Phantasy Star IV FAQ/Walkthrough for the Sega Genesis / Mega Drive By Kevin T. Raffa (KTRaffa84@aol.com) Version 1.0 July 2001 ***Table of Contents*** I Disclaimer II Introduction - Story / Mission III Controller IV Menu i System Menu ii Camp Menu V Combat i Commands ii Injuries VI Towns i Shops ii Inns VII Characters VIII Weapons IX Armor X Item List i Common Items ii Rare Items XI Techniques XII Skills XIII Walkthrough XIV Monsters XV Bosses XVI The Hunter's Guild XVII Combination Attacks ***I - Disclaimer*** Note - This guide is, as of now, incomplete. It is only on GameFAQs to show what work has been done, and what needs to be done. It also allows for both creative and destructive criticism, of which I need. This guide has been in the works since February, and has been worked on now and then, when I have time. It is probably about 70% complete or so, and it should be finished as time allows. Thank you. This FAQ / Walkthrough is for personal and private use only. As of now, this guide can only be found at GameFaqs (www.gamefaqs.com) If you found this guide at any other web site, please let me know via e-mail at KTRaffa84@aol.com. ***II - Introduction - Story / Mission*** Story (from opening credits): The Algo solar system, somewhere in space... Once a brilliant civilization flourished here. The citizens devoted themselves to art and the sciences, and life was prosperous and good. Then a series of disasters struck. The system-wide management system, 'Mother Brain' was destroyed. So was the first planet, Parma. Over 90% of the system's population dies, and the advanced technological culture was lost. Society declined, spiraling downward until at last only a few scattered groups even remembered there once were better times. A thousand years passed. At last, civilization is once more on the rise across the Algo system. People are again turning to thoughts of an easier life. Old knowledge is being rediscovered. But, just as things look brighter, beyond a threshold long thought closed, a dark and very ancient evil stirs... Mission (from instruction manual): You begin the game as Chaz, an aspiring Hunter straight out of training. Your partner, Alys, is a crafty veteran whose good looks and prowess with the blade have earned her an awesome reputation. Your first assignment, a monster hunt deep in the basement of Motavia Academy, leads to a quest to save Motavia from destruction. ***III - Controller*** These are the default controller settings. They can be changed. Directional Pad (D-Pad) - Moves your party around their surroundings. - Highlights selections in menus. Start Button (Start) - Starts the game. - Brings up System menu. - Closes System and Camp menus. Button A - Makes selections in menus. - Brings up Camp menu. - Continues conversations. Button B - Cancels selections in menu screens and windows. - Continues conversations. Button C - Investigates area in front of lead character. - Opens containers and doors. - Initiates and continues conversations (when facing someone.) - Makes selections in menus. Buttons X, Y, and Z have no function. ***IV - Menus*** i - System Menu Whenever you're not in battle, in a cave or maze, or in conversation, press Start to bring up the System Menu. A blue box will appear. To select an option, press either Button A or C. Press Button B to cancel. The four options to pick from are: Save: Saves the game. A window will appear with three spaces in which to save your game. If data exists in a save space, you will be prompted whether or not to save over it. Message: Change the speed at which messages appear. 1 is the fastest and 5 is the slowest. Btl Spd: Battle Speed. Choose how fast the battle sequence takes. 1 is the fastest and 5 is the slowest. Buttons: Configure the controller. If you don't like the default controller configuration, you can alter it here. To exit the menu, press Button B or Start. ii - Camp Menu Whenever you're not in battle or in conversation, press A to bring up the Camp Menu. A blue box will appear. To select an option, press either Button A or C. Press Button B to cancel. The seven options are: Item: Check, use, and dispose of items. Select Use to use an item. You'll be asked who to use the item on. Select your character, or press B to cancel. Select Look to see a description of the item. Select Discard to dispose of the selected item. A window will pop up confirming your disposal. Pressing Button B returns you to the Camp Menu. Tech: Technique. Use Camp Techniques. (More on those later.) Selecting this option displays a list of your current party. Selecting a party member displays their current Camp Techniques. Select a technique with Button A or C to use it, or Button B to cancel. If the technique is be used on a single party member, you'll be asked who'll receive the technique. Skill: Use Special Skills. (More on those later as well.) The procedure is the same for using Techniques. Equip: Equip a character with weapons, armor, and/or shields. Select the character you want to equip and press either Button A or C to view the weapons display. The lower left window, or Character window, displays the weapons and armor the character is currently equipped with. The right most window, or the Equipment window, displays the weapons and/or armor that the character can equip themself with. Press the D-Pad left or right to move from these two windows. The upper left window displays the character's status. The number on the left shows the current status, and the number on the right shows what the character's status would be if the selected weapon or armor were equipped. If you select an item in the lower left window, the number on the right shows what the character's status would be if the item were not equipped. Note that some weapons are two handed and will take up both weapon spaces, preventing that character from equipping a second weapon or a shield. An icon appears in the space where the equipment will appear in the Character window. If there is something already in that space, that object will be replaced. To equip the character, press Button A or C. The weapon or armor appears in the Character Window and is equipped. To remove an object, select the object in the Character window and press Button A or C. The object moves to the Equipment window. State: Check a character's stats or change marching order. After selecting this option, a box will appear with two options; Status and Order. Status: Displays all available information about the selected character. Select this option and press A or C to view the party list. Select the character and press A or C to view the Status Menu. 6 menus make up the Status Menu. In the upper left the character's portrait appears. The upper center menu shows several things. They include character name, occupation, level, age, HP (Hit Points), and TP (Technique Points.) HP represents your character's life. When damaged by an enemy, the character loses HP. If the HP drops to 0, the character is near death. The left number represents current HP, and the number on the right represents maximum HP. HP can be restored through healing items, healing techniques or skills, or by spending the night at an inn. TP are used up whenever a character uses a technique. When the TP drops below the number needed for a technique, the character cannot use that technique. The numbers are the same as for HP. Left: current. Right: maximum. Spending the night at an inn restores technique points. The upper right window shows the character's stats in certain areas. Stats can be altered by equipping weapons and armor, or by gaining levels. The middle left window shows the character's current weapons and armor. The lower left window shows the total amount of money (Mesetas) for the party. The lower right window shows EX (Experience), the number of experience points the character has acclimated, and NX (Needed Experience), or the number of experience points needed to gain a level. Experience points are earned by defeating enemies. Press Button A or C to see a list of the characters' techniques. Press the button again to see the character's skills. The number on the left shows the remaining number of uses, while the number on the right shows the maximum number possible. Techniques and skills are divided into two types: those that can be used in battle and those that can be used in camp. Press Button A or C again to close all character information windows, or press Button B to close individual windows. Order: Change the order in which the characters march and fight. The character in the lead is the main target for all enemy attacks and usually takes the most damage. Select the character you want to appear first, and press Button A or C. Once selected, the character's name appears in the window to the right. Follow this procedure for the other characters. You can reverse this process at any time by pressing Button B. Talk: See what the characters have to say about the current situation. If only one person is in the party (only twice in the game,) this option appears as Mumbl (Mumble.) Macro: Create customized programs of battle moves in combat. (more on combat later.) Press Button A or C. Two windows will appear. The center window shows the spaces available for macros, and the right window shows the type of macro. When you start the game, all the spaces are blank except for (A), which contains a default macro to get you started. Select a space to put your new macro, and press Button A or C. The characters's names appear, and you can choose the first character to make an attack. Press Button A or C and Combat window appears. Select your commands as you would during Combat Mode. (more on Combat Mode later.) When you enter the move for the last character, a window appears confirming your choice. Select either Yes or No and press Button A or C, or B to cancel. Congratulations. Hopefully you've set up a macro. To erase a macro, select the one to delete and press A or C. A window will appear confirming the deletion. Select either Yes or No. ***V - Combat*** In the field, you run the risk of attack from monsters and machines. When an attack occurs, the screen flashes, the music changes, and the combat screen appears. The screen has several things of notice. In the center of the screen are the enemies. On the bottom of the screen is the party. Under their images are their stats. In the upper left (and possibly in the upper right) is the enemy name/names. The left center window is the Combat Window. It was three options: Comd: (Command) Lets you choose to use weapons, techniques, skills, items, or to defend for a round of combat. Macr: (Macro) Use a preset attack pattern, as programmed in the Camp Menu. Select one of eight macros available. A description of the macro appears to the right. Press Button A or C to start the macro. Run: Select this to flee the battle. However, escaping is not always possible. If you attempt to flee and fail, the party is open to a round of attack. i - Commands If you select COMD, press Button A or C to see the options your character has for battle. Characters receive orders according to how the marching order is. Lead character decides their battle plan first, and the last character goes last. After selecting COMD, a blue window will appear at the bottom of the screen. It contains five battle options. Those options, going from left to right, are: Attack: Lets the character attack with their currently equipped weapon. Technique: Opens the technique window. Technique names are displayed along with the required Technique Points (TP) for each. A technique requiring more TP than your character currently has will appear in red and cannot be used. Select the desired technique and press Button A or C. If the technique is a defensive one that aids a single part member, an arrow will appear in the party stats window. Move that arrow to the character to receive the benefits of the technique. Press A or C to select. Skill: Opens the skill window. The names of skills are displayed along with the number of uses each skill has left. Skills that appear in red are depleted. The procedure for selecting a skill is the same as for a technique. Item: Lets the character use items such as antidotes or healing items. The procedure for using an item is the same for selecting a technique or a skill. Defend: Puts the character in a defensive position for a round, making it less likely for him or her to be injured. As you select a command for each character, the symbol for that command appears in that character's stat window. If you selected a tactic that is effective on one enemy only, an arrow appears over one of the enemies. Select the enemy to be attacked, and confirm by pressing Button A or C. You can cancel a command by pressing Button B. When all commands are set, the round of battle starts. After each attack, the amount of damage is displayed for each enemy or character. The enemy disappears when all its HP are depleted. If a character's HP reaches 0, the character is near death. A flatline icon appears in that characters stat window, and the character is out of the action until he or she is taken to an inn to recuperate. The battle ends when all enemies are defeated. A window pops up telling you how many experience points and Mesetas (money) the characters receive as a result of the battle. If enough experience points are earned from the battle that character gains a level, stat changes and learned techniques and skills will also be displayed. ii - Injuries After battling for some time, you'll come to realize that your characters are injured and need to be healed. Some of your character's injuries can be healed in battle if you use the proper item, technique, or skill. HP: After battling, you'll notice your characters losing current HP. If that reaches 0, the character is near death. To prevent this from occurring, heal your characters on a regular basis. Items: Monomate, Dimate, Trimate Techniques: Res, Gires, Nares, Sar, Gisar, Nasar, Regen Skill: Recover Unconscious: Your character can become unconscious if the enemy casts the right spell. Your character is unconscious when the letters in his or her stat window turn blue, and three "Z's" appear. The character is out cold and cannot fight until he or she regains consciousness. If left alone, the character will "wake up" sometime in the following battle rounds. Item: Technique: Arows Poisoned: When your character becomes poisoned (from an enemy spell) the letters in their stat window turn yellow. The character can still fight, but will lose HP after every attack. After the battle, the character is still poisoned, and the screen will flash red every time the character loses HP due to the poison. Item: Antidote Technique: Anti Paralyzed: If the letters in the stat window of a character turn blue and a lightning bolts appear, the character has been paralyzed and cannot fight. Item: Cure-Paral Technique: Rimpa Near Death: A flatline icon will appear when the character's HP reaches 0. The character cannot fight until remedied. Item: Sol Dew Technique: Rever Skill: Medic Power ***VI - Towns*** Between fighting and exploring, you'll want to visit towns. In towns you can rest, regain HP and TP, purchase supplies, and equip yourself with bigger and better weapons and/or armor. You can also talk to the locals, and find out what's going on. i - Shops There are three kinds of shops: tool (item) shops, weapon shops, and armor shops. To identify these shops from normal houses, the shop owners hang out signs of their trade. A tool shop has a bag on the building and weapon/armor shop have a sword. To make a purchase at one of these shops, step up to the counter, right in front of the salesperson, and press either Button A or C. The salesperson will ask whether or not you want to buy or sell. Select Buy and press Button A or C to see a list of available goods. The price of each item is listed next to its name. After selecting an item, the salesperson will give you information about the item. If the item is a weapon or armor, an equip window will appear on the left of the screen, telling you who can or cannot equip that weapon or armor. Press Button A or C to make the purchase. The salesperson will ask you to confirm your selection. Select Yes or No and confirm. Press Button B to cancel the sales transaction. To sell items, go through the same procedure as if you were buying an item, except select Sell and press Button A or C. The salesperson will ask what you want to sell, and your item list appears. Highlight the item you wish to sell, and press Button A or C. The salesman will make you an offer. You can either accept his or her offer, or refuse it. You cannot haggle. Press A or C to accept the offer, or Button B to refuse or select a different item. ii - Inns To replenish your HP, TP, skills, restock your vehicle, or recover from near death, rest at an inn. The cost to rest varies from town to town, and the more people in your party, the more expensive the stay. Inns are the buildings with a bed sign. To stay at the inn, follow the same procedure for purchasing items. ***VII - Characters*** (some info taken from instruction manual) (in order of appearance) Chaz Ashley Occupation: Hunter Starting Level: 1 Age: 16 Chaz was a child of the streets, headed for a rough future until the Hunter Alys Brangwin took him under her wing. Chaz is a first rate swordsman with a quick temper and a keen eye. Techniques: Res - start of game Tsu - level 4 Hinas - level 8 Ryuka - level 9 Anti - level 11 Zan - level 12 Rimpa - level 14 GiRes - level 16 GiThu - level 17 Brose - level 21 GiZan - level 23 Rever - level 25 NaThu - level 31 Skills: Earth - start of game Crosscut - level 6 Airslash - level 13 RayBlade - Alys "The Eight Stroke Warrior" Brangwin Occupation: Hunter Starting Level: 7 Age: ?? Alys's prowess as a Hunter has made her famous throughout Motavia. Not much is known about her past, but bits of it seem to keep popping up at odd moments... much to her embarrassment. She is most proficient with thrown weapons such as boomerangs and slicers. (Note - there are no "slicers" in the game. This is supposed to read "slashers.") Techniques: Foi - start of game Shift - start of game Saner - start of game Zan - level 8 GiFoi - level 14 GiZan - level 18 NaFoi - level 24 NaZan - level 27 Skills: Vortex - start of game Moonshad - level 10 Death - level 13 Hahn Occupation: Scholar Starting Level: 1 Age: 24 Hahn hails from the village of Krup and is the son of an armorer. Bored with the monotonous work of forging weapons and determined to make his mark on the world, he greatly upset his father by going off to study at Motavia Academy. While physical fighting is not one of his specialties, Hahn has a wide range of techniques to rely on in battle. Techniques: Res - begins with Gelun - begins with Wat - level 3 Anti - level 6 Doran - level 7 Zan - level 9 Vol - level 10 GiRes - level 11 Rimpa - level 12 Rimit - level 13 GiWat - level 16 GiZan - level 21 NaRes - level 23 NaWat - level 28 NaZan - level 37 Skills: Vision - begins with Astral - level 29 Eliminat - level 30 Rune Occupation: Wizard Starting Level: 17 Age: ?? Rune is an old friend of Alys, though how they first met remains a mystery. How Alys managed to put up with him is an even bigger mystery still. He's powerful and arrogant, and wields a type of power rarely seen on Motavia anymore: true magic. Techniques: Foi - starts with Wat - starts with Gra - starts with Arows - starts with Hinas- starts with Ryuka - starts with GiWat - level 18 GiFoi - level 19 Seals - level 20 Rever - level 21 GiGra - level 23 NaFoi - level 25 Skills: Flaeli - starts with Hewn - starts with Efess - level 29 Gryz Occupation: Motavian Soldier Starting Level: 6 Age: 19 Gryz lives to avenge his parents, who were killed when the dark wizard Zio destroyed the village of Molcum. The only other surviving member of his family is his little sister, who remains in the village of Tonoe. Gryz relies heavily on brute strength and his skill with the axe. Techniques: Brose - starts with Skills: Crash - starts with War Cry - level 14 Sweeping - level 25 Rika Occupation: Numan Starting Level: 1 Age: 1 Rika is a biological construct created by one of the last functioning computers on Motavia. Though she may be a little naive (a lifetime spent inside an underground computer complex doesn't offer much by way of life experience,) she's a good warrior to have on your side in a scrap. Her favorite weapon is the Claw. Techniques: Res - starts with Saner - level 8 GiRes - level 13 Deban - level 14 Shift - level 19 Sar - level 20 Skills: Illusion - starts with Dblslash - level 4 Eliminat - level 12 Disrupt - level 17 Demi Occupation: Android Starting Level: 12 Age: 324 Like Wren, this small powerful android will provide direction for your quest. Techniques: None Skills: Recover - starts with StasisBm - starts with Spark - starts with Barrier - starts with Medic Pw- starts with Phonon - found in PlateSystm Wren Occupation: Android Starting Level: Age: 998 Wren offers a cool, objective counterpoint to some of the hotter tempers blazing within the group. He'll provide information and insight into your quest. Techniques: None Skills: Recover - starts with Flare - starts with Spark - starts with Barrier - starts with Raja Occupation: Priest Starting Level: Age: 85 Raja is a sarcastic old priest who protected the Temple of Ryuon until someone had the nerve to land a large spaceshp on it. His healing skills will be handy to have around when the fighting gets intense. Techniques: Res - starts with Anti - starts with Rimpa - starts with Sar - starts with Arows - starts with Rimit - starts with GiRes - starts with Seals - starts with Rever - starts with NaRes - Skills: Blessing - starts with HolyWord - starts with Ataraxia - starts with Miracle - starts with St. Fire - starts with ***VIII - Weapons*** *---------------------------------------------------------------------* Legend: [Weapon Name] [Buy Price] [Sell Price] [Stat Changes] [Description] *---------------------------------------------------------------------* *---------* Axes - Gryz *---------* ***All are 2-Handed*** *---------------------------------------------------------------------* Broad-Axe Buy: 1000 Sell: 500 +32 Attack +14 Defense A large ax, made of a titanium alloy. *---------------------------------------------------------------------* Lasr-Axe Buy: --- Sell: 3200 +45 Attack +25 Defense An axe with an internal laser emitting device. *---------------------------------------------------------------------* Struggl-Ax Buy: 4600 Sell: 2300 +38 Attack +20 Defense A large and heavy axe made for use in battles. *---------------------------------------------------------------------* Titn-Axe Buy: 640 Sell: 320 +26 Attack +8 Defense An axe made of a titanium alloy. *---------------------------------------------------------------------* *--------------------------* Canes/Wands/Rods - Rune/Raja *--------------------------* *---------------------------------------------------------------------* Force-Cane Buy: 2500 Sell: 1250 +26 Attack A cane that has been strengthen by magic. *---------------------------------------------------------------------* Psyco-Wand Buy: --- Sell: --- +9 Attack +4 Mental A wand that can nullify various magical-dfs. *---------------------------------------------------------------------* Silv-Rod Buy: 2700 Sell: 1350 +18 Attack +2 Mental A rod made of low purity Laconia. *---------------------------------------------------------------------* Wood-Cane Buy: 140 Sell: 70 +4 Attack +1 Mental A cane made from the wood of a Laerumatree. *---------------------------------------------------------------------* *----------* Claws - Rika *----------* *---------------------------------------------------------------------* Claw Buy: 1000 Sell: 500 +12 Attack A set of hooked claws, made of a titanium alloy. *---------------------------------------------------------------------* Lasr-Claw Buy: --- Sell: 1250 +25 Attack A claw with an internal laser emitting device. *---------------------------------------------------------------------* Plsm-Claw Buy: --- Sell: +32 Attack A claw with a built-in plasma production unit. *---------------------------------------------------------------------* Saber-Claw Buy: 1700 Sell: 850 +18 Attack A sharper claw-weapon made of a titan alloy. *---------------------------------------------------------------------* *------------------------* Daggers/Knives - Chaz/Hahn *------------------------* *---------------------------------------------------------------------* Crmc-Knife Buy: 1600 Sell: 800 +14 Attack A knife made of ceramic. *---------------------------------------------------------------------* Dagger Buy: 40 Sell: 20 +2 Attack A knife with a small blade. *---------------------------------------------------------------------* Hunt-Knife Buy: 120 Sell: 60 +5 Attack A large, multi-purpose knife. *---------------------------------------------------------------------* Lasr-Knife Buy: --- Sell: 1600 +21 Attack A knife with a small built-in laser device. *---------------------------------------------------------------------* PlsmDagger Buy: --- Sell: 1800 +25 Attack A dagger with a small built-in plasma unit. *---------------------------------------------------------------------* TitnDagger Buy: 240 Sell: 120 +10 Attack A dagger made of a titanium alloy. *---------------------------------------------------------------------* *-----------------------------------------------------------* Guns - Demi/Wren (see individual weapons on who can use what) *-----------------------------------------------------------* ***All are 2-Handed*** *---------------------------------------------------------------------* Impacter (Demi/Wren) Buy: --- Sell: 1500 +31 Attack A gun that shoots compact bursts of air. *---------------------------------------------------------------------* Plsm-Rifle (Wren) Buy: --- Sell: +73 Attack A portable particle gun that emits proton beams. *---------------------------------------------------------------------* Pulse-Lasr (Wren) Buy: --- Sell: +39 Attack A gun that fires quick-short laser pulses. *---------------------------------------------------------------------* Stun-Shot (Demi/Wren)Buy: --- Sell: 1600 +44 Attack A gun that emits a high frequency sound wave. Note: this weapon can stun enemies. *---------------------------------------------------------------------* Wave-Shot (Demi) Buy: --- Sell: +62 Attack A weapon that emits destructive sound waves. *---------------------------------------------------------------------* *------------------* Slashers - Alys/Kyra *------------------* *---------------------------------------------------------------------* Boomerang Buy: 80 Sell: 40 +1 Attack A thrown weapon. *---------------------------------------------------------------------* LasrSlashr Buy: --- Sell: 1050 +12 Attack A slicer with a built-in laser emitting device. *---------------------------------------------------------------------* Slasher Buy: 160 Sell: 80 +4 Attack A blade weapon that is thrown. *---------------------------------------------------------------------* TitnSlashr Buy: 360 Sell: 180 +9 Attack A slasher made of a titanium alloy. *---------------------------------------------------------------------* *-----------* Swords - Chaz *-----------* ***All are 2-Handed*** *---------------------------------------------------------------------* Alis-Sword Buy: 500 Sell: 250 +1 Attack A legendary sword used by a heroine of yore. *---------------------------------------------------------------------* Crmc-Sword Buy: 3600 Sell: 1800 +43 Attack +7 Defense A sword made of ceramic. *---------------------------------------------------------------------* Lasr-Sword Buy: --- Sell: 2700 +58 Attack +10 Defense A sword with a power laser emitting device. *---------------------------------------------------------------------* Plsm-Sword Buy: --- Sell: +70 Attack +12 Defense A sword with a large built-in plasma unit. *---------------------------------------------------------------------* ShadwBlade Buy: --- Sell: 1 +50 Attack -5 Defense -5 Agility -10 Mental Nothing is known about this weapon. *---------------------------------------------------------------------* Stel-Sword Buy: 280 Sell: 140 +14 Attack +2 Defense A sword made of steel. *---------------------------------------------------------------------* Titn-Sword Buy: 560 Sell: 180 +29 Attack +5 Defense A sword made of a titanium alloy. *---------------------------------------------------------------------* ***IX - Armor*** *---------------------------------------------------------------------* Legend: [Armor Name] [Buy Price] [Sell Price] [Stat Changes] [Description] [Characters that can use.] *---------------------------------------------------------------------* *--------* Head Armor *--------* *---------------------------------------------------------------------* Circlet Buy: 100 Sell: 50 +2 Defense A forehead patch made of a carbon-based fiber. Hahn, Rune *---------------------------------------------------------------------* Crbn-Crown Buy: 150 Sell: 75 +3 Defense A woman's helmet made of a carbon-based fiber. Alys, Rika *---------------------------------------------------------------------* Crbn-Helm Buy: 200 Sell: 100 +4 Defense A helmet made of a carbon-based fiber. Chaz, Gryz *---------------------------------------------------------------------* Crmc-Gear Buy: --- Sell: +13 Defense A helmet for androids made of ceramic. Demi, Wren *---------------------------------------------------------------------* Crmc-Helm Buy: 1800 Sell: 900 +12 Defense A helmet made of ceramic. Chaz, Gryz *---------------------------------------------------------------------* Grpt-Crown Buy: 1000 Sell: 500 +11 Defense A woman's helmet made of a special graphite. Alys, Rika *---------------------------------------------------------------------* Head-Gear Buy: --- Sell: 800 +7 Defense A helmet for androids made of steel. Demi, Wren *---------------------------------------------------------------------* Lthr-Band Buy: 70 Sell: 35 +1 Defense A forehead patch made of sand worm skin. Hahn, Rune *---------------------------------------------------------------------* Lthr-Crown Buy: 90 Sell: 45 +1 Defense A woman's helmet made of sand worm skin. Alys, Rika *---------------------------------------------------------------------* Lthr-Helm Buy: 80 Sell: 40 +1 Defense A hat made of sand worm skin boiled in wax. Chaz, Gryz *---------------------------------------------------------------------* Psy-Circlt Buy: 1200 Sell: 600 +5 Defense +5 Mental A steel forehead patch imbued with dfs-magic. Rune *---------------------------------------------------------------------* Psy-Crown Buy: 2800 Sell: 1400 +13 Defense +3 Mental A steel helmet imbued with defensive magic. Rika *---------------------------------------------------------------------* SilvCirclt Buy: 3000 Sell: 1500 +10 Defense +3 Mental A circlet made of low purity Laconia. Rune, Raja *---------------------------------------------------------------------* Silv-Crown Buy: 5000 Sell: 2500 +16 Defense A woman's helmet made of low purity Laconia. Rika *---------------------------------------------------------------------* Silv-Helm Buy: 3800 Sell: 1900 +14 Defense +2 Mental A helmet made of low purity Laconia. Chaz *---------------------------------------------------------------------* Titn-Crown Buy: 490 Sell: 245 +7 Defense A woman's helmet made of a titanium alloy. Alys, Rika *---------------------------------------------------------------------* Titn-Gear Buy: --- Sell: 1000 +10 Defense A helmet for androids made of a titan alloy. Demi, Wren *---------------------------------------------------------------------* Titn-Helm Buy: 570 Sell: 285 +7 Defense A helmet made of a titanium alloy Chaz, Gryz *---------------------------------------------------------------------* *-----* Shields *-----* *---------------------------------------------------------------------* CrbnShield Buy: 220 Sell: 100 +5 Defense A shield made of carbon fibers on a steel frame. Alys, Chaz, Hahn, Rune, Gryz, Rika *---------------------------------------------------------------------* CrmcShield Buy: 2300 Sell: 1150 +15 Defense A shield made of ceramic. Alys, Chaz, Gryz, Rika *---------------------------------------------------------------------* GrptShield Buy: 900 Sell: 450 +11 Defense A shield made of special graphite fibers. Alys, Chaz, Hahn, Rune, Gryz, Rika *---------------------------------------------------------------------* LasrBarrir Buy: --- Sell: 1350 +18 Defense A shield constructed of laser rays. Alys, Chaz, Hahn, Rune, Gryz, Rika *---------------------------------------------------------------------* LthrShield Buy: 140 Sell: 70 +2 Defense A shield made of sand worm skin. Alys, Chaz, Hahn, Rune, Gryz, Rika *---------------------------------------------------------------------* Plsm-Field Buy: --- Sell: 2750 +10 Defense A shield that is made from plasma. Chaz, Rika *---------------------------------------------------------------------* Psy-Shield Buy: 4600 Sell: 2300 +21 Defense +1 Mental A steel shield imbued with defensive magic. Chaz, Rune, Gryz, Rika *---------------------------------------------------------------------* SilvShield Buy: 7200 Sell: 3600 +25 Defense A shield made of low purity Laconia. Chaz, Rika, Rune, Raja *---------------------------------------------------------------------* TitnShield Buy: 600 Sell: 300 +7 Defense A shield made of a titanium alloy. Alys, Chaz, Gryz, Rika *---------------------------------------------------------------------* *--------* Body Armor *--------* *---------------------------------------------------------------------* Crbn-Suit Buy: 550 Sell: 225 +10 Defense Protective garb made of special carbon fibers. Alys, Chaz, Hahn, Gryz, Rika *---------------------------------------------------------------------* Crmc-Armor Buy: --- Sell: 2000 +44 Defense Armor for androids made of ceramic. Demi, Wren *---------------------------------------------------------------------* Crmc-Mail Buy: 3700 Sell: 1850 +25 Defense Armor made of ceramic, anti-heat, but heavy. Alys, Chaz, Gryz, Rika *---------------------------------------------------------------------* FradeMantl Buy: --- Sell: +42 Defense +3 Mental Nothing is known about this item. Rune *---------------------------------------------------------------------* Grpt-Suit Buy: 1200 Sell: 600 +16 Defense Protective garb made of special graphite fibers. Hahn, Rika *---------------------------------------------------------------------* Lthr-Cloth Buy: 160 Sell: 80 +2 Defense Leather armor made of tanned sand worm skins. Alys, Chaz, Hahn, Gryz, Rika *---------------------------------------------------------------------* Psy-Mail Buy: 7400 Sell: 3700 +35 Defense +2 Mental Steel armor imbued with defensive magic. Chaz, Gryz, Rika *---------------------------------------------------------------------* Psy-Robe Buy: Sell: 1500 +33 Defense +2 Mental A magician's robe imbued with defensive magic. Rune, Raja *---------------------------------------------------------------------* Silv-Mantl Buy: 7300 Sell: 3650 +49 Defense +3 Mental A mantle woven from low-purity Laconia fibers. Rune, Raja *---------------------------------------------------------------------* Silv-Mail Buy: 13200 Sell: 6600 +49 Defense Armor made of low purity Laconia. Chaz, Rika *---------------------------------------------------------------------* SpaceDarmr Buy: --- Sell: +53 Defense Double-plated armor for androids. Demi, Wren *---------------------------------------------------------------------* Titn-Armor Buy: --- Sell: 1500 +36 Defense Armor for androids. Made of a titan alloy. Demi, Wren *---------------------------------------------------------------------* Titn-Mail Buy: 1120 Sell: 560 +15 Defense Armor made of a titanium alloy. Alys, Chaz, Gryz, Rika *---------------------------------------------------------------------* WhitemMantl Buy: Sell: +10 Defense +1 Mental A mantle that is imbued with defensive magic. Rune ***X - Item List*** i - Common Items *---------------------------------------------------------------------* Legend: [Item Name] [Buy Price] [Sell Price] [Description] *---------------------------------------------------------------------* *---------------------------------------------------------------------* Antidote Buy: 10 Sell: 5 A medicine that cures poison. *---------------------------------------------------------------------* Cure-Paral Buy: 120 Sell: 60 A medicine that cures paralysis. *---------------------------------------------------------------------* Dimate Buy: 160 Sell: 80 A medicine that restores HP. *---------------------------------------------------------------------* Escapipe Buy: 70 Sell: 35 A magic item that can use the Hinas power. *---------------------------------------------------------------------* Monomate Buy: 20 Sell: 10 A weak medicine that restores HP. *---------------------------------------------------------------------* Moon Dew Buy: 5000 Sell: 2500 A mysterious yellow perfume. *---------------------------------------------------------------------* Pennant Buy: 600 Sell: 300 A pennant embroidered with the name Termi. *---------------------------------------------------------------------* Perolymate Buy: 40 Sell: 20 Simple cakes that have some nutritional value. *---------------------------------------------------------------------* Repair-Kit Buy: --- Sell: 5 A simple repair kit for androids. *---------------------------------------------------------------------* Shortcake Buy: 280 Sell: 140 A cake that is sold in an Aiedo bakery. *---------------------------------------------------------------------* Star-Dew Buy: 10000 Sell: 5000 A mysterious blue perfume. *---------------------------------------------------------------------* Telepipe Buy: 130 Sell: 65 A magic item that can use 'Ryuka' power. *---------------------------------------------------------------------* Trimate Buy: 400 Sell: 200 A strong medicine that restores HP. *---------------------------------------------------------------------* WoodCarvin Buy: 3000 Sell: 1500 A sand worm doll made of wood. *---------------------------------------------------------------------* ii - Rare Items *---------------------------------------------------------------------* Legend: [Item Name] [Where Found] [Description] *---------------------------------------------------------------------* *---------------------------------------------------------------------* Alshline Tonoe Basement Medicine that turned stone back to flesh. *---------------------------------------------------------------------* Canceller Zelan All-purpose sensor with stealth capabilities. *---------------------------------------------------------------------* ControlKey Machine Center The system start up key for the Machine Center. *---------------------------------------------------------------------* Land-Rover Machine Center Armored vehicle that can drive over quick sand. *---------------------------------------------------------------------* Psyco-Wand LadeaTower A wand that can nullify various magical-dfs. *---------------------------------------------------------------------* ***XI - Techniques*** *---------------------------------------------------------------------* Legend: [Technique Name] [Type (Battle/Boost/Healing/Traveling)] [Description] [Character(s) and Level] [TP Needed] *---------------------------------------------------------------------* Note: Any technique beginning with the prefix "Gi" is twice as powerful as the normal technique. Any technique beginning with the prefix "Na" is three times as powerful as the normal technique. I have left the descriptions of the "Gi" and "Na" techniques the same as the normal ones. *---------------------------------------------------------------------* Anti Healing Cures one active character of poisoning, but does not raise HP. Chaz (11) Hahn (6) Raja (start) TP: 2 *---------------------------------------------------------------------* Arows Healing Revives one active unconscious character, but does not raise HP. Rune (start) Raja (start) TP: *---------------------------------------------------------------------* Brose Battle Expands enemy body mass to twice the normal size, resulting in damage. Chaz (21) Gryz (start) TP: 16 *---------------------------------------------------------------------* Deban Boost Creates a shield before all active characters, increasing defense. Rika (14) TP: 5 *---------------------------------------------------------------------* Doran Battle Slows down enemy reaction speed. Hahn (start) TP: 4 *---------------------------------------------------------------------* Foi Battle Blasts the enemy with a bolt of flame. Alys (start) Rune (start) TP: 3 *---------------------------------------------------------------------* Gelun Battle Causes enemies to age quickly and reduce attack strength. Hahn (start) TP: 5 *---------------------------------------------------------------------* GiFoi Battle Blasts the enemy with a bolt of flame. Alys (14) Rune (19) TP: 6 *---------------------------------------------------------------------* GiGra Battle Crushes enemies with a powerful gravity well. Rune (23) TP: *---------------------------------------------------------------------* GiRes Healing Restores some HP to one active humanoid character. Chaz (16) Hahn (11) Rika (13) Raja (start) TP: 6 *---------------------------------------------------------------------* GiThu Battle Fires an arrow of ligh at the enemy. Chaz (17) TP: 11 *---------------------------------------------------------------------* GiWat Battle Freezes the enemy by dropping the temperature of the surrounding area. Hahn (16) Rune (18) TP: 7 *---------------------------------------------------------------------* GiZan Battle Suffocates enemies by turning the surrounding area into a vacuum. Chaz (23) Alys (18) Hahn (21) TP: 12 *---------------------------------------------------------------------* Gra Battle Crushes enemies with a powerful gravity well. Rune (start) TP: *---------------------------------------------------------------------* Hinas Traveling Teleports all characters out of dangerous areas such as dungeons. Chaz (8) Rune (start) TP: 4 *---------------------------------------------------------------------* NaFoi Battle Blasts the enemy with a bolt of flame. Alys (24) Rune (25) TP: 9 *---------------------------------------------------------------------* NaRes Healing Restores some HP to one active humanoid character. Hahn (23) TP: 9 *---------------------------------------------------------------------* NaWat Battle Freezes the enemy by dropping the temperature of the surrounding area. Hahn (28) TP: 10 *---------------------------------------------------------------------* NaZan Battle Suffocates enemies by turning the surrounding area into a vacuum. Alys (27) Hahn (37) TP: 16 *---------------------------------------------------------------------* Res Healing Restores some HP to one active humanoid character. Chaz (start) Hahn (start) Rika (start) Raja (start) TP: 3 *---------------------------------------------------------------------* Rever Healing Revives one flatlined character and restores 1/4 of total HP. Chaz (25) Rune (21) Raja (start) TP: *---------------------------------------------------------------------* Rimit Battle Interferes with enemy nervous systems, resulting in unconsciousness. Hahn (13) Raja (start) TP: 10 *---------------------------------------------------------------------* Rimpa Healing Cures one active character of paralysis, but does not raise HP. Chaz (14) Hahn (12) Raja (start) TP: 5 *---------------------------------------------------------------------* Ryuka Traveling Teleports all characters to any city previously visited. Chaz (9) Rune (start) TP: 8 *---------------------------------------------------------------------* Saner Boost Increases reactions speed of all active characters. Alys (start) Rika (8) TP: 6 *---------------------------------------------------------------------* Sar Healing Restores some HP to all active humanoid characters. Rika (20) Raja (start) TP: 12 *---------------------------------------------------------------------* SaVol Battle Kills all enemies by destroying their nervous systems. Hahn (33) TP: 16 *---------------------------------------------------------------------* Seals Rune (20) Raja (start) TP: *---------------------------------------------------------------------* Shift Boost Increases the physical attack strength of one active character. Alys (start) Rika (19) TP: 7 *---------------------------------------------------------------------* Tsu Battle Fires an arrow of light at the enemy. Chaz (4) TP: 6 *---------------------------------------------------------------------* Vol Battle Kills the enemy by destroying its nervous system. Hahn (10) TP: 8 *---------------------------------------------------------------------* Wat Battle Freezes the enemy by dropping the temperature of the surrounding area. Hahn (start) Rune (start) TP: 4 *---------------------------------------------------------------------* Zan Battle Suffocates enemies by turning the surrounding area into a vacuum. Chaz (12) Alys (8) Hahn (9) Rune (start) TP: 8 *---------------------------------------------------------------------* ***XII - Skills*** *---------------------------------------------------------------------* Legend: [Skill Name] [Type (Enemy/Enemies/Character/Party)] [Description] [Character(s) and Level] *---------------------------------------------------------------------* *---------------------------------------------------------------------* Airslash Enemies Suffocates enemies inside a pocket vacuum. Chaz (13) *---------------------------------------------------------------------* Astral Enemy Blasts enemy with power collected from the astral realm. Hahn (29) *---------------------------------------------------------------------* Crash Enemy Kills the enemy with a strong swift blow to the head. Gryz (start) *---------------------------------------------------------------------* Crosscut Enemy A fast, powerful sword slash that does double damage. Chaz (6) *---------------------------------------------------------------------* DblSlash Enemy Two slashes, resulting in double damage. Rika (4) *---------------------------------------------------------------------* Death Enemy Kills the enemy with an unimpaired blade cut to the vitals. Alys (13) *---------------------------------------------------------------------* Disrupt Enemies Creates several holograms, each attacking a different enemy. Rika (17) *---------------------------------------------------------------------* Earth Enemy Knocks the enemy unconscious using energy drawn up from the ground. Chaz (start) *---------------------------------------------------------------------* Efess Enemies Calls on creatures from inner planes to attack. Rune (29) *---------------------------------------------------------------------* Eliminat Enemy Allows unimpaired access to an enemy's vital organs; results in death. Rika (12) Hahn (30) *---------------------------------------------------------------------* Flaeli Enemy Assaults the enemy with a rain of magical fire. Rune (start) *---------------------------------------------------------------------* Hewn Enemies Hurls a cyclone of magical energy at the enemies. Rune (start) *---------------------------------------------------------------------* Illusion Enemies Creates several holograms, fooling the enemy; lowering agility. Rika (start) *---------------------------------------------------------------------* Moonshad Enemies Reflects light the mesmerizes and damages enemies. Alys (10) *---------------------------------------------------------------------* Phonon Enemies Attacks enemies with concentrated sound waves. Demi (found in PlateSystm) *---------------------------------------------------------------------* Vision Party Gives characters the ability to predict enemy moves; increases agility. Hahn (start) *---------------------------------------------------------------------* Vortex Enemy Surrounds the enemy with a whirlwind of slashing blades. Alys (start) *---------------------------------------------------------------------* War Cry Character Gives character greater strength in battle. Gryz (14) *---------------------------------------------------------------------* ***XIII - Walkthrough*** You start off as Chaz, a fledgling Hunter in Aiedo on the planet Motavia. You live with Alys, your mentor and friend. Alys tells you that you are no longer a trainee, but a full-fledged partner. You leave the house and learn that your first mission as a Hunter is at the Motavia Academy in the town of Piata (the town of learning, as Chaz calls it.) There are no mission plans as of yet, you were just told to come. Chaz and Alys leave Aiedo and head for Piata. Along the way, you're treated to a small story explaining the current situation of Hunters. You are now in the Academy. Chaz has gotten separated from Alys, but if you travel left, you'll find her. (Not the hardest challenge.) Alys informs you that you must find and talk to the principal to get the mission details. Walk around the Academy a bit, talk to the students to learn of the situation. They tell you monsters have been appearing in the basement of the school and have been causing some trouble. After you speak to enough people, head to the center room on the second floor. Talk to the principal to find out the mission. Basically, monsters have appeared in the basement, and the principal has no clue why. Alys is wary, believing there is more to it than the principal says. Head down the stairs to the left and enter the center room on the first floor. (To the north of the statue of a head [Doctor Lubetz - the God of Learning.]) Inside, you'll find a student pacing back and forth, preventing you from passing him and going downstairs. Talk to him. His name is Hahn, and he wants to go with you to investigate the basement. He also informs you of some vital information - he works for Professor Holt, who has gone to investigate Birth Valley for his research, and has yet to return. Hahn is now searching for the professor's whereabouts. Chaz knows of Birth Valley, and calls it the "Sacred Valley of Life." Alys asks about the connection between Birth Valley and the recent scare of monsters. Hahn claims that after the professor's investigation team was reported missing, the principal banned everyone from entering Birth Valley. The principal refuses to give information about the Birth Valley situation. Hahn thinks there's a connection between the monster scare and Birth Valley. Alys agrees that the principal is evading the issue and acting somewhat strange. Because of the events, Hahn feels as if he could search the basement himself; however, he feels it is too dangerous to go alone. So basically, Hahn was waiting for the Hunters to arrive so he could tag along. Alys agrees to let Hahn accompany them for 100 Meseta. Although Hahn really can't afford it, he pays anyway. Hahn joins your party. Head down the stairs. *Battle Arena - Basement* Monsters: Xanafalgue, Zoran Bult As you head down the stairs and move south, you'll notice a creature (Xanafalgue) dart left. Head left and then up, to get the Monomate in the chest. Go back to the main hall and follow it until you see a path to your left and a staircase to the right. Head left and follow the hall. At the end you'll find a chest filled with 100 Meseta. Backtrack, and head down the stairs. Follow the path, and as you do, you'll notice a room that branches off the hall with a chest in it. Grab the antidote in the chest and head back to the hall. Go down the stairs at the end of the hall. You'll enter a room with some monsters housed in glass containers. In the back of the room is some green creature with red tentacles. Heal any wounded character with Chaz's or Hahn's Res technique. Walk in front of the creature and search. *Boss Battle - Igglanova* Suggested Level: 2 This boss isn't too tough. Have Alys use her Vortex skill, and have Chaz and Hahn attack. After the first round of attacks, you'll notice that Igglanova spawns monsters to attack you. Have Alys keep using her Vortex skill on Igglanova, and have Chaz and Hahn attack the spawned monsters. After five rounds, the monster should be defeated. Experience: 173 divided equally among remaining party members (rounded down) + (total Xanafalgue killed X 9) = experience received. (ie, Igglanova and 4 Xanafalgue killed = 173 + (4 X 9) = 209 total experience received. If all three members survive, then each party member receives 69 experience points.) Meseta: 54 + (total Xanafalgue killed X 2) = total Meseta. After the battle, Alys will comment of Chaz's fighting style, and then ask if Hahn knows anything about the monster vials. Chaz thinks monsters are being bred in the basement, but Hahn claims he knows nothing. He suggests visiting the principal to see if he knows. Chaz adds that the principal might know about Professor Holt as well. The party agrees to speak to the principal. Head back the way you came and travel back to the second floor to speak with the principal. The principal plays dumb at first, but after Alys threatens him, he talks. He says Professor Holt discovered that Birth Valley was the origin of the monster outbreak. Holt reported back to the Academy that he had found the remains of and ancient and advanced civilization. The investigation team brought back some discovered monster capsules and went out exploring again. They haven't been back since. The principal then banned entry to Birth Valley and never sent out a rescue team. He claims he tried to send out a rescue team, but a mysterious man called Zio appeared and told him not to intrude on Birth Valley. Zio made it clear that anyone who was to enter Birth Valley again was to turn to stone, and that there was no need to ever go there again. The principal had to keep quiet about the whole event or be killed. The group agrees to go to Birth Valley to investigate and find Professor Holt. Alys charges Hahn 300 Meseta for Chaz and her to help him out. Hahn agrees and tells Alys that Birth Valley is to the northeast. ***Town - Piata*** Leave the Academy and rest at the town inn to regain stats. It only costs 15 Meseta. If you'd like, visit the Tool Store to stock up on Monomate at 20 Meseta apiece. Leave Piata to the south. You are now free to walk about the continent of Motavia. Well, you really can't go anywhere you please. Even though it may seem early, I suggest leveling up Chaz and Hahn two levels each and try to get Alys up one. It'll help soon enough to be at a slightly higher level. As you level up, head north, and enter the town of Mile. ***Town - Mile*** Mile is a town of the edge of a sandfield, and it appears as if half the town is sand. If your party needs it, there is an inn to the right. 30 Meseta to rest. In the center of the town is a Tool Shop. Tool Shop: Monomate 20 Antidote 10 In the back of the town is an Armor/Weapons Shop. The saleman to the left sells weapons, the one on the right sells armor. Weapon Shop: Dagger 40 Hunt-Knife 120 Stel-Sword 280 Boomerang 80 Slasher 160 Armor Shop: Lthr-Helm 80 Lthr-Crown 90 Lthr-Band 70 LthrShield 140 Buy a Stel-Sword for Chaz, his attack power will increase tremendously. Buy two slashers for Alys. Now she has two weapons that do great damage. Give Hahn one of Chaz's old Hunt-Knives to increase his attack, but leave him with the shield instead of having two weapons. The armor shop sells equipment you already have, so it's pointless to buy anything. Leave the town and head east. By now, Chaz and Hahn should be at level 5. Now is also a great time to set up a powerful macro that will help in Birth Valley. Set it up as so: Hahn: Wat Alys: Foi Chaz: Tsu This is the Triblaster Combination Attack, and can do a remarkable amount of damage. Continue heading east/northeast. You'll come upon a town that is situated in front of a cave. This is the town of Zema. There's a path to the northwest, but the bridge is destroyed, preventing you from crossing. To the far south is the town of Molcum. Along the way, you'll battle Sand Newts. They're a bit tough, but with your new weapons, they'll be easily defeated. They have good esxperience values, so battle a few of them to level up. The people of Molcum won't allow you in, claiming that Parmanians aren't allowed. (The part is all Parmanians, descendants of those who managed to escape Parma before it was destoyed. You'll learn more about that later in the game.) Since the citizens of Molcum won't let you in, backtrack, to Zema. Save the game, and enter the town. ***Town - Zema*** You'll notice that none of the townspeople are moving. Approach any one of them, and Chaz will exclaim, "They've been turned into stone!" All the shops and houses are boarded up, and the only place to go is the cave in the back of the town. *Battle Arena - BirthVally* Monsters: Flattrplnt, Xanafalgue, Zoran Bult You're now in Birth Valley, the place where Professor Holt entered and hasn't returned. Head north, and you'll come to a fork. Go right to find a CrbnShield. Give this to Hahn, and replace his LthrShield. Head back, take the left path, and when it branches to the right, keep heading up tp get the Monomate in the chest. Backtrack, and go right on the path. Follow the path to the end and descend the staircase. Hang a right at the fork to find a Crbn-Suit. It's up to you on who to give it to, anyone can wear it. Since Hahn has low defense, he might be a good choice. Backtrack and take the left path. You'll come to a clearing where you'll find several people turned to stone. Search the one in the back blocking the door. It's Professor Holt, and he's been turned to stone. Hahn wants him back to normal, and Alys remembers of a special medicine called Alshline that can turn stone back to flesh. She remembers hearing about it a long time ago in the Motavian village of Molcum, far south of Zema. (Where the residents wouldn't let you in.) Alys cons Hahn into paying 500 Meseta to continue the mission. You'll appear at the cave entrance. Leave the town. If you need to rest, head back to Mile before continuing. Otherwise, cast Res to heal and travel south to Molcum. ***Town - Molcum*** Soon as you enter Molcum, you'll notice the guards are gone. As you travel further into the town, you'll see that the town has been utterly destroyed. Buildings have been burnt to the ground and the people are gone. Travel upward and you'll find a robed character with blue hair. Talk to him. It's Alys's old friend Rune. Chaz takes an immediate disliking to Rune. Rune explains that Zio, the same man who visited the principal, destroyed Molcum. Chaz notes that Zio must also have turned the people of Zema to stone. Hahn inquires about the Alshline, and Rune suggests they visit Tonoe. It's a travel away. Rune says to travel east to Krup, then north to a valley that leads to Tonoe. Hahn suggests bypassing Krup altogether, obviously hiding something. Rune invites himself to join the party. He's a very powerful wizard with levels much higher than anyone else. His Hewn skill attacks all onscreen enemies, and his Flaeli skill is a powerful fire-based attack. His techniques may not seem like much, but they are. Set up one of the follwing macros: Alys - Zan + Rune - Foi = Fire Storm Alys - Zan + Rune - Wat = Blizzard When Chaz learns Zan, you can replace Alys with him. Rune starts with two non-battle techniques of extreme importance. The first is Hinas, and when cast in a cave or maze will return you to the entrance. The other technique is Ryuka, which allows you to travel to previously visited towns. The only drawback is you can't cast Ryuka in caves or mazes. Travel east to Krup. It's not too far away. ***Town - Krup*** Travel north to find the inn where you can rest for 60 Meseta. Head north past the inn to find the Tool Shop. Tool Shop: Monomate 20 Antidote 10 Telepipe 130 Escapipe 70 Telepipes are the item version of the technique Ryuka, while Escapipes are like Hinas. If you want to, purchase one or both of them, and if you're low, buy some Monomates and/or Antidotes. Travel east of the Tool Shop to find the Armor Shop. Armor Shop: Crbn-Helm 200 Crbn-Crown 150 Circlet 100 Crbn-Suit 550 CrbnShield 220 Purchase a Crbn-Helm for Chaz, a Crbn-Crown for Alys, and a Circlet for Hahn. If you have enough, buy two more Crbn-Suits and give those to whoever doesn't have one. This just so happens to be Hahn's hometown. If you enter the building behind the Tool Shop, you'll meet his fiancee, Saya. Saya is a schoolteacher and does nothing to help the story whatsoever. She's just something of interest. (There's something interesting in the romm though. Go to the far right and you'll find three bookcases. Between two of them is a doorway. Search the bookcases to find shameless plugs for other Sega games; Golden Axe, Ecco, and Sonic the Hedgehog.) Leave the town and head north/northeast. You'll come across a cave entrance. Save and go in. The cave entrance is blocked, but you'll be treated to a showing of Rune's magic as he opens up the cave. *Battle Arena - ValleyMaze* Monsters: Blob, Carrion Cr, Sand Newt Follow the cave path and you'll arrive at a fork. Continue traveling north to find an antidote. Backtrack and take the left path. Follow that path through an opening and keep on that path. You'll see a passage leading north, but there is nothing there. Travel on the left path through another opening. You'll soon come across yet another fork. Take the right path to get 300 Meseta. Backtrack and follow the left path through another opening and then to exit. You're now back outside. Enter the town of Tonoe. ***Town - Tonoe*** If you need to rest, sleep at the inn for 60 Meseta. It's located just north of the town entrance. As you walk around the town, you won't find any Tool, Weapon, or Armor Shops. They exist; they're just not easily recognized. On the right of the town are two rows of stall vendors. On the top row, second stall from the left is the Weapon Shop. The Armor Shop is on the bottom row, third stall. The Tool Shop is on the bottom row, fifth stall. Weapon Shop: Hunt-Knife 120 TitnDagger 240 Stel-Sword 280 Titn-Sword 560 Slasher 160 TitnSlashr 360 Armor Shop: Circlet 100 Titn-Helm 570 Crbn-Suit 550 Titn-Mail 1120 CrbnShield 220 TitnShield 600 Tool Shop: Monomate 20 Antidote 10 Cure-Paral 120 Telepipe 130 Escapipe 70 If you have enough, purchase the following: a TitnDagger for Hahn, a Titn-Sword for Chaz, two TitnSlashrs for Alys, a Titn-Helm for Chaz, and two Titn-Mails for Alys and Chaz. If you need more Meseta, fight in the Valley Maze. It may seem like a lot to purchase, but it's all worth it. The next bit can prove challenging. Above the stalls, you'll see a building that you can't enter. Above that is another building. Enter that one. Inside, you'll find a man sitting in a chair and two other standing in the back. Talk to the sitting man. He introduces himself as Grandfather Dorin. He'll ask you three questions. Reply "No" to the first two, and answer "Yes" to the third. Dorin will begin to reveal Alys's measurements, and Alys will punch him. He is surprised to see Alys. She threatens to punch him again, but Dorin sees Rune and pleads for his help. Alys backs away while Rune and Dorin chat. Rune wants an item he intrusted in Dorin's care, and informs him that Alys, Chaz, and Hahn are looking for Alshline. Dorin tells them that it's in the back of the basement warehouse. It's a bit dangerous, so Dorin asks Gryz to help. Gryz is the hairy blue Motavian dressed in green robes. Rune leaves with Grandfather Dorin. Don't worry; the powerful wizard will make an appearance later in the game. Talk to Pana (the blue-haired girl in yellow/orange) to learn what had happened in Molcum. Granted, it's not necessary, it does help the player understand the story a little better. Leave the building and head north, to the lone building in the back. Enter, and search the basement doors. Chaz can't open the doors, but Gryz knows a trick. He manages to get it open. Travel down the stairs to find the Alshline. *Battle Arena - Basement* Monsters: Blob, Carrion Cr, Toadstool Head to the right and then up to find 100 Meseta. Backtrack and head left and up to find a Monomate. Return to the front of the basement and travel up the center path and go down the stairs. Follow the path, and you'll see that the path opens up to the right. Move right and search each room branching off the path. You'll find two chests for a total of 800 Meseta. Head back down the path to the original one, and travel down and follow it to the stairs. Head down the stairs and search this floor for two chests, one contains an Antidote, the other a Titn-Crown for Alys. Equip it to gain 7 Defense. Head to the lower right hand corner of this floor and go down the stairs. Follow the path. You'll notice doors, but you cannot open them. Continue on the path and you'll end up in that room you couldn't get into. Open the chests to obtain an Escapipe, and more importantly, Alshline. Gryz decides to stay with the party, being as his family was killed in Molcum. Use either the escapipe in the chest or the Hinas technique to exit the basement. Rest at the inn if you need to, and head back to Zema. Use the Ryuka technique if you'd like, if not, it's not too hard to walk back. As you enter the town of Zema, the citizens are returned to their normal state and the curse is lifted. Professor Holt is returned to normal. Holt decides to reopen the expedition and investigate further into Birth Valley. He tells Hahn to go back to the Academy in Piata to report their findings. Alys and Chaz agree to rest and try to get some relaxation. Gryz agrees to stick around. Alys talks about returning to Aiedo to the Hunter's Guild, when someone screams. The party rushes outside to see an Igglanova blocking the Birth Valley entrance. They decide to fight it. *Boss Battle - Igglanova* Suggested Level: 10 The monster from the Academy basement is back again. It's pretty simple this time; it carries the same stats. Have everyone attack except for Alys. Have her use Vortex. It should be over before you know it. Experience: 173 divided equally among remaining party members (rounded down) + (total Xanafalgue killed X 9) = experience received. (ie, Igglanova and 4 Xanafalgue killed = 173 + (4 X 9) = 209 total experience received. If all three members survive, then each party member receives 69 experience points.) Meseta: 54 + (total Xanafalgue killed X 2) = total Meseta. After the battle, Chaz will ask about his swing, and Alys will tell him it's getting better. A citizen says the monster has been brought about by a curse due to the opening of Birth Valley. Whatever it may be, the party decides to venture further, to get Professor Holt as well. Alys makes Hahn pay an additional 1000 Meseta for her services. Now that the curse has been lifted from the town, the shops are all open. If you need to rest, you can stay at the inn for 80 Meseta. To the left of the inn is the Weapon and Armor Shop. The salewoman on the left sells weapons, while the saleswoman on the right sells armor. Weapon Shop: Hunt-Knife 120 Stel-Sword 280 Slasher 160 Broad-Axe 1000 Armor Shop: Circlet 100 Crbn-Suit 550 Grpt-Suit 1200 CrbnShield 220 GrptShield 900 Purchase a Broad-Axe for Gryz and a Grpt-Suit and GrptShield for Hahn. His defense has always been low, and this will definitely help. There is a Tool Shop here as well. Purchase whatever you may need. Tool Shop: Monomate 20 Antidote 10 Cure-Paral 120 Telepipe 130 Escapipe 70 Enter the cave in the back of Zema and navigate your way back to where you found Professor Holt encased in stone. You'll see two people lying on the ground. Holt is not here, so you can open the door he once blocked. *Battle Arena - Bio-Plant* Monsters: Arm Drone, Flattrplnt, Gicefalgue, Guilgenova, Ismounos, Neowhistle, Sensor Bit As you travel through the plant, a red right will flash. Chaz and Hahn immediately think they're going to die, but Alys calms them down. Follow the dotted line through the open doorway. Go through the door in this small room. (Press Button C to open the closed door.) Follow the dotted line until you come to a fork. Take the right path to obtain a Cure-Paral. Go back to the fork, and follow the dotted line downward. You'll come another fork. Go through the left door and follow the path to find a Grpt-Crown for Alys. Equip it and go back to the fork. You can continue traveling on the left folk, but you'll come to a dead end. At the fork, take the right door. Travel this path to the end. You'll see some monsters in capsules, but nothing else of interest. At the fork, take the right path and go through the door. Head straight down to find a Crmc-Sword for Chaz. Head left and follow the path. Pick up the Antidote along the way and go through the door to the south. Follow the path and go through the only door in the room. Take either path, they'll both lead you to the same place. Talk to Professor Holt. Hahn is surprised to see the Professor safe. Alys is surprised as well, wondering how Holt was able to survive the monster attacks. He explains that someone came to his rescue. She introduces herself as Rika. She explains that this is the Bio-Plant, a research facility for bioengineering created by a thousand year old civilization. Hahn is taken aback that this is from an ancient advanced civilization. It's still fully functional, and as Rika notes, is not the only one. These systems control the planet's climate, soil, and ecology. They also helped to keep the Motavians alive after the "Great Collapse." Even though the system is operational, it can barely maintain the minimal conditions for existence, hence the recent outbreak of monsters. The system is slowly spiralling toward chaos. Rika suggests talking to Seed for more information. Seed is the control computer for the Bio-Plant. The system is continuously breeding harmful monsters, and Seed cannot control it. If all the system ran without being fixed, the planet would have abnormal climate changes and violent changes in the planet's surface. In essense, Motavia would be destroyed. Alys suggesrs shutting down the system, but Hahn informs her that it will create more problems. Homeostasis would not be maintained. Rika tells the group that all they have to do is shut down Nurvus, which supplies energy to each system, and that will shut them all down. Seed asks that they rescue the control android Demi, for she is the only one who can shut down Nurvus. However, Zio is holding Demi hostage. Rika tells them that Demi can be found in Zio's Fort, which is beyond the quicksand of Mile. Alys agrees to rescue Demi and save the planet. Seed asks that the party take Rika with them. Rika is Seed's "child," an artificial life form from a thousand years of improvement of genetic information from a prototype prior to the "Great Collapse." They get ready to go, and Holt returns to the Academy. AS they leave, Seed decides that there's nothing else it can do, now that it's sent the intelligent life form out unto the world. The control computer decides to self-destruct. Rika is saddened, but now she has seen the outdoors for the first time and must carry out the will of seed. Head northwest of Zema to the bridge that was once collapsed. You'll notice that it is now repaired. Cross the bridge and head north to the town of Nalya. ***Town - Nalya*** If you need to rest, it costs 125 Meseta. There are no shops here; the town has lost several buildings to the wreckage that fell from the sky. A citizen will inform you that three months ago a meteorite fell just outside the city a ruined a good portion of it. Save your game and leave the town. You'll notice that Rika starts out at level 1. I suggest battling in the area around Nalya to gain her a few levels quickly. To the northwest of the town is the wreckage from the meteorite that the townspeople spoke of. Enter to gain levels, Meseta, and to discover the mystery of the wreckage. *Battle Arena - Wreckage* Monsters: Tracer, Warren286, Whistle The wreckage is easily navigable, dead ends block your path at every fork, and so it's pretty easy to find your way. When you make your way to an opening/door, you'll notice a path leading to the right. Go down there first and into a room to obtain a CrmcShield and 1500 Meseta. Unfortunately, this is one shield that Hahn cannot equip. Head back through the door, return to the first door, and go through. Follow the dotted line until the hall branches to the left, and make that left. Pick up the Dimate along the way, and follow the path through the door. Keep to the path until you reach the chest with a Crmc-Knife inside. Give that to Hahn and travel to the right as far as you can and go staight north and through the open door. Get the Crmc-Mail inside. Go back through the door and make your way to the northwest corner of the room and go through the door there. Follow the dotted line through the open passage. Follow the catwalk to the end and go through the open door. Follow the dotted line, go through the passage, and examine the control panel on the command deck. Rika examines the computer and cracks the security code. The comupter memory is hacked into, and the party learns that the wreckage is from the spaceship that escaped from Parma a thousand years ago. Rika explains a bit of the history of Parma, saying that Parma was destoyed when an artificial satellite crashed into it. What remains of Parma today is an asteroid belt. Just before the planet was destroyed, several people managed to escape in spaceships. The spaceship the party is examining was damaged in space and became trapped in orbit around Motavia. The ship floated around the planet until all the people aboard died, while the computer maintained itself with its self-repairing mechanisms. The ship eventually fell out of orbit and crashed just outside of Nalya. This was not the only ship that escaped Parma, so all the Parmanians did not perish. Other ships managed to escape successfully and land on either Motavia or Dezolis, and some even went out of the Algo solar syatem. Rika says some tens of ships managed to escape. The story ends and the party is left to continue. There's nothing else here, so either travel back or cast Hinas. Nalya is a waste of a town; so travel east to find Alys and Chaz's hometown, Aiedo. ***Town - Aiedo*** Aiedo is fairly large, so feel free to explore, you'll find a Tool Shop, a Weapons Shop, and an Armor Shop directly north of the entrance. The shops sell mediocre equipment, but there is another Weapons/Armor shop further north. Tool Shop: Monomate 20 Dimate 160 Telepipe 130 Escapipe 70 Antidote 10 Cure-Paral 120 Weapon Shop (decent): Dagger 40 Stel-Sword 280 Boomerang 80 Hunt-Knife 120 Slasher 160 Claw 1000 TitnDagger 240 Titn-Sword 560 TitnSlashr 360 Titn-Axe 640 Broad-Axe 1000 Armor-Shop (decent): Lthr-Helm 80 Lthr-Crown 90 Lthr-Band 70 Lthr-Cloth 160 LthrShield 140 Crbn-Helm 200 Crbn-Crown 150 Circlet 100 Crbn-Suit 550 CrbnShield 220 Titn-Helm 570 Titn-Crown 490 Titn-Mail 1120 TitnShield 600 Weapon Shop (good): Crmc-Knife 1600 Crmc-Sword 3600 Saber-Claw 1700 Struggl-Ax 4600 Armor Shop (good): Grpt-Crown 1000 Crmc-Helm 1800 Grpt-Suit 1200 Crmc-Mail 3700 CrptShield 900 CrmcShield 2300 Purchase a Struggl-Ax for Gryz, two Saber-Claws for Rika, two Crmc-Helms for Gryz and Chaz, and if you can, three pairs of Crmc-Mail for the members who need it. (You should have picked one up earlier in the Wreckage, saving you an easy 3700 Meseta. It's waste to spend so much on armor, so if you missed it, go back to the Wreakage for that fourth suit of Crmc-Mail.) If you can't afford it, battle some monsters outside of Aiedo. An inn is located in the same building as the mediocre equipment. You can rest at the inn for 250 Meseta, but why spend that money when you can sleep at Alys's house for free? Travel as far left as you can and then as far north. Alys's house is somewhat sheltered by walls on three sides. (There are four jugs or canisters outside her house if that helps any.) Just go into the house and she'll suggest the party rest. It's free, it saves you Meseta, and you'll find yourself doing it often. The building behind the good Weapon/Armor shop is the Hunter's Guild. Here you can undertake certain tasks to gain Meseta. There are eight in total, and not all of them will be available right away. If you think you're up to it, talk to the woman behind the counter to try the first task. (See the section on the Hunter's Guild for more information on the offered jobs.) Go as far right in the guild as you can and go through the open doorway. In this room, get close to the soldier to see a dancing show. Go as far left in the room as you can. Look where the stone wall is open, right near the stage, and go through it. You're in the dancers's dressing room. Keep moving left, through a similar opening in the wall. Keep holding left. You're behind the woman at the counter, but just keep pressing left. You'll see three chests, one of which has been opened. Still, it's not a bad treasure - 1000 Meseta and a Trimate. There is a "hidden" building in this town. When you enter, head left instead of north. Follow the outer wall all the way around to the upper left to find a bakery. In the basement is a shopkeeper. Bakery: Shortcake 280 Shortcake will come in handy later on one of the Hunter's Guild missions. (See that section of this guide for more info.) ***Note - At this time, it would be a good idea to do the Ranch Owner Mission at the Hunter's Guild. See that section for more info.*** Head back the way you came and leave the town. Save your game and go into the cave shielded by trees just north of Aiedo. *Battle Arena - Passageway* Monsters: Meta Slug, Speard, Zol Slug This is the cave that will lead you to Zio's fort. They enemies in here aren't too hard, but watch out for the Zol Slugs. If two of them are left alone, they will combine and form a more powerful Meta Slug. They are worth a good deal of experience, so I suggest fighting in the Passageway for a while to gain levels and Meseta. Follow the cave path until it branches to the south. Pick up the Dimate in the branch. Get back on the path and keep traveling left. Keep on the path. You'll see it branch to the right, that's a dead end. Just a bit further down, the path will branch. Take the right path to get a Cure-Paral. Head back and take the left path. Follow the path until it forks and take the left fork. As before, the right fork happens to be a dead end. Keep to the path and you'll be led outside. Out here, the enemies aren't too hard, the only new enemy is the Tech User, who casts Foi, Wat, and if anyone in his party are injured, Res. To the southeast of the cave exit is the town of Kadary. ***Town - Kadary*** Enter the town, rest, and stock up on items. The inn is the first building you see in the lower right; it costs 200 Meseta to rest. The Tool Shop is the building in the lower left. Tool Shop: Monomate 20 Dimate 160 Antidote 10 Cure-Paral 120 Telepipe 130 Escapipe 70 Walk around the town and talk to some of the citizens. You'll learn that Zio came around this area and started preaching his ideas. A church was built for him, and they have begun to worship him. Talk to some of the priests in the church to see how crazy they are. Speak to the high priest in the back of the church to watch him fall. Oh well. Like Aiedo, there are "hidden" buildings. Upon entering the town, stick to the outer right wall to find the buildings. The left building is an inn/brothel, and the woman upstairs will give you "great service." The right building houses a chest. Open it to find a LasrSlashr for Alys. Her attack will now increase, and it's about time. There's not much here, so leave the town. Save your game and level up your characters. The next area is Zio's Fort, and the enemies in there can be pretty tough. When you think you're ready, travel south/southeast of Kadary to find Zio's Fort. *Battle Arena - Zio's Fort* Monsters: Ripper, ShadowSabr, Speard, Tech User When you enter Zio's Fort, you'll see a staircase surrounded by blue tile floors. If you try to enter the enclosed area, a yellow force field will appear, preventing you from passing. (Chaz calls this an "Invisible Barrier;" clearly there are yellow beams preventing passage.) Head to the bacl of the rooms and go through the doorway. Take the left stairs. (The stairs on the right lead to a dead end.) You'll soon come to a fork where you can either go northwest or south. Go northwest to find a staircase that leads to 2000 Meseta. Go south to continue through the fort. As you travel, you'll come across a staircase with a black void right near it. Go into that void. You'll fall a level and land in a small room with a treasure chest. Get the Moon-Dew and exit to the left. You're now back outside Zio's Fort. Go back in and navigate back to where you once were. This time, go up the stairs. Once in this room, head right through an almost hidden door. Travel across the bridge to a room with a Lasr-Sword for Chaz. This is a very powerful weapon for this stage of the game, so equip it immediately. Backtrack across the bridge and go back down the stairs. Head to the right. There is a path to the south, but there is nothing down there. You'll soon come to a very familiar looking staircase and void. Go into this void to obtain a LasrBarrir (a better shield) for Hahn. Exit the room to the right. Again, you're outside Zio's Fort. This is for the last time (unless you purposely leave.) Reenter the fort and make your way back to the second staircase and hole. Don't go up the stairs quite yet. Head south to find a Dimate. Now you can go up the stairs by the void. Head to the left to find yet another almost hidden passage. You'll cross a second bridge and find yourself in a small clearing. Get the Lasr-Claw in the chest. Give it to Rika and head into the open area to the left. Head up and you'll see a standing man. Talk to him. He'll announce himself as Juza and claim that you'll never get to Zio unless you defeat him. A battle will begin. *Boss Battle - Juza* Suggested Level: 16 Juza possesses an attack (ForceFlash) that can hit everyone. To defend this, I suggest the following Macro to start: Rika: Deban Alys: Saner Hahn: Vision Chaz: Crosscut Gryz: Attack This will give your characters a greater defense and a better chance of avoiding attacks. You'll also get two hits on Juza. For the following rounds, heal as necessary and try to use Alys's Vortex, Rika's DblSlash, and Chaz's Crosscut. Gryz really has nothing other than attack (War Cry does exist, but doesn't help much, in my opinion.) Hahn is a mixed bag. GiWat will defintely help (if he's level 16), but you might have him healing the party members instead. It's up to you on what you want Hahn to do. Rika will probably end up healing the characters as well. When Chaz runs out of Crosscut (which he will) have him use the Tsu technique. In the end, Juza will die. Experience: 5150 divided equally among remaining party members (rounded down) If all five party members survive, each member will receive 1030 experience points. Meseta: 800 After winning the battle, a staircase will appear to the left. Go up the stairs. Head to the bottom of the room and go up into the enclosement and go up those stairs. Unequip both Alys and Hahn (trust me) and head up the path. You'll see a character chained to the wall. Approach her and a scene will begin. Alys will get the chained character free and she'll identify herself as Demi. She'll thank you and heal you. (Bringing back dead characters.) She is the one in charge of Nurvus, and has tried to fix the system, but to no avail. As she explains this, Zio appears. He is, for lack of better words, very evil, and is careless about destroying Motavia. He doesn't mind that people are dying. Chaz wants to fight him, but Alys tries to reason with Zio, claiming that Motavia will become inhabitable if the systems are not fixed, that Demi must fix them. Zio thinks it wonderful for the planet to die off. His desire is ultimate destruction. His god will not tolerate any life forms in the Algo system, that everything must be wiped out, and Zio will do it. He decides that he will kill off Alys and her company, and calls on his god "Dark Force for assistance in battle. *Boss Battle - Zio* Suggested Level: 16/17 At the start of the battle, Zio will cast a Mag.Barrir (Magic Barrier) upon himself. As you'll soon realize, the barrier prevents your attacks from hitting Zio. Keep attacking him anyway. After two rounds of missed attacks, Zio will summon "Nightmare." Keep attacking. The next round, Nightmare will cast Black Wave at Chaz. Chaz panics and Alys jumps in front of him. Rika suggests that the party retreat (and they somehow manage to get all the way to Krup - Hahn's hometown.) Note: If you never talked to Saya (Hahn's fiancee) when you first visited Krup, she'll make an appearance as you enter to get Alys to a bed. Hahn will snap at her that now's not a good time to chat, and they all rush to the inn. Alys is bedridden and nothing seems to be helping her, as if she's possessed by some evil power. Shutting down Nurvus isn't going to help her. Instead, Alys wants Zio gone. He built his fort on top of Nurvus, but there is a magical barrier preventing entrance. Alys struggles to speak, and asks that the group go and find Rune, and that he should be able to help. (The barrier is magical, Rune can use use magic, Rune should know how to get past it.) Gryz notes that if Rune went traveling with Grandfather Dorin, then Rune should be at the Ladea Tower, as Dorin had mentioned going there to open the gates. However, the tower lies to the east beyond the quicksand. Demi suggests that they use the Land Rover, an all-purpose armor-plated car of an ancient civilization, as it can cross the quicksand. She says that there is a Machine Center to the south that should have one. Chaz tells Hahn to stay and help Alys. Hahn agrees. Demi really never healed the party when she said she did, so I suggest sleeping at the inn. You're already at the inn, rest for 60 Meseta. Save the game, leave Krup, and head south/southeast. You should come across a peninsula with trees and in the center, a circle of sand. You know you're in the right spot when the screen pans down and the circle of sand parts and a structre rises from the ground. Demi intructs you to enter, so do so. This is the Machine Center. Open the door and you'll come upon a larger room. To the left is a chest, get the ControlKey from it. If you don't get the key, you can't "initialize the machine." To the right is a pad, when stepped on, will heal your characters and bring them back to fighting ability. (Restore near death.) Follow the dotted line downward and as you enter the next room, Rika will start talking about the site and how it's independent from Seed and Nurvus. Demi will go to the controls. She'll also talk about how Zio captured her while she was trying to fix the machines. Defeating Zio will not solve the problem, she says, and that the real cause of the problem is that Zelan has been issuing abnormal commands. Zelan is the central control for the Algo solar system's environmental maintenance systems. It's an orbiting station on the other side of Motavia. The party decides to defeat Zio first, then worry about fixing the systems. Demi works the controls and the ground moves to show the Land Rover, the all-terrain vehicle. The party goes outside and are in the Land Rover. It controls just like the party does. Pressing any button will make you leave the Land Rover. To get back into the Land Rover, select it from your Item menu. Travel up, then right. Navigate your way east, then northeast, and then north. You'll come across quicksand, which you cannot cross by foot. The Land Rover can easily cross. After you cross, head north to the town of Monsen. ***Town - Monsen*** You shouldn't need to have to rest, but if you feel you need to, the inn is located directly north of the entrance, and will cost 180 Meseta for your party to rest there. There is a Tool Shop here, and they have all the basics. Tool Shop: Monomate 20 Dimate 160 Antidote 10 Cure-Paral 120 Telepipe 130 Escapipe 70 Purchase whatever you may need (healing items and such) and talk to the easternmost person in the town. (The person is dressed in blue and white.) She'll say that there have been many earthquakes recently... and one occurs right then and there. Gryz panics and the party surrounds him. (Gryz, as he'll later say, is afraid of earthquakes.) Chaz notes that the earthquakes are happening so often and are becoming a real problem. Demi claims that the Plate System is the cause of all this. It's located north of Monsen and it controls the tectonic plates of Motavia's surface. The system is most likely malfunctioning. Gryz wants it shut down. The townspeople start coming over and are thrilled that the group is going to shut down the Plate System. The townspeople depart. Head to the right to leave the town. Note: While it is possible to shut down the Plate System now, I suggest waiting a little longer to do so. The enemies there are bit tougher than what you're used to, and you're going to get some help real soon. Instead of heading off to the Plate System, hop in the Land Rover and travel east until you hit mountains, then head south (over the quicksand) to the town of Termi. ***Town - Termi*** You shouldn't need to, but if you have to rest, it costs 200 Meseta. In the upper right of the town is an armor shop, and in the way back of the town is a "Bayamare Gift Store." Armor Shop: Psy-Crown 2800 Psy-Circlt 1200 Psy-Mail 7400 Psy-Shield 4600 Bayamare Gift Store: Alis-Sword 500 Perolymate 40 Pennant 600 WoodCarvin 3000 Purchase a Psy-Crown for Rika, and three suits of Psy-Mail (for Gryz, Rika, and Chaz.) Equip it all and leave Termi. Head to the south/southeast part of this peninsula. You'll come across a building that reaches up into the sky. This is the Ladea Tower, where Gryz said Rune would be. Enter the tower. *Battle Arena - LadeaTower* Monsters: Centaur, FlyScreamr, Haunt, Ripper, ShadowSabr Head up and ascend the stairs. Go left and up into the first passage you see (not far from where you started) to get a Dimate. Go back down and keep traveling left. Keep to the path. It'll turn upwards and branch to the left. Take that branch and follow the path. You'll come across a staircase. Go up the stairs to find a Star-Dew. Go back down the stairs and head back to where you started on this floor. Don't go back to the first floor, but head right this time. Keep to the path. It'll turn upwards and branch to the right. Head right, stick to the path, and go up the staircase. Move to the right to find Rune. Rune will crack some jokes about Chaz, but when he realizes something is seriously wrong, he stops. He feels bad about what's happened to Alys, but says they must press on. He notes that only the Psycho-Wand can break the magic barrier in Zio's Fort. Rune says that when the party obtains the Psycho-Wand at the top of the Ladea Tower, he'll be more than willing to lend a helping hand. He joins your party. Now that you have him, I suggest heading back to Monsen and stopping the earthquakes before getting the Psycho-Wand. Hinas out of the tower and head to Monsen. (Ryuka will make that trip easier.) Note: Depending on how much you leveled up your characters, Rune's level when you find him will vary. When you find him in Monsen, he's level 17, and under normal circumstances he won't gain a level on the way to Tonoe. (Unless you really wanted him to.) If you gain Rune to level 20, that's what his level will be when you find him in the Ladea Tower. If you don't level up Rune when you find him for the first time, he can be at a higher level than normal if your characters are. Confusing, I know. I'll try to explain. In one of my games I had Rune stay at level 17. I had other characters gain up in levels far more than normal. (I had Hahn up to level 40 going into Zio's Tower.) When I met up with Rune, he was at level 42!!! Now, there must be some correlation between character levels and Rune's level, but as of yet, I haven't figured out the exact ratio or relation. Rest in Monsen if you need to (225 Meseta). Save the game and head to the Plate System, which is north/northeast of the town. Having Rune in your party will make this task a lot easier. *Battle Arena - PlateSystm* Monsters: Gunner Bit, Loader, Seeker, Slave, Worker Pod Enter and move to the right to pick up a Repair-Kit. Head to the left, follow the dotted line, and go through the door. Go to the left and up the passage. At the end you'll come to an open room with two paths; one to the left and one to the right. To the north is nothing. Take the right path to find two chests: Crmc-Armor and Titn-Gear, both are for Demi. Head back to the room and take the left path. The path will fork to the north and south. There is nothing to the south, so go north. Follow the path to a door, open it, and follow the dotted line to the fork. There is nothing to the right, so head left. You'll come across a path leading north, there's nothing there. You'll see a path going south; take that one. Head all the way down the path. Don't worry about the path leading to the right, you'll come back to that later. Keep heading south. You'll come across a door, go through it, and head up the path to your left and follow it as it turns right to find a chest containing Demi's most powerful Skill. As you open the chest, Chaz will note that there's some weird machines in the chest. Demi says that they are spare parts for androids, and more specifically, internal weapon units. They are in working order, they will fit, and Demi installs them right then and there. She asks that the party turn their backs for a sec, the screen goes black, machine noises sound, and the light returns. She has successfully installed her weapon - the Phononmezer. (This skill will show up under the name Phonon.) Backtrack and head to where you saw the passage to the right. Travel right. You'll see two passages, separated by a "block" of wall. There's nothing down there, it's only to trick you and waste time. You'll come to a fork at the end of the path; to the north is a dead end, to the south, a door. Go through the door and follow the path through all its turns. You'll come to a room with three chests and a door. You'll find a Lasr-Axe for Gryz, a Lasr-Knife for Chaz (which you don't need to equip, it's not better than the Lasr-Sword), and a LasrBarrir, in case you lost the first one. At the very bottom left of the room is a door, go through it to find the control room of the PlateSystm. Head to the very right to find a Stun-Shot weapon for Demi, which you should immediately equip. You'll see a pulsing yellow light on the floor, follow it to the computer controls. Search the computers, the party will separate, and Demi will begin her work. She will power down the system and as Gryz happily notes, there will be no more earthquakes. Demi claims this will not solve the problem; the abnormalities will not end unless the part shuts down Nurvus and maybe even Zelan. First, the party must get to and defeat Zio. The party then regroups. Either travel back or use the Hinas technique to leave. If you'd like, you may visit Monsen to see all the townspeople rejoice. You don't gain any Meseta for stopping the earthquake, just some experience, some good equipment, and the best Skill for Demi. I think it's well worth it. Rest up and head back to the Ladea Tower. (Near Termi.) The Psycho-Wand lies at the top, and you need it to defeat Zio. Once in the tower, head back up to where you found Rune. (If you forget how, look back in this walkthrough.) Continue heading up the tower and keep to the path. You'll come to a staircase. Pass it and keep heading left to get an Escapipe. Back up and go up the staircase. Head straight down and make the right. Follow the path and you'll find a staircase. Go up the stairs and head left. Get the FradeMantl in the center of the room. Have Rune equip it and head left and go down the stairs. Once in this room, head up and follow the path to find a Moon- Dew and 1000 Meseta. Go back up the stair, move to the center of the room, and head south to the staircase there. Travel up the stairs and you'll enter a large room. Move straight up and you'll see a glowing crystal surrounding a chest. Once you get close enough, Rune will break the glowing crystal and a monster will appear. It claims that Zio will not let them have the Psycho-Wand. The party fights a bit, and a battle ensues with the beast. *Boss Battle - Gy-Laguiah* Suggested Level: 19 This boss may be a bit tricky. While its FireBreath attack won't do much damage, its normal attack will. I suggest the following Macro right from the start: Rika: Deban Demi: Phonon Gryz: Attack Rune: GiWat Chaz: Crosscut This will give you a greater defense right from the start, and get a good amount of damage on him. Have Rika serve as medic for this battle, and when Demi runs out of Phonon, have her attack. Watch everyone's HP levels, and after a moderate amount of rounds, the battle will be over. Experience: 10000 divided equally among remaining party members (rounded down) If all five party members survive, each member will receive 2000 experience points. Meseta: 1224 After the battle, you are free to open the chest, so do so. You will have received the Psyco-Wand (Psycho-Wand.) ***Note - the Psycho-Wand can be equipped as a weapon (+9 Attack +4 Mental)*** After the Psycho-Wand has been obtained, a familiar comic book style scene will start. Gryz notes that as long as they have the Psycho-Wand, there's no need to fear Zio. Demi asks if anything is wrong, as Rune and Rika feel something terrible is going on. Rune says they have to return to Krup right away. The party then leaves and returns to Alys's bedside. The following events are almost impossible to describe, and must be experienced. I could put it to words, but it's something that must be seen in the game to understand it all. It's not that I'm lazy with this guide, I just feel it's better left to be experienced. After the comic book style sequence has been played out, Hahn decides to return to the Academy, and Saya to the school. Once they leave, exit the town and head toward Mile. You'll notice that your party is at full health, so there's no need to rest. Instead, save your game, hop in the Land Rover, cross the Mile quicksand, and enter Zio's Fort. Walk straight up tp where the magical barrier is. You'll see the four yellow lines. Search them. Rune approaches the barrier and removes it. Demi says that underneath Zio's fort is Nurvus - the center of the entire control system. Chaz wants to fight Zio, but the party is more interested in shutting down Nurvus. Head down the stairs to enter Nurvus. *Battle Arena - Nurvus* Monsters: Balduel, Blauzen, FloatMine, Generis, Tarantella, Tower, Zios Guard Walk straight up and through the open door. Follow the dotted yellow line to a computer terminal. If you search it, Demi will tell you that she can't shut Nurvus down from here, she must get to the nucleus. Make a left, go through the open passage, and follow the corridor to the end to get Wave-Shot, a weapon for Demi. Go back to where the computer terminal was and take the right fork. Go through the open door. Follow the dotted yellow path until it stops and a second one begins (you'll see what I mean.) Don't take the left path here, it's just a dead end. Instead, follow the second yellow line and open the door at the end. Follow this path until you reach a fork. Take the south path to find a Repair-Kit. Head back and take the north path. Go through the door. In this room you'll notice a door to your left. Go through it, follow the path all the way to find Crmc-Gear of Demi. Backtrack to the double doors and head south. You'll see a door to your left and chest nearby that you can't get yet. Go through the door and follow the dotted line through and open passage. Travel across the bridge into another room, follow the dotted line and head as far north as you can. Open the door at the extreme north. In this room you'll see a door to your right and a path to the south. Take the path first. It'll branch to the left - take the branch to find SpaceDarmr for Demi. Go back to the double doors and take thr right door. Follow the path through and opening and then follow it all the way south. You'll see an "island" in the middle of the path. It just leads further into Nurvus. Don't go there yet, take the left passage first. Cross the bridge and enter a room where you'll find the chest you couldn't get to yet - a Plsm-Claw for Rika. Equip it and have it take the place of her Saber- Claw. Travel back across the bridge and go through the door on the "island." Follow the dotted line to an open doorway. Now you have to ask yourself, "Is my party strong enough?" If the answer is yes, travel north. If not, turn around and have everyone gain a few levels. If you answered yes, travel north. As you head north, you'll see a shadowy figure appear - Zio. He claims that one step further is the road to your death. He won't let you escape. He asks for power in battle, and then one ensues. *Boss Battle - Zio* Suggested level: 23 Zio is the toughtest boss you have faced so far. The first thing he does in battle is create a magical barrier around him. Any attacks, whether they are physical or magical will do 1 point of damage to him. If you use the Psycho-Wand in battle, the barrier will be nullified and all attacks will do normal damage. I suggest the following macro: Gryz: Psycho-Wand Rika: Deban Demi: Barrier Chaz: Crosscut Rune: GiGra This will neutralize his barrier, give your party added defense, and do some damage to Zio. After you do this, I suggest the following macro for rounds 2 and beyond: Rika: DblSlash Demi: Phonon/Attack Gryz: Attack Chaz: Crosscut Rune: GiGra/NaFoi (depending on level) Demi won't have many Phonon attacks, so after she runs out of them, have her attack. Zio has several attacks, including Hewn, Corrosion, a normal attack, and the deadly Black Wave. If you don't have Rika healing your characters throughout the battle, the Black Wave can easily take out a character. Experience: 25999 divided equally among remaining party members (rounded down) If all five party members survive, each member will receive 5199 experience points. Meseta: 1 After the battle, Zio is surprised to see what is happening, as he thought he was immortal. He asks his "God" why He has abandoned Zio, then he promptly dies. The party is overjoyed that they have defeated Zio. Demi says she's going to connect herself directly to Nuruvs's system and crack its security. She leaves the party to help the planet. She says there won't be anymore disasters on Motavia, but the entire planet will become barren if all the systems are shut down. They need to be fixed. Rika notes they must go to Zelan, since it is sending abnormal signals. As Zelan is located in outer space, an emergency shuttle has been prepared for use. Demi must stay and fix the system. She sayss that on Zelan, the party should find Wren, her master. The party leaves Demi to do her work. The ground opens up near what was Zio's Fort, and a Spaceport appears. Gryz apologizes, but says he can't leaver his sister. The party has now dwindled to three members. Enter the Spaceport, step on either of the pulsating floor tiles to regain your stats (as an inn) and go through the door in the rear of the room. The spaceship's Nav computer will ask where you want to go. Your only option is Zelan, so press either Button A or C. The spaceship takes off and docks at the satellite Zelan. *Satellite - Zelan* The are no monsters on the satellite Zelan, so there's nothing to fear. Travel as far north as you can go, and open the door at the end of the path. Here, you have three paths to pick from. Take the left one to find a Plsm-Sword for Chaz, a Plsm-Claw for Rika, and a PlsmDagger. (Since Chaz is better off with the Plsm-Sword, you can sell the PlsmDagger for some extra Meseta.) Go back to the center of the room. Take the right path to find a Plsm-Field (a shield), a Pulse-Lasr (a weaker gun weapon that hits all targets on screen), and a Canceller. (The Canceller allows you to continue with the game. If you want, don't pick it up. It doesn't hurt your game. You'll see why you have to pick it up.) Go back to the center of the room. Take the north path to find Wren. Talk to him. He'll start out by telling you that Zelan has complete control over all the environmental systems for all of the Algo Solar System, for which he manages it all. Wren finally gets to meet Rika, and also meets the quarreling Chaz and Rune. Rika tells the android that Demi told them to come here to solve the problem. However, as Wren notes, the problem is not originating from Zelan, as it is losing power. It is in fact coming from the artificial satellite Kuran, which was designed to be a support satellite, but now somebody has taken control of Kuran and usurped Zelan's control. After figuring out that Zelan's communication systems were out, the group decides to go to Kuran to investigate. Wren tags along (and is well worth it) to fix the systems at Kuran, since he can't do it from Zelan. Leave Zelan the way you came in. You'll board the spaceship and travel to Kuran. As you take off, you'll notice the spaceship doesn't sound right; a scratching or a hissing is being emitted. Something is wrong on the ship, and the sensors will alert. Wren notes that there is an unidentified energy reaction coming from the engine room. As the party inspects the engine room, they spot a ChaosSorcr. He is startled, then says it doesn't matter whether he sabotages the engine or kills the party, and they're not getting to Kuran. A battle will ensue. The ChaosSorcr is not tough. Attack him with your normal attacks. Experience: 18380 divided equally among remaining party members (rounded down) If all four party members survive, each member will receive 4595 experience points. Meseta: 1200 After Chaz and Rune do their bickering yet again, Wren notes that the spaceship is off its intended flight path and he cannot get it back in Kuran's orbit. He can however, make a crash landing on Dezolis, the third planet of the Algo Solar System. (Parma, Motavia, Dezolis.) After the party has mixed feelings, it is decided to crash land. A still shot of Dezolis is shown, and it informs you that it is an extremely cold planet covered in snow and ice. The screen pans to show a small town, then shows the spacecraft hitting Dezolis, then crashing into a building. The party exits the craft and dialogue ensues. A Dezolisian notes that it's raining machines. He asks what Chaz is. Chaz ignores the man, he gets irate, and tells Chaz that he's destroyed an important temple. Chaz apologizes, and when the Dezolisian sees Chaz's party, get gets even angrier. Even though he is angry, he makes some pretty funny comments about Chaz and his group. After cracking several jokes ("Four Motavians flee, fly - and fall, right on my Temple hall"), Wren notes that the spaceship is beyond repair. Rika calls for the "old man," who quickly corrects her, and tells her his name is Raja. She asks if there's anywhere that can fix the ship, yet there are none. However, he does have good news. There's another ship that can travel in space. The party is eager to know where, but Raja won't cough up the information unless the party takes him along. If they do, he'll overlook the destruction of the temple. The party thinks it over, and agrees to take Raja along. He then tells them that a long time ago, Parmanians came to Dezolis on a spaceship, and that the ship still exists in the town of their descendants - Tyler, to the northwest. Exit the temple to the south and embark on the planet Dezolis. As soon as you leave the temple, Chaz will note that there is such a snow storm going on. (If you didn't see it when you crash landed.) Raja will tell him that it's been going on for three months now. The planet has always had a cold climate, but nothing like this. Wren thinks there is a malfunction in the Dezolis climate control, but Raja thinks the cause lies in the Garuberk Tower. It's a feeling he has. The dialogue will end and you're free to move. Travel north to find the town of Ryuon. ***Town - Ryuon*** If you need to, it costs 500 Meseta to rest at the inn. There's a Weapon/Armor Shop and a Tool Shop here. Weapon Shop: Force-Cane 2500 Silv-Rod 2700 Armor Shop: Silv-Mantl 7300 SilvCirclt 3000 Tool Shop: Monomate 20 Dimate 160 Antidote 10 Cure-Paral 120 Telepipe 130 Escapipe 70 I suggest purchasing a Silv-Mantl and a SilvCirclt for Rune. After making all necessary purchases, look for a building in the east of the town, behind the inn, right near the eastern exit. You know you've found the right building if the music changes to that of Grandfather Dorin's tent (from Tonoe.) The bartender Gyuna will give you some information, including the whereabouts of the spaceship. He says to take a good look at a grave in the town of Tyler. Leave Ryuon and head northwest to the town of Tyler. ***Town - Tyler*** If you need to rest (perhaps from battling some of the native monsters of Dezolis - hint, hint) it'll set you back 550 Meseta. Tyler does have an Armor Shop, a Weapon Shop, and a Tool Shop. Armor Shop: SilvCirclt 3000 Silv-Helm 3800 Silv-Crown 5000 Silv-Mail 13200 Silv-Mantl 7300 SilvShield 7200 Weapon Shop: Crmc-Sword 3600 Crmc-Knife 1600 Silv-Rod 2700 Tool Shop: Monomate 20 Dimate 160 Antidote 10 Cure-Paral 120 Telepipe 130 Escapipe 70 I suggest purchasing a Silv-Helm for Chaz, a Silv-Crown for Rika, and two pairs of Silv-Mail, one for Chaz, the other for Rika. Some people like to have Raja equipped with 2 SilvShields at this point so he doesn't die as quickly. That's your choice to make. If you feel as if you cast lots of defensive techniques in battles, perhaps you should have Raja use two shields. If you prefer to spend several hours leveling up, then have him use a weapon. The grave you're looking for is to the extreme west. An old man in the house in the way back will give you some interesting information about it. Travel to the grave and inspect the plate on the grave. Chaz will read the inscription aloud and is shocked when the plate moved. Unter Rune's instruction, Chaz touches the plate again and the grave splits into two, and stairs appear. Head down them to start searching for the spaceship. ***XIV - Monsters*** *---------------------------------------------------------------------* Legend: [Monster Name] [Where Found] [Exp Gained] [Meseta Gained] [Dropped Items] [Spells Used] [Special Abilities] *---------------------------------------------------------------------* *---------------------------------------------------------------------* Abe Frog Tonoe Basement Exp: 105 Meseta: 80 *---------------------------------------------------------------------* Arm Drone Bio-Plant Exp: 128 Meseta: 93 *---------------------------------------------------------------------* Balduel Nurvus Exp: Meseta: *---------------------------------------------------------------------* Blauzen Nurvus Exp: Meseta: 350 *---------------------------------------------------------------------* Blob ValleyMaze, Tonoe Basement Exp: 50 Meseta: 40 *---------------------------------------------------------------------* Carrior Cr ValleyMaze, Tonoe Basement Exp: 86 Meseta: 48 *---------------------------------------------------------------------* Caterpillr Near Termi Exp: 493 Meseta: 152 Poison - poisons an active party member *---------------------------------------------------------------------* Centaur LadeaTower Exp: 784 Meseta: 78 *---------------------------------------------------------------------* Crawler Near Piata, Mile, Zema, Molcum Exp: 48 Meseta: 15 *---------------------------------------------------------------------* Fanbite Near Termi Exp: 496 Meseta: 78 *---------------------------------------------------------------------* Flattrplnt BirthVally, Bio-Plant Exp: 45 Meseta: 30 Drops: Antidote *---------------------------------------------------------------------* FloatMine Nurvus Exp: Meseta: *---------------------------------------------------------------------* FlyScreamr LadeaTower Exp: 518 Meseta: 96 AcidBreath - Voice - paralyzes any party member(s) [random chance] Note: its attack can also paralyze a party member. *---------------------------------------------------------------------* Gicefalgue Bio-Plant Exp: 115 Meseta: 44 Drops: Antidote *---------------------------------------------------------------------* Greneris Nurvus Exp: Meseta: 1 Doran, Gelun, Seals Forceflash - attacks all active characters. *---------------------------------------------------------------------* Guilgenova Bio-Plant Exp: 264 Meseta: 300 *---------------------------------------------------------------------* Gunner Bit PlateSystm Exp: 321 Meseta: 72 Rail-Gun - attack *---------------------------------------------------------------------* Haunt LadeaTower Exp: 511 Meseta: 77 Corrosion - attacks all active party members. Evil Eye - *---------------------------------------------------------------------* InfantWorm Near Nalya, Aiedo, Monsen, Termi Exp: 168 Meseta: 63 *---------------------------------------------------------------------* Ismounos Bio-Plant Exp: 146 Meseta: 71 Drops: Monomate *---------------------------------------------------------------------* Loader PlateSystm Exp: 523 Meseta: 112 *---------------------------------------------------------------------* Locusta Exp: 78 Meseta: 21 *---------------------------------------------------------------------* Meta Slug Passageway Exp: 2000 Meseta: 241 Note: A Meta Slug is formed when 2 Zol Slugs fuse. *---------------------------------------------------------------------* Mini Worm Exp: 37 Meseta: 13 *---------------------------------------------------------------------* Monsterfly Near Piata, Mile, Zema, Molcum Exp: 27 Meseta: 128 *---------------------------------------------------------------------* Neowhistle Bio-Plant Exp: 216 Meseta: 128 *---------------------------------------------------------------------* Ripper Zio's Fort, LadeaTower Exp: 478 Meseta: 51 FireBreath - fire based attack at one party member. *---------------------------------------------------------------------* Sand Newt ValleyMaze Exp: 95 Meseta: 40 *---------------------------------------------------------------------* Scorpirus Near Nalya, Aiedo, Kadary Exp: 256 Meseta: 121 *---------------------------------------------------------------------* Seeker PlateSystm Exp: 466 Meseta: 192 LasrCannon - attack *---------------------------------------------------------------------* Sensor Bit Bio-Plant Exp: 133 Meseta: 64 *---------------------------------------------------------------------* ShadowSabr Zio's Fort, LadeaTower Exp: 525 Meseta: 61 Drops: ShadwBlade Deban *---------------------------------------------------------------------* Slave PlateSystm Exp: 494 Meseta: 105 *---------------------------------------------------------------------* Speard Passageway, Zio's Fort Exp: 312 Meseta: 91 Drops: Crmc-Knife *---------------------------------------------------------------------* Tarantella Nurvus Exp: Meseta: 300 *---------------------------------------------------------------------* TechMaster Nurvus Exp: Meseta: 278 *---------------------------------------------------------------------* Tech User Zio's Fort Exp: 391 Meseta: 85 Drops: Wood-Cane Foi, Wat *---------------------------------------------------------------------* Toadstool Tonoe Basement Exp: 64 Meseta: 40 Drops: Cure-Paral *---------------------------------------------------------------------* Tower Nurvus Exp: Meseta: 128 *---------------------------------------------------------------------* Tracer Wreckage Exp: 256 Meseta: 267 *---------------------------------------------------------------------* Warren286 Wreckage Exp: 218 Meseta: 128 *---------------------------------------------------------------------* Whistle Whistle Exp: 173 Meseta: 92 *---------------------------------------------------------------------* Worker Pod PlateSystm Exp: 466 Meseta: 72 *---------------------------------------------------------------------* Xanafalgue Motavia Academy Basement, BirthVally Exp: 9 Meseta: 2 *---------------------------------------------------------------------* Zios Guard Nurvus Exp: Meseta: *---------------------------------------------------------------------* Zol Slug Passageway Exp: 212 Meseta: 91 Drops: Crmc-Knife *---------------------------------------------------------------------* Zoran Bult Motavia Academy Basement, BirthVally Exp: 12 Meseta: 3 *---------------------------------------------------------------------* ***XV - Bosses*** *---------------------------------------------------------------------* Legend: [Boss Name] [Where Found] [Exp Gained] [Meseta Gained] [Spells Used] [Special Abilities] *---------------------------------------------------------------------* *---------------------------------------------------------------------* Igglanova Motavia Academy Basement, Zema Village Exp: 173 Meseta: 54 Fission - creates Xanafalgue to attack the party. *---------------------------------------------------------------------* Gy-Laguiah LadeaTower Exp: 10000 Meseta: 1224 FireBreath - flame attack to a single character. *---------------------------------------------------------------------* Juza Zio's Fort Exp: 5150 Meseta: 800 Foi, Wat, Zan Forceflash - attacks all active characters. *---------------------------------------------------------------------* ***XVI - The Hunter's Guild*** In Aiedo, there is a hunter's guild that allows you to take on certain missions for experience and Meseta. This building is located behind the better weapon and armor shops. Throughout the course of that game, there are eight missions you can undertake. When you first get to Aiedo, you can only do one. *Mission One - The Ranch Owner* Description: "This is a request from a ranch owner at the village of Mile. 'The sand worms at my ranch have become so big that I'm at my wits end. Please help me...'" Fee Offered: 5000 Meseta Suggested Level: 14/15 This isn't too tough of a mission, and you should be able to defeat the sand worm on your first try. When you sign up for this mission, make sure you have the best weapons and armor available from Aiedo. Go to Mile and talk to the sand worm rancher. (He's the leftmost guy in Mile, the one guarding the sand field.) He explains that his sand worms have grown so big that the situation has grown out of hand. He just wants the problem fixed and doesn't care what the outcome is. You only have one option, and that's defeat the sand worm. Set up the following Macro: Rika: DblSlash Alys: Vortex Gryz: Attack Chaz: Zan Hahn: Wat You could also cast defensive techniques, but this battle is pretty easy. After four or five rounds the sand worm is defeated. Experience: 25161 divided equally among remaining party members (rounded down) If all five party members survive, each member will receive 5032 experience points. Meseta: 1200 (in addition to the 5000 for doing the mission) The ranch owner is a little upset about losing his sand worm ranch, but feels that he shouldn't dwell on the past. Travel back to Aiedo (to the woman at the Hunter's Guild) to pick up your fee. *Mission Two - Tinkerbell's Dog* ***XVII - Combination Attacks*** There are a total of 15 combination attacks in this game. A combination attack is when two or more characters, using certain Techniques and Skills, create a more powerful attack. Foi + Wat + Tsu = TriBlaster Wat + Zan = Blizzard Foi + Zan = FireStorm Crosscut + Efess = GrandCross Airslash + Phonon = SilentWave Death + Illusion = Lethal Img HolyWord + Efess = PurfyLight Deban + Megid + Legeon + Posi-Bolt = Destruction Phantasy Star IV is a registered trademark of SEGA. (c)1994