******************************************************************************* Wild Arms 3 Gears Guide Version .35 Compiled by Garjon (garjon@softhome.net) from information Found @ GameFAQs.com Message Boards 10-27-02 ******************************************************************************* A. Introduction B. About Gears C. Gear Details D. Contributors & Copyrights A. Introduction I hope you'll pardon me, as this is my first submission to GameFAQs, but lurking on the message boards of Wild Arms 3, I saw enough questions on what gears do, where to find specific gears, and how effective some of them are, that I thought I'd contribute to the what is now a small collection of FAQs.... B. About Gears Gears are Items found either via creature drops or treasure chests that can be attached to mediums to add Personal Skills to the attached medium. These can range from immunities to status afflictions or elements, to being able to counterattack, to giving you a percentage chance of doubleing your Gella. It's highly advised that you think carefully about attaching gears, espcially the rare ones, like Green Thumb; for once they are attached, they _do not_ come off. They can only be deleted from the medium. C. Gear Details Legend +----------------------------------------+ |(Name): If you need to ask... | |PS Added: The Personal Skill it adds. | |PS Effect: What the Personal Skill does.| |Where: Where the Gear can be found. | |Rarity: How Often it can be obtained | +----------------------------------------+ Earth Ring PS Added: Earth Ward PS Effect: Immunity to any attack with Earth elemental properties Where: Black market (once one is sold), Unspecified (Sandship), Triffids (Forest surrounding Nidhogg Pass) Rarity: Common Fire Ring PS Added: Fire Ward PS Effect: Immunity to any attack with Fire elemental properties Where: Black market (once one is sold), Garpikes (Sandship), Baskerville (Abyss) Rarity: Common Wind Ring PS Added: Wind Ward PS Effect: Immunity to any attack with Wind elemental properties Where: Black market (once one is sold), Unspecified (Sandship) Rarity: Common Thunder Ring PS Added: Thunder Ward PS Effect: Immunity to any attack with Thunder elemental properties Where: Black market (once one is sold), Unspecified (Sandship) Rarity: Common Water Ring PS Added: Water Ward PS Effect: Immunity to any attack with Water elemental properties Where: Black market (once one is sold), Blue-Teeth Jenny (near Yggrasil, Sandship) Rarity: Common Ice Ring PS Added: Ice Ward PS Effect: Immunity to any attack with Ice elemental properties Where: Black market (once one is sold), Capricorn (Sandship, Near Nidhogg Pass), Lolithita (Mimir's Well) Rarity: Common Dark Ring PS Added: Dark Ward PS Effect: Immunity to any attack with Dark elemental properties Where: Black market (once one is sold), Black Pudding (Iron Dragon's Nest) Black Manta (Sandship, Uncomfirmed), Forneus (Sandship, Inner Sea) Rarity: Common Light Ring PS Added: Light Ward PS Effect: Immunity to any attack with Light elemental properties Where: Black market (once one is sold), Fairylight (Glittering Emblem) Rarity: Common Moonstone PS Added: Poison Ward PS Effect: Immunity to Poison Where: Black market (once one is sold), Crab Bubbler (Dune Canyon) Rarity: Common Alarm Clock PS Added: Sleep Ward PS Effect: Immunity to Sleep Where: Black merket (once one is sold), Mushufushu (Nidhogg Pass) Rarity: Common Clear Chime PS Added: Confusion Ward PS Effect: Immunity to Confusion Where: Black market (once one is sold), Myconids (Ruins of Dreams) Rarity: Common Hazel Sprig PS Added: Disease Ward PS Effect: Immunity to Disease Where: Black market (once one is sold), Unspecified (Ka Dingel) Rarity: Common Heart Leaf PS Added: Misery Ward PS Effect: Immunity to Misery Where: Black market (once one is sold), Saracenians (Forest near Secret Garden) Rarity: Common Holy Ankh PS Added: Bronze Ward PS Effect: Immunity to Bronze Where: "Unknown" (Faraway Lands), Chest (Rayline Observatory) Rarity: Uncommon Holy Grail PS Added: Fallen Ward PS Effect: Immunity to Instant Death attacks Where: Black market (once one is sold), Millenium Puzzle 5 Rarity: Common Memo Pen PS Added: Amnesia Ward PS Effect: Immunity to Amnesia Where: Black Market (once one is sold), Shriekers (Near Greenlodge) Rarity: Common Blue Bracer PS Added: Paralysis Ward PS Effect: Immuniy to Paralysis Where: Black Market (once one is sold), Cursed Corpse (outside of Little Twister), Cursed Corpse (Leyline Observatory), Oak (Lunatic Garden) Rarity: Commom Soul Feather PS Added: Glass Ward PS Effect: Immunity to Glass Where: Black Market (once one is sold), Nybbas (Caging Tower) Rarity: Common Dried Flower PS Added: Green Thumb PS Effect: Doubles the effect of any berry used (Not on the person, By the user.) Where: Girl @ Secret Garden Rarity: Rare Violator PS Added: Finest Art PS Effect: Makes the fifth melee attack in a Gatling devastating Where: (Dungeon), Vodioanois (Abyss; Pickpocket) Rarity: Uncommon/Rare Pocketbook PS Added: Gella Boost PS Effect: A 25% chance of doubling Gella after a battle Where: Millenium Puzzles 3 & 12, Chest (Flia Del Fia) Rarity: Uncommon/Rare Gunster Sign PS Added: Lucky Shot PS Effect: Increases probablity of making a critical hit Where: Millenium Puzzle 20, Alligatiger (Abyss) Rarity: Uncommon Arctic Blade PS Added: Counterattack PS Effect: Makes it possible to counterattack physical attacks Where: Millenium Puzzle 17 Rarity: Rare Vambrace PS Added: ATT Blocker PS Effect: Makes it possible to parry a Physical attack, negating it Where: Millenium Puzzle 19 Rarity: Rare Lion Shield PS Added: Defender PS Effect: Makes it possible to take a physical hit for a friend Where: Millenium Puzzle 13 Rarity: Rare AP Ammo PS Added: DEF Null PS Effect: Increases chance of ignoring an enemies defence Where: Chest (Caging Tower) Rarity: Rare Nine Lives PS Added: SOS Guard PS Effect: Increses DEF when near death Where: Chest (Sand Canal) Rarity: Rare Cait's Boots PS Added: SOS RFX Boost PS Effect: Makes you faster when near death (Wouldn't you think you'd be slower...?) Where: Millenium Puzzle 1, Unspecified (Decaying Labrinth), Griffons (Luck Shrine), Critters (Luck Shrine) Rarity: Uncommon Weathervane PS Added: Eagle Eye PS Effect: Helps avoid Ambush and Danger situations Where: Millenium Puzzles 7 & 11 Rarity: Rare 10-Gal Hat PS Added: Initiative PS Effect: Increases chances of going first Where: Millenium Puzzles 15 & 16 Rarity: Rare Amulet PS Added: Status Guard PS Effect: Cures all status afflictions when you guard Where: Millenium Puzzle 2, Unspecified Rarity: Uncommon Comet Mark PS Added: ATT Plus PS Effect: Drastically increases ATT Power Where: Kraken (Little Twister) Rarity: Rare Prism Circlet PS Added: Elemental Ward PS Effect: Immunity to ALL Elemental attacks Where: Chest (Demondor Pillar-Rear) Rarity: Rare Full Libra PS Added: PS Effect: Immune to ALL Status Afflictions Where: Chest (Mimir's Well) Rarity: Rare D. Contributors & Copyrights From GameFAQs message boards -- Andy Taft Dalton Of Zeal Hunter Sopko Teoh From Email -- Ryan Peterson Chris Volcheck Warren Cheung (Much thanks... I needed Clear Chimes.) Some Information obtained/confirmed from ZephyrJK's Walkthrough This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2002 Garjon (garjon@softhome.net)