------------------------------------------------------------------------- | | | S E I F U K U D E N S E T S U :: P R E T T Y F I G H T E R X | | | | [ Legendary Uniform Pretty Fighter X MaxFAQ // v. 1.o // Saturn ] | | [ faq + ascii : by `shouji´ // mailto : oodzume @ hotmail . com ] | | | ------------------------------------------------------------------------- :72277; :ij7; LXHMMMNH@H##N#X,,7j9X9@H7: ZMMMKKKRXXXKRRHMMHMMMN#MM@HNMMR;, jKMM@XX9XXXXX2RM#XP995R#XXXXXX99XHMR:, MHNMN@PXRXXXXXXXXKXPP9XXPP99X55XX9RXR@HHPP; ``Jyuri-sen :MXNNX9#P59RXXXXXXL@HRPXXX5#R@KK#KRMHNNRZ9Mj7 Fire!!´´ ;PMM#HRj7L2PMRK@XX9ZXX9PPKNXRM9ZMMHKZZZPj:j5LLM2j LMHRNRj7LZZLjiZPPHNKHP5RXR9LK75KiZ577ijH:72j7i7LML2 PMMRML7ZL222j7@2,,;22MMMKRXXKXM 77i7jLiKPiHMN#XH;X:iL ,MMPZ@ RL5L2K2MX99@MMMMK#NRP9NMMZMMMj9MZRM5HK99XMN@57jL NM; M9RHHN#HH@RXHMMX 7 MMM@MM#MM XMMMN:M HN99ZXXMM: 2 jM7:RMPXX9XK@K@7M@MN MNMM, MK 7MX MLM,MMXX##P@#HZ7 2j 9MZ@ZP9ZR#RN9M.MR 7 M ,X MM MM. M9MHMM99#XPH9MK: Z5 XM9MLZMX9R5R.P M9 ;. 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L ::,i;;727:KZ772 i L@RRRRRRRRRRRRRRRRR# NMNH@#MM9L;jij97 |___________________________________________________________________________| _____________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Copyright 2oo4 `Shouji´ The following FAQ you are looking The most updated issue of the FAQ through was made by me, `Shouji´. will be given to www.gamefaqs.com < oodzume@hotmail.com > D primarily. Unless denoted, if any Made for the use of only personal I other location has it, then nine- and/or private purposes. Whenever S times-outta-ten it was ripped out reproduced, electronically is the C from there. If placed on a freely way it must be done. However, the L assessable webpage/site, this FAQ correctness and accuracy of any & A may be altered to fit any certain all material listed with this FAQ I guidelines, but this disclaimer & isn`t 100% guaranteed. Any errors M copyright info must remain in its or omissions that inflict damages E original form and state. If there or problems towards anything will R is any problem by now with any of NOT be the author`s fault. That`s the preceding info, then maybe it just how it works out. Comprende? would be best to try another FAQ. For no reason should this FAQ be used for profitable and/or promotional purposes (ie - published in guides, magazines, hint books, etc). Nor is this document to be given away along with any purchases as a gift/extra or the like. It isn`t my forte to write all this up to get others rich. Anyone who has enough interest in this FAQ and would like to include it on their site, please ask me first in a letter describing your page (do include the URL) and I`ll get back to you ASAP. Don`t just take it. Ask me. I`m normally pretty lenient about it if you take that approach. All copyrights and trademarks associated with this FAQ are acknowledged. Do give credit where it`s due as well. I`d hate to damn your soul to hell. Plagiarism sucks. `Shouji´ has written, so it shall be spoken. =) `Seifuku Densetsu Pretty Fighter X´ and its characters are copyright 1995 Imagineer Co., Ltd. All rights reserved. This FAQ is available at the following places : --------------------------------------- Seifuku Densetsu Pretty Fighter X - - GameFAQs gamefaqs.com/ A note to other sites: DO NOT rip off this document from GameFAQs.com and just place it on your website. It becomes an annoyance to find my work at other locations I KNOW I didn`t send it to. With that stated, I take this moment to bitch out "Just the FAQs" that have stolen my `Groove On Fight´ and `Bulleta´ FAQs in the past. If you`re that eager to have this FAQ as an addition to your site, take a moment to write me a damn letter and ask for it. Those that can`t do that, make your own FAQs. .. I`m through ranting now. Have a nice day. ^_^ --[ Table Of Contents ]--------- // -------------[ Pretty Fighter X ]-- _____________________________________________________________________________ -( b i s h o u j o u : 1 :: story x Japanese x English -( b i s h o u j o u : 2 :: faq notation x Controller Notation x Button Notation x Abbreviations + Command Notation x Attack Info + Canceling Chart -( b i s h o u j o u : 3 :: basic commands -( b i s h o u j o u : 4 :: game modes explanation x Story Mode x Vs. Mode x Team Play Mode X Options Mode -( b i s h o u j o u : 5 :: character specifics x Ai Momoyama x Jyuri (Juri) Akasaka x Keiko (Kei) Konno x Kris (Kurisu) Shiratori x Maria Christel x Marin Aoki x Minami Midorikawa x Ryouko (Oryou) Kiori x Shizuka Minakami x Sorami Shizaki x Tokiko Tsuchiya x Yawara Yamabuki -( b i s h o u j o u : 6 :: system dissection x Movement: walking / jumping x Attacking x Guarding x Throwing x Life Gauge x Attack Cancels -( b i s h o u j o u : 7 :: miscellaneous info x Special Thanks x Secrets / Codes x Glitches x Stages x Panty Shots x Seiyuu Information x Revision History x Final Note This FAQ is in compilation with the `Seifuku Densetsu Pretty Fighter X Mini FAQ´ which is also located at the sites above. This FAQ breaks the game and its characters down to base terms and layout, giving all the essential info such as complete movelists, characters` infomation, key notes, and complete system breakdown. For a small and compact version of this, get the MiniFAQ. --[ Bishoujou 1 - Story ]--------------------------[ Pretty Fighter X ]-- _____________________________________________________________________________ ( Japanese ) ------------------------------------------------------------- "Marin tasukete!" "Anatatachi nani o shiteiru no!" "Se-ra- Panchi!" Marin wa, Saki o ??u tame, soshite Maria o ??su tame ni Yokohama heto ?? katta .. ( English ) -------------------------------------------------------------- "Marin, help me!" That was the frightened voice heard on the telephone from Saki, a close friend of Marin that was moving to Sapporo. "What are all of you doing?!" "Sailor Punch!" Now Marin, in order to save Saki, is faced to go to Yokohama to defeat Maria .. --[ Bishoujou 2 - FAQ Notation ]-------------------[ Pretty Fighter X ]-- _____________________________________________________________________________ ( Controller Notation ) -------------------------------------------------- ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- N -- f Retreat / Guard Neutral Advance / | \ db d df Crouch / Low Guard Crouch Offensive Crouch - Reverse left and right if you`re on the right side of screen. - Directions that are capitalized indicate to hold that specific position. ( Button Notation ) ------------------------------------------------------ L R n/a n/a X Y Z Light Punch (LP) Medium Punch (MP) Hard Punch (HP) A B C Light Kick (LK) Medium Kick (MK) Hard Kick (HK) - Button notation can be changed at the "Kii Settei" (Key Setup) menu in the Option screen. This FAQ utilizes the default setup shown above. ( Abbreviations + Command Notation ) ------------------------------------- P / K - Press any Punch / Kick button. PPP / KKK - Press all three Punch / Kick buttons simultaneouly. + - Stands for "and". / - Stands for "or". qcf / qcb - Motion (d,df,f) or (d,db,b) on the joystick. hcf / hcb - Motion (b,db,d,df,f) or (f,df,d,db,b) on the joystick. 360 - Rotate the joystick in a circle (f,df,d,db,b,ub,u,uf,f). 360s can start and end at any cardinal direction (If you start at df, end at df.) Ultimately, 360-motions have been reduced to a 270-motion in games. Thus you can start at f and rotate (f,df,d,db,b,ub,u) (or the reverse) to get the same effect. .. rapidly - Repeat the listed command(s) in a swift succession. ("Press Punch rapidly" means to swiftly hit any Punch button over and over.) Hold - Hold down the indicated direction or button(s) for a minimum of one full second before releasing. Charge - Hold the primary indicated direction for a minimum of two full seconds before performing the following command(s). When close - Perform the following command(s) when player is near the opponent. When far - Perform the following command(s) when player is away from the opponent. (movename) - A special move that has no specific name, but is noted in the character`s movelist for having unique principles or a command to execute it. Although sometimes this notation means that I don`t know the real name for the move yet. * - Indicates additional/follow-up notes/information pertaining to a specific move, command, or ability. (A "see below".) (?) - Indicates information that I am not 1oo% sure on at the moment. Most times this shows up for translations or moves I haven`t gathered the full properties of yet. ( Attack Info + Canceling Chart ) ---------------------------------------- All of the character`s normal attacks (i.e - regular punches and kicks) are listed within a chart like the one below. Ai Momoyama`s is shown: STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O* #1 | O | O | 2 / 1 / 1 Light Kick | O | O | X | 1 / 1 / 1 Medium Kick | O | O | X | 1 / 1 / 1 Hard Kick | O* #2 | O* #2 | X | 2 / 2 / 1 ----------------------------------------- The top row shows the position of the character for the attack: Standing, Standing Close (to the opponent) and Crouching. Essentially, there are two more attack types, being Jumping Up and Jumping Diagonal. However for this chart, there is no reason to list them since all air attacks will hit once, are mid-ranged, and cannot be canceled. (PFX doesn`t even have any special moves than can performed in the air.) Along the left side are the six attack strengths. As the chart is read from left to right, you`ll come in contact with a symbols for each attack type: O : The attack can be canceled after it hits. X : The attack can`t be canceled at any time. * : Indicates additional/follow-up notes to the attack. (A "see below".) #x : Pertains to what number note the "see below" refers to. This will always show up after an `*´ is posted. To the right of the chart is a group of three numbers for each line. Each number refers to the amount of hits that attack will do in full, in coordination with the order of the row. (The first number is "STANDING," the second "STAND CLOSE," and the last is "CROUCHING".) --[ Bishoujou 3 - Basic Commands ]-----------------[ Pretty Fighter X ]-- _____________________________________________________________________________ The following list are the overall moves that each character possesses. Standing Guard Hold b when attacked Crouching Guard Hold db when attacked Nage (throw) When close, b / f + MP / MK / HP / HK Ground Recovery Normally stand after knockdown --[ Bishoujou 4 - Game Modes Explanation ]---------[ Pretty Fighter X ]-- _____________________________________________________________________________ ( Story Mode ) ----------------------------------------------------------- Arcade mode. Select one of the twelve characters (Maria Christel included with the code; see "Secrets / Codes" in "Bishoujou 7" section) to go through the game. All twelve characters must be defeated in 2-out-of-3 rounds. Maria Christel will be the last boss. A FMV is shown to you after selecting your character and when you defeat Maria for the ending. Losing against an opponent will bring up a Continue screen, showing a picture of your beat up player. You will have ten seconds to decide on whether or not you wish to continue. Pressing Start will activate the continue, allowing you to start the stage over against the opponent that defeated you. Pressing the buttons will speed up the counter. Once the timer reaches 0, continuing is deactivated and the game is over. Scores made here are added toward the Top 5 ranking screen. If you continue from a loss, the score you last had will be retained. Even if you change your character after continuing, you will keep you score. ( Vs. Mode ) ------------------------------------------------------------- Vs. Mode is made for either 1- or 2-players. There are two sections: - "Taisen" (Competition) This is standard 2-player Vs. mode. Each player selects a character to fight 2-out-of-3 rounds. A ranking chart will be shown after each match to show the number of wins and losses for each character selected. - "Konpyu-ta-" (Computer) This is a Battle mode made for 1-player. After selecting your character, you will select any of the twelve characters to fight against. Like in "Taisen," a ranking chart of wins/losses will appear after each match. ( Team Play Mode ) ------------------------------------------------------- Team Play Mode is made for either 1- or 2-players. There are two sections: - "Taisen" (Competition) This is a 6-on-6 2-player relay mode. Each player selects six characters in order of who they want to use. Two of the same character can`t be on the same team. Characters will face off in 1-round matches. The winner will continue on to fight against the next opponent on the other player`s team and get energy replenished to their meter. - "Konpyu-ta-" (Computer) This is a 6-on-6 1-player relay mode. After selecting six characters for your team, the CPU will randomly select six characters. Two of the same character can`t be on the same team. Characters will face off in 1-round matches. The winner will continue on to fight against the next opponent on the other player`s team and get energy replenished to their meter. ( Options Mode ) --------------------------------------------------------- The options screen to change the settings of the game. The modes are as follows (listed from the top to bottom): - "Reberu Settei" (Level Setup) Select the difficulty of the CPU opponents from 1-7; 1 being the easiest, 7 being hardest. 4 is the default. (Effects: Story Mode, Vs. Mode Computer, Team Play Mode Computer) - "Taimu Settei" (Time Setup) Select the amount of time for each round in seconds; 3o, 6o, 9o, or infinite. (Effects: Story Mode, Vs. Mode (both), Team Play Mode (both)) - "Handikyappu" (Handicap) Select the damage ratio of the character from 1-8; 1 making the character do 5o% less damage, 8 making the character do 5o% more damage. 4 is the default. (Effects: Vs. Mode Taisen (both), Team Play Mode (both)) - "Kii Settei" (Key Setup) Change the button configuration of the punch and kick buttons. There is also a "Reset" button at the top to place the buttons back in default. - "Saundo" (Sound) Select the quality of sound for the game; "sutereo" (Stereo) and "monoraru" (Monaural). - "Supi-do Settei" (Speed Setup) Select the speed that the gameplay flows from 1-3; 1 being the slowest, 3 being the swiftest. 2 is the default. (Effects: Story Mode, Vs. Mode (both), Team Play Mode (both)) --[ Bishoujou 5 - Character Specifics ]------------[ Pretty Fighter X ]-- _____________________________________________________________________________ The following section is a listing of all characters in alphabetical order (by first name) in addition to detailed information about each. Sections are listed in the following order: - Personal Information Stats about the character; from name analysis, measurements, hobbies, and the title of their opening animations from Story Mode. - Colors Character`s pallete swaps. - Portrait Costumes After defeating the 3rd, 6th, and 9th opponent in Story Mode, a large picture will appear of that character dressed up in alternate clothing. - Quotes A listing of quotes the character says after beating an opponent or after losing to one. There are eight different quotes per character. - Mini Movelist A brief listing of all the character`s special moves and throws. The following three sections listed after the Mini Movelist will take every normal and special move, breaking it down to note all properties and key elements that pertain to them. Attacks are listed in six catagories showing its information: jp: Name of the special move in Japanese, as it`s written out Roumaji. en: The English translation of each move. sp: Speech the characters say during the attack. cm: Joystick command and button input needed to perform the move. ht: Total number of hits the move scores. It`s divided into three parts depending on the button strength: Weak 1 / Mid 1 / Strong 1. (Weak is LP/LK, Mid is MP/MK, Strong is HP/HK.) The number that follows is the number of hits for that version. ("Weak 1 / Mid 2" would be the attack does 1 hit with the LP button, and 2 hits with MP.) ds: Description of the move. "-": Notes and additional information about the move. Any special effects or qualities that effect the character or the opponent would be listed here. ============================================================================= + AI MOMOYAMA | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : AI = "love" MOMOYAMA = "peach mountain" Birthplace : Hiroshima Age : 14 years Occupation : Junior High School Student Blood Type : AB type Height : 147 cm. (4`1o") Weight : 4o kg. (88 lbs.) Measurements : B/72 W/55 H/74 cm. (28/22/29 in.) Constellation : Scorpio Hobbies : Walking turtles Favorite Food : Bananas Disliked Things : Camera boys (Perverted boys who take pictures of her) Story Title : "Danchi ni Arawareta Vanpaia" ("Vampire Which Appears In The Apartment Complex") ( Colors ) --------------------------------------------------------------- Normal : Pink sweater & kneepads, blue bloomers, blonde hair, flesh tone Hold L : Pink sweater & kneepads, blue bloomers, blonde hair, peach tone Hold R : Pink sweater & kneepads, blue bloomers, yellow hair, flesh tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : White collared shirt & shorts After 6th Win : Light blue one-piece bikini After 9th Win : Black leather dominatrix (with whip) ( Quotes ) --------------------------------------------------------------- Victories : "Ichiban wa wa-ta-shi!" ("I am number one!") : "Watashi katta!" ("I won!") : "Yowai yo!" ("Weak!") : "Zenzen dame!" ("You`re completely hopeless!") Defeats : "Anata ga No.1." ("You are Number 1.") : "Kono mama ja .." ("This isn`t the end ..") : "Magure yo magure?" ("A fluke, right, just a fluke?") (?) : "Kyouin dakara, anata." ("So you are indeed strong.") ( Mini Movelist ) -------------------------------------------------------- Bear Hug When close, b / f + MP / HP Banana Tabe qcf + P Radio Taisou b,d,db + K Kamikami Crash When close, press PPP (sliding stretch) Press HP (slide) d + HK ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O* #1 | O | O | 2 / 1 / 1 Light Kick | O | O | X | 1 / 1 / 1 Medium Kick | O | O | X | 1 / 1 / 1 Hard Kick | O* #2 | O* #2 | X | 2 / 2 / 1 ----------------------------------------- 1) Can`t be canceled on the first hit. 2) Either hit can be canceled. ( Nage / Throw ) --------------------------------------------------------- jp: bea haggu en: Bear Hug sp: "Ei~!" cm: When close, b / f + MP / HP ht: Mid 2 / Strong 2 ds: Ai grabs opponent and squeezes them around the waist twice. - Unblockable attack. - Knockdown attack. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: banana tabe en: Banana Eating sp: "Banana daisuki!" ("I love bananas!") cm: qcf + P ht: N/A ds: Ai turns her back and eats a banana. - This move allows Ai to recover life. LP will restore about 1/4o of her lifebar, MP will restore 1/2o, and HP will restore 1/14. - Ai will only gain HP when she goes into the animation of eating the banana. While she`s holding it, she can be attacked to end the move before any HP is recovered. - While Ai is eating, she is unable to move or attack. - Ai can immediately cancel into the Banana Tabe after throwing the opponent with the Bear Hug or Kamikami Crash. She can do a MP version and get away with enough time to recovery before being hit with a counterattack. Though the window is small. If Ai`s about to throw them into the corner, best to do an LP version. - .. I know the game`s full of minute sexual references and innuendos, but a 14-year old that loves .. bananas? Hmmmm. jp: rajio taisou en: Radio Gymnastics sp: "Rajio Taisou!" cm: b,d,db + K ht: Weak 1 / Mid 1+1 / Strong 2 ds: Ai holds her arms out and kicks a leg up. - The MK version`s hits do not combo. - If opponent is in the corner when Ai does this close with MK or HK, she will automatically slide backwards before the second kick. Usually both hits of the HP version will still connect though. jp: kamikami kurasshu en: Bite-Bite Crash sp: "Kamikami Crash!" cm: When close, press PPP ht: Strong 2 ds: Ai grabs opponent and bites them, then crouches and bites again. - Unblockable attack. - Knockdown attack. - Ai is able to cancel most of her standing and crouching attacks into the Kamikami Crash. As the attack is hitting, quickly press PPP and she will immediately exit animation and perform her throw. Below are the only exceptions: - Standing Far HP (can`t interrupt first hit) - Any Crouching Kick en: (sliding stretch) cm: When far, press HP ht: Strong 2 ds: Ai advances with a spin, swinging her arms outward. en: (slide) cm: d + HK ht: Strong 1 ds: Ai slides along the ground. - Knockdown attack. - Must be blocked low. ============================================================================= + JYURI (JURI) AKASAKA | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : JYURI = "wood village" AKASAKA = "red hill" Birthplace : Tokyo Age : 19 years Occupation : Personal stock company OL (Office Lady/Secretary) Blood Type : O type Height : 164 cm. (5`4") Weight : 47 kg. (1o4 lbs.) Measurements : B/88 W/57 H/88 cm. (35/22/35 in.) Constellation : Cancer Hobbies : Disco (Making stage appearances) Favorite Food : B-class gourmet, stew Disliked Things : Insects (Those of the Kamadouma/cricket-type entirely) Story Title : "OL Kiki Ippatsu" ("Secretary Crisis Charge") ( Colors ) --------------------------------------------------------------- Normal : Red outfit, brown hair, flesh tone Hold L : Purple outfit, purple hair, peach tone Hold R : Light red outfit, light brown hair, flesh tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : Red bunny leotard, bunny ears, & red boots After 6th Win : Red cheongsam (Chinese gown) After 9th Win : Red two-piece bikini ( Quotes ) --------------------------------------------------------------- Victories : "?? shitori de." ("??.") : "Kui-n no michi wa ??." ("??.") : "Otachidai ni wa 10nen hayai wa!" ("On stage, I`m 10 years ahead of you!") : "?? nohi ?? iwane." ("??.") Defeats : "Anata ni makaseru .." ("??.") : "Anata, sasuga ne .." ("As expected(, you win) ..") : "Juriana ga nai ??." ("??.") : "Konna wa zuja nakatta noni .." ("??.") : "Kuyashii-!" ("It`s regrettable-!") ( Mini Movelist ) -------------------------------------------------------- Ippon Seoinage When close, b / f + MP / HP Jumping Hip Attack qcb + K Guruguru Punch f,d,df + P Jyuri Sen Fire hcf + P (short slide) d + MK (long slide) d + HK ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O | O | O | 1 / 1 / 1 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O | O | 1 / 1 / 1 Hard Kick | O | O | X | 1 / 1 / 1 ----------------------------------------- ( Nage / Throw ) --------------------------------------------------------- jp: ippon seoinage en: One Blow Shoulder Throw sp: "Ei~!" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Jyuri grabs opponent and tosses them over her shoulder. - Unblockable attack. - Knockdown attack. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: janpingu hippu atakku en: Jumping Hip Attack sp: "Jumping Hip Attack!" cm: qcb + K ht: Weak 1 / Mid 1 / Strong 1 ds: Jyuri leaps forward, thrusting her rear outward. - An overhead attack, so must be blocked high. - Even after the Jumping Hip Attack hits, Jyuri will continue to glide forward until she lands. If opponent is in the corner, she will rebound off their body instead. - Fun Fact: Tina Armstrong, from `Dead Or Alive´ fame, has this same move. jp: guruguru panchi en: Round And Round Punch sp: "Guru~guru~ panchi~!" cm: f,d,df + P ht: Weak 1 / Mid 1 / Strong 1 ds: Jyuri advances, swinging her arms around in giant circles. - Knockdown attack with MP and HP. jp: jyuri sen faiya- en: Jyuri Fan Fire sp: "Jyuri-sen Fire!" cm: hcf + P ht: Weak 1 / Mid 1 / Strong 1 ds: Jyuri swings her arm, throwing a fan across the screen while ablaze. en: (short slide) cm: d + MK ht: Mid 1 ds: Jyuri slides along the ground. - Must be blocked low. en: (long slide) cm: d + HK ht: Strong 1 ds: Jyuri slides along the ground. - Knockdown attack. - Must be blocked low. ============================================================================= + KEIKO (KEI) KONNO | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : KEIKO = "field police child" KONNO = "navy blue field" Birthplace : Nagoya Age : 21 years Occupation : Policewoman Blood Type : A type Height : 17o cm. (5`7") Weight : 53 kg. (117 lbs.) Measurements : B/93 W/59 H/9o cm. (37/23/35 in.) Constellation : Leo Hobbies : Ladder of sweet taste house (?) Favorite Food : Soft-serve ice cream Disliked Things : Spicy cooking related to tobasco sauce Story Title : "Hakuchuu no Chinji Kudan!?" ("Unusual Occurence In Broad Daylight!?") ( Colors ) --------------------------------------------------------------- Normal : Blue & white uniform, black boots, brown hair, flesh tone Hold L : Blue & white uniform, black boots, light brown hair, flesh tone Hold R : Teal & white uniform, black boots, brown hair, peach tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : White large shirt After 6th Win : Blue one-piece bikini After 9th Win : Black leather dominatrix (with whip & candle) ( Quotes ) --------------------------------------------------------------- Victories : "?? sane!" ("??.") : "Madayaru no?" ("??.") : "?? shitaigurai!" ("??.") : "Watashi no kachi ne!" ("My win!") Defeats : "Chikara ga mukatta no .." ("??.") : "Ichiban ne, anata!" ("You`re the best.") : "Muryoku datta wa .." ("??.") : "Nante koto!" ("??.") : "Shiki ga nakatta no .." ("??.") ( Mini Movelist ) -------------------------------------------------------- Back Roll When close, b / f + MP / HP Drink Nome Press Punch rapidly Keibou Boomerang qcf + P Reverse Kick qcb + K Ushiro no Shoumen Dare- When close, b,f + K Oshiri Penpen When close, f,d,df + P (slide) d + HK ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O | O | O | 1 / 1 / 1 Light Kick | O | O | X | 1 / 1 / 1 Medium Kick | O | O* #1 | X | 1 / 2 / 1 Hard Kick | O | O | X | 1 / 2 / 1 ----------------------------------------- 1) Can`t be canceled on the second hit. ( Nage / Throw ) --------------------------------------------------------- en: Back Roll sp: "Daa~!" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Keiko grabs opponent and rolls back on her back with a back toss. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: dorinku nome en: Drinking A Drink sp: "??!" cm: Press Punch rapidly ht: N/A ds: Keiko pulls a can out of her top and takes a drink. - This move allows Keiko to recover life. LP will restore about 1/38 of her meter, MP will restore 1/25, and HP will restore 1/16. - Keiko will only gain HP when she goes into the animation of drinking the soda. While she`s holding it, she can be attacked to end the move before any HP is recovered. - While Keiko is drinking, she is unable to move or attack. jp: keibou bu-meran en: Baton Boomerang sp: "Keibou Boomerang!" cm: qcf + P ht: Weak 1 / Mid 1 / Strong 1 ds: Keiko tosses a baton across the screen. jp: riba-su kikku en: Reverse Kick sp: "Reverse Kick!" cm: qcb + K ht: Weak 1 / Mid 1 / Strong 1 ds: Keiko does a handstand and kicks a leg outward. jp: ushiro no shoumen dare- en: Who`s that in front and behind you? sp: "Ushiro no shoumen dare~!" cm: When close, b,f + K ht: Weak 1 / Mid 1 / Strong 1 ds: Keiko slides around behind opponent, hugging them hard against her chest. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. - Keiko is able to cancel most of her standing and crouching attacks into the Ushiro no Shoumen Dare-. As the attack is hitting, quickly buffer in the throw command and she will immediately exit animation and perform her throw. Below are the only exceptions: - Standing MK (can`t interrupt second hit) * - Any Crouching Kick - Keiko`s close standing MK and HK are exactly the same animation, but she`s unable to cancel the MK into the throw like she can with HK. jp: oshiri penpen en: Butt Pat-Pat sp: "Oshiri Penpen!" cm: When close, f,d,df + P ht: Weak 2 / Mid 2 / Strong 2 ds: Keiko places opponent over her knee, spanking them on the butt twice. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. - Keiko is able to cancel most of her standing and crouching attacks into the Oshiri Penpen. As the attack is hitting, quickly buffer in the throw command and she will immediately exit animation and perform her throw. Below are the only exceptions: - Standing MK (can`t interrupt second hit) * - Any Crouching Kick - Keiko`s close standing MK and HK are exactly the same animation, but she`s unable to cancel the MK into the throw like she can with HK. - "penpen" is an onomatopoetic word for pitter-patter, or a spanking. en: (slide) sm: d + HK ht: Strong 1 ds: Reiko slides along the ground. - Knockdown attack. - Must be blocked low. ============================================================================= + KRIS (KURISU) SHIRATORI | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : SHIRATORI = "white bird" Birthplace : Sapporo Age : 2o years Occupation : Female nurse (Pediatrics) Blood Type : A type Height : 158 cm. (5`2") Weight : 48 kg. (1o6 lbs.) Measurements : B/83 W/58 H/84 cm. (33/23/33 in.) Constellation : Virgo Hobbies : Laundry Favorite Food : Jumbo franks (hot dogs) Disliked Things : Horror movies, things that splatter Story Title : "Anesan o Sukutta Hakui no Tenshi" ("Angel In A White Gown Who Rescues The Older Woman") ( Colors ) --------------------------------------------------------------- Normal : White uniform, pink leggings, pink hair, flesh tone Hold L : Green uniform, purple leggings, purple hair, peach tone Hold R : Teal uniform, pink leggings, pink hair, peach tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : Light pink large shirt After 6th Win : White bunny leotard, pink ears, & light blue stiletto After 9th Win : Light pink two-piece bikini ( Quotes ) --------------------------------------------------------------- Victories : "Hontouni yowaipi-?" ("Are you really that weak?") : "Kattapi-!" ("??.") : "Mada mada .." ("Not quite ..") : "O?? shichaune." ("??.") Defeats : "Anata, kyoipi- .." ("You are too strong ..") : "Iya-n .." ("No~ ..") : "Mata- kara ??" ("??.") : "Nande?" ("What the?") : "Kanashii .." ("Sad ..") ( Mini Movelist ) -------------------------------------------------------- Seoinage When close, b / f + MP / HP Power Bomb When close, b / f + MK / HK Medical Shower Press Punch rapidly Choushinki Flash qcf + P Oshiri Boo f,d,df + P Hira Kick Charge b,f + K, move b / f Pakkuri Senpuu Kyaku Charge d,u + K ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O | O | O | 1 / 1 / 1 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O | O | 1 / 1 / 1 Hard Kick | O | O | X | 1 / 1 / 1 ----------------------------------------- ( Nage / Throw ) --------------------------------------------------------- jp: seoinage en: Shoulder Throw sp: "Hey!" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Kris grabs opponent and tosses them over her shoulder. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. jp: pawa- bomu en: Power Bomb sp: "Hey!" cm: When close, b / f + MK / HK ht: Mid 1 / Strong 1 ds: Kris grabs opponent and slams them to the ground on their back. - Unblockable attack. - Knockdown attack. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: medikaru shawa- en: Medical Shower sp: "Medical Shower!" cm: Press Punch rapidly ht: Weak 1 / Mid 1 / Strong 1 ds: Kris points a syringe and shoots out medical liquid from it. jp: choushinki furasshu en: Stethoscope Flash sp: "Choushinki Flash!" cm: qcf + P ht: Weak 1 / Mid 1 / Strong 2 ds: Kris advances while punching forth the end of her stethoscope. jp: oshiri bu- en: Butt Boo sp: "Oshiri bu~!" cm: f,d,df + P ht: Weak 1 / Mid 1 / Strong 1 ds: Kris leaps forward, thrusting her rear outward. - The "Boo" might be a cute/kiddish way of saying "Boom!" jp: hira kikku en: Flat Kick sp: "Hira Kick!" cm: Charge b,f + K, move b / f ht: Weak 2 / Mid 2 / Strong 2 ds: Kris glides on her arms on the ground and spreads her legs, spinning around as she kicks. - Kris can be moved back or forth during the Hira Kick. There is no hesitation, so she can swiftly juggle either direction at will. - The animation to this move is nearly the same as the Pakkuri Senpuu Kyaku, except the angle of her legs are more level. Thus this move is able to hit crouching opponents unlike the Pakkuri Senpuu Kyaku. I personally think this move`s better because of the "hit-and-run" tactic, and Kris recovers faster after the move`s over. jp: pakkuri senpuu kyaku en: Snapping Whirlwind Leg sp: "Pakkuri Senpuu Kyaku!" cm: Charge d,u + K ht: Weak 2 / Mid 4 / Strong 4 ds: Kris places her palms to the ground and spreads her legs, spinning around as she kicks. - The animation to this move is nearly the same as the Hira Kick, but Kris`s legs are at a higher angle. - If opponent is in the corner when Kris does this close with MP or HP, she will automatically slide backwards before the third kick. ============================================================================= + MARIA CHRISTEL | ============================================================================= ( Personal Information ) ------------------------------------------------- Birthplace : Okinawa Age : 23 years Occupation : Sister/Nun Blood Type : A type Height : 166 cm. (5`5") Weight : 47 kg. (1o4 lbs.) Measurements : B/88 W/58 H/85 cm. (35/23/33 in.) Constellation : Virgo Hobbies : Praying Favorite Food : Macaroni salad Disliked Things : Computers Story Title : "Sekai Seifuku mo Raku Ja Nai?" ("Is There Any Luck In World Conquest?") ( Colors ) --------------------------------------------------------------- Normal : White top, black dress, blonde hair, flesh tone Hold L : White top, black dress, orange hair, flesh tone Hold R : White top, black dress, green hair, flesh tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : ?? After 6th Win : ?? After 9th Win : ?? ( Quotes ) --------------------------------------------------------------- Victories : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") Defeats : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Chop Thrust When close, b / f + MP / HP Amen Press Punch rapidly Cross Boomerang qcf + P Sister Lariat f,d,df + P Hair Neck Breaker Charge b,f + K (lion spirit) d + HP ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O* #1 | O* #1 | O* #1 | 2 / 2 / 2 Hard Punch | O* #1 | O* #1 | O* #1 | 2 / 2 / 2 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O* #1 | O | 1 / 2 / 1 Hard Kick | O | O* #2 | X | 1 / 3 / 1 ----------------------------------------- 1) Either hit can be canceled. 2) Can`t be canceled on the first hit. ( Nage / Throw ) --------------------------------------------------------- en: Chop Thrust sp: "Hu~!" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Maria chops opponent across the waist, then pushes them backwards. - Unblockable attack. - Knockdown attack. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: a-men en: Amen sp: "A~men!" cm: Press Punch rapidly ht: N/A ds: Maria raises her crucifix as beam of light surrounds her. - This move allows Maria to recover life. LP will restore about 1/22 of her meter, MP will restore 1/16, and HP will restore 1/12. - While Maria is praying, she is unable to move or attack. jp: kurosu bu-meran en: Cross Boomerang sp: "Cross Boomerang!" cm: qcf + P ht: Weak 1 / Mid 1 / Strong 1 ds: Maria`s crucifix releases a cross-shaped (snowflake) blast. jp: shisura- rariatto en: Sister Lariat sp: "Sister Lariat!" cm: f,d,df + P ht: Weak 3 / Mid 3 / Strong 3 ds: Maria spins, swinging her energy-encased fist around. jp: hea- nekku buri-ka- en: Hair Neck Breaker sp: "Hair Neck Breaker!" cm: Charge b,f + K ht: Weak 2 / Mid 2 / Strong 3 ds: Maria spins, swinging out her long hair. en: (lion spirit) cm: d + HP ht: Strong 2 ds: Maria summons a demonic lion spirit to leap over her. ============================================================================= + MARIN AOKI | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : MARIN = "true jewel" AOKI = "live tree" Birthplace : Aomori Age : 17 years Occupation : Senior High School Student Blood Type : A type Height : 155 cm. (5`1") Weight : 46 kg. (1o1 lbs.) Measurements : B/85 W/56 H/84 cm. (33/22/33 in.) Constellation : Taurus Hobbies : Shougi (Japanese chess) Favorite Food : Sukiyaki Disliked Things : Jellyfish, octopus Story Title : "Se-ra-fuku ni Kakusareta Himitsu" ("A Secret Which Is Hidden In A Sailor Suit") ( Colors ) --------------------------------------------------------------- Normal : White & blue sailor-fuku, brown hair, flesh tone Hold L : White & blue sailor-fuku, light brown hair, peach tone Hold R : White & green sailor-fuki, purple hair, flesh tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : White large shirt After 6th Win : Black bunny leotard, white ears, & black stiletto After 9th Win : Red two-piece bikini ( Quotes ) --------------------------------------------------------------- Victories : "?? ni nara nai.." ("??.") : "Hahaha ..!" ("[laughter]") : "Mada yaru tsumori?" ("??.") : "Watashi no kachi ne!" ("My victory!") Defeats : "Anata ni wa ??." ("??.") : "KO-gyaru ??." ("??.") : "Kuyashii~." ("It`s regrettable~.") : "??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Binta When close, b / f + MP / HP Sailor Punch qcf + P Blue Sailor Upper f,d,df + P Pocket Bell Flasher When HP is 1/3 or less, 360 + K (knockdown flip) d + HK ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O* #1 | O | O | 1 / 1 / 1 Hard Punch | O | O | O | 1 / 1 / 1 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O | O | 1 / 1 / 1 Hard Kick | O | O | X | 1 / 1 / 1 ----------------------------------------- 1) Since it`s very short-ranged, hard to hit with. ( Nage / Throw ) --------------------------------------------------------- jp: binta en: Slap (in the face) sp: "Ha~!" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Marin slaps opponent across the face. - Unblockable attack. - Knockdown attack. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: se-ra- panchi en: Sailor Punch sp: "Sailor Punch!" cm: qcf + P ht: Weak 1 / Mid 1 / Strong 1 ds: Marin throws a blue energy blast. jp: burusera appa- en: Blue Sailor Upper sp: "Yaa~!" cm: f,d,df + P ht: Weak 1 / Mid 3 / Strong 3 ds: Marin ascends witn an uppercut. - Marin is 99.8% invincible from the beginning animation frame of the Blue Sailor Upper and all through her ascension. Meaning she`ll pass through projectiles (ala Shou Ryuu Ken in SFII), have advantage against other physical attacks, and gain counterattack properties with ease. Where`s that .2% vulnerability come from? If the opponent is close enough to Marin, they can throw her in her beginning animation as she`s winding up to uppercut. Normal and projectiles can`t hit her there, but she can be thrown. Although it it a very small window between her stance and the start of her ascension, so the throw has to be perfect. - Once Marin reaches the peak of her uppercut and descends, she can be hit normally again. - The MP and HP Blue Sailor Upper does hit a maximum three times as listed, but normally only two hits will register. Getting the third would need Marin to catch the opponent when they are doing a move that stretches their height a little, like Sorami`s Up Kick. However against Tokiko, Marin will get all three hits to connect regardless. - "burusera" is a term for child/lolita pornography, and shops which specialize in selling young girl`s (used) underwear to perverts. jp: pokeberu furassha- en: Pocket Ball (Pager) Flasher sp: "Pokeberu Flasher!" cm: When HP is 1/3 or less, 360 + K ht: Weak 1 / Mid 1 / Strong 1 ds: Marin calls a guy to run across the screen dressed only in underwear. - Marin is only allowed this move when her life is at 1/3. Any other time you do the motion for the move, nothing will happen. - The guy cannot be stopped or destroyed with attacks or projectiles. - The guy comes out when Marin says the `.. Flasher!´ part of her speech. Usually if Marin is hit during her speech, the guy will still appear. But she must at least get the `Pokeberu ..´ part out. - While the guy is on screen, Marin can`t do her Sailor Punch. However she still can perform her Blue Sailor Upper. en: (knockdown flip) cm: d + HK ht: Strong 1 ds: Marin jumps and flips over with a leg extended. - Knockdown attack. ============================================================================= + MINAMI MIDORIKAWA | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : MIDORIKAWA = "green river" Birthplace : Osaka Age : 17 years Occupation : Senior High School Student Blood Type : O type Height : 16o cm. (5`3") Weight : 45 kg. (99 lbs.) Measurements : B/82 W/55 H/83 cm. (32/22/33 in.) Constellation : Sagittarius Hobbies : Supporting Osaka and Kobe Favorite Food : Octopus dumplings Disliked Things : Gay men/Fags Story Title : "Tora no Ikari Daibakuhatsu!" ("Great Angry Explosion Of The Tiger!") ( Colors ) --------------------------------------------------------------- Normal : Green school uniform, red bow, orange hair, flesh tone Hold L : Olive school uniform, purple bow, purple hair, milky tone Hold R : ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : ?? After 6th Win : ?? After 9th Win : ?? ( Quotes ) --------------------------------------------------------------- Victories : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") Defeats : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Frankensteiner When close, b / f + MP / HP Ashita Tenki Ninare- Press Kick rapidly Biribiri Thank You f,d,df + K Blazer Back hcf + K Kekkou Kick Charge b,f + K ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O* #1 | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O | O* #2 | O | 1 / 2 / 1 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O | O | 1 / 1 / 1 Hard Kick | O | O | O | 1 / 1 / 1 ----------------------------------------- 1) Since it`s very short-ranged, hard to hit with. 2) Either hit can be canceled. ( Nage / Throw ) --------------------------------------------------------- en: Frankensteiner sp: "Yeah!" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Minami leaps up and wraps her legs around opponent`s head, then backbends to throw them to the ground. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: ashita tenki ninare- en: Get Accustomed To Tomorrow`s Weather sp: "Yeah!" cm: Press Kick rapidly ht: Weak 1 / Mid 1 / Strong 1 ds: Minami kicks her leg up, flinging off her shoe surrounded in energy. jp: biribiri sankyu- en: Rattling Thank You sp: "Biribiri sankyu-!" cm: f,d,df + K ht: Weak 1 / Mid 1 / Strong 1 ds: Minami runs a small distance, then jumps with a double hand chop. jp: bureza- bakku en: Blazer Back sp: "Blazer Back!" cm: hcf + K ht: Weak 1+1 / Mid 1+1 / Strong 1+1 ds: Minami flips over and pushes off the ground with her arm, thrusting her legs outward. - An overhead attack, so each hit must be blocked high. - The two Blazer Back hits do not combo. Midori will do one as she ascends, then the other upon her descend. jp: kekkou kikku en: Splendid Kick sp: "Kekkou Kick!" cm: Charge b,f + K ht: Weak 1 / Mid 2 / Strong 2 ds: Minami does a handstand and kicks her legs over her head. ============================================================================= + RYOUKO (ORYOU) KIORI | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : RYOUKO = "refreshing child" KIORI = "yellow fabric" Birthplace : Kyoto Age : 18 years Occupation : Second section college student Blood Type : B type Height : 166 cm. (5`5") Weight : 47 kg. (1o4 lbs.) Measurements : B/83 W/57 H/85 cm. (33/22/33 in.) Constellation : Aquarius Hobbies : Tea ceremony and flower arrangement, at one time Favorite Food : Snapping turtle and other strange things generally Disliked Things : Pastries with anko (red bean jam) filling generally Story Title : "Yami ni Mau Joshidaisei" ("Female College Student Who Dances In The Darkness") ( Colors ) --------------------------------------------------------------- Normal : Orange yukata, blue erimaki, red ribbon, black hair, flesh tone Hold L : Purple yukata, green erimaki, blue ribbon, black hair, milky tone Hold R : Orange yukata, teal erimaki, red ribbon, black hair, flesh tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : ?? After 6th Win : ?? After 9th Win : ?? ( Quotes ) --------------------------------------------------------------- Victories : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") Defeats : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Back Roll When close, b / f + MP / HP Quick Assembly f,f + K Heart Ken Charge b,f + P Katatataki Charge b,f + K Itai Muchi Charge d,u + P Naishobanashi When close, charge d,u + K ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O* #1 | O | O | 1 / 1 / 1 Hard Punch | O | O | X* #2 | 1 / 1 / 1 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O | O | 1 / 1 / 1 Hard Kick | O | O* #3 | X | 1 / 2 / 1 ----------------------------------------- 1) Since it`s very short-ranged, hard to hit with. 2) Similar to Makoto (Street Fighter III 3rd Strike), this is a sweep. 3) Either hit can be canceled. ( Nage / Throw ) --------------------------------------------------------- en: Back Roll sp: "Ha~a!" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Ryouko grabs opponent and rolls back on her back with a back toss. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: kuikku asshi- en: Quick Assembly sp: "Quick Asshi-!" cm: f,f + K ht: Weak 1 / Mid 1 / Strong 1 ds: Ryouko advances with a small knee strike. - To show that this game had no play tester whatsoever, Ryouko has one of the easiest and most annoying pokes. As long as the opponent isn`t in the corner, you can continuously do LK Quick Assembly. Each Quick Assembly cancels out the previous one`s recovery animation, thus you can poke/combo the opponent across the screen. Once they get in the corner, Ryouko`s recovery animation returns. But you can simply throw them or use the HK Katatataki to get on the other side and continue all over. jp: ha-to ken en: Heart Fist sp: "Ha-to Ken!" cm: Charge b,f + P ht: Weak 1 / Mid 1 / Strong 1 ds: Ryouko thrusts her arms forward to throw a heart-shaped energy blast. jp: katatataki en: Tap On The Shoulder sp: "Katatata-!" cm: Charge b,f + K ht: Weak 1 / Mid 1 / Strong 1 ds: Ryouko leaps forward with her arms extended. jp: itai muchi en: Painful Whip sp: "Itai Muchi!" cm: Charge d,u + P ht: Weak 1 / Mid 1 / Strong 1+1 ds: Ryouko stretches out a whip and strikes the area before her. - The HP version`s hits do not combo. jp: naishobanashi en: Secret Talk sp: "Naishobanashi!" cm: When close, charge d,u + K ht: Weak 1 / Mid 1 / Strong 1 ds: Ryouko whispers in opponent`s ear. - Unblockable attack. - Knockdown attack. - Ryouko is able to basically cancel all of her crouching attacks into the Naishobanashi. As the move is hitting, buffer in the throw command and she will immediately exit attack animation and perform her throw. Below are the only exceptions: - Crouching HP - Crouching HK ============================================================================= + SHIZUKA MINAKAMI | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : SHIZUKA = "quiet" MINAKAMI = "headwaters" Birthplace : Kouchi Age : 2o years Occupation : Junior High School Student Teacher Blood Type : AB type Height : 164 cm. (5`5") Weight : 5o kg. (11o lbs.) Measurements : B/9o W/57 H/88 cm. (35/22/35 in.) Constellation : Capricorn Hobbies : Predicting (the winner of) horse racing Favorite Food : Pickled vegetables Disliked Things : Steak Story Title : "Osowareta Jokyoshi" ("Female Teacher Who Is Attacked") ( Colors ) --------------------------------------------------------------- Normal : Light blue & yellow outfit, white labcoat, brown hair, flesh tone Hold L : Hold R : ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : Purple cheongsam (Chinese gown) & fan After 6th Win : Black leather outfit & mask After 9th Win : Light green one-piece bikini ( Quotes ) --------------------------------------------------------------- Victories : "?? shinasai!" ("??.") : "Sokoni tattenasai!" ("Now stand over there!") : "Watashi katta no!" ("I won!") : "Zenzen dame!" ("You`re completely hopeless!") Defeats : "??." ("??.") : "Magure yo!" ("??.") : "?? sasenai." ("??.") : "??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Ippon Seionage When close, b / f + MP / HP Sokode Tattenasai Hold PPP / KKK, then release Chalk Tornado Charge b,f + P Teacher Attack Charge d,u + K (roundhouse) When close, press HK ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | X | 1 / 1 / 1 Medium Punch | O | O | X | 1 / 1 / 1 Hard Punch | O | O* #1 | X | 1 / 2 / 1 Light Kick | O | O | X | 1 / 1 / 1 Medium Kick | O | O | X | 1 / 1 / 1 Hard Kick | O | O* #1 | X | 1 / 2 / 1 ----------------------------------------- 1) Either hit can be canceled. ( Nage / Throw ) --------------------------------------------------------- jp: ippon seoinage en: One Blow Shoulder Throw sp: "Hua~" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Shizuka grabs opponent and throws them over her shoulder. - Unblockable attack. - Knockdown attack. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: sokode tattenasai en: Now Stand (Right Here) sp: "Sokode tattenasai!" cm: Hold PPP / KKK, then release ht: Strong 1 ds: Shizuka points as the doorway of a classroom appears. - This move does no damage and can be blocked. - There is no difference between the PPP and KKK version. - A majority of the opponent`s body must be in front of the door when it appears. If it hits, the opponent will be made to hold two buckets of water. This is a form of punishment sometimes used in Japanese schools. - While the opponent is holding the water, they won`t be able to move or attack for three seconds. Shizuka can move freely and attack the frozen opponent, but she won`t be able to throw them. - If the opponent is doing a special move when the door appears behind them, they won`t be caught. - If Shizuka is hit while the door is appearing, it won`t be able to freeze the opponent. Even if they are fully in front of it. - In theory, Shizuka can freeze the opponent forever. Since you only have to hold PPP / KKK for at least a second, she`s able to summon another door as soon as the previous one appears. In fact, before the `.. sai!´ of her speech is heard, she`ll be able to do the attack again. jp: cho-ku torune-do en: Chalk Tornado sp: "Chalk Tornado!" cm: Charge b,f + P ht: Weak 1 / Mid 1 / Strong 1 ds: Shizuka throws a piece of chalk surrounded in energy. jp: ti-cha- atakku en: Teacher Attack sp: "Teacher Attack!" cm: Charge d,u + K ht: Weak 1 / Mid 1 / Strong 1 ds: Shizuka leaps forward while upside-down, flipping her body as she descends. - An overhead attack, so must be blocked high. - Even after the Teacher Attack hits, Shizuka will continue to glide forward until she lands. If opponent is in the corner, she will rebound off their body instead. en: (roundhouse) cm: When close, press HK ht: Strong 2 ds: Shizuka kicks her leg up at a high angle. - This attack is noted because of a fairly interesting property behind it. The attack normally hits a total of two times. But against most small- and medium-sized opponents, only the first hit will connect. The opponent will slide back from the first hit, putting them out of range of the secondary one. Because of this, the game keeps the opponent frozen in hit stun animation since it thinks that both of the (roundhouse) hits should connect. Since they don`t, Shizuka will recover faster than normal (since the second hit will whiff and she returns to stance in the next frame) and can catch the opponent with a free attack! This is especially powerful against opponents like Marin and Minami where Shizuka can do the (roundhouse) and cancel the first hit immediately into the Sokode Tattenasai as they`re in stun. Allowing Shizuka to repeat this for an easy infinite. (Because of how small she is, this trick will not work against Yawara. You won`t be able to hit her with the (roundhouse) while she`s stunned.) ============================================================================= + SORAMI SHIZAKI | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : SORAMI = "sky beauty" SHIZAKI = "purple cape" Birthplace : Chiba Age : 22 years Occupation : Domestic line (Japanese airline) stewardess Blood Type : B type Height : 168 cm. (5`6") Weight : 52 kg. (115 lbs.) Measurements : B/88 W/59 H/84 cm. (35/23/33 in.) Constellation : Aries Hobbies : Shopping Favorite Food : Salty ramen (noodles) Disliked Things : Alcohol Story Title : "Da Chitekita Otoko" ("The Man Who Falls") ( Colors ) --------------------------------------------------------------- Normal : Dark blue uniform, red tie, black hair, flesh tone Hold L : Hold R : ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : ?? After 6th Win : ?? After 9th Win : ?? ( Quotes ) --------------------------------------------------------------- Victories : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") Defeats : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Back Roll When close, b / f + MK / HK Niku ni shimasu ka? qcb + LK Sakana ni shimasu ka? qcb + MK Niku ni shimasu ka, sakana ni shimasu ka? qcb + HK Hip Flight Bomber f,d,df + K Hurricane Kick hcb + K Up Kick Charge b,f + K (slide) d + HK ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | X | 1 / 1 / 1 Medium Punch | O | O | X | 1 / 1 / 1 Hard Punch | O | O | X | 1 / 1 / 1 Light Kick | O | O | X | 1 / 1 / 1 Medium Kick | O | O | X | 1 / 1 / 1 Hard Kick | O* #1 | O* #1 | X | 2 / 2 / 1 ----------------------------------------- 1) Either hit can be canceled. ( Nage / Throw ) --------------------------------------------------------- en: Back Roll sp: "Ei~!" cm: When close, b / f + MK / HK ht: Mid 1 / Strong 1 ds: Sorami grabs opponent and rolls back on her back with a toss. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: niku ni shimasu ka? en: Would you like [some] meat? sp: "Niku ni shimasu ka?" cm: qcb + LK ht: Weak 1 ds: Sorami jumps and descends with a double knee drop. jp: sakana ni shimasu ka? en: Would you like [some] fish? sp: "Sakana ni shimasu ka?" cm: qcb + MK ht: Mid 1 ds: Sorami jumps and descends with a double knee drop. jp: niku ni shimasu ka, sakana ni shimasu ka? en: Would you like [some] meat, or would you like [some] fish? sp: "Niku ni shimasu ka, sakana ni shimasu ka?" cm: qcb + HK ht: Strong 1 ds: Sorami jumps and descends with a double knee drop. - The above three attacks are all the same thing, however Sorami says something different with each. The stronger strength button used, the higher Sorami leaps into the air. - All three attacks are overheads, so they must be blocked high. jp: hippu furaito bonba- en: Hip Flight Bomber sp: "Hip Flight Bomba~!" cm: f,d,df + K ht: Weak 1 / Mid 1 / Strong 1 ds: Sorami runs a small distance, then thrusts her rear outward. jp: harike-n kikku en: Hurricane Kick sp: "Hurricane Kick!" cm: hcb + K ht: Weak 2 / Mid 2 / Strong 1 ds: Sorami leaps forward with a flip, kicking her leg outward. jp: appu kikku en: Up Kick sp: "Sore ya!" ("Here ya go!") cm: Charge b,f + K ht: Weak 1 / Mid 1 / Strong 1 ds: Sorami kicks high at a 45-degree angle. en: (slide) sm: d + HK ht: Strong 1 ds: Sorami slides along the ground. - Knockdown attack. - Must be blocked low. ============================================================================= + TOKIKO TSUCHIYA | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : TOKIKO = "ascend rejoice child" TSUCHIYA = "soil roof" Birthplace : Niigata Age : 18 years Occupation : Freelance female part time employee (Currently waitress) Blood Type : O type Height : 158 cm. (5`2") Weight : 46 kg. (1o1 lbs.) Measurements : B/86 W/56 H/86 cm. (34/22/34 in.) Constellation : Pisces Hobbies : Swimming Favorite Food : Hamburgers Disliked Things : Earthworms Story Title : "Fukumen tono Daiketsu" ("Confrontation With The Masked Man") ( Colors ) --------------------------------------------------------------- Normal : Orange & white uniform, blue shorts, brown hair, flesh tone Hold L : Pink & white uniform, green shorts, brown hair, peach tone Hold R : Orange & white uniform, blue shorts, light brown hair, flesh tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : Orange bunny leotard, white leggings, & black stiletto. After 6th Win : Red cheongsam (Chinese gown) After 9th Win : Red leather dominatrix (with whip) ( Quotes ) --------------------------------------------------------------- Victories : "?? ga desu ka?" ("??.") : "Irasshaimase." ("Welcome.") : "?? metsu mae ne." ("??.") : "Mo-, yowasugi ne!" ("Geez, you are beyond weak!") Defeats : "??." ("??.") : "??." ("??.") : "??." ("??.") : "??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Ippon Seoinage When close, b / f + MP / HP Family Restaurant Kick qcb + K Obon Smash hcf + P (slide) d + HK ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O | O | O | 1 / 1 / 1 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O | O | 1 / 1 / 1 Hard Kick | O | O* #1 | X | 1 / 2 / 1 ----------------------------------------- 1) Can`t be canceled on the first hit. (The HK`s hits do not combo.) ( Nage / Throw ) --------------------------------------------------------- jp: ippon seoinage en: One Blow Shoulder Throw sp: "Hu~" cm: When close, b / f + MP / HP ht: Mid 1 / Strong 1 ds: Tokiko grabs opponent and throws them over her shoulder. - Unblockable attack. - Knockdown attack. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: famiresu kikku en: Family Restaurant Kick sp: "Famiresu Kick!" cm: qcb + K ht: Weak 1 / Mid 2 / Strong 2 ds: Tokiko turns as she bends forward, kicking her leg up into the air. jp: obon sumasshu en: Tray Smash sp: "Obon Smash!" cm: hcb + P ht: Weak 1 / Mid 1 / Strong 1 ds: Tokiko throws her serving tray across the screen. en: (slide) cm: d + HK ht: Strong 1 ds: Tokiko slides along the ground. - Knockdown attack. - Must be blocked low. ============================================================================= + YAWARA YAMABUKI | ============================================================================= ( Personal Information ) ------------------------------------------------- Name Meaning : YAWARA = "softness" YAMABUKI = "variety of yellow rose" Birthplace : Fukuoka Age : 16 years Occupation : Senior High School Student Blood Type : B type Height : 152 cm. (5`o") Weight : 44 kg. (97 lbs.) Measurements : B/8o W/56 H/8o cm. (31/22/31 in.) Constellation : Libra Hobbies : Exchanging letters Favorite Food : White rice + miso soup + pickled vegetables Disliked Things : Foreigners Story Title : "Medal Nikaketa Seishun no Ase" ("The Sweat Of The Youth Which Was Placed On The Medal") ( Colors ) --------------------------------------------------------------- Normal : Orange gi, black leggings, blue hair, flesh tone Hold L : Orange gi, dark gray leggings, aqua hair, peach tone Hold R : Yellow gi, gray leggings, blue hair, flesh tone ( Portrait Costumes ) ---------------------------------------------------- After 3rd Win : Red bunny leotard & red stiletto After 6th Win : Orange cheongsam (Chinese gown) & orange stiletto After 9th Win : Blue two-piece bikini ( Quotes ) --------------------------------------------------------------- Victories : "Dousuru no?" ("??.") : "Gahahaha!" ("[laughter]") : "Ossu!" ("[A greeting from one fighter to another.]") : "?? ekatagatarinasai." ("??.") Defeats : "Anata, saiko-." ("You are supreme.") : "Ganbatte!" ("Good luck to you!") : "Kono mama dewa!" ("??.") : "Kono mama tsuyoi towa .." ("??.") : "Mata, ??." ("??.") ( Mini Movelist ) -------------------------------------------------------- Jumping Power Bomb When close, b / f + MP Seoinage When close, b / f + HK 7nen Goroshi When close, charge d,u + P Hamehame Driver When close, 360 + P Megaton Hip When close, 360 + K ( Attack Info ) ---------------------------------------------------------- STANDING | STAND CLOSE | CROUCHING ----------------------------------------- Light Punch | O | O | O | 1 / 1 / 1 Medium Punch | O | O | O | 1 / 1 / 1 Hard Punch | O | O | O* #1 | 1 / 1 / 2 Light Kick | O | O | O | 1 / 1 / 1 Medium Kick | O | O | O | 1 / 1 / 1 Hard Kick | O* #2 | O* #2 | X | 2 / 2 / 1 ----------------------------------------- 1) Either hit can be canceled. 2) Can`t be canceled on the second hit. ( Nage / Throw ) --------------------------------------------------------- en: Jumping Power Bomb sp: "Ha~! Sore ya!" ("Ha! There!") cm: When close, b / f + MP ht: Mid 1 ds: Yawara grabs opponent and jumps up, slamming them to the ground on their back. - Unblockable attack. - Knockdown attack. jp: seoinage en: Shoulder Throw sp: "Sore ya~!" ("There!") cm: When close, b / f + HK ht: Strong 1 ds: Yawara grabs opponent and throws them over her shoulder. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. ( Hissatsu Waza / Special Moves ) ---------------------------------------- jp: 7nen goroshi en: 7 Year Murder sp: "Shichi-nen Goroshi!" cm: When close, charge d,u + P ht: Weak 1 / Mid 1 / Strong 1 ds: Yawara does a handstand and kicks her legs up around opponent`s neck. Then she flips over them to land to a knee behind them, sending a poke to their butt. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. - Yawara is able to cancel most of her standing and crouching attacks into the 7nen Goroshi. As the attack is hitting, buffer in the throw command and she will immediately exit animation and perform her throw. Below are the only exceptions: - Standing HK (can`t interrupt second hit) - Crouching HK jp: hamehame doraiba- en: Hamehame Driver (?) sp: "Hamehame Driver!" cm: When close, 36o + P ht: Weak 1 / Mid 1 / Strong 1 ds: Yawara grabs opponent and suplexes them. - Unblockable attack. - Knockdown attack. - Throws opponent on opposite side they were on prior. - Yawara is able to cancel most of her standing and crouching attacks into the Hamehame Driver. As the attack is hitting, buffer in the throw command and she will immediately exit animation and perform her throw. Below are the only exceptions: - Standing HK (can`t interrupt second hit) - Crouching HK - If you aren`t precise in the 360 motion when you do the move with MP and end it with back or forward, Yawara will instead do a Jumping Power Bomb. The game won`t register the full 360 and only count the b / f motion and button. - I haven`t been able to find out what "hamehame" translates into yet, but I`ll find out. I believe it might be something along the lines of "easy tactic" or "cheap". jp: megaton hippu en: Megaton Hip sp: "Megaton Hip!" cm: When close, 36o + K ht: Weak 1 / Mid 1 / Strong 1 ds: Yawara leaps up and smashes her hips down upon opponent. - Unblockable attack. - Knockdown attack. - Yawara is able to cancel most of her standing and crouching attacks into the Megaton Hip. As the attack is hitting, buffer in the throw command and she will immediately exit animation and perform her throw. Below are the only exceptions: - Standing HK (can`t interrupt second hit) - Crouching HK - If you aren`t precise in the 360 motion when you do the move with HK and end it with back or forward, Yawara will instead do a Seoinage. The game won`t register the full 360 and only count the b / f motion and button. Yawara`s stance makes her incredibly small against her opponents. So much in fact that most high-range attacks just pass right over her. She`s even shorter than Ai because of this. It`s insane the number of attacks that she can avoid by just standing, especially for people like Minami and Sorami. Below is a list of the opponent`s attacks that fly over her head or whiff: - Ai Momoyama Standing LP (when Ai is one character screen away), Standing LK, Standing MP (when Ai is one character screen away), Standing HK (when Ai is one character screen away), Standing Close HP (if Yawara sways forward in her stance, the elbow won`t hit) - Jyuri Akasaka Standing MP, Standing HP, HK Jumping Hip Attack (when Jyuri is one character screen away) - Keiko Konno Standing LP, Standing LK (when Keiko is one character screen away), Standing MP, Standing MK (when Keiko is one character screen away), Standing HK (when Keiko is one character screen away), Standing Close LP, Reverse Kick (Yawara can only avoid this by crouching, but it was worthy to note because of how low it is) - Kris Shiratori Standing HK (when Kris is one character screen away), Standing Close LP, Choushinki Flash - Maria Christel Standing HK (when Maria is one character screen away), Standing Close LP (if Yawara sways forward in her stance, the slash won`t hit) - Marin Aoki Standing LP, Standing MK (when Marin is one character screen away; Standing Close MK is the same move but will hit), Standing Close HP - Minami Midorikawa Standing LP, Standing LK, Standing MP, Standing MK, Standing HP, Standing HK, Standing Close LP, Standing Close MP, Crouching HP, Ashita Tenki Ninare- (when Minami is one character screen away) - Ryouko Kiori Standing LP, Standing Close LP, MP / HP Katatataki (when Ryouko is one character screen away) - Shizuka Minakami Standing LP, Standing MP, Standing HP, Standing Close LP, Standing Close MP, HK Teacher Attack (when Shizuka is one character screen away) - Sorami Shizaki Standing LP, Standing MP, Standing MK (when Sorami is one character screen away), Standing HP, Standing HK (when Sorami is one character screen away), Standing Close LP, Standing Close HP, Up Kick (when Sorami is one character screen away) - Tokiko Tsuchiya Standing LP, Standing MP, Standing HP, Standing HK, Standing Close LP, Standing Close HP (when Tokiko is one character screen away; if Yawara sways forward in her stance, the punch won`t hit), Standing Close HK (the knee on the first frame will hit if real close) - Yawara Yamabuki Standing LK (when Yawara is one character screen away), Standing MK (when Yawara is one character screen away) --[ Bishoujou 6 - System Dissection ]--------------[ Pretty Fighter X ]-- _____________________________________________________________________________ ( Movement: walking / jumping ) ------------------------------------------ Each character can walk forward and backward on the playing field and jump in any upwards direction. The speeds in which a character moves differs depending on character. In order from slowest to fastest, the listing is: Ryouko Kiori Keiko Konno Shizuka Minakami Minami Midorikawa/Sorami Shizaki Jyuri Akasaka/Kris Shiratori/Tokiko Tsuchiya Marin Aoki Ai Momoyama Yawara Yamabuki Maria Christel The height of a character`s jump also differs between the characters. In order from jumping lowest to highest, the listing is: Keiko Konno Jyuri Akasaka Sorami Shizaki Ryouko Kiori Kris Shiratori/Tokiko Tsuchiya Minami Midorikawa Shizuka Minakami Marin Aoki Yawara Yamabuki Maria Christel Ai Momoyama ( Attacking ) ------------------------------------------------------------ Much like many Capcom games, `Pretty Fighter X´ adopts the 6-button attack system: three punches and three kicks. Normally, kick attacks do more damage than a punch. However, they are slower in coming out than punches. The further you move down the row of buttons, the more damage an attack will do. Light Punch/Kick (LP/LK) are extremely swift moves, but they are also minuscule in doing damage. Medium Punch/Kick (MP/MK) are intermediates, each doing an average of both speed and strength. Hard Punch/Kick (HP/HK) are the attacks that do the most damage of all normal attacks, but are the slowest in execution. Using the different strength buttons when performing the character`s special moves can sometimes result in significant property changes. For example, Jyuri Akasaka`s Guruguru Punch move will hit once when done with LP. But if you do it with MP or HP, it will still hit once but the move will knock the opponent down. ( Guarding ) ------------------------------------------------------------- In Japan, what the Americans call "blocking" is called "guarding" instead. Same command: hold away from the opponent as you are being attacked. It`s only possible to guard while on the ground, and that can be done in two ways: - Holding back on the controller will guard against both high attacks and jumping attacks. - Low attacks are guarded by holding down-back on the controller. Since Jumping attacks are considered to be mid-level attacks, they cannot be guarded by holding down-back. Not all crouching attacks are considered low attacks though. Some can be guarded while standing, thus they are considered to be high-level. Crouching attacks that glide against the ground are usually the low-level ones that must be guarded by using down-back. When a character is in the air, they are unable to guard. Even if both characters are in the air at the same time, neither will be able to guard against an attack. There are some moves that cannot be guarded against. Those usually include throws (those done when close and pressing b / f + MP / MK / HP / HK) and command throws (i.e - Keiko Konno`s Oshiri Penpen). The only way to avoid those is to just stay out of their range to avoid the grab. Though guarding does protect the character from harm, it isn`t a fullproof shield. If you protect yourself from a brick thrown at you by use of your arms, you`re still going to feel some pain from the collision it makes against your body. The same principle goes for certain attacks against the player that still remove damage even while they are guarding. This is called "guard damage". Guard Damage is minuscule energy loss whenever a character guards against an attack that`s not standard (i.e - a fireball or command motion uppercut). Guarding hissatsu waza (special moves) still do tick away at the life gauge. A loss of one point of damage for each number of hits is inflicted. (If you guard an attack that hits three times, the character will sustain three damage.) You don`t take damage from guarding against normal moves, such as standing punches and jumping kicks. ( Throwing ) ------------------------------------------------------------- Throws are unblockable moves that each character has at least one of. There are two types of throws: normal and command. The motion for a normal throw is to press back or forward + MP / MK / HP / HK when you are close to the opponent. Some characters may have two different normal throws; one with a Punch button and the other with a Kick (like Kris Shiratori). Others may not have a MK / HK throw, like Marin Aoki. Command throws are extra character throws that deal more damage than normal throws, but require an extended motion than b / f + an attack button. It can be a controller rotation or even a charge command before the button input. A total of 4 characters possess command throws: Ai Momoyama, Keiko Konno, Ryouko Kiori and Yawara Yamabuki. Not too surpringly, `Pretty Fighter X´ contains an inexpensive fighting engine. Because of this and thus being similar to SNK`s MVS engine for `King Of Fighters,´ the ability to combo a throw is possible. For example with Keiko Konno, if she is close to the opponent when hitting them with a standing MP, you can cancel the attack into her Oshiri Penpen by immediately motioning (f,d,df + P) on the controller. The throw will connect with no way for the opponent to avoid it since it was linked into the attack. A highly beneficial way for you to score big damage if this tactic is mastered. Not all of the opponent`s attacks can easily link into a command throw though. Any exceptions are listed in that character`s section for their notes. Unlike other games, no one is able to air throw or "Tech Hit" (escape) out of a throw. ( Life Gauge ) ----------------------------------------------------------- The life gauges are located at the top of the screen on either side of the stage timer. Player 1 has the left side while Player 2 is the right. Each player`s life gauge bar begins with a full 100 units of life (easily known since a perfect at the end of a round shows "LIFE 100"). During the trial of the battle, the character may take damage and loses life points. The reddish area shows how much life has been lost. Once all the life points have dissolved, the character is defeated and the round goes to the winner. If the time runs out, the character with the most life wins the round. If the bars are equal, the match will be considered a draw and an extra round will begin. Ai Momoyama, Keiko Konno, and Maria Christel all possess moves that allow them to recover life. ( Attack Cancels ) ------------------------------------------------------- Attack Cancels are is the mainstream combo engine. Characters can link in special moves after normal attacks via what is called a "2-in-1 method." So you can have Kris perform a crouching punch, then roll the controller in a "qcf" (quarter circle forward / d,df,f) motion and press punch again to 2- in-1 into the Choushinki Flash. Both hits will connect after each other, resulting in a 2-hit combo. --[ Bishoujou 7 - Miscellaneous Info ]-------------[ Pretty Fighter X ]-- _____________________________________________________________________________ ( Special Thanks ) ------------------------------------------------------- - Imagineer If anything, you answered the prayers of horny fanboys wanting skimpy dressed working women fighting one another. Wish it could have been just a little more, but no big complaint. Remake the game or make a sequel! - Jeff "CJayC" Veasey + GameFAQs http://gamefaqs.com/ Still one of the best sites out there for all-game information. - Nakagawa Takashi, MD. This was who I bought this game from on eBay. He did leave me good feedback after all, so I feel better now. ( Secrets / Codes ) ------------------------------------------------------ - Play as Maria Christel in Story Mode At the Title screen, hover over Story Mode. Hold X + Y + Z then press Start to begin the game. Maria will be on the lower righthand corner. - Alternate Color selection At the character select screen, hold L shoulder or R shoulder and press A. Each character has up to three different colors. - Sapporo (Hokkaido) Timer The large clock in Kris Shiratori`s stage shows the same time as the internal clock setting on the Sega Saturn. - Game Shark Codes Master Code F60184D2 C305 Enable Code (must be on) 06000234 0000 06000238 0000 0600023C 0000 06000328 0000 Stop Timer 16068F0A 0060 Unlimited Energy Player 1 16068D26 0F60 ( Glitches ) ------------------------------------------------------------- None have been found yet to report. ( Stages ) --------------------------------------------------------------- sapporo .::. (hokkaido) ::::. ,: \ ,.::. .:: \ .,....:,::,::.. ..,.......:,;: .,.:::...:. :,,:: .::: ::,, SEA OF JAPAN ,;;; :,,,;: aomori --- :,:,::, ;:,::; niigata ,,,,,; \ .: ,;:,,,. \ ..,:,,,,, kyoto ;i.::::,::,,: --- chiba \ .;,,,::::,::, --- tokyo , \ :,;:,:::,,:,,;. .:,::,,;i;t;,,,,,,,,,i:: . .::.:..,,,;;;,;i;;,,:, . ., :,::,;i;;i;,;;;,;,. . PACIFIC OCEAN .,:,;;,:,;:,,::: ,,;. \ :,;t;;,,,;.i:, . \ .: ,ti,,;, . \ nagoya / ..;,,:: \ / ,i;, \ osaka hiroshima , \ ... kouchi fukuoka \ .;.. \ .: . . ;: | j `v´ to Okinawa Island ------------ ------------ ------------ ------------ | Aomori | | Tokyo | | Hokkaido | | Kyoto | ------------ ------------ ------------ ------------ ------------ ------------ | Okinawa | | Chiba | ------------ ------------ ------------ ------------ | Niigata | | Kouchi | ------------ ------------ ------------ ------------ ------------ ------------ | Fukuoka | | Osaka | | Hiroshima | | Nagoya | ------------ ------------ ------------ ------------ - Aomori (Marin Aoki`s stage) Marin`s stage is set cliffside of the Sea Of Japan, similar to Haohmaru`s stage in `Shin Samurai Spirits: Haoumaru Jigoku Hen´ (Samurai Shodown II). (This scene is derived from the legendary "Battle at Ganryu Isle" between Musashi Miyamoto and Kojirou Sasaki. For those also familiar with Pocket Monsters/Pokemon, "Musashi" and "Kojirou" are also the names of the main bad guys from Rocket-dan/Team Rocket.) Waves crash against the rocks to splash up every other second and seagulls fly in the sky. - Chiba (Sorami Shizaki`s stage) Sorami`s stage is set inside of Haneda Airport in Tokyo. (Since Chiba is a prefecture of Tokyo, it`s basically considered the same place.) Chairs, plants, and cigerette bins cover the interior. Every once in a while, a man in a red shirt will pop up in two locations from behind the plants. Planes on the runway are seen behind the windows in the background, and one of them moves out in the beginning of the round. - Fukuoka (Yawara Yamabuki`s stage) Yawara`s stage is set inside of a stadium; seemingly a baseball field. Advertising names are seen along the perimeter ("Tohiba"?!). The dome is open to see the sky in the middle. A large "FIGHT!" billboard with Marin poses on it is upon the far back wall. - Hiroshima (Ai Momoyama`s stage) Ai`s stage is set on a pier beside the river. The skyline is in the background, along with a destroyed four-story building (apparently a reference to WWII when Roosevelt dropped the atomic bomb on the city). A yacht is on the river and sails off in the beginning of the round. - Kouchi (Shizuka Minakami`s stage) Shizuka`s stage is set on a cape overlooking the Pacific Ocean. Mountains can be seen in the background. A statue of Kobo Daishi (a Buddhist priest who founded the Shingon sect of Buddhism) is on the right of the stage. - Kyoto/Kyoutou (Ryouko Kiori`s stage) Ryouko`s stage is set on the wooden porch of a temple. A second temple is seen in the background, built high above a forest canopy. Mountains cover the background, along with the orange sky of the setting sun. The sun moves downward slightly until it reaches the top of the mountains. (And for some strange reason, the sun resets at the top for each round.) - Nagoya (Keiko Konno`s stage) Keiko`s stage is set in front of a pachinko (Japanese pinball) arcade. The doors to the arcade automatically open if a character passes in front. You can then see the people and rows of machines inside. The large vertical red banners on the right of the doors read "Shin Dai Ireka" (New Counter Replacements), and the smaller white signs on the ground read "??" (??). - Niigata (Tokiko Tsuchiya`s stage) Tokiko`s stage is set in front of her restaurant, the Skyhawk. Through the yellow-tinted windows you can see the inside. - Okinawa (Maria Christel`s stage) Maria`s stage is set in front of her cathedral. A stone wall covered in roses is to the left. Atop the wall is a lion statue that nods its head and opens his mouth at times. (The lion is the same image that appears for Maria`s crouching HP attack.) - Osaka/Oosaka (Minami Midorikawa`s stage) Minami`s stage is set atop of a mack truck`s trailer roof. Behind the large orange "Dotonbori" neon sign are the streets of Osaka lit up with numerous signs. (Dotonbori is a real location in Osaka: a large scale downtown along the south bank of the Dotonbori-gawa Canal. Osaka is known as the gastronomists` town, and thus the entire area of Dotonbori is thronged with an unbelievable number of restaurants and amusement facilities.) - Sapporo (Kris Shiratori`s stage) Kris`s stage is set on the snowy rooftop of a clock tower. A large clock appears in the middle of the stage, showing the time that is set on the Saturn`s internal clock. (If you pause the game for a while, the clock hands will be frozen. After you unpause, each of the hands spring into position of the new time.) The background is filled with other buildings, including a "HOTEL." - Tokyo/Toukyou (Jyuri Akasaka`s stage) Jyuri`s stage is set on a stage in the middle of a dance club. Rainbow colored blinking lights line the walls and the ceiling. Silhouettes of other people are seen in the background. A large "FIGHT!" billboard with Marin poses on it is upon the far back wall. (Akasaka, Jyuri`s surname, is also the name of a district in Tokyo dedicated to having a large variety of hostess bars and geisha clubs.) ( Panty Shots ) ---------------------------------------------------------- Just to feed my own personal `ecchi´ nature, this section lists all attacks that show even a hint of the character`s white cotton panties. A listing of each attack and/or hit precede the animation frame(s) where the panty shots are located. - Ai Momoyama None. - Jyuri Akasaka Descending from jump, Jumping HP (frame 3), Standing MK (frame 3) - Keiko Konno Standing LK (frame 3) - Kris Shiratori Hira Kick (frame 3,5), Jumping (frame 3), Pakkuri Senpuu Kyaku (frame 6,10) - Maria Christel Jumping MK (frame 2) - Marin Aoki Intro (frame 3,4,7,8), Standing HP (frame 3,4) - Minami Midorikawa Jumping MK (frame 1), Standing HK (frame 2), Standing Close MK (frame 4) - Ryouko Kiori None. - Shizuka Minakami None. - Sorami Shizaki Jumping up LP (frame 1), Standing Close MK (frame 5) - Tokiko Tsuchiya None. - Yawara Yamabuki Standing HK (frame 2), Thrown with Back Roll 1 (Keiko, Sorami) (frame 3), Thrown with Back Roll 2 (Ryouko) (frame 3,4), Thrown with Frankensteiner (Minami) (frame 5), Thrown with Ippon Seoinage (Jyuri, Shizuka, Tokiko) (frame 2), Thrown with Jumping Power Bomb (Yawara) (frame 3), Thrown with Oshiri Penpen (Keiko) (frame 2,4), Thrown with Power Bomb (Kris) (frame 1), Thrown with Seoinage 1 (Yawara) (frame 2), Thrown with Seoinage 2 (Kris) (frame 3,4) ( Seiyuu Information ) --------------------------------------------------- On pages 27-28 of the instruction booklet, it gives a listing of all the seiyuu (voice actresses) for each character and other anime characters they have given voice to. The following will be a translation of all that info. Seiyuu are all listed in alphabetical order by their surname. Information is shown like this: - Seiyuu name Character Voice (Japanese Series Name / American Series Name) - Asaoka Natsumi (Seiyuu for Keiko Konno) Gosaku (Tsuru-hime Jaaa! / Princess Tsuru) - Endou Katsuyo (Seiyuu for Tokiko Tsuchiya) Aimi (Hime-chan no Ribbon / Hime-chan`s Ribbon) - Fukami Rika (Seiyuuu for Jyuri Akasaka) Minako Aino/Sailorvenus (Bishoujou Senshi Sailormoon / Sailor Moon) Unnamed character (Captain Planet) - Hiyama Kyouko (Seiyuu for Marin Aoki) Shirakawa (Kobo-chan / Kobo The Little Rascal) Unnamed character (Fighting Wood no Nakama / Friend of Fighting Wood) - Inoue Kikuko (Seiyuu for Maria Christel) Belldandy (Aa! Megami-sama / Oh! My Goddess) Kasumi Tendou (Ranma Nibunnoichi / Ranma 1/2) Yoshiko Ueno (Otaku no Video / Fan`s Video) - Kanai Mika (Seiyuu for Kris Shiratori) Kumi Tanaka (Tanjyou / Debut) Kyouko Osaki (Su-chi-pai Adventure Doki Doki Nightmare) Mei Mar (KO Beast Sanjyuushi / Beast Warriors) Mimete (Bishoujou Senshi Sailormoon S / Sailor Moon S) - Kida Ayumi (Seiyuu for Yawara Yamabuki) Kiriomi (Yamato Takeru) Takunai Metachi (Tottemo Lucky Man / Very Lucky Man) - Okamura Akemi (Seiyuu for Minami Midorikawa) Prissila (Carimero) Fio Piccolo (Kurenai no Buta / Porco Rosso) - Ootani Ikue (Seiyuu for Ai Momoyama) Koba-chan Tabata (Koba-chan / Kobo The Little Rascal) Monga (21 Emon Uchuu e Irasshai / 21 Emon Welcome To Space) - Satou Yuri (Seiyuu for Ryouko Kiori) Kurama`s Mother (Yuu Yuu Hakusho / Poltergeist Report) - Soumi Youko (Seiyuu for Shizuka Minakami) Atsuko (Yuu Yuu Hakusho / Poltergeist Report) Maria (Dragon Ball) - Tanaka Atsuko (Seiyuu for Sorami Shizaki) Karen (Rupan Sansei / Lupin III) ( Revision History ) ----------------------------------------------------- v. 1.o / o2 - 25 - o4 - A nice chunk of added info in this version actually. Standard attack info and charts were placed in the characters` sections to give details on canceling properties. I also added some Game Shark codes that were found on this Japanese site, so felt those were worthy of being in here. The rest of the name translations are done too. I haven`t finished with the story, but more of the quotes have been added. Some of the translations may seem a little messed up, but I`ll go over them again in time. v. o.o / o2 - 12 - o4 - I honestly don`t know why I made this FAQ this huge. It`s over 8 years old and I highly doubt there is anyone left that still plays this game hardcore. In fact, if by chance there -is- someone out that that does, drop me an email to at least tell me. I`d be interested to find out. And to play you since my Shizuka and Yawara are l33t. But considering with a populous of maybe 1oo people that actually own this game (and 2% of that still play it), it might come in handy. Someone had to eventually take the time to break down this game to simplest form and make a FAQ one day. Might as well be me. I planned on making just this one, but a MiniFAQ will accompany since this document is fairly large. I probably won`t make a ComboFAQ since the game possesses little 2-in-1 and chain capabilities. I`ve practically given all the information already in this version, but I do need to get in all the win/loss quotes and story translated. ( Final Note ) ----------------------------------------------------------- Oss`! I first saw this game back in high school in the import review section of GameFan. I don`t remember what issue it was, but that`t not important. I do remember that I wanted this game badly. What`s not to like about a game composed of beautiful scantily clad big-breasted anime girls fighting one another? I had the chance to get it at Anime Central 1998, but passed it up. So recently I found it on eBay and finally got it. Good god, what that hell was I thinking? I suppose I shouldn`t bash it though for it had to be pretty good for its time. But now, it not anything I wanted it to be. Sadly. And since this was before the era of practice modes and picture galleries, it makes the replay value considerably worse. However it`s still a classic and, again, filled with beautiful scantily clad big-breasted anime girls fighting one another. It should be remade for Dreamcast. Then I`ll be happy. Have something to say about the game or this FAQ you want me or others to know? Find any of the posted infomation wrong or misleading? Or maybe you have info or extras to add onto what`s posted. Whatever the case is, feel free to send it! Anything that is posted within the FAQ, you not only get full credit. Oh no no! You also receive unauthorized bragging rights that give you the Almighty-given gift of annoying the hell out of people with. .. By the way, thanks for reading! Sayounara, adios, ciao, xie xie, au revoir, and all that other crap. ^_^ - `Shouji´ _________________________________________________________________________ | `If you ever see me getting beat up by the police, put down the video | | camera and come help me instead.´ - Bobcat Goldthwait | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ --------------------------------------- (c) Deal With It Productions 2oo4 ---