PPPP AAAA CCCC MMMMM AAAA NN N W W OOOO RRRR L DDD 333 P P A A C M M M A A NNNN W W O O R R L D D 3 PPPP AAAA C ---- M M M AAAA N NN W W W O O RRRR L D D 333 P A A C M M A A N N W W W O O R R L D D 3 P A A CCCC M M A A N N WWWWW OOOO R R LLLL DDD 333 GALAXIAN FINDING GUIDE (and brief maze information) by: RTA K545 Version:??? Use of this guide: -This guide will help you find all the galaxians in Pac-Man World 3. Viewing Note: Use word wrap for optimum viewing of this guide. +===========+ | THE FACTS | +===========+ Galaxian Facts: - A galaxian is a red, yellow, and blue alien-like thing. - When you pick one up, you get to play an arcade-style Pac-Man maze. - They are usually in hard-to-find or tough-to-reach locations. - Every level except for Toc-Man Battle and Shadow Temple has one. Maze Facts: - The gameplay is very similar to classic Pac-Man. The scoring is identical. - You only get 3 lives to complete each maze with. - The fruit, which appear under the ghosts' box, are random. - Cherry (100), Strawberry (300), Orange (500), Apple (700), Watermelon (1000) - Many mazes have green arrows which, if hit in the right direction, make you zoom for a few seconds. - If you hit a ghost while zooming, the ghost is stunned for about a second. - After most of the dots are eaten, a robot will come in and set down 15-20 new dots. - You can stop the robot by walking over it. - Random power-ups will appear at your starting point (about 2-3 per maze). - The color on the bottom of the power-up determines its function: - Orange: Speeds you up - Blue: Creates a reflection of you that picks up dots and is invincible. - Red: Freezes the ghosts in place for a short time. They are still dangerous. - Green: Sends the ghosts back to their box and traps them there for about 5 seconds. - The points you score in a maze don't count toward your score in the main game. - The galaxian counts on your item totals whether you win or lose the maze. - If you win, you get an extra life in the main game. - If you lose, you are not penalized at all. - Mazes are also accessed by using syphon terminals, allowing some levels (5) to have two mazes. MAZE LIST (18 TOTAL = 13 Galaxians + 5 Syphons) ===================================== Maze #01 - Pac-Man Begins Bot Boneyard Galaxian Maze #02 - Bite Club Banni Wastelands Galaxian Maze #03 - Chomp Le Monde Spectral Cliffs Galaxian Maze #04 - The Sprite Fantastic Gogekka Central Galaxian Maze #05 - Ghosts in the Cell Gogekka Central Syphon Maze #06 - Amazing Chase Spectral Vale Galaxian Maze #07 - The Mouth Trap Zephyr Heights Galaxian Maze #08 - Maze of Thunder Zephyr Heights Syphon Maze #09 - Dot Product Ancient Catacombs Galaxian Maze #10 - Dot Dot Dot / Dash Dash Dash Ancient Catacombs Syphon Maze #11 - Chomp Thing Gogekka Heights Galaxian Maze #12 - Pac Up Your Troubles Banni Canyon Galaxian Maze #13 - Dot Shots Cragstone Bridge Galaxian Maze #14 - Dawn of the Head Cragstone Bridge Syphon Maze #15 - Dot Collection Agency Erwin's Fortress Galaxian Maze #16 - Munch Your Weight Dungen Gunden Galaxian Maze #17 - The Space Chowboy Dungen Gunden Syphon Maze #18 - Maze of Our Lives Spectral Zenith Galaxian +====================+ | GALAXIAN LOCATIONS | +====================+ -Level 01: Bot Boneyard After winning the spectral monster battle, cross the bridge and get the galaxian. -Level 02: Banni Wastelands Once you reach the room introducing you to the climbing wall, a spectral monster battle begins. Once you win, search to the right of the climbing wall to find a tunnel. Enter and jump across the platforms to get to an enclosed room. Kill all the monsters and get all 5 fruit - one of each kind. The galaxian is at the back of this room. -Level 03: Spectral Cliffs Near the end of the level, you come to a room with lots of dots and blue invisible platforms. There is a pillar in this room with a health wedge on it. Follow the invisible platform paths to this pillar. There is a higher ledge with the galaxian on it. Normal jumps will do just fine. -Level 04: Gogekka Central Once you first enter the tower, you'll soon see a big fan to your right. If you go closer, you can see the galaxian behind the fan, but PacMan won't go in while the fan is still spinning. Proceed to defeat the spectral monsters and then return to the fan. Jump on to the low ledge and past the fan to a higher ledge. Jump up two square pipes sticking out of the wall. Walk to the far edge of the second one and jump to the swing bar. Jump through an apple to the next swing bar. Walk to the other end of this ledge and face the cherry. Jump forward and back to get it. Do a rev- jump to the lower part of the ledge with the button. Hit it and a cut scene will show the fan stopping. You can now jump down and collect the galaxian. If you prefer, you can also get to the long ledge by jumping up rooftops, starting with the one that has a health wedge on it. -Level 05: Spectral Vale This one is terribly obvious. You can see the galaxian atop a pillar as soon as you enter the second room (with lots of purple pillar switches), and then a cut scene lets you see it even better. All you have to do is wall jump between the two pillars in the back of the room to reach it. -Level 06: Zephyr Heights After jumping up the first "wall-slot ladder", look at the back of the column to your right. It is a climbing wall. Climb all the way to the top of the column and then jump across to the next ledge. The galaxian is on this ledge. -Level 07: Ancient Catacombs At the very beginning, smash the vase behind you. It contains the galaxian. It's very easy to get, but it can be overlooked by the fact that you can't see the vase unless you turn around (not something you normally do when starting a level). -Level 08: Gogekka Heights This one is kind of hard to miss. Proceed through the first room with narrow beams to the point where you cross three swinging platforms to get a wheel. There is also a switch up here, in plain view. Hit it and a cut scene will show a door on the lower floor opening and revealing the galaxian. All you have to do is go back down there and get it. (It would be harder to find if the cut scene didn't take you right to it). -Level 09: Banni Canyon After defeating the spectral monsters in the small room (after the mine), use the rev plate. It turns the walls of the room, therefore moving the opening in them. Rev roll on the rev plate until another path appears outside the opening. This is the exit, but if you rev the plate some more, a different hallway will appear in the opening. Go down this hall and you'll find the galaxian at the end, along with a pac-trophy and an extra life. -Level 09B: Toc-Man Battle There is no galaxian on this level. -Level 10: Cragstone Bridge This one is difficult to get. It's before crossing the bridge in the temple with the red lock by it. Once you've gotten in there and defeated the scorpion robots, there is a rev plate. Revving the plate causes a wall to lower. This opens a passage in the first temple (the one with no lock next to it). Go back to the first temple, cross the swing bars, and jump the new hole, which is also a new passage (created by lowering the wall in the other temple). After that jump, jump into the next hole. Use the rev plate to raise the floor, which also opens a wall in the red-lock temple. Get the watermelon and jump into the new hole you jumped over before, to easily get back into the red-lock temple, right where the first wall was. The new wall you opened here is in the room with the falling tiles. Get to the left side of this room and the galaxian is now accessible behind the new opening. -Level 11: Erwin's Fortress This is another difficult one to get, but it comes with some other secret items. At the start of the level, you pass through an open door and fall into the first room. The galaxian is on top of this door. Once you activate the lift in the first room, you can access a hidden ledge under the lifts starting point. Just go past the button and walk off the edge. First, get the watermelon and then use the rev plate to open the nearby door. In this secret room, there are two columns. Wall jump between them. At the top is a pac-trophy and a cherry. Jump to the ledge by the cherry and go into the next room. Smash the boxes to get a stawberry and reveal a rev plate. Rev the plate to open the door next to the door with the galaxian. Drop back into the first room and go straight across to the corner by the door on ground level. Wall jump, first on the wall, then on the edge of the door, then to the wall again, and then to the top of a platform. Rev-jump (rev-roll and jump in midair) to the top of the secret door by the galaxian. Then, jump to the door with the galaxian and collect it. -Level 12: Dungen Gunden After crossing the wheels, and getting the first orange on the step, jump down to the lower ledge. Follow the ledge to the end and drop off. The galaxian is in this crevice. Wall jump to get back up, afterward. -Level 13: Spectral Zenith Once you enter the big open room with lots of invisible and blinker platforms, tilt the camera upward to see the galaxian high in the air. Proceed through the room as usual and, once you've hit all the purple switches, look for the galaxian again. There should be some vertically stacked (but spaced out) blinkers under it. Using invisible platforms, find a way over there. Approach the "stack" and you should see a sideways invisible platform appear off to the side of it. The trick is to wall jump off these sideways platforms to reach the next blinker. You must do it four times to reach the galaxian at the top, and the sideways platforms alternate sides each time. When you return from the maze, there are some safety invisible platforms below the stack if you don't get off fast enough. -Level 14: Shadow Temple There is no galaxian on this level. ===============================End of Document===============================