Silent Hill 4 : The Room Xbox / Playstation 2 Victim FAQ Stephen Laird aka Longsword24 Email: Nehpetslaird1@hotmail.com Version 1.6 ---------------------------------- Table of Contents ----------------- 1) Introduction 2) Legal Stuff 3) Version History 4) Weapons of Choice 5) Victim List 6) Hauntings 7) Frequently Asked Questions 8) Conclusion and Thanks Introduction -------------- Welcome. Finding the ghosts to be to irritating? I certainly did after an hour of playing the game. Never fear though, despite emitting noises which make you want to commit suicide and being more resistent to damage than the main villain of the game, there are ways around them. Read on. (Only if you can bothered of course) Legal Stuff ----------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The only sites currently with permission to host this FAQ are: www.gamefaqs.com www.neoseeker.com Now, on with the guide. Version History --------------- Version 1.0 - This is the first edition, mostly completed and will stay that way for now. I'm still double-checking my research so it will probably change in future. Version 1.2 - Changed some of the information regarding Victims 12 + 14 Version 1.4 - Added my new e-mail address, changed 04's weapon description to "trowel" (A minor pointer from Mephianse@*insert email*) Added the Sword of Obedience locations. Again altered the speed information around some of the Victims. Version 1.6 - Very minor change along with a few other of my guides. Basically includes my new e-mail address as for some reason I still get quite a few e-mails over this guide. Tidied the format up a little and revised the strategy for the "Super-Victims" Weapons of Choice ----------------- Most of the time, these will be Henry's legs as they carry him far away from danger. Let me be clear, the Victims are among the most commonly seen enemies in the game. Not only that, but they are completely immune to damage as well. Basically, they will not stop until you are dead. There are however ways to get around them. There are a few weapons which can stop the ghosts in their tracks. These are: The Saint Medallion The Sword of Obedience The Silver Bullets The Saint Medallion will weaken the Victim and stop their aura of damage. Be wary however, they will break after prolonged use in the area of the Victim. The Sword of Obedience is the only way to ensure that you will never see the Victim again. When a Victim has received enough damage then you can pin them down with the sword. There are only five swords but many more Victims in the game so choose wisly. The Silver Bullets are an EXTREMELLY rare set of ammunition for the Pistol. One shot will knock the Victim straight onto their back ready for pinning. Make sure you don't miss. ---------------------------------------------------------------- NOTE: I believe there is more than one "Victim Oldtype". Pinning one of them does not mean you will never see him again. If I turn out to be wrong, I will adjust the FAQ accordingly. ---------------------------------------------------------------- Using the Swords of Obedience: To pin a ghost, continue to attack them until they fall down to a point where you can use the Sword. Henry will then pin the ghost. Sometimes the ghost will do some form of animation which tells you they are down for pinning. (e.g Cynthia will sometimes scream), although they will normally just moan and collapse. Sword of Obedience Locations: 1) Building World 1st time, pinning down Eric Walsh. 2) Building World, at the top of one of the elevators and through the opposite door from entering. There will be a corridor with the Spade and a Sword of Obedience at the end. Depending on whether you pick it up during your 1st or 2nd visit, there will be different monsters guarding it. 3) Subway World, 2nd time. When you move the train, you will see it lying at the side of the exit corridor. 4) Prison World, 2nd time. You will receive instructions detailing a room with a hidden sword. It is under the bed. 5) Outside Room 302. In the back of the artists room. This Sword is badly placed, as all the major ghosts should be pinned by now. The Victim List --------------- I will display the relevant information for each Victim like this: Victim Number Victim Name Description Murder Method Theme of Murder Frequency Speed Power Recommended Strategy Danger Rating Comments Victim - 01 ----------- Victim Number: 01 (From now on, will be known as Victim-Oldtype) Victim Name: Jimmy Stone Description: They look like old, bald men in ragged old clothes. They are also the first Victim to be seen. Murder Method: Shot in the head Theme of Murder: Ten Hearts Frequency: Common Speed: Average Power: Low Recommended Strategy: Don't bother wasting your time on them, they are not that dangerous. Just run away. Danger Rating: Low Comments: These are the bog standard Victims. I think there are more than one of them so don't bother pinning them. Victim - 02 ----------- Victim Number: 02 Victim Name: Bobby Randolph Description: See "Victim Oldtype" Murder Method: Strangulation Theme of Murder: Ten Hearts Victim - 03 ----------- Victim Number: 03 Victim Name: Sein Martin Description: "Victim-Oldtype" Murder Method: Strangulation Theme of Murder: Ten Hearts Victim - 04 ----------- Victim Number: 04 Victim Name: Steve Garland Description: Steve is the middle-aged ghost wearing the blue dungarees only done up with one strap. He also carries round a trowel. Murder Method: Shot with a Sub-Machine gun Theme of Murder: Ten Hearts Frequency: Average Speed: Fairly Slow Power: Average Recommended Strategy: Steve is the only common Victim I would recommend you even consider pinning. He can give out a nasty bit of damage should he whack you with his trowel. Steve is a bit on the slow side so either run away or continue to batter him with the Rusty Axe then pin him. Danger Rating: Average Comments: Steve used to own the Pet shop seen in the building world though strangely, he never haunts this room. You will however see MANY other Victims in there on the second run through. Victim - 05 ----------- Victim Number: 05 Victim Name: Rick Albert Murder Method: Bludgeoning with a Golf Club Theme of Murder: Ten Hearts Frequency: Never Victim - 06 ----------- Victim Number: 06 Victim Name: George Rosten Murder Method: Bludgoning with an Iron Pipe Theme of Murder: Ten Hearts Frequency: Never Victim - 07 ----------- Victim Number: 07 Victim Name: Billy Locaine Description: Billy is one half of the Victim 07&08 monster. These are large, cloaked double headed baby monsters with no legs and big arms. Murder Method: Blood loss due to being mauled by an Axe Theme of Murder: Ten Hearts Frequency: Uncommon Speed: Fast Power: Average to High Recommended Strategy: These monsters can be killed with enough damage. If they are on their own, then just attack them with either the Pipe or the Bat or the Axe depending on what you have. If there is more than one, then pull out the pistol and keep firing. The bullets will go through an entire row of these monsters. Comments: There is quite an interest as to why these Victims did not become ghosts. Some theorys include: Konami saw the idea of twin monsters as a good one. (Which it was) Konami thought ghost children would be innapropriate The childrens' bodies were not completely whole The children were not weighed down with sins Victim - 08 ----------- Victim Number: 08 Victim Name: Miriam locaine Description: Miriam is the other half of the Victim 07&08 monsters. Murder Method: Hacked to pieces by the same Axe as Billy Theme of Murder: Ten Hearts Frequency: See Victim 07 Comments: If you have played Silent Hill 2, then you may remember a certain gravestone with the name "Miriam K - Traitor" This may well be referring to MIRIAM LoCAne, though there is no official confirmation of this. Victim - 09 ----------- Victim Number: 09 Victim Name: William Gregory Murder Method: Stabbed by a Screwdriver Theme of Murder: Ten Hearts Frequency: Never Victim - 10 ----------- Victim Number: 10 Victim Name: Eric Walsh Description: Eric is the ghost first seen pinned down in his home in the Building world. Take the Sword out, it has much better candidates than Eric. He is recognised by a green jumper and short hair. Murder Mthod: Shot in the Head Theme of Murder: Ten Hearts Frequency: Average Speed: Fast Power: Average Recommended Strategy: Just run away from him. Run as fast as you can because he is as fast as you are sometimes. Comments: Eric is the one of the fastest ghosts in the game. Luckily, he will not show up quite as often as other ghosts. Victim - 11 ----------- Victim Number: 11 Victim Name: Walter Sullivan Description: Walter is the stranger in the trenchcoat who relentlessly pursues Henry and Eileen. He is not a ghost like most of the other Victims. Murder Method: Suicide. Blood loss from severed carotid artery Theme of Murder: Assumption Frequency: Rare Speed: Fast Power: High Recommended Strategy: Try and run away. You will only fight Walter in a few rooms. There is one occasion however when you should take him out, outside the main building on the Water Prison. I think he gets in the way too much in this area. (And it's REALLY creepy hearing his footsteps but not seeing him!!) Just equip Eileen with the Night Stick and hack at him with the Rusty Axe, he will go down soon enough. Comments: Walter is the main villain of SH 4, and if I may add, my personal favourite of any game. Walter will be equipped with three different combinations of weapons: Pipe and Pistol Chainsaw and Pistol (Don't worry, the Chainsaw is not that dangerous) Dual Pistols Victim - 12 ----------- Victim Number: 12 Victim Name: Peter Walls Description: Peter is the teenager wearing the beanie and sports jacket. Murder Method: Internal bleeding from being beaten to death Theme of Murder: Void Frequency: Average Speed: Very Fast Power: Average Recommended Strategy: RUN RUN RUN. I do believe he is the fastest ghost but he doesn't show up that often. Comments: Aside from his speed, Peter is mostly just an average ghost, though for some reason, I found him to be quite annoying. I don't know why. Victim - 13 ----------- Victim Number: 13 Victim Name: Sharon Blake Description: Sharon flies around in a dress and a hat Murder Method: Drowned Theme of Murder: Darkness Frequency: Uncommon Speed: Slow Power: Low Recommended Strategy: Sharon is the weakest and slowest of all the Victims. There is no point in fighting her. Comments: You can laugh all you want at this Victim. She actually looks quite funny and can't even do anything to you for laughing. Victim - 14 ----------- Victim Number: 14 Victim Name: Tony Archbolt Description: Tony is the fairly large Victim wearing brown clothes. Murder Method: Massive internal injury due to being dropped from a cliff. Theme of Murder: Gloom Frequency: Uncommon Speed: Fast. Power: Average Recommended Strategy: Run away very quickly. Thankfully, I do not believe you will see him in an area where Eileen accompanies you. Comments: You can easily recognise Tony because of how twisted and broken his body looks. He is possibly the fastest, but I do think he is a little slower than Eric and Peter. Victim - 15 ----------- Victim NUmber: 15 Victim Name: Joseph Schreiber Description: Joseph is never seen. Murder Method: Unknown Theme of Murder: Despair Frequency: Never Comments: Joseph is the writer of the scraps of red diary that yo find in the game. He will help you out towards the end as well. There is also a rumour that he may be involved with one of the hauntings. Victim - 16 ----------- Victim Number: 16 Victim Name: Cynthia Velasquez Description: Cynthia is the red-clothed woman which is first seen in the Subway World. Murder Method: Blood loss from many stab wounds Theme of Murder: Temptation Frequency: Very common Speed: Average Power: Average to High Recommended Strategy: Wear a Saint Medallion and keep on hitting her with the Axe or the Spade, whatever takes your preferenece. Eileen can be a help with the Handbag here. When she falls down after enough damage then pin her as fast as possible. Be careful, after falling down, she will often crawl away. If you choose to let Cynthia wander the game and not pin her then you will run into some SERIOUS problems later on. Cynthia shows up in one hell of a lot of rooms during the second half, most notably in the Subway and Building world. She seems to end up in rooms with other ghosts a lot of the time too, making her the most annoying ghost in the game. (If not the most difficult) Comments: Cynthia is one of the characters who Henry felt slightly more guilty about when he saw her die before his eyes. Technically, her occupation is "unknown". Yeah, whatever you say Konami. Victim - 17 ----------- Victim Number: 17 Victim Name: Jasper Gein Description: Jasper is the ghost who is still burning up from being set on fire. Murder Method: Burning Theme of Murder: Source Frequency: Uncommon Speed: Slow Power: High Recommended Strategy: Try to avoid the Candlestick that he will try to whack you with. Eileen will be a help with the Chain. Start whacking him with the Axe or the Spade. Also, remember to wear a Saint Medallion. When he goes down, pin him quickly. Luckily, Jasper is slow at both moving and attacking. Jasper is a ghost that you could let wander around if you've somehow missed most of the swords. He is quite a tough cookie, but due to the fact that he only shows up now and again, he doesn't tend to get in the way too much. Comments: Jasper's stutter really hasn't improved since inhaling all that smoke. Somebody ought to get him speech therapy really, poor bloke.... Victim - 18 ----------- Victim Number: 18 Victim Name: Andrew DeSalvo Description: Andrew is the fat ghost who sings. He is not seen until quite late on in the game. Murder Method: Drowning Theme of Murder: Watchfulness Frequency: Rarest Speed: Slow Power: Very High Recommended Strategy: Again, a Saint Medallion is a must. He will dish out some nasty attacks including a barrel roll which you REALLY want to avoid. This is a perfect example on what to use a Silver Bullet on. It will knock him straight on his back, and you really can't resist putting a sword in his tummy. Keep in mind, you must pin this ghost in order to take a required item. After pinning Andrew to get the key from him, you might want to take the sword out depending on how many you have. I think he will only show up in one more room later on, but never the less, he is a fat tub of lard who is better off stuck like the squealing pig he is. Comments: Andrew has the most dangerous ghost aura of all the Victims. Considering he was murdered, he is a very happy looking ghost. He even sings a nice song. Victim - 19 ----------- Victim Number: 19 Victim Name: Richard Braintree Description: Richard is the most scary enemy in the game. You WILL know him when you see him. Murder Method: Electrocution Theme of Murder: Chaos Frequency: VERY rare Speed; Fast Power: High Recommended Strategy: This ******* is MEAN. MAKE SURE YOU WEAR A SAINT MEDALLION!!!. If you don't, he will teleport behind you. I highly recommend using the second silver bullet. If you don't, or you miss, then use his own Revolver against him. This happens to be one of the few areas in the game where a firearm is more useful. The pipe he wields gets used at ridiculous speeds and it can hurt. PIN HIM IMMEADIATLY. Never let Richard wander around. Ever. He's just too nasty and he's also far too creepy. Comments: Is the only ghost who prefers to walk around rather than float. He met the most grisly end of all the victims, and seems to be none too happy about it. Victim 20 ------------ Victim Number: 20 Victim Name: Eileen Galvin Description: The character with the most pathetically rubbish A.I I have ever seen in a game. Murder Method: Unsucessful Theme of Murder: Mother Victim 21 --------- Victim Number: 21 Victim Name: Henry Townshend Description: All protagonists have a purpose in life. Henry's is to spread the words: "What.....the.....hell?" Murder Method: Unsucessful Theme of Murder: Wisdom The Hauntings ------------- The Hauntings are a random occurence that will happen in your apartment during the second half of the game. They are supposed to be the ghosts invading your apartment. They are definitley one of the games scary points.If you step too close to them, then you will receive damage. There are two methods of excorcising the hauntings. The first, involves placing a Holy Candle near the location of the invading ghost. This is the most effective way of removing the haunting, all it takes is one candle. The second is by wearing a Saint Medallion and standing next to the haunting. I would recommend only doing this if you don't have a Holy Candle. MASSIVE SPOILERS ---------------- Here is a list of all the hauntings in the game: The clock will start running much too fast. The windows will start banging open and closed. (A typical poltergeist-like action) Your shoes will decide to go for a walk. Many cracks will appear in your walls. The tap will start running blood. The fridge will fill itself with an..... unpleasent surprise. The chair shows some blood stains. The closet contains the shadow of a boy crying. The peephole will start bleeding. (Try looking through it when this happens) The TV turns on by itself. You will receive an unwelcome visitor through your wall. The picture of Silent Hill church will change.... Your phone will talk to you. Many dolls will appear in the wall above your chest (This can be avoided by not taking the Shabby Doll when it is offered to you). Frequently Asked Questions -------------------------- Q: How do I pin a Ghost? A: Keep on attacking a ghost until it falls down to a point when you can stamp on it. Then, it is ready for pinning. Q: What do the Saint Medallions do? A: The Saint Medallions will elimanate the possibilty of receiving damage from the ghost aura though they can be used elsewhere in the game. Q: Why does Eileen suddenly show a load of damage when Walter turns up? A: The best explanation I've heard for this happening is as follows. Eileen shows more signs of injury after receiving more damage. The cut-scene that introduces the hostile Walter, however, requires Eileen to be looking quite healthy. I have heard, that Konami decided to only make Eileen show damage after that cutscene, and so, if she has already received a large amount of damage, then a huge amout of visible injury will appear all at once. This would explain why she only seems to sometimes receive injury, it all depends on how well you have protected her until that point. Conclusion and Thanks --------------------- That sums up all you need to know about the Victims. For more in-depth information try here: wwww.translatedmemories.com. Thanks to GameFaqs and NeoSeeker for hosting the guide. Thanks to Konami for making another great game. Thanks to TranslatedMemories.com for a source of information. Thanks to the Silent Hill fans for keeping the series alive. Copyright --------- All monsters and weapons mentioned in this guide are the property of Konami and their respective copyright holders. Copyright 2005-2007 Stephen Laird -------------------------------------------------------------