Agetec22222. 222222222. .222222. `222 `222. `222 `222. 222' `222 222 .222' 222 .222' 222 222222222' 222222222' 222 222`22222. 222 222 22222 222 `222. 222 `22. .22' 22222 22222 22222 `22222222' 222 2222 2222 `22. .222' `222 2222 2'222 .2222. 222 2222 .22222. 2222 222 2 222. .2 222 `2 )222 222 .22' 222' `222 `222""22 2 `222' 222 .22"222 222222. 222222222 222 2 2 222 22( 222 222 `222. 222 .2 222 222 22222 `2222""22 22222 22222 RPGMaker2 22222 222222222222 22222 22222 22222 22222 22222 222222222222 This guide has been a LunarMoon Production Updates Beginning(8/14/04): The FAQ is started. Finished: General (Entire), Legal Garbage (Entire), Basics For Beginners (1-4), World Creation (Character Models, Object Models, Enemy Models), Wisdom of the Players (1), Questions and Answers (1), Special Thanks (5) (9/23/04): Added dungeon faq (1/3/05-1/8/05): Added Practice Games: Side Battle System Based RPG Added Sample Game Added Update Info Look for more updates every week on Friday night or Saturday morning in accordance to the East of the US! Table of Contents 1. General A. Trash B. Test Play a. Load b. Start C. File a. New b. Load c. Save d. Delete All D. Title Screen E. Preference F. Sort Database G. About Help 2. Legal Garbage 3. Basics for Beginners 4. Sample Game A. Summary B. Characters 5. World Creation A. Character Models B. Object Models C. Enemy Models D. Dungeon Editor E. Map Editor F. Object Placement G. Visual Effects H. Image 6. Scripts A. Scripts B. Events C. Event Placement 7. Enemies A. Enemy Actions B. Enemies C. Units D. Unit Placement 8. Game A. Game Settings B. General Settings C. Party Members D. Classes E. Traits F. Items G. Abilities H. Direct Effects I. Indirect Effects 9. Practice Games 10. Fuma Guide 11. Wisdom of the Players 12. Questions and Answers 13. Special Thanks -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 1. General A. Trash Can delete maps, events, etc. unless it is being used somewhere else, in which case you must find where it is being used and delete it from the place it is involved in order to delete it completely. Press the X button on the data in use to see where it is in use. B. Test Play Used to test play your created game. a. Load Load onto a saved game file. b. Start Start a new file in your game. C. File Used to do things related to the RPG maker. a. New Used to start a new game. b. Load Used to load up a saved file. c. Save Used to save your game. d. Delete All Deletes the game you are currently working on. e. Title Screen Used to take you to the Title Screen. f. Preference Used to change the difficulty level, the background music, and the screen color. g. Sort Database Used to resort the databases. D. About Help Tells you…about help. 2. Legal Garbage This work may not be used by others for financial benefits and when downloaded you are merely viewing the FAQ and do not own it. All hostings of this guide must include my permission and as well credit me. No part of this guide shall be claimed by anyone other than me. The following sites, and only these sites are allowed to host this FAQ without my permission: http://www.rpgmpavilion.com http://www.gamefaqs.com http://www.agetec.com http://www.rpgmmag.com RPG Maker 2 and all of its related characters are copyright of Agetec. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 3. Basics for Beginners 1.The X button shall be used as the select button in this “game”. 2.Remember kids; copy and paste are your friends, and friends are there to help you. Using copy and paste will save a lot (I cannot emphasize this enough) of time and in some cases will save memory space. 3.Always start in beginner mode and then switch over to hard mode if you want to use any of the premade data. This will save alot of time, stopping you from months of frustration. 4.Create most of your outdoor areas in the map editor as opposed to the dungeon editor. This is even more so important if you wish to have a time/day and night system. .If you wish to contact me, post on the Gamefaqs.com RPG Maker 2 message board and ask. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 4. Sample Game A. Summary The sample game, not to be confused with the game, Fuma, or the “practice games” section is a simplistic, short traditional RPG with no direct story. It only ends if you select your way out, if left unmodified and you can play it by starting a game making file on easy or normal mode, though as said earlier on, it’s preferable to choose “easy”. It can be modified by switching to hard mode afterwards and you can use some of its scripts and your game if you start on easy mode and again, switch to another difficulty. If you press the square button it’ll bring up a multiple-choice menu with various debug effects, including the option to exit the game. Here are listed the choices and effects presented: a. Member Info 1- Lets you change the simple attributes of your party members such as their level and HP b. Member Info 2- Lets you change more complex attributes of your party members such as their attack and defense c. End Status- Lets you remove status defects and magic casted on a part member d. Screen Effects- Lets you change the screen effects present such as the weather, camera, and time of day d. Encounters- Lets you select encounter conditions such as, "no encounter" or, "default" e. Victory- Lets you select victory conditions such as, "always win" or, "default" f. Money- Lets you change the amount of money that you have g. Back to Editor- Lets you exit the sample game and return to the editor B. Characters This is the character info as mentioned in the, “party member” section of the editor and in their stats. a. Virk- “Second son to the mayor of Galarnd." Class- Warrior ----- b. Bryra- "Born in Lemus, now a ruined town." Class- Fighter ----- c. Zul- "Born in Nisa, the free city." Class- Cleric ----- d. Harmony- "Born and raised in Fog Kingdom." Class- Bard 5. World Creation A.Character Models This is extremely straight- forward (though game creation shall become much more difficult in later sections). First of all, you should name the character for quick reference, as you’ll be in a lot of situations in which you’ll have to find and use that character model. If you wish to add a note, the note input is underneath the name input , though I rarely use this. Now to get into the meat of this section, select a character model from the tab underneath “note”. There are 115 character models to choose from, press the R1 button to jump 5 character model, the L1 button to go back 5, the R2 button to jump 10, and the L1 to go back 10. As substitutes you can press the down button to jump 5 characters and the up button to jump down 5. Once you’re done selecting the character model its time to customize it a bit, there are about 40 color palettes for each character model and you can color about 15 body parts and clothing (except for most animal models, of which you can color a much smaller number of body parts). The trans is located under the color section and if you press up on the left number you can go up 10 trances, if press down on the left number you can go down 10 trances, if you press up on the right number you can go up 1 trance, and if you press down on right number you can go down 1 trance. If you leave the trance at 0 the character shall appear solid, if you bring it to 50, it shall appear ghostly and if you bring it to 100 it shall appear invisible. Determining size is done in a similar manner, though the default is 100, I’ve been able to bring it to about 750 yet still remain visible. Size is merely a visual effect, so objects and characters will collide with the original size. Lastly there are about 14 faces to choose from for your character (except for most animal model, which only have 1). You can preview what your character will look like during certain actions by going up to the action and look tabs found over the character model display (again, most animals lack the “look” actions). B.Object Models The mechanics of the object model editor are basically the same mechanics as were used in the character models editor; only there are fewer sections to color and only a few object models have actions. C.Enemy Models Again, the mechanics of the enemy model editor are basically the same mechanics as were used in the character and object model editors; only there are fewer sections to color and enemies don’t have a “look” action. D.Dungeon Editor Its now time to get into the skin of your game. You can't have a game without dungeons or maps. Before we start building our dungeon,lets go into the "custom" section of the editor to spice it up a bit. Within the "details" you'll find the tranparency tab. The default trans is 35% and the higher you bring it up, the more transparent the blocks in the dungeon shall appear, 100% bringing all the blocks to invisibility. Though "distort apparently gives blocks a rougherlook, as of a natural cave wall, I've brought the percent, of which the default is 30% to 100% without any effect. The "background" is rather simple and you can ignore the "color" and "cloudy". Using the "background" feature you can change the the background of your dungeon to your liking. Once you click on the default color tabs, a palet will pop up, prompting you to select a color of your own for each section of the screen. The four tabs in this section are there so that you can color each section of the screen individually.For example, the lower left tab colors the lower left section of the dungeon on each side and the upper right tab colors the upper right section of the dungeon on each side. These are great for simulating the day and night, as a time or weather script wouldn't work in a dungeon (Tip: When creating the inside of a building, color the background entirely black, more on this later on)."Fog" apparently places fog on the ground, but again, this has never affected my dungeons. Within the "effect" section, the time can further be simulated. You should only have to mess with "sun/clear" or "light/clear"(not both) to get what you desire and if for some reason you want the screen to be completely of a color and don't intend to change this, change both the "light/clear" and the "sun/clear" to the color of which you desire. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 8. Wisdom of the Players If you contact me, and wish to have your script, event, or something else that you found out about the game placed here than contact me at the appropriate place. Swimming Contributor: LunarMoon 1.Lower the water level on a map to –6. 2.Raise the walk able underwater areas to 6(10/16) and the walk able dry areas to the same height (place this on top of a 6(10/16) raised land. 2.Copy this content script: Sea Level: +30F 3.Create a system event with that script in the apply area. 4.Place this script onto the enter map section of a map in world organization. The reason this works is because “Raised Water” is merely a visual effect and if you were to have the water level rise using the “Water Raise” command and a player was in a boat the boat would appear underwater at the same height it was floating at before it raised. 10. Practice Games A. Side Battle System Based RPG This is a walkthrough of how to create a short game with a Final Fantasy style battle system, accompanied with a Mario RPG encounter system. It basically takes everything you’ve learned in the previous chapters and tells you how to use them. First of all you should create a file and make sure to place the difficulty on “easy”. Now, switch the difficulty from “easy” to “hard”. Now for the actual work; go to the world organization and create a file for your first dungeon or map, scroll down to “dungeon” or “map”, press the “X” button, and press the triangle button on your controller. You’ll be taken to the dungeon database and you should then create a dungeon. Press the “X” button once at the right side of the dungeon and go to coordinates 10, 10, 0. Now scroll down as far as it’ll let you, press the “R2” button and go down to the plank-like texture. Let go of it and you should now hold the R1 button, while moving the control buttons. If you make the camera face a side and place a texture, there will be a texture on that side. Do this on every visible side and THEN you can press the “X” button again to place the blocks. Now, go over to the far left side of your dungeon and create a wall with blocks, along with plank texture on them.You can make the wall taller by pressing L1 before placing it and descend it by pressing L2. Ascend the wall to coordinates 0/10,10,4 and do the same at the far north. Scroll down to coordinates 4, 11, 0 and stretch a strip of plank-textured blocks to coordinates 5, 11, 0. Press the “select” button to exit the dungeon builder and name your dungeon, “home” for easy identification. Now press the “O” button twice to exit the Dungeon Database and once you’re back in World Organization, you should go back to “Dungeon”, scroll down to the dungeon you just made, and press the “X” button. Now it’s actually possible to explore the dungeon you’ve made but we’ll get to that later. -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 10. Fuma Guide A. Explanation As all RPG Makers released in America there have been sample games to teach the player some of the things they can do with the program, this one being Fuma.Though created by the Dragon Warrior team, don't expect anything to spectacular, though it should show you some of the basics and some advanced moves of this program. B. Desription Taken from the Prima Official Strategy Guide: This is a world where people live peaceful lives and prosperity florishes across the land. As a young boy, your veins flow with energy and your heart pounds for adventure. Your parents, while not wealthy, manage to make ends meet with the help of the faimily buisness-a local inn, snuggled here in the secluded village of San Moreek. You spend your days scampering around the rocky hills behind the village and often play pranks on local villagers. Rarely are you seen without your partner in crime and childhood friend, Cocona Your life is simple, if not a bit tedious. One day... While looking after the inn for your father, two shady men enter. You hesistantly give them a room for the night and soon forget about it until the royal kingdom soildiers show up, seeking these men. This day you'll never forget. The mysterious item left behind invites you on a wonderful journey and a life changing experience-one where a boy becomes a man... C. Walkthrough a. San Moreek The game will begin with your father, Ramzie, telling you to look after the inn, after you are told to input the name for your character.Your mother,Annesa, then enters the room yelling your name,waking up the prime minister. The prime minister bids you farewell and you are told to go on a fetch quest for 20 mushrooms. Head north of town, past the church to get to the mushroom hill. This should be easy as the mushrooms on this hill seem to have aquired the miraculous ability to regenerate themselves after being picked once you leave the map (gasp!). Once you enter the map your friend, Cocona, shall offer to help you (it's moreso a command as you really have no choice in the matter). This is good as you'll need the help if you decide not to cheat. The enemies here are weaklings, so the vampire bats and can be taken out with one hit from your hero.The slimes and hungry snakes are a bit tougher so try taking them out with Cocona's fire spell. When in a battle you should make sure to take out the stronger enemies first and then move on to the less threatening weaklings. Some of the mushrooms on the hill are actually healing mushrooms and won't count in the number of mushrooms you've collected. If you run low on health use these mushrooms to heal, though it wont replenish a large amount of health points you really don't yet posses a large amount so it's still good. Once you've collected the 20 mushrooms trek back to your house and speak to your mother. You'll give her the mushrooms and Cocona shall leave your party. Your hero will go about his job of watching the inn and after a while a couple will enter and ask if there are any room opened, a multiple choice will pop up (I don't no why they bothered to ask as when you say "no" the male traveler will continue to repeat the question in an infinite loop, so you might as well just give in to "the man").Later on the couple will check out; it seems the mushrooms you picked had a negative affect on them in which the victim laughs uncontrollably (they got served!). The couple will leave and after a few seconds two men will enter along with a mysterious vase. They to ask for a room and you'll give it to them. After a while they to will check out before they are chased away by the police, leaving behind the vase. Speak to your father and he'll suggest that you take the vase to the castle to be examined. Now exit the village through any side to enter the world map. b. World Map The monsters here aren't very strong and it's a short walk to Sankerest Castle. The only real problem is that, having only your hero to fight with, you'll only be able to take out one monster per turn. Just follow the southwestern path and you should be there in a few seconds. c. Sankerest Castle Once you enter the castle area you should go through the northern door. Once you enter the castle you should head for the northern stairs. The stairs will take you to the thrown room, so keep heading until you meet a man with a red hat on, the king. Apparently the king is your uncle and your mother, his sister, ran away to San Moreek when she was younger. The king will then imform you that the vase doesn't belong to the castle, go back to San Moreek and speak to your father. d. San Moreek Once you arrive in San Moreek, go to your house and speak to Biltan. He tells you that Cocona is visiting upstairs. Go upstairs and Cocona shall be speaking with your mother. Your mother asks you to store the vase in the shed. When you go down stairs -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 10. Frequently Asked Questions Question: I just bought this game and it doesn't work! I keep getting disk read error. I'm so peeved. I bought a keyboard and everything for it! Just to make sure i got the right disk, is the bottom supposed to blue? If so why is it blue and not silver like most other PS2 games? Has this happened to anyone else? If so what did u do to fix it? Answer: If you’re using an older Playstation 2 it won't have the ability to read blue-bottomed disks. Call Sony about it and they'll fix your console for free. Its on the bottom of the very last page of the instruction booklet of any game and the number is 1-800-345-SONY, yet you can only call between: Monday-Friday 8:00AM-12:00PM and 1:00PM-5:00PM(Pacific Standard Time) -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- 11. Special Thanks to: Wolfewood009 for contributing to the Questions and Answers BloodKnight for helping me through the difficulties of RPG Maker 2 multiple times Greyfall for helping me through the difficulties of RPG Maker 2 multiple times Dyson Turner for the skeleton for my title Outkast for the skeleton of my title