Suikoden III - Combo and Mounted Attacks Writen by D'Fuzed Contents 1. Legal info 2. Version History 3. Background Info 4. Questions 5. Combo Attacks a) 2-person b) 3-person c) 4-person d) 5-person 6. Mounted Attacks 7. Status Effects 8. Credits etc. 1. Legal Info ------------------------------------------------------------ ------------- Copyright 2002 D'Fuzed. Suikoden III, its characters, and subsequent information are copyright 2002 Konami. Legal Disclaimer: This guide is for information only. It is not to be reproduced, copied, posted, or otherwise used for any other FAQ or guideline without permission. This guideline should only appear in these websites: www.gamefaqs.com www.ign.com www.bdgamer.net To ask for permission, e-mail me at blue_scarf2@yahoo.com. ------------------------------------------------------------ ------------- 2. Version History ------------------------------------------------------------ ------------- 1.0 - Wrote out Legal Info, started History, Background Info, Combo Attacks, Mounted Attacks, and Credits etc. 2.0 - Updated Combo Attacks, Added a Questions and Status Effects section, fixed errors. 2.1 - Updated Combo Attacks, Credits etc. 3.0 - Updated Combo Attacks, Credits etc., re-arranged guide in general. ------------------------------------------------------------ ------------- 3. Background Info ------------------------------------------------------------ ------------- This guide is for those who want a quick reference to the Combo Attacks and Mounted Attacks that are available in the game, rather than having to scroll through complete walkthroughs to do it. This guide also gives a brief description of what occurs in each Combo Attack, the damage it inflicts, and any effects it has on your party or the enemy/enemies. To further help with players, this guide will have a status effect section to view only those status effects that prevent combos from happening. Note: This is most likely the final version of the guide. I will update the guide again if anything new comes my way, but I am thinking it unlikely. ------------------------------------------------------------ ------------- 4. Questions ------------------------------------------------------------ ------------- Q: Do these combo attacks happen at random, or start at a different point in the game? A: These combos don't happen at random. They are usuable by selecting the combination command (the icon that looks like two people weilding swords) and choosing the combination you want, if a character has that option. You can do them as soon as you have the right characters in your party, have them in their proper pairs, and don't have any status effects or runes that block the Combo Attack ability. Q: How do I find Combo Attacks? A: Try different combinations of characters in your group. Some are easier to find than others. Finding something similar between characters is usually, but not always, a good bet. Sometimes investigating a character will give hints of Combos they can do. Also, switch characters around in your group. Unlike the previous Suikoden games, 2-person Combo Attacks don't work unless the characters are in the same pair. Q: Are there any 'Easter egg' Combos? A: None that I know of. (Note: Easter egg Combos are Combos you don't normally see on a regular basis. Suikoden II had a few examples of them, where certain characters had a regular Combo, and a Combo that appeared only occasionally.) ------------------------------------------------------------ ------------- 5. Combo Attacks ------------------------------------------------------------ ------------- Anyone who has played either of the previous Suikoden games knows what these are. For those who don't, a Combo Attack is an attack by two or more characters in unison to have a stronger and/or widerange attack than normal. These attacks can also have a status change in either your party or the enemy. Like the previous games, the combo attacks in Suikoden III have their obvious combinations and their not-so-obvious combinations. As of December 14, 2002, 34 Combos have been found, not counting variations of the same Combo or Mounted Attacks. a) 2-Person Combos Alma Kinan - Yumi, Yuiri The two sisters stand side-by-side and start shooting arrows at all enemies for normal damage. Can only be used once per battle. Best Effort - Thomas, Cecile Cecile and Thomas attack one enemy multiple times together for normal damage. Thomas is unbalanced. Note: If Thomas' sword gets stuck in the ground during this combo, he will pull it out right at the end, hitting the enemy for critical damage. Child - Melville, Alanis Melville and Alanis line up side-by-side and run at one enemy, swinging their arms in full circles as they approach for normal damage. Alanis is unbalanced. Clan Chief - Dupa, Lucia Dupa and Lucia stand side-by-side. Both bring up a hand, and the warriors from the Lizard and Karaya Clans come charging across the battlefield into all the enemies for normal damage. Can be used once per battle. Condemnation - Ayame, Landis Ayame transports behind one enemy, holding it as Landis comes in front of it and attacks with his giant scythe for normal damage. Landis falls asleep. Dragon Knight A - Futch, Sharon Futch and Sharon jump into the air, landing in front of and attacking one enemy for normal damage. Sharon is unbalanced. Note: Futch must be on foot. Fighter - Emily, Juan Emily and Juan, between the two, hit every enemy once for normal damage. Emily is unbalanced. Can be used once per battle. Gadget - Belle, Gadget Z Belle uses her watch to call on body armor in space. Gadget Z blasts up to it, becoming its battery. The armor changes into a fighting machine, which blasts a beam at all enemies for normal damage. Gadget Z falls back to the battlefield with 1 Hit Point left. Can use once per battle. Knight A - Borus, Percival Borus and Percival cross-slash one enemy at 1.5 times the normal damage. Note: Borus and Percival must be on foot. Man - Two of the following: Wan Fu, Leo, Mua The two characters cross-slash enemies in an area for normal damage. Then they both appear near the screen with Japanese-like wall hanging in the background and a Japanese symbol in front of them (no idea what it means). Both characters become unbalanced. Note: Leo must be on foot. Maximillian - Fred, Rico Fred and Rico retreat a bit, then charge one enemy. Fred swings his sword three times and Rico his hammer once, for normal damage. Rico is unbalanced. Mercenary A - Ace, Joker Joker supercharges Ace with magical energy, at which Ace runs in and attacks enemies in the area at normal damage. Ace is unbalanced. Mercenary C - Duke, Elaine Elaine and Duke face the targetted enemy from either side. Duke starts spinning with his sword in place, hitting all enemies in the area, while Elaine attacks the targetted enemy, all for normal damage. Duke is unbalanced. Mounted - Sgt. Joe, Shabon Sgt. Joe and Shabon start side-by-side, then Shabon piggybacks on the sargent. Sgt. Joe runs at the targetted enemy, with Shabon windmilling her arms. When Sgt. Joe reaches the enemy, he and Shabon fall down, hitting the target and surrounding enemies for normal damage. Sgt. Joe is unbalanced. Ninja - Wotari, Ayame Wotari and Ayame start at the sides of the battlefield, then supposedly hit all enemies so fast we can't see them until they slow down away from the enemies. They do this four times, ending up on the opposite sides of where they started for normal damage. Can be used once per battle. Set! - Viki, Young Viki The two Vikis transport barrels, crates, and other items above all the enemies, ending off with the accidental transportation of the older Viki for normal damage. The older Viki takes some damage. Showdown - Bright, Gadget Z Gadget Z blasts off into his body armor, sending a huge energy blast down towards Bright. Bright sends a blast of flame upward towards Gadget Z at the same time. The two shots collide, causing an explosion that hits all enemies and allies with fire damage. Gadget Z and Bright are stunned. Can be used once per battle. Wild Roar - Fubar, Hallec Hallec and Fubar scream together, shaking the enemies for normal damage. Hallec and Fubar become beserk. Can be used once per battle. Note: Fubar must not be mounted for this to work. Wizard - Estella, Rody Estella and Rody line up side-by-side and attack all enemies with lightning and fire for around 100 damage. Rody uses up a level 1 and a level 2 magic attack in using this combo. Note: You must remove the Wall Rune Rody has equipped when he joins your group. b) 3-person Combos Adonis (Pretty Boy) - Futch, Franz, Fred The three line up beside each other. Fred holds up his weapon and a headshot picture appears of him below. Futch holds up his weapon, and a headshot picture appears of him below. Same thing with Franz. The three characters then cross-slash the enemy. After the attack, the three appear inside a huge circle close-up, with stars floating downward on the screen. Note: Both Franz and Futch must be on foot. Adonis (Handsome Clan) - Babza, Sgt. Joe, Ruby The three line up beside each other. Ruby holds up his head and a headshot picture appears of him below. Babza holds up his weapon, and a headshot picture appears of him below. Same thing with Sgt. Joe. The three characters then cross-slash the enemy. After the attack, the three appear inside a huge circle close-up, with stars floating downward on the screen. Note: Ruby must not be mounted for this to work. Bird (Bard) - Nei, Toppo Shabon The three bring out their musical instruments to attack with their music for normal damage. Chance of silencing enemies and clearing staus for allies. Can be used once per battle. Dragon Knight B - Futch, Sharon, Bright Bright takes Futch and Sharon into the air. Sharon dives & hits the targeted enemy. Futch and Bright dive and damage all enemies in the area for normal damage. Can be used once per battle. Note: Futch must be mounted on Bright. Girl - Emily, Sharon, Sanae Y Emily rushes at one enemy, hitting and kicking it before sending the enemy straight into Sanae Y's naginata and Sharon's blade for normal damage. Emily is unbalanced. Knight B - Chris and two of the following: Leo, Percival, Borus Chris leads a charge, followed by the other two, into one enemy for normal damage and a chance for instant death. Note: This can only occur while on horseback. Lovely Woman - Lucia, Estella, Yuiri - Lovely Woman The three women line up side-by-side, and blow heartss at the enemies while...odd...music plays. The hearts float upward and off-screen, forming into one big heart that attacks for normal damage and possibility of the enemies sleeping. Can be used once per battle. Pretty Girl - Viki, Mel, Belle Viki, Mel and Belle blow hearts at the targetted enemy, which float up into the air and form one big heart, hitting the surrounding enemies for normal damage. Has a chance to make enemies sleep. Can be used once per battle. Note: The Viki in this Combo is the older Viki, not the younger. Tinto - Lilly, Reed, Samus Lilly points at one enemy, which Reed and Samus rush, swining their swords. Lilly joins them at the end. Normal damage, Reed and Samus are unbalanced, Lilly is berserk. Triangle Attack - Dupa, Shiba, Bazba Shiba and Bazba skewer 1 enemy from either side, then Dupa comes in and attacks the same enemy at normal damage. Can be used once per battle. Twister - Joker, Juan, Kenji The three start beside each other. Juan and Joker then jump up, Juan landing on Kenji's shoulders, and Joker landing on Juan's. The three start rotating, causing dust and rocks to stir as they move across the battlefield, hitting all enemies for normal damage. All three characters are paralyzed. Can be used once per battle. c) 4-person Mercenary D - Duke, Elaine, Nicholas, Gau Duke lines himself up in front of the targetted enemy, with Nicholas and Gau on either side of him. Elaine appears behind the enemy and attacks. Gau and Nicholas rush and stabs the enemy, and Duke jump attacks the enemy and surrounding foes for normal damage. Can be used once per battle. d) 5-person Bow-wow - Koroku, Koichi, Connie, Kosanji, Kogoro The dogs make a huge vertical spinning wheel, attacking one enemy for normal damage. All five dogs are unbalanced. Mercenary B - Geddoe, Queen, Ace, Joker, Jacques The five line up in a V-shape pointing away from the enemy, Ace and Joker in front, Queen and Geddoe behind them, and Jacques at the back. The four in front of Jacques split off to the side, at which point Jacques shoots the enemy. Queen & Geddoe cross-slash the enemy, Joker comes in and hits the enemy from the front, and Ace hits the enemy from above, all for normal damage with a chance of instant death. ------------------------------------------------------------ ------------- 6. Mounted Attacks ------------------------------------------------------------ ------------- Mounted attacks occur when a beast character is in the same pair with its rider, ie both are on the left, right, or in the middle of the party formation. How Mounted Attacks work is that they start out with their number of attacks combined (if Hugo can attack twice, and Fubar once, then the Mounted Attack will strike three times). The first attack on an enemy is done by the beast. Any additional attacks on the same enemy is done by the rider. If any attacks remain after the enemy is defeated, the beast will target and attack another enemy, followed by the rider's attacks. Attack and defence for both are also increased some. Any healing items used during battle are always split between the pair, as are any spells, be it healing or offensive. There are only three combinations available: 1. Hugo & Fubar 2. Futch & Bright 3. Franz & Ruby ------------------------------------------------------------ ------------- 7. Status Effects ------------------------------------------------------------ ------------- This is a quick reference of the staus effects that will prevent your characters from using their Combo Attacks. Any other statuses, good or bad, don't hinder Combo Attacks. Stunned - A character is 'out of commision' for one complete round because of an enemy attack. Unbalanced - Same as stunned, except it was caused by a member of the party. Common after using a Combo Attack or Weapon Speciality rune. Paralyzed - The character can't attack, cast magic, use an item, or use a Combo Attack. Clears with the end of the battle, certain magic or certain items. Asleep - Character is snoozing. An attack by the enemy will wake them up. Unfriendly - Character cannot be a part of a Combo Attack. Clears with end of battle, certain magic or certain items. Unconscious - Character has no Hit Points. Clears at end of battle, certain magic or certain item. ------------------------------------------------------------ ------------- 8. Credits, etc. ------------------------------------------------------------ ------------- I'd like to thank everyone who has sent me Combos and info for my first guide on this site. I hope to write other guides later for some game again. Thanks goes out to: - Adam M for info on Mounted Attacks. - dshaw999@bellsouth.net for providing the Kidd Profiles FAQ. - plush@mpinet.net for several Combo Attacks and other info. - ICEMAN4925 for the Wild Roar Combo Attack. - Zed135 for the Mounted Combo Attack. - Mr. Fisherman and Iliyan@aol.com for info on the Wizard Combo Attack. - The GameFAQs message board for additonal info on the Wizard Combo. - Sento for the Showdown Combo Attack and for some numberical statistics. - ledelmo777@earthlink.net for the idea of the Status Effect section. - Konami for such a good series. ------------------------------------------------------------ ------------- If anyone has Combos/suggestions/questions/comments for me, email me at blue_scarf2@yahoo.com.