Samurai warriors Kunoichi I)Legal Info II)About Kunoichi? A) How she fights b) About Kunoichi? III)How to unlock Kunoichi IV)Weapons a)Level 1 Daggar b)Level 2 Whirlwind c)Level 3 Cyclone d)Level 4 Shiranui e)Level 5 Kushinada V)Attacks a)regular attacks b)Jump attacks c)Horse attack d)Musuo and true musuo attacks e)Recommended Items VI)How to trigger, accomplish and fail missions section a)Battle of Kawanakajima b)Battle of Mikatagahara c)Gifu Infiltration d)Rescue at Ueda Castle e)Seige of Osaka(summer) f)Odawara Infiltration g)Additional info on Missions VII)Flow Chart a)stage1 b)stage2 c)stage3 d)stage4 e)stage5x2 VIII)stats and ability chart a)Ability layout b)Might c)Prowess d)gaurd e)element f)Starting and max stats IX) Questions and Answers X)Tips for using Kunoichi a)Fighting Generals -No name generals(Random generals) -Usable characters(ex.Ranmaru Mori) b)Castle dashing -What it is -Recommended items -How to do it c)Castle fighting -Big rooms -Small rooms and hallways d)Crowd clearing e)Fighting more than one main general(ex. Shingen Takeda) f)Horse fighting -Tactics -Recommended items g)Musuo attacks XI) Final stuff ------------------------------------------------------------------ I)Legal Info Copyright2004 David Bert This may not be reproduced under any circumstances except for personal or private use. It may not be placed on any web site or otherwisedistributed publicly without advance permission.Use of this guide on any other web site or as a part of any public display Is strictly prohibited, and a violation of copyright.Samurai Warriors, and the characters within are the property of Koei. ------------------------------------------------------------------- II) About Kunoichi? a)How she fights. Kunouchi fights extremely fast which is part of the reason she is a ninja. She uses double daggers and sometimes kicks and does roundhouses and other kicking moves like that. Her attack power isn't very high, but she has really good combo's which makes up for it. b)No one knows much about Kunoichi. Most people say she was made up completely. Some people say that she represented Yukimuras bodygaurds which was a team of ninjas. All I know is she is my favorite lady in the game. The hat does it all. ----------------------------------------------------------------- III)How to unlock Kunoichi Beat the game with Hanzo Hattori, then beat the game with Yukimura. When you beat it with Yukimura, Shingen Takeda will be unlocked. Beat it with him and there you go. --------------------------------------------------------------------- IV)Weapons a)Dagger-Attackx4/Base attack 12 Custom daggers with holes in the blades b)Whirlwind-Attackx6/Base attack 22 Daggers made to be spun when attacking c)Cyclone-Attackx8/Base attack 29 Daggers said to literally call forth the wind d)Shiranui-Attackx8/Base attack 40 Enchanted daggers said to be able to vanquish evil spirits e)Kushinada(Thanks to Echang) Stats: Base Attack +45 Ice Element Life +37 Musou +45 Ranged Defense +49 Jump +29 In the Rescue of Ueda Castle,reach the fifth floor in less than 3 minutes 45 seconds, without defeating any enemies. A precious item report will appear; go to the northwest, and the weapon will be in one of the rooms there. ----------------------------------------------------------------- V)Attacks a)Regular attacks S-Horizontal slash with right dagger SS-Same as S with a diagonal slash with left dagger SSS-Same as SS with a spin SSSS-Same as SSS with a right spin kick SSSS+-Same as SSSS with for spin kicks and a handstand with full body spins with legs extended. Thats a crazy one! ST-Knock into the air, than several vertical spins than what looks to be a fireball that gets shot at the enemy on the ground. SST-Kick with Several diagonal dagger spins, she jumps then lets out a fire burst knocking away all nearby enemies. SSST-Seven Quick Jolts with both daggers, then she spins them and throws them like boomerangs. I recommend using this move during your musuo. It works very well. T-Power up on the ground like people before they are about to run the track, then she runs slashing around with a power jump at the end. b)Jump attacks X+S-Both daggers get swung forward like an X-slash X+T-Daggers get pointed upwards and she stomps down c)Horse attacks S-slash wooo thats easy enough SSS+-Several slashes ST-slash and one dagger thrown like boomerang STT- Two slashes w/ some sort of fireball SSST-Three slashes with both daggers thrown like boomerangs d)Musuo-Spin with daggers extended moving around like a top enough to make you sick. Try using the SSST move as well True Musuo-Same as Musuo with a few slashes as the end. e)Recommended items 1)The one that increases life 2)The one that increases defense 3)The one that increses attack power 4)Provisions Because her defense isn't that high 5)Hachiman's Bell or Light and Shadow Candle because she has alot of castle stages ------------------------------------------------------------- VI)Level missions and a how to section from Echang. STAGE ONE BATTLE OF KAWANAKAJIMA 1-1 Attack the enemy base on Saijoyama! Triggers: Stage begins. Success: Player reaches Saijoyama summit. Failure: Six minutes elapse. Player goes onto Hachimanbara. Sanada Yukimura is defeated. 1-2 Defend Kaizujou! Triggers: After 1-1 failure. 1-3 Use the stealth route and hurry to home base! Triggers: After 1-1 success. Success: Player travels via blue X and reaches home base. Failure: Enemies enter home base. 1-4 Defeat Uesugi Kenshin! Triggers: After 1-6 sucess. 1-5 Hurry back to home base! Triggers: With Sanada Yukimura alive, after 1-2 finishes. 1-6 Defend Sanada Yukimura and descend from Saijoyama! Triggers: After 1-3 or 1-5 success. Success: Sanada Yukimura reaches the blue X on the west side of the map. Failure: Too much time elapses. 1-7 Defeat Uesugi Kenshin! Triggers: After 1-5 finishes. With Sanada Yukimura defeated, after 1-2 finishes. 1-8 Defeat Uesugi Kenshin! Triggers: After 1-3 or 1-6 failure. STAGE TWO BATTLE OF MIKATAGAHARA 2-1 Lure the Tokugawa front lines forward! Triggers: Stage begins. Success: Indicated generals reach blue X. Failure: Indicated generals are defeated before reaching blue X. 2-2 Defeat Honda Tadakatsu! Triggers: After 2-3 finishes, once Tokugawa Ieyasu beings moving. 2-3 Defeat the retreating Takigawa Kazumasu! Triggers: After 2-1 finishes, with Takeda Shingen alive and Tokugawa Ieyasu's morale low. 2-4 Pursue Tokugawa Ieyasu and defeat him! Triggers: After 2-3 finishes, 4 minutes after 2-1 is finished. 2-5 Defeat Hattori Hanzou and hide news of Shingen's death! Triggers: A Takeda general enters the Tokugawa camp. One minute elapses after Tokugawa Ieyasu begins moving. Success: Hattori Hanzou is defeated quickly. Failure: Hattori Hanzou escapes. 2-6 Defend against the Tokugawa army attack! Triggers: After 2-5 failure. STAGE THREE INVASION OF GIFU CASTLE 3-1 Defeat Ishikawa Goemon! Triggers: After encountering Ishikawa Goemon on the first floor. 3-2 Defeat Mori Ranmaru! Triggers: After encountering Mori Ranmaru on the first floor. 3-3 Triggers: Defeat Nouhime! Triggers: After 3-2 success, and encountering Nouhime on the second floor. 3-4 Defeat Nouhime and Mori Ranmaru! Triggers: With 3-2 untriggered or failed, after encountering Nouhime on the second floor. 3-5 Defeat Ishikawa Goemon! Triggers: After 3-1 failure, upon reaching third floor. 3-6 Defeat Hattori Hanzou! Triggers: After encountering Hattori Hanzou on the third floor. 3-7 Defeat Akechi Mitsuhide! Triggers: After reaching the fourth floor. STAGE FOUR RESCUE FROM UEDA CASTLE 4-1 Quickly reach the second floor! Triggers: Stage begins. 4-2 Quickly reach the third floor! Triggers: After reaching second floor. 4-3 Quickly reach the fourth floor! Triggers: After reaching third floor. 4-4 Quickly reach the fifth floor! Triggers: After reaching fourth floor. 4-5 Defend Sanada Yukimura and defeat Hattori Hanzou! Triggers: Upon encountering Hattori Hanzou on the fifth floor. Success: Hattori Hanzou is defeated. Failure: Sanada Yukimura is reduced to about half health. STAGE FIVE (UPPER) SUMMER CAMPAIGN AT OSAKA 5-1 Lure the enemy front lines towards Sanadamaru! Triggers: Stage begins. Success: Indicated generals reach blue X. Failure: Indicated generals are defeated before reaching blue X. 5-2 Stop the enemy cannons! Triggers: After 5-1 finishes. Success: All enemy cannons destroyed. Failure: A cannon reaches the eastern part of castle. 5-3 Stop Date Masamune from entering the castle! Triggers: After 5-6 finishes. Success: Date Masasmune is defeated. Failure: Date Masamune enters Osaka Castle from the northwest. 5-4 Assist Sanada Yukimura's charge! Triggers: After 5-3 or 5-5 finishes. Success: Sanada Yukimura enters enemy home base. Failure: Sanada Yukimura is defeated (stage is lost). 5-5 Defeat Date Masamune! Triggers: After 5-2 failure. 5-6 Return to home base faster than Sanada! Triggers: Player is Kunoichi, after 5-2 success. 5-7 Take the stealth route and infiltrate the enemy camp! Triggers: Player is Kunoichi, after 5-6 success. Success: Player enters enemy camp via blue X. Failure: Too much time elapses. 5-8 Take the Tokugawa provisions! Triggers: After 5-7 triggers, upon entering the provisions area. STAGE FIVE (LOWER) INVASION OF ODAWARA CASTLE 5-1 Defeat Goemon and quiet him! Triggers: After encountering Ishikawa Goemon on the first floor. 5-2 Defeat Goemon and quiet him! Triggers: After 5-1 success, after encountering Ishikawa Goemon on the second floor (in the northeast). 5-3 Defeat Goemon and make him go home! Triggers: After encountering Ishikawa Goemon on the third floor. 5-4 Defeat all of the Date generals! Triggers: After reaching the fourth floor. 5-5 Defeat Tokugawa Ieyasu! Triggers: After 5-1, 5-2, and 5-3 success, after reaching fifth floor. 5-6 Defeat Hattori Hanzou! Triggers: After 5-5 or 5-7 success. 5-7 Defeat Ishikawa Goemon and Tokugawa Ieyasu! Triggers: After 5-1, 5-2, or 5-3 failure, after reaching fifth floor. G)additional info on missions*Some things here may be stated above some may not. Mission #1-1 Pincer ------------------- Additional Failure : Using the ninja path to enter Mt. Saijyo. (I assume Hachimanbara is crossing the bridge), I thought it was only the western mountains Mission #1-2 Defend Kaizu ------------------------- Description : Defend Kaizu Castle Success : Defeat enemy officers Murakama, Onikojima, and Irobe. Failure : Allied officer Masanobu Kosaka is defeated. Mission #1-3 Kunoichi's Flight ---------------------------- Additional Failure : Yukimura is defeated. Mission #1-5 Sword and Fan ---------------------------- Additional Failure : Yukimura is defeated. Mission #2-1 Youth ---------------------------- Additional Failure : Proceeding too far south on the stage. Mission #2-3 Sinking Ship ---------------------------- Triggers : believe it's as soon as Nobufasa Baba begins his attack, and Kazumasu is alive, but will double check Mission #2-4 Harsh Lesson -------------------------- Triggers : Tokugawa's army begins to retreat, usuaully after #2-3 Sinking Ship is finished Failure : If Mission 2-5 is failed Mission #2-5 Ninja's Pride ------------------------- Failure : If Hanzou reunites with Ieyasu Tokugawa's unit. Mission #2-6 Last Stand ------------------------- Success : Ieyasu Tokugawa is defeated before an enemy officer enters the main Takeda camp. updated Loss Condition : Enemy officer enters Takeda camp. Mission #5-3 Supporter ----------------------- Additional Failure : Date Masamune enters Osaka Castle. (northwest if 5-6 is failed, mideast if 5-6 is passed) ------------------------------------------------------- VII)FlowChart a) Battle of Kawanajima ! b) Battle of Mikatagahara ! c) Gifu Infiltration ! d) Rescue at Ueda castle ! ! e) Odawara Infiltration Seige of Osaka(summer) In order to get to the different paths, yukimura must be protected or you can just let him get beat up by Hanzo Hattori ------------------------------------------------------------- VIII)Stats and ability charts a)Ability Layout Might Rage--->Guts Reach-->Vitality--->Resist Frenzy->Precision Vigor-->Pressure Prowess Cavalier--->Rally--->Mastery Potence---->Parry Peirce Drive------>Acclaim Gaurd Fitness--->Fortitude--->Block Focus----->Grace Counter--->Resilience Discern--->celerity Element Kesa-Giri--->Ward--->Elemental shot Blast------->Torrent>Ninjitsu Shock------->UPslash>Ninjitsu Domino Might b)Might(req=Requirements) Rage-Musuo gauge fills faster/Life127-Attack65 Guts-No staggering after getting shot/Life140-Attack140 Reach-Increase attack range/Life???-Attack??? Vitality-Max life increases easier/life137-Attack125 Resist-No staggering after enemy attacks/Life140-Attack140 Frenzy-Attack may double when near death/Life125-Attack50 Precision-COunter attack power up/Life140-Attack140 Vigor-Deadlocks can be won easier/Life131-Attack95 Pressure-Deadlock bonus attack power up/Life134,Attack110 c)Prowess(Mus=Musuo/Def=defense) Cavalier-Mounted attack power up/Mus146-Def90 Rally-Assisting an ally increases morale/Mus149-Def110 Mastery-True Musuo is always available/Mus160-Def170 Potence-Musuo attack power up/Mus152-Def130 Parry-Automatic Gaurd during movement/Mus160-Def170 Peirce-Ranged attack peirces enemies/Mus160-Def170 Drive-Charge attack power up/Mus140-Def60 Acclaim-Better experience and rating after battle/Mus155-Def150 d)Guard(spd=speed) Fitness-Healing items have more effect/Mus140-Spd130 Fortitude-Defense may double when near death/Mus149-Spd160 Block-Gaurd cannot be broken/Mus160-Spd190 Focus-Musuo Max increases easier/Mus146-Spd150 Grace-Auto Somersault/Mus160-Spd190 Counter-Counter attack may occur randomly/Mus155-Spd180 Resilience-No disoreintation after any attack/Mus160-Spd190 Discern-Better items can be found/Mus143-Spd140 Celerity-Speed may double when near death/Mus152-Spd170 Element(Nothing but points are needed) Kesa-Giri-SSSS to use elemental attack Ward-Resistance to enemy elemental attacks Elemental shot-elemental effect added to ranged attack Blast-ST to use elemental attack Torrent-STT to use elemental attack Ninjitsu-STTT to use elemental attack Shock-SST yo use elemental attack Upslash-SSTT to use elemental attack Ninjitsu-SSTTT to use elemental attack Domino-SSST to use elemental attack f)Starting and max stats Start Max Weapon Attack 49 148 Defense 54 174 Ranged Attack 63 190 Defense 69 188 Horse Attack 55 150 Defense 69 188 Speed Speed 132 200 Jump 182 200 Agility 172 200 ------------------------------------------------------ Questions and Answers Q:Why did you do a Faqs for Kunoichi? -alot of people asked A: Because I had the most fun using than any other character except for Keiji Maeda but that was because he could beat up an entire army by himself. Kunoichi is fun because she is a ninja and she fights like one which is amazing. Not to mention she has the most amazing hat in the world. Thats why I don't like her second costume. Right when I looked at it all that went through my head was"humph".No hat? Q:How do you get Kunoici's ending with the real good graphics instead of the two you get when you clear the last two stages? -From Jorge1Phan4- A:Stage 5 : Siege of Osaka - Summer Complete missions : 5-1 Power of Sanada, 5-2 Cannon, 5-6 Threat, 5-3 Supporter, 5-7 Secret Passage, and 5-8 Might as Well. Then finish the stage and you will receive Kunoichi's CG Ending.This hasn't been properly tested Q:Where the **** is the Ninja Path in the seige of osaka(summer) level.( the question is who hasn't asked me this A:If you look the map from your point of view it is to the right of Ieyasus main camp. It looks like a bridge made of bamboo (sticks that is) and it is elevated. Then wehn you get into the supply depot there is another ninja path in the back that leads you to Hanzo Hattori Q:Why are there only four questions? -alot of people asked- A:I am accepting any questions from well anyone. ----------------------------------------------------------- Tips for using Kunoichi a) Fighting Generals -No name general Tactics No name generals are generals you can't use except for like Ieyase Tokugawa and things like that. I would use her SSSS+ combo or her SSSTTT combo those work the best. If you are playing on chaos or with some you have not leveld up yet use the general fighting tactics -General fighting tactics Use her ST move it works very well when paried with a Musuo tap and then her SSSTTT move. Try using her SSSS+ move as well. If they are defending way to much like Hanzo Hattori does, Circle around them to their back or simply use her musuo if it is available. b)Castle Dashing -Castle dashing is when you are either running out of time, or the mission is to complete the floor quickly like most of hers are. -Recommended items 1)Tengu Sandals 2)Hachiman's Bell 3)Light and Shadow Candle 4)Guidance Doll 5)Provisions(just in case the fire starts) -How to do it 1)avoid potentially dangerous and obvious rooms for being By ninjas(ex very long hallways or square rooms)Obviously you HAVE to go through one of these so when you go in them circle aound the outer edge when the map tells you there is a trap. If you see a fire ninja TRY TO KILL THEM right away. Well thats about it. c)Castle fighting -Big rooms Basically you can do whatever you want. Try to use her musuo alot. Try to listen for the sound items make when they appear. Look around for traps and where the enemies are coming from. -Small rooms and hallways Small rooms are very good places to fight. You can juggle the enemies into the wall so they can't go anywhere. Beware that the ninjas that come from the ceiling are usually in there. Look around when you are near a door because fire ninjas tend to stand outside and throw bombs into the room.When in a hallway, look for traps before you do anything. Since the enemies have to congest into a small area they will be close and you can rack up the K.O's. d)Crowd Clearing This is very fun. Use her SSSTTT move more often than anything else.Try combining it with her musuo and it works wonders. Try to find the source of the enemies as well. e)Fighting more than one general(ex.Shingen Takeda) I once found myself fighting a bunch of random generals (like 5)Lady noh ,Oichi,Ranmaru Mori,Keiji Maeda,Oda Nobunaga, and Mitsuhide Akechi. I killed them all!Use her SSSTTT move more than anything. Use her ST move too because it singles out one enemy then a splash happens on the ground when the enemy falls back down.Use her SSSTTT during her musuo. f)Horse Fighting -If you like using horses, basically use all of the horse items. Use the horse jump the most but DO NOT use the move where the horse stands and stomps because your horse's life will deplete alot because it is open to attacks. -Recommended items 1)Matsukaze Saddle duh 2)Horse Armor 3)Demon Crook 4)Orochi Gauntlet 5)*Spirit Fox Tail* *Use this for when you get knocked off your horse and the enemies aren't letting you back on. Even if you don't kill them, they will fall giving you enough time to get back on. g) Musuo attacks Use her SSSTTT as I have stated many times. I don't know what to say about this. Use it as soon as you get it. ------------------------------------------------------------ Final stuff If anyone has any questions comments or....observations(my math teacher says that) feel free to email me at Tmetal5788@aol.com. I would rather you didn't badmouth me, but if you feel an extreme need to, it amuses me so go ahead. Special Thanks I would personally like to thank Sima Zhongda and Keiji Maeda for persueding me to make this Faq.I would also like to thank Tigerkidde for the tips and additional mission info. I would also like to thank all the people who answered me in my post for additional help. Thanks guys! X-TREME THANKS! X-treme thanke to Edward Chang for letting me use his weapon faq and his Missions guide. THANKS MUCH!