__________ _________ _________ _________ ____ ____ / \ / \ / \ / \ / \_/ \ / _______/ / _____ \ / _______/ / _____ \ / \ / / / / \ \ / / / / \ \ / /\ /\ \ | | | | | | | | | | | | | / | | \ | | | | | | | | | | | | | | | \ / | | \ \ | | | | | | | | | | | | \_/ | | \ \_____ | | | | | | | | | | | | | | \ \ | | | | | | | | | | | | | | \_____ \ | | | | | | | | | | | | | | \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | _______/ / \ \_____/ / \ \_______ \ \_____/ / | | | | / / \ / \ \ \ / | | | | \__________/ \_________/ \_________/ \_________/ |___| |___| __________________________________ / \ \__________ ____ __________/ \ / \ / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | __________/ \____/ \__________ / \ \__________________________________/ Written by: doityourselfbub ------------------------------------------------------------------------------= Table of Contents ------------------------------------------------------------------------------= 1. Introduction 2. The Weapons of SOCOM II 3.1 SEAL Weapons 3.2 Terrorist Weapons 3.3 SAS Weapons 3.4 Spetsnaz Weapons 3. Controls 3.1 Special Actions 3.2 Commands 4. Mission Success/Failure 5. Missions 5.1 Seeding Chaos 5.1.1 Mission Briefing 5.1.2 Players 5.1.3 Objectives 5.1.4 Mission Walkthrough 5.2 Terminal Transaction 5.2.1 Mission Briefing 5.2.2 Players 5.2.3 Objectives 5.2.4 Mission Walkthrough 5.3 Upland Assault 5.3.1 Mission Briefing 5.3.2 Players 5.3.3 Objectives 5.3.4 Mission Walkthrough 5.4 Urban Sweep 5.4.1 Mission Briefing 5.4.2 Players 5.4.3 Objectives 5.4.4 Mission Walkthrough 5.5 Stranglehold 5.5.1 Mission Briefing 5.5.2 Players 5.5.3 Objectives 5.5.4 Mission Walkthrough 5.6 Hydroelectric 5.6.1 Mission Briefing 5.6.2 Players 5.6.3 Objectives 5.6.4 Mission Walkthrough 5.7 Guardian Angels 5.7.1 Mission Briefing 5.7.2 Players 5.7.3 Objectives 5.7.4 Mission Walkthrough 5.8 Protect and Serve 5.8.1 Mission Briefing 5.8.2 Players 5.8.3 Objectives 5.8.4 Mission Walkthrough 5.9 Against the Tide 5.9.1 Mission Briefing 5.9.2 Players 5.9.3 Objectives 5.9.4 Mission Walkthrough 5.10 Lockdown 5.10.1 Mission Briefing 5.10.2 Players 5.10.3 Objectives 5.10.4 Mission Walkthrough 5.11 Guided Tour 5.11.1 Mission Briefing 5.11.2 Players 5.11.3 Objectives 5.11.4 Mission Walkthrough 5.12 Doomsday Delivery 5.12.1 Mission Briefing 5.12.2 Players 5.12.3 Objectives 5.12.4 Mission Walkthrough 6. Navigation Points 7. Hints and Tips 8. My Statistics 9. Acknowledgements 10. Legal 11. Contact Me _______________________________________________________________________________ Note: The following items in my guide were taken from the manual: Section 3- Controls, Special Actions, and Commands Section 4- Mission Success/Failure Note: The following items in my guide were taken from in-game: Section 5- Misison Briefing and Objectives _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ___________ ____________ |Section One|=-------=|Introduction| =--------------------------------------= Before reading my guide, please be aware of the fact that much work went into the creation of this guide and if it does not suit your specific needs, i.e., if you are looking for online walkthroughs, do not contact me telling me you hate me. I have posted several such guides where I have removed my e-mail address due to the fact that I have recieved numerous "your guide sucks" e-mails. I do not appreciate this. If you don't like it, find a different guide. Also, do not e-mail telling me that you could do better. That is absolutely wonderful if you can. I don't want to hear about it. If you think you can do better than what I have posted, write your own guide. By my saying this do not think that I am not a nice person and that you should not even con- sider reading my guide, for as I have said, I do not appreciate hate mail. The following guide will focus on and only on the single player aspect of the game. Since I do not have DSL, I do not have the capabilities to do any online walkthroughs. So, I chose this method instead. I tried to go into extensive but not overbearing details about the missions. If there is anything that I missed or if you find a mistake while reading this guide, please feel free to contact me at my given e-mail address (section eleven). Again, do not send me hate mail. I won't read it. If you have a suggestion, be courteous. I would much rather read a pleasant e-mail bound with constructive criticism than a hateful one telling me that I suck. Also, if a mistake is found and I am called on it, I will gladly give that individual the credit he or she deserves. Thank you. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ___________ _______________________ |Section Two|=-------=|The Weapons of SOCOM II| =-------------------------------------------------= ______________ /---------------/ \---------------\ (================| SEAL WEAPONS |================) \---------------\______________/---------------/ /-----------------\ | SUBMACHINE GUNS |-----------------------------------------------------------= \-----------------/ HK 5 SD: This is an all-around stealth weapon. Very low volume, moderately accurate, medium range, and a high fire rate. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> HK 5: While not as silent as it's predecessor, this HK 5 offers the same reliability, while still maintaining it's accuracy, it's medium range, and it's high fire rate. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> /-----------------\ | MACHINE GUNS |-----------------------------------------------------------= \-----------------/ M60E3: With a semi-low volume, poor accuracy, high range, and a high fire rate, the M60E3 is the perfect squad support weapon. Fire Modes: full automatic. =>=>=>=> M63A: Still a squad based weapon, but differs from the M60E3 in that the M63A has a very high volume level and slightly im- proved accuracry. However, the medium range and the high fire rate remain simliar. Fire Modes: full automatic. =>=>=>=> /-----------------\ | RIFLES |-----------------------------------------------------------= \-----------------/ M16A2: Low volume, medium-high accuracy, high range, and a high fire rate make this a worthy competitor to any terrorist who may stand in it's way. Fire Modes: single shot and burst fire. => =>=>=> M14: A bit outdated, but still reliable, the M14 is loud, fairly accurate, has a high range, and a high fire rate. Fire Modes: single shot and full automatic. => =>=>=>=> M16A2-M203: With the addition of the M203 Grenade Launcher, the accuracy of the M16A2 is slightly compromised. However, the weapon still maintains it's low noise level, it's high range, and a high rate of fire. Fire Modes: single shot and burst fire. => =>=>=> /-----------------\ | ASSAULT RIFLES |-----------------------------------------------------------= \-----------------/ M4A1: Low-medium volume, high accuracy, medium-high range, and a high fire rate, The M4A1, other than it's silenced sister, is a difficult weapon to best. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> M4A1-M203: It is proven here that the M4A1 is a good, all-around weapon. When most other aspects of weapons are compromised with the addition of the M203, the M4A1 maintains it's low volume, high accuracy, medium-high range, and it's high fire rate. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> M4A1 SD: The best performing weapon in the game offers an even lower volume, improved accuracy, slightly lesser range (due to the addition of the silencer), and a high rate of fire. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> /-----------------\ | SNIPER RIFLES |-----------------------------------------------------------= \-----------------/ SR-25: The SR-25, supports a relatively low volume, very high accur- acy level, high range, and a suprisingly high rate of fire. You definitely don't want to be on the wrong end of this one. Fire Modes: single shot. => SR-25 SD: Much like it's sister, the SR-25 SD has a very low volume, a still very high accuracy level, a high range, and a high fire rate. Fire Modes: single shot. => M87ELR: The M87ELR has a higher volume, lower accuracy, higher range, and a lower fire rate than the SR-25, making this weapon fall short in the field of sniper rifles. Fire Modes: single shot. => /-----------------\ | SHOTGUNS |-----------------------------------------------------------= \-----------------/ 12 GUAGE PUMP: Suprisingly low volume, medium-high accuracy, low range, and a low fire rate makes the 12 Guage Pump quite an opponent in close-quarter fire fights. /-----------------\ | PISTOLS |-----------------------------------------------------------= \-----------------/ MARK 23: Low volume, medium-high accuracy, low range, and a medium fire rate makes the MARK 23 just another medicore sidearm. Fire Modes: single shot. => MARK 23 SD: Being that the volume is the only aspect changed with the addition of a silencer, the MARK 23 SD can be an extremely deadly secondary weapon. Fire Modes: single shot. => 9MM SD: Much like the MARK 23 SD, the 9mm SD has a very low volume level, medium-high accuracy, low range, and a medium fire rate. Fire Modes: single shot. => /-----------------\ | EQUIPMENT |-----------------------------------------------------------= \-----------------/ DOUBLE AMMO: This auxiliary item increases the number of rounds for the player's primary weapon. /-----------------\ | MINES |-----------------------------------------------------------= \-----------------/ CLAYMORE: A lethal anti-personnel weapon, the Claymore fires a cloud of small, shot-like pellets through the air when detonated. /-----------------\ | EXPLOSIVES |-----------------------------------------------------------= \-----------------/ C4: This plastic demolition, made of volatile chemicals and plas- ticizer, can be molded into varied shapes. C4 is deployed at locations that are designed for demolition. /-----------------\ | ROCKET LAUNCER |-----------------------------------------------------------= \-----------------/ AT4: This shoulder-fired, single-shot, reecoilles rocket launcher delivers an 84mm High-Explosive warhead capable of penetra- ting most armored vehicles. /-----------------\ | ACCESSORIES |-----------------------------------------------------------= \-----------------/ THERMAL SCOPE: Using advanced infrared technology and heat detection, the thermal scope allows for enhanced night vision. /-----------------\ | GRENADES |-----------------------------------------------------------= \-----------------/ M67: This powerful grenade sends a blast of shrapnel hurtling outward from the explosion making it a deadly area-affected weapon. HE: The damage from an HE grenade is caused by the concussive force of the explosion, which allows destruction of objects as well as enemy personnel. AN-M8: Creates a large cloud of white smoke when activated, which can be used for signaling other units or screening movement. MARK 141: A non-lethal grenade designed to incapacitate its target through blinding light and loud noise. M203 HE: A high-explosive round fired from the M203 grenade launcher, that does damage to material and people. M203 SMOKE: A smoke grenade, used to provide cover for troop movement, which is fired from the M203 grenade launcher. M203 FRAG: This is a fragmentatoion grenade fired from the M203 grenade launcher. _______________________________________________________________________________ _________________ /---------------/ \---------------\ (================|TERRORIST WEAPONS|================) \---------------\_________________/---------------/ /-----------------\ | SUBMACHINE GUNS |-----------------------------------------------------------= \-----------------/ 9MM SUB: The 9mm Sub is the most common weapon among the Sesseri Syndicate being that has a relatively low volume, low-medium accuracy, low range, and a high fire rate. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> F90: Another popular weapon among the Syndicate, the F90 has a low volume level, medium accuracy, medium range, and a very high fire rate. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> /----------------\ | MACHINE GUNS |------------------------------------------------------------= \----------------/ M60E3: With a semi-low volume, poor accuracy, high range, and a high fire rate, the M60E3 is the perfect squad support weapon. Fire Modes: full automatic. =>=>=>=> M63A: Still a squad based weapon, but differs from the M60E3 in that the M63A has a very high volume level and slightly im- proved accuracry. However, the medium range and the high fire rate remain simliar. Fire Modes: full automatic. =>=>=>=> /-----------------\ | RIFLES |-----------------------------------------------------------= \-----------------/ AK-47: Due to it's moderately low volume, it's medium-high accuracy level, medium range, and it's high fire rate, the AK-47 has been labeled THE terrorist weapon of choice. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> AKS-74: It's high volume, high accuracy, medium-high range, and even higher rate of fire makes this a formidable weapon on the battle field. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> /-----------------\ | ASSAULT RIFLES |-----------------------------------------------------------= \-----------------/ 552: The 552's low-medium volume, high accuracy level, med- ium range, and high fire rate makes this weapon universally accepted. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> STG 77: Don't be fooled by the unique shape of the STG 77. It has a low volume level, is fairly accurate, has medium range, and has a very high rate of fire. Fire Modes: single shot and full automatic. => =>=>=>=> 552 SD: While the addition of a suppressor lowers the noise level as well as the accuracy, the range and the fire rate of this weapon are untouched. Fire Modes: single shot => /-----------------\ | SNIPER RIFLES |-----------------------------------------------------------= \-----------------/ M40A1: The M40A1 has a medium-low volume, has a very high accuracy level, a high range, and a very low fire rate. Good for long shots, bad for close quarters. Fire Modes: single shot. => M82A1A: This is the mother of all sniper rifles. Delivering a .50 bullet, the M82A1A has a suprisingly low volume level, medium accuracy (due to it's size), very high range, and a very low fire rate. If you're downed by one of these .50 bullets, you aren't getting back up. Fire Modes: single shot. => SASR: Long and slender, but noisy as hell, the SASR has a high vol- ume level, is highly accurate, has a high range, and a high rate of fire. A good, all-around sniper rifle. Fire Modes: single shot. => /-----------------\ | SHOTGUNS |-----------------------------------------------------------= \-----------------/ M3 12 GUAGE: This odd shaped shotgun has a low volume level, is fairly accurate, has a low range, and a low-medium fire rate. Fire Modes: single shot and full automatic. => =>=>=>=> TA 12 GUAGE: This shot gun was designed for combat. Low volume, medium- high accuracy, low range, and low fire rate make this one tough competitor. Fire Modes: single shot and semi-automatic fire. => =>=>=> /-----------------\ | PISTOLS |-----------------------------------------------------------= \-----------------/ 226: The 226 is your standard sidearm; low volume, low-medium accuracy, low range, and a low fire rate. There's nothing special about this weapon. Fire Modes: single shot. => MODEL 18: This automatic pistol isn't as great as you may think. Due to the fact that it's automatic, it has low accuracy and low range. However, the volume level is low, while the fire rate is at a medium level. Fire Modes: single shot and full automatic. => =>=>=>=> F57: About the only outstanding thing on this weapon is it's fire rate. Low volume, medium accuracy, low range, and a medium- high fire rate. Fire Modes: single shot. => M9: Nothing spectacular about this sidearm either. Low volume, low-medium accuracy, low range, and a medium rate of fire. Fire Modes: single shot. => DE .50: The Desert Eagle. One of the most powerful sidearms known to man. This hand cannon has a relatively low volume level, has very poor accuracy (due to the caliber), low range, and a medium-high fire rate. Fire Modes: single shot. => /-----------------\ | EQUIPMENT |-----------------------------------------------------------= \-----------------/ DOUBLE AMMO: This auxiliary item increases the number of rounds for the player's primary weapon. /-----------------\ | MINES |-----------------------------------------------------------= \-----------------/ PMN MINE: When detonated by pressure, this anti-personnel weapon pro- jects a deadly blast able to seriously wound or kill anyone who is within its effective radius. /-----------------\ | ROCKET LAUNCER |-----------------------------------------------------------= \-----------------/ RPG 7: This shoulder-fired, single-shot, recoilles rocket launcher delivers an 84mm High-Explosive warhead capable of penetra- ting most armored vehicles. Fire Modes: single shot. => /-----------------\ |GRENADE LAUNCHER |-----------------------------------------------------------= \-----------------/ M79: This powerful, hand fired grenade launcher has a high volume level, is fairly accurate for its size, has a medium range, and also has a medium rate of fire. Fire Modes: single shot. => /-----------------\ | ACCESSORIES |-----------------------------------------------------------= \-----------------/ THERMAL SCOPE: Using advanced infrared technology and heat detection, the thermal scope allows for enhanced night vision. /-----------------\ | GRENADES |-----------------------------------------------------------= \-----------------/ M67: This powerful grenade sends a blast of shrapnel hurtling outward from the explosion making it a deadly are-affected weapon. HE: The damage from an HE grenade is caused by the concussive force of the explosion, which allows destruction of objects as well as enemy personnel. M79 FRAG: A fragmentation grenade fired from the M79 grenade launcher. M79 SMOKE: A smoke grenade used to provide cover for unit movement; fired from the M79 grenade launcher. M79 HE: A high-explosive grenade fired from the M79 grenade launcher. _______________________________________________________________________________ _______________ /---------------/ \---------------\ (================| SAS WEAPONS |================) \---------------\_______________/---------------/ /-----------------\ | SUBMACHINE GUNS |-----------------------------------------------------------= \-----------------/ HK5K: The HK5K, similar to the SEAL HK 5, has a low-volume level, is moderately accurate, has a limited range, and produces a very high rate of fire. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> /-----------------\ | ASSAULT RIFLES |-----------------------------------------------------------= \-----------------/ IW-80 A2: This futuristic looking weapon has a low volume, medium accuracy, high range, and a very high fire rate. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> /-----------------\ | PISTOLS |-----------------------------------------------------------= \-----------------/ M11: Again, as with most other sidearms, this pistol is nothing to write home about. Low volume, medium-low accuracy, low range, and a medium fire rate. Fire Modes: single shot. => _______________________________________________________________________________ ________________ /---------------/ \---------------\ (================|SPETSNAZ WEAPONS|================) \---------------\________________/---------------/ /-----------------\ | ASSAULT RIFLES |-----------------------------------------------------------= \-----------------/ RA-14: This loud, yet rugged piece of equipment has a medium volume level, is highly accurate, has a medium high-range, and an even higher fire rate. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> AK-105: Sister to the AK-47, this Russian breed has a medium volume level, high accuracy, medium high range, and a high rate of fire. Fire Modes: single shot, burst fire, and full automatic. => =>=>=> =>=>=>=> /-----------------\ | PISTOLS |-----------------------------------------------------------= \-----------------/ SP-10: Nothing outstanding here, once again. Low volume level, low- medium accuracy, low range, and a medium fire rate. Just like every other sidearm. Fire Modes: single shot. => _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ _____________ ________ |Section Three|=-------=|Controls| =------------------------------------= Note: The following are the default precision shooter controls. ___________ / CONTROLS \ __/_____________\____________________________________________________________ / \ | Move SEAL left analog stick | |-----------------------------------------------------------------------------| | Aim weapon/look right analog stick | |-----------------------------------------------------------------------------| | Move sideways left analog stick <-/-> | |-----------------------------------------------------------------------------| | Change body postition Triangle (press hard to go prone | |-----------------------------------------------------------------------------| | Jump Square | |-----------------------------------------------------------------------------| | Dive run + Triangle firmly | |-----------------------------------------------------------------------------| | Peek around corner directionl button <- or -> | |-----------------------------------------------------------------------------| | Fire/throw/deploy weapon R1 | |-----------------------------------------------------------------------------| | Equip primary weapon or L1 quick select L1 | |-----------------------------------------------------------------------------| | Equip secondary weapon or L2 quick select L2 | |-----------------------------------------------------------------------------| | Toggle weapon to semi/full auto press L3 twice or hold | |-----------------------------------------------------------------------------| | Reload weapon R3 | |-----------------------------------------------------------------------------| | Toggle special action icons Hold X + directional button | | <-/->, then release | |-----------------------------------------------------------------------------| | Toggle perspective, 3rd person, direction button | | 1st person, binoculars, weapon up or down | | scope, nightvision goggles (when available) | \_____________________________________________________________________________/ _________________ / SPECIAL ACTIONS \ _______________/___________________\_________________________________________ / | \ | Pick-up Weapons | Downed enemies may have useful weapons or ammo. | | | Use Special Action icons to exchange your cur- | | | rent weapon for the one you pick up. A Rifle | | | Icon appears for primary weapons and a Pistol | | | Icon appears for secondary weapons. Note the | | | name of each weapon below the icon. | |---------------------------|-------------------------------------------------| | Pick-up Items | Point the crosshairs at items of interest. They | | | may be vital to your mission and you may have | | | the option of picking them up. | |---------------------------|-------------------------------------------------| | Mount/Dismount Turret | Machine guns and grenade launchers are sometimes| | | turret mounted. You cannot pick them up but you | | | can take control and fire them. There are two | | | icons for Turret Mount, one to grab the gun and | | | one to let go. | |---------------------------|-------------------------------------------------| | Open/Close Door | This icon appears when you face a door that is | | | unlocked. | |---------------------------|-------------------------------------------------| | Body Carry | Avoid discovery by hiding enemy bodies or downed| | | teammates. | |---------------------------|-------------------------------------------------| | Climb Up/Down | Climb up ledges or ladders. | |---------------------------|-------------------------------------------------| | Ladder Slide | Slide down ladder for faster descent. | |---------------------------|-------------------------------------------------| | Close Quarters Combat | This option appears when an enemy is at arms | | | length giving you the opportunity to nail him | | | with the butt of your weapon. | |---------------------------|-------------------------------------------------| | Place Bomb | When the mission requires that you position a | | | satchel charge for demolition, the satchel icon | | | appears. | |---------------------------|-------------------------------------------------| | Plant C-4 Charge | Place a C-4 charge amd set denotator. | |---------------------------|-------------------------------------------------| | Restrain Hostage | An enemy may surrender or a rescued hostage | | | might need to be tied up for transport. | |---------------------------|-------------------------------------------------| | Follow/Hold Position/Get | The Follow, Hold Position, and/or Get Down Icons| | Down | appear when you aim you crosshairs at a person | | | under your protection, press X to give the | | | person the selected command. | |---------------------------|-------------------------------------------------| \_____________________________________________________________________________/ ______________ / THE COMMANDS \ ____________________________________/________________\_______________________ / | \ | Follow | You take point and the team follows behind you and assumes | | | your body position. For example, if you advance in the prone| | | position, they will too. | |---------------|-------------------------------------------------------------| | Run To | SEALs run to a designated position. | |---------------|-------------------------------------------------------------| | Lead To | Use this command to decide whether Able or Bravo will take | | | point when moving from one objective to another. Bravo unit | | | leads only if you are within a certain distance to them. If | | | you are outside that distance they will wait until you are | | | in range to begin leading again. Able teammate Jester will | | | take the lead but change to "Following" if you drift too far| | | from him. | |---------------|-------------------------------------------------------------| | Attack To | Designate who will advance to a specified position, while | | | firing at any enemy encountered. If using the crosshairs to | | | point at an enemy, your team will attemp the shot instantly.| |---------------|-------------------------------------------------------------| | Stealth To | Advance as quietly as possible in a prone position while | | | takining advantage of the terrain, structures, or foliage to| | | minimize the chance of discovery. | |---------------|-------------------------------------------------------------| | Hold Position | Hold position until commanded otherwise. | |---------------|-------------------------------------------------------------| | Regroup | The team will move to your position. | |---------------|-------------------------------------------------------------| | Fire At Will | SEALs will fire on any enemy they encounter. | |---------------|-------------------------------------------------------------| | Deploy | Use explosive weapons. If your SEALs are equipped with gre- | | | nades, C-4, or satchel charges. they will respond. | |---------------|-------------------------------------------------------------| | Cover Target | Give the command to cover a specific point. Enemies entering| | | that zone will be fired upon. Place your crosshairs on the | | | location and issue the command. Your SEALs must have contact| | | on the specified area to carry out this order. | |---------------|-------------------------------------------------------------| | Hold Fire | Hold fire until you countermand the order. | |---------------|-------------------------------------------------------------| | Overwatch | Teammates will cover a designated area, calling out any ene-| | | mies that they see. Place your crosshairs on the location | | | and issue the command. | |---------------|-------------------------------------------------------------| | Frag/Clear | Deploy a fragmentation grenade and clear the breached area. | |---------------|-------------------------------------------------------------| | Bang/Clear | Deploy a flashbang and clear the breached area. | |---------------|-------------------------------------------------------------| | Breach | Open door, deploy grenade and clear area on the other side. | |---------------|-------------------------------------------------------------| | Escort | When traveling with an escortee who needs protection, give | | | this command to Bravo Element and they will bring the escor-| | | tee with them, and follow additional commands. | |---------------|-------------------------------------------------------------| \_____________________________________________________________________________/ _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ____________ _______________________ |Section Four|=-------=|Mission Success/Failure| =--------------------------------------------------= The success of your mission is measured by several factors. Perfection for any factor is 100% for completing all objectives. You are graded from A to F. _________________ / MISSION SUCCESS \ __/___________________\_________________________________________ / | \ | Stealth | One thing that makes SEALs deadly is their ability | | | to strike undetected. Each time your team is dis- | | | covered and the enemy communicates your presence to | | | others, you lose points for stealth. | |----------|-----------------------------------------------------| | Accuracy | Hitting targets increases your accuracy rating, | | | while missing shots lowers it. The accuracy of your | | | teammates is also counted. | |----------|-----------------------------------------------------| | Teamwork | Use your team for cooperative engagements. The more | | | you use your teammates during the course of a mis- | | | sion, the higher your Teamwork rating will be. | |----------|-----------------------------------------------------| | Primary | These are the most important Mission Objectives and | |Objectives| have the largest impact on mission success. Primary | | | objectives must be completed to accomplish a mis- | | | sion. | |----------|-----------------------------------------------------| | Secondary| You can fail a secondary objective ans still suc- | |Objectives| ceed at the overall mission, but failed secondary | | | objectives lower your overall grade. | |----------|-----------------------------------------------------| \________________________________________________________________/ _________________ / MISSION FAILURE \ _____________________/___________________\_______________________ / \ | Your mission fails under the following conditions: | |-----------------------------------------------------------------| | 1. You are incapacitated. | | | | 2. A mission critical character, such as a hostage or escortee, | | is killed. | | | | 3. A mission critical target escapes. | | | | 4. A key ally is killed. | | | | 5. You abort a mission. | | | | 6. All three of your SEAL teammates are incapacitated. | \_________________________________________________________________/ _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ____________ ________ |Section Five|=-------=|Missions| =-----------------------------------= IMPORTANT: READ BEFORE CONTINUING: All mission walkthroughs hereby written are for single player ONLY. They were written from my viewpoint. If you find an easier alternative for certain objectives or for completing a mission altogether, please feel free to send me an e-mail informing me of this. I will gladly post your discovery in the re- spective section of the walkthrough, giving you full credit in the process. Each mission walkthrough was completed by me in the ways I saw fit. Also in the walkthroughs certain words and/or phrases have been made into all capital letters. This is not only for your sake, but also for my own. They have been made this way for the sake of highlighting objectives, teammates, infor- mants, directions, particular areas of interest, danger, specific weapons, rec- ommended commands to your teammates, or persons of interest. It would be in the reader's best interest to refer to the Hints and Tips section of my guide (section seven) before undertaking any missions. It will also benefit the reader to read the notes I have placed at the end of each mis- sion walkthrough before beginning any missions. In the notes at the end of each walkthrough I have recommended certain loadouts for each mission. I found these particular loadouts to be most suitable to me. Due to this, I have written each walkthrough based on the loadouts that I used. So, if I say that there is a hostile located on the roof of a building and this building happens to be 100+ meters away, I probably chose some sort of sniper rifle as my primary weapon. As stated earlier, it would be in the reader's best interest to read the notes posted at the end of each walkthrough. Enjoy. _______________________________________________________________________________ __________________ ____________________________/ ALBANIA \_______________________________ Operation Rapid Kill \__________________/ Seeding Chaos __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Wardog. Vandal. __________________ / Mission Briefing \___________________________________________________________ \__________________/ US Special Operations Command has been called upon to as- sist in quelling the illegal arms trafficking of an organization known as the Sesseri Synidcate. Based in Albania, the group operates through distribution networks stretching from London to Cairo. Their recent smuggling of volatile radioactive materials has sparked great concern in the United States and Eu- ropean Union. This has prompted America and her allies to take extensive mea- sures to ensure the syndicate's activities do not pass catastrophically potent weapons into the wrong hands. The SEALs have been given the go-ahead from SOCOM to take out the Sesseri Synidcate, beginning with targeting their weapon supply caches. Out European allies will be watching, so show them how it's done. __________________ / Objectives \___________________________________________________________ \__________________/1. Rendezvous with informant 2. Recon enemy patrols 3. Destroy enemy contraband 4. Move to extract __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT head SOUTH along the roadway. Do not travel on the road, travel to the LEFT. This area offers the best forms of cover. Find an area of brush just past a group of trees. Go prone here and face the road. Order FIRTEAM to GET DOWN so they do not compromise your posi- tion. Ordering FIRETEAM to HOLD FIRE is essential here as well. Remain in this location until two hostiles on patrol walk into view from the NORTH. Do not move. The hostiles will stop on the road and begin to talk. After a short time GENERAL RUGOVA'S name will have been overheard, resulting in the completion of a BONUS OBJECTIVE. When the hostiles head back SOUTH, eliminate them silently. _________________
___________________________________________________________/ Objective 1 \ RENDEZVOUS WITH INFORMANT \_________________/ Once the two hostile have been eliminated, order FIRETEAM to FOLLOW. Cross the road, and head SOUTH towards the two stone pillars. Another hostile will be patrolling here. Take him down without being seen. Head through the stone pillars and advance SOUTH along the road upon which the third hostile was pa- trolling. To the RIGHT of the roadway is a hillside covered with trees and undergrowth. Traveling through this area is best because it offers a wide variety of cover, but sticking to the roadway is alright as well. After a short distance you will come upon a set of stairs inlaid in the ground. There are two more hostiles here. Due to the random placement of enemies in the game, the hostiles could either be at the top of the stairs, walking down the stairs, walking up the stairs, or at the bottom. Whichever the case may be, advance with caution. Eliminate the two silently and advance EAST to the building in front of you. The informant, MALLARD, is inside the building. After the cutscene, slowly move SOUTH to the edge of the building. Go prone and command FIRETEAM to FIRE AT WILL. Crawl to the hill with the trees on it to the SOUTHEAST. To the EAST are ancient ruins. Again, due to random placement, the hostile in this area is either in the grasses to the NORTH (hence the crawling), or amongst the ruins to the EAST. Kill him silently. After this hostile has been downed, look to the NORTHWEST using ths scope. There is an additional patrol walking along the road. Kill them both. When the patrols has been downed, advance EAST to the ruins. There is a arch bridge to the NORTHEAST which allows for you and your FIRETEAM to cross a river. However, if this route is taken immediately, more hostiles will be encountered later in the game. So, I suggest this method instead: while standing in the ruins, face directly EAST towards multiple pillars. Climb over the wall and lie prone on the grassy hill overlooking the second bridge running PARALLEL to you. This means you should still be facing EAST. Using the scope, look out over the bridge. Two hostiles will be standing there. The one on the RIGHT may be "tying his shoe". If, in fact, he is tying his shoe, he will not be visible for he is behind the bridge. After he appears, eliminate the hostile on the left. Then kill the one on the right. Now, don't move just yet. Move your scope to the left and you will see a low wall. Look closely and you will see a hostile's head behind the wall. Shoot it. After these three hostiles have been downed, stand up, head NORTH, and go under the bridge. Cross the river and advance up the hill. Crouch behind the wall but do not climb over it. Peek around the wall and point your crosshairs at the bunker emplacement. Order BRAVO to CLEAR AREA. One or two enemy shots may be fired but do not panic, this will not alarm any hostiles. If an alarm is triggered, in which case a cutscene will be played, four or five hostiles will advance EAST towards your position. Target practice if you ask me. If the alarm has been triggered, the RECON PATROL 1 objective will now be im- possible. Do not fret, the mission is still most completable. Order BRAVO to FOLLOW. Advance EAST into the bushes and go prone. Using your scope, look straight ahead at the large, castle-like building. On the roof of the building, at the very right is a sniper with his back turned. You may have to adjust your po- sition due to the fact that there is a very large tree in front of the buil- ding. One shot, one kill is preferable here because if the shot is missed or the target gets away, the machine gun to the left of the sniper's previous position will now have someone with an itchy trigger finger behind it. So, once the sniper has been killed, advance EAST to the building. Travel up the stairwell and inside the building. Look to your LEFT and move up the flight of stairs here. There is but one hostile inside. He is either in the main room, or he is in the room to your immediate right. After this hostile has been downed, exit the building via the door with all the light coming through. Move to the LEFT and follow the building around to yet another stairway. Once at the top, there is a single room with a single hostile inside. If the alarm was previously sounded, he's the bastard who did it. Slaughter him. _________________ ___________________________________________________________/ Objective 2 \ RECON ENEMY PATROLS \_________________/ From the window of this room, five hostiles can be spotted. If the alarm has not been sounded, DO NOT kill them. Look to the RIGHT and spot the hostile walking from one building to the next. Equip your binoculars and locate him. This is PATROL 1. Once done, you can pick off each one with ease. However, if the alarm has been sounded, fire at will. Return to the base of the stairs and look directly in front of you. There will be a building there. Move towards this building and advance inside. Find the staircase in the room and SLOWLY move up them. USE EXTREME CAUTION. Do not move past the head of the stairs. There will be a doorway on the LEFT and one on the RIGHT. There are two men in the LEFT room. One is a hostile and the other is the FOREMAN. The FOREMAN is wielding a 12 GUAGE PUMP ACTION, so don't just go storming into the room. If the hostile can be seen from the doorway, take him out. If not, toss in a FLASHBANG and storm the room. Storming the room is not generally necessary for the hostile can usually be seen. Once the hostile has been downed, the FOREMAN will be reluctant to give up. Just fire your weapon into the room and he glad- ly puts down his weapon. Restrain him and leave him there. _________________ ___________________________________________________________/ Objective 3 \ DESTROY ENEMY CONTRABAND \_________________/ ___________________________________________________________/ Objective 4 \ MOVE TO EXTRACT \_________________/ Move back down the stairs and exit the building via the door on your immediate left. Directly in front of you should be the barn in which you are directed to demolish. In the upper window the room is a hostile. Kill him. Advance to the barn and eliminate the two remaining hostiles inside. Plant the charge when prompted. Exit the barn and move NORTH to the gas station. Before the charges can be placed here, you must go get the FORMEAN. Once he is received, order either ABLE or BRAVO to DEPLOY SATCHEL. After this, move NORTH up the road with the FOREMAN and wait at the EXTRACTION POINT. Mission Accomplished. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: SR-25 SD, MARK 23 SD, and FLASHBANG GRENADES. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ ALBANIA \_______________________________ Operation Rapid Kill \__________________/ Terminal Transaction __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Sabre. Reaver. __________________ / Mission Briefing \___________________________________________________________ \__________________/ Your successful demolition of terrorist supplies has severely disrupted the Sesseri Syndicate's operations. However, as long as the group's leadership remains at large, they are still a threat. SOCOM now wants to focus on gathering some additional intel on the group so that the leadership can be located and taken out. British SAS operators, callsigns SABRE and REAVER, have been flown in to assist in the remainder of the oper- ations by substituting for Bravo Element. Command has no doubts as to your team's ability to handle the operation, but apparently it's political courtesy to allow some of our European counterparts to participate in the fun. Being as they're SAS, I'm sure they'll have no problems in carrying their own weight. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Locate guard post 2. Secure factory complex 3. Gather intel 4. Move to extract __________________ / Walkthrough \___________________________________________________________ \__________________/ _________________ ____________________________________________________________/ Objective 1 \ LOCATE GUARD POST \_________________/ From the INSERTION POINT, move NORTH alongside the railroad cars. Crawling is a preferred method for there are hostiles in the area. An opening will appear on the LEFT between two railroad cars. Near the LEFT railroad car, there are two hostiles. Across from them is a guard post with a hostile walking along the top. Eliminate the hostile at the guard post. Once this hostile has been downed, have FIRETEAM HOLD POSITION. This is because the SAS can get a little trigger happy and down the first hostile they see. Maintaining a certain level of stealth proves to be very useful, so having them stay where they are is beneficial. After you have issued the command, adjust your position slightly to the RIGHT and you will see a hostile. There are two there but one is behind the railroad car. When the visible hostile is down, the third will run but he will not cause a commotion. Pick him off. Once all three hostiles are elimi- nated, order FIRETEAM to FOLLOW. Cross the railroad tracks and move to the LEFT alongside the railroad car where they two hostiles were so previously standing. From this position there is a raised concrete platform. To the right of this is a perpendicular railroad car from which a hostile will emerge. Order FIRETEAM to GET DOWN. When the hostile has walked up on the platform, his back will be towards you. Take him out. Advance to the railroad car where the hostile came from and peek around the corner. Another platform will be in front of the railroad car. A hostile will be standing on or somewhere near this platform. Eliminate him silently. Climb up on the platform where the hostile was standing and move along it's length slowly. At the end of the platform, which will have a dog-leg shape, look to the NORTHEAST with your scope. A hostile should be standing in this general area. Directly in front of the platform upon which you are standing is a very large opening in the ground covered partially with wire. Jump down into this opening and advance down the tunnel until the end is reached. At the end of the tunnel is a small set of stairs to the RIGHT covered with undergrowth. Move slowly up the stairs and look up. There is a building in front of you with a catwalk on the top of it. There is a hostile on this catwalk. Kill him. After he is dead, another hostile will appear at the location of the downed hostile. Kill him as well. Directly to the SOUTHWEST of the tunnel exit is a building. Move to the edge of this building but do not go any farther. Peek around the corner and you will see two hostiles engaging in conversation. Wait until one of the two is no longer facing the other and eliminate him. Then dispatch the other. After these two have been downed, a third hostile will come into view. Kill him. Travel WEST along the side of the building until you reach the corner. Around the corner is a ramp which leads to an upper level. On the upper level are stacks of barrels behind which a hostile is hiding. He will come into view all by himself allowing for an easy kill. To the RIGHT of the barrels is a doorway. __________________ __________________________________________________________/ Objective 2 \ SECURE FACTORY COMPLEX \__________________/ Ladies and Gentlemen, I give you the Factory Complex. Inside is teeming with hostiles. Your best bet is to send BRAVO in to execute either of the three 'BREACH AND' commands. It is hard to determine where the hostiles exact loca- tions are at because once they see four men rush the room all at once, they start panicking and shooting all over the place with no holds barred. So, all I can tell you is to keep your eyes peeled. When you enter the building there is a door on the RIGHT and one on the LEFT. ___________________ __________________________________________________________/ Objective 3.1 \ GATHER INTEL--CONTACT LIST \___________________/ The room on the RIGHT is filled with barrels but it also has a CONTACT LIST in it. Grab it and proceed up the stairs to the RIGHT after exiting the room. The upstairs is a bit of a challenge as well when it comes to pinpointing hostile locations. Be very careful in this area for I have found it prime territory for losing a teammate. Clear the upstairs of all hostiles. __________________ ___________________________________________________________/ Objective 3.2 \ GATHER INTEL--TRAINING FILM \__________________/ Directly in front of the top of the stairs is a skywalk and too the LEFT are two rooms. The room to the LEFT contains the TRAINING FILM. Exit the room and head down the skywalk. To the RIGHT of the skywalk is a hostile standing on the ground. Take him down. Proceed across the skywalk to the second part of the Factory Complex. Immediately to the RIGHT, the building opens up. Jump down from the skywalk and climb over the boxes to the RIGHT. In front of you are three room on the RIGHT and to the LEFT in the corner of the room is a ladder. Clear the last two room for both contain hostiles. After the rooms are cleared, proceed up the ladder to the LEFT. Once up the ladder, turn 180 deg- rees. There is a large room across the gap accessed only by the catwalks. If you look across the gap into the room, there are three or four hostiles. Take them all out. __________________ ___________________________________________________________/ Objective 3.3 \ GATHER INTEL--DIGITAL CAMERA \__________________/ Follow the catwalks until the big room is reached. The area is dark so use night vision if found necessary. Once in the big room, take the DIGITAL CAMERA on the desk in front of the window overlooking the warehouse. Exit the room on the catwalks and turn LEFT. Once by the wall, turn RIGHT. Follow the catwalk down the length of the building. At the end, a hostile should be crouched down behind the hand railing. Dispatch him. Congratulations, the Factory Complex is now secure. Continue down the catwalk and out the door at he end. Turn RIGHT out of the door and at the bottom of the stairs is another hostile. Kill him. Turn LEFT when on the ground and then turn LEFT again. Follow the building until a large area opens up. Two hostiles will be in the area. Run WEST past the large pro- pane tanks to the gate at the edge of the complex. Plant the C4 CHARGE and get the hell out of there. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: SR-25 SD, MARK 23 SD, 2X AMMO, and THERMAL SCOPE. Note: In Objective 3.1, the '3' is indicating the objective "Gather Intel" and the '.1' is indicating that there are multiple parts to the objective. The '.1' is the contact list, being as it is the first bit of intel you find in the mission. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ ALBANIA \_______________________________ Operation Rapid Kill \__________________/ UPLAND ASSAULT __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Sabre. Reaver. __________________ / Mission Briefing \___________________________________________________________ \__________________/ With their backs against the wall, the Sesseri Syndicate is likely making plans to flee the region before SOCOM intercepts them. Unfor- tuneately for the Syndicate, they won't get that opportunity. Intel has con- firmed the location of the Syndicate's leadership; they are likely hiding out in the remains of the Sesseri family castle situated in the mountains. SOCOM's quick operational planning should land your Fireteam there before any of the group has a chance to escape. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Eliminate Syndicate's leadership 2. Move to extract __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, face the road traveling SOUTH- EAST. Lie prone and look to the LEFT. A hostile will be walking down a hill area. Take him out. After this hostile has been downed, aim to the RIGHT to- wards the mountain and look to the top. Another hostile will be here. When he is eliminated, should you choose to eliminate him, another hostile will ad- vance to his fallen comrade. Kill him as well. Advance SOUTEAST along the road until it veers off to the right and uphill. Here, it may be best to order FIRETEAM to FIRE AT WILL. __________________ ___________________________________________________________/ Objective 1.1 \ ELIMINATE SYNDICATE LEADERSHIP--AIDE-DE-CAMP \__________________/ Advance up the hill and follow the road around to the top. At the top there is a large, open gate. Once at the gate, you should be facing NORTH. Stop just outside the gate and move to the RIGHT. Look to the LEFT through the gate and a hostile will be standing there. Kill him. One of two things could happen next. After the hostile to the LEFT has been killed, a second hostile, AIDE-DE-CAMPE, will come running from the RIGHT the second you advance through the gate. You can either kill him, which is my chosen method, or you one of your teammates will throw a FLASHBANG at him, at which point he will surrender with ease. You choose. After this, head NORTH down the road that goes off to the LEFT. A little ways up the road, the LEFT side turns into undergrowth of- fering prime area of cover. Stick to this area while advancing up the road. Lying prone and crawling is best. At the top of the hill, there are four host- iles. If you are fairly close to them, try getting them all within a few sec- onds of each other. To the LEFT of these men is a watch tower and next to that is another wall type thing. Cross the road to the areas of overgrowth and creep along here moving NORTH- EAST along the wall. You will come upon ruins of some sort after a short dis- tance. Another hostile is walking around in this area is he wasn't alerted earlier by the others. Make your way through the ruins traveling EAST. After you are out of the ruins, there should be another wall on your right. Across the road are two building The first building has a large truck parked in front of it. A hostile will be inside both of these buildings. Cross the road to this area. Eliminate the two hostiles. Go inside the second house and search the area. A LAPTOP will be inside on a table. Take this LAPTOP and exit the building. Once out of the building, head SOUTH towards the gate. Do not go through the gate Directly in front of or this gate is a hostile. Dispatch him. Head through the gate and look ahead of you with your scope. A hostile should be standing at the end of the road. Kill him. If your team is set to FIRE AT WILL, they will down an additional hostile which I have yet to locate. To the RIGHT is the back of the castle. Head there. Order BRAVO to execute one of the three 'BREACH AND' commands. __________________ ___________________________________________________________/ Objective 1.2 \ ELIMINATE SYNDICATE'S LEADERSHIP--PIUS PLATZ \__________________/ Enter the building and order BRAVO to CLEAR AREA on the room to the RIGHT. Advance into this room and two stairways will be on the LEFT. Run up the stairs and a hostile, maybe two, will be on the RIGHT. Head out that door and turn to the LEFT. On the lower level is PIUS PLATZ. Toss a FLASHBANG over this wall and climb the wall to restrain him. __________________ ___________________________________________________________/ Objective 1.3 \ ELIMINATE SYNDICATE'S LEADERSHIP--CASTRIOTI SESSERI \__________________/ Climb back up and through the door from which you came and head straight down the hallway. At the end there will be a room to the RIGHT. CASTRIOTI SESSERI will be here. Toss in a FLACHBANG and restrain him as well. __________________ ___________________________________________________________/ Objective 2 \ MOVE TO EXTRACT \__________________/ Advance back through the door where PIUS PLATZ was restrained and jump down to the lower level. Follow the wall around and face NORTH. A wooden ramp connects where you are positioned and another part of the building. Walk across this ramp. At the corner of the building turn RIGHT and jump down onto the ground. Once on the ground, turn left and head through the ruins. If inside the ruins, the guard tower, which was encountered earlier in the mission, should be to the WEST. Move towards the guard tower to the road. When on the road, turn back SOUTH and move down the road. Follow this road until you come to the gate where you entered from the INSERTION POINT. Move RIGHT through the gate and head to the EXTRACTION POINT. Congratulations, The Sesseri Syndicate has now been officially taken out of commission. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: SR-25 SD, MARK 23 SD, 2X AMMO, THERMAL SCOPE, and FLASHBANG GRENADES. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ BRAZIL \_______________________________ Operation Good Neighbors \__________________/ Urban Sweep __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Wardog. Vandal. __________________ / Mission Briefing \___________________________________________________________ \__________________/ America's staunchest ally in South America, Brazil, has contacted the United States for assistance. A separatist group calling them- selves the RAFB, or Revolutionary Armed Forces of Brazil, is intent on desta- bilizing the government there. The RAFB's operations focus primarily on ter- rorist acts against government targets and are financed by illegal drug trade. Opting to stand by their ally, U.S. politicians have pledged their full sup- port by lending operational assistance from SOCOM. Your Fireteam is being de- ployed to the region to assist the Brazilian government in gathering intel on the RAFB, and, if deemed necessary, potentially neutralizing their operational capabilities. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Secure insertion point 2. Rendezvous with informant 3. Eavesdrop on secret meeting 4. Restrain to Cell Leader 5. Extract with Cell Leader __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, on top of the building, head to the ladder going down the side of the building. Do not go down the ladder. Lie prone and target the hostile standing to the LEFT of the opening. Kill him. Once you have downed this hostile, shimmy down the ladder and turn LEFT at the bottom. Head through the alley and stop at the entrance. __________________ ___________________________________________________________/ Objective 1 \ SECURE INSERTION POINT \__________________/ Scan the area to the LEFT for there are times when a patrol is in this loca- tion. If there is, take them out, if not, move out of the alley and order FIRETEAM to FIRE AT WILL. Turn LEFT out of the alley and move down the length of the building. Directly in front of you is a large metal gate. A hostile may be inside here if she wasn't patrolling the street by the alley (yes, I said she; a handful are female in this mission). If a hostile is here, kill her. If not, peek to the left, around the side of the building. It is also possible that they could be here as well. If a patrol is here, take it out. Advance down the street and turn RIGHT where there is a large opening in the ground. This area is useful because sometimes there is a hostile at the butcher's shop just standing there. Advance up the ramp at the end of the underground thing and make sure the hostile is not at the butcher's shop. Advance up the street and turn RIGHT. Follow the street aways and it will turn back to the LEFT. A vehicle will be parked in the middle of the road. To the LEFT of the vehicle is a building. At the corner of this building is another hostile. Kill him. Directly up the road is another hostile. Someone from your team will usually down this one. If not, just hone your marksmanship to an even higher degree. Once this hostile has been downed, your PRIMARY OBJECTIVE is now complete. __________________ ___________________________________________________________/ Objective 2 \ RENDEZVOUS WITH INFORMANT \__________________/ Now, move NORTH up the street. At the corner of the street there is a doorway with a closed gate. Have FIRETEAM HOLD POSITION outside the doorway while you advance inside. When inside, a cutscene will be played. Your informant has been captured and taken across the street. Move back outside and directly across the street is another doorway. Order FIRETEAM to FOLLOW and move care- fully up the stairs for a hostile is at the top. She will usually see you or your team and cause a big commotion. Put her out of your misery. Now, at the top of the stairs is a hallway to the RIGHT. There are two doors, one on the LEFT and one on the RIGHT. The one on the RIGHT contains two hostiles and your informant, RAGBAG. Since the stairway hostile had create such a big raucous, the two hostiles inside the room with RAGBAG will come running out. Take them both out. After they have been killed, RAGBAG will run out of the room and all you have to do now is follow him. However, there is a little more to this seemingly simple task that what meets the eye. When RAGBAG exits the building, he will turn LEFT. He will then run down a street and turn LEFT again. Now, look down the street but do not follow him. When he runs down the street he will disappear into another building, at which point two hostiles will appear at the windows of the building at the end of the street. One will be in the TOP RIGHT window and the other will be in the BOTTOM LEFT window. Easy kills. After this, proceed down the street and into the doorway on the RIGHT. Good job, you have just rendezvoused with your informant. __________________ ___________________________________________________________/ Objective 3 \ EAVESDROP ON SECRET MEETING \__________________/ Exit the room and look to the RIGHT. There are two large metal doors in which a hostile will come running out from behind as soon as you advance towards it. Take her down. Proceed down the street from which the hostile came. At the end of this street and to the LEFT is a large alley cluttered with trash bins. At the end of this street are at least five hostiles. It's like a turkey shoot. Make your way down this street after all the hostiles have been eliminated until you see a building on your RIGHT. A trash bin is placed underneath the window allowing you to get inside the building. Above that window is another window in which a hostile is positioned. Eliminate her. After she has been killed, head through the window via the trash bin. Once inside the window, a stairway will be to your immediate RIGHT. Order BRAVO to CLEAR AREA upstairs. Once cleared, move up the stairs, turn LEFT, and turn LEFT again. Move through the open doorway. When out the door, turn LEFT and move down the ladder. At the bottom, move down the second ladder. Once down the ladder, move alongside the building and to the LEFT out of the opening of the hedges. At the corner peek around and eliminate all hostiles in this area. BE EXTREMELY CAUTIOUS. A tactic that I have found useful is to point across the street and order BRAVO to ATTACK TO CROSSHAIRS. However, this may lower your teamwork rating because of the fact that one or both members of BRAVO ELEMENT could be wounded. When all hostiles are downed, head NORTH up the street. When at the end, move to the LEFT and go between the two buildings. Turn LEFT but be careful, a hos- tile is hiding in the grass at the end of the alley. Simply fire your weapon near the ground at the end of the alley and she will stand up, allowing you to put her back down. Turn LEFT where the hostile was hiding and look down the alley. On a balcony on the building in front of your location is a hostile. Take her out. Move forward down the small set of steps and up the other. To the RIGHT of the small steps at the end is another hostile. Kill her as well. Move RIGHT and then LEFT at the building where the last hostile was standing. Follow the side of the building and turn RIGHT into the doorway. Once inside, turn LEFT and walk up the stairs. Once on the upper level, a cutscene will play. The secret mission has just been overheard. __________________ ___________________________________________________________/ Objective 4 \ RESTRAIN CELL LEADER \__________________/ Look to the left and spot the doorway. Go through the doorway and cross the skywalk to the second doorway. Head LEFT through the door and then move down the stairs to the lowest level. At the bottom of the stairs, turn RIGHT and then turn RIGHT again, crawling under the windows. Open the door to the RIGHT and cautiously exit the building. Move towards the building in front of you. Go to the LEFT and the follow the sides. Turn RIGHT and move down the grassy slope. Turn LEFT and slowly move into the open door. Crawl under the window and slowly out the door, staying in the bushes. Look ahead and kill the hos- tile manning the machine gun in the window of the building across the bridge. This is where it gets real interesting. Have BRAVO move across the bridge to the other side and CLEAR AREA. Cross the bridge and have BRAVO clear the building directly in front of you. Advance in- side and look to the right at the stairs. Aim at the stairs and have BRAVO CLEAR AREA. Move about halfway up the stairs, turn around, and look up. There is a hostile manning a machine gun at the window. Take her out. Continue up the stairs and move through the open door to the LEFT. There is a hallway to the RIGHT. In this hallway are two rooms on the LEFT and one on the far RIGHT. There is a hostile in the second room on the LEFT and the CELL LEADER is in the room on the far RIGHT. Be sure to get a FLASHBANG in the room with the CELL LEADER or else when the hostile in the room on the LEFT is killed the CELL LEADER will commit suicide. Eliminate the hostile in the LEFT room and restrain the CELL LEADER. Although the CELL LEADER has been restrained, your mission is not over just yet. __________________ ___________________________________________________________/ Objective 5 \ EXTRACT WITH CELL LEADER \__________________/ Move back through the building the same way you entered. Be cautious however, multiple hostiles are advancing to your location. Keep BRAVO in front of you at all times. Have them move a short distance in front of you all the time, always having them CLEAR AREA. This will ensure that you and JESTER can stay back with the CELL LEADER, making sure she stays alive, for this is crucial to completing the mission successfully. All that is left to do is to follow your TACMAP to the EXTRACTION POINT. Remember, keep BRAVO in front of you all the way to the EXTRACTION POINT. Congratulations, you have successfully captured the Cell Leader. Good work. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 SD, 9MM PISTOL, 2X AMMO, FRAG, and FLASHBANG GRENADES. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ BRAZIL \_______________________________ Operation Good Neighbors \__________________/ Stranglehold __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Wardog. Vandal. __________________ / Mission Briefing \___________________________________________________________ \__________________/ The Revolutionary Armed Forces of Brazil finance their operations through the harvesting, processing, and trafficking of cocaine. Recent attempts by the Brazilian government to suppress these activities have proved fruitless. However, through interrogation of the RAFB Cell Leader you captured, we have acquired the coordinates of a key RAFB cocaine processing facility. Your team is being sent in to terminate terrorist activity at this drug lab, a takedown that will curtail the RAFB's financial resources. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Intercept radio frequency 2. Locate lab site 3. Demolish drug lab 4. Neutralize plane 5. Move to extract __________________ / Walkthrough \___________________________________________________________ \__________________/ __________________ ___________________________________________________________/ Objective 1 \ INTERCEPT RADIO FREQUENCY \__________________/ From the INSERTION POINT, head SOUTH from the water. Once on land, order FIRE- TEAM to FIRE AT WILL. Walk slowly through the high grasses and building con- nected with a bridge will appear. Next to the bridge on the LEFT side of the house a hostile is manning a machine gun. In front of the house, to the RIGHT of the gunner are two additional hostiles engaged in conversation. Unless you think you can get both of them, or you are putting all of your faith into your team, having aim assist on at this point proves to be useful. It is possible that after the hostiles have been downed, a fourth will come running up the RIGHT side of the house. Advance to the house and go inside. The radio is placed on a table in the room. Approach it and take the RADIO FREQUENCY. Once the RADIO FREQUENCY has been taken, exit the building via the door directly to the LEFT of you, jump down into the water, and head EAST. Once on land, head SOUTH around the mountain's base. A hostile will be walking around towards you. Eliminate him. After the hostile has been downed, head SOUTHEAST up the steep slope that is to the RIGHT of the road. Follow the hill up and head into the undergrowth. When you are amongst the undergrowth, look to your LEFT and spot the hostiles in this location. Take them down. To the NORTH is a guard tower with a FIXED GRENADE LAUNCHER. Kill the gunner. Careful not to get spotted for one round can incapacitate an entire squad. At the base of the tower may be a hostile. Kill him as well. __________________ ___________________________________________________________/ Objective 2 \ LOCATE LAB SITE \__________________/ Do not advance to the guard tower, however. From the position where you took out the hostile in the guard tower, travel SOUTHEAST. A small pond with a tree in the middle of it will come into view. Standing to the LEFT of this tree is a hostile. Remove him. Advance to the tree and move directly EAST to the small building. Travel past the building and follow the path. Shortly after passing the building, the path will turn very sharply to the RIGHT and incline. Ascend this hill and at the top is the DRUG LAB ENTRANCE. Behind the trees in this location is a hostile that cannot be seen; your team takes him out. __________________ ___________________________________________________________/ Objective 3 \ DEMOLISH DRUG LAB \__________________/ Move down the ladder and switch the lights off on the wall to the LEFT of the ladder. Several hostiles will be located inside the lab. Move to the RIGHT and stay in the shadows. At least four hostiles can be seen from this location. They don't move around a whole lot for some reason, so take them down. Advance slowly and shoot out the lights to the LEFT. The last hostile will either run from the RIGHT, or he will be cowering on the other side of the room. Take him out. Once in the open, move to the RIGHT. Before reaching the far wall, a large stack of barrels will be to the RIGHT. Just past them is an area with a table and a radio on it. I always shoot the radio, just for good measure. In the corner of this area is an RPG. Take it (hence leaving the inventory slots empty). Go back to the barrels, aim at them, and have either ALPHA or BRAVO DEPLOY SATCHEL. Once the SATCHEL is placed, look to the RIGHT and run towards the back wall. There will be a place to turn RIGHT. Do this, and turn RIGHT again. A gate switch will be on the wall. Flip it. After the door opens, move out of the lab. Don't worry about running, it's not going to blow until you are a certain distance away from it anyway. Good job, the drug lab has now been demolished. __________________ ___________________________________________________________/ Objective 4 \ NEUTRALIZE PLANE \__________________/ Now, head NORTHEAST until you see a small building. Two hostiles are inside, one manning a machine gun at the window. Kill them both. Once the two have been downed, exit the building and follow the fence line all the way to the bottom of the hill. Before you reach the bottom, however, look up the hill to the LEFT. There may be a patrol here. If not, continue down the hill to the bottom. At the bottom of the hill a cutscene will play showing a helicopter taking off. To the left, next to the base of the hill, is a grassy area. Lie prone here and order FIRETEAM to GET DOWN. Your teammates will eventually down the chopper at which point, and possible before or not at all, three hostiles will advance from the RIGHT. If they advance, you won't have to worry about them later. If not, and only after the chopper has been downed, move to the RIGHT and up the hill. Follow this path until it begins to descend and turn to the LEFT. If the three hostiles did not advance earlier with the helicopter, they will be just around this corner. Advance down the hill and lie prone about halfway to the bottom. Crawl forward until you can see the outline of the airplane hangar to the EAST. Once you see it, check for any hostiles, and get out the RPG. Aim at the center of the hangar, where you would guess the plane to be, and fire. MAKE SURE YOU HIT IT! YOU ONLY GET ONE CHANCE! __________________ ___________________________________________________________/ Objective 5 \ MOVE TO EXTRACT \__________________/ After the plane has been destroyed, head to the hangar and move NORTH by the guard tower. Follow the sides the canyon and eventually it will break off to the RIGHT. Move slowly, however. There are still hostiles in the area. Follow the canyon to the RIGHT and the terrain will quickly descend. At the bottom of the hill turn RIGHT again. In front of you should be very large boulders and a very high suspension bridge. Advance CAREFULLY towards the bridge. Make sure FIRETEAM is still set to FIRE AT WILL for there are hostiles EVERYWHERE. Your direction should be SOUTH. Very cautiously advance towards the bridge. Your FIRETEAM will be continuously fighting off advancing hostiles. Once underneath the bridge, which also has hostiles, have either ALPHA or BRAVO DEPLOY RED SMOKE. Continue fighting off the advancing hostiles until the EXTRACTION heli- copter reaches your location. Mission Accomplished. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 SD, MARK 23 SD, 2X AMMO, FRAG, and FLASHBANG GRENADES. Note: Before beginning this mission, leave the bottom two slots of your inven- tory empty. It will be very useful later on in the mission. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ BRAZIL \_______________________________ Operation Good Neighbors \__________________/ Hydroelectric __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Wardog. Vandal. __________________ / Mission Briefing \___________________________________________________________ \__________________/ Despite American and Brazilian efforts to dismantle the RAFB and prevent it from inflicting any serious damage, the terrorists have still managed to assemble resources and manpower to infiltrate a takeover of the Grand Parana Dam in Brazil. Details about the terrorist operation emerged after the leader of the group appeared on local television with a list of de- mands for the Brazilian government. Intel has confirmed through satellite ima- ging that the terrorists have indeed seized the dam. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Infiltrate Dam 2. Disarm all explosives 3. Eliminate Trigger Man 4. Eliminate terrorist leadership 5. Secure dam __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, go prone in the grass just to the RIGHT of your position. Crawl to the edge of the sidewalk and face the very large building. Walking along the roof of this building is a hostile. To the RIGHT of this hostile is a lookout post. There are two large windows in this room. In the RIGHT window is a hostile. Down the walking hostile first, then the second. If you down the hostile in the window first, you run the risk of the hostile walking on the roof to become alerted and move out of sight. Once these two have been downed, crawl forward to the electricity tower and locate the hostile moving to the RIGHT. Down him once he has been spotted. If you see two other hostiles walking NORTH, do not kill them. They will stop a short distance ahead where you can spot them and complete a bonus objective. Now, from underneath the electricity tower, crawl directly EAST and through the open gate to the LEFT of the small building. At the corner of this build- ing, face NORTH and look to the base of the dam. The two hostiles should be standing here. Spot them and wait for Command to inform you that the patrol has been spotted. Once they have been successfully spotted, down them. Stand up from your location, and move NORTH to the large building. There is a door on the LEFT side of the large opening. Advance inside. Once inside the door, turn LEFT again. There will be an open door here, but do not go through it. Stop just before the door and peek inside. On the wall to the UPPER RIGHT is a video surveillance camera. Shoot it. After the camera has been disabled, advance into the room, make a RIGHT, and then another RIGHT. In front of you should be a staircase. Advance up the stairs and carefully move through the open door on your RIGHT. Move into the room and stick close to the wall on the LEFT. Stick to the corner of the doorway that you will see on the LEFT. Even- tually, a hostile will move to the back wall that you can see through the doorway. He will have his back to you, so as long as you don't alert him, you will go undetected. Down him. Move through the doorway after this hostile has been downed, and peek through the other doorway on the LEFT. A hostile will move from the RIGHT and face the other wall. Down him as well. Move in- side the door and peek around the cubicle wall. A doorway will be across the room and a hostile will enter the room from the RIGHT of the door. Take this one out without being seen for the hostile is wielding a 12 GUAGE PUMP. __________________ ___________________________________________________________/ Objective 1 \ INFILTRATE DAM \__________________/ __________________ ___________________________________________________________/ Objective 5 \ SECURE THE DAM \__________________/ Move through the door where this hostile came from and exit the other door directly across from it. Open the door and you will find yourself on a stair- case. Do not, I repeat, do not move down these stairs. Advance to the edge of the top of the stairs and look down at the building. On the top edge of the building on the LEFT side, there is another video surveillance camera. Disable it. After this, move down the stairs and advance inside the building at the bottom of the stairs. Once inside the building, a stairwell will be on the LEFT. In the room at the bottom of the stairs is a very large, rectangular generator. Move along this generator and follow it around to the stairwell. Slowly advance down the stairs for a hostile may walk from the RIGHT in front of the foot of the stairs. If so, dispatch him. If not, he is probably around
the corner to the LEFT. Once at the corner of this large opening, either move over slightly or peek just a little to the LEFT. On a very large catwalk is a hostile walking away from you. Kill him. Peek around the corner to the LEFT, along the walkway running perpendicular with the large catwalk. There are two hostiles here. Kill them both. Once done, look directly across the room to the RIGHT of where the second and third hostiles were at. Check this room for any snipers. If there is one, kill him. If not, move to the RIGHT and follow this walkway along the wall. Another such room with a potential sniper will be here as well. It would be very wise to order FIRETEAM to FIRE AT WILL for if enemy shots have been fired, hostiles will be coming out of rooms into the area. Proceed to the RIGHT down the walkway and check the room for snipers. Near the end of the building, a room will appear on the RIGHT. Be careful here and it might be safe to toss a flashbang at the door for a hostile could be waiting around the corner. If he is not around the corner, he may be inside. Whichever the case, eliminate him. Move inside the room and secure the two dam workers. Exit the room and head down the same way you came until you reach the large catwalk to the RIGHT. Advance down the stairs to the LEFT. Constantly scan the area for any and all hostiles. Even if you have made a stealthy appearance, hostiles may very well be advancing to the area. Be very cautious. At the bot- tom of the stairs, across the room, is a room. A hostile may be in the area in front of the door and an additional hostile may be inside the room. If they are here, exterminate them. Move to this room and search inside. Once cleared, move outside to the LEFT. There will be a room on the LEFT, possibly with two dam technicians inside. If they are not here, I will direct you to their loca- tion in a few moments. If they are here, secure them. __________________ ___________________________________________________________/ Objective 2.1 \ DISARM ALL EXPLOSIVES--UPPER LEVEL, INNER ROOM \__________________/ Exit this area and move across the room to the doorway on the LEFT. A hallway will be on the LEFT with a glass door dividing the hallway in two. Move down this hallway and take the door on the LEFT just prior to reaching the glass door. If the two dam technicians were not inside the room you searched on the other side of the building, they will be in this room, along with a crazed hostile. Have BRAVO HOLD POSITION outside the door in the hallway just in case any hostiles seem to venture to close. If the dam technicians are in here, restrain them. Move out of the door on the other end of this room on the RIGHT and head towards the door at the end of the hallway. There is a single hostile inside this room as well as a bomb. Open the door and the hostile will gener- ally come running from behind the big thing in the middle of the room. Slay her. Once the hostile has been downed, move inside and disarm the bomb. __________________ ___________________________________________________________/ Objective 3 \ ELIMINATE TRIGGER MAN \__________________/ After the bomb has been defused, exit the room and advance down the hallway. Order BRAVO to FOLLOW and move to the opening of the hallway. Scan LEFT and RIGHT for hostiles and then head LEFT. Not too far ahead will be the staircase that you descended and between the LEFT and RIGHT staircases is a stairwell leading to the lower level of the dam. Advance to the bottom of these stairs and lie prone at the foot. In front of the bottom of the stairs is another generator. Just past the LEFT edge of this is the Trigger Man. He is a little difficult to spot, but just take the time to level your sights on him. Once your crosshairs have stopped moving, line them up with his cranium and put a hole in it. A second hostile will advance to the downed trigger man. Destroy him as well. __________________ ___________________________________________________________/ Objective 2.2 \ DISARM ALL EXPLOSIVES--LOWER LEVEL, NORTH END \__________________/ Once both of these hostiles have been killed, advance into the room and move to the RIGHT. Sweep the entire area. Make sure you check any rooms and corners along the way. Anywhere you think would be a good hiding spot, check. At the very NORTH end of this building is a room. The room is on the RIGHT. Two hos- tiles and a bomb are inside. One hostile is just inside to the door to the LEFT and the other is on the other side of the room to the far RIGHT. Once both of these hostiles have been downed, move into the room. The bomb is next to the back wall. Defuse it. __________________ ___________________________________________________________/ Objective 4 \ ELIMINATE TERRORIST LEADERSHIP \__________________/ After the bomb has been disarmed, exit the room and move back to the LEFT. Move SOUTH and sweep that end of the building. There should be but a single hostile in this end of the building. Check the entire area, nonetheless. Once this hostile has been downed, a hallway will be on the LEFT side of the room (still running SOUTH) with a stairwell on the LEFT side at the end. Move about halfway up the stairwell and order FIRETEAM to HOLD POSITION. Your FIRETEAM has a tendency to get in the way of the hostiles with 12 GUAGE PUMPS, so keep them out of the way. A hostile will be walking along the wall towards you. Kill him. There is a lowered level in the middle of the room, partially sur- rounded by glass walls. A hostile is in this area. Kill her. On the opposite side of the room, there is another hostile. Down this one as well. Move back to the stairwell and order FIRETEAM to FOLLOW. From the stairwell, facing the room, move to the RIGHT and follow the room around. After turning RIGHT at the wall, a hallway will appear on the RIGHT with a large room at the end of it. Do not advance down this hallway. The terrorist leader is crouching around the corner at the end of the hallway to the RIGHT. Locate the terrorist leader, and eradicate her. __________________ ___________________________________________________________/ Objective 2.3 \ DISARM ALL EXPLOSIVES--UPPER LEVEL, NEXT TO GENERATOR \__________________/ Once she is dead, advance to the RIGHT from the hallway entrance. Follow the walls of the room around until you see another stairwell leading back to the upper level. Move to the top and you will see that you have made one giant top-to-bottom sweep of the whole building. Directly in front of the top of the stairwell is the third and final explosive. Disarm it to complete this objec- tive. If you did a thorough sweep of the upper level and of the lower level of the dam, then after the terrorist leader has been killed, Objective 5 should be complete. If there is no confirmation of this objective completion, you must move back through the entire dam and sweep it again. Check all rooms that you have previously downed hostiles in; sometimes additional hostiles will advance to these areas after you have moved to another location. Congratulations, Ladies and Gentlemen, you have just saved the Grand Parana Dam as well as countless lives. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: SR-25 SD, MARK 23 SD, 2X AMMO, FRAG, and FLASHBANG GRENADES. Note: Objective 4 begins the minute you infiltrate the dam. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ ALGERIA \_______________________________ Operation Keeping Faith \__________________/ Guardian Angels __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Wardog. Vandal. __________________ / Mission Briefing \___________________________________________________________ \__________________/ Gentlemen, we have a grim situation developing in Algeria. The Algerian Patriotic Front, a group of violent separatists, has initiated a military coup and is systematically expunging all opposition and outsiders. Pockets of humanitarian aid workers, peacekeepers, and Americans at the US Em- bassy are now trapped in the city of Bejaia. The Americans are already being safely evacuated from the Embassy, but the aid workers and peacekeepers are trapped in area currently engulfed in heavy fighting. No chances are being taken with the lived of these people. SOCOM is sending in the SEALs to ensure that all friendlies are escorted safely to a neutral zone until they even- tually depart the country altogether. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Locate aid workers 2. Escort aid workers to neutral zone __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, move WEST across the beach. Just up the beach to the LEFT is an iron gate. A hostile will be walking up the hill on the other side and another will be near the top of the hill. Down them both. Once they have been eliminated, continue WEST along the water's edge and around the side of the rock. A dock will come into view shortly with a hostile walking along it. Down him as well. Advance to the dock, move underneath it, and advance up the small stairs to the LEFT. Once at the top, move to the RIGHT corner of the building. Ordering FIRETEAM to FIRE AT WILL is a good idea early on in this mission for one false move and the situation could quickly escalate to a dangerous level. At the corner of this building, move along the wall and another building will be on the LEFT accessed a small set of steps. Just past the half-wall on the other side of the room are two hostiles talking to each other. It is almost impossible to kill the two without one or the other knowing what's happening. Your best bet is to crawl in the room, wait for one of them to walk around to the area you are at, kill him, then kill the other before he gets wise. After they have been downed, exit the room. Outside the door, you are presented with a bombed out wall on the RIGHT. Do not ad- vance through this wall just yet for a tank is advancing up the street from the RIGHT, accompanied with two hostiles. If possible, take out the tank with the provided LASER DESIGNATOR. While it is not a listed objective, it is still a good idea. __________________ ___________________________________________________________/ Objective 1 \ LOCATE AID WORKER \__________________/ Directly to the LEFT of the opening in the wall is a large hole in the street, compliments of a shell explosion. Just a few feet above this hole, barely vis- ible around the corner, is a hostile manning a machine gun. Down this hostile before and only before advancing up the street to the large hole. Once at the hole, move directly WEST up the street to the building at the end of the road. There are stairs to this building directly in front of it. Move down these stairs and into the building. Inside is the aid worker. Restrain the worker and order him to FOLLOW. __________________ ___________________________________________________________/ Objective 2 \ ESCORT AID WORKER TO NEUTRAL ZONE \__________________/ Exit the building the same way you entered and move EAST up the street. To the LEFT is an ascending stairwell. Be very cautious here for there are many tight corners and many doorways. Follow these stairs to the top. Before reaching the top of the stairs, order the ESCORTEE to HOLD POSITION somewhere along the stairwell. At the top, a hostile will walk from the RIGHT to the LEFT and ano- ther will also be to the RIGHT. Kill them both. In front of the top of the stairs is a fountain type thing with some carts next to it. Just past it, standing next to an opening, is a hostile with his back to you. Take him out. A short time after this hostile has been downed, another hostile will run from the same location as the last hostile. Down him as well. When you advanced up the stairs to this location, you should have noticed a doorway on the RIGHT. Move back down the stairs and enter this doorway which will now be to your LEFT. Order FIRETEAM to HOLD POSITION outside this room and advance slowly up the stairs. Inside this room, standing next to the windows, is a hostile. Dis- patch him. Move back outside and order FIRETEAM, as well as the ESCORTEE, to FOLLOW. From the top of the stairs, move around the fountain to the LEFT and advance straight across the area to the other set of stairs. Advance up the stairs, checking any and all corners along the way. At the top of these stairs, to the RIGHT, is a hostile crouching at the base of another set of stairs. Kill him. You will notice here that there are two sets of stairs, one to the LEFT lead- ing down, and another to the RIGHT leading up. Take the RIGHT set of stairs. Follow these until you find a hostile on the RIGHT by a closed doorway. Nearby this location is a hallway on the RIGHT. Move down this hallway and eventually it will lead inside a building. It may be smart to have BRAVO and the ESCORTEE HOLD POSITION inside the hallway before you advance inside the building. Once inside the building a hostile will be on the RIGHT, either on the same level as you, or on the lower level by the large open door. Whichever the case may be, eliminate him. Once he is downed, move to the open window and look out. At one point or another a hostile will move into the open. To kill him requires you to stand, otherwise you will only shoot the windowsill. Once this hostile is down, go back to the ESCORTEE's location and have order him, as well as BRAVO, to FOLLOW. Move back inside the building and advance around the room by the windows until you reach the stairs. Move down these and exit the building via the large open door to the LEFT of the base of the stairs. From the doors of the building you just exited, move across the street, past the carts and the fountain, and stop at the corner of the building to the NORTHWEST of the building you just came from. Another hostile may come running around the side of the building. Take him out. A long alley-like area will appear around the corner to the LEFT with a large opening to the RIGHT at the end. Have the ESCORTEE HOLD POSITION and move to this opening. Peek around the corner and down the two hostiles here. One hostile is across the street directly across from the opening while the other one is a little farther to the RIGHT. An additional hostile may enter the area once he has seen his two comrades fall. Once they have been downed, order the ESCORTEE to FOLLOW and move slowly across the street to the building with the blown out front. Once you are a safe distance inside the building, order the ESCORTEE to HOLD POSITION and then to GET DOWN. This will ensure the ESCORTEE's safety. Move to the end of the room to the other door and exit the building to the RIGHT. To the LEFT are several pillars and at the end of the street is a very large building in which hostiles are located. Order BRAVO to HOLD POSITION, aim at the building with the hostiles, and order BRAVO to COVER TARGET. This will guarantee that BRAVO is aiming at this building and targeting any hostile that comes into view. In the meantime, using the pillars to the LEFT as cover, advance along the side of the building until you find a doorway on the LEFT. Advance inside and follow the hall until it opens up into a room with debris piled up in front of it. On the other side of this wall are two or three hos- tiles. While BRAVO takes care of the hostiles in the building, you and JESTER can eliminate these hostiles. After the hostiles have been downed from inside this room, exit the same way you entered and retrieve the ESCORTEE. Once you have the ESCORTEE, move back to BRAVO's position and wait until both of the hostiles have been downed in the building before advancing any farther. Once they have been downed, move around the piles of debris and advance SOUTHWEST to the corner of the building. From this spot, you will be out of the line of fire from the hostiles in the building. After you have reached this spot, or- der BRAVO to FOLLOW. Once BRAVO has reached your current position, move into the street until you have reached the NEUTRAL ZONE. Good job, you have successfully rescued the CHA aid worker. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 SD, 2X AMMO, FRAG, and FLASHBANG GRENADES. Secondary weapon slot is filled with a locked LASER DESIGNATOR. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ ALGERIA \_______________________________ Operation Keeping Faith \__________________/ Protect and Serve __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Wardog. Vandal. __________________ / Mission Briefing \___________________________________________________________ \__________________/ The forces of General Mahmood's Army continue to lay siege to the city of Bejaia and it's only a matter of time before the city falls completely under the control of this ruthless leader. SOCOM is using every as- set in its arsenal to ensure all Embassy staff and American tourists are safe- ly extracted from this city. The heavily equipped troops have utilized Soviet made armor to spearhead their attacks and anti-aircraft systems to prevent any American air support from intervening. Because of this, your SEAL team is be- ing sent in on foot to rescue the remainder of the peacekeeper troops and to neutralize any heavy weapon assets you encounter. The situation in Bejaia is ugly, and from the looks of it, it's going to get uglier. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Secure marketplace 2. Rescue CHA personnel 3. Neutralize enemy armor __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, move directly SOUTH to the RIGHT stairwell. Advance up these stairs to the very top. The stairs will turn in different directions but just keep moving to the top. Once at the top, the stairs will start to descend and at the bottom will be a door on the LEFT. Once you start down the stairs, a cutscene will play showing two hostiles en- gaged in conversation. Advance to the edge of the door way and peek around. Try to take these two out without being spotted. After they have been downed, order FIRETEAM to FIRE AT WILL. Once they have been downed, try to eliminate all the hostiles in the marketplace without being seen. After they have all been downed, the marketplace will have been secured. __________________ ___________________________________________________________/ Objective 3.1 \ NEUTRALIZE ENEMY ARMOR--TANK #1 \__________________/ After this, move SOUTH through the marketplace and stay along the LEFT wall. Continue moving SOUTH and locate the large ramp leading up and out of the marketplace. Once this ramp has been located, advance up it and follow it to the top. Near the top, a hostile will be walking up the ramp. Kill him. After he has been downed, continue up the ramp, sticking close to the wall on the RIGHT. Be sure to stay low behind this wall for there are snipers in several of the buildings. To the LEFT of this wall is a building with an open window at the top. In this window is a sniper. Be sure to kill him before advancing anywhere. In short time, a tank will advance from the RIGHT and stop in front of the large building to the SOUTH. This tank will soon start firing on this building. You must take out this tank before the building it is firing on is destroyed. __________________ ___________________________________________________________/ Objective 2.1 \ RESCUE CHA PERSONNEL--BUILDING SOUTH OF TANK \__________________/ AFter the tank has been destroyed, hostiles will be swarming the area. If you have ordered FIRETEAM to FIRE AT WILL, which is strongly recommended, they will have no problems downing any hostiles. Now, move SOUTH to the building the tank was previously firing on. At the steps of the building, check all of the buildings in the area. A sniper could be in any one of the windows. You must take them out. Have BRAVO HOLD POSITION outside the building to continu- ously scan the area for any and all hostiles who might be wandering around. Advance inside the building and order the CHA soldier to PULL OUT. __________________ ___________________________________________________________/ Objective 3.2 \ NEUTRALIZE ENEMY ARMOR--TANK #2 \__________________/ Once this has been completed, move back outside, order BRAVO to FOLLOW, and head WEST up the street, moving past the blown up bus. Before you advance down the street, look to the end and locate the bridge just past the roadblock. On this bridge on the RIGHT side will be a sniper. Take him down. Just down the street, before you reach the roadblock, an alley will appear on the LEFT. Move down the alley and follow it around between the building. Along the way, a seemingly drunken hostile will be facing a wall around a corner. Remove him. Turn RIGHT where you downed this hostile and continue following the alley un- til you see a building in front of the alley exit. Three hostiles will go run- ning by. Unless you get headshots, you cannot down them. An additional hostile will be on the balcony of the building at the end of the alley. This one you can eliminate. Once he has been downed, move to the edge of the alley exit and turn RIGHT. Find the stairs leading up to the building and ascend them. Follow the side of the building until you reach the front of it facing SOUTH towards the street. Once here, have BRAVO HOLD POSITION and GET DOWN. This will ensure that you and JESTER can safely move about while BRAVO downs any snipers in the area. Once BRAVO has been placed, move back down down the same stairs you got to this building from. Once at the bottom, turn LEFT and follow the side of the building to the corner. Once at the corner, look to the RIGHT and locate the tunnel. Move to this tunnel and advance to the end. Once here, peek around and spot the two hostiles behind the anti-aircraft gun. Down these two hostiles and advance to the anti-aircraft gun. Once here, order ALPHA to DEPLOY SATCHEL on the anti-aircraft weapon. Once this has been completed, hightail it back to the tunnel. After the anti-aircraft gun blows, an attack helicopter will move into the area and destroy the additional armor unit on the other side of the street. __________________ ___________________________________________________________/ Objective 2.2 \ RESCUE CHA PERSONNEL--IN CENTER OF STREET \__________________/ Move back to the entrance of the tunnel and turn RIGHT, moving to the machine gun emplacement. Once here, face SOUTHEAST and move towards the bombed out center of the area. Next to the burning vehicles is the second CHA soldier. Once he has been located, order him to PULL OUT. Once this is completed, your mission will have been completed. Good work. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 SD, MARK 23 SD, and either 2X AMMO or FRAG GRENADES. The third and fourth slots in your inventory are locked; the third with an AT-4 rocket laun- cher, and the fourth with the single round for the AT-4. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ ALGERIA \_______________________________ Operation Keeping Faith \__________________/ Against the Tide __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Wardog. Vandal. __________________ / Mission Briefing \___________________________________________________________ \__________________/ Team, your performance has been outstanding thus far in this operation. However, no matter how hard we try, we can't stop the APF on- slaught. General Mahmood's Army is far too strong for our limited forces to counter their actions. The best we can hope for is to get all of our people out safely. We have however hit a serious snag. Mahmood's forces have closed on the American Embassy much faster than anticipated and though choppers con- tinue to ferry staff out of there, the Embassy's security forces will surely soon be overwhelmed by contingents of enemy soldiers. We need you to get in there and hold back the enemy for as long as it takes us to evacuate every last American. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Reach US Embassy 2. Secure Embassy staff 3. Defend Embassy 4. Extract with Embassy staff __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, look to the RIGHT and spot the hostile off in the distance. Before bringing this hostile down, order FIRETEAM to FIRE AT WILL. He may be a little hard to spot, but the moment he has been spotted, kill him. Once he has been downed, move SOUTH towards the burning vehicle. If you have chosen a non-silenced weapon, two hostiles will come run- ning around the building from the LEFT after becoming alerted by the gunfire. Eliminate them as well. Once they have been downed, move EAST up the street and then turn RIGHT just past the destroyed bus. Move down this side street and turn RIGHT at the end. Continue travelling WEST down this street until you reach the corner of the building to the LEFT. Before you reach the corner of the building, COMMAND will say that they have you on infrared and that there are several hostiles advancing to your position. Move to the corner of the building and peek around the corner. Three or four hostiles will be running about in this location. Down them all. The instant they have all been neutra- lized, move along the side of the building and turn LEFT. Two hostiles will be somewhere near the buses up the street. Take them out. Immediately after they have been taken out, move back to the RIGHT. You should be facing SOUTH-SOUTH EAST at this point. Move down this street but be careful, hostiles are all over the place. A short distance up the street is a side street off to the RIGHT. One possibly two hostiles are here. Whichever the number, eradicate the threat. After the threat has been eliminated, move back out into the street and face SOUTH. Several hostiles will be running about in the street up ahead. Your team should make short work of them. __________________ ___________________________________________________________/ Objective 1 \ REACH US EMBASSY \__________________/ After they have all been downed, move down the length of this street until you have almost reached the very end of it. To the LEFT is an opening with the gate lying just in front of it. Advance through the opening and move to the RIGHT. At the other end of this area is a ramp to the LEFT leading down to a lower level. Follow this ramp to the bottom. Once here, a doorway will be on the LEFT. Two hostiles are inside and one may advance to your location once you have reached the bottom. Your way to get into the Embassy is also inside this area. Take out the two hostiles and advance to the door in the center of the wall to the RIGHT. Once you are here, plant the C4 CHARGE and move away from the door. __________________ ___________________________________________________________/ Objective 2 \ SECURE EMBASSY STAFF \__________________/ The moment the door has been removed, advance inside and move up the stairwell to the LEFT. About halfway up the stairs is a doorway on the RIGHT. Open this door and move straight through the kitchen to the other door at the end of the room. Open this door and move into the big room in which it leads into. Turn RIGHT inside this room and exit through the big double doors. Once through the door you will see a tiny room with an open door directly in front of the doors you just opened. Move through this small room, out the open door, and into the lobby of the Embassy building. Once inside the building, two sets of stairs will be to the RIGHT. The RIGHT set of stairs is blocked with debris, so you must take the LEFT stairs instead. A member of the Embassy staff is located at the top of these stairs. Restrain him and order him to FOLLOW. Move to the RIGHT of this location and find the stairs leading up. Once at the top, move to the RIGHT and locate the couch by the wall. Move behind it and make sure that the staff member stands behind it before ordering him to GET DOWN. Once this is done, move back down the stairs and head LEFT. The second Embassy staff member will be at the end of the hallway. Restrain her, lead her up to the couch, and order her to GET DOWN behind it as well. __________________ ___________________________________________________________/ Objective 3 \ DEFEND EMBASSY \__________________/ Now, after the two staff members have been restrained and hidden, remain on the upper level and point your crosshairs at the floor next to the edge of the banister. Order BRAVO to MOVE TO CROSSHAIRS and once they have arrived, order them to HOLD POSITION and make sure they are set to FIRE AT WILL. Positioning BRAVO here will ensure that both floors of the Embassy can be covered at once. This also ensures that no hostiles will sneak up on you from the upper floor once the fighting has progressed. After you have placed BRAVO, move back to the lower level and stay in the middle of the room between the two stairs at the edge of the banister. You may have to move around near the stairs going down to the lobby to trigger the cutscene that must play before the attack begins. After the cutscene has played, several hostiles will begin rushing the Embassy doors from the lobby. You really don't have to worry too much about trying to kill all of the ones who rush the Embassy; the main reason you left BRAVO upstairs was not only to prevent any sneak attacks but to act as some- what of a sniper team. As the attack continues, constantly check to the LEFT and RIGHT to make sure that no one is rushing in for a CQB kill. If a hostile does manage to get through the barage of gunfire, he will sometimes do a sort of bonzai charge on your position rather than just shooting at you. Be aware at all times. Continue fending off the oncoming hostiles as best you can. It is easy to get carried away here, so try to conserve your ammo. If a member of BRAVO ELEMENT is downed, do not worry about the standing member unless there is a substantial amount of time remaining. If there is quite a bit of time left, you can either personally move upstairs to assist and run the risk of having JESTER overwhelmed, or you can take JESTER with you and have hostiles continually attacking from the stairs. It's your decision. If something does happen like this, I tend to leave JESTER and move upstairs. Remember, however, if you do choose to leave JESTER on the lower level, you must tell him to HOLD POSITION or else he will follow you to the upper level. __________________ ___________________________________________________________/ Objective 4 \ EXTRACT WITH EMBASSY STAFF \__________________/ Continue defending the Embassy building until the timer runs out. Immediately after it has expired, move with JESTER to the upper level and retrieve the Embassy staff members. Leave BRAVO here so they can continue repelling the ad- vancing forces, and move up another flight of stairs until you are at the top and you have located the door to the roof. Move to the door but do not exit. Move to either the LEFT or RIGHT side of the door and order the Embassy staff members to HOLD POSITION. After this, move outside and notice the raised part of the roof to the RIGHT. Move to the LEFT and follow the edge of the building all the way around. From the edge of the building you can see several other buildings with snipers positionde in them. Move around the entire perimeter of the structure and down all of the snipers. Once they have all been downed, go back to the doorway and order the staff members to FOLLOW. Advance outside to the RIGHT and lead them to the raised level of the roof. Once they are here, order BRAVO to FOLLOW. Remember, BRAVO was still inside defending the Embassy. After BRAVO has moved to the roof to your position, you will still need to co- ver the door leading to the roof for hostiles are still advancing inside. In- between hostile attacks on the roof, you will need to DEPLOY RED SMOKE on the level where you should be located. It may take a few seconds for the RED SMOKE to be spotted, but once it has been seen, a cutscene will play showing a heli- copter evactuating the Embassy staff members and your team. Congratulations, you have successfully rescued the last Americans from Bejaia. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 or M16A2, 9MM PISTOL or MARK 23, and 2X AMMO. The last two slots are locked in with RED SMOKE GRENADES and a C-4 CHARGE. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ RUSSIA \_______________________________ Operation Stormcloud \__________________/ Lockdown __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Polaris. Bludshot. __________________ / Mission Briefing \___________________________________________________________ \__________________/ Our intelligence sources in Easter Europe have sent word of alarming terrorist activity in Kamchatka. This activity is attributed to an organization known as Force Majeure, at times also referred to as the Global Liberation Front. Hate is an operative word for this group of ex-pat Russians, Chinese, and Europeans. They attribute the demise of the Soviet Union entirely to policy and view our country as a threat to their world order. Supplied by black market groups such as the defunct Sesseri Syndicate, their full strike potential is assumed deadly and extensive. We must discover if Fore Majeure is planning an attack against the US and how advanced their strike capabilities are. Sounds just like your line of work. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Eliminate truck personnel 2. Recon enemy patrols 3. Locate fabrication lab 4. Recover intel 5. Dismantle the nuclear devices __________________ / Walkthrough \___________________________________________________________ \__________________/ __________________ ___________________________________________________________/ Objective 1 \ ELIMINATE TRUCK PERSONNEL \__________________/ From the INSERTION POINT, move to the SOUTHWEST and locate the small hill po- sitioned directly in front of the wrecked truck. Standing next to the truck is the truck personnel. Eliminate them silently. If the truck personnel is a- lerted it will result in a premature compromise of your position. Also, the firefight that ensues will alert the enemy compound to the WEST. After the truck personnel has been eliminated, move down the hill and to the WEST will be a hill. This hill provides a shorter way to the compound instead of taking the main road around. Stay low upon reaching the top for there are enemy units located everywhere in the compound. __________________ ___________________________________________________________/ Objective 2 \ RECON ENEMY PATROLS \__________________/ Once you have reached the top of the hill looking down on the compound, look to the LEFT and locate the small building with the hostile inside. This is an enemy patrol. Do not eliminate this hostile just yet. Instead, wait until you have successfully recon'd the enemy patrol. Once completed, kill the hostile. Once he has been downed, look to the RIGHT along the fence line and locate the additional hostile walking here. Take him down. After this, look back to the small building where the enemy patrol was positioned and look to the building ahead of it. Another hostile will be walking here. Eliminate him as well. Once this hostile has been downed, look to the WEST and spot the several cargo con- tainers. Yet another hostile will move from behind one of them towards your location. Take him out. Once all of these hostiles have been downed, you can order FIRETEAM to FIRE AT WILL. Move down the hill towards the small building where the enemy patrol was at and move through the opening in the fence. Once through, look to the LEFT at the corner of the building and eliminate the hostile standing here. After this hostile has been downed, move to the door of the large building directly in front of you. The door is on the NORTH side of the building. Once you approach the building's door, a hostile will come running out from inside. Take him down. Once done, move inside the building to the other end. Exit the building through the door, and move outside. Look to the RIGHT and down the hostile standing in front of the cargo container. Once he has been downed, advance to his position. Use EXTREME caution for if you have been detected, it becomes very difficult to stay out of harm's way. To the LEFT of the last hostile's location you will see a tall crane poised above the compound. These will be located in several areas along the way. Located on these cranes are snipers wielding .50 caliber sniper rifles. Try to get them before they get you. Move WEST through the cargo containers until you reach the building at the far side of the compound. Once you have reached the building, move SOUTH along the wall and locate the entrance to the building. Be careful here for there are several hostiles inside. Once the hostiles have been downed, move inside and to the LEFT. Move along the wall, past the large opening, and to the other side of the building. There is a staircase here with a table at the foot of it. On this table is a NAUTICAL MAP. Once you have obtained the map, exit the building via the large opening next to the stairs. Move WEST along the wall and then move NORTH along the wall at the corner of the building. __________________ ___________________________________________________________/ Objective 3 \ LOCATE FABRICATION LAB \__________________/ At the NORTH corner of the building, look to the NORTHEAST abd locate the car- go containers beside the crane. Move to these containers. From the containers, jump down onto the frozen water and move EAST to the other containers on the other side of the water. To the LEFT of these containers is another sniper on the edge of the building to the NORTH. Once the sniper has been downed, an ad- ditional hostile will run into view. Down him as well. Once these two hostiles have been neutralized, move NORTH along the side of the building. At the edge of the building is a window. Inside the building, visible from the window, is a hostile. Take him out. After this hostile has been downed, more hostiles will begin swarming the area. It is best to HOLD POSITION here and wait until all of the hostiles have been eliminated before proceeding any farther. After the threats have been eliminated, move EAST at the corner of the building with the window and advance inside through the door. Use caution upon entering for there are at least three hostiles inside waiting for you. Once inside, look to your immediate LEFT and there will be a doorway leading to a lower level of this building. Order BRAVO to HOLD POSITION and you and JESTER move downstairs to the FABRICATION LAB. There are hostiles down here. Take them out. In the middle of the lowest part of this room is a very large white tent looking st- ructure. Move inside this structure and you will find that you don't get to blow anything up just yet. COMMAND says that you do not have authorization to demolish this building based on current Russian agreements or something like that. So, in the meantime, your objective is to search the area and recover intel. __________________ ___________________________________________________________/ Objective 4 \ RECOVER INTEL \__________________/ From the white structure, move back up the stairs to the level where you can see the rooms on the other side of the building. Once here, move to the room to the very RIGHT. Inside this room, on a table, you will find a bit of intel. This intel is a BOMB SCHEMATIC. Once recovered, move back up the stairs and out of the entire building through the door directly in front of the stairs. As soon as you are outside, there will be three buildings in front of you. A very large building with a half open door will be directly in front, a small- er building connected to this one will be to the RIGHT, and a third building will be to the far LEFT. Advance to this building. Once inside this building, recover the URANIUM FACILITY MAP lying on the table just inside the door. Once complete, exit the building and move SOUTHEAST past the building housing the fabrication lab to the small building next to where you were to told to recon the entry point. Inside this room on a table is a FREQUENCY BOOK. Take it. Once done, all of the intel will have been recovered. __________________ ___________________________________________________________/ Objective 5 & 6 \ DESTROY FABRICATION LAB ELIMINATE ENEMY PERSONNEL\__________________/ After you have recovered all of the intel, COMMAND will give you the go-ahead to demo the fabrication lab. So, move back to this location, down to the lower level, and place a satchel inside the white structure. Once this has been com- pleted, move back to the upper level and back outside. Several hostiles will rush your location. All you have to do is take them all out. After all of the remaining hostiles have been successfully downed, follow your TACMAP and move to the EXTRACTION POINT. Mission Accomplished. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 SD, MARK 23 SD, and 2X AMMO. The third and fourth slots in your inventory are locked. The third being a SATCHEL CHARGE, the fourth being unavailable. Note: Strategically, choosing the SR-25 SD may prove to be a more effective primary weapon. While you loose the the high fire rate capability of an assault rifle, having the increased accuracy level of a sniper rifle may better your chances of remaining undetected. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ RUSSIA \_______________________________ Operation Stormcloud \__________________/ Guided Tour __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Polaris. Bludshot. __________________ / Mission Briefing \___________________________________________________________ \__________________/ The Russian Security Service has just discovered another of Force Majeure's clandestine operations. A recent radiation spill at a ur- anium processing plant in their country was orchestrated by Force Majeure pos- ing as plant technicians. The spill sent hundreds of Northern Star employees home indefinitely while the supposed clean-up crew de-contaminated the facil- ity. The de-contamination crew almost certainly consists of terrorists masquerading as decon crew members. The RSS informs us that the plant has en- riched uranium cake powder stored off site. We do now know if Force Majeure has accessed this storage facility, but it is evident that our enemy is smart- er than we would like. They may well have already obtained an indeterminate amount of nuclear fuel. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Escort FLATFOOT to Area 1 2. Escort FLATFOOT to Area 2 3. Escort FLATFOOT to Area 3 4. Extract with FLATFOOT __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, you must tell FLATFOOT to FOLLOW before continuing on the mission. _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 SD, MARK 23 SD, 2X AMMO, FRAG, and FLASHBANG GRENADES. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ __________________ ____________________________/ RUSSIA \_______________________________ Operation Stormcloud \__________________/ Doomsday Delivery __________________ / Players \___________________________________________________________ \__________________/ ABLE: Specter. Jester. BRAVO: Polaris. Bludshot. __________________
/ Mission Briefing \___________________________________________________________ \__________________/ Our intelligence sources have been working round the clock to locate Force Majeure's dirty bomb. We now believe that members of Force Majeure and their bomb are on board a cargo ship registered as the Bitter Moon. Their current heading is takes them heading to the upper Western Sea- board and the port of Seattle. If Force Majeure has used the missing nuclear fuel to build a single dirty bomb, it would be the largest ever constructed. Intel indicates that the terrorists will detonate their bomb in or near the city of Seattle. The resulting fireball and seasonal offshore winds will carry the radioactive material high into the air resulting in significant fatali- ties, untold illness, and economic devastation. Force Majeure must be stopped at all costs. __________________ / Objectives \___________________________________________________________ \__________________/ 1. Secure ship's bridge 2. Disable explosives 3. Signal all clear to sub __________________ / Walkthrough \___________________________________________________________ \__________________/ From the INSERTION POINT, _______________________________________________________________________________ Note: This mission was completed with the following player loadout: M4A1 SD, MARK 23 SD, and 2X AMMO. The third and fourth slots are locked. The third with RED SMOKE GRENADES and the fourth with a C4 CHARGE. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ___________ _________________ |Section Six|=-------=|Navigation Points| =-------------------------------------------= ____________ / NAV POINTS \ __/______________\__________ / | \ | A | ALPHA | N | NOVEMBER | |-------------|--------------| | B | BRAVO | O | OSCAR | |-------------|--------------| | C | CHARLIE | P | PAPA | |-------------|--------------| | D | DELTA | Q | QUEBEC | |-------------|--------------| | E | ECHO | R | ROMEO | |-------------|--------------| | F | FOXTROT | S | SIERRA | |-------------|--------------| | G | GOLF | T | TANGO | |-------------|--------------| | H | HOTEL | U | UNIFORM | |-------------|--------------| | I | INDIA | V | VICTOR | |-------------|--------------| | J | JULIET | W | WHISKEY | |-------------|--------------| | K | KILO | X | X-RAY | |-------------|--------------| | L | LIMA | Y | YANKEE | |-------------|--------------| | M | MIKE | Z | ZULU | |-------------|--------------| \____________________________/ _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ _____________ ______________ |Section Seven|=-------=|Hints and Tips| =------------------------------------------= 1. When the word 'patrol' is mentioned in the guide, I am generally referring to two hostiles. There are exceptions however. Expect the unexpected. 2. Hostiles will generally walk one behind another when patrolling an area. The trick to killing them without being seen is to take the hostile in the back down first. Headshots are always best, no matter the type of weapon you have chosen. On occasion, the hostile in front will be alarmed, but he will only react after the second hostile has been downed leaving you plenty of time to level your crosshairs. 3. When possible, move fallen enemies away from any location where additional hostiles will eventually travel. While this is not at all required to comp- lete any mission, it is always a good idea. A discovered body could raise suspicion, resulting in an alarm trigger or just additional hostiles in the surrounding areas. 4. Have patience when eliminating hostiles at a distance, for a missed shot can cause the intended target to flee, raise an alarm, or even shoot back. 5. The developers at Zipper Interactive decided to throw in a little surprise that has caught me off guard many a time. When using your scope on any wea- pon, be absolutely certain that you have a clean shot at the target. This is because if you take too long trying to pinpoint a precise head shot, the target will bend down rather speedily and "tie his shoe". This can cause a missed shot and possibly compromise your position. 6. Unless you are playing a rank higher than Ensign, one or two enemy shots will not alert any hostiles to your presence. However, Lieutenant and high- er will create quite a challenge for you if enemy shots are fired. 7. The key to being stealthy is to stick to cover, always take the headshot when possible, and avoid large groups of enemies. 8. A pistol if a formidable weapon in close quarters if your primary weapon happens to be a sniper rifle. 9. Use your Fireteam to your advantage. Don't just make them three nuisances. If the weather on a mission has low visibility, i.e., Terminal Transaction, order your Fireteam to Fire at Will. As anyone knows, your team has quite the uncanny ability to spot and down hostiles before you even know what's happening. 10. Use 'Peek' (left and right directional buttons) to your advantage as well. If you sense danger around the next corner or through a doorway, peek a- round it. Unless you like the smell of hot lead, rushing a room isn't the way to go. 11. In places crowded with hostiles, do not issue any commands where your team has to go near the hostiles, i.e, deploy frag. When you do, team members tend to forget that hostiles are in the area and they usually end up taking a rifle butt to the face. When a teammate goes down, your Teamwork Rating is screwed for that mission. 12. Equip the Thermal Scope in night missions or missions with low visibil- ity will to greatly increase your ability to spot hostiles. This also makes for much quicker, much cleaner kills. Remember however, the Thermal Scope can only be equipped with a sniper rifle. 13. Be aware of civilians in some missions, i.e., Urban Sweep. This is because if you kill a civilian, you will, in turn, fail the mission. 14. Another nice thing that the developers at Zipper Interactive threw in this game is the random placement of hostiles in the missions. If you play a mission one time, the hostiles are going to be in the same general area, but they will not be in the exact same place or position as the last time the mission was played. This creative aspect definitely keeps you on your toes throughout the game, however frustrating it may become. 15. Don't forget to tell your Fireteam to Follow if you have issued a command such as, Clear Area or Hold Position. I have found it to be rather bother- some when I have gone several objectives through the game only to find that BRAVO is still at the insertion point. 16. Before entering any sort of room where you think a hostile or hostiles may be present, check your weapon clip status. If you have less than ten rounds in your clip, reload. You never want to be caught in the middle of a fire- fight and find that you have to reload before your target has been downed. 17. As you already know, the assault rifles in the game all have three fire modes: single shot, burst fire, and full automatic. I have found that using burst fire is the most efficient way to down an enemy. To utilize the three round burst fire mode the most effectively, hold in R1 until you have ex- pended all three rounds. If this is done in this way, the kill is almost always guaranteed. 18. Remember, it is possible to have your weapon on full automatic and only fire one round or three rounds at a time. If you want one round to be dis- charged at a time, just click the R1 button. However, if you want three round bursts from a full-automatic-only weapon, you are going to have to learn to count out the number of shots you have fired. While this is going to take some practice, it will be well worth it when you realize that this can be the savior of your Accuracy Rating at the end of a mission. 19. When in the process of disarming an explosive, take care not to move your player. Even the slightest bit of movement will automatically cancel the action and you must restart the disarming process. 20. In any escort mission, i.e., Guardian Angels, the escortee will stick very, if not dangerously, close to you. This can be quite the nuisance for the player due to the fact that the escortee can cause an odd camera angle or even get into the line of fire. To prevent any annoyances or mission fail- ure, order the escortee to Hold Position or Get Down in a secured room, around a corner, or behind some form of protection in the case of contact with enemy units. 21. While your Fireteam has only good intentions, they can sometimes become more of a bother than anything. This is especially the case when you enter a small room and your Fireteam follows you in there. It usually ends up that they will block the door, making it impossible for you to get out. To minimize the temptation to shoot one of them in the back of the head when this happens, have either Bravo or the entire Fireteam Hold Position out- side the room. 22. Remember, bullets go through their targets at close range. So, if you are relatively close to two targets one behind the other, fire three round bursts into the first hostile at about chest level. The rounds will pass through this target and into the second one. 22. There are two big giveaways to any signs of danger: 1. The music. If you are approaching an enemy postion or an enemy is closing in on you, the in-game music will play. 2. Specter's body stance. When you approach a hostile or one approaches you, Specter's arm will raise, indicating that he is ready to fire. 23. In any mission where you are involved in urban warfare, i.e., Urban Sweep and Protect and Serve, exercise extreme caution. Snipers could be hiding just inside any open window, in any building, and along any street. 24. Do not underestimate the blast radius of any explosive, especially satchel charges and hand grenades. If you hear a teammate yell out, "Grenade!" get out of there. You definitely do not want to be within the blast radius of an M67. 25. As tempting as it may be sometimes, try your best not to kill a teammate. When you do, even if by accident, not only will your mission be a failure, but you will be considered a traitor, and your remaining teammates will turn on you. 26. In the mission, Against the Tide, you must rescue two Embassy staff members whom are trapped inside the Embassy building. Once you have made it to the Embassy and located the first staff member, a countdown will start. Move this staff member to a safe location and then locate the second member. Only after both staff members have been secured will the onslaught begin. So, to save yourself some time, only restrain one staff member at a time. 27. Remember to stay low in any firefight. When you crouch, you make yourself a smaller target, making it much more difficult for hostiles to hit you. When you stand, you are extremely vulnerable to enemy fire. Lying prone is very useful for accurate shots, but never lie prone in an open area during a firefight. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ _____________ _____________ |Section Eight|=-------=|My Statistics| =-----------------------------------------= I deny killing any civilians. ________________ /MY CURRENT STATS\ /__________________\_________________________________________ / \ | Current Rank : Commander | | Next Rank : Captain | |-------------------------------------------------------------| | Missions Completed : 31 | |-------------------------------------------------------------| | Player Hit Percentage : 46 | |-------------------------------------------------------------| | Average Accuracy Rating : 88 | | Average Stealth Rating : 70 | | Average Teamwork Rating : 81 | | Average Objective Completion : 88 | |-------------------------------------------------------------| | Enemies Downed : 748 | | Enemies Captured : 8 | |-------------------------------------------------------------| | Shots Fired : 3,828 | | Head Shots : 442 | | Stealth Kills : 503 | | CQB Kills : 19 | |-------------------------------------------------------------| | Civilians Downed by player : 8 | \_____________________________________________________________/ As of: January 30, 2007 _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ____________ ________________ |Section Nine|=-------=|Acknowledgements| =-------------------------------------------= _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ___________ _____ |Section Ten|=-------=|Legal| =-------------------------------= This guide may not be reproduced under any circumstances by anyone at anytime. It may not be copied to another website and said to be written by another person or persons. This guide is strictly informative and is in no way under- mining any other person's guide in any way, shape, or form. If you find some- thing about this guide offensive to you in any manner, please feel free to contact me at the provided contact information. This guide is meant strictly for private use. If this guide is copied to any other website without my prior written consent, I will pursue legal action. If you wish to use this guide, or any part of this guide, please contact me at the provided e-mail address. Since I do not have much free time, this guide is meant only for GameFAQs.com, where having this guide posted on other sites my numerous people would be entirely too time consuming. If this guide is found on another website, please contact me at the provided e-mail address. Please understand that much time and effort went into the creation of this guide and I will not tolerate any reproduction of this guide without my prior written consent. If this guide is reproduced in any way, shape or form, this is not only a violation of my rights, but it is also a copyright violation. _______________________________________________________________________________ =------------------------------------=/\=-------------------------------------= =------------------------------------=\/=-------------------------------------= _______________________________________________________________________________ ______________ __________ |Section Eleven|=-------=|Contact Me| =---------------------------------------= Since this is not the final version of this guide, please feel free to contact me offering any suggestion, mistakes I have made, or just a comment about it. Again, please do not send me hate mail. I will accept constructive criticism to an extent. If I feel that you are becoming unreasonable with any suggestions, I will delete any further messages without a second thought. When sending me an e-mail, please put something in the subject line about the guide, i.e., title, FAQ, walkthrough. This is so I do not delete your message. Thank you for your time and I hope you enjoyed it. E-mail: video_gamer_09@hotmail.com or bubisneat@yahoo.com _______________________________________________________________________________ Copyright Brandon Baldwin 2006-2007