Street Fighter EX3 Combo FAQ by Vic Viper (vicviper592@yahoo.com) Table of Contents: 1. About 2. Basic Combo Techniques 3. Characters/Combos 4. Advance Techniques 5. Revision 6. What's Needed 7. Special Thanks 1. About This FAQ is all about the many combos of Street Fighter EX3. Yeah, there are tons of them. And this FAQ will tell you how to do most of them. Mainly, the one I could do. Also, this FAQ won't provide a move list since there are too many Move List FAQs already. 2. Combo Techniques Jump Ins: This is usually how combos start. Its when a player jumps in with an attack and then goes into a combo. Cross Ups: An advance form of Jump Ins, in which you jump over your opponent and still hit him or her. Buffering: Also called a Two-in One. Its when you cancel a normal attack with a special or super move. Example, C.Forward - Fireball. Juggle: This is when you hit an airborn opponent after knock him or her into the air. Chain Combos: These are normal moves cancelled to another normal move. However, "Street Fighter EX3" has no chains. Link Combos: A kind of tough version of chains. These are normal moves that are done right after the animation of the last normal move is complete. In other words, to do C.Strong - C.Forward, you must do the C.Forward right after the C.Strong animation is done. Super Canceling: Basically cancel the animation of a Special Move to a Super Move. Momentary Canceling: Its cancelling a special move with another special move, tag, or Surprise Blow. Cancelling to a special move just requires a timed press of the punch or kick button the moment a special move hits an opponent. 3. Characters/Combos Note: "S" means Standing, "C" means Crouching, and "J" means Jump. Almost all combos were done on Ryu. Some may not work on smaller opponents like Sakura, Nanase, or Chun-Li. If there’s a [] between a sequence of move, that means that sequence of moves can be repeated a certain amount of times in the combo. -Area- Link Combos: 2 Hits: Towards + Fierce - C.Forward Special Move Combos: 8 Hits: Deep Jump In Roundhouse - Towrads + Fierce - C.Forward - Strong Humming Rush - Cancer Shell (Press 3Punch at last hit of Humming Rush) Super Move Combos: 18 Hits: Deep Jump In Roundhouse - Towrads + Fierce - C.Forward - Fierce Humming Rush (4 Hit) - Greater Cancer (4 Hit) - Five Star Raid (4 Hit) - Air Greater Cancer 38 Hits: Deep Jump In Roundhouse - Towrads + Fierce - C.Forward - Fierce Humming Rush (4 Hit) - Final Cancer Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Blanka- Link Combos: None Special Move Combos: 3 Hits: Jump In Roundhouse - C.Forward - Fierce Rolling Attack 3 Hits: Jump In Fierce - C.Strong - Fierce Rolling Attack Super Move Combos: 24 Hits: Jump In Roundhouse - C.Forward - Fierce Rolling Attack - Beast Hurricane - Ground Shave Roll (Hold punch until after 2 Hits. Then release.) - Beast Hurricane Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Chun Li- Link Combos: 2 Hits: C.Strong - C.Forward 2 Hits: C.Forward x 2 2 Hits: S.Fierce - C.Forward Special Move Combos: 3 Hits: Jump In Fierce - C.Strong - Jab Kikou Ken 8+ Hits: Deep Jump In Roundhouse - C.Forward - Roundhouse Hyakuretsu Kyaku (You may add C.Strong before the Jump In Roundhouse, but it will be tough to cancel into a Hyakuretsu Kyaku. Unless you have autofire.) Super Move Combos: 26 Hits: Jump In Fierce - C.Strong - C.Forward - Forward Hyakuretsu Kyaku - Senretsu Kyaku (10 Hits) - Kikou Shou - Hazan Tenshou Kyaku 29 Hits: Deep Jump In Roundhouse - C.Forward - Roundhouse Hyakuretsu Kyaku - Senretsu Kyaku (10 Hits) - Hazan Tenshou Kyaku - Kikou Shou (You may add C.Strong before the Jump In Roundhouse.) Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Cracker Jack- Link Combos: 2 Hits: C.Strong – C.Forward Special Move Combos: 5 Hits: Jump In Roundhouse - C.Jab x 2 - C.Short - Roundhouse Dash Upper 5 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight - Momentary Cancel Roundhouse Super Move Combos: 6 – 8 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight – Home Run King (Hits and damage is determine on timing of pressing the punch after Jack knocks opponent in the air.) 15 - 16 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight – Crazy Jack (4 Hits) - Grand Slam Crusher (3 Hits) – Crazy Upper (Hold Kick During Crazy Jack.) 18 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight - Momentary Cancel Roundhouse - [Home Run Hero - C.Fierce – Fierce Batting Hero] x 4 – Momentary Cancel Roundhouse (This is a very hard combo to pull off. But once you pull it off, it deals 172 points of damage. Hint: Try moving back a little after Home Run Hero, in order to juggle C.Fierce – Batting Hero.) Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Darun Mister- Link Combos: 2 Hits: C.Strong x 2 Special Move Combos: 5 Hits: Jump In Fierce - C.Strong x 2 – Fierce Lariat Super Move Combos: 11 Hits: Jump In Fierce - C.Strong x 2 – Fierce Lariat – Power Indra Bridge – [C.Fierce - Power Indra Bridge] x 2 – Ganjis DDT Tag Combo Setups: 6+ Hits: Jump In Fierce - C.Strong x 2 - Jab Lariat - Momentary Cancel Tag - C.Fierce - Surprise Blow - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: 13 Hits (with Pullum): Jump In Fierce - C.Strong x 2 – Fierce Lariat – Power Indra Bridge – [C.Fierce - Power Indra Bridge] x 2 – Tag – Darun Catch – (Pullum) Gradus Par 14 Hits (with Ryu): Jump In Fierce - C.Strong x 2 – Fierce Lariat – Power Indra Bridge – [C.Fierce - Power Indra Bridge] x 2 – Tag – Darun Catch – (Ryu) Shin Shouryuken (Do this, when opponent is close to Ryu.) -Dhalsim- Link Combos: None Special Move Combos: 3 Hits: Jump In Fierce – C.Forward – Fierce Yoga Fire Super Move Combos: 32 Hits: Jump In Fierce – C.Forward – Fierce Yoga Fire – Yoga Legend – Short Yoga Drill Kick (Move up a little bit.) – C.Forward – Yoga Legend Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Doctrine Dark- Link Combos: 2 Hits: C.Strong - C.Short Special Move Combos: 4 Hits: Jump In Roundhouse – S.Strong – Fierce Dark Hold – Back + Punch – Roundhouse EX-plosive Super Move Combos: 20 Hits: Jump In Roundhouse – S.Strong – Fierce Dark Hold – Dark Shackle (5 Hit) – Kill Trump (2 Hit: Opponent should not be juggled.) – Dark Shackle Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Evil Ryu- Link Combos: 2 Hits: C.Strong – C.Forward 2 Hits: S.Fierce – C.Forward Special Move Combos: 6 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Fierce 7 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Roundhouse 8 Hits: 6 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Hadouken – Momentary Cancel Fierce – Momentary Cancel Roundhouse Super Move Combos: 20 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Shakunetsu Hadouken – Shinku Hadouken – Messatsu Gou Shoryu (2 Hits) - Shinku Tatsumaki Senpuu Kyaku 22 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Shakunetsu Hadouken – Shinku Hadouken – Shinku Tatsumaki Senpuu Kyaku (Warning: Be sure you cancel to this at the right time, like when the first hit of the Shinku Hadouken hits, or you won’t be able to juggle with the second Shinku Hadouken.)– Shinku Hadouken 27 Hits: Jump In Fierce – S.Strong – Jab Shouryuken – Shinku Tatsumaki Sempuu Kyaku – Walk forward a little – Jab Shouryuken – Shinku Tatsumaki Sempuu Kyaku – Air Tatsumaki Sempuu Kyaku Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Garuda- Link Combos: 2 Hits: C.Strong x 2 2 Hits: C.Strong – C.Forward Special Move Combos: 11 Hits: Jump In Roundhouse – C.Strong – C.Forward – Roundhouse Gouga 17 – 20 Hits: Jump In Fierce – C.Strong – C.Forward – Fierce Shuuga – Momentary Cancel Fierce Super Move Combos: 33+ Hits: Jump In Fierce – C.Strong – C.Forward – Roundhouse Gouga - Soukon Dan (Don’t hold Kick.) – Kienbu – Kienshou (Hits vary on when the Kienbu gets cancelled to Kienshou.) Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Guile- Link Combos: 2 Hits: C.Strong – C.Short Special Move Combos: 5 Hits: Jump In Fierce - C.Strong – C.Short – Fierce Sonic Boom – Momentary Cancel Roundhouse Super Move Combos: 14 Hits: Jump In Fierce – C.Strong – C.Short – Fierce Sonic Boom – Sonic Typhoon (I won’t recommend using this one. Only 93 damage.) 18 Hits: Jump In Fierce – C.Strong – C.Short – Fierce Sonic Boom – Opening Gambit (6 Hits) – Double Somersault Kick (3 Hits) – Opening Gambit Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Hokuto- Link Combos: 2 Hits: C.Strong - C.Short 2 Hits: C.Strong x 2 Special Move Combos: 6 Hits: Jump In Roundhouse – C.Strong x 2 – Jab Chuugeki Hou – Momentary Cancel Short – Momentary Cancel Jab Super Move Combos: 15 Hits: Jump In Roundhouse – C.Strong x 2 – Jab Chuugeki Hou - Momentary Cancel Short - Kyaku Hougi (5 Hits) - Kiren'eki 18 – 22 Hits (Tranced only): In Roundhouse – C.Strong x 2 – Jab Chuugeki Hou – Momentary Cancel Short – Momentary Cancel Jab – [Renshou Geki – Fierce Shourin Geki] x 3 - Kiren'eki (Hits depends on how you hold Punch during Kiren’eki.) Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Kairi- Link Combos: 2 Hits: C.Strong x 2 2 Hits: C.Strong – C.Forward Special Move Combos: 4 Hits (Normal Mode only): Jump In Roundhouse – C.Strong – C.Forward – Fierce Shinki Hatsudou 7 Hits: Jump In Roundhouse – C.Strong – C.Forward – Roundhouse Mouryou Kasen – [Back + Forward] x 3 Super Move Combos: 40 Hits (Normal Mode only): Jump In Roundhouse – C.Strong – Forward Mouryou Kasen – Back + Forward – Down + Forward – C.Forward – Fierce Shinki Hatsudou - Shouki Hatsudou Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Ken Masters- Link Combos: 2 Hits: C.Strong – C.Forward 2 Hits: S.Fierce – C.Forward Special Move Combos: 7 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Roundhouse 9 Hits: Jump In Fierce – S.Strong – Fierce Shouryuken (3 Hits) – Momentary Cancel Roundhouse Super Move Combos: 25+ Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Roundhouse – Shippu Jinrai Kyaku – Cancel – C.Fierce – Shippu Jinrai Kyaku – Cancel – C.Fierce – Shinryuken (Hits vary on how fast Kick is pressed during Shinryuken.) 29+ Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Roundhouse – Kuzuryu Reppa (Hits vary on how fast Kick is pressed during Kuzuryu Reppa.) Tag Combo Setups: 9+ Hits (with any character): Jump In Fierce – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Tag – C.Forward – Fierce Hadouken – Momentary Cancel Roundhouse - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: -Coming Soon- -Nanase- Link Combos: 2 Hits: C.Strong - C.Short 2 Hits: C.Strong - S.Forward 2 Hits: C.Strong - C.Forward Special Move Combos: 6 Hits: Jump In Roundhouse - C.Strong - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - Fierce Sanren Kon (Torward + Fierce) Super Move Combos: 26 Hits: Jump In Fierce - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - Momentary Cancel Fierce - Yayoi Toukon Gi - Izayoi Rekkon - Air Yayoi Toukon Gi 26 Hits: Jump In Roundhouse - C.Strong - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - Yayoi Toukon Gi - Izayoi Rekkon - Air Yayoi Toukon Gi Tag Combo Setups: 8+ Hits (with any character): Jump In Fierce - C.Strong - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) – Momentary Cancel Tag - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* 8+ Hits (with any character): Jump In Fierce - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - Momentary Cancel Fierce – Momentary Cancel Tag - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: -Coming Soon- Note: If timed right, any combo can be started after stunning opponent with Surprise Blow. -M.Bison- Link Combos: 3 Hits: C.Strong x 2 – C.Forward Special Move Combos: 3 Hits: Jump In Fierce – C.Fierce – Fierce Psycho Crusher 6 Hits: Jump In Roundhouse - C.Strong x 2 – C.Forward – Forward Knee Press Super Move Combos: 10 Hits: Jump In Fierce - C.Strong x 2 – C.Forward – Forward Knee Press – Mega Psycho Break Smasher Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Pullum Purna- Link Combos: 2 Hits: C.Strong x 2 2 Hits: C.Strong – C.Forward 2 Hits: S.Roundhouse - C.Forward Special Move Combos: 5 Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - Forward Ten'el Kick 6 Hits: Jump In Roundhouse – C.Strong – C.Forward – Roundhouse Ten’el Kick Super Move Combos: 7 Hits: Jump In Roundhouse – C.Strong – C.Forward – Forward Ten’el Kick - Gladius Par 15 Hits: Jump In Roundhouse – C.Strong – C.Forward – Forward Ten’el Kick - Praec Larum (5 Hits) - Kind Wind 17 Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - Res Arcana (4 Hits) Praec Larum (5 Hits) - Kind Wind Tag Combo Setups: 6+ Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - Tag - C.Forward - Forward Ten'el Kick - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: -Coming Soon- -Ryu- Link Combos: 2 Hits: C.Strong – C.Forward 2 Hits: S.Fierce – C.Forward Special Move Combos: 6 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Fierce Super Move Combos: 22 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Shakunetsu Hadouken – Shinku Hadouken – Shinku Tatsumaki Senpuu Kyaku (Warning: Be sure you cancel to this at the right time, like when the first hit of the Shinku Hadouken hits, or you won’t be able to juggle with the second Shinku Hadouken.)– Shinku Hadouken 28 Hits: Jump In Fierce – S.Strong – Jab Shouryuken – Shinku Tatsumaki Sempuu Kyaku – Walk forward a little – Jab Shouryuken – Shinku Tatsumaki Sempuu Kyaku – Air Tatsumaki Sempuu Kyaku Tag Combo Setups: 8+ Hits (with any character): Jump In Roundhouse – C.Strong – C.Forward – Fierce Hadouken – Momentary Cancel Tag – C.Forward – Roundhouse Tatsumaki Sempuu Kyaku – Back + Roundhouse - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: -Coming Soon- -Sagat- Link Combos: 2 Hits: C.Strong - C.Forward 2 Hits: S.Fierce - C.Forward Special Move Combos: 10 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Tiger Blow Super Move Combos: 23 - 33 Hits: Jump In Roundhouse - S.Fierce - C.Forward - Tiger Storm (Hits depends on timing of pressing punch as he hits the opponent.) 24 - 34 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Tiger Shot - Tiger Storm (Hits depends on timing of pressing punch as he hits the opponent.) Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Sakura Kasugano- Link Combos: 2 Hits: C.Strong - C.Forward Special Move Combos: 10 Hits: Jump In Fierce - C.Strong - C.Forward - Fierce Shouken - Momentary Cancel Surprise Blow (Do it just on the 6th Hit, so the Surprise Blow Juggles.) Super Move Combos: 22 Hits: Jump In Fierce - C.Strong - C.Forward - Fierce Shouken (5 Hits) - Haru Ichiban - Shinku Hadouken - Midare Sakura Tag Combo Setups: 10+ Hits: Jump In Fierce - C.Strong - C.Forward - Fierce Shouken (5 Hits) - Momentary Cancel Tag - S.Roundhouse - Surprise Blow - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: *3 Hits (with Nanase): Tag - Genki Ichiban - (Nanase) Machiyoi Tenkyuu Geki (Do this before Genki Ichiban hits so both Meteors hit at the same time. Doing this doesn't modify Machiyoi Tenkyuu Geki's damage that much.) *Don't attempt this, unless your opponent is dumb. Not really practical in real matches, but does lots of damage. -Shadow Geist- Link Combos: 2 Hits: C.Strong – C.Forward 2 Hits: S.Fierce – C.Forward Special Move Combos: 7 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Death Crusher 8 Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Death Crusher Super Move Combos: 40+ Hits: Jump In Roundhouse – C.Strong – C.Forward – Fierce Death Crusher – [Super Death Crusher – Fierce Death Crusher] x 3 (Hits vary on when the Death Crusher gets Super Cancelled to the Super Death Crusher.) Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Sharon- Link Combos: 2 Hits: C.Strong – C.Short 2 Hits: S.Fierce – C.Forward Special Move Combos: 5 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Strong Gale Hammer Punch – Towards + Strong Super Move Combos: 12 Hits (Use Load Super First): Jump In Roundhouse – S.Fierce – C.Forward – Strong Gale Hammer Punch – Towards + Strong – Hellfire - Shuttle Combination 18 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Strong Gale Hammer Punch – Towards + Strong – Sharon Special (4 Hits) – Shuttle Combination (4 Hits) – Sharon Special Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- -Skullomania- Link Combos: 2 Hits: C.Strong – C.Short 2 Hits: S.Roundhouse - C.Forward Special Move Combos: 3 Hits: Jump In Roundhouse – C.Fierce – Fierce Skullo Crusher 3 Hits: Jump In Roundhouse – C.Fierce – Fierce Skullo Head 4 Hits: Jump In Fierce - C.Strong – C.Short – Roundhouse Skullo Slider 4 Hits: Deep Jump In Roundhouse - S.Roundhouse - C.Forward - Roundhouse Skullo Slider Super Move Combos: 15 Hits: Jump In Roundhouse – C.Fierce – Jab Skullo Head – Super Skullo Slider (7 Hits) – Super Skullo Crusher Tag Combo Setups: 6+ Hits: Jump In Fierce - C.Strong - C.Short - Jab Skullo Head - Momentary Cancel Tag - C.Fierce - Fierce Skullo Crusher - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: -Coming Soon- -Vega- Link Combos: 2 Hits: S.Roundhouse - C.Jab 4 Hits: S.Jab x 3 – C.Jab Special Move Combos: 10 Hits: Jump In Roundhouse – S.Jab x 2 – C.Jab – Fierce Rolling Crystal Flash Super Move Combos: 22 Hits: Jump In Fierce - S.Roundhouse - C.Jab - Ground Crystal Flash (14 Hits) - Scarlet Terror - C.Fierce - Scarlet Terror - Whirlwind Suplex 24 Hits: Jump In Roundhouse – S.Jab x 2 – C.Jab – Fierce Rolling Crystal Flash (1 Hits) – Ground Crystal Flash (14 Hits) – Scarlet Terror – C.Fierce – Scarlet Terror – Whirlwind Suplex Tag Combo Setups: 19+ Hits: Jump In Roundhouse – S.Jab x 2 – C.Jab – Fierce Rolling Crystal Flash (7 Hits) – Momentary Cancel Tag – C.Jab – Fierce Rolling Crystal Flash - *Insert partner combo that begins with Jump In here. Won’t work with Cross Up combos.* Tag Combos: -Coming Soon- -Vulcano Rosso- Link Combos: 2 Hits: C.Strong – C.Forward 2 Hits: S.Fierce – C.Forward Special Move Combos: 5 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Vesuvio – Towards + Fierce Super Move Combos: 33 Hits: Jump In Roundhouse – S.Fierce – C.Forward – Fierce Vesuvio – Accelerando (12 Hits) - Tameiki no Hashi (3 Hits) - Accelerando Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- Note: If opponent is at the corner, all combos may start with Fierce Vulcanus. -Zangief- Link Combos: 2 Hits: C.Strong – C.Forward 2 Hits: S.Fierce – C.Forward Special Move Combos: Super Move Combos: 19 Hits: Cross Up Body Splash – S.Fierce – C.Forward - Super Stomping (4 Hits) – Cancel – C.Forward – Super Stomping (4 Hits) – Cancel – C.Forward – Super Stomping Tag Combo Setups: -Coming Soon- Tag Combos: -Coming Soon- 4. Advance Techniques (Or how the heck do you do some of this?) -Coming Soon- 5. Revision September 19, 2004: Back to writing more FAQs again. And I just made this one. September 21, 2004: Didn't see that intro right there. It came from the CvS2 FAQ. Fixed it and added info on Momentary Cancelling. Next, might be Emotional Flow only combos. December 9, 2004: More combos added. On the next update, I'll add a cancel chart of each character. 6. What's Needed - More Combos (Mainly tag ones.) - The Advance Techniques section. - Emotional Flow only combos. - Cancel Chart 7. Special Thanks Jester: For the combo vids where I learned some of the combos from. ShinjiGohan: For some help on the EX series. Richard: Providing the Ken Tag combo. FAQ copyright: MMIV Capcom and Street Fighter characters mention are a property of Capcom. Arika characters mention are a property of Arika.