Shining Force 3 - Friendship System FAQ Contents ------------------------------------------------------------------------- 1) Legal Stuff 2) Introduction 3) Version History 4) So what's this Friendship System then? 5) Friendship bonuses 6) Who gives which friendship bonuses? 7) Some simple rules about gaining friendship 8) How to lose friends (and alienate people) 9) Some general tips for building friendships 10) Finding your characters' Soul Mates 11) Useful items for building friendships 12) Some good battles for exploting the friendship system: 12a) Scenario 1 - Chapter 3 - Vandal Battle 12b) Scenario 1 - Chapter 4 - Flagard Castle Battle 12c) Scenario 1 - Chapter 6 - Braff Battle 12d) Scenario 1 - Chapter 6 - Collosus Battle 12e) Scenario 2 - Chapter 5 - Dessheren all the way to Storich 12f) Scenario 3 - Chapter 1 - Battle Vs Goriate and the Walcuray 12g) Scenario 3 - Chapter 5 - First battle in Maya Village 12h) Scenario 3 - Chapter 5 - Second Test of the Innovator 12i) Scenario 3 - Chapter 5 - Battle vs Marki, the Snow Witch 12j) Scenario 3 - Chapter 7 - Battle outside Bulzome's Palace 13) Getting the most out of the Heroes Test in Scenario 3 14) Glossary 15) Special Thanks and Acknowledgements 16) Want to contribute to this guide? 1) Legal Stuff ------------------------------------------------------------------------- There are not a lot of restrictions on this FAQ legally; you are free to do whatever the hell you want with this FAQ. Print it, publish it, host it on your website, post it on forums, copy and paste it into your own faq... whatever floats your boat. The only caveat is that you must attribute credit where it is due - this includes myself and anyone I have attributed in this FAQ. 2) Introduction ------------------------------------------------------------------------- This FAQ is written to cover one of the most innovative, interesting and exploitable aspects of Shining Force 3 - the Friendship System. There isn't a lot known about the friendship system that is verified as 100% fact. Most of the information in this FAQ is observations made by myself and various people on the shiningforcecentral forums, although I've tested all of the ones listed here and they do appear to be correct. If this is not the case then please email me and let me know. If there's any terms in this guide you don't understand, please consult the glossary at the bottom of this guide. 3) Version History ------------------------------------------------------------------------- 0.1 - 16th November 2009 Original trainwreck of a guide posted on Shining Force Central Forums for comments and suggestions. 0.2 - 19th November 2009 Revised version reposted on SFC Forums. Added section on exploiting Collosus Battle, changed layout and fixed a lot of typos. 0.3 - 21st November 2009 Updated Marki battle to take advantage of the Slow spell, added the Jester Wand to the useful items list, fixed more typos and attributed Lord Kane for his findings on how Support grants friendship bonuses when cast on NPCs. 0.4 - 8th December 2009 Re-worded a few of the sections, edited the layout to fit more with gamefaqs rules. Attributed some more people. 0.5 - 11 January 2010 Made note that friendships with Julian and Donhort don't transfer between Scenarios, removed the incorrect assertion that Slow doesn't boost friendships with the last person who attacked. Also changed the SF3 Translation Project URL to their new homepage and removed the Elbessem Temple battle from the exploitable battle lists, as it is pointless trying to get friendships with Julian and Donhort for Premium Disc battles. 0.6 - 19 January 2010 Finally finished Scenario 3 and added a quick section on how to get the most out of the Heroes' Test in Scenario 3, since you'll probably be spending a lot of time here training up your characters for the Premium Disc. Also rewrote a lot of my somewhat waffling prose to make things more concise and easier to understand. 0.7 - 23 January 2010 Added section on Hex editing friendship values in SSF savefiles for Scenario 1 and 2. Currently working on getting Scenario 3 values and writing a program to simplify this for people. 1.0 - 24 January 2010 Added Scenario 3 values for hex editing friendships in SSF savefiles. Posted to gamefaqs. 4) So what's this Friendship System then? ------------------------------------------------------------------------- As characters in Shinging Force 3 help each other in battle they become more attached to one another. When a character is standing adjacent to a character that they consider to be a friend they get bonuses to 1 or 2 statistics, depending on which character they're friends with. This adds an extra level of strategy to the game which, if executed correctly, can help you win against impossible odds - or make the slaughter that much more hilarious if you love to power-level. Every Character has a friendship with another character, which is arranged in levels: Ally Starting Friendship Level. Absolutely no effect whatsoever. Partner First Friendship Level. Gives small bonus to stats when characters are standing 1 square away from each other. Characters become Partners after 10 Friendship Points. Friend Second Friendship Level. Gives a medium bonus to stats when characters are standing 1 square away from each other. Characters become Friends after earning a further 10 Friendship Points. Trusted Third Friendship Level. Gives a large bonus to stats when characters are standing 1 square away from each other. Characters become Trusted after earning a further 10 Friendship Points. Soul Mate Final Friendship Level. Gives a HUGE bonus to stats when characters are standing up to 2 squares away from each other. Soul Mates occur randomly every 15 Friendship Points earned once 2 characters are at Trusted level. 5) Friendship bonuses ------------------------------------------------------------------------- There are 9 different types of friendship bonuses that your characters give one-another. Some characters even give 2 friendship bonuses. Attack Boosts Attack. More Attack is always good. Defense Boosts Defense. Great for your Leader and any magic users, as the AI likes to go for these characters. Luck Boosts Luck, which consequently makes it less likely that a character will succumb to a status effect. If a Character gets their Luck stat to 9 they become immune to almost every status effect in the game, including instant kill attacks like Soul Steal. Magic Boosts the power of Magic and Items. This is INCREDIBLY useful when used with AOE spells. Magic Resist Boosts Magic Resistance to all elements. Magic is generally the most dangerous thing enemies throw at you so this can be very handy. Critical Boosts the chance that a character performs a critical hit or special attack. Note: Spells can Critical too. Counter Boosts the chance that a character will counter attack when hit by an enemy. This can be lethal when paired with equipment that boosts Counter. Succumb Lowers the chance that an enemy will perform a critical hit on that character. It's a bonus you won't really notice but it is pretty handy, especially against really annoying special attacks like Regret Hit. Evade Gives the character an increased chance to evade enemy attacks. This can be very useful for characters who are a bit on the fragile side. |----------------------------------------| | Partner | Friend | Trusted | Soul Mate | |--------------------------------------------------------| | Attack | + 5 | + 7 | +10 | +15 | | Defense | + 5 | + 7 | +10 | +15 | | Luck | + 1 | + 1 | + 2 | + 2 | | Magic | + 2 | + 4 | + 6 | + 8 | | Magic Resist | +15 | +17 | +20 | +25 | | Critical | +15% | +17% | +20% | +25% | | Counter | +15% | +17% | +20% | +25% | | Succumb | -15% | -17% | -20% | -25% | | Evade | 1/16 | 1/8 | 1/6 | 1/4 | ---------------------------------------------------------- 6) Who gives which friendship bonuses? ------------------------------------------------------------------------- Scenario 1: Synbios Attack Dantares Succumb Masquirin Magic Grace Magic Resist, Luck Hayward Critical Obright Defense Irene Magic Resist, Counter Julian Attack Cybel Succumb Eldar Evade Kahn Magic Resist, Counter Noon Magic Justin Critical Horst Defense Penn Evade, Luck Rattchet Attack Frank Counter Hagane Magic, Counter Murasame Magic, Counter Fynnding Evade Scenario 2: Medion Attack Cambell Succumb Syntesis Magic Uryudo Magic Resist, Luck Walz Critical Rock Defense Bernard Critical Zero Evade Hazuki Magic, Counter David Attack Heboda Magic Julian Attack Donhort Succumb Hera Magic Resist, Counter Robby Defense Arthur Succumb Garosh Critical Jade Critical Penko Evade, Luck Pappets Critical Scenario 3: Julian Attack Gracia Magic Resist, Luck Donhort Succumb Kate Critical Edmund Attack Isabella Magic Resist, Luck Bridgit Magic Cyclops Counter Rollie Succumb Thousand Defense Leon Defense Honesty Succumb Produn Attack Harold Critical Pendolf Evade, Luck Spiriel Attack Jubei Magic, Counter Primula Magic Resist, Luck Marky Magic Turk Critical Unoma Magic Resist, Counter Premium Disc: Jane Magic Resist, Luck 7) Some simple rules about gaining friendship: ------------------------------------------------------------------------- Friendship grows between 2 characters when either they both attack the same enemy or they heal one another. Curing status effects does NOT raise friendships (but it does increase a character's experience with their equiped Weapon). Friendship never takes into account damage dealt/healed. Attacking an enemy only increases friendship with the last character who attacked it. Having 3 characters attacking the same enemy will only raise friendships between the 1st and 2nd and 2nd and 3rd characters that attacked it. Attacks can be physical or magical. Missing an enemy does not raise friendships. Killing an enemy gives twice as much friendship as just hitting it. Attacking enemies with spells that hit multiple targets will stack; so if 2 characters cast a spell on 5 enemies and killed them, they would gain 10 times as much friendship as if they both hit one enemy and didn't kill it. Status-affecting spells only raise friendships if the enemy succumbs to the status effect. This counts even if the enemy is already afflicted with that particular status effect. Support, Attack and Resist do not raise friendship when cast on your characters. However, they do when multiple characters cast them on NPCs such as Emperor Domaric and his Imperial Guards. Note: NPCs such as Donhort, Monsters and Dragons do not count; they must have a non-green highlight under their name when you move your cursor over them and press C. It is possible to go up multiple friendship levels in a single turn, but requires abuse of AOE spells. Friendships are retained when you load a save file in Scenario 2, 3 or the Premium Disc. The only exceptions are Julian and Donhort with Scenario 1 and 2 characters; so don't try and build up their friendships for the Premium Disc battles. Actions and their bonus to friendship ------------------------------------------------------------------------ | Action | Points | Explaination | ------------------------------------------------------------------------ | Two characters attack one | 1 | | | enemy | | | |----------------------------|----------|------------------------------| | Two characters attack one | 1x2=2 | 1 attack doubled due to kill | | enemy, and the second one | | | | kills it | | | |----------------------------|----------|------------------------------| | Character Heals | 1 | | | another character | | | |----------------------------|----------|------------------------------| | Character casts Spark on | 2x2+1=5 | 3 attacks, 2 of which are | | 6 enemies, then another | | doubled due to kill. | | character casts Blaze on | | | | 3 of those which hit and | | | | kill 2 of those | | | |----------------------------|----------|------------------------------| | Character casts Support on | 0 | | | another character | | | |----------------------------|----------|------------------------------| | Character casts Support on | 2 | Support counts when cast on | | 2 NPCs, then another | | NPCs, this stacks like | | character casts support on | | AOE attack spells. | | the same 2 NPCs | | | ------------------------------------------------------------------------ Increasing a character's friendship level requires 10 points, with exception of advancing from Trusted to Soul Mate, which has a random chance of occuring once every 15 points. 8) How to lose friends (and alienate people) ------------------------------------------------------------------------- Getting killed by an enemy decreases that character's friendship with every character participating in the battle by one level; Soulmate becomes Trusted, Trusted becomes Friend etc.. Getting killed by Curse feedback doesn't lower friendship levels, however getting killed by Poison does. Getting killed by a character with the Berserk status doesn't lower friendship levels. Killing your former characters from past Scenarios doesn't lower friendship levels; feel free to just rip Synbios' reserve force to pieces at the end of scenario 2. Summon spells such as Wendigo distribute their damage between the number of characters hit; a lone character getting hit by a summon spell is an instant kill until very late in the games. Bunch your characters up when fighting summoners like Fiale and Basanda or cast Resist before you engage them. Soul Steal can instantly kill your characters unless their Luck stat is 8 or above. Be careful when fighting the bosses at the end of the Heroes' Tests, as they tend to use it a lot. 9) Some general tips for building friendships ------------------------------------------------------------------------- Always try and make sure that a character never attacks the same enemy twice in a row. While killing an enemy in one hit is incredibly satisfying, you don't get any friendships for doing so (no one likes a show off). Heal all wounded characters, no matter how minor the injury. Occasionally let your healers join in the battle; you'll quickly find you're healing the same people over and over and it's good to make some new friends. Try to make friendships with characters that compliment each other; for example, friendships between Healers and Warriors will make Healers more hardy to physical attacks and make Warriors less vulnerable to Magic and Status Effects. Even apparently one-sided friendships can be useful to both characters; for example, the Magic bonus can be useful to non-spellcasters as it also boosts the power of usable items. Use AOE spells as much as possible. You can either spread out your friendship growth between several characters or have 2 characters use AOE attacks on the same enemies to quickly boost useful friendships. Once 2 characters become Soul Mates, they can't go any higher. Try to avoid having Soul Mates help each other unless strictly necessary. Of course, position your units so they get to take advantage of your hard-earned, 2-square friendship bonus. Certain battles in the game have gimics that can be exploited for getting friendships very quickly. There's a section on this later on. Don't EVER let your characters die! 10) Finding your characters' Soul Mates ------------------------------------------------------------------------- Characters with Soul Mates becomes absolute monsters; aside from the utterly massive boost in stats, they no longer have to be standing adjacent to one another to recieve these bonuses. This makes it much easier to take advantage of not only their Soul Mate's friendship bonus, but other characters' friendship bonuses as well. Unlike upgrading friendships from ally to trusted, getting Soul Mates has a random chance of occuring. It's been thrown around the internet for a while that this happens every 15 Friendship Points, and my experiences with grinding up a ton of Soul Mates via savestates in the SSF emulator support this. Because of the random element, it usually takes a very, very long time to get Soul Mates naturally. By saving and resetting you can exploit this to get a Soul Mate as soon as a character reaches 15 points. Unfortunately this means that you have to keep explicit records of every character's friendship growth once they reach Trusted. This is actually surprisingly hard, especially if a battle goes pear-shaped and you have to reset to an earlier save. However, if you abuse AOE effects to earn a lot of Friendship Points in one turn you can almost guarantee that you have a chance of getting a Soul Mate. While difficult to set up, if you can kill 8 enemies in one turn using 2 characters (and are prepared to do a bit of resetting), you will definitely get a Soul Mate, no matter what. It's still worth doing with 7 or 5 or even 2 enemies, it's just that less enemies means more chance you are wasting your time resetting because as you aren't due a chance at earning a Soul Mate. Later on in this guide are a few battles that are great for exploiting in order to get lots of Friendship Points in a single turn so you can gather lots of Soul Mates quickly. 11) Useful items for building friendships ------------------------------------------------------------------------- Ark Halberd This is simply the best item for abusing the Friendship System. You can use it for potentially infinite castings of Spark Level 3 (with a bit of reset-abuse), which is not only one of the most damaging AOE spells in the entire game, but can also hit up to 13 enemies at once! Unfortunately only Knights and Spiriel can use it. You can make this item at a Blacksmith by giving him a Large Mythril ingot and telling him to make a weapon for a character wielding a Halberd. You may have to retry a few times; the Ark Halberd is the best Halberd that can be made with Mythril Ingots and, consequently, it is a bit harder to get than the other 2 Mythril Halberds. You can also buy these from the weapon shop at the very end of scenario 3. Ultra Lance/Gale Lance This casts Support Level 2 when used, but can only be used by Knights. Support spells generally don't give any bonus to characters' friendship... however if you cast support spells on NPC characters then you get bonuses just as if you were casting spark on a bunch of enemies (although you can't kill things for the double bonus with support spells). This makes this item incredibly good at the end of Chapter 5 and beginning of 6 in Scenario 2, as you have 6-7 very stupid NPCs in each battle that start right next to your force. This is another Mythril Weapon, but you also find a few of these through the game. You can even buy these from weapon shops in Chapter 4 of Scenario 3. Spark Glove This Glove casts Spark Level 2 when used. It's not quite as good as the Ark Halberd, as that casts Spark Level 3 and doesn't seem to break as often, but it can do comparable damage as some glove users can cast magic (and therefore get bonuses to certain elemental attacks) and equiping it gives a higher bonus to magic power than the Ark Halberd. The great thing about this though is that many glove users can't cast magic at all, and Spark Level 2 still has the massive AOE necessary to really grind up friendships as fast as possible. It's another Mythril Weapon; you can forge it at a blacksmiths or buy them from weapon stores towards the end of Scenario 3. Milky Rod/Sleepy Rod This weapon teaches your spellcasters Sleep, which is actually pretty useful to get enemies to stay still while you blast them with AOE spells. It also regenerates 2 MP every turn, which is incredibly useful. I tend to kit out all my spellcasters with these. Yet another Mythril weapon, so only promoted characters can use these. Jester Wand This weapon teaches your spellcasters Slow, which is great for gathering friendships without actually hurting the enemies. Unlike other Status Effect Spells this always works. A nifty trick with this spell is casting it on Barrels and other 1-hit-kill targets to get some friendship bonuses. The final ruins in Scenario 1 is a fantastic place to use this trick. Mythril Weapon. Promoted Characters only, etc. etc. Eternal Wand This is an Orifalcon Weapon, meaning you can only get it in from blacksmiths near the end of Scenario 3. When a character equips it they learn Spark (at level 1 + their Wand weapon level) AND regenerate 2 MP every turn. Everyone without Spark who can equip these should have them. Everyone with Spark should equip a Milky/Sleepy Rod, because MP regeneration is just fantastic. Iburu Ring/Evil Ring Spark level 2 that every promoted character can use. The Attack bonus looks nice but this item is Cursed, so it's best not to equip this. You can get this item in a few places; In Scenario 1 you can get one by searching one of the pillars in Lookover Village in Chapter 5. You can also get one from the Item Merchant in Melorie in Chapter 6 by haggling with her. In Scenario 2 you can get one by searching one of the trees in the inner courtyard of Garvin's mansion in Chapter 5 (it's one of the ones next to the building where you fight Dessheren). You can also get one from the Item Merchant in Storich in Chapter 6 by haggling with her. In Scenario 3 you can get one by searching one of the rocks in the battle against Galm in Chapter 5. You can also get one by haggling with the Item Merchant on the Flagship in Chapter 6. Black Ring This is pretty useful for when you get enemies trapped in a perfect cross shape. It hits up to 5 targets for about 10 damage. You find tons of these throughout the game, usually in ruins or by haggling with Item Merchants. Elbessem Orb This is another useful for when you get enemies trapped in a perfect cross shape. It hits up to 5 targets for about 5-7 damage. You get it in Scenario 1 and 2 as part of the plot. Steel Tiara/Princess Circlet 2 MP regeneration and some nice stat bonuses. Those Spark and Aura spells don't come cheap and MP regeneration helps a LOT. 12) Some good battles for exploting the friendship system: ------------------------------------------------------------------------- 12a) Scenario 1 - Chapter 3 - Vandal Battle If you don't use the Elbessem Orb on him, all attacks against the Vandal do 0 damage, but still earn you experience and friendship bonuses. It is also just before characters start to join your force already promoted, which makes it a great place to train up your characters if you plan to promote them at a later level than the default 10. Firstly, you want to get the Vandal to use up all his MP so he can't Spark you. Just kill all the enemies outside the room whilst staying at least 2 squares away from the doors. The Vandal will not leave it's room, but will move all the way up to the doorway to Spark your characters. Once all the enemies are dead send a decoy inside to make him use up his MP with Spark. If you can coax the Vandal into moving into a particular spot, he will stop moving altogether, and you can abuse him with your ranged attackers. If you have an autofire pad you can get your characters in position and leave the C button taped down while you go do something else. When you come back you should have a few characters with Soul Mates. This isn't so good for your melee attackers though, so if you don't mind actually sitting around for a few hours you can abuse the Vandal's AI so they can join in too. If the Vandal can attack Julian - or Synbios if he can't reach Julian - he ALWAYS will. If you kit him out with a Life Ring (which heals 2 HP every turn, you can get it in the Ruins in Chapter 1) and abuse Obright's Defense Friendship, you can easily reduce his damage to 1. The only thing to watch out for is the Vandal's special attacks; Regret Hit always reduces its victim's hitpoints down to 1 and Photon Rage always causes at least 8 hitpoints of damage. Just save just before the Vandal's attack and reset if he uses a special attack. You can lower the amount of resetting required by making use of Dantares' and Cybil's friendship bonuses, which reduce the odds of being hit with a Special attack. NOTE: You can only get your characters' weapon levels to 2 before promotion; so switch weapons when reaching weapon level 2. Also, there are no shops in Chapter 3 until after you kill the Vandal, so make sure buy all the weapons you want to train and store lots of Medicinal Herbs at headquarters whilst in Chapter 2. 12b) Scenario 1 - Chapter 4 - Flagard Castle Battle You can get some good friendship points with Synbios in this battle if he has Spark Level 2. There are two groups of about 7 enemies stood between Synbios and the rest of your force and Synbios can get into range to cast Spark Level 2 on most of one of those groups in his first turn. The big downside is that 3-4 of these enemies (probably some of the ones you hit) will quickly surround Synbios and he'll be forced to kill one or two of them in order to reunite with his army and get healed. The Masked Monks give good experience and you'll get access to your first Blacksmith after this battle, so you may want to take advantage of this trick while you level your characters and stockpile gold to make Mythril Weapons. 12c) Scenario 1 - Chapter 6 - Braff Battle This battle is great for getting your characters to Soul Mate status. There are LOTS of enemies all lined up in formation and you can typically hit 5 or more with a single Spark or Slow spell. Killing 5 enemies with one spell is an instant friendship level (with exception of Soul Mate, which requires 8 and a bit of reset abuse). You can potentially get everyone to be Soul Mates here if you have an Iburu/Evil Ring or two. Your Knights should also have Ark Halberds, which you can use to cast Spark Level 3. Irene, Kahn and Frank should also have Spark Gloves, which they can use to cast Spark Level 2. Not only do the enemies start in a nice, Spark-able formation, they tend to bunch up too! You can really abuse those Spark spells here! If Kahn or Murasame has learned Slow level 2 then you can also use that to help grind friendship levels. The only real caveat of this battle is that the enemies can do a lot of damage; especially to Spellcasters, Swordsmen (there's a lot of knights) and in fact any character unlucky enough to get isolated. On the plus side this gives your healers plenty to do, which always helps with getting your friendships up. Grace in particular is great here as she should have Aura by now. 12d) Scenario 1 - Chapter 6 - Collosus Battle The second-to-last battle of Scenario 1 is another fantastic battle for improving your characters' friendships. This battle has the nifty gimic of also having your reserve characters fight another battle while your main force distracts the Collosus and the Imperial army. This means you can get some friendships amongst your less-used characters. However the bulk of your friendships will be earned by your main force; the battle with your reserve forces is kinda "meh" for earning friendships. Your healers will earn a LOT more friendships if they're with the main force, so you should hire Piper the Priest as one of your mercenaries in order to keep your reserve characters alive while your healers get to have fun fighting a gigantic steam-powered robot. As for the main force, there is a large group of very Spark-able enemies guarding Aspia Castle. This is fantastic for getting friendships between Synbios and your knights (assuming they have Ark Halberds), as they can all get into Spark range before the enemies get a chance to move. At the other end of the bridge, there are several Imperial Soldiers who will respawn when you kill them. With a little bit of work, it's possible to arrange your characters so that when the enemies reach you they'll automatically be in an AOE-friendly cross formation. Cast Sleep once or twice on them once they're in an optimal position and you're ready to start really racking up the friendship points with items like Black Rings and the Elbessem Orb. Unequiping your weapons can also make a huge dent to the amount of damage you inflict with your spells so you can get more hits off before they croak. Status-affecting spells are also quite nifty here for gathering friendships, as all the Imperial Soldiers have terrible Luck. Just avoid using Anti-spell as it never, ever works against non-spellcasters. Don't worry too much about getting as many hits as possible out of these soldiers, the Imperial Army is considerate enough to throw fresh cannon fodder at you when you kill them. Just be careful not to stand on a square where an Imperial Soldier spawns otherwise that square won't spawn any more enemies until you cast Return. Finally, to top it all off, we have the Collosus constantly pecking away at your army and constantly providing your healers with plenty to do. It's Mostly Harmless, but it can hit a lot of people at once. This is great for Healers, as they earn friendships on a per-heal basis, and you can conserve your MP using low level spells. The only annoying thing about the Collosus is that it attacks the Imperial Soldiers as well as your force. Make sure you have Grace equiped with a Milky Rod and the Steel Tiara/ Princess Circlet (you can get it from the item store in Malorie), as she'll regenerate an awe-inspiring 4 MP per turn! That means you can cast Aura Level 1 for the same MP as Heal Level 1! Not only does this make it very, very hard to actually kill anyone in your army, it also lets you take advantage of the respawning enemies for an incredibly long time. 12e) Scenario 2 - Chapter 5 - Dessheren all the way to Storich This counts for pretty much every battle where you are accompanied by Emperor Domaric and his 5 Imperial Guards (and General Rogan, if you got the ship's key in Scenario 1). If you cast Support or Resist on the Emperor and his Guards (or any other NPC), it counts as an attack in the friendship system. It's really only Cambell, Uryudo, Syntesis, Hedoba, Hera and Arthur who can abuse this to it's full potential; as they have access to Support Level 2. All the other characters can only cast buff spells by using the Nimble Boots, which cast Support level 1, which can hit a maximum of 4 NPCS. 12f) Scenario 3 - Chapter 1 - Battle Vs Goriate and the Walcuray This battle is great for Gracia and Isabella to become Trusted by the rest of your force. Every turn the Walcuray hits most of the map for about 7-10 damage. If you don't have Isabella make sure Gracia casts Aura from the safety of the sidelines. If you do and she's learned Aura, get her and Gracia to take turns healing each other with Herbs while one of them casts Aura on the force. 12g) Scenario 3 - Chapter 5 - First battle in Maya Village This battle is the ultimate in Spark Abuse. You start the battle with an utterly HUGE horde of enemies all bunched together very close to your force. Julian, in fact, can get into Spark range in his first turn and can bring 8 enemies onto low health in one Spark Level 3. This makes it pathetically easy for anyone who can cast Spark (or Slow) to become Soulmates with him. IMPORTANT: When you start the Chapter make sure you arrange your force and kit them all out with Spark-casting weaponry before you go to the Church. You cannot get back into headquarters once this battle starts! If you have Julian start the battle Emperor-Palpatine-style, make sure you place him next to the mailbox(?) thing so only 3 enemies can hit him at once. Obviously, make sure he can survive 3 hits; equip him with a White Ring if necessary. Word of caution; these enemies hit like a truck, but they have no magic at all. Try and group your characters together in a way that prevents them from taking too many hits. 12h) Scenario 3 - Chapter 5 - Second Test of the Innovator This is another Aura-abusing battle. This battle involves trying to manuveur 4 mud dolls to stand next to Gracia (who can't move in this battle), but if they stand on certain squares they will cast magic against your entire force. The squares will either cast Spark Level 2, Blaze level 3, Freeze level 3, Aura level 2 or summon a monster. Once they reach Gracia they will stop moving. You can trap the mud dolls on the squares you want with your characters and then bunch everyone up to take full advantage of Aura's AOE effect. Aura isn't great for earnins Soul Mates, as it only ever adds one friendship point per character it heals, but it is useful for getting your whole force up to Trusted with your healers. Bunch your characters up like this so you can cast heal everyone without wasting MP casting Aura Level 4: (o = character, X = mud doll) o ooo oXooo ooo o This is also the perfect time to level up Gracia, as he and Julian are Promoted automatically after this battle. 12i) Scenario 3 - Chapter 5 - Battle vs Marki, the Snow Witch Every turn Marki will use her Blizzard special attack, which hits every character in the valley she inhabits. There are also little areas at the side of the valley which are protected from Marki's Blizzard special attack, and several blocks of ice blocking the way to Marki that each have 1 hitpoint and must be destroyed in order to proceed. These blocks of ice yield 5 experience points each and are recreated every time Marki uses Blizzard. There are two ways to abuse this battle: Firstly, if you position your characters correctly she'll hit every single one of them and you'll be able to cast Aura on 11 characters. Either put your Aura-caster in one of the protected side areas, or heal them with another healer. Secondly, the ice blocks are vulnerable to status effects. This is completely nonsensical, but very cool. There's one block that you can target with Spark to destroy 7 at once for 35 experience points. Combine this with Slow Level 2 (which always works and has a large AOE) and you have the fastest way to get Soul Mates in the entire game. Obviously, give all your Spellcasters Jester Wands so they can cast Slow. If they don't have Wands at level 3 yet make them smack ice blocks with them to quickly level up Wands while other characters are busy grinding friendships. Produn and Primula will be able to cast Slow Level 2 right off the bat and you should have a ton of characters capable of either casting Spark or using items that cast Spark. NOTE: Make sure you pick up a few Jester Wands in Maya Village before you get to this battle, as that is the last shop that sells them. 12j) Scenario 3 - Chapter 7 - Battle outside Bulzome's Palace This is the battle before the final confrontation with Bulzome and his high priests. It's a battle where you get to control Synbios', Medion's and Julian's forces simultaneously. It's pretty damn epic. :) Synbios' and Medion's battles feature a crapload of high-HP enemies that are all grouped together in a tight formation; utterly ripe for abusing AOE spells. Smack in the middle of these is the boss; a High Priest who spends most of his time healing his minions. When he isn't healing, he will cast Inferno on your forces; its only Level 1 but it can still do a hefty chunk of damage - especially if your characters haven't reached their final promotions. Aside from him there's nothing even remotely dangerous so charge at the main force and let the Sparks fly! Sorry, couldn't resist... Julian's battle is less spectacular for friendship grinding. There's fewer enemies than Synbios and Medion's battles and they're much more spread out so you can't abuse Spark all that ofte. However it does feature an upgraded Walcuray you can abuse to grind your healers' friendships up to trusted without too much effort. 13) Getting the most out of the Heroes Test in Scenario 3 ------------------------------------------------------------------------- The Heroes' Test isn't all that spectacular for friendship grinding, but you'll probably be spending a lot of time here training up your characters to take on the Premium Disc special battles, so you may as well kill 2 birds with one stone. For the first half of the Heroes' Test you'll find that you're killing nearly everything in a single hit; which is both bad for friendships and only gives half the experience available for that enemy. To avoid this, have your non-spellcasters use items like Evil/Iburu Rings, Black Rings, Ark Halberds, Spark Gloves etc. on the enemies before you kill them. Magic users can get away with casting their weaker spells if they unequip their weapons beforehand and they can also use Status Effect spells. Status Effect spells are particularly handy once a caster starts to get 1 experience from enemies; they always give around 6-10 experience points per cast, depending on the number of targets. Towards the second half you'll find the enemies have a decent amount of HP and some floors actually have groups of 3 enemies instead of the usual 2. They will also start grouping up as they come after your force. Provided you're careful not to step into their attack range as you approach you can take advantage of this with AOE spells like Spark and Slow to get some nice friendship bonuses. Be sure to be very careful on the last floor of the Heroes' Test; it can be very tricky to keep everyone alive. Make sure you don't rush into the centre area until you've disposed of the Titans and you should be alright. One thing to keep in mind is that Taros will almost always target your leader if he is in range; arrange your force so that if Taros casts Spark on your leader it will hit him and him only. This will stop your healers from burning through their MP casting Aura every turn. 14) Hex editing save files ------------------------------------------------------------------------- If you're playing on an emulator it is possible to edit and/or check your characters' friendship values using a hex editor. I recommend HxD, it's easy to use, free and can easily work out checksums for you. This guide currently covers how to edit savefiles made by recent versions of SSF with hook backup library enabled. I'll expand this section to have information on working with other emulator save files in the near future. Save files are located in the following directories: {SSF_FOLDER}/Backup/ExternalBackup/ {SSF_FOLDER}/Backup/InternalBackup/ A quick note on how hex works. Hex is just another way of counting; normally you count with units of 10 but in hex you count with units of 16 instead. Counting to 20 in decimal: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Counting to 20 in hex: 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F, 10, 11, 12, 13, 14 You'll notice that the locations are written like 0x5CF. The 0x just means "nothing but 0s to the left of this value", so for 0x5CF you'll look for something like 00000005CF in the Hex Editor, which would be the 1487th byte in the save file. The values store in the locations listed are: 00-09: Ally 0A-13: Partner 14-1D: Friend 1E-2C: Trusted 2D: Soulmate The locations of each characters friendships are as follows (Locations are the same in future games, including the Premium Disc): Scenario 1: 0x5BC: Dantares - Synbios 0x5BD: Masqurin - Synbios 0x5BE: Masqurin - Dantares 0x5BF: Grace - Synbios 0x5C0: Grace - Dantares 0x5C1: Grace - Masqurin 0x5C2: Hayward - Synbios 0x5C3: Hayward - Dantares 0x5C4: Hayward - Masqurin 0x5C5: Hayward - Grace 0x5C6: Obright - Synbios 0x5C7: Obright - Dantares 0x5C8: Obright - Masqurin 0x5C9: Obright - Grace 0x5CA: Obright - Hayward 0x5CB: Irene - Synbios 0x5CC: Irene - Dantares 0x5CD: Irene - Masqurin 0x5CE: Irene - Grace 0x5CF: Irene - Hayward 0x5D0: Irene - Obright 0x5D1: Julian (Scenario 1) - Synbios 0x5D2: Julian (Scenario 1) - Dantares 0x5D3: Julian (Scenario 1) - Masqurin 0x5D4: Julian (Scenario 1) - Grace 0x5D5: Julian (Scenario 1) - Hayward 0x5D6: Julian (Scenario 1) - Obright 0x5D7: Julian (Scenario 1) - Irene 0x5D8: Cybel - Synbios 0x5D9: Cybel - Dantares 0x5DA: Cybel - Masqurin 0x5DB: Cybel - Grace 0x5DC: Cybel - Hayward 0x5DD: Cybel - Obright 0x5DE: Cybel - Irene 0x5DF: Cybel - Julian 0x5E0: Eldar - Synbios 0x5E1: Eldar - Dantares 0x5E2: Eldar - Masqurin 0x5E3: Eldar - Grace 0x5E4: Eldar - Hayward 0x5E5: Eldar - Obright 0x5E6: Eldar - Irene 0x5E7: Eldar - Julian 0x5E8: Eldar - Cybel 0x5E9: Kahn - Synbios 0x5EA: Kahn - Dantares 0x5EB: Kahn - Masqurin 0x5EC: Kahn - Grace 0x5ED: Kahn - Hayward 0x5EE: Kahn - Obright 0x5EF: Kahn - Irene 0x5F0: Kahn - Julian 0x5F1: Kahn - Cybel 0x5F2: Kahn - Eldar 0x5F3: Noon - Synbios 0x5F4: Noon - Dantares 0x5F5: Noon - Masqurin 0x5F6: Noon - Grace 0x5F7: Noon - Hayward 0x5F8: Noon - Obright 0x5F9: Noon - Irene 0x5FA: Noon - Julian 0x5FB: Noon - Cybel 0x5FC: Noon - Eldar 0x5FD: Noon - Kahn 0x5FE: Justin - Synbios 0x5FF: Justin - Dantares 0x600: Justin - Masqurin 0x601: Justin - Grace 0x602: Justin - Hayward 0x603: Justin - Obright 0x604: Justin - Irene 0x605: Justin - Julian 0x606: Justin - Cybel 0x607: Justin - Eldar 0x608: Justin - Kahn 0x609: Justin - Noon 0x60A: Horst - Synbios 0x60B: Horst - Dantares 0x60C: Horst - Masqurin 0x60D: Horst - Grace 0x60E: Horst - Hayward 0x60F: Horst - Obright 0x610: Horst - Irene 0x611: Horst - Julian 0x612: Horst - Cybel 0x613: Horst - Eldar 0x614: Horst - Kahn 0x615: Horst - Noon 0x616: Horst - Justin 0x617: Penn - Synbios 0x618: Penn - Dantares 0x619: Penn - Masqurin 0x61A: Penn - Grace 0x61B: Penn - Hayward 0x61C: Penn - Obright 0x61D: Penn - Irene 0x61E: Penn - Julian 0x61F: Penn - Cybel 0x620: Penn - Eldar 0x621: Penn - Kahn 0x622: Penn - Noon 0x623: Penn - Justin 0x624: Penn - Horst 0x625: Rattchet - Synbios 0x626: Rattchet - Dantares 0x627: Rattchet - Masqurin 0x628: Rattchet - Grace 0x629: Rattchet - Hayward 0x62A: Rattchet - Obright 0x62B: Rattchet - Irene 0x62C: Rattchet - Julian 0x62D: Rattchet - Cybel 0x62E: Rattchet - Eldar 0x62F: Rattchet - Kahn 0x630: Rattchet - Noon 0x631: Rattchet - Justin 0x632: Rattchet - Horst 0x633: Rattchet - Penn 0x634: Frank - Synbios 0x635: Frank - Dantares 0x636: Frank - Masqurin 0x637: Frank - Grace 0x638: Frank - Hayward 0x639: Frank - Obright 0x63A: Frank - Irene 0x63B: Frank - Julian 0x63C: Frank - Cybel 0x63D: Frank - Eldar 0x63E: Frank - Kahn 0x63F: Frank - Noon 0x640: Frank - Justin 0x641: Frank - Horst 0x642: Frank - Penn 0x643: Frank - Rattchet 0x644: Hagane - Synbios 0x645: Hagane - Dantares 0x646: Hagane - Masqurin 0x647: Hagane - Grace 0x648: Hagane - Hayward 0x649: Hagane - Obright 0x64A: Hagane - Irene 0x64B: Hagane - Julian 0x64C: Hagane - Cybel 0x64D: Hagane - Eldar 0x64E: Hagane - Kahn 0x64F: Hagane - Noon 0x650: Hagane - Justin 0x651: Hagane - Horst 0x652: Hagane - Penn 0x653: Hagane - Rattchet 0x654: Hagane - Frank 0x655: Murasame - Synbios 0x656: Murasame - Dantares 0x657: Murasame - Masqurin 0x658: Murasame - Grace 0x659: Murasame - Hayward 0x65A: Murasame - Obright 0x65B: Murasame - Irene 0x65C: Murasame - Julian 0x65D: Murasame - Cybel 0x65E: Murasame - Eldar 0x65F: Murasame - Kahn 0x660: Murasame - Noon 0x661: Murasame - Justin 0x662: Murasame - Horst 0x663: Murasame - Penn 0x664: Murasame - Rattchet 0x665: Murasame - Frank 0x666: Murasame - Hagane 0x667: Fynnding - Synbios 0x668: Fynnding - Dantares 0x669: Fynnding - Masqurin 0x66A: Fynnding - Grace 0x66B: Fynnding - Hayward 0x66C: Fynnding - Obright 0x66D: Fynnding - Irene 0x66E: Fynnding - Julian 0x66F: Fynnding - Cybel 0x670: Fynnding - Eldar 0x671: Fynnding - Kahn 0x672: Fynnding - Noon 0x673: Fynnding - Justin 0x674: Fynnding - Horst 0x675: Fynnding - Penn 0x676: Fynnding - Rattchet 0x677: Fynnding - Frank 0x678: Fynnding - Hagane 0x679: Fynnding - Murasame Scenario 2 Scenario 1 Character Positions are in the same place. Julian from Scenario 1 isn't used. 0x67A: Medion - Synbios 0x67B: Medion - Dantares 0x67C: Medion - Masqurin 0x67D: Medion - Grace 0x67E: Medion - Hayward 0x67F: Medion - Obright 0x680: Medion - Irene 0x681: Medion - Julian (Scenario 1) 0x682: Medion - Cybel 0x683: Medion - Eldar 0x684: Medion - Kahn 0x685: Medion - Noon 0x686: Medion - Justin 0x687: Medion - Horst 0x688: Medion - Penn 0x689: Medion - Rattchet 0x68A: Medion - Frank 0x68B: Medion - Hagane 0x68C: Medion - Murasame 0x68D: Medion - Fynnding 0x68E: Cambell - Synbios 0x68F: Cambell - Dantares 0x690: Cambell - Masqurin 0x691: Cambell - Grace 0x692: Cambell - Hayward 0x693: Cambell - Obright 0x694: Cambell - Irene 0x695: Cambell - Julian (Scenario 1) 0x696: Cambell - Cybel 0x697: Cambell - Eldar 0x698: Cambell - Kahn 0x699: Cambell - Noon 0x69A: Cambell - Justin 0x69B: Cambell - Horst 0x69C: Cambell - Penn 0x69D: Cambell - Rattchet 0x69E: Cambell - Frank 0x69F: Cambell - Hagane 0x6A0: Cambell - Murasame 0x6A1: Cambell - Fynnding 0x6A2: Cambell - Medion 0x6A3: Syntesis - Synbios 0x6A4: Syntesis - Dantares 0x6A5: Syntesis - Masqurin 0x6A6: Syntesis - Grace 0x6A7: Syntesis - Hayward 0x6A8: Syntesis - Obright 0x6A9: Syntesis - Irene 0x6AA: Syntesis - Julian (Scenario 1) 0x6AB: Syntesis - Cybel 0x6AC: Syntesis - Eldar 0x6AD: Syntesis - Kahn 0x6AE: Syntesis - Noon 0x6AF: Syntesis - Justin 0x6B0: Syntesis - Horst 0x6B1: Syntesis - Penn 0x6B2: Syntesis - Rattchet 0x6B3: Syntesis - Frank 0x6B4: Syntesis - Hagane 0x6B5: Syntesis - Murasame 0x6B6: Syntesis - Fynnding 0x6B7: Syntesis - Medion 0x6B8: Syntesis - Cambell 0x6B9: Uryudo - Synbios 0x6BA: Uryudo - Dantares 0x6BB: Uryudo - Masqurin 0x6BC: Uryudo - Grace 0x6BD: Uryudo - Hayward 0x6BE: Uryudo - Obright 0x6BF: Uryudo - Irene 0x6C0: Uryudo - Julian (Scenario 1) 0x6C1: Uryudo - Cybel 0x6C2: Uryudo - Eldar 0x6C3: Uryudo - Kahn 0x6C4: Uryudo - Noon 0x6C5: Uryudo - Justin 0x6C6: Uryudo - Horst 0x6C7: Uryudo - Penn 0x6C8: Uryudo - Rattchet 0x6C9: Uryudo - Frank 0x6CA: Uryudo - Hagane 0x6CB: Uryudo - Murasame 0x6CC: Uryudo - Fynnding 0x6CD: Uryudo - Medion 0x6CE: Uryudo - Cambell 0x6CF: Uryudo - Syntesis 0x6D0: Waltz - Synbios 0x6D1: Waltz - Dantares 0x6D2: Waltz - Masqurin 0x6D3: Waltz - Grace 0x6D4: Waltz - Hayward 0x6D5: Waltz - Obright 0x6D6: Waltz - Irene 0x6D7: Waltz - Julian (Scenario 1) 0x6D8: Waltz - Cybel 0x6D9: Waltz - Eldar 0x6DA: Waltz - Kahn 0x6DB: Waltz - Noon 0x6DC: Waltz - Justin 0x6DD: Waltz - Horst 0x6DE: Waltz - Penn 0x6DF: Waltz - Rattchet 0x6E0: Waltz - Frank 0x6E1: Waltz - Hagane 0x6E2: Waltz - Murasame 0x6E3: Waltz - Fynnding 0x6E4: Waltz - Medion 0x6E5: Waltz - Cambell 0x6E6: Waltz - Syntesis 0x6E7: Waltz - Uryudo 0x6E8: Rock - Synbios 0x6E9: Rock - Dantares 0x6EA: Rock - Masqurin 0x6EB: Rock - Grace 0x6EC: Rock - Hayward 0x6ED: Rock - Obright 0x6EE: Rock - Irene 0x6EF: Rock - Julian (Scenario 1) 0x6F0: Rock - Cybel 0x6F1: Rock - Eldar 0x6F2: Rock - Kahn 0x6F3: Rock - Noon 0x6F4: Rock - Justin 0x6F5: Rock - Horst 0x6F6: Rock - Penn 0x6F7: Rock - Rattchet 0x6F8: Rock - Frank 0x6F9: Rock - Hagane 0x6FA: Rock - Murasame 0x6FB: Rock - Fynnding 0x6FC: Rock - Medion 0x6FD: Rock - Cambell 0x6FE: Rock - Syntesis 0x6FF: Rock - Uryudo 0x700: Rock - Waltz 0x701: Bernard - Synbios 0x702: Bernard - Dantares 0x703: Bernard - Masqurin 0x704: Bernard - Grace 0x705: Bernard - Hayward 0x706: Bernard - Obright 0x707: Bernard - Irene 0x708: Bernard - Julian (Scenario 1) 0x709: Bernard - Cybel 0x70A: Bernard - Eldar 0x70B: Bernard - Kahn 0x70C: Bernard - Noon 0x70D: Bernard - Justin 0x70E: Bernard - Horst 0x70F: Bernard - Penn 0x710: Bernard - Rattchet 0x711: Bernard - Frank 0x712: Bernard - Hagane 0x713: Bernard - Murasame 0x714: Bernard - Fynnding 0x715: Bernard - Medion 0x716: Bernard - Cambell 0x717: Bernard - Syntesis 0x718: Bernard - Uryudo 0x719: Bernard - Waltz 0x71A: Bernard - Rock 0x71B: Zero - Synbios 0x71C: Zero - Dantares 0x71D: Zero - Masqurin 0x71E: Zero - Grace 0x71F: Zero - Hayward 0x720: Zero - Obright 0x721: Zero - Irene 0x722: Zero - Julian (Scenario 1) 0x723: Zero - Cybel 0x724: Zero - Eldar 0x725: Zero - Kahn 0x726: Zero - Noon 0x727: Zero - Justin 0x728: Zero - Horst 0x729: Zero - Penn 0x72A: Zero - Rattchet 0x72B: Zero - Frank 0x72C: Zero - Hagane 0x72D: Zero - Murasame 0x72E: Zero - Fynnding 0x72F: Zero - Medion 0x730: Zero - Cambell 0x731: Zero - Syntesis 0x732: Zero - Uryudo 0x733: Zero - Waltz 0x734: Zero - Rock 0x735: Zero - Bernard 0x736: Hazuki - Synbios 0x737: Hazuki - Dantares 0x738: Hazuki - Masqurin 0x739: Hazuki - Grace 0x73A: Hazuki - Hayward 0x73B: Hazuki - Obright 0x73C: Hazuki - Irene 0x73D: Hazuki - Julian (Scenario 1) 0x73E: Hazuki - Cybel 0x73F: Hazuki - Eldar 0x740: Hazuki - Kahn 0x741: Hazuki - Noon 0x742: Hazuki - Justin 0x743: Hazuki - Horst 0x744: Hazuki - Penn 0x745: Hazuki - Rattchet 0x746: Hazuki - Frank 0x747: Hazuki - Hagane 0x748: Hazuki - Murasame 0x749: Hazuki - Fynnding 0x74A: Hazuki - Medion 0x74B: Hazuki - Cambell 0x74C: Hazuki - Syntesis 0x74D: Hazuki - Uryudo 0x74E: Hazuki - Waltz 0x74F: Hazuki - Rock 0x750: Hazuki - Bernard 0x751: Hazuki - Zero 0x752: David - Synbios 0x753: David - Dantares 0x754: David - Masqurin 0x755: David - Grace 0x756: David - Hayward 0x757: David - Obright 0x758: David - Irene 0x759: David - Julian (Scenario 1) 0x75A: David - Cybel 0x75B: David - Eldar 0x75C: David - Kahn 0x75D: David - Noon 0x75E: David - Justin 0x75F: David - Horst 0x760: David - Penn 0x761: David - Rattchet 0x762: David - Frank 0x763: David - Hagane 0x764: David - Murasame 0x765: David - Fynnding 0x766: David - Medion 0x767: David - Cambell 0x768: David - Syntesis 0x769: David - Uryudo 0x76A: David - Waltz 0x76B: David - Rock 0x76C: David - Bernard 0x76D: David - Zero 0x76E: David - Hazuki 0x76F: Hedoba - Synbios 0x770: Hedoba - Dantares 0x771: Hedoba - Masqurin 0x772: Hedoba - Grace 0x773: Hedoba - Hayward 0x774: Hedoba - Obright 0x775: Hedoba - Irene 0x776: Hedoba - Julian (Scenario 1) 0x777: Hedoba - Cybel 0x778: Hedoba - Eldar 0x779: Hedoba - Kahn 0x77A: Hedoba - Noon 0x77B: Hedoba - Justin 0x77C: Hedoba - Horst 0x77D: Hedoba - Penn 0x77E: Hedoba - Rattchet 0x77F: Hedoba - Frank 0x780: Hedoba - Hagane 0x781: Hedoba - Murasame 0x782: Hedoba - Fynnding 0x783: Hedoba - Medion 0x784: Hedoba - Cambell 0x785: Hedoba - Syntesis 0x786: Hedoba - Uryudo 0x787: Hedoba - Waltz 0x788: Hedoba - Rock 0x789: Hedoba - Bernard 0x78A: Hedoba - Zero 0x78B: Hedoba - Hazuki 0x78C: Hedoba - David 0x78E: Julian (Scenario 2) - Dantares 0x78F: Julian (Scenario 2) - Masqurin 0x790: Julian (Scenario 2) - Grace 0x791: Julian (Scenario 2) - Hayward 0x792: Julian (Scenario 2) - Obright 0x793: Julian (Scenario 2) - Irene 0x794: Julian (Scenario 2) - Julian (Scenario 1) 0x795: Julian (Scenario 2) - Cybel 0x796: Julian (Scenario 2) - Eldar 0x797: Julian (Scenario 2) - Kahn 0x798: Julian (Scenario 2) - Noon 0x799: Julian (Scenario 2) - Justin 0x79A: Julian (Scenario 2) - Horst 0x79B: Julian (Scenario 2) - Penn 0x79C: Julian (Scenario 2) - Rattchet 0x79D: Julian (Scenario 2) - Frank 0x79E: Julian (Scenario 2) - Hagane 0x79F: Julian (Scenario 2) - Murasame 0x7A0: Julian (Scenario 2) - Fynnding 0x7A1: Julian (Scenario 2) - Medion 0x7A2: Julian (Scenario 2) - Cambell 0x7A3: Julian (Scenario 2) - Syntesis 0x7A4: Julian (Scenario 2) - Uryudo 0x7A5: Julian (Scenario 2) - Waltz 0x7A6: Julian (Scenario 2) - Rock 0x7A7: Julian (Scenario 2) - Bernard 0x7A8: Julian (Scenario 2) - Zero 0x7A9: Julian (Scenario 2) - Hazuki 0x7AA: Julian (Scenario 2) - David 0x7AB: Julian (Scenario 2) - Hedoba 0x7AC: Donhort - Synbios 0x7AD: Donhort - Dantares 0x7AE: Donhort - Masqurin 0x7AF: Donhort - Grace 0x7B0: Donhort - Hayward 0x7B1: Donhort - Obright 0x7B2: Donhort - Irene 0x7B3: Donhort - Julian (Scenario 1) 0x7B4: Donhort - Cybel 0x7B5: Donhort - Eldar 0x7B6: Donhort - Kahn 0x7B7: Donhort - Noon 0x7B8: Donhort - Justin 0x7B9: Donhort - Horst 0x7BA: Donhort - Penn 0x7BB: Donhort - Rattchet 0x7BC: Donhort - Frank 0x7BD: Donhort - Hagane 0x7BE: Donhort - Murasame 0x7BF: Donhort - Fynnding 0x7C0: Donhort - Medion 0x7C1: Donhort - Cambell 0x7C2: Donhort - Syntesis 0x7C3: Donhort - Uryudo 0x7C4: Donhort - Waltz 0x7C5: Donhort - Rock 0x7C6: Donhort - Bernard 0x7C7: Donhort - Zero 0x7C8: Donhort - Hazuki 0x7C9: Donhort - David 0x7CA: Donhort - Hedoba 0x7CB: Donhort - Julian (Scenario 2) 0x7CC: Hera - Synbios 0x7CD: Hera - Dantares 0x7CE: Hera - Masqurin 0x7CF: Hera - Grace 0x7D0: Hera - Hayward 0x7D1: Hera - Obright 0x7D2: Hera - Irene 0x7D3: Hera - Julian (Scenario 1) 0x7D4: Hera - Cybel 0x7D5: Hera - Eldar 0x7D6: Hera - Kahn 0x7D7: Hera - Noon 0x7D8: Hera - Justin 0x7D9: Hera - Horst 0x7DA: Hera - Penn 0x7DB: Hera - Rattchet 0x7DC: Hera - Frank 0x7DD: Hera - Hagane 0x7DE: Hera - Murasame 0x7DF: Hera - Fynnding 0x7E0: Hera - Medion 0x7E1: Hera - Cambell 0x7E2: Hera - Syntesis 0x7E3: Hera - Uryudo 0x7E4: Hera - Waltz 0x7E5: Hera - Rock 0x7E6: Hera - Bernard 0x7E7: Hera - Zero 0x7E8: Hera - Hazuki 0x7E9: Hera - David 0x7EA: Hera - Hedoba 0x7EB: Hera - Julian (Scenario 2) 0x7EC: Hera - Donhort 0x7ED: Robby - Synbios 0x7EE: Robby - Dantares 0x7EF: Robby - Masqurin 0x7F0: Robby - Grace 0x7F1: Robby - Hayward 0x7F2: Robby - Obright 0x7F3: Robby - Irene 0x7F4: Robby - Julian (Scenario 1) 0x7F5: Robby - Cybel 0x7F6: Robby - Eldar 0x7F7: Robby - Kahn 0x7F8: Robby - Noon 0x7F9: Robby - Justin 0x7FA: Robby - Horst 0x7FB: Robby - Penn 0x7FC: Robby - Rattchet 0x7FD: Robby - Frank 0x7FE: Robby - Hagane 0x7FF: Robby - Murasame 0x800: Robby - Fynnding 0x801: Robby - Medion 0x802: Robby - Cambell 0x803: Robby - Syntesis 0x804: Robby - Uryudo 0x805: Robby - Waltz 0x806: Robby - Rock 0x807: Robby - Bernard 0x808: Robby - Zero 0x809: Robby - Hazuki 0x80A: Robby - David 0x80B: Robby - Hedoba 0x80C: Robby - Julian (Scenario 2) 0x80D: Robby - Donhort 0x80E: Robby - Hera 0x80F: Arthur - Synbios 0x810: Arthur - Dantares 0x811: Arthur - Masqurin 0x812: Arthur - Grace 0x813: Arthur - Hayward 0x814: Arthur - Obright 0x815: Arthur - Irene 0x816: Arthur - Julian (Scenario 1) 0x817: Arthur - Cybel 0x818: Arthur - Eldar 0x819: Arthur - Kahn 0x81A: Arthur - Noon 0x81B: Arthur - Justin 0x81C: Arthur - Horst 0x81D: Arthur - Penn 0x81E: Arthur - Rattchet 0x81F: Arthur - Frank 0x820: Arthur - Hagane 0x821: Arthur - Murasame 0x822: Arthur - Fynnding 0x823: Arthur - Medion 0x824: Arthur - Cambell 0x825: Arthur - Syntesis 0x826: Arthur - Uryudo 0x827: Arthur - Waltz 0x828: Arthur - Rock 0x829: Arthur - Bernard 0x82A: Arthur - Zero 0x82B: Arthur - Hazuki 0x82C: Arthur - David 0x82D: Arthur - Hedoba 0x82E: Arthur - Julian (Scenario 2) 0x82F: Arthur - Donhort 0x830: Arthur - Hera 0x831: Arthur - Robby 0x832: Garosh - Synbios 0x833: Garosh - Dantares 0x834: Garosh - Masqurin 0x835: Garosh - Grace 0x836: Garosh - Hayward 0x837: Garosh - Obright 0x838: Garosh - Irene 0x839: Garosh - Julian (Scenario 1) 0x83A: Garosh - Cybel 0x83B: Garosh - Eldar 0x83C: Garosh - Kahn 0x83D: Garosh - Noon 0x83E: Garosh - Justin 0x83F: Garosh - Horst 0x840: Garosh - Penn 0x841: Garosh - Rattchet 0x842: Garosh - Frank 0x843: Garosh - Hagane 0x844: Garosh - Murasame 0x845: Garosh - Fynnding 0x846: Garosh - Medion 0x847: Garosh - Cambell 0x848: Garosh - Syntesis 0x849: Garosh - Uryudo 0x84A: Garosh - Waltz 0x84B: Garosh - Rock 0x84C: Garosh - Bernard 0x84D: Garosh - Zero 0x84E: Garosh - Hazuki 0x84F: Garosh - David 0x850: Garosh - Hedoba 0x851: Garosh - Julian (Scenario 2) 0x852: Garosh - Donhort 0x853: Garosh - Hera 0x854: Garosh - Robby 0x855: Garosh - Arthur 0x856: Jade - Synbios 0x857: Jade - Dantares 0x858: Jade - Masqurin 0x859: Jade - Grace 0x85A: Jade - Hayward 0x85B: Jade - Obright 0x85C: Jade - Irene 0x85D: Jade - Julian (Scenario 1) 0x85E: Jade - Cybel 0x85F: Jade - Eldar 0x860: Jade - Kahn 0x861: Jade - Noon 0x862: Jade - Justin 0x863: Jade - Horst 0x864: Jade - Penn 0x865: Jade - Rattchet 0x866: Jade - Frank 0x867: Jade - Hagane 0x868: Jade - Murasame 0x869: Jade - Fynnding 0x86A: Jade - Medion 0x86B: Jade - Cambell 0x86C: Jade - Syntesis 0x86D: Jade - Uryudo 0x86E: Jade - Waltz 0x86F: Jade - Rock 0x870: Jade - Bernard 0x871: Jade - Zero 0x872: Jade - Hazuki 0x873: Jade - David 0x874: Jade - Hedoba 0x875: Jade - Julian (Scenario 2) 0x876: Jade - Donhort 0x877: Jade - Hera 0x878: Jade - Robby 0x879: Jade - Arthur 0x87A: Jade - Garosh 0x87B: Penko - Synbios 0x87C: Penko - Dantares 0x87D: Penko - Masqurin 0x87E: Penko - Grace 0x87F: Penko - Hayward 0x880: Penko - Obright 0x881: Penko - Irene 0x882: Penko - Julian (Scenario 1) 0x883: Penko - Cybel 0x884: Penko - Eldar 0x885: Penko - Kahn 0x886: Penko - Noon 0x887: Penko - Justin 0x888: Penko - Horst 0x889: Penko - Penn 0x88A: Penko - Rattchet 0x88B: Penko - Frank 0x88C: Penko - Hagane 0x88D: Penko - Murasame 0x88E: Penko - Fynnding 0x88F: Penko - Medion 0x890: Penko - Cambell 0x891: Penko - Syntesis 0x892: Penko - Uryudo 0x893: Penko - Waltz 0x894: Penko - Rock 0x895: Penko - Bernard 0x896: Penko - Zero 0x897: Penko - Hazuki 0x898: Penko - David 0x899: Penko - Hedoba 0x89A: Penko - Julian (Scenario 2) 0x89B: Penko - Donhort 0x89C: Penko - Hera 0x89D: Penko - Robby 0x89E: Penko - Arthur 0x89F: Penko - Garosh 0x8A0: Penko - Jade 0x8A1: Papetts - Synbios 0x8A2: Papetts - Dantares 0x8A3: Papetts - Masqurin 0x8A4: Papetts - Grace 0x8A5: Papetts - Hayward 0x8A6: Papetts - Obright 0x8A7: Papetts - Irene 0x8A8: Papetts - Julian (Scenario 1) 0x8A9: Papetts - Cybel 0x8AA: Papetts - Eldar 0x8AB: Papetts - Kahn 0x8AC: Papetts - Noon 0x8AD: Papetts - Justin 0x8AE: Papetts - Horst 0x8AF: Papetts - Penn 0x8B0: Papetts - Rattchet 0x8B1: Papetts - Frank 0x8B2: Papetts - Hagane 0x8B3: Papetts - Murasame 0x8B4: Papetts - Fynnding 0x8B5: Papetts - Medion 0x8B6: Papetts - Cambell 0x8B7: Papetts - Syntesis 0x8B8: Papetts - Uryudo 0x8B9: Papetts - Waltz 0x8BA: Papetts - Rock 0x8BB: Papetts - Bernard 0x8BC: Papetts - Zero 0x8BD: Papetts - Hazuki 0x8BE: Papetts - David 0x8BF: Papetts - Hedoba 0x8C0: Papetts - Julian (Scenario 2) 0x8C1: Papetts - Donhort 0x8C2: Papetts - Hera 0x8C3: Papetts - Robby 0x8C4: Papetts - Arthur 0x8C5: Papetts - Garosh 0x8C6: Papetts - Jade 0x8C7: Papetts - Penko Scenario 3: Julian uses his Scenario 1 slot and Gracia uses Julian's Scenario 2 slot. All locations for every other character from Scenario 1 and 2 (including Donhort) are in exactly the same locations. Also note that Rogan wasn't included in the game (he can be hex edited into the game but he's a tad buggy) and Jane is just a placeholder for the Premium Disc; her stats and friendships must be edited in a Premium Disc save file to have any effect. 0x8C8: Kate - Synbios 0x8C9: Kate - Dantares 0x8CA: Kate - Masqurin 0x8CB: Kate - Grace 0x8CC: Kate - Hayward 0x8CD: Kate - Obright 0x8CE: Kate - Irene 0x8CF: Kate - Julian 0x8D0: Kate - Cybel 0x8D1: Kate - Eldar 0x8D2: Kate - Kahn 0x8D3: Kate - Noon 0x8D4: Kate - Justin 0x8D5: Kate - Horst 0x8D6: Kate - Penn 0x8D7: Kate - Rattchet 0x8D8: Kate - Frank 0x8D9: Kate - Hagane 0x8DA: Kate - Murasame 0x8DB: Kate - Fynnding 0x8DC: Kate - Medion 0x8DD: Kate - Cambell 0x8DE: Kate - Syntesis 0x8DF: Kate - Uryudo 0x8E0: Kate - Waltz 0x8E1: Kate - Rock 0x8E2: Kate - Bernard 0x8E3: Kate - Zero 0x8E4: Kate - Hazuki 0x8E5: Kate - David 0x8E6: Kate - Hedoba 0x8E7: Kate - Gracia 0x8E8: Kate - Donhort 0x8E9: Kate - Hera 0x8EA: Kate - Robby 0x8EB: Kate - Arthur 0x8EC: Kate - Garosh 0x8ED: Kate - Jade 0x8EE: Kate - Penko 0x8EF: Kate - Papetts 0x8F0: Rogan - Synbios 0x8F1: Rogan - Dantares 0x8F2: Rogan - Masqurin 0x8F3: Rogan - Grace 0x8F4: Rogan - Hayward 0x8F5: Rogan - Obright 0x8F6: Rogan - Irene 0x8F7: Rogan - Julian 0x8F8: Rogan - Cybel 0x8F9: Rogan - Eldar 0x8FA: Rogan - Kahn 0x8FB: Rogan - Noon 0x8FC: Rogan - Justin 0x8FD: Rogan - Horst 0x8FE: Rogan - Penn 0x8FF: Rogan - Rattchet 0x900: Rogan - Frank 0x901: Rogan - Hagane 0x902: Rogan - Murasame 0x903: Rogan - Fynnding 0x904: Rogan - Medion 0x905: Rogan - Cambell 0x906: Rogan - Syntesis 0x907: Rogan - Uryudo 0x908: Rogan - Waltz 0x909: Rogan - Rock 0x90A: Rogan - Bernard 0x90B: Rogan - Zero 0x90C: Rogan - Hazuki 0x90D: Rogan - David 0x90E: Rogan - Hedoba 0x90F: Rogan - Gracia 0x910: Rogan - Donhort 0x911: Rogan - Hera 0x912: Rogan - Robby 0x913: Rogan - Arthur 0x914: Rogan - Garosh 0x915: Rogan - Jade 0x916: Rogan - Penko 0x917: Rogan - Papetts 0x918: Rogan - Kate 0x919: Edmund - Synbios 0x91A: Edmund - Dantares 0x91B: Edmund - Masqurin 0x91C: Edmund - Grace 0x91D: Edmund - Hayward 0x91E: Edmund - Obright 0x91F: Edmund - Irene 0x920: Edmund - Julian 0x921: Edmund - Cybel 0x922: Edmund - Eldar 0x923: Edmund - Kahn 0x924: Edmund - Noon 0x925: Edmund - Justin 0x926: Edmund - Horst 0x927: Edmund - Penn 0x928: Edmund - Rattchet 0x929: Edmund - Frank 0x92A: Edmund - Hagane 0x92B: Edmund - Murasame 0x92C: Edmund - Fynnding 0x92D: Edmund - Medion 0x92E: Edmund - Cambell 0x92F: Edmund - Syntesis 0x930: Edmund - Uryudo 0x931: Edmund - Waltz 0x932: Edmund - Rock 0x933: Edmund - Bernard 0x934: Edmund - Zero 0x935: Edmund - Hazuki 0x936: Edmund - David 0x937: Edmund - Hedoba 0x938: Edmund - Gracia 0x939: Edmund - Donhort 0x93A: Edmund - Hera 0x93B: Edmund - Robby 0x93C: Edmund - Arthur 0x93D: Edmund - Garosh 0x93E: Edmund - Jade 0x93F: Edmund - Penko 0x940: Edmund - Papetts 0x941: Edmund - Kate 0x942: Edmund - Rogan 0x943: Isabella - Synbios 0x944: Isabella - Dantares 0x945: Isabella - Masqurin 0x946: Isabella - Grace 0x947: Isabella - Hayward 0x948: Isabella - Obright 0x949: Isabella - Irene 0x94A: Isabella - Julian 0x94B: Isabella - Cybel 0x94C: Isabella - Eldar 0x94D: Isabella - Kahn 0x94E: Isabella - Noon 0x94F: Isabella - Justin 0x950: Isabella - Horst 0x951: Isabella - Penn 0x952: Isabella - Rattchet 0x953: Isabella - Frank 0x954: Isabella - Hagane 0x955: Isabella - Murasame 0x956: Isabella - Fynnding 0x957: Isabella - Medion 0x958: Isabella - Cambell 0x959: Isabella - Syntesis 0x95A: Isabella - Uryudo 0x95B: Isabella - Waltz 0x95C: Isabella - Rock 0x95D: Isabella - Bernard 0x95E: Isabella - Zero 0x95F: Isabella - Hazuki 0x960: Isabella - David 0x961: Isabella - Hedoba 0x962: Isabella - Gracia 0x963: Isabella - Donhort 0x964: Isabella - Hera 0x965: Isabella - Robby 0x966: Isabella - Arthur 0x967: Isabella - Garosh 0x968: Isabella - Jade 0x969: Isabella - Penko 0x96A: Isabella - Papetts 0x96B: Isabella - Kate 0x96C: Isabella - Rogan 0x96D: Isabella - Edmund 0x96E: Brigit - Synbios 0x96F: Brigit - Dantares 0x970: Brigit - Masqurin 0x971: Brigit - Grace 0x972: Brigit - Hayward 0x973: Brigit - Obright 0x974: Brigit - Irene 0x975: Brigit - Julian 0x976: Brigit - Cybel 0x977: Brigit - Eldar 0x978: Brigit - Kahn 0x979: Brigit - Noon 0x97A: Brigit - Justin 0x97B: Brigit - Horst 0x97C: Brigit - Penn 0x97D: Brigit - Rattchet 0x97E: Brigit - Frank 0x97F: Brigit - Hagane 0x980: Brigit - Murasame 0x981: Brigit - Fynnding 0x982: Brigit - Medion 0x983: Brigit - Cambell 0x984: Brigit - Syntesis 0x985: Brigit - Uryudo 0x986: Brigit - Waltz 0x987: Brigit - Rock 0x988: Brigit - Bernard 0x989: Brigit - Zero 0x98A: Brigit - Hazuki 0x98B: Brigit - David 0x98C: Brigit - Hedoba 0x98D: Brigit - Gracia 0x98E: Brigit - Donhort 0x98F: Brigit - Hera 0x990: Brigit - Robby 0x991: Brigit - Arthur 0x992: Brigit - Garosh 0x993: Brigit - Jade 0x994: Brigit - Penko 0x995: Brigit - Papetts 0x996: Brigit - Kate 0x997: Brigit - Rogan 0x998: Brigit - Edmund 0x999: Brigit - Isabella 0x99A: Cyclops - Synbios 0x99B: Cyclops - Dantares 0x99C: Cyclops - Masqurin 0x99D: Cyclops - Grace 0x99E: Cyclops - Hayward 0x99F: Cyclops - Obright 0x9A0: Cyclops - Irene 0x9A1: Cyclops - Julian 0x9A2: Cyclops - Cybel 0x9A3: Cyclops - Eldar 0x9A4: Cyclops - Kahn 0x9A5: Cyclops - Noon 0x9A6: Cyclops - Justin 0x9A7: Cyclops - Horst 0x9A8: Cyclops - Penn 0x9A9: Cyclops - Rattchet 0x9AA: Cyclops - Frank 0x9AB: Cyclops - Hagane 0x9AC: Cyclops - Murasame 0x9AD: Cyclops - Fynnding 0x9AE: Cyclops - Medion 0x9AF: Cyclops - Cambell 0x9B0: Cyclops - Syntesis 0x9B1: Cyclops - Uryudo 0x9B2: Cyclops - Waltz 0x9B3: Cyclops - Rock 0x9B4: Cyclops - Bernard 0x9B5: Cyclops - Zero 0x9B6: Cyclops - Hazuki 0x9B7: Cyclops - David 0x9B8: Cyclops - Hedoba 0x9B9: Cyclops - Gracia 0x9BA: Cyclops - Donhort 0x9BB: Cyclops - Hera 0x9BC: Cyclops - Robby 0x9BD: Cyclops - Arthur 0x9BE: Cyclops - Garosh 0x9BF: Cyclops - Jade 0x9C0: Cyclops - Penko 0x9C1: Cyclops - Papetts 0x9C2: Cyclops - Kate 0x9C3: Cyclops - Rogan 0x9C4: Cyclops - Edmund 0x9C5: Cyclops - Isabella 0x9C6: Cyclops - Brigit 0x9C7: Rollie - Synbios 0x9C8: Rollie - Dantares 0x9C9: Rollie - Masqurin 0x9CA: Rollie - Grace 0x9CB: Rollie - Hayward 0x9CC: Rollie - Obright 0x9CD: Rollie - Irene 0x9CE: Rollie - Julian 0x9CF: Rollie - Cybel 0x9D0: Rollie - Eldar 0x9D1: Rollie - Kahn 0x9D2: Rollie - Noon 0x9D3: Rollie - Justin 0x9D4: Rollie - Horst 0x9D5: Rollie - Penn 0x9D6: Rollie - Rattchet 0x9D7: Rollie - Frank 0x9D8: Rollie - Hagane 0x9D9: Rollie - Murasame 0x9DA: Rollie - Fynnding 0x9DB: Rollie - Medion 0x9DC: Rollie - Cambell 0x9DD: Rollie - Syntesis 0x9DE: Rollie - Uryudo 0x9DF: Rollie - Waltz 0x9E0: Rollie - Rock 0x9E1: Rollie - Bernard 0x9E2: Rollie - Zero 0x9E3: Rollie - Hazuki 0x9E4: Rollie - David 0x9E5: Rollie - Hedoba 0x9E6: Rollie - Gracia 0x9E7: Rollie - Donhort 0x9E8: Rollie - Hera 0x9E9: Rollie - Robby 0x9EA: Rollie - Arthur 0x9EB: Rollie - Garosh 0x9EC: Rollie - Jade 0x9ED: Rollie - Penko 0x9EE: Rollie - Papetts 0x9EF: Rollie - Kate 0x9F0: Rollie - Rogan 0x9F1: Rollie - Edmund 0x9F2: Rollie - Isabella 0x9F3: Rollie - Brigit 0x9F4: Rollie - Cyclops 0x9F5: Thousand - Synbios 0x9F6: Thousand - Dantares 0x9F7: Thousand - Masqurin 0x9F8: Thousand - Grace 0x9F9: Thousand - Hayward 0x9FA: Thousand - Obright 0x9FB: Thousand - Irene 0x9FC: Thousand - Julian 0x9FD: Thousand - Cybel 0x9FE: Thousand - Eldar 0x9FF: Thousand - Kahn 0xA00: Thousand - Noon 0xA01: Thousand - Justin 0xA02: Thousand - Horst 0xA03: Thousand - Penn 0xA04: Thousand - Rattchet 0xA05: Thousand - Frank 0xA06: Thousand - Hagane 0xA07: Thousand - Murasame 0xA08: Thousand - Fynnding 0xA09: Thousand - Medion 0xA0A: Thousand - Cambell 0xA0B: Thousand - Syntesis 0xA0C: Thousand - Uryudo 0xA0D: Thousand - Waltz 0xA0E: Thousand - Rock 0xA0F: Thousand - Bernard 0xA10: Thousand - Zero 0xA11: Thousand - Hazuki 0xA12: Thousand - David 0xA13: Thousand - Hedoba 0xA14: Thousand - Gracia 0xA15: Thousand - Donhort 0xA16: Thousand - Hera 0xA17: Thousand - Robby 0xA18: Thousand - Arthur 0xA19: Thousand - Garosh 0xA1A: Thousand - Jade 0xA1B: Thousand - Penko 0xA1C: Thousand - Papetts 0xA1D: Thousand - Kate 0xA1E: Thousand - Rogan 0xA1F: Thousand - Edmund 0xA20: Thousand - Isabella 0xA21: Thousand - Brigit 0xA22: Thousand - Cyclops 0xA23: Thousand - Rollie 0xA24: Leon - Synbios 0xA25: Leon - Dantares 0xA26: Leon - Masqurin 0xA27: Leon - Grace 0xA28: Leon - Hayward 0xA29: Leon - Obright 0xA2A: Leon - Irene 0xA2B: Leon - Julian 0xA2C: Leon - Cybel 0xA2D: Leon - Eldar 0xA2E: Leon - Kahn 0xA2F: Leon - Noon 0xA30: Leon - Justin 0xA31: Leon - Horst 0xA32: Leon - Penn 0xA33: Leon - Rattchet 0xA34: Leon - Frank 0xA35: Leon - Hagane 0xA36: Leon - Murasame 0xA37: Leon - Fynnding 0xA38: Leon - Medion 0xA39: Leon - Cambell 0xA3A: Leon - Syntesis 0xA3B: Leon - Uryudo 0xA3C: Leon - Waltz 0xA3D: Leon - Rock 0xA3E: Leon - Bernard 0xA3F: Leon - Zero 0xA40: Leon - Hazuki 0xA41: Leon - David 0xA42: Leon - Hedoba 0xA43: Leon - Gracia 0xA44: Leon - Donhort 0xA45: Leon - Hera 0xA46: Leon - Robby 0xA47: Leon - Arthur 0xA48: Leon - Garosh 0xA49: Leon - Jade 0xA4A: Leon - Penko 0xA4B: Leon - Papetts 0xA4C: Leon - Kate 0xA4D: Leon - Rogan 0xA4E: Leon - Edmund 0xA4F: Leon - Isabella 0xA50: Leon - Brigit 0xA51: Leon - Cyclops 0xA52: Leon - Rollie 0xA53: Leon - Thousand 0xA54: Honesty - Synbios 0xA55: Honesty - Dantares 0xA56: Honesty - Masqurin 0xA57: Honesty - Grace 0xA58: Honesty - Hayward 0xA59: Honesty - Obright 0xA5A: Honesty - Irene 0xA5B: Honesty - Julian 0xA5C: Honesty - Cybel 0xA5D: Honesty - Eldar 0xA5E: Honesty - Kahn 0xA5F: Honesty - Noon 0xA60: Honesty - Justin 0xA61: Honesty - Horst 0xA62: Honesty - Penn 0xA63: Honesty - Rattchet 0xA64: Honesty - Frank 0xA65: Honesty - Hagane 0xA66: Honesty - Murasame 0xA67: Honesty - Fynnding 0xA68: Honesty - Medion 0xA69: Honesty - Cambell 0xA6A: Honesty - Syntesis 0xA6B: Honesty - Uryudo 0xA6C: Honesty - Waltz 0xA6D: Honesty - Rock 0xA6E: Honesty - Bernard 0xA6F: Honesty - Zero 0xA70: Honesty - Hazuki 0xA71: Honesty - David 0xA72: Honesty - Hedoba 0xA73: Honesty - Gracia 0xA74: Honesty - Donhort 0xA75: Honesty - Hera 0xA76: Honesty - Robby 0xA77: Honesty - Arthur 0xA78: Honesty - Garosh 0xA79: Honesty - Jade 0xA7A: Honesty - Penko 0xA7B: Honesty - Papetts 0xA7C: Honesty - Kate 0xA7D: Honesty - Rogan 0xA7E: Honesty - Edmund 0xA7F: Honesty - Isabella 0xA80: Honesty - Brigit 0xA81: Honesty - Cyclops 0xA82: Honesty - Rollie 0xA83: Honesty - Thousand 0xA84: Honesty - Leon 0xA85: Produn - Synbios 0xA86: Produn - Dantares 0xA87: Produn - Masqurin 0xA88: Produn - Grace 0xA89: Produn - Hayward 0xA8A: Produn - Obright 0xA8B: Produn - Irene 0xA8C: Produn - Julian 0xA8D: Produn - Cybel 0xA8E: Produn - Eldar 0xA8F: Produn - Kahn 0xA90: Produn - Noon 0xA91: Produn - Justin 0xA92: Produn - Horst 0xA93: Produn - Penn 0xA94: Produn - Rattchet 0xA95: Produn - Frank 0xA96: Produn - Hagane 0xA97: Produn - Murasame 0xA98: Produn - Fynnding 0xA99: Produn - Medion 0xA9A: Produn - Cambell 0xA9B: Produn - Syntesis 0xA9C: Produn - Uryudo 0xA9D: Produn - Waltz 0xA9E: Produn - Rock 0xA9F: Produn - Bernard 0xAA0: Produn - Zero 0xAA1: Produn - Hazuki 0xAA2: Produn - David 0xAA3: Produn - Hedoba 0xAA4: Produn - Gracia 0xAA5: Produn - Donhort 0xAA6: Produn - Hera 0xAA7: Produn - Robby 0xAA8: Produn - Arthur 0xAA9: Produn - Garosh 0xAAA: Produn - Jade 0xAAB: Produn - Penko 0xAAC: Produn - Papetts 0xAAD: Produn - Kate 0xAAE: Produn - Rogan 0xAAF: Produn - Edmund 0xAB0: Produn - Isabella 0xAB1: Produn - Brigit 0xAB2: Produn - Cyclops 0xAB3: Produn - Rollie 0xAB4: Produn - Thousand 0xAB5: Produn - Leon 0xAB6: Produn - Honesty 0xAB7: Harold - Synbios 0xAB8: Harold - Dantares 0xAB9: Harold - Masqurin 0xABA: Harold - Grace 0xABB: Harold - Hayward 0xABC: Harold - Obright 0xABD: Harold - Irene 0xABE: Harold - Julian 0xABF: Harold - Cybel 0xAC0: Harold - Eldar 0xAC1: Harold - Kahn 0xAC2: Harold - Noon 0xAC3: Harold - Justin 0xAC4: Harold - Horst 0xAC5: Harold - Penn 0xAC6: Harold - Rattchet 0xAC7: Harold - Frank 0xAC8: Harold - Hagane 0xAC9: Harold - Murasame 0xACA: Harold - Fynnding 0xACB: Harold - Medion 0xACC: Harold - Cambell 0xACD: Harold - Syntesis 0xACE: Harold - Uryudo 0xACF: Harold - Waltz 0xAD0: Harold - Rock 0xAD1: Harold - Bernard 0xAD2: Harold - Zero 0xAD3: Harold - Hazuki 0xAD4: Harold - David 0xAD5: Harold - Hedoba 0xAD6: Harold - Gracia 0xAD7: Harold - Donhort 0xAD8: Harold - Hera 0xAD9: Harold - Robby 0xADA: Harold - Arthur 0xADB: Harold - Garosh 0xADC: Harold - Jade 0xADD: Harold - Penko 0xADE: Harold - Papetts 0xADF: Harold - Kate 0xAE0: Harold - Rogan 0xAE1: Harold - Edmund 0xAE2: Harold - Isabella 0xAE3: Harold - Brigit 0xAE4: Harold - Cyclops 0xAE5: Harold - Rollie 0xAE6: Harold - Thousand 0xAE7: Harold - Leon 0xAE8: Harold - Honesty 0xAE9: Harold - Produn 0xAEA: Pendolf - Synbios 0xAEB: Pendolf - Dantares 0xAEC: Pendolf - Masqurin 0xAED: Pendolf - Grace 0xAEE: Pendolf - Hayward 0xAEF: Pendolf - Obright 0xAF0: Pendolf - Irene 0xAF1: Pendolf - Julian 0xAF2: Pendolf - Cybel 0xAF3: Pendolf - Eldar 0xAF4: Pendolf - Kahn 0xAF5: Pendolf - Noon 0xAF6: Pendolf - Justin 0xAF7: Pendolf - Horst 0xAF8: Pendolf - Penn 0xAF9: Pendolf - Rattchet 0xAFA: Pendolf - Frank 0xAFB: Pendolf - Hagane 0xAFC: Pendolf - Murasame 0xAFD: Pendolf - Fynnding 0xAFE: Pendolf - Medion 0xAFF: Pendolf - Cambell 0xB00: Pendolf - Syntesis 0xB01: Pendolf - Uryudo 0xB02: Pendolf - Waltz 0xB03: Pendolf - Rock 0xB04: Pendolf - Bernard 0xB05: Pendolf - Zero 0xB06: Pendolf - Hazuki 0xB07: Pendolf - David 0xB08: Pendolf - Hedoba 0xB09: Pendolf - Gracia 0xB0A: Pendolf - Donhort 0xB0B: Pendolf - Hera 0xB0C: Pendolf - Robby 0xB0D: Pendolf - Arthur 0xB0E: Pendolf - Garosh 0xB0F: Pendolf - Jade 0xB10: Pendolf - Penko 0xB11: Pendolf - Papetts 0xB12: Pendolf - Kate 0xB13: Pendolf - Rogan 0xB14: Pendolf - Edmund 0xB15: Pendolf - Isabella 0xB16: Pendolf - Brigit 0xB17: Pendolf - Cyclops 0xB18: Pendolf - Rollie 0xB19: Pendolf - Thousand 0xB1A: Pendolf - Leon 0xB1B: Pendolf - Honesty 0xB1C: Pendolf - Produn 0xB1D: Pendolf - Harold 0xB1E: Spiriel - Synbios 0xB1F: Spiriel - Dantares 0xB20: Spiriel - Masqurin 0xB21: Spiriel - Grace 0xB22: Spiriel - Hayward 0xB23: Spiriel - Obright 0xB24: Spiriel - Irene 0xB25: Spiriel - Julian 0xB26: Spiriel - Cybel 0xB27: Spiriel - Eldar 0xB28: Spiriel - Kahn 0xB29: Spiriel - Noon 0xB2A: Spiriel - Justin 0xB2B: Spiriel - Horst 0xB2C: Spiriel - Penn 0xB2D: Spiriel - Rattchet 0xB2E: Spiriel - Frank 0xB2F: Spiriel - Hagane 0xB30: Spiriel - Murasame 0xB31: Spiriel - Fynnding 0xB32: Spiriel - Medion 0xB33: Spiriel - Cambell 0xB34: Spiriel - Syntesis 0xB35: Spiriel - Uryudo 0xB36: Spiriel - Waltz 0xB37: Spiriel - Rock 0xB38: Spiriel - Bernard 0xB39: Spiriel - Zero 0xB3A: Spiriel - Hazuki 0xB3B: Spiriel - David 0xB3C: Spiriel - Hedoba 0xB3D: Spiriel - Gracia 0xB3E: Spiriel - Donhort 0xB3F: Spiriel - Hera 0xB40: Spiriel - Robby 0xB41: Spiriel - Arthur 0xB42: Spiriel - Garosh 0xB43: Spiriel - Jade 0xB44: Spiriel - Penko 0xB45: Spiriel - Papetts 0xB46: Spiriel - Kate 0xB47: Spiriel - Rogan 0xB48: Spiriel - Edmund 0xB49: Spiriel - Isabella 0xB4A: Spiriel - Brigit 0xB4B: Spiriel - Cyclops 0xB4C: Spiriel - Rollie 0xB4D: Spiriel - Thousand 0xB4E: Spiriel - Leon 0xB4F: Spiriel - Honesty 0xB50: Spiriel - Produn 0xB51: Spiriel - Harold 0xB52: Spiriel - Pendolf 0xB53: Jubei - Synbios 0xB54: Jubei - Dantares 0xB55: Jubei - Masqurin 0xB56: Jubei - Grace 0xB57: Jubei - Hayward 0xB58: Jubei - Obright 0xB59: Jubei - Irene 0xB5A: Jubei - Julian 0xB5B: Jubei - Cybel 0xB5C: Jubei - Eldar 0xB5D: Jubei - Kahn 0xB5E: Jubei - Noon 0xB5F: Jubei - Justin 0xB60: Jubei - Horst 0xB61: Jubei - Penn 0xB62: Jubei - Rattchet 0xB63: Jubei - Frank 0xB64: Jubei - Hagane 0xB65: Jubei - Murasame 0xB66: Jubei - Fynnding 0xB67: Jubei - Medion 0xB68: Jubei - Cambell 0xB69: Jubei - Syntesis 0xB6A: Jubei - Uryudo 0xB6B: Jubei - Waltz 0xB6C: Jubei - Rock 0xB6D: Jubei - Bernard 0xB6E: Jubei - Zero 0xB6F: Jubei - Hazuki 0xB70: Jubei - David 0xB71: Jubei - Hedoba 0xB72: Jubei - Gracia 0xB73: Jubei - Donhort 0xB74: Jubei - Hera 0xB75: Jubei - Robby 0xB76: Jubei - Arthur 0xB77: Jubei - Garosh 0xB78: Jubei - Jade 0xB79: Jubei - Penko 0xB7A: Jubei - Papetts 0xB7B: Jubei - Kate 0xB7C: Jubei - Rogan 0xB7D: Jubei - Edmund 0xB7E: Jubei - Isabella 0xB7F: Jubei - Brigit 0xB80: Jubei - Cyclops 0xB81: Jubei - Rollie 0xB82: Jubei - Thousand 0xB83: Jubei - Leon 0xB84: Jubei - Honesty 0xB85: Jubei - Produn 0xB86: Jubei - Harold 0xB87: Jubei - Pendolf 0xB88: Jubei - Spiriel 0xB89: Primula - Synbios 0xB8A: Primula - Dantares 0xB8B: Primula - Masqurin 0xB8C: Primula - Grace 0xB8D: Primula - Hayward 0xB8E: Primula - Obright 0xB8F: Primula - Irene 0xB90: Primula - Julian 0xB91: Primula - Cybel 0xB92: Primula - Eldar 0xB93: Primula - Kahn 0xB94: Primula - Noon 0xB95: Primula - Justin 0xB96: Primula - Horst 0xB97: Primula - Penn 0xB98: Primula - Rattchet 0xB99: Primula - Frank 0xB9A: Primula - Hagane 0xB9B: Primula - Murasame 0xB9C: Primula - Fynnding 0xB9D: Primula - Medion 0xB9E: Primula - Cambell 0xB9F: Primula - Syntesis 0xBA0: Primula - Uryudo 0xBA1: Primula - Waltz 0xBA2: Primula - Rock 0xBA3: Primula - Bernard 0xBA4: Primula - Zero 0xBA5: Primula - Hazuki 0xBA6: Primula - David 0xBA7: Primula - Hedoba 0xBA8: Primula - Gracia 0xBA9: Primula - Donhort 0xBAA: Primula - Hera 0xBAB: Primula - Robby 0xBAC: Primula - Arthur 0xBAD: Primula - Garosh 0xBAE: Primula - Jade 0xBAF: Primula - Penko 0xBB0: Primula - Papetts 0xBB1: Primula - Kate 0xBB2: Primula - Rogan 0xBB3: Primula - Edmund 0xBB4: Primula - Isabella 0xBB5: Primula - Brigit 0xBB6: Primula - Cyclops 0xBB7: Primula - Rollie 0xBB8: Primula - Thousand 0xBB9: Primula - Leon 0xBBA: Primula - Honesty 0xBBB: Primula - Produn 0xBBC: Primula - Harold 0xBBD: Primula - Pendolf 0xBBE: Primula - Spiriel 0xBBF: Primula - Jubei 0xBC0: Marky - Synbios 0xBC1: Marky - Dantares 0xBC2: Marky - Masqurin 0xBC3: Marky - Grace 0xBC4: Marky - Hayward 0xBC5: Marky - Obright 0xBC6: Marky - Irene 0xBC7: Marky - Julian 0xBC8: Marky - Cybel 0xBC9: Marky - Eldar 0xBCA: Marky - Kahn 0xBCB: Marky - Noon 0xBCC: Marky - Justin 0xBCD: Marky - Horst 0xBCE: Marky - Penn 0xBCF: Marky - Rattchet 0xBD0: Marky - Frank 0xBD1: Marky - Hagane 0xBD2: Marky - Murasame 0xBD3: Marky - Fynnding 0xBD4: Marky - Medion 0xBD5: Marky - Cambell 0xBD6: Marky - Syntesis 0xBD7: Marky - Uryudo 0xBD8: Marky - Waltz 0xBD9: Marky - Rock 0xBDA: Marky - Bernard 0xBDB: Marky - Zero 0xBDC: Marky - Hazuki 0xBDD: Marky - David 0xBDE: Marky - Hedoba 0xBDF: Marky - Gracia 0xBE0: Marky - Donhort 0xBE1: Marky - Hera 0xBE2: Marky - Robby 0xBE3: Marky - Arthur 0xBE4: Marky - Garosh 0xBE5: Marky - Jade 0xBE6: Marky - Penko 0xBE7: Marky - Papetts 0xBE8: Marky - Kate 0xBE9: Marky - Rogan 0xBEA: Marky - Edmund 0xBEB: Marky - Isabella 0xBEC: Marky - Brigit 0xBED: Marky - Cyclops 0xBEE: Marky - Rollie 0xBEF: Marky - Thousand 0xBF0: Marky - Leon 0xBF1: Marky - Honesty 0xBF2: Marky - Produn 0xBF3: Marky - Harold 0xBF4: Marky - Pendolf 0xBF5: Marky - Spiriel 0xBF6: Marky - Jubei 0xBF7: Marky - Primula 0xBF8: Turk - Synbios 0xBF9: Turk - Dantares 0xBFA: Turk - Masqurin 0xBFB: Turk - Grace 0xBFC: Turk - Hayward 0xBFD: Turk - Obright 0xBFE: Turk - Irene 0xBFF: Turk - Julian 0xC00: Turk - Cybel 0xC01: Turk - Eldar 0xC02: Turk - Kahn 0xC03: Turk - Noon 0xC04: Turk - Justin 0xC05: Turk - Horst 0xC06: Turk - Penn 0xC07: Turk - Rattchet 0xC08: Turk - Frank 0xC09: Turk - Hagane 0xC0A: Turk - Murasame 0xC0B: Turk - Fynnding 0xC0C: Turk - Medion 0xC0D: Turk - Cambell 0xC0E: Turk - Syntesis 0xC0F: Turk - Uryudo 0xC10: Turk - Waltz 0xC11: Turk - Rock 0xC12: Turk - Bernard 0xC13: Turk - Zero 0xC14: Turk - Hazuki 0xC15: Turk - David 0xC16: Turk - Hedoba 0xC17: Turk - Gracia 0xC18: Turk - Donhort 0xC19: Turk - Hera 0xC1A: Turk - Robby 0xC1B: Turk - Arthur 0xC1C: Turk - Garosh 0xC1D: Turk - Jade 0xC1E: Turk - Penko 0xC1F: Turk - Papetts 0xC20: Turk - Kate 0xC21: Turk - Rogan 0xC22: Turk - Edmund 0xC23: Turk - Isabella 0xC24: Turk - Brigit 0xC25: Turk - Cyclops 0xC26: Turk - Rollie 0xC27: Turk - Thousand 0xC28: Turk - Leon 0xC29: Turk - Honesty 0xC2A: Turk - Produn 0xC2B: Turk - Harold 0xC2C: Turk - Pendolf 0xC2D: Turk - Spiriel 0xC2E: Turk - Jubei 0xC2F: Turk - Primula 0xC30: Turk - Marky 0xC31: Unoma - Synbios 0xC32: Unoma - Dantares 0xC33: Unoma - Masqurin 0xC34: Unoma - Grace 0xC35: Unoma - Hayward 0xC36: Unoma - Obright 0xC37: Unoma - Irene 0xC38: Unoma - Julian 0xC39: Unoma - Cybel 0xC3A: Unoma - Eldar 0xC3B: Unoma - Kahn 0xC3C: Unoma - Noon 0xC3D: Unoma - Justin 0xC3E: Unoma - Horst 0xC3F: Unoma - Penn 0xC40: Unoma - Rattchet 0xC41: Unoma - Frank 0xC42: Unoma - Hagane 0xC43: Unoma - Murasame 0xC44: Unoma - Fynnding 0xC45: Unoma - Medion 0xC46: Unoma - Cambell 0xC47: Unoma - Syntesis 0xC48: Unoma - Uryudo 0xC49: Unoma - Waltz 0xC4A: Unoma - Rock 0xC4B: Unoma - Bernard 0xC4C: Unoma - Zero 0xC4D: Unoma - Hazuki 0xC4E: Unoma - David 0xC4F: Unoma - Hedoba 0xC50: Unoma - Gracia 0xC51: Unoma - Donhort 0xC52: Unoma - Hera 0xC53: Unoma - Robby 0xC54: Unoma - Arthur 0xC55: Unoma - Garosh 0xC56: Unoma - Jade 0xC57: Unoma - Penko 0xC58: Unoma - Papetts 0xC59: Unoma - Kate 0xC5A: Unoma - Rogan 0xC5B: Unoma - Edmund 0xC5C: Unoma - Isabella 0xC5D: Unoma - Brigit 0xC5E: Unoma - Cyclops 0xC5F: Unoma - Rollie 0xC60: Unoma - Thousand 0xC61: Unoma - Leon 0xC62: Unoma - Honesty 0xC63: Unoma - Produn 0xC64: Unoma - Harold 0xC65: Unoma - Pendolf 0xC66: Unoma - Spiriel 0xC67: Unoma - Jubei 0xC68: Unoma - Primula 0xC69: Unoma - Marky 0xC6A: Unoma - Turk 0xC6B: Jane - Synbios 0xC6C: Jane - Dantares 0xC6D: Jane - Masqurin 0xC6E: Jane - Grace 0xC6F: Jane - Hayward 0xC70: Jane - Obright 0xC71: Jane - Irene 0xC72: Jane - Julian 0xC73: Jane - Cybel 0xC74: Jane - Eldar 0xC75: Jane - Kahn 0xC76: Jane - Noon 0xC77: Jane - Justin 0xC78: Jane - Horst 0xC79: Jane - Penn 0xC7A: Jane - Rattchet 0xC7B: Jane - Frank 0xC7C: Jane - Hagane 0xC7D: Jane - Murasame 0xC7E: Jane - Fynnding 0xC7F: Jane - Medion 0xC80: Jane - Cambell 0xC81: Jane - Syntesis 0xC82: Jane - Uryudo 0xC83: Jane - Waltz 0xC84: Jane - Rock 0xC85: Jane - Bernard 0xC86: Jane - Zero 0xC87: Jane - Hazuki 0xC88: Jane - David 0xC89: Jane - Hedoba 0xC8A: Jane - Gracia 0xC8B: Jane - Donhort 0xC8C: Jane - Hera 0xC8D: Jane - Robby 0xC8E: Jane - Arthur 0xC8F: Jane - Garosh 0xC90: Jane - Jade 0xC91: Jane - Penko 0xC92: Jane - Papetts 0xC93: Jane - Kate 0xC94: Jane - Rogan 0xC95: Jane - Edmund 0xC96: Jane - Isabella 0xC97: Jane - Brigit 0xC98: Jane - Cyclops 0xC99: Jane - Rollie 0xC9A: Jane - Thousand 0xC9B: Jane - Leon 0xC9C: Jane - Honesty 0xC9D: Jane - Produn 0xC9E: Jane - Harold 0xC9F: Jane - Pendolf 0xCA0: Jane - Spiriel 0xCA1: Jane - Jubei 0xCA2: Jane - Primula 0xCA3: Jane - Marky 0xCA4: Jane - Turk 0xCA5: Jane - Unoma You'll notice once you've done your changes that Shining Force 3 refuses to load your save file. This is because there's 3 bytes near the start of the save file that act as a checksum: a short code that verifies that the file hasn't become corrupted. If you're using HxD it's really easy to generate a new checksum; just follow the instructions below: 1) Select from byte 0x18 all the way to the end of the save file. 2) Click Analysis in the top menu, then from there click Checksums. 3) Select Checksum 32 and OK 4) Copy the number that comes up in the bottom window into bytes 0x15 - 0x17 (work from right to left, so 0006AB66 becomes 66 in byte 0x17, AB in byte 0x16 and 06 in byte 0x15. 5) Save the file and load in your emulator of choice. 15) Glossary ------------------------------------------------------------------------- AOE: Area of Effect; spells that can hit multiple targets at once, such as Blaze, Spark or Aura. There are 2 ranges of AOE - one that hits every target within one square of the main target and one that hits every target within 2 squares of the main target. Cursed: Cursed Items cannot be removed without paying a fee to the local priest. Not only this, but a character wielding a cursed item will often be unable to perform their selected action, and they will sometimes take feedback damage. If a character dies because of feeback damage they won't lose any friendships. Haggle: Starting a conversation with a shop keeper over and over until a hidden item becomes available in the deals section. Large Mythril: Large Mythril allows you to make Mythril Weapons with the assistance of a blacksmith. Mythril Weapons can only be equiped by characters who have achieved their first Promotion. Orifalcon: Exactly like Large Mythril but its only available in Scenario 3. The weapons made from this can only be equiped by characters who have had their second Promotion. It should be spelled Orichalcum, but its a typo in the game. Promotion: Promotion resets a character's level to 1, but gives them higher stats, access to more powerful weapons and spells and allows them to learn a 3rd special attack. You get a second promotion towards the end of Scenario 3 that gives your characters access to Orifalcon weapons. Weapon Level: As characters use weapons more, they get better at using them; this is reflected in the characters' Weapon Levels. When a character's Weapon Level increases, they can do more physical and magical damage and get access to a new Special Attack (which occurs instead of a Critical Hit). Characters typically have 1-4 different types of Weapon which they can equip and level up. Level 2 is the maximum level until after the Character's first promotion. All characters in Scenario 3 join Promoted. 16) Special Thanks and Acknowledgements ------------------------------------------------------------------------- Sonic Team For creating such a wonderful, wonderful game. Shinma For creating the amazing SSF Sega Saturn emulator and giving me the power of savestates for testing things. TotalBiscuit For his fantastic Let's Play Shining Force 3 videos and for stumbling on the fact that getting killed by Curse Feedback doesn't lower friendship. All hail the Evil, Gimicky Penguin! http://www.jumesyn.org/ For being THE best Shining Force 3 information site on the internet. Without this site, this FAQ wouldn't exist. Jumesyn also provided a ton of stuff from the official japanese strategy guides that I would have no clue how to find out, such as how powerful the Critical, Succumb, Counter and Evade friendship bonuses are at different levels. http://www.shiningforcecentral.com/ For having such a wonderful community, and for somehow managing to keep running. joelsylvie For writing a post suspicously similar to this faq in 2006 (only with actual evidence and lots of numbers that made my head hurt). Culley O'Fursdom For pointing out how Scenario 3-centric my guide was and pointing out how good the Braff Battle is for healers and for help with Hex editing characters' friendships. Lord Kane For his post on how support spells gain friendships when cast on NPCs. Thanks also for pointing out how I said Produn is with Emperor Domaric, when it should be Rogan... my bad. Sinful Force For calling me out on my assertion that curing status effects raises friendship; I need more people peer-reviewing my ramblings. ;) Lavacopter For his fantastic post on hex editing SSF Scenario 1 Save Files The Shining Force 3 Translation Team For finally allowing me to play Scenario 2 and 3 in English. You guys seriously rule! As a quick aside, if you're interested in playing a translated version of these games you can download the translation patch from here: http://sf3trans.shiningforcecentral.com/ PLEASE DO NOT DOWNLOAD A PRE-PATCHED ISO OFF OF A TORRENT SITE. Our SEGA overlords don't like that sort of thing very much Anyone I've missed A lot of the stuff in this faq are based off of various posts I've seen at one time or another on the internet. Thankyou all for making this possible; I just was bored enough to test and compile them all. 16) Want to contribute to this guide? ------------------------------------------------------------------------- If there's anything you want to add/challenge drop me an email at: leons87[AT]hotmail[DOT]com In particular, suggestions for extra battles to exploit the friendship system (especially in Scenario 2) would be very welcome.