+============================================================================+ Virtua Fighter 4 Evolution Jeffry McWild Movelist, Series and Combos v1.0 by DuelMasterNG +============================================================================+ Unpublished work Copyright 2002-2005 Nicholas NG This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. It is for private and personal use only--it cannot be reprinted in part or in whole, or reproduced in any way or in any form, written or otherwise. It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. This FAQ cannot be referenced, altered, or used by anybody (including webmasters, publishers, and magazine staff) without my express written permission. This FAQ was created and is owned by me, Nicholas NG (a.k.a DuelMasterNG, ngcheechong). All copyrights and trademarks are acknowledged and respected that are not specifically mentioned herein. Plagiarism is a crime and is punishable by law. +----------------------------------------------------------------------------+ | Contents | +----------------------------------------------------------------------------+ - Contents - Preface - Background - Legends - Movelist - Training Series 1 - [d,K+G] -> [b,K,P] Series 2 - [f,f,K] -> [d,P] -> High throw Series 3 - [f,b,K] -> [df,K] Series 4 - [f,f,P] -> High throw Series 5 - [d,P] -> [D,df,P] -> [df,K] Series 6 - [d,P] -> back dash -> [b,df,P,P] Combo 1 - [b,K] -> [d,K+G] Combo 2 - [df,P,P] -> [d,P] -> [d,K+G] Combo 3 - [f,P+K] -> [b,df,P,P] Combo 4 - [db,K] (maximum charge) -> [f,f,P,P] Combo 5 - [df,K+G] -> [d,P] -> [f,f,P,P] Combo 6 - [b,f,P] -> [F,K,K,P] Combo 7 - [f,K] -> [d,P] -> [f,f,P,P] Combo 8 - [b,f,f,P+K] -> [F,P] -> [F,K,K,P] Combo 9 - [P+K+G,P,(guarded),f,P+G] -> [f,K+G] Combo 10 - [P+K+G,P,(guarded),f,P+G] -> [b,df,P+K] -> [F,K,K,P] Reward for completing the exercises - Miscellaneous +----------------------------------------------------------------------------+ | Preface | +----------------------------------------------------------------------------+ First of all, I would like to clarify that I am not an expert player of Virtua Fighter series... I just like this game a LOT :) This reference material is free for personal use and I hope you'll find it useful. Please do not hesitate to email to me at DuelMasterNG@yahoo.com should you have any suggestion. Cheers :) P/s. Don't forget to send USD1 to my paypal account, ngcheechong@netscape.net ... just joking (but I don't mind if you really do so :p) +============================================================================+ | Jeffry McWild | +============================================================================+ +----------------------------------------------------------------------------+ | Background | +----------------------------------------------------------------------------+ Country : Australia Gender : Male Blood Type : A Job : Fisherman Hobby : Reggae Msic Stature : 183 cm Weight : 111 kg B/W/H : 121/93/97 Fighting Style : Pancratium With the prize money he received from the Third Tournament, Jeffry completed the construction of his ship. Unfortunately, by the time he returned to sea, 'Devil Shark' seemed to have moved to another area seeking more fish. In order to have any hope of finding 'Devil Shark', Jeffry would need to utilize a high quality fishing research vehicle -- a costly purchase. Unable to afford such high-end equipment, Jeffry jumped at the chance to enter the Fourth World Fighting Tournament in an attempt to take home the prize money a second time. +----------------------------------------------------------------------------+ | Legends | +----------------------------------------------------------------------------+ Directions and Movements ============================================================================== [lowercase] indicate player should only TAB the directional pad/stick towards the specific direction, whereas [UPPERCASE] indicate a player should HOLD the directional pad/stick towards the specific direction. [u] = tab direction UP [U] = hold direction UP [d] = tab direction DOWN [D] = hold direction DOWN [f] = tab direction FORWARD [F] = hold direction FORWARD [b] = tab direction BACK [B] = hold direction BACK [df] = tab direction DOWN+FORWARD [DF] = hold direction DOWN+FORWARD [db] = tab direction DOWN+BACK [DB] = hold direction DOWN+BACK [uf] = tab direction UP+FORWARD [UF] = hold direction UP+FORWARD [ub] = tab direction UP+BACK [UB] = hold direction UP+BACK [HCB] = half circle backward, same as [f,df,d,db,b] [HCF] = half circle forward, same as [b,db,d,df,f] [270B] = 3/4 circle backward, same as [u,uf,f,df,d,db,b] or [d,df,f,uf,u,ub,b] [270F] = 3/4 circle forward, same as [u,ub,b,db,d,df,f] or [d,db,b,ub,u,uf,f] [FC] = Rising from crouching position 7 8 9 There are also some FAQ uses the numbers on a keypad as shown at the \|/ left to indicate movement direction. 4-o-6 /|\ Since the numbering system is more for advanced player and not so 1 2 3 suitable to be used on this FAQ, I would use the direction abbreviation. Dashing ------- [f,f] = Forward dash [b,b] = Backward dash [df,df] = Crouch dash forward [db,db] = Crouch dash backward [f,F] = Run forward Movement Substitution --------------------- [D,f,...] can be substitude by [df,df,f,...] and [db,db,f,...]. Actions ============================================================================== H = High P = Punch M = Mid K = Kick L = Low G = Guard EL = Elbow KN = Knee SH = Shouder SK = Sidekick HD = Head SS = Summersault / Back-flip Kick DH = Double Hand BT = Back-turned DL = Double Leg CK = Circular Kick BC = Body-check (Akira only) PFUH = Player down, Face-Up, Head OFUH = Opponent down, Face-up, Head PFDH = Player down, Face-down, Head OFDH = Opponent down, Face-down, Head PFUL = Player down, Face-Up, Leg OFUL = Opponent down, Face-up, Leg PFDL = Player down, Face-Down, Leg OFDL = Opponent down, Face-down, Leg PBKW = Player back near wall OBKW = Opponent back near wall +----------------------------------------------------------------------------+ | MoveList | +----------------------------------------------------------------------------+ Special Action Command Hit Damage -------------- ------- --- ------ Threat Stance P+K+G ~Catch Blow [,P] H 30 ~Heavy Knee Attack (block) [,f,P+G] 40 ~Counter Side Kick [,K] M 20 ~Spear Straight [,P+K] M 25 Striking Attacks Command Hit Damage ---- ------------ ------- --- ------ Straight Knuckle P H 14 Straight Knuckle~Body Blow P,P H,M 14,20 ~Threat Stance [,P+K+G] Knuckle Kick P,K H,H 14,20 Combo Pile Bunker P,K,P H,H,H 14,20,14 Low Knuckle d,P L 9 Elbow Bott f,P M 19 Elbow Hammer f,P,b,P M,M 19,20 Dash Elbow f,f,P M 19 Dash Elbow Upper f,f,P,P M,M 19,19 Bottle Cut Chop f,b,P H 25 Elbow Stamp b,P M 20 Double Impact b,P,P M,M 20,23 Kenka Hook b,f,P H 25 Tornado Punch b,f,f,P M 20 ~Charged briefly M 25 ~Charged fully M 48 Double Hammer Down b,df,P M 20 Rising Hammer b,df,P,P M,M 20,16 Smash Upper df,P M 15 Double Upper df,P,P M,M 15,15 Full Swing Upper df,df,P M 30 Vertical Upper D,f,P M 22 Upper Kick K H 26 Killing Toe Kick K,K H,M 26,12 ~Splash Mountain (hit) [,d,df,f,P+G] 70 Killing Toe Kick Hammer K,K,P H,M,M 26,12,15 Toe Kick d,K M 21 ~Splash Mountain (hit) [,d,df,f,P+G] 70 Toe Kick Hammer d,K,P M,M 21,17 Vertical Kick D,K L 17 Knee Attack f,K M 30 Kenka Kick f,f,K M 40 Knee Push b,K M 16 Knee Push Bottle Cut b,K,P M,H 16,15 Side Kick df,K M 28 Heavy Low Kick db,K L 20 ~Charged briefly L 25 ~Charged full L 30 Body Stab P+K M 18 Double Stab P+K,P M,H 18,19 Hell Dunk Elbow d,P+K M 21 Middle Hell Stab f,P+K M 20 Running Body Press run,F,P+K M 27 Hell Claw f,f,P+K H 15 ~Choke Slam (hit) [,P+G] 50 Heavy Back Knuckle b,P+K H 18 ~Threat Stance [,P+K+G] Stomach Destroyer b,P+K,K H,M 18,22 Megaton Knuckle b,df,P+K M 30 Head Attack b,f,P+K M 30 Full Swing Double Hammer b,f,f,P+K M 30 Broad Axe Left df,P+K H 18 Right Heavy Upper df,P+K,P H,M 18,18 Megaton Body Blow df,P+K,P,P H,M,M 18,18,20 Megaton Fist Drop db,P+G M 20 Ducking Low d,K+G L 21 Heel Drop f,K+G M 35 Running Hip Attack run,F,K+G M 30 Heel Scythe Kick df,K+G M 25 Rolling Heel Attack uf,K+G M 20 Side Step Elbow evade,P+K+G M 25 Back-Turned Attack Command Hit Damage ------------------ ------- --- ------ Spin Knuckle P H 12 Back Double Hammer d,P M 30 Spin Knuckle D,P H 12 Back Kick K H 30 Back Heel Kick d,K M 25 Throw Command Hit Damage ----- ------- --- ------ Knee Smash P+G H 35 Power Slam f,P+G H 30 Body Lift b,P+G H 40 Spine Buster d,P+G H 45 Back Flip df,P+G H 50 Wall Back Flip df,P+G PBKW,H 58 Wall Back Flip df,P+G OBKW,H 65 Back Throw db,P+G H 0 Head Butt d,f,P+G H 25 ~Double Head Butt [,f,P+G] H 15 ~Triple Head Butt [,f,P+G] H 30 ~Head Crush [,b,P+G] H 35 ~Head Crush [,b,P+G] H 35 Tackle b,df,P+G H 35 Machine Gun Tackle b,df,P+G OBKW,H 60 Machine Gun Hammer db,f,P+G H 60 Front Backbreaker b,f,f,P+G H 65 Splash Mountain df,df,P+G H 70 Coconut Crush side,P+G H 50 Arm Breaker side,b/f,f/b,P+G H 60 Backbreaker back,P+G H 70 Choke Sweeper Swing back,d,P+G H 75 Power Bomb df,P+K+G L 60 Iron Claw d,P+K+G L 50 Machine Gun Knee Lift d,f,P+K+G L 65 Corkscrew Knuckle side,d/df,P+K+G L 70 Backbreaker back,P+K+G L 80 Down Attack Command Damage ----------- ------- ------ Stomping df,K 15 Body Press u,P 25 Raiden Drop u,K+G 28 Devil Reverse Claw d/df,P+G 0 +----------------------------------------------------------------------------+ | Training | +----------------------------------------------------------------------------+ +----------------+ | Trial - Series | +----------------+ Series 1 - [d,K+G] -> [b,K,P] ------------------------------------------------------------------------------ Exercise: Wedge out the opponent's [d,P] with [b,K,P]! Your [d,K+G] will hit for a counter hit. Follow with [b,K,P] to wedge out the opponent's [d,P]. Succeed 3 times to complete the exercise. Series 2 - [f,f,K] -> [d,P] -> High throw ------------------------------------------------------------------------------ Exercise: When you have the advantage, use [d,P] to stop counterattacks! After your [f,f,K] has been blocked, use [d,P] to stop the counterattack, then follow with a throw. Succeed 3 times to complete the exercise. Series 3 - [f,b,K] -> [df,K] ------------------------------------------------------------------------------ Exercise: Attack after turning your opponent around! After hitting with [f,b,K], follow with [df,K] to stop your opponent's counterattack. Succeed 3 times to complete the exercise. Series 4 - [f,f,P] -> High throw ------------------------------------------------------------------------------ Exercise: Threaten your opponent with off-shoot moves, and throw! After your [f,f,P] has been blocked, follow with a throw. Succeed 3 times to complete the exercise. Series 5 - [d,P] -> [D,df,P] -> [df,K] ------------------------------------------------------------------------------ Exercise: Follow [D,df,P] with the correct choice for each situation! Follow [d,P] with [D,f,P], then afer a counter hit, use [df,K] to hit your opponent again. If your opponent blocks the attack, avoid the opponent's counterattack with an evade. Succeed 5 times in a row to complete the exercise. Series 6 - [d,P] -> back dash -> [b,df,P,P] ------------------------------------------------------------------------------ Exercise: Judge whento use the second hit based on the situation! Follow [d,P] with a back dash, then if your [b,df,P] hits, finish with [b,df,P,P]. Succeed 5 times in a row to complete the exercise. +----------------+ | Trial - Combos | +----------------+ Combo 1 - [b,K] -> [d,K+G] ------------------------------------------------------------------------------ Exercise: Make a combo with [b,K] -> [d,K+G]! Your [b,K] will connect for a counter hit. Hit the floating opponent with [d,K+G] to make a combo. Succeed 3 times to complete the exercise. Combo 2 - [df,P,P] -> [d,P] -> [d,K+G] ------------------------------------------------------------------------------ Exercise: Make a combo with [df,P,P] -> [d,P] -> [d,K+G]! After floating the opponent with [df,P,P], follow with [d,P] then finish the combo with [d,K+G]. Succeed 3 times to complete the exercise. Combo 3 - [f,P+K] -> [b,df,P,P] ------------------------------------------------------------------------------ Exercise: Make a combo with [f,P+K] -> [b,df,P,P]! After hitting with [f,P+K], use [b,df,P,P] to make a combo during the gut collapse. Succeed 3 times to complete the exercise. Combo 4 - [db,K] (maximum charge) -> [f,f,P,P] ------------------------------------------------------------------------------ Exercise: Use [db,K] (maximum charge) -> [f,f,P,P] to make a combo! Hit with [db,K] (maximum charge) cause a leg collapse, then follow with [f,f,P,P] to make a combo. Succeed 3 times to complete the exercise. Combo 5 - [df,K+G] -> [d,P] -> [f,f,P,P] ------------------------------------------------------------------------------ Exercise: Use [df,K+G] -> [d,P] -> [f,f,P,P] to make a combo! After your [df,K+G] hits, follow with [d,P], and finish the combo with [f,f,P,P]. Succeed 3 times to complete the exercise. Combo 6 - [b,f,P] -> [F,K,K,P] ------------------------------------------------------------------------------ Exercise: Use [b,f,P] -> [F,K,K,P] to make a head collapse combo! After the opponent goes into head collapse, use [F,K,K,P] to make a combo. Succeed 3 times to complete the exercise. Combo 7 - [f,K] -> [d,P] -> [f,f,P,P] ------------------------------------------------------------------------------ Exercise: Make a combo with [f,K] -> [d,P] -> [f,f,P,P]! After floating the opponent with [f,K], follow with [d,P], then finish the combo with [f,f,P,P]. Succeed 3 times to complete the exercise. Combo 8 - [b,f,f,P+K] -> [F,P] -> [F,K,K,P] ------------------------------------------------------------------------------ Exercise: Use [b,f,f,P+K] -> [F,P] -> [F,K,K,P] to build a high damage combo! After floating the opponent with [b,f,f,P+K], follow with [F,P], then finish the combo with [F,K,K,P]. Succeed 3 times to complete the exercise. Combo 9 - [P+K+G,P,(guarded),f,P+G] -> [f,K+G] ------------------------------------------------------------------------------ Exercise: Use the hit throw [P+K+G,P,(guarded),f,P+G] -> [f,K+G] to make a combo! After connecting with [P+K+G,P,(guarded),f,P+G], use [f,K+G] to hit the opponent. Succeed 3 times to complete the exercise. Combo 10 - [P+K+G,P,(guarded),f,P+G] -> [b,df,P+K] -> [F,K,K,P] ------------------------------------------------------------------------------ Exercise: Try to make the devastating [P+K+G,P,(guarded),f,P+G] -> [b,df,P+K] -> [F,K,K,P] combo! After connecting with [P+K+G,P,(guarded),f,P+G], use [b,df,P+K], followed by [F,K,K,P] to devastate the opponent! Succeed 3 times to complete the exercise. Reward for completing the exercises ------------------------------------------------------------------------------ Silver Helm +----------------------------------------------------------------------------+ | Miscellaneous | +----------------------------------------------------------------------------+ Website : http://www.geocities.com/DuelMasterNG/ E-mail : DuelmasterNG@yahoo.com GameFAQ User ID : ngcheechong