~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ___ _ _ ___ _ | _ \ |_ __ _ _ _| |_ __ _ ____ _ / __| |_ __ _ _ _ | _/ ' \/ _` | ' \ _/ _` (_-< || | \__ \ _/ _` | '_| |_| |_||_\__,_|_||_\__\__,_/__/\_, | |___/\__\__,_|_| |__/ _____ __ |_ _\ \ / / | | \ V / |___| \_/ E n d O f T h e M i l l e n n i u m +-----------------------------------------------------------------------+ | Phantasy Star IV Guide | Version 1.03.0087 | Updated: 12-27-2001 | +-----------------------------------------------------------------------+ | Phantasy Star IV Comprehensive Guide by "GoldenGuy" | +-----------------------------------------------------------------------+ | O f f i c i a l " G o l d e n G u y " S e a l o f Q u a l i t y | +-----------------------+-----------------------+-----------------------+ | Copyright 2001-2002 | +-----------------------+ This comprehensive strategy guide for Phantasy Star IV is being designed to tell you everything you wanted to know-and didn't want to know-about the game. This guide will explain everything about monsters, weapons, techniques, skills, and much, much more. If you need to get through this dungeon, this guide is detailed enough that you can get through even on your first try. Anyhow, you are here for a reason, so enjoy your stay. -"GoldenGuy" ========================================================================== 1: Table of Contents ========================================================================== 1: Table of Contents 2: Revision History 3: Legal Information 4: The Story Thus Far 5: Controls 6: Menus 7: Walkthrough 8: Frequently Asked Questions 9: Character Backgrounds 10: Items 11: Mysterious Items 12: Weaponry 13: Armory 14: Town Guides 15: Techniques 16: Skills 17: Combination Attacks 18: Battle 19: Enemies 20: Side-Jobs 21: Detailed Boss Walkthroughs 22: Character Stats by the Level 23: Helpful Hints 24: PSIV Lingo 25: Cheats & Codes 26: Guide Statistics 27: Credits 28: Contact Info ========================================================================== 2: Revision History ========================================================================== ------------ Version 1.03 ------------ ¤ I have further divided information in this guide, and added a Cheats section to list the lack of cheats, as well as a Contact Info section, for those of you who want to e-mail me. ------------ Version 1.01 ------------ ¤ I can't believe I'm actually going into versions past 1.00 on this guide. But I guess I'd better, because I am. I had a few errors and some extra information pointed out by Master Tajima. --------------- Version 1.00!!! --------------- ¤ It's been a very long time, over four months since I sent in version 0.84, but I have finally completed this FAQ. It is completely chock- full of Phantasy Star information, and it should help anyone, anywhere. ------------ Version 0.92 ------------ ¤ I have finished up the Town Guides now. It will take me another 2-3 hours of gaming. After that, I can finish the Armory section, and then I will finally be done! BTW, today (12-18) is my b-day! Woot! ------------ Version 0.89 ------------ ¤ I have finished the enemies section and the weaponry. ------------- Version 0.84c ------------- ¤ Added a bit to the weaponry section. ------------- Version 0.84b ------------- ¤ I am about to send this guide in to hopefully be posted. Please note that it is NOT complete. If you need help on the enemies, well, check the GameFAQs Phantasy Star IV board and ask a question. I haven't set myself up for contact yet, as AOL is a lousy service provider, and I don't like to use other e-mail services. If you need info about the weapons or items, look on another Walkthrough/FAQ, or look to the message boards. Please enjoy this guide, as it took me unmeasurable hours to write. Also note that I have not spellchecked or format- checked every single thing, but note as well that I have very good spelling and you shouldn't worry about spelling errors. ------------ Version 0.84 ------------ ¤ Started on and completed the Character Statistics section, thanks to "Vilurum" for the statistics themselves. I just copied, deleted any Macintosh characters, and it was done. Also worked on the Credits section. ------------ Version 0.79 ------------ ¤ Completed the Weapons tables, and started on the descriptions. Tedious work, I tell you. Can't forget to mentioned I also completed the Side- Jobs section. ------------ Version 0.77 ------------ ¤ Finished the Skills section. The next section I will finish is probably the Side-Jobs, since it is already near completion (7 jobs out of the 8). Oh yeah, I did find something interesting today. If you stay in the Piata Academy basement until you get Ryuka, you can try warping out of town, but the guards will STILL hold you back. ------------ Version 0.75 ------------ ¤ Finished the Techniques section, and finished describing the skills. Now I've just got to get the table done that tells when you learn the skills... ------------ Version 0.72 ------------ ¤ Finished the Walkthrough, and 7/8 of the way done with the Side-Jobs. ------------ Version 0.71 ------------ ¤ Got the walkthrough up to the Silence Tower. ------------ Version 0.66 ------------ ¤ Completely finished reformatting the entire guide. ------------ Version 0.62 ------------ ¤ Started reformatting the entire guide. ========================================================================== 3: Legal Information ========================================================================== In this section, you will find all legal information about this guide. First of all, I don't care if you download this guide and save it onto your hard drive or anything, but you cannot make a profit from it. Why? That wouldn't be right to me. You may not post this guide on your website, as there is no guarantee that you aren't profiting off of it. You may not HTML-ize it, as it's very likely that you have banners and therefore money is being made. No HTML-izing under any circumstances. Sorry. You can link to the Phantasy Star IV Walkthrough/FAQ listing, but not to any particular guide. Here's the list of sites that can legally post my guide, outside of myself: ¤ www.gamefaqs.com Nobody else but this fine site may post or link to my guide. If anybody else does, I'll find out, and the consequences may not be all that pretty. Comply with these rules, and life will be great. ========================================================================== 4. The Story Thus Far ========================================================================== The Algo solar system, somewhere in space... Once a brilliant civilization flourished here. The citizens devoted themselves to art and the sciences, and life was prosporous and good. Then a series of disasters struck. The system-wide management system, 'Mother Brain,' was destroyed. So was the first planet, Parma. Over 90% of the system's population died, and the advanced technological culture was lost. Society declined, spiraling downward until at last only a few scattered groups even remembered there once were better times. A thousand years passed. At last, civilization is once more on the rise across the Algo system. People are again turning to thoughts of an easier life. Old knowledge is being rediscovered. But just as things look brighter, beyond a threshold long thought closed, a dark and very ancient evil stirs... * * * * Basically, the dialog starts with the original Phantasy Star, in which a civilization flourished. A young lass named Alis, along with a few newfound friends, overthrew the King Lassic, who was forcibly controlling the planets. Phantasy Star II comes along when the series of disasters strike. Monsters invaded the lands and Mother Brain had to be destroyed. After another thousand years, enter Phantasy Star IV. The ancient evil is stirring again, and you need to thwart it once more. ========================================================================== 5. Controls ========================================================================== You may be wondering why I'm putting in the controls for an RPG. I just feel like it, since I want this to be the best FAQ/Walkthrough for Phantasy Star IV. And here are the default controls: ¤ Start- Brings up the start menu in which you can select from Save, Message Speed, Battle Speed, and Controls ¤ D-Pad- Move the direction in which you press; in menus, move the cursor up or down; in battles, left and right. ¤ A Button- Brings up the camp menu in which you can select from Items, Techs, Skills, Equipment, Status, Talk, and Macro, along with others. Also used to confirm a menu command. ¤ B Button- Cancels a command. ¤ C Button- Selects a menu command; speeds up speech or moves on to the next line of speech; search area, open treasure chest. ========================================================================== 6: Menus ========================================================================== There are many menus to use in Phantasy Star IV, and each of them will be defined and explained here, along with how-tos and stuff. ¤ Camping Menu This menu is probably the most important menu that you have access to. You basically do everything in your party from this menu. In the Item submenu, you can select an item to use, look, or discard. Using an item does just that, looking at the item tells you what you know about the item, and discarding it will throw away. In the Tech submenu, you can choose a technique to use. In the Skill submenu, you can choose a skill to use. In the Equip submenu, you can equip or un-equip equipment on your party members. To equip, select a weapon or piece of defensive equipment and press C. If you are choosing a one-handed weapon (i.e. Dagger), you will have another choice which hand to equip it in. Choice doesn't matter much. In the Status submenu, you will be shown yet another submenu, containing the choices of State and Order. In the Order submenu, you choose the order that your party walks in. You may think this is irrelevant, but it really does hold some importance. You always want weaker party members in the back, so they will get hit less. In the State submenu, you can choose a character and look at their status. The next choice, Talk, induces a conversation between your party members. This is basically your main hint of advice on where to go or what to do if you don't know or remember such stuff. The final choice in the Camping Menu is the Macro. In this, you can set up an attacking order. You choose a slot in which to put the macro, and then you can erase it if there is a macro already there, or if there isn't one, you choose which character goes first, and then you choose what technique, item, or skill they will use, or if they will attack or defend. ¤ Start Menu This menu is also important, as it would be very hard to beat the game without it. It has four commands. The first and most important is the save command. You can save a game in one of three slots with this command. You can only do so outside of a dungeon though. The second command is message speed. You can set it to go extremely slow, or extremely quick. I prefer the latter. The third command is battle speed, and has the same settings as message speed. The fourth and final command is the controls command, but you probably don't need to mess with it. ¤ Battle Menu Without this menu, you wouldn't be able to battle. Praise it. Right when a battle starts, (most of the time) you will be presented with a menu containing the choices of Command, Macro, and Run. Command is the choice that lets you choose what each character will do. Macro lets you choose a macro if you have created one, and by choosing Run, you will attempt to run. You can run most of the time, but not all the time. ========================================================================== 7: Walkthrough ========================================================================== Here's the main bulk of this guide, Your walkthrough. This walkthrough will tell you everything on where you need to go, what you need to do, and how to do it all. Each area that has treasures will have a treasure guide, and each area that has a main goal will have a main dungeon walkthrough. Even if it's not a dungeon, it will be outlined. ------------- Piata Academy ------------- You start off alone as Chaz, separated from Alys. I hope you can find her, because if you can't, then you should just put the controller down, shut off the game, and watch TV. Anyhow, she is to the immediate left. Walk up to the center room in the floor. Inside is the principal of the academy. Talk to him and you will learn the details of your job. You are to kill the monsters in his basement for 500 mesetas. Head downstairs, and into the room directly below the principal (the center room, in front of the statue). You will meet Hahn Mahlay and he will join your group, to your benefit of 100 Mesetas. Go downstairs and enter... ---------------- Academy Basement ---------------- ¤ Monsters: Xanafalgue, Zoran Bult, Igglanova ¤ Treasures: Monomate, Antidote, 100 Mesetas This is a very simple dungeon, if you would even call it that. This is the first dungeon, so in here I will tell you how I will lay it out. First, in detail, will be how to get to the treasures. After that will be the correct path, from the start to the boss or wherever you need to go. Monomate -------- From the entrance, just head down a bit, take a left (the only way to go), and head up. You'll see it right away; you can't miss it. 100 Mesetas ----------- From the entrance, head down, left, head upwards at the end, and instead of going right and taking the stairs, go left and down. There's your money. Antidote -------- From the entrance, walk down, left, and up to the stairs. From this set of stairs in the second basement, head downward, left, and take the first and only detour up. This, like the Monomate, cannot be missed. Alright, now that we have the treasures, we can begin. First of all, head downward, left, and up to the staircase. In the second basement, keep attacking monsters to build up your level. Level two is sufficient, but I personally prefer three. Whichever one you want to do, suit yourself. Anyhow, when we're done with leveling up, we will fight Igglanova. This guy is pretty easy. He only has 300HP and he doesn't attack unless you can't kill the Xanafalgues he produces. And better yet, why don't you have Alys hold off on the attacking so you can kill a lot of them and therefore, get more experience? Anyhow, when you're done with that, head back out of this place and back to theprincipal. Up here, you will meet your nemesis, Zio, the black magician. Also,you will get another 500 mesetas. Nice deal. But then Hahn decides he wants to go to Birth Valley. Alys and Chaz choose to tag along for 300 mesetas...there goes most of that money you just worked hard to earn! But not to worry. If you worked up to level 3 or so, you should have more than enough anyway. ---- Mile ---- The next thing we are going to do is go to Mile, the next town. Exit Piata, head east a bit and then north until you see a town. Enter because this is Mile. Notice that across the quicksand, you can see a castle. Interesting eh? Anyhow, in Mile, buy the following equipment: Alys: Two Slashers Chaz: Steel Sword Hahn: Equip Chaz's two Hunting Knives on Hahn and sell the Dagger After you buy this equipment, get up to around level 5 and then go northeast a bit to find the town of Zema. We won't be buying anything here yet, as all the people are turned to stone! Plus, most of the doors are closed anyway. Anyhow, go to the north center of the town, as there lies the entrance to Birth Valley. Finally, you get to find out what this Birth Valley is all about! That brings us to... ------------ Birth Valley ------------ ¤ Monsters: Xanafalgue, Zoran Bult, Flatterplant ¤ Treasures: Monomate, Carbon Suit, Carbon Shield This, like Piata Academy Basement, is very simple. It is rugged in shape, but once again, very simple. Easy enemies as well, although the Flatterplant can cause some good damage if it hits Chaz or Hahn. Monomate -------- From the entrance, head north and don't take any detours. Keep to the left. It's simple as that, and there you go, there's your monomate. Carbon Suit ----------- From the entrance, head north and take the second (last) detour. Head down the stairs at the end of the passage. On the second floor, take the eastern path to a large room with a chest. Yes! The Carbon Suit! Saves me quite a bit of money. I'd say equip it on Hahn. Carbon Shield ------------- From the entrance, head north a bit and take the first detour to the east. At the end of this passage is your new and shiny Carbon Shield. If you want to, you can equip this on Hahn, but I personally would sell it once I got to another town with a shop. This is probably the easiest dungeon in the game. Anyhow, here are the directions to the end. Walk north and take the second detour to the right. Follow the path to the end and take the stairway down to the second basement. From here, just take the west path. Walk to the top and you see Professor Holt. But what's this? He's petrified! Use C to "talk to him" and your characters will converse. You must find Alshline in the town of Molcum and use it to revive the professor. Alys now charges Hahn even more money (she likes to use him, doesn't she?) to tag along. He reluctantly agrees. You will have now been transported outside of the cave. Head south and exit. Outside, you might want to gain a level or so, because you will meet two new enemies near Molcum (Locusta and Sand Newt). But they still shouldn't be a problem. From Zema, head south, this time taking the eastern way. It's a long way, and once you're down to the south, head east a bit. You will see a messy-looking town. That is Molcum. Enter. --------------- Molcum and Krup --------------- You will notice that most of the buildings here are burned down. Actually, they all are. From the entrance, head north. You will see a single character clad in a white robe. This is Rune. Talk to him. He will loaf around a bit, making fun of Chaz while talking to Alys. After some chitter-chatter, he joins your group. Rune is rather strong in this part of the game, being level 17 and owning the most powerful magic thus far. Now, you must exit the shambles of Molcum and head east to the town of Krup, where we will buy some new armor. Here's my recommendations: Alys: Carbon Suit, Carbon Crown Chaz: Carbon Suit, Carbon Helm Hahn: Carbon Suit, Circlet Rune: Nothing If you found the Carbon Suit earlier in Birth Valley, you might consider equipping it on someone if you haven't already. It saves you quite a deal of mesetas. If you have the Carbon Shield from Birth Valley and don't want to equip it on anyone, sell it. There are a few fun things you can do in this town, the main attraction being Hahn's house. His house is located in the middle of town, and upon entry, you will meet his fiancee, Saya. Also, if you want, you can check the bookcases. Most of them have some interesting titles that may sound familiar. I suggest you try out that new armor and play around with these enemies until you hit level 8 or 9. That way, you'll have some money once you reach the next town in line, which is Tonoe. Anyhow, let's head out of here and go north, up to the Valley Maze. ----------- Valley Maze ----------- ¤ Monsters: Sand Newt, Blob, Carrion Crawler ¤ Treasures: Antidote, 300 Mesetas Antidote -------- From the beginning of the "maze," simply take the first branch on the right. There's your antidote. Enjoy (or, in my case, sell). 300 Mesetas ----------- The last branch to the right sports your very handy 300 mesetas. Need I say more? Oh yeah, it helps a lot when you get to Tonoe on buying equipment. This "maze" is no maze at all once you figure it out. It is actually very simple. All you must do to get through, aside from fighting all of the monsters along the way, is simply head as far left as possible. In other words, when you get to a branch, always take the left path. The only challenge in this dungeon is to survive, and it's really only a challenge if you are under level 5. You'll know you're at the end when you don't see any more branching parts. Upon exiting the maze, you will be on a small lock of land. Within lies Tonoe. You can't miss it, I hope. Head up to Tonoe. ----- Tonoe ----- Welcome to Tonoe, home of the real Motavians and the famous Grandfather Dorin. The people here are furry and most of them are pretty mean to you. If you don't believe me, just try talking to the people in the booths. Ha, the booths! That brings us to our next update: new equipment. Don't fret about the prices; they cost a lot and even I always have to go back to the Valley Maze to fight monsters and get more money. But with their high output of mesetas, it doesn't take long to get everything. Here's what I suggest you buy: Alys: Titanium Mail, Two Titanium Slashers Chaz: Titanium Mail, Titanium Helmet, Titanium Sword Hahn: Two Titanium Daggers Rune: Sell his robe and circlet You may have noticed that Hahn obtains no equipment here in Tonoe. This is bad, as he is now much more susceptible to being whooped on by the monsters. He usually takes a lot of damage anyway, but now it's even worse. Anyhow, sell all of Rune's protection just before going to see Grandfather Dorin. You might want to keep the Wooden Cane, however, because, when used as an item in battle, it takes the effect of Res, thus saving yourself 3TP, and enables people who formerly couldn't heal to do so. After buying this horrid load of equipment, go north of the booths to the house of Grandfather Dorin. Inside, talk to Dorin. He will ask you three questions. Say no to the first two. When he asks you if you want to know Alys's measurements, say yes (naughty Chaz...). After Grandfather Dorin goes through the first two numbers, he will be punched by Alys. Rune then calms her down and joins Dorin in a quest to the Ladea Tower. Gryz now joins your group, and you now have another good fighter, but bad magic user, in your group. Now, head north and west, to the back of the town, where Tonoe's basement is. You will go through a dialog of the event of opening the basement door.. -------------- Tonoe Basement -------------- ¤ Monsters: Blob, Carrion Crawler, Toadstool, Abe Frog ¤ Treasures: Monomate, 100 Mesetas, 500 Mesetas, 300 Mesetas, Antidote, Titanium Crown, Alshline, Escapipe There are a LOT of treasures to get in this dungeon, and almost all of them are pretty helpful at a time like this. Help yourself to whatever you may want. Monomate -------- Upon entering the first basement room, you will be in a large room with a passage down the middle, an area to the right, and an area to the left. The area to the left holds the Monomate. 100 Mesetas ----------- Upon entering the first basement room, you will be in a large room with a passage down the middle, an area to the right, and an area to the left. The area to the right holds your next 100 Mesetas. 500 Mesetas ----------- In the first large room, go through the center passageway and down the stairs. In the second basement level, there are four small rooms enclosed within this gigantic room. Go west and south along the corridor, and when you reach the branch to the right, head that way. Go in the southwesternmost room (the first one on the bottom) to obtain your 500 Mesetas. 300 Mesetas ----------- The 300 Mesetas are in the room next to the room with 500 Mesetas (the southeastern chamber in the second basement level). Antidote -------- For this one, head through the center passageway and down the stairs of the first basement level. In the second basement level, follow the outer wall until you find yet another staircase. In this third basement level, there are four chambers similar to the ones in the second basement level. The antidote is housed in the northwestern corner. It might actually be useful here, because I think you might actually be able to be poisoned soon. Titanium Crown -------------- The Titanium Crown (which is a useful item and a must-get if you ask me) is in the northeastern room of the third basement level. If you are slow, follow the Antidote walkthrough and head to the room directly east. Alshline -------- See the main dungeon walkthrough. Escapipe -------- See the main dungeon walkthrough. Ahh, finally, done with all those treasures! Man. Alright, just to give you a quick breakdown, the Tonoe Basement is a small network of chambers and paths, and can be confusing (of course, unless you read this guide). The monsters aren't bad, but don't let the Abe Frog get a hand (err, tongue) on Hahn, because he has weak armor and can only take a few hits. Anywho, let's find that Alshline that we need. The first room is a large one, with a path down the middle and two smaller areas on each side. Walk down the middle and take the staircase at the end. You will now be in a large area with four chambers. For now, just follow the outside wall until you get to the next staircase, taking you to the third basement level. In the third basement level, simply walk east to the next staircase. In the fourth and final basement level, you might be tempted to try the large door, but it is just a waste of time. It is too large and it is rusted shut. So now you must follow the passage. And that's all it is. A simple passage. No branches or anything. I hope you can get through this. Anyhow, at the end of the passage are three treasure chests, one of which is opened. The one on the left is Alshline, and the one on the right is an Escapipe. Breathe a sigh of thanks, as now you don't have to walk back and can instead use the Escapipe. So do that. You will be whisked outside of the basement. * * * * If you have learned the spell Ryuka, use that to warp to Zema, or else you have a nice long walk ahead of you. Enter Zema. Sheesh...notice how these dungeon walkthroughs just get longer and longer? ------------ Zema (again) ------------ As soon as you enter Zema, you will automatically restore these stone statues back into regular people. Yay! You've just saved the town. Alys and the group decides to rest for a night while Gryz bickers about Zio. Just when things couldn't possibly go wrong, they do. Townspeople are frightened as an Igglanova slowly emerges from Birth Valley. You will automatically attack it, and that's all you should do. This once-beast is no longer strong enough to deserve any magical attacks or skills, and besides, if it spits out Xanafalgues, Alys will destroy any and all of them with one hit. With regular attacks, it shall be toast very quickly. After all of this, go to the armor shop. Luckily, you won't be buying much here. Alys: Nothing Chaz: Nothing Gryz: Broad Axe Hahn: Graphite Suit After buying your new set of armor and weapon, head for Birth Valley. ------------------------ Birth Valley and Bio Lab ------------------------ -Birth Valley Monsters: Xanafalgue, Zoran Bult, Flatterplant -Bio Lab Monsters: Gicefalgue, Guilgenova, Sensor Bit, Arm Drone, Neowhistle, Ismounos -Bio Lab Treasures: Cure-Paralysis, Graphite Crown, Ceramic Sword, Antidote Why I did not include Birth Valley's treasures in this is because Birth Valley is earlier explained in the Walkthrough/FAQ, just scroll up and look for the words "Birth" and "Valley" in the middle of the screen. Cure-Paralysis -------------- Follow the first few rooms/corridors in the Bio Lab. In the second level of the Bio Lab, you will have two paths to take around a closed area. Move right and take the first branchoff to the east and north. At the end of the small corridor lies your Cure-Paralysis. Graphite Crown -------------- In the first main room with the enclosed area that you must go around, go left around it, all the way to the bottom, then head through the door slightly to the west. In Bio Lab third level, head along the corridor. Once you start heading north, you will see two branches left. Take the second one, which has a treasure chest. Behold the power! Err..defense. The Graphite Crown is yours. Ceramic Sword ------------- I seriously advise you to seek this beauty, for it's not far out of reach, and it will save you a big load of money in Aiedo (which, by the way, you will spend a LOT of money at). In the first main room with the enclosed area in the middle, go right around it, and then take the eastern path. You will be in a large room with a mesh type floor. Head directly south from the entrance of this room to find your Ceramic Sword. Antidote -------- From the Ceramic Sword (if you aren't there yet, read the walkthrough above), walk north to the first passage left, then south at the branch, and then take the branch east when you have the chance. Here's your Antidote. Keep it until you leave, because a Gicefalgue can poison you. Finally, we reach the main walkthrough of the Bio Lab! These treasure walkthroughs, like the main walkthroughs and dungeons, just get longer and longer...anyhow, once you exit, just follow the first few corridors. In the second one, a red light will flash and scare Hahn and Chaz, much to Alys's enjoyment of clowning on them. Once you reach a larger room with an enclosed space in the middle, head east and south around it, to the bottom of the room. At the bottom of the room, take the eastern path. You will now be warped to a large room with mesh type flooring. Head south, obtaining the Ceramic Sword and take the first path left, the next path south, and skip the eastern branch unless you want an Antidote. Walk through the door, and follow the small passage afterwards. Enter the door and you will now be warped to yet another floor. On this floor, follow the wide corridor, and walk down the middle of the glass tiles. There is nothing to either side besides containers, so there's no need to stray. At the north end of the passage, take the right branch, as the left is a dead end. Now that you are on the final floor of the Bio Lab, take either route, and from the next room, head to the north side. You will be encountered by Professor Holt, who has amazingly made it all the way here. He has been escorted by a friendly person named Rika. You will be introduced to her, and then follow north into a large room with a gigantic computer. You will find out that it's name is Seed, and it was the thing that created Rika (Yes, folks, you heard me right. This woman is an AI). After a lot of talk, you will find out that some android named Demi has been kidnapped by this Zio, and she needs your help. You will then exit the Bio Lab, having accepted Rika as a new member of your group. As Rika leaves, Seed's monitors turn red and it declares that it is about to self- destruct. Once you get outside, Rika marvels at the sky and land, as she has never experienced such before. But then Seed's self destruction rattles the town. Birth Valley is blockaded by fallen rock and Rika will mourn about Seed for a bit. As she finds out, life moves on and you are now on your quest once again. Exit Zema. * * * * From Zema, walk west and then north, across the bridge. Don't be afraid to fight bigger enemies such as the Scorpirus, even though they don't give a heck of a lot of experience, but it will help Rika advance more quickly, which she already does. From the bridge, walk west. You may notice a crater near a town. Don't go in the crater just yet. The town is called Nalya, and you won't find anything of interest here, although it's good to visit just so you can teleport here if needed. But don't linger for long. There's nothing you need. Head west and a little south to the town of Aiedo, which is probably the town you will visit most. ----- Aiedo ----- Aiedo is jam-packed with many things you can do. In the market, you can buy items, although not top-quality, and if you talk to two girls who have overstayed their welcome in the inn and then spend the night yourself, they will attempt escape and get busted. You can also go to the west side of town and the northernmost house, which is yours. The important thing about this is that your stay is FREE. No charge whatsoever. Another big thing of interest here is the Hunter's Guild. During the whole quest, eight jobs will sooner or later be available to you via the Hunter's Guild. The first one is already available, so if you want it, go get it. But for now, we must concentrate on the vast amount of money you will need to buy new equipment: Alys: Ceramic Mail, Graphite Crown (unless you got the one in Bio Lab) Chaz: Ceramic Mail, Ceramic Helm, Ceramic Sword (unless you got the one in Bio Lab) Gryz: Ceramic Mail, Ceramic Helm, Struggle Axe Hahn: Two Ceramic Knives Rika: Ceramic Mail, Two Saber Claws Gathering this much money might take a long while, but you will be in luck once you head back near Nalya to that crater, for it is chock full of high- paying enemies and even has a few of the equipments listed above. For now, head north of Nalya to the crater. ------------ Wrecked Ship ------------ ¤ Monsters: Whistle, Warren286, Tracer ¤ Treasures: Ceramic Shield, 1,500 Mesetas, Dimate, Ceramic Knife, Ceramic Mail Whew, there are a lot of good treasures here! The selling and/or usage of these will cut your costs in Aiedo by quite a bit. I suggest you find all of them. As for this dungeon, there area lot of places that you can't go to, but it's not too hard. Ceramic Shield -------------- For this (sellable) beauty, Go left from the entry point, taking the next crossway up, then the following one left, and another one up. You will be at a door. Follow the wall east and you should find another door. Enter. Up on the left at the end of the guide line is the Ceramic Shield. Next time you visit Aiedo or any other store, sell it. 1,500 Mesetas ------------- This is in the box just to the right of the box that holds the Ceramic Shield. Very rewarding. Dimate ------ You will find this on the way in the main walkthrough. But, for starters, go to that first door you found. Enter, and head north. When you have the choice, go left. Your Dimate is nearby. Ceramic Knife ------------- From the Dimate, keep heading west, and then north. Enter this warp area. This is on your way in the next room, and notice how you appear in a wire- mesh room like those in the Bio Lab. This one is on your way. Left through the first couple of platforms and then up. You can't miss it. Equip on Hahn or sell. Ceramic Mail ------------ From the Ceramic Knife, head east to the next platform, and then north while crossing two. You will see a door. In here is your very handy Ceramic Mail. Equip or sell. Wow, this level is a mess. Everything is trashed. From the entrance, walk up just a bit, then head west to the first intersection. From this, head north until you hit another intersection. From this one, head west. When you hit the third intersection, go north and into the door you will find. From this, walk up until you see a pathway heading west. Take that and follow the corridor to the warp thing. When you reappear in the wire- mesh floor room. Along each catwalk are larger areas that I will refer to as "platforms." Walk two platforms west, one platform north, another platform west, and then walk north to find the door. In here you will warp to a smaller floor. It's the final floor. Follow through the "L" shaped room, and in the final wire mesh room in this dungeon, just keep upwards. It's not like you could get lost (if you do, I seriously have no pity for you). Follow north through the next room and you will be in the cockpit. Rika will mess with some of the controls and then you will learn some history about the tens, maybe even hundreds, of ships that escaped Parma. Afterwards, you will probably need to get some more money, so stay here and fight Tracers as much as possible, as they are your major Meseta givers. * * * * Once you've made up enough money, go back to Aiedo and finish getting the appropriate equipment for the characters. If you want, you can take up the first job, in which you will go to Mile and dispatch a sandworm. If you do this job, though, level up at least to level 12 to make things a lot easier. The Sandworm you will fight has a very nice payload of EXPs and Mesetas, and I suggest you fight it. After you have gotten all of the armor and equipment you need at Aiedo, and have leveled up at least to level 12, you are ready to tackle the next area. --------------- Cave Near Aiedo --------------- ¤ Monsters: Zol Slug, Meta Slug, Speard ¤ Treasures: Dimate, Cure-Paralysis I have forgotten the name of this cave, so I called it the "Cave Near Aiedo." Spiffy huh? I thought it was. Not. Anyhow, there are a few pointers to help you here. First off, the enemies might be a bit strong, but you should survive. Just, if your party gets low on health, I wouldn't suggest leaving two Zol Slugs alive just yet...they will combine to form a Meta Slug, which is about twice as powerful and has about 220HP, along with the annoying ability to paralyze your party members. But anywho, here's your guide: Dimate ------ This one is easy. Head north and west in the passage (like you have a choice anyway). Take the first detour south and there's your dimate. Cure-Paralysis -------------- Head north, and then west all the way to the end of the cave. Head south a bit, where you will see two branches, one heading east and one heading southeast. Take the southeast one for your prize. Alright, now I'm supposed to write you a guide to get from point A (the entrance) to point B (the exit). Know what? Do it yourself! Just kidding. But this one is really easy. To get from point A to point B, simply follow the outside wall (or, if you want it in long terms, north a bit, west all the way, then south and keep west). Wasn't that easy? * * * * Now that we're out of that cave, you're now somewhere you haven't been yet. Figures. Head east to find the next town, Kadary. ------ Kadary ------ You will basically do nothing here, except stay the night when needed and obtain a new weapon for Alys, the Laser Slasher, free of charge. Of course, you could go to Zio's interesting church in the northwest part of town, but again, you'll find nothing of interest, unless you like to see old men collapse near altars. Laser Slasher ------------- From the entrance, walk along the wall to the right until you get to another path. Go to the northeasternmost room and there your prize awaits you (I wonder what was in the other box...). Now get out of this dump of a town. Well, now that I think of it, the inn is rather expensive. So I guess it couldn't be much of a dump. But get out anyway. Your next destination is a castle southwest of here. Yes, you've seen it before. It's Zio's Castle! The next dungeon you get to go through. And prepare for a long walkthrough, because it's nothing like the Cave Near Aiedo. No, this place, you actually have to use more than six brain cells to get through. Anyhow, enough with the foreshadowing. Save your game and then enter the castle. ------------ Zio's Castle ------------ ¤ Monsters: Tech User, Speard, Ripper, Shadowsaber ¤ Treasures: 2,000 Mesetas, Moon Dew, Laser Barrier, Dimate, Laser Sword, Laser Claw Alright, I rambled on enough about Zio's Castle in the Kadary info above, so I won't ramble too much here. I'll just tell you though, it would be a good idea to level up to level 14 or 15 as well as obtaining all of the items listed above. 2,000 Mesetas ------------- From the entrance, head through that first door, and around the large room in the center of this giant place. After you reach the top center of the room, head north into another room with two staircases. Take the one on the left. From the second floor staircase at which you will appear, head west and north, to yet another staircase. At the bottom of this is your 2,000 Mesetas. Enjoy. Enjoy very well. Moon Dew -------- I suggest you get this baby, because there's a very good possibility that it will come in VERY handy. From the entrance, head through the first door, around the chamber in the middle of the room, and to the upper center of the room. Enter the next small room, and use the left staircase. From here on the second floor, head southwest in the passageway and along the passage. When you see the first hole in the floor, with stairs to the left, fall in the hole. Your Moon Dew awaits you in the treasure chest. But you have went down a hole and must exit. Laser Barrier ------------- You probably won't need this item very badly, but I think you should get it anyway. If nothing else, it is a good source of Mesetas. Head to the first set of two staircases as with the other items. As with the other items, take the left staircase. From the top, head southwest and west along the passage. Head around the staircase and around the hole, and keep along the wall to the north. At the end of this straightaway, you'll see a hole. Fall in. Your Laser Barrier awaits you, and so does the exit. Dimate ------ Get this item only if you are in desperate need of Mesetas. Or, if you want to conserve 6TP and not use Gires. Anyway, head north to the room with the two staircases, and take the left staircase. From the top, head southwest and west along the passage, making sure to avoid the first stairway and holes and keeping to the north along the wall. At the end of the long straightaway, you'll see another set of passages (hole and staircase). Don't take any. Head around them and to the south, and you'll eventually find a staircase. Take it and in the small room below awaits your Dimate. Laser Sword ----------- I strongly urge you to get this one. It will give Chaz a lot more attack than he already has. Head up to the room with two staircases. Like always, take the left one, as the one on the right leads to nothing but dead ends. From the top of the staircase, head southwest and west along the passage. You will see a hole and a staircase. Take the staircase. From here, it's a one-way trip to your Laser Sword. Enjoy it very well, my friend. Laser Claw ---------- This one is on the way in the walkthrough. Read it to get this helpful item. Now we can get to the main walkthrough of this level. From the beginning, head north around the center room. You can't go in it yet, because it is blocked by a force field that you will later dispel in the game. So just walk up to the north end of the room, where you will find a door leading to a small room. This room contains two staircases. Take the left staircase, as the one on the right serves no purpose other than to lead you to dead ends, make you fight more monsters, and generally, to piss you off. Back to the walkthrough now...after going through the left staircase, head southwest and west. You'll see two staircases. In the case that you don't want either the Moon Dew or the Laser Sword, or already have those items, skip these detours. Head along the north wall and through the long straightaway east. You will soon see another hole and staircase. Head through the staircase. You'll be in a room and you can see a hallway to the left. Head through the left side of the room and through the hallway. This hallway is pretty neat and you won't get attacked in it. Anyhow, once you are through, you will be in a section of a large room. In this small section, get the treasure chest that contains Rika's new Laser Claw. It will be very helpful, especially in the Plate System. But we'll get to that later. This room is very elaborate, as far as flooring goes. There is a nice, spiffy, red carpet. At the end of this carpet is the hardest boss thus far-Juza. He is Zio's right hand man. I suggest you are at level 13 at least if you want to make this battle simple. If he uses a one-person attack, use Res or a Monomate, if available. If he uses a multi- attack, such as ForceFlash, be sure to heal anybody who is below 50HP, especially Gryz. Hahn will probably suffer least in this battle, since he is the most magic-resistant out of the bunch, and magic is all Juza uses. When this battle is over, a new staircase will appear to the left of where Juza once stood. Enter it. From this staircase, head south along the wall. Enter the small center section of this room which contains the staircase leading yet higher into the tower. Take the staircase and head north. You will see Demi. Walk up to her and use the talk button. You will go through a dialog of cutting her out, and her using her Medic Power to heal everyone a little bit. Zio will then appear. Zio seems pretty ticked off that you and your party would sneak in while the master was away. After some more talk, in which some of the best dialog so far will take place, Hahn will piss Zio off, and your battle will begin. Don't even bother using spells or anything, because there is no possible way to beat Zio this time around. Instead, just use regular attacks and watch as this vile being uses his magic, decapacitating Alys and setting you off to Krup. ------------ Krup (Again) ------------ In Krup, you will automatically begin in a dialog in which practically everybody you know is tending to Alys's wounds. She is badly injured and won't eat. She asks you to find Rune, and you tell Hahn to stay back to watch her. In return, you gain Demi, an android. She will be very helpful in your battle with Zio. For now, head out of Krup. --------------------- Vehicle Control Plant --------------------- Almost directly south of Krup is the Vehicle Control plant that Demi mentioned. Head south to this area, within which the plant will rise from the ground, and enter. Be not afraid, as there are no monsters here and it is highly unlikely that you will get lost. In the only treasure chest lies a Control Key, with which you (rather, Demi) will gain control of the Land Rover, your first vehicle. You can enter it at any time that you are on the overworld map by accessing through the item list. For the rest of Motavia, use it, as it goes many times faster than your legs. * * * * Take it to the Valley Maze that you and Rune uncovered back before you went to Tonoe, and head east. Cross the quicksand, and head northeast from the northern tip of the quicksand to the next town, known well as Monsen. ------ Monsen ------ There isn't much of anything in interest for Monsen, but do notice that there is a gorge in the southeast corner of the town. Talk to the man on the eastern outskirts of the town. After you talk to him, an earthquake will occur, and you will discover Gryz's fear of earthquakes. Rika then will make fun of him. Demi mentions the Plate System and a crowd will swarm around your party and beg them to shut down the Plate System. Arr..stupid people. Anyway, your next step is to head to that certain place. * * * * Hop into the Land Rover, unless you like fighting Caterpillars and Fanbites. Head north around the small line of mountains. You should find the Plate System. Enter at your own risk. Oh yeah, be sure to save. I forgot to tell you that. ------------ Plate System ------------ ¤ Monsters: Worker Pod, Seeker, Gunner Bit, Slave, Loader ¤ Treasures: Repair Kit, Ceramic Armor, Titanium Gear, Phononmezer, Laser Axe, Laser Barrier, Laser Knife, Stun Shot Repair Kit ---------- From the start, follow the glowing line north, but when it takes a left, you take a right. Head south when you get to the open room, and your Repair Kit awaits. Ceramic Armor ------------- Through the first room, follow the glowing line to the door. When through the door, move left, and north. When you get to a passageway to the left, head right. You'll see a passageway heading east. Move through it, and when you have a choice to head north or south, go north. In this chamber, your Ceramic Armor is in a corner. Titanium Gear ------------- From the first room, follow the line to the door. After entering the red area, move left and north. At the passageway to the left, move right, heading through a different passageway to the east. When you have a choice to go north or south, head south. Your Titanium Gear awaits you here. Phononmezer ----------- Like before, follow the line to the door. From here, head left and north until you see a passageway heading left. Go through it, and when faced with the decision of north or south, go north. You'll find a door in this room, so proceed through it. In the second sub level, head south along the line, and then west to the wall. Head south along this wall, heading east at the second branch. Go through another elevator/door to the east. After you've went through this door, just follow the passageway north and east. You will come upon a treasure box that contains stuff that you know nothing about. It is the Phononmezer. Close your eyes as Demi installs it... Laser Axe --------- This is on the way in the dungeon walkthrough. Laser Barrier ------------- This is on the way in the dungeon walkthrough. Laser Knife ----------- This is on the way in the dungeon walkthrough. Stun Shot --------- This is on the way in the dungeon walkthrough. After tons of weapon walkthroughs, we have finally reached the actual dungeon walkthrough. From the entrance, you see a line. Follow it to the first elevator/door. Enter. From the corresponding elevator (alright, I've made my mind, I will call them elevators) on the second floor, head north until you see a passageway heading left. Take that passageway, and when intrigued as you hit that north/south decision, head north. In the next room, you will find another elevator. Take it to the next floor. In here, you will see a blue line heading south. Follow it, and then you are left on your own. Head west to the wall, and then south. Take the first branch east that you come across. In here, don't bother to take any of the two detours south, as they lead nowhere of importance. Keep east until you hit another choice between north and south. Head south, as going north takes you to a dead end. Along this south passageway, you will find another elevator. Enter. When you come out on the next floor, it is pretty self- explanatory. Just follow the passage around to the north and west. When you come to a large room, take note of three nooks that each hold a treasure chest. In the upper-left corner, you have a Laser Axe. In the upper- right corner, you have a Laser Knife. In the lower-right corner, you have a Laser Barrier. In the lower-left corner is the next elevator. Collect all of these items and take that elevator. Through the elevator, on the final floor, head directly east from the elevator door. You will find a treasure chest containing the Stun Shot. Get it. Now head back to the center, move north and check the machines. You will shut them off and Gryz in particular will be happy that the earthquakes are over. You didn't really need to do this mission, but you did it out of the good in you. As a matter of fact, this mission has improved you, as you have obtained some new items and probably gained a level here or there. Exit. * * * * From the Plate System, head due east until you are against a mountain chain, then head south across some more quicksand. You will find a greener area, and the town of Termi. Enter Termi. ----- Termi ----- There are a few places of interest here in Termi. There's a statue of an ancient heroine Alis, along with a cat. There is also a tourist shop in the northwest part of town, in which you can by Perolymate, Woodcarvings, Pennants, and an Alis-Sword. Of most importance currently, there is a weapons shop near the plateau in town. Enter here, and buy the following equipment: Demi: Nothing Chaz: Psycho Mail Rika: Psycho Mail, Psycho Crown Gryz: Psycho Mail * * * * After you buy this stuff (it might take a little time if you don't have enough money, or if you need money, just take up job #2 in the guild, it is available after you get the Land Rover), hop in the Rover, or don't, if you prefer fighting on foot. Head just south and at the tip of the peninsula is the Ladea Tower. Enter Ladea Tower. ----------- Ladea Tower ----------- ¤ Monsters: Ripper, Shadowsaber, Haunt, Flyscreamer, Centaur, Gy-Laguiah ¤ Treasures: Dimate, Star Dew, Escapipe, Star Dew, 1,000 Mesetas, Frade Mantle, Psycho Wand The Ladea Tower is a large tower with six floors. The floors are somewhat complex, and the monsters are dangerous, so it is a good idea to know where you are headed. Before you even enter, I would suggest you are at least around level 17 with each and every character. Watch out for those Centaurs. Dimate ------ Head north in the gigantic first room, to the staircase. From the top of the stairs in the second floor, head west, taking the small passageway left. On the first detour north, you will find your Dimate. Star Dew -------- Head north in the gigantic first room, to the staircase. From the top of the stairs in the second floor, head west to the end of the small passageway. Head north, and take another left at the next detour. Follow this corridor to the southeast and take this staircase upwards. From this staircase in the third floor, follow the passage northwest, north, and northeast, skipping the minor detour to the right. The Star Dew is yours, and you will thank me later for finding it. Escapipe -------- Head north in the first room, taking the stairs up. From the top of the stairs in the second floor, head east. When you get to the end of the small passageway, head north and take the first detour east. From here, head south and southwest to the staircase. Up here, if you haven't been here already, you will meet Rune. That will be discussed more in the main dungeon walkthrough. In this corridor, follow it until you get to the north end of the floor, skipping the detour along the way. Head south, and when you come to a small room, just head across it from the small passageway. Take the passageway to the west and north, and at the end is the Escapipe. Star Dew -------- Head north in the first room, taking the stairs up. From the top of the stairs in the second floor, head east. When you get to the end of the small passageway, head north and take the first detour east. From here, head south and southwest to the staircase. Up here, if you haven't been here already, you will meet Rune. That will be discussed more in the main dungeon walkthrough. In this corridor, follow it until you get to the north end of the floor, skipping the detour along the way. Head south, and when you come to a small room, you will see some stairs. Take them up to the fourth floor. From the top of this staircase, head south to the south edge of the dungeon. Then, follow the passageway northeast and north. This time, take the detour left, as it holds a staircase. At the top, head west. When you get to an open area, keep west. Head south and follow the passageway to another staircase. Take this staircase back to the fourth floor, and follow the corridors north. At the end, you will find both the Star Dew and the 1,000 Mesetas. Frade Mantle ------------ This is on the way in the main dungeon walkthrough. Psycho Wand ----------- This is the goal item of the dungeon. Finally, after those LONG walks for the items, we have finally reached the main dungeon walkthrough. Starting from the entrance, walk north to the stairs, and take them. From the top of the stairs, walk to the east through a small passageway. At the end of this passageway, head north, taking a detour to the right, and then along the passageway southwest. At the end, you will find some stairs. Head up them to the second floor where you will encounter Rune. While he tries to make a joke, Chaz actually doesn't get mad (for once), and asks Rune to help. He does, and joins the party. From where you met up with Rune again, follow this corridor until you get to the north end of the floor, skipping the detour along the way. Head south, and when you come to a small room, you will see some stairs. Take them up to the fourth floor. At the top of these stairs, head south. When you hit the walls, follow the passageway northeast. On the way, there will be a detour. Take this detour, and you will be awarded with another nifty staircase. Walk up the stairs. At the top of the staircase, head west to an open area. In the upper- middle of this open area is a treasure chest containing the Frade Mantle. Get this and equip it on Rune, as it will help out pretty soon. Head south from the treasure chest, and you will find yet another set of stairs. Cover these and at the top, walk north. Before you get to the very top, make sure your party is healed. After everybody is at good status, make those final steps up. The seal on the chest will break, and one of Zio's minions will appear. Its name is Gy- Laguiah, and you must down him. See the in-depth boss guides section for further details. After trouncing this ugly demon, Rune will open the chest and obtain the Psycho Wand. He and Rika sense urgency to return to Krup, and that's what you do. * * * * Once you return to Krup, you are informed by Hahn that Alys's condition has taken a turn for the worse. In actuality, she seems to be more awake, but after she sees that you have found Rune, she will acknowledge that you have matured before her eyes and carve out your own destiny. After that, Alys dies. You will then go through a very long dialog of the characters mourning the death of their beloved friend. After the long dialog, your party will appear again, near the new headstone. Now that Alys is dead, Chaz has no further intentions to hold off on killing Zio once and for all. Plus, now that Rune has the Psycho Wand, you can get into the Nurvus portion of Zio's Castle. Warp to Mile and head to Zio's Castle. ----------------------- Zio's Castle and Nurvus ----------------------- ¤ Monsters: Zio's Guard, Tech Master, Tarantella, Centaur, Greneris, Blauzen, Balduel, Floatmine, Tower ¤ Treasures: Wave Shot, Repair Kit, Ceramic Gear, Spaced Armor, Plasma Claw Right here I will remind you that the Nurvus dungeon is pretty confusing if you don't already know your way around. None of the items you can get are directly on your way to your destination, so some of these item walkthroughs could be a bit long. As usual, watch out for the Centaur. But also, be on the lookout for Balduels and Blauzens. They take forever to die and can put the hurt on your party. Wave Shot --------- From the Nurvus entrance (downstairs from the middle of the first room in Zio's Castle), head through the door and head north along the line. You have a choice between left and right, so go left. You're on a one way path to get the Wave Shot now. Just head through the door and there it is, at the end of the line. Repair Kit ---------- From the first Nurvus computer console, take a right and head through the door. In this hallway, you will eventually come across a choice of going north along a line or keeping west. Head north because going west takes you to a dead end. After going through this elevator, follow the line south until you hit another hallway, and head west along the hall. When you come to a choice of north or south, head south. At the end of the mesh- type walkway is your repair kit. Ceramic Gear ------------ From the first Nurvus computer console, take a right and head through the door. In this hallway, you will eventually come across a choice of going north along a line or keeping west. Head north because going west takes you to a dead end. After going through this elevator, follow the line south until you hit another hallway, and head west along the hall. When you come to a choice of north or south, head north. You will see an elevator at the end of the line, so head through it. Through this elevator, you will immediately see another one to the left. Enter this elevator. You will appear in a small hall, in which you should exit. Through this door is a walkway on which lies the treasure chest containing the Ceramic Gear. Spaced Armor ------------ From the first Nurvus computer console, take a right and head through the door. In this hallway, you will eventually come across a choice of going north along a line or keeping west. Head north because going west takes you to a dead end. After going through this elevator, follow the line south until you hit another hallway, and head west along the hall. When you come to a choice of north or south, head north and go through the elevator. You will see another elevator off to the left, but don't take it. Instead, head south while keeping to the east. When you get to a fork in the road, head south, as going along the west way takes you to a dead end. Keep along the west wall, and you will see another elevator that you should take. Take this elevator and follow the line to the next door. Through this door is another one of those walkways on which you won't be attacked. When you come out the other side, follow the line to the mesh- type walkway and keep north. Don't take any detours and you shall find another elevator. Walk through. Again, you are at a place where you will see another one immediately off to the side. Don't take it yet, and walk along the west wall. When you come to a choice of left and down, head left. In the small room at the end of this passageway is your Spaced Armor. Plasma Claw ----------- From the first Nurvus computer console, take a right and head through the door. In this hallway, you will eventually come across a choice of going north along a line or keeping west. Head north because going west takes you to a dead end. After going through this elevator, follow the line south until you hit another hallway, and head west along the hall. When you come to a choice of north or south, head north and go through the elevator. You will see another elevator off to the left, but don't take it. Instead, head south while keeping to the east. When you get to a fork in the road, head south, as going along the west way takes you to a dead end. Keep along the west wall, and you will see another elevator that you should take. Take this elevator and follow the line to the next door. Through this door is another one of those walkways on which you won't be attacked. When you come out the other side, follow the line to the mesh- type walkway and keep north. Don't take any detours and you shall find another elevator. Walk through. Again, you are at a place where you will see another one immediately off to the side. Take it, and move south through the small hall in which you appear. Follow this long passageway all the way south until you see a door on the left and an elevator on the right. Take the door on the left and walk through yet another walkway where there's no monsters. At long last, you will appear in a room with the Plasma Claw. At long last, we are finally at the main walkthrough. Enter Zio's Castle, and head directly north. Check the laser-type barrier, and Rune will cancel it with the Psycho Wand. Walk through the stairs that you find in this room. You are now in a small room with a door, so walk through it. Now follow the line north to the first computer console. From here, head east and north through a door. You will eventually find yourself with the choice of following another line or heading west. Heading west does nothing other than annoy those who dislike dead ends, so head north along the line. At the end, you will find an elevator through which you should head. Out of this elevator, there is another line you can follow to the south, so do so. You will come across a west hallway, so take it. When you see another choice between north and south, head north, and through another elevator. Out of this elevator, you will see another elevator, but don't take it. Instead, move east and then south. When you come to yet another choice of heading west or south, keep south, as going west would take you to yet another dead end. Keep along the western wall while heading south, and at the end, you will see another elevator, so take it. Follow the line to the next door, which leads to a walkway where you won't get attacked. When you come out of the other side of the walkway, follow the line until you get to the mesh-type walkway heading north. Keep north and don't take any detours, and you will find yet another elevator. Through this elevator is, again, a place where you will see an elevator immediately off to the side. Take that elevator, and move south through the small hallway where you appear. Head all the way through south until you see a door on the left and an elevator on the right. Head through the elevator and you will be in another one of those U shaped rooms with the lines that lead to the door. Follow the lines, and when you are through this door, you will be in another room with the mesh-type walkway. Before heading north, I strongly advise you to heal everybody to maximum health. When that is done, head north. Zio will appear for the final time. You will go through a small dialog and then Zio will attack. Use defensive spells the very first round, and have Rune or Chaz use the Psycho Wand. Don't have anybody use any techniques or skills other than Deban and Barrier, as the rest are useless until the Psycho Wand has been used. If you need help after this round, just consult the in-depth walkthroughs on the bosses and look for Zio's second battle. After you defeat this goon, his Dark Force will leave him, and Zio's Castle will be no more (hope you got any items you wanted, because if you didn't, they are gone with the castle). Now that Zio is dead, two more jobs have opened up: The Missing Student, and the Fissure of Fear. * * * * Demi entered Nurvus and had to connect directly. A new vehicle control center has appeared thanks to Demi, right outside of Nurvus. Gryz has also left your party, because he has to take care of his little sister. Enter the vehicle control plant. This place is actually a space station! First, step on the round thing to heal up and save. Now head through the door at the north part of the station. You have a choice of going to Zelan or staying, so go to Zelan. ----- Zelan ----- ¤ Treasures: Plasma Sword, Plasma Claw, Plasma Dagger, Plasma Field, Pulse Laser, Canceller In Zelan, you will appear at the bottom of the sattelite. Head north through the elevator. When you appear outside the elevator on the next floor, head into the west room to get the three items there, and then head into the east room to get those three items. When you are done, head around to the north of the elevator room. At the end of the line is Wren. Talk to him. You will find out that Zelan hasn't been issuing any bad commands, and it has actually been Kuran, the top of the system. Wren will join your party. He is pretty powerful, but you will need to level him up pretty soon. Exit Zelan. * * * * The space ship takes off for Kuran, but just after entering flight, something goes wrong in the engine room. Some goon is attacking, so you must kill him. It plays the boss music, but this guy is very easy and will fall in two or three rounds at the most. After he is dead, it is realized that you must make a crash landing on Dezolis. Everybody but Chaz is thrilled. You make the crash landing anyway. ------------- Raja's Temple ------------- The only problem is, you've landed on top of Raja's Temple! Luckily, nobody was injured or killed, although Raja is somewhat pissed. He goes on to insult Rika and Wren, calling Rika a girl with horns, and Wren a robotic doll. Raja is a crazy old man, but a good healer. Your party asks him if he knows of any other space ships on Dezolis, but he doesn't know of any, but he tells you to ask one of his friends in Ryuon, a town to the north. He offers to overlook the temple's damage if you take him on your journey. The party chats about taking him and decides that he can come, so you now have five party members, Chaz, Rika, Rune, Raja, and Wren. Exit Raja's Temple. * * * * Outside, Chaz will notice the snow and make a comment about it, and then Raja will comment on how that is abnormal for Dezolis and how he thinks it has something to do with the Garuberk Tower. He pulls out yet another not- funny joke, at which Rika, and only Rika, laughs. Head north a small distance to the town of Ryuon. ----- Ryuon ----- In this town, you will find an information monger similar to Grandfather Dorin that you need to talk to to get more information. This man's name is Gyuna, and he owns the bar. There is an equipment shop in this town, but you don't really need to go to it yet, as the next town is just a hop and a skip away, and it has the same stuff plus more. When you find Gyuna (he's in one of the houses with two parts to it, there are only three of them), talk to him. Say no to what he asks you until he asks you if you want to know about the grave on the outskirts of the town called Tyler. He will tell you about it. * * * * Head for Tyler. It is to the north and west. Easy to find huh? Enter the town. ----- Tyler ----- Here in Tyler, there are mainly two things you should do. First, and foremost, an equipment upgrade. You will want new equipment, as these enemies on Dezolis are very strong, and even with the new armor, can cause a lot of damage. Here's what you should get: Wren: Nothing Chaz: Silver Mail, Silver Helmet Rika: Silver Mail, Silver Crown Rune: Silver Mantle, Two Silver Shields* Raja: Two Silver Shields* *You could substitute the two Silver Shields for a Force Cane (in Ryuon), but I advise you to equip two shields. They will take some mega damage from here on without. Anyhow, when you are done getting the equipment, which, by the way, the price has increased practically twofold from Termi, head to the west side of town to a large grave. If you have talked to Gyuna already, proceed to the plate on the grave and inspect it. After some dialog, touching the plate will result in moving the grave, and you can now enter a simple cave. ---------------- Cave Under Tyler ---------------- ¤ Monsters: Helex, Snow Slug, Gerotlux ¤ Treasures: Dimate, Zirconian Gear This cave is a very simple cave, and besides the monsters, is no difficult than Birth Valley. There are two treasures, at least one of which you should check out. Dimate ------ From the entrance, head south. When you see a big rock against the south wall, head directly west. Go past the open area and you will find a small room with a treasure chest. Open it and there's your Dimate. Zirconian Gear -------------- From the entrance, walk south to the big rock, and into the open area. See that pillar in the middle of the room just to the south? Walk east from it, and the Zirconian Gear is yours. Now for the dungeon walkthrough, even though it's not going to be long. From the entrance, walk south to a large rock, then walk west until the north wall points downward. Walk about three steps to the left of this edge, and then walk straight down until you get to the south wall. From here, walk west, and south. When you enter that door leading out, you have come across the Landale space ship. It is in good condition, and is yours. * * * * You will appear outside, and very nearby, a spaceport will rise from the ground. If you aren't at the least at level 22 or so with every one of your characters, I advise you to level up until you are at that level. Otherwise, go to the end of the spaceport and go to Kuran. Kuran is a sattelite like Zelan, but is much more complex and has monsters. ----- Kuran ----- ¤ Monsters: Command Ball, Float Mine, Sattelite Minion, Siren386, Piercer, C-Ray Tube, Dark Force ¤ Treasures: Hyper Jammer, Repair Kit, Zirconian Armor, 3,000 Mesetas, Repair Kit, Napalm Shot Kuran at first look seems similar to Zelan, but beware, as it is just the beginning, and in fact, is much longer. The monsters here are nothing to worry about. Just run if you find a Command Ball with two Floatmines, or a C-Ray Tube with two Sattelite Minions. These two groupies like to combine and do lots of damage to everyone. Here are your treasure walkthroughs: Hyper Jammer ------------ From the entrance, walk to the north, and enter the elevator. From where you emerge, head to the left and through a door. Head left from here, and you will be greeted with an elevator, as well as a choice of north or south. Head north, and in a small room is the Hyper Jammer. Repair Kit ---------- From the entrance, walk to the north, and enter the elevator. From where you emerge, head to the left and through a door. Head left from here, and you will be greeted with an elevator, as well as a choice of north or south. Head south, and in a small room is the Repair Kit. Zirconian Armor --------------- From the entrance, head north through the elevator, and then west to a door. Enter and head west in the hallway. Enter the elevator. You will appear in sort of an S-shaped hallway. Head east through this S to a door heading out to the south. Head through the door. You are now in pretty much the main room of the dungeon. Keep along the north wall until you see another one of those stripes heading south. Follow this stripe through a door. In this room is another elevator, and take it. You will appear in another room just like it. Head north out of it and along the mesh-wire path, in the shape of a C. Head through the door at the north, and you will appear at the north edge of the main room. Head along west from here, and you will find your Zirconian Armor. 3,000 Mesetas ------------- From the entrance, head north through the elevator, and then west to a door. Enter and head west in the hallway. Enter the elevator. You will appear in sort of an S-shaped hallway. Head east through this S to a door heading out to the south. Head through the door. You are now in pretty much the main room of the dungeon. Keep along the north wall until you see another one of those stripes heading south. Follow this stripe through a door. In this room is another elevator, and take it. You will appear in another room just like it. Head north out of it and along the mesh-wire path, in the shape of a C. Head through the door at the north, and you will appear at the north edge of the main room. Head along the east side, past the empty treasure box, and through a door. You will appear in hallway that ends in a decision of north and south. Head north for your 3,000 Mesetas. Repair Kit ---------- From the entrance, head north through the elevator, and then west to a door. Enter and head west in the hallway. Enter the elevator. You will appear in sort of an S-shaped hallway. Head east through this S to a door heading out to the south. Head through the door. You are now in pretty much the main room of the dungeon. Keep along the north wall until you see another one of those stripes heading south. Follow this stripe through a door. In this room is another elevator, and take it. You will appear in another room just like it. Head north out of it and along the mesh-wire path, in the shape of a C. Head through the door at the north, and you will appear at the north edge of the main room. Head along the east side, past the empty treasure box, and through a door. You will appear in hallway that ends in a decision of north and south. Head south and pick up a handy dandy Repair Kit. Napalm Shot ----------- From the entrance, head north through the elevator, and then west to a door. Enter and head west in the hallway. Enter the elevator. You will appear in sort of an S-shaped hallway. Head east through this S to a door heading out to the south. Head through the door. You are now in pretty much the main room of the dungeon. Keep along the north wall until you see another one of those stripes heading south. Follow this stripe through a door. In this room is another elevator, and take it. You will appear in another room just like it. Head north out of it and along the mesh-wire path, in the shape of a C. Head through the door at the north, and you will appear at the north edge of the main room. Head along the east side, past the empty treasure box, and through a door. You will appear in hallway with an elevator to the immediate north. Head through it, and when you emerge, head east along the path to your Napalm Shot. This weapon is especially helpful on the Dezorian fields. Finally after all of these item walkthroughs, we are now ready for the main walkthrough. From the entrance of Kuran, head north along the line, and enter the elevator. When you come out of the elevator, head west along the walkway. You will see a door. Enter it and head west along the passageway. You will see another elevator. Enter this one. You will emerge in sort of an S- shaped hallway. Head east along the S and out the exit at the end. Now you will appear in the main room of the dungeon, on sort of a W-shaped catwalk. This one has a few branches, so just keep to the north wall until you see another one of those dandy lines heading south. Walk south along the line, and enter the elevator you will find within. You will reappear in a room just like it, so head north, out of the room, and head along a C-shaped mesh-wire walkway. At the end of this walkway is a door, through which you should enter. You will appear in the north end of the main room, and this time, you want to head east along the passageway, along the empty treasure chest, and through the door at the end of this passageway. You will soon see another elevator off to the east. Enter it. You will immediately see an exit to the south. Go through this exit, and you will appear yet again in the main room. Head west, keeping along the north edge, and when you come to an elevator, enter it. You will be in the mesh-wire area again, and this walkway is easy, as it is shaped like a 0. Head south along either way and enter the final elevator. The final room, or cluster thereof, is identical to Zelan, minus the six treasure chests off to the sides. Heal up here, because once you cross the northern catwalk, you get to face Dark Force. For starters, make sure Rune uses Efess if he has it, and if not, Tandle or Nafoi. Use Saner and Deban with Rika for the first few rounds, and have Raja use Blessing. For more tips, see the in-depth walkthrough in the boss section of this walkthrough/FAQ. If all works out well, you will defeat Dark Force. * * * * Something's wrong though. Even though you defeated Dark Force and saved Kuran, the snowstorm hasn't let up. Thought has it that it might be the Climate Control center, but Raja insists on the Garuberk Tower. Wren will now prepare an Ice Digger. Couldn't he have thought this up a while back? When you are outside of the spaceport back on Dezolis, head north through the small opening. From here, go north, and a bit east, and break through the ice using the Ice Digger. When you see the mountains head east, do so yourself, and be sure to stop by the first town, Zosa. ---- Zosa ---- In this town, there is only one thing of interest for you, and that is the weapons shop. In here, all you will want to buy are two Thunder Claws for Rika, and maybe even a third for Rune's usage (I'll explain later). After you have done this, head out of this town. * * * * Head west through the ice blocks again, but this time, head north along the ice. When you exit, you will come to a cave. Enter the Mystical Valley. You can also go to the Climate Control Center if you want to. It will be outlined before the Mystical Valley. ---------------------- Climate Control Center ---------------------- ¤ Monsters: Gy-Laguiah, Arthropod, Wiredine, Debugger, Dragerduel, De-Elm-Lars ¤ Treasures: Pulse Vulcan, Compound Gear, Repair Kit, Repair Kit, 5,000 Mesetas, Compound Armor The Climate Control Center (CCC) is a medium-sized, but sometimes confusing, plant on Dezolis. It was created to control the weather, but has seemingly failed at the task lately. This is one of the few dungeons that is totally optional, but a good option if you decide to take it. Pulse Vulcan ------------ From the entrance, head north. Skip around the small room with the elevator, and continue north to the top of the room. Once you are at the top, head west, and then south along the few rooms. In the farthest-south room in this corridor, you will find a treasure chest containing the Pulse Vulcan. Compound Gear ------------- From the entrance, walk north and go into the elevator. From your elevator exit, head south along the wire-mesh walkway, and when you get to the southern extreme, head west. You will find another elevator which you should enter. Enter it, and inside the room in which you will appear is the box containing your Compound Gear. Repair Kit ---------- From the entrance, walk north to the elevator entrance, but don't go in. From here, walk east, and when you hit the east wall, walk north. At the north wall, head east into a room. This room has a passageway to another room to the south. In this southern room is your Repair Kit. Repair Kit ---------- For this one, walk north and enter the elevator. From the elevator, walk south to the south edge of the wire-mesh walkway, and then walk east. You'll find another elevator, so enter it. There is yet another elevator in the room in which you appear. Go into this elevator and you will appear again in the wire- mesh walkways. From your newest elevator exit, walk through the upside-down question mark-shaped walkway. Keep along the east side of the walkway, and when you see a small branchoff going east, take it. You'll be on a small catwalk and your other Repair Kit is to the north. 5,000 Mesetas ------------- To get the 5,000 Mesetas, walk north, entering the elevator. From this elevator, simply walk south, and west when you get to the south edge. Follow this walkway until you get to a chest. Voila! Five thousand mesetas are yours for the keeping. Compound Armor -------------- This item isn't in your direct path in the walkthrough, but it is close enough that it has been detailed in the dungeon walkthrough. Alright, we are now at the dungeon walkthrough. If you haven't done so, equip the Silver Tusk on Rika before you enter this place. As soon as you enter the Climate Control Center, you will be attacked by the last Gy- Laguiah you will ever face. If Rika has the Silver Tusk equipped, this battle will be a cinch. Simply have Wren attack, Chaz use Crosscut, Rayblade if he has it, Rika use Double Slash, Rune use Nawat, and depending who you have in your party, another midrange technique or skill. After this battle is over, head north, and go through the elevator. You will now appear in a wire-mesh walkway. Walk to the south edge, and then east. You will see another elevator, which you should go through. You'll be in a small room with another elevator, so go through it. On this new part of the wire-mesh walkway, follow the path until it is in conjunction with a larger area. Keep along the north side of this larger area and when you find an elevator, take it. Jeez, there are many elevators aren't there? Anyhow, the next room is a guide of its own. Just follow the yellow line. Can't get any simpler than that can it? At the end of a yellow line is an elevator. Take this one, and if you want some Compound Armor, head south from the elevator and head west at the branch. There it is. To get to your destination, from the elevator, head around the elevator shack and head north. There is some weird cloaked guy. Talk to him, and he will ramble on about how Dark Force isn't dead. This guy is easy. It shouldn't take but a few rounds to dispatch of him. When you're done, exit the Climate Control Center and head to either the Mystical Valley or Meese. --------------- Mystical Valley --------------- ¤ Monsters: Skytiara, Hungry Mole, Tech Plant ¤ Treasures: Trimate, Star Dew The Mystical Valley, whether you know it or not, is home to a species of cats that can talk with humans. These cats are called Musk Cats. Inside this place, you will meet a "new" friend, obtain the best Claw for Rika, and two other treasures. Note that this dungeon is not required and you won't really suffer any penalty by not visiting. Trimate ------- This is on the way in the main walkthrough. Star Dew -------- This is on the way in the main walkthrough. Not much of a treasure walkthrough huh? Well, that's right, because the treasure are pretty much along the path that you will travel. From the entrance, head northwest, and then northeast into the large room. Off to the right of the staircase is a Trimate, and you might need it in the future, so why not go ahead and get it. Go up the staircase and through the door. From this door, head northeast in this large room until you get to yet another door. Enter it, and head north. Go up the stairs and to the west through this upside- down-U-shaped hallway, grabbing the Star Dew along the way. Head south and exit this room. It's a one-way path from here. Head across the V-shaped walkway and talk to the Musk cats. They will move and let you enter. From here, head west and through another door. From this door, head directly north until you get to Myau, the "Old Man" and biggest Musk cat. Talk to him, and he will give you the Silver Tusk. Don't dare sell this item EVER. It is weaker in pure strength than the Laconia Claw and the Guard Claw, but it is far more powerful against dark type creatures, which you will be meeting a lot of soon. Exit the Mystical Valley. * * * * The next towns of interest are Meese, Jut, and Gumbious Temple. You could visit Reshel, but you don't need to do so for now. From Zosa to Meese, head east to a duo of trees, and then move about three Ice Digger body- lengths south. Head east, and then south when you get to the trees, and east again when you hit more trees. You will see Reshel, next to a mountain range. From here, Meese is southeast. Not hard to find. Enter Meese. ----- Meese ----- Here in Meese, you will basically get rid of Raja. Sad, yes, I know, but your party won't be any worse than it was with Raja. Go into the inn (hospital) to the east and a bit north of the entrance. Head up to the second floor. Talk to the Espers in the far east room. Raja will fall sick from Black Wave sickness, the same kind Alys had. Simultaneously, Espers will rush in, telling everybody that Kyra has attempted to enter Garuberk Tower on her own. * * * * You must now rush off to save Kyra from those carnivorous trees that surround the Garuberk Tower. These trees are northeast of Meese. To get there, move east to a small lot of trees that are on the north side of another breakable wall of ice. From these trees, move east to another small grove of trees in the shape of a plus sign. From here, move north, and you will find the carnivorous trees. Simply run into the trees, and retreat. You will meet Kyra and she will join your group. Now that you have Kyra, head back to the ice walls southwest of here. Your next destination is Jut. Break south-southeast through the walls of ice and when you emerge, there is another one just off to the southwest that also needs demolishing. From the exit of this icy range, Jut is directly northwest. The Gumbious Temple is within an arm's length of Jut, but you will want to visit Jut first and buy some more equipment (very expensive). Oh yeah, Kyra will mention that the Eclipse Torch destroys the carnivorous trees. --- Jut --- In this large town, your main objective is to buy new weapons and armor. You will spend a crapload of money here, and it's likely you'll need to venture out for more. Here's your list: Wren: Nothing Chaz: Reflection Mail, Laconia Sword Rika: Reflection Mail, Laconia Claw (don't sell the Thunder Claws) Rune: Nothing (you'll get his in a little bit) Kyra: Reflecion Robe, Laconia Slasher Once you have gotten this equipment, head out of town and east back to the ice blocks. Once through them, keep along the south wall of mountains, and head northeast, breaking through yet another wall of ice. Beyond this wall is the Esper Mansion, which you should enter. ------------- Esper Mansion ------------- ¤ Treasures: Laconia Rod, Reflection Robe, Solar Dew, 10,000 Mesetas Enter the Esper Mansion (Kyra will get you through). Once inside, head east along the hallway. You'll see a statue, and another one if you walk east. Head east and go through the door. In here is possibly one of the best hordes of treasures you will find. All four treasures listed above can be found in this room. When you are done getting these treasures, exit the room, head west, and head up the hall to the north. When you come to a set of doors, take the one on the left. Head along this passageway, which is like an upside-down U, and when you come to another door heading outside, talk to the guards. They won't let anybody past. But then, Rune tells them to let the party in, and they comply. Head south to a smaller building, heading along the outsides of it, and enter it. When inside the building, head down the stairs. You will figure out that Rune is Lutz. Once all of the dialogs are done, exit the small inner building and warp back to Jut (or Gumbious Temple if you visited already). --------------- Gumbious Temple --------------- Once you are inside Gumbious Temple, head inside and to the left. You will see some stairs going upward, and take them. Follow the hallway to an old man guarding the Eclipse Torch. Talk to him, and you will go into a long dialog in which the Eclipse Torch is stolen by a trio of witches. They threaten Rune and tell him that one of his old enemies is waiting for him inside the Air Castle. * * * * When they are done blabbing, warp back to Tyler and enter the space port. Wren will look for the Air Castle. By some fluke, it happened to survive Parma's explosion and it is now visible. Before you go to the Air Castle though, you almost definitely need to be at least level 30. If you aren't at the such level, follow the next section. If so, follow it anyway, because you can and will find good stuff for Wren. It is the Weapons Center. Head to Jut/Gumbious Temple and head southwest. You will find a wall of more demolishable ice, so break through it. You will now find the Weapons Plant. ------------- Weapons Plant ------------- ¤ Monsters: Arthropod, Wiredine, Life Deleter, Star Drone, Silvalt, Servant ¤ Treasures: Elastic Gear, Elastic Armor, Burst Rocket, Plasma Launcher, Unlimited Repair Kits Again, this place is totally optional, and you will not suffer any penalties if you don't come here. I highly advise that you do though, because you will be benifitted some new Wren equipment, as well as unlimited Repair Kits. There is no actual goal in this dungeon, so you will not find any dungeon walkthrough. You will still find the treasure walkthroughs though. I have incorporated a checkpoint which will guide you where you need to go before making a decision on which treasure to get first. Checkpoint ---------- From the entrance, go north through the elevator. The room in which you appear is somewhat weird and can be annoying. Head west to the western wall of the wire-mesh floor, and then head north, taking the conveyor belt east. On this platform as well as another one like it, you will find a small computer that you can use to switch the conveyor belt directions. Use the computer once or twice to set it so that the far west conveyor belt will be moving northward. Move north across the conveyor belt and you have hit the checkpoint. Elastic Gear ------------ From the checkpoint, head through the left elevator. This passage is simple, so just follow it. Enter the elevator at the end of the passage. You will now appear in another large room. Head west, and take both of the platforms south. To your left is an elevator. Take it. From this elevator, follow the line, and when you have a choice of left or right, take a right. In a box is your Elastic Gear. Elastic Armor ------------- See Elastic Gear. Burst Rocket ------------ From the checkpoint, go to the eastern elevator,way off to the right. In the room in which you appear, just follow thepath to the Burst Rocket. It doesn't get any simpler than this. Plasma Launcher --------------- From the checkpoint, head through the leftelevator. This passage is simple, so just follow it. Enter the elevator atthe end of the passage. You will now appear in another large room. Headeast, and take both of the platforms south. To the right is an elevator.Take it. You will now appear in a one-way path to your Plasma Launcher. Unlimited Repair Kits --------------------- From the checkpoint, headthrough the left elevator. This passage is simple, so just follow it.Enter the elevator at the end of the passage. You will now appear inanother large room. Head west, and take both of the platforms south. Toyour left is an elevator. Take it. From this elevator, follow the line,and when you have a choice of left or right, take a right. Check thecomputer console near the two treasure chests for a Repair Kit. You can dothis as often as you like. * * * * As soon as you have gotten the above treasures, or have decided not to do so, your next destination is the Air Castle. I highly advise being level 30 or higher before going there though. Head to the spaceport by Tyler and choose Air Castle as your destination. ---------- Air Castle ---------- ¤ Enemies: Specter, Frost Saber, Dimension Worm, Stone Heads, Bladeright, Xe-A-Thoul, Chaos Sorcerer, Lashiec ¤ Treasures: Trimate, Swiftness Helm, 1,000 Mesetas, Escapipe, Trimate, 4,000 Mesetas, 2,000 Mesetas, Genocyber Claw, 8,000 Mesetas, Solar Dew, Moon Dew, Star Dew, Fake Torch To forewarn you, if I haven't already, this dungeon is HUGE. It is probably the largest dungeon in the game, and therefore, will probably have the largest section in the walkthrough. There are tons of treasures, and here's how to get them: Trimate ------- This item is along the way in the walkthrough. Swiftness Helm -------------- From the exterior entrance to this sattelite with Air Castle, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, follow the passageway up and around to the south. Walk out of yet another door. You are now on the castle roof. Keep east and walk south, and eventually you will find another door back into the castle. Enter it. Inside, head west and south, exiting this area. On the outside, walk west and south, eventually finding yet another door. Enter. This slew of walkways that you now get to navigate is shaped kind of like a horseshoe, and is fairly straightforward. Walk along this "horseshoe" and head through every door except for the one that leads out to the north. Along the way, be sure to pick up the Trimate that you will come across. When you come to the southwestern exit, take it outside. From outside of this door, head west-northwest to, you guessed it, another door. Enter. Walk to the north and around to the west, and head downstairs. In the room in which you appear, head south through both doors. Keep east and head south through the final passage in this part of the dungeon, which leads into a checkered-floorroom with your Swiftness Helm. 1,000 Mesetas ------------- From the exterior entrance to this sattelite with Air Castle, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door,walk north, east, and south. Further south and into a checkered-looking floor room is your 1,000 Mesetas. Escapipe -------- From where you enter the sattelite that holds this castle, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, follow the passageway up and around to the south. Walk out of yet another door. You are now on the castle roof. Keep east and walk south, and eventually you will find another door back into the castle. Enter it. Inside, head west and south, exiting this area. On the outside, walk west and south, eventually finding yet another door. Enter. This slew of walkways that you now get to navigate is shaped kind of like a horseshoe, and is fairly straightforward. Walk along this "horseshoe" and head through every door except for the one that leads out to the north. Along the way, be sure to pick up the Trimate that you will come across. When you come to the southwestern exit, take it outside. From outside of this door, head west-northwest to, you guessed it, another door. Enter. Walk north and a bit west, and you will find another door that leads out to the north. Take it. Head north and when you hit the castle wall, go east. There is a door for you to enter. Follow the hallway to its end and take the staircase downward. On this floor, follow the passageway upward and over, and when there's room to walk west, do so. Keep south and enter a small room that contains the Escapipe. Trimate ------- From the entrance of the sattelite, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north through the first door, and then move east and south. Tucked away in this small area is a Trimate. 4,000 Mesetas ------------- From the exterior entrance to this sattelite with Air Castle, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, follow the passageway up and around to the south. Walk out of yet another door. You are now on the castle roof. Keep east and walk south, and eventually you will find another door back into the castle. Enter it. Inside, head west and south, exiting this area. On the outside, walk west and south, eventually finding yet another door. Enter. This slew of walkways that you now get to navigate is shaped kind of like a horseshoe, and is fairly straightforward. Walk along this "horseshoe" and head through every door except for the one that leads out to the north. Along the way, be sure to pick up the Trimate that you will come across. When you come to the southwestern exit, take it outside. From outside of this door, head west-northwest to, you guessed it, another door. Enter. Walk to the north and around to the west, and take to the room south of the stairs to find 4,000 Mesetas. 2,000 Mesetas ------------- From the exterior entrance to this sattelite with Air Castle, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, head south into a checkered-floor room. Inside is a treasure chest containing 2,000 Mesetas. Genocyber Claw -------------- From the exterior entrance to this sattelite with Air Castle, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, follow the passageway up and around to the south. Walk out of yet another door. You are now on the castle roof. Keep east and walk south, and eventually you will find another door back into the castle. Enter it. Inside, head west and south, exiting this area. On the outside, walk west and south, eventually finding yet another door. Enter. This slew of walkways that you now get to navigate is shaped kind of like a horseshoe, and is fairly straightforward. Walk along this "horseshoe" and head through every door except for the one that leads out to the north. Along the way, be sure to pick up the Trimate that you will come across. When you come to the southwestern exit, take it outside. From outside of this door, head west-northwest to, you guessed it, another door. Enter. Walk to the north and around to the west, and head out the door you will see to the north. Goacross the long catwalk, and as soon as it ends, turn east. You will find a small hut. Inside of it is the Genocyber Claw. 8,000 Mesetas ------------- To start this lloonngg item walkthrough from the beginning, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, follow the passageway up and around to the south. Walk out of yet another door. You are now on the castle roof. Keep east and walk south, and eventually you will find another door back into the castle. Enter it. Inside, head west and south, exiting this area. On the outside, walk west and south, eventually finding yet another door. Enter. This slew of walkways that you now get to navigate is shaped kind of like a horseshoe, and is fairly straightforward. Walk along this "horseshoe" and head through every door except for the one that leads out to the north. Along the way, be sure to pick up the Trimate that you will come across. When you come to the southwestern exit, take it outside. From outside of this door, head west-northwest to, you guessed it, another door. Enter. Walk north and a bit west, and you will find another door that leads out to the north. Take it. Head north and when you hit the castle wall, go east. There is a door for you to enter. Follow the hallway to its end and take the staircase downward. On this floor, follow the passageway upward and over, and walk south to another castle exit. Outside, head east along the castle walls. If you want, you can head south, and along that castle wall. There is a door that leads southward into a room containing one of those energy ports. Anyhow, there is also a door to the north. Head on in. You will see yet some more of those transparencies of the cloaked guys, but just head northwest into the next room. In this room, head east and north in the middle of the room, which happens to be a catwalk bordered by lava. Lava seems to be a common sight in the Air Castle. When you get to a split in the path, head left and up the generic stairs (like the ones in Ladea Tower). Head out of the castle (again!). From this part, walk west and then south a ways along the rooftop. When you get to an open area with a staircase, don't bother going east, as there is nothing there. Go down these stairs. From this staircase, walk north, passing by the staircase that heads up. At the end of this tunnel is a chest containing your 8,000 Mesetas. Solar Dew --------- To start this lloonngg item walkthrough from the beginning, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, follow the passageway up and around to the south. Walk out of yet another door. You are now on the castle roof. Keep east and walk south, and eventually you will find another door back into the castle. Enter it. Inside, head west and south, exiting this area. On the outside, walk west and south, eventually finding yet another door. Enter. This slew of walkways that you now get to navigate is shaped kind of like a horseshoe, and is fairly straightforward. Walk along this "horseshoe" and head through every door except for the one that leads out to the north. Along the way, be sure to pick up the Trimate that you will come across. When you come to the southwestern exit, take it outside. From outside of this door, head west-northwest to, you guessed it, another door. Enter. Walk north and a bit west, and you will find another door that leads out to the north. Take it. Head north and when you hit the castle wall, go east. There is a door for you to enter. Follow the hallway to its end and take the staircase downward. On this floor, follow the passageway upward and over, and walk south to another castle exit. Outside, head east along the castle walls. If you want, you can head south, and along that castle wall. There is a door that leads southward into a room containing one of those energy ports. Anyhow, there is also a door to the north. Head on in. You will see yet some more of those transparencies of the cloaked guys, but just head northwest into the next room. In this room, head east and north in the middle of the room, which happens to be a catwalk bordered by lava. Lava seems to be a common sight in the Air Castle. When you get to a split in the path, head left and up the generic stairs (like the ones in Ladea Tower). Head out of the castle (again!). From this part, walk west and then south a ways along the rooftop. When you get to an open area with a staircase, don't bother going east, as there is nothing there. Go down these stairs. From this staircase, walk north and take the next staircase you come by. From the top of this staircase, walk south and east. When you pass by the second doorway on the floor below, there will be a choice to keep going east or move north. Now go north. Traverse yet another staircase downstairs. Now that you are downstairs, head south. In a treasure chest is the Solar Dew. Moon Dew -------- Head north into the castle. When inside, head north, and enter through the door that the Xe-A-Thoul transparencies blocked. It's another one of those energy-giving symbol thingies. Touch it if need be. Now head north out of the castle. When outside, head north and you'll find a door back into the castle. Directly north is another door that used to be blocked by the Xe-A- Fools (heh). Enter it. Inside is a staircase heading downward, which you should take. At the bottom of this staircase, head all the way south to the south wall, and then go east. Take the first north path, which is halfway between where you just came from and the next north path. Head down yet some more stairs. Head east from the staircase, and then north. When you hit the north wall, head west, and take the first path south. Take this staircase downward as well. Head south from the staircase, and when you get to the south wall, head westward. Skip the first detour, and take the second hallway north. Voila! It's a treasure chest containing a Moon Dew. Star Dew -------- This item is along the way in the walkthrough. Fake Torch ---------- This item is along the way in the walkthrough. Finally, to start this walkthrough of the Air Castle, walk north to the entrance to the castle. Enter. Walk north until you see transparencies of those dimwits who stole the Eclipse Torch, and then walk east. You will see a door. Enter it. From this door, walk north, east, and south. Keep east, and once you head northward through a door, keep to the west. Eventually, you will find a door heading out of this dungeon, so take it. From this door, you don't have much of a choice but to walk north through another castle entrance. From this entrance, walk north, passing through two more doors, head around east and south, and take the stairs. From the top of these stairs, follow the passageway up and around to the south. Walk out of yet another door. You are now on the castle roof. Keep east and walk south, and eventually you will find another door back into the castle. Enter it. Inside, head west and south, exiting this area. On the outside, walk west and south, eventually finding yet another door. Enter. This slew of walkways that you now get to navigate is shaped kind of like a horseshoe, and is fairly straightforward. Walk along this "horseshoe" and head through every door except for the one that leads out to the north. Along the way, be sure to pick up the Trimate that you will come across. When you come to the southwestern exit, take it outside. From outside of this door, head west-northwest to, you guessed it, another door. Enter. Walk north and a bit west, and you will find another door that leads out to the north. Take it. Head north and when you hit the castle wall, go east. There is a door for you to enter. Follow the hallway to its end and take the staircase downward. On this floor, follow the passageway upward and over, and walk south to another castle exit. Outside, head east along the castle walls. If you want, you can head south, and along that castle wall. There is a door that leads southward into a room containing one of those energy ports. Anyhow, there is also a door to the north. Head on in. You will see yet some more of those transparencies of the cloaked guys, but just head northwest into the next room. In this room, head east and north in the middle of the room, which happens to be a catwalk bordered by lava. Lava seems to be a common sight in the Air Castle. When you get to a split in the path, head left and up the generic stairs (like the ones in Ladea Tower). Head out of the castle (again!). From this part, walk west and then south a ways along the rooftop. When you get to an open area with a staircase, don't bother going east, as there is nothing there. Go down these stairs. From this staircase, walk north until you find another staircase that heads upstairs. Take it. Now that you're upstairs, walk south and then east along the south wall. Don't take the detour north, and keep east. When you see a door, enter it and move upstairs. From the top of the stairs, head south out of the door onto the rooftops, yes, again. Now that you're on the rooftop, head west, but don't go north right away. Keep west, and when you cross another part of the building, head north. Enter this rather elaborate- looking doorway. You had better heal up now, because if you aren't level 34 or 35, the battle with the three cloaked wizards is going to be hell. When you're ready, head north and confront the three cloaked fools, also known as Xe-A- Thouls. When you are done with them, be prepared to tackle part 2 of the Air Castle. Head back to the spaceport, save, and come back. When you come back, head north into the castle. When inside, head north, and enter through the door that the Xe-A-Thoul transparencies blocked. It's another one of those energy-giving symbol thingies. Touch it if need be. Now head north out of the castle. When outside, head north and you'll find a door back into the castle. Directly north is another door that used to be blocked by the Xe-A-Fools (heh). Enter it. Inside is a staircase heading downward, which you should take. At the bottom of this staircase, head all the way south to the south wall, and then go east. Take the first north path, which is halfway between where you just came from and the next north path. Head down yet some more stairs. Head east from the staircase, and then north. When you hit the north wall, head west, and take the first path south. Take this staircase downward as well. Head south from the staircase, and when you get to the south wall, head westward. Take the first detour north and there awaits you yet another staircase. At the top of this staircase, head down to the south wall again, then head east, and take the first detour north. That's the last staircase heading downward you'll be taking in this dungeon. The bottom floor is very simple. Simply follow the path all the way to the next staircase, and be sure to grab the Star Dew along the way. Take this next staircase upwards. Now from the top, head south, then west. When you hit the west wall, walk north to the next staircase. From this staircase, head southward, and when you get to the south wall, head west and take the first detour north, and you guessed it, it's another staircase. At the summit of this staircase, head north and east around the wall, and then south. Head west at the first detour into, again, another staircase. From the top, head south, then west. Head north all the way along the west wall. You will see a door (finally!!!), so enter it. Through this door is a room with...yet another door. Enter this door and...you'll be on a peninsula of floor surrounded on three sides by lava. There is a treasure chest in the middle. Open it. It contains the Fake Eclipse Torch. You will then be attacked by a single Specter. Easy. After that battle, the boss of the house will show up. His name is Lashiec, and he will tell you how he wants to torture you and Rune/Lutz. Lashiec, or Lassic if you are more of a PS1 fan, is a very bad boy who can cause a lot of damage, so I hope you aren't missing too much health or anything. He has roughly around 6,000HP and can take quite a beating. Once you've defeated him, Rika will take the Eclipse Torch from him and he will end up blowing his castle (and himself) up. Luckily, you've escaped. * * * * Head back to Gumbious, and share your winning glory with the Bishop. He will now loan you the Eclipse Torch. Warp to Meese and head northeast back to the carnivorous trees. This time, instead of losing to them, you will kill them all with the torch. Yay! Your next step is to get rid of this awful tower, the Garuberk Tower. Before doing so though, you might want to level up to at least level 34. -------------- Garuberk Tower -------------- ¤ Monsters: Hakenleft, Dark Marauder, King Saber, Radhin, Ghoul, De-Elm-Lars, Dark Force (2) ¤ Tresures: Trimate, Power Shield, Trimate, Star Dew, Moon Slasher, Escapipe, Star Dew Just to forewarn you, the monsters in this place are somewhat difficult in lower levels. Some of them are extremely easy though. Overall, it's not the worst place, but definitely not the easiest. The cool part is that this place is like the insides of a body, and is organic. Trimate ------- This item is covered in the dungeon walkthrough. Power Shield ------------ When you enter this place, first walk northwest, and then northeast. You'll find a weird looking elevator-type door. Enter it if you will. From the corresponding door, head east a bit and then north, heading left when the possibility arises. In this room is a Trimate on the north side, and an eyeball object on the west side. Use the C-button to touch the eyeball. A new part of the level has now opened up. Head back east, and go east again through the new opening. Follow the new passageway all the way to the southeast, past the first detour south, and keep along it. At the end is a treasure chest containing the Power Shield. Trimate ------- From the beginning area of the Garuberk Tower, first walk northwest, and then northeast. You'll find a weird looking elevator-type door. Enter it if you will. From the corresponding door, head east a bit and then north, heading left when the possibility arises. In this room is a Trimate on the north side, and an eyeball object on the west side. Use the C-button to touch the eyeball. A new part of the level has now opened up. Head back east, and go east again through the new opening. Follow the new passageway a bit southeast, and take the first detour south you come to. There is an organic elevator off to the immediate west. Head on through. From the organic elevator from which you emerge, walk south a bit and you will come upon a choice to go southwest and southeast. Head southwest, and the path will quickly change southeastward. At the very edge of this path is abox containing a Trimate. Star Dew -------- From the beginning room of the Garuberk Tower, first walk northwest, and then northeast. You'll find a weird looking elevator-type door. Enter it if you will. From the corresponding door, head east a bit and then north, heading left when the possibility arises. In this room is a Trimate on the north side, and an eyeball object on the west side. Use the C-button to touch the eyeball. A new part of the level has now opened up. Head back east, and go east again through the new opening. Follow the new passageway a bit southeast, and take the first detour south you come to. There is an organic elevator off to the immediate west. Head on through. From the organic elevator from which you emerge, walk south a bit and you will come upon a choice to go southwest and southeast. Head southeast. The path will quickly change northeast and southeast again, and finally southward. When you have a choice to go east, don't do so, and keep west. You'll come across another organic elevator, so enter it. When you emerge, head east and northeast along the path. When you come to a big open area, head northwest. Along this way, there is a detour west. Take it. Inside this room in the west edge is the Star Dew in a box. Moon Slasher ------------ From the beginning of the Garuberk Tower, firstwalk northwest, and then northeast. You'll find a weird looking elevator-type door. Enter it if you will. From the corresponding door, head east a bit and then north, heading left when the possibility arises. In this room is a Trimate on the north side, and an eyeball object on thewestside. Use the C-button to touch the eyeball. A new part of the level has now opened up. Head back east, and go east again through the new opening. Follow the new passageway a bit southeast,and take the first detour south you come to. There is an organic elevator off to the immediate west. Head on through. From the organic elevator from which you emerge, walk south a bit and you will come upon a choice to go southwest and southeast. Head southeast. The path will quickly change northeast and southeast again, and finally southward. When you have a choice to go east, don't do so, and keep south. Follow the path as it turns in a horizontally-flipped J format, and head through another organic door. In this next room, your Moon Slasher is in a box in the southern part of the room. Escapipe -------- From the beginning area of the Garuberk Tower, first walk northwest, and then northeast. You'll find a weird looking elevator-type door. Enter it if you will. From the corresponding door, head east a bit and then north, heading left when the possibility arises. In this room is a Trimate on the north side, and an eyeball object on the west side. Use the C-button to touch the eyeball. A new part of the level has now opened up. Head back east, and go east again through the new opening. Follow the new passageway a bit southeast, and take the first detour south you come to. There is an organic elevator off to the immediate west. Head on through. From the organic elevator from which you emerge, walk south a bit and you will come upon a choice to go southwest and southeast. Head southeast. The path will quickly change northeast and southeast again, and finally southward. When you have a choice to go east, don't do so, and keep west. You'll come across another organic elevator, so enter it. When you emerge, head east and northeast along the path. When you come to a big open area, head northwest. You'll eventually come to a turn in the path, in which it turns from northwest to southwest. Follow the path. It's a long one. Eventually after another J-shaped area, you'll come to another organic elevator. Take this one. From where you emerge, head northeast, and then when you get to an intersection, head northwest. Keep west and you'll find yet another organic elevator. Take it. From your new location, head north and follow the path southwest. When you get to a detour south and a passageway east, take the passageway east. You will eventually find another detour heading north, so take it. At the end is the treasure box containing the Escapipe. Star Dew -------- From the beginning room of the Garuberk Tower, first walk northwest, and then northeast. You'll find a weird looking elevator-type door. Enter it if you will. From the corresponding door, head east a bit and then north, heading left when the possibility arises. In this room is a Trimate on the north side, and an eyeball object on the west side. Use the C-button to touch the eyeball. A new part of the level has now opened up. Head back east, and go east again through the new opening. Follow the new passageway a bit southeast, and take the first detour south you come to. There is an organic elevator off to the immediate west. Head on through. From the organic elevator from which you emerge, walk south a bit and you will come upon a choice to go southwest and southeast. Head southeast. The path will quickly change northeast and southeast again, and finally southward. When you have a choice to go east, don't do so, and keep west. You'll come across another organic elevator, so enter it. When you emerge, head east and northeast along the path. When you come to a big open area, head northwest. You'll eventually come to a turn in the path, in which it turns from northwest to southwest. Follow the path. It's a long one. Eventually after another J-shaped area, you'll come to another organic elevator. Take this one. From where you emerge, head northeast, and then when you get to an intersection, head northwest. Keep west and you'll find yet another organic elevator. Take it. You can now tell you are nearing the evil heart of the dungeon. From your new location, head north and follow the path southwest. When you get to a detour south and a passageway east, take the passageway east. You will eventually find another detour heading north, but don't take it, and keep going east. The path will turn northward, so go north when it does. You will also come across an organic elevator, but don't take this one yet. Keep west and north and east again, and you'll come to yet another organic elevator. Take this one. Inside this small room is another eyeball thing which you need to touch with the C button. Once you have completed that feat, go back to the organic elevator you passed up earlier. The place you will appear in is shaped like a C. Make your way west, north, and east around the...things here. Once you get to the next, but not last, organic elevator, take it. When you appear in another one of those glowing rooms, head west to the next organic elevator. From where you appear, head west, and then southwest along the wall. You will find a treasure chest containing a Star Dew. To start the walkthrough of this organic place, first walk northwest, and then northeast. You'll find a weird looking elevator-type door. Enter it if you will. From the corresponding door, head east a bit and then north, heading left when the possibility arises. In this room is a Trimate on the north side, and an eyeball object on the west side. Use the C-button to touch the eyeball. A new part of the level has now opened up. Head back east, and go east again through the new opening. Follow the new passageway a bit southeast, and take the first detour south you come to. There is an organic elevator off to the immediate west. Head on through. From the organic elevator from which you emerge, walk south a bit and you will come upon a choice to go southwest and southeast. Head southeast. The path will quickly change northeast and southeast again, and finally southward. When you have a choice to go east, don't do so, and keep west. You'll come across another organic elevator, so enter it. When you emerge, head east and northeast along the path. When you come to a big open area, head northwest. You'll eventually come to a turn in the path, in which it turns from northwest to southwest. Follow the path. It's a long one. Eventually after another J-shaped area, you'll come to another organic elevator. Take this one. From where you emerge, head northeast, and then when you get to an intersection, head northwest. Keep west and you'll find yet another organic elevator. Take it. You can now tell you are nearing the evil heart of the dungeon. From your new location, head north and follow the path southwest. When you get to a detour south and a passageway east, take the passageway east. You will eventually find another detour heading north, but don't take it, and keep going east. The path will turn northward, so go north when it does. You will also come across an organic elevator, but don't take this one yet. Keep west and north and east again, and you'll come to yet another organic elevator. Take this one. Inside this small room is another eyeball thing which you need to touch with the C button. Once you have completed that feat, go back to the organic elevator you passed up earlier. The place you will appear in is shaped like a C. Make your way west, north, and east around the...things here. Once you get to the next, but not last, organic elevator, take it. When you appear in another one of those glowing rooms, head west to the next organic elevator. From where you appear, head west just a bit and walk northward. Make sure you heal up before you go too far. When you're confident, walk north and initiate combat with Dark Force (2). If you need help, see the section about bosses for more details. * * * * When you beat Dark Force (2), Garuberk Tower will diminish, and so will the snowstorm. However, there will be an explosion around where Gumbious Temple is. Warp to Gumbious. You will notice that there is nothing left of the temple, except a hole. Enter it. Inside, walk into the depths and talk to the man sitting on the platform-thing. This man is the actual Bishop of Dezolis. You can tell by his face that he is extremely old. This man will tell you about the Profound Darkness, which is the root of all evil. He will also mention something called Rykros that the Profound Darkness wants as well. He will also tell you that the Aero-Prism will light the way when Rykros returns. After Rune declares the location of the Aero- Prism, you will go back to Motavia. Demi will talk to you from Nurvus, and you will be issued the Hydrofoil. Be sure to use it well. Gaining the Hydrofoil also opens up the last four jobs, and you had better be sure to go and do these jobs soon. Before doing anything else, however, you will want to head to Reshel, as it has been rebuilt, and you now have the opportunity to buy some new, and better, armor. If you haven't visited before, or don't remember, Reshel is just a hop, skip and a jump northwest of Meese. Here's the armor I recommend you buy: Chaz: Laconia Mail, Laconia Helmet Rika: Laconia Mail, Laconia Crown Wren: Nothing Rune: Laconia Circlet This may not look like a lot, but this stuff is EXPENSIVE. * * * * Now, warp to Krup. Cross the lake onto the small island nearby and enter the cave. ------------------- Soldier Temple Cave ------------------- ¤ Enemies: Junior Ooze, Fracture Ooze, Flame Newt, Shrieker, Dark Force (3) ¤ Treasures: Escapipe, Solar Dew, Trimate, Moon Dew, Star Dew, Aero Prism Escapipe -------- This treasure is a snap. From the cave entrance, simply walk east and you'll find a small platform with a treasure chest in it. It's your guess what it is. Solar Dew --------- From the cave entrance, walk west and northwest, not taking any detours that move you eastward. Walk onto the platform with a staircase leading upwards, and take it. You will now be in a boot-shaped room, and you appear at the toes. Walk up the center of this room for your Solar Dew. Trimate ------- From the cave entrance, walk west and northwest, and take the second detour to the right. Walk all the way right and when you get to the wall, walk north. Keep near this eastern wall and walk north, and you'll find a door. Enter the door. Inside is a dead end..but what's this? There's a staircase leading downwards inside. Head northeast to the staircase, and at the bottom of the stairs, there is a treasure chest off to the west. Go for it. It contains your Trimate. Moon Dew -------- From the cave entrance, walk west and northwest, but don't take any detours that lead east. Skip the stairway that you will see, and then move east when given the chance. Walk down around and you'll find some of the graphical stairs that enable you to move up to the platform. At the north end of this platform are some stairs. Take them. From the top of the stairs, head directly east, not taking any detours. If done correctly, you will end up with a treasure chest. Open it, to reveal the Moon Dew. Star Dew -------- From the cave entrance, walk west and northwest, but don't take any detours that lead east. Skip the stairway that you will see, and then move east when given the chance. Walk down around and you'll find some of the graphical stairs that enable you to move up to the platform. At the north end of this platform are some stairs. Take them. From the top of the stairs, walk east, taking the first detour south, and when you have a choice of east or west, head west. The passage will turn southward, and in this southward turn is a treasure chest containing the Star Dew. Aero-Prism ---------- This is the goal item and is what the main walkthrough is for. Alright, to start this dungeon off, walk west and northwest, but don't take any detours that lead east. Skip the stairway that you will see, and then move east when given the chance. Walk down around and you'll find some of the graphical stairs that enable you to move up to the platform. At the north end of this platform are some stairs. Take them. From the top of the stairs, walk east and take the detour south. At the choice of west and east, move east. Take the next detour south as well, and keep to the west. You'll see a detour to the southeast, but don't take it. Instead, keep going southwest, and the path will eventually move eastward. At the end are some stairs, which you should climb. From your new location, head east, and take the detour north. Head straight up north, and you'll see a door. Enter (or, exit, if you will). You are now on the top of the cave. From here, head northwest and you'll see Soldier Dungeon. Save before you enter. Enter it, and walk around to the stairs leading to the middle of the room. Inside the chest is the Aero-Prism. Heal before you exit this temple. Outside, the Aero-Prism will shine, and Seth doesn't feel good. All of a sudden, he morphs into Dark Force (3)! You must battle him, and if you need any help, look no further than the boss area of this guide. * * * * After you have defeated him (and it will probably be a long battle), head back to the spaceport. Inside, head towards Rykros. After a long space flight, the Aero-Prism will shine once again, and a green planet will be visible. It is Rykros, the fourth Algolian planet. You will descend into the Silence Tower. ------------- Silence Tower ------------- ¤ Treasures: Trimate, Telepipe, Guardian Sword, Guardian Shield Upon entering the Silence Tower, you will head to the middle spot, and the background will change. Le Roof, the master, will greet you. You will ask about the Profound Darkness, but Le Roof won't tell you until you complete a couple of tests for it. You must head to the Strength Tower and the Courage Tower, and you must meet and beat the guardian of each. Before heading to these towers though, take note that there are a couple of path branch-offs outside of the exit of this room. Head south through the door, and then either left or right along whichever path you take. Pick up each of the four treasure chests along the way. As soon as you have done this, save and exit the Silence Tower. * * * * From the Silence Tower, head directly northwest. If you see some red- colored stones around, you are very close. Look for one of these stones with a door in it. That is the Tower of Strength. Enter. ----------------- Tower of Strength ----------------- ¤ Monsters: Bloodsaber, Dark Witch, Illusionist, Bladeright, Hakenleft, Twinarms, Carminheads, Le-Faw-Gan, De-Vars ¤ Treasures: Moon Dew, Guardian Claw, Moon Dew, Guardian Claw, Guardian Rod, Palma Ring, Mota Ring, Dezo Ring This dungeon isn't all that large, but it can be confusing at times, and difficult as well, thanks to the oh-so-friendly Le-Faw-Gan and Twinarms. Outside of that, though, it's not a very hard place to live in. Well, until after you are out of healing. Anywho, here are your walkthroughs. Moon Dew -------- From the door, walk north to the staircase, and walk west from there. Look, it's a chest. Guess what's inside? Guardian Claw ------------- Head north up to the staircase. You know the drill. At the top of the stairs, walk south to the south wall, and then east. When you get east, walk north a bit and move west into the cavity that contains a treasure chest. I wonder what it holds... Moon Dew -------- Head north up to the staircase. You know the drill. At the top of the stairs, walk south to the south wall, and then east. When you get east, walk north, past the left detour, and take the staircase off to the east. From the top of the stairs, move slightly northwest and you will find a treasure chest containing, you guessed it, a Moon Dew. Guardian Claw ------------- Head north up to the staircase. You know the drill. At the top of the stairs, walk west to another staircase leading upwards. From this staircase, walk south and a bit east to yet another staircase leading up. From the top of this staircase, follow the path north and east, and at the end of the hallway, you'll find a treasure chest containing the last Guardian Claw. Guardian Rod ------------ Head north up to the staircase. You know the drill. At the top of the stairs, walk west to another staircase leading upwards. From this staircase, walk south and a bit east to yet another staircase leading up. From the top of this staircase, move east. You'll eventually come upon a treasure chest, and it contains the useful Guardian Rod. Palma Ring ---------- This is a goal item, discussed in the main walkthrough. Mota Ring --------- This is a goal item, discussed in the main walkthrough. Dezo Ring --------- This is a goal item, discussed in the main walkthrough. Alright, now that I've told you how to get each treasure in this..place, now I'll tell you how to get through the dungeon. Head north up to the staircase. You know the drill. At the top of the stairs, walk south to the south wall, and then east. When you get east, walk north, past the left detour, and take the staircase off to the east. From the top of the stairs, walk south to the southern wall, west until you hit a wall, and then north a little ways. You'll see a staircase off to the left, so take it. From the top of this staircase, simply walk a bit southeast into the next staircase. You will now get to watch this guardian whoop up on a couple of beings. Walk up to this guy and talk to him. If you need help beating him, refer to the boss section. After you have done so, it will make visible three treasure chests. These are the Palma Ring, Mota Ring, and Dezo Ring, which are vital in your quest. Take them all, and equip them on whoever may be able to use them. Exit the Strength Tower. * * * * Warp back to the Silence Tower. If necessary, and it probably is, walk up to the center of the top room and heal. Save as well. After you have done this, exit Silence Tower once again. Proceed southeast. When you come upon some purplish stones, look for one with a hole in it. That one is the Courage Tower. Enter when you find it. ------------- Courage Tower ------------- ¤ Monsters: Bloodsaber, Dark Witch, Illusionist, Bladeright, Hakenleft, Twinarms, Carminheads, Le-Faw-Gan, Sa-Lews ¤ Treasures: Star Dew, Guardian Robe, Guardian Armor, Guardian Mail, Rykros Ring, Algol Ring Like the Strength Tower, the Courage Tower isn't all that large, but because of the layout and the monsters, can be a bit difficult. Be especially aware of the Le-Faw-Gan, as they seem to like to attack a lot more often in this dungeon. If you find them, try to run. They'll kick the living crap out of you in most cases. Star Dew -------- Walk north through this first room, and you'll come upon a choice to go left or right. It doesn't really matter which path you take, but for quickness sakes, I'll take you through the staircase on the right. From where you appear, you will be able to see a treasure chest. You are currently closed in by a wall, so walk along the outside of this wall (north, west, south, and then east). You'll finally get to that treasure chest, and it contains a nice Star Dew. Guardian Robe ------------- Walk north through this first room, and you'll come upon a choice to go left or right. It doesn't really matter which path you take, but for quickness sakes, I'll take you through the staircase on the right. From where you appear, walk north, west, and south to the southern wall, and then move west. You'll come to a staircase, and take it. At the top of this staircase, head east, and finally north, and you'll find a chest containing the Guardian Robe. Guardian Armor -------------- Walk north through this first room, and you'll come upon a choice to go left or right. It doesn't really matter which path you take, but for quickness sakes, I'll take you through the staircase on the right. From where you appear, walk north, west, and south to the southern wall, and then move west. When you have the chance, move north, skipping the staircase to the immediate left, and follow the path to a different staircase. From the top, move northwest into another staircase. At the top of this staircase, move east, and then south. The bottom treasure chest is the Guardian Armor. Guardian Mail ------------- Walk north through this first room, and you'll come upon a choice to go left or right. It doesn't really matter which path you take, but for quickness sakes, I'll take you through the staircase on the right. From where you appear, walk north, west, and south to the southern wall, and then move west. When you have the chance, move north, skipping the staircase to the immediate left, and follow the path to a different staircase. From the top, move northwest into another staircase. At the top of this staircase, move east, and then south. The chest on the right is the Guardian Mail. Rykros Ring ----------- This is a main goal item, discussed in the main walkthrough. Algol Ring ---------- This is a main goal item, discussed in the main walkthrough. To begin this walkthrough, walk north through this first room, and you'll come upon a choice to go left or right. It doesn't really matter which path you take, but for quickness sakes, I'll take you through the staircase on the right. From where you appear, walk north, west, and south to the southern wall, and then move west. You'll come to a staircase, and take it. At the top of this staircase, head north until you hit the northern wall, and then head east. You'll come across another staircase, so walk up it. From the top, head west until you hit the west wall (of course), and then head south. When you have a chance to move east, do so, and you'll find another staircase. Head upwards, and you'll get to see a scene of two bad guys get whooped by the guardian. Walk up to the guardian and talk to it. You will now face it, so hopefully, you have healed. I would normally remind you, but the inevitability of fighting the boss is so obvious that you should know this on your own. Oh well, if you didn't heal, you didn't heal. Anyhow, refer to the boss guide if you need assistance. When you have beaten this guardian, two treasure chests will be made visible to your eyes. Open them and you will get the Rykros Ring and Algol Ring. Exit this place. * * * * Warp back to Silence Tower. You will now learn about the Profound Darkness and the Great Light. It turns out Chaz is on a mission from the Great Light to destroy the Profound Darkness. Chaz is furious about this because it makes him just like Zio. When Le Roof tells Chaz that the Great Light has left somewhere else, Chaz gets even more pissed off. Chaz doesn't like the fate of all Algol resting on his shoulders. Eventually, he talks to Rune about it, and Rune tells Chaz that he is supposed to meet someone soon. Heal and go to Dezolis. From the Spaceport, warp to Esper Mansion. Make your way into the room where you found out that Rune is Lutz. Rune will now open up a small dungeon for you to trek through, and he will ask you to go meet Elsydeon. It's not like you have a choice. Go on in. Oh yeah, if you need healing, just go back to Rune and he'll fix you up. ---------------- Elsydeon Dungeon ---------------- ¤ Monsters: Phantom ¤ Treasures: Elsydeon This small dungeon is very short, and the monsters are easy enough to where you will probably not be threatened. It is another one of the missions in which Chaz alone must go through a place, so make your way through. From the start of the dungeon, walk north, and when you have a chance, move east. When you find a staircase, make your way down it, and keep to the south. You'll find another staircase heading downwards, and take it. From the bottom of the stairs, head direcly north to the statue and inspect it. Chaz will meet with the spirits that have fought Dark Force before. He will be enlightened on his destiny, and you will obtain Elsydeon, the most powerful weapon in the game. * * * * You will exit the dungeon, and then Wren will be informed by Demi that a disaster has struck on Motavia. Head back to the Spaceport, and Raja and Kyra will offer their assistance. Now head back to Motavia, where you will meet up with Demi, Gryz, and Hahn. You will ask Demi what the big catastrophe is, and she will lay the news on you. A hole has opened up north of Piata, and all life forms around it are dying out. There's no sign of radiation, so Rune suggests that it is the Profound Darkness. You now can choose a fifth party member out of these five, but before doing so, head back to Rykros. When on Rykros, make your way back to the Courage Tower to the southeast. From there, head directly west. When you find an area with some greenish stones, that's about where the Anger Tower is. Look for one with a door in it. Enter the Anger Tower. ----------- Anger Tower ----------- ¤ Monsters: Bloodsaber, Dark Witch, Illusionist, Bladeright, Hakenleft, Twinarms, Le-Faw-Gan, Alys, Re-Faze ¤ Treasures: Solar Dew, Guardian Mail, Megid Alright, the Anger Tower is not a required place, but it has a helpful technique that you can learn, so I included it. Note that you cannot enter the Anger Tower until you are in possession of the Elsydeon. Solar Dew --------- Walk north from the entrance, and then walk west when you have a chance. Walk south when possible, and further southward you will find a treasure chest containing a Solar Dew. Guardian Mail ------------- To get the final Guardian Mail, walk north from the entrance, and walk east and around to the south when you have the chance. At the end of this passage is a staircase, which you should take. You'll appear in a room, and to your northeast is your Guardian Mail. Megid ----- This is the main goal treasure of this dungeon. Read below. Alright, from the beginning, head north and then west when you have a chance. Head south, and you'll come across a staircase. Take it upwards. From the top, walk north, and then east, and when you have a chance, walk south just a bit and then west. At the southwestern corner of this small chamber is another staircase leading up. Head upwards. Chaz is the only one with you now, and Alys is in the room. Attempt talking to her, but she will push you back. She will then engage in combat with you. Hard as it seems, you must beat her. When you have done so, Chaz will yell in a fit of anger, and Re-Faze will appear. He will ask you if you want to learn a technique that converts anger into destructive powers. SAY NO!! If you say yes, he will engage in combat, and you WILL get beaten. When you say no, he will acknowledge that you can control your feelings, and then he will teach you the technique Megid. It is useful. Head back to the Silence Tower, and then back to Motavia. * * * * When you get back to the spaceport, choose your companion. You may change whoever it is at any time, but I strongly suggest either Hahn or Raja. When you have chosen your comrade, find a good place to fight, and get up to around level 45 or above with everybody. When you are at level 45, take a deep breath, and go on to the next section. -------- The Edge -------- ¤ Monsters: Blindheads, Outerbeast, Dark Rider, Imagiomage, Chaosbringer, Gi-Le-Farg, Twinarms, Prophallus, Profound Darkness Alright, you've made it to the last dungeon in the game. Kudos, but you aren't done yet, as this place hosts the most dangerous enemies in the game. There are no treasures in this place, so you must only worry about getting to the Profound Darkness. Oh yeah, beforehand, if anybody is epileptic, I am sorry, but you might not want to play this dungeon, as the light display can be very exotic. Good luck everybody. Now that I think of it, now is the perfect time to re-equip Rika's Silver Tusk. If you sold it, too bad. It's great against dark enemies, and this place has a lot of those. The first "floor" of this place is a one way path, so take it. You'll be walking mostly north, with slight variation as you head east and west a few times. When you get to the portal to the next "floor," take it. In the second "floor," head east, and when you have a chance, head north. This is a one-way path as well, so just keep at it until you get to the portal at the end. The next "floor" is one-way as well, so just go through it. It goes south, west, and south again. On the next "floor," you should head west, and just keep west, and don't take the detour north. After you hit the portal, you'll be on the fifth "floor." On this "floor," head north, and take a west at the first branch. Follow the path until you get to another path heading west, and take that path. This path is one-way, so just follow it. Hit the portal at the end. This "floor" is a one-way floor, and the best place to fight Prophallus, so just keep going through it. If you are attacked by a weird looking dark blue guy named Prophallus, attack him. Beating him with all five party members alive will net you 13000+ experience points. He might do 200 points of damage with each attack, but it's worth it, since you will usually kill him in two or three rounds. Anyhow, now we're at the end of the sixth "floor." Hit the portal, and you will now be on the seventh "floor." Simply head north to the next portal, and on the last "floor," be sure to heal any wounds you might have before going through the next portal. When you are healed, go through the next portal. You will find some black thing, and this happens to be the Profound Darkness. When it morphs into its first form, use some light attacks on it. When it is in the second form, use good attacks on it. When it transforms into the third form, use your most powerful stuff. When you have beaten it, you have beaten Phantasy Star IV. A time warp will occur due to your whooping of the Profound Darkness, but luckily, the Elsydeon will save you from its effects. I'm not going to spoil the rest of the ending, so find it out for yourself. Well done. ========================================================================== 8: Frequently Asked Questions ========================================================================== In this section, I will attempt to answer some of the more commonly asked questions about Phantasy Star IV. Q: How do I get into the Plate System? A: First, you must enter Monsen and talk to the man on the sidewalk that leads out the right side of town. Q: Can I defeat Re-Faze? A: Only if you download a ROM and hack it. Even if you do beat it then, it is said to give you only 1 EXP, 1 Meseta, and no Megid spell. It's really a waste. Q: Can I revive Alys? A: No. If you get a ROM, you can insert her into your party at the end of the game, but the game will be no different save the fact that you have Alys. She has no dialog after her death. Q: How in the heck do I kill Zio? A: Use the Psycho Wand on him in the first round. To make it easier, use Barrier as well. Q: Where do I get items I can't buy? A: You have to pick them up from enemies or treasure boxes. Look through the enemy descriptions and see if one of them doesn't drop it. Q: What's Feeve? A: It seems to be a technique that was originally in the game, but later taken out for some reason or other. I didn't write about it because it isn't used in the actual game. Q: Everywhere says there's 15 combination attacks. Why did you only describe 14? A: There are actually only 14 in the game. There is a 15th, but it is rumored to have used the Feeve technique, and that was taken out. Q: What the heck does Bindwa do? And Holyword, how about that..? A: Read up in the Skills section. Q: How do I set up a macro? A: Press A, go down to Macro, and choose theperson who will attack first and what they will do. Rinse and repeat for the rest of the characters. Q: Last time I played Rune joined my party at level 17. Now he joins at level 20. What is up? A: Rune's level when he joins your party depends on your level when he joins. To save time, level up before getting him. Q: Why is one of my characters taking damage as I walk? A: Poison. Check their status and use Anti or an Antidote. Q: Why can't I enter the Vahal Fort? A: Two things are possible here. Either you didn't enlist for the "Silver Soldier" job in the Guild, or you are too late at doing so. Q: Why can't I enter the Anger Tower? A: You must have the Elsydeon before you can go there. Q: This is confusing. When does each game take place? A: Phantasy Star takes place first, Phantasy Star 2 is 1,000 years after that, and Phantasy Stars 3 and 4 are simultaneously 1,000 years after Phantasy Star 2. Q: Ok, what's up. If Phantasy Star 3 and 4 take place at the same time, how is Wren in PS4 and PS3 at the same time? A: They are different Wrens. Q: How do I access a vehicle? A: Look for it in the items menu. ========================================================================== 9: Character Backgrounds ========================================================================== This section of the Walkthrough/FAQ has been created to give you some information about many of the main characters you will use and confront. Alys Brangwin ------------- Alys is one of the first two people you use in the game. She is a hunter and her preferred weapon is a slicer. She uses regular armor just like Chaz, but like all other women, wears a crown. She is a rugged, but rather hot fighter and she does whatever it takes to get the jobdone. She is known throughout the land as the "Eight Stroke Warrior" because of her talents as a hunter. She is listed as the top hunter in the Hunter's Guild. She tends to take advantage of people, specifically Hahn, while she charges him more and more money to tag along. Chaz Ashley ----------- Chaz is the main character in the game and ends up as the most powerful. He is a hunter like Alys, but prefers swords or daggers. His armor includes rings, helms, and mails. He is a clean fighter, but tends to explode at times. He was an orphan and did a lot of bad things in his homeland (wherever that is). Alys picked him up off the streets and helped him clean up his act. He is more of a nicer guy in the long run. Hahn Mahlay ----------- Hahn is the third person you meet. He is a scholar, and isn't very powerful, but can wield a knife/dagger. His body isn't very strong, so he can only use lighter armors, circlets, and rings. He doesn't seem to hold any grudges against the enemies, but he doesn't like them either. He is known well at home for his great intelligence. Hahn is mostly a mastermind, and learns the most spells in the game. Rune Walsh ---------- Rune is the fourth person you will meet on your quest. He is a wizard, but later in the game, becomes known more as the fifth-generation Lutz. He is a very weak fighter, and can only wield rods/staves/canes. His protection equipment consists of robes, circlets, and rings. At first, he seems to enjoy picking on Chaz, but he doesn't really hold any grudges. He is known mostly at Esper Mansion. Rune is a master of magic and is one of the best characters in the game. Rika ---- Rika is a Numan, a human-type created from artificial intelligence. She is just a regular Numan, but is skilled in fighting as well as healing. She isn't really known anywhere, and mostly just goes along with the party. She is one of a few characters that you get that don't leave your party after they join. Her attacking weaponry consists of Claws, and her defensive products consist of mails, crowns, and rings. Rika is a good character all-around. Gryz ---- Gryz is a Motavian, a bird-like creature which inhabits Motavia. He holds a serious grudge against Zio, who wiped out his hometown of Molcum and killed his parents. Gryz's main items of interest include Axes, Mails, and Helms. He learns very little magic, but his sheer attack power is worth this downfall. Gryz isn't a bad character unless you are attacked with magic. Demi ---- Demi is an Android, basically a robot with a personality. She has skills in fighting, as well as some built-in skills, but no magic. Her defensive items include armor and headgear, and her weapon of choice is a gun. She was captured by Zio and will work with you to defeat him as well as stopping the mechanical systems of Motavia. Demi isn't all that strong, but is very helpful in the battle with Zio. Wren ---- Wren, like Demi, is an Android. He is an adept fighter, and has some skills as well, and, like Demi, no magic. His defensive items consist of armor, headgear, and rings, and his weapons of choice are guns and vulcans. He is the main control unit of Zelan and will go with you to determine the cause of everything going wrong. Wren will be with you for the rest of the quest. Raja ---- Raja is an old Dezorian who tries to be funny all the time, but fails..but then again, he always did crack Rika up..so there's some success. Anyhow, Raja is by far the best healer in the game. Like Rune, though, he lacks physical power, and is reduced to using a cane, rod, or staff as weaponry. For protection, Raja uses circlets and robes. Raja seems to have a very uncanny feeling about the Garuberk Tower. Kyra Tierney ------------ Kyra is an Esper who is pissed off at all the bad things happening on Dezolis. You rescue her as she attempts to fight some carnivorous trees that just won't die. Kyra isn't really outstanding in any category. She does learn some helpful skills though. Her weapon of choice is a slasher or boomerang, and her defensive garb includes robes and crowns. She has a quick temper and often moves from place to place. Seth ---- Seth is an archaeologist that you find near the Soldier's Temple. Your skills at fighting seem to impress this weird man, but his might impress you as well, as he has many of the same skills that Zio had! This man's defensive and offensive picks don't matter, as you won't buy anything for him anyway, and in fact, you shouldn't. This man seems real, but he acts..different. ========================================================================== 10: Items ========================================================================== There are many items in Phantasy Star IV. This section will focus on those that don't fit into the categories of protective equipment or weapons. Monomate Cost: 20 Mesetas -------- The Monomate is a weak medicine, best used on smaller wounds. It isn't very effective, but can be good to carry around in smaller quantities. Healing is usually 42-50HP. Dimate Cost: 160 Mesetas ------ The Dimate is a lot more costly than the Monomate, but unfortunately, the potency of this medicine isn't quite worth the price. It is a midrange medicine, and generally heals around 90HP. Trimate Cost: 400 Mesetas ------- This powerful medicine is very expensive, but if you have the money, it's a good item to carry around. General healing is around 300HP. Antidote Cost: 10 Mesetas -------- I find this item completely useless, because the only chances of needing to use it is if you fight harder monsters prematurely, like the Gicefalgue or the Caterpillar. It cures poison. Cure-Paralysis Cost: 160 Mesetas -------------- Just the same as the Antidote, I find it useless. The only enemies that actually paralyze your party are beaten pretty easily, and the paralysis can be walked off. This item cures paralysis. Telepipe Cost: 130 Mesetas -------- This is basically a pipe that lets you teleport to a town that you have visited before. If you can find one, good. If not, no biggie. After a while, you don't need them, because Chaz learns Ryuka, which is the same as using a Telepipe, and Rune already has it. Escapipe Cost: 70 Mesetas -------- This is another one of your pipes that lets you escape a dungeon. Again, if you can find them, good, but no biggie if you can't. Chaz and Rune both learn Hinas, which has the same effect. Moon Dew Cost: 5,000 Mesetas -------- This item is pretty helpful, as it has the power of Rever and will revive an unconscious ally with about 1/4 of their original health. Very helpful when Rune and/or Chaz are unconscious. Star Dew Cost: 10,000 Mesetas -------- This is probably the best non-equipment item in the game, if you ask me. This is basically the equivalent of a very good Gisar, as it heals about 150HP of health to all non-mechanical allies. Especially good in battles where a Gisar or Nasar is unable to be used. Solar Dew Cost: 20,000 Mesetas --------- The Solar Dew is a good item, but a little overpriced if you ask me. It has the same effect as Moon Dew, only it restores the character to full health. The same could be done with a Rever and Nares or Trimate, or for the full effect, a Regen. Still, not a bad item. Dynamite Cost: Cannot be bought -------- Dynamite can be found from some enemies, mainly the Floatmines and Commandballs of Kuran and Nurvus. It isn't overly powerful, causing somewhere around 90HP of damage. Alshline Cost: Cannot be bought -------- The Alshline, or Alsulin by PS1 terms, is the pink medicine used to return petrified people back to their fleshy state. A must for your party. Eclipse Torch Cost: Cannot be bought ------------- The Eclipse Torch is that all-important sacred torch of the Dezorians. It must be used to destroy the multiplying, carnivorous trees that surround the Garuberk Tower, and can be used in battle with a Saint Fire effect. Aero Prism Cost: Cannot be bought ---------- The Aero Prism is that shiny jewel you use to uncover hidden things. Its function is to uncover the hidden planet Rykros and point the way. Repair Kit Cost: Cannot be bought ---------- Repair Kits sell for five mesetas if you can find them and sell them, but don't let that make you think they are bad. These are very helpful when you have androids in your party. It restores an android to maximum health, whether they are live or unconscious! Shortcake Cost: 280 Mesetas --------- There isn't much use for the Shortcake, but it is used in the second guild mission about the Missing Dog. You must feed it to the animal to get him to go back home. Penguin Feed Cost: 800 Mesetas ------------ There is absolutely no point to this item. You buy it, and the minute you exit the store, some giant fat penguin comes by and steals it, no matter if you buy 10 of them. I have heard that it cures poison, though...but why spend 800 Mesetas on that when you can get an Antidote for 80 times less? Perolymate Cost: 40 Mesetas ---------- This item is used in the third guild mission about the Missing Student. Pennant Cost: 600 Mesetas ------- This item is used only to spice up your home. Nothing special here. Wooden Carving Cost: 3,000 Mesetas -------------- Way too much money just to spice your home up a bit. It's a wooden carving of a sandworm. Woo-hoo. Land Rover Cost: Cannot be bought ---------- This item will take you places you haven't gone before. Speeds across quicksand with ease. Good battling machine as well. Ice Digger Cost: Cannot be bought ---------- This item will also take you places you haven't been before, including those that the Land Rover couldn't take you. This machine busts through ice walls with ease. The best battling machine. Hydrofoil Cost: Cannot be bought --------- Probably the most important of the three machines is the Hydrofoil. It is also, by far, the fastest. This machine can cross water quickly. Not so good at battle though. Control Key Cost: Cannot be bought ----------- This key is used in the Vehicle Control plant to summon the Land Rover for your usage. What can I say, it's a key. Canceller Cost: Cannot be bought --------- Enables you to find the sattelite Kuran. Kuran normally has a cloak around it that makes it invisible, and the Canceller dispels that cloak. ========================================================================== 11: Mysterious Items ========================================================================== Some of the items in Phantasy Star IV have some mysterious/weird effects when used. Any of these are noted below, along with their condition. If the condition says "Item," you have to go into your items and use it. If the condition says "Attack," you have to attack an enemy with it to get the effect. These effects can only be used in battle. Wooden Cane Effect: Res Condition: Item Guard Rod Effect: Sar Condition: Item Laconia Rod Effect: Efess Condition: Item Dream Rod Effect: Bindwa Condition: Attack/Item Psycho Wand Effect: Cancelling Condition: Item Thunder Claw Effect: Tandle Condition: Item Flame Sword Effect: Flaeli Condition: Item Elsydeon Effect: Holyword Condition: Attack Shadow Blade Effect: Deathspell Condition: Attack Genocyber Claw Effect: Deathspell Condition: Attack Tornado Dagger Effect: Hewn Condition: Item Power Shield Effect: Shift Condition: Item Moon Slasher Effect: Moonshade Condition: Item Defeat Axe Effect: Bindwa Condition: Attack Stun Shot Effect: Bindwa Condition: Attack Mahlay Dagger Effect: Nafoi Condition: Item Mahlay Shield Effect: (De)Ban Condition: Item Eclipse Torch Effect: St. Fire Condition: Item Swift Helmet Effect: (Sa)Ner Condition: Item Ceramic Shield Effect: Special* Condition: Equip* Wooden Cane ----------- The Res effect generated by the Wooden Cane is painfully basic, as it only heals about 30HP. Guard Rod --------- The Guard Rod has a pretty good Sar effect, healing about 60HP to all characters. Almost worthy to be called Gisar. Laconia Rod ----------- The Laconia Rod has a nice Efess effect. It's pretty weak, though. Dream Rod --------- This rod sometimes casts Bindwa when used for attacking. Psycho Wand ----------- The Psycho Wand cancels any shields that an enemy may have. Thunder Claw ------------ The Thunder Claw casts a somewhat-weak form of Tandle. Still nice though. Flame Sword ----------- The Flame Sword casts a near-worthless version of Flaeli at the enemy. Elsydeon -------- If used to attack dark type enemies, the Elsydeon may cause a Holyword effect, killing the enemy instantaneously. Shadow Blade ------------ This weapon drains a lot of your characteristics, but adds the bonus of a Deathspell possibility. Kills instantly, but rarely. Genocyber Claw -------------- The Genocyber Claw generates a Deathspell effect sometimes, when used to attack enemies. Tornado Dagger -------------- The Tornado Dagger casts a weak version of Hewn when used as an item. Power Shield ------------ The Power Shield can cast Shift when used. It isn't very helpful since you don't need Shift most of the time. Moon Slasher ------------ Sometimes, if used against enemies as an item, it can put an enemy to sleep. Defeat Axe ---------- In battle, the Defeat Axe sometimes has the Bindwa effect. This causes the attacked enemy to go to sleep, if not killed. Stun Shot --------- Sometimes, when attacking with the Stun Shot, it will cast a Bindwa effect on the enemy (thus the name, "Stun Shot). Mahlay Dagger ------------- When used as an item, the Mahlay Dagger can cast a Nafoi effect. Mahlay Shield ------------- When you use the Mahlay Shield as an item, it gives you a Deban effect. This only affects one character though, so it is really just Ban. Eclipse Torch ------------- When you use the Eclipse Torch as an item, it casts St. Fire. It's a very nice item to have, while you have it. Swift Helmet ------------ If you use this as an item during battle, it will act like Saner, except that it will only affect one character..therefore, acting as Ner. Ceramic Shield -------------- I haven't tried this out myself, but I have been told that if you equip a Ceramic Shield and a Claw/Dagger/Slasher, and you use this on an enemy that is weak against fire-based attacks (such as a Snow Mole on Dezolis), it will cause more damage. An example I have been given is: Rika equips two Plasma Claws and attacks a Snow Mole for around 110 damage. Then if Ceramic Shield and Plasma Claw are equipped, I am told she still causes around 110 damage. Try it for yourself! ========================================================================== 12: Weaponry ========================================================================== In this section, you can find tables about each weapon, as well as their effects on your status. Included will be descriptions of any weapon that has a special power. +------------------+----------+------------+---------------+-------------+ | Weapon Name | Attack | Mental | Dexterity | Defense | +------------------+----------+------------+---------------+-------------+ | Alis Sword | +1 | N/A | N/A | N/A | | Steel Sword | +14 | N/A | N/A | +2 | | Titanium Sword | +29 | N/A | N/A | +5 | | Ceramic Sword | +43 | N/A | N/A | +7 | | Shadow Blade | +50 | -10 | -5 | -5 | | Laser Sword | +58 | N/A | N/A | +10 | | Plasma Sword | +70 | N/A | N/A | +12 | | Flame Sword | +85 | N/A | N/A | +15 | | Laconia Sword | +103 | N/A | N/A | +19 | | Guardian Sword | +118 | N/A | N/A | +22 | | Elsydeon | +127 | N/A | N/A | +25 | +------------------+----------+------------+---------------+-------------+ | Dagger | +3 | N/A | N/A | N/A | | Hunting Knife | +5 | N/A | N/A | N/A | | Titanium Dagger | +10 | N/A | N/A | N/A | | Ceramic Knife | +14 | N/A | N/A | N/A | | Laser Knife | +21 | N/A | N/A | N/A | | Plasma Dagger | +25 | N/A | N/A | N/A | | Tornado Dagger | +34 | N/A | N/A | N/A | | Laconia Dagger | +39 | N/A | N/A | N/A | | Mahlay Dagger | +60 | N/A | N/A | +10 | +------------------+----------+------------+---------------+-------------+ | Boomerang | +1 | N/A | N/A | N/A | | Slasher | +4 | N/A | N/A | N/A | | Titanium Slasher | +9 | N/A | N/A | N/A | | Laser Slasher | +12 | N/A | N/A | N/A | | Laconia Slasher | +30 | N/A | N/A | N/A | | Moon Slasher | +42 | N/A | N/A | N/A | +------------------+----------+------------+---------------+-------------+ | Wooden Cane | +4 | N/A | N/A | N/A | | Psycho Wand | +11 | +4 | N/A | N/A | | Silver Rod | +18 | +2 | N/A | N/A | | Force Cane | +26 | N/A | N/A | N/A | | Laconia Rod | +26 | N/A | N/A | N/A | | Dream Rod | +30 | N/A | N/A | +4 | | Guardian Rod | +32 | N/A | N/A | N/A | +------------------+----------+------------+---------------+-------------+ | Titanium Axe | +26 | N/A | N/A | +8 | | Broad Axe | +32 | N/A | N/A | +14 | | Struggle Axe | +38 | N/A | N/A | +20 | | Laser Axe | +45 | N/A | N/A | +25 | | Laconia Axe | +109 | N/A | N/A | +40 | | Defeat Axe | +120 | N/A | N/A | +40 | +------------------+----------+------------+---------------+-------------+ | Claw | +12 | N/A | N/A | N/A | | Saber Claw | +18 | N/A | N/A | N/A | | Laser Claw | +25 | N/A | N/A | N/A | | Plasma Claw | +32 | N/A | N/A | N/A | | Thunder Claw | +39 | N/A | N/A | N/A | | Silver Tusk | +42 | N/A | N/A | +2 | | Laconia Claw | +51 | N/A | N/A | N/A | | Genocyber Claw | +53 | N/A | N/A | N/A | | Guardian Claw | +60 | N/A | N/A | +3 | +------------------+----------+------------+---------------+-------------+ | Impacter | +31 | N/A | N/A | N/A | | Pulse Laser | +39 | N/A | N/A | N/A | | Stun Shot | +44 | N/A | N/A | N/A | | Pulse Vulcan | +58 | N/A | N/A | N/A | | Wave Shot | +61 | N/A | N/A | N/A | | Plasma Rifle | +73 | N/A | N/A | N/A | | Napalm Shot | +76 | N/A | N/A | N/A | | Plasma Launcher | +105 | N/A | N/A | N/A | | Sonic Buster | +121 | N/A | N/A | N/A | | Photon Eraser | +125 | N/A | N/A | N/A | +------------------+----------+------------+---------------+-------------+ * * * * This part of the Weapons section gives a brief description of what enemies to fight and which not to fight with each weapon. Alis Sword: Don't use this weapon at all. Steel Sword: Same versus any enemy. Titanium Sword: Same versus any enemy. Ceramic Sword: Like the two above, same versus all. Shadow Blade: This can cast a Diem effect when used. Laser Sword: This will help against slimes and the like. Plasma Sword: Overall, a good weapon versus most any monster. Flame Sword: Best used against most monsters on Dezolis. Best NOT used on Motavia or the Helex on Dezolis. Laconia Sword: Great overall weapon against most creatures. Guardian Sword: High strength weapon; good against anything. Elsydeon: Use this at all costs! Dagger: This is ok, but... Hunting Knife: Use this instead of the dagger when you start out. Titanium Dagger: Comes in more handy than the Hunting Knife. Ceramic Knife: Equip Hahn with two of these until you get to Zio. Laser Knife: Pretty useless during the stage of the game at which you get this weapon. Plasma Dagger: See Laser Knife. Tornado Dagger: Not a bad weapon. Good attack strength. Laconia Dagger: Very good dagger. Buy one for Hahn at the end of the game. Mahlay Dagger: Don't sell it. Use at all times. Boomerang: Alys starts with this one. Don't buy any more. Slasher: These are nice, especially when two are used. Titanium Slasher: The most powerful slasher you can buy for Alys. Equip her with two of them. Laser Slasher: Works nicely against those blob types. Laconia Slasher: The best slasher, unless you manage to come upon... Moon Slasher: This one causes nice damage against those Dark/evil enemies. Wooden Cane: Canes are useless. Well, this one isn't quite, but nothing to get happy over. Psycho Wand: A non-useless cane! Use this as Cancelling to counter Zio's magic barrier and Lashiec's Reinforce. Silver Rod: This item is crap. Save your cash. Force Cane: Don't buy this either. Laconia Rod: You can't buy this one, but if you find one, keep it. Dream Rod: This has the nice effect of putting enemies to sleep. Guardian Rod: This is a very nice item. Don't use it to attack; use it in battle as an item to heal everyone. Titanium Axe: Use this against basically anyone. Broad Axe: Like the Titanium Axe, use against any enemy. Struggle Axe: This gives you a miniature boost in attack. Laser Axe: This will come in handy against machine enemies and blobs. Laconia Axe: A very strong axe. Don't sell it. Defeat Axe: A very special and rare axe with the power of putting enemies to sleep. Use on everybody. Claw: Rika comes with these. Don't bother buying any. Saber Claw: Buy these as soon as you can, for they will increase Rika's attack. Laser Claw: This claw comes in very handy against machines and blobs. Plasma Claw: This claw is a nicer version of the Laser Claw. Thunder Claw: Use this baby against mechanical creatures. Silver Tusk: Keep this at all costs! Do not sell! It's the Claw equivalent of the Elsydeon! Laconia Claw: This weapon is alright, but just get one of them. Genocyber Claw: Use this on anybody. It can cause instant death via the Diem effect. Guardian Claw: You only need one of these. The Silver Tusk along with this weapon makes Rika the fighter you always wanted her to be. Impacter: Demi comes with this gun. It is crap, but it will do for now. Pulse Laser: This weapon can hit all enemies. Use it until you get the Napalm Shot for Wren. Stun Shot: Demi can get this weapon. Use it on biomonsters, as it can stun them. Pulse Vulcan: A more powerful version of the Pulse Laser, this will come in handy. Wave Shot: The most powerful weapon Demi gets until the very end. This is a very nice weapon. Plasma Rifle: Wren comes with this weapon. Not a shabby weapon, at that. Napalm Shot: You can find this in Kuran. For the most part, it is a very nice weapon...unless you're fighting on Motavia or fighting a Helex. Plasma Launcher: Find this gun in the Weapons Plant on Dezolis. It is a very nice gun. Sonic Buster: The best weapon Demi gets. Works the same against anything. Photon Eraser: The best gun. Unfortunately, it doesn't have any special powers and works the same against everything. ========================================================================== 13: Armory ========================================================================== In this section, you will find a table about all types of protection, as well as the quality of each item. This is a long section, so have fun reading through to find what you want. The table will start at the top with mails, then will eventually work through armors and helmets, and at last, shields. +-------------------+---------+------------------------------------------+ | Equipment Name | Value | Status Effects | +-------------------+---------+------------------------------------------+ | Leather Cloth | 160 | +2 Defense | | Carbon Suit | 550 | +10 Defense | | Titanium Mail | 1120 | +15 Defense | | Graphite Suit | 1200 | +16 Defense | | Ceramic Mail | 3700 | +25 Defense | | Psycho Mail | 7400 | +35 Defense, +2 Mental | | Silver Mail | 13200 | +49 Defense, +3 Mental | | Reflection Mail | 26800 | +53 Defense | | Laconia Mail | 43800 | +64 Defense | | Cyber Suit | 30000 | +50 Defense, +5 Attack | | Guardian Mail | 56400 | +76 Defense | | Mahlay Mail | 49200 | +65 Defense | +-------------------+---------+------------------------------------------+ | Titanium Armor | 3000 | +36 Defense | | Ceramic Armor | 4000 | +44 Defense | | Spaced Armor | 5000 | +53 Defense | | Zirconia Armor | 6000 | +62 Defense | | Compound Armor | 6400 | +72 Defense | | Elastic Armor | 7800 | +82 Defense | | Laconia Armor | 9600 | +94 Defense | | Guardian Armor | 12800 | +108 Defense | +-------------------+---------+------------------------------------------+ | White Mantle | 400 | +10 Defense, +1 Mental | | Psycho Robe | 3000 | +33 Defense, +2 Mental | | Frade Mantle | 4000 | +42 Defense, +3 Mental | | Silver Mantle | 7300 | +49 Defense, +3 Mental | | Phantom Robe | 8400 | +52 Defense, +5 Agility | | Reflection Robe | 18400 | +58 Defense | | Guardian Robe | 28200 | +72 Defense | +-------------------+---------+------------------------------------------+ | Leather Helm | 80 | +1 Defense | | Carbon Helm | 200 | +4 Defense | | Titanium Helm | 570 | +7 Defense | | Ceramic Helm | 1800 | +12 Defense | | Silver Helm | 3800 | +14 Defense, +2 Mental | | Swift Helm | 8000 | +19 Defense, +6 Agility | | Laconia Helm | 13800 | +22 Defense | +-------------------+---------+------------------------------------------+ | Leather Crown | 90 | +1 Defense | | Carbon Crown | 150 | +3 Defense | | Titanium Crown | 490 | +7 Defense | | Graphite Crown | 1000 | +11 Defense | | Psycho Crown | 2800 | +13 Defense, +3 Mental | | Silver Crown | 5000 | +16 Defense | | Laconia Crown | 15000 | +19 Defense | +-------------------+---------+------------------------------------------+ | Head Gear | 800 | +7 Defense | | Titanium Gear | 2000 | +10 Defense | | Ceramic Gear | 3000 | +13 Defense | | Zirconia Gear | 3600 | +16 Defense | | Compound Gear | 4200 | +18 Defense | | Elastic Gear | 5000 | +22 Defense | | Laconia Gear | 5600 | +25 Defense | +-------------------+---------+------------------------------------------+ | Leather Band | 70 | +1 Defense | | Circlet | 100 | +2 Defense | | Psycho Circlet | 1200 | +5 Defense, +5 Mental | | Silver Circlet | 3000 | +10 Defense, +3 Mental | | Laconia Circlet | 9600 | +12 Defense, +4 Mental | +-------------------+---------+------------------------------------------+ | Leather Shield | 140 | +2 Defense | | Carbon Shield | 220 | +5 Defense | | Titanium Shield | 600 | +7 Defense | | Graphite Shield | 900 | +11 Defense | | Ceramic Shield | 2300 | +15 Defense | | Laser Barrier | 2700 | +18 Defense | | Psycho Shield | 4600 | +21 Defense, +1 Mental | | Plasma Field | 5500 | +22 Defense | | Silver Shield | 7200 | +25 Defense | | Reflection Shield | 15600 | +23 Defense | | Power Shield | 12000 | +34 Defense, +10 Attack | | Laconia Shield | 20400 | +29 Defense | | Guardian Shield | 28800 | +30 Defense | | Mahlay Shield | 24000 | +28 Defense | +-------------------+---------+------------------------------------------+ | Palma Ring | ????? | +28 Defense | | Motavia Ring | ????? | +21 Defense, +1 Agility | | Dezolis Ring | ????? | +20 Defense, +3 Mental | | Rykros Ring | ????? | CANNOT BE DETERMINED | | Algo Ring | ????? | +24 Defense, +4 Attack, +2 Agility, | | | | +2 Mental | | Mahlay Ring | 16000 | +18 Defense, +2 Mental | +-------------------+---------+------------------------------------------+ Leather Cloth ------------- This is just weak armor. It's okay, but isn't all that great. Carbon Suit ----------- This armor is made of carbon fibers on a steel frame. Works alright. Titanium Mail ------------- This armor is made of a strong titanium alloy. Too bad Hahn can't use it. Graphite Suit ------------- Only Hahn and Rika can equip this. It's a little better than the titanium mail, but not all that much better. Ceramic Mail ------------ This armor is heavy, but it supposedly protects well against heat. It can not be used by the weaker characters or androids. Psycho Mail ----------- The Psycho mail is imbued with defensive magic, and will help out. It also increases your intelligence and magic defense. Silver Mail ----------- This mail is made of low grade Laconia, and is kinda crappy. Nonetheless, it will help. Reflection Mail --------------- This equipment was made specifically to lower the power of enemy technique attacks, and it does so to an extent. Laconia Mail ------------ This is made of some high quality Laconia. Good luck buying it, because it costs a holy crapload of money. Cyber Suit ---------- Seth comes packed with this armor, but you might as well sell it. It will raise your attack level, but it decreasess most of your other stats. Guardian Mail ------------- There aren't many of these to go around, and you should collect the few that exist. Nothing is known about this item. Mahlay Mail ----------- Hahn joins your party at the end of the game with this. I don't know much about this armor myself, but I guess it's pretty good. Titanium Armor -------------- Demi enters your party with this armor. It's nothing special, but it will work until you can find better. Ceramic Armor ------------- Again, nothing much more than improved armor. Spaced Armor ------------ Uh, I guess this armor is spacy. What more can I say? Zirconia Armor -------------- My guess would lead me to believe that this is made of zirconia. Nice! Compound Armor -------------- This is composed of Titanium and Ceramics. You would think if it were stronger than the Zirconia Armor it'd be an alloy of that and something stronger.. Elastic Armor ------------- Pretty good armor. I guess it must be pretty elastic. Sounds good to me. Laconia Armor ------------- This armor is made of Laconia. It's kind of hard to find, because you must take upon a guild side-quest. Once you do though, this is some kickass stuff. Guardian Armor -------------- Find this on Rykros. You will want to, because it's the best armor money can't buy. White Mantle ------------ Rune's first body protection. It works pretty well, for the most part. Psycho Robe ----------- Rune will have this when he re-enters your party. You can't buy it, but it raises his mental powers by a good amount. Frade Mantle ------------ Nothing is really known about this. Silver Mantle ------------- This one will be helpful for Raja and Rune when you get on Dezolis, since the enemies there cause a lot of damage to them. Phantom Robe ------------ This robe is supposed to create an illusion of the wearer...but it doesn't seem to work in getting you hit less. Instead, wait it out and buy the Reflection Robe when you get to Jut. Reflection Robe --------------- This robe will suit you nicely for the most part. It protects pretty well against enemy techniques. Guardian Robe ------------- The Guardian Robe will help greatly. Good luck finding it. Put it on Rune as soon as you get it. Leather Helm ------------ This is the first helmet you'll come across. Nothing special. Carbon Helm ----------- This helmet is better than the Leather one, but still, nothing very special. Titanium Helm ------------- Even better than the Carbon Helm, this one will help you out more. Ceramic Helm ------------ The Ceramic Helm costs quite a chunk of change, but I suggest buying it if you want to make your quest a little easier. Silver Helm ----------- Like the other helms, this one will simply help out. Nothing special. Swift Helm ---------- This one is pretty neat. It raises your defense as well as your agility. Find this in the Air Castle. Laconia Helm ------------ This item will run you an arm and a leg, but it is the best headgear you can get. Leather Crown ------------- Alys starts with this. Buy a new one as soon as possible. Carbon Crown ------------ This crown is better than Leather. Titanium Crown -------------- Find this in the Tonoe Basement. It will come in handy for a while. Graphite Crown -------------- I suggest you find this one inside the Bio Lab, because it sure is a hefty price to pay if you don't. Psycho Crown ------------ Ah yes, imbued with defensive magic. That'll help out, and add a point to your mental statistic. Silver Crown ------------ For low grade Laconia, this sure is expensive. Laconia Crown ------------- Ah yes, the best crown around. Feel happy that you only have to buy one. Head Gear --------- Demi's first protective head equipment. Titanium Gear ------------- Better than Head Gear, but not as good as Ceramic Gear. Ceramic Gear ------------ Pretty nice headgear for androids. Zirconia Gear ------------- Headgear made of zirconia. I'd like to see this. Compound Gear ------------- Made of Titanium and Ceramics, this will last you a while. Elastic Gear ------------ Elastic Head Gear. I wonder why it needs to be elastic? Oh well, it's more defense. Laconia Gear ------------ Ah yes, the best gear you can find. This one will come in very handy. Leather Band ------------ This is the first circlet in the game, worn by Hahn. It doesn't do much for you, but it will protect you. Circlet ------- Ah yes, the first REAL circlet in the game. Doesn't help much more than the Leather Band, but it'll do until you can buy the... Psycho Circlet -------------- No, it does not make you go psycho. On the contrary, it increases mental scores and helps you protect a little more against magic. Silver Circlet -------------- This circlet is pretty good. Although nothing out of the ordinary, it is good, or else it wouldn't be here. Laconia Circlet --------------- At 9600 Mesetas, it better be good. Well, it is Laconia, so... Leather Shield -------------- I've never heard of a leather shield until this game. Carbon Shield ------------- Pretty cool shield. Put one on Hahn if he takes too much damage. Titanium Shield --------------- This sounds pretty neat. A shield made of titanium. I would like to own one of these, just because it is made of Titanium. Graphite Shield --------------- This is a good shield. I haven't used it, but I'm assuming it is good. If it isn't good, why would they put it in the game? Ceramic Shield -------------- This shield is pretty good, although pretty useless, because you can only equip it on the stronger characters, who should be using both of their hands for combat anyway. Laser Barrier ------------- This shield sounds really cool, since it is made with lasers and stuff like that. I wanna see it, but I can't. =[ Psycho Shield ------------- Woow, VERY unused item. I had to check its defensive strength today since I never used it before. Plasma Field ------------ Read my description for Laser Barrier, and anywhere it says "Laser Barrier," insert Plasma Field. Silver Shield ------------- These will come in handy when you need to protect Rune and Raja on Dezolis. At least, I think they will. Reflection Shield ----------------- This is supposed to reflect stuff, but I wouldn't know, because I always use weapons instead of shields. Power Shield ------------ Now this item is somewhat oxymoronic, and stupid. A power shield? Alright, this increases your physical attack power, but it also decreases it due to the fact that it uses up one of your hands in combat. Laconia Shield -------------- I'm guessing this is a pretty heavy shield. As before though, I've never used it, so I don't know. Oh well. Guardian Shield --------------- This is good, but only if you can find someone who absolutely needs it. Mahlay Shield ------------- Hahn comes back with this shield. Palma Ring ---------- You'll get this on Rykros. It protects you from the Profound Darkness's evil energy. Motavia Ring ------------ You'll get this on Rykros. It protects you from the Profound Darkness's evil energy. Dezolis Ring ------------ You'll get this on Rykros. It protects you from the Profound Darkness's evil energy. Rykros Ring ----------- You'll get this on Rykros. It protects you from the Profound Darkness's evil energy. Algo Ring --------- You'll get this on Rykros. It protects you from the Profound Darkness's evil energy. Mahlay Ring ----------- Hahn comes back to your party at the very end with this ring. Note that this ring does NOT protect against the Profound Darkness power, and this ring can be sold, as I'm told. Of course, the reason you have the Algo Ring is for the fifth character in your party. However, they never equip it. ========================================================================== 14: Town Guides ========================================================================== In this section, you will find inn prices for each town, as well as the equipment and items you can buy. Also listed will be any side facts that may need to be known. ----- Piata ----- ¤ Inn: 5 Mesetas per Person +----------------+ | TOOL STORE | +----------------+ | Monomate 20 | +----------------+ ---- Mile ---- ¤ Inn: 10 Mesetas per person +----------------+-------------------+--------------------+ | TOOL STORE | WEAPON SHOP | ARMOR SHOP | +----------------+-------------------+--------------------+ | Monomate 20 | Dagger 40 | Leather Helm 80 | | Antidote 10 | Hunting Knife 120 | Leather Crown 90 | +----------------+ Steel Sword 280 | Leather Band 70 | | Boomerang 80 | Leather Shield 140 | | Slasher 160 +--------------------+ +-------------------+ ---- Zema ---- ¤ Inn: 20 Mesetas per person +--------------------+-------------------+----------------------+ | TOOL STORE | WEAPON SHOP | ARMOR SHOP | +--------------------+-------------------+----------------------+ | Monomate 20 | Hunting Knife 120 | Circlet 100 | | Antidote 10 | Steel Sword 280 | Carbon Suit 550 | | Cure-Paralysis 120 | Slasher 160 | Graphite Suit 1200 | | Telepipe 130 | Broad Axe 1000 | Carbon Shield 220 | | Escapipe 70 +-------------------+ Graphite Shield 900 | +--------------------+ +----------------------+ ---- Krup ---- ¤ Inn: 15 Mesetas per person +----------------+--------------------+ | TOOL STORE | ARMOR SHOP | +----------------+--------------------+ | Monomate 20 | Carbon Helm 200 | | Antidote 10 | Carbon Crown 150 | | Telepipe 130 | Circlet 100 | | Escapipe 70 | Carbon Suit 550 | +----------------+ Carbon Shield 220 | +--------------------+ ----- Tonoe ----- ¤ Inn: 15 Mesetas per person +--------------------+-----------------------+---------------------+ | TOOL STORE | WEAPON SHOP | ARMOR STORE | +--------------------+-----------------------+---------------------+ | Monomate 20 | Hunting Knife 120 | Circlet 100 | | Antidote 10 | Titanium Dagger 240 | Titanium Helm 570 | | Cure-Paralysis 120 | Steel Sword 280 | Carbon Suit 550 | | Telepipe 130 | Titanium Sword 560 | Titanium Mail 1120 | | Escapipe 70 | Slasher 160 | Carbon Shield 220 | +--------------------+ Titanium Slasher 360 | Titanium Shield 600 | +-----------------------+---------------------+ ----- Nalya ----- ¤ Inn: 25 Mesetas per person +-------------+ | TOOL STORE | +-------------+ | Monomate 20 | | Antidote 10 | +-------------+ ----- Aiedo ----- ¤ Inn: 50 Mesetas per person +-----------------------------------------------------------------+ | THE MAIN MARKETPLACE | +--------------------+----------------------+---------------------+ | TOOL SHOPS | WEAPON SHOPS | ARMOR SHOPS | +--------------------+----------------------+---------------------+ | Monomate 20 | Dagger 40 | Leather Helm 80 | | Dimate 160 | Steel Sword 280 | Leather Crown 90 | | Antidote 10 | Boomerang 80 | Leather Band 70 | | Cure-Paralysis 160 | Hunting Knife 120 | Leather Cloth 160 | | Telepipe 130 | Slasher 160 | Leather Shield 140 | | Escapipe 70 | Claw 1000 | Carbon Helm 200 | +--------------------+ Titanium Dagger 240 | Carbon Crown 150 | | Titanium Sword 560 | Circlet 100 | | Titanium Slasher 360 | Carbon Suit 550 | | Titanium Axe 640 | Carbon Shield 220 | | Broad Axe 1000 | Titanium Helm 570 | +----------------------+ Titanium Crown 490 | | Titanium Mail 1120 | | Titanium Shield 600 | +---------------------+ +--------------------+---------------------+ | WEAPON SHOP | ARMOR SHOP | +--------------------+---------------------+ | Ceramic Knife 1600 | Graphite Crown 1000 | | Ceramic Sword 3600 | Ceramic Helm 1800 | | Saber Claw 1700 | Graphite Suit 1200 | | Struggle Axe 4600 | Ceramic Mail 3700 | +--------------------+ Graphite Shield 900 | | Ceramic Shield 2300 | +---------------------+ ------ Kadary ------ ¤ Inn: 40 Mesetas per person +--------------------+ | TOOL SHOP | +--------------------+ | Monomate 20 | | Dimate 160 | | Antidote 10 | | Cure-Paralysis 120 | | Telepipe 130 | | Escapipe 70 | +--------------------+ ------ Monsen ------ ¤ Inn: 45 Mesetas per person +--------------------+ | TOOL SHOP | +--------------------+ | Monomate 20 | | Dimate 160 | | Antidote 10 | | Cure-Paralysis 120 | | Telepipe 130 | | Escapipe 70 | +--------------------+ ----- Termi ----- ¤ Inn: 50 Mesetas per person +-------------------+---------------------+ | GIFT SHOP | ARMOR SHOP | +-------------------+---------------------+ | Alis Sword 500 | Psycho Crown 2800 | | Perolymate 40 | Psycho Circlet 1800 | | Pennant 600 | Psycho Mail 7400 | | Wood Carving 3000 | Psycho Shield 4600 | +-------------------+---------------------+ ----- Ryuon ----- ¤ Inn: 100 Mesetas per person +--------------------+-----------------+---------------------+ | TOOL SHOP | WEAPON SHOP | ARMOR SHOP | +--------------------+-----------------+---------------------+ | Monomate 20 | Force Cane 2500 | Silver Mantle 7300 | | Dimate 160 | Silver Rod 2700 | Silver Circlet 3000 | | Antidote 10 +-----------------+---------------------+ | Cure-Paralysis 120 | | Telepipe 130 | | Escapipe 70 | +--------------------+ ----- Tyler ----- ¤ Inn: 110 Mesetas per person +--------------------+--------------------+---------------------+ | TOOL SHOP | WEAPON SHOP | ARMOR SHOP | +--------------------+--------------------+---------------------+ | Monomate 20 | Ceramic Sword 3600 | Silver Circlet 3000 | | Dimate 160 | Ceramic Knife 1600 | Silver Helm 3800 | | Antidote 10 | Silver Rod 2700 | Silver Crown 5000 | | Cure-Paralysis 120 | Silver Mail 13200 +---------------------+ | Telepipe 130 | Silver Mantle 7300 | | Escapipe 70 | Silver Shield 7200 | +--------------------+--------------------+ ---- Zosa ---- ¤ Inn: 120 Mesetas per person +--------------------+---------------------+-------------------+ | TOOL SHOP | WEAPON SHOP | ARMOR SHOP | +--------------------+---------------------+-------------------+ | Dimate 160 | Flame Sword 12900 | Phantom Robe 8400 | | Antidote 10 | Thunder Claw 8500 +-------------------+ | Cure-Paralysis 120 | Tornado Dagger 8300 | | Telepipe 130 | Dream Rod 5400 | | Escapipe 70 +---------------------+ | Penguin Feed 800 | +--------------------+ ----- Meese ----- ¤ Inn: 140 Mesetas per person +--------------------+---------------------+-------------------------+ | TOOL SHOP | WEAPON SHOP | ARMOR SHOP | +--------------------+---------------------+-------------------------+ | Dimate 160 | Flame Sword 12900 | Reflection Mail 26800 | | Antidote 10 | Thunder Claw 8500 | Reflection Shield 15600 | | Cure-Paralysis 120 | Tornado Dagger 8300 +-------------------------+ | Telepipe 130 | Dream Rod 5400 | | Escapipe 70 +---------------------+ +-----------------+--+ | 'PERFUME' SHOP | +-----------------+ | Moon Dew 5000 | | Star Dew 10000 | | Solar Dew 20000 | +-----------------+ --- Jut --- ¤ Inn: 150 Mesetas per person +--------------------+-----------------------+-------------------------+ | TOOL SHOP | WEAPON SHOP | ARMOR SHOP | +--------------------+-----------------------+-------------------------+ | Trimate 400 | Laconia Sword 20400 | Reflection Mail 26800 | | Antidote 10 | Laconia Dagger 9400 | Reflection Robe 18400 | | Cure-Paralysis 120 | Laconia Claw 10200 | Reflection Shield 15600 | | Telepipe 130 | Laconia Slasher 21600 +-------------------------+ | Escapipe 70 +-----------------------+ +--------------------+ ----------------- Reshel (Repaired) ----------------- ¤ Inn: 130 Mesetas per person +-------------------------------------------+ | TOOL SHOP | ARMOR SHOP | +--------------------+----------------------+ | Trimate 400 | Laconia Helmet 13800 | | Antidote 10 | Laconia Crown 15000 | | Cure-Paralysis 120 | Laconia Circlet 9600 | | Telepipe 130 | Laconia Mail 43800 | | Escapipe 70 | Laconia Shield 20400 | +--------------------+----------------------+ ------- Torinco ------- ¤ Inn: 90 Mesetas per person +--------------------+ | TOOL SHOP | +--------------------+ | Trimate 400 | | Antidote 10 | | Cure-Paralysis 120 | | Telepipe 130 | | Escapipe 70 | +--------------------+ --- Uzo --- ¤ Inn: 80 Mesetas per person +--------------------+ | TOOL SHOP | +--------------------+ | Trimate 400 | | Antidote 10 | | Cure-Paralysis 120 | | Telepipe 130 | | Escapipe 70 | +--------------------+ ========================================================================== 15: Techniques ========================================================================== The Tome of Techniques is designed to list and describe each of the techniques that are used in Phantasy Star IV. * Please note, although this section is complete, I did it almost entirely by memory, and some values may be incorrect. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | WHITE MAGIC | ASSIST MAGIC | BLACK MAGIC | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Res | Shift | Foi | | Gires | Saner | Gifoi | | Nares | Deban | Nafoi | | Sar | Ryuka | Wat | | Gisar | Hinas | Giwat | | Nasar | | Nawat | | Anti | | Tsu | | Rimpa | | Githu | | Rever | | Nathu | | Regen | | Zan | | Arows | | Gizan | | | | Nazan | | | | Gra | | | | Gigra | | | | Nagra | | | | Megid | | | | Brose | | | | Vol | | | | Savol | | | | Gelun | | | | Doran | | | | Seals | | | | Rimit | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - * * * * White Magic Res TP Use: 3 --- This technique is the equivalent of a Monomate early in the game. As you progress, this technique gets stronger. It starts out healing about 30HP, but if you get a high enough level, it can heal over 100HP. Gires TP Use: 6 ----- This technique is the equivalent of a Dimate early in the game. As you progress, like the Res, it gets stronger. It starts out healing around 90HP, but can get as high as 180HP. Nares TP Use: 9 ----- This technique is equal to a Trimate earlier in the game. As with the other techs, this one gets stronger as you progress. It starts out healing around 300HP, but it can get around 400HP. Sar TP Use: 12 --- This technique is a little weaker than a Res, but it affects all humanoid party members. This technique is a very costly TP user, and should only be used in dire times. Gisar TP Use: 24 ----- This technique is weaker than a Dimate, healing only around 60 or 70HP when first learned. It is a hog for TP and should rarely be used. Nasar TP Use: 36 ----- Nasar is a weak version of Nares that affects all enemies. It is the best Sar and should be used the most out of the three. Make sure you either have Raja along, or lots of TP available. Anti TP Use: 2 ---- Anti is the technique equivalent of an Antidote. It basically cures poison. If you ever get poisoned, and the chance of that is very rare, use this instead of an Antidote. Rimpa TP Use: 8 ----- Rimpa is used to cure paralysis. Use this only during battle, and only if you are facing a monster that could actually paralyze you. If your entire party is paralyzed in battle, you're done. If you're outside of battle though, don't use it unless you are healing up before a boss. Rever TP Use: 12 ----- One of the most useful techniques, Rever is learned by an elite few party members. Rever is the tech equivalent of a Moon Dew, and much less costly. Use it whenever needed (i.e. Someone is unconscious). Regen TP Use: 36 ----- A good technique indeed, as it heals all status and gives the character full HP, dead or alive, but I personally think it uses too much TPs. You can get the same effect with a Rever and a Nares or two. Arows TP Use: 9 ----- For you who think this has to do with arrows, it doesn't. Notice, only one R. This spell arowses, or wakes up, any sleeping characters. Useful in some cases. * * * * Assist Magic Shift TP Use: 7 ----- Shift is a technique used for a strength increase. It seems to only be temporary, and the effect varies from character to character. Chaz-level attackers won't get much of a boost, but Rune-level attackers will get a hell of a boost. Saner TP Use: 8 ----- Saner is a technique that is more useful than it initially seems. This tech is used to temporarily increase your quickness in battle. This is used best when you have a bunch of slow characters (Rune, Raja) in your party against quicker enemies. Deban TP Use: 5 ----- Deban is one of the most useful techniques in the game. It is basically a shield of light that cuts damage very considerably to all members in your party. This technique is especially useful against the Dark Force series. Hinas TP Use: 4 ----- Hinas isn't really an Assist-type magic, but it fits best into this group out of the three, so that's why I put it here. Hinas is your basic Escapipe technique that lets you escape dungeons upon usage. Ryuka TP Use: 10 ----- Ryuka, like Hinas, isn't really Assist-type, but it fit best into here. Ryuka is the technique embodiment of the Telepipe, at a smaller cost. With this technique, you can warp to any town you have previously visited. * * * * Black Magic Foi TP Use: 3 --- Foi is the basic fire tech in the game. With this one, a small ball of fire erupts on the enemy. A basic damage of around 30HP can be expected, with a few exceptions. Gifoi TP Use: 6 ----- Gifoi is an upgraded version of Foi in which three fireballs erupt on the enemy. A basic damage of around 60HP can be expected with the usual exceptions. Nafoi TP Use: 9 ----- Nafoi is a highly beefed up version of Foi in which a wave of fire attacks the enemy. A basic damage of around 260HP can be expected with the same exceptions as before. Wat TP Use: 4 --- Wat is the basic water-based technique in the game. In Wat, a small icy chill attacks the enemy. A basic damage of around 40HP can be expected with some exceptions. Giwat TP Use: 7 ----- Giwat is an upgraded version of Wat in which three chills attack the enemy. A basic damage of around 120HP can be expected in some cases. Nawat TP Use: 10 ----- Nawat is the best version of Wat. With this technique, towers of ice appear on the enemy and causes around 280HP of damage, with the usual exceptions. Tsu TP Use: 6 --- Tsu is basically the light energy-based technique. It is only used by Chaz. A wave of light streams from Chaz's hands at the enemy, causing 40- 60HP of damage. Githu TP Use: 12 ----- Githu is a better version of Thu. A thicker beam of energy streams at the enemy in this technique. Damage can range from 180-280HP of damage to most enemies. Nathu TP Use: 16 ----- Nathu is the most beefed-up version of Githu. The beam of energy emitted is about the same thickness as Githu, but it has much more vigorous powers within it. Damage usually ranges from 250-400HP of damage in most cases. Zan TP Use: 8 --- Zan is the basic wind-type technique in the game. In this technique, around 45HP of damage can be expected, and basically, whirlwinds appear around the enemies. Gizan TP Use: 12 ----- Gizan is an upgraded version of Zan. A few larger whirlwinds appear and the enemy suffers around 100HP of damage. Nazan TP Use: 16 ----- Nazan is the highest version of Zan. In this one, a giant whirlwind appears and whirls around the screen for seconds, devastating all enemies with about 200HP of damage. Gra TP Use: 10 --- Gra is thebasic gravity technique. In this one, gravity pulls enemies down slightly at a very rapid pace. Basic damage is around 80HP. Gigra TP Use:15 ----- Gigra is an improved version of Gra. The same gravity pool pulls the enemies down more, but at a slower pace. Basic damage is around 150HP. Nagra TP Use: 19 ----- Nagra is the best version of Gra. The same gravity that Gra and Gigra uses pulls enemies to the ground at an even slower pace. Basic damage is around 200-250HP. Megid TP Use: 36 ----- Megid is possibly the most damaging technique in the whole game. Chaz is the only one who can use it, and it cannot be learned by simply leveling up. Waves of anger explode at the enemy, causing anywhere between 300 and 600 points of damage. Brose TP Use: 16 ----- Brose is a technique that distorts enemies, and in some cases, destroys them. Chaz and Gryz are the only ones who learn it. It's not all that useful, as it is only a one-hit kill type technique, and rarely works. Vol TP Use: 8 --- Vol is a technique, a one-hit kill type, that destroys the enemy's nervous system. Only Hahn can grasp this powerful technique. Very useful against biomonsters as its rate of effectiveness is high. Savol TP Use: 16 ----- Even more useful than Vol, Savol is the more savage version of the two. Savol attacks all enemies on the screen, and by the time you get it, it is highly effective. Gelun TP Use: 3 ----- This attack reduces enemy attack power. It is pretty useless, because the rate of effectiveness is very low. When it does work though, it has a good effect. Doran TP Use: 4 ----- This technique reduces enemy agility. It, like Gelun, isn't very useful, as its rate of effectiveness is also low. Seals TP Use: 9 ----- This technique decapacitates enemy technique usage. It could be useful against Tech Users and the such, but again, its rate of effectiveness isn't very high. Rimit TP Use: 12 ----- Rimit is basically the opposite of Rimpa. Rimit paralyzes enemies. It isn't very effective, and don't even try it on a mechanical monster. * * * * This set of tables below shows the level at which each character learns their techniques. +----------+----------+----------+----------+----------+----------+ | CHAZ | ALYS | HAHN | RUNE | GRYZ | RIKA | +----------+----------+----------+----------+----------+----------+ | Res 1 | Foi 7 | Res 1 | Foi 17 | Brose 6 | Res 1 | | Tsu 4 | Shift 7 | Gelun 1 | Wat 17 +----------+ Saner 8 | | Hinas 8 | Saner 7 | Wat 3 | Gra 17 | | Gires 13 | | Ryuka 9 | Zan 8 | Anti 6 | Arows 17 | | Deban 14 | | Anti 11 | Gifoi 14 | Doran 7 | Hinas 17 | | Shift 19 | | Zan 12 | Gizan 18 | Zan 9 | Ryuka 17 | | Sar 20 | | Rimpa 14 | Nafoi 22 | Vol 10 | Giwat 18 | | Gisar 28 | | Gires 16 | Nazan 27 | Gires 11 | Gifoi 19 | | Nares 33 | | Githu 17 +----------+ Rimpa 12 | Seals 20 | | Nasar 40 | | Brose 21 | | Rimit 13 | Rever 21 | +----------+ | Gizan 23 | | Giwat 16 | Gigra 23 | | Rever 25 | | Gizan 21 | Nafoi 25 | | Nathu 31 | | Nares 23 | Nawat 26 | | Nares 36 | | Nawat 28 | Nagra 30 | | Nazan 37 | | Savol 33 +----------+ | Megid ** | | Nazan 37 | +----------+----------+----------+ | RAJA | KYRA | +----------+----------+ | Res 25 | Res 27 | | Anti 25 | Foi 27 | | Rimpa 25 | Anti 27 | | Sar 25 | Rimpa 27 | | Arows 25 | Gires 27 | | Rimit 25 | Gifoi 27 | | Gires 25 | Gra 27 | | Seals 25 | Gigra 30 | | Rever 25 | Nafoi 33 | | Nares 27 | Nares 36 | | Gisar 28 | Nagra 40 | | Regen 31 +----------+ | Nasar 34 | +----------+ **Must be found. ========================================================================== 16: Skills ========================================================================== This section is basically everything you want to know about the skills. Character skill lists, as well as some info about each skill, are listed. All skills from Phantasy Star IV can and will be found here. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | ATTACK SKILLS | ASSIST SKILLS | HELPING SKILLS | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - | Crosscut | Barrier | Recover | | Rayblade | War Cry | Medice | | Double Slash | Blessing | Miracle | | Flaeli | Warla | Medic Power | | Flare | Vision | Ataraxia | | Vortex | | | | Astral | | | | Airslash | | | | Disrupt | | | | Hewn | | | | Tandle | | | | Efess | | | | Legeon | | | | Burst Rocket | | | | Positron Bolt | | | | Sweeping | | | | Phononmezer | | | | St. Fire | | | | Corrosion | | | | Explode | | | | Eliminate | | | | Diem | | | | Spark | | | | Death | | | | Holyword | | | | Deathspell | | | | Negatis | | | | Illusion | | | | Telele | | | | Shadow | | | | Earth | | | | Hyper Jammer | | | | Moonshade | | | | Crash | | | | Stasis Beam | | | | Bindwa | | | | Mindblast | | | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - HELPING SKILLS Recover ------- Recover is a skill, used only by Androids. The skill automatically recovers android HP by about 300. Medice ------ Medice is a skill used only by Kyra, and is very effective, healing a base HP of about 170 points on any character (yes, this WILL heal androids too). Miracle ------- Miracle, used only by Raja, is basically a powerful form of Sar. It's not quite as potent as Nasar, but it's better than Gisar. It restores 130- 170HP to all characters (like Medice, this will heal androids). Medic Power ----------- This skill is used only by Demi. It's not a real bad skill, and can revive every single humanoid in the party if they are dying. The only bad thing is, it only gives them 1/4 of their total life. Ataraxia -------- This is a great skill, used by Raja. Ataraxia is the only way to recover TP, other than staying at an inn or touching a floor symbol thingy. Ataraxia recovers about 1/4 of the total TP. ASSIST SKILLS Barrier ------- Probably one of the most useful techniques in the game is Barrier, used by Wren and Demi. Barrier cuts damage done by techs very low, and will save your butt in many cases. War Cry ------- The second out of three skills gained by Gryz, War Cry helps attacking power. It's not all that powerful, but good to use against bosses. Blessing -------- Another useful skill is Blessing. It is basically the same thing as Warla and Deban, and helps cut enemy attacking damage down. Use when needed. Warla ----- This skill, like Blessing, is an attack blocker. It cuts enemy attacking damage down low, and is useful. Use against bosses. Vision ------ Often overlooked, Vision is a little more useful than generally thought. If you want to get a battle over more quickly, use this, because it increases Dexterity, and therefore, critical attacks. ATTACK SKILLS Crosscut -------- This is probably Chaz's most useful skill. Chaz goes to the enemy and slices the enemy twice, in the form of a Cross. Damage dealt depends on what weapon he has, what level he's at, and what enemy he attacks. Rayblade -------- A nice alternative to Crosscut for Chaz, but not all the time. Rayblade is powerful, but in some cases, Crosscut can be more powerful. This attack generally deals out 320-450HP of damage. Double Slash ------------ Probably Rika's best skill is the Double Slash. She attacks an enemy twice with this skill. Damage, like the Crosscut, depends on the enemy attacked, weapon used, and level Rika's at. Flaeli ------ This is a fire skill learned early in the game by Rune, and later on by Kyra. A bolt of fire hits the selected enemy, usually doing up to 90 points of damage. Flare ----- This skill is used only by Wren. A spout of fire shoots from Wren's chest, and deals about 160 points of damage, with some exceptions. Vortex ------ Probably Alys's most useful skill, Alys throws her projectile, and it slashes around the selected enemy three times, usually dealing about twice as much damage as she would normally do. Astral ------ Probably one of Hahn's most useful skills is Astral. Hahn summons energy from the Astral plane, and directs it at the enemy, usually dealing about 180 points of damage. Airslash -------- This is Chaz's hit-all skill. Chaz sweeps the air with his sword, and a vacuum is created, suffocating the enemies. Damage is dependant upon his weapon and strength. Disrupt ------- Disrupt is Rika's hit-all skill. Rika divides into enough holograms to attack each enemy, and does so, dealing out about as much damage as she usually does. Hewn ---- One of Rune's more useful skills early on in the game is Hewn. It is a wind attack, with a wind spiraling upon each enemy, and usually does 60 points of damage or more. Tandle ------ This is one of the best skills for killing mechanical monsters. Lightning attacks all enemies, and usually does at least 250HP of damage, a lot more on mechanical monsters. Efess ----- This is probably THE most useful skill in the whole game, and it is learned only by Rune. Energy from another dimension attacks all enemies on the screen. It is only good against dark monsters (see the monster section to find out who is a dark monster). Used against a non-dark monster, it will do 1 point of damage. Used against a dark monster, however, it will do 350-400 points of damage. Legeon ------ This is one of the coolest-to-watch skills in the game. Blue and white lights appear and explode all over the screen, and each enemy takes about 300 points of damage. Learned only by Rune. Burst Rocket ------------ Only Wren may use this skill. It is not learned, and you have to find it in the Weapons Plant on Dezolis. When Wren uses this skill, four rockets burst from his shoulders and hit the battlefield, causing an average of about 120 points of damage to all enemies, and as high as 230. Positron Bolt ------------- Just like the Burst Rocket, only Wren can use this skill. Again, it must be found in the Vahal Fort. Using this skill causes Wren to carve a line of destruction across the screen, causing around 300HP of damage to all enemies. Sweeping -------- This is a duplicate of Chaz's Airslash, used by Gryz. Gryz sweeps his axe through the air, striking all enemies for about the same damage that he normally does. Phononmezer ----------- This is a skill that is found, and can be used only by Demi. Waves of supersonic sound pulse from Demi, and all enemies take 100-200 points of damage. St. Fire -------- This is Raja's only attack skill, other than Holyword, and it's a good one at that. If used against a non-dark monster, will cause 1 point of damage. However, when used against a dark monster, it will cause over 300 points of damage. Corrosion --------- This is a Dark Force-type skill, used by Seth. Enemies are blasted with a corroding substance, and usually take 100-200 points of damage. Explode ------- This skill is Chaz's form of Astral, with more devastating results. Chaz summons his anger, and explodes it upon the chosen enemy, and the result is usually an instant kill. Eliminate --------- This skill, learned by Hahn and Rika, was designed to kill enemies. When used, the character appears by the chosen enemy, and the enemy is killed on some occasions. Diem ---- Rune's Diem skill is somewhat useful, and kinda cool to watch. Rune commands his forces and shuts down the enemy's vital organs, resulting in a kill. Spark ----- This is the androids' form of a death-inducing spell. A spark is emitted from the android, and if used on a mechanical monster, often fatal. Death ----- This skill is one of Alys's coolest. Alys throws her slicer, which flies to the selected enemy and instantly kills them. Not to be used on bosses. Holyword -------- This skill is basically Raja's death-inducing spell. It works only on dark monsters, and is neat to watch. Deathspell ---------- This is the Dark Force-type skill, used for a one-hit kill. It is used only by Seth, and does the same thing as Holyword, only it works on all organic monsters. Negatis ------- One of Rune's kill-all skills, Negatis is a fun one to use. A vacuum pocket appears on each enemy, depleting their air and killing them by suffocation. Illusion -------- This skill is used only by Rika, and the intended purpose is to lower enemy agility. I, however, find it much more useful when Alys learns Death.. Telele ------ This skill, used by Kyra, decreases enemy attacking power. It's not the most useful skill, but it might become that if you are in a pinch. Shadow ------ This skill simply lowers enemy agility. It is used by Seth. Earth ----- This skill, used by Chaz, has the power to put enemies to sleep. It's not all that useful, because if it works in the first place, the enemy will usually only stay asleep for a round. Hyper Jammer ------------ This is another one of those skills that must be found. It can be used by Wren only. Jamming waves are emitted from Wren's shoulders, and mechanical enemies are stopped momentarily. It doesn't work all that well, so I just use it with Tandle. Moonshade --------- Just like Earth, this skill has the ability to temporarily put enemies to sleep. It really doesn't work very well, so I would just stick with the other two skills. Crash ----- This is Gryz's one-hit kill skill. He takes his axe, and hits the enemy pretty hard, and many times, the enemy will die. Can work on any enemy other than a boss and a bully (Sandworm, Prophallus). Stasis Beam ----------- The Stasis Beam, used only by Demi, has the ability to paralyze an enemy. It doesn't work all that well. Use it only against organic creatures. Bindwa ------ This spell puts enemies to sleep, and is used by Kyra. Again, it's not very useful, so stick with the other skills. Mindblast --------- You guessed it-another spell that puts the enemies to sleep. Since it's Seth's skill, feel free to use it, but it still isn't the most effective skill. * * * * The table below lists the skills of each character, as well as what level at which they learn them. +--------------+--------------+--------------+------------+ | CHAZ | ALYS | HAHN | RUNE | +--------------+--------------+--------------+------------+ | Earth 1 | Vortex 7 | Vision 1 | Flaeli 17 | | Crosscut 6 | Moonshade 10 | Astral 29 | Hewn 17 | | Airslash 13 | Death 13 | Eliminate 30 | Diem 24 | | Rayblade 27 +--------------+--------------+ Tandle 27 | | Explode 35 | | Efess 29 | +--------------+ | Negatis 32 | | Legeon 35 | +--------------+----------------+------------+-----+------+-----------+ | GRYZ | RIKA | DEMI | WREN | +--------------+----------------+------------------+------------------+ | Crash 6 | Illusion 1 | Recover 12 | Recover 20 | | War Cry 14 | Double Slash 4 | Stasis Beam 12 | Flare 20 | | Sweeping 25 | Eliminate 12 | Spark 12 | Spark 20 | +--------------+ Disrupt 17 | Barrier 12 | Barrier 20 | +----------------+ Medical Power 12 | Hyper Jammer ** | | Phononmezer ** | Burst Rocket ** | +------------------+ Positron Bolt ** | +-----+------------+ +-------+-----+------------+ | RAJA | KYRA | +-------------+------------+ | Blessing 25 | Medice 27 | | Holyword 25 | Flaeli 27 | | Ataraxia 25 | Telele 27 | | Miracle 25 | Hewn 27 | | St. Fire 25 | Warla 29 | +-------------+ Bindwa 35 | | Tandle 39 | +------------+ **Must be found. ========================================================================== 17: Combination Attacks ========================================================================== This section will explain how to do each combination attack, as well as what it's good for and how much damage it does. +------------------------------------------------------------------------+ | COMBINATION NAME | TECHS OR SKILLS USED IN COMBINATION | +----------------------------+-------------------------------------------+ | Black Hole | Negatis + (Gi, Na)Gra | +----------------------------+-------------------------------------------+ | Blizzard | (Gi, Na)Wat + (Gi, Na)Zan | | | (Gi, Na)Wat + Hewn | +----------------------------+-------------------------------------------+ | Circuit Breaker | Hyper Jammer + Tandle | +----------------------------+-------------------------------------------+ | Conduct Thunder | (Gi, Na)Wat + Tandle | +----------------------------+-------------------------------------------+ | Destruction | Deban + Megid + Legeon + Positron Bolt | +----------------------------+-------------------------------------------+ | | (Gi, Na)Foi + (Gi, Na)Zan | | | (Gi, Na)Foi + Hewn | | Fire Storm | Flaeli + (Gi, Na)Zan | | | Flaeli + Hewn | +----------------------------+-------------------------------------------+ | Grandcross | Efess + Crosscut | +----------------------------+-------------------------------------------+ | Holocaust | Savol + Diem | +----------------------------+-------------------------------------------+ | Lethal Image | Death + Illusion | +----------------------------+-------------------------------------------+ | Paradin Blow | Astral + Rayblade | +----------------------------+-------------------------------------------+ | Purifying Light | Holyword + Efess | +----------------------------+-------------------------------------------+ | Shooting Star | Burst Rocket + Flaeli | | | Burst Rocket + (Gi, Na)Foi | +----------------------------+-------------------------------------------+ | Silent Wave | Phononmezer + Airslash | +----------------------------+-------------------------------------------+ | Triblaster | Wat + Foi + Tsu | +----------------------------+-------------------------------------------+ Black Hole ---------- The Black Hole combination basically kills all enemies on the screen, with the exception of bosses, and a few of the larger enemies. A very good skill, as it requires little and can be used many times at higher levels. Blizzard -------- The Blizzard combination pretty much creates a blizzard. Some enemies won't suffer too much, but some enemies may take over 700HP of damage if you hit the right ones. Circuit Breaker --------------- The Circuit Breaker is a very nice combination that gets rid of any mechanical enemies on your screen, no matter who they are. Very useful, especially when your party is low in health and you need to get the battle over with quickly. Conduct Thunder --------------- This is one of my favorites. The screen glows bluish for a little while, and then tons of lightning bolts strike the enemies. A very powerful combination, especially against mechanical creatures. Most enemies will suffer at least 400HP of damage. Destruction ----------- This is the most powerful skill outright, but it's not the most useful. Basically, the battlefield blows up and all enemies suffer 999HP of damage. The only problem is that it uses four party members. Fire Storm ---------- The Fire Storm is a good combination, but it doesn't prove useful for much of the game. Most enemies will take quite a bit of damage, but this combo is the most useful on Dezolis. Grandcross ---------- Here it is, the most useful combination in the game! Not only do you get a lot of it, but if you use it on the right enemies, it will cause HELL OF DAMAGE. I've even gotten it to do up to 999HP of damage before! Use this one on the "dark" enemies (Dark Force, Zio, Gy-Laguiah, Deathbearer, etc...) Holocaust --------- This combination of attacks isn't very bad, and somewhat cool to watch (despite the lack of much graphical detail). It basically kills most organic creatures. Lethal Image ------------ This is probably the coolest combination that you can do early in the game. Basically, Rika uses her illusions to confuse the enemy, and Alys kills all of them with her Death skill. Neat. Paradin Blow ------------ Another nice attack you get is Paradin Blow. Hahn fires out his Astral energy into Chaz's sword, and Chaz lets an enemy have it. The enemy will usually suffer 400-800HP of damage. Purifying Light --------------- This one is pretty cool. Rune throws up his Efess and then Raja kills them all with his Holywords. The only problem is, it only works on "dark" enemies. But hey, that Japanese symbol is always cool to look at. Shooting Star ------------- Shooting Star is a pretty cool combo as well as the others. Basically, it's a beefed up version of Burst Rocket in which the Flaeli or Foi technique powers up the bursts. Enemies usually take in the 400's range of damage. Silent Wave ----------- This combination looks pretty neat, but it's not all that useful. Demi will use Phonon, and Chaz will slice a silent wave through the air. Most enemies take around 175HP of damage. Triblaster ---------- This is a neat combination, but can only be done with the base spells. Can't use Gi- or Na- versions of the spells. Otherwise, it still works well, causing 150-250HP of damage. ========================================================================== 18: Battle ========================================================================== So, you're in a pinch and you need help? Here's the place to come. This section will tell you what to do incase your party takes a critical hit or if you are taking a serious beating. Ailments and their cures will also be covered. -------------------- Getting Whooped Upon -------------------- If you are getting whooped upon (taking serious damage), take a break from the battle, and try to get everybody back to health. You might also try throwing up a defensive spell, such as Barrier, Deban, or Warla, among others. If you have a character such as Gryz who is next to useless in the field of healing, look through the items and see if he can use a Dimate or something. -------------------- Getting Put To Sleep -------------------- If you are getting put to sleep a lot, be patient. If you have Rune in your party, use Arows. If not, you'll have to wait it out. Usually a character will wake up after being hit. However, if you are in an even further pinch, you might try using a Solar Dew. I haven't tried it myself, but who knows, it may work. ----------------- Getting Paralyzed ----------------- If your party members are repeatedly getting paralyzed, there are approximately four possible cures. First and foremost, if anybody in your party has the technique Rimpa, have them use it on a paralyzed character. If the Rimpa-using people are paralyzed, and you are quickly getting paralyzed, you better kill the monster(s) quick. If all of your party are paralyzed, the game is over. If there is a Cure-Paralysis in your inventory, use it. If none of the above is possible, try running. Ailments Being Poisoned -------------- When you are poisoned, the status text in the character's status box is colored yellow. On the overworld or in a dungeon, while walking, the screen will blink red and the poisoned character(s) will take 1HP of damage. Damage is not sustained in battle from the poison itself. You can cure poison by using a Solar Dew, Antidote, the Anti technique, or the Regen technique. Being Paralyzed --------------- When you are paralyzed, the status text in the character's status box is colored a bluish color. On the overworld or dungeon, the character will follow your party, but no animation is seen. On the overworld or dungeon, it will go away eventually, but in battle, thus is not the case. If all characters are paralyzed, the game is over. You can cure paralysis by using a Solar Dew, Cure-Paralysis, the Rimpa technique, or the Regen technique. Being Asleep ------------ When your character(s) are asleep, they cannot be used in battle until they wake up, and the status text is a green color. Sleep is automatically cured at the end of the battle, but while a character is asleep, it can be very annoying. Sleep generally isn't dangerous unless you're facing a boss and you're not leveled up enough. Sleep is cured by escaping battle, using a Solar Dew, the Arows technique, or the Regen technique. Dying ----- When a character is dying, they won't appear in battle and their whole status box text is red. The status picture is sort of a flatline. This occurs when they are reduced to zero HP. This is the worst status, as there are fewer easy ways to cure it than most other ailments, and generally, it cannot be cured until you are well into the game. Dying condition is cured by using a Solar Dew, using a Moon Dew, the Medic Power skill, the Rever technique, and the Regen technique. Some Cure-All Things -------------------- Any medical condition listed above can be healed with a Solar Dew, the Regen technique, staying at an Inn, and stepping on any of the eight ground healing things (found in the Spaceports and other places). ========================================================================== 19: Enemies ========================================================================== So you need to know some more information about the enemies in Phantasy Star IV? Look no further, as everything you could want to know can be found here in this section. Approximate HP will be listed, as well as Experience points and Mesetas won. Along with these, possible won items, a few notable enemy attacks, the location, and type will all be listed. I have come up with a vast wealth of information. Thank Master Tajima for this holy crapload of information. It would have taken me months to do. I will put all the information in my own format, but it is all credited to him. ************** Normal Enemies ************** Xanafalgue ---------- HP: 16 EXP: 9 Meseta: 2 Items Won: N/A Techs or Skills: N/A Location: Piata Basement/Birth Valley Type: Biomonster Zoran Bult ---------- HP: 25 EXP: 12 Meseta: 3 Items Won: N/A Techs or Skills: N/A Location: Piata Basement/Birth Valley Type: Biomonster Mini Worm --------- HP: 25 EXP: 37 Meseta: 13 Items Won: N/A Techs or Skills: N/A Location: Near Piata, Mile, and Zema Type: Biomonster Monsterfly ---------- HP: 20 EXP: 27 Meseta: 8 Items Won: Antidote Techs or Skills: Attack can poison a character, though rarely Location: Near Piata, Mile, and Zema Type: Biomonster Crawler ------- HP: 30 EXP: 48 Meseta: 15 Items Won: N/A Techs or Skills: N/A Location: Anywhere east of the quicksand near Monsen Type: Biomonster Flatterplant ------------ HP: 32 EXP: 45 Meseta: 30 Items Won: Antidote Techs or Skills: Acidbreath Location: Birth Valley Type: Biomonster Locusta ------- HP: 68 EXP: 78 Meseta: 21 Items Won: N/A Techs or Skills: N/A Location: Near Molcum, Aiedo, nearby Type: Biomonster Sand Newt --------- HP: 41 EXP: 95 Meseta: 40 Items Won: N/A Techs or Skills: N/A Location: Near Molcum, Tonoe, Valley Maze Type: Biomonster Carrion Crawler --------------- HP: 35 EXP: 86 Meseta: 48 Items Won: N/A Techs or Skills: Thread Location: Valley Maze and Tonoe Basement Type: Biomonster Blob ---- HP: 19 EXP: 58 Meseta: 40 Items Won: N/A Techs or Skills: N/A Location: Valley Maze and Tonoe Basement Type: Biomonster Abe Frog -------- HP: 70 EXP: 105 Meseta: 80 Items Won: N/A Techs or Skills: Attack can poison a character Location: Tonoe Basement Type: Biomonster Toadstool --------- HP: 64 EXP: 64 Meseta: 40 Items Won: Cure-Paralysis Techs or Skills: Attack can paralyze a character Location: Tonoe Basement Type: Biomonster Arm Drone --------- HP: 68 EXP: 128 Meseta: 93 Items Won: N/A Techs or Skills: N/A Location: Bio-Lab Type: Mechanical Gicefalgue ---------- HP: 40 EXP: 115 Meseta: 44 Items Won: Antidote Techs or Skills: Attack can poison a character Location: Bio-Lab Type: Biomonster Guilgenova ---------- HP: 312 EXP: 264 Meseta: 300 Items Won: Antidote Techs or Skills: Fission Location: Bio-Lab Type: Biomonster Ismounos -------- HP: 90 EXP: 146 Meseta: 71 Items Won: Monomate Techs or Skills: N/A Location: Bio-Lab Type: Biomonster Neowhistle ---------- HP: 48 EXP: 216 Meseta: 128 Items Won: N/A Techs or Skills: N/A Location: Bio-Lab Type: Mechanical Sensor Bit ---------- HP: 40 EXP: 133 Meseta: 64 Items Won: N/A Techs or Skills: N/A Location: Bio-Lab Type: Mechanical Scorpirus --------- HP: 150 EXP: 256 Meseta: 121 Items Won: N/A Techs or Skills: Attack can poison a character Location: Near Nalya, Aiedo, Kadary Type: Biomonster Infantworm (West of Monsen) --------------------------- HP: 50 EXP: 168 Meseta: 63 Items Won: N/A Techs or Skills: N/A Location: Near Nalya and Aiedo Type: Biomonster Warren286 --------- HP: 95 EXP: 218 Meseta: 128 Items Won: N/A Techs or Skills: Flare Shot Location: Wrecked Ship Type: Mechanical Whistle ------- HP: 50 EXP: 173 Meseta: 92 Items Won: N/A Techs or Skills: N/A Location: Wrecked Ship Type: Mechanical Tracer ------ HP: 99 EXP: 256 Meseta: 267 Items Won: N/A Techs or Skills: N/A Location: Wrecked Ship Type: Mechanical Zol Slug -------- HP: 50 EXP: 212 Meseta: 91 Items Won: N/A Techs or Skills: Fusion Location: Cave near Aiedo, Fissure of Fear Type: Biomonster Speard ------ HP: 100 EXP: 312 Meseta: 91 Items Won: Ceramic Knife Techs or Skills: N/A Location: Cave near Aiedo, near Kadary, Zio's Fort, Ladea Tower Type: Dark/evil Tech User --------- HP: 80 EXP: 391 Meseta: 85 Items Won: Wood Cane Techs or Skills: Foi, Wat, Res Location: Near Kadary, Zio's Fort, Ladea Tower Type: Dark/evil Shadowsaber ----------- HP: 110 EXP: 525 Meseta: 61 Items Won: Shadowblade Techs or Skills: Deban, Airslash Location: Zio's Fort, Ladea Tower Type: Dark/evil Ripper ------ HP: 112 EXP: 498 Meseta: 51 Items Won: N/A Techs or Skills: Firebreath Location: Zio's Fort, Ladea Tower Type: Dark/evil Infantworm (east of Tonoe) -------------------------- HP: 64 EXP: 127 Meseta: 73 Items Won: N/A Techs or Skills: Retreat & call Sandworm Location: Near Monsen and Termi Type: Biomonster Sandworm -------- HP: 1440 EXP: 19136 Meseta: 1 Items Won: N/A Techs or Skills: Earthquake Location: Near Monsen and Termi Type: Biomonster Fanbite ------- HP: 261 EXP: 496 Meseta: 78 Items Won: N/A Techs or Skills: Spiral Blade, Attack can paralyze a character Location: Around Monsen and Termi Type: Biomonster Caterpillar ----------- HP: 195 EXP: 492 Meseta: 152 Items Won: N/A Techs or Skills: Poison Location: Around Monsen and Termi Type: Biomonster Depcen ------ HP: 155 EXP: 487 Meseta: 163 Items Won: N/A Techs or Skills: N/A Location: Coasts east and north of Monsen Type: Biomonster Worker Pod ---------- HP: 100 EXP: 466 Meseta: 72 Items Won: N/A Techs or Skills: N/A Location: Plate System Type: Mechanical Loader ------ HP: 172 EXP: 523 Meseta: 112 Items Won: N/A Techs or Skills: Lasercannon Location: Plate System Type: Mechanical Gunner Bit ---------- HP: 70 EXP: 321 Meseta: 72 Items Won: N/A Techs or Skills: Railgun Location: Plate System Type: Mechanical Seeker ------ HP: 130 EXP: 466 Meseta: 192 Items Won: N/A Techs or Skills: Lasercannon Location: Plate System Type: Mechanical Slave ----- HP: 180 EXP: 494 Meseta: 105 Items Won: Repair Kit Techs or Skills: N/A Location: Plate System Type: Mechanical Haunt ----- HP: 3 EXP: 511 Meseta: 77 Items Won: N/A Techs or Skills: Special defenses, Corrosion, Evil Eye Location: Ladea Tower Type: Dark/evil Flyscreamer ----------- HP: 134 EXP: 518 Meseta: 96 Items Won: N/A Techs or Skills: Attack can paralyze a character, Acidbreath, Voice Location: Ladea Tower Type: Biomonster Centaur ------- HP: 190 EXP: 784 Meseta: 78 Items Won: N/A Techs or Skills: N/A Location: Ladea Tower and Nurvus Type: Dark/evil Tarantella ---------- HP: 100 EXP: 910 Meseta: 300 Items Won: N/A Techs or Skills: N/A Location: Nurvus Type: Mechanical Tech Master ----------- HP: 120 EXP: 745 Meseta: 278 Items Won: Force Cane Techs or Skills: Foi, Wat, Zan, Gires, Sar Location: Nurvus Type: Dark/evil Zio's Guard ----------- HP: 150 EXP: 712 Meseta: 107 Items Won: Dimate Techs or Skills: N/A Location: Nurvus Type: Dark/evil Tower ----- HP: 340 EXP: 1080 Meseta: 128 Items Won: Dynamite Techs or Skills: Warning Location: Nurvus Type: Mechanical Floatmine --------- HP: 150 EXP: 600 Meseta: 60 Items Won: Dynamite Techs or Skills: Explosion Location: Nurvus Type: Mechanical Balduel ------- HP: 260 EXP: 966 Meseta: 85 Items Won: N/A Techs or Skills: N/A Location: Nurvus Type: Mechanical Blauzen ------- HP: 230 EXP: 1074 Meseta: 350 Items Won: Laser Claw Techs or Skills: Stasis Ball Location: Nurvus Type: Mechanical Greneris -------- HP: 360 EXP: 1860 Meseta: 1 Items Won: Star Dew Techs or Skills: Force Flash, Vol, Doran, Gelun, Rimit Location: Nurvus Type: Dark/evil Junior Ooze ----------- HP: 88 EXP: 542 Meseta: 130 Items Won: N/A Techs or Skills: N/A Location: Fissure of Fear and Soldier Temple Cave Type: Biomonster Mistralgec ---------- HP: 135 EXP: 974 Meseta: 208 Items Won: N/A Techs or Skills: Poison Mist Location: Around Raja Temple, Ryuon, and Tyler Type: Biomonster Dezo Owl -------- HP: 130 EXP: 1129 Meseta: 624 Items Won: N/A Techs or Skills: N/A Location: Around Raja Temple, Ryuon, and Tyler Type: Biomonster Snow Mole --------- HP: 80 EXP: 1087 Meseta: 281 Items Won: N/A Techs or Skills: N/A Location: Around Raja Temple, Ryuon, and Tyler Type: Biomonster Rajago ------ HP: 250 EXP: 1363 Meseta: 156 Items Won: N/A Techs or Skills: Needle, attack can paralyze a character Location: Around Raja Temple, Ryuon, and Tyler Type: Biomonster Helex ----- HP: 90 EXP: 1087 Meseta: 281 Items Won: N/A Techs or Skills: Flame Bolt Location: Most of Dezolis, Hanger Type: Biomonster Snow Slug --------- HP: 221 EXP: 1215 Meseta: 156 Items Won: N/A Techs or Skills: Cell Spit Location: Most of Dezolis, Hanger Type: Biomonster Gerotlux -------- HP: 180 EXP: 1633 Meseta: 312 Items Won: N/A Techs or Skills: Sleep Gas Location: Hanger, rarely appears on Dezolis Type: Biomonster Snow Worm --------- HP: 100 EXP: 727 Meseta: 213 Items Won: N/A Techs or Skills: N/A Location: Most of Dezolis Type: Biomonster Red Mole -------- HP: 130 EXP: 1393 Meseta: 306 Items Won: N/A Techs or Skills: Double Slash Location: North of Tyler Type: Biomonster Biter Fly --------- HP: 440 EXP: 1400 Meseta: 1 Items Won: N/A Techs or Skills: Supersonic, Needle Location: North of Tyler Type: Biomonster Skytiara -------- HP: 160 EXP: 2390 Meseta: 229 Items Won: N/A Techs or Skills: Supersonic Location: North of Tyler, Mystic Valley Type: Biomonster Piercer ------- HP: 120 EXP: 1725 Meseta: 236 Items Won: N/A Techs or Skills: Acidbreath Location: Kuran Type: Dark/evil C-Ray Tube ---------- HP: 240 EXP: 1579 Meseta: 282 Items Won: N/A Techs or Skills: Chargecannon w/Sattelite Minion Location: Kuran Type: Mechanical Sattelite Minion ---------------- HP: 85 EXP: 1346 Meseta: 175 Items Won: N/A Techs or Skills: Chargecannon w/C-Ray Tube Location: Kuran Type: Mechanical Command Ball ------------ HP: 295 EXP: 1603 Meseta: 271 Items Won: Dynamite Techs or Skills: Warning, Detonation Location: Kuran Type: Mechanical Siren386 -------- HP: 145 EXP: 1440 Meseta: 200 Items Won: Plasma Dagger Techs or Skills: Flare Shot, Barrier Location: Kuran Type: Mechanical Tech Plant ---------- HP: 124 EXP: 2156 Meseta: 306 Items Won: N/A Techs or Skills: Giwat, Gizan, Rimit Location: Mystic Valley Type: Biomonster Hungry Mole ----------- HP: 163 EXP: 2205 Meseta: 311 Items Won: N/A Techs or Skills: Double Slash, Needle Location: Mystic Valley Type: Biomonster Zombie ------ HP: 120 EXP: 363 Meseta: 1 Items Won: N/A Techs or Skills: Attack can poison a character Location: Reshel Type: Dark/evil Protect Bit ----------- HP: 100 EXP: 1368 Meseta: 182 Items Won: N/A Techs or Skills: Lasercannon Location: Climate Control Center Type: Mechanical Dragerduel ---------- HP: 192 EXP: 1947 Meseta: 435 Items Won: N/A Techs or Skills: Micromissile Location: Climate Control Center Type: Mechanical Debugger -------- HP: 259 EXP: 2563 Meseta: 550 Items Won: Repair Kit Techs or Skills: Lasercannon, Double Slash Location: Climate Control Center Type: Mechanical Arthropod --------- HP: 120 EXP: 2436 Meseta: 154 Items Won: N/A Techs or Skills: Combine w/Wiredine Location: Climate Control Center and Weapon Plant Type: Mechanical Wiredine -------- HP: 190 EXP: 2304 Meseta: 187 Items Won: N/A Techs or Skills: Combine w/Arthropod Location: Climate Control Center and Weapon Plant Type: Mechanical Star Drone ---------- HP: 110 EXP: 2323 Meseta: 274 Items Won: N/A Techs or Skills: Flash Location: Weapon Plant Type: Mechanical Sweeper ------- HP: 180 EXP: 1699 Meseta: 392 Items Won: N/A Techs or Skills: Lasercannon, Lightning Location: Weapon Plant Type: Mechanical Silvalt ------- HP: 180 EXP: 2639 Meseta: 585 Items Won: Plasma Claw Techs or Skills: Twin Claw Location: Weapon Plant Type: Mechanical Servant ------- HP: 218 EXP: 2686 Meseta: 585 Items Won: Repair Kit Techs or Skills: Motor Cannon Location: Weapon Plant Type: Mechanical Spector ------- HP: 180 EXP: 1963 Meseta: 271 Items Won: N/A Techs or Skills: Corrosion, Deathspell, Evil Eye Location: Air Castle Type: Dark/evil Dimension Worm -------------- HP: 4 EXP: 975 Meseta: 58 Items Won: N/A Techs or Skills: Special defense, Gra Location: Air Castle Type: Dark/evil Bladeright ---------- HP: 232 EXP: 2209 Meseta: 333 Items Won: N/A Techs or Skills: Fire Breath Location: Air Castle and all Rykros Towers excluding Silence Tower Type: Dark/evil Frostsaber ---------- HP: 211 EXP: 2175 Meseta: 153 Items Won: Trimate Techs or Skills: Giwat, Airslash, Deban Location: Air Castle and Garuberk Tower Type: Dark/evil Stoneheads ---------- HP: 220 EXP: 2071 Meseta: 289 Items Won: N/A Techs or Skills: Fire Breath Location: Air Castle and Garuberk Tower Type: Dark/evil Chaos Sorcerer -------------- HP: 460 EXP: 3403 Meseta: 888 Items Won: Moon Dew Techs or Skills: Shadowbind, Flaeli, Hewn, Corrosion, Tandle Location: Air Castle and Garuberk Tower Type: Dark/evil Ghoul ----- HP: 124 EXP: 2146 Meseta: 341 Items Won: N/A Techs or Skills: Attack can paralyze a character, Bad Smell Location: Garuberk Tower Type: Dark/evil D-Elm-Lars ---------- HP: 777 EXP: 3919 Meseta: 500 Items Won: N/A Techs or Skills: Giwat, Gizan Location: Garuberk Tower Type: Dark/evil Radhin ------ HP: 286 EXP: 2962 Meseta: 222 Items Won: Trimate Techs or Skills: Saner, Deban, Gisar, Shift, Seals, Forceflash Location: Garuberk Tower Type: Dark/evil King Saber ---------- HP: 216 EXP: 3015 Meseta: 245 Items Won: Genocyber Claw Techs or Skills: Ray Spear Location: Garuberk Tower Type: Dark/evil Dark Marauder ------------- HP: 497 EXP: 3663 Meseta: 250 Items Won: N/A Techs or Skills: Doran, Shift Location: Garuberk Tower Type: Dark/evil Hakenleft --------- HP: 246 EXP: 2360 Meseta: 249 Items Won: N/A Techs or Skills: Acid Breath Location: Garuberk Tower and all Rykros Towers excluding Silence Tower Type: Dark/evil Rappy ----- HP: 65 EXP: 434 Meseta: 13 Items Won: N/A Techs or Skills: Round Eyes Location: Near Torinco and the Rappy Cave Type: Biomonster Blue Rappy ---------- HP: 130 EXP: 573 Meseta: 13 Items Won: N/A Techs or Skills: Lovely Eyes Location: Near Torinco and the Rappy Cave Type: Biomonster Browren486 ---------- HP: 190 EXP: 3854 Meseta: 750 Items Won: Repair Kit Techs or Skills: Barrier, Flare Shot, Spark Location: Vahal Fort Type: Mechanical Lifedeleter ----------- HP: 436 EXP: 10000 Meseta: 1000 Items Won: N/A Techs or Skills: Stasis Ball, Micromissile Location: Vahal Fort Type: Mechanical Vopalsphere ----------- HP: 195 EXP: 3583 Meseta: 490 Items Won: N/A Techs or Skills: Cyanic Bomb Location: Vahal Fort Type: Mechanical Jurafaduel ---------- HP: 282 EXP: 4227 Meseta: 400 Items Won: N/A Techs or Skills: Flame Launch, Micromissile Location: Vahal Fort Type: Mechanical Goldine ------- HP: 320 EXP: 4137 Meseta: 741 Items Won: N/A Techs or Skills: Twin Claw Location: Vahal Fort Type: Mechanical Dominator --------- HP: 999 EXP: 4800 Meseta: 500 Items Won: Sonic Buster Techs or Skills: Double Slash, Phononmezer Location: Vahal Fort Type: Mechanical Fracture Ooze ------------- HP: 999 EXP: 8433 Meseta: 101 Items Won: N/A Techs or Skills: Cell Spit, Fission Location: Soldier Temple Cave Type: Biomonster Flame Newt ---------- HP: 189 EXP: 3015 Meseta: 327 Items Won: N/A Techs or Skills: Poison Mist, Fire Breath Location: Soldier Temple Cave Type: Biomonster Shrieker -------- HP: 186 EXP: 2214 Meseta: 32 Items Won: Cure Paralysis Techs or Skills: Attack can paralyze a character, Strange Light Location: Soldier Temple Cave Type: Biomonster Culla-Bellr ----------- HP: 999 EXP: 4363 Meseta: 1 Items Won: N/A Techs or Skills: Light Breath Location: Rykros Field Type: Dark/evil Deathbearer ----------- HP: 580 EXP: 4695 Meseta: 311 Items Won: N/A Techs or Skills: Shift, Seals Location: All of Rykros excluding Silence Tower Type: Dark/evil Carminheads ----------- HP: 268 EXP: 3585 Meseta: 310 Items Won: N/A Techs or Skills: Attack can poison a character, Ray Breath Location: All of Rykros excluding Silence Tower Type: Dark/evil Illusionist ----------- HP: 480 EXP: 3999 Meseta: 888 Items Won: Star Dew Techs or Skills: Mindblast, Flaeli, Hewn, Corrosion, Tandle, Deathspell Location: All Rykros towers excluding Silence Tower Type: Dark/evil Bloodsaber ---------- HP: 232 EXP: 4380 Meseta: 210 Items Won: Trimate Techs or Skills: Deban, Shift, Vol, Airslash Location: All Rykros towers excluding Silence Tower Type: Dark/evil Dark Witch ---------- HP: 253 EXP: 3919 Meseta: 490 Items Won: Laconia Rod Techs or Skills: Gisar, Gifoi, Giwat, Gizan Location: All Rykros towers excluding Silence Tower Type: Dark/evil Twinarms -------- HP: 400 EXP: 6000 Meseta: 326 Items Won: N/A Techs or Skills: Haken Bolt, Bladeshine Location: All Rykros towers excluding Silence Tower Type: Dark/evil Le-Faw-Gan ---------- HP: 888 EXP: 4992 Meseta: 1500 Items Won: N/A Techs or Skills: Gifoi, Gizan, Tandle Location: Strength Tower and Courage Tower Type: Dark/Evil Phantom ------- HP: 180 EXP: 1000 Meseta: 1 Items Won: N/A Techs or Skills: Hewn Location: Elsydeon Dungeon Type: Biomonster Blindheads ---------- HP: 299 EXP: 4389 Meseta: 1 Items Won: N/A Techs or Skills: Ray Breath Location: The Edge Type: Dark/evil Outerbeast ---------- HP: 7 EXP: 3559 Meseta: 1 Items Won: N/A Techs or Skills: Special defense, Gra, Gigra Location: The Edge Type: Dark/evil Soldierfiend ------------ HP: 500 EXP: 4994 Meseta: 1 Items Won: N/A Techs or Skills: Gires, Haken Bolt, Bladeshine, Vol Location: The Edge Type: Dark/evil Imagiomage ---------- HP: 586 EXP: 5054 Meseta: 1 Items Won: Solar Dew Techs or Skills: Mindblast, Flaeli, Hewn, Corrision, Tandle, Deathspell, Legeon Location: The Edge Type: Dark/evil Dark Rider ---------- HP: 334 EXP: 5520 Meseta: 1 Items Won: Moon Slasher Techs or Skills: Ray Spear, ThrowLancer Location: The Edge Type: Dark/evil Chaos Bringer ------------- HP: 649 EXP: 8294 Meseta: 1 Items Won: Defeat Axe Techs or Skills: Seals, Shift Location: The Edge Type: Dark/evil Gi-Le-Farg ---------- HP: 999 EXP: 9999 Meseta: 1 Items Won: N/A Techs or Skills: Gizan, Flaeli, Tandle Location: The Edge Type: Dark/evil Prophallus ---------- HP: 2999 EXP: 65499 Meseta: 1 Items Won: N/A Techs or Skills: N/A Location: The Edge Type: Dark/evil *************** Vehicle Enemies *************** Forced Fly ---------- HP: 135 EXP: 220 Meseta: 2 Items Won: N/A Techs or Skills: Flame Bolt Location: All of Motavia Type: Vehicle Monster Grasshound ---------- HP: 320 EXP: 319 Meseta: 7 Items Won: N/A Techs or Skills: N/A Location: Motavia's Land Type: Vehicle Monster Desertleach ----------- HP: 1040 EXP: 750 Meseta: 1 Items Won: N/A Techs or Skills: Sandstorm Location: Motavia's Land Type: Vehicle Monster Owltalon -------- HP: 130 EXP: 910 Meseta: 218 Items Won: N/A Techs or Skills: Windstorm Location: All of Dezolis Type: Vehicle Monster Protectbit ---------- HP: 100 EXP: 684 Meseta: 182 Items Won: N/A Techs or Skills: Lasercannon Location: All of Dezolis Type: Vehicle Monster Lw-Addmer --------- HP: 420 EXP: 1106 Meseta: 1 Items Won: N/A Techs or Skills: Ray Breath Location: All of Dezolis Type: Vehicle Monster Hewgilla -------- HP: 165 EXP: 249 Meseta: 1 Items Won: N/A Techs or Skills: Wat, Giwat, Floodbreath Location: Motavia's Seas Type: Vehicle Monster Elmelew ------- HP: 362 EXP: 271 Meseta: 1 Items Won: N/A Techs or Skills: Wat, Floodbreath Location: Motavia's Seas Type: Vehicle Monster Leviathan --------- HP: 1240 EXP: 1250 Meseta: 1 Items Won: N/A Techs or Skills: Maelstrom Location: Motavia's Seas Type: Vehicle Monster Culla-Bellr ----------- HP: 999 EXP: 2181 Meseta: 1 Items Won: N/A Techs or Skills: Light Breath Location: Rykros Field Type: Vehicle Monster Deathbearer ---------- HP: 580 EXP: 2347 Meseta: 131 Items Won: N/A Techs or Skills: Shift Location: Rykros Field Type: Vehicle Monster Carminheads ----------- HP: 268 EXP: 1792 Meseta: 310 Items Won: N/A Techs or Skills: Ray Breath Location: Rykros Field Type: Vehicle Monster ****** Bosses ****** Igglanova --------- HP: 300 EXP: 173 Meseta: 54 Items Won: N/A Techs or Skills: Fission Location: Piata Basement and Zema Type: Boss Juza ---- HP: 1423 EXP: 5150 Meseta: 800 Items Won: N/A Techs or Skills: Foi, Wat, Zan, Forceflash Location: Zio's Fort Type: Boss Gy-Laguiah ---------- HP: 2580 EXP: 10000 Meseta: 1224 Items Won: N/A Techs or Skills: Fire Breath Location: Ladea Tower and Climate Control Center Type: Boss Zio --- HP: 2890 EXP: 25999 Meseta: 1 Items Won: N/A Techs or Skills: Magic Barrier, Nightmare, Black Wave, Hewn, Corrosion Location: Nurvus Type: Boss Dark Force 1 ------------ HP: 4540 EXP: 32600 Meseta: 1 Items Won: N/A Techs or Skills: Flare Shot, Phononmezer, Burst Rocket Location: Kuran Type: Boss Xe-A-Thoul ---------- HP: 1520 EXP: 7374 Meseta: 1000 Items Won: N/A Techs or Skills: Giwat, Gizan, ThunderBlast Location: Air Castle Type: Boss Lashiec ------- HP: 6384 EXP: 29999 Meseta: 1 Items Won: N/A Techs or Skills: Thunder Halberd, AnotherGate, Possession, Reinforce Location: Air Castle Type: Boss Dark Force 2 ------------ HP: 7425 EXP: 46383 Meseta: 1 Items Won: N/A Techs or Skills: Evil Eye, Lightshower, ShadowBreath Location: Garuberk Tower Type: Boss Dark Force 3 ------------ HP: 8240 EXP: 49999 Meseta: 1 Items Won: N/A Techs or Skills: Shadowbind, Mindblast, Corrosion Location: Soldier Temple Type: Boss De-Vars ------- HP: 5499 EXP: 35000 Meseta: 1 Items Won: N/A Techs or Skills: Disrupt Arm Location: Strength Tower Type: Boss Sa-Lews ------- HP: 5499 EXP: 35000 Meseta: 1 Items Won: N/A Techs or Skills: Flaeli, Hewn, Tandle, Legeon Location: Courage Tower Type: Boss Profound Darkness, Form 1 ------------------------- HP: 4120 EXP: 0 Meseta: 0 Items Won: N/A Techs or Skills: ShadowBreath, Ray Breath, Fire Breath Location: The Edge Type: PD Profound Darkness, Form 2 ------------------------- HP: 4620 EXP: 0 Meseta: 0 Items Won: N/A Techs or Skills: Distortion, AnotherGate, Lightshower Location: The Edge Type: PD Profound Darkness, Form 3 ------------------------- HP: 12999 EXP: 0 Meseta: 0 Items Won: N/A Techs or Skills: Cancelling, Evil Eye, Megid Location: The Edge Type: PD *************** Special Enemies *************** Meta Slug --------- HP: 240 EXP: 2000 Meseta: 241 Items Won: N/A Techs or Skills: Attack can paralyze a character Location: Cave near Aiedo Type: Biomonster Sandworm (Guild Mission) ------------------------ HP: 1490 EXP: 25161 Meseta: 1200 Items Won: N/A Techs or Skills: N/A Location: Mile Type: Biomonster Fracture Ooze (Guild Mission) ----------------------------- HP: 1999 EXP: 42236 Meseta: 855 Items Won: N/A Techs or Skills: Cell Spit Location: Fissure of Fear Type: Biomonster Chaos Sorcerer -------------- HP: 445 EXP: 18380 Meseta: 1200 Items Won: N/A Techs or Skills: Flaeli, Hewn, Shadowbind Location: Space Ship Type: Dark/evil D-Elm-Lars ---------- HP: 777 EXP: 3919 Meseta: 500 Items Won: N/A Techs or Skills: Giwat, Gizan Location: Climate Control Center Type: Dark/evil Carnivorous Trees ----------------- HP: 00 EXP: 0 Meseta: 0 Items Won: N/A Techs or Skills: Attack can poison a character Location: Cave near Aiedo Type: Dark/evil King Rappy ---------- HP: 2911 EXP: 39852 Meseta: 555 Items Won: N/A Techs or Skills: Earthquake Location: Rappy Cave Type: Biomonster Alys ---- HP: 480 EXP: 1 Meseta: 1 Items Won: N/A Techs or Skills: N/A Location: Anger Tower Type: Unknown Re-Faze ------- HP: 32767 EXP: 1 Meseta: 1 Items Won: N/A Techs or Skills: Megid Location: Anger Tower Type: Unknown *********************** Enemies' Special Skills *********************** AnotherGate Damage all characters Bad Smell Do a humanoid character sleep and restore your normal agility Black Wave Without the Psycho-wand, it's a instant death attack Bladeshine Damage all characters Cancelling Neutralize any defensive protection (like Deban, Saner, Shift, etc.) Cell Spit Damage all characters Chargecannon Combined attack - damage all characters Combine Join Arthropod and Wiredine and create Lifedeleter Cyanic Bomb Self-destrutive attack - Instant death (humanoid character) Detonation Explode Float Mines - damage all characters Disrupt Arm Damage all characters Distortion Damage all characters Earth Quake Damage all characters Evil Eye Do one humanoid character sleep and restore your normal agility Explosion Self-destrutive attack - Damage one character Fission Separate Fract Ooze and create four Jr. Ooze Flash Dexterity down all characters Forceflash Damage all characters Fusion Join two Zol Slugs and create Meta Slug Lightshower Damage all characters Magic Barrier Create a defensive barrier Micromissile Damage all characters Motorcannon Damage all characters Nightmare Summon Dark Force's powers Poison Poison one humanoid character Poison Mist Poison one humanoid character Posession Do a humanoid character sleep and restore your normal agility Reinforce All enemy's status up Sleep Gas Do all humanoid character sleep and restore your normal agility Spiral Blade Damage all characters Stasis Ball Paralyse one humanoid character Strange Light Do a humanoid character sleep and restore your normal agility Supersonic Damage all characters Tandle Damage all characters Thunder Halberd Damage all characters ThunderBlast Combined attack - damage all characters Thread Agility down, one character Throw Lancer Damage all characters Voice Do all humanoids characters sleep and restore your normal agility Warning Call a Float Mine Special Defense Only some equip/tech/skill does great damage ========================================================================== 20: Side Jobs ========================================================================== In Phantasy Star IV, you have the interesting option to take on a side-quest. Eight of them in fact. Each one has its own fun level, as well as difficulty level, and you have to play through certain parts of the game before you can take on the quest. Below are listed each side-quest as well as what you need to do to open the mission up and a complete walkthrough for the mission. The Ranch Owner Tinkerbell's Dog The Missing Student Fissure of Fear The Stain in Life The Dying Boy Man with a Twist Silver Soldier * * * * The Ranch Owner Opened: When you have access to Aiedo. --------------- The Ranch Owner is the first side-quest you can take on. You have access to this job as soon as you have access to Aiedo. For this job, I advise that you have your characters at least at level 10. Level 13 seems to work the best without being too tedious to obtain. Once you sign up for this job, warp to Mile and heal in the inn if needed. After you have healed and saved, talk to the ranch owner on the west side of town near the entrance. He will let you in the ranch to get rid of his problem...an overgrown Sandworm. This guy is a very tame version of the kind that you will see around Monsen and Termi. For the battle, just use Crosscut with Chaz and if/when he runs out, use Tsu or a regular attack. With Rika, use Double Slash and heal whenever needed. For Alys, use Vortex all the time, and with Hahn, use Wat or healing if needed. For Gryz, have him use War Cry if he has it, and a regular attack if he doesn't. This Sandworm is very weak and causes 50HP of damage at the most, 70 if he gets a critical hit. If you are level 10 or up, nobody should die if you heal right. After you are done, report back to the Guild to pick up your 5,000 Mesetas. * * * * Tinkerbell's Dog Opened: When you obtain the Land Rover. ---------------- The second side-quest you can take is Tinkerbell's Dog, opened once you obtain the Land Rover. Once you sign up for this job, head to the eastern part of Aiedo, into one of those houses, I think the bottom-left out of the three, where you will see two older people moving around and a smaller girl. Talk to each twice, and you will learn that Rocky, the missing dog, likes sweets. As bad as it is for the pudgy fellow, you must get him some sweets if you want him to go back with you. To do this, walk to the entrance/exit of Aiedo at the south. Walk along the left wall outside of town (don't go more than one step away from it), and do this until you see a shop on the outside of town. Enter the shop and go downstairs. You will have a slew of selections to choose from. Actually, only one. Buy one Shortcake for 280 Mesetas. The next part is pretty random. Check Krup first, then Monsen, and finally, Termi. Keep checking them until you find Rocky. If he is in Krup, you will find him near a man in the eastern part of town. If he is in Monsen, he will be next to a fence that encloses the large crack in the southeast part of town. If he is in Termi, he will be on the plateau on which the statue of Alis and Myau lay. Once you find him, you will automatically be taken back to Tinkerbell's house. From here, go to the Guild and get your 2,000 Mesetas. * * * * The Missing Student Opened: After defeating Zio ------------------- This mission can be taken after Zio has been defeated. For the start of this mission, warp to Termi, and go into the gift shop in the northwestern part of town and pick up a Perolymate. Worry not, as it will only run you 40 Mesetas. Next, head to Piata and enter the dorms, which are just south and a bit west of the Academy's entrance. Talk to the guy you will see, to learn about the disappearance. Then, warp to Kadary and enter Zio's church in the northwestern part of town. In here, you will find a lone girl walking around, dazed. You will ask the girl if she wants to go back to Piata and she complies, but falls weak. You will appear in an inn with an old guy, and he will talk about Perolymate. If you have a Perolymate, talk to the girl. She will take it and come back to her normal healthy status. You can now take her back to the dorms. Talk to the dorm manager who will gladly remit your commission. Go to the Guild and pick up your 3,000 Mesetas. * * * * Fissure of Fear Opened: After defeating Zio --------------- This one, like "The Missing Student," is opened after defeating Zio. Once you take up this mission, start out by heading to Monsen, and enter the easternmost house, settled right by the path that leads out of town. Talk to the parent, and they will explain to you that their son is missing and one neighbor claimed that the kid fell in the large crack. Head outside. Suddenly, the sign will be gone, permitting access into the gorge for you and your party. Enter. From where you start in this dungeon, walk east along the cave passageway. You will see some shoes. Hmm...could this be Tallas' shoes? Walk east a bit more, and take the northeastern passage when you have the choice of northeast and southeast. In the small chamber at the end of this passage, you will notice a large blob thingy. Go up to it and your characters will talk. After a few minutes, you get to attack it. This battle isn't too bad. Just use your best Wat attacks on it with Rune, for Chaz a Doubleslash or Rayblade, and with Rika, just use a Double Slash or healing if needed. With any other member, use the spells that cause the most damage, but stay away from the following: Efess, one- hit- kill spells, and St. Fire. Don't use Hyper Jammer either, as it won't affect this pile of sludge. It only has one attack, a cell spit, and it's not that damaging. After you kill this beast, you will have saved Tallas from being digested. Use Hinas to exit this place, go back to Monsen, and have another talk with the parent. They will send your money to the Guild, so go get it. Five thousand Mesetas are now yours for the keeping. * * * * The Stain in Life Opened: When you obtain the Hydrofoil ----------------- This job can be done after you have gained possession of the Hydrofoil. After you take up the mission, you will have to find Uzo, which can be very difficult normally, but with my guide, it is a cinch. Warp to Piata, but don't get inside a vehicle just yet. Walk west of Piata, and then north a bit. Keep as far west as you can. When you are on an arrowhead- shaped piece of land facing westward, hop into the Hydrofoil and ride directly south. You'll be at Uzo in no time flat. Enter Uzo. When you are inside, go to the southwesternmost house of town. Head inside and talk to both people a couple of times. When you learn about their daughters venturing to the mainland to buy some stuff, warp to Aiedo. Head to the jail (it is north of the huge marketplace, and east of the equipment shops). Inside, talk to both of the girls, and then to the guard standing by. He will ask for 50,000 Mesetas for their bail. Reluctantly, you'll have to pay to finish the job, so do so. The girls will go home, so warp to Uzo and talk to the parents again. When they say the money has been sent, go back to the guild and get it. It happens to be 50,000 Mesetas, the same price as the bail. * * * * The Dying Boy Opened: When you obtain the Hydrofoil ------------- Like The Stain in Life, this job is available once you have the Hydrofoil. When you take the mission up, go to Torinco to talk to the boy's parents. To make a hard quest easier, warp to Termi, and from the Ladea Tower, head south, and directly southwest from the point of where you make landfall. Enter Torinco, and make your way along the path to the northernmost house. Inside, talk to the kid's parents, who will tell you that they used to take family trips to Termi. They suggest that maybe something from Termi will help out. Warp back to Termi, and enter. Go to the northwestern part of town and buy an Alis-Sword. Return to Torinco and the kid's house. Talk to the kid, and you will get to see Chaz do a cool scene with the sword. Talk to the parents and go to the guild and get your 10,000 Mesetas. * * * * Man with a Twist Opened: When you obtain the Hydrofoil ---------------- Like the last two jobs, this is available as soon as you gain possession of the Hydrofoil. To start out, head to Torinco. To get there, head south from the Ladea Tower, until you hit land, and then head directly southwest. The man's house is about the third one going north. Get inside and talk to the man. He will tell you that some birds have been eating the crops and he wants you to stop them. Head out of town and go northeast. There are some mountains, and a cave nearby. Enter the cave. ---------- Rappy Cave ---------- ¤ Monsters: Rappy, Blue Rappy, King Rappy This cave is very simple. From the beginning of the cave, walk north, and when faced with the decision of east or west, keep east. Walk up some stairs, and keep walking north. You'll see another detour east. Don't take it. Walk up some more of those stairs, and keep walking north. At the end of this path is the King Rappy. See the boss section for details. After you attack him and win, the man will come and protect the bird. Stupid man. Exit the cave, and go back to Torinco. Talk to the man, who won't give you your money, and then warp back to Aiedo. The woman will be displeased at this, but Chaz will say it's alright. You don't win anything this time, except about 8,000 experience points. * * * * Silver Soldier Opened: Upon obtaining the Hydrofoil -------------- Upon taking up this job, head to Zema. Your party will be attacked by three Servants at the entrance, but they aren't much of a problem. Just use Tandle and get the battle over with. When you're done, walk up to the old man's house. He lives in the northeastern corner of town. Talk to him and everybody in the house. You will soon hear about an attack on the Plate System. Demi has halted it, and you are to find the source of the attack. Head to Nalya, and from Nalya, head due east in the Hydrofoil. You will come upon land, and upon that land is the Vahal Fort. Enter. ---------- Vahal Fort ---------- ¤ Monsters: Goldine, Browren486, Vopalsphere, Jurafaduel, Lifedeleter, Dominator ¤ Treasures: Repair Kit, Photon Eraser, Laconia Gear, Laconia Armor, Positron Bolt Yes, I know, weird, having a dungeon walkthrough in the middle of a Side- Jobs section, but hey, you do have to traverse through a dungeon in this job! Anyhow, as usual, on to the treasure walkthroughs first. Repair Kit ---------- To obtain this...Repair Kit, walk north from the entrance, and at the first path choice, head east. In this chamber is a treasure chest, and it's your guess what lies within. Photon Eraser ------------- To get Wren's most powerful weapon, walk north from the entrance, and take the west path at the first route choice. Keep heading northwest, north, and northeast through the large halls. When you get to a place heading south, you'll come upon an elevator. Don't go in there just yet, and follow off to the east. Follow through this path, and you'll eventually find a treasure chest containing this powerful weapon. Laconia Gear ------------ To get Wren's most defensive gear, walk north from the entrance, and take the west path at the first route choice. Keep heading northwest, north, and northeast through the large halls. When you get to a place heading south, you'll come upon an elevator. Enter this elevator. From the place at which you appear, walk south. You'll find a treasure chest, and it happens to contain the Laconia Gear. Laconia Armor ------------- To get Wren's most defensive armor, walk north from the entrance, and take the west path at the first route choice. Keep heading northwest, north, and northeast through the large halls. When you get to a place heading south, you'll come upon an elevator. Enter this elevator. From the place at which you appear, head around the small shack and to the north. When you have a choice of east or west, head west. Follow this long path in a flipped "J" pattern to the south and east, and at the end is the Laconia Armor. Positron Bolt ------------- Ah yes, Wren's best skill. To get this beauty, walk north from the entrance, and take the west path at the first route choice. Keep heading northwest, north, and northeast through the large halls. When you get to a place heading south, you'll come upon an elevator. Enter this elevator. From the place at which you appear, head around the small shack and to the north. When you have a choice of east or west, head east. Follow this long path in sort of a "J" shaped path, and at the end is a elevator. Enter. From this door, head west, and toggle with the computer console so that the conveyor belts to the east are moving eastward and northward. When they are, ride them, and enter the elevator you will see. Walk south from where you emerge, and you will find a treasure chest containing the Positron Bolt unit. Now to the main walkthrough. From the beginning, walk north from the entrance, and take the west path at the first route choice. Keep heading northwest, north, and northeast through the large halls. When you get to a place heading south, you'll come upon an elevator. Enter this elevator. From the place at which you appear, head around the small shack and to the north. When you have a choice of east or west, head east. Follow this long path in sort of a "J" shaped path, and at the end is a elevator. Enter. From this door, head west, and toggle with the computer console so that the conveyor belts to the west are moving towards you, and the one to the northwest is moving southward. When they are doing this, head back east a bit, and ride the platform thingy northwards. When you get off, head to the northwest, and then west to the conveyor belt. Ride it south, and then head west to the next elevator. From where you emerge, walk south and east along the "L" shaped hallway, and then north along the three greenish lines on the floor. Talk to the main computer. Its name is Daughter, and it has obviously been shut out from Nurvus. Needless to say, it's time to shut it down. Before you can do so, you will be accosted by three Dominators. Each has around 1,000HP, so use Wren's Spark skill whenever necessary. When you are done battling, Wren will shut Daughter down. When this is done, exit this place. Go back to Zema, and talk to the old man again. He is pleased, and will happily remit your 80,000 Mesetas to the Guild. Boy, that guy is rich... ========================================================================== 21: Detailed Boss Walkthroughs ========================================================================== So, you need help on those pesky bosses, huh? Well, in this section, I will describe each boss and tell you exactly how to defeat them and what works best or worst. Also, I will let it be known of any special skills or attacks that the boss has. Igglanova Found: Academy Basement --------- Seriously, this guy is no threat. You don't even need a macro. The only thing this massive waste of space does is spit out Xanafalgues, which are easily handled. If you let him spit out two Xanafalgues and not kill them, he will spit some sort of ball-type thingies at you, and this causes about 8HP of damage. Still nothing. The best strategy is to just have Chaz attack the Igglanova while Alys throws her boomerang regularly. Hahn should attack any Xanafalgues that the Igglanova spits out. If you have spent time leveling up and Hahn has Wat, let him use that on Iggy while Chaz attacks the Xanafalgues. Igglanova #2 Found: Zema ------------ This battle makes the Igglanova look pathetic. Oops, too late. It already was. Anyhow, just as before, attack this pile of....stuff. Alys's slashers should take out anything that this wretched thing spits out, and it should be gone in two rounds or so. 'Nuff said. Juza Found: Zio's Castle ---- This creep can be a good threat if you aren't at least at about level 12 or 13. He has many attacks, including, but probably not limited to Hewn, Corrosion, Forceflash, Foi, and Wat. Your best bet is to have Gryz attack or use War Cry if he has it, have Rika use Double Slash or heal people when needed, have Alys use her Vortex skill, have Chaz use Crosscut or Tsu, and have Hahn use his most powerful spell (probably Wat). If you use this, he will fall. It will be somewhat of a gutsy battle, but you shall win, as long as you keep most everyone alive. Be sure to heal after Forceflash, especially, because that causes around 50HP damage, which is not safe when your characters barely have 100HP. Zio (Battle #1) Found: Zio's Castle --------------- You can't win this battle, so don't waste any of your techniques or skills on this goon. Instead, simply attack. You will miss anyway and he will eventually take your party out of commission. Seriously, you can not win. Gy-Laguiah Found: Ladea Tower ---------- This monster has only two attacks, but fear it, for it is a very strong creature. Its attacks involve using those giant pincher things to pinch your character (ouch!) for something like 60-90 points of damage, or it can use its fire breath. That one varies and can do up to 90 points of damage as well. Your best bet against this fiend is to use Crosscut with Chaz, or Githu if possible, use Double Slash with Rika or heal when needed (which will probably be often). For Rune, use your best form of Wat, with Gryz, pull out the War Cry skill a lot, and when he runs out, simply attack, and with Demi, have her use Phonon or attack. If somebody dies, have Demi use her Medic Power. Not too hard of a battle, but danger is indeed involved. Zio (Battle #2) Found: Nurvus --------------- Zio is a very dangerous creature who ROUND ONE MACRO should not be taken lightly. After --------------- using the macro to the right, use Rune: Psycho Wand Chaz's Crosscut or best form of Tsu, Demi: Barrier Rika's Double Slash or healing which Rika: Deban you will need often, Gryz's War Cry Gryz: War Cry and if he runs out, have him attack. Chaz: Crosscut/(Gi)Tsu For Demi, USE HER BARRIER! This is practically vital for your survival. With Rune, use Hewn or Wat. Zio's attacks include Hewn, Corrosion, this red light thingy, and the Black Wave. Beware all of them, as the Black Wave normally does 100HP of damage. If you use your Barriers, this boss will be about as easy as the Igglanova. Chaos Sorcerer Found: Space Ship -------------- This guy is nothing. Simply attack him and he will die in very few rounds. Fracture Ooze Found: Fissure of Fear ------------- This ooze is just plain and simply easy. Use regular attacks on it and it will die before too long. Dark Force (1) Found: Kuran -------------- This...thing is very dangerous, and I advise that you equip both Raja and Rune with two Silver Shields before entering battle with this sloth. If you don't, Raja and Rune will both take some heavy damage. The Dark Force uses a few main attacks, the worst being his Burst Rockets and Phononmezer. Yes, this bad boy has Phononmezer. In the first round or three, I highly advise that you have Rika use Deban. In the meantime, Wren should use his Flare, or if you have gotten it, the Napalm Shot, Rune should use his strongest form of Foi, or if you have it, Efess. In fact, if he has Efess, you might want to set up a macro in which he does Efess first and then Chaz does Crosscut...to make Grandcross, probably the most useful attack combination in the game! It will do 600HP or more of damage to any dark creature. Anyhow, have Raja use St. Fire, or any form of Sar or Res when needed. As well, have Rika use her Double Slash after she is done putting up a few Deban spells. For Chaz, if Rune has Efess, attempt making a Grandcross, by choosing Crosscut. If Rune doesn't have Efess, use the highest form of Tsu. If you have it, use Rayblade as well. Rayblade will generally cause a good 300-400HP of damage. Be sure to heal well, because Dark Force's attacks can and will cause hefty damage to anyone, especially Raja or Rune. De-Elm-Lars Found: Climate Control Center ----------- Just use your fists...err, weapons, to attack this cloaked fiend. A few rounds will do him in for good. Carnivorous Trees Found: Near Garuberk Tower ----------------- You can't beat them without the use of an emulator, ROM, and hacking the hex codes. Retreat. Xe-A-Thouls Found: Air Castle ----------- This is by far the hardest boss(es) you have fought so far. The bad thing is, they have tons of attacks. They have this regular attack which can do 100HP of damage if it hits you well enough, many other techniques, and a DEVASTATING Thunder attack. It shoots bolts of lightning across the screen and if you don't have a Barrier or two up, your characters will be fried like hell while losing over 150HP. Keep a good watch on Wren, as he will lose a crap load of HP from any magical attack. For this battle, I heavily advise you have Wren use Barrier, Chaz use Rayblade, Rune use Efess (no combos this time until you have killed at least one of the Xe-A-Thouls). Also, have Rika use a Doubleslash or healing when needed, and have Kyra use Warla or attack regularly. This battle is extremely tough if you aren't at least level 30. Lashiec (Lassic) Found: Air Castle ---------------- This vile behemoth is back from Phantasy Star 1! His attacks are very powerful as well. Be sure to use Wren's Barrier, Rika's Deban, and Kyra's Warla, along with a Grandcross from Rune and Chaz. If you don't use a Barrier, Deban, or Warla, you will be pounded into oblivion. Lashiec's main attack involves using his Thunder Halberd to shoot everyone with a laser, causing serious damage (around 120HP damage if you don't have any defense spells up). If you piss him off, which you will sometime, or even often, he will use his spell called Another Gate. Do not go without putting a Barrier or three up, as this spell has been known to cause 200+HP of damage, and that is a seriously CRITICAL blow if you aren't at least level 40. Before tackling this fiend, make sure you are at least level 32. Dark Force (2) Found: Garuberk Tower -------------- This abomination is back...or is it? It seems to be nothing that you have previously found. Anyhow, you want toattack this thing as vigorously as possible. Forget about Wren's Barriers and instead use Rika's Deban and Kyra's Warla. For Wren, use flare or attack with his weapon, with Chaz, use a Crosscut along with Rune's Efess to provide Grandcross, or if one or the other is tied down or unconscious, have Chaz use his highest Tsu technique or Rayblade, or have Rune use Efess. Nothing works better on dark enemies better than Efess. Nothing. Except maybe the Elsydeon sword that Chaz gets, but we're talking skills here. Anyhow, Dark Force 2's main attacks involve a Light Shower, which should be countered with a Gisar or Star Dew immediately, and a Shadowbreath, which should be countered with a Medice from Kyra or a Gires from someone else. Nares if the damage is bad enough. Keep your characters alive and you should win. It's a good idea to be at level 34 and above to fight this guy. King Rappy Found: Rappy Cave (Man with Twist) ---------- The King Rappy has two main attacks. It can use its antennae as phononmezer-type objects of torture, or it can jump up and down on its fat rear and cause an earthquake. Before battle starts, use a Deban with Rika. Suggested attacks include normal attacking or Flare with Wren, Double Slash or regular attack with Rika, Rayblade or Crosscut with Chaz, Tandle or Nawat with Rune, and for whoever the fifth character is, anything except instant-death, machine-only, or evil only spells (a.k.a. Holyword). Dark Force (3) Found: Soldier Temple -------------- You have met yet another abomination called Dark Force 3, and scarier yet, it wasmasquerading around as a human! Anyhow, the key here is to stay awake and alive. This battle will be more difficult than the previous Dark Force battles, as you will fight this fiend with only four party members. To start out, have Wren use a Positron Bolt, if you have gotten the equipment for it yet, and if not, just a regular attack. For the first round, have Rika use Deban, and try to get Chaz and Rune to combine for a Grandcross. This is the single most effective move you have in this battle. This Dark Force has around 8,000HP, and with Grandcross taking away 650+ each time, this battle can go relatively quick if you work well enough. For the second round, have Rika cast a Saner spell. That way you're almost guaranteed to get off your attacks before Dark Force 3 does. His array of attacks includes Corrosion (dangerous to Wren!), Mind Blast, which can put your party members to sleep, a regular attack with his gigantic arm, which causes around 195 points of damage unless you have used Deban a few times. I'm not sure, but I think this guy also uses a Deathspell now and then, which is potentially fatal to any character, save Wren. It can be a long battle, especially with Rune asleep, as he is the only character with the Arows spell which wakes characters up, but eventually, you are woken. If you manage to escape the sleeping part, you got lucky. Sa-Lews Found: Courage Tower ------- This weird-looking guy is one of the guardians that you will meet on Rykros. He is probably the hardest of the two that you fight, as he has a variety of attacks. Put up some Barriers, as this guy likes to use magic such as Legeon and Hewn. As long as you have a Barrier up and heal when needed, the battle shouldn't be too hard. Don't use Efess, as it has no effect on this guy, and don't use the Foi/Wat series too much either, because these monsters are pretty strong against magic. For Chaz, use Crosscut or a regular attack, for Rika, use a Double Slash and healing if and when needed, have Rune use Legeon or Tandle, Wren should use Positron Bolt if available, and if not, a regular attack. Again, you only have four characters, but the battle shouldn't be too hard. ¤ Note: If you use a normal attack against Sa-Lews, he will cast Legeon. De-Vars Found: Strength Tower ------- Another weird-looking thing, this abomination is the guardian of the Strength Tower. It's not that hard, because it has only one attack, but at the same time, that can make it hard. Its attack is Disrupt Arm, which attacks all party members for some fairly decent damage. You'll want to throw up a few Deban techs with Rika for this battle. Otherwise, have Chaz use Crosscut or a regular attack, Rune with Legeon, Wren with a Positron Bolt or an attack, and Rika with a Double Slash and healing when needed. Just like its buddy Sa-Lews, De-Vars is pretty resistant against most magic and shouldn't be attacked with Wat or Foi types. Alys Found: Anger Tower ---- Yes, before you can go farther in the Anger Tower, you must fight the shadow of Alys, with the "Her Last Breath" music as your battle music, and you will fight her with Chaz alone. It's not a very hard battle, as she doesn't have a whole lot of health. Just heal if needed and otherwise attack her regularly or with a Crosscut. Don't worry, it is only a shadow of her. Re-Faze Found: Anger Tower ------- After you defeat the shadow of Alys, this fiery, but somewhat good-natured, boss will appear. He will give you a choice to fight him. If you say yes, bye-bye, because there is no way to beat him. If you say no, way to go, because he will teach you one of the best techniques, Megid. Profound Darkness Found: The Edge ----------------- At the bottom of The Edge is the boss of all bosses known as the Profound Darkness. Beware, for it is powerful, and I would advise you to be over level 40 whenyou first fight it. There are three forms of this beast-the first form, the second form, and the third form. The first form isn't all that hard and can generally be handled by simply using your good attacks (save the strong ones for last) and healing yourself when needed. This first form isn't very strong, and will generally cause the same amount of damage as Dark Force 2. Its main attacks consist of Fire Breath (very small damage) and Shadowbreath (big damage). Throw up Barriers as usual,and maybe a Deban or two here. The second form is a lot more difficult than the first form of the Profound Darkness and generally will sap your life very quickly. Its main attacks include a Light Shower (devastating, especially to Wren, who will suffer 300+ damage if you don't use Barriers), Another Gate (devastating with about the same effects as Light Shower), and Disruption (harmful). After each of these, you will want to use a Gisar or a Star Dew, and maybe even a Nasar. Use some of your good attacks, but save your absolute best for last. The final form is the hardest form, because it takes forever for the Profound Darkness to finally die. Simultaneously, it has some of the best attacks, all while having one of the worst. These attacks consist of Megid (very dangerous, especially if Wren is low in HP), Cancelling (bad, because it takes away your Barrier/Deban that you have up), Possession (sucky because it just puts you to sleep), and a laser thing that shoots from the Profound Darkness's body (pretty powerful). This is the battle where you break out the stops. Profound Darkness - Ideal Attacks WHO FIRST FORM SECOND FORM THIRD FORM Chaz Rayblade Grandcross Megid Rika Double Slash/Healing Double Slash/Healing Healing Wren Positron Bolt Positron Bolt Attack Rune Nafoi/Tandle Grandcross Legeon Gryz Attack Attack Attack Hahn Attack Nawat Astral Kyra Attack Nafoi Tandle Raja St. Fire/Healing St. Fire/Healing Healing Demi Attack Phononmezer Phononmezer ========================================================================== 22: Character Statistics by the Level ========================================================================== So, you've always been curious about how many HP Hahn will have when he is at level 43, or what happens if you level Alys up to level 30 huh? Well look no further. Your answers all lie here. Outside of these few lines right here, this section is credited completely to Vilurum. Thank him, and not myself for this section. Anything below the four centered stars is his work (which may be formatted a bit to my liking, but nonetheless, is still his work). * * * * Notes: 1. Don't level up to 99. It's a bad idea - characters will start copying each others' stats (as far as the numbers listed below go) - which means that if someone with seven skills copies someone with three skills, the last four skills will be set to 0. Also, Wren may end up with the strength of Rune, and Raja with the mental power of Demi, and other such problems. I've listed the level 99 stats, as after the very battle where you level up to 99 (with the first character who gets there, anyway), there's no problem (with that character), so I can check the stats. But only level up to 98 normally. 2. I haven't expanded out the names of techs/skills. Skills are denoted by an asterisk preceding the name, like *this. I also don't bother listing quantities of skill slots you don't have at that level, with the exception of Demi and Wren since you could conceivably kill them off and not have them level up at all till they get all their extra skills (never mind that that's a huge pain given their auto-revival and auto-healing - I *did* it to make sure), so I'll list those starting as soon as you get the characters, regardless of when you actually get the skills themselves. As a guide for what level to be when getting the skill, try to get *Phonon before level 21, *Hijammer before 27, *Burstroc before 32, and *Posibolt before 41 - those are the levels at which they start increasing (indicating that you ought to have them by then). Techs and skills a character starts with are in parentheses and curly braces respectively, after their name. Any techs or skills acquired by means other than leveling up (this applies only to Megid, *Phonon, *Hijammer, *Burstroc, and *Posibolt) are in square brackets after the curly braces with the starting skills. 3. Scroll down and look at Seth's skill numbers. Not really surprising, giving the character and all, but since they bothered to make his *stats* go up ... *shrug* Also, Seth glitches as soon as he hits 99, he doesn't wait a battle after like most characters do. Meaning his strength goes to 0 and his skills go to 00/26/18/13, and he learns a tech called, get this, "BIO-PLANT" (which costs, it seems, 1 TP, but he still only has 0 so he can't even cast it). I kid you not. Anyway, since the only one of his stats still increasing at that point was HP, I put what that went to, and then put what the rest of them ought to be (since they'd been like that the last 20 levels anyway). 4. Wren's skills on level 91 are *not* a typo on my part. His *Posibolt actually goes down to 8 from 18 on level 90 for that level, before going back up to 19 on level 92. Weird, eh? FORMAT SKILLS Level HP/TP/Str/Mtl/Agl/Dex #1/#2/#3/#4/#5/#6/#7 Chaz (Res) {*Earth} [Megid] 01 025/010/08/06/07/05 03 02 031/013/09/07/08/06 04 03 034/017/11/08/09/07 04 04 039/019/13/09/10/08 05 05 049/022/14/10/11/09 05 06 053/028/15/11/12/10 06/01 07 062/032/17/12/13/12 06/01 08 067/034/18/13/14/13 06/01 09 074/037/20/14/15/15 07/02 10 077/040/21/15/16/16 07/02 11 086/043/23/16/17/17 08/02 12 093/044/24/17/18/18 08/03 13 097/047/25/18/20/20 08/03/01 14 101/053/26/19/21/21 09/03/02 15 108/058/28/20/22/22 09/04/02 16 117/062/30/21/23/23 09/04/02 17 120/066/31/22/24/25 10/05/02 18 123/070/32/23/25/26 10/05/03 19 126/072/34/24/27/28 11/06/03 20 131/073/35/26/29/29 11/06/03 21 139/079/36/28/30/30 12/06/04 22 146/083/37/29/31/31 12/07/04 23 150/084/38/30/32/32 12/07/05 24 158/089/39/31/33/33 13/08/05 25 167/092/40/32/34/34 13/08/05 26 174/095/42/33/36/36 14/08/05 27 183/101/43/34/37/37 14/09/06/01 28 187/102/45/35/38/38 15/09/06/01 29 190/106/46/36/39/39 15/09/06/01 30 199/107/47/37/40/40 16/10/07/02 31 204/113/48/38/41/41 16/10/07/02 32 210/115/50/39/42/42 16/10/07/02 33 220/117/51/40/43/43 17/11/07/03 34 227/120/52/41/44/44 17/11/08/03 35 234/126/53/42/45/45 18/12/08/03/01 36 244/127/55/43/46/46 18/12/08/04/01 37 249/129/56/45/47/47 19/12/09/04/01 38 254/131/57/46/48/48 19/13/09/04/01 39 259/137/58/47/49/49 20/13/09/04/02 40 267/142/60/48/51/50 20/14/09/05/02 41 274/145/61/49/52/51 21/14/10/05/02 42 278/148/63/50/53/52 21/14/10/05/02 43 287/152/65/51/54/53 22/15/10/06/03 44 290/157/66/52/56/54 22/15/11/06/03 45 297/162/67/53/57/55 22/16/11/06/03 46 302/166/69/54/58/56 23/16/11/07/04 47 306/167/70/55/59/57 23/17/12/07/04 48 310/172/71/56/61/58 23/17/12/07/04 49 313/174/73/57/62/59 24/18/12/08/05 50 322/175/75/58/64/60 24/18/13/08/05 51 327/179/76/59/65/61 24/19/13/09/05 52 333/183/77/61/67/62 25/19/13/09/05 53 338/187/79/63/68/63 25/20/14/09/06 54 342/191/80/64/69/64 25/20/14/09/06 55 350/195/81/66/70/65 26/21/14/10/06 56 358/199/82/67/71/66 26/21/14/10/07 57 364/203/84/68/72/67 27/22/15/10/07 58 370/206/85/69/74/68 27/22/15/10/07 59 373/212/86/70/76/69 27/22/15/11/07 60 382/213/87/71/78/70 28/23/16/11/07 61 387/216/89/73/80/71 28/23/16/11/08 62 391/219/90/74/82/72 28/23/16/11/08 63 395/223/91/75/84/73 28/24/17/12/08 64 399/227/92/76/85/74 29/24/17/12/08 65 404/229/93/78/86/75 30/24/17/12/09 66 410/231/94/79/88/76 30/25/17/12/09 67 419/236/95/80/90/77 31/25/18/13/09 68 428/242/96/81/91/78 31/25/18/13/09 69 433/243/98/83/92/79 32/26/18/13/10 70 439/249/99/85/93/80 32/26/19/13/10 71 448/252/99/87/94/81 33/26/19/14/10 72 454/258/99/88/95/82 33/27/19/14/10 73 457/262/99/89/96/83 33/27/20/14/10 74 466/265/99/90/97/84 34/28/20/14/11 75 469/266/99/91/98/85 34/28/20/15/11 76 476/272/99/92/99/86 34/29/20/15/11 77 481/277/99/93/99/88 35/30/21/15/11 78 489/279/99/94/99/89 35/30/21/15/11 79 493/285/99/95/99/91 36/31/21/16/12 80 498/289/99/96/99/93 36/31/22/16/12 81 503/294/99/97/99/95 37/32/22/16/12 82 509/297/99/98/99/96 37/32/22/17/12 83 512/302/99/99/99/97 38/33/23/17/12 84 519/306/99/99/99/98 38/33/23/17/13 85 528/311/99/99/99/99 38/33/23/17/13 86 537/317/99/99/99/99 39/34/24/18/13 87 547/322/99/99/99/99 39/34/24/18/13 88 551/327/99/99/99/99 39/34/24/18/13 89 561/329/99/99/99/99 40/35/25/18/14 90 566/333/99/99/99/99 40/36/25/19/14 91 572/335/99/99/99/99 41/36/25/19/14 92 577/336/99/99/99/99 41/36/26/19/14 93 587/341/99/99/99/99 42/37/26/19/15 94 596/345/99/99/99/99 42/37/25/20/15 95 603/348/99/99/99/99 43/38/27/20/15 96 610/349/99/99/99/99 43/38/27/20/15 97 616/355/99/99/99/99 44/39/27/20/15 98 626/361/99/99/99/99 45/39/28/21/15 99 635/364/99/99/99/99 46/39/28/21/16 Alys (Foi, Shift, Saner) {*Vortex} 07 053/040/12/12/15/13 05 08 061/043/14/13/17/15 05 09 067/049/15/14/19/16 05 10 076/051/16/15/20/18 06/01 11 083/056/17/16/21/20 06/01 12 092/061/18/17/22/21 07/02 13 102/066/19/18/23/23 07/02/01 14 107/072/20/19/24/24 07/02/02 15 113/079/22/20/26/25 08/03/03 16 119/083/23/22/28/27 08/03/03 17 129/090/25/23/29/28 09/04/04 18 135/095/26/24/31/29 09/04/04 19 139/100/27/26/32/31 09/04/04 20 147/103/28/27/34/32 09/05/04 21 150/106/29/28/36/34 10/05/05 22 159/110/30/30/37/36 10/05/05 23 165/112/32/31/39/38 10/06/05 24 170/114/33/32/40/39 11/06/05 25 174/118/34/33/42/40 11/06/06 26 184/125/35/34/43/41 11/07/06 27 193/129/36/35/44/43 12/07/06 28 202/133/37/36/45/45 12/08/06 29 208/135/38/38/47/46 13/08/07 30 212/140/40/39/48/48 13/09/07 31 215/145/41/40/50/49 13/09/07 32 219/147/42/41/51/51 14/09/08 33 228/152/43/42/52/52 14/10/08 34 233/159/45/43/53/53 14/10/08 35 241/166/47/45/54/54 15/10/09 36 246/172/48/46/55/55 15/11/09 37 251/175/50/47/56/56 15/11/09 38 254/181/52/49/58/57 16/12/09 39 258/186/54/50/60/59 16/12/10 40 264/188/55/51/61/60 16/12/10 41 270/191/56/52/63/61 16/13/10 42 278/195/58/53/65/63 17/13/10 43 286/201/59/55/67/65 17/13/11 44 293/207/60/56/68/66 18/13/11 45 298/211/61/57/69/67 18/14/11 46 301/214/63/58/70/68 19/14/11 47 305/220/65/59/71/70 19/14/12 48 312/227/66/60/72/72 19/15/12 49 316/233/67/61/73/74 20/15/12 50 325/236/68/62/75/75 20/15/12 51 331/242/69/63/76/76 20/16/13 52 335/246/71/64/77/77 21/16/13 53 340/252/73/65/78/78 21/16/13 54 347/257/75/66/79/79 21/17/13 55 354/259/76/67/80/81 22/17/14 56 358/264/78/68/81/83 22/17/14 57 361/269/79/69/82/85 22/18/14 58 365/275/80/70/83/87 23/18/14 59 370/279/82/71/85/89 23/19/15 60 378/285/83/72/86/90 23/19/15 61 381/292/84/73/87/91 24/19/15 62 385/297/85/74/88/93 24/20/15 63 388/304/87/76/89/94 24/20/16 64 392/311/88/77/90/96 25/20/16 65 400/314/89/78/91/97 25/21/16 66 409/317/91/79/92/99 25/21/16 67 412/321/93/80/93/99 26/21/17 68 419/327/95/81/94/99 26/21/17 69 428/329/96/83/95/99 27/22/17 70 433/333/97/85/97/99 27/22/17 71 442/336/99/86/99/99 27/22/18 72 449/342/99/87/99/99 28/22/18 73 452/349/99/88/99/99 28/23/18 74 462/355/99/89/99/99 28/23/18 75 471/361/99/90/99/99 29/23/19 76 478/364/99/91/99/99 29/23/19 77 486/367/99/92/99/99 30/24/19 78 495/371/99/93/99/99 30/24/19 79 500/373/99/94/99/99 30/24/20 80 504/378/99/95/99/99 31/24/20 81 511/383/99/96/99/99 31/25/20 82 521/387/99/97/99/99 31/25/20 83 530/394/99/98/99/99 32/25/21 84 539/399/99/99/99/99 32/25/21 85 545/405/99/99/99/99 33/26/21 86 554/411/99/99/99/99 33/26/21 87 558/416/99/99/99/99 33/26/22 88 568/423/99/99/99/99 34/26/22 89 574/427/99/99/99/99 34/26/22 90 583/433/99/99/99/99 34/27/22 91 587/439/99/99/99/99 35/27/23 92 593/441/99/99/99/99 35/27/23 93 603/447/99/99/99/99 35/27/23 94 608/451/99/99/99/99 36/28/23 95 616/456/99/99/99/99 36/28/24 96 622/461/99/99/99/99 36/28/24 97 631/467/99/99/99/99 37/29/24 98 638/471/99/99/99/99 37/29/25 99 646/476/99/99/99/99 37/29/25 Hahn (Res, Gelun) {*Vision} 01 021/025/06/08/04/05 05 02 027/027/07/10/04/06 05 03 030/032/08/11/05/08 05 04 033/039/08/12/06/09 05 05 038/047/09/14/07/10 06 06 045/050/10/16/08/11 06 07 051/055/11/18/09/13 06 08 055/064/12/20/10/14 07 09 062/071/13/21/11/15 07 10 070/078/14/22/12/16 08 11 073/087/15/23/13/18 08 12 081/093/16/24/14/19 08 13 085/097/16/25/14/20 09 14 090/104/17/26/15/21 09 15 092/109/18/27/16/22 09 16 097/111/19/29/17/24 10 17 100/118/20/31/18/26 10 18 108/123/20/32/19/28 11 19 115/132/21/34/20/29 11 20 118/141/22/36/21/30 12 21 123/144/23/38/22/32 12 22 131/149/23/40/23/33 12 23 134/151/24/41/24/34 13 24 139/153/25/42/24/35 13 25 143/157/26/43/25/36 13 26 145/162/26/44/25/38 14 27 149/170/27/45/26/39 14 28 155/178/28/47/27/40 15 29 159/185/29/48/28/41 15/01 30 164/192/30/49/29/42 15/01/01 31 172/194/31/50/30/43 16/02/01 32 175/202/31/51/31/44 16/02/01 33 177/205/32/53/32/46 16/03/01 34 185/212/32/55/33/47 17/03/02 35 191/217/33/56/34/49 17/04/02 36 193/222/34/57/35/51 18/04/02 37 198/224/35/59/36/52 18/05/02 38 206/226/36/61/37/53 18/05/02 39 212/235/37/62/38/55 19/06/03 40 216/239/38/63/38/56 19/06/03 41 221/242/39/64/39/58 19/07/03 42 225/245/40/65/40/60 20/07/03 43 227/250/40/66/41/61 20/08/04 44 235/257/41/67/42/63 20/08/04 45 240/262/42/69/43/65 21/09/04 46 248/267/43/70/44/66 21/09/05 47 251/270/44/72/45/67 22/10/05 48 259/272/45/74/46/68 22/10/05 49 261/274/46/76/47/69 22/10/06 50 269/276/46/77/48/70 23/11/06 51 277/279/47/79/48/72 23/11/06 52 283/281/48/80/49/73 23/11/07 53 291/289/49/82/49/74 24/12/07 54 299/298/50/83/50/75 24/12/07 55 306/300/51/85/51/77 25/13/08 56 314/304/52/86/52/78 25/13/08 57 316/307/53/87/52/79 25/13/08 58 320/314/54/88/52/80 26/14/08 59 324/317/55/90/53/81 26/14/08 60 331/321/56/91/54/82 27/15/09 61 338/324/57/93/55/83 27/15/09 62 346/333/58/94/56/84 27/15/09 63 350/341/59/95/57/85 28/16/10 64 353/345/59/96/58/86 28/16/10 65 358/353/60/97/59/88 28/17/10 66 362/356/61/98/60/89 29/17/11 67 368/364/61/99/61/90 29/17/11 68 374/367/62/99/62/91 29/18/11 69 376/376/63/99/63/92 30/18/12 70 383/383/64/99/64/93 30/18/12 71 391/385/65/99/65/95 31/19/12 72 393/388/66/99/66/96 31/19/13 73 399/391/67/99/67/97 31/20/13 74 406/393/68/99/68/99 32/20/13 75 411/402/69/99/69/99 32/21/14 76 418/405/69/99/70/99 33/21/14 77 424/414/70/99/71/99 33/21/14 78 427/419/70/99/71/99 33/22/15 79 433/428/71/99/72/99 34/22/15 80 440/433/72/99/73/99 34/23/15 81 445/439/73/99/74/99 34/23/16 82 447/446/74/99/74/99 35/23/16 83 449/450/75/99/74/99 35/24/16 84 457/452/76/99/75/99 36/24/17 85 464/461/77/99/76/99 36/25/17 86 469/463/78/99/76/99 36/25/17 87 473/466/79/99/77/99 37/26/18 88 481/470/80/99/78/99 37/26/18 89 489/474/81/99/78/99 37/26/18 90 497/481/81/99/79/99 38/27/19 91 500/486/81/99/80/99 38/27/19 92 503/494/82/99/81/99 38/28/19 93 509/500/83/99/82/99 39/28/20 94 514/507/84/99/83/99 39/29/20 95 518/516/85/99/84/99 39/29/20 96 521/518/86/99/85/99 40/29/21 97 525/520/87/99/86/99 40/30/21 98 533/526/88/99/87/99 40/30/21 99 536/535/89/99/88/99 41/30/21 Rune (Foi, Wat, Gra, Arows, Hinas, Ryuka) {*Flaeli, *Hewn} 17 093/136/15/38/22/21 12/05 18 095/143/16/40/23/22 12/05 19 097/151/17/42/24/23 13/06 20 102/155/18/43/25/24 13/06 21 106/158/19/45/27/26 14/06 22 112/163/20/47/28/27 14/07 23 115/173/21/49/29/29 15/07 24 118/176/22/51/30/31 15/07/01 25 124/184/23/53/31/33 16/08/01 26 127/196/24/55/32/35 16/08/02 27 130/204/25/57/33/36 17/09/02/01 28 132/207/26/59/34/37 17/09/03/02 29 136/216/27/61/35/39 18/10/03/02/01 30 143/221/27/63/36/40 18/10/04/03/02 31 149/224/28/65/37/41 19/10/04/03/02 32 156/234/28/67/38/43 19/11/04/04/03/01 33 159/245/29/68/39/44 19/11/05/04/04/01 34 164/255/30/70/41/45 20/12/05/05/04/02 35 167/263/31/72/42/46 20/12/06/05/05/02/01 36 173/272/32/73/43/47 21/12/06/05/06/03/01 37 175/282/33/75/44/48 21/13/06/06/07/03/02 38 179/288/34/77/45/49 22/13/07/06/07/03/02 39 184/296/35/79/46/51 22/14/07/06/08/04/03 40 189/304/36/80/48/53 23/14/07/07/09/04/03 41 191/312/36/82/49/55 23/14/08/07/10/04/04 42 193/316/37/84/50/56 24/15/08/07/10/05/04 43 195/319/37/86/51/57 24/15/09/08/11/05/05 44 201/327/37/88/52/59 25/15/09/08/11/06/05 45 205/338/37/90/53/60 25/16/09/08/11/06/06 46 208/347/37/92/54/62 25/16/10/08/12/06/06 47 214/357/37/93/55/63 26/16/10/09/12/07/06 48 220/361/38/95/56/64 26/17/10/09/13/07/07 49 223/368/39/97/57/65 27/17/11/09/13/07/07 50 230/380/39/98/58/66 27/18/11/10/13/08/07 51 236/387/40/99/59/67 28/19/11/10/14/08/08 52 239/397/41/99/60/68 28/19/12/11/14/08/08 53 244/409/42/99/61/70 29/19/12/11/14/09/09 54 248/417/43/99/62/71 30/20/12/11/15/09/09 55 254/423/44/99/63/72 30/20/13/12/16/10/10 56 258/432/44/99/64/73 31/20/13/12/16/10/10 57 260/443/45/99/65/75 31/21/14/12/17/11/10 58 266/446/46/99/67/76 32/21/14/12/17/11/11 59 271/454/46/99/68/77 32/21/14/13/18/11/11 60 277/457/46/99/69/79 33/22/14/13/19/12/11 61 280/469/47/99/70/80 33/22/15/13/19/12/12 62 284/472/48/99/71/81 34/22/15/13/20/12/12 63 286/481/48/99/72/82 34/23/15/14/20/13/12 64 288/492/49/99/73/83 35/23/15/14/21/13/12 65 294/498/49/99/74/85 35/23/16/14/21/13/13 66 296/504/49/99/75/87 36/24/16/15/22/14/13 67 300/511/50/99/76/88 36/24/16/15/22/14/13 68 302/519/50/99/77/89 37/24/17/15/23/14/13 69 304/529/50/99/78/90 37/25/17/16/23/15/14 70 307/538/50/99/79/91 38/25/18/16/24/15/14 71 310/549/51/99/80/92 38/26/18/16/24/15/14 72 317/553/52/99/81/93 39/26/18/17/25/16/14 73 320/565/52/99/82/94 39/26/19/17/26/16/15 74 326/573/53/99/83/95 40/27/19/17/26/16/15 75 330/583/53/99/84/97 40/27/19/18/27/17/16 76 332/587/53/99/85/98 41/27/20/18/28/17/16 77 338/594/53/99/86/99 41/28/20/18/28/17/16 78 341/606/54/99/87/99 42/28/20/19/29/18/16 79 348/613/55/99/88/99 42/28/21/19/29/18/17 80 351/622/55/99/89/99 43/29/21/19/30/18/17 81 353/626/55/99/90/99 43/29/21/19/30/18/17 82 355/631/55/99/91/99 43/29/22/20/30/19/17 83 361/642/56/99/93/99 44/30/22/20/31/19/18 84 364/647/56/99/94/99 44/30/22/20/31/19/18 85 369/654/57/99/95/99 45/30/23/20/32/20/18 86 375/659/57/99/96/99 45/31/23/21/32/20/18 87 379/666/58/99/97/99 46/31/23/21/33/20/19 88 385/675/59/99/98/99 47/31/24/21/33/21/19 89 388/687/59/99/99/99 47/32/24/21/34/21/19 90 394/695/60/99/99/99 48/32/24/22/34/21/19 91 401/699/61/99/99/99 48/32/25/22/35/22/20 92 404/705/61/99/99/99 49/33/25/22/35/22/20 93 410/715/62/99/99/99 49/33/25/22/36/22/20 94 412/719/63/99/99/99 50/33/26/23/36/23/20 95 417/728/64/99/99/99 50/34/26/23/37/23/21 96 420/732/65/99/99/99 51/34/26/23/37/23/21 97 423/741/66/99/99/99 51/34/27/23/38/24/21 98 430/748/67/99/99/99 52/35/27/24/38/24/21 99 436/753/68/99/99/99 52/35/27/24/39/24/22 Gryz (Brose) {*Crash} 06 066/020/18/08/06/11 07 07 076/022/20/09/07/12 07 08 084/024/22/10/07/14 08 09 093/025/24/11/07/16 08 10 097/027/26/12/08/17 09 11 101/028/28/13/09/18 09 12 112/030/30/14/10/19 10 13 121/031/31/14/11/20 10 14 127/032/33/15/12/21 10/01 15 137/033/35/16/13/23 11/02 16 145/035/37/17/14/24 11/03 17 156/037/39/18/15/26 12/03 18 160/039/41/19/16/27 12/04 19 168/041/43/20/17/28 13/04 20 173/043/45/21/18/29 13/05 21 179/044/47/22/19/30 13/05 22 186/046/49/23/20/31 14/05 23 195/048/51/24/21/32 14/06 24 199/050/52/25/22/34 15/06 25 206/051/53/26/23/35 15/07/01 26 216/053/55/27/24/36 16/07/02 27 220/054/56/28/24/37 16/08/03 28 227/056/58/29/25/38 17/08/04 29 236/057/59/30/26/39 17/09/04 30 246/059/61/31/26/40 17/09/05 31 251/060/62/32/27/41 18/10/05 32 258/062/64/33/28/43 18/10/06 33 268/064/65/33/29/44 19/10/06 34 277/066/67/34/30/45 19/11/07 35 284/068/69/34/31/46 20/11/07 36 294/069/71/35/32/47 20/12/08 37 298/070/73/36/33/48 21/12/09 38 306/072/75/37/34/49 21/13/09 39 312/073/77/38/35/50 21/13/10 40 318/074/79/39/36/51 22/14/10 41 322/076/81/40/37/52 22/14/11 42 327/077/83/41/38/53 22/15/11 43 337/079/85/42/39/54 23/15/12 44 341/081/86/43/39/55 23/16/13 45 348/083/88/44/40/56 24/16/13 46 358/085/90/45/41/57 24/17/14 47 362/087/92/46/42/58 25/17/15 48 370/089/94/47/42/59 26/18/15 49 374/091/96/48/43/60 26/18/16 50 381/092/98/49/44/61 27/19/16 51 389/094/99/50/45/62 27/20/17 52 400/096/99/51/46/63 28/20/17 53 405/097/99/52/46/64 28/21/18 54 409/098/99/53/47/65 29/21/18 55 416/100/99/54/48/66 29/22/19 56 425/101/99/55/49/67 30/22/19 57 432/102/99/56/50/69 30/23/20 58 436/104/99/57/51/70 30/23/20 59 447/106/99/58/52/71 31/23/21 60 454/107/99/58/53/72 31/24/21 61 460/108/99/59/54/73 32/24/22 62 468/110/99/60/55/74 32/25/22 63 476/112/99/61/56/75 33/25/23 64 482/114/99/62/57/77 33/26/23 65 491/115/99/63/58/78 34/26/24 66 496/116/99/64/59/79 34/27/24 67 500/118/99/65/60/80 35/27/25 68 510/120/99/66/61/82 35/28/25 69 521/122/99/67/62/83 36/28/26 70 529/123/99/68/63/85 36/29/26 71 538/124/99/69/64/86 37/29/27 72 546/125/99/70/65/87 37/30/27 73 553/127/99/71/66/88 37/30/28 74 561/129/99/72/67/89 38/31/28 75 567/130/99/73/68/90 38/31/29 76 577/132/99/74/69/91 39/32/29 77 586/133/99/74/70/92 39/32/29 78 593/134/99/75/71/93 40/33/30 79 602/135/99/76/72/95 40/33/30 80 607/136/99/77/73/96 41/34/30 81 611/138/99/78/74/97 41/34/31 82 615/140/99/78/75/98 42/35/31 83 622/142/99/79/76/99 42/35/31 84 633/143/99/80/77/99 43/36/32 85 643/144/99/81/78/99 43/36/32 86 647/146/99/82/79/99 44/37/33 87 653/147/99/82/80/99 44/37/33 88 663/149/99/83/81/99 45/38/33 89 672/150/99/83/82/99 45/38/34 90 683/151/99/83/83/99 46/39/34 91 687/153/99/84/84/99 46/39/35 92 697/154/99/85/85/99 47/40/35 93 703/156/99/86/86/99 47/40/35 94 714/157/99/87/87/99 48/41/36 95 722/158/99/88/88/99 48/41/36 96 728/160/99/88/89/99 49/42/37 97 735/161/99/88/89/99 49/42/38 98 745/162/99/88/89/99 50/43/38 99 751/164/99/88/90/99 50/43/39 Rika (Res) {*Illusion} 01 039/025/13/11/13/11 03 02 041/030/14/11/13/11 03 03 047/034/15/12/15/12 04 04 054/038/16/12/17/13 04/01 05 060/041/17/13/18/14 05/01 06 067/045/18/14/19/15 05/02 07 074/047/19/15/21/16 06/02 08 080/050/20/16/22/17 06/02 09 088/052/21/16/23/18 07/03 10 093/054/22/17/24/19 08/03 11 098/056/23/18/25/20 08/04 12 105/059/24/19/26/21 09/04/01 13 113/064/25/20/28/22 09/05/01 14 116/069/26/20/29/24 10/05/02 15 123/073/27/20/30/25 10/05/03 16 129/076/28/20/31/26 11/06/03 17 133/077/29/20/32/28 11/06/03/01 18 141/082/30/21/33/30 11/07/04/01 19 143/087/31/22/35/32 12/07/04/02 20 147/088/32/23/36/34 12/07/05/02 21 149/092/33/24/37/35 12/07/05/03 22 157/096/34/25/38/36 13/08/06/03 23 162/101/35/25/40/37 13/08/06/03 24 164/105/36/26/41/38 13/08/07/04 25 167/108/37/27/42/40 14/09/08/04 26 171/113/38/28/43/42 14/09/08/04 27 174/116/39/29/44/43 14/09/09/05 28 180/119/40/29/45/44 15/10/09/05 29 188/122/41/30/46/46 15/10/10/05 30 192/125/42/31/47/47 15/10/10/05 31 195/126/43/31/48/48 16/11/10/06 32 199/127/44/32/49/49 16/11/11/06 33 204/128/45/33/50/50 16/11/11/06 34 206/133/46/34/51/51 17/12/11/06 35 212/137/47/35/52/52 17/12/12/07 36 214/138/48/36/53/54 17/12/12/07 37 219/139/49/37/54/55 18/13/13/07 38 227/143/50/38/55/56 18/13/13/08 39 233/148/51/39/56/57 18/14/13/08 40 240/150/52/40/57/59 19/14/14/08 41 246/153/53/41/58/60 19/15/14/09 42 253/156/54/42/59/62 19/15/15/09 43 261/157/55/42/60/63 20/15/15/09 44 268/158/56/43/61/64 20/16/16/09 45 275/160/57/44/62/65 20/16/16/10 46 277/162/58/45/63/66 21/16/17/10 47 285/165/59/46/64/67 21/17/17/10 48 291/170/60/47/65/69 21/17/18/10 49 296/175/61/47/66/70 21/17/18/10 50 304/180/62/48/67/71 22/18/18/11 51 307/183/63/49/68/73 22/18/19/11 52 314/184/64/49/69/75 22/18/19/11 53 318/189/65/50/70/76 23/19/20/12 54 320/192/66/51/71/78 23/19/20/12 55 325/194/67/52/72/79 23/19/21/12 56 332/197/68/53/73/81 24/19/21/13 57 335/200/69/54/74/83 24/20/22/13 58 337/202/70/55/75/85 25/20/22/13 59 342/207/71/56/76/87 25/20/23/13 60 348/208/72/56/77/89 25/20/23/14 61 353/212/73/57/78/90 26/21/24/14 62 355/217/74/58/79/91 26/21/24/14 63 363/218/75/59/80/92 26/21/24/15 64 369/223/76/60/81/94 27/21/25/15 65 377/226/77/60/82/96 27/22/25/15 66 383/228/78/61/83/97 28/22/26/15 67 386/233/79/62/84/98 28/22/26/16 68 393/237/80/63/85/99 28/22/27/16 69 397/241/81/64/86/99 28/23/27/16 70 400/246/82/65/87/99 29/23/28/17 71 404/251/83/66/88/99 29/23/28/17 72 407/255/84/67/89/99 29/23/29/17 73 414/257/85/68/90/99 30/24/29/17 74 416/260/86/68/91/99 30/24/30/17 75 420/263/87/69/92/99 30/24/30/18 76 424/268/88/70/93/99 31/24/31/18 77 428/270/89/71/94/99 31/25/31/18 78 434/274/90/72/95/99 31/25/32/19 79 442/277/91/73/96/99 32/25/32/19 80 447/280/92/74/97/99 32/25/33/19 81 454/281/93/75/98/99 32/26/33/20 82 458/282/94/76/99/99 33/26/34/20 83 465/285/95/77/99/99 33/26/34/20 84 470/288/96/78/99/99 34/26/35/20 85 473/293/97/79/99/99 34/27/35/21 86 480/294/98/79/99/99 34/27/36/21 87 487/295/99/80/99/99 35/27/36/21 88 495/299/99/81/99/99 35/27/37/21 89 497/301/99/81/99/99 35/28/37/22 90 502/305/99/82/99/99 36/28/38/22 91 507/306/99/82/99/99 36/28/38/22 92 514/310/99/83/99/99 36/28/39/22 93 522/311/99/84/99/99 36/29/39/23 94 530/316/99/85/99/99 37/29/40/23 95 534/319/99/86/99/99 37/29/40/23 96 537/321/99/86/99/99 37/29/41/23 97 541/322/99/87/99/99 37/30/41/24 98 545/326/99/88/99/99 38/30/42/24 99 552/331/99/89/99/99 38/30/42/24 Demi {*Recover, *Stasisbm, *Spark, *Barrier, *Medic Pw} [*Phonon] 12 096/000/28/00/26/25 08/05/04/03/01/01 13 104/000/29/00/27/26 08/05/04/03/02/01 14 108/000/30/00/28/27 09/05/04/03/02/01 15 115/000/32/00/29/29 09/06/05/03/03/01 16 125/000/34/00/30/30 10/06/05/04/03/01 17 131/000/35/00/31/31 10/06/05/04/03/01 18 134/000/36/00/32/32 10/07/06/04/03/01 19 144/000/38/00/33/34 11/07/06/04/03/01 20 148/000/39/00/34/35 11/07/06/05/04/01 21 154/000/40/00/35/37 12/08/07/05/04/02 22 163/000/42/00/36/38 12/08/07/05/04/02 23 172/000/43/00/37/40 13/08/07/05/04/03 24 178/000/44/00/37/42 13/09/08/06/04/03 25 185/000/46/00/38/43 14/09/08/06/05/03 26 188/000/48/00/39/44 14/09/08/06/05/03 27 193/000/49/00/40/46 15/10/09/06/05/03 28 197/000/50/00/41/47 15/10/09/07/05/03 29 206/000/51/00/42/48 16/10/09/07/05/03 30 215/000/52/00/43/49 16/11/10/07/06/03 31 224/000/53/00/44/50 17/11/10/07/06/04 32 227/000/54/00/45/51 17/12/10/08/06/05 33 230/000/55/00/46/53 18/12/11/08/06/06 34 236/000/56/00/47/54 18/12/11/08/06/07 35 246/000/58/00/48/55 19/13/11/08/06/08 36 254/000/59/00/49/56 19/13/12/08/07/09 37 259/000/61/00/50/58 20/13/12/09/07/10 38 263/000/63/00/51/59 20/14/12/09/07/11 39 267/000/64/00/52/61 21/14/13/09/07/12 40 277/000/66/00/53/62 21/14/13/09/07/13 41 286/000/68/00/54/63 22/15/13/10/08/13 42 295/000/70/00/55/65 22/15/14/10/08/13 43 301/000/71/00/56/67 23/15/14/10/08/14 44 305/000/72/00/57/68 23/16/14/10/08/14 45 309/000/74/00/58/70 24/16/15/11/08/15 46 319/000/75/00/59/72 24/16/15/11/09/15 47 326/000/77/00/60/73 25/17/15/11/09/16 48 335/000/79/00/61/74 25/17/16/11/09/16 49 339/000/80/00/62/76 26/17/16/12/09/17 50 344/000/82/00/63/77 26/18/16/12/09/17 51 347/000/83/00/64/78 27/18/17/12/10/18 52 357/000/84/00/65/79 27/18/17/13/10/18 53 363/000/85/00/66/80 28/19/17/13/10/19 54 371/000/86/00/67/81 28/19/18/13/10/19 55 375/000/87/00/67/83 29/19/18/13/10/20 56 385/000/89/00/67/84 29/20/18/14/11/20 57 393/000/90/00/68/85 30/20/19/14/11/21 58 401/000/92/00/69/87 30/20/19/14/11/21 59 406/000/93/00/70/89 31/21/19/14/11/22 60 416/000/95/00/71/90 31/21/20/15/11/22 61 422/000/97/00/72/91 32/21/20/15/12/22 62 431/000/98/00/73/92 32/22/20/15/12/23 63 434/000/99/00/74/93 33/22/21/15/12/23 64 442/000/99/00/75/95 33/22/21/16/12/23 65 450/000/99/00/76/96 34/23/21/16/12/24 66 456/000/99/00/77/98 34/23/22/16/13/24 67 466/000/99/00/78/99 35/23/22/17/13/24 68 471/000/99/00/79/99 35/24/22/17/13/25 69 477/000/99/00/80/99 36/24/23/17/13/25 70 486/000/99/00/81/99 36/24/23/17/13/25 71 493/000/99/00/82/99 37/25/23/18/14/26 72 497/000/99/00/83/99 37/25/24/18/14/26 73 501/000/99/00/84/99 38/25/24/18/14/26 74 504/000/99/00/85/99 38/26/24/18/14/27 75 509/000/99/00/86/99 39/26/25/19/14/27 76 514/000/99/00/87/99 39/26/25/19/15/27 77 520/000/99/00/88/99 40/27/25/19/15/28 78 524/000/99/00/88/99 40/27/26/19/15/28 79 533/000/99/00/89/99 41/27/26/20/15/28 80 540/000/99/00/89/99 41/28/26/20/15/29 81 549/000/99/00/90/99 42/28/27/20/16/29 82 555/000/99/00/91/99 42/28/27/20/16/29 83 560/000/99/00/92/99 43/29/27/21/16/30 84 564/000/99/00/93/99 43/29/28/21/16/30 85 568/000/99/00/94/99 44/29/28/21/16/30 86 576/000/99/00/95/99 44/30/28/21/17/31 87 583/000/99/00/96/99 45/30/29/22/17/31 88 592/000/99/00/97/99 45/30/29/22/17/31 89 600/000/99/00/98/99 46/31/29/22/17/32 90 609/000/99/00/98/99 46/31/30/22/17/32 91 614/000/99/00/98/99 47/31/30/23/18/32 92 618/000/99/00/98/99 47/32/30/23/18/33 93 626/000/99/00/99/99 48/32/31/23/18/33 94 631/000/99/00/99/99 48/32/31/23/18/33 95 640/000/99/00/99/99 49/33/32/24/18/34 96 643/000/99/00/99/99 49/33/32/24/19/34 97 652/000/99/00/99/99 50/33/32/24/19/34 98 661/000/99/00/99/99 50/34/33/24/19/35 99 664/000/99/00/99/99 50/34/33/25/19/35 Wren {*Recover, *Flare, *Spark, *Barrier} [*Hijammer, *Burstroc, *Posibolt] 20 210/000/51/00/38/39 16/12/08/04/01/01/01 21 216/000/51/00/39/40 17/12/08/04/01/01/01 22 221/000/53/00/40/41 17/13/08/04/01/01/01 23 231/000/55/00/41/42 18/13/09/05/01/01/01 24 244/000/56/00/42/43 18/14/09/05/01/01/01 25 258/000/57/00/42/44 19/14/09/05/01/01/01 26 266/000/59/00/43/45 19/15/10/06/01/01/01 27 275/000/61/00/44/46 20/15/10/06/02/01/01 28 289/000/63/00/45/47 20/16/10/06/02/01/01 29 299/000/65/00/46/48 21/16/11/07/03/01/01 30 304/000/67/00/46/49 21/17/11/07/03/01/01 31 315/000/69/00/47/50 22/17/11/07/04/01/01 32 326/000/70/00/48/51 22/18/12/08/04/02/01 33 336/000/71/00/49/52 23/18/12/08/05/02/01 34 341/000/72/00/50/53 23/19/12/08/05/03/01 35 349/000/73/00/51/54 24/19/13/09/06/03/01 36 360/000/74/00/51/55 24/20/13/09/06/04/01 37 372/000/75/00/51/56 25/20/13/09/07/04/01 38 384/000/76/00/52/57 25/21/14/10/07/05/01 39 393/000/78/00/52/58 26/21/14/10/08/05/01 40 399/000/79/00/53/59 26/22/14/10/08/06/01 41 409/000/80/00/54/60 27/22/15/11/09/06/02 42 422/000/81/00/55/61 27/23/15/11/09/07/02 43 436/000/82/00/56/62 28/23/15/11/10/07/02 44 441/000/83/00/57/63 28/24/16/12/10/08/03 45 447/000/84/00/58/64 29/24/16/12/11/08/03 46 458/000/86/00/59/65 29/25/16/12/11/09/03 47 463/000/88/00/60/66 30/25/17/13/12/09/04 48 476/000/89/00/61/67 30/26/17/13/12/10/04 49 486/000/91/00/62/68 31/26/17/13/13/10/04 50 493/000/92/00/62/69 31/27/18/14/13/11/05 51 503/000/94/00/63/70 32/27/18/14/14/11/05 52 510/000/96/00/64/71 32/28/18/14/14/12/05 53 515/000/97/00/65/72 33/28/19/15/15/12/06 54 520/000/99/00/66/73 33/29/19/15/15/13/06 55 528/000/99/00/67/74 34/29/19/15/16/13/06 56 539/000/99/00/68/75 34/30/20/16/16/14/07 57 553/000/99/00/69/76 35/30/20/16/17/14/07 58 567/000/99/00/70/77 35/31/20/16/17/15/07 59 575/000/99/00/71/78 36/31/21/17/18/15/08 60 584/000/99/00/72/79 36/32/21/17/19/16/08 61 596/000/99/00/73/80 37/32/21/17/19/16/08 62 602/000/99/00/74/81 37/33/22/18/20/17/09 63 616/000/99/00/75/82 38/33/22/18/20/17/09 64 623/000/99/00/75/83 38/34/22/18/21/18/09 65 628/000/99/00/76/84 39/34/23/19/21/18/10 66 637/000/99/00/77/85 39/35/23/19/22/19/10 67 648/000/99/00/78/86 40/35/23/19/22/19/10 68 654/000/99/00/79/87 40/36/24/20/23/20/11 69 667/000/99/00/80/88 41/36/24/20/23/20/11 70 673/000/99/00/81/89 41/37/24/20/24/21/11 71 687/000/99/00/82/90 42/37/25/21/24/21/12 72 700/000/99/00/83/91 42/38/25/21/25/22/12 73 711/000/99/00/83/92 43/38/25/21/25/22/12 74 716/000/99/00/84/93 43/39/26/22/26/23/13 75 721/000/99/00/85/94 44/39/26/22/26/23/13 76 733/000/99/00/86/95 44/40/26/22/27/24/13 77 744/000/99/00/87/96 45/40/27/23/27/24/14 78 756/000/99/00/88/97 45/41/27/23/28/25/14 79 770/000/99/00/89/98 46/41/27/23/28/25/14 80 781/000/99/00/90/99 46/42/28/24/29/26/15 81 785/000/99/00/91/99 47/42/28/24/29/26/15 82 794/000/99/00/92/99 47/43/28/24/30/27/15 83 803/000/99/00/93/99 48/43/29/25/30/27/16 84 809/000/99/00/94/99 48/44/29/25/31/28/16 85 819/000/99/00/94/99 49/44/29/25/31/28/16 86 825/000/99/00/95/99 49/45/30/26/32/29/17 87 838/000/99/00/96/99 50/45/30/26/32/29/17 88 846/000/99/00/97/99 50/46/30/26/33/30/17 89 854/000/99/00/98/99 51/46/31/27/33/30/18 90 862/000/99/00/99/99 51/47/31/27/34/31/18 91 868/000/99/00/99/99 52/47/31/27/34/31/08 92 882/000/99/00/99/99 52/48/32/28/35/32/19 93 887/000/99/00/99/99 53/48/32/28/35/32/19 94 900/000/99/00/99/99 53/49/32/28/36/33/19 95 906/000/99/00/99/99 54/49/33/29/36/33/20 96 917/000/99/00/99/99 54/50/33/29/37/34/20 97 924/000/99/00/99/99 55/50/33/29/37/34/20 98 936/000/99/00/99/99 55/51/34/30/38/35/21 99 940/000/99/00/99/99 56/51/34/30/38/35/21 Raja (Res, Anti, Rimpa, Sar, Arows, Rimit, Gires, Seals, Rever} {*Blessing, *Holyword, *Ataraxia, *Miracle, *St. Fire} 25 108/170/31/51/24/30 16/10/03/01/01 26 112/178/32/53/25/31 16/11/03/02/02 27 119/183/33/55/25/32 17/11/03/02/03 28 126/190/34/56/26/33 17/11/03/02/03 29 131/193/35/57/27/34 17/11/04/03/03 30 136/200/36/58/27/35 17/12/04/03/03 31 141/204/37/60/28/36 18/12/04/03/03 32 144/209/38/61/29/37 18/12/04/04/03 33 149/211/40/63/29/38 18/12/04/04/04 34 155/218/41/65/30/39 18/13/04/04/04 35 158/226/42/67/31/41 19/13/05/05/04 36 160/230/43/69/31/42 19/13/05/05/05 37 163/237/44/71/32/43 19/13/05/05/05 38 167/240/45/73/33/44 19/14/05/06/05 39 174/248/46/75/34/45 20/14/05/06/05 40 177/257/47/77/35/46 20/14/05/06/06 41 181/266/48/79/35/47 20/14/06/07/06 42 183/275/49/80/36/48 20/15/06/07/06 43 188/283/50/81/37/49 21/15/06/07/07 44 193/287/51/83/37/50 21/15/06/08/07 45 197/289/53/84/38/51 21/15/06/08/07 46 204/291/55/86/39/52 21/16/06/08/08 47 209/298/56/88/40/53 22/16/07/09/08 48 216/303/57/89/41/54 22/16/07/09/08 49 220/311/58/91/42/55 22/16/07/09/08 50 227/319/59/92/43/56 22/17/07/10/09 51 233/324/60/93/44/57 23/17/07/10/09 52 235/326/62/95/45/59 23/17/08/10/09 53 239/330/63/96/46/60 23/17/08/11/09 54 242/332/64/98/47/61 23/18/08/11/10 55 244/341/65/99/47/62 24/18/08/11/10 56 249/349/66/99/48/63 24/18/08/12/10 57 253/353/67/99/49/64 24/18/08/12/10 58 258/355/68/99/50/65 24/19/09/12/11 59 265/359/69/99/51/66 25/19/09/13/11 60 272/361/70/99/52/67 25/19/09/13/11 61 277/369/71/99/52/68 25/19/09/13/11 62 279/374/72/99/53/69 25/20/09/14/12 63 284/377/73/99/53/70 26/20/09/14/12 64 287/383/74/99/54/71 26/20/09/14/12 65 294/388/75/99/55/72 26/20/10/15/12 66 296/393/76/99/56/73 26/21/10/15/13 67 303/398/78/99/56/74 26/21/10/15/13 68 305/406/79/99/57/75 27/21/10/16/13 69 307/411/80/99/58/76 27/21/10/16/13 70 311/418/81/99/59/77 28/22/10/16/14 71 314/420/82/99/60/78 28/22/10/17/14 72 316/422/83/99/61/79 28/22/10/17/14 73 320/428/84/99/62/80 28/22/10/17/14 74 323/435/85/99/62/81 29/22/10/18/15 75 326/440/86/99/63/82 29/22/10/18/15 76 329/445/88/99/64/83 29/23/11/18/15 77 335/450/89/99/65/84 29/23/11/19/15 78 340/455/90/99/66/85 30/23/11/19/16 79 342/460/91/99/67/86 30/23/11/19/16 80 349/468/92/99/67/87 30/24/11/20/16 81 356/473/93/99/68/88 30/24/11/20/16 82 362/475/94/99/69/90 30/24/11/20/17 83 367/481/95/99/70/91 31/24/11/21/17 84 371/485/96/99/71/92 31/25/11/21/17 85 375/490/97/99/72/93 31/25/11/21/17 86 382/494/98/99/73/94 31/25/11/22/18 87 384/497/99/99/73/95 31/25/12/22/18 88 391/506/99/99/73/96 32/26/12/22/18 89 397/515/99/99/74/97 32/26/12/23/18 90 404/524/99/99/75/98 32/26/12/23/19 91 410/533/99/99/76/99 32/26/12/23/19 92 417/538/99/99/77/99 32/27/12/24/19 93 421/546/99/99/78/99 33/27/12/24/19 94 427/555/99/99/79/99 33/27/12/24/19 95 434/561/99/99/80/99 33/27/12/25/20 96 436/568/99/99/81/99 33/28/12/25/20 97 440/576/99/99/81/99 33/28/12/25/20 98 446/580/99/99/82/99 34/28/12/26/20 99 453/585/99/99/83/99 34/28/12/26/21 Kyra (Res, Foi, Anti, Rimpa, Gires, Gifoi, Gra) {*Medice, *Flaeli, *Telele, *Hewn} 27 159/122/37/43/35/40 18/13/09/05 28 162/127/38/44/36/42 18/13/09/06 29 166/129/40/45/37/44 19/14/09/06/01 30 170/131/41/47/38/45 19/14/10/06/01 31 173/136/42/49/39/46 20/15/10/07/02 32 181/143/43/51/40/47 20/15/10/07/02 33 189/147/44/52/41/49 21/16/11/07/03 34 196/151/46/54/42/50 21/16/11/08/03 35 202/156/47/55/43/52 22/17/12/08/03/01 36 210/158/48/56/44/53 22/17/12/08/04/01 37 218/161/49/58/45/54 23/18/12/08/04/02 38 223/163/50/59/46/55 23/18/13/09/04/02 39 229/166/52/61/47/56 23/19/13/09/05/03/01 40 235/171/53/62/48/57 24/19/13/09/05/03/01 41 241/173/54/64/49/58 24/20/14/09/05/04/01 42 246/178/55/65/50/59 24/20/14/10/06/04/02 43 252/183/57/67/51/61 25/21/15/10/06/04/02 44 258/186/58/69/52/63 25/21/15/10/06/05/02 45 263/191/59/70/53/64 26/22/16/10/07/05/03 46 269/198/60/72/54/65 26/22/16/11/07/05/03 47 274/200/61/73/55/66 27/23/17/11/07/06/03 48 282/207/62/74/56/68 27/23/17/11/07/06/04 49 290/211/63/75/58/69 27/24/17/11/08/06/04 50 296/218/64/76/59/70 28/24/18/12/08/07/04 51 303/224/65/77/60/71 28/25/18/12/08/07/04 52 306/228/66/78/61/72 28/25/18/12/08/08/05 53 311/230/67/79/62/73 29/26/19/12/09/08/05 54 316/237/68/80/63/75 29/26/19/13/09/08/05 55 321/241/69/81/64/76 30/27/19/13/09/09/05 56 328/246/70/82/65/78 30/27/20/13/09/09/06 57 336/249/71/84/66/80 30/28/20/13/10/10/06 58 343/251/72/85/68/81 31/28/20/14/10/10/06 59 351/258/73/86/69/83 31/29/21/14/10/10/06 60 359/263/74/87/70/84 31/29/21/14/10/11/07 61 367/267/75/88/71/85 32/30/21/14/11/11/07 62 374/270/76/89/72/87 32/30/22/15/11/11/07 63 380/277/78/90/73/88 32/31/22/15/11/12/07 64 383/283/80/91/74/89 33/31/22/15/11/12/08 65 390/286/81/93/75/90 33/32/23/15/12/13/08 66 396/290/82/94/76/91 33/32/23/16/12/13/08 67 402/295/84/96/77/93 34/33/23/16/12/14/08 68 410/302/85/97/78/95 34/33/24/16/12/14/09 69 417/307/86/99/79/96 34/34/24/16/13/15/09 70 423/314/87/99/81/98 35/34/24/17/13/15/09 71 429/319/89/99/82/99 35/35/25/17/13/15/09 72 435/326/91/99/83/99 35/35/25/17/13/15/10 73 440/331/92/99/84/99 36/36/25/17/14/16/10 74 447/337/94/99/85/99 36/36/26/18/14/16/10 75 452/342/95/99/86/99 36/37/26/18/14/16/10 76 459/347/96/99/88/99 37/37/26/18/14/16/11 77 465/354/97/99/90/99 37/38/27/18/15/17/11 78 469/356/98/99/91/99 37/38/27/19/15/17/11 79 474/361/99/99/92/99 38/39/27/19/15/18/11 80 477/365/99/99/93/99 38/39/28/19/15/18/12 81 485/370/99/99/94/99 38/40/28/19/16/18/12 82 490/373/99/99/95/99 39/40/28/20/16/19/12 83 495/379/99/99/96/99 39/41/29/20/16/19/12 84 501/386/99/99/98/99 39/42/29/20/16/19/13 85 506/389/99/99/99/99 40/42/29/20/17/20/13 86 514/391/99/99/99/99 40/43/30/21/17/20/13 87 519/398/99/99/99/99 40/43/30/21/17/20/13 88 526/403/99/99/99/99 40/44/30/21/17/21/14 89 529/405/99/99/99/99 41/44/31/21/18/21/14 90 533/407/99/99/99/99 41/45/31/22/18/21/14 91 536/412/99/99/99/99 41/45/31/22/18/22/14 92 541/415/99/99/99/99 42/46/32/22/18/22/15 93 549/418/99/99/99/99 42/46/32/22/19/22/15 94 552/421/99/99/99/99 42/47/32/23/19/23/15 95 557/425/99/99/99/99 43/47/33/23/19/23/15 96 561/430/99/99/99/99 43/48/33/23/19/23/16 97 564/433/99/99/99/99 43/48/33/23/20/24/16 98 572/436/99/99/99/99 44/49/34/24/20/25/16 99 579/440/99/99/99/99 44/49/34/24/20/25/17 Seth {*Shadow, *Corrsion, *Mindblst, *Dthspell} 35 233/000/50/63/50/50 26/18/13/09 36 236/000/51/64/51/51 26/18/13/09 37 242/000/52/66/52/52 26/18/13/09 38 246/000/53/68/53/53 26/18/13/09 39 249/000/54/69/54/55 26/18/13/09 40 257/000/55/70/55/56 26/18/13/09 41 263/000/56/71/57/57 26/18/13/09 42 271/000/57/72/58/58 26/18/13/09 43 274/000/58/74/60/60 26/18/13/09 44 283/000/60/75/62/61 26/18/13/09 45 291/000/61/76/63/62 26/18/13/09 46 297/000/62/77/64/64 26/18/13/09 47 300/000/63/79/65/65 26/18/13/09 48 305/000/65/81/67/66 26/18/13/09 49 314/000/66/82/68/67 26/18/13/09 50 321/000/67/84/69/68 26/18/13/09 51 326/000/68/85/70/69 26/18/13/09 52 333/000/69/87/71/70 26/18/13/09 53 336/000/70/89/72/71 26/18/13/09 54 342/000/71/91/74/72 26/18/13/09 55 349/000/72/92/76/73 26/18/13/09 56 353/000/74/94/78/74 26/18/13/09 57 358/000/75/95/80/75 26/18/13/09 58 364/000/76/96/81/76 26/18/13/09 59 372/000/77/98/82/77 26/18/13/09 60 379/000/78/99/83/79 26/18/13/09 61 388/000/79/99/85/80 26/18/13/09 62 397/000/80/99/86/81 26/18/13/09 63 401/000/81/99/87/82 26/18/13/09 64 406/000/82/99/88/83 26/18/13/09 65 415/000/84/99/89/84 26/18/13/09 66 418/000/86/99/90/85 26/18/13/09 67 427/000/87/99/91/86 26/18/13/09 68 434/000/89/99/92/87 26/18/13/09 69 440/000/90/99/93/88 26/18/13/09 70 443/000/91/99/94/89 26/18/13/09 71 452/000/92/99/96/90 26/18/13/09 72 459/000/93/99/97/91 26/18/13/09 73 465/000/94/99/98/92 26/18/13/09 74 474/000/95/99/99/93 26/18/13/09 75 481/000/96/99/99/94 26/18/13/09 76 485/000/97/99/99/96 26/18/13/09 77 492/000/98/99/99/97 26/18/13/09 78 499/000/99/99/99/98 26/18/13/09 79 502/000/99/99/99/99 26/18/13/09 80 506/000/99/99/99/99 26/18/13/09 81 509/000/99/99/99/99 26/18/13/09 82 517/000/99/99/99/99 26/18/13/09 83 520/000/99/99/99/99 26/18/13/09 84 527/000/99/99/99/99 26/18/13/09 85 534/000/99/99/99/99 26/18/13/09 86 541/000/99/99/99/99 26/18/13/09 87 547/000/99/99/99/99 26/18/13/09 88 556/000/99/99/99/99 26/18/13/09 89 561/000/99/99/99/99 26/18/13/09 90 569/000/99/99/99/99 26/18/13/09 91 577/000/99/99/99/99 26/18/13/09 92 584/000/99/99/99/99 26/18/13/09 93 590/000/99/99/99/99 26/18/13/09 94 597/000/99/99/99/99 26/18/13/09 95 606/000/99/99/99/99 26/18/13/09 96 612/000/99/99/99/99 26/18/13/09 97 617/000/99/99/99/99 26/18/13/09 98 622/000/99/99/99/99 26/18/13/09 99 630/000/99/99/99/99 26/18/13/09 ========================================================================== 23: Helpful Hints ========================================================================== Here are some easier ways of gaining levels: Piata Academy Basement ---------------------- When fighting Igglanova, completely ignore the Igglanova itself, and instead, attack the Xanafalgues that it spouts out. If you can fight enough of them, you can effectively increase your experience output by tenfold. Bio Lab ------- When fighting Guilgenovas, ignore the Guilgenova itself, and attack the Gicefalgues it spawns instead. Fighting enough of these will give out a lot of experience points. Cave Near Aiedo --------------- When fighting Zol Slugs, kill all but two of them. Leave them alone and they will combine into a Meta Slug. Reminder: Zol Slugs only have about 50HP. Near Monsen or Termi -------------------- When you get in a battle with an/some Infantworms, kill all of them except one. It will go underground and get its daddy. These worms give you tons upon tons of experience, but tons of pain as well. Nurvus ------ When fighting Towers, have them warn you and call Floatmines, which you will then kill off. If you can keep at it long enough, you can easily net 10,000 experience points or more. After Nurvus ------------ After you finish Nurvus, but before going to Zelan, you will now have no robots to stay alive battle after battle. Let Chaz and Rika die, but keep Rune alive. Have him fight in Nurvus with two shields, and if he gets low on health, use a Dimate to heal him. Before you use all of his magic and skills, though, he should have gained TONS of experience. Kuran ----- When fighting Commandballs, have them call their buddies, the Floatmines. Just like in Nurvus, you can gain lots of experience points. The C-Ray Tubes might also be able to do this, with the Sattelite Minions, but I'm not sure. Weapons Plant ------------- When fighting a battle that has two Arthropods and one Wiredine, kill one Arthropod and leave the remaining Arthropod and Wiredine alone. They will combine into a Life Deleter. Lots of experience here. Soldier Temple -------------- This isn't a way to get faster experience points, but to help out, just have Seth use all of his skills. He will end up bad anyway, so you might as well waste it. The Edge -------- In the lower levels of this psychotic dungeon, you can find an enemy called Prophallus, who closely resembles Dark Falz from Phantasy Star on the Sega Master System. This monster gives out about 4 times as much experience as a Sandworm. Anywhere -------- Kill off all of your characters except for the one you want to level up. Take them somewhere with good monsters and voila! Another helpful hint is a quicker way to get money in Aiedo. Head to the Hunter's Guild, and make your way to the eastern part of the building. Head north through the door, and make your way west. Keep going even through the showgirls' room, and you will appear behind the secretary. Keep going left, and in the next room are two chests, one containing 1,000 Mesetas, and another with a Trimate. ========================================================================== 24: PSIV Lingo ========================================================================== So, you don't know what certain things in this guide mean? Well, here's the section that will explain it all. Whether you need to know about what the heck HP stands for or what an dark organic creature is, the explanation can be found here. HP: Hit Points. This is your health. If it reaches zero, you are dead. TP: Technique Points. Call them magic points, if you want. They diminish by using techniques. SP: Special Points. This is a vehicle's health. If it hits zero, the game is over. It replenishes after a battle. Dark: Dark refers to the type of organic enemy. A dark enemy can easily be harmed/killed by holy spells or weapons. Holy: Holy refers to the typeof weaponry or techniques that will cause devastating damage to enemies of the dark type. Organic: Organic is basically an enemy that is not metallic. Biomonster: See Organic. Mechanical: Mechanical is the enemy state of being metallic/robotic. Meseta: The money in the game. You should figure this out within a half hour of playing, if not less. Bosses: The boss is basically (one of) the largest enem(ies) in the dungeon or area. Note that a boss cannot be defeated with a one- hit kill skill, tech, or weapon. They are, however, subject to damage bonuses or penalties that may be caused by your weapon (i.e. Rune attacking Profound Darkness with Psycho Wand is a lot more effective than using Laconia Rod). Gi: Second power of technique. Na: Third power of technique. Sa: Affects all. ========================================================================== 25: Cheats & Codes ========================================================================== This section is here to list the cheats (or lack thereof) in Phantasy Star IV. ¤ Please note that there are NOT any cheats for PSIV, and that this section is mostly a waste of space. ========================================================================== 26: FAQ Statistics ========================================================================== Guide Size: 382,509 bytes (373.5 kilobytes) Pages: 163 (assuming 55 lines per page) Lines: 8935 Number of Revisions: 87 Work Days: Estimated 44 ========================================================================== 27: Credits & Contact ========================================================================== This credits section will list anybody who has helped out in the creation of this Walkthrough/FAQ, and/or has contributed in any way. I would like to thank: Sega - For making this wonderful game. GameFAQs - For being the best videogame site on the net. Jeff "CJayC" Veasey - For posting this guide, and running GameFAQs. Vilurum - For the backbreaking work done on the Character Statistics, and for equipment information and statistics. Tarenwanderer - For finding out the monster statistics, as well as some extra help with equipment stats as well. Master Tajima - For sending me all of the monsters' exact statistics, as well as a listing of all the skills they use, and the description of each of those. Also, for pointing out some errors in my "complete" version, which include: - In the walkthrough, I originally said to buy a Psycho Helmet. There is no such item. - In the Armory, I listed the Mahlay Ring as being found on Rykros and to protect against the Profound Darkness powers. None of this is true, and you can actually sell it. - I listed the cost of the White Mantle as 600, but it is 400. You can't buy it, but you can sell for 200, and you sell things on PSIV for half of what they cost, soo... - I listed the MoonSlasher as being able to cast MoonShade when used to attack; however, it does so only as an item. - I listed the Dream Rod's special powers to only take effect if used to attack, but it also works if you use as an item. - I managed to overlook the Eclipse Torch and Swift Helmet's inclusion in the Mysterious Items section. They are now in there. - Mahlay Shield casts Ban when used as an item. It affects only one character. - Some interesting facts about the Ceramic Shield; see the Mysterious Items section for more details. - I said the Medice and Miracle skills only worked on humanoids; they don't just work on humanoids. You can heal androids as well. - I was given a piece of possibly-helpful information. When you fight Sa-Lews, don't use a regular attack. If you do, it will use Legeon. Me - For making this guide. After all, I typed every single character myself, save for Vilurum's Character Statistics section. You - For reading this guide. ========================================================================== 28: Contact Info ========================================================================== So you want to contact me and tell me how good or bad of a job I did on this FAQ eh? Cool, cool. That's fine with me, as I can make a website on which I will post hate-mail, and I can answer any questions not covered here in the FAQ. Here are my rules for e-mailing me: ¤ Do not subscribe me for any websites. If you do, I will block your e-mail address, if I ever obtain it, and any sites that send me spam are blocked. ¤ Do not instant-message me. I am busy enough as it is with instant messages. E-mail works finely. ¤ Do make it clear in the subject that it is an email about Phantasy Star IV. ¤ Do not ask questions that are already covered in the FAQ. If you don't think something was covered, first search for it in the FAQ (yes, I know this FAQ is very long, but don't be lazy; I wasn't lazy when it came to looking for information to include within the FAQ). If you absolutely positively can't find something, which isn't very likely, then THAT'S when you email me and ask a question. ¤ Oh, and please, do NOT ask me for a question about another game, except those games that I have written a Walkthrough/FAQ for, and you can't find what you're looking for within that guide. A reviewed game does not count. If I have reviewed a game, that doesn't mean I know a lot about it. However, the above information about FAQs applies. To see if I've written a guide for a particular game, refer to the web address listed below: http://www.gamefaqs.com/features/recognition/10047.html Finally, my e-mail address is Goldenguy1603@aol.com