A GUIDE FOR CONTROLLED HP GROWTH / REPEATING DIGIT HP GUIDE by : hpsolo (version 05-JAN-2007) This is a guide on how to obtain 7777 max HP (or any repeating-digit max HP). There are methods for getting 7777 HP to make use of items like Solomon's Ring (100% drop rate with 7777 HP), but you have to spend a bit of time going through Dragonscrypt and the Palace of Venerated Dragon. Plus, you also have to spend some skill points on Force Field (5000), which uses up 6 of the 12 (max) skill points. Lastly, some people may simply enjoy having characters with repeating digits. The key is knowing what the HP growth of each character is. One way is to hope that the last two digits of your HP is 77. Then use enough Ambrosias (+100 to max HP) to raise it to 7,777. Unfortunately, the chances of getting 77 as your last two digits is pretty low if all you do is just level up a character and hope that things go right. However, it is possible to obtain 7,777 HP through deterministic methods, so long as you know what the HP growth per levelup is for the character you want to have 7,777 HP. ------------------------------------------------------------------------------ WHICH CHARACTER SHOULD I TRY TO GET 7777 HP? ------------------------------------------------------------------------------ I would recommend that you only try to get the non-Einharjers to 7777 HP. I also recommend that you try to do so without relying on the HP boosting items. The reason is that it is nearly impossible to get 7777 HP exactly, so we will need to use Ambrosias (permanently increases MHP by 100), and unless we release Einharjers, there are only a few Ambrosias from all the treasure chests. If we use Ambrosias on Einharjers, then they are "wasted" if we ever release them. On the other hand, it would not be very difficult to get Einharjers to have 7777 HP with no Ambrosias. The only thing it would cost is a little bit of time. So you could get a party of guys with 7777 HP and go farm drops until you got bored of it, and then just release them for the stat- boosting items. Below is the growth table for all the usable characters in the game. Note that some characters can only be obtained in the Seraphic Gate. Moreover, it is usually the case that the characters obtained from the Seraphic Gate are already in the Lvl40+ range. ------------------------------------------------------------------------------ HP GROWTH TABLE (credit: MeepleLardicle & Niu) ------------------------------------------------------------------------------ Level Level Level Level Level Level Type 2-10 11-20 21-30 31-40 41-50 51-99 ----------------------------------------------------- 1 41~44 90~92 120~121 190 250 510~511 2 36-39 80~82 115~117 160~161 200~201 447~449 3 44~49 83~86 110~112 155~156 190 410~411 4 35~39 77~80 110~113 150~152 170~171 397~398 5 32~35 70~72 100~103 140~144 170~175 306~310 6 26~29 66~70 90~95 140~145 170~175 306~310 7 25~28 61~65 87~90 128~132 160~165 312~316 8 25~29 61~65 86~90 128~133 157~162 292~297 9 25~28 63~67 90~95 125~130 150~155 293~297 10 28~32 69~72 95~99 120~123 160~164 289~292 11 21~23 57~60 85~89 110~115 120~125 295~301 12 28~30 67~69 92~94 115~118 155~158 282~289 13 25~29 60~65 86~91 127~132 155~159 273~279 14 23~26 61~63 85~89 125~130 150~155 275~280 15 24~28 59~64 85~91 126~131 150~156 255~260 Type 1: Kraad, Guilm, Gerald, Brahms Type 2: Roland, Dyn, Adonis, Ehlen Type 3: Falx, Dylan Type 4: Zunde, Arngrim Type 5: Sha-Kon, Millidia, Lylia Type 6: Celes, Circe, Fraudia, Valkyrie, Alicia, Hrist Type 7: Khanon Type 8: Woltar, Farant, Seluvia, Aegis Type 9: Richelle, Rasheeka, Lenneth Type 10: Chrystie, Phyress, Sophalla, Lydia, Rufus, Silmeria Type 11: Jessica, Crescent, Aron Type 12: Ehrde, Arcana, Atracia Type 13: Mithra, Alm, Psoron Type 14: Sylphide, Tyrith Type 15: Xehnon, Masato, Lezard ------------------------------------------------------------------------------ OBTAINING 7777 HP WITHOUT USING +HP ACCESORIES (SEMI-TEDIOUS) ------------------------------------------------------------------------------ I will provide the details for Lenneth, Freya, Hrist, and Silmeria. They are great characters to have at 7777 HP since they are not part of the Einharjer list. Moreover, each character has something unique about them that makes the 7777 HP even better. Lenneth can equip Demon Sword "Levantine" (ATK 500; MAG 1000; Attacks: 3; Special Attack: Yes; Attack Type: Fire) for huge damage, as well as Ascalon (guaranteed critical). Freya has Heavenly Punishment, and can solo Soul Crush. Hrist can make use of Gungnir; with Psychosoma, she can do great damage. Lastly, Silmeria can equip Blue Gale (guaranteed critical). Guaranteed criticals and Dismantle work well for farming hard drops. * LENNETH LVL 50 (5000 HP) Let's take a look at Lenneth. When you first obtain Lenneth, her starting level is 50, and her starting max HP is 5000. Her HP growth is 293-297 per level (since she is Type 9). In order to obtain 7777 HP, we need the last two digits to be 7's. Suppose we level her up 10 times with HP growth 293. This puts her max HP at 7930, way beyond 7777 HP. So we know that she can only be leveled up at most 9 times to even have a chance at obtaining 7777 HP. Suppose we level her up exactly 9 times. Then her HP would lie somewhere between 7637 and 7673. These numbers are calculated as follows: 5000 + 9 x 293 = 7637; 5000 + 9 x 297 = 7673 That is, if she only obtains the minimum HP growth for all 9 levels then her HP would be 7637; similarly maximal HP growth would give her 7673 HP. Notice that in the range 7637 and 7673, there is not a single number that ends with 77. Therefore, we cannot achieve 7777 HP even with Ambrosias if we level her up 9 times. So let's try 8 times. 5000 + 8 x 293 = 7344; 5000 + 9 x 7376 Again, no good since no number ending in 77 lies between 7344 and 7376. So how about leveling up 7 times. 5000 + 7 x 293 = 7051; 5000 + 7 x 297 = 7079 Bingo! The value 7077 lies inside this range. And it's only 2 less than the largest possible number, 7079. This suggests that we level up Lenneth 5 times at 297 HP growth, and 2 times at 296 HP growth. Or you can vary this and make it say 6 times at 297 growth and 1 time at 295 growth. 5000 + 1 x 295 + 6 x 297 = 7077 5000 + 2 x 296 + 5 x 297 = 7077 So Lenneth can obtain 7777 HP with the addition of 7 Ambrosias, and her level would be 57. Now, if you are willing to give up one accessory slot, you can obtain 7777 HP without using ANY Ambrosias. More on that method below. * HRIST LVL 45 (3750 HP) We can do very similar leveling up for Hrist. When you first get Hrist, she starts out at level 45, with 3750 HP. Her HP growth is Type 6. So for levels 45-49, her HP growth would be 170-75, and 306-310 for levels 50-99. If you do the same analysis as done for Lenneth, you will find that Hrist can be within 1 Ambrosia from 7777 HP. Leveling Hrist to 61 would force her HP to be higher than 7777 HP even if she only got the lowest HP growth each levelup. So we then look at leveling her up to 60, and the HP range works out just right. 3750 + 5 x 170 + 10 x 306 = 7660 3750 + 5 x 175 + 10 x 310 = 7725 Since 7660 < 7677 < 7725, we know for sure that we can get Hrist's HP to be within 1 Ambrosia from 7777 HP. I'll save you the trouble of figuring out what the HP growths need to be and give one route to leveling up Hrist: 3750 + 3 x 171 = 4263 4263 + 2 x 172 = 4607 4607 + 10 x 307 = 7677 I will note that this is not the only way to get 7677 HP. If you know a little more math, I will simply say that you can reduce the number of times you have to reset and relevel. For example, instead of 3x171 + 2x172, it's just as good to do 2x170 + 2x172 + 1x173. This route means 1 Ambrosia is needed. Hrist's final level would be 60. I know for sure there are at least 4 Ambrosias in the game. With Gungir, Hrist can do considerable damage and would be good to have for farming items. * SILMERIA LVL 47 (4320 HP) Silmeria requires 18 Ambrosias. Silmeria has HP growth 289-292. You obtain her first at level 47 with 4320 HP, and the growth is 160-164 for levels 40-49. Do the same type of calculations, and you will find that level 54 is the desired level. 4320 + 3 x 164 = 4812 4812 + 2 x 292 = 5396 5396 + 1 x 291 = 5687 5687 + 1 x 290 = 5977 Then 18 Ambrosias are required, and Silmeria will be at level 54. If you think 18 Ambrosias is too much, read further below. Like Lenneth, you can get Silmeria 7777 HP if you don't mind giving up an accessory slot. Plus, Silmeria's level will be slightly higher. * FREYA LVL 50 (4320 HP) Freya is my favorite character, and she has a similar path for 7777 HP. She starts out at level 50 with 4320 HP. Her HP growth is unique in that she is the only one with growth 322-324 in the 50-99 level range. Since the only HP range that works is 4320 + 7 x 322 = 6574 < 6577 < 6588 = 4320 + 7 x 324 So one method for obtaining 6577 is by leveling as follows: 4320 + 4 x 322 = 5608 5608 + 3 x 323 = 6577 She would then need 12 Ambrosias; her final level would be 57. As with Lenneth, if you are willing to give up another accessory slot, you can get Freya to have 7777 HP with a level of 60. * VALKYRIE LVL 55 (6500 HP) * BRAHMS LVL 48 (5600 HP) Given Valkyrie's starting HP and her HP growth, it is impossible to obtain 7777 HP. The same goes for Brahms. * LEZARD, ALICA, RUFUS, ARNGRIM, LEONE, DYLAN These characters do not have a set HP at any given level. So there is no exact formula since it will be different for each person. However, there is a general method for them, so long as you are willing to put in some time to do a bit of simple math. More on that below. ------------------------------------------------------------------------------ AMBROSIAS AND EXPERIENCE GEMS ------------------------------------------------------------------------------ There are only a finite number of Ambrosias in the game if you do not release any Einharjers. Now, one major purpose of getting 7777 HP is to be able to use something like Solomon's ring to speed up farming so we could get perfect releases. So we cannot assume we can use Ambrosias from the Einharjers since we presumably cannot release any at this point. If you open every single treasure chest in the game (including those in the Seraphic Gate; the Seraphic Gate does not need to be cleared to obtain all the non-key items in the game), then I think there are about 4 Ambrosias in total. Let me make one thing clear: you will very likely have to release one or two Einharjers in order to get 7777 HP for anyone except Hrist and possibly Lenneth. If you want 77,777 HP then you CANNOT get a perfect release. But, since one can obtain an infinite number of Golden Eggs, we can afford to have non-perfect releases. It is possible to get a perfect release and have quite a few characters with 7777 HP. In a perfect release, you get the equivalent of about 243 Ambrosias (this includes the +200 HP gems). If you want the maximum number of Ambrosias, then you would need to release all Einharjers with their RDM stat boosted to the max. This gives you somewhere in the order of 480 Ambrosias (untested). There are also Expert's Experience which will help out with the leveling-up of your characters. I believe you can obtain a quite few of these, as well (without releasing). Each gives 300,000 experience points (not sure if affected by Experience Pig Law sealstone). Of course, you could just avoid having to deal with Ambrosias if you are willing to use controlled leveling of the Einharjers, or if you are willing to use an accessory slot for +HP. If you do not want to give up an accessory slot, then you will need to figure out a way to release your Einharjers. If you want a perfect release, read further below. ------------------------------------------------------------------------------ CONTROLLED LEVELING ------------------------------------------------------------------------------ Controlled leveling is essential to getting the desired HP. All you do is save your game when you are about to gain a level. This is easily monitored since every battle tells you how much experience you gain, and you can check your current experience level with the SELECT menu. But you only need to use controlled leveling once they are within a certain level range. It is quite pointless to do so early in the game since you cannot obtain any items that allow you to make use of special HP values. For characters which do not have set HPs such as Rufus and Alicia, you would just level them up normally, and then once they are around level 40 (for those with high HP growth) or 45 (for those with low-medium HP growth), you start to control the growth. In one of my recent games (actually, in my second and current playthrough), I had Rufus at 4393 HP at level 47. I did not pay any attention to his HP growth up to this point. I only decided to pay attention to it since he was getting close to level 50, when the HP growth range would be fixed at 289-292. I then did the calculations. With minimal growth, Rufus would have 4393 + 3 x 160 + 10 x 289 = 7763 HP. This was looking really good, since maximal growth would likely be much higher than 7763. Lo and behold, 4393 + 3 x 164 + 10 x 292 = 7793 HP. This meant that if I controlled the HP growth of Rufus up to level 60 (47+3+10), I could get him to have exactly 7777 HP. And I did. So how would this be done? Since 7777 HP was only 14 HP away from 7763 HP I could start with minimal growth per levelup and adjust them to make up the difference of 14 HP. I leveled up Rufus to 48 and noticed that the HP growth was 164, 4 more than the minimal. So that meant that I already had 4 of the 14 HP taken care of. So in the next 12 levelups, I need to make up the difference of 10 HP. It is pretty easy to figure out what to do from here, and one could do this with minimal resetting. In this same game, I had cleared all normal dungeons and obtained all the treasures within 35 hours. All that was left was the Seraphic Gate, and beating the final boss. This included getting Arngrim, Leone, Lezard, and Dylan to certain levels. And almost all non-Einharjer had almost all the useful skills (Toughness, Dismantle, First Aid, Psychosoma, True Seeing, Iron Fist, Mental Boost, Training, slayer skills) learned. Unless people really don't know how to do this, I won't bore you with the details. (And of course, I also had Solomon's Ring and most of the release items farmed) I never used the Hydra/Zombie Dragon Trick (waste of time). This is the principle behind getting any character to a certain HP level. It is best to do all your level-ups in the Seraphic Gate since the enemy groupings are very standardized there (not to mention the huge amount of exp per kill). ------------------------------------------------------------------------------ THE MATH BEHIND USING +HP ACCESSORIES ------------------------------------------------------------------------------ One major reason for 7,777 HP is to be able to get 100% drop rates with, say, Solomon's Ring. We can use at most 3 accessory slots for the +HP gear. In the game, there are only three types: HP+3%, HP+5%, and HP+10%. Suppose our max HP is 5,000. If we equip one single HP+3% item, then our max HP (MHP) would be 5000 + 5000*0.03 = 5000(1+0.03) = 5000 (1.03) = 5150. In general, if the accessory boosts HP by P percent, then the adjusted max HP (AMHP) is the product of the current MHP and (1+P/100), which I will call the multiplier. Thus, MHP * (1 + P/100) = AMHP We know all the possible values of P since we can use up to three slots for +HP gear, and we also know what AMHP should be -- 7,777. So that allows us to figure out all the possible MHP values that we can play with. Solving for MHP gives: MHP = AMHP / (1 + P/100) = 7777 / (1 + P/100). Keep in mind, however, that the game does NOT round up. Instead, it truncates to the nearest integer. So the actual formula is MHP = ceiling[ 7777 / (1 + P/100) ] Let's do a quick example. Suppose we wish to obtain 7777 HP by using a single accessory (unlinked) that gives, say, HP+3%. Then our max HP needs to be: MHP = ceiling[ 7777 / (1 + 3/100) ] = ceiling[7550.4854...] = 7551 Thus, if our unadjusted max HP is 7551, then equipping an HP+3% accessory will change our max HP the adjusted max HP of: AMHP = 7551 * (1+3/100) = 7777.53 Since the game simpley chops off all decimals, the adjusted HP is 7777. Of course, the game allows for linking bonuses. Below is a table of the multipliers for linking same-colored runes. ------------------------------------------------------------------------------ Linking Multiplier Table ------------------------------------------------------------------------------ Tiles Multiplier ------------------- 1 1.00 2 1.50 3 2.00 4 2.50 5 3.00 6 3.25 7 3.50 8 3.75 9 4.00 The effects are first totaled, and then the multiplier is used. For example, Lenneth's weapon is always a red rune. If we link two additional red runes that have +3% HP (two Barakas, for example), then we have a link of 3 tiles, with the total effect of +6% HP -- without the multiplier. Now, figure in the multiplier and the final effect is (0.03 + 0.03) x 2 extra HP. Thus the HP formula is: New HP = HP + HP x [(0.03 + 0.03) x 2] = HP [1 + 2x(0.06)] = HP x 1.12 I will leave it up to you to figure out the various multipliers with combinations of linking and non-linking. There are way too many possibilities to write out. Suffice it to say that you have all you need right here in this guide. ------------------------------------------------------------------------------ 7777 HP WITH ACCESSORIES ------------------------------------------------------------------------------ * FREYA Now if you look at Freya's HP growth (322-324), the only way we can get an HP ending in 77 (without accessories) is to level her up exactly seven times. However, if you give up one accessory slot (in addition to the one needed for Solomon's Ring or a similar item), then you CAN get 7777HP at a slightly higher level! Notice that if we use a single HP+3% accessory, we would need 7551 max HP and not 7777 max HP (see calculations above). Now, let's recalculate the HP ranges for Freya. Again, if we leveled up Freya so that she gains minimal HP every time, then her HP would be: 4320 + (#levelups) x 322 And if she levels up with maximal HP growth each levelup, then her HP would be: 4320 + (#levelups) x 324 Now, if we level her up, say, 10 times, then her HP range would be: 4320 + 10 x 322 = 7540 4320 + 10 x 324 = 7560 How fortunate for us that 7540 < 7551 < 7560! This means that with controlled leveling, we can get Freya's HP to be exactly 7551. Then, if we equip an HP+3% accessory, her HP would be exactly 7777! All we have to do is make sure that Freya earns 7551 - 7540 = 11 HP more than the minimal growth per levelup. For example, say you level her up three times and gain 323, 322, 324 HP respectively. That means in those three levelups, you gained 1 + 0 + 2 = 3 HP over the minimal growth. So the remaining seven levelups, you must gain exactly 11 - 3 = 8 more HP than the minimal growth. This can be done by leveling four times at 324 growth (since 324-322 = 2; do this four times and you get 8) and then the remaining levels at 322 growth. Or six times at 323 growth, and once at 324 growth. The variations are plenty, so you don't need to have some strict growth (this makes the number of times you have to redo a levelup much less :-) * LENNETH I will give a more detailed explanation (one that you can apply to any character) for Lenneth. Let's try to get Lenneth 7777 HP with the help of a single accessory. The way I am computing the multiplier range below is to simply take 7777 and divide by the minimum and maximum HP. For example, 7777/5293 is approximately 1.469. Lvl HP Range Multiplier Range 50 5000 N/A 51 5293-5297 1.468-1.469 52 5586-5594 1.390-1.392 53 5879-5891 1.320-1.323 54 6172-6188 1.257-1.260 55 6465-6485 1.199-1.203 56 6758-6782 1.147-1.151 57 7051-7079 1.099-1.103 58 7344-7376 1.054-1.059 59 7637-7673 1.014-1.018 60 7930-7970 ---------------- Notice that by level 60, we have already surpassed the 7777 HP mark. So we can level Lenneth up by at most 9 levels if we wish her to still have 7777 HP. In general, the smaller the multiplier, the fewer the number of links needed, and hence fewer +HP accessories required. There is no way to get a multiplier lower than 1.03 since HP+3% is the smallest HP boosting accessory. On the other hand, level 57 looks promising since the multiplier 1.10 can be obtained several ways. We can use two unlinked HP+5% accessories, a single HP+5% accessory linked with another rune of the same color, or just a single HP+10% accessory. Doing the math to figure out the max HP without accessories: MHP = celing[ 7777 / (1 + 10/100) ] = ceiling[ 7070 ] = 7070. So we need to level up Lenneth 7 times and control the HP growth so that she has 7070 HP by the time she hits level 57. (That's 19 more than that minimal growth, or 9 less than the maximal growth) So you could level her so that her growths are: 5000 + 5 x 296 + 2 x 295 = 7070 Again, this is just one way. With 7070 HP, you would then equip her with, say, a Lily (HP+10%, grey rune so no linking is needed). Or, since her weapon is a red rune, you could link with an HP+5% (red rune). This leaves two more accessory slots for whatever you want. In my current game, I have her equipped with a Ham-Star (equivalent to Solomon's Ring except you also gain many 100% resistances), a Lily (for 7777 adjusted HP), and two Evil Eye of Death (+30% MAG, +30% RST each) along with the Levantine weapon. And on the plus side -- no Ambrosias!. You can use this method to also get 77,777 HP (requires using 3 HP boosting accessories and one last slot for the Solomon's Ring, and many Ambrosias from releasing). ------------------------------------------------------------------------------ HOW TO OBTAIN PERFECT RELEASE ------------------------------------------------------------------------------ Now, you may have been thinking: Wait a minute, suppose I don't want to waste an accessory slot -- because that could be used for a +30% ATK item (e.g. Power Bangle) which I might need to Direct Assault some tough baddies in the Seraphic Gate. It seems like we have a chicken-egg problem here because I cannot get enough Ambrosias without releasing -- and I would prefer a perfect release. But in order to get a perfect release (and not have it take forever), I would need to Direct Assault some baddies (e.g. Tiamat or Bahamut). Finally, it seems like most of the known methods for DAing these guys suggest using Freya at level 99! Well, I'm here to tell you that you can have all your party members be around leve 60 and still Direct Assault Tiamat. You can also farm Ether Crowns fairly easily, too. There is one small caveat. In order to get a perfect release, you will have to level up at least one character beyond level 60 (because we need Sylvan Robes, and it helps to Direct Assault Odin for those). But, on the way there, you can keep all your characters at 7777 HP until you are ready to move on and finish up your perfect release. Here's how I did it: In several save files, kept Freya at level 57. This gives her Smackdown, Flank Attack, and Victory Sword. These three attacks, along with a few releases, are enough to farm Ether Crowns, and Direct Assault the Ethereal Queen (first Seraphic Gate run). You get a few Ambrosia from releasing the anyone that is not a heavy warrior. However, since the heavy warriors do not require anything from the Seraphic Gate bosses, you may as well release them early on. The game gives you 4 Ambrosias from just opening treasure chests. Get Hrist to 7777 and use her to farm a few items needed for the heavy warriors. I had Rufus at 7777 HP and used him to farm all the materials for all the Einharjers. It took no more than an hour to get all the materials (and extra for non-Einharjers). Now, to Direct Assualt Tiamat, I used Freya, Hrist, Rufus, and Lenneth. The Sealstones I used were: Carried: Gold Grubber, Yggdrasil, Sharp Sword, Sword Blessing On Dais: Fetter's, Rust, Chasm (only the bottom three floors) Skills: Iron Fist, Mental Boost, Psychosoma, Spirit Control or Heat Up (two of each), True Seeing Accs: Power Bangles, Magic Bangles, Moon Pearls... anything boosting ATK or MAG where appropriate Freya: Flank Attack, Smackdown, Crisis Point Others: don't remember their attacks, didn't care really but I made sure to use the most powerful attacks Just go in, use a Might Potion on Freya, and make sure that you get a Soul Crush. The order should be Lenneth -> Hrist -> Rufus -> Freya for best damage. Two rounds should do it. This allows you to release the heavy warriors and boost one of your character's STR by a helluva-lot. You get one Ether Crown from Freya, and another via a chest. That's two heavy warriors you can release now. I used Freya. Now, time to farm the Ether Crowns. Same Sealstones setup. Encounter Gyne and Walther. Party Setup: Freya (57) + Lenneth (60) + two dead folks Freya's skills: Ghost Buster, Fists of Iron, Solitary Struggle, Heroism Freya's equips: Power Bangle x 3 and anything else boosting ATK Lenneth's skills: Toughness, Free Item, First Aid, Magic Resist Lenneth's equips: Ham-Star (stat-protection), Metabolizer, Tri-Emblem, Homonculus (all resist +20%) Freya's attacks: Flank Attack -> Smackdown -> Victory Sword Lenneth's duty is to keep Freya alive/raised/buffed (Might Reinforce). Separate the two so that Lenneth is away from the two mages but close enough to support Freya. Have Freya attack Gyne; use Smackdown only as Gyne is getting up or you will miss! Manage your damage so that Gyne does not use his heal (only when his HP is about 1/3 remaining). If you have trouble, switch out Sword Blessing for Silence Pin (sealstone). Just kill Gyne and have Walther raise him. Every time you kill Gyne, your stats go up via Heroism so that later kills go by much more quickly. Now release the remaining heavy warriors. To Direct Assault Bahamut, use the same setup as with Tiamat. With Freya boosted with the release of four heavy warriors, you should be able to Direct Assault Bahamut easily. Just make sure that Freya does most of the attacking and that you soul crush with everyone. Spirit Control will give you plenty of AP to burn to reduce Bahamut's HP before you soul crush. You may want to have Freya use Fists of Iron, Spirit Control, and Dragon Slayer as her skills. Now, you can release all four light warriors and get the needed Ambrosias. Then just run around with a party of four 7777 HP characters with Ham-Stars and farm whatever you want. Once I got tired of this, I then control-leveled Freya to have 20133 HP. Then, I Direct Assaulted the Ethereal Queen and released two mages, which then gave me enough Ambrosias to get Freya to 33,333 HP at level 99 (I burned a few on Hrist and Lezard getting them 7777 HP; otherwise just the light warriors would have been enough, along with the 4 in-game Ambrosias). Of course, you could just get Freya up to level 99 with a repeating HP and just be happy with the other characters at 7777 HP. This would save you a lot of trouble :-)