Dokyusei 2 (Nanpa 2) Information / Walkthroughs Version 2.0 (January 31, 2002) Platform: PC / DOS By Steven Liu (Shohoku79) shohoku79@email.msn.com ----------------------------------------- Table of Contents ----------------------------------------- I. Introduction II. FAQ Version History III. How this game works/controls IV. Characters in the game V. Individual Walkthroughs a. Misako Narusawa b. Misa Tanaka c. Azumi Yasada d. Kozue Tsuzuki e. Izumi Shinohara f. Mirei Katagiri g. Misato Nonomura h. Karen Maijima i. Minori Kato / Hiroko Suzuki j. Sachiko Nagashima k. Tomomi Mizuno l. Yoko Minamikawa m. Kumiko Nagashima n. Yui Narusawa o. Sakurako Sugimoto VI. Quiz Kings' Questions VII. How to get Diary Books VIII. Multi-Walkthrough Possibility Chart IX. The Hot Springs Trip Trigger X. Miscellaneous Information / Tidbits XI. Writer's Notes ----------------------------------------- I. Introduction ----------------------------------------- Dokyusei or Nanpa (Japanese for classmate or those that are in the same class) is a dating simulation (with adult content) game in DOS format produced by a Japanese game company called ELF in 1992. 3 years later, its sequel (some events are loosely connected), that is what this Walkthrough is about, was released (in DOS). It was proven to be even more popular than its predecessor, that in 1997, ELF decided to remake a Windows 95 version of it. The game offers quite a bit of freedom for your character (who you can name) as he goes through the last winter break of his high school year. As the story progresses, the main character will meet and interact with a wide variety of female characters whom he can pursue and could eventually share a happy ending with (only one). Going through the game once shouldn't take too long. But it offers quite a bit of replayability. The game also has an unique saving feature (please refer to the "How to get Diary Books" section). This game (DOS format) was released in only Japanese/Chinese (as far as I know), so I've taken the liberty to make an English walkthrough for those that might find this beneficial. For those that are lucky enough to play the Windows 95 version, even though this guide was written for the DOS Chinese version with only minor differences, the majority of the Walkthrough information should still apply. Well, without further ado, as the title of the game screen suggests: Here is your only spring time of life. ----------------------------------------- II. FAQ Version History ----------------------------------------- Version 2.0 - January 31, 2002 - Finalize contents for first submission. Version 1.7 - December 9, 2001 - Converting document format. Version 1.6 - November 3, 2001 - Added for extra sections. Version 1.5 - September 14, 2001 - Re-organized the entire walkthrough by adding a table of contents, as well as plans for adding more sections to it. Version 1.4 - January 20, 2000 - Converted the document to Word 97 format and made spelling/grammar corrections Version 1.3 - February 20, 1999 - Modified Misa Tanaka's Walkthrough and tweaked Sachiko and Kumiko Nagashima's Walkthroughs Version 1.2 - February 13, 1999 - Added additional line to Karen Maijima's Walkthrough Version 1.1 - February 1, 1999 - Added some information in the Misc. Info and Writer's Notes, revised some other information about some characters Version 1.0 - January 30, 1999 - Whole body of the Walkthrough Section written ----------------------------------------- III. How this game works/controls ----------------------------------------- Well, couple of points 1. The game utilizes both Keyboard and Mouse. You'll find yourself using the Mouse for the most part as the majority of the character interactions requires it. First, go through the Prologue where you get to name your character and get to know some of the other people around you for a few "game days" where what you choose to do won't really affect your progress. Once you get through the Prologue, the fun starts. (Note: If you completed the Prologue and quit the game, you won't have to come back and replay the Prologue again as you re-enter the game. A new option on the title screen called "Main" should now be activated to let you start from Step 2). 2. You'll find yourself waking up in your own room on the first day of your Winter Break. Yui will soon enter the room to talk with you a bit and leave. Now you are free to do just about anything you want. Use the Mouse pointer to move around what you see, you should, for the most part see your pointer change into a Magnifying Glass with the status bar in the center indicating "Inspect." Click once with your left button to perform the inspection. Most of the time it will involve yourself describing what you see in the dialogue box down at the very bottom. The right mouse button is used usually when you want to make some physical movement or perform some other actions (i.e. leave the room), highlight and select what you want to do with the Left Mouse button. Inspect everything you see. More often or not, the Main Character always have something to say and some of them are quite humorous. (Note: If you right click anywhere inside your room, you'll get some game operations help selections and the option to quit the game and go back to DOS). 3. Your Computer - If you have noticed, not everything in your room that you inspect is completely useless. One of them is your computer. Click on it and you'll find yourself inspecting pictures of individual girls you've come in contact with and whom you know the name of. A List (with quite a bit of names already there) should pop up. Select a girl's name and you should be able to cycle through all the event pictures you've "unlocked" for that particular Game file (i.e. What you unlocked in Save 1 doesn't necessarily mean it is unlocked in Save 2. I'll explain the Save feature in a little bit). Not only are you looking at the pictures (ala Flashback), you'll also see the Main Character describing what that character is like as he knows. His descriptions will change depends on how much he knows about that particular person, which is a true beauty of the game, IMHO. 4. Your Bed - One of the most important equipments in the game. Ahem! Not the way you are thinking! The bed is actually how you Save the game. Whenever you click on it, your character will indicate it's time for him to catch some Z's. But this is actually the Save/Load functions of this game. Once you selected how many hours (1 - 8) of sleep you'd like, you get to choose whether you want to Save the current game or load a previously saved game. For example, say it's 4PM, you've clicked on the bed and chose to sleep for 4 hours. If you choose to Save, it'll ask you which Save File Slot you would like to use and once you click on the desired slot, the game is Saved at 4PM and you'll wake up at 8PM. It doesn't matter how many hours of sleep you choose if you are loading from a Save Slot. If you accidentally clicked on your bed, there's an option that lets you choose not to sleep. Here's the catch, you only have one Save Slot to begin with, how can you Save in different Slots? This is yet another neat little feature with the game. Please refer to the "How to get Diary Books" section. 5. Once you navigate out of your house, you'll see yourself in the streets. Feel free to move around with the direction keys on your keyboard, or click on a certain location with your mouse for your character to move to. Game time won't pass if you in the street scene, even if you are idle. Game time only passes when you move from one scene to another (i.e. move from your house to the entry of a neighbor's house). Lost? Towards the center is a little rectangle. Click on it and you will bring up a mini-map that shows you where everything is. Move your mouse over a building and the name of the structure will be revealed. The location names I used here in this guide are direct translations by myself. 6. Time passage - In the game, game time passes as you move from one location to another. Generally, it'll take 15 minutes to move from one house to another, 10 minutes to move from one place to another within a structure (i.e. moving from your room to your living room within your own house or enter into a store from the outside), 30 minutes for one way trip from one train station to another. Keep this in mind as most of the events that happen in each characters' Walkthroughs are time dependent. 7. Money - Well, not exactly the most important thing in this game. But you still need some cash to get around places. You shouldn't find yourself in dire need of it for the most part. If you look carefully, you'll find money earning opportunities or even finding free cash just for you to pick up! (Wish my life was this easy). 8. Dream Hermit and Disciples of Dream Hermit - Sometimes you'll find yourself having too much time to spend before another even happens, and you just want time to pass. You'll find these old hermits in their houses. Once paying them a visit, they can let the time pass from 1 to 8 hrs (the Disciples) or an entire let 24 hours go by (the Dream Hermit) in a whim. Use wisely, as the lost times can't be gotten back if you screw up. 9. Character interaction - As you move from location to location, you'll sometimes find characters (male or female) there to interact with. Some will say what they came to say when they see you and leave the scene. Some will stay to chat. Move your Mouse Pointer to their Mouth(s) and you will see an Elf's head indicating that you can converse with him/her. Left Click to initiate your conversation. 10. Genki House - If you come to this place, which is right above your own, you'll meet a kid in a teddy bear (I think) costume. She'll ask you whether you want to see how much Love Points a certain character you've met(and know the name of) have towards you for 500 Yens each time you ask. 15 is the highest and usually means that you've got a Happy End with that character. However, just because you have the highest points towards a character at some point, it doesn't necessarily mean you are home-free with that girl as some events might still occur and change that. Keep on your toes. 11. Fortune Teller - For a price, she'll tell you some events that are currently surrounding you. Whether you find it useful is your decision. 12. Sometimes you'll run into a woman (forgot her name) in bondage in the middle of the night in random places. If you do, she'll offer you a chance to ask her some vital information about a certain female character you have encountered in your adventure. She won't charge anything for her information, so why not? 13. Sometimes, if you want to scroll through the conversations (some are quite lengthy), you can hold down the Ctrl Key on your Keyboard to fly through your conversations. You can also hold down the Ctrl key as you are moving about in the Streets to make your character Walk in high speed! But control yourself well, sometimes messed up timing could let you enter places where you don't necessarily want to go (yet)! Well, that's the pretty much all the basic things you need to know about the controls. ----------------------------------------- IV. Characters in the Game ----------------------------------------- This section provides some basic information on some of the characters you could run into during the course of the game. Makoto Kondo (Yourself)* - Our hero, so to speak. 18 years old. Has a father who is an archeologist travelling around the world and seldom at home, and mother passed away when he was young. He is currently a care-free, third-year student enrolled in the 88 High School (In Japan, high school only consists of three years). Though he is not necessarily a problem student, his performance in school has been somewhat plain and his lifestyle seem to have some trouble with certain individuals. It is the beginning of Makoto's last Winter Break of High School. Being the care-free person that he is, he hasn't decided what his career goals would be after graduation. though he has many friends around him, Makoto just can't help but feeling there is something missing in his life. *Due to the high popularity of Dokyusei 2, it was later animated into a 12-episode series by Pink Pineapple. Makoto Kondo is the main character of that story. Hence, I used that name above for the sake of explanation. But unlike the game, he actually has vocal lines and you can see him completely. I say that because in the game itself, your character is nameless (until you've given him a name), no vocal (in the Windows version) and your hair is always long enough and always in the right place to cover the eyes as not to unveil your entire feature. I sometimes use these names interchageably, so when you see me use Makoto, just know that I am talking about your own character. Misako Narusawa - A close friend of your father ever since their college days. Was once married, but her husband passed away. When Makoto's mother died, she offered to take care of young Makoto to which his father accepted. When she moved in, she brought her daughter Yui along with her. The house they live in is now converted into half residence and half coffee shop with Misako working in the shop to earn a living to support the three of them. Yui Narusawa - The daughter of Misako. She is the same age as Makoto. Yui, along with her mother, moved in with Makoto when they were both 8 years old. Though they are the same age, she prefers to call Makoto her "big brother." As they grow older, them not being related by blood and living under one roof is the topic/gossip/rumor of many people around. Tomomi Mizuno - 18, Makoto's neighbor and good friend since childhood. Somewhat of a cry baby. Her superb performance in both academic and sports made her the class president (and likely valedictorian). But lately, she seem to have some personal troubles around her and she is secretly crying for help. Izumi Shinohara - 18, Daughter of the President of the Shinohara Industries. She's the president of the 88 High School Archery Club. Also, good friends with Makoto, Yui, and Tomomi. Though it seems that she and Makoto are constantly getting on each others' nerves, they remain friends since childhood. Mirei Katagiri - 25, a babe-class teacher in 88 High School. As luck would have it, she's also the home room teacher of Makoto. A very wise and talented individual who is always concerned about whehter Makoto has decided his future (as he's the only that hasn't done so in the entire class). Karen Maijima - 18, the star and idol of all the students in 88 High School (Makoto is no exception). She has been in the show-biz ever since she was 8 and has been quite successful. She is currently living by herself in a mansion a bit away from where Makoto lives. But being a celebrity hasn't spoiled her any as she is still kind and polite to everyone she sees. Lately, through certain events, she started wondering if there would be any changes in her current life. Yoko Minamikawa - 18, the only girl in school who owns a motorcycle. The so-called bad girl as she can be seen joy riding around the neighborhood quite often. Her father owns a motorcycle shop and she's also quite handy with mechanic tools. Yoko is also an acquaintence of Makoto as they often quarrel with one another (even more than Makoto does with Izumi). They are good friends, nevertheless. Minori Kato - 18, a virtually non-existent girl in Makoto's class who always seem to wear big, nerdy glasses (the kinds you see that resembles a disc used in hyptnosis). Doesn't seem to talk a lot, especially around guys. Wonder what secrets lie beneath those glasses of hers? Azumi Yasada - 21, a caretaker that works at the Kindergarten near Makoto's house. She is really good with kids to the point where she sometimes sound childish, but also has a side of her that is filled with motherly love. Kozue Tsuzuki - 16, first-year student at 88 High School. A sometimes sweet and sometimes an odd-ball type girl. Has a secret crush on a certain someone 2 years her senior, needless to say, it's Makoto. Misato Nonomura - 21, a young and energetic woman who works as a tour guide for the local travel agency. She was a former student at 88 High School as well and was attracted to work for the travel agency because she likes the uniform the tour guides wear. Currently, she's looking for some new excitements in life. Hiroko Suzuki - A new, young, and attractive cashier who works at Seven Mart. Many male students are attracted to the convinent store just to catch a glimpse of her. She just ignores them. But there is something oddly familiar about her.... Sachiko Nagashima - Widow and the 5th-generation owner of the Nagashima Resort Hotel. Has an odd value of how a widow behaves. She wants her daughter Kumiko to succede her in becoming the next owner of the hotel, but is constantly worried about Kumiko's ideals. Kumiko Nagashima - 18, the daughter and future heir of the Nagashima Resort Hotel. She's your "country girl who hasn't seen the life in the big city" type of gal who is always fascinated by the lime lights of the city life. She's always looking for the opportunity to get out of the country and see the big city, an ideal which is constantly objected and resented by Sachiko. Sakurako Sugimoto - 18, had she been healthy, she would've been attending 88 High School along with the other students her age. However, her illness kept her in the hospital bed for nearly 3 years. Is there any chance for her to ever fly out ofher cage? Misa Tanaka* - 20, currently on a vacation trip to clear her thoughts about a troubled relationship with her boyfriend. Her best friend Miho Suzuki, who seems to live close by 88 City nowadays and offers to let Misa stay with her. When she saw Makoto, she was stunned at how much he resembled her boyfriend. *Misa Tanaka and Miho Suzuki were both characters in the first installment. According to a past character poll in all of Japan, Misa was one of the fan favorites, and hence, made her appearance in Dokyusei 2 to make the connection between the first and second installment. It is rumored that she'll also be in Dokyusei 3 (if that ever comes out). Akira - 18, Best friend of Makoto at school. He is the President of the Judo Club at 88 High School. Seems to be hooked on TV, but has been expressing some interest at Yui. Saionji Aritomo - 18, The rich, spoiled snob in Makoto's class who thinks females find him irresistable and highly disapproves Makoto's living with Yui. Makoto is not one to back down from his constant annoyances though. More likeable in the anime. Yoshiki Nagaoka - 18, A fat, twisted, and perverted classmate of Makoto. He's the "only" member of 88 High School's Photography Club. He's frequently seen taking pictures of girls' locker/dressing rooms and selling the pictures he took for a profit. Makoto sometimes pulls fat jokes on this guy and brush him off as a non-threat. However, Yoshiki now seems to be onto something that's quite important to people around Makoto. Much more likeable in the anime. Tendo Shingansen - 88 High School's PE teacher who always seems to have a bone to pick with Makoto no matter what he does. One of the promises he made with Makoto is that if he's late for class even once during the few days prior to Winter Break, Makoto will have to go to school every morning during the break to work out and train with him. But sometimes Tendo will still try to distract Makoto in some way for him to be tardy. Fortunately, Makoto didn't fall into his trap. Karen's Manager - A rigid, biased woman who manages Karen's career. Always trying to pamper Karen into someone who is too good to be among "commoners." ----------------------------------------- V. Individual Walkthroughs ----------------------------------------- NOTE: This is the Start of the Walkthroughs for all the individual Female Characters in the game. There are 15 of them. These are not listed in any particular order, so you can start with any one. The actual game play starts after the Prologue on 8AM 12-22 and lasts until 11:45 PM on 1-6. 8AM on 1-7 is the start of the Epilogue (i.e. seeing if all your hard work up to this point have been paying off) and you are basically seeing yourself going to class like normal, but there aren't any major things for you to do here than just letting the story play itself out. Also, it is possible to "be-friend" more than one female character, but at the end, you can share a Happy End with only one character (though sometimes other female characters do make appearances in another's ending). So choose carefully. Sometimes, when you have multiple female characters that you've satisfied the requirements with, chances are, you are going to have to make some rejections (or there are some event-based forced acceptions/rejections). That, is one heart-breaking experience (I have been there, and it's not pretty). Finally, do note that this is a game that has adult-oriented situations, so the part marked with H (Hentai) means there are adult-related materials involved. Misako Narusawa Age: ?? Blood Type: O - A person who can't forget the past, and has trouble facing her current life *Follow Sakurako Sugimoto's Walkthrough from 12-22 ~ 12-31* 12-23 2PM Coffee Shop Frog man is harassing Misako 12-24 2PM Coffee Shop Frog man is harassing Misako 12-24 11PM Living Room Misako has smell of alcohol on her 12-25 2PM Coffee Shop Frog man is harassing Misako 12-26 0AM Living Room Misako is drunk 12-26 2PM Coffee Shop Frog man is harassing Misako 12-27 2PM Coffee Shop Beat up Frog man 12-28 1AM Living Room Misako is drunk 12-28 2PM Coffee Shop Misako thanks you for helping her 1-1 2PM 88 Citizen's Hospital Thought that Sakurako has died 1-1 Late night Bathroom Misako helped washed your back 1-4 7AM Living Room Misako stutters when she talks 1-5 7PM Living Room Planned to talk at late night on the 6th 1-6 2AM Living Room Pick "I like Misako" and H 1-7 Living Room Confess your love for Misako, Happy End Misa Tanaka Age: 20 Blood Type: B - Won't easily change her mind about her own interests and personality 12-25 9AM 88 Train Station Ran into Misa 12-26 2PM 88 Train Station Ran into Misa again, will play tennis on the 29th 12-29 9AM 88 Tennis Court Play Tennis with Misa 12-30 9AM Kisaragi Train Station Date with Misa, pick "Stay with her longer," go to Hotel, pick to "Get a Room" and H 1-6 5PM Living Room Receives letter from Misa 1-7 Your House Misa confessed her love, pick yes, Happy End Azumi Yasada Age: 21 Blood Type: O - A heart full of a mother's love, like a nanny in a fairy tell *The end of her Walkthrough changes, see Misc. Info for more* 12-22 11AM Kindergarten Tendo is peeking inside the Kindergarten 12-23 12PM Kindergarten Save the kid from the truck, and go to Coffee Shop with Azumi Before 12-24 10AM ATARU Buy the video tapes that the kid wanted for Christmas Before 12-24 12PM School Drama Club's Closet Borrow Santa Claus's suit. Continue progress 12-24 7PM Kindergarten Dress up as Santa Claus and give the present (videos) to the kid 12-26 8AM Kindergarten Tendo confesses his love to Azumi 12-26 9AM 88 Train Station Receives Diary Book from Azumi 12-28 9AM Kindergarten Tendo confesses his love to Azumi 12-28 10AM Your House Ran into Tendo and trick him 12-29 5PM Your House Go with Azumi and talk at 88 Park 12-30 9AM Kindergarten Azumi found out who the Santa Claus was 12-31 6PM Your House Pick "I am free today" go to Kindergarten 12-31 6PM Kindergarten Pick "I like Azumi too" and H 1-7 Your House Azumi confesses her love, pick yes, Happy End Kozue Tsuzuki Age: 16 Blood Type: B - A little girl who likes the suave upperclassman and frequently does odd and strange things 12-22 11AM School Library Invite Kozue to play tennis 12-24 9AM Yoko's House Kozue reminds you of your tennis match 12-25 10AM 88 Tennis Court Played tennis, Kozue scraped her knee, you helped her, set a dinner date on the 27th 12-25 12PM Arcade Kozue's knee is a lot better 12-27 1PM ATARU Kozue is waiting for you in a dress 12-27 ATARU Theater Kozue fell asleep during the movie, get something to eat afterwards 12-27 Station Hotel Eat at the restaurant, go to the Temple Highgrounds, take Kozue to your house, H 12-29 9AM Apartment Kozue runs away from you Aritomo's House Kozue thinks that you are perverted Travel Agency Kozue is very afraid of you Yoko's House Kozue runs away again Saionji's House Kozue thinks all men are alike Karen's House Kozue thinks all men are dirty and perverted 12-31 9AM Follow this trail: Karen's House, Akira's House, Saionji's House, Karen's House, Akira's House, and so on. 1-3 9AM Follow this trail: Karen's House, Akira's House, Saionji's House, Karen's House, Akira's House 1-5 8AM Your House Kozue apologizes for her behavior, go to 88 Park with her 1-7 School Clinic Kozue confesses her love, pick yes, Happy End Izumi Shinohara Age: 18 Blood Type: A - A love story between a upper-class girl and a commoner *Need to Trigger Hot Springs Trip. However, there's a way to be with Izumi in the end even without the Hot Springs Trip, see Misc. Info for more* 12-22 11AM Your House Invite Izumi to Coffee Shop for ice cream, planned on going to the movies on the 28th 3PM 88 Park Izumi reminds you of your date on the 28th 88 School Yard Izumi talks about her plans for college Akira's House Make sure Izumi didn't start any gossips 12-23 8AM School Archery Range Izumi asks you not to disturb her while she is practicing School Yard Tomomi said you will be very happy on the 28th School Archery Range Izumi yells at you for telling Tomomi about your date Izumi's House Izumi forgot to get something 12-24 8AM School Archery Range Izumi reminds you of your date on the 28th Your House Izumi mentioned about Saionji's party 7PM Your Room Izumi calls 12-25 8PM 88 Train Station Izumi apologizes for calling you for no reason School Archery Range Izumi says she does not have a boyfriend 12-26 8PM Travel Agency Izumi can't take a joke School Archery Range Izumi won't let her father down 12-27 8PM Tomomi's House Izumi wants to give her ticket to Tomomi Kindergarten The 28th will be the first date ever with Izumi 12-28 1PM Izumi's House Ring the door bell 5PM Your House Yui said Izumi does not like horror films 6PM Your Room Akira called about the Hot Springs Trip, invite Izumi to go with you 12-29 8AM 88 Train Station Start the trip Hotel H 1-1 8AM Your House Izumi wears her kimono to greet you Happy New Year 1-5 10AM School Rooftop Izumi changes her tone of speaking 1-7 School Archery Range Izumi confesses her love, pick yes, Happy End Mirei Katagiri Age: 25 Blood Type: A - A teacher is a mortal too, will drink and have trouble with love as well 12-22 8AM Teachers' Office Mirei wonders why you came to school on winter break 12-23 12PM ATARU Go shopping for present with Mirei Kisaragi Train Station Mirei asks you not to wander around train stations 12-24 8AM Teachers' Office Mirei thanks you for going shopping with her 12-25 8AM 88 School Mirei wonders why you are at school 9AM White Snake Fountain Park Mirei has an argument with her boyfriend 12-26 8AM Teachers' Office Tell Mirei you only caught a glimpse of her argument with her boyfriend 9AM Travel Agency Your comments made Mirei a little upset 12-27 9AM TV 9 Studio Mirei is surprised that you are interested in going into the acting business TV 9 Studio Mirei argues with her boyfriend 88 Train Station Mirei wants you to decide what you want to do with your future 12-28 8AM Teachers' Office Pour a cup of tea for Mirei Apartment Ran into Mirei Apartment Ran into Mirei Kisaragi Train Station Ran into Mirei 7 Mart Finds out that Mirei lives by herself 12-29 9AM 88 Station Mirei argues with her boyfriend again Your Classroom Mirei is in a bad mood 12-30 8AM Teachers' Office Praise Mirei about herself 9AM 88 Train Station Mirei is thinking about her relationship with her boyfriend 12-31 3PM 88 Train Station Saionji tells you that Mirei has a boyfriend 5PM Station Hotel Lobby Mirei breaks up with her boyfriend, comfort her, eat at the restaurant, decide to go for a room, and H. 1-7 Teachers' Office Confess your love for Mirei, Happy End Misato Nonomura Age: 21 Blood Type: B - Used to ordinary life, in hopes of something more exciting to come along *Need to trigger Hot Springs Trip* 12-22 8AM Travel Agency Ran into Misato 2PM 88 Train Station Ran into Misato 12-23 8AM Travel Agency Misato thinks that you are rather interesting 2PM Travel Agency Misato is a really good-looking girl 12-24 8AM Travel Agency Misato knows you are a troublemaker in 88 High School 2PM Travel Agency Misato envies you for having so much free time 12-25 8AM Kisaragi Train Station Finds out Misato is taking a break every Wednesday, she is currently on a date with her boyfriend 12-26 8AM Travel Agency Asks if you live around here and would like to get to know you 2PM Travel Agency Misato asks you if you are trying to get to know her 12-27 8AM Travel Agency Misato wants you to tell yourself something 2PM Travel Agency Misato is advertising about her agency 88 Train Station Misato tells you that the Hot Springs Trip is 2 days and 1 night 12-28 8AM Travel Agency Asks Misato why she wants to be a tour guide 2PM Travel Agency Promise yourself to get her to go out with you next time 6PM Your Room Akira calls about the Hot Springs Trip, invite Yui to go with you 12-29 7PM Living Room Misako gives you a lucky charm On the bus Pick that you want to sing, asks for the microphone, but dropped the lucky charm along the way 12-30 6PM Travel Agency Misato found out more about you 12-31 8AM Travel Agency Misato tells you that she have the lucky charm you dropped on the bus, wants you to go pick it up tomorrow at 10AM 2PM Travel Agency Misato goes on the trip pretty frequently 1-1 8AM Apartment Go to Room 208, arrive earlier than planned, and H 12PM Apartment Misato is going out on a date 12PM White Snake Fountain Park Misato saw her boyfriend coming 1-2 8AM Travel Agency Misato gives the lucky charm back to you 2PM Travel Agency She asks you how you are doing lately 1-3 8AM Travel Agency Misato was not angry with what you did 2PM Travel Agency Misato broke off with her boyfriend 1-4 8AM Travel Agency Misato is beginning to fall in love with you 2PM Travel Agency Misato is waiting for you 1-5 8AM Travel Agency Misato is blushing 2PM Travel Agency Misato said that a girl will feel good if she have someone to think about 1-6 8AM Travel Agency Misato is blushing 2PM Travel Agency Misato wants you to go to the movies with her 1-7 Travel Agency Confess your love for Misato, Happy End Karen Maijima Age: 18 Blood Type: A - Growing weary about being a celebrity for 10 years 12-22 11AM Karen's House Pick: "Only to see you" when Karen asks what you are doing here 1PM VIP Ask Karen to take a break from her work 4PM TV 9 Studio Karen thinks that you are funny 11PM Karen's House Asked Karen to rest some more 12-23 10AM Karen's House Comment on how big Karen's house is 3PM VIP Karen told you she is going to school on the afternoon of the 26th 5PM TV 9 Studio Karen would like to negotiate with her manager 10PM Karen's House Say good night to Karen 12-24 12PM Karen's House Asks Karen to go out with him on Christmas 2PM TV 9 Studio Talks about how you don't watch TV often 7PM VIP Express concern about Karen 12-25 0AM Karen's House Karen does not want you to wander around at night 8AM Karen's House Karen envies you on how much free time you have 11AM VIP Criticize Karen's wicked manager 1PM TV 9 Studio Karen wants a vacation 11PM Karen's House Karen looks exhausted 12-26 1PM Your House Yoshiki is selling Karen's picture, do not buy it 2PM Your Classroom Put your jacket on Karen 7PM Living Room Karen visits, take her to your room to talk, when she asks you a question, answer: "It's not that way at all" 12-27 10AM Karen's House Karen starts to care about you and gives you an admissions ticket to go to a live recording of a singing show which she is in 12PM TV 9 Studio Watch Karen's performance, get Diary Book 4PM VIP Karen apologizes to you 10PM Karen's House Say good night to Karen 12-28 8AM Karen's House Karen cares about you even more 10AM White Snake Fountain Park Karen participates in a New Years recording 12PM TV 9 Studio Karen wants a real date 2PM VIP Karen asks you if her forehead is wide, answer: "Normal width" 10PM Karen's House Try to make Karen laugh 12-29 1PM 88 Beach Karen got tricked into a swimsuit shoot, run away to the school clinic School Clinic When asked if you will do the same thing to other girls, answer "Yes" and H 12-31 ~ 1-3 Karen is on vacation to Hawaii 1-4 10PM Karen's House Say good night to Karen 1-5 10PM Karen's House Say good night to Karen 1-6 10PM Karen's House Say good night to Karen 1-7 Karen's House Confess your love for Karen, Happy End Minori Kato / Hiroko Suzuki Age: 18 Blood Type: AB - A tragic past made her heart broken *A date with Minori can have a special effect, see Misc. Info for more* 12-22 10AM 88 School Ran into Minori, apparently dislikes you School Archery Range Minori is looking at flowers Your Classroom Ran into Minori and broke a vase, help her pick up the broken pieces 12-23 9AM 7 Mart Ran into Yoshiki 10AM Inside 7 Mart Meets the cute cashier everyone is talking about, ask for her name, which is Hiroko Suzuki 12-24 9AM 7 Mart Ran into Yoshiki again 10AM 7 Mart Saionji wants to date Hiroko Inside 7 Mart Wants to know if Hiroko is going to Saionji's party 12-25 7AM 88 School Ran into Minori 9AM 7 Mart Yoshiki seems to know something 10AM Inside 7 Mart Wants to know if Hiroko went to Saionji's party 7PM Your House Saionji told you that a girl over the phone wants to meet him on the 29th 12-26~12-28 10AM Inside 7 Mart Chat with Hiroko 2PM 7 Mart Hiroko is washing the store windows 12-27 8AM 7 Mart Yoshiki knows about a secret 12-29 11AM 88 School Check behind the net, saw Minori confessing her love for Saionji 1PM White Snake Fountain Park Yoshiki threatens to reveal Minori's secret, save her, select "That's Great" and ask her out on 1-5 12-30 6AM 88 School Minori is blushing 10AM Inside 7 Mart Hiroko's manner changed 2PM 7 Mart Hiroko is washing the store windows 6PM 88 Park Talk with Hiroko 1-2 10AM Inside 7 Mart Chat with Hiroko 2PM 7 Mart Hiroko is washing the store windows 6PM 7 Mart Saw Hiroko White Snake Fountain Park Talk with Hiroko Saionji's House Hiroko doesn't really understand what you are like 1-3 10AM Inside 7 Mart Chat with Hiroko 2PM 7 Mart Hiroko is washing the store windows 6PM Kisaragi Train Station Hiroko is taking a walk Station Hotel Hiroko wants you to get home before the train stops servicing 7 Mart Talk with Hiroko, her manner really changed Apartment Talk with Hiroko again 1-4 7AM Your House Hiroko invites you to a movie on the 5th, refuse her offer 10AM Inside 7 Mart Chat with Hiroko 2PM 7 Mart Hiroko is washing the store windows 6PM 7 Mart Talk with Hiroko Karen's House Talked about how hard it would be to clean such a big house 88 Park Hiroko tells you that this is the route she takes to get home Yoshiki's House Finds out that Hiroko is just passing by, and she seems to know who Yoshiki is 1-5 11AM Kisaragi Train Station Date with Minori Temple Highgrounds Reveals her story and her true identity, be angry with her 88 School Finds Minori, pick "Still Angry" 88 School Yard Finds Minori, pick "Still Angry" Your Classroom Finds Minori again, pick "Still Angry" and select to have a more intimate relationship with her and H 1-7 88 School Yard Confess your love for Minori, Happy End Sachiko Nagashima Age: ?? Blood Type: O - Perplexing middle aged women who finds mixed baths and midnight meetings acceptable *Need to trigger Hot Springs Trip. From 1-1 to 1-3, follow Kumiko Nagashima's Walkthrough* 1-3 10AM ATARU Amusement Park Help Kumiko with perverted man 11AM ATARU Movie Theater Help Kumiko with perverted man 12PM Arcade Help Kumiko with perverted man 5PM Your Room Sachiko called and asks you to meet her in Room 1818 in the Station Hotel Station Hotel Lobby Go to Room 1818, Sachiko asks you to convince Kumiko to come home with her, refuse her no matter what she does, and H 1-4 7AM 7 Mart Meets Sachiko 8AM 88 Park Save Kumiko from perverted man 1-5 8AM Living Room Say good bye to Sachiko and Kumiko 1-7 Nagashima Hotel Confess your love to Sachiko, Happy End Tomomi Mizuno Age: 18 Blood Type: A - Lost her own directions while facing the childhood friend who have always protected her 12-22 8AM Tomomi's House Ask Tomomi out on the 24th 12-24 5PM 88 Train Station Tomomi did not show up 88 Train Station Tomomi still didn't show up Tomomi's House Forgive Tomomi for not showing up 12-25 8AM 88 Train Station Ask her if she is feeling better Kindergarten She is too shy to say what she wanted to say 12-26 8AM 88 School Yard Tomomi stutters, didn't say anything Travel Agency Tomomi doesn't look like she's feeling well Akira's House Tomomi still doesn't look well 88 Park Tomomi said her condition can't be treated even by the hospital Tomomi's House Yoshiki is wandering around Tomomi's House 88 Train Station Asks why she said her condition can't be treated by the hospital 12-27 8AM 7 Mart Tomomi said she will tell you why she is not well next time Tomomi's House Yoshiki is wandering around Tomomi's House Saionji's House Tomomi still can't say why she is the way she is Kisaragi Train Station You tried to make Tomomi laugh, but did not work Your House Akira said that Tomomi isn't looking well Tomomi's House You told Tomomi to pull herself together Your House Saionji told you that Tomomi left in the middle of his party 12-28 8AM Yoko's House Tomomi questions you about your relationship with someone Apartment Tomomi is being motionless White Snake Fountain Park Tomomi is being motionless Izumi's House Tomomi expressed her gratitude for knowing you 7PM Your Room Tomomi calls you 12-29 8AM 7 Mart Tomomi almost told you why she is not well, but it still didn't come out Yoko's House Tomomi was ashamed of something and is afraid to go to school because of it 88 Park Izumi told you that Tomomi frequently goes to the 88 Beach 4PM 88 Beach Tomomi is crying, comfort her, but she left Kindergarten Tomomi apologizes for running off like that Akira's House Tomomi said she will work hard to solve her problem Saionji's House Tomomi mentioned that there is no one in the back of the Gym 12-30 8AM Back of the Gym Tomomi can't suppress herself any longer 10AM Back of the Gym Tomomi and Yoshiki are discussing something 7 Mart Tomomi lied about being with Yoshiki in the back of the Gym Your Room Go to sleep and dreamt about Tomomi 12-31 8AM 88 School Head to the Photograph Room and discovered a picture of Tomomi 1-2 8AM 7 Mart Slipped the tongue and said something bad to Tomomi by accident Your House Yoshiki said he apologized to Tomomi and gave her all the pictures and films 88 Tennis Court Tomomi said something amazing had happened Yoshiki's House Tomomi mistaken your relationship with Yoshiki Photograph Room Tomomi is talking with Yoshiki, saw you come by and misunderstood you again 88 Park Tomomi hides her business with Yoshiki from you Tomomi's House Tomomi thinks that you don't care about her Yoshiki's House Tomomi says she will not tolerate pranks Behind the Gym Tomomi mistakens you for pulling a prank on her Tomomi's House Tomomi stubbornly misunderstood you Akira's House You finally got tired of explaining yourself 88 Park The misunderstanding grows deeper 1-4 11AM Your House The misunderstanding was cleared with the conversation between Misako and Tomomi Your Room Tomomi called and asks to meet you at 5PM at ATARU Amusement Park 5PM ATARU Amusement Park Talk with Tomomi, when she asks you if you are going to go home, pick "No" Station Hotel Lobby When asked if you want to spend the night in the hotel, pick "Spend the night with Tomomi" Hotel Room When she asks you if you think she is an easy girl for doing what she's doing, pick "No" and H 1-7 School Library Tomomi confesses her love, pick yes, Happy End Yoko Minamikawa Age: 18 Blood Type: O - The modern Bad Girl, an embodiment of wildness and coolness *Part of her Walkthrough have to do with other female characters in the game* 12-22 8AM Behind the Gym Talk to Yoko, who thought you are just bumming around doing nothing 10AM Yoko's House Yoko is with the motorcycle her father bought her Akira's House Akira is beginning to take interest in girls 88 Park Yoko is riding her motorcycle 12-23 8AM 88 School Akira is looking for poem collections Travel Agency Talk with Yoko 88 Park Akira confessed that he likes Yoko *The above few lines are events that have to progress in order to trigger the Hot Springs Trip* Saionji's House Yoko asks you why Akira is feeling down White Snake Fountain Park Akira already "confessed" with Yoko Yoko's House Yoko's motorcycle is acting weird 88 Beach Akira is saying something strange 12-24 8AM Akira's House Akira wants to watch TV Yoko's House Yoko said Christmas has nothing to do with her 12-25 8AM 88 School Yard Akira said Yoko is behind the School Gym Behind the Gym Yoko dislikes revealing someone's own business to some others 88 Train Station Asks Akira to try harder Yoko's House Yoko is riding her motorcycle and talks about her father White Snake Fountain Park Asks Akira not to give up too easily Yoko's House Izumi said she saw Yoko at the Arcade 11AM Arcade Akira asks you about your relations with Yui Inside the Arcade Listen to Yoko's complaints 12-26 8AM Apartment Do not tell Akira what is troubling Yoko Inside the Gym Yoko apologizes about her behavior 9AM Karen's House Finds out that Yoko likes to watch the sunrise at 88 Beach Tomomi's House Yoko finds out that you did not tell Akira about her problems 12-27 8AM 7 Mart Akira wants to ask Yoko to a movie White Snake Fountain Park Yoko does not like Akira Tomomi's House Akira said Yoko looks really lonely 10AM Yoko's House Yoko talked with her father 88 Park Yoko is thinking about giving her motorcycle back to her father Apartment Akira thinks that Yoko likes someone Tomomi's House Yoko wonders if you are Akira's messenger 12-29 8AM White Snake Fountain Park Akira decides to give up chasing after Yoko Tomomi's House Akira and Yoko are both beginners in learning about love Your House Akira have decided to give up on Yoko 88 Park Yoko said she cannot deal with people's feelings 12-30 8AM Akira's House Akira grew more wiser about this whole matter White Snake Fountain Park Yoko is feeling sad about how you told her that she is playing with other people's feelings 1-1 5AM 88 Beach Watch the sunrise with Yoko 1-2 8AM Izumi's House Akira is beginning to watch TV again Akira's House Talk with Akira about his feelings 88 Park Encourage Yoko 10AM Yoko's House Yoko said she is going to sell her motorcycle 88 Park Akira said that Yoko's outfit changed 1-3 8AM Tomomi's House Finds Yoko in a different outfit Yoko's House Akira said that Yoko completely changed Apartment Encourage Yoko 88 Train Station Akira is beginning to think about Yoko again, you ask him to try to forget her completely Your House Yoko talked her father into agreeing with her wishes 88 Park Yoko said she will do whatever it takes to get what she wants Akira's House Talk with Akira 7 Mart Yoko begins to like you Tomomi's House Akira said that he never regretted knowing you 6PM Your Room Yoko calls you, wants you to meet her at her house. Go to her House Yoko's Room Talked with Yoko, H 1-7 Behind the Gym Yoko told you that she is pregnant with your child, Happy End Kumiko Nagashima Age: 18 Blood Type: O - Innocent country girl visits the big cities she has dreamt so much about *Need to trigger Hot Springs Trip* 1-1 5PM Your House Kumiko showed up, let her stay at your house 8PM Your Room Kumiko won't sleep alone Your Room Kumiko fell asleep, bring her to the guestroom 1-2 8AM Living Room Kumiko wants to go look around by herself 7 Mart Kumiko likes that meat buns here Apartment Kumiko got lost and was insulted by Saionji 88 School Kumiko ran into Yoshiki Karen's House Kumiko is amazed that you have the same class as Karen Maijima 11AM 88 Train Station Kumiko is wandering around the streets Living Room Kumiko came back White Snake Fountain Park Kumiko was approached by strange man 1-3 8AM Your House Sachiko came to bring Kumiko home Your House Kumiko looks really sad, comfort her Kisaragi Train Station Sachiko thanks you for taking care of Kumiko Temple Highgrounds Sachiko thinks that all big city people are trouble Kisaragi Temple Sachiko came to pray in the Temple ATARU Amusement Park Help Kumiko with perverted man 11AM ATARU Movie Theater Help Kumiko with perverted man Arcade Help Kumiko with perverted man Station Hotel Lobby Help Kumiko with perverted man 2PM Tomomi's House Sachiko said that 88 City is a very quiet place 3PM Kisaragi Train Station Help Kumiko with perverted man Station Hotel Lobby Sachiko knows that you are a trustworthy person Kisaragi Temple Help Kumiko with perverted man, Kumiko trusts you 5PM VIP Sachiko has been following Kumiko all along and thanks you for helping her out 6PM Living Room Kumiko is chatting with Misako 1-4 7AM 7 Mart Talk with Sachiko 8AM 88 Park Save Kumiko from perverted man Living Room Misako said Kumiko has tears in her eyes when she came back Tomomi's House Sachiko is going back to Nagashima Hotel Living Room Kumiko is in the guestroom, talk to her Yoshiki's House Tell Sachiko that Kumiko might be going back with her Your House Kumiko doesn't want to go out any more Living Room Kumiko continued to stay in her room 10AM Station Hotel Sachiko told you that Kumiko called her and said she will go back with her, she thanks you again Living Room Kumiko is afraid that you will forget all about her 8PM Your Room Kumiko visits, select "Make Kumiko an adult" and H 1-5 8AM Living Room Say good bye to Sachiko and Kumiko 1-7 Nagashima Hotel Confess your love for Kumiko, Happy End Yui Narusawa Age: 18 Blood Type: O - Maintains strict relations with her brother, passing every day of her life with pain and sorrow 12-22 10AM Travel Agency Saionji is talking with Yui, who thinks that Saionji is much more gentle than you are Kindergarten Yui asks if you are looking for girls again, and gives you a Diary Book 4PM Travel Agency Saionji wants you to move out of your house Your House Yui said she was approached by strange man 12-23 8AM Travel Agency Yui said she was approached by strange man again 88 Tennis Court Saionji asks you to move out of your house again Yoko's House Yui saw you with some girl a while ago Living Room Yui thinks that your talking manner towards her is rather rude 12-24 5PM Saionji's House Ring the door bell 8PM Living Room Found Yui sleeping on the kitchen table, put your jacket on her 12-25 8AM Living Room Yui thanks you for putting your jacket on her Your House Saionji told you that Yui left in the middle of his party Your House Saionji told you that Tomomi left in the middle of his party 88 School Yui said that Saionji is a gentle person Living Room Saionji called and wants to go out with Yui 88 Park Saionji is looking a place to have a date with Yui Akira's House Yui is wondering if she should go on a date with Saionji Travel Agency Yui is looking for Tomomi Your House Saionji wants to take care of Misako and Yui White Snake Fountain Park Saw Yui with Saionji Living Room Yui explained that she is not on a date with Saionji Saionji's House Made sure that Yui did not go out with Saionji Travel Agency Asked Yui about her and Saionji Living Room Asked Yui why she left in the middle of Saionji's party 12-28 8AM Living Room Expressed bad manners towards Yui 12-29 8AM Akira's House Saionji wants to go on a date with Yui 88 School Yard Yui is giving a book back to Izumi 88 Train Station Engage in a spitting war with Saionji Izumi's House Yui said there is someone she likes 7PM Living Room Wash off the Saionji's spit, but instead accidentally walked in on Yui's shower 12-30 8AM Your House Saionji said Yui is already attracted to him Living Room Yui asks why you dislike Saionji Your House Yui is thinking about something White Snake Fountain Park Saionji wants to buy the Coffee Shop 8PM Living Room Yui bought a new umbrella Your Room Yui explained about the purpose of Saionji's phone call 12-31 8AM Your House Yui told you she will not answer Saionji's phone calls 88 Train Station Saionji is discussing something with Kozue White Snake Fountain Park Yui wants you to flirt with her while Saionji is looking 1-1 8AM Living Room Say that Yui's kimono fits her well and go to the Kisaragi Temple with her Your House Saionji insults your relations with Yui, beat him up and teach him a lesson 1-2 8AM Living Room Yui is beginning to feel like a grown up Yoshiki's House Saionji and Yoshiki are planning something devious 88 Citizen's Hospital Yui apologizes to you 1-3 5PM Your Room Got a call from a strange female voice, wanting you to meet her at the Station Hotel Lobby Station Hotel Lobby Saw Yui and Saionji together, wait for a while until you got upset and left Your House Talked with Yui and she ran off Living Room Talked with Misako, who thought Yui ran off because she got a phone call telling her that you are hurt, go out and look for Yui 88 Park Finds Yui sitting on the swing set, refused to go home after you asked her to 11PM 88 Park Yui was attacked by a pervert, save her 1-4 8AM Living Room You and Yui talked about your kiss 1-6 8PM Your Room Yui comes by to talk to you and asks you to go to her room, agree with her and H 1-7 School Rooftop Yui confesses her love, pick yes, Happy End Sakurako Sugimoto Age: 18 Blood Type: AB - In the afternoon, a girl sits by a hospital window, ponders about her future *Part of Sakurako's Walkthrough will be needed for completing Misako Narusawa's Walkthrough* 12-22 2PM 88 Citizen's Hospital Look at the hospital window, climb the tree and meet Sakurako 12-23 2PM 88 Citizen's Hospital Climb the tree and talk to Sakurako, look at her hair, when asked if you like long hair, say "I like long hair" 12-24 2PM 88 Citizen's Hospital Talk with Sakurako, when she asked you if you have a girlfriend, say "No" 12-25 2PM 88 Citizen's Hospital Talk with Sakurako 12-26 2PM 88 Citizen's Hospital Talk with Sakurako, and when she asks you if you are still mad about what she said, pick "Not angry any more" 12-27 2PM 88 Citizen's Hospital Talk with Sakurako 12-28 2PM 88 Citizen's Hospital Talk with Sakurako 12-29 2PM 88 Citizen's Hospital Set to meet on a date at 10PM on the 30th 12-30 2PM 88 Citizen's Hospital Talk with Sakurako 10PM 88 Citizen's Hospital Go on a date with Sakurako 12-31 2PM 88 Citizen's Hospital Look at Sakurako's window 1-1 2PM 88 Citizen's Hospital Thought that Sakurako had died 1-3 1PM 88 Train Station Ran into Sakurako and showed her around 88 School and decide to meet again some other day 1-6 1PM 88 Train Station Meet Sakurako and take her to 88 Beach, take Sakurako back to your house, when inside your room, tell the truth when she asks you a question, when you are proceeding to be more intimate with her, pick "Continue" and H 1-7 Your House Sakurako confessed her love, pick yes, Happy End ----------------------------------------- VI. Quiz Kings' Questions ----------------------------------------- There is a family of 10 brothers (all look alike) who live in 10 different houses scattered around 88 City. If you visit them during a certain time in the day (7PM - 6AM), they will each challenge you by asking you a multiple choice question based on the events in the story. If you get it right, the eldest brother will give you 1000 Yens as your reward, the 2nd eldest will give you 2000 Yens, and so on. But in addition to giving you some dough, they'll also provide you hints on where to go to catch some extra CGs that are not related to the story. If you go to the correct place during a certain specified time after the hint is given out, you'll see the CGs with some funny dialogues (once). However, you get to store the CGs in the computer in your room in case you need some memory refreshed. Keep in mind that you can't just go to all the brothers in one night expecting to get money from all of them! Some of them won't ask their questions until you have triggered a certain event. Also, they will move away whether you get their question right or wrong when you first accepted their challenge. Here are the questions they ask, the answer you should choose, and where to go for the CGs 1. Q: What is the color of Misako's Apron? A: Green CG: Utility Room behind the Gym (6AM - 9AM) 2. Q: In the photo from 10 years ago, did Yui had her ribbon tied to her hair? A: She did not have any ribbon on CG: Year 2 Classroom C (8AM - 12PM) 3. Q: What excuse did Tomomi give for her missing your date? A: Something came up at the last minute CG: Year 3 Classroom C (4PM - 6PM) 4. Q: What kind of Martial Arts is Mirei currently practicing? A: Akido CG: Fine Arts Classroom (4PM - 6PM) 5. Q: During the school sporting event, what have you used as a substitute for the relay race stick? A: Electric Massager CG: Year 2 Classroom B (11AM - 1PM) 6. Q: What is the name of Karen's Manager? A: Kou-chan (not too sure about this name, but her name has the word light) CG: VIP (8PM - 11PM) - the front door that is normally locked will now be unlocked, choose to go in 7. Q: What is the name of the college Izumi is planning on attending? A: Star City Hill Short-term College for Females CG: Music Classroom (1PM - 4PM) 8. Q: Misa's birthday is on what date of 1975? A: April 17th CG: The left upper corner close to the street of the building to the left of TV 9 Studio. (3PM - 5PM) 9. Q: What is the game you and Yoko played at the arcade? A: Rider III WGP CG: The building directly behind ATARU (12PM - 3PM) 10. Q: When you are having "fun" with Minori, what equipment in the classroom could you also use? A: The Chalk CG: The lower-most right corner of the levee in Kisaragi City (1PM - 4PM) ----------------------------------------- VII. How to get the Diary Books ----------------------------------------- As I have explained before. This game features a unique Save/Load Game feature. You are allowed to Save your progress in a Diary Book during the Prologue (sometimes) and that Slot becomes inactive once you get into the Main Story. As you are playing for the very first time, you'll have only one Diary Book. But once you've triggered certain events, you'll receive more Diary Books for you to Save to/Load from. Here's thing, once you get a Diary Book a certain way, the next time you run the game through the same way (i.e. going through the same person's Walkthrough, you won't get another Diary Book that way ever again as that Save Slot has now being activated. So unless you choose to reset the game and start from scratch or uninstall/reinstall the game, the Diary Books you've gotten will be saved in progress. Any way, here's how to get all the Diary Books (you don't have to get them in any particular order): 1. You start with this one. 2. The Dream Hermit has this one, when you visit him, he'll ask you to return a book he has borrowed to the Fortune Teller. Once you did that, return to the Dream Hermit's House and he'll give you a Diary Book. 3. Sometimes during the day on 12-22 to 12-23, go to the Kisaragi Train Station and Yui will give you a Diary Book. 4. After saving the kid in front of the Kindergarten, Azumi will give you a Diary Book when you go to the 88 Train Station sometimes in the morning around 9AM any day after the rescue. 5. Follow Karen Maijima's Walkthrough. After going to the singing performance Karen invited you to, you'll receive a Diary Book as a souvenir from the TV Studio. Here's the thing, say that once you've gotten a Diary Book using step number 5. The Next time when you decide to run through Karen's Walkthrough again, you'll receive some canned food (no actual usage) in place of the Diary Book. ----------------------------------------- VIII. Multi-Walkthrough Possibility Chart ----------------------------------------- Here is a chart indicating whether you'll run into any conflicts if you decide to going through multiple characters' Walkthroughs at once (for speedy reasons). Personally, I like to go after only one girl each time I play (that means I went through the game at least 15 times), but you can do whatever you want as long as their schedules don't conflict. My friend John's record is satisfying the requirements for 8 girls at once. Keep in mind you can are still tied down to one character at the end even if you do this. Legend: Yu - Yui Mk - Misako Iz - Izumi Ms - Misa Mn - Minori Ka - Karen Ko - Kozue Az - Azumi To - Tomomi Sk - Sakurako Mi - Misato Ku - Kumiko Sa - Sachiko Yo - Yoko Mr - Mirei O - No schedule conflicts between these two characters X - Schedule conflict between these two characters / Self Yu / Mk / Iz / Ms / Mn / Ka / Ko / Az / To / Sk / Mi / Ku / Sa / Yo / Mr Yu X X O O O O X O O O O O O O O Mk X X X X O X X O O O X X X O O Iz O X X X X X O O X X X O X X X Ms O X X X X O O O O X X X X O O Mn O O X X X O O O O O X X X O O Ka O X X O O X X O O X X X X O O Ko X X O O O X X O O X O O O O O Az O O O O O O O X O O O O O O O To O O X O O O O O X O O O O O O Sk O O X X O X X O O X O O O O O Mi O O X X X X O O O O X O O X X Ku O O O X X X O O O O O X X X X Sa O O X X X X O O O O O X X X X Yo O O X O O O O O O O X X X X O Mr O O X O O O O O O O X X X O X *It is possible to proceed through the events of Minori and Izumi at the same even though the chart indicate that they have schedule conflicts. See the Miscellaneous Information Section for more information* ----------------------------------------- XI. The Hot Springs Trip Trigger ----------------------------------------- The Hot Springs (Onsen) Trip to the Nagashima Hotel is a vital part of a few of the girls' Walkthroughs. The way to trigger it is basically follow a portion of Yoko's Walkthrough. In case it wasn't clear above, here it is: 12-22 8AM Behind the Gym Talk to Yoko, who thought you are just bumming around doing nothing 10AM Yoko's House Yoko is with the motorcycle her father bought her Akira's House Akira is beginning to take interest in girls 88 Park Yoko is riding her motorcycle 12-23 8AM 88 School Akira is looking for poem collections Travel Agency Talk with Yoko 88 Park Akira confessed that he likes Yoko Once you go through the events described above, and nothing more in Yoko's Walkthrough, on 12-28, when you go back to your room from 10AM - 9PM, Akira will give you a call telling you that he has won a Vacation Trip for 4 and asking you come along with him (what a pal, huh?). If you agree with him, he'll decide to take Yoko along while leaving you with your own choice on who to take with you. Though you will get a list of the girls you have encountered throughout your adventure, your real choices are only 3 girls: Yui, Izumi, or Tomomi. Notes: - If you are going after Yoko, don't trigger the Hot Springs Trip, that is, proceed all the way through Yoko's Walkthrough. - You can invite Yui along, Misato's Walkthrough depends on this, actually. - You can invite Tomomi along, but only if you are not going after her. Because if you are, her attitude is going to completely change after the trip. - You can invite Izumi along, but only after you've taken her to the movies on the 28th. The conditional acceptence, so to speak. Keep in mind you'd have to invite the other two if you are going after Sachiko. ----------------------------------------- X. Miscellaneous Information / Tidbits ----------------------------------------- 1. Some events in the Walkthrough described above happen on specific time/date(s) and some of them are not (for example, say if you haven't ran into Yoko all Winter Break, you can still trigger her first event on her walkthrough a few days before school starts). Sometimes if you don't see the events occur, keep getting out and go back into that specific place as some other events may have precedence over the one you are looking for. So the above is more of a "suggested" Time table for each of the individuals. 2. Concerning the Events happening on 1-7. If you have satisfied requirements with certain female characters, they'll confess their love for you automatically by leaving a note in your shoe box asking you to meet her in a specific place after school and the events will play itself out. But some confessions will have to be done by yourself. When this happens, you'll go home after the ceremony but is feeling troubled inside in thinking that there's someone you have a strong feeling about. A list will pop up for you to pick that Special Someone to automatically proceed to the place where that person is. Don't pick the wrong one! You'll feel really bad when you are rejected and the person laughing in your face or even they letting you down gently. But this isn't as bad as you having to reject someone. 3. Warning! If you've satisfied Yoko's conditions along with those of some other female characters, you can pretty much kiss the other girls good bye as Yoko's Happy End is one of those "Forced Acception" cases. 4. Though it is a needed step in Tomomi's Walkthrough, the actions you perform and the things you say in your Dream about her has no bearing on others' opinion of you. The things you see in the dream are actually quite funny. 5. There are some places where you'll be locked in if you don't leave that place at a certain time. If you enter your school building and didn't get out before 6PM, you'll be locked in until it opens back up again 8AM the next day. The Train between 88 City and Kisaragi Station ceases operation from midnight to 6AM, so if you are looking to go to one or the other city at that time, you are out of luck. Keep this in mind as you are making your planning. 6. If you are short on money, or just have nothing else to do, you can proceed to Kisaragi City and head to the Construction Site. The Foreman there will allow you to work for him for 800 Yens an hour. If you go there quite a bit, it will eventually raise to 1000 Yens an hour. Keep in mind once you get to a certain amount of money, you won't be able to work there any more. 7. There are 3 places in 88 City (as far as I know) where you can actually "Speak" to the trees or bushes and they will talk back: a. Inspect the low bush in the left in the 88 Tennis Court about twice and it will tell you how to get all the Diary Books in the whole game b. It is possible to talk to the tree in the Kindergarten, talk to it about 3 times and it will tell you the trail that Kozue follows on 12-31 after you did something bad to her. c. Inspect the trees right next to the Apartment about 3 times and they will reveal information about ELF's Dragon Knight 4. *This feature was later taken out in the Windows version of the game as Dragon Knight 4 had already been released by the time the Windows version showed up* 8. When running through Azumi Yasada's Walkthrough the first time, her Love Point you will be 15 and she will confess her love for you at the end. But when trying for the second time, that number changes to 14 and you will have to confess your love for her yourself. This is probably due to the fact that the number increased by 1 when she gives you a Diary Book. Since running through her solution again won't net you another book, I suppose her confessing to you only works once. I think this was changed in the Windows version of the game to the point where you have to be the one doing the confession at the end even if you are going through her Walkthrough for the first time. But, it really doesn't matter as the results are the same. 9. During the first H scene with Yoko, when you click on Yoko's long hair, she will ask you if you like or dislike long hair, if you select that you do not like long hair, she will cut her hair short to meet you when school starts on 1-7. 10. For Sachiko's Walkthrough, a feeling of 13 Love Points from her should be enough for her to accept your confession. If you need an extra crutch just to be sure, telling her that Kumiko might be going back with her as well as going to the Station Hotel and her telling you that Kumiko called her on 1-4 (these are events in Kumiko's Walkthrough) should increase the Love Points to 15. 11. On your date with Minori, you will head on to the Kisaragi Temple, one of the events is to decide whether to put down 100 Yens or 500 Yens to make a wish. These wishes actually do something. If you use 100 Yens and select a girl's name that girl's Love Points towards you will increase by 1 and if you put generously put down 500 Yens, that number will increase by 2. It is possible to get Izumi Shinohara to confess her love for you even if you do not trigger the Hot Springs Trip, just follow her Walkthrough. Treat her to ice cream, talk to her whenever possible, take her to the movie, praise how pretty she looks in her kimono on New Years Day, etc. By using the wish, you can actually get her Love Points towards you up to 15 and on the school day, you will receive the letter from her asking you to meet her after school at the Archery Range, there she will confess her love for you. The only bad thing about this one is that you don't get to know her better because you didn't go on the trip. 12. Once you've gone through the game at least once with a Happy End with any character, a feature on the title page called: "Girl Room" will be activated. This allows you to go back in and perform a review of the scenes/speeches of any of the characters you have gotten a Happy Ending with. Every time you get a new girl's Happy End, your "memories" of her will be here. Sort of like the Gallery feature of many of the games out there now. 13. A difference between the DOS and the Windows 95 version is that the Windows 95 version actually has a side story included. The side story option will be activated when you got at least one Happy End in the main story. The side story talks about a former student at 88 High School named Sanshiro. Sanshiro is now a college student and is revisiting 88 City. Here, he manages to meet and fall in love with Saionji's tutor, Miyuki. The side story is actually allowing you to play the role of Sanshiro and viewing the events of Makoto, Yui, and the others in a third person view. A very interesting and amazing experience. ----------------------------------------- XI. FAQ Writer's Notes ----------------------------------------- The first time I have played this great game (DOS) was the summer of 1998 thanks to a resourceful friend. I immediately fell in love with the game and would play it over and over again. There are several great things about this game, the drawing (despite using only minimal set of colors) is superb, the characters are adorable as well as memorable (my personal favorite being Izumi Shinohara), the story line is also good, short and well thought out, and the music is giving the game a great touch. Unfortunately, after installing a new Sound Blaster AWE 64 Sound Card to my computer, the music no longer works well, made me very, very upset for a while. After doing some research, it turns the game music/sound is only compatible with older soundcards with a specific driver. So, I felt better now that I know I am not the only one with this problem. Even though I can't understand Japanese, I've made it a goal that I will try to get the Windows 95 version of the game. It was about a year ago (2001) that I finally got my wish and played it. There were some compatability issues at first that caused me quite some scare, grief, and frustration. But I did finally got to load the game and played it with the help of some friends. The experience was TRUELY AMAZING! It was old memories all coming back together, but better! The game now utilizes 256 colors as the characters are now bigger and more colorful. The game comes in 2 CDs and being on CD-ROM means that it's using Audio Tracks instead of the original FM Audio (which I can't complain about). Also, perhaps what I love about this the most is the seiyuu or voice acting of all the characters (with the exception of your own character) that appear in the game. It just made me fell in love with the characters all over again. The whole thing was just such a special experience to the point I think I literally shed some tears of joy as I am going through it. The reason why I wrote this walkthrough is because of a few friends I met online who also loves Dokyusei 2 as much or even more so than I am. But most of the sites I came across have only Chinese or Japanese versions of the Walkthroughs, except for Winston Avalon's Nanpa 2 Page, which had an English version. I decide to write a English Guide as best and as complete as I could. So hence, this project started way back in 1999 and is now just nearing completion. I rather enjoyedtranslating this Walkthrough into English for anyone that might needs it. I'd like thank these generous souls for making this possible: - Artist and author of the Dokyusei series, you guys just plain rock! - ELF Game Company, you are one bad-ass company that makes great H-games! - John Yang, the friend who introduced me to this game. Favorite Character: Mirei Katagiri - Winston "Avalon/Nemesis" Leong, for his Nanpa 2 page is the inspriration to this FAQ and also for him to be there to help out when I encountered that nasty sound problem. Favorite Character: Sakurako Sugimoto - Bob "Ryunosuke" Siu, for helping me out in technical problems with the game. Favorite Character: Yui Narusawa - Lawrence Tse, for helping me through troubled areas of the game. Favorite Character: Sakurako Sugimoto (I think) Thank you for taking the time to read this FAQ, please keep the following in mind. 1. The Walkthrough is compiled through long hours of gameplay, thought, and editing. 2. As far as I know, this particular FAQ "should" only appear to the public under http://www.gamefaqs.com. If you want to use this guide anywhere else, please contact me first. 3. Do not change any contents of this FAQ. 4. Please do not ask me for game pictures, where to get this game or if I can get it for you. 5. I am not affiliated with ELF in any way, so please do not ask me for any upcoming game information. They've got a website for you to look that up. 6. Finally, if you find any faults or errors in this Walkthrough, feel free to E-mail me at shohoku79@email.msn.com and tell me exactly where I made the mistake(s) and I will gladly make the change(s) for it. Steven Liu / Shohoku79 / shohoku79@email.msn.com January 30, 1999 (The date when the first compilation started)