Rockman - The Power Battle 2 (Japan) By Joe "Reo" Gowen Index I. Introduction II. How to play III. Enemy Weakness Chart IV. Walkthrough V. Thanks VI. Disclaimer I. Introduction The game "Rockman Power Battle 2" was released for Japan arcades only. Thanks to an Arcade Emulator, I've been able to play this game. It was created by Capcom, and hosts 3 varieties of enemies. You have the chance to pick up to 4 characters. Rockman(Megaman) Protoman(Blues) Bass(Forte) and Duo(Duo). The game includes variously drawn backgrounds, and is set on a 2d side scrolling fighter like Street Fighter, but with the characters from Rockman. II. How to Play On the arcade system, there are three buttons, and the joystick. The joystick is used to move your character back and forth across the screen. The Jump button, is of course, used to elevate your character into the air. The fire button is used to make your character use it's weapon. I.e. Rockman's Buster Cannon. The areas in which you fight in are a little bigger than the screen you play on, so enemies can go out of your point of view, but they most likely will not attack at this time. On every character, there is a dash ability. With Rockman, he slides along the ground feet first. With Protoman, he uses his shield to guard him. With Bass, you get a little jump in the air. With Duo, he holds his spiked shoulder out, and causes damage with a tackle. After you win a battle, the boss you defeated will have had exploded, and released a lot of little energy balls. If you pick up the balls, some will give you points, some will restore your life. One in particular is a large blue ball with 2 red rings around it. In order to use the boss that you just destroyed's weapon, you need to grab that. You have maybe 5 seconds to get all the energy you can, so you should go for the ball first. When you are in battle, there are a few things you should look for. In the middle of the screen at the top is the timer. You start off at 89 and when it hits 0, you die. Your life bar and a picture of your character are either on the top left or top right corner, depending on if you are First player or Second player. When you have gained a power from an enemy, and you change to use it, the amount of energy you have in that weapon is just below your life. Some player hints with Bass, if you jump towards a wall, and hold the direction it's in, he will grab it and you can jump up again off the wall. Too make a quick slash motion with Bass, you hold down the fire button until you glow a golden color, and hold a direction on the joystick. III. Enemy Weakness Chart The part I bet all you Rockman hardcore players want is here. If you don't want my walkthrough, it's fine with me, but getting this part was probably the most fun. Wily's Levels (Enemy) (Weakness) Gearman Plantman Bubbleman Shadowman Heatman Bubbleman Shadowman Centaurman Plantman Heatman Centaurman Gearman Roll's Levels (Enemy) (Weakness) Cutman Slashman Elecman Stoneman Diveman Elecman Shademan Cutman Stoneman Shademan Slashman Diveman Machine's Levels (Enemy) (Weakness) Gutsman Napalmman Airman Gutsman Pharoahman Quickman Geminiman Pharoahman Napalmman Geminiman Quickman Airman IV. Walkthrough This section is for all those people who have no idea about Megaman psychics and are completely lost about how to play, or you just want too read what I'm writing. When you start the game, you are brought too a screen where you can choose your character. I'm more particular too Bass myself, but anyone of the 4 are fine. After you have chosen your character, another screen appears where you must choose your levels. Dr.Wily, Roll and the Machine are your choices. Dr.Wily's level has 6 robot masters in it. Gearman, Bubbleman, Heatman, Shadowman, Plantman and Centaur man. To start off, I'd choose Gearman first. As you can tell, his life bar down at the bottom of the screen is rather small. A few charged shots should take him out. He throws his gears at you, but all they do is float in the air, then come down slowly when you walk under them. After, you should choose Centaurman. If you have the gear attack, then you can easily just hit him with it. If you run out, I'd charge my cannon and try to disable him as fast as possible. He may be weak when he's not attacking, but he's a rather stronger enemy. Thirdly, I'd go after Shadowman. Shadowman is probably the hardest character to face in this area. He fires shuriken's straight forward at you from the ground, straight down at you from the air, and in a spray of three from the air. I just jump over them when they get close enough, but you should wait for them to come to you. If you have Centaurman's arrow, use that against him and try to keep him paralyzed. The arrow seems to change directions on me quite often though, so it's not the most reliable weapon. After this enemy is out, it should be a breeze. Next, you should go after Bubbleman. Maybe one of the easiest bosses to fight, his life shouldn't be too high either. Using the shuriken from Shadowman, if you hit him for a while, he will die. His attacks are bubbles, some catch you in themselves, and some have craps that drop down from them. Now, you should seek to fight Heatman. His life should be pretty high, so he is dangerous. His skills are pretty wide, and the fire he uses paralyzes you for a small amount of time while it leeches off your life. If you do this smart, you can beat him without a scratch. Using Bubbleman's weapon, you can paralyze him. After a while, the effect does where and you will run out of energy to use on him. He will then shoot around in a fire blaze, or stand in the middle of the area and shoot two large fireballs out towards you. Bass is good in this situation because he can cling onto a wall while this happens. Finally, you will have to face Plantman. Plantman may look easy, but he is very strong due to the fact he is your last boss. The fire attack Heatman gave you is rather flimsy and hard to use accurately, but when you hit him, it trails on the ground to kill any monsters he has created. He jumps into the air a lot, so it's hard to hit him with the fire. I just use my Shuriken’s and my gears mainly, they home in and do a lot of damage. After you defeat him , you go to one of two wily levels. Wily Level Number One, You will face the Mad Bulldozer, a very strong enemy. His mobility is very lacking, and his movement is very slow, but when he hits you you lose a lot of life. I'd suggest using the gears because they hit him in his only vulnerable spot, his head, from far away. When he starts to fly in the air, right when he's over you he'll drop down, so I'd dash away before he hit's me. When you run out of gears, the shuriken's and the plant shield from plant man work out very nicely too. Wily Level Number Two, In this level you face Wily in one of his whacked out giant robots. There is a lot of things going on in the game at this point. He fires out bombs that seek in on you, he fires a giant laser, he fires an array of gun blasts and more things of the like. His weakness in this case the Bubbleman's attack. If you get close and use the bubble on him, he will fall to the ground paralyzed. Be careful for the helped he keeps with him as well. It will fire at you while you fight Wily. After a bit of this nonsense, and you defeat Wily, he will try to escape in a small capsule. You have 9 seconds to gun him down before he gets away. Although I have not yet seen what happens when you do kill him, in the next version I will have it here, I promise. After it hits 0, Wily supposedly gets away, until he is blown up and sent back to your feet. Then, you find yourself in a cinematic part where they speak. You then see an array of screenshots depending on the person in whom you beat the game with. At the end of the game, you see the credits, and you can now put in your initials. Roll's level is fairly easy overall, as too say none of the robots are hard to beat. The robots are Cutman, Elecman, Diveman, Shademan, Stoneman and Slashman. To start off, I'd choose Cutman. He isn't to maneuverable, and he isn't too strong because you just started with him. His life down at the bottom is small, so a few charged shots should be able to take him out of the picture. When he does attack he uses the scissor on the top of his head, and it loops around until it is back on his head, and that’s about it. Your next target is Shademan. He is a rather fast enemy and flies in the air. When he swoops down, he grabs you and sucks out your life. If you hit him with the scissors that you got from Cutman first, then it shouldn't be a problem. When he fires those two large green rings at you, you should try to kill him soon, or avoid them when they hit him. If you shoot a wall with the sonic attack, you charge it up and it becomes twice as strong and twice as big. The fight should be easy if you avoid him coming from above, and avoid the green circles. Then, you should go after Stoneman. Using the sonic boom, charge is against the wall, and blast him with it. Try to get close to him though because he does defend himself a lot. He will hold his hand on the ground, and he'll create a wall from underneath you. When you fight him at more advanced stages, he uses a large wall to bash you with and throw at you. Also, when he touches the ground, a large hand of stone pops up at you. Now, you should go after Elecman. Using Stoneman's weapon, try to get close and hit Elecman with it. Elecman does jump around a lot in the air, but he's still rather easy to beat at the level he's at now. He will jump in the air and fire an electric ball or two down at you, but if you just jump away, you should be fine. This time you should go after Diveman. Diveman, from my past experiences with him in the Megaman game, is to always keep moving. He's a very strong enemy, and when he starts to spin, nothing you do can stop him. Using the electric bolt from Elecman, try to paralyze him when he fires his torpedoes at you. He should be easily dealt with when you have this, otherwise you should stock up on quarters. His life is pretty full by now, so prepare for a long trip. Your last enemy will be Slashman. Slashman is the hardest robot master I've fought in this game. He's fast, does a lot of damage, and by now he has a ton of life. Using Diveman's missiles, fire them at him and they will home in. Continuously firing until you run out. Now, it's time for you to use your Sonic wave. If you hit him with this, it should knock him down time after time until he dies. Now that you've beaten him and gotten his power, it's time to kill Wily. You'll fight in 2 Wily levels. Wily Level 1 In this level you fight against the Yellow Demon. You do remember him right? Of course you do! He's a big yellow blob with legs and arms. His weak spot is the big black ball in the center of it all. Using your electric attack, keep firing at him until you run out of energy. Next, use Diveman's torpedoes, and this fight should be in the bag. The yellow demon attacks with lightning and itself. It turns into 9 little yellow balls, and they all fly out at you. Wily Level 2 In this level, you fight Wily in one of his insane robot machines. It's fairly hard if you don't know what you're doing against him. He fires missiles, lasers, enemies, blobs, mines and anything else you can fit onto a machine shaped like a skull. The weapon to use on him this time is the Slash from slash man. If you keep hitting him over and over, the little person he has with him wont even attack you. It's a piece of cake to do, so don't worry about it. After you beat him, a time pops up and you have 9 seconds to destroy Wily's escape pod. I've never done it, so I don't know what happens. In the next version of this, I'll tell you though. Now, you'll see a storyline of what's happening, and depending on who you were when you won the game, you'll see their story in screenshot. After this, you'll see the credits, and the place to put in your initials. Good Job Megaman Player! The weird looking machine's level is probably easy, although Roll's is easier to beat. Your enemies are Gutsman, Airman, Quickman, Pharoahman, Geminiman, and Napalmman. They're all rather easy, but a few extra coins wont hurt. You'll start off by whooping Gutsman's tail. He's slow, and his only attack is basically him making a big boulder, and throwing it. If you hit him hard enough, he'll drop the rock, and the rubble will fall to the ground weak. A few charged shots and Gutsman is out. Your next fight is with Airman. He uses his wind to push you away and forward, and also to make small tornados of wind. He shoots them at you after he guards himself with his fan. Another move he uses at higher difficulty is he gathers in junk, spins it around him in mid air, and fires it all at you. This is an easy fight, you basically keep hitting him with Gutsman's giant rock, and he'll be out easily. Now you'll go after Quickman. He's pretty weak with not much life, but he throws small little boomerangs at you that home in. If you use Airman's attack, you'll keep him out of the air and hurting on the ground. He jumps around a lot though, so accuracy it a very hard thing to use on him. The little tornado goes out a little then shoots up, so maybe a few inches away should do the trick. The next battle is with Pharoahman. He's pretty hard to beat, but if you keep on using those boomerangs, he should be out. He flies in the air and fires small red balls down at you that do a reasonable amount of damage. When he gets to the middle of the screen, he fires off two shields of energy in both ways. If you avoid that and the zombies he summons from the sky, you should be just fine. This next fight is with Geminiman. As soon as the fight starts, he splits into two of himself. If you use Pharoahman's attack, you should hit both and do double the damage. When you do enough, he'll return into just one of himself, and now you an paralyze him. Just keep using the attack from Pharoahman, and you should kill him easily. Napalmman is a fairly hard robot master. He isn't fast, but he first missiles and Napalm's of course. He does a lot of damage, but he barely hits you, so it doesn't matter. If you use Geminiman's power, you'll freeze him for a little bit. Keep on doing this, and you wont have to worry about avoiding any on coming missiles. Wily Level 1 In this level you fight the insane MechaDragon, probably the hardest Wily enemy you have to fight. He uses a ton of fire attacks, he scrolls across the screen to hit you with it and it hatches small versions of itself that also shoot fire. I use Pharoahman's attack to hit the Dragon, seeing how it's only vulnerable spot is it's head. When you run out of energy though you should use either Airman's attack or Gutsman's attack. Gutsman's attack does more than Air, but you have to get close and it's hard too without getting killed. Avoid the fire, and you'll be fine. Wily Level 2 Right now you're fighting Wily in a crazed robot, again. He fires tons of missiles, lasers, guns, and small dragons. If you use Gutsman's attack on Wily's robot, you'll do fine. If he makes any small dragons, get rid of them with Pharoahman's attack. After this, you should be able to kill him. After the fight, you have 9 seconds to kill Wily again in a small capsule. I don't know what happens if you do, but in the next version I'll tell you. After the time runs out, he explodes and falls to your feet anyway. You go through a cinematic phase, and then you go to screenshots depending on your character. You can then scroll through the credits, and enter your initials. Good Work Blue Bomber! V. Thanks Capcom - Without you, I wouldn't have a game to write about. Mystic Fusion of MegaMan's Domain - Without you, I would never have had played this game before. FBA - For giving me the emulator to run the game in which I already have *wink*, and it was all for informational purposes of course. Fans - Without Megaman fans, why would anyone spend the time to make the game like this? Helpful People - The people that helped with spelling and ideas, I thank you! VI. Disclaimer This walkthrough is Copyrighted Joseph Gowen, 2002. The name Capcom, Rockman, Protoman, Megaman, Duo, Bass, Forte and Blues all belong to Capcom and their respective owners. All other names, i.e. Gutsman and Cutman are also copyright of Capcom and their respective owners.