Super Gem Fighter Mini Mix (Arcade) Sakura FAQ By: Alex "Joker" Hall Started on - 10/8/03 Completed on - 10/9/03 E-Mail at SanctuaryRemix@AOL.com - 5th Round into the Mini-Mix Battle Lines and still got energy to spare baby! This time is Sakura's turn for her very own walkthrough from yours truely. Sakura busted onto the Capcom scene in the SF Alpha series as the young school girl with the deep admiration for Ryu. She trained herself in martial arts and mimiced Ryu's techniques too. She wanted to be on the same level as Ryu in terms of skill, and eventually what started out as admiration turned into a crush. Her ending in SF EX2 for the PS2 was a letter to her parents telling them why she had to leave, which was to go after the one she loved. Since those days she's always been seen with Ryu in various games chasing after him. This one's no exception either. So onto the school girl with the really big crush...... - Oh yeah.......No copying my work onto your site without asking my permission. It's as simple as e-mailing me, asking me to use it. I'll say yes if you do ask, so lets save some hassle here by doing things right. Table of Contents 1) Sakura's Story 2) Controls 3) Moves 4) Overall Stats 5) Ending 6) Credits 1) Sakura's Story - A girl with big hopes and dreams......plus a really great attitude and cute looks. Sakura's been growing and maturing throughout her romp through the Capcom years. The only thing I don't get is why doesn't she get a new suit to fight in? I mean she's already out of high school and what.....least she should be.....so there's no reason to keep on wearing that sailor uniform. Ah well.....that's just my peeve, other than that she's always been shirt tailing Ryu. Let's see what's she got in store for this game..... - (Shows Sakura and her friend that's she's been with in a few games, I still haven't figured out her name yet either......) Hey Sakura! Summer vacation starts tommorow! What are you going to do this year? I saved up enough money! I'm going on a trip to look for him and train! Maybe my dreams will come true! You never change! Don't forget my souvenir, okay? Leave it to me! Not only that, I'll come back with new moves and skills only a master could teach me! Sakura, a young high school girl and fighter, set out on a journey to look for Ryu and fulfill her dreams. - So like always Sakura is in search of Ryu in order to get training from him. He did deny her training once before in SFA2, but maybe this time around Ryu will take kindness to her and give her the training that she wants.....heck....it could get her off his back if he did maybe. 2) Controls - The Joystick controls your character (or if you got yourself an emulated version like me then you can use the D-Pad) up - jump down - duck left and right - move forward and backward double tap left and right - dash/run forward or backward P - Punch K - Kick S - Special - Common Motions Used: qcf - d-df-f qcb - d-db-b fdf - f-d-df bdb - b-d-db hcf - b-db-d-df-f hcb - f-df-d-db-b 360 - f-df-d-db-b-ub-u-uf-f 3) Moves - Sakura hasn't been studying for nothing! She's spent her time learning how to be just as strong as Ryu, and in my humble opinion she's pulled off a better repetoir than Ryu. I mean her version of Ryu's Shinryuken combo's like a mother! She maybe an amateur when it comes to fighting, but if she keeps on maturing her moves like she does every game, then she'll be more than a match for Ryu. So with that.....here's how to perform her well thought out moves..... - Throws - - Everyone can do a throw in the air by pressing the p+k buttons in the air. Sakura does a sitting press showing her red panties to her opponent leaving them with hearts in their eyes. - p+k (The Ever Popular Noogie!.....Rather than choke the life out of her opponent like all the other games she appears in, she gives them double noogies. Like her choke grab it does go on for a few hits. The final blow in this grab is not an elbow to the face, but a headbutt to the top of the head. Alot more cuter and funny than her choke out grab, but the choke out grab is alot more painful to watch. Oh well....go play some SF Alpha if you want the choke out, here you got the Noogie! Oh yeahhhhhh.) - hcf p+k (The Sky High Double Knuckle......She quickly grabs her opponent, and just as quickly does her double knuckle punch to send them sky high. It's not that flashy or worth seeing that much, but it is useful in that it does set up a person for more punishment.) - hcb p+k (The Playboy Bunny......Hey....when you see the throw you'll know why it's called this. Sakura gets into a red playboy bunny costume once she's grabbed her opponent and then bounces them away with her butt. Yes you did hear me right... I never knew she had a butt big enough to do something like this, but then again I never knew she was a Playboy Centerfold either. In anycase this is her definitive throw move in terms of power, hilarity, and even....sexiness. A must see move!) - Combos - - The combos that have descriptions with them are Sakura's most devestating combos in my eyes. So I suggest you stick with what I describe, or use the others that I didn't describe if you feel that they would serve you better. Either way I'll list them all. - PPPP (The Samurai School Girl.......after the first intial punch, she goes into Samurai garb complete with a spear. She then proceeds to slash and gash at the opponent for the remaining 3 punches. It's a very good combo to say the least and a tad on the funny side.) - PKPP (The New Tennis Star.......at the 3rd hit Sakura dons a tennis outfit and proceeds to backhand the opponent with a tennis racket. Then on the 4th hit she overhand smashes the opponent all the way to the other side of the screen. This is a very reliable combo and it has some decent power behind it too.) - PKKK (The Magical Playboy Bunny.......Sakura goes magical on her enemy's ass in this combo. On the 2nd hit, she smacks the opponent with a top hat, then on the 3rd hit, she backhands with a magician's wand, and finally she ends it all off with her sexy Playboy Bunny Butt Bounce throw. All in all this is a rather good combo, with the exception of the grab being hard to pull off sometimes. Other than that you have yourself a funny and sexy combo.) - PPKK (Slicing Da Melons.......This combo is the one combo that has her S Attack at the end of it. After doing her towel smack in the 3rd hit, she rares back blindfolded to smash a watermelon and the opponent. It seems that only the opponent gets smashed as the watermelon gets sliced in half ready to eat! Not one of her most reliable combos, but if you enjoy seeing Sakura in a one piece bathing suit, then this is your combo!) - PKPK PPKP PPPK PKKP - Special - - Time to learn how that S button works with Sakura. Remember now, each attack can be charged for extra amounts of damage, and each attack is designated to knocking out specific gem colors. - S Alone (The Pinata Bash......The Pinata Bash is 2nd in power and just slightly third in reach. It's just beat out by the Spear in reach, but not by a whole lot. This is the move that's at the end of the Slicing Da Melons combo, except there's no melon that will show up when you do this move. This move is an exellent counter move, and can be put to use as an offensive move too. Leave this as a counter though, because the other S Attacks are better offensively. - f+S (The New Year's Champagne.......Sakura once again shows that she can be a Playboy Playmate by getting into her bunny outfit once again, this time with a bottle of champagne. She shakes up the bottle and then fires in the general direction of the opponent. This move is 1st in distance, and 3rd in strength. Really all her S Attacks are close in the strength department, just off by very little, but as far as distance is concerned, this is the definitive one. The other's fall short compared to this one in distance. This is the best move for all offense if you want to use your S Attacks for that. this is also another way for you to see Sakura in that bunny outfit again!) - d+S (The Samurai Spear.......It's really like Sakura learned a little bit from playing Dynasty Warriors and decided she'd be the next female Zhao Yun while she was it. With a spear in her hands she swings this thing at a fast pace upward to the opponent's head. This move is 1st in power and 2nd in reach. This is by far her best S Attack to use. You can use this attack freely as either offensive or a counter. This is one of the rare S Attacks in the game that's very flexible to use. I'll leave things up to you on how you want to use it) - Special Moves - - qcf+P (The Hadoken.........One of Sakura's moves that she took from watching Ryu. If you've played the SF Alpha games then you do know that her Hadoken doesn't travel on til it's offscreen or until it hits the opponent. It does have limited distance. Now also if you do remember that you can charge up her hadoken by repeatidly pressing the Punch button. Well instead you have to level it up by collecting Red Gems. At LVL 3 this move does serious damage and has a little comboing to it too.) - hcf+K (The Temper Tantrum.......Sakura's got a new move in this game. This replaces the Hurricane Kick that she copied from Ryu, and instead goes charging like a bad out of hell after the opponent with her arms going into full circles and her legs kicking like there's no tommorow. This move does combo, and if you keep pressing the Kick button repeatidly you can make the move last just a little bit longer. A powerful move that rivals her Super Moves at LVL 3, and an extremely hilarious move to witness each and everytime. Just get down the movement for the move and collect Blue Gems to make it that much stronger and you've got yourself one hell of a maneuver to your arsenal) - fdf+P (The Umbrella Shinryuken........If you know Sakura then you know that her Shinryuken is a running combo that puts everyone else's versions to shame.....least in my opinion. In this game she does the same Shinryuken she's always done, except that she does it with an umbrella. Collect Yellow Gems to power this move up, and then use it. At LVL 1 this move really isn't much to speak off, except that it's only good as a counter. Once you get it to LVL 2 and 3, then you have something to use over and over. This move at LVL 3 is basically a Super Move all in it's own due to the massive power and comboing it does. Also when she drops back down from the jump of the punch, she opens up the umbrella to drop safely and comfortably back down to the ground.) - Super Moves - - Sakura's not only been hitting the books, but she's been busy studying on how to unleash holy hell upon her unsuspecting victims with these Super Moves. So just like her, it's up to you to study up and learn to properly use these moves to their fullest. You wouldn't want to let her down would you? - hcf+S (The Ultimate Hadouken.......Really known as the Shinkuu Hadouken, this move is the real culmination of Sakura's training. She puts all her force behind this move to unleash a huge Hadouken the size of her LVL 3 Hadouken with the only exception being that it can travel on until it goes offscreen and the bigger combo and power behind it. She hasn't been watching Ryu for nothing after all these years huh? This move does travel at a pretty slow pace and can be easily blocked or jumped over it your opponent is on the other side of the screen. Try to close the gap in on them first before you send this baby flying) - fdf+S (The Mary Poppings Combo.......This is the Super Move that you want to use over and over again. This is her Shinryuken Super from other games, just with her umbrella. The move is fast, powerful and a long combo chain. To use it to it's full get in as close as you can to your opponent and then put it in. It also helps to get you those much needed gems that you want if you're lacking in them. Again....this is the one move that you want to stay with when it comes to Supers. It's really hard to dodge and really only blockable.) - qcb+S (Her Personal Bodyguards.......A new move for her, she gets into her bunny outfit once again and calls out two huge muscle guys that put Zangief to shame! This is her most powerful of all her Supers, with the downside being that it's too EASILY BLOCKABLE! The only way to hit this move is by getting as close to the edge of the screen that your back is facing, and having your opponent get as close as they can to you. Then just put in the move and hope for the best. This move is a great move to use against CPU opponents, but against human opponents, unless they are newbs at the gaming world, or just plain suck ass totally, then you will have a hard time hitting this move. When it hits though, the gems go flying everywhere, and the opponent is thrown back on screen with hearts in their eyes. It sort of creeps me out that the male characters come back with hearts in their eyes as well. What could make a man come back loving what two huge muscular men in speedos do to him? It's a bit weird and out of my league to want to know. A very powerful and very funny move to watch) 4) Overall Stats - Time to tell you nice people my opinions on Sakura and what she says for victories...... - The victory phrases..... - Serves you right for trying to pick on a little girl! - I could have sweat more, but it was a great workout anyways! - You have alot to learn! Maybe I'll see you in class sometime! - Don't underestimate me just because I'm a school girl! - Time to hear my mouth on Sakura. She's basically one of the biggest up and coming stars in the Capcom Universe. Her strength and skills keep growing with each and every game she's in. Sooner or later, she's bound to knock Ryu off his throne as one of the most prolific Street Fighters in the game. Sakura's really coming into her own, and if she keeps going the way she's going, who knows. One day we may see her and Ryu hook up. Then we can have a child Ryu running around doing Mini- Hadoukens all over the place! Just like Ryu, Sakura does take time to truely master, and when you do master her, she becomes a force to be reckoned with. - Time to see what Sakura has to say with Ryu....... - (Sakura) Ryu! I've finally found you! Let's fight! - (Ryu) Hi Sakura! It's been awhile... Do you think you're ready? - (Sakura) If I win, will you be my training partner through the summer vacation? - (Ryu) Oh...Okay...(She is so young, yet spirited... I must be careful not to hurt her...) - Time to see if Sakura will fulfill her dreams this summer..... - Costumes - - Now yes you do hve different costumes to use, but they're really just different colors like in the other Capcom games. Ah well, least wise they add some diversity to each character right? Here's Sakura's different colors. - Punch Button = Normal Colors - Kick Button = All the blue that's on her normal costume is now all pink. - S Button = All the blue that's on her normal costume is now all green. Her gloves and shoes are blue. 5) Ending - Now again......if you want to earn the ending for Sakura yourself then don't look at this chapter. Now for those that do, here it is. - (Sakura and Ryu standing after the battle looking at each other) Yes I won!!! Ryu, I've fought long and hard for this. Now you're going to be my partner as you promised, right? You have my honor. I have no choice... I'll do good on my promise. (screen goes black) And, so they started training with Sakura leading... (Shows Sakura in a one piece bathing suit and Ryu on the beach with Sakura smiling and waving at a worried look Ryu) Look! I've mastered the Shinkuu Hado Beam too! I'm so happy! Whew I'm so thirsty... Let's have some ice candy together! (I wonder if she will want to go home once the summer vacation is over?) (Shows Sakura still smiling but now her eyes are closed) Hahaha! It's so fun to train with you Ryu! I don't ever want to go home now! Let's keep going! (Shows Ryu with an exasperated look and a sweat bubble) - So Sakura got her wish to train with Ryu, but Ryu doesn't really seem to be wanting to be with her that long. Still he did make a promise, so he has to keep it. Looks like he won't be traveling all over the world anytime soon. 6) Credits - Now thanks goto Capcom for making this addictive little game. It's crazy as hell to play and really anybody should be able to get into the game no matter who it is. - Creds go out to all my friends that support my walkthrough making ways. Hey....they're good for something.... - Lastly I thank all those who read this and my other FAQs I've made. I'm glad I've been of help to all of you, and I'll keep on making more walkthroughs. - If I've screwed this thing up in any way, shape, form, or fashion, then e-mail me at SanctuaryRemix@AOL.com to correct my foolish] mistakes. I'll correct them and give you the proper credit you deserve for catching something that I didn't see. Sees Yas Later Alex "Joker" Hall