FAQ/Walkthrough for Scooby Doo - Mystery Mayhem Posted by - GordoHug Created by - Gordon Hughes (gordon2655@hotmail.co.uk) Version - 1.10 * Controls * Story * On-Screen Display * Episode File Screen * Saving + Loading * Items * Collectibles * Episodes (Levels) * Walkthrough * FAQ Controls -------- Directional buttons - Move Shaggy + Scooby LEFT Analogue stick - " " " RIGHT Analogue stick - Rotate the camera X button - Action/Capture Monsters/Crawl as Scooby-Doo only Square button - Opens Tome of Doom (when picked up in the Library Basement) O button - Character Swap/Capture Monsters Triangle button - Inventory/Cancel Commands/Go back pages on Menus/Capture Monsters R1 button - Sneak (press and hold) L1 button - View Episode File START - Pause Game Story ----- (This is taken from the games manual. This ain't my own words) Scooby-Doo and the gang are back on the case, trying to solve a supernatural mystery. What starts out as a routine ghost-hunting caper, soon turns into a task of monstrous proportions! A mysterious villain is using an ancient book, the Tome of Doom to unleash some of the creepiest creatures the gang has ever met. Scooby, Shaggy and the gang will need your help to find the Tome of Doom, defeat the creeps and solve the mystery. Who knows? They might even let you share their Scooby Snacks! Zoinks! Let the mayhem begin! On-Screen Display ----------------- Cool Meter - If the two get spooked by a ghost, they lose some of the Cool Meter. If it empties, they run around until you pick up a Scooby snack. If a ghost touches when the meter's empty, they return to the last place you saved at. It can be seen at the top-left hand corner of the screen. Radar - This shows ghosts on here. The yellow needle is you and red dots are the ghoulies. It can be seen opposite the Cool Meter. Action button - When an object can be interacted with, a button appears at the bottom of the screen. Press the key it tells you. For example, to open a door, press X. File Folder - When this appears, you have a new objective. Check the Episode List to se what it is. If it appears with a tick over it, you have completed that objective. Inventory - A press of the triangle button and you can check how much power you have in the Tome of Doom, how many ingredients you have collected and what you have picked up, such as keys. Episode File Screen ------------------- Objectives - Tells you all the objectives you have to complete in the episode or are completed. Clues - Clues that you pick up go here. They are 5 clues in all. Ghosts and Monsters - This tells you what pages for the Tome of Doom you have collected. Saving and Loading ------------------ Saving and loading your game couldn't be easier. Just walk up to a camera and press X. Choose a save game file slot and your game is saved. If the two are scared off, they restart here. Items ----- Costumes - If you cannot get by a ghost, use costumes. They have a time limit though, so you should be quick. Clues - Look out for magnifying glasses; these are vital to help solve the mystery. Switches - Turning a switch ON or OFF causes something to happen. The Tome of Doom - A very powerful book that lets you capture every ghost and monster in the game. If you don't have the necessary page, you cannot defeat the monster. To use it, press the Square button, point it at a monster and a light and hand will erupt from the book. Repeatedly press on of the keys (Triangle, O, X) to get rid of them. Some are easy; some are hard. Side-step when monsters are coming towards you. Collectibles ------------ Scooby Snacks and Snack Boxes - Recharge your Cool Meter with these (Snack Boxes restores it fully and singular snacks restore it a little bit). Keys - Opens the right door. When the key is picked up, it tells you the name of the key. Cardkeys are used in the final episode in the Research Labs. Sandwich Ingredients - Pick them up for a special bonus. Wisps - Recharges the Tome of Doom. If standing in a spiralling green circle, the book continually charges until full. Episodes (Levels) ----------------- The Haunting of Hambridge Library - The gang's first mystery. Velma's local librarian Mr. Dinsdale called Mystery Inc. because his library has become an area for ghosts. Solve the mystery, please Shaggy and Scooby! Mayhem at the movies - The clues found at the library lead the gang to the Milton Brothers Movie lot. Ghosts have infested the studios and you are the only ones to help. Weird Wild West - Clues found at the movies lead Mystery Gang to the Gold Mountain Western-themed amusement park. More ghosts have scared everyone away. Solve the mystery!!!! Bad Juju in the Bayou - You now arrive at a creepy bayou where Greenwood Development is planning to buy the bayou including the mansion. Solve the mystery you two!!!! Hi-Tech Terror - You finally reach the last mystery, but it isn't easy. Security guards roam the place. You'd better put on a costume to sneak by them. This is where the final boss fights are. Walkthrough ----------- The Library ----------- Objectives: Get into the old library Find the ANNEX key Get Shaggy to follow Scooby Find the HIDEOUT key (this isn't an objective. I made this one up.) Find the Fake ghosts hideout Find Velma's Glasses Capture the ghosts in the basement Capture all the ghosts in the Library Go back to the lobby Find Shaggy Capture all the ghosts Find the Fake ghost Follow the instructions as this is really the game's tutorial. Start by going through the double doors at the other end of the lobby. Notice the camera; these are like the save + load game points; use them all the time because when the Cool Meter empties, you'll return to the last point you saved. Look in the trunk and press X. You become ghosts, but only for a short time. Run up the stairs to the right of the door and pick up a clue. Go left and speak to Velma (after the ghost costumes have gone). Open up the episode file and go to the picture of the magnifying glass and select the clue you picked up. Velma reads it to you. Exit the Episode File. Go up some stairs and you'll see two doors beside each other. Go through the right hand one and go up a set of crates to find another clue. Fall off and climb more crates. Press the red button to move the ladders over to the other side of the room. Climb up the ladders and pick up the ANNEX KEY. Exit through the door. Go down the stairs and enter through the door. Switch characters by pressing the O button. Go to a big messy area, where chairs and all sorts of other things are lying in a heap. Go towards a gap and press X and Scooby crawls. You get a new task saying, "Get Shaggy to follow Scooby." Push the carts out of the way. If you see a bookcase, climb up and get another clue. Also climb up the crates to get ingredient no. 1: Ham. Go through the door (once you have Shaggy). Use R1 to sneak by anything that scares the pair. Climb up the bookcase and collect ingredient no. 2: Tomato. Use the costume trunk to get to a door beside a camera. Run past the shadow. A cutscene will show the Fake ghost going into the bastement. You follow. Climb up the bookcase, get clue 4 and go through the door at the other end. Avoid the shadows and get the HIDEOUT key (found in the last corridor of shadows). Go back to the second corridor and the next door beside the one you exited. Avoid the ghosts to get to a door at the other end. You get Clue 5 and the Tome of Doom but you cant use it yet. Exit through the door and you find Velma. She's lost her glasses as usual. Find them in and return them back to her. She tells you about the Tome of Doom and to capture the ghosts behind the bookshelf. At the moment, the Tome of Doom has no energy, so get the wisps and capture all the ghosts. Once you have done that, the sheild covering the door disappears. Go through the door. Get the SHADOW page for the Tome of Doom. Now you can get shadows. Go back to where you found the HIDEOUT key and open the door that had it. You now have ingredient no. 3: Mayo. Capture the shadows here and then the shadows in the previous room. After you have the shadows, go to the first corridor and grab the shadow. Go through the door and capture the ghosts. The shielded door disappears when you have them all. Go through this door. Capture the shadow and go through the door at the far end. Capture the ghost and push the bookcase to get to the door. Go around the bookcase and enter. Grab the shadow and go back through the door you just came through. Capture all the ghosts and go through the door at the end. Grab the ghost and go through the door. If you need to, use the wisp generator to recharge the Tome of Doom. Go up the stairs and through the door where you went to get the ANNEX key. Get the ghost and go to the area where the ANNEX key was and you can get ingredient no. 4: Pickle. Go through the door and capture the ghosts. If you have caught them all, you can get ingredient no. 5: Lettuce by the Lobby door. Go through and a cutscene initiates. You appear in an area where there is a load of bookshelves. BOSS BATTLE - FAKE GHOST ----------- You are told to find Shaggy, so find him at the other end. You cannot push the bookcases as you need both of them. Run through, avoiding ghosts. When you find Shaggy, you need to capture all the ghosts to solve the mystery (Note: There is no wisp generator. If the Tome of Doom is low, touch the fake ghost, who is marked with a blue spot on the radar, to gain wisps.) Once all the ghosts are defeated, you have solved the 1st of 5 mysteries. Well done. The movie lot haunting ---------------------- Objectives: Explore Studio A Open the castle gate Launch the rocket Capture the poltergeists Rescue Scooby Find your way to the crane Rescue Daphne Find the fuse and gear Capture all the mummies in the Roman set Lure the Red Knight to the Sci-Fi set First, go up the stairs and go behind some fake bushes. You'll see a crawlspace. Go in and collect Clue 1. Go back to Shaggy go right at the intersection. Grab the ghosts and climb up some crates. As you do not have the POLTERGEIST page for the Tome of Doom, you can't get them. Go up a little path and get the BACKSTAGE key. Go back the way you came, but when you get to the intersection, go right again and a small cutscene will initiate. Climb up some crates, go across the plank and fall off the other side. Go through the door and you are now backstage. Go to the other side, turn around and you'll see another key. This is the TOWN key. Grab it and go back to where you were going to get the BACKSTAGE key, but when you have crossed the bridge, go to a blue door and go in. Grab the ghost and the shield disappears. Enter and you will be in the town. Find your way through and when you get to a fire, turn left and go through the door. The file folder should appear, meaning you have another task. It says "Open the castle gate." Go up to a catapult and a key is tossed up into the air and lands on top of a giant box. Go to where the key is and climb up the ladder, push the bridge down and grab the key. You now have the CASTLEYARD key. Go back down the ladder, through the door, past the fire and go in the direction of a snack trail. You'll soon see a door. Go through and up the stairs. You'll find 4 levers. They should be in this order: 1 - Down 2 - Up 3 - Down 4 - Up (Note: If anyone tells me the right combo, I'll change this one. I'm pretty sure that is the right one.) You should have completed the task. Go all the way back to the drawbridge and enter. You are now on a space scene where you need to launch the rocket. Once you have crashed into a smiling moon, enter through the door, go down the stairs and crawl under the crates, where ingredient no. 1 is: Ham. Go to the door and open it. You are back on the space scene, beside the trunk. Go back through and enter through the door beside the camera. You are now on a graveyard set where Clue 2 is. Make your way to an archway, go through that and down some stairs. Climb up the crate and get Clue 2. Go back the way you came and go over to the wisp generator. Go down the dirt path and, as Scooby, crawl through the gap. You are under the graveyard. Follow the path and when you come to a chandilier, climb up a ledge and to find the Lettuce. Keep following the path and atke the left path at the backstage part. Follow that and go up stairs beside the cofin, climb up the crates and push the button. The coffin is actually a secret passageway to the Electric Room. Go through here. You now need to find the POLTERGEIST page and capture them. Clue 3 is also in here. Once you have captured the poltergeists and went through the door, you need to follow the Red Knight, avoiding rocks. You now are on the Roman set and also you need to rescue your buddy. Go through the door. Push the aqueduct and go back to a plank. Go up the stairs to find Clue 4. Go back down and into the circular area. You get two more tasks. Find your way to the crane and then follow the path and through a door (Note: Don't go through the door until you have the French Mustard.) You are in a Roman Boat set. Go left and down the stairs. If you look carefully, you'll notice planks going up the crates. Go up here, up the ladder and get the Eggs. Go back down and keep going towards the messy area, where a Valve Handle can be found. Go all the way back and this time, go to the wisp generator. Put the Valve Handle on and use it. Go onto the boat and press the button. Climb up the ladders and you will find the fuse up here. Push a button to extend the platform and then you can get the fuse. Once you have it, go back onto the boat but DO NOT PUSH THE BUTTON!! Go onto a platform and go through the door. You are on an Eygptian set. Go straight ahead and enter through a door. Go up the staircase and pull a lever. You get the gear. Grab the MUMMY page on the bridge and grab the mummies. The shield will disappear. Pull the lever and get through the door before it shuts again, avoiding the swinging picks. Cross the pool of fire and go down the stairs and enter through the door. Go back to the room with the rock in it and collect the final ingredient: Cheese. Go all the way back to the crane and use it. Find the CAGE key to rescue Daphne. You can find it on the other side of the wall. Once you have freed her, you need to capture all the mummies in the two areas of the Roman set. Once you have done that, go back to the door that is unlocked. Talk to Velma about the clues and then enter through the door beside her. BOSS BATTLE - RED KNIGHT ----------- You now have to run around, away from the Red Knight, the town and Castleyard while Fred opens the gate. You do 3 laps before the mystery is solved. Weird Wild West --------------- Objectives: Investigate the Hotel Find Shaggy Follow the mysterious woman Get out of the basement Explore Main Street Solve the piano puzzle Rescue Fred Dig out the Mine Cart Entrance Get out of the Mine Find Velma Capture all the Dust Devils Stop the Carousel Capture the Dust Devil (this isn't an objective. I made this one up.) First, capture the poltergeists and then go through the un-shielded door. Pick a character and then eat as much food as you can. When you complete it, go up the stairs and enter. Watch where the woman goes. She goes in this order: RM, LT, LM, RT, LB, RB. Try to ignore the ghosts as they hide where the woman hides. Go down the stairs and go in the door. Grab the lantern and the light. Find Shaggy in the maze. Once you have him, climb up the crates and get the Barbecue Sauce. Go all the way back and you'll see a chink of light. Go out here. Go over to the piano and select these keys: 1 - Purple 2 - Orange 3 - Red You should get the MINECART key. Go behind the bartenders desk, go up the stairs and get Clue 1 behind you. Go up the stairs and go through the door and get Clue 2. Go back and go through the door. Go over to the 1st wagon and get ingredient no. 1: Bacon. Go to the bank and go right and you'll see a gap. Crawl through here and get the LIQUID SOAP. Go back through the gap and go over to the Jailhouse. Don't go inside but go to the left and press X. You automatically have rescued Fred and have got the BANK key. Go over to the schoolhouse and go right and go through the gap and get the Hot Peppers. Go over to the Mine Cart entrance and enter. Grab the saw and go back through the door. Go back to where you freed Fred. Go through the gap and look over the metal poles, separating the cells. Press X to saw through the poles. Press it again and crawl under. Get the VAULT key and go back to the bank. Capture the poltergeists (if you want), crawl underneath part of the desk and open up the vault. Grab the Shovel and press X on the vault. The combination is 137. You'll get the DUST DEVIL page. Go all the way back to the mine cart entrance and dig it out. Enter and you now have to get out of the mine. (note: I know that a clue is hidden in the mine, but i don't know if a sandwich ingredient is in there. If there is, email me at gordon2655@hotmail.co.uk and tell me where it is. Also you need around 120-150 nuggets to get the cheese.) Once out of the mine, go over to the vending machine and get the chesse. Go up the stairs and through the door. Grab Clue 4 and enter through the door. Go over to the costumes and you get Clue 5. Exit through the door at the other end. You need to capture the dust devils with the Tome of Doom. If the book is low, grab the wisps scattered around Main Street. (note: You need to go back into the entrance of the mines and get the Ham.) Once you have captured them all and have the Ham, go and talk to Velma and go through the train compartment. BOSS BATTLE - MASTER DUSTDEVIL ----------- You now need to capture the dust devils. If you run out of energy for the Tome of Doom, grab the wisps that come off the spinning carousel. The Bayou --------- Objectives: Investigate the farm area Get to the gumbo pot Make the water flow Connect up the water pipes Swim all the way down the river Find Shaggy Create a diversion for Billy Bob Escape to Billy Bob's Cabin Capture all the zombies First, go left and climb up onto the crates to get the WATERHOUSE key. Find Clue 1 near the waterhouse. Go across the bridge and climb up the crates to get the Fish. Enter the waterhouse. Go down the stairs and into the pipe. You need to make the water flow so the fountain becomes very big. Go down the stairs and up the ramp to three coloured valves. Turn the green one, then blue , then red, and then do the same thing again, only backwards. Grab the SNORKEL GEAR and go over to the wooden platform. Dive in and go left, following the river and avoiding crocodiles. If a croc comes towards you, press and hold down R1 and wait for the croc to pass by. Like the Tome of Doom, it has a limited supply of air. If it runs out, Scooby pops up again. Push the button at the other end, cross the bridge and press that button. Turn the valve and climb back into the pipe again. Pull the lever beside the stairs to the door. Go down the stairs and push the pipe, which has wheels on it. Go over to where the water is gushing, go behind here and crawl underneath the pipes to get the VALVE HANDLE. Crawl back and push the pipe. You'll see the fountain pop up. Pull the lever and go down the stairs. Push all the pipes until the water flows. Make sure the big pipes that are hanging down are connected together. Go back outside and connect the water pipes. One of them hasn't got a valve on it. Once all the pipes are connected, go over to the platform, dive in and climb out on the other one. Get the FOUNTAIN key and go back to Shaggy. Go to the locked platform and go on it. Watch all the cutscenes. You now must cleverly evade the guards in the boats and the crocodiles. Watch out for the searchlights. When you get to some logs, find your way through them to get the shrimp. Go through the hole in the side of the dirt. Swim over to Billy Bob. Follow the path up atop the ground. Avoid guards and find the hole in the dirt (before going through, find Clue 2). Follow the river until you find Clue 3. Keep following the river, find your way through the logs and get by the guards. As far as getting by the guards here, this is easy. Go behind the tent and find the chicken. All you have to do is distract the guards from seeing Billy Bob opening the cage up. Now you have to drive away from the mercenaries. Collect the petrol tanks to fill up the tank. Remember to get Clue 4 and the ingredients. (Note: Clue 4 is in the 3rd area. Go straight ahead, jump the gap and go left. Jump up to get it. The Hot Peppers and Ketchup are in here too. To get them, read the guide composed by YuGiOhFm2002/ YuGiOhAngel.) ------------------------------------------------------------------------------ Note: I received an email from someone about the above section, referring to the "hole in the dirt." It is referring to the black area after the searchligh ts, after climbing up out of the water. ------------------------------------------------------------------------------ BOSS BATTLE - ZOMBIES ----------- Talk to Velma and then fall off the edge and capture those critters. After you have caught the small ones, you need to capture the big one. No culprit though. Hi-Tech Terror -------------- Objectives: Find your way to the elevator Disable the security cameras Find the others Overload the machine Capture all the monsters Activate all the sprinklers Capture the Fire Ghost First, go over to the vending machine and get the Barbecue Sauce. Go through the door with the pool ball beside it. Press and hold R1 and creep up behind the crates. When the guard has gone down the hall, og up the side passage and collect Clue 1. Put on the costumes and follow the guard and go through the double doors before the costume wears off. Put on the scientist costumes on and go back out the door, turn left and go through the door. Wait for the guard to wander through the door and then pull the lever. You have disabled the security cameras. Go through the left hand door. Put on the costumes and go through the door at the other end. Go left twice and run up the stairs and through the door. Pick up Clue 2 and put the costumes on and leave through the door. Run down the corridor and go through the door. Step onto the elevator. You are now in the research labs. Go over to the yellow and black striped area and press in this combination: 1 - Green 2 - Yellow 3 - " 4 - Green Go over to the button and press it. Go to the door. Go through the door and open the forcefield. Run inside and grab the keycard. Go back out and go right. Use the keycard on the machine. Another forcefield opens. Go here and use the teleporter. Save if you need to. When the steam goes off, run down to the 4th locker and grab the keycard. Climb up the crates and get the eggs. Climb back and, as Scoob, crawl through the opening. Open the left-hand door. Going to the other one won't do anything. Crawl back out again and use the control panel to use the robot. Go through the unlocked door. Using the robot, turn all the valves to turn the steam off. Once you have done that, go through the door at the other end of the corridor (as Scoob and Shag). Crawl through the gap and wait for the camera to turn the other way. Crawl under the crates and through the door. Open the forcefield and lead the scientist in here. Run out and close it. Go over to the control panel and use the robot to move the costume chest back from the camera. Push the button. All but one camera go off. Go back to Shaggy (not through the crawlspace) and put on the costumes. Run onto the teleporter and use it. Press the button and capture the zombies. Go through the unguarded door. Go left and climb up some crates. Get Clue 3 and use the chest. You need to run and go up to one of the scientists to get a cardkey. Once you have it, go over to the control panel and use it to get rid of the forcefield in the next room. Use the teleporter and go through the door. When through the door, you need to dodge the electric beams to get to the door. Use the control panel to move the robot to the button. Go through the unlocked door. BOSS BATTLE 1 - Mind-Controlled Fred, Daphne and Velma ------------- Fred, Daphne and Velma are being mind-controlled by a device. You need to push all the buttons, get Clue 4 and the Bacon to destroy the machine. Once you have, you need to capture all the ghosts to get rid of the forcefields (Note: You cannot get rid of the fire ghosts. You need to change them into ordinary ghosts to get them). When you get to the room where the red cardkey was, go into the door where the robot went to turn the valves off to find the Slab of Meat. Keep getting ghosts and zombies to finally get to the final boss fight. BOSS BATTLE 2 - Fire Ghost ------------- The aim here is to turn on all 4 sprinklers to destroy the Fire Ghost. If you want the onion, you need to capture 2 Fire Ghosts (once they have went under the sprinkler). Most of the valves are behind hedges. Just get the boss to throw bombs at the hedges. You'll notice alot of Snacks lying around. BOSS BATTLE 3 - Extinguisted Fire Ghost ------------- Now that the Fire Ghost is extinguised, all you need to do is pull him into the Tome of Doom. (Note: It is impossible to capture him on the 1st chance. The only person who can do this is the person who created this walkthrough.) Once you have captured him, the mystery is solved. FAQ --- Here are where questions you have asked me are listed. My email address is at the top of the screen. Thanks to: you, for reading it me, for making it. Special thanks to: YuGiOhFm2002/YuGiOhAngel GameFAQS is the only site allowed to have this walkthrough on it. If you see it anywhere else, CONTACT ME STRAIGHT AWAY!!!