . . . . . . . . . . (OPSE-TKBW) | | -- Must have made it to the end of the Sorrow's River | | Tikhogornyj (2)* . . . . . . . . . . . . . . . . . . . . . . (OPSE-TIK2) | | ### TSUCHINOKO ### again for IFP | | | | Tikhogornyj: Behind Waterfall (2) . . . . . . . . . . . . . (OPSE-TBW2) | | Groznyj Grad Northwest (3) . . . . . . . . . . . . . . . . . (OPSE-GNW3) | | Groznyj Grad Weapons Lab: East Wing (3) . . . . . . . . . . (OPSE-WLE3) | | | | | | Groznyj Grad Weapons Lab: Main Wing (2) . . . . . . . . . . (OPSE-WLM2) | | BOSS BATTLE: Volgin . . . . . . . . . . . . . . . . . . . (BBAT-VLGN) | | -- Must stamina kill Volgin | | Groznyj Grad . . . . . . . . . . . . . . . . . . . . . . . . (OPSE-GGRD) | | Groznyj Grad Runway South . . . . . . . . . . . . . . . . . . (OPSE-GGRS) | | Groznyj Grad Runway . . . . . . . . . . . . . . . . . . . . . (OPSE-GZRW) | | Groznyj Grad Rail Bridge . . . . . . . . . . . . . . . . . . (OPSE-GZRB) | | BOSS BATTLE: Shagohod Part One . . . . . . . . . . . . . . (BBAT-SHG1) | | BOSS BATTLE: Shagohod Part Two . . . . . . . . . . . . . . (BBAT-SHG2) | | Groznyj Grad Rail Bridge North . . . . . . . . . . . . . . . (OPSE-GZBN) | | Lazorevo South . . . . . . . . . . . . . . . . . . . . . . . (OPSE-LZSO) | | Lazorevo North . . . . . . . . . . . . . . . . . . . . . . . (OPSE-LZNO) | | Zaozyorje West . . . . . . . . . . . . . . . . . . . . . . . (OPSE-ZAOW) | | Zaozyorje East . . . . . . . . . . . . . . . . . . . . . . . (OPSE-ZAOE) | | Rokovoj Bereg . . . . . . . . . . . . . . . . . . . . . . . . (OPSE-RKBE) | | BOSS BATTLE: The Boss . . . . . . . . . . . . . . . . . . (BBAT-BOSU) | | | | WIG: Interior . . . . . . . . . . . . . . . . . . . . . . . (OPSE-WIGI) | | | +---------------------------------------------------------------------------+ | | | Version History . . . . . . . . . . . . . . . . . . . . . . . (VERSION) | | Contact Info . . . . . . . . . . . . . . . . . . . . . . . . (CONT-INFO) | | | +===========================================================================+ | | | Each part of this Walkthrough has an eight letter code. To find a | | specific part, press 'Control' and 'F' to call up the search function. | | Enter the eight letter code into the field. VIMI is for the Virtuous | | Mission. OPSE is for Operations Snake Eater. BBAT for Boss Battles. | | Weapons are in '[].' Camos and Face paints are in '<>.' Equipment are | | in '{}.' | | | | Areas marked with an asterisk (*) are optional back tracking. | | | +===========================================================================+ +===========================================================================+ | | | /¯¯¯¯¯\ | | ¯¯¯¯¯¯¯ | | /¯¯¯/ | | / / | | \ \ | | \ ¯¯¯¯\ ONTROLS | | \ / | | ¯¯¯¯¯¯ | +============================================================= (CONTROLS) ==+ START : Pause, includes SURVIVAL VIEWER -- CAMOUFLAGE Menu -- Check and/or Change Face paint -- Check and/or Change Uniform -- BACKPACK Menu -- Check and/or Change Item (Left side) -- Check and/or Change Weapons (Right side) -- FOOD Menu -- Check and/or Eat food -- CURE Menu (Available from end of Virtuous Mission until end) -- Heal Snake -- Medicine (Left side) -- Surgery (Right side) -- X-ray Viewer -- History (food, healing actions) -- OPTIONS -- MAP SELECT : Radio -- During Virtuous Mission -- Major Tom . . . . . . . . 140.85 -- Para-Medic . . . . . . . 145.73 -- Para-Medic Save . . . . . 140.96 -- The Boss . . . . . . . . 141.80 -- During Operation Snake Eater -- Major Zero . . . . . . . 140.85 -- Para-Medic . . . . . . . 145.73 -- Para-Medic Save . . . . . 140.96 -- SigInt . . . . . . . . . 148.41 -- Eva . . . . . . . . . . . 142.52 Left analog stick : Movement -- Normally, run -- After crouching, crawl : While in FPV, move camera -- With or without weapon equipped : Navigate menus Right analog stick : Change camera angle around Snake : In the CURE menu, spin the character around several times -- Doing so, then pressing START to exit the Survival Viewer, will cause the character to vomit R3* : Toggle camera types between Subsistence's 3D camera and Snake Eater's "traditional" over-the-shoulder camera Direction pad (Dpad) : Stalk : Navigate menus Triangle (T) : Action button -- Climb trees -- Climb onto waist-high object -- Hang from branch/ledge -- Climb back onto branch/ledge -- Adjust eyeglasses (when dressed as a scientist) -- Salute (when dressed as an officer) -- Man machine gun turrets -- Press again to exit the turret -- Fast-forward through radio sequences -- Summon partner : Zoom in on cutscenes : Change magnification with weapon Scope (SVD, Mosin Nagant) Square (S) : Lightly press to point weapon : Press fully to shoot weapon : With the knife equipped, lightly press to slash : With the knife equipped, press fully to stab -- Snake will stab in the prone regardless the amount of pressure used : Without weapon equipped, -- press to pick up enemy; stop pressing to release -- hold and move with the left analog stick to drag enemy; stop holding to release : Zoom in (with Binoculars, or with weapon Scope) R1 + (S) : Shoot in First Person View (FPV) Ecks (X) : Press lightly to crouch -- Press again to stand : Press fully to lie prone -- Press again to stand : Roll (while moving/running) : Drop from branch/ledge -- To latch onto a lower branch/ledge, tap (T) : Swim : Zoom out (with Binoculars, or with weapon Scope) : Skip cutscenes : Cancel selection in menus Circle (O) : Confirm selection in menus : Use items (with L2), add/remove suppressors (with R2) : Knock on walls -- Lean against a wall, then tap (O) : In the CURE menu, use medicine or perform surgery : Punch punch kick (PPK) -- From more than a quarter body length away : Close Quarters Combat (CQC) -- From less than a quarter body length away -- Can be done without a weapon equipped -- Can only be done with a CQC'able weapon equipped (Survival Knife, MK22 or M1911) = APPROACH FROM SIDE OR FRONT -- Press (O) lightly, then tilt the left analog stick quickly to Snake's back to do a CQC slam (normally, downward) = APPROACH FROM SIDE OR BEHIND = (best to stalk) -- Press (O) lightly to grab an enemy from behind, then: -- press (S) and R1 to shoot (other enemies in FPV) -- press L3* to interrogate the enemy -- tilt the left analog stick to Snake's front (normally, upward) and re-press (O) to push the enemy onto the ground -- tap (O) repeatedly to choke the enemy and knock him unconscious -- tap (O) repeatedly after enemy is unconscious to break his neck -- press (O) fully to slit the enemy's throat R1 : First person view (FPV), with or without weapon : During certain cutscenes, pressing R1 will show an alternate viewpoint (normally FPV) L2 + R2 : While in FPV, this will raise Snake's position slightly R2 : Weapon menu : Quickly tap twice to do a Tactical Reload -- Can be done in FPV** : Hold, with weapon (pistol or XM16) equipped -- Then press (O) to attach suppressor -- Press (O) again to remove suppressor : Hold, with scoped weapon equipped -- Press (T) to change magnification : Hold, with semi-automatic rifle (AK47 or XM16) equipped -- Press (T) to change fire rate (single shot, three round burst -- XM16 only, full auto) : Hold, with rifle (SVD or Mosin Nagant) equipped -- Press (T) to change magnification : Sidle to the right, when leaning on a wall, or hanging from a rope : When at the extreme right of a wall, press to peek around the corner : Lean to the right, when in FPV : In the CURE menu, hold, then press (O) to perform surgery : In the BACKPACK menu, hold to find out more information about a weapon L1 : Center camera behind Snake : With SVD, Mosin Nagant, RPG-7, or Single Action Army revolver, use for FPV : With weapon equipped and pointed with (S) while moving to Strafe -- Weapon can be fired in this manner L2 : Item menu : Hold, with item equipped -- Then press (O) to use item : Sidle to the left, when leaning on a wall, or hanging from a rope : When at the extreme left of a wall, press to peek around the corner : Lean to the left, when in FPV : In the CURE menu, hold, then press (O) to use medicine : In the BACKPACK menu, hold to find out more information about an item/piece of equipment L3* : While holding an enemy with CQC, press to interrogate : Send a ping with the Sonar equipped L1 + R1 : Aim weapon in FPV using weapon sights -- AK47, XM16, Gun turrets * L3, R3 means to push down the left, right analog sticks, respectively. ** There's a trick to fire weapons quickly by skipping the reloading animation. While in FPV and aiming, tap R2 twice quickly to re-fill the weapon's ammunition. This is especially helpful against bosses. -- So, while pressing the FPV button for the weapon, press (S) to fire, tap R2 twice, press (S) again, and repeat. +===========================================================================+ | | | |¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | |¯¯| |¯¯|\¯¯\ |¯¯| | | | | | | \ \ | | | | | | | | \ \| | | | | | | | \ | | | | | | | \ | | | |¯¯¯ ¯¯¯| MPORTANT | | \ | OTES | | | | | | \ | | | ¯¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ | +============================================================ (IMPT-NTES) ==+ The heads-up display (HUD) is a bit different from the previous iterations. ***************************************************************************** CCCC SSSSS C S S C SS C S THE CAMO INDEX C S S CCCC AMOUFLAGE SSSS YSTEM ******************************************************************(CAMO-SSTM) In the upper right hand corner is a box, with a percentage below. This percentage is the Camo(uflage) Index. The higher the Camo Index, the better Snake blends in with his environment. This is reflected in the image in the box. If it stands out (i.e., the white image within contrasts brightly against the background), the Camo Index is low. If the image blends with the background, the Camo Index is high. Since this is a stealth game it is a good idea to have the Camo Index to be at least 80%. The maximum, of course, is 100%. The minimum can be as low as -40%. There are only a few instances where 100% is possible (however, with the stealth camouflage item, this is easy). A negative Camo Index is pretty easy to do; especially when firing a weapon sans a suppressor while Snake has no shirt (i.e., "wearing" Naked uniform). If the Camo Index is negative, Snake will be EXTREMELY easy to spot. The Camo Index depends on a variety of factors: -- Face paint -- Uniform -- Snake's environment -- Whether Snake is lying prone, crawling, crouched, or standing -- Whether or not Snake is in motion -- Weapons being fired The Face paint and Uniform contribute heavily toward the Camo Index. These can be changed by accessing the CAMOUFLAGE menu in the Survival Viewer (by pressing START). Face paints, in general, contribute as much as 10%. Uniforms contribute the rest. If a face paint has '00' on the right side of the bar, that means changing to that particular face paint will have a negligible effect on the Camo Index. However, selecting the face paint can change Snake's look aesthetically in cutscenes (such as the Zombie face paint instead of Black). If the face paint has a negative number on the right side of the bar, that means changing to that particular face paint will have a negative effect on the Camo Index (i.e., lower it). Inversely, if the face paint has a positive number (such as '05' or '10'), it will have a positive effect on the Camo Index (i.e., raise it). Lying prone in tall grass, with the best face paint and uniform, will generate the highest Camo Index. Crawling will decrease Camo Index somewhat. Crouching will decrease the Camo Index some more. Standing has more of a negative impact. Next worse would be to stalk. Worse yet is running around, causing Snake to make noise, decreasing the Camo Index drastically. The absolute WORST is running around, with the least appropriate face paint and uniform while firing a weapon that has no suppressor. Snake begins with the following face paints: -- No Paint -- Woodland -- Black -- Splitter -- Mask The uniforms work in the same way as the face paints. '00' on the right side of the bar has a negligible effect on the Camo Index, while a negative or positive number will decrease or increase the Camo Index, respectively. Snake begins with the following uniforms: -- Naked -- Olive Drab -- Tiger Stripe -- Leaf -- Tree bark -- Squares -- Black ***************************************************************************** In the upper left hand corner are two bars. ***************************************************************************** CCCC SSSSS C S S C SS C S HEALTH C S S CCCC URE SSSS YSTEM ******************************************************************(CURE-SSTM) The bar on top is Snake's life bar. When Snake gets injured, this bar will get shorter. Non-serious injuries, such as attacks from some animals, will cause Snake's life bar to shorten. When Snake sustains extra damage (broken bones, burns, gunshot wounds, etc.) a segment of the bar will turn red. To replenish this segment, go into the Survival Viewer, and make use of the CURE menu. If this segment is not replenished, and you save and reload much later, that segment will not be able to heal correctly. After saving, and reloading later, the life bar will increase, if Snake performed operations successfully. Another way to fill Snake's life bar is to use Life Medicine. Essentially, these act as the rations did in MGS1 and MGS2. NOTE: The CURE menu will not be available until near the end of the Virtuous Mission. When Snake is ailing, and after accessing the CURE menu in the Survival Viewer, large circles appear above an injury. The affected area will be displayed using an Xray effect. The hurt areas will generate concentric circles that radiate outward. Use the left analog stick to highlight a specific injury. A line will extend from the circle to a box detailing which type of injury/condition Snake has sustained, as well as treatments that have yet to be done. When the CURE menu is accessed, two divisions will show up. Snake can cure himself using medicine (L2) and/or perform surgery (R2) and pressing (O). Medicine is used to treat poison (from food); to cure colds; to treat animal poisons; and to cure stomachaches (from rotten food). These are the medicines found in the game: -- Antidote (ANTIDOTE) : Treats toxins from food -- Cold Medicine* (C MED) : Treats cold symptoms -- Blood Serum (SERUM) : Treats poison from bites, stings, and bolts -- Digestive Medicine (D MED) : Treats stomachache symptoms from rotten food The ANTIDOTE can be obtained by collecting the Baikal Scaly Tooth Mushroom. The C MED* can be obtained by collecting a small bush with green leaves and purple berries, normally at the base of rocks or trees. The SERUM can be obtained by killing a European Rabbit. The D MED can be obtained by collecting the Russian False Mango. NOTE: If you're running low on D MED or ANTIDOTE, you can make Snake vomit! Go into the CURE menu, spin the character round (right round) several times, press START to exit the Survival Viewer, and *vomit* This will drain stamina (see below). But, at least, Snake's gastric ailments will be healed. To use a specific medicine, press and hold L2, then cycle through the menu to choose the appropriate treatment. Press (O) to use the medicine. Surgery is used to mend Snake's wounds, cuts, burns and broken bones; to get rid of leeches; to disinfect cuts and gunshot wounds; to alleviate pain from burns; to splint broken bones; to stop bleeding; to remove bullets, bolts, or needles; and to stitch cuts closed. These are the surgical supplies found in the game: -- Bandage (BANDAGE) : General purpose supply -- used to treat cuts, burns, wounds and broken bones -- Cigar (CIGAR) : Used to kill off leeches (burn sucker burn!) -- Disinfectant* (DISINFECT) : Used to treat cuts and gunshot wounds -- Ointment (OINTMENT) : Salve used to treat burns -- Splint* (SPLINT) : Used to help broken bones heal -- Styptic* (STYPTIC) : Used to stop bleeding from cuts and gunshot wounds -- Survival Knife (KNIFE) : Used to remove bullets, bolts, needles, bees -- Fork (FORK) : Used to remove bullets, and other foreign objects, in lieu of the KNIFE -- Suture Kit (SUTURE KIT) : Used to stitch cuts closed The BANDAGE and SUTURE KIT items can be found in buildings or from enemies. The DISINFECT can be obtained by collecting a shin-high tall grassy reed-like plant with white flowers, normally at the base of rocks or trees. The OINTMENT can be obtained by shooting down a Baltic Hornet's Nest. The SPLINT can be obtained by collecting a shin-high tall grassy reed-like plant with pink flowers, normally at the base of rocks or trees. The STYPTIC can be obtained by collecting a small plant with broad green leaves, normally at the base of rocks or trees. NOTE: The items with the asterisks (*) are the four (4) medicinal plants. To collect them, Snake can shoot them, knife them, or (punch punch) kick them. The medicinal supplies above do not go into Snake's BACKPACK. To perform a specific surgical treatment, press and hold R2, then cycle through the menu to choose the appropriate treatment. Press (O) to operate. +----------------------+--------------------+ | Injury Type | Required actions | +----------------------+--------------------+ | Broken bone | BANDAGE | | | SPLINT | +----------------------+--------------------+ Surgical treatments for | Burn | BANDAGE | different injuries require as | | OINTMENT | little as one action, or as +----------------------+--------------------+ many as four. | Cut | BANDAGE | | | DISINFECT | NOTE: The actions in the | | STYPTIC | multi-step treatments | | SUTURE KIT | can be done in any +----------------------+--------------------+ order. | Gunshot wound | BANDAGE | | | DISINFECT | If needed, the FORK | | KNIFE | can be used in lieu of | | STYPTIC | the KNIFE. +----------------------+--------------------+ | Leech | CIGAR | +----------------------+--------------------+ | Bullet Bee (Pain) | DISINFECT | | | KNIFE | | | STYPTIC | +----------------------+--------------------+ | Mosin Nagant Needle | KNIFE | +----------------------+--------------------+ | Poisoned bolt (Fear) | BANDAGE | | | KNIFE | | | SERUM | | | STYPTIC | | | SUTURE KIT | +----------------------+--------------------+ ***************************************************************************** FFFFFF SSSSS F S S F SS FFF S STAMINA F S S F OOD SSSS YSTEM ******************************************************************(FOOD-SSTM) The bar below Snake's life bar is the stamina bar. As Snake moves around, his stamina will decrease. The more energy Snake exerts, the faster his stamina will deplete. As stamina decreases, so does Snake's accuracy with weapons. When his stamina gets low, Snake's stomach will start to growl. This noise can alert enemies to Snake's position -- since this is a stealth game, this is highly undesirable. If his stamina gets still lower, Snake's hands will shake so badly, shooting enemies will become a problem. The higher Snake's stamina, the longer he can hang from branches and ledges, as reflected by the grip gauge. In addition, the more stamina Snake has, the longer he can hold his breath underwater, as reflected by the oxygen (O2) gauge. Another benefit of high stamina is faster health recovery. As long as there aren't any red bars in Snake's life meter, and Snake has a lot of stamina, Snake will recover health quickly. To keep Snake's stamina up, make sure to eat food by accessing the FOOD menu in the Survival Viewer. Snake can only carry three (3) LIVE animals that he has caught (in a mousetrap or by tranquilizing). These animals appear in cages. Snake can only carry sixteen (16) non-caged food items. The cans (which look similar to the MGS2 rations) can be the animals that he has KILLED or flora that he has collected by (punch punch) kicking them, knifing them, or shooting them. These canned rations can AND will spoil the longer they stay in Snake's inventory. To find animals (and enemies), use the sonar -- which isn't provided in the higher difficulties. Be careful, though: The sonar pings will attract attention from enemies. Make note of the food item in the FOOD menu. If there are NO flies shown, it is not spoiled. If there is ONE fly shown, it has a 50% possibility of being spoiled. If there are TWO flies shown, it is spoiled. If Snake eats any rotten/spoiled food, he'll get a stomachache. Snake's stamina will deplete extremely quickly. You'll have to use the CURE menu to heal him, or he can vomit the rotten food. The latter will take a good chunk of Snake's stamina, though. There are forty-four (44) food items; there are several types of fauna (animals and arachnids) and flora that Snake can eat. Caged poisonous animals can be thrown at enemies to poison (and eventually kill) them. Caged animals can also be thrown to distract enemies. Rotten food can be thrown at/near enemies. If they're hungry, the enemies will pick up the food and get a stomachache. This is done by equipping the food and/or cages as weapons in the BACKPACK menu (see below). Snake's stamina increase from food is directly related to his affinity toward the food. If he likes the taste (YUM!) of the food item, his stamina will increase more than if he's indifferent or flat-out hates it (ICK!). However, Snake's palate can adapt. What he initially dislikes, Snake can grow to like over the course of the game, if you make Snake eat it often. As he grows to like a certain food, the more stamina he'll recover from that particular food. A very cool mechanic, in my opinion. (Though, if the food is poisonous, Snake will NOT get used to the poison). Man-made foods (Calorie Mates, Russian Rations, Instant Noodles) will NEVER spoil. These count toward Snake's sixteen canned ration limit. Snake will always make a full stamina recovery from the Instant Noodles and Calorie Mates. Russian Rations will not taste good initially, and thus, will not increase Snake's stamina fully. As mentioned in the previous paragraph, if he eats it more often, the better it will taste, and the more stamina it will increase. ***************************************************************************** FFFFFF F F FFF (Fruit, Mushrooms, Vegetable) F F LORA ******************************************************************(FOOD-FLOR) +--------------------------+---------------+ | MEDICINAL PLANT NAME | NOTATION | NOTE: +--------------------------+---------------+ ===== | Cold Medicine | C MED | <= These four medicinal +--------------------------+---------------+ plants ARE NOT accessible | Disinfectant | DISINFECT | <= in the FOOD menu nor the +--------------------------+---------------+ BACKPACK. | Splint | SPLINT | <= +--------------------------+---------------+ They only appear in the | Styptic | STYPTIC | <= CURE menu. +--------------------------+---------------+ +--------------------------+---------------+------------+-------------------+ | FRUIT NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Yabloko Moloko | R. FRUIT A | Low | | +--------------------------+---------------+------------+-------------------+ | Russian False Mango | R. FRUIT B | Good | W/ D MED | +--------------------------+---------------+------------+-------------------+ | Golova | R. FRUIT C | Excellent | | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | MUSHROOM NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Russian Oyster | R. MUSHROOM A | Low | | +--------------------------+---------------+------------+-------------------+ | Ural Luminescent | R. MUSHROOM B | Low | Poisonous | +--------------------------+---------------+------------+-------------------+ | Siberian Ink Cap | R. MUSHROOM C | Poor | | +--------------------------+---------------+------------+-------------------+ | Fly Agaric | R. MUSHROOM D | Low | Poisonous | +--------------------------+---------------+------------+-------------------+ | Russian Glow Cap | R. MUSHROOM E | Poor | Recharge battery | +--------------------------+---------------+------------+-------------------+ | Spatsa | R. MUSHROOM F | Low | Causes sleepiness | +--------------------------+---------------+------------+-------------------+ | Baikal Scaly Tooth | R. MUSHROOM G | Poor | W/ ANTIDOTE | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | VEGETABLE NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Vine Melon | R. VEGETABLE | Good | | +--------------------------+---------------+------------+-------------------+ NOTE: All of the non-medicinal flora have 'R' in the notation. It stands for 'Ration.' They will all be in cans (like the rations from MGS2). FOUR MEDICINAL PLANTS THREE FRUIT SEVEN MUSHROOMS ONE VEGETABLE = ELEVEN FLORA ITEMS ***************************************************************************** FFFFFF F F FFF (Arachnids, Birds, Fish, Frogs, Miscellaneous animals, Snakes) F F AUNA ******************************************************************(FOOD-FAUN) NOTE: Any of the fauna that do not have 'R' in the notation may be captured alive (i.e., tranqed or caught in mousetraps). These animals can be placed in cages. Some animals MUST be killed to collect them, hence the notation beginning with 'R'. If you kill the fauna, an 'R' will appear in the notation, which stands for 'Ration.' They will be in cans (like the rations from MGS2). +--------------------------+---------------+------------+-------------------+ | ARACHNID NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Emperor Scorpion | SCORPION | Poor | Stings X_X | +--------------------------+---------------+------------+-------------------+ | Cobalt Blue Tarantula | SPIDER | Poor | Stings X_X | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | BIRD NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Parrot | BIRD A | Poor | | +--------------------------+---------------+------------+-------------------+ | White-Rumped Vulture | R. BIRD B | Very good | Double helping | +--------------------------+---------------+------------+-------------------+ | Red Avadavat | BIRD C | Poor | | +--------------------------+---------------+------------+-------------------+ | Magpie | BIRD D | Low | | +--------------------------+---------------+------------+-------------------+ | Sunda Whistling-Thrush | BIRD E | Good | | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | FISH NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Bigeye Trevally | R. FISH A | Low | | +--------------------------+---------------+------------+-------------------+ | Maroon Shark | R. FISH B | Good | | +--------------------------+---------------+------------+-------------------+ | Arowana | R. FISH C | Good | Double helping | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | FROG NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Otton frog | FROG A | Moderate | | +--------------------------+---------------+------------+-------------------+ | Tree frog | FROG B | Poor | | +--------------------------+---------------+------------+-------------------+ | Poison Dart Frog | FROG C | Low | Poisonous | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | MISC. ANIMAL NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Vampire Bat | BAT | Low | | +--------------------------+---------------+------------+-------------------+ | Kenyan Mangrove Crab | CRAB | Good | oliolio! | +--------------------------+---------------+------------+-------------------+ | Indian Gavial | R. GAVIAL | Moderate | Triple helping | +--------------------------+---------------+------------+-------------------+ | Markhor | R. MARKHOR | Good | Double helping | +--------------------------+---------------+------------+-------------------+ | European Rabbit | RABBIT | Moderate | W/ SERUM | +--------------------------+---------------+------------+-------------------+ | Rat | RAT | Good | | +--------------------------+---------------+------------+-------------------+ | Japanese Flying Squirrel | SQUIRREL | Moderate | | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | MISCELLANEOUS | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | Hornet's Nest | R. NEST | Excellent | Can be modified* | +--------------------------+---------------+------------+-------------------+ +--------------------------+---------------+------------+-------------------+ | SNAKE NAME | NOTATION | TASTE | ADDITIONAL NOTES | +--------------------------+---------------+------------+-------------------+ | King Cobra | SNAKE A | Good | | +--------------------------+---------------+------------+-------------------+ | Taiwanese Cobra | SNAKE B | Moderate | Bites X_X | +--------------------------+---------------+------------+-------------------+ | Thai Cobra | SNAKE C | Moderate | Bites X_X | +--------------------------+---------------+------------+-------------------+ | Coral Snake | SNAKE D | Good | Bites X_X | +--------------------------+---------------+------------+-------------------+ | Milk Snake | SNAKE E | Poor | | +--------------------------+---------------+------------+-------------------+ | Green Tree Python | SNAKE F | Moderate | | +--------------------------+---------------+------------+-------------------+ | Giant Anaconda | SNAKE G | Very good | | +--------------------------+---------------+------------+-------------------+ | Reticulated Python | SNAKE H | Very good | | +--------------------------+---------------+------------+-------------------+ | Snake Liquid | SNAKE I | Excellent | Full recovery | +--------------------------+---------------+------------+-------------------+ | Snake Solid | SNAKE J | Excellent | Full recovery | +--------------------------+---------------+------------+-------------------+ | Snake Solidus | SNAKE K | Excellent | Full recovery | +--------------------------+---------------+------------+-------------------+ | Tsuchinoko | SNAKE L | Excellent | | +--------------------------+---------------+------------+-------------------+ NOTE: Some animals are so large, they will yield double or triple helpings. YUM! The animals with a poisonous bite or sting are marked as such. That's the reason for the X_X emoticon. * The Hornet's Nest can spoil. However, if exposed in a certain situation, the hornet's nest can be modified to never spoil, while retaining the excellent taste. TWO ARACHNIDS FIVE BIRDS THREE FISH THREE FROGS SEVEN MISCELLANEOUS ANIMALS ONE HORNET'S NEST TWELVE SNAKES = THIRTY THREE FAUNA ITEMS 11 (ELEVEN) FLORA ITEMS + 33 (THIRTY-THREE) FAUNA ITEMS ---------------------------------------- 44 (FORTY-FOUR) FLORA AND FAUNA ITEMS 4 (FOUR) MEDICINAL PLANTS ***************************************************************************** BBB SSSSS B B S S BBB SS B B S WEAPONS AND ITEMS B B S S BBB ACKPACK SSSS YSTEM ******************************************************************(BKPK-SSTM) Weapons, equipment and items found in this game MUST be accessed through the BACKPACK menu in the Survival Viewer. When the BACKPACK menu is accessed, two divisions will show up. Snake can equip items (left side) and/or weapons (right side). Select/deselect the weapons and items with (O). To find out more information about a particular weapon or item, press R2 or L2, respectively. Snake can only equip eight (8) items and only eight (8) weapons at a time. As you increase the number of items and weapons selected/equipped, the heavier Snake's backpack will become. Weapons and items have their own specific weights. The weight (in kilograms) is reflected at the bottom of each division. The heavier Snake's backpack, the quicker Snake's stamina will deplete! Therefore, it's a good idea to keep the number of items and weapons on Snake's person to a minimum. Snake begins with the following items during both missions (Virtuous Mission and Operation Snake Eater): -- Fake Death Pill -- Revival Pill -- Cigar -- Binoculars -- Motion Detector -- Active Sonar -- Anti-Personnel Sensor Quick note about the Fake Death Pill. This will simulate death for Snake. It will usually fool enemies into thinking Snake has died, and will call off any reinforcements and/or revert back to NORMAL phase. To use it, press and hold L2, scroll to it, and press (O). To recover from the faked death, use the Revival Pill in a similar fashion. However. If you don't use the Revival Pill before the words "SNAKE IS DEAD" changes all the way to "TIME PARADOX" ... Snake. will. die. This death is like any other death (from injuries, falling off a cliff, etc), and will be counted in the tally of number of deaths in your final statistics. Snake begins with the following weapons: -- MK22 (Virtuous Mission only) -- Survival Knife (Virtuous Mission and Operation Snake Eater) -- Directional Microphone (Virtuous Mission and Operation Snake Eater) -- Calorie Mate (Virtuous Mission and Operation Snake Eater) -- M1911 (Operation Snake Eater only) -- Stun grenades (Operation Snake Eater only) As mentioned in the Food System section, caged poisonous animals can be thrown at enemies to poison (and eventually kill) them. Caged animals (especially snakes) can also be thrown to distract enemies. Rotten food can be thrown at/near enemies. If they're hungry, the enemies will pick up the food and get a stomachache. Poisonous food can also be thrown at/near enemies. If they're hungry, the enemies will pick up the food and die. This is done by equipping the food and/or cages as weapons on the right (weapons) side. Cages will appear below the last weapon; the rest of the food appear below the cages. Select the food item in the BACKPACK menu, exit the Survival Viewer, equip the food item, and throw like a grenade! When shooting, it's best to have a lot of stamina. The best position while shooting would be laying prone -- it's the most stable. The next best would be crouching; followed by standing. Items and ammunition can be obtained from enemies. Four items will be yielded by a conscious held-up enemy. Two items from enemies that are unconscious (with stars over their heads) or tranquilized (with Z's over their heads). Lastly, one item from a killed enemy. I'm going to recommend shaking down certain tranqed enemies for the suppressors (for MK22 and M1911), batteries, and healing items. To hold up an enemy, stalk behind an enemy and point a gun at his back. Go in front of him, then aim at his head or crotch. The enemy will shake and yield an item. Strafe with L1, if you want, or hold him up again (and again). Between aiming at the head/crotch, aim at the torso. Tranq or eliminate him afterwards. You can also hold up an enemy on the ground. Stalk behind him and use CQC to get a strangle hold. Push toward Snake's front while re-pressing (O) to push the enemy to the ground. Aim and the head/crotch, as outlined above. The enemy will stay on his stomach until another enemy snaps him out of it. Ammunition from enemies can vary depending on which guns you have. If the only lethal gun you have is the M1911, then the enemies will drop ammo for the M1911. If you have the AK-47 or XM16, then they may drop ammo for those carbines. The same is true for the environment. I will pick up the guns as they come along, and, therefore, will be making note of the ammo in the area. If you didn't pick up that fire-arm, the ammo will be different, and will likely have the M1911 as the default lethal ammo. Electrical items (equipment) such as the Motion Detector, Active Sonar, Anti-Personnel Sensor, Night Vision and Thermal Goggles all use batteries. Equipping a piece of electrical equipment will drain the batteries. To recharge them, unequip the equipment and move (i.e., run) around a bit. The more stamina Snake has, the faster the batteries will recharge. (Note, however, that running around will slowly decrease stamina.) Batteries can also be recharged by eating a special mushroom (Russian Glow Cap). Batteries can be found in a couple buildings and from certain enemy soldiers. ***************************************************************************** MM MM M M M M M M M M M M M AND ORIENTATION M M M M AP (MAPD-ORTN) ***************************************************************************** A quick note about orientation in this game. The camera can swivel 360 degrees around Snake. Therefore, it is hard to use directions without a constant frame of reference. The solution? The in-game map. This can be accessed by pressing START, selecting MAP and pressing (O). Another way to easily discern direction would be to press on the right analog stick (R3) to revert to the Snake Eater fixed camera. With this camera, up will be considered north; down will be south; west will be left; east will be right. Press R3 again to go back to the Subsistence camera. All ASCII representations in the FAQ will have north as up, south as down, left as west, right as east. ***************************************************************************** SSSSS SSSSS S S S S SS SS S S PHASES S S S S SSS TEALTH SSSS YSTEM ******************************************************************(STLH-SSTM) Similar to MGS1 and MGS2, there are different phases concerning Snake's attention from the enemy. First, there's the NORMAL phase. The enemy is blissfully ignorant of whatever Snake is doing. They haven't heard footsteps. They haven't seen a vague figure in conspicuous camouflage. Everything is fine and dandy. They will patrol like it's another day in the jungle. The opposite of the NORMAL phase is the ALERT phase. Snake messed up some way, some how. The most basic way an ALERT phase is triggered is if the enemy spots Snake at close range (or sometimes through irregular behavior). Also, there are some alarms that can be pulled within buildings that trigger an ALERT. Usually when Snake is spotted, an enemy will have a RED exclamation mark (!) above his head. You will see the word ALERT on the screen, as well as a counter. Enemy reinforcements will flood the area where Snake is located. To wind down the counter, it is best to use the most appropriate camouflage and hide. If you don't care about wasting ammo, feel free to kill every enemy. Note: For those going for a rank that requires no ALERTs, dying and continuing after getting an ALERT will still count. If you see the word ALERT at any time, even for a millisecond, reset. If Snake is hidden well, the counter will wind down to the next phase -- EVASION. An EVASION is NOT an ALERT. REPEAT: AN EVASION IS NOT AN ALERT! But. An EVASION can escalate into an ALERT if the aforementioned things happen. The enemy still feels threatened, but they aren't putting all resources into hunting Snake. They are mainly keeping a look out for Snake. As long as Snake isn't found, the counter will wind down to the next lowest phase. The next lowest is the CAUTION phase. A CAUTION is NOT an ALERT, either. REPEAT: A CAUTION IS NOT AN ALERT! But. A CAUTION can escalate into an ALERT if Snake gets spotted or an alarm is pulled. During the CAUTION phase, the enemy feels mostly secure but is still keeping an eye out for Snake. A CAUTION can be triggered by an enemy finding another enemy dead or unconscious (with stars above his head). Finding tranquilized enemies (with Z's above their heads) will not trigger a CAUTION. However, if an enemy witnesses a comrade get tranquilized, it will trigger a CAUTION. Another way to get a CAUTION is missing an enemy with a fire-arm, or shooting him non-lethally. If you don't shoot the head with the fire-arm, this will trigger a CAUTION. The CAUTION phase is usually preceded by a call by the enemy to headquarters. When the CAUTION timer winds down all the way, it's back to the NORMAL phase. Reinforcements will return to base, and the enemies will resume patrols. A quick note about BLUE exclamation marks (!). A BLUE exclamation mark will not necessarily trigger a non-NORMAL phase. It just shows that something has garnered the enemy's attention -- usually footsteps. So, if you run up to an enemy, he will normally turn around with a BLUE exclamation mark. As long as you CQC slam (or tranq/kill) him immediately afterwards, everything will be fine. If you exit an area with one of these phases, the phase will carry over into the next area (except on Very Easy and Easy). Also, note that the positions of the animals and guards will be reset when Snake goes into another area and returns. ***************************************************************************** ***************************************************************************** There are four options when you start a NEW GAME. I'm playing the MGS series for the first time! -- Default introductory cutscene. I like MGS1! -- Snake will lose stamina at a slower rate during Virtuous Mission. I like MGS2! -- Special cutscene; name in the upper left hand corner will be different until the backpack is retrieved. I like MGS3! -- Unlocks all the cutscenes in Demo Theatre, European Extreme difficulty, Duel; unlocks face paints and camouflages that were introduced after MGS3: Snake Eater was released. -- Brown face paint (O2 gauge will not diminish) -- Soviet Union face paint -- UK face paint -- France face paint -- Germany face paint -- Italy face paint -- Spain face paint -- Sweden face paint -- Japan face paint -- USA face paint -- Desert Tiger Camo (prevents equipped suppressor from wearing out) -- Flecktarn Camo (prevents battery drain) -- AUSCAM Camo (drops damage to 2/3) $+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$ + + $ ON TO THE WALKTHROUGH!!!! $ + + $+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$+$ The recommended face paint and camouflage are based on an assumption that the "I'm playing the MGS series for the first time!" option was selected. If you chose "I like MGS3!" there will be some cases when the camo index will be higher if other face paints and camouflage are used. However, I will be using camouflages and face paints as they are collected. Also, the number of enemies in each area is based on the NORMAL status. Cutscenes and radio conversations can be skipped, if desired. ASCII representations/maps have up as north. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& & ___ ___ & & \ \ / / |¯¯¯¯\ /¯¯¯¯| & & ¯¯¯ ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ & & \¯¯\ /¯¯/ |¯¯|\¯¯\ /¯¯/|¯¯| & & \ \ / / | | \ \/ / | | & & \ \/ / | | \ / | | & & \ / IRTUOUS | | ¯¯¯¯ | | ISSION & & \ / | | | | & & ¯¯ ¯¯ ¯¯ & &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Watch the cutscenes. SPECIAL CUTSCENE: After Snake has deployed the parachute, press R1 at the appropriate time and look up to see the FOX logo. +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ \¯¯\ | | | | \ \ \ ¯¯¯¯\ | | | | / / ¯¯¯/ / | | | ¯¯ / REMUCHIJ /¯¯¯¯ / OUTH | | | / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (VIMI-DRSO) ==+ | Number of enemies: Zero (O) | +==============================+ When you gain control of Snake, get accustomed to the camera system. Rotate the camera by using the right analog stick. If you're not familiar with the controls, I'd recommend getting used to the amount of pressure needed to do various things. For instance, there's a difference between the amount of pressure to cause Snake to crouch (kneel) and to lay prone. Becoming cognizant about this difference will be amazingly helpful when using CQC. Since there aren't any enemies to practice CQC on, I'd recommend getting used to crouching, standing up, then lying prone, etc. Also, try out stalking with the Dpad. After you've familiarized yourself with the controls, get the backpack(u) hanging in the tree. Do so by heading north and slightly west. Notice the log at a diagonal? Head towards it. There is a crawl space below a horizontal log. Crawl to the north. Stand up after crawling, and head to the large tree with vines at the trunk. Climb the tree by pressing the action button (T). Snake will sidestep onto the branch. Press (T) to hang from the branch, then go right to claim Snake's backpack. Watch the tutorial radio conversation or skip it by holding (T). Note that there is some dialog after the tutorial. So, if this is your first time through, watch the whole thing. After the short cutscene, try out the SURVIVAL VIEWER by pressing START. You can change camouflage or face paint. Recommended Face paint: Woodland Recommended Camouflage: Leaf Try equipping/unequipping weapons and items in the Backpack. Practice removing and re-attaching the suppressor on the MK22. With the MK22 selected, press and hold R2, then press (O) once to remove, and press again to re-attach the suppressor. Try firing a shot with and without the suppressor. Notice the difference in the Camo Index? If you don't want to get some food, head to the north. Otherwise: +-------+-------------------------------------------------------------------+ | FOOD! | Equip the SURVIVAL KNIFE by pressing and holding R2, then scroll | +-------+ to the knife. Let go of R2. | | | | Since there are no enemies in this area, might as well conserve the | | suppressor. Remove it for the time being. | | | | Go back to the base of the large tree with vines. Look in FPV at the | | trunk of the tree. Direct your gaze upward, along the trunk, until the | | branch that the backpack was snagged on is in the middle of the screen on | | the right side. Now, look to the left (at the same level). Hopefully, | | you will see three large yellow fruit. Shoot one. Collect the RUSSIAN | | FALSE MANGO and D MED. If you can't find these, an easier place to see | | them is the area with the Reticulated Pythons, southwest of this location | | (see below). | | | | To make this easier, equip the SONAR (L2 side). Send a ping by pressing | | L3. | | | | To the southwest of the large tree is a clump of grass (near the diagonal | | log). In the middle of the clump is a RETICULATED PYTHON. | | | | To the north of the large tree, at the boundary between bare ground and | | the grass is a GIANT ANACONDA. PPK (punch punch kick) from a step away | | to kill the anaconda. Or, you can lay prone, and stab it with the knife | | by pressing (S) fully with the KNIFE equipped. Or, you can tranquilize | | it. Although ammo won't be problem in the Virtuous Mission, I'd | | recommend either the first two to conserve ammo (a good habit). | | | | Head back south to Snake's insertion point. Crawl under that horizontal | | log, and, in the clump of grass to the north of Snake's insertion point | | are two TREE FROGs. Lay prone then crawl near the middle of the clump. | | Stab one (or both) by pressing (S) fully. Crawl north to find a | | SIBERIAN INK CAP. Knife it. Or, make Snake stand up, then PPK in the | | direction of the mushroom. The Ink Cap can be found at the base of two | | more trees -- at the base of the tree near the diagonal log, at the base | | of the tree to the left of the eastern incline. | | | | Stand up (if not already), and head west. There is a log lying | | horizontally. Get atop by pressing (T). PPK the RUSSIAN OYSTER MUSHROOM | | and drop on the west side of the log. There is a RETICULATED PYTHON. | | Slash it with the knife by tapping (S). Head further west to find | | another RETICULATED PYTHON. To the west of the python is {MK22 AMMO}. | | As mentioned before, if you couldn't find the Russian False Mangoes, the | | tree in the middle of this area has plenty. | | | | After getting the snakes, head east to the insertion point. You can | | use the action button to climb atop the log again, or you can roll over | | it. Run toward the log, and before reaching it, press (X) to roll. | | Continue heading east. There will be another clump of grass. This is at | | the base of an incline. Head up the incline. Near the middle of the | | incline is a patch of bare earth. Time to practice some stalking. | | | | Be vewwy vewwy qwiet. We're hunting.... magpies. o_O. | | | | While stalking, keep to the left side of the incline. When Snake is at | | the base of the thin trees, switch to the MK22. If you want both, be | | sure to re-attach the suppressor. Aim in FPV at Snake's feet. Slightly | | north of Snake's position, there will be movement in the grass. When you | | see the MAGPIE, shoot it with the MK22. There are two of them. If you | | can find the other one, quickly shoot it. If not, just take the caged | | one. It's not really worth the time or effort to get both. Near the lip | | of the ledge is {LF MED} -- life medicine. | | | | Go down the ledge or roll off it. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Russian False Mango (R. FRUIT B) | | ___ Russian Oyster Mushroom (R. MUSHROOM A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Giant Anaconda (SNAKE G) | | ___ Reticulated Python (SNAKE H) | +---------------------------------------------------------------------------+ Head north to +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ \¯¯\ | | | | \ \ \ ¯¯¯¯\ | | | | / / ¯¯¯/ / | | | ¯¯ / REMUCHIJ /¯¯¯¯ / WAMPLAND | | | / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (VIMI-DRSL) ==+ | Number of enemies: Zero (O) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf Follow the bend of the path to the north. Keep going north until you see the lake of mud. Of doom! Make your way to the east, staying close to the elevated earth. There is some {BUG JUICE} between the gavial and trees. Be careful of the other Indian gavial, hiding in the ferns to the east. Near the middle of the ferns, dangerously close to the gavial's tail, are [GRENADES]. Make your way to the place where the mud is thinnest. Roll to the north, over the mud, and between the two gavials on the island. At the base of the trees' southern face, is some {MK22 AMMO}. To the west, across the mud, is a {SP/MK22}, the MK22 suppressor. Head to the north, across the mud. Follow the slight bend of the path to the next area. If you want food, head back to the mud. +-------+-------------------------------------------------------------------+ | FOOD! | Go to the SURVIVAL VIEWER, select and equip the bug juice. Use | +-------+ the bug juice by pressing and holding L2, cycle through the | | items, and when you reach the bug juice, press (O). | | | | Look toward the trees in the middle of the island. Do you see that tan | | globe hanging from a branch? Equip the scope if you don't. Shoot it | | down, and roll over the mud back to the island to get the BALTIC HORNET | | NEST and OINTMENT. | | | | Discern the position of the gavial in the ferns. Lay prone near (but not | | next to) it. Stab it with the knife numerous times and pick up the | | three helpings of INDIAN GAVIAL. If you picked up the grenades earlier, | | toss one into the gavial's gaping mouth. | | | | Head back to the north. After going up the incline, there will be a | | large tree with yellow fruit in the branches. There is also the same | | yellow fruit, west of the base of the tree. PPK the latter to save ammo | | and pick up a GOLOVA. | | | | Be sure to re-attach the MK22 suppressor before continuing. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Golova (R. FRUIT C) | | ___ Indian Gavial (R. GAVIAL) | | ___ Baltic Hornet Nest (R. NEST) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Reticulated Python (SNAKE H) | +---------------------------------------------------------------------------+ After getting the food, head north around another bend of the path to +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | |¯¯| \¯¯\ |¯¯|\¯¯\ |¯¯| | | | | \ \ | | \ \ | | | | | | / / | | \ \| | | | | ¯¯ / REMUCHIJ | | \ | ORTH | | | / | | \ | | | ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +==============================+============================= (VIMI-DRNO) ==+ | Number of enemies: Four (4) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf Watch the cutscene and listen to the radio sequence. There are a few KGB sentries patrolling the area. If you want the [SVD - Sniper Rifle], immediately after the radio call, go down the small decline, and head to the east. This can also be done after taking care of the first sentry. Note that the FPV button for the SVD is L1. Immediately north of the starting position is a horizontal hollow log. In it is some {BUG JUICE}. If you wish, you can tranq the sentry from within the log. Or, you can do the following. Head to the northeast to the large patch of grass. Lay down in the grass by the trees to get a 90% camo index. Wait until the guard passes in a clockwise fashion and has his back to Snake. Time to practice some CQC. Equip the MK22. Stalk behind the KGB soldier. When Snake is close, press and hold (O) -- but don't press all the way down. You can interrogate him, slam him to the ground, or slit his throat. Instead of grabbing the soldier, you could CQC slam him by pressing (O) lightly and flicking the left analog stick downward. After taking care of the first enemy, head to the north to find a patch of grass. There is a fork in the path. To the north is another patch of grass. Further north is an enemy patrolling around some trees. There is a hollowed stump with [GRENADES] within it. The fork leading east has some bare earth. There's a large tree with vines on the north side of this path. On the opposite side of the path is a large trunk lying horizontally. Climb over the trunk to find some [STUN GRENADES]. Further east is a fallen log lying north/south. Roll over this, and take cover in the grass. Look to the northeast to find another enemy sentry. Tranq him from afar. To the far east is a hollowed stump. Within the cavity is {MK22 AMMO}. North of this stump is another horizontal hollow log. Get the item within; they're {THERMAL GOGGLES}. Northwest of the thermal goggles, and guarding the exit to the north is yet another KGB soldier. If you want food, take care of the soldier guarding the exit and head west. +-------+-------------------------------------------------------------------+ | FOOD! | Equip the thermal goggles. Snipe or tranq the guard patrolling | +-------+ the trees to the west. | | | | In the trees. There is fruit. Red fruit to be exact. These fruit are | | called YABOLOKO MOLOKO. | | | | After getting the yaboloko, make sure that all of the KGB soldiers are | | incapacitated. Head to the south where the fork in the path is. There | | is a golova tree (with fruit hanging from the branches). Below the | | golova are a couple birds. | | | | You can get the birds by sniping with the thermal goggles equipped, or | | use a grenade. The latter is easier, in my opinion. Either way, Snake | | will be able to dine on a SUNDA WHISTLING-THRUSH. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Sunda Whistling-Thrush (BIRD E) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Golova (R. FRUIT C) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Giant Anaconda (SNAKE G) | | ___ Reticulated Python (SNAKE H) | +---------------------------------------------------------------------------+ After getting food, head to the north to +===========================================================================+ | | | |¯¯¯¯¯\ | | ¯¯¯¯¯¯ | | |¯¯| \¯¯\ | | | | \ \ | | | | / / | | | ¯¯ / OLINOVODNO | | | / | | ¯¯¯¯¯¯ | +==============================+============================= (VIMI-DOLO) ==+ | Number of enemies: Four (4) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf Watch the cutscene. You know what Snake was smirking about, right? Shoot down the hornet's nest. Watch as the KGB sentry run across the bridge, causing two others (on the bridge) and another sentry to follow suit, as the hornets harass them. There is another Baltic Hornet Nest to the north. Head to the north and cross the bridge. Make sure to do the following as quickly as you can, before the guards return. In the northern cliff face, under the bridge, is a niche. There are two ways to get here. One is to slide off the left side of the bridge, which causes Snake to hang. Try a drop/catch by pressing (X) then mash (T) to grab hold of the branch. Climb onto the branch by pressing (T), then make your way into the niche. The other, safer way would be to continue on the path to the north, then head west. Follow the western wall to the south. When Snake reaches the cliff face, lean against the cliff face and side step to the right. If Snake slips and hangs from the cliff, don't worry! Move Snake in the appropriate direction and climb up when there's enough room. Either way, grab the [XM16]. There is also some {MK22 AMMO} and {PENTAZEMIN}. Make your way west along the cliff face. Pause, and use sonar to check if there are any sentries returning. If there are, wait until three of them cross the bridge. The last one will guard the exit area to the north, as well as the passage along the west side. Wait until his back is to Snake, then take care of him as needed. If the sentries don't return, then head north. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Tree Frog (FROG B) | | ___ Baltic Hornet Nest (R. NEST) | +---------------------------------------------------------------------------+ +===========================================================================+ | | | |¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯ | | |¯¯¯|\¯¯¯\ | | | |/ / | | | |\ \ | | | | \ \ ASSVET | | | | \ \ | | ¯¯¯ ¯¯¯¯ | +=============================+============================== (VIMI-RSVT) ==+ | Number of enemies: Six (6) | +=============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf Watch the cinematic. _______ |2 r| X| Press START, and access the map. Make note of the | |---| facility. Sokolov's position is marked by an 'X.' ___|_3_|___| C Notice the 'X' is within an outline similar to A |1mm | the ASCII representation (as shown to the right). | | |s | There will be three guards sweeping the perimeter, ¯¯¯¯¯¯¯ and three guards sweeping the interior (the latter B marked as '1,' '2,' and '3'). +-----------------------+ | Legend: s = Shotgun | One perimeter guard goes north/south to the west | mm = stairs | of the facility ('A'). Another goes east/west | r = LF MED | to the south of the facility ('B'). The last +-----------------------+ perimeter guard goes north/south to the east of the facility ('C'). There are numerous large drums filled with flammable fluid in the area. They will explode when shot at by a lethal killing weapon (i.e., SVD, XM16). Some can be rolled; these are the ones that lie horizontally. The rollable ones are at the following positions: -- At the top of the stairs by '1.' -- At the corner of the facility, south of '2.' -- By a tree, south of 'C.' -- North of the facility. After the cutscene, use the Binoculars or SVD scope to make sure 'B' starts to go east. If you want, shoot 'A' with the SVD. Or, you can tranq 'B' in the stomach. While waiting for him to be knocked out, make note of a hole in the brick wall on the right side. Crawl through the hole into the grass. Crawl until Snake is in the grass, at the corner of the wire fence. If 'A' is still alive, tranq him. By now, 'B' should be asleep. Near '1' are a couple of items. Notably, the [M37 - Shotgun], marked as 's.' If you want to get this, read this paragraph. If not, continue onto the next paragraph. After taking out 'B,' lie in wait in the grass by the brick wall. Once the opportunity arises, tranq or CQC '1.' There are several large metal boxes in the southwest area of the facility. The M37 can be found at the base of the west side of these boxes. There also a couple more items up the stairs (marked by 'mm') -- {XM16 AMMO} and {SP/XM16}, the suppressor for the XM16. Northeast of '2' and north of '3' is a {LF MED} (marked by 'r'). Continue east along the periphery of the wire fence. Follow the fence north, then east again. Quickly go into the grassy patch. Tranq 'C.' Make note of the ladder on the wall of the facility. Climb the ladder. Once on the roof, head south. Roll over, or drop from the, southern lip of the roof. Head toward the door. When you open doors, it depends on the amount of pressure applied to the left analog stick. Since it's pressure sensitive, the doors can either be opened slowly or slammed open. It's best to stalk in the direction of the door to open it slowly. As long as there is NO ALERT mode, Snake will make contact with Sokolov. Watch the cutscenes and radio conversations. (b^_^)b Nice hand gesture, Ocelot. I'm talking about the pointing at Snake with his fingers, like this: http://i141.photobucket.com/albums/r48/infoman80/ocelot.gif Get the M37, XM16 ammo and suppressor and life medicine, if you want. There is a new food item, if desired. +-------+-------------------------------------------------------------------+ | FOOD! | Head under the facility where Sokolov was held. The easiest way | +-------+ would be to use the vent south of Sokolov's holding room. Crawl | | through the vent to find a scurrying RAT. Knife, shoot or tranq it. | | | | Crawl back out through the vent to the exterior. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Rat (RAT) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Sunda Whistling-Thrush (BIRD E) | | ___ Reticulated Python (SNAKE H) | +---------------------------------------------------------------------------+ Be sure to shake down Ocelot. Do so by unequipping the MK22, then pick up Ocelot by using (S). You will obtain a {MOUSETRAP}. Equip the mousetrap in your backpack (weapons side). Go back to where Snake found Sokolov. In that room, take note of the locker in the southwest corner. Lay the mousetrap in the middle of the room by pressing (S). The mousetrap will remain there until Operation Snake Eater. Just don't crawl over it. Otherwise, Snake will pick it up. If you don't lay the mousetrap, you'll have to wait a while (into Operation Snake Eater) to get another one. Mousetraps are the only means to catch the elusive Tsuchinoko. Head south, back into +===========================================================================+ | | | |¯¯¯¯¯\ | | ¯¯¯¯¯¯ | | |¯¯| \¯¯\ | | | | \ \ | | | | / / | | | ¯¯ / OLINOVODNO (2) | | | / | | ¯¯¯¯¯¯ | +==============================+============================= (VIMI-DOL2) ==+ | Number of enemies: Zero (0) | +==============================+ Watch the cutscenes. +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ |¯¯¯|\¯¯¯\ | | | | \ \ | |/ / | | | | / / | |\ \ | | | ¯¯ / OLINOVODNO | | \ \ IVERBANK | | | / | | \ \ | | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯ | +==============================+============================= (VIMI-DORB) ==+ | Number of enemies: Zero (0) | +==============================+ Watch the cutscene and radio conversation. Take note of the red bar in Snake's life meter. This shows that Snake has sustained some major injuries. Press START and go to the unlocked CURE menu. There are four cuts and two broken bones. Use the left analog stick or Dpad to select a specific injury. Press and hold R2, then select the appropriate treatment. Press (O) to use that treatment. For cuts, use BANDAGE, DISINFECT, STYPTIC, SUTURE KIT in any order. For broken bones, use BANDAGE, SPLINT in any order. As each cut and broken bone are operated on, the red bar shortens. Watch the cinematics. SPECIAL CUTSCENE: When Snake is looking at the river, press R1 and turn the camera to the left. You'll see a skeleton among some rocks. Watch more cutscenes, then SAVE. Cue opening credits. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& & & & /¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯¯¯¯| & & ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ & & /¯¯¯/ \¯¯¯\ \¯¯\ |¯¯| & & / / \ \ \ ¯¯¯¯\ | ¯¯| & & \ \ / / ¯¯¯/ / | |¯¯ & & \ ¯¯¯ / PERATION /¯¯¯¯ / NAKE | ¯¯¯¯¯¯| ATER & & \ / \ / | | & & ¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ & &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& SPECIAL CUTSCENE: When Snake is within the drone, he will ask if the Russians will help him, while looking at the instrument panel, press R1 and look up to see a picture of Yumi Kikuchi. +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ |¯¯| | | | | \ \ | ¯¯| | | | | / / | |¯¯ | | | ¯¯ / REMUCHIJ | ¯¯¯¯¯¯| AST | | | / | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +==============================+============================= (OPSE-DRET) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Black Recommended Camouflage: Black I'm going to suggest calling SigInt for some humorous radio conversations, so, if you want to hear these in the future, I'd recommend calling him two or three times at the beginning of Operation Snake Eater, to get them out of the way. The first convo is his introduction. The second is about the Davy Crocketts. The third is about the Camo Index. Call SigInt while wearing "Naked" camo. It's called a zipper, Snake. Enjoy the M1911 pistol while you can. Also, if you didn't lay the mousetraps earlier, notice that you don't have them anymore! During Operation Snake Eater, you may have to use the CURE menu often. As such, I'll point out the medicinal plants. Knife or PPK them. This first area has all four medicinal plants. How convenient! If you have been eating all of the plants and animals as Snake has come across them, go to the CURE menu, press R1 to see Snake's injuries (there should be none, right now). Press R2 to see Snake's medical history. Press Right on the Dpad to see Snake's food history. Refer to the PREVIOUS FOOD ITEMS checklist below and compare the items. If you have more items in Snake's food history, that's a good sign (there aren't any Sunda Whistling- Thrush nor any Indian Gavials in this area). If you don't want to collect medicinal and food items, head north through the narrow gap, and continue to the northwest. Otherwise, happy hunting! +-------+-------------------------------------------------------------------+ | FOOD! | To the north of the yabloko moloko tree, at its base, there is | +-------+ an OTTON FROG. If you can't find it, use the sonar. | | | | Head north through the narrow gap. Make note of the horizontal log in | | the middle of the area. It has Russian Oyster mushrooms growing on it. | | | | There will be a JAPANESE FLYING SQUIRREL gliding from tree to tree in | | this area. While it's climbing a tree, shoot it. It can be difficult to | | find this rodent. So, use the sonar and kill all the animals in the | | area. The last dot should be the flying squirrel. | | | | Now stand at the southern tip of the horizontal log. Look to the | | northwest, at the base of the thick stump of a trunk. There is a large | | cluster of mushrooms. This is the BAIKAL SCALY TOOTH. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Otton Frog (R. FROG A) | | ___ Japanese Flying Squirrel (R. SQUIRREL) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Russian Oyster Mushroom (R. MUSHROOM A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Reticulated Python (R. SNAKE H) | +-------+-------------------------------------------------------------------+ | CURE! | When you get control of Snake, look to the left, at the base of | +-------+ the rock wall. There is a shin-high tall grassy reed-like plant | | with pink flowers. This is used to make a SPLINT. | | | | If you can't see the splint plant, go near the rock wall, lay prone and | | look in FPV. | | | | Look at the base of the yabloko moloko tree. There is a small green | | plant. This is used as a STYPTIC. | | | | Now stand at the southern tip of the horizontal log. Look to the | | northwest, at the base of the thick stump of a trunk. There is a large | | cluster of mushrooms. This is the BAIKAL SCALY TOOTH. It comes with | | food poisoning ANTIDOTE. | | | | Stand at the northern tip of the horizontal log. Look to the northwest, | | at the base of a slender tree. There is a shin-high tall grassy | | reed-like plant with white flowers. This is used to DISINFECT. | | | | Imagine the horizontal log as an arrow. It's pointing to the northeast. | | Follow in that direction, and at the base of the rocky area, is a small | | bush with green leaves and purple berries. This is the C MED. | +-----------+---------------------------------------------------------------+ | CURE! | | | CHECKLIST | ___ Splint (SPLINT) | +-----------+ ___ Styptic (STYPTIC) | | ___ Antidote (ANTIDOTE) | | ___ Disinfectant (DISINFECT) | | ___ Cold medicine (C MED) | +---------------------------------------------------------------------------+ After collecting the food items and medicinal plants, head to the northwest into +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | |¯¯| \¯¯\ |¯¯|\¯¯\ |¯¯| | | | | \ \ | | \ \ | | | | | | / / | | \ \| | | | | ¯¯ / REMUCHIJ | | \ | ORTH | | | / | | \ | | | ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +==============================+============================= (OPSE-DRNO) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Black Recommended Camouflage: Black Make sure you have as many items as you want from the previous area. Once Snake rolls or walks off the ledge, Snake can't go back to Dremuchij East. If you got the SVD in Virtuous Mission, this area should look familiar. Make your way to the northwest. As you go over the incline, you will hear a horse neigh. If you don't want the new food item, continue west. +-------+-------------------------------------------------------------------+ | FOOD! | After you hear the horse, continue to the base of the incline. | +-------+ Swinging its head from a branch of a tree is a snake. Shoot the | | GREEN TREE PYTHON. Equip the stun grenades, then, make your way | | northwest. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Green Tree Python (R. SNAKE F) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Otton Frog (R. FROG A) | | ___ Reticulated Python (R. SNAKE H) | +---------------------------------------------------------------------------+ Why hello, Boss! Thanks for shooting my drone! And disassembling my M1911! +=============================+ | Number of enemies: Two (2) | +=============================+ The explosion will gain the attention of a couple GRU soldiers. There are a couple ways to progress from here. ++++++++++++++ The first way is to lie in wait against the rock in the + + north, near the cluster of slender trees. This cluster is + OPTION ONE + adjacent to a bright green patch. + + ++++++++++++++ Two GRU soldiers will investigate the drone. Before one of them tries to radio into headquarters, the other will say, "What's this?!?" If they succeed in calling into HQ, there will be a CAUTION phase, and more enemies will appear. So, it's best to get rid of them quickly. When both are standing still, quickly stand up and throw a stun grenade at their feet. Be sure to look in a different direction when the bright light flashes (look down at Snake's feet). If you don't, Snake will be blinded. While they're dazed, either CQC slam or roll into them. If you choose to CQC slam them, be sure to unequip the stun grenades. Either way, they'll both be knocked unconscious. Head north into Dolinovodno. +-------+-------------------------------------------------------------------+ | FOOD! | Before you head north, and you're collecting food, at least get | +-------+ the KING COBRA. The easiest place to find one is under the | | Golova tree. There are a couple more in the east, north of | | where the thermal goggles were in Virtuous Mission. The goggles are not | | there in Operation Snake Eater. | | | | Stab the King Cobra before it bites you. If it does bite you, go to the | | CURE menu and use SERUM. | | | | If you want, you can knife the Golova by looking up in FPV. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ King Cobra (R. SNAKE A) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Golova (R. FRUIT C) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (R. BIRD D) | | ___ Sunda Whistling-Thrush (R. BIRD E) | | ___ Tree Frog (R. FROG B) | | ___ Giant Anaconda (R. SNAKE G) | | ___ Reticulated Python (R. SNAKE H) | +---------------------------------------------------------------------------+ If you're going north into Dolinovodno, skip to (OPSE-DOLO) ++++++++++++++ The other way is to head south into Dremuchij Swampland as + + soon as you regain control of Snake. + OPTION TWO + + + If you want, you can get the King Cobra while the two GRU ++++++++++++++ soldiers are knocked out. If not, don't worry -- there is going to be another opportunity very soon to collect the King Cobra. I'm going to outline the second way since there are a couple food items to obtain. +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ \¯¯\ | | | | \ \ \ ¯¯¯¯\ | | | | / / ¯¯¯/ / | | | ¯¯ / REMUCHIJ /¯¯¯¯ / WAMPLAND | | | / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-DRSL) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Black Recommended Camouflage: Black Nothing has really changed in this area. There aren't any items, however, so continue south. If you want the Hornet Nest (and ointment), you can knife it. Be sure to quickly roll into the mud, and swiftly make it to solid land. This will minimize the harassment from the hornets. If Snake is in the mud too long, leeches will attach themselves to Snake. You will hear a somewhat odd sucking/slurping sound when a leech attaches itself to Snake. This will cause Snake's stamina to drain. Go into the CURE menu, and burn them off with the Cigar. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Golova (R. FRUIT C) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (R. BIRD D) | | ___ Tree Frog (R. FROG B) | | ___ Indian Gavial (R. GAVIAL) | | ___ Baltic Hornet Nest (R. NEST) | | ___ Reticulated Python (R. SNAKE H) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Ointment (OINTMENT) | +---------------------------------------------------------------------------+ Continue south into +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ \¯¯\ | | | | \ \ \ ¯¯¯¯\ | | | | / / ¯¯¯/ / | | | ¯¯ / REMUCHIJ /¯¯¯¯ / OUTH | | | / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-DRSO) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Black Recommended Camouflage: Black There are [GRENADES] and [STUN G] -- stun grenades -- at the insertion point of Snake's Virtuous Mission (at the base of a cluster of trees). As you may recall, this is at the southern-most part of this area. There are some [CHAFF G] -- chaff grenades -- to the west, where the Reticulated Pythons are located. Collect the new food items and medicinal plant. +-------+-------------------------------------------------------------------+ | FOOD! | Near Snake's Virtuous Mission insertion point is a large goat. | +-------+ In FPV, stab the MARKHOR with the knife from its side. Doing so | | from behind will put Snake in danger of a swift kick. | | | | Dangerously close to the edge of the cliff is a EUROPEAN RABBIT. | | | | Near the stun and frag grenades, slithers a KING COBRA. Stab it before | | it bites you. If it does bite you, go to the CURE menu, and use the | | recently procured SERUM. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Markhor (R. MARKHOR) | | ___ European Rabbit (R. RABBIT) | | ___ King Cobra (R. SNAKE A) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | XXX Russian False Mango (R. FRUIT B) | | ___ Russian Oyster Mushroom (R. MUSHROOM A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (R. BIRD D) | | ___ Tree Frog (R. FROG B) | | ___ Japanese Flying Squirrel (R. SQUIRREL) | | ___ Giant Anaconda (R. SNAKE G) | | ___ Reticulated Python (R. SNAKE H) | +-------+-------------------------------------------------------------------+ | CURE! | Dangerously close to the edge of the cliff is a EUROPEAN RABBIT. | +-------+ Stab it and get some blood SERUM. This is the only animal that | | yields a cure item. | +-----------+---------------------------------------------------------------+ | CURE! | NEW CURE ITEM | | CHECKLIST | | +-----------+ | | ___ Blood Serum (SERUM) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Cold medicine (C MED) | | ___ Disinfectant (DISINFECT) | | ___ Splint (SPLINT) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ After collecting all the items, head north back into Dremuchij Swampland. +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ \¯¯\ | | | | \ \ \ ¯¯¯¯\ | | | | / / ¯¯¯/ / | | | ¯¯ / REMUCHIJ /¯¯¯¯ / WAMPLAND (2) | | | / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-DSL2) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Black Recommended Camouflage: Black Nothing to see here. Continue north. Remember, if Snake is in the mud too long, leeches will attach themselves to Snake. This will cause Snake's stamina to drain. Go into the CURE menu, and burn them off with the Cigar. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Golova (R. FRUIT C) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (R. BIRD D) | | ___ Tree Frog (R. FROG B) | | ___ Indian Gavial (R. GAVIAL) | | ___ Baltic Hornet Nest (R. NEST) | | ___ Reticulated Python (R. SNAKE H) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Ointment (OINTMENT) | +---------------------------------------------------------------------------+ +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | |¯¯| \¯¯\ |¯¯|\¯¯\ |¯¯| | | | | \ \ | | \ \ | | | | | | / / | | \ \| | | | | ¯¯ / REMUCHIJ | | \ | ORTH | | | / | | \ | | | ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=============================+============================== (OPSE-DRN2) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: Black Recommended Camouflage: Black Welcome back. The two GRU soldiers will be patrolling this area. One will be patrolling in the northwest under the yabloko moloko trees. The other will be patrolling in the northeast, where the thermal goggles were in the Virtuous Mission. NOTE: They are NOT here in Operation Snake Eater. In my opinion, it is easier to go to the northeast and wait in the grass by the large tree (on the east side of the large rocky outcropping). Once the guard turns his back on Snake, run up to him and CQC slam him. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Golova (R. FRUIT C) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (R. BIRD D) | | ___ Sunda Whistling-Thrush (R. BIRD E) | | ___ Otton Frog (R. FROG A) | | ___ Tree Frog (R. FROG B) | | ___ King Cobra (R. SNAKE A) | | ___ Green Tree Python (R. SNAKE F) | | ___ Giant Anaconda (R. SNAKE G) | | ___ Reticulated Python (R. SNAKE H) | +---------------------------------------------------------------------------+ Head north into +===========================================================================+ | | | |¯¯¯¯¯\ | | ¯¯¯¯¯¯ | | |¯¯| \¯¯\ | | | | \ \ | | | | / / | | | ¯¯ / OLINOVODNO | | | / | | ¯¯¯¯¯¯ | +=============================+============================== (OPSE-DOLO) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: Black Recommended Camouflage: Black Run and roll to the north, then crawl to the base of the large tree on the right. It's a shame Snake can't throw anything to bring down that Hornet Nest again. Patiently wait until the GRU soldier starts to cross the bridge. If you want to take a risk, equip a ration that Snake doesn't like (i.e., tree frog) as a weapon, and toss it toward the bridge. This will distract the GRU soldier. Roll over the embankment and quickly run up to the enemy. CQC slam him. Yet another option would be to briefly get the attention of the guard by crouching. The enemy will become curious. Don't panic! Lay prone again and wait until he turns his back and heads up the ramp to the left. While he's making his way to where Snake was, quickly, roll over the embankment. Head to the north and cross the bridge. Make sure to do the following as quickly as you can, before the GRU soldier regains consciousness. In the northern cliff face, under the bridge, is a niche. There are two ways to get here, as you may remember. One is to slide off the left side of the bridge, which causes Snake to hang. Try a drop/catch by pressing (X) then mash (T) to grab hold of the branch. Climb onto the branch by pressing (T), then make your way into the niche. The other, safer way would be to continue on the path to the north, then hide in the grass. Look to the west. Guarding the pathway south, along the western wall, is a GRU soldier. When he turns around and walks to the south, run up and CQC slam him. Head south. When Snake reaches the cliff face, lean against the cliff face and side step to the right. If Snake slips and hangs from the cliff, don't worry! Move Snake in the appropriate direction and climb up when there's enough room. Either way, grab the [SMOKE GRENADES]. There is also some {LF MED}. In addition, there is the . Make your way west along the cliff face. If you dropped off the side of the bridge, pause, and use sonar to check the position of the guard patrolling the exit area to the north, as well as the passage along the west side. Wait until his back is to Snake then CQC slam him. If you took the other, safer way, then head north. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS IN THIS AREA | +-----------+ | | XXX Yabloko Moloko (R. FRUIT A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Tree Frog (R. FROG B) | | XXX Baltic Hornet Nest (R. NEST) | +---------------------------------------------------------------------------+ Make your way back to +===========================================================================+ | | | |¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯ | | |¯¯¯|\¯¯¯\ | | | |/ / | | | |\ \ | | | | \ \ ASSVET | | | | \ \ | | ¯¯¯ ¯¯¯¯ | +==============================+============================= (OPSE-RSVT) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Sunda Whistling-Thrush (BIRD E) | | ___ Rat (RAT) | | ___ Reticulated Python (SNAKE H) | +---------------------------------------------------------------------------+ There aren't any enemy sentries this time. But there are a LOT of items in this area. Collect them before going into the room where Sokolov was held captive. As before, there are numerous large drums filled with flammable fluid in the area. They will explode when shot at by a lethal killing weapon. Some can be rolled; these are the ones that lie horizontally. The rollable ones are at the following positions: -- At the top of the stairs by 'A.' -- At the corner of the facility, south of 'g.' -- By a tree, 'J.' -- North of the facility, by 'Z.' At the top of the stairs ('mm') is the [AK-47], Z marked as 'A.' _______ |g B|T S| J To the north of the facility, by one of the rollable | |---| large drums, is the , marked as ___|___|__d| 'Z.' |Amm | | | To the east, by a tree and metal crates is some | | {BUG JUICE}, marked as 'J.' ¯¯¯¯¯¯¯ [SMOKE GRENADES], 'g,' can be found in the northwest of the facility, by the corner of the wire fence. East of the smoke grenades, and above some wooden crates is {CARDBOARD BOX A}, marked as 'B.' For a funny radio conversation, equip the box and call SigInt. You may have to call him a few times to get the convo I'm talking about -- it begins with "Uh, Snake ... what are you doing?" If you equip a cardboard box while going up an incline, Snake will go faster. His gait is lengthened and he covers much more distance. Try it out on the stairs to the west. In the area immediately south of Sokolov's holding room is a {MINE DETECTOR}, tucked in the corner, marked as 'd.' After enjoying the peace of the silent evening, go through the door into the room where Sokolov was held. Crawl over the mousetrap in the middle of the room to pick it up. If you cannot find it, consult your map in the Survival Viewer. It will appear as a square if nothing is caught, or as a filled-in square if something is caught. Also don't forget to pick up the {THERMAL GOGGLES}! They are in the locker in the southwest corner of the room. This locker is as wide as Snake's shoulders and opens to the east. Reminder: DO NOT FORGET TO GET THE THERMAL GOGGLES FROM THE LOCKER. After picking up the mousetrap (as well as any caught animals) and thermal goggles, go out the door. Watch the cutscene as Eva gives Snake the , then SAVE. Watch another cinematic as Eva makes a radio call. ***************************************************************************** * * * BOSS BATTLE: OCELOT UNIT * * * ***************************************************************************** (BBAT-OCUT) +===============================+ | Number of enemies: Eight (8) | +===============================+ Good morning! Well, it was, until the Ocelot unit appeared. There are eight (8) Ocelot soldiers patrolling the area. This whole part will be in EVASION mode. This does NOT count as an ALERT. However, it is possible to trigger an ALERT if an Ocelot unit member spots Snake. They have VERY keen vision, so be careful! There will be four Ocelots storming the room, marked _______ as '4.' They will come in two groups of two. | | s| A | |---| On the roof, a sniper will stop at the four ___|___| 4 | corners. He's marked by 's.' | mm |¯¯¯ C | | B The Ocelot soldier at 'A' will move a short |_______| distance north/south. The Ocelot at 'B' will move a short distance east/west below '4' and north/south south of 'A.' 'C' will move north/south. Once you get control of Snake, crawl under the bed next to the wall, and face the door. Go to your backpack, equip stun grenades and the MK22. If you're going for no kills, deselect the M1911; otherwise, you might accidentally kill someone. Once they're knocked unconscious, they will never wake up! Hopefully, you have at least two stun grenades. Equip the stun grenades. After you hear "MOVE!" twice, an Ocelot unit member will use a M37 to shoot the door down. After the second "MOVE!" press and hold (S) to get ready to throw a stun grenade. A soldier will toss a stun grenade into the room. Throw one of your own at their feet. Turn to the left to face the wall, and minimize the momentary blindness. Sometimes, your flash grenade will take out two people. Other times, four. If it's the former, throw another at the duo by the door. If you don't have any more stun grenades, tranq them with the MK22. Stand to the left of the bed, by the wall. Go into FPV, then have Snake stand on his tip toes by pressing R2 and L2 simultaneously. Take aim at and tranq the Ocelot member by the tree at position 'A.' Open the trapdoor that Eva used by pressing (T). Drop down, and crawl to the south. Head toward the vent, but do not crawl through. Guard 'B' will be sweeping across. Shoot him wherever you can and let the tranquilizer take effect. Crawl out of the vent. Lean against the corner of the building. Use the camera to your advantage by rotating it around Snake. If you want, you can back up a couple steps, and toss a SMOKE grenade (pretty much) vertically onto the roof. This will distract him. Or, you can wait until he moves to the northeast. Either way, roll quickly to where 'A' was. Lie prone and take cover in the grass. Tranq the sniper. One left. Before the last Ocelot member is eliminated, let's gather some items from the fallen foes. The Ocelots will disappear after Snake eliminates all of them and approaches the northeast for a cutscene. So.... Unequip your weapon, and shake down 'A' a couple times. 'A' will drop a {SP/MK22} and a set of [CLAYMORES]. Climb up the ladder to shake the sniper. Be careful not to drop him over the edge of the roof, lest he die. He'll drop {AK AMMO} and a {BANDAGE}. Drop down from the southern lip of the roof, to the quartet of Ocelots. One of the ones closest to the door will drop {AK AMMO} and a {BATTERY}. The other one close to the door will drop a {SP/M1911}, the suppressor for the M1911 pistol, and {PENTAZEMIN}. One of the ones farthest from the door will drop a {SUTURE KIT} and a {BATTERY}. The other one farthest from the door will drop a RUSSIAN RATION and [WP G], white phosphorus grenades. Guard 'B' will drop {STYPTIC} and R. NOODLES, instant noodles. Time to get the last guy, 'C.' Head west to the stairs. There is a vent in the brick wall, opposite the base of the stairs. You can see the enemy's feet. Lay prone by the base of the stairs. Shoot the feet or legs and wait for the tranq to take effect. Or, if you have another stun grenade, toss it at the enemy's feet. Go around the brick wall and shake him down twice to get {C MED} and another Russian ration. Did you get the thermal goggles? Head to the northeast by 'A' and watch the cutscene. +------+--------------------------------------------------------------------+ | NOTE | If you want, you can go south to Dolinovodno or Dremuchij North, | +------+ Swampland and South to catch some food. Some food items, | | however, will not be there. Personally, I'd recommend getting | | the four Baltic Hornet Nests (but not eating them). Otherwise, head | | northeast to the exit. | +---------------------------------------------------------------------------+ +===========================================================================+ | | | /¯¯¯¯¯\ |¯¯¯¯¯\ | | ¯¯¯¯¯¯¯ ¯¯¯¯¯¯ | | /¯¯¯/ |¯¯¯|\¯¯\ | | / / | |/ / | | \ \ | / | | \ ¯¯¯¯\ HYORNYJ | |¯¯ RUD | | \ / | | | | ¯¯¯¯¯¯ ¯¯¯ | +==============================+============================= (OPSE-CHPR) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf There are two exits to the north. To get to one, Snake has to make his way across the swamp. Snake can swim in the water. Press (X) to go underwater. Tap (X) to swim underwater while using the left analog stick to guide where Snake goes. If you want to surface, tilt upwards and tap (X). The water in the swamp is infested with Indian Gavials. If Snake happens upon one while swimming in the water, the Gavial will bite onto Snake, and do a barrel roll. Errm... Death roll. So, be careful not to get close to a Gavial. Leeches are also present in the lake and will latch onto Snake very quickly. You will hear a somewhat odd sucking/slurping sound when a leech attaches itself to Snake. To prevent this from happening, use the {BUG JUICE} from Rassvet. Leeches will drain stamina. So, keep an eye on that stamina bar! It is also a good idea to periodically check the CURE menu for leeches. If leeches are attached to Snake, use the cigar to burn them off. After Snake enters Chyornyj Prud, head to the west along the shore. Use the thermal goggles (you got them, right?) to find some {AK AMMO}, [WP G], and [SMOKE GRENADES]. Use the Bug Juice. Continue along the western edge of the swamp. If you want to go through this area faster, have Snake swim. Either way, there will be a couple logs laying horizontally across a gap in the rocks. Go underwater, and swim through the opening under the logs. Continue along this outlet until Snake is on solid ground. In the water, there are [GRENADES] and {MK22 AMMO}. Check the CURE menu for any leeches. Head to the north. Equip the thermal goggles. If you see a brightly colored patch, make your way around it. It's a booby-trap. This one is a bottomless pit. There's another booby-trap (a spiked log triggered by a trip-wire) that Snake will come across if he goes along the eastern route. After Eva calls, head to the northeast until you find a large tree with vines on its trunk. Climb up the tree by pressing (T). Refill your stamina, then go along the branch. Swing down onto the branch by pressing (T). While Snake is hanging, move along the rope to the east. Angle the camera to look down onto Snake. When Snake is above another rope that crosses below him at a diagonal, press (X) to drop, then mash (T) to catch onto the bottom rope. Head northeast along the rope. When Snake is above an island with a floating box, press (X) to drop. That box is the {CROC CAP}. Move toward the southern edge of the island. Drop onto the lip below and pick up {M1911 AMMO} and [STUN G]. Use the Bug Juice again, roll into the water, and head northeast onto shore. Go along the shore to the east. When you're near the far right of the area, equip the thermal goggles, and venture east into the water a bit. It might help to submerge Snake. You will find [CHAFF G], and . Head north. If you look carefully, you can see the trip-wire of the booby- trap. If you can't see it, use the thermal goggles. Shoot the wire to make the spiked log drop and wait for it to stop swinging, then continue north. Or you can simply roll over the trip-wire and go north. +-------+-------------------------------------------------------------------+ | FOOD! | After you enter the area, go west along the rock wall. There is | +-------+ a patch of ferns. There, you can find the CORAL SNAKE. A | | little north of this position, a few feet from the shore, is a | | MILK SNAKE. They look similar, so check the FOOD menu to see you have | | both. | | | | Approach the shoreline. Equip the thermal goggles and look in the water | | nearby to find the small POISON DART FROG. If you have keen eyes, you | | won't need the thermal goggles -- just look for the small red and blue | | frog. | | | | Go into the water along the western edge. Swim under the log into the | | outlet. With any gun besides the MK22, shoot the AROWANA. Tranqing it | | will merely make it fall asleep (O_o), and can't be collected by Snake. | | | | Get the , then head north. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Arowana (R. FISH C) | | ___ Poison Dart Frog (FROG C) | | ___ Coral Snake (SNAKE D) | | ___ Milk Snake (SNAKE E) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Golova (R. FRUIT C) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Otton Frog (FROG A) | | ___ Tree Frog (FROG B) | | ___ Indian Gavial (R. GAVIAL) | +---------------------------------------------------------------------------+ +===========================================================================+ | | | |¯¯¯¯¯¯¯¯\ |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\ \¯¯\ | | | ¯¯ \ | |/ / \ ¯¯¯¯\ | | | |¯¯\ \ | / ¯¯¯/ / | | | | / / OLSHAYA | |¯¯ AST /¯¯¯¯ / OUTH | | | ¯¯ / | | \ / | | ¯¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯ | +===================================================+======== (OPSE-BOPS) ==+ | Number of enemies: Four (4) & One (1) Great Dane | +===================================================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf I'm going to divide Bolshaya Past South X X into five segments. 'X' will represent NnNn the exits. 'N' will represent the north M M middle segment. 'M' is the middle middle MMMM section, while 'S' is the south middle SSsS segment. 'E' will represent the entrances E E into Bolshaya Past South. There are electrified fences between the sections. When the thermal goggles are used, they glow white hot. Each of these fences have a rectangular control box which also appear white with the thermal goggles equipped. If you shoot these, the power will short out and the fences will no longer be electrified. Both fences between 'S' and 'E' have boxes on the west side. The 'S'/'M' box in the west is located on the east side. The west 'M'/'N' box is located on the west side, while the east 'M'/'N' box is located on the east side. It doesn't matter which exit out of Chyornyj Prud you took; both electrified fences between 'S' and 'E' have a place to crawl under, on the right side of each. The west 'S'/'E' fence has a hole cut out under a tree, while there is a burrow under the east 'S'/'E' fence. Welcome to the 'S' section. If you use the thermal goggles, you'll see some rope between a couple trees. These are non-lethal booby-traps. They will, however, signal Snake's presence to the enemy, which will result in a CAUTION mode (unless all of the enemies are taken out). The approximate area is marked by the lower case 's' and 'n.' Snake, be careful! There are claymore mines around there. Use a Mine Detector! Or better yet, the thermal goggles! Why? Because the former uses audio to alert you of the mines, while the latter makes it much easier to see them. There are ten (10) claymore mines spread east/west along the 'S' section. Crawl over them to pick them up. If you don't, and run over them, you'll get injured and burned. And will cause a CAUTION mode, to boot. You can shoot them, but make sure there aren't guards that can hear the explosion. Be careful of the claymore by the large tree with trunk vines near 'S' and 'M.' Climb up that tree and go along to the tip of the branch. Drop down. Kill the Great Dane with a single silenced head shot. This will draw the attention of a GRU soldier from the east. Lay in the ferns north of where the dog was, and tranq him when he gets close. Head to the east and avoid the leech-infested mud. Go along the eastern edge of the mud to the north. The rock wall seems to have formed some steps. Climb up these steps by pressing (T) near the higher edge. Lean against the rock wall and side-step toward the north. When the ledge is wide enough (i.e., twice the width of the walkway Snake just traversed), it's safe to stop leaning against the rock wall. Crawl north to the edge of the ledge to obtain the . While laying prone, tranq the two guards west of Snake's position. You can get closer, but be careful of the noise-making booby-trap trip-wire. This should be done quickly. I recommend tranqing the farthest (western) one first before tranqing the other. The CAUTION mode will be cancelled if done fast enough. Head to where those two were. Lay prone again, and tranq the GRU soldier to the north. Go through the gap in the electrified fences into the 'N' section, and head west along the fence. You should come across a large hollowed stump. Within the stump is the . For a funny radio conversation, don the CHOCO CHIP CAMO and call SigInt. Mmmm .... scones. Head to the GRU soldier you last tranqed (to the east). Shake him down a couple times to get {MK22 AMMO} and {SP/MK22}. Then head to the northeast exit. +-------+-------------------------------------------------------------------+ | FOOD! | South of the large tree with vines on the trunk, there is a very | +-------+ sunny patch amidst the claymore mines. Lay the mousetrap in | | the sunny patch after picking up the claymores. | | | | It takes several minutes to catch the elusive snake, so go ahead and | | climb the tree, drop down and kill the Great Dane. Tranq the inquisitive | | GRU soldier. | | | | Get the and the . Shake down the guard | | for the MK22 ammo and suppressor. If you still haven't heard a chime, | | shake down the other guards for items. | | | | Hopefully, by now, you should hear a chime. If you shot the fence's | | control box, don't fret. Go back to the area where the Great Dane was. | | South of that position, you'll notice a log lying diagonally, southwest | | to northeast. | | | | Using the log as an arrow, go from the southwest tip to the fence. Lie | | prone and crawl along into the fence eastward. Eventually, Snake will | | find a hole in the fence. | | | | If you still have yet to hear the chime, I would recommend going back to | | Chyornyj Prud momentarily. Once in Chyornyj Prud, use Bug Juice and swim | | in the swamp to the other exit. Then, return to Bolshaya Past South. | | | | You should be greeted by a chime. That means that something has been | | caught in the mousetrap. And that something is the TSUCHINOKO! | | | | DO. NOT. EAT. IT. If you do, you can't get the IFP (Infinite ammo Face | | Paint). For some congratulatory messages, call Para-medic. I had Snake | | eat it in a second play through after getting IFP, and Snake thinks it's | | delicious! | | | | Head to the northeast exit. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Tsuchinoko (SNAKE L) | +---------------------------------------------------------------------------+ As you may notice, there is only one food item (particularly, fauna) in this area. This is why I suggest you catch the Tsuchinoko here. I've managed to catch one in other areas (until Sokrovenno), but this area is the easiest, in my opinion. It's been found that the probability of finding the Tsuchinoko is based on the following expression: 1 ------- where n = number of animals in the area n + 1 So, in Bolshaya Past South, after killing the Great Dane, n = 0, which makes the expression 1 1 ------- which equals --- which equals 100%. It just takes some time. 0 + 1 1 Another popular spot is Graniny Gorki South, where n is almost 20. You would have to kill ALL of the animals in that area to get the same probability found here. +===========================================================================+ | | | |¯¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\ |¯¯| /¯¯/ | | | ¯¯ \ | |/ / | ¯¯ \ | | | |¯¯\ \ | / | |¯¯\ \ | | | | / / OLSHAYA | |¯¯ AST | | / / ASE | | | ¯¯ / | | | ¯¯ / | | ¯¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯ | +=============================+============================== (OPSE-BOPB) ==+ | Number of enemies: Six (6) | +=============================+ Recommended Face paint: Splitter Recommended Camouflage: Choco Chip This small base has a main building with an electrified fence perimeter. Immediately north of the building is a food storehouse. Northeast of the food storehouse is a machine gun turret. There is another one to the south of this position, southeast of the building. To the east of the building is a helicopter. Zoom in on the chopper with the binoculars and call SigInt; Snake will coin the name "Hind." In the northeast, there are two small buildings -- a medical storehouse and an armory. South of the building, there is a GRU guard walking east/west to the southern machine gun turret. Another is circling the Hind. Yet another is standing next to the southern entrance into the building. A GRU guard, located to the west, walks north/south. There is a guard stationed at the northern machine gun turret. The sixth guard is located by the armory in the northeast. The southern guard should be walking to the right. Run in a wide, clockwise curving arc then CQC slam him. Tranq him afterwards. Quickly drag and drop him into the trough. Head to the south, then west along the rock wall. Once you see the gap in the electrified fence by the southwestern gun turret, go through it, and head into the trough. While in the trough, crawl to the north, under the wooden bridge to find . After getting the face paint, crawl north out from under the wooden bridge. Look to the west to check the position of the guard there. Wait until he heads back north, or you can tranq him. If you tranqed him, shake him down a couple times to get {AK-47 AMMO} and a {SP/MK22}. Approach the building to the east. Through the wire fence, tranq the guard by the door. Equip the box and go through the door. Head up through the room, then into the next room to the right. Below the window, south of some wooden crates, there is a {SP/M1911}. While still hiding in the box, go between the middle and southern bed. Under the middle bed is {M1911 AMMO}. Under the southern bed is a {MOUSETRAP}. If the guard circling the Hind sees you, don't panic. Equip the box and stay still until he investigates. After he turns around, pop out of the box and tranq him. Or, you could simply run into the other room. Head back through the two previous doors, back to the southern entrance into the building. Perpendicular to the door is a ladder. Climb the ladder, then head to the northwest corner to find . Check the position of the soldier going around the Hind. Tranq him in the chest. Roll onto the food storehouse to the north. Tranq the guard at the northern machine gun turret. West of him, under the bridge of the trough, is some {MK22 AMMO}. If you go east along the trough, and after a couple perpendicular turns, you can find a {BOOK}. Head into the food storehouse to find a RUSSIAN RATION, CALORIE MATE and another {MOUSETRAP}. This next part is optional; if you want, you can get the items from the medical storehouse and armory and wreak some havoc. Otherwise head north to the exit. (If you want, prior to actually exiting, change to your favorite face paint and camouflage). +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ (NOTE: If you didn't catch the Tsuchinoko in Bolshaya Past South, and if you want, you can hunt down all the rats, set a mousetrap, and wait.) Before you get the items in the medical storehouse and armory, I'd recommend checking to see if the southern machine gun turret guard is still knocked out. If there is only one or two Z's, tranq him again. Tranq or CQC the guard circling the Hind. Head to the northeast. Go through the electrified fence and enter the medical storehouse to find a {BANDAGE}, {ANTIDOTE}, {LF MED}, and {D MED}. Exit, and go clockwise around the storehouse. Slowly approach the armory to the northeast, and tranq the guard there. Drag his body to the west of the wooden crates. The plan is to blow up some buildings. If a previously tranquilized/knocked out guard is caught in the blast, it will count as a kill. Go into the armory to find some {M1911 AMMO}, {AK-47 AMMO}, [WP G], [STUN G], [GRENADES], and [TNT]. Time to wreak some havoc with the TNT. If you blow up the armory, the enemies will run out of ammo for their weapons quicker. If you blow up the medical storehouse, they won't be able to treat themselves for food poisoning or bites/stings from poisonous animals. The latter will cause them to die quicker. If you blow up the food storehouse, enemies will go hungry; they will say as such as Snake goes through enemy territory. Also, they can get knocked out much easier; for example, normally, Snake can roll into an enemy three times before the guard passes out, but when the enemies are hungry, one roll will KO them. When the doors fall down, that means the enemies will be effected. The interiors of these buildings will be dark, and for some food storehouses, their structural integrity will be severely compromised. These types of buildings may have no doors. Detonating a TNT charge in these door-less buildings will have no effects on the enemies. The effects of blowing up these buildings will only affect the areas near the specific buildings. If the areas are separated by a man-made or natural obstacle, the soldiers won't be affected. Same for the areas that have their own armories, medical and food storehouses. Equip the TNT and place one in the armory, medical and food storehouses. Do this by pressing (S). To detonate the TNT, press (O). If you place multiple TNT charges after each other, they will detonate in the same order, with each successive (O) press. If you set a TNT charge without detonating it, and enter the next area, and return, you will have forfeited the TNT charge. You know that Hind just sitting there? You can blow it up with the TNT. Or, you can shoot it with the northeast machine gun turret. If all the guards aren't asleep/dead, the latter will cause an ALERT phase. HOWEVER! If you do this, it makes an area later in the game more difficult. Therefore, I'd recommend not blowing up the Hind. After placing the TNT in the three buildings, head near the exit in the north. Stand behind a tree. If you haven't already, detonate each TNT charge. If any guards are awake/not dead, there will be a CAUTION phase. Don't worry about it and just blow up the buildings. Stand up and head north. (If you want, prior to actually exiting, change to your favorite camouflage and face paint). +===========================================================================+ | | | |¯¯¯¯¯¯¯¯\ |¯¯¯¯¯\ /¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\ /¯¯¯/ | | | ¯¯ \ | |/ / / / | | | |¯¯\ \ | / \ \ | | | | / / OLSHAYA | |¯¯ AST \ ¯¯¯¯\ REVICE | | | ¯¯ / | | \ / | | ¯¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯ | +=============================+============================== (OPSE-BOPC) ==+ | Number of enemies: One (1) | +=============================+ Watch the cutscene. Rawr. Did you pick your favorite camouflage and face paint? Usually, I choose Splitter camo and Zombie face paint. Time for a boss. A brief description of the environs, first. Ocelot and Snake are separated by a crevasse. There are boulders strewn about and trees on both sides. Snake can find some {AK-47 AMMO} south of the western rock. {MK22 AMMO} and [GRENADES] to the east, with {M1911 AMMO} to the southeast. [WP G] can be found in the climbable tree to the east. There are also some animals. I'd recommend tranqing or killing the snakes as soon as possible. If you have a couple cages open, you might as well tranq them; see below for why. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Baltic Hornet Nest (R. NEST) | | ___ European Rabbit (RABBIT) | | ___ King Cobra (SNAKE A) | | ___ Coral Snake (SNAKE D) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Ointment (OINTMENT) | | ___ Blood Serum (SERUM) | +---------------------------------------------------------------------------+ ***************************************************************************** * * * BOSS BATTLE: OCELOT * * * ***************************************************************************** (BBAT-OCLT) Twelve shots. This time he has twelve shots. Like in MGS1, you can see how many bullets Ocelot has left in the upper left under his life/stamina bars. It won't count as a kill if you use lethal weapons (AK-47, M1911, WP and regular grenades), but you won't receive his awesome camo if you do so. Therefore, I recommend stamina killing him (i.e., draining his stamina). This battle is pretty straight forward. Take cover and use the MK22 without the suppressor. Ocelot will also take cover behind the rocks and tree. He will peek out from either side of the rocks and tree. At the beginning of the fight, he'll fire bullets that ricochet once. Near the end of the fight, the bullets will ricochet twice. The former is traced in green, while the latter is traced in red. Aim for the head or chest. Sometimes, you can shoot Ocelot's beret off his head. Try this when he's stationary. This will buy you some time as he will later pick up the beret; shoot him a couple times when he does so. Try to make use of the tactical reload technique: While in FPV, fire a shot, tap R2 twice, fire another shot, repeat. This will make the battle go by faster. Good luck! And, remember, practice makes perfect. :) When Ocelot's soldiers fire at you, the Major will stand out in the open, so brave the flying bullets and get in a couple of shots. Ocelot, the arrogant bastard, will reload his single action army in the middle of the battle, right in front of Snake. There will be a short cinematic of him doing so. If you skip the cinematic, he will have to reload during the fight itself, so press (X) when it starts, and get in a couple more shots. From now on, he'll take refuge behind the tree to reload. When Ocelot is hiding, use bug juice (if you have any left), and shoot down the Baltic Hornet Nest on Snake's side. Pick it up and save it. If you stand in the center, close to the edge of the crevice, Ocelot will be happy to duel with you. While he's getting ready, shoot him a couple times. Some fun things to do, which are considered "Dirty tricks" by Ocelot: -- Shoot the Baltic Hornet Nest on Ocelot's side. The hornets will harass Ocelot, so get in a couple shots. As expected, Ocelot will get pissed. -- The snakes can be tranqed and used as weapons. Equip them and throw them at Ocelot. He won't be too happy with this. He'll kill the snakes by stomping on them. -- Throw stun and/or smoke grenades while Ocelot is taking refuge behind the tree. -- Use a Fake Death Pill. He will come close to check on Snake. Use the Revival Pill and Ocelot will take cover. These dirty tricks will distract Ocelot; take advantage of them and get in some quick shots. Wear the Croc Cap to get some ... feedback from Ocelot's troops. Repeat the above until the fight is over. You can't get his camo yet, but watch the cutscene. Can you feel the pain? +===========================================================================+ | | | /¯¯¯¯¯\ |¯¯¯¯¯\ /¯¯¯¯¯\ |¯¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯¯/ |¯¯¯|\¯¯\ /¯¯¯/ |¯¯| /¯¯/ | | / / | |/ / / / | ¯¯ \ | | \ \ | / \ \ | |¯¯\ \ | | \ ¯¯¯¯\ HYORNAYA | |¯¯ ESCHERA \ ¯¯¯¯\ AVE | | / / RANCH | | \ / | | \ / | ¯¯ / | | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ | +==============================+============================= (OPSE-CHPB) ==+ | Number of enemies: Zero (0) | +==============================+ Save the game here if you want to hear Zero talk about James Bond. "007 was the biggest thing out of England since the Mayflower." XD Snake's vision will get used to the dark, so, if you want, you can wait for his eyes to adjust. Otherwise, use the thermal goggles. Equip the thermal goggles and pick up . I'll call this the "camo area." This awesome camo will provide the benefits of full stamina (i.e., no hands shaking when shooting weapons), despite the condition of the stamina bar; however, if Snake's stamina is really low, his stomach will still growl. In addition, this camo will provide decent camouflage in desert colored areas. This area has many branches, and can become as confusing as a maze. I advise you to periodically check the map if you're not good at mazes. Head to the western wall, and follow it north. You should be following a narrow path. Eventually, Snake will come across a small body of water. If you want some {M1911 AMMO} and {AK-47 AMMO}, equip the thermal goggles, and swim to the bottom. To the east, there is an underwater passage that leads to a dead end with a RUSSIAN RATION. Head north through the water. Climb up onto the ledge. Continue north along this path to find more {AK-47 AMMO} and a {BATTERY}. Head back south to the "camo area." Head to the east along the southern wall. This area has numerous Kenyan Mangrove Crabs. As such, I'll call this the "crab area." From the center of the "crab area," go northwest. This is yet another narrow passage. It terminates in a lagoon with twin waterfalls. Head between the waterfalls, and in an alcove, you will find a skeleton next to some [WP G] and a [TORCH]. Equip the torch as a weapon. You can swing it like a baseball bat with (O). Head west of where you found the torch (on the opposite wall of the twin waterfalls) through another narrow passageway. Stay close to the wall on the right, as the passageway will open up over the area where the battery was. Continue along the ledge. It seems like a dead end, but Snake can crawl under the rock. Snake will emerge into a widened, roughly rectangular area. To the southeast are some {C MED} and {SERUM}. In the west wall of the rectangular area is a broad crawl space. Follow this tunnel to find a passageway, terminating in a large circle. At the north of the circle is some {AK-47 AMMO}. To the south, after carefully going along the periphery, are {NIGHT VISION GOGGLES}. Drop down the hole in the middle. This is the dead end with the ration from before. Swim through the underwater passage, then head south to the "camo area." Go back to the "crab area." If you go northeast of the "crab area," you will find another long narrow passage with {M1911 AMMO} and [GRENADES] at the dead-end next to another skeleton. Return once more to the "crab area." Now that you have some decent illumination and Snake's eyes are used to the dark, you can find a crawl space in the northeast corner of the "crab area." Crawl north along the tunnel. Near the end of the tunnel, there is a Taiwanese cobra. Tranq/kill it before it bites you. If it does bite Snake, use serum in the CURE menu. Snake will emerge above the twin waterfalls. Immediately south of the tunnel exit is some {SERUM}. Head to the north along another narrow passageway, which will widen into a large area. Near a skeleton to the east is {MK22 AMMO} and {AK-47 AMMO}. Northwest of the skeleton is some {BUG JUICE}. If any bats are disrupted, use a sonar ping to placate them. Continue north to the exit. +-------+-------------------------------------------------------------------+ | FOOD! | In the "camo area," there are several KENYAN MANGROVE CRABs. | +-------+ Battle... Ermm... I mean, stab or tranq as many as you want. | | | | Head to the north along the west wall of the "camo area." Make your way | | into the water to find some skinny fish, MAROON SHARKs. I would | | recommend treading water and shooting them. You can tranq these fish, | | if you want. | | | | Swim across the water, to the north. At the dead end, by the {BATTERY}, | | is a green luminescent mushroom, the RUSSIAN GLOW CAP. | | | | Call Para-Medic after eating one for a funny conversation. Amazingly, | | the batteries do get recharged! | | | | There are a few more places where you can find the Russian Glow Cap: | | By the torch between the twin waterfalls, on the ledge west of the torch, | | and at the dead end of the eastern branch of the "crab area." | | | | Speaking of the eastern branch of the "crab area." Go to the dead end to | | find a TAIWANESE COBRA. There is another one near the end of the tunnel | | from the "crab area," also. | | | | After going through the tunnel, go north along the passageway. In the | | widened area, hanging above, are some VAMPIRE BATs. | | | | Head north to the exit. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Russian Glow Cap (R. MUSHROOM E) | | ___ Maroon Shark (FISH B) | | ___ Vampire Bat (BAT) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Taiwanese Cobra (SNAKE B) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Otton Frog (FROG A) | | ___ Rat (RAT) | | ___ Reticulated Python (SNAKE H) | +---------------------------------------------------------------------------+ +===========================================================================+ | | | /¯¯¯¯¯\ |¯¯¯¯¯\ /¯¯¯¯¯\ | | ¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | /¯¯¯/ |¯¯¯|\¯¯\ /¯¯¯/ | | / / | |/ / / / | | \ \ | / \ \ | | \ ¯¯¯¯\ HYORNAYA | |¯¯ ESCHERA \ ¯¯¯¯\ AVE | | \ / | | \ / | | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯ | +==============================+============================= (OPSE-CHPC) ==+ | Number of enemies: Zero (0) | +==============================+ Upon entering this area, there will be a fork in the ... cave. Take the way to the right. After following the narrow passageway, Snake will come across a widened area with a skeleton. Next to it is {MK22 AMMO} and the [M37 - Shotgun]. After picking up the shotgun, crawl to the north. Eventually, Snake can stand in the passageway. Go forward to get the . Go and crawl to the north. Follow the curving tunnel. When Snake can stand again, go to the south to find {M1911 AMMO}, {AK-47 AMMO}, and [SMOKE GRENADES]. The area with the M1911 and AK ammo can be reached by taking the left fork from before. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Otton Frog (FROG A) | | ___ Vampire Bat (BAT) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Giant Anaconda (SNAKE G) | +---------------------------------------------------------------------------+ You should have at least a couple Baltic Hornet Nests. Equip them as weapons. Also equip the M37, and head north. +=============================+ | Number of enemies: One (1) | +=============================+ Recommended Face paint: Splitter Recommended Camouflage: Water ***************************************************************************** * * * BOSS BATTLE: THE PAIN * * * ***************************************************************************** (BBAT-PAIN) Watch the cutscene as the Pain makes his appearance. The arena for the battle is roughly circular. There is a large, flat rock island in the middle of the arena where the Pain will stay. There are two smaller flat rock islands to the south and the northeast that Snake can stand on. The exit to the north, and the entrance to the southeast are both blocked by the Pain's hornets. Near the entrance is a {LF MED}. {AK-47 AMMO} will spawn on the southern island. {MK22 AMMO} and {M37 AMMO} will spawn on the northeast island. A little bit west of the southern island, under water, you can find [GRENADES]. On the incline to the battle area's entrance is some {M1911 AMMO}. All of these will spawn continuously during the fight. Once the fight is over, however, they will no longer spawn. As always, I recommend stamina killing the Pain. Doing so will allow Snake to obtain the Pain's Hornet Stripe camo. When the battle begins, throw a hornet nest at Snake's feet then jump into the water. Why? Because the Pain will throw a bottle of pheromones (special chemicals that can be smelled by the hornets). Some tagging hornets will swarm around Snake because of the pheromones. However, with the hornet nest present, they will go in there instead, which will make the Pain get frustrated at his hornets. It matters not if the nest was spoiled. Once the Pain's hornets go into the nest, it will become transformed into the Nest of Pain's Hornets (R. P. H. Nest). This new nest will never spoil and will give Snake full stamina recovery. It's possible to have four of these nests (two from Dolinovodno, one from Dremuchij Swampland, one from Bolshaya Past Crevice). If throwing the nests at Snake's feet is difficult to do (those damn things keep slipping off the rock face!), then just keep them selected as weapons in the backpack. The tagging hornets will stick to Snake, immobilizing him. However, at the same time, they will also go into the nests. Normally, after the hornets immobilize Snake, the Pain will follow up with one of his attacks. Grenade! The Pain will yell, "GRENADE!" at which his hornets will envelop a grenade and fly it in Snake's direction. When it's close to Snake, the hornets will dissipate. The grenade will then fall and explode. Tommy gun! The Pain will yell, "TOMMY GUN!" at which the Pain's hornets will gather around a machine gun, which the Pain will fire at Snake. After the Pain has sustained damage to a quarter of his life or stamina, he will wear armor. What kind of armor? Hornet armor, of course. Three shots from the M37 will cause the hornets to dissipate. A well placed smoke or frag grenade has the same effect. Keep in mind that Snake can shoot his pistols while treading, and swimming in the water. Make use of this fact for the first quarter of the Pain's life/stamina bar. So, after upgrading the hornet nests (if you did so), jump into the water to the south. Try to keep a rock island between you and the Pain when in the water. While treading water, aim in FPV, and press L2 and R2 to elevate Snake a little bit. This gives Snake a bit of an advantage. Whenever the Pain uses his tagging/immobilizing hornets ("Go, my brothers!"), just jump in the water and swim underwater to avoid them. Once the Pain starts wearing his armor, I'd recommend getting on one of the islands. Use the M37 to blast his armor into hornet mulch. Then tranq him. If he gets his armor again, repeat the process. Alternatively, you can try throwing a hand grenade onto the platform at the Pain's feet. Either way, afterwards, plug his head or chest with tranqs. When Snake is on an island, and the Pain summons a grenade, quickly blast the hornet orb with the M37 (or spray it with AK-47 fire). This will make the Pain's attack backfire on him, as the grenade will cause the Pain's armor to dissipate. Tranq him some more. Try to make use of the tactical reload technique: While in FPV, fire a shot, tap R2 twice, fire another shot, repeat. This will make getting rid of the armor easier, and the battle will go by faster. Good luck! When the Pain uses the tommy gun attack, go into the water and use the rock island as a shield. Try to get in a couple shots by using the FPV + L2 + R2 technique. Don't forget the ammo spawn points when you're running low. When the Pain's health/stamina is halfway depleted, a cutscene will show him removing his balaclava and using his latest attack: the bullet bee. You'll know when he uses this attack since the bullet bees will fly around the island with red trails behind them. As with the tagging/immobilizing hornets, jump into the water to avoid the bullet bees. If Snake gets hit by a bullet bee, immediately go into the CURE menu and heal Snake. The bullet bee will burrow and drain Snake's life. Use the disinfectant, knife and styptic, in any order. Sometimes, the Pain will create a doppelganger. To see through this ruse, equip the thermal goggles. His copy will not give off a heat signature. You know what to do: tranq the warm body. Repeat the above until the Pain can't take it any more. Watch the cutscene. Snake will appear on the northeast island after the Pain dies. You can now backtrack if you want. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Otton Frog (FROG A) | | ___ Vampire Bat (BAT) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Maroon Shark (FISH B) | | ___ Arowana (R. FISH C) | | ___ Giant Anaconda (SNAKE G) | +---------------------------------------------------------------------------+ Head to the north toward the exit. If you stamina killed the Pain, prior to going to the next area, head along the ledge to the right. Adjust the camera as necessary to prevent Snake from falling back into the water. If you keep following the ledge, you will find yourself above the area where the Snow Face paint was located. However, that's not where we want to go. About halfway along the curving ledge, there will be an outcropping which forms a lip pointing toward the island where the Pain stayed during the fight. Keep Snake close to the wall, then position the camera behind Snake. Run up the lip, and before Snake gets to the edge, roll onto the island. Near the center of the northern edge is the . This camo will basically act like Bug Juice; it will repel pests (hornets, spiders, and leeches). If this camo is worn, and you shoot a Baltic Hornet Nest down, the hornets will harmlessly swarm around Snake. When Snake gets near an enemy, the hornets will attack the enemy, causing him to flee. Jump into the water and head north to the exit. +===========================================================================+ | | | /¯¯¯¯¯\ |¯¯¯¯¯\ /¯¯¯¯¯\ |¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯¯/ |¯¯¯|\¯¯\ /¯¯¯/ |¯¯| | | / / | |/ / / / | ¯¯| | | \ \ | / \ \ | |¯¯ | | \ ¯¯¯¯\ HYORNAYA | |¯¯ ESCHERA \ ¯¯¯¯\ AVE | ¯¯¯¯¯¯| NTRANCE | | \ / | | \ / | | | | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +==============================+============================= (OPSE-CPCE) ==+ | Number of enemies: Zero (0) | +==============================+ Before you go down the slippery slope a few feet north, make sure you have everything you want from the Chyornaya Peschera Cave (and Branch). Once Snake slides down the slope, he can't go back. Okay. Head north and watch the cutscene. Cool! Hover guards! I love the sound of those things. Continue along the sinuous path. The area will broaden. To the northwest is a small cave with two [CLAYMORES] aimed at {MK22 AMMO}, {M1911 AMMO}, and {AK-47 AMMO}. Take the path to the northeast and make your way down the ledges. For a quick way down, roll off the north-northeast lips of the ledges. +-------+-------------------------------------------------------------------+ | FOOD! | Head north. After the cutscene, go to the broadened area. | +-------+ Slithering around, there are a couple snakes with poisonous | | bites, THAI COBRAs. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Thai Cobra (SNAKE C) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Russian False Mango (R. FRUIT B) | | ___ Russian Glow Cap (R. MUSHROOM E) | | ___ Otton Frog (FROG A) | | ___ Poison Dart Frog (FROG C) | | ___ Vampire Bat (BAT) | | ___ Rat (RAT) | | ___ Reticulated Python (SNAKE H) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Digestive Medicine (D MED) | +---------------------------------------------------------------------------+ Be careful not to fall into the bottomless pits. Equip the Croc Cap in the backpack, then head north into +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯¯|\¯¯\ \¯¯\ | | | |/ / \ ¯¯¯¯\ | | | / ¯¯¯/ / | | | |¯¯ ONIZOVJE /¯¯¯¯ / OUTH | | | | \ / | | ¯¯¯ ¯¯¯¯¯ | +=============================+============================== (OPSE-PNSO) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: Splitter Recommended Camouflage: Water Also, equip the Croc Cap. This area is pretty much straight forward. Submerge Snake and swim under water to the north. Stay to the left side of the channel. The spotlight underneath the hover guard's platform outlines the enemy's field of vision. It is possible to swim all the way past the second hover guard with a single breath; this requires full stamina to do so. If you panic about Snake's oxygen gauge, get some air, and kneel while wearing the Croc Cap. As long as Snake is unarmed, the guard will dismiss Snake as a crocodile. There are three small circular areas between the mangroves. The north-most has [CHAFF G]. The two guards will hover over the first and third (south- most and north-most, respectively). Tranqing a guard will make him fall asleep and crash, which will trigger a CATUION. This does not count as a kill. If Snake is under the explosion, he'll get burned. Shooting out the craft's search light with a silenced weapon will also trigger a CAUTION. Shooting at the hover guard's engine with a silenced weapon will also trigger a CAUTION. Do this enough and the craft will explode in a giant fireball. This counts as a kill. At the north of the mangrove area, there are two paths. The path to the west can be hard to discern, so once you swim past the second guard, angle Snake to the left. +-------+-------------------------------------------------------------------+ | FOOD! | When you get to the fork in the path, look in the water, and you | +-------+ will find some fast swimming white-colored fish. These little | | buggers are the BIGEYE TREVALLY. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Bigeye Trevally (FISH A) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Maroon Shark (FISH B) | | ___ Arowana (R. FISH C) | +---------------------------------------------------------------------------+ The path to the left leads to Ponizovje West. There, you can find the SVD and a new food item. With the SVD, you can snipe a certain character that will be shown in the area to the north. Even if you don't snipe this character, it's best to pick up the SVD, so you can make use of it later. Don't forget to wear the Croc Cap. If you don't want to get the SVD, skip to (OPSE-PWHE) +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯ ¯¯ ¯¯ | | |¯¯¯|\¯¯\ |¯¯| |¯¯| | | | |/ / | | /¯¯¯¯\ | | | | | / | | / /\ \ | | | | | |¯¯ ONIZOVJE | |/ / \ \| | EST | | | | | / \ | | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +=============================+============================== (OPSE-PNSW) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: Splitter Recommended Camouflage: Water Also, equip the Croc Cap. After entering the area, swim underwater toward the southwest corner. In the middle of the rectangular area, underwater, is a {SP/M1911}. Surface, then hug the west wall, while going north. When you reach the corner of the cement, peek out to the right in FPV, then tranq the guard. Climb up onto the western wooden dock, then shoot the oil drum to the northeast with the M1911. The explosion will send the enemy flying into the water, where he will die. However, according to the statistics at the end of the game, this does not count as a human kill. There are three boats near the western wooden dock. The southeastern one has {MK22 AMMO} and {M1911 AMMO}. The western boat has [WP G]. The northeastern one has [STUN G]. Go north along the dock to a set of stairs. Under the platform to the left of the stairs are some [CHAFF G]. In the northwest corner of the area, behind some wooden crates, is a {SP/MK22}. Head to the armory in the northeast. There, you'll find more {MK22 AMMO}, {M37 AMMO}, {AK-47 AMMO}, [TNT], [GRENADES], and the main reason to come to this area, the [SVD - Sniper Rifle]. Note that the FPV button for the SVD is L1. Equip the TNT, set it in the armory, retreat, and detonate. +-------+-------------------------------------------------------------------+ | FOOD! | To the west of the stairs, are three venomous arachnids. Two of | +-------+ them are climbing up the wall, while another is meandering on | | the ground. These are the COBALT BLUE TARANTULAs. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Cobalt Blue Tarantula (SPIDER) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Tree Frog (FROG B) | | ___ Bigeye Trevally (FISH A) | | ___ Maroon Shark (FISH B) | | ___ Arowana (R. FISH C) | +---------------------------------------------------------------------------+ Exit the way you entered (the east side of the area), and return to +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯¯|\¯¯\ \¯¯\ | | | |/ / \ ¯¯¯¯\ | | | / ¯¯¯/ / | | | |¯¯ ONIZOVJE /¯¯¯¯ / OUTH (2) | | | | \ / | | ¯¯¯ ¯¯¯¯¯ | +=============================+============================== (OPSE-PNS2) ==+ | Number of enemies: Two (2) | +=============================+ Nothing to see here, folks. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Bigeye Trevally (FISH A) | | ___ Maroon Shark (FISH B) | | ___ Arowana (R. FISH C) | +---------------------------------------------------------------------------+ Select the SVD in the backpack prior to heading north. If you DO kill the boss in the next area, you will have to face numerous Ocelot members in the areas where you face this boss. In addition, you can't collect his camo. This particular boss fight, in my opinion, is wonderfully epic. So, of course, I'll suggest refraining from killing him. However, you CAN injure him a bit. This will make the boss fight later much easier (yet shorter). After making your way back to the north/south channel, head to the north. To go faster, swim underwater to +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯ ¯¯ ¯¯ | | |¯¯¯|\¯¯\ |¯¯| |¯¯| ~~~~~~~~~~~~~~~~~ | | | |/ / | | /¯¯¯¯\ | | { E X T E R I O R } | | | / | | / /\ \ | | ~~~~~~~~~~~~~~~~~ | | | |¯¯ ONIZOVJE | |/ / \ \| | AREHOUSE | | | | | / \ | | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +==========================================+================= (OPSE-PWHE) ==+ | Number of enemies: Three (3) + one half | +==========================================+ Recommended Face paint: Splitter Recommended Camouflage: Water Watch the cutscene. Nice stealth camouflage, the Fear. Leaving the End by himself. Like a sitting duck. So... tempting... to snipe... >:) So, go ahead. Satisfy the temptation. Bust out the SVD and cap his shoulder once or twice. This will take out a large chunk of health. If you go for the head shot, and actually manage to kill him, he will explode ("THE ENNNNNNDD!"). The ensuing explosion will propel one of his wheels at Snake. If you don't move out of the way, Snake will get hit in the noggin by the metallic wheel. As mentioned before, killing the End in this fashion will not allow you to collect his awesome camo. Needless to say, a CAUTION phase will be raised. Personally, I don't waste the SVD slugs on the End. I waste them on ... the flammable oil drums after tranqing the guard in the head on the eastern wooden dock. Next, switch to the SVD, and shoot the oil drum to the right of the End -- west of the stairs. This explosion will damage the End. Then, while the guard is saying, "What's wrong?" shoot the oil drum against the western wall, obscured by some wooden crates. This oil drum can be hard to spot; it's located northwest of Snake's location. The drum is close to where the rock wall meets with the cement of the warehouse wall. Look past the docked boat to find it. You can take one more shot at the End, if you want. Just shoot his shoulder or back, lest he die. The timing is pretty tight. After the first SVD shot, a CAUTION will pop up. After the second SVD shot, the CAUTION will be cancelled. If the support unit comes to investigate, don't panic, and shoot the oil drum, by the stairs, near the entrance to the warehouse. Be sure to wait until both support members are close to the oil drum. The guards caught in the blast will not be counted as kills! If this is too hard, go underwater, and swim to the southwest. Tranq the GRU soldier on the west side. Then, tranq the guard on the eastern dock. Head north onto the western dock, then tranq the guard near the stairs to the northeast. Get the {SP/M1911} and {M1911 AMMO} under the eastern dock. There is some more {M1911 AMMO} under the western dock. The western dock has two boats flanking it. The western boat has {MK22 AMMO} and [STUN G]. The eastern one has {AK-47 AMMO}. Underwater, to the southwest, is some {SVD AMMO}. To the east is some {M37 AMMO}. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Cobalt Blue Tarantula (SPIDER) | | ___ Bigeye Trevally (FISH A) | | ___ Maroon Shark (FISH B) | +---------------------------------------------------------------------------+ [SMOKE GRENADES] can be found near the (blown up) oil drums to the west, near the edge of the dock. After taking care of the enemies, make your way north. Climb up onto the dock, and go up the steps. Head north along the passageway, and enter +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯ ¯¯ ¯¯ | | |¯¯¯|\¯¯\ |¯¯| |¯¯| | | | |/ / | | /¯¯¯¯\ | | | | | / | | / /\ \ | | | | | |¯¯ ONIZOVJE | |/ / \ \| | AREHOUSE | | | | | / \ | | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +===============================+============================ (OPSE-PNWH) ==+ | Number of enemies: Three (3) | +===============================+ Recommended Face paint: Splitter Recommended Camouflage: Splitter Go around the corner, then up the steps. Using the cardboard box will make Snake go up the stairs faster. Cross the threshold while wearing the box and head to the south. On the bottom floor, there are two GRU soldiers. Both are patrolling large metal crates, in a counter-clockwise fashion. There is a set of crates to the north, and one to the south. There is another guard on the third floor. South of the doorway, there is some {ANTIDOTE} and {SERUM}. Stand near the railing and tranq the southern soldier. When the one in the north comes to investigate, quickly tranq him as well. Wait for the guard on the third floor to come to the southern part of his patrol. Tranq him. Roll over the railing to the west. Against the west wall is a {BANDAGE}. To the south of the bandage is the large entry to the warehouse. This is the way the End made his entry (if he didn't die). Against the door, in the southeast corner is . Make your way north, then head up the stairs. In the food storehouse, there is a {MOUSETRAP}, INSTANT NOODLES, and a R. C MATE -- Calorie Mate. Use the TNT on the food storehouse, if you want. At the south of the eastern walkway is some {STYPTIC} and {DISINFECT}. Lean against the railing to the west of these items, then press (T) to hang from the walkway. Drop down by pressing (X) and pick up the {SP/MK22}. Go to the third floor. Shake down the soldier there to receive some {M1911 AMMO}. Upon the second shake down, he will yield a pistol suppressor. If you have more M1911 suppressors, he'll give up a {SP/MK22}; otherwise, he'll give up a {SP/M1911}. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ The exit on the third floor leads to +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ \¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| \ ¯¯¯¯\ | | \ \ ¯| |¯ \ \ ¯| |¯ ¯¯¯/ / | | \ ¯¯¯ | RANINY \ ¯¯¯ | ORKI /¯¯¯¯ / OUTH | | \ / \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-GGSO) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Black Recommended Camouflage: Black Although there aren't any enemies in this area, be careful. There are plenty of booby-traps. Use the thermal goggles to visualize them. The exit is pretty much straight north of the entrance to the area. Want proof? There are a couple casualties still hanging around. After you enter the area, and drop down to the lower area, hug the left rock wall. Equip the binoculars, and look slightly east of north. Beyond a large tree with vines on its trunk, there is a scientist impaled by a spiked log. So, watch out for the booby-traps! There is some mud to the west. There are some bottom-less pits covered with vegetation to the west and to the east. The latter one is just north of some {LF MED}. To the northwest and east are trip-wires attached to some invisible claymores. The one in the northwest is near some INSTANT NOODLES. If you trip the trip-wire trap to the southeast, arrows will be shot at Snake from the west. Trip-wires to the northeast, west, and near the middle of the area all have spiked logs ready to swing down upon Snake. The one in the west is near a {BOOK}. There are a couple snare traps at the bases of two trees to the north. They will appear as circular loops (with the thermal goggles equipped). If Snake gets caught, press (T) to cut the rope after Snake stops swinging. +-------+-------------------------------------------------------------------+ | FOOD! | After Snake enters the area, drop to the lower level. Then hug | +-------+ the rock wall to the east. Head east until you see a large tree | | with vines on its trunk. At the base of the western face of the | | trunk, you'll find a mushroom with a long stem. It's easier to see with | | the thermal goggles. This poisonous mushroom is the FLY AGARIC. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Fly Agaric (R. MUSHROOM D) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Russian False Mango (R. FRUIT B) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (BIRD D) | | ___ Poison Dart Frog (FROG C) | | ___ European Rabbit (RABBIT) | | ___ Japanese Flying Squirrel (SQUIRREL) | | ___ Green Tree Python (SNAKE F) | | ___ Reticulated Python (SNAKE H) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Digestive Medicine (D MED) | | ___ Serum (SERUM) | +---------------------------------------------------------------------------+ (NOTE: If you didn't catch the Tsuchinoko in Bolshaya Past South, and if you want, you can hunt down all the animals, set a mousetrap, and wait. This area is recommended frequently on the GameFAQs MGS3 message board as the place to catch the Tsuchinoko.) Prior to leaving, look to the southwest to find another scientist impaled by a spiked log. You'll have to press (T) or roll onto the ledge to the exit. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯ ~~~~~~~~~~~~~~~ | | /¯¯/ |¯¯| |¯¯| { O U T S I D E } | | | | |¯¯¯¯¯¯| | | | ¯¯| { } | | \ \ ¯| |¯ RANINY | | | |¯¯ { W A L L S } | | \ ¯¯¯ | ORKI | ¯¯¯¯| AB | ¯¯¯¯¯¯| XTERIOR ~~~~~~~~~~~~~~~ | | \ / | | | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +==================================================+========= (OPSE-GGLO) ==+ | Number of enemies: Two (2) & One (1) Great Dane | +==================================================+ Recommended Face paint: Black Recommended Camouflage: Black There's an electrified fence separating Snake from the fortified wall of Graniny Gorki. There are two GRU soldiers -- one to the east and one to the west. Head to the north, then lay prone in the grass. A couple birds may fly away, giving away your position to the guard in the east. Tranq the guard to the east. Then kill the dog to the north. While the guard comes to investigate the noise, make your way to the east to find a {SP/MK22} circled by a Taiwanese Cobra. +-------+-------------------------------------------------------------------+ | FOOD! | After you head pick up the MK22 suppressor to the east, go back | +-------+ to the west by the tree. Lay prone, and equip the thermal | | goggles. Hopping around in the grass to the west is a very, | | VERY small bird, the RED AVADAVAT. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Red Avadavat (BIRD C) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Sunda Whistling-Thrush (BIRD E) | | ___ Taiwanese Cobra (SNAKE B) | | ___ Milk Snake (SNAKE E) | +---------------------------------------------------------------------------+ Head to the west. Crouch behind the tree to the west of the grassy patch. Tranq the guard to the west. Continue going to the west. There's a control box for the electrified fence to the left. There's a shallow indentation that Snake can crawl through, below the (electrified) fence near the control box. Head to the north of the tree to find a {SP/M1911}. If you want, you can enter the grounds by accessing a vent in the fortified wall. This vent is found in the patch of grass immediately south of the tree. If you can't find it, crawl east along the wall, in the grass. (When you're near the vent, the screen will change dimensions like when Snake approaches the entrance into another area.) However, I'm going to outline another route. Make your way east to where the first guard was. Go along the wall to the north. Notice the door south of some crates? It's locked. The solution? Knock on the door by leaning on it and tapping (O). "Ok, just a second!" While you wait for the GRU soldier to open the door, stand by the crates. The soldier will open the door and head south. Tranq the soldier. Shake him down twice to get {MK22 AMMO} and a {BATTERY}. Go through the door. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯ ~~~~~~~~~~~~~ | | /¯¯/ |¯¯| |¯¯| { I N S I D E } | | | | |¯¯¯¯¯¯| | | | ¯¯| { } | | \ \ ¯| |¯ RANINY | | | |¯¯ { W A L L S } | | \ ¯¯¯ | ORKI | ¯¯¯¯| AB | ¯¯¯¯¯¯| XTERIOR ~~~~~~~~~~~~~ | | \ / | | | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +=============================+============================== (OPSE-GGLI) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: Black Recommended Camouflage: Black Go around the building in a clockwise fashion (south, then east, then north). Tranq the guard to the north. Then, head to the northeast to find an armory. Inside, you'll find {AK-47 AMMO}, {M37 AMMO}, {SVD AMMO}, [TNT], and the [XM16]. If you want, set the TNT in the armory, but don't detonate it, yet. There are two guards to the west. Tranq the one to the north first. Then head to the southern truck. Under the south truck is some {M1911 AMMO} and {MK22 AMMO}. Tranq the other guard, then detonate the TNT charge. If you head to the northwest, you'll find some [SMOKE GRENADES] and [CLAYMORES] by the lab building. If you want, you can enter the lab building by accessing a vent in the brick wall. This vent is found in the patch of grass immediately south of the smoke grenades and claymores, halfway down the side of the building. If you can't find it, crawl east along the wall, in the grass. (When you are near the vent, the screen will change dimensions like when Snake approaches the entrance into another area.) However, I'm going to outline another route. Recommended Face paint: No Paint Recommended Camouflage: Scientist The only damage Snake can do is with the PPK combo. This next part is optional, but to cover all the areas in the game, I'm going to suggest this next part: PPK the guard to the east. Wait for him to stand up, then walk south. He'll tell you to stop. Watch the mini-cutscene. You'll be sent to jail, which is outlined in the next section. If you don't want to go to jail, follow the brick wall to the southern face of the lab building. There are a pair of locked doors that face to the south. Around the corner to the east, there is the entrance to the lab, which faces to the east. Skip to (OPSE-GG1F) +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯ ~~~~~~~~~ | | /¯¯/ /¯¯/ |¯¯| { B 1 } | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | { } | | \ \ ¯| |¯ \ \ ¯| |¯ | | { E A S T } | | \ ¯¯¯ | RANINY \ ¯¯¯ | ORKI | ¯¯¯¯| AB ~~~~~~~~~ | | \ / \ / | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | +=============================+============================== (OPSE-GB1E) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: No Paint Recommended Camouflage: Scientist Do not pass go. Do not collect two hundred dollars. Go to jail. :( There is a guard in the hallway by the cells going east/west, marked as '1.' Another guard, marked as '2,' goes north/south and into the office, marked as 'o.' Snake will land himself in the middle cell. | s | | | To make life a bit better, you can find ____| *| some {LF MED} under the bed, marked as 'l.' | o \ 2 | The vent system here connects the cells [m][l][_]|____| | together. | * | | 1 t | Walk to the cell to the west to find a ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ {MOUSETRAP}, marked as 'm.' +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Cobalt Blue Tarantula (SPIDER) | +---------------------------------------------------------------------------+ Make your way to the east. Dodge the cobalt blue tarantula, 't.' A little bit east of the eastern cell is a red intercom. Its approximate location is marked by an asterisk (*). I think it's pretty humorous that you can create an ALERT by yourself by pressing (T) in front of the intercom. If you're going for no ALERTs, then do not press the button. Avoid bumping into guards as much as possible. Doing this too often will result in an ALERT. Do not roll. This will make the enemy suspicious. If an enemy guard tells Snake to stop, don't panic! Just stop and wait for the enemy guard to walk up to Snake. Press (T) to straighten Snake's glasses and wait for the guard to finish inspecting Snake. Running away from a guard calling at Snake can trigger an ALERT. So don't flee! As long as the guard isn't suspicious, he won't signal an ALERT. Some guards are mean and will hit or shove Snake. Don't retaliate, or it's an instant ALERT. If the scientists on the main floor see Snake behave un-scientist-like (e.g., rolling, PPKing), they can/will press the button on the intercom to signal an ALERT. If the scientists try to inspect Snake, pressing (T) to adjust Snake's glasses will not fool them. There's an office at the corner with the door opening into it on the eastern wall. Inside, you'll find {ANTIDOTE} and {MK22 AMMO}. Be sure that the guard isn't nearby when you collect the {M37 AMMO} and {SVD AMMO} under the desk to the south. Exit the office, then head north and up the stairs, 's,' into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯| ~~~~~ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | { 1 F } | | \ \ ¯| |¯ \ \ ¯| |¯ | | ~~~~~ | | \ ¯¯¯ | RANINY \ ¯¯¯ | ORKI | ¯¯¯¯| AB | | \ / \ / | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | +===================================+======================== (OPSE-GG1F) ==+ | Number of enemies : Three (3) | | Number of scientists : One (1) | First floor (1F) +===================================+ ____________________________________ Recommended Face paint: No Paint | | * | | | Recommended Camouflage: Scientist | | 2 | | | | | | S | T | T | T | Guard '1' goes north/south, then | / | T | O | O | O | east/west through the door. | | | A | | | | Guard '2' goes around the lobby in a | | | I | B | 2 | B | somewhat counter-clockwise fashion. | | | R | 1 | F | 1 | Guard '3' goes north/south and as | | | S | W | | E | well as east/west in the corridor. | | | | He can see into the library, through | 1 | . . . | | the windows. | ¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯¯| L| | | v| Crtyd \ O| There is one scientist in the | ¯¯¯¯¯¯¯| | | . . . | C| library. | | |¯¯¯¯¯¯¯¯¯¯¯| K| | | |* Library \ E| | Desk | | | R| Note: In the map to the right, | ¯¯¯¯¯¯¯| 3 ¯¯¯¯¯¯¯¯¯¯¯ S| the STAIRS and LOCKERS are | |_______________________| written vertically. | | | Entrance \ If you bypassed the jail, head west | | from the 'Entrance,' then north up ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ just past the desk. Head east, then south, then east along the corridor. * = ALERT intercom {M1911 AMMO} can be found in the locker second from the right. Head to the north to the stairs. +-------+-------------------------------------------------------------------+ | FOOD! | Head into the courtyard. PPK at the tall mushroom at the base | +-------+ of the tree (east face). This mushroom is called the SPATSA. | | Whoever eats the spatsa will fall asleep momentarily. | | | | If you need medicinal plants, switch to the Splitter camo, crouch at the | | northwest corner, then wait for the scientist to appear at the middle | | window. Use thermal goggles if needed. Tranq the scientist through the | | window. Go into the library. Lean against the eastern wall by the door, | | picking up the {BANDAGE}, and hide in a box. Wait for a while, and | | Guard '3' will investigate. Wait for Guard '3' to walk in and turn his | | back to you. CQC slam then tranq him. | | | | The medicinal plants are in pots on the desk to the south. Shoot them. | | Then switch back to the scientist camo. | | | | If needed, there is {SERUM} in the northwest corner of the library. | | Between the stacks of books are {OINTMENT} and a {SUTURE KIT}. | | | | Head out of the library and go north, up the stairs. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Spatsa (R. MUSHROOM F) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Rat (RAT) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Antidote (ANTIDOTE) | | ___ Cold medicine (C MED) | | ___ Disinfectant (DISINFECT) | | ___ Splint (SPLINT) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ +=================================+ Second floor (2F) | Number of enemies : Two (2) | +=================================+ ______________________________ | LOCKERS | | S | T | Guard 'Y' goes patrols into the % / Y / Bthrm | T | O | bathroom, 'bthrm,' and east/west. | | | | A | | Guard 'Z' goes east/west and |¯¯¯¯¯¯¯¯¯¯¯¯¯¯*¯ |¯¯¯¯¯¯¯| I | 1 | north/south. | / Lib2F | R | F | | |¯¯¯¯¯¯¯¯¯¯| | | S | | | | lobby | ¯¯¯¯¯¯¯ | Note: In the map to the right, | | below | Z | the STAIRS are written | |__________|___________________| vertically. | | | | | | | Food | | crtyd | The second floor looks down upon | | | | below | the lobby and courtyard. | | / | / | | | ¯¯ ¯¯¯¯¯¯ ¯¯¯¯|¯¯¯¯¯¯¯ The door in the northwest, by the | | lockers, opens up onto the second | | floor of Graniny Gorki Lab ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Exterior: Inside Walls, marked as '%.' This is above where the [CLAYMORES] and [SMOKE GRENADES] were. After ascending the stairs, go west along the hallway. Follow the walkway looking down on the lobby below and head to the southwest. Go into the food storehouse to find two packages of INSTANT NOODLES and a CALORIE MATE. Switch to any camo, set a TNT charge in the storehouse and go out the door. Head to the east, next to the other door. Detonate the TNT, then quickly change into the scientist outfit. Why? Because the explosion will trigger a CAUTION. Be VERY careful when opening doors in this status. Go through the second door to find an elevated patio overlooking the courtyard. Pick up the {BOOK}. To waste some time off the CAUTION timer, eat the spatsa here. Go back through the door. Walk to the west, then north, then east along the walkway. If any guards get suspicious, remember to stop and press (T). Don't retaliate if the guards injure you. Walk to the north, then carefully open the door into the second floor library. To the southeast, between a bookshelf and a desk, you'll find a {SP/MK22}. When it's clear (i.e., the guard is walking away from the bathroom), go into the bathroom to the north. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Cobalt Blue Tarantula (SPIDER) | +---------------------------------------------------------------------------+ Go to the stall in the far right. PPK it a couple times to break down the stall door. Be careful to avoid the falling stall door. Next to the toilet is the . Next, head to the west to the lockers. In the left-most locker is some {XM16 AMMO}. In the adjacent locker is some {AK-47 AMMO}. Go back to where you found the book. Drop down into the courtyard below. ____________________________________ | | * | | | By now, the CAUTION timer should | | 2 | | | have wound down close to 30 seconds. | | | S | T | T | T | | / | T | O | O | O | Look at the base of the brick wall. | | | A | | | | Crawl through the vent, marked 'v.' | | | I | B | 2 | B | Follow the turn to the north. | | | R | 1 | F | 1 | Continue in this direction to the | | | S | W | | E | dead end and you will find the | | | | . | 1 | . . . | | | ¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯¯| L| Don't follow the way to the west. | | v| Crtyd \ O| Instead, backtrack to the courtyard. | ¯¯¯¯¯¯¯| | | . . . | C| | | |¯¯¯¯¯¯¯¯¯¯¯| K| See those periods in the | | |* Library \ E| representation to the left? They're | Desk | | | R| above and below the word 'Crtyd.' | ¯¯¯¯¯¯¯| 3 ¯¯¯¯¯¯¯¯¯¯¯ S| Those indicate windows that can be | |_______________________| broken. | | | Entrance \ Approach the window and go into FPV | | to find out the position of ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Guard '2.' If he's to the north and facing west, roll through any of the windows. To be safe, go through the window to the far right. Then, go down the stairs to B1W. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯ ~~~~~~~~~ | | /¯¯/ /¯¯/ |¯¯| { B 1 } | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | { } | | \ \ ¯| |¯ \ \ ¯| |¯ | | { W E S T } | | \ ¯¯¯ | RANINY \ ¯¯¯ | ORKI | ¯¯¯¯| AB ~~~~~~~~~ | | \ / \ / | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | +==================================+========================= (OPSE-GB1W) ==+ | Number of enemies : One (1) | | Number of scientists : Four (4) | +==================================+ ______________________________ | | * | | Recommended Face paint: No Paint | / 3 | | Recommended Camouflage: Scientist | | | | | |CCC CCC| S | T | Guard 'G' goes north/south. He D / | | T | O | also goes into the office. | |CCC CCC| A | | | | 2 | I | 1 | There are banks of computers, 'CCC' _____|____________|CCC CCC| R | F | along the walls. |Lckr | | | S | | | 1 / |CCC CCC| | The scientists in this area can |* | | | be a seriously large pain in the | Lounge |¯¯¯|¯¯¯¯¯¯¯¯¯¯¯| | ass. | \ | | | | | | | | Scientist '1' will pace east/west. ¯¯¯¯¯¯¯¯¯¯¯¯| G |¯¯¯¯¯¯¯¯¯¯¯| | Scientist '2' will sit at his | / Office | | computer station, but he will look | | | | to his sides frequently. | ¯¯¯¯¯¯¯¯¯¯¯ | Scientist '3' will pace east/west | | then north/south, dangerously close |_______________________| to the alarm intercom, '*.' 'Lckr' stands for lockers. 'D' stands for destination. You'll notice that the guard in this area is hungry. That's the result of the destroyed food storehouse. Scientists, for some reason, are not hungry. You can feed the guard, if you want. Just stay out of sight, then switch to any camo. Equip (rotten or poisonous) food in the weapons section, then throw it like a grenade. "Munchies!" Quickly switch back to the Scientist camo. After going down the stairs, head south, then west. Make sure the guard 'G' isn't in the office, and go inside. You'll find the cigar gas-spray, {CIG SPRAY}, against the eastern wall. Equip this in your weapon inventory. It can be used with ANY camo. Once it's clear, go out of the office, then into the lounge. Stand in the southwest corner. Wait until the scientist is heading west, then go north. Get right behind Scientist '1' and use the cig spray by tapping (S). While he's unconscious, open the left locker to find a Knockout Handkerchief {HANDKER}. Head east through the door. Run to the southeast to find a {BATTERY]. Equip the box. Run up the aisle between the computer banks. Between the north-most computer banks on the east side, there is a suppressor for the XM16, {SP/XM16E1}. Head to the northwest, and go through the door. If you want, you can change into whichever camo you like best. Approach the door to the west. As long as there is no EVASION or ALERT phase, Snake will make contact... with... Eh. Watch the cutscenes. I love this rendition of the MGS theme. Press R1 at the appropriate times to see models of REX, RAY, and Jehuty (from Zone of the Enders), and some Metal Gear blueprints. Metal Gear?!?!??! After Granin gives Snake the key, it's time to re-trace your steps. Change back into the Scientist camo, if necessary. Knock on the door to Granin's office, and he'll get pissed! Equip the box again, then head east through the door. Run down the aisle between the computer banks. Go through the door into the lounge. Quickly, run south along the eastern wall. Next to the door, be sure to unequip the box. Open the door out of the lounge, go south and east. Then, make your way up the stairs into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯| ~~~~~ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | { 1 F } (2) | | \ \ ¯| |¯ \ \ ¯| |¯ | | ~~~~~ | | \ ¯¯¯ | RANINY \ ¯¯¯ | ORKI | ¯¯¯¯| AB | | \ / \ / | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | +===================================+======================== (OPSE-G1F2) ==+ | Number of enemies : Three (3) | | Number of scientists : One (1) | First floor (1F) +===================================+ ____________________________________ Recommended Face paint: No Paint | | * | | | Recommended Camouflage: Scientist | | 2 | | | | | | S | T | T | T | After climbing up the stairs, roll | / | T | O | O | O | through the sill you rolled through | | | A | | | | earlier to get into the courtyard. | | | I | B | 2 | B | | | | R | 1 | F | 1 | Head through the door, into the | | | S | W | | E | hallway. | | | | | 1 | . . . | | Open the second locker from the | ¯¯¯¯¯¯¯¯¯¯|¯¯¯|¯¯¯¯¯¯¯| L| right to find some {CIG SPRAY AMMO}. | | v| Crtyd \ O| | ¯¯¯¯¯¯¯| | | . . . | C| Go back into the courtyard and | | |¯¯¯¯¯¯¯¯¯¯¯| K| crawl through the vent to the west. | | | Library \ E| | Desk | | | R| Once you're in the vent, go west. | ¯¯¯¯¯¯¯| 3 ¯¯¯¯¯¯¯¯¯¯¯ S| Follow the turn to the right (north). | |_______________________| Before you head left (west), I would | | recommend changing the camo and the | Entrance \ face paint. | | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Recommended Face paint: Woodland Recommended Camouflage: Leaf Now, head west up the incline in the vent, toward sunlight. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Spatsa Mushroom (R. MUSHROOM F) | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Rat (RAT) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Antidote (ANTIDOTE) | | ___ Cold medicine (C MED) | | ___ Disinfectant (DISINFECT) | | ___ Splint (SPLINT) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯¯¯¯¯¯¯¯| ~~~~~~~~~~~~~ | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯ { I N S I D E } | | /¯¯/ |¯¯| |¯¯| { } | | | | |¯¯¯¯¯¯| | | | ¯¯| { W A L L S } | | \ \ ¯| |¯ RANINY | | | |¯¯ ~~~~~~~~~~~~~ | | \ ¯¯¯ | ORKI | ¯¯¯¯| AB | ¯¯¯¯¯¯| XTERIOR | | \ / | | | | (2) | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +=============================+============================== (OPSE-GLI2) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf Snake will emerge into the patch of grass to the south of where the [SMOKE GRENADES] and [CLAYMORES] were. Crawl south, then using the MK22, tranq the guard near the tree. Tranq the other guard that is patrolling near the trucks further south. Get up, and make your way under the southern truck for some {MK22 AMMO} and {M1911 AMMO}. Go into the grassy patch to the west and go through the vent. If you can't find it, crawl west along the wall, in the grass. (When you are near the vent, the screen will change dimensions like when Snake approaches the entrance into another area.) +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯¯¯¯¯¯¯¯| ~~~~~~~~~~~~~~~ | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯ { O U T S I D E } | | /¯¯/ |¯¯| |¯¯| { } | | | | |¯¯¯¯¯¯| | | | ¯¯| { W A L L S } | | \ \ ¯| |¯ RANINY | | | |¯¯ ~~~~~~~~~~~~~~~ | | \ ¯¯¯ | ORKI | ¯¯¯¯| AB | ¯¯¯¯¯¯| XTERIOR | | \ / | | | | (2) | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +==================================================+========= (OPSE-GLO2) ==+ | Number of enemies: Two (2) & One (1) Great Dane | +==================================================+ After crawling out of the vent, head north to find another {SP/M1911}. Go to the corner of the fortified wall. Go into FPV, then lean to the right and tranq the guard. Kill the Great Dane with a silenced weapon. Go south and crawl through the opening of the electrified fence. Head to the east and hide in the grass. Tranq the guard to the east. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Red Avadavat (BIRD C) | | ___ Sunda Whistling-Thrush (BIRD E) | | ___ Milk Snake (SNAKE E) | +---------------------------------------------------------------------------+ There's another {SP/MK22} to the east, sans the Taiwanese Cobra. When you're through with the area, choose your favorite camo and face paint, then head to the south into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ \¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| \ ¯¯¯¯\ | | \ \ ¯| |¯ \ \ ¯| |¯ ¯¯¯/ / | | \ ¯¯¯ | RANINY \ ¯¯¯ | ORKI /¯¯¯¯ / OUTH (2) | | \ / \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ | +=============================+============================== (OPSE-GGS2) ==+ | Number of enemies: One (1) | +=============================+ Watch the cutscene. I've dislocated my shoulder once and was in a lot of pain, but dislocating both?!??! Jeesh. I bet the Fear is a cunning linguist. >_> Did you pick your favorite camouflage and face paint? Usually, I choose Splitter camo and Zombie face paint, although, watching Snake walking in the jungle in the Ga-Ko camo makes me laugh. Time for another boss. You've already passed through this area once, at night. The booby-traps have been reset. As such, it's a good idea to equip the thermal goggles. Another reason why the thermal goggles are a boon for this fight? The Fear will activate his stealth camouflage and jump from tree branch to tree branch. With the thermal goggles on, you can track the Fear's progress. If you don't have the thermal goggles, good luck. Try watching where the leaves fall from, and I hope you have a decent sound system. It can be quite difficult to follow his movements without the thermal goggles. Snake will find himself in the center of the forest. Initially, the Fear will appear above Snake on a branch, to the north. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Russian False Mango (R. FRUIT B) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Fly Agaric (R. MUSHROOM D) | | ___ Magpie (BIRD D) | | ___ Poison Dart Frog (FROG C) | | ___ European Rabbit (RABBIT) | | ___ Green Tree Python (SNAKE F) | | ___ Reticulated Python (SNAKE H) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Blood Serum (SERUM) | | ___ Digestive Medicine (D MED) | +---------------------------------------------------------------------------+ At Snake's feet is a European rabbit. Also hopping around close by are some poison dart frogs. Fly agaric mushrooms can be found at the bases of the trees surrounding Snake. ***************************************************************************** * * * BOSS BATTLE: THE FEAR * * * ***************************************************************************** (BBAT-FEAR) First and foremost, press START and access the CURE menu. Use the knife, styptic and bandage, in any order. Also make use of the serum to eliminate the poison. Equip the thermal goggles. Although we've accrued many suppressors, you might as well take off the suppressor. I recommend using the MK22 to stamina kill the Fear. The Fear's camo is pretty good. Using the MK22, aim upwards and shoot the Fear's face. He will likely jump to a tree to the south. Track his movements, and cap him in the chest or head. He pauses between each jump; shoot him at each pause. If you don't go on the offensive, the Fear will. He will take out his crossbow and take aim. He usually taunts before firing. So, when he pauses to get Snake in his cross-hairs, take the shot first. Should Snake get shot, go into the CURE menu and repeat the steps above. After getting plugged by enough tranquilizer darts (or bullets), the Fear's stamina (or life) meter will be at half. All this jumping will take its toll on the Fear's stamina, as well. At this point, he'll announce that he needs "Food!" Giving Snake a reprieve, the Fear will hunt some of the animals in the area. Let's save him the trouble, shall we? But, we're no philanthropists. On the contrary. We will proffer some poisonous food! When the Fear is hungry, shoot at the fly agaric mushrooms at the bases of the trees. Or kill some of the poison dart frogs hopping about. The Fear is an opportunist and will eat this food, rather than hunt for himself. He'll disengage his stealth camouflage and scramble down a tree trunk. In a blurred scurry, the Fear will rush to the food. "Poison!" he will declare, while standing still. Cap him in the head with the MK22. Or PPK/roll into him. While he vomits, tranq him some more. He will again take refuge in the trees. But he's still hungry. So, shoot another fly agaric, and repeat the above. You must deliver the final blow to his stamina meter. It will not deplete all the way from his vomiting. Tranq, PPK or roll into him to strike the final blow and defeat the Fear. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& & & & & ALTERNATIVE STRATEGY & After healing Snake, equip the stun grenades & & & and a machine gun (preferably the AK-47) on the & &&&&&&&&&&&&&&&&&&&&&&&&&& weapons side, and the Fake Death Pill on the & & items side. & & & & Use the Fake Death Pill. Wait until the Fear approaches Snake's body. & & He will say, "What?! Dead already? And just when the real Fear was & & about to begin." & & & & The Fear will be waving his arms awkwardly. When he turns his back to & & Snake, use the Revival pill. Then toss a stun grenade in front of the & & Fear. Turn away, lest Snake get blinded. & & & & While the Fear is dazed, kneel, then unload the AK into the Fear's & & mid-section or head. This will result in a stamina kill! & & & & I recommend the AK-47 because it has a larger clip. I prefer the XM16, & & but in this case, I use the AK. & & & &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& If you want, you can use a hybrid of the two strategies (i.e., tranq the Fear like crazy until halfway through his stamina bar, then do the Fake Death Pill trick). Watch the cutscene. Kaboom! To find out the reason why the Cobra members explode, call Zero. Snake will appear in the middle of the forest again (i.e., where the fight started). Roll to the south (and a bit west) to find the . This camo will provide a very good Camo Index in all areas. Enemies won't see Snake unless he's directly in front of them. The bad side: It depletes stamina like no other. Basically, it's as if Snake has a ton of leeches latched onto him, while coming down with food poisoning. The {LF MED}, {BOOK} and INSTANT NOODLES are where they were before. Head to the south, back into +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯ ¯¯ ¯¯ | | |¯¯¯|\¯¯\ |¯¯| |¯¯| | | | |/ / | | /¯¯¯¯\ | | | | | / | | / /\ \ | | | | | |¯¯ ONIZOVJE | |/ / \ \| | AREHOUSE (2) | | | | | / \ | | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +===============================+============================ (OPSE-PWH2) ==+ | Number of enemies: Three (3) | +===============================+ Recommended Face paint: Splitter Recommended Camouflage: Splitter The same three soldiers are present. The two GRU soldiers on the bottom floor are still patrolling the large metal crates in a counter-clockwise fashion. The guard that was on the third floor, is now on the second floor. Because the food storehouse was destroyed, these soldiers will be hungry. However, there will be INSTANT NOODLES and a CALORIE MATE, which will distract the guard on the second floor. When you enter the area, throw a chaff grenade. Then, head south and stop by the oil drum. Wait until the guard on the second floor notices the food, then go to the railing to the southwest. Roll over the railing to drop onto the landing between the second and third floors. Lay prone on the landing as close to the western wall. When the guard emerges from the food storehouse and stops at the base of the stairs, tranq him. Then, make your along the western wall to the south. At the corner of the rail, stand (on tip toes by pressing R2 and L2) and tranq the guard that circles the northern crates. Then tranq the last guard to the south. Go to the second floor. Pick up the {STYPTIC} and {DISINFECT}. Inside the food storehouse is another {MOUSETRAP} -- the guard ate the INSTANT NOODLES and CALORIE MATE. Lean against the railing to the west, then press (T) to hang from the walkway. Drop down by pressing (X) and pick up the {SP/MK22}. On the ground floor, shake the northern guard to get {MK22 AMMO} and {M1911 AMMO}. Recall the {BANDAGE} near the west wall? Get it, if you need/want it. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ Go up the stairs to the east. At the top of the stairs, the northern door will open. This is the door that Granin was talking about. South of both doorways, there is some {ANTIDOTE} and {SERUM}. I'm going to outline how to get a face paint in a previous area. So, if you want to skip this, go through the door that Granin's key opens and skip to (OPSE-SVSO) Otherwise go through the southern door. Go around the corner and down the stairs. Turn the corner to the right again, and head back to +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯ ¯¯ ¯¯ | | |¯¯¯|\¯¯\ |¯¯| |¯¯| ~~~~~~~~~~~~~~~~~ | | | |/ / | | /¯¯¯¯\ | | { E X T E R I O R } (2) | | | / | | / /\ \ | | ~~~~~~~~~~~~~~~~~ | | | |¯¯ ONIZOVJE | |/ / \ \| | AREHOUSE | | | | | / \ | | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +===============================+============================ (OPSE-PWE2) ==+ | Number of enemies: Three (3) | +===============================+ Recommended Face paint: Splitter Recommended Camouflage: Water Immediately after Snake makes his way into the area, tranq the guard in front of Snake (to the south). Go to the corner of the wall, then peek out to the left, and tranq the guard to the far west. There is another guard that will go up the steps. So, back up a couple steps and be patient. The GRU guard will ascend the stairs and look to the south. Tranq him then. Get the {SP/M1911} and {M1911 AMMO} under the eastern dock. There is some more {M1911 AMMO} under the western dock. [SMOKE GRENADES] can be found near the oil drums to the west, near the edge of the western dock. The western dock has two boats flanking it. The western boat has {MK22 AMMO} and [STUN G]. The eastern one has {AK-47 AMMO}. Underwater, to the southwest, is some {SVD AMMO}. To the east is some {M37 AMMO}. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Cobalt Blue Tarantula (SPIDER) | | ___ Bigeye Trevally (FISH A) | | ___ Maroon Shark (FISH B) | +---------------------------------------------------------------------------+ After taking care of the enemies, make your way to the southeast into +===========================================================================+ | | | |¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯¯|\¯¯\ \¯¯\ | | | |/ / \ ¯¯¯¯\ | | | / ¯¯¯/ / | | | |¯¯ ONIZOVJE /¯¯¯¯ / OUTH (3) | | | | \ / | | ¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-PNS3) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Splitter Recommended Camouflage: Water No enemies! So, wade through the mangrove swamp or swim underwater to the south. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Bigeye Trevally (FISH A) | | ___ Maroon Shark (FISH B) | | ___ Arowana (R. FISH C) | +---------------------------------------------------------------------------+ In the circular area in the north are some [CHAFF G]. In the circular area in the south is some {M37 AMMO} and . If you really want to, you can go back into Ponizovje West. Since there's nothing new there, I won't outline that area. Instead, head back north to +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯ ¯¯ ¯¯ | | |¯¯¯|\¯¯\ |¯¯| |¯¯| ~~~~~~~~~~~~~~~~~ | | | |/ / | | /¯¯¯¯\ | | { E X T E R I O R } (3) | | | / | | / /\ \ | | ~~~~~~~~~~~~~~~~~ | | | |¯¯ ONIZOVJE | |/ / \ \| | AREHOUSE | | | | | / \ | | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +===============================+============================ (OPSE-PWE3) ==+ | Number of enemies: Three (3) | +===============================+ Recommended Face paint: Water Recommended Camouflage: Water More likely than not, the enemies will still be asleep, so go into the warehouse. If the enemies are awake, repeat the steps from before (when the End was wheeled into the warehouse). Tranq the guard in the head on the eastern wooden dock. Next, switch to the SVD, and shoot the oil drum to the west of the stairs. This explosion will kill the guard by the oil drum. While the guard is saying, "What's wrong?" shoot the oil drum against the western wall, obscured by some wooden crates. This oil drum can be hard to spot; it's located northwest of Snake's location. Remember, the drum is close to where the rock wall meets with the cement of the warehouse wall. Look past the docked boat to find it. Reminder: The timing is pretty tight. After the first SVD shot, a CAUTION will pop up. After the second SVD shot, the CAUTION will be cancelled. If the support unit comes to investigate, don't panic, and shoot the oil drum, by the stairs, near the entrance to the warehouse. Be sure to wait until both support members are close to the oil drum. Recall, the guards caught in the blast will not be counted as kills! If this is too hard, go underwater, and swim to the southwest. Tranq the GRU soldier on the west side. Then, tranq the guard on the eastern dock. Head north onto the western dock, then tranq the guard near the stairs to the northeast. If you didn't get them on the way out, get the {SP/M1911} and {M1911 AMMO} under the eastern dock. There is some more {M1911 AMMO} under the western dock. The western dock has two boats flanking it. The western boat has {MK22 AMMO} and [STUN G]. The eastern one has {AK-47 AMMO}. Underwater, to the southwest, is some {SVD AMMO}. To the east is some {M37 AMMO}. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Cobalt Blue Tarantula (SPIDER) | | ___ Bigeye Trevally (FISH A) | | ___ Maroon Shark (FISH B) | +---------------------------------------------------------------------------+ [SMOKE GRENADES] can be found near the (blown up) oil drums to the west, near the edge of the dock. After taking care of the enemies, make your way north. Climb up onto the dock, and go up the steps. Head north along the passageway, and for the last time, enter +===========================================================================+ | | | |¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯ ¯¯ ¯¯ | | |¯¯¯|\¯¯\ |¯¯| |¯¯| | | | |/ / | | /¯¯¯¯\ | | | | | / | | / /\ \ | | | | | |¯¯ ONIZOVJE | |/ / \ \| | AREHOUSE (3) | | | | | / \ | | | ¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +===============================+============================ (OPSE-PWH3) ==+ | Number of enemies: Three (3) | +===============================+ Recommended Face paint: Splitter Recommended Camouflage: Splitter Go around the corner, then up the steps. If you already got the items on the way to the exterior, go north while hugging the eastern wall, and go through the door immediately to the north. If you didn't get the items on the way to the exterior, head to the south. There, you'll find some {ANTIDOTE} and {SERUM}. Stand near the railing and tranq the southern soldier. When the one in the north comes to investigate, quickly tranq him as well. Wait for the guard on the second floor to come to the southern part of his patrol. Tranq him. Roll over the railing to the west. Against the west wall is a {BANDAGE}. Make your way north, then head up the stairs. In the food storehouse, there is a {MOUSETRAP}. The INSTANT NOODLES and CALORIE MATE will be gone. At the south of the eastern walkway is some {STYPTIC} and {DISINFECT}. Lean against the railing to the west of these items, then press (T) to hang from the walkway. Drop down by pressing (X) and pick up the {SP/MK22}. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ Head back up the stairs to the east, and go through the northern door. Go along the corridor around the corner, and ascend the steps into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | \¯¯\ \¯¯\ | | \ ¯¯¯¯\ \ ¯¯¯¯\ | | ¯¯¯/ / ¯¯¯/ / | | /¯¯¯¯ / VYATOGORNYJ /¯¯¯¯ / OUTH | | \ / \ / | | ¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-SVSO) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf After you enter the area, head to the northeast. Listen to the radio conversation with Eva. +-------+-------------------------------------------------------------------+ | FOOD! | After the radio conversation, head to the large tree with vines | +-------+ growing on its trunk. Stand to the east of this tree (watch out | | for the coral snake to the south of the tree). Look upwards to | | the north to find some vegetation stretched horizontally over | | the incline. Hanging from this vine are three VINE MELONs. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Vine Melon (R. VEGETABLE) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Spatsa Mushroom (R. MUSHROOM F) | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Red Avadavat (BIRD C) | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Poison Dart Frog (FROG C) | | ___ European Rabbit (RABBIT) | | ___ Coral Snake (SNAKE D) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Antidote (ANTIDOTE) | | ___ Blood Serum (SERUM) | | ___ Cold medicine (C MED) | | ___ Disinfectant (DISINFECT) | | ___ Splint (SPLINT) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ After the convo, follow the incline to the northeast, then to the northwest. If you want the {BOOK}, roll to the southwest onto the plateau. After you reach level ground continue to the northeast into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ | | \¯¯\ |¯¯| |¯¯| | | \ ¯¯¯¯\ | | /¯¯¯¯\ | | | | ¯¯¯/ / | | / /\ \ | | | | /¯¯¯¯ / VYATOGORNYJ | |/ / \ \| | EST | | \ / | / \ | | | ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-SVWT) ==+ | Number of enemies: Four (4) | +==============================+ :SS: l Recommended Face paint: Woodland (p :SE: Recommended Camouflage: Leaf ( 4 ( l) 3 ) \ \/ s/ This area is roughly shaped like a __\___ / figure eight (8). / ___ / / \ There are two main pathways at the south of ( 1 /\ 2 \ this area. When Snake first enters this area, ( p (__) p ) there is a large gray and green tree near the t _________) western rock face, marked as 't.' Entrance One pathway goes northwest of this tree. The other goes to the east. Both pathways to the south have bottom-less pits for booby-traps, which are marked as 'p.' Equip the thermal goggles to see the patches of leaves concealing the mouths of the pits. The southern half of the figure eight is patrolled by two enemies, one on each side. Guard '1' goes roughly north/south. Guard '2' goes in a circle, clockwise. The northern half of the figure eight has two guards as well. Guard '3' goes roughly north/south, while Guard '4' goes in a circle clockwise. The middle of the northern half of the figure eight has a spiked log booby- trap with a trip-wire between two trees, 'l.' The trip-wire for this trap is aligned north/south. There is another trip-wire strung east/west near the exit of the area to the north, heading to Sokrovenno South (marked as :SS:). A snare booby-trap is set on the eastern path of the northern half of the figure eight, marked as 's.' This is near the exit of the area to the northeast, heading to Svyatogornyj East (marked as :SE:). When you enter the area, take the northwest path. Follow the western rock face to the north. There is a large patch of brown dirt. A little north of the brown patch is a hollow log, near some grass and a pit booby-trap. Crawl north through the hollow log and tranq Guard '1' as he comes close to Snake. +-------+-------------------------------------------------------------------+ | FOOD! | After taking the northwest path, stop in the middle of the large | +-------+ patch of brown dirt. The patch of brown dirt has fallen trees | | along its perimeter. At the base of the northern perimeter tree | | is a set of circular reddish brown colored mushrooms. The caps of these | | mushrooms have yellowish circles. If it's hard to see, use the thermal | | goggles. These are the poisonous URAL LUMINESCENT MUSHROOMs. | | | | Roll into the patch of grass to the north, then crawl into the hollow | | log. Tranq Guard '1.' | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Ural Luminescent (R. MUSHROOM B) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Vine Melon (R. VEGETABLE) | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Rat (RAT) | | ___ Baltic Hornet Nest (R. NEST) | | ___ Green Tree Python (SNAKE F) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Antidote (ANTIDOTE) | | ___ Ointment (OINTMENT) | +---------------------------------------------------------------------------+ Crawl north out of the log. Make your way along the western edge, through the black/brown colored pathway. Go through the ferns, then roll up the hill to the northeast into a patch of grass. Tranq Guard '2' as he comes into view from the southeast. Shake him down twice to get {XM16 AMMO} and a {SP/MK22}. Head northeast out of the patch of grass. :SS: l Follow the path to the north, past the (p :SE: magpies, then follow the curve to ( 4 ( l) ) the east. The path will broaden \ \/ s/ to the east, past a large stump to the __\__u 3 / north. Kneel by the stump, 'u,' and check / ___ / the position of guard (Guard '3') to the / \ northeast. If he's not nearby, roll ( 1 /\ 2 \ to the east into the patch of grass. ( p (__) p ) Tranq '3' when he gets close. t _________) Stand up, then head northwest of the large stump, 'u.' Do not go over the logs to the west. Rather, crawl through the grass next to the log. Crawl west, until you get to the edge of the grassy patch. Tranq Guard '4.' There is some {XM16 AMMO} by the pit booby-trap northwest of Guard '4.' I'm going to outline how to get a large caliber machine gun, and blow up the nearby food storehouse. Head to the northeast into Svyatogornyj East (:SE:). I would recommend saving in this area prior to going into Sokrovenno North. You can quickly pop into Svyatogornyj East, then return to Svyatogornyj West and save. If you don't want to, just skip to (OPSE-SOKS) +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | \¯¯\ |¯¯| | | \ ¯¯¯¯\ | ¯¯| | | ¯¯¯/ / | |¯¯ | | /¯¯¯¯ / VYATOGORNYJ | ¯¯¯¯¯¯| AST | | \ / | | | | ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +==============================+============================= (OPSE-SVET) ==+ | Number of enemies: Five (5) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf This is a really large area. The west part of the area has a slight incline. Two guards (I'll call them "strolling guards") will go down the incline, east past a depression, back north, then west to the top of the incline (in a counter-clockwise direction). L To the northeast, there's a large cabin. _________________________ It has three rooms. The cabin has a | | N |D | trio of enemies guarding it. One | | | \ guard remains within the cabin, | : |M | marked as 'I.' One guard walks | W | xu|__________ \ _| north/south on the western deck, wT | | |K X| eT marked as 'W.' The third guard, 'S,' | | \ I | walks east/west on the southern deck | : mu su| | and ventures a little south of the | |__..__| : cabin, near a gun turret, 'sT,' \ 3 V | located south of the cabin. |______..______| West turret = wT East turret = eT | S | To the north of the cabin, there is a ______________| large tree with climb-able vines, 'L.' There is a trap door, 'D,' into the sT northern room. It can be accessed from below the cabin. '..' and ':' are breakable windows. 'X' is {XM16 AMMO} 'K' is {MK22 AMMO} '3' is {M37 AMMO} 'V' is {SVD AMMO} 'N' is [TNT] 'mu' is {SP/MK22} 'su' is {SP/M1911} 'xu' is {SP/XM16} 'M' is the [M63 - Machine Gun] The TNT and {SP/XM16} are under beds. When Snake first enters the area, head to the east along the southern rock face. In the southeast corner of the area, hidden in some grass, is a {BOOK}. Go north along the eastern rock face. Stand against the cabin wall at the northeast corner. Knock against the wall. Quickly take cover and lay prone in the grassy patch to the north of the cabin (and east of the climb-able tree). Guard 'I' will investigate the sound. Tranq him when he's facing the wall. Go into the cabin by going through the nearby door. Climb over the box to the west and grab the [M63 - Machine Gun]. There is a trap door to the north of where the M63 was located. Go under the cabin by using the trap door -- press (T). Crawl to the northwest corner of the deck. While still under the deck, send out a ping with the active sonar. This will likely catch the attention of Guard 'W,' so crawl into the grassy patch to the northwest. With Guard 'W' lured to the corner of the deck, wait for him to look under the deck. Tranq him. I suggest luring him to the northwestern corner so that he's out of sight of the two strolling guards. Crawl to the south under the cabin. As soon as the two strolling guards head west, tranq Guard 'S.' Go out from under the deck. Catch up to the two strolling guards. Go onto the incline to the west. Look to the south for the strolling guards. Tranq the nearest guard first, then the other. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Rat (RAT) | | ___ Baltic Hornet Nest (R. NEST) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Ointment (OINTMENT) | +---------------------------------------------------------------------------+ Go back to the cabin to get the ammo, TNT, and suppressors. By now, you should have several suppressors for both pistols. After getting these supplies, head to the northwest of the cabin to find a food storehouse. Pick up the two CALORIE MATEs and RUSSIAN RATION. Set a TNT charge, get out of the storehouse, and detonate the TNT. Go south of the food storehouse, and follow along the rock wall. Go up the incline to the west and south past the two tranquilized GRU soldiers. Continue south, and exit back into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ | | \¯¯\ |¯¯| |¯¯| | | \ ¯¯¯¯\ | | /¯¯¯¯\ | | | | ¯¯¯/ / | | / /\ \ | | | | /¯¯¯¯ / VYATOGORNYJ | |/ / \ \| | EST (2) | | \ / | / \ | | | ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-SVW2) ==+ | Number of enemies: Four (4) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf Awww. They're hungry. I would recommend saving in this area prior to going into Sokrovenno North. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Ural Luminescent (R. MUSHROOM B) | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Vine Melon (R. VEGETABLE) | | ___ Magpie (BIRD D) | | ___ Tree Frog (FROG B) | | ___ Rat (RAT) | | ___ Baltic Hornet Nest (R. NEST) | | ___ Green Tree Python (SNAKE F) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Antidote (ANTIDOTE) | | ___ Ointment (OINTMENT) | +---------------------------------------------------------------------------+ If you want to, you can make a quick dash to the northern exit. Immediately after Snake enters the area, run along the eastern rock face to the north. Otherwise, after entering the area, make your way into the grass. Go to the north-most part of the grassy patch, by the trees. Equip the thermal goggles and tranq the guard to the west. Head north along the eastern rock face to avoid hitting the trip-wire for the spiked log booby-trap. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | \¯¯\ \¯¯\ | | \ ¯¯¯¯\ \ ¯¯¯¯\ | | ¯¯¯/ / ¯¯¯/ / | | /¯¯¯¯ / OKROVENNO /¯¯¯¯ / OUTH | | \ / \ / | | ¯¯¯¯¯ ¯¯¯¯¯ | +=============================+============================== (OPSE-SOKS) ==+ | Number of enemies: One (1) | +=============================+ ~ If you killed the End on the dock in the Ponizovje Warehouse: Exterior area, you will have to face Eight (8) Ocelot members in this area, alone. There will be a perpetual CAUTION phase. This does NOT count as an ALERT. However, it is possible to trigger an ALERT if an Ocelot unit member spots Snake. They have VERY keen vision, so be careful! Recommended Face paint: Woodland Recommended Camouflage: Leaf Watch the cutscene and listen to the radio conversation. Welcome to the jungle. The End's got fun and games. This boss battle takes place in three humongous areas (Sokrovenno South, West, and North). An important thing to note in Sokrovenno South is an armory to the west of the area. Within it, you can find [TNT], {MK22 AMMO}, {XM16 AMMO}, {M37 AMMO}, and {SVD AMMO}. If you didn't get the SVD at the Ponizovje Warehouse, you can get it here. Blow up the armory if you want. The ammo will re-spawn after the battle is over; pick it up then. There is a snare booby-trap to the southeast of the armory, by a tree. An important thing to note in Sokrovenno West is the multi-tiered waterfall. The sound of the water will dominate all others when using the directional microphone (d. mic). The important thing to note in Sokrovenno North is the exit after the fight! The End can go into any of the three areas, which is pretty random. So, since the battle starts in Sokrovenno South, I will just outline my strategy in this section. The weather will change throughout this battle. It may be sunny, cloudy, foggy, and/or rainy. Snake will find himself in the center of the forest, taking cover behind a batch of trees. Most of the time, the End will appear at a sniping spot on an overlooking cliff to the north. Sometimes, he will appear at another sniping spot on another cliff to the northeast. A quick note on the four possible ways this boss battle can end (no pun intended.... actually, maybe it was intended o_O): 1) Snake defeats the End. *** RECOMMENDED *** -------------------------- How: Stamina kill (preferred) or lethally kill the End. This will be outlined below. 2) The End defeats Snake -- Reckless Boy ------------------------- How: The easiest way to do this is to run around Sokrovenno, firing an un-suppressed weapon. If this is done in a wide open area and Snake hasn't been shot, go to another part of Sokrovenno and repeat. The End will shoot Snake repeatedly with his drugged needles. Do not remove the needles in the CURE menu. Eventually, Snake's stamina will drain completely. Watch the cutscene. 3) The End sneaks up behind Snake -- You Disappoint Me, Young Snake --------------------------------- How: Save after the introductory cutscene. Turn off the console. Either load the game a couple DAYS later, or eject the disc and set the console's internal clock ahead by a couple DAYS and load. Watch the cutscene as Snake is caught napping. 4) The End dies of old age. --------------------------- How: Save after the introductory cutscene. Turn off the console. Either load the game a WEEK or two later, or eject the disc and set the console's internal clock ahead by a couple WEEKS and load. Watch the cutscene and radio conversation to find that the End had, as Zero eloquently puts it, "kicked the bucket in the middle of battle." Numbers 2) and 3) will cause Snake to be thrown into the jail in the Graniny Gorki Lab facility (B1E). Therefore, Snake will have to re-tread his steps out of the facility, through the Fear's area (without enemies), the warehouse, and Svyatogornyj. When Snake returns to Sokrovenno, he will be greeted by the End. This is the reason why I suggested saving in Svyatogornyj West, prior to entering Sokrovenno. +=============================+ | Number of enemies: One (1) | +=============================+ Recommended Face paint: Woodland Recommended Camouflage: Leaf ***************************************************************************** * * * BOSS BATTLE: THE END * * * ***************************************************************************** (BBAT-ENDO) As mentioned before, the majority of the time, the End will appear at a sniping spot on an overlooking cliff to the north. Other times, he will appear at another sniping spot on another cliff to the northeast. When the battle begins, equip the thermal goggles, and peek out around the left-most tree. If you can see a lens flare (reflection from the End's sniper scope) from the north, aim the MK22 at the center of the lens flare and shoot three quick shots. Although you don't really have to use this tactic against this boss, try to make use of the tactical reload technique: While in FPV, fire a shot, tap R2 twice, fire another shot, repeat. This will make the battle go by faster. Good luck! If you don't see the lens flare from the north, head north around the batch of trees and veer to the northeast. Follow the rock wall to the north. As you approach the cliff, crawl/stalk near the edge, by the rock wall. Equip the thermal goggles, peek out to the left of the rock edge. Shoot the End thrice quickly. The End will be impressed and move to a new sniping spot. When he moves from sniping spot to another, his stamina will decrease. The End will be using drugged needles during this fight. Therefore, Snake's stamina should be monitored throughout this battle. Once the End fires his sniper rifle, his position will be shown on the game's map (press START, go to MAP) as a red filled-in circle. The End will move to a new sniping spot after he gets shot enough times, and after he takes a few shots at Snake. NOTE: If Snake gets shot by the End, go to the CURE menu and use the knife to remove the End's sniper needle. Easy as pie. Eat something to recover the lost stamina. Don't worry! There is a great deal of flora and fauna in this area. +-------+-------------------------------------------------------------------+ | FOOD! | After the introductory cutscene, and getting the three shots in, | +-------+ go to the west, then north to find the armory. Perched on the | | southeast corner of the armory's roof, is a familiar bird (for | | those that played MGS2). Go up the ramp to the armory for a better | | angle. It's the End's green PARROT. | | | | If you kill it, the End will get angry at Snake. If you tranq the parrot | | then release it (by equipping and throwing it as a weapon), the parrot | | will go to the End's location and squawk, "GRANDPA!" -- which will give | | away the End's sniping spot. Use the directional microphone to | | triangulate the End's position. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Parrot (BIRD A) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Golova (R. FRUIT C) | | ___ Russian Oyster Mushroom (R. MUSHROOM A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (BIRD D) | | ___ European Rabbit (RABBIT) | | ___ Green Tree Python (SNAKE F) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Blood Serum (SERUM) | | ___ Splint (SPLINT) | +---------------------------------------------------------------------------+ If you equip the directional microphone (weapons side), you can follow his progress as he gasps for breath. Use the d. mic to find where the sound is loudest -- that's the End's new sniping spot. Move a few feet and use the d. mic again to help triangulate the End's position. After the first three shot volley, and supposing you caught the Parrot, you can release it (by throwing the cage like a grenade). The Parrot will fly to the End. Run into Sokrovenno North (or West) and use the d. mic to find where the End is located. If you can't find him, you can run out in the open to draw his fire. If he still doesn't fire at you in that area, go into another area and repeat. There is an easier way to locate the End. Press START, go to the MAP, and use the Konami code. (Normal is the highest difficulty where this trick will work; it won't work on Hard or Extreme). []-----------------------------------------------------------[] | | | Konami Code: Up Up Down Down Left Right Left Right (S) (T) | | | []-----------------------------------------------------------[] Press the directions (Up, Down, Left and Right) with the Dpad. When this is done on the MAP, the End's position is highlighted as a red filled-in circle. Once you exit the Survival Viewer, the red circle will disappear, so you'll have to re-enter the Konami Code when you access the MAP again. Time for the fun (but somewhat challenging) part. It's time to sneak up on the End and hold him up. With the knowledge of the End's location, flank the End by taking a round-about route to his position. When you're near the end, double check that the End has his back to you. Use the Dpad to stalk up behind him. After stalking within a couple feet from the End, equip a pistol and hold him up by pointing the gun at the End (in FPV). The End will be surprised and will lay prone on his stomach. Time to get his camo. Point the gun at the End's head (or ass) to cause the End to wriggle, then point the gun at his belt. That is holding him up once. Point the gun at the End's head/ass again, then back to his belt. Each time, he will say, "I don't think so." Point the gun at the End's head/ass one last (third) time, and he'll yield his excellent . This camo will provide an excellent Camo Index in verdant areas; particularly 100% Camo Index in green areas. In addition, the Moss Camo has photosynthetic properties: While Snake wears this camo, and it's exposed to light, Snake's stamina will increase! Cap the End three times. Be prepared for a stun grenade. I'd advise hiding under the cardboard box and/or turning Snake away from the grenade to alleviate the blindness caused by the flash-bang. While the End is fleeing, pick up the Moss Camo if you haven't already. Recommended Face paint: Woodland Recommended Camouflage: Moss Equip the thermal goggles to see the End's footsteps. If it's raining, the footsteps will be washed away. Use the thermal goggles with the directional microphone to pinpoint the End's location. Don't forget to use the Konami code every time the End moves to a new sniping spot! A couple quick notes: -- The End will fall asleep if Snake is taking too long. He is especially likely to nod off when it's raining. (It's raining, it's pouring, the old man is SNORING!!!!) Use the d. mic to listen for the End's snoring when it rains. Sneak up on him if you want. -- When the End's health and/or stamina bar depletes to a quarter of its length, the End will ask the forest to give him energy for one last battle (like he did in his introductory cutscene). Lo and behold, the End's life and/or stamina meter will be increase half its original length (i.e., if the health bar was at a quarter, it will now be at three-quarters)! There are three options now that Snake has the Moss Camo. RECOMMENDED ++++++++++++++ Continue using the MK22 to tranq the End. This can be done + + from afar (like the first three shots in Sokrovenno South). + OPTION ONE + Or, you can track the End's footsteps with the thermal + + goggles and his sounds with the directional microphone. ++++++++++++++ And, of course, the Konami code can be used every time the End moves to a new spot. After tracking the End, you can sneak up on him and cap him three times, at point blank range (preferably after telling him to "FREEZE!"), or just eschew stalking and tranq him from a few feet away. Repeat the process until the End runs out of stamina. The reward for stamina killing the End is his [Mosin Nagant - Sniper Rifle with Needles]. This powerful rifle can come in handy for a couple boss fights later in the game. ++++++++++++++ Start using lethal weapons like the M1911 and SVD. This is + + a sniper's duel, after all. Make use of the thermal goggles, + OPTION TWO + directional microphone and the Konami code. The latter will + + be especially helpful if you're just going to use the SVD. ++++++++++++++ There is no special reward for killing the End in this fashion. ++++++++++++++++ After getting the Moss camo, go into a new area (i.e., if + + you're in Sokrovenno West, go into Sokrovenno South), then + OPTION THREE + save. Going into a new area will create a checkpoint of + + sorts, thus allowing Snake to retain any objects/food he ++++++++++++++++ collected. After saving, turn off the console. Load the game a couple weeks later or advance the PS2's internal clock a couple weeks then load. The End will die of old age. There is no special reward for ... allowing the End's end in this fashion. I would recommend OPTION ONE. After whichever option you choose, watch the cutscene for a crazy denture popping explosion. If you killed the End's parrot, it will appear ghost-like in the cutscene. If it's still alive (even in one of Snake's cages), it will appear corporeal. Don't worry about the latter, Snake will still possess the bird. Head into Sokrovenno North if you aren't there already. Skip to (OPSE-SOKN) +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ | | \¯¯\ |¯¯| |¯¯| | | \ ¯¯¯¯\ | | /¯¯¯¯\ | | | | ¯¯¯/ / | | / /\ \ | | | | /¯¯¯¯ / OKROVENNO | |/ / \ \| | EST | | \ / | / \ | | | ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +=============================+============================== (OPSE-SOKW) ==+ | Number of enemies: One (1) | +=============================+ ~ If you killed the End on the dock in the Ponizovje Warehouse: Exterior area, you will have to face Five (5) Ocelot members in this area, alone. There will be a perpetual CAUTION phase. This does NOT count as an ALERT. However, it is possible to trigger an ALERT if an Ocelot unit member spots Snake. They have VERY keen vision, so be careful! +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Spatsa Mushroom (R. MUSHROOM F) | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Bigeye Trevally (FISH A) | | ___ Poison Dart Frog (FROG C) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Markhor (R. MARKHOR) | | ___ Giant Anaconda (SNAKE G) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Antidote (ANTIDOTE) | +---------------------------------------------------------------------------+ +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | \¯¯\ |¯¯|\¯¯\ |¯¯| | | \ ¯¯¯¯\ | | \ \ | | | | ¯¯¯/ / | | \ \| | | | /¯¯¯¯ / OKROVENNO | | \ | ORTH | | \ / | | \ | | | ¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=============================+============================== (OPSE-SOKN) ==+ | Number of enemies: One (1) | +=============================+ ~ If you killed the End on the dock in the Ponizovje Warehouse: Exterior area, you will have to face Seven (7) Ocelot members in this area, alone. There will be a perpetual CAUTION phase. This does NOT count as an ALERT. However, it is possible to trigger an ALERT if an Ocelot unit member spots Snake. They have VERY keen vision, so be careful! If you chose OPTION ONE (stamina killing the End), slide/roll off the cliff to the west. Go a little northwest to find the Mosin Nagant in a sunny patch. If you can't find it, equip the thermal goggles to spot the rotating box. The reward for stamina killing the End is his [Mosin Nagant - Sniper Rifle with Needles]. This powerful rifle can come in handy for a couple boss fights later in the game. Also, note that the FPV button for the Mosin Nagant is L1. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Yabloko Moloko (R. FRUIT A) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (BIRD D) | | ___ Markhor (R. MARKHOR) | | ___ European Rabbit (RABBIT) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Blood Serum (SERUM) | | ___ Splint (SPLINT) | +---------------------------------------------------------------------------+ Whether or not you picked up the Mosin Nagant, head to the southeast along the rock face. Follow the incline up to the east. Head along the eastern wall, to the north. When the End dies in the cutscene, vines will retract from a tunnel's entrance. Use the MAP to see where it is (it's marked 'X' in the Sokrovenno North map). That tunnel is located to the northeast. Get whichever food items you desire. The ammo will re-spawn in the armory in Sokrovenno South. And, if you didn't get it earlier, the End's parrot will appear on the southeast corner of the armory's roof. After getting your fill, go into the +===========================================================================+ | | | |¯¯| /¯¯/ |¯¯¯¯¯¯¯¯¯¯| | | ¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯| | | | |/ / | | | | | |\ \ | | | | | | \ \ RASNOGORJE | | UNNEL | | | | \ \ | | | | ¯¯ ¯¯¯ ¯¯ | +==============================+============================= (OPSE-KRTN) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Desert Recommended Camouflage: Moss Head to the north along the tunnel. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Otton Frog (FROG A) | | ___ Vampire Bat (BAT) | | ___ Rat (RAT) | | ___ Cobalt Blue Tarantula (SPIDER) | +---------------------------------------------------------------------------+ At the end of the tunnel, press (T) to climb. Clank. Clank. Clank. ... I give my life ... Clank. Clank. Clank. /Did you hear that?\ Keep the left analog stick tilted up to allow Snake to ascend the ladder. Clank. Clank. Clank. ... Not for honor ... Clank. Clank. Clank. O_O; Damn, this ladder is lengthy. Clank. Clank. Clank. ... But for you-u-u-u-u ... Clank. Clank. Clank. /It sounds like someone is singing.\ As you'll notice, Snake's stamina will increase as he passes in the light areas. If you didn't get the Moss camo, eat some food to recover stamina. Snake is cool enough to eat while climbing this ladder. Just don't eat a Spatsa while on the ladder, otherwise Snake will fall asleep and die (you won't see him fall the length of the ladder though). Clank. Clank. Clank. ... I'm still in a dre-e-e-am ... Clank. Clank. Clank. /Am I dreaming?\ Just keep swimming. Just keep swi-- I mean, climbing. Clank. Clank. Clank. ... Snake Eater-r-r-r-r-r-r ... Clank. Clank. Clank. /o_o\ Jeesh. That was a LONG ladder. But you beat it. You beat the ladder -- the long lost uncle of the Communication Tower stairway in MGS1. +===========================================================================+ | | | |¯¯| /¯¯/ |¯¯¯¯¯\ /¯¯¯¯¯| |¯¯¯¯¯¯¯¯\ | | ¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\/¯¯/|¯¯¯| |¯¯| /¯¯/ | | | |/ / | | \ / | | | ¯¯ \ | | | |\ \ | | \ / | | | |¯¯\ \ | | | | \ \ RASNOGORJE | | ¯¯ | | OUNTAIN | | / / ASE | | | | \ \ | | | | | ¯¯ / | | ¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯ | +==============================+============================= (OPSE-KRMB) ==+ | Number of enemies: Five (5) | +==============================+ Recommended Face paint: Desert Recommended Camouflage: Animals There are some [SMOKE GRENADES] and some {SERUM} to the north. Prior to going down the slippery slope to the west, if you want some food, go back to the previous area. Once you go down the slope, you can't go back to the Krasnogorje Tunnel. After you go down the slope, head to the west. There are undulations of rock, forming peaks and valleys on both west and east sides. Go to the west and follow the rim of the cliff. When you're at the southwest corner of the cliff, kneel and look to the northeast. You will see a guard with an RPG perched on a ledge. On that ledge are some [CHAFF G] and [GRENADES]. If you want the chaff and regular grenades, make your way to the northeast. Tranq the guard that patrols in the second valley from the south, on the east side. There is a hole in the eastern rock wall of this valley. Go through the hole and crawl up the curving incline to find the RPG GRU soldier. Tranq him and take the loot. Slide down to the second valley and make your way west. If you didn't want the chaff and regular grenades, continue north along the periphery of the rock. I recommend crawling along the periphery since the Camo Index is above 90%. Tranq the guard in the second valley from the south, on the west side. Continue north. There are two large slabs of rock slanted at a diagonal, forming a stone tent. If you crawl north through the area below the slabs (i.e., crawl through the tent), you'll find {SERUM}, {SVD AMMO} and {MK22 AMMO}. +-------+-------------------------------------------------------------------+ | FOOD! | After going to the southwest corner of the cliff, head to the | +-------+ north over a couple undulations and you'll find a stationary | | WHITE-RUMPED VULTURE. | | | | You have to kill the vulture; tranqing it won't yield a food item. | | | | Head to the stone tent. A little southeast of the stone tent, near the | | peak of an undulation, is a venomous EMPEROR SCORPION. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEMS | +-----------+ | | ___ Emperor Scorpion (SCORPION) | | ___ White-Rumped Vulture (R. BIRD B) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Thai Cobra (SNAKE C) | +---------------------------------------------------------------------------+ After emerging from the stone tent, crawl up to where the vulture was and tranq the guard that patrols in the valley to the north. Continue to the north below the rock arch, into +===========================================================================+ | | | |¯¯| /¯¯/ |¯¯¯¯¯\ /¯¯¯¯¯| | | ¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\/¯¯/|¯¯¯| | | | |/ / | | \ / | | | | | |\ \ | | \ / | | | | | | \ \ RASNOGORJE | | ¯¯ | | OUNTAINSIDE | | | | \ \ | | | | | | ¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | +=============================+============================== (OPSE-KRMS) ==+ | Number of enemies: Six (6) | +=============================+ Recommended Face paint: Desert Recommended Camouflage: Animals This area is pretty much a zig-zag ascent up the mountainside. What is that sound? It's the Hind. What's a Russian gunship doing here? It's just circling the mountain in a clockwise fashion. Don't worry about it. Seriously, don't give the helicopter a second thought. The only way it will turn on Snake is if you shoot at the helicopter or you get an ALERT. If you get a CAUTION near the edge of the mountainside, the helicopter will sweep sideways, facing the mountainside. But, as long as your Camo Index is high, you don't have to fret. Remember that Hind that was stationed at Bolshaya Past Base? If you blew it up, the Hind here and in the next area will be replaced by one of those hoverguards that patrolled the mangrove swamp of Ponizovje South. The guard on the hovercraft sweeps along the mountainside and is more likely to see Snake and any downed enemies. There are machine gun turrets in this area. Using them on the Hind or hoverguards will cause an ALERT. It is possible to snipe the helicopter pilot with the SVD, which will also cause an ALERT. If the pilot is sniped, small explosions will erupt on the fuselage and the chopper will disintegrate. Helicopters can also be destroyed with the RPG (see below for the location). +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Emperor Scorpion (SCORPION) | | ___ White-Rumped Vulture (R. BIRD B) | | ___ Thai Cobra (SNAKE C) | +---------------------------------------------------------------------------+ Time to give the Mosin Nagant a try. Equip it, and the thermal goggles. Using the Mosin Nagant's scope, follow the zig-zagging path up the mountain. To the west, on the second incline, is a GRU guard. Tranq him with the Mosin Nagant. A couple of inclines above this guard, up and to the right, there is another guard by a machine gun turret. Tranq him with a drugged needle, too. Head north along the eastern rock face. Pick up the {SVD AMMO}. Continue north along the eastern rock face to find {ANTIDOTE}, {AK-47 AMMO}, {M1911 AMMO}, and {M37 AMMO}. Before heading west, tranq the guard if you don't have the Mosin Nagant. Go up the incline to the west and find some [STUN G] in a niche to the north, a third of the way up the incline. Continue up the ramp. There will be a hole in the rock with a tunnel which will lead to an alcove, visible around the bend. Within the alcove, there is {XM16 AMMO}, {SVD AMMO}, {STYPTIC}, and [WP G]. Resume going up the incline to the east, then follow the hairpin turn. Tranq the guard to the west if you don't have the Mosin Nagant. Go up the incline to the west. Across the machine gun turret, in a niche, is {XM16 AMMO}. This niche has a tunnel that will open to the path around the bend. Follow another bend and go up the ramp to the east. Above this current ramp is a ledge, which has an incline that goes diagonally from the east to the west. At the top of the east/west diagonal is another guard. Go to the corner of the ledge, east of the small boulder, and peek out to tranq him. Or, wait for the guard to turn to the west then tranq him. Continue going to the east on the current ramp to find an alcove with a {BANDAGE}. Further to the east is a drop off to triangular ledge with {M37 AMMO}. If you get this, you'll have to drop below and make your way up the inclines again. Go up onto the ledge where the guard has been incapacitated. There are two paths from here. If you go east, go up the steps and follow the thin path to the west to find {MOSIN NAGANT AMMO} (or {M1911 AMMO} if you didn't get the Mosin Nagant). You can drop from this path to the thin path below. Lay prone if you get spotted. If you didn't go east, head to the west along the thin path. When the thin path broadens, to the north, you'll see a series of ramps flanked by gun turrets. The southeast building is an armory. North of the armory, guarded by a GRU soldier is the food storehouse. To the west of the food storehouse is the medical storehouse. There is one guard south and one guard north of the medical storehouse. When the path broadens, hug the eastern rock face until you get to the rock below the eastern gun turret. Crawl west around the boulder under the gun turret. Lay prone on the west side of the boulder and wait for guard south of the medical storehouse to go down the ramp. Keep him in your sights and when he stops to the south, tranq him with the MK22. Crawl to the northwest a little bit to the boulder by the ramp. Wait for him to look west and tranq the guard next to the food storehouse. Head east up the ramp and into the armory. Within, you'll find [TNT] and the [RPG-7]. Note that the FPV button for the RPG-7 is L1. I'd recommend getting the TNT after you blow up the food storehouse. Make your way up the next ramp to the west to the medical storehouse. Before going inside, go along the eastern wall. When the guard is facing west, quickly peek out and tranq him. Go inside of the medical storehouse to find {SERUM}, {SPLINT}, and {DISINFECT}. Finally go to the east to the food storehouse. Inside, you'll find three RUSSIAN RATIONs and a CALORIE MATE. Before using TNT to blow up the food storehouse, move the guard northwest of the wooden crates adjacent to the building. Blow up the food storehouse after the helicopter flies around the mountain. Then, head north of the storehouses and make your way up onto +===========================================================================+ | | | |¯¯| /¯¯/ |¯¯¯¯¯\ /¯¯¯¯¯| | | ¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\/¯¯/|¯¯¯| | | | |/ / | | \ / | | | | | |\ \ | | \ / | | | | | | \ \ RASNOGORJE | | ¯¯ | | OUNTAINTOP | | | | \ \ | | | | | | ¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | +==============================+============================= (OPSE-KRMT) ==+ | Number of enemies: Five (5) | +==============================+ Recommended Face paint: Desert Recommended Camouflage: Animals This area is roughly rectangular, tilted at an upward angle from south to north. There is a zig-zagging trench cut through the incline. The chopper continues its sweep around the mountain; this time it goes counter clockwise. There are a few gun turrets in this area. One is on the ledge to the north of Snake's starting position of the area (I'll call this the western gun turret). There is another to the northeast by a small building (lower northeast gun turret). On the ledge to the northeast is another gun turret (upper northeast gun turret). There is one last gun turret near the top of the mountain (north-most gun turret). While in the trench, use the cardboard box as much as possible to keep low to the ground and to go faster up the slope. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ White-Rumped Vulture (R. BIRD B) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ There are two guards immediately to the north (to Snake's left when he enters the area). One is on the same level as Snake is, while the other is on the ledge above next to the western gun turret. With the MK22, tranq the GRU soldier at the same level as Snake. Leave the other guard (by the turret) alone. For now. Head to the northeast to a building next to the lower northeast gun turret. This is a small armory. Within it, you'll find {M37 AMMO}, [SMOKE G] and [GRENADES]. Go to the northeastern corner of the building. Look up and to the north to see a guard by the upper northeast gun turret. Tranq him. To the northwest, you can see a guard patrolling the trench. If you're a good shot, tranq him with the MK22 from here. Otherwise, crawl to the northeast to the steps leading down into the trench. North of these steps is a red door. Crawl northwest up the incline to the west of the door. Near the lip of the trench, you will see the guard. When he gets close and stops, tranq him with the MK22. Drop down into the trench. Equip the box and head northwest. There will be a path going north into an armory. Before going into the armory, look on tip-toes to the west. Remember that one guard by the western gun turret that we left alone? Tranq him now as he's making his way north on his patrol. Go inside the armory to find [CLAYMORES], {M63 AMMO}, {RPG-7 AMMO}, {SVD AMMO}, and [TNT]. Set a TNT charge in the armory, but don't detonate it yet. Climb up the steps to the west of the armory. Go to the northwest corner of the armory, by the wooden crates. Wait for the last guard to stand near the north-most gun turret. Stand on tip-toes and tranq him. Detonate the TNT now. Head northwest into the medical storehouse. Inside, you'll find {BANDAGE}, {SUTURE KIT}, and {OINTMENT}. Drop back into the trench and follow it as it goes to the east, southeast, then finally to the north. If you want, you can change into your favorite camouflage and face paint before exiting the area. Go to the red door and enjoy the cutscenes. +===========================================================================+ | | | |¯¯| /¯¯/ |¯¯¯¯¯\ /¯¯¯¯¯| | | ¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯ ~~~~~~~~~~~~~ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\/¯¯/|¯¯¯| { B E H I N D } | | | |/ / | | \ / | | { } | | | |\ \ | | \ / | | { R U I N S } | | | | \ \ RASNOGORJE | | ¯¯ | | OUNTAINTOP ~~~~~~~~~~~~~ | | | | \ \ | | | | | | ¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | +==============================+============================= (OPSE-KRBR) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Desert Recommended Camouflage: Animals SPECIAL CUTSCENE: After Ocelot comments about Eva's boots, and when Ocelot is walking away Eva, press R1 to see Eva imitate Ocelot's hand gesture. This isn't recommended, but, A FUN NOTE: You can use the SVD or Mosin Nagant to shoot at the soldiers in Groznyj Grad. However, this will likely trigger an ALERT! Multiple Hinds (or hoverguards) will swarm from the north. Good luck! After watching the cutscenes, go to the south, back into +===========================================================================+ | | | |¯¯| /¯¯/ |¯¯¯¯¯\ /¯¯¯¯¯| |¯¯¯¯¯¯\ | | ¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\/¯¯/|¯¯¯| |¯¯¯|\¯¯¯\ | | | |/ / | | \ / | | | |/ / | | | |\ \ | | \ / | | | |\ \ | | | | \ \ RASNOGORJE | | ¯¯ | | OUNTAINTOP | | \ \ UINS | | | | \ \ | | | | | | \ \ | | ¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯¯ | +==============================+============================= (OPSE-KRRN) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Desert Recommended Camouflage: Animals Pick up the two packages of INSTANT NOODLES, then roll down the stairs. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Emperor Scorpion (SCORPION) | | ___ Cobalt Blue Tarantula (SPIDER) | +---------------------------------------------------------------------------+ In the northeast corner of the lower room, there is {XM16 AMMO} and some [CLAYMORES]. Under the bed to the west is some {AK-47 AMMO}, {SVD AMMO}, and {MOSIN NAGANT AMMO}/{M1911 AMMO}. Head south through the door back onto +===========================================================================+ | | | |¯¯| /¯¯/ |¯¯¯¯¯\ /¯¯¯¯¯| | | ¯¯ ¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯ | | |¯¯| /¯¯/ |¯¯¯|\¯¯\/¯¯/|¯¯¯| | | | |/ / | | \ / | | | | | |\ \ | | \ / | | | | | | \ \ RASNOGORJE | | ¯¯ | | OUNTAINTOP (2) | | | | \ \ | | | | | | ¯¯ ¯¯¯ ¯¯¯ ¯¯¯ | +==============================+============================= (OPSE-KRM2) ==+ | Number of enemies: Five (5) | +==============================+ Recommended Face paint: Desert Recommended Camouflage: Animals Recall that red door near the lower northeastern gun turret? That's where we're going. There isn't a Hind circling the area any more. But, two of the regular GRU soldiers have been replaced by guys sporting flame-throwers. These guys lug around two tanks of fuel on their backs. You will hear a clanking sound when these guys walk. Foreshadowing, anyone? Instead of a GRU soldier by the upper northeastern gun turret, there is a flame-thrower walking the trench nearby. The guard patrolling by the western gun turret has also been replaced by a flame-thrower. There is still a GRU soldier patrolling by the north-most gun turret. There is another GRU soldier by the medical storehouse. The last GRU soldier is patrolling the wooden bridge south of the armory (in the middle of the area) toward the ledge above the red door. A funny note about the flame-throwers. If you shoot at the lower valve between the tanks with a lethal weapon, the fuel will leak. The flame- throwers will do a funky dance trying in vain to stop the leak, but there will be a small fire which will spread and consume them. They explode in a large fireball. The explosion will trigger a CAUTION if other enemies are still conscious. If you want, you can go straight to the red door. But, there are a couple enemies that will yield batteries. If you really want them, I recommend following the additional instructions with asterisks (***). +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ White-Rumped Vulture (R. BIRD B) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ Head south along the trench. On the east side of the trench (left side when south is up), there is a ledge. You can roll onto this ledge. Crawl south on this ledge then tranq the flame-thrower when he appears in the trench. If this is too difficult, head south along the trench. Stop and lay prone before the bend. A flame-thrower will go up the steps leading to the upper northeast gun turret. Tranq him. *** Head north along the trench and tranq the guard by the north-most turret. Go to his body, then tranq the guard by the medical storehouse. Shake him down twice; once to get {M37 AMMO}, twice to get a {BATTERY}. Go into the medical storehouse to get more {BANDAGE}, {SUTURE KIT}, and {OINTMENT}. Back track to where you were before. *** Go to the east of the upper northeast gun turret. Slide into the depression. Peek out to the west and tranq the wooden bridge GRU soldier below. If you're not going for the items and ammo, you can just wait until he goes to the west. Drop onto the ledge above the red door. Then drop/roll onto the ground by the red door. *** If you tranqed the wooden bridge GRU soldier, shake him down once to get a {BATTERY}. *** *** Tranq the flame-thrower to the west. Go into the armory (in the middle of the area). Get the [CLAYMORES], {M63 AMMO}, {RPG-7 AMMO}, {SVD AMMO}, and [TNT]. *** *** Follow the trench to the smaller armory to the south east. Collect the {M37 AMMO}, [SMOKE G] and [GRENADES]. Make your way to the red door. *** Go through the red door into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯| |¯¯¯| |¯¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯ ¯¯¯ ¯¯¯¯¯¯¯¯¯¯ | | /¯¯/ |¯¯¯| |¯¯¯| |¯¯| | | | | |¯¯¯¯¯¯| | | | | | | | | \ \ ¯| |¯ | \ / | | | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ / NDERGROUND | | UNNEL | | \ / RAD \ / | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯ | +==============================+============================= (OPSE-GZUT) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Splitter Recommended Camouflage: Splitter Make your way down the stairs (or you can roll over the railings to the lower flight/landing). +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Russian Glow Cap (R. MUSHROOM E) | | ___ Vampire Bat (BAT) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ On the landing below the top floor are some [GRENADES]. When you get to the ground floor, head southeast to find some {M1911 AMMO}, {XM16 AMMO}, and {M37 AMMO}. Head north along the corridor. Near the end of the hallway, on the east side, there are {BANDAGE} and {OINTMENT}. At the T-intersection, if you go to the right, you'll find {AK-47 AMMO} and {MK22 AMMO}. Further to the right, beyond some oil drums is a {BATTERY}. You can hang over the side of the railing and go east, and climb back up. Or, you can just take a few steps away and shoot at an oil drum to cause them all to explode. The latter option will cause the bats to go crazy, so use a sonar ping to placate them. Head west along the walkway, then go north. At the end of the walkway, there is a ladder. Roll or drop down to the lower level. Watch the cutscene. +=============================+ | Number of enemies: One (1) | +=============================+ ***************************************************************************** * * * BOSS BATTLE: THE FURY * * * ***************************************************************************** (BBAT-FURY) The lower level where the Fury's battle takes ___--¯¯____ place is rectangular. It's a series of six |S A| hallways going north to south. Crude ASCII |___________| representation to the right: | | | | | | | | | The height of the north/south pathways are | | | | | | varied. The two on the far left and the | | g x | | two on the far right are taller than the two | | | | | | in the center. | | | | | | | | | | | There is a raised ledge going east/west at m k the north of all of the hallways. At the north is a locked door. There are some oil drums in the northeast, northwest and southeast corners. The hallways, to the south, drop off to a bottomless chasm. There are red water pipes laced across the ceiling. Shooting one with a lethal weapon will cause water to leak. It can be somewhat difficult to anticipate where the water will land, especially with a pyromaniac firebat flying around the area. But, this will douse flames. 'S' is {SVD AMMO} 'A' is {AK-47 AMMO} 'g' is [GRENADES] 'x' is {XM16 AMMO} 'm' is {M1911 AMMO} 'k' is {MK22 AMMO} The grenades and XM16 ammo are on ledges between columns. For once, I'm not going to laud the use of the thermal goggles. When the Fury uses a flame attack, the image of the fire can burn Snake's eyes, blinding him. The thermal goggles can be used to track the Fury or to check his position, but be careful! If Snake hasn't been caught on fire or in an explosion, a word of warning: Snake will do a painful flip and land on his stomach. Therefore, it is a very good idea to stay away from the southern lip. Otherwise, if the Fury blasts Snake while he's near the southern end, Snake will do some acrobatics off of the platform and do a flip to his death. Watch out for the flames from the Fury's flame-thrower and thrusters. When/if Snake catches fire, stand up or kneel and make use of the cardboard box. It will quickly extinguish the fire and minimize damage done to Snake. Rolling a couple times has the same effect. If Snake gets severely burned, go into the CURE menu and use ointment and a bandage. The Fury will use his flame-thrower. A lot. In the air or on the ground, he wants things to BUUUUURRNNNNNNN. Although I warned not to go to the south, do it just once at the very beginning of the fight. Head south and look for which side is brighter. It's usually the east side. (If both sides are equally bright, then he's on the west side). Stand near the south-most column looking to the east. Peek out and tranq the Fury three times. Step behind the column when the Fury retaliates. If he's still there, cap him three more times. Repeat as many times as possible while the Fury is in the same place. Otherwise, head north. Try to make use of the tactical reload technique: While in FPV, fire a shot, tap R2 twice, fire another shot, repeat. This will make the battle go by faster, especially if done with the Mosin Nagant. Good luck! When the Fury gets bored (i.e., when he's not getting attacked), he will prepare to use his thrusters. The Fury will stand still and do a countdown. 4... 3... 2... 1... Lift-off! Take advantage of the sitting duck, and prior to lift off, tranq him (with the Mosin Nagant) as many times as you can. After getting hit three times, the Fury won't count down, but he'll take off and re-locate. Watch out for the flames from his thrusters. You can try to tranq the Fury when he's in the air, if you want. Stand between the columns at the north and wait for the Fury to stop flying around. Use the sonar to get a bead on him. When you hear the metallic clank of gas tanks, he has landed. Stay hidden between columns, and make note of which hallway he's going to patrol. If he approaches the hallway where Snake is, don't panic. Lean against the column and wait for the Fury to get near. Stop leaning against the wall, and go on the offensive. Roll into him when he's close to rounding the corner. The Fury will fall to the ground. Who's fooling around, now? While he's getting up, as quickly as you can, turn Snake around and tranq the Fury three times. Take refuge a bit to the south, using the column as a shield. Use the box if Snake catches fire. If the Fury goes down another hallway, wait for him to commit to that hallway and stalk behind him. Roll and/or tranq him (with the Mosin Nagant) as many times as possible. You can also PPK him. For the first half of his stamina/life meter, the Fury will primarily stay on the ground, and will occasionally use his rockets to move to another hallway. When his health/stamina is at half, he'll complain, "My flight suit is ripped!" After that, he's more prone to running around and using his flame-thrower. Repeat the above strategies until the Fury is defeated. There is an alternative way to defeat the Fury. Lay prone near the locked door to the north and snipe the Fury (with the Mosin Nagant) when the opportunity presents itself. The Fury will do many countdowns since he's not getting attacked much. Either way, after the fight watch the cutscene. After the cutscene, step to the west to find the . This camo will reduce damage from fire and explosions by 50%. A little to the north is some {DISINFECT}, with some {MK22 AMMO} on the opposite side of the hallway. On the east side of the rail walkway is a {SP/MK22}. At the end of the hallway to the north, at the base of a ladder, is some {BANDAGE}. West of the bandages is some {OINTMENT}. Climb up the ladder into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ \¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| \ ¯¯¯¯\ | | \ \ ¯| |¯ \ \ ¯| |¯ ¯¯¯/ / | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD /¯¯¯¯ / OUTHWEST | | \ / \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-GZSW) ==+ | Number of enemies: Four (4) | +==============================+ Recommended Face paint: Black Recommended Camouflage: Splitter Watch the cutscene and radio conversation. Welcome to Groznyj Grad. NE _____\________ Groznyj Grad Southwest is a large | b | roughly rectangular area. There are NW v H |__________ three exits out of this area. The | a | vent, 'v,' in the western wall leads | H H | to Groznyj Grad Northwest. The door | STORAGE | in the north wall leads to | H d H | Groznyj Grad Northeast. The | c | vent in the eastern wall leads | H START v SE to Groznyj Grad Southeast. |_________________________| Snake will emerge in the southeast 'H' is a hangar. part of this area by some crates. To the west is a set of red stairs up to a red platform. Under the platform are {M1911 AMMO}, {XM16 AMMO}, [SMOKE G], and [GRENADES]. To the immediate north are a series [1] [2] a [3] of metallic storage units. There is a GRU soldier, 'a,' patrolling these storage [4] [5] [6] units going north/south between '2' and '3' to the east of '8,' then east/west along [7] [8] the edge. [9] Under storage unit '1' are {DISINFECT} and {BANDAGE}. Under storage unit '3' is {MK22 AMMO}. Under storage unit '5' is {STYPTIC}. Under storage unit '6' is {SVD AMMO}. Under storage unit '7' is {XM16 AMMO}. Under storage unit '9' is [CHAFF G]. To the west of storage units '1,' '4,' and '7,' is a series of chest high concrete barricades. To the west of the barricade are three hangars. There are three more hangars further to the west, near the western wall of Groznyj Grad Southwest. There is a GRU soldier, 'b,' patrolling the northeastern corner of the three eastern hangars (the ones closest to the storage units). There is another guard, 'c,' by the southwestern corner of the same hangars. One guard, 'd,' goes north/south on the east side of the western hangars. After getting control of Snake, get onto the crate immediately to the north of Snake's position. When Guard 'a' shows up, tranq him. Get the items under the red platform and under the storage units, if needed. Go north between '7' and '8' then west between '4' and '7.' Roll to the west between the middle and southern hangars. Head north along the western faces of the eastern hangars to the exit. If you want to get a {SP/M1911}, head south after passing by '7.' Tranq Guard 'c.' Continue west toward the western hangars. Tranq Guard 'd.' Go onto the rear of the armored car to get the suppressor. Head north, then when Guard 'b' isn't looking, go a little bit east. If the guard at the northeast gets suspicious, tranq him. Go through the door into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ | | | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ \| | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ | ORTHEAST | | \ / \ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=============================+============================== (OPSE-GZNE) ==+ | Number of enemies: Six (6) | +=============================+ ____ | | Recommended Face paint: Black ___| | Recommended Camouflage: Splitter | F | | 6 ____| Groznyj Grad Northeast is a very DESTINATION | | large area. There are three exits __/______| |____ out of this area. The door in the __________| 4 | western wall leads to Groznyj Grad | 3 5| Northwest. The one in the south | | wall leads back to Groznyj Grad | 1 ______\____| Southwest. The ones to the east NW \ H 2| SE lead to Groznyj Grad Southeast. |________\_____v__| START SE Guard '1' goes north/south and east/west. Guard '2' goes north/south along the east side of the hangar, 'H.' Guard '3' goes east/west. Guard '4' goes north/south and east/west. Guard '5' goes north/south near the eastern wall by a building. Guard '6' goes east/west by the food storehouse, 'F.' I'm going to outline how to get by Guards '1' through '4.' We can raid and blow up the food storehouse after doing something in the next area. Trust me. The food storehouse has two CALORIE MATEs and a RUSSIAN RATION, by the way. There's a vent system that terminates to the north of this storehouse. The vent system goes into Groznyj Grad Southeast. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Rat (R. RAT) | +---------------------------------------------------------------------------+ The Groznyj Grad Weapons Lab is located to the north. The destination is the East Wing of the Weapons Lab. There is an armored car between Guard '3' and '4.' On its back, there are [CHAFF G], [GRENADES] and [STUN G]. The armored car to the east of this one, east of Guard '4,' has {MK22 AMMO}, [SMOKE G], and [WP G]. The stuff on the armored cars can be collected after doing something in the next area. Snake will emerge in the southern part of this area, at the southwest corner of the hangar. After entering, go to the east. Wait at the southeast corner when Guard '2' faces north. Tranq or CQC slam him. Head north along this alley. Go around the northwest corner of the wall. Head east along the southern wall until you get to a lamp post. Head north from the lamp post and go to the south of a large metal storage box. Knock on the box. Guard '4' will go clockwise around the box to investigate. While he's distracted, head northwest and enter the door into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯ ~~~~~~~~~ | | /¯¯/ |¯¯| |¯¯| |¯¯| { E A S T } | | | | |¯¯¯¯¯¯| | | /¯¯¯¯\ | | | | { } | | \ \ ¯| |¯ | | / /\ \ | | | | { W I N G } | | \ ¯¯¯ | ROZNYJ | |/ / \ \| | EAPONS | ¯¯¯¯| AB ~~~~~~~~~ | | \ / RAD | / \ | | | | | ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯ | +===================================+======================== (OPSE-WLEW) ==+ | Number of enemies : Four (4) | | Number of scientists : Six (6) | First floor (1F) +===================================+ _____________ | | NS |______________ Recommended Face paint: No Paint | L | | | | Recommended Camouflage: Scientist | i | / b \ | | b | |_______| | There are four enemies patrolling | | 1 | in this area. | \ ___________ | |_____| | | | North of the armory, one guard, '1' | / Armory \ | walks east/west along the hallway | |___________| | and into the armory. Guard '2' |C *| | | | patrols the lobby and will go into |U \ Med | mt / | the mousetrap ('mt') room. Guard '3' |R |_____|_____| | patrols the southern stairs, 'SS,' |E 2 | 1F Med and the 2F computer rooms. | SS | / 3 | There's a scientist in the 1F Library. |____________________________| There are five scientists are in the 2F computer room. * = Red ALERT intercom _____________ | *\ NS |______________ The last enemy, Raikov, takes a long | | | circuitous route. | | | | Study |____ ___________ | He starts on the 2F walkway, 'nw,' and | / nw / * | | goes east into the computer room. | ______|____| | | After going south through the computer | | | | | room, he goes down the southern stairs | Dining | | Computer | | and walks north up the center of the | |____| room | | first floor, then into the library. | ______|__ | | | Next, a sweep through the bathroom, 'b.' | | |k| | | Raikov then goes up the northern stairs, | Locker | | /___________| | 'NS.' He walks west through the study, | room | | | passes the dining area and then south | | |___SS | into and through the locker room. / | | |________|___________________| It takes roughly six (6) minutes for him to finish one circuit. Second floor (2F) I would recommend collecting the weapons, items and medicinal plants after taking care of Raikov. There is plenty of funny stuff to do with Raikov. -- Stand in his way. Don't move. Raikov will get impatient and will do the "ball tap" on Snake. People who played Metal Gear Online with Subsistence will know what I'm talking about; this was Raikov's special CQC move. -- While away from other guards, wear the mask and bump into Raikov and let him look at Snake's face. He'll say, "How beautiful." This will trigger an ALERT, though. -- Punch Raikov. In retaliation, Raikov will PPK Snake similar to how Raiden PPK'd in MGS2. This will trigger an alert. -- When there are no enemies around, wait for Raikov to pass by. Then change to any camo and stalk behind Raikov. Grab him from behind with CQC then interrogate him by pressing and holding L3 a few times. He will mention, "April 30, the day we met" which is a reference to dialog from MGS2. Raikov will also talk about Volgin's weaknesses: water and bright colored mushrooms (Russian Glow Caps). -- Trigger a CAUTION near Raikov (but out of his sight). After using the red intercom, he'll seek refuge... in a bathroom stall. If you put Raikov to sleep and a guard happens upon him, he'll say, "Major Raikov, you really have to stop sleeping in here." This is especially funny after getting a CAUTION, putting Raikov to sleep, and knocking on the bathroom wall to grab the attention of a guard. The main objective of this area is to get Raikov into the locker room area, on the second floor. You can intercept him any where from the south stairs to the locker room area. If he's far from the 2F locker room, you'll have to drag him up there. Make sure that Snake isn't seen while doing so. One way to do this is to go east and use the Cig Gas Spray (or Knock out Handkerchief) on Guard '2' when he's near the mousetrap room. Then, go up the southern stairs and knock out Guard '3.' Knock on the wall to the north of the black sign, marked as 'k.' Go to the south of the door by the red sign. Raikov will come and investigate. Run up and use the Cig Gas Spray on him. Drag him to the locker room. &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& & & & & ADVANCED STRATEGY & When you step in the building, switch to the & & & Spider camo. Fire a weapon sans suppressor while & &&&&&&&&&&&&&&&&&&&&&&& going to the northern stairs. This will trigger & & a CAUTION. & & & & Raikov will go west along the walkway and head toward the second floor & & intercom to tell HQ about the situation. So, head to, and go up the & & northern stairs. Go up the steps and CQC slam or use the Cig Gas Spray & & on Raikov. Switch to the Scientist camo and drag him to the south. & & Follow the wall to the west. Pause a couple steps from the edge of the & & wall and wait for the two support units to head north. Continue & & dragging Raikov to the locker room. & & & &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& Credit to Metallica Snake for the ADVANCED STRATEGY. ( If you want to, you can kill Raikov before or after Snake drags him into the locker room. Make absolutely sure that Snake isn't seen. There will be something funny later in the game if you kill Raikov. ) After taking care of Raikov and getting him into the locker room, watch the cutscene and obtain the . NOTE: If you allow a guard to see Raikov after Snake gets the Officer camo, it will be Mission Failed. This counts as a Continue. Recommended Face paint: Mask Recommended Camouflage: Officer When Snake wears the Officer Camo and the Mask, he will fool (most) people into thinking that he is Raikov. Take advantage of this to explore the rest of Groznyj Grad. Guards will salute when you approach them. Be sure to return the salute by pressing (T). Holding (T) for too long or not saluting back may make some guards suspicious and trigger an ALERT. There is a {BOOK} (another kind of book, *wink*) in the northwest corner of the library. Go into the 1F Armory. A {SP/MK22} is located in the southwest corner. To the east of the suppressor, on a crate is {XM16 AMMO}. {M37 AMMO} and {M63 AMMO} are on crates in the middle of the armory. {MK22 AMMO} can be found on a crate in the southeast corner. In the northeast corner is the [SCORPION - Sub machine gun]. Go into the medical (Med) room. The {ANTIDOTE} is on the crate to the east. The {BANDAGE} is on the crate to the south. The {SUTURE KIT} and {OINTMENT} are on the crates to the north. In the 2F computer room, there is {CIG SPRAY AMMO} under the center desk. Under the western table in the dining area, you can find {HANDKER AMMO}. Here is a representation of 1 6A F the lockers to the right: 2* 7B G 3 8C H * are locked lockers 4 9D I PPK them to make them break 5 0E J '2' has a {SP/M1911}. 'A' has a RUSSIAN RATION. '4' has a RUSSIAN RATION. 'D' has Raikov. '5' has a {SP/XM16}. The four medicinal plants are along the 1F western wall to the south. +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Splint (SPLINT) | | ___ Styptic (STYPTIC) | | ___ Disinfectant (DISINFECT) | | ___ Cold medicine (C MED) | +---------------------------------------------------------------------------+ Since the guards think Snake is Raikov, you can do some funny stuff without worrying (too much) about getting an ALERT. Punch them for fun. For even more fun, stand real close in front of a guard, and while he's saluting, go into FPV, look down and punch. If done correctly, this will knock the guard out with one hit! X_X Ow. Collect the weapons, items and medicinal plants now if you want. There is some {CIG SPRAY AMMO} in the middle of the computer room on the second floor. If you want to explore the rest of Groznyj Grad, wreak some havoc with the TNT, and get the in-game digital camera (with which you can take pictures and store them on your memory card), read about the next areas. If not, head south of the lockers, then west. Go through the door and skip to (OPSE-WLMW) +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ | | | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ \| | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ | ORTHEAST | | \ / \ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=============================+============================== (OPSE-GRNE) ==+ | Number of enemies: Six (6) | +=============================+ ____ | | Recommended Face paint: Mask ___| | Recommended Camouflage: Officer | F | | 6 ____| Time to get weapon ammo and food START | | items. __/______| |____ __________| | Go around and knock out all the | 3 4 5| enemies. Take care of '4,' '3,' | | '2,' then '1.' | 1 ___\____| NW \ H 2| SE Get the stuff on the armored cars. |________\________v__| SE Head to the east and take care of Guard '5.' Then head to the north and knock out Guard '6.' Get the Calorie Mates and Russian Ration if you want. Change to any camo, then set a TNT charge. Get clear of the building and detonate the TNT. Change back to the Officer camo. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Rat (R. RAT) | +---------------------------------------------------------------------------+ Use the door to the south and head into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ \¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| \ ¯¯¯¯\ | | \ \ ¯| |¯ \ \ ¯| |¯ ¯¯¯/ / | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD /¯¯¯¯ / OUTHEAST | | \ / \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-GRSE) ==+ | Number of enemies: Four (4) | +==============================+ NE ______\_________ Recommended Face paint: Mask NE | | Recommended Camouflage: Officer ____v__| | | | There are four GRU soldiers patrolling | 1 3 | around the building. They all take | _______ | perpendicular paths (north/south, then | | | | east/west). | |_ | | | | | | | There is some {MOSIN NAGANT AMMO} by the | 2 \ | | southwestern corner of the building | |_____| | near some crates. | | | 4 | If you ascend the stairs by Guard '2,' |_____________ | and get on the roof, you can find a | | {BOOK}. | | SW v | There is some {AK-47 AMMO} to the southwest |__________| of Guard '2,' by some crates. South of Guard '3,' between the building and the wall is {CARDBOARD BOX C}. I would recommend leaving that alone until later. The vent system from Groznyj Grad Northeast terminates between Guards '1' and '3,' to the north of the building. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Rat (R. RAT) | +---------------------------------------------------------------------------+ From the entrance, go south past Guard '1,' and ignore '2.' Go in the door to the building. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | /¯¯/ |¯¯| |¯¯¯|\¯¯¯\ | | | | |¯¯¯¯¯¯| | | | |/ / | | \ \ ¯| |¯ | | | |\ \ | | \ ¯¯¯ | ROZNYJ | | ORTURE | | \ \ OOM | | \ / RAD | | | | \ \ | | ¯¯¯¯¯¯ ¯¯ ¯¯¯ ¯¯¯¯ | +=============================+============================== (OPSE-GRTR) ==+ | Number of enemies: Two (2) | +=============================+ __________ Recommended Face paint: Mask | / | Recommended Camouflage: Officer | A | | |_/____| N CELL Try to get a feel for the layout for TR | this area. It will come in handy | ___ | later. | | | C CELL | | | B | Guard 'A' goes in circles in the room | | | | to the north, with the {CAMERA}. ENTRANCE | | S SCELL Guard 'B' goes north/south along the | | | | corridor of the cells (N CELL and S CELL) GR__T |___| In the Guard's Room, 'GR,' there is some {STYPTIC}, {OINTMENT}, and {DISINFECT}. {BANDAGE} and a {SUTURE KIT} can be found under the bed. 'TR' stands for Torture Room. Practice going from the center cell, 'C CELL,' to the ENTRANCE of the building. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Rat (R. RAT) | +---------------------------------------------------------------------------+ Also, don't forget the {CAMERA}. Head back to the exit after collecting all the items. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ \¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| \ ¯¯¯¯\ | | \ \ ¯| |¯ \ \ ¯| |¯ ¯¯¯/ / | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD /¯¯¯¯ / OUTHEAST (2) | | \ / \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-GSE2) ==+ | Number of enemies: Four (4) | +==============================+ Recommended Face paint: Mask Recommended Camouflage: Officer Stand by the door and watch the patrols of the guards to the west. Try to get an idea about the timing of when they turn their heads and switch directions. Okay. Head directly west. After passing the metal boxes, head north and crawl through the vent into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ | | | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ \| | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ | ORTHEAST (2) | | \ / \ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=============================+============================== (OPSE-GNE2) ==+ | Number of enemies: Six (6) | +=============================+ Recommended Face paint: Mask Recommended Camouflage: Officer Just passing through, folks. Nothing to see here. Head west along the southern wall. When you get to the western wall, follow it north and go through the door into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ | | | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ \| | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ | ORTHWEST | | \ / \ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=====================================================+====== (OPSE-GRNW) ==+ | Number of enemies: Three (3) & Two (2) Great Danes | +=====================================================+ Recommended Face paint: Mask ______________ Recommended Camouflage: Officer | A S | | | Groznyj Grad Northwest is a large |____ T | roughly rectangular area. There are | | two exits out of this area. The ____| d | north-most door will lead into | 3 | Groznyj Grad Northeast. The | | south-most door leads back into ___| __| Groznyj Grad Southwest. |d | | | The southwest part of this area | 2 | has a series of tanks lined north | | to south. | 1 | | / NE To the west of the tanks is a | | sleeping Great Dane, 'd.' | ___| | | Under the southeastern tank is a | / SW {BANDAGE}. Under the next one to the |___________| north is a {DISINFECT]. Under the one to the west of this one has a {STYPTIC}. Under the northwestern tank is {MK22 AMMO}. On the back of the armored car, north of the tanks, are {AK-47 AMMO} and {MK22 AMMO}. Guard '1' goes east/west, starting from the middle of the tanks. Guard '2' goes north/south between the tanks. Guard '3' patrols north/south. Knock all three guards out. The easiest way would be to roll into them. There is a sewer entrance to the northeast, obstructed by horizontal pipes. Stationed south of these pipes is another slumbering Great Dane, 'd.' To the east of Guard '3' is a set of red steps. At the top of the steps is some {M63 AMMO}. West of the sewer entrance is a large truck. Snake can climb into this truck to be transported. We'll make use of this in a little bit. In the northwest corner of the area is an armory. Within it are {M63 AMMO}, {XM16 AMMO}, {M1911 AMMO}, {M37 AMMO}, and [TNT]. Collect the ammo that you need. Make sure all three guards are not awake. Switch to any camo, head into the armory and set a TNT charge. Don't detonate it yet. Make your way southeast to the large transport truck. Roll or press (T) to climb into the truck's cargo area. Detonate the TNT now. Change back to the Officer camo, and equip cardboard box A. Watch the mini-cutscene and Snake will be transported back to +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| |¯¯| ~~~~~~~~~ | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯ { E A S T } | | /¯¯/ |¯¯| |¯¯| |¯¯| { } | | | | |¯¯¯¯¯¯| | | /¯¯¯¯\ | | | | { W I N G } | | \ \ ¯| |¯ | | / /\ \ | | | | ~~~~~~~~~ | | \ ¯¯¯ | ROZNYJ | |/ / \ \| | EAPONS | ¯¯¯¯| AB | | \ / RAD | / \ | | | (2) | | ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯ | +====================================+======================= (OPSE-WLE2) ==+ | Number of enemies : Three (3) | | Number of scientists : Six (6) | +====================================+ Recommended Face paint: Mask Recommended Camouflage: Officer Snake will be transported into the Med room. The {SUTURE KIT} and {OINTMENT} are on the crates to the north, next to where Snake begins. The {ANTIDOTE} is on the crate to the east. The {BANDAGE} is on the crate to the south. Head out of the Med room to the west. Collect any items that you want/need. There is a {BOOK} in the northwest corner of the library. Go into the 1F Armory. A {SP/MK22} is located in the southwest corner. To the east of the suppressor, on a crate is {XM16 AMMO}. {M37 AMMO} and {M63 AMMO} are on crates in the middle of the armory. {MK22 AMMO} can be found on a crate in the southeast corner. If you didn't get it yet, in the northeast corner is the [SCORPION - Sub machine gun]. If you already got it, it will be {SCORPION AMMO} instead. Go into the medical (Med) room. In the 2F computer room, there is {CIG SPRAY AMMO} under the center desk. Under the western table in the dining area, you can find {HANDKER AMMO}. Here is a representation of 1 6A G the lockers to the right: 2* 7B H 3 8C I * is a locked locker with an item 4 9D J PPK it to break down the door 5 0E K 6 %F L '2' has a {SP/M1911}. 'A' has a RUSSIAN RATION. '4' has a RUSSIAN RATION. 'E' has Raikov. '5' has a {SP/XM16}. The four medicinal plants are along the 1F western wall to the south. +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Cold medicine (C MED) | | ___ Disinfectant (DISINFECT) | | ___ Splint (SPLINT) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ Go up the stairs and head to the locker room on the second floor. Head to the southwest of the locker room, and go through the door into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯ ~~~~~~~~~ | | /¯¯/ |¯¯| |¯¯| |¯¯| { M A I N } | | | | |¯¯¯¯¯¯| | | /¯¯¯¯\ | | | | { } | | \ \ ¯| |¯ | | / /\ \ | | | | { W I N G } | | \ ¯¯¯ | ROZNYJ | |/ / \ \| | EAPONS | ¯¯¯¯| AB ~~~~~~~~~ | | \ / RAD | / \ | | | | | ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯ | +==============================+============================= (OPSE-WLMW) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Mask Recommended Camouflage: Officer We're off to see the Wizard. Follow the yellow brick road. Eh. Follow the yellow line in the hallway to the west, then north and into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯ ~~~~~~~~~~ | | /¯¯/ |¯¯| |¯¯| |¯¯| { W E S T } | | | | |¯¯¯¯¯¯| | | /¯¯¯¯\ | | | | { } | | \ \ ¯| |¯ | | / /\ \ | | | | { CORRIDOR } | | \ ¯¯¯ | ROZNYJ | |/ / \ \| | EAPONS | ¯¯¯¯| AB ~~~~~~~~~~ | | \ / RAD | / \ | | | | | ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯ | +=============================+============================== (OPSE-WLWC) ==+ | Number of enemies: Two (2) | +=============================+ Recommended Face paint: Mask Recommended Camouflage: Officer Head to the west to find two soldiers guarding a door. When you get close to them, there will be a short cutscene of Snake going through the door. Watch the cutscenes as Sokolov explains the Shagohod's progress. SPECIAL CUTSCENE: When Snake talks to Sokolov, zoom in on the upper-right hand corner of the chalkboard by pressing (T) and moving the camera. Notice the five digit number? Five digits. Hmmmm... Snake's ... a man?!? Of course he is. But how could Volgin know he's not really Raikov? I think Volgin's an elf; he can tell by the packages. @_@ Holy cow! Snake gets the crap beat out of him. Be sure to SAVE. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯¯¯¯¯| |¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | /¯¯/ |¯¯| |¯¯¯|\¯¯¯\ | | | | |¯¯¯¯¯¯| | | | |/ / | | \ \ ¯| |¯ | | | |\ \ | | \ ¯¯¯ | ROZNYJ | | ORTURE | | \ \ OOM (2) | | \ / RAD | | | | \ \ | | ¯¯¯¯¯¯ ¯¯ ¯¯¯ ¯¯¯¯ | +============================================================ (OPSE-GTR2) ==+ Recommended Face paint: No Paint Recommended Camouflage: Naked Listen to what happens to Sokolov as he becomes a ghost of a man. The following (next three paragraphs) will happen with a black screen. Depending on how well you healed Snake in the CURE menu, Volgin will comment on Snake's condition (similar to how Psycho Mantis in MGS1 commented on games you liked to play by reading the memory card). If you healed Snake very well, Volgin will say that Snake has "a beautiful body ... like a newborn baby." If not, he'll make remarks about Snake's scars. After Volgin says, "Well then, let's get started," press and hold L2 (or R2) until the next cutscene starts. Do not let go! Pressing and holding L2 (R2) during this whole time will minimize the damage done to Snake. If you let go of L2 (R2) before the next cutscene starts, Snake will sustain all the damage Volgin inflicts. To be safe, hold L2 (R2) until Volgin says, "But, I am a patient man." Watch the cutscenes. Interesting how this Snake lost his eye. #_o SPECIAL CUTSCENE: When Ocelot walks out of the room twirling his Single Action Army, press R1 to see the Boss imitate Ocelot's hand gesture. SPECIAL CUTSCENE: Press R1 when the Boss leans close to Snake after she shoots him. Look over her shoulder to see ... a ghost... holding up a sign with the same five digit number that was on Sokolov's chalkboard. Notice when you look in FPV, the periphery of the screen will be faded. Off to jail for Snake! Snake will find himself in the central cell in the Torture Room building. While in the jail cell, save the game. Para-Medic will talk about Dracula. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { } { GUY SAVAGE } { mini-game } { } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { (MIGA-GSAV) } { } { If you saved in the jail cell, then exited the game and reloaded this } { save file, you'll discover you can play this mini-game. It's a hack and } { slash demo of a scrapped game called Guy Savage. } { } { Press L2 to lock onto an enemy. } { Press R2 to dash. } { To attack, press (S). } { To do a spinning attack, press (O). } { To jump, press (X). } { } { Kill as many enemies as you can, and the main character will go into a } { frenzied state (as shown by a golden haze). } { } { If you came upon this mini-game by accident, just stay still and get } { killed. } { } { After a few minutes, the game will revert to MGS3. Snake will be shown } { in a special cutscene where he wakes up, distraught. } { } { The mini-game is called "Snake's Nightmare" in the credits. Call } { Para-Medic (non-save frequency) for a funny convo. Call SigInt for an } { even funnier (IMO) convo. } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=============================+ | Number of enemies: One (1) | +=============================+ Notice when you look in FPV, the periphery of the screen will be faded. Pick up the {FORK} in the southwest corner of the cell. This instrument will allow Snake to eat a food item without having to go through the backpack. A single stab will do the trick on single-serving food items. Stab an animal, stamina increases (and any other effects the animal has on Snake). NOTE: Food eaten with the {FORK} will be cataloged in the Food History of the CURE menu. However! These food items will not count for your food collection (if you're going for the MARKHOR rank -- i.e., all forty-four animals + four medicinal plants). This is especially true for the last three animals. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Rat (R. RAT) | +---------------------------------------------------------------------------+ The fork can also be used as a weapon. Who needs a knife when you've got a fork?!?!? Speaking of replacing a use of the knife, go into the CURE menu. See those two circles? Use the fork to pop out a Fake Death Pill from Snake's thigh (Thanks, Boss!), and a transmitter from Snake's shoulder (Dammit, Ocelot!). NOTE: If you refrain from removing the transmitter, there will be a surprise later in another area. Did you remember to remove the transmitter in Snake's shoulder? There are a number of ways to escape from the prison. Hiding under the bed will NOT work. The guard will lay down and look. Knocking and PPKing will make the guard admonish Snake. Shuddup in there, willya?! RECOMMENDED +++++++++++++++ Did you catch the five digit number in those special R1 + + scenes? If you did, wait until the guard goes to the + OPTION ZERO + bathroom. Then, press SELECT, tune to that five digit + + number, and press SELECT again. Escape. +++++++++++++++ IF YOU DIDN'T CATCH THE FIVE DIGIT NUMBER, KEEP READING. :) RECOMMENDED ++++++++++++++ The guard will throw a food item three times into the jail + + cell. Instead of eating it, pick up the food item and throw + OPTION ONE + it through the jail bar opening. + + ++++++++++++++ Repeat for the second and third food items. A special cutscene will play. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Bigeye Trevally (R. FISH A) | | ___ Otton Frog (R. FROG A) | | ___ Vampire Bat (R. BAT) | +---------------------------------------------------------------------------+ Johnny will discuss the foreign relations between the two countries and will give Snake a pack of smokes. Hey! These are the Cig Gas Spray. SPECIAL CUTSCENE: When Johnny shows the picture of his family, press R1 to see a familiar five digit number: 144.75. More importantly, Johnny shows Snake the way to freedom. 144.75 is the frequency used to open the jail cell door. This is the same frequency that was shown on Sokolov's chalkboard and by the ghost. Knock on the jail bars to get Johnny close by. Use the Cig Spray to knock him out. Then press SELECT, tune the radio to 144.75, and press (O). Or, wait until Johnny has to go to the bathroom. Fans of MGS1 and MGS2 may recall the unfortunate guard named Johnny Sasaki who has bowel problems. Now we know that it runs in the family (get it? hehe). While Johnny is in the bathroom, use the frequency. ++++++++++++++ Equip the Single Action Army. Use the recently recovered + + Fake Death Pill. Johnny will panic and open the jail door. + OPTION TWO + Don't worry about the "!" noise. Remember, it's not an ALERT + + unless you see the word "ALERT" on the screen. ++++++++++++++ After Johnny turns around and exits the cell, use the Revival Pill and exit the cell. ++++++++++++++++ Vomit. Yes. You read that correctly. Vomit. + + + OPTION THREE + Go into the CURE menu. Spin Snake round several times. + + Press START again. Bleearrrghhhh. ++++++++++++++++ When Johnny comes in to investigate, equip the Single Action Army, and steadily tap (O) until Johnny passes out. Whichever option you choose, head west out of the cell into the corridor. Shake Johnny down twice to get [SMOKE G] and INSTANT NOODLES! (Johnny can be killed by the fork, if you feel sadistic). Waiting too long will allow Johnny to regain consciousness and signal an ALERT. If you didn't get the {CAMERA} earlier, follow the corridor to the north, and go through the last door on the left. Otherwise, go across the corridor to the west. Turn left, then right to go back into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ \¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| \ ¯¯¯¯\ | | \ \ ¯| |¯ \ \ ¯| |¯ ¯¯¯/ / | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD /¯¯¯¯ / OUTHEAST (3) | | \ / \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ | +===============================+============================ (OPSE-GSE3) ==+ | Number of enemies: Three (3) | +===============================+ NE ______\_________ Recommended Face paint: No Paint NE | | Recommended Camouflage: Naked ____v__| | | | Did you remember to remove the | 1 3 | transmitter in Snake's shoulder? | _______ | | | | | After stepping out of the door, | |_ | | head south. Go around the | | | 2 | | building in a counter-clockwise | \ | | fashion. While '3' isn't looking, | O O |_____| | pick up {CARDBOARD BOX C}. | | |_____________ | Equip the box. Head south, then hug | | the southern wall of the building. | | Go to the west, pausing south of the SW v | oil drums, 'O,' for cover. Wait |__________| until Guard '1' isn't looking south, then go west. '2' is on the roof Head north along the west wall and go through the vent into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ | | | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ \| | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ | ORTHEAST (3) | | \ / \ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=============================+============================== (OPSE-GNE3) ==+ | Number of enemies: Six (6) | +=============================+ Recommended Face paint: No Paint Recommended Camouflage: Naked Did you remember to remove the transmitter in Snake's shoulder? Equip the box and just hug the southern wall, going to the west. Go north up the western wall a few steps and go through the door into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ | | | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ \| | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ | ORTHWEST (2) | | \ / \ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +=====================================================+====== (OPSE-GNW2) ==+ | Number of enemies: Three (3) & Two (2) Great Danes | +=====================================================+ Recommended Face paint: No Paint ______________ Recommended Camouflage: Naked | A S | | 3 | Did you remember to remove the |____ T | transmitter in Snake's shoulder? | | ____| d | After entering the area, just go | | north. Book it. Don't hesitate. | | ___| __| Follow the eastern wall to the |d | north. Go around the corner to | | the right, then go north. | 2 | | | Be careful of the Great Dane. As | 1 | long as you don't bump into it, the | / NE dog will not wake up. | | | ___| Crawl under the horizontal pipes | | north of the Great Dane. Crawl under | / SW the next set of pipes to the north. |___________| Snake will go down a ladder to +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ \¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| \ ¯¯¯¯\ | | \ \ ¯| |¯ \ \ ¯| |¯ ¯¯¯/ / | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD /¯¯¯¯ / EWERS | | \ / \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯ | +=======================================================+==== (OPSE-GZSR) ==+ | Number of enemies: Zero (0) & Respawning Great Danes | +=======================================================+ Recommended Face paint: No Paint Recommended Camouflage: Naked Listen to the radio conversation. Did you remember to remove the transmitter in Snake's shoulder? Last chance! To the southeast, on the top landing, there's some {SAA AMMO}. To the southwest of the same landing is some {LF MED}. At the base of the stairs to the west is a RUSSIAN RATION. Head to the north. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Tree Frog (FROG B) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ As you go north, you'll run into a large metal gate. Ignore all the Great Danes and make your way north. Climb/roll onto the walkway to the left. Crawl through the vent. Head north, then crawl through the vent to the right. Go to the north. Ascend the first flight (southern) stairs on the right side. Continue north along this walkway. There is some {SAA AMMO} to the south, under some corroded bars. Continuing south, there is more {SAA AMMO} by a gate with a Great Dane. Going through the nearby vent will allow Snake to go onto a walkway with a {LF MED}. This back tracking is unnecessary and will allow the Great Danes to close in on Snake. If you want {SAA AMMO}, a RUSSIAN RATION and INSTANT NOODLES, follow the left (western) walkway to the north, and drop into the water. In the water, to the east of these items, is some {STYPTIC}. Go north and ascend the second flight (northern) steps on the right. Either way, after going north on the right side, crawl through the nearby vent. Go to the north. Crawl through the vent to the left. I love the music during this part. Continue to ignore the Great Danes. Roll into the middle channel and head north to the light. Watch the cutscene. Enjoy the music as the enemies chase Snake. Like a fugitive, Snake does a swan dive into +===========================================================================+ | | | |¯¯¯¯¯¯¯¯¯¯| /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ |¯¯¯|\¯¯¯\ | | | | \ ¯¯¯¯\ | |/ / | | | | ¯¯¯/ / | |\ \ | | | | HE /¯¯¯¯ / ORROW'S | | \ \ IVER | | | | \ / | | \ \ | | ¯¯ ¯¯¯¯¯ ¯¯¯ ¯¯¯¯ | +==============================+============================= (OPSE-SWRV) ==+ | Number of enemies: Five (5) | +==============================+ Recommended Face paint: No Paint Recommended Camouflage: Naked Watch the cutscene. Kanashii. Kanashii. Ore wa kanashii. When I saw this in the Japanese trailers, I was so excited! This next part is very strange, yet cool. This area will appear somewhat familiar. It's a re-creation of the mangrove swamp in Ponizovje South. But, it's flooded and the trees are on fire! Snake must wade through the river to the north. ***************************************************************************** * * * BOSS BATTLE: THE SORROW * * * ***************************************************************************** (BBAT-SRRW) Why did I say there are five enemies? The Sorrow will show Snake the sorrow caused by killing people. Even though you may not have lethally killed the four bosses thus far (the Pain, Fear, End, and Fury), they will still appear on the river. The fifth enemy is the Sorrow, himself. If you've been killing people prior to this point in the game, the Sorrow will summon the ghosts of the people you killed. There is a maximum number of one hundred (100) ghosts. Depending on how you killed them, they will say different things. (If you killed Raikov, you will see a naked ghost holding his privates running to the south -- a familiar scene for those who have played MGS2). Every time a ghost touches Snake, Snake's health meter will decrease a bit. Periodically, there will be skulls drifting down the river. These have the same effect. Therefore, it is a very good idea to avoid the specters -- especially since the main goal of wading upstream is to get the Sorrow's awesome camo. The Sorrow has a tentacle-like attack. It's somewhat reminiscent of the effect used in the movie "The Abyss." Each time Snake is hit by the attack, there is a brief snapshot that flashes on the screen. Some of these snapshots can be disturbing. To evade this attack, move diagonally to one side (northeast or northwest). Getting hit by the Sorrow's attack will knock Snake down. Should this happen near a bunch of ghosts, expect Snake's life meter to decrease quite a bit. Don't try to swim underwater. If you do, a KGB soldier will hold Snake's head below the surface, causing Snake to die prematurely, therefore not allowing you to obtain the Sorrow's camo.* The Cobra members you've faced will appear in the order you fought them. As such, it's quite easy to tell how much farther north you have to go. After you pass the Fury, you'll see a skeleton in the river. The Sorrow will get agitated. He will keep saying that Snake doesn't belong here. Touch the skeleton, and Snake will die. Do NOT select "Continue" nor "Exit." Instead, use the Revival Pill! (If you do select "Continue" a few times, Zero will tell you to use the Revival Pill at the Snake is Dead screen). * If you don't want the Sorrow's camo, then use the Revival Pill after being drowned. By the way, you won't get the Sorrow's camo until Snake gets his gear returned to him. Watch the cutscene. +===========================================================================+ | | | |¯¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯¯ | | |¯¯| | | | | | | | | | | | | IKHOGORNYJ | | | | | | ¯¯ | +==============================+============================= (OPSE-TIKG) ==+ | Number of enemies: Zero (0) | +==============================+ ~ If you did NOT remove the transmitter, you will have to face Four (4) Ocelot members in this area. There will be a perpetual CAUTION phase. This does NOT count as an ALERT. However, it is possible to trigger an ALERT if an Ocelot unit member spots Snake, or if you use the Single Action Army revolver. They have VERY keen vision, so be careful! ( The only advantage of not removing the transmitter is to see a funny tongue-in-cheek cutscene behind the waterfall. This cutscene is unlocked if you choose "I like MGS3!" at the beginning of the game ) Recommended Face paint: No Paint Recommended Camouflage: Naked Watch the cutscenes and listen to the radio conversations. Go across the stream to the east. Run to the north along the eastern rock wall and follow the path to the west. Go atop the makeshift log bridge and continue west. After hopping down from the log on the western shore, make your way up the shallow stream (north of the little cascade). Follow the curving stream to the north, and go onto the eastern shore. Head east, then north as the path curves. By now, you should see a large waterfall to the north. Head to the northwest and make your way up the winding stream. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Fly Agaric (R. MUSHROOM D) | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Vine Melon (R. VEGETABLE) | | ___ Parrot (R. BIRD A) | | ___ Sunda Whistling-Thrush (R. BIRD E) | | ___ Bigeye Trevally (R. FISH A) | | ___ Maroon Shark (R. FISH B) | | ___ Arowana (R. FISH C) | | ___ Otton Frog (R. FROG A) | | ___ Kenyan Mangrove Crab (R. CRAB) | | ___ Markhor (R. MARKHOR) | | ___ Japanese Flying Squirrel (R. SQUIRREL) | | ___ Giant Anaconda (R. SNAKE G) | | ___ Tsuchinoko (R. SNAKE L)! | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Antidote (ANTIDOTE) | | ___ Cold medicine (C MED) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ (NOTE: !If you caught the Tsuchinoko, you can see it flopping around next to the southeast of the large tree by the lagoon. However, for IFP, you'll need to tranq it again, so go behind the waterfall first. Do NOT kill it now! If you tranqed the End's parrot, you'll see it perched on a tree to the east of the lagoon.) Make your way onto the eastern bank of the stream (or lagoon), then follow the path to the right, around the lagoon, into +===========================================================================+ | | | |¯¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯¯ ~~~~~~~~~~~~~~~~~~~ | | |¯¯| { B E H I N D } | | | | { } | | | | { W A T E R F A L L } | | | | IKHOGORNYJ ~~~~~~~~~~~~~~~~~~~ | | | | | | ¯¯ | +==============================+============================= (OPSE-TKBW) ==+ | Number of enemies: Zero (0) | +==============================+ Watch the cutscenes. Mmmm. If you had the transmitter until the previous area, you'll see a special cutscene before Snake gets his gear returned to him. SAVE if you want. Watch more cinematics. Look in your camouflage menu. Scroll up to find the Sorrow's . This awesome camo will prevent Snake from making any noise when moving (i.e., footsteps), which means that Snake can run right up to an enemy without them noticing any sounds. Also, when Snake grabs an enemy in a CQC chokehold, Snake's stamina will increase. Also, look in your food inventory. If you had any instant noodles before, guess who ate them? Eva! >:0 +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Russian Glow Cap (R. MUSHROOM E) | | ___ Tree Frog (FROG B) | | ___ Vampire Bat (BAT) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ If you want to re-capture the Tsuchinoko, you'll have to back-track south to Tikhogornyj, as outlined in the next area. If not, head north collecting the {DISINFECT} to the northeast and {SP/MK22} to the northwest of the chamber. Continue north along the hallway to find a {SP/M1911} in an alcove to the right. Follow the northwest diagonal and find a {STYPTIC} in another alcove. Keep going north along the hallway to find a {BANDAGE}. On the opposite side, in another alcove, is some {MK22 AMMO}. I would also recommend collecting (but not eating) the Russian Glow Cap here and further north. Maintain the trek to the north to find some {AK-47 AMMO}. At the end of the hallway is some {M1911 AMMO} and {CARDBOARD BOX B}. Go south a bit, and go through the door to the west. You'll find a RUSSIAN RATION to the west and some {MK22 AMMO} in the northeast corner. Climb up the ladder and skip to (OPSE-GNW3) +===========================================================================+ | | | |¯¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯¯ | | |¯¯| | | | | | | | | | | | | IKHOGORNYJ (2) | | | | | | ¯¯ | +==============================+============================= (OPSE-TIK2) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Splitter Recommended Camouflage: Spirit Ah. That was refreshing. The main reason to come back here is to re-capture the Tsuchinoko for the IFP. Southeast of this area's entrance wriggles the Tsuchinoko. It's to the southeast of the large tree next to the lagoon. It may be a bit hard to see, but it's flopping around. Equip the thermal goggles to see it better. Tranq it, then dive into the lagoon. Near the southwest, at the bottom of the pool, is . Climb back up to dry land. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Fly Agaric (R. MUSHROOM D) | | ___ Baikal Scaly Tooth (R. MUSHROOM G) | | ___ Vine Melon (R. VEGETABLE) | | ___ Parrot (BIRD A) | | ___ Sunda Whistling-Thrush (BIRD E) | | ___ Bigeye Trevally (FISH A) | | ___ Maroon Shark (FISH B) | | ___ Arowana (R. FISH C) | | ___ Otton Frog (FROG A) | | ___ Kenyan Mangrove Crab (CRAB) | | ___ Markhor (R. MARKHOR) | | ___ Japanese Flying Squirrel (SQUIRREL) | | ___ Giant Anaconda (SNAKE G) | | ___ Tsuchinoko (SNAKE L) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Antidote (ANTIDOTE) | | ___ Cold medicine (C MED) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ (NOTE: If you tranqed the End's parrot, and didn't kill it earlier, you'll see it perched on a tree to the east of the lagoon.) Head back under the waterfall. +===========================================================================+ | | | |¯¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯¯¯ ~~~~~~~~~~~~~~~~~~~ | | |¯¯| { B E H I N D } | | | | { } (2) | | | | { W A T E R F A L L } | | | | IKHOGORNYJ ~~~~~~~~~~~~~~~~~~~ | | | | | | ¯¯ | +==============================+============================= (OPSE-TBW2) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Splitter Recommended Camouflage: Spirit +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Russian Glow Cap (R. MUSHROOM E) | | ___ Tree Frog (FROG B) | | ___ Vampire Bat (BAT) | | ___ Rat (RAT) | +---------------------------------------------------------------------------+ If you haven't already, head north collecting the {DISINFECT} to the northeast and {SP/MK22} to the northwest of the chamber where Snake cooked a snake (Snake Eaterrrrr). I'd recommend tranqing (at least) one Tree Frog. But don't eat it! Continue north along the hallway to find a {SP/M1911} in an alcove to the right. Follow the northwest diagonal and find a {STYPTIC} in another alcove. Keep going north along the hallway to find a {BANDAGE}. On the opposite side, in another alcove, is some {MK22 AMMO}. I would also recommend collecting the Russian Glow Cap here and a bit further north. But don't eat them! Maintain the trek to the north to find some {AK-47 AMMO}. At the end of the hallway is some {M1911 AMMO} and {CARDBOARD BOX B}. Go south a bit, and go through the door to the west. There is a RUSSIAN RATION to the west. You'll find some {MK22 AMMO} in the northeast corner. Make sure that you have all the food items you want; after going into the next area, you won't be able to access Tikhogornyj. Climb up the ladder back into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ | | | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ \| | | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ | ORTHWEST (3) | | \ / \ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +====================================================+======= (OPSE-GNW3) ==+ | Number of enemies: Four (4) & Two (2) Great Danes | +====================================================+ Recommended Face paint: Splitter Recommended Camouflage: Spirit Watch the cutscene. The Great Danes are in the same positions. The one to the west will be awake initially, and then will go to sleep. The other one is still sleeping by the sewer entrance. The supplies under the tanks and in the armored car are still there. Under the southeastern tank is a {BANDAGE}. Under the next one to the north is a {DISINFECT]. Under the one to the west of this one has a {STYPTIC}. Under the northwestern tank is {MK22 AMMO}. On the back of the armored car, north of the tanks, are {AK-47 AMMO} and {MK22 AMMO}. The armory in the northwest have {SAA AMMO}, {XM16 AMMO}, {M37 AMMO}, and [TNT]. The four enemies are in the middle of the two rows of tanks. Two of the guards still go on their regular patrols (one goes north/south, while the other one goes east/west) after a couple minutes. The other two guards will remain stationary. There are also two guards in the watch towers to the northeast and northwest of the tanks (but south of the Weapons Lab West Corridor). I would recommend not picking up any supplies/ammo among the tanks. Go to the south of where the armored car parked in the cutscene. Roll to the east. A guard will become suspicious. Don't worry about it and continue heading to the east. Hug the east wall and go north. Once you're under the Weapons Lab West Corridor, head west to the middle of the area and continue north. Since there are no enemies near the armory, pick up any ammo you want/need. Otherwise, go onto the truck and equip cardboard box A. Once again, you'll get transported to +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| |¯¯| ~~~~~~~~~ | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯ { E A S T } | | /¯¯/ |¯¯| |¯¯| |¯¯| { } | | | | |¯¯¯¯¯¯| | | /¯¯¯¯\ | | | | { W I N G } | | \ \ ¯| |¯ | | / /\ \ | | | | ~~~~~~~~~ | | \ ¯¯¯ | ROZNYJ | |/ / \ \| | EAPONS | ¯¯¯¯| AB | | \ / RAD | / \ | | | (3) | | ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯ | +===================================+======================== (OPSE-WLE3) ==+ | Number of enemies : Three (3) | | Number of scientists : Six (6) | +===================================+ Recommended Face paint: No Paint Recommended Camouflage: Scientist Snake will be transported into the Med room again. The {SUTURE KIT} and {OINTMENT} are on the crates to the north, next to where Snake begins. The {ANTIDOTE} is on the crate to the east. The {BANDAGE} is on the crate to the south. Head out of the Med room to the west. Collect any items that you want/need. +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Cold medicine (C MED) | | ___ Disinfectant (DISINFECT) | | ___ Splint (SPLINT) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ If you want the stuff in the armory, use the Cig Spray on the guard when he's in the doorway. Remember, a {SP/MK22} is located in the southwest corner. To the east of the suppressor, on a crate is {XM16 AMMO}. {M37 AMMO} and {M63 AMMO} are on crates in the middle of the armory. {MK22 AMMO} can be found on a crate in the southeast corner. In the northeast corner is {SCORPION AMMO}. Go up the northern stairs. Under the western table in the dining area, you can find {HANDKER AMMO}. Remember where you stashed Raikov's body? Here is a representation of 1 6A G the lockers to the right: 2* 7B H 3 8C I * is a locked locker with an item 4 9D J PPK it to break down the door 5 0E K 6 %F L '2' has a {SP/M1911}. 'C' has a RUSSIAN RATION. '4' has a RUSSIAN RATION. 'E' was where Raikov was hidden. '5' has a {SP/XM16}. 'H' has the Open the locker where Raikov was hidden. It is tagged with a horizontal red stripe. Inside, you'll find the . The Sneaking Suit will reduce damage by 50% and minimize stamina consumption. Next, go to the east set of lockers. The second one from the north (locker 'H') contains the . Don the Maintenance Uniform and take off any face paint before going west back into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯| |¯¯| |¯¯| ~~~~~~~~~ | | ¯¯¯¯¯¯¯¯¯ ¯¯ ¯¯ ¯¯ { M A I N } | | /¯¯/ |¯¯| |¯¯| |¯¯| { } | | | | |¯¯¯¯¯¯| | | /¯¯¯¯\ | | | | { W I N G } | | \ \ ¯| |¯ | | / /\ \ | | | | ~~~~~~~~~ | | \ ¯¯¯ | ROZNYJ | |/ / \ \| | EAPONS | ¯¯¯¯| AB | | \ / RAD | / \ | | | (2) | | ¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯ | +=================================+========================== (OPSE-WLM2) ==+ | Number of enemies : Four (4) | | Number of mechanics : Six (6) | +=================================+ Recommended Face paint: No Paint Recommended Camouflage: Maintenance Recognize that yellow line? Watch the mini-cutscene as Snake makes his way to the door leading to the Shagohod. Listen to the radio conversation. If you want, you can follow the yellow line to the west (to the Groznyj Grad Weapons Lab West Corridor) to find {LF MED}, {SP/M1911} and {SP/XM16} where those two guards were earlier. If not, head through the door. Equip the C3. You can plant the charges while dressed as a Maintenance Worker. With regards to placing the explosive, you're not required to plant the C3 on the fuel tank itself. To plant C3 on the tank, lean against it and press (S). You can also set it on the ground next to the fuel tank. If you're too far, Snake won't be able to set the charge, at all. Ground floor The fuel tanks where Snake is NW-FT t 2 NE-FT supposed to plant the C3 are | | located in the northwest (NW-FT), mmmmm 1 t |Ramp| northeast (NE-FT), west (W-FT), | | and east (E-FT) of the hangar. W-FT [Shagohod] c [Shagohod] E-FT The three enemies make rectangular a [Shagohod] patrols in the northwest, marked [Shagohod] as '1,' northeast, marked as '2,' 3 4 southwest, '3' and southeast, '4.' b There are three Maintenance Legend: mmmmm = stairs workers (Mechanics) on the ground floor. One is located to the west, marked as 'a'; he's fiddling with a bunch of computers. One meanders east/west, inspecting the front of the Shagohod up close, 'b.' The third one can be found going back and forth from the northeast fuel tank up the ramp to the eastern side of the Shagohod, 'c.' Two more Maintenance workers are on scaffolding on the second story, next to the Shagohod. One is on the third story. The Shagohod hangar is HUGE. It's three stories tall. There are a CRAZY number of those red ALERT intercoms on all four walls, especially on the ground floor. There are ledges along the east and west walls. To get onto the eastern ledge, climb the ladder on the east wall. To get onto the third story ledge, head south along the second story ledge and climb the ladder. To get to the western ledge, go north on the third ledge until you see a yellow beam that goes east/west. Walk along the beam to the other side. In the northeast corner on the second floor ledge is a CALORIE MATE. In the northeast corner on the third floor ledge is {HANDKER AMMO}. In the northwest corner on the third floor ledge is {CIG SPRAY AMMO}. West of the southeastern steps are some cardboard boxes. Nearby, you can find {MOSIN NAGANT AMMO}. More {MOSIN NAGANT AMMO} can be found in the southwest corner (after going up the southwestern steps). {MK22 AMMO} can be found south of the computer banks that Mechanic 'a' is using. The ammo can be found in the niche under the staircase/scaffolding of the Shagohod. A RUSSIAN RATION can be found on the third story, in the southwest. Go up the long flight of stairs in the southeast. Under the eastern truck 't,' north of the Shagohod, is some INSTANT NOODLES. Under the western truck 't,' north of the Shagohod, is some {LF MED}. Make your way down to the ground floor. Head north on the east side of the hangar while Mechanic 'b' is facing to the west. Stay close to the Shagohod as you head north to the eastern fuel tank. Equip the C3 and plant the first C3 charge on 'E-FT.' Unequip the C3. Go east to the eastern wall while Guard '4' is going to the south. Then head north along the wall and lean against the rail overlooking 'NE-FT.' When Mechanic 'c' stops fiddling with the tank and heads up the ramp at the same time that Guard '2' is looking to the west, roll over the rail. Go between the fuel tank and the large metal storage unit to the left. Equip the C3 and plant the second charge on 'NE-FT.' Unequip the C3. Listen to the radio conversation with Eva. Head north. Hug the north wall and go west. After emerging in front of the western truck, head to the southwest and use the Cig Spray on Guard '1.' Go to the north side of the northwestern tank. Equip the C3 and plant the third charge on 'NW-FT.' Unequip the C3. Go up the stairs to the south. Make your way to the west of 'W-FT,' between the fuel tank and the western wall. Kneel and change camo (you don't have to now, if you don't want). Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Sneaking Suit While kneeling, equip the C3 and plant the last charge by 'W-FT.' Watch the cutscenes, then SAVE. SPECIAL CUTSCENE: Press R1 at the appropriate times to see the Sorrow holding up a sign with numbers counting down. The C3 was rigged to blow. Remember? +=============================+ | Number of enemies: One (1) | +=============================+ ***************************************************************************** * * * BOSS BATTLE: VOLGIN * * * ***************************************************************************** (BBAT-VLGN) Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Sneaking Suit There is a time limit to this fight: Five (5) minutes. When there are a couple minutes left, there will be a warning about how much time is left. If you don't defeat him in five minutes, it'll be a Mission Failed. It won't count as a kill if you use lethal weapons, but you won't receive his awesome camo if you do so. Therefore, it is STRONGLY advised to stamina kill this boss. His camo will be INCREDIBLY handy later in the game. Volgin and Snake will ride the rectangular large cargo elevator to a lower floor. On the underside of the catwalk, there are water pipes. There is some {SAA AMMO} at the start of the fight to the northeast. {XM16 AMMO} can also be found in the north. {MK22 AMMO} can be found to the northwest. {M1911 AMMO} is in the southwest. {AK-47 AMMO} is in the southeast. Ocelot will watch from the catwalk above and cheer on Snake. On occasion, he'll toss down some ammo. At the very beginning of the boss fight, tranq Volgin. Or, better, yet, go up to Volgin and CQC slam him. If you choose to CQC Volgin, you can use the roll to drain more of Volgin's stamina. Run in his direction, and when Snake's feet are very close to Volgin's body, press (X) to roll. Only use the roll attack once if you did the CQC slam from the front. If you're able to do the CQC slam after CQC grabbing Volgin from the side/behind (do the slam by re-pressing circle and forward with the left analog stick), you can use the roll attack a couple times. If you're not comfortable doing this, tranq Volgin (with the Mosin Nagant) when Volgin's on the ground. Volgin will create a charge around his body before standing up. Therefore, after each successful attack, roll away to avoid damage. After that, Volgin will generate an electrical shield in the front of his body. This shield can repel weapons fire from the front. As such, do not attack Volgin from the front! Keep your distance from Volgin! Only attack when Volgin has his back exposed or is weakened/distracted. Make the most of your opportunities. Try to make use of the tactical reload technique: While in FPV, fire a shot, tap R2 twice, fire another shot, repeat. This will make the battle go by faster, especially if done with the Mosin Nagant. Good luck! Volgin will use electrical melee attacks. His electrical punches can make Snake puke from having thousands of volts course through him. Be sure to eat food to replenish stamina if Snake vomits! There is one devastating melee attack where Volgin will uppercut Snake into the air and deliver an electrical stomp. At the least, this will break a bone. Volgin has a long range attack, as well. He will raise his arm to chamber some bullets. With his electricity, Volgin will shoot several bullets at Snake. To evade this attack, run in a wide, circular arc. If Snake breaks a bone, go into the CURE menu and use a splint and a bandage. For a gunshot wound, use styptic, disinfectant, bandage and the knife/fork (in any order). Volgin has another electrical attack, where he sends a large tracking bolt of electricity in Snake's direction. If Snake has a gun equipped, the energy will be attracted to the metal in the gun, completing the circuit. This will cause all of the rounds remaining in the clip to be fired and will damage Snake. When Volgin uses this attack, unequip the weapon. The latter attack can be avoided in another way. Remember what Raikov said when interrogated? No? One of Volgin's weaknesses is a "bright colored mushroom" -- the Russian Glow Cap. Hopefully, you have some from behind the Tikhogornyj waterfall. It doesn't matter if they're rotten. At the beginning of the fight, throw a Russian Glow Cap like a grenade to the northeast corner. Whenever Volgin uses this electrical attack, the bolt of electricity will go into the ration of mushrooms! This will leave Volgin's back side wide open to tranqing head shots (with the Mosin Nagant) or a CQC slam. A good idea would be to fake out Volgin by equipping the MK22. Then unequip it as Volgin initiates the tracking bolt attack. Evade the electricity, and get to his side or behind him. CQC slam or tranq him. If you have a caged tree frog, equip it as a weapon and throw it on the ground. Volgin will freak out and zap it with electricity. KUWABARA! KUWABARA! Take advantage of the situation and tranq him from behind (with the Mosin Nagant) or CQC him. There is a short refractory period after each of Volgin's attacks, so, make use of the CQC slams. Be sure to take advantage of Ocelot's distractions. From time to time, after Ocelot cheers on Snake, Volgin will look up at the catwalk and question Ocelot's allegiance. Tranq or CQC Volgin when he's distracted! Also, if Volgin is standing underneath the catwalk, shoot a pipe with a lethal weapon. Volgin, with his electricity, will short out momentarily. When Volgin is sapped of electricity, he will go to the circuit box to the northwest and recharge his... batteries? While he's doing this, he'll expose his back to Snake. Don't pass up this freebie! Get in as many shots (with the Mosin Nagant) as you can. Use the Fake Death Pill ONCE. Volgin will be fooled and turn away. When he's not facing Snake, use the Revival Pill and tranq him as many times as you can or CQC slam him and roll. When Volgin's life/stamina meter gets to half, a mini-cutscene will play. Ocelot will be told to leave. He does so after calling Volgin by his name (which is disrespectful since Ocelot's not referring to him by his rank). SPECIAL CUTSCENE: When Ocelot is leaving, press R1 to see Ocelot do his hand gesture at Snake. Recommended Face paint: Mask Recommended Camouflage: Sneaking Suit Switch the face paint to the Mask to get another freebie. Volgin will think that Snake is Ivan (Raikov). Evade Volgin's embrace and cap him a few times in the back of the head. Afterwards, be sure to put some distance between Snake and Volgin as the latter will punish Snake if he's up close for hurting his favorite Major. (I recommend using this tactic in the second half of the fight since Ocelot will no longer distract Volgin. You could have used the Mask in the first half, if you so desired). Volgin will continue to use the same attacks from the first half. The tracking bolt of electricity will divide into three during this half. If you have another Russian Glow Cap, toss it into the arena. Otherwise, be sure to unequip any weapons when Volgin does this attack and head between bolts. Volgin has a couple new attacks for the second half of this fight. He will throw some bullets into the air, and using his electromagnetism, will cause them to hover. The bullets will create a sphere-like shape around Volgin's upper body. Then, Volgin will discharge his energy, causing the bullets to fly. The way to dodge this new attack is to run behind him. Or, you can run diagonal up to him and lay prone (and crawl toward Volgin). The other new attack is sending a long bolt of electricity along the ground. It surges from the north to south and will sweep from east to west. Roll over the bolt at the correct time. Continue to shoot Volgin from behind and use CQC until Volgin runs out of stamina. He will flop onto all fours and will yield the . This awesome (and very polychromatic) camo will prevent enemy soldiers from firing in Snake's direction as long as Snake is facing them. Be sure to pick the Cold War camo up quickly, because the cutscenes will play in a couple moments after Volgin is defeated. Watch the cutscenes. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | | \ \ ¯| |¯ \ \ ¯| |¯ | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ / \ / | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ | +==================================+========================= (OPSE-GGRD) ==+ | Number of enemies: Sixteen (16) | +==================================+ ~ If I didn't count a couple enemies, please forgive me. Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Cold War Watch the cutscene. From now on, you'll be responsible for Eva's health/stamina as well as Snake's. Should she die, it's mission failed. Eva will drive her favorite motorcycle, while Snake hangs out in (and hangs onto) the sidecar. While in the sidecar, Snake's weapons will have infinite ammo! (Is Eva wearing a brown wig or something? >_>) Equip the MK22, stun grenades and RPG-7. Take the suppressor off the MK22. If you didn't pick up the RPG-7 in the mountainside, don't worry! The sidecar has one. The Shagohod, if fired upon, will sustain very minimal damage. It's a much better idea to focus on the enemy guards, as they are a bigger threat. Just trust Eva, and her driving. o_O; This chase is like a long interactive cutscene. Eva will drive all over Groznyj Grad. She will start in Groznyj Grad Northeast. Then she'll zip through Groznyj Grad Southeast into Groznyj Grad Southwest. Finally, she'll go into Groznyj Grad Northwest. There will be numerous GRU soldiers firing upon Eva and Snake. Time to make use of the Cold War camo. As long as Snake is looking in their direction, the enemies won't shoot! Take advantage of this situation and tranq/knock them out. Regardless of where you shoot them, one shot will make them fall asleep (or die). Eva will make her way from the area near the food storehouse in Groznyj Grad Northeast to the area in front of the Weapons Lab: East Wing's entrance. There will be three guards on the west side of the large metal boxes. Another guard will be on the watch tower. As Eva approaches the area with the metal boxes, toss a stun grenade in that direction and look down. Or, tranq all three. Don't worry about the watch tower guard; as long as Snake looks in that direction, he won't fire. After the Shagohod turns the corner, Eva will take some evasive maneuvers. She'll zip through Groznyj Grad Southeast. Wave to the torture room building as it passes. Snake and Eva will go into Groznyj Grad Southwest, where a pair of GRU soldiers will pop out from behind the storage units. Toss a stun grenade between the two. Next, Eva will head west toward the hangars. A trio of enemies will emerge from the southwestern hangar. Toss another flash bang among them. Two GRU soldiers will try to flank Eva and Snake. They'll appear from between the middle and northern hangar. Use another couple stun grenades. Eva will next drive north into Groznyj Grad Northwest. She'll stop by the northwestern tank. To the north, there are two GRU soldiers under the Weapons Lab West Corridor. Three more can be found in the corridor. Tranq them all. It's easiest to use a stun grenade on the quartet, then the MK22 on the trio in the corridor. (For aesthetics, when Eva says "Behind you!" change into your favorite camo and face paint. Just be sure to change the camo back in the next area.) The Shagohod will emerge from the east. Watch in awe as the tanks get pushed together in an effort to crush Eva and Snake. Eva will then drive to the north. Watch the cutscenes as Volgin rampages through his fortress and shows no consideration for his comrades. The Shagohod will pursue Eva and Snake into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ |¯¯¯|\¯¯¯\ \¯¯\ | | | | |¯¯¯¯¯¯| | |/ / \ ¯¯¯¯\ | | \ \ ¯| |¯ | |\ \ ¯¯¯/ / | | \ ¯¯¯ | ROZNYJ | | \ \ UNWAY /¯¯¯¯ / OUTH | | \ / RAD | | \ \ \ / | | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯ ¯¯¯¯¯ | +======================================+===================== (OPSE-GGRS) ==+ | Number of enemies: Twenty-four (24) | +======================================+ ~ If I didn't count a couple enemies, please forgive me. Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Cold War Since the map is not accessible during this part, and the rail bridge where Eva put the C3 is to the north, I'm going to designate the initial forward direction as north. There will be numerous GRU soldiers firing upon Eva and Snake. Time to make use of the Cold War camo. As long as Snake is looking in their direction, the enemies won't shoot! Take advantage of this situation and tranq/knock them out. Regardless of where you shoot them, one shot will make them fall asleep (or die). After Snake and Eva enter the area and go down a small decline, they will be greeted by a trio of GRU soldiers. Throw a stun grenade among them. Eva will drive to the east, then around a corner to the north, and an enemy will appear behind a barricade, next to a tent. Tranq him or toss a stun grenade. This area has six buildings. Eva will drive around four of them for quite a [NW] [NE] bit. I will concentrate on these four. At the moment, you'll see the two I'll [SW] [SE] ignore, and two which enemies appear from behind. The latter two will be [Ignored] [Ignored] ^ referred to as the southwestern and | southeastern buildings. ----------------> | After turning the corner to the west, passing a forklift, four enemies will run between the two southern buildings. Throw another stun grenade when you see the forklift. Eva will turn around (to the east) and two more enemies will appear around the corner of the southwestern building. Tranq them or use a stun grenade. After driving a bit to the east, she'll turn around and pause near the forklift. A GRU soldier with a RPG will appear on the southwestern building. Tranq him, or toss a flash bang up to his position. Eva will go back to the west and go north around the southwestern building. Three soldiers will try to flank Eva and Snake. One will appear from between the northern buildings. Another will appear to the east of the northeastern building, while the last will appear between the southern buildings. Take care of them. As Eva comes upon another forklift, she'll turn left (north). Two more enemies will show up from behind another barricaded tent to the northeast. Knock them out. She will then turn around and go back between the two southern buildings and do a loop clockwise around the southwestern building. Another RPG-toting GRU soldier will appear, this time on the northeastern building. Tranq or flash bang him. Three more soldiers will appear to the east, by the forklift. Dispatch them. Eva will turn around to the west, do a U-turn, and head back east. With the way clear, Eva will go north past the barricaded tent. On the second level of a multi-leveled staircase to the northeast, is another RPG-wielding GRU soldier. Tranq him. To the west, by a ladder, is another enemy to be tranqed. Eva will continue to the west. One guard will appear from under a tent. Tranq him. On the second level of another multi-leveled staircase to the northwest, is another RPG-toting GRU soldier. Look in his direction, or tranq him. Finally, Eva will drive north to +===========================================================================+ | | | /¯¯¯¯¯¯¯\ /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ | | /¯¯/ /¯¯/ |¯¯¯|\¯¯¯\ | | | | |¯¯¯¯¯¯| | | |¯¯¯¯¯¯| | |/ / | | \ \ ¯| |¯ \ \ ¯| |¯ | |\ \ | | \ ¯¯¯ | ROZNYJ \ ¯¯¯ | RAD | | \ \ UNWAY | | \ / \ / | | \ \ | | ¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯ | +==================================+========================= (OPSE-GZRW) ==+ | Number of enemies: Eight X (8X) | +==================================+ Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Cold War There are several waves of eight enemies pursuing Snake and Eva. There are four enemies driving motorcycles, each with a gun man in a sidecar. The Shagohod will not be a factor in this part... for now. It's way too far behind. Keep looking to the rear, toward the enemies. It's possible to just keep an eye on these guys and not fire a single shot. But, that wouldn't be fun, now would it? Tranq the drivers of the motorcycles. They will crash, but the kills won't be counted in the final statistics. The location of the MK22 shots fired will matter. There will be a delay for the enemy to fall asleep if it's not a head shot. If you want, you can look at the ground (i.e., at the spare wheel) and keep tossing stun grenades. Or, if you feel like it, use the RPG on these suckers. KABOOOM! They won't appear on another Sorrow's River, but they will count in the final stats. Watch the cutscene. Finally, Volgin makes use of the Shagohod's boosters. +=========================================+ | Number of enemies: Eight (8) & One (1) | +=========================================+ Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Cold War Initially, there will be four enemies driving motorcycles, each with a gunner in a sidecar. However, Volgin, in his haste, will run over the motorcycles if you didn't take care of them. Talk about friendly fire. After the motorcycles are gone, switch to your favorite face paint and camo. Just don't wear the Spider camo. Try to make use of the tactical reload technique with the RPG: While in FPV, fire a shot, tap R2 twice, fire another shot, repeat. This will make this area go by faster and will make the next area much easier. Good luck! Also, if this is done throughout this part, Volgin won't have enough time to use any of his attacks! And, don't worry, you're not wasting any ammo! Otherwise... As a precautionary measure, equip chaff grenades. Sometimes, Volgin will decide to use homing missiles. Eva will warn you when this happens, but, to be pro-active, throw chaff grenades between rockets. The chaff will mess with the missiles' targeting. Or, if you feel like it, you can blow the missiles out of the sky. Use the RPG to do so. Keep the Shagohod at bay by firing rockets at the spinning treads. This will slow him down a bit. If the Shagohod gets close, Volgin will use the machine guns ("Fire!"). Be sure to fire a rocket at the treads if this happens. If the Shagohod gets extremely close, Volgin will try to "grind you into dust!" Definitely fire a rocket at the treads when the Shagohod gets too close for comfort. Watch the cutscenes. +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯\ |¯¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ |¯¯¯|\¯¯¯\ |¯¯| /¯¯/ | | | | |¯¯¯¯¯¯| | |/ / | ¯¯ \ | | \ \ ¯| |¯ | |\ \ | |¯¯\ \ | | \ ¯¯¯ | ROZNYJ | | \ \ AIL | | / / RIDGE | | \ / RAD | | \ \ | ¯¯ / | | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯ | +============================================================ (OPSE-GZRB) ==+ | Number of enemies: One (1) | +=============================+ Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Animals (or whatever is your favorite) Watch the cutscene. Eva's health and stamina will be refilled here. You should already have full stamina (eat food if you don't!), but if you want, switch to Animals camo or use Pentazemin to stabilize Snake's aiming. Time to make use of the C3 Eva planted earlier (while Snake was in the sewers). Eva will tell Snake that there are two C3 charges on the bridge. These are the glowing red lights on the struts under the bridge. Shoot one of them as quickly as possible. Keep the last one in your sights, then, when Eva says, "It's here!" shoot the last one. Watch the cutscenes. SPECIAL CUTSCENE: When Eva kisses Snake, press R1 to see from Snake's perspective. ***************************************************************************** * * * BOSS BATTLE: SHAGOHOD (Part One) * * * ***************************************************************************** (BBAT-SHG1) The battle arena is roughly triangular. There are two machine gun turrets along the southern leg of the triangle. One turret is in the southwest with another turret in the northwest. Eva will drive in circles around the ------- Shagohod, trying to get Snake a better | PANEL | shot at the gray rear panel of the ------- Shagohod -- the Treading Behemoth's / \ Achilles heel. (O) (O) <- Tread This first part of the boss battle is very straightforward. With the RPG-7, shoot one of the treads. This will immobilize the Shagohod momentarily. Eva will drive around so Snake can shoot the Shagohod's rear panel. If the Shagohod starts to move, shoot the same tread again or the other one. Keep the Shagohod immobilized. Once you get a clear angle of the rear panel, take the shot. When there are blue streaks of electricity, that specific part of the Shagohod won't take any more damage. For example: When the rear panel has blue streaks across it, additional rockets to the panel will not do any damage. Try to make use of the tactical reload technique with the RPG: While in FPV, fire a shot, tap R2 twice, fire another shot, repeat. This will make this battle go by faster. Good luck! Basically, all you have to do is shoot the tread, do a tactical reload, shoot the rear panel when the opportunity presents itself, do a tactical reload, shoot the tread again, and repeat. Stay on the offensive, so Volgin won't have a chance to attack. Otherwise... As a precautionary measure, equip chaff grenades. Sometimes, Volgin will decide to use homing missiles. Eva will warn you when this happens, but, to be pro-active, throw chaff grenades between rockets. The chaff will mess with the missiles' targeting. Or, if you feel like it, you can blow the missiles out of the sky. Use the RPG to do so. If the Shagohod gets close, Volgin will use the machine guns ("Fire!"). Be sure to fire a rocket at the treads if this happens. Volgin will also fire a wide, red beam of machine gun fire from the center of the Shagohod's "face." If the Shagohod gets extremely close, Volgin will try to "grind you into dust!" Definitely fire a rocket at the treads when the Shagohod gets too close for comfort. Watch the cutscenes. Ruh-oh. ***************************************************************************** * * * BOSS BATTLE: SHAGOHOD (Part Two) * * * ***************************************************************************** (BBAT-SHG2) Volgin will maneuver the Shagohod while standing atop it. Eva will drive around the arena, trying to distract Volgin. Volgin will give chase her until Snake attacks him. If Snake doesn't attack and distract Volgin, Eva can die. She can also die from friendly fire, so be careful. The second part of this boss battle is pretty straightforward. With the RPG-7, shoot one of the treads. This will immobilize the Shagohod momentarily. Don't shoot Volgin from the front; remember he generates a shield! Run a little at a diagonal (i.e., northeast), then tranq Volgin from an angle. Use the MK22 or Mosin Nagant. If the Shagohod starts to move, shoot the same tread again or the other one. Once it stalls, run at a diagonal again, and tranq Volgin. When there are blue streaks of electricity on the treads, it won't take any more damage from additional rockets. Stay on the offensive, so Volgin won't have a chance to attack. Remember, there are four machine gun turrets in the area. You can use these if you don't care about getting no kills. These will definitely get the attention of Volgin. After he turns toward Snake, make sure to hop out of the turret, or Volgin will ground Snake into dust! Otherwise... As a precautionary measure, equip chaff grenades. Sometimes, Volgin will decide to use homing missiles. Eva will warn you when this happens, but, to be pro-active, throw chaff grenades between rockets. The chaff will mess with the missiles' targeting. Or, if you feel like it, you can blow the missiles out of the sky. Use the RPG to do so. If the Shagohod gets close, Volgin will use the machine guns ("Fire!"). Run in a wide arc around the Shagohod. Volgin will also fire a wide, red beam of machine gun fire from the center of the Shagohod's "face." Run laterally when Volgin uses this attack. If the Shagohod gets extremely close, Volgin will try to "grind you into dust!" Don't panic, and equip the box. Run laterally, or be bold and run under the middle of the Shagohod! Eventually, Eva will try to get Volgin's attention. Repeat the above until Volgin has expired. Watch the cutscenes. I love the expression on Snake's face. ;O Kuwabara Kuwabara. Tsk tsk. Irony. SPECIAL CUTSCENE: When Eva approaches Snake to hug him, press R1 to see from Snake's point of view. SPECIAL CUTSCENE: After the fireworks, when Eva hugs Snake, press R1 to see over her shoulder. The Sorrow will be smiling. Now's not the time to celebrate. Enemies will resume their pursuit, so Eva and Snake will head into +===========================================================================+ | | | /¯¯¯¯¯¯¯\ |¯¯¯¯¯¯\ |¯¯¯¯¯¯¯¯\ |¯¯¯¯¯\ |¯¯| | | ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯ | | /¯¯/ |¯¯¯|\¯¯¯\ |¯¯| /¯¯/ |¯¯|\¯¯\ |¯¯| | | | | |¯¯¯¯¯¯| | |/ / | ¯¯ \ | | \ \ | | | | \ \ ¯| |¯ | |\ \ | |¯¯\ \ | | \ \| | | | \ ¯¯¯ | ROZNYJ | | \ \ AIL | | / / RIDGE | | \ | ORTH | | \ / RAD | | \ \ | ¯¯ / | | \ | | | ¯¯¯¯¯¯ ¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +==========================================================+= (OPSE-GZBN) ==+ | Number of enemies: Eighteen (18) & Three (3) + Ten (10) | +==========================================================+ ~ The Eighteen can be as little as six if you decide not to get rid of the motorcycle enemies. Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Cold War Since the map is not accessible during this part, I'm going to designate the initial forward direction as north. There are three enemies driving motorcycles, each with a gun man in a sidecar. Initially, these motorcycle enemies will be accompanied by three hoverguards. Keep looking to the rear, toward the enemies. It's possible to just keep an eye on these guys and not fire a single shot. But, that wouldn't be fun, now would it? Tranq the drivers of the motorcycles. They will crash, but the kills won't be counted in the final statistics. The location of the MK22 shots fired will matter. There will be a delay for the enemy to fall asleep if it's not a head shot. Eva will drive along a lengthy sinuous mountain road. As Eva and Snake make their way north, they'll pass two buildings built into the mountain and two outposts. Throw stun grenades while looking down at the spare wheel. These will knock out the motorcycle drivers. Or, you can tranq them, if you want. Don't mind the hoverguards; since you're looking in their direction, they won't fire at you. Besides, when the path goes into the mountain, the hoverguards will disengage and fly elsewhere. After the hoverguards stop pursuing Eva and Snake, they will reach a building against the western wall. If the initial three motorcycle enemies were eliminated, three more motorcycle enemies will lie in wait near the building. Turn to the west (Eva's left), and throw a stun grenade between/in front of the three motorcycles. If they join the pursuit, throw stun grenades while looking at the spare wheel or tranq them. Eva will race through a few curves in the road and pass another building with three motorcycle enemies waiting to ambush Snake and Eva (if the previous wave of three motorcycles were eliminated). Turn to the west and throw a stun grenade between/in front of them. If they join the pursuit, throw stun grenades while looking at the spare wheel or tranq them. Eventually, Snake and Eva will ride through a tunnel. Happily, the motorcycle enemies will disengage their pursuit. Not so happily, there will be ambushes by GRU soldiers on foot. The GRU soldiers not in vehicles will fall asleep/die after one shot, regardless of where they are shot. After emerging from the tunnel, Snake and Eva will follow a winding route to an outpost with a guard tower, where five GRU soldiers are waiting. All five are amidst the armored cars. Throw a stun grenade between them or tranq the enemies as fast as you can. Eva will take evasive maneuvers, so the former method will be easier. Eva will do circles a couple times before continuing to the north. After another winding path, Eva and Snake will be ambushed at another outpost, where another five GRU soldiers are waiting. Four are on the ground by armored cars, while the fifth is in the guard tower. Throw a stun grenade between the soldiers on the ground and tranq the man in the tower, or just give them the look. #_o This second outpost has barricades in the way, so Eva will drive in an arc to get around the obstacle. Three hoverguards will appear as Eva and Snake make their way into +===========================================================================+ | | | |¯¯| /¯¯¯¯¯¯¯\ | | ¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯| \¯¯\ | | | | \ ¯¯¯¯\ | | | | ¯¯¯/ / | | | ¯¯¯¯| AZOREVO /¯¯¯¯ / OUTH | | | | \ / | | ¯¯¯¯¯¯¯ ¯¯¯¯¯ | +==========================================+================= (OPSE-LZSO) ==+ | Number of enemies: Three X (3X) & a log | +==========================================+ Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Cold War There are several waves of three hoverguards pursuing Snake and Eva through the forest. Whenever I get to this area, I look for Ewoks to come to the rescue. >_> This area is pretty straightforward. Face the south and use the MK22 on the hoverguards. Keep looking to the rear for the majority of the area, toward the enemies. It's possible to just keep an eye on these guys and not fire a single shot. But, that wouldn't be fun, now would it? The location of the MK22 shots fired will matter. There will be a delay for the enemy to fall asleep if it's not a head shot. Equip the M63. About three-quarters of the way along the path, there will be a log blocking the way. Eva will warn you, so turn to the north and shoot it with the M63. If you can't see it, shoot a little in front of Eva's motorcycle. Try your best to shoot it! Otherwise, Snake will sustain damage. After the hoverguards crash into the rock walls, Eva and Snake will continue north into +===========================================================================+ | | | |¯¯| |¯¯¯¯¯\ |¯¯| | | ¯¯ ¯¯¯¯¯¯ ¯¯ | | |¯¯| |¯¯|\¯¯\ |¯¯| | | | | | | \ \ | | | | | | | | \ \| | | | | ¯¯¯¯| AZOREVO | | \ | ORTH | | | | | | \ | | | ¯¯¯¯¯¯¯ ¯¯ ¯¯¯¯ | +================================+=========================== (OPSE-LZNO) ==+ | Number of enemies: Six X (6X) | +================================+ Recommended Face paint: Zombie (or whatever is your favorite) Recommended Camouflage: Cold War There are several waves of six enemies pursuing Snake and Eva. There are three enemies driving motorcycles, each with a gun man in a sidecar. They will emerge from the river (to the right) and from behind you. Keep looking to the rear for the majority of the area, toward the enemies. It's possible to just keep an eye on these guys and not fire a single shot. But, that wouldn't be fun, now would it? Tranq the drivers of the motorcycles. They will crash, but the kills won't be counted in the final statistics. The location of the MK22 shots fired will matter. There will be a delay for the enemy to fall asleep if it's not a head shot. Throw stun grenades while looking at the spare wheel or tranq them. If you want, you can use the RPG on these guys. Eva and Snake will drive north along a river. Initially, the three motorcycles will pursue directly from the south. Once Snake and Eva get to shallow areas of the river, the trio will split, trying to flank Snake and Eva. Two motorcycles will go on the eastern bank (on Eva's right), while the other will stay behind Snake and Eva. Or, all three will go onto the eastern bank. Use thermal goggles if they're hard to spot. Get ready for a jump! Wheeeeee! Watch the cutscene. +===========================================================================+ | | | |¯¯¯¯¯¯¯¯/ |¯¯| |¯¯| | | ¯¯¯¯¯¯¯¯ ¯¯ ¯¯ | | /¯¯/ |¯¯| |¯¯| | | / / | | /¯¯¯¯\ | | | | / / | | / /\ \ | | | | / ¯¯¯¯| AOZYORJE | |/ / \ \| | EST | | / | | / \ | | | ¯¯¯¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯ | +==============================+============================= (OPSE-ZAOW) ==+ | Number of enemies: Zero (0) | +==============================+ Recommended Face paint: Woodland Recommended Camouflage: Spirit Ouch. Listen to the radio conversation. Afterwards, the CURE menu will be automatically accessed for you. Eva has two cuts while Snake has a cut and a broken bone. Heal Snake first. For the broken bone, use a splint and a bandage. For the cuts, use styptic, disinfectant, the suture kit, and a bandage, in any order. You must be within a few feet of Eva to cure and feed her. All of the options and functions for the CURE menu will be applicable to Eva. Look at her food history. <_< Look at her medical history. Eva can be made to vomit by spinning her around in the CURE menu. You will be responsible for feeding Eva, to keep up her stamina. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Tree Frog (FROG B) | | ___ Reticulated Python (SNAKE H) | +---------------------------------------------------------------------------+ Eva's appetite is ENORMOUS. I've heard of women with fast metabolisms, but, damn! When her stamina is less than a quarter of a bar, she'll start complaining, "I'm hungry." This will alert enemies to her presence, in the next section and next area. Eventually, she'll ask for Instant Noodles; remember all those Instant Noodle wrappers behind the waterfall? You may think it's a good idea to tranq her. Not so much. She will start dreaming, and will mention Snake, the Boss (!!!) and.... a dog?! I'm guessing Kojima is poking fun at the GTA3 protagonist. The solution? CQC slam Eva from the front. Yes, it is very mean. But, this will prevent Eva from making noise, and it won't drain her stamina. Eva will follow Snake if he summons her. Do so by pressing (T). Snake MUST be in her line of sight but doesn't have to face Eva when he does this. If Snake is facing her, he'll extend his left arm, and wave his hand toward his chest. If Snake isn't facing her, he'll raise his left arm and wave his hand over his shoulder. The more stamina she has, the faster she'll walk. If she's crouching, she'll be hard to CQC slam. So, walk a couple steps away and wave to her. CQC slam her after she gets to her feet. She will do as Snake does. If he crawls, she'll stay crouched. Eva will fall for the Fake Death Pill trick. She'll be surprised after you take the Revival pill. If you PPK Eva while she's still conscious, she'll kick Snake. After healing Snake and Eva, head to the north of the starting position. To the northwest, you'll find {AK-47 AMMO}, {MOSIN NAGANT AMMO}, and {SVD AMMO}. Directly to the north, you'll find two RUSSIAN RATIONs. To the northeast, you'll find {MK22 AMMO}, {XM16 AMMO}, [CLAYMORES], [GRENADES], [SMOKE G], and [STUN G]. After getting the ammo and rations, leave her alone. She'll panic if she's alone too long. Don't worry about it in this section. Just don't head to the exit in the southeast, yet. Equip the thermal goggles, and collect all the Siberian Ink Caps. Go back to Eva, and go into the FOOD menu. Highlight the Siberian Ink Cap, press (O), then down to select EVA, then (O) again. She won't like it. But keep feeding her until her stamina is completely filled. (C'mon! She had all those gourmet meals!!!) Exit the FOOD menu. CQC slam her now. Her stamina will stay at 100%, which will increase her rate of healing. Go collect the Reticulated Pythons. Refill Snake's stamina if you want, then head to the southeast. Don't worry if Eva is still knocked out, the cutscene will still play and Eva will join Snake in the next section. +=================================+ | Number of enemies: Four X (4X) | +=================================+ ~ There will be a perpetual CAUTION phase. This does NOT count as an ALERT. However, it is possible to trigger an ALERT. Watch the cutscene. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Russian False Mango (R. FRUIT B) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Tree Frog (FROG B) | | ___ Reticulated Python (SNAKE H) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ | | ___ Digestive Medicine (D MED) | +---------------------------------------------------------------------------+ Good morning, Eva! Did you have a nice nap? <_< After Eva and Snake get a short head start, there will be several waves of four enemies catching up to them, from the north. Just head south. Dawdling will increase the chances of getting an ALERT. If the GRU catch up to Snake and Eva, Eva will use her Mauser to mow down enemies. Watch out, though, because the enemies will try to flank Snake and Eva. Using claymore mines will slow down the enemies, but it also hinders Snake's and Eva's progress through the area. Walk a few steps, let Eva catch up, plant a mine behind her, and repeat. After entering the area, give Eva another Siberian Ink Cap, then take the left (east) fork. This fork is very easy to navigate. While Snake is waiting for Eva to catch up, shoot down a few Russian False Mangoes. The right (west) fork has a chasm with a narrow bridge. Recall, Eva will follow Snake if he summons her. Do so by pressing (T). Snake MUST be in her line of sight, but he doesn't have to face Eva when he does this. If Snake is facing her, he'll extend his left arm, and wave his hand toward his chest. If Snake isn't facing her, he'll raise his left arm and wave his hand over his shoulder. Refer to the MAP to keep yourself oriented. Head southeast a few steps, then summon Eva. Constantly repeat the process until you get to the exit. Keep in mind the more stamina Eva has, the faster she'll walk. Both Snake and Eva have to be awake at the exit to go into the next area. Watch the mini-cutscene as Snake helps Eva onto a ledge leading into +===========================================================================+ | | | |¯¯¯¯¯¯¯¯/ |¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | /¯¯/ |¯¯| | | / / | ¯¯| | | / / | |¯¯ | | / ¯¯¯¯| AOZYORJE | ¯¯¯¯¯¯| AST | | / | | | | | ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | +==============================+============================= (OPSE-ZAOE) ==+ | Number of enemies: Nine (9) | +==============================+ ~ There will be a perpetual CAUTION phase. This does NOT count as an ALERT. However, it is possible to trigger an ALERT. Recommended Face paint: Woodland Recommended Camouflage: Spirit EXIT ( 9 ) This area is roughly shaped like three ( ) pearls on a string. The middle pearl ( 8 ) is hollowed. ( 7 ) \ 6 / Guard '1' goes east/west in the \_____ / middle of the southern pearl. / /r\___\ Guard '2' goes north/south along / /rrr\ \ r = rock the eastern side. Guard '3' goes ( (rrrrr) ) north/south along the western ( \rrr/ 5 ) side. \ \r/ 4 / \ / The path splits for the hollowed / \ pearl part. Guards '4' and '5' / / \ 2 \ will patrol along the eastern / 3 ( 1 ) \ path. ( ) ( ) Guard '6' lays prone by a ( ) horizontal log at the base of ( ______/ some trees. Guards '7' crouches ENTRANCE and faces to the west. Guard '8' lays prone in the grass facing south. Guard '9' crouches and faces to the east. If you go into the CURE menu in this area, you'll notice that Eva has lost her clothes! :o She's still wearing her bikini, though. Immediately after entering the area, feed Eva to refill her stamina. If you haven't already, be sure to re-attach the suppressor to the MK22. Un-suppressed weapon fire will draw the attention of the patrolling guards to Snake's position. Do NOT miss when you shoot at the enemies. You don't have to go for head shots with the tranq. Let the drug take effect. These guards are so intent with their search, they won't wake up sleeping comrades. In fact, the sleeping guards will not wake up, as long as there's a CAUTION and Snake remains in that specific part (i.e., southern pearl, etc). The instant there is an ALERT, however, they will spring awake and rush to Snake's position to fight. Equip the thermal goggles to see the enemies better. Crawl to the north through the ferns. Tranq Guard '1.' Stand up and go to Eva. CQC slam her. Walk up to the horizontal log to the north. Lay prone to the east side of the log and tranq Guard '2.' Or, you can go down the eastern path, and CQC slam him. Stand up and go (south then) along the western path. From a distance, tranq Guard '3,' or CQC slam him. While you're waiting for Guards '4' and '5' to reappear from the north, do some hunting if you're running low on food or cure items. But be sure to keep an eye to the north. +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Golova (R. FRUIT C) | | ___ Siberian Ink Cap (R. MUSHROOM C) | | ___ Magpie (BIRD D) | | ___ Sunda Whistling-Thrush (BIRD E) | | ___ Otton Frog (FROG A) | | ___ Tree Frog (FROG B) | | ___ Reticulated Python (SNAKE H) | +-----------+---------------------------------------------------------------+ | CURE! | PREVIOUS CURE ITEMS ALSO IN THIS AREA | | CHECKLIST | | +-----------+ ___ Cold medicine (C MED) | | ___ Disinfectant (DISINFECT) | | ___ Styptic (STYPTIC) | +---------------------------------------------------------------------------+ Drag Eva along the western path into the ferns while keeping an eye to the north. When they appear, tranq Guards '4' and '5.' Use body shots if you want. PPK Eva awake. Take the western path of the hollowed pearl part. Before you get to the second patch of ferns near the ledge, by the Siberian Ink Cap, CQC slam Eva again. Near the edge, crouch, and using the thermal goggles, tranq the rest of the enemies. You can use the Mosin Nagant, if you want. I would recommend going to the right side of the ledge to tranq Guard '7.' Then tranq Guard '9' to the left. Guard '8' is hidden well, but when '9' gets hit with a Mosin Nagant dart, '8' will stand up and turn around. Tranq '8.' Look to the right and tranq Guard '6.' PPK Eva awake, drop down from the ledge and make your way to the northeast. Don't worry about Eva's stamina as you're about to exit. Prior to going to the exit, change to your favorite camo and face paint (or the Sneaking Suit and Snow face paint in preparation for the boss battle). Watch the cutscenes as Eva goes to get the WIG ready, and Snake feels the Boss's presence in +===========================================================================+ | | | |¯¯¯¯¯¯\ |¯¯¯¯¯¯¯¯\ | | ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ | | |¯¯¯|\¯¯¯\ |¯¯| /¯¯/ | | | |/ / | ¯¯ \ | | | |\ \ | |¯¯\ \ | | | | \ \ OKOVOJ | | / / EREG | | | | \ \ | ¯¯ / | | ¯¯¯ ¯¯¯¯ ¯¯¯¯¯¯¯¯ | +=============================+============================== (OPSE-RKBE) ==+ | Number of enemies: One (1) | +=============================+ Recommended Face paint: Snow Recommended Camouflage: Sneaking Suit (Snow -- if hunting the white snakes) Watch the cutscenes as the Boss unveils herself. I would recommend saving here if you're not good with CQC. ***************************************************************************** * * * BOSS BATTLE: THE BOSS * * * ***************************************************************************** (BBAT-BOSU) There is a time limit to this fight: Ten (10) minutes. This is a pretty difficult battle. For one thing, there's the time limit. For another, the 3D Subsistence camera is disabled! You'll have to fight the Boss using the Snake Eater camera. Near the end of the fight, the Boss will count down the remaining minutes. When time expires, there will be a cutscene of MiGs blowing up the place, just as the Boss promised. This will be a game over. So, if you don't want any Continues, and the Boss has the majority of her stamina/health left, reload the file and try again. The Boss will use her Patriot as a long range weapon. And, she will mix it up with Snake by using CQC. She'll run at him after warning him, with such phrases as "Here I come!" or "Get ready!" The Patriot will also be used to ward off incoming weapon fire, as long as she sees Snake firing at her. If you manage to flank her, you can get in one quick shot. After the first shot, you'll give away your position, and the Boss will retaliate. The Boss will not fall for the Fake Death Pill trick. She'll shoot, slash Snake with a knife, and finally jump into the air, breaking a bone in order to revive Snake. If Snake gets a cut, use a bandage, disinfectant, styptic and a suture kit. For a broken bone, use a bandage and a splint. For a gunshot wound, use the bandage, disinfectant, knife, and styptic. Rokovoj Bereg is filled with white flowers. This provides good camouflage for the Boss (who is wearing white), and excellent camouflage for Snake (if he wears the Snow camo and face paint). The Sneaking Suit gets moderate camouflage, and will come in handy to reduce damage when the Boss uses CQC on Snake. When the Boss runs, she'll stir up flower petals in her wake. This is a good way to keep track of her. Use the thermal goggles to keep a fix on her position. She will run among the numerous trees in the area. She will lean against a tree, sidle against it and peek out to look for Snake. If she finds Snake, she'll shoot him with the Patriot. If not, she'll run to another tree and repeat the process. Also strewn about the area are some horizontal logs. They are located in the north, south, and east. These can provide cover for Snake, if you choose to fight the battle with a sniper rifle. They also have some white snakes that provide full stamina (see below). Be sure to unequip your weapon when the Boss charges at Snake. If you don't manage to ward off her CQC, she will do a field strip: The Boss will separate the gun from the ammo. This results in four weapon/ammunition tins which she flings away in disgust. One tin is the weapon itself; the three other tins are the ammo. If you have grenades equipped, she'll divide them into four. At the very beginning of the fight, the Boss will charge at Snake. When the Boss grunts, she will be initiating her CQC attack. If you manage to press and hold (O) at the correct time, Snake will ward off her CQC. Mashing (O) -- i.e., tapping (O) repeatedly -- can work as well. One way to ward off her CQC is to do a quick U-turn. Run away from her a couple steps, go in a half-circle to face her, then press (O) as she reaches Snake. There are a few animations for Snake countering the Boss's CQC. They seem to be random. After warding off her CQC attack, tranq her with the MK22 in the head. Then, do a CQC slam from the front. Or just PPK her. When she's on the ground, get in two more shots with the MK22 or use the roll attack. Take cover behind a tree! Or perhaps next to a log... +-------+-------------------------------------------------------------------+ | FOOD! | After the initial CQC encounter, go to the nearest (southern) | +-------+ log. To the south/east of the log, you'll find SNAKE SOLIDUS. | | | | Go in a counter-clockwise circle and head to the log to the east. To the | | east of the log, you will find SNAKE LIQUID. | | | | Finally, head to the log to the north. To the east of the log, you'll | | find SNAKE SOLID. | | | | Use thermal goggles if you can't find them. | | | | All three white snakes provide full stamina recovery. | | | | REMEMBER! Do NOT use the fork on these snakes if you're going for the | | MARKHOR rank. | +-----------+---------------------------------------------------------------+ | CHECKLIST | NEW FOOD ITEM | +-----------+ | | ___ Snake Liquid (SNAKE I) | | ___ Snake Solid (SNAKE J) | | ___ Snake Solidus (SNAKE K) | +-----------+---------------------------------------------------------------+ | CHECKLIST | PREVIOUS FOOD ITEMS ALSO IN THIS AREA | +-----------+ | | ___ Green Tree Python (SNAKE F) | +---------------------------------------------------------------------------+ If you're good at warding off her CQC attack, try to flank her by going from tree to tree, taking cover along the way. Allow her to run up to Snake and counter the CQC. Tranq her once, CQC slam or PPK her, then get in another couple shots. Take cover again, and repeat. If you're not comfortable with CQC, snipe her with the Mosin Nagant. Take cover by a log and follow her progress with the thermal goggles. You can lay prone and get an elevated view by pressing the FPV button (L1 for the Mosin Nagant), R1 and R2 and L2. When she peeks out from behind a tree, Boom! Get in a head shot! An alternative would be to take cover from tree to tree and use flash bangs. Once you know where she is, lean out from the tree and toss a stun grenade in her direction. Refrain from looking in that direction or equip the cardboard box. While she is dazed, tranq her once, CQC slam her, tranq her twice, and take cover. Near the end of the fight, you can hear the Snake Eater theme. At first, it is real faint. But, as time gets closer to expiring, the music will crescendo, and the Boss will count down the remaining minutes. Repeat the previously outlined steps until the Boss has no more stamina. After depleting the Boss's stamina, she will yield the . This camo will provide a good Camo Index (at least 60%) when lying prone. Be sure to pick the Snake camo up quickly, because the cutscene will play in a minute or so after the Boss is defeated. Watch the un-skippable cutscene. "Jack... you're a wonderful man. Kill me. Kill me now. Do it." If you don't press a face button to fire the shot, the game will wait a minute or so before Snake pulls the trigger. More (skippable) cinematics follow. SPECIAL CUTSCENE: While the red petals float to the sky and the horse tilts its head upwards, press R1 to see the Joy reunited with the Sorrow, like Obi-Wan and Anakin in "Revenge of the Jedi." +===========================================================================+ | | | |¯¯| |¯¯| |¯¯¯¯¯¯¯¯¯¯| | | ¯¯ ¯¯ ¯¯¯¯¯¯¯¯¯¯ | | |¯¯| |¯¯| |¯¯| | | | | /¯¯¯¯\ | | | | | | | | / /\ \ | | | | | | | |/ / \ \| | IG |¯¯¯ ¯¯¯| NTERIOR | | | / \ | | | | | ¯¯¯¯¯ ¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ | +=============================+============================== (OPSE-WIGI) ==+ | Number of enemies: One (1) | +=============================+ One last duel, eh Ocelot? Choose the revolver on your (Snake's) right to get the Single Action Army revolver for subsequent play throughs. If you choose the one on the left, Ocelot takes it back and won't give Snake a revolver. Press (S) as quickly as you can. Watch the cutscenes. See you next trip, have a nice fall! Save after the radio conversation, if you want. $+$+$ $+$+$ $+$+$ $+$+$ $+$+$ $+$+$ $+$+$ +$+$+ +$+$+ +$+$+ +$+$+ +$+$+ +$+$+ +$+$+ +$+$+$ Enjoy the cutscenes and the ending. I love the music when Snake goes into the White House. ;_; It's called "Debriefing" -- how appropriate. SPECIAL CUTSCENE: When Snake... ermm, Big Boss, gets his new code name while in front of the President, press R1 and look at the window over the President's right shoulder to see Ocelot do his hand gesture one last time. Do this when the President says that Big Boss is "a true patriot." SPECIAL CUTSCENE: When Big Boss is at the graveyard and salutes at the tombstone, press R1 to see from his point of view; his eyes well up when he salutes. Congratulations on beating the game! Don't forget to SAVE after the credits roll! % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % % Upon completing the game you should acquire the following items for subsequent play throughs: -- EZ Gun : Weapon <= SPECIAL ITEM -- Infinite Ammo Face Paint (IFP) <= SPECIAL ITEM -- Stealth Camouflage : Equipment <= SPECIAL ITEM -- Single Action Army revolver : Weapon -- Digital Camera : Equipment -- Patriot : Weapon -- Tuxedo Camo -- All of the face paints you have collected -- All the camouflages you have collected -- Exceptions: Scientist, Officer, Maintenance To make use of these items, save the gave after the credits roll. Then, load that save file. Choose whichever option, then play the game. Get the Backpack, and voila! Weapons do not carry over. If you didn't get the EZ Gun, it's because you missed at least one food item. If you didn't get the IFP, it's because you didn't keep a Tsuchinoko caged throughout the game while Snake had his gear. If you didn't get the Stealth Camouflage, it's because you got at least one ALERT or didn't shoot all the Kerotans. If you didn't get the Single Action Army revolver, it's because you chose the wrong one on the WIG. If you didn't get the Digital Camera, it's because you didn't pick it up in Groznyj Grad. This Walkthrough may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site (except GAMEFAQs) or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. +===========================================================================+ | | | \¯¯¯\ /¯¯¯/ |¯¯¯| |¯¯¯| | | ¯¯¯¯ ¯¯¯¯ ¯¯¯ ¯¯¯ | | \¯¯¯\ /¯¯¯/ |¯¯¯| |¯¯¯| | | \ \ / / | ¯¯¯ | | | \ \/ / | | | | \ / ERSION | |¯¯¯| | ISTORY | | \ / | | | | | | ¯¯¯¯ ¯¯¯ ¯¯¯ | +============================================================== (VERSION) ==+ Version 1.01 (Submitted June 23, 2008) -- Corrected some grammar, mistakes Version 1.00 (Submitted June 19, 2008) -- Finished Walkthrough for the main game, WOOT! +===========================================================================+ | | | /¯¯¯¯¯\ |¯¯¯¯¯¯¯¯¯¯| | | ¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ | | /¯¯¯/ |¯¯| | | / / | | | | \ \ | | | | \ ¯¯¯¯\ ONTACT |¯¯¯ ¯¯¯| NFO | | \ / | | | | ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ | +============================================================ (CONT-INFO) ==+ a u f o x 8 0 (dot) i n f o m a n 8 0 (at) g m a i l (dot) c o m Remove spaces. Please put "Metal Gear Solid 3" in the subject title, so it won't be deleted. Please don't send emails about the number of enemies in the Groznyj Grad motorcycle chase. Although I appreciate the input, I'm sure I'll get conflicting numbers. Thanks. Also, do not send emails with viruses or attachments. If you find this Walkthrough on any site except GameFAQs, please email me. TTTTTTTTT H H A Nn N K K sSSs !!! T H H A A N N N K K S !!! T H H A A N N N K K S !!! T HHHHHHH AAAAAAA N N N KK SSS !!! T H H A A N N N K K S T H H A A N NN K K S T H H A A N N K K sSSs !!! FOR READING MY SECOND WALKTHROUGH! I hope that it was helpful, and you enjoyed this game as much as I did. Thanks to SBAllen for posting this on GameFAQs. Thanks to muni_shinobu for his information about the code names. Thanks to Metallica Snake for showing his advanced strategy in Groznyj Grad Weapons Lab: East Wing. EOF (END OF FILE)