Street Fighter Alpha 2 FAQ v1.7 by Tyler Oswald Created - 7/16/96 Last Update - 1:04 PM 10/4/96 Street Fighter Alpha 2 FAQ Intro -------------------------------------------------------------------------------- Street Fighter Alpha 2, the sequel to Alpha, is the best Street Fighter to date despite the various flaws that it has against it. Didn't every version have it's flaws, but we loved all of them anyway. There are many new features in this one. The one that should be noted first is the addition of 5 new characters. Dhalsim and Zangief from SFII, Gen from the original Street Fighter, Rolento from Final Fight I and II, and Sakura is totally new. The backgrounds are also all brand spanking' new. There are now a total of 20. Another new addition to the game's engine in the Custom Combo, another way to be creative in your ass kicking. What's Different in this Version ------------------------------------------------------------------------------ v1.0 - Just had the moves and tricks v1.1 - Lots of game engine stuff was added v1.2 - Lots of character info, Juggling, Throw Softening v1.3 - Endings, taunts, winning poses were added v1.4 - CC symbols and more win poses are added, all the moves explained, 99 hit combo trick added, table of contents v1.5 - More win poses and other little changes. v1.6 - Alpha Counter descriptions, Dhalsim's ending, Japanese move names added, a new move for Rolento. v1.7 - All the missing things included. Table of Contents -------------------------------------------------------------------------------- Game Engine Air Blocking Throws and Throw Softening Super Meter and Super Combos Alpha Counters Custom Combos Chain Combos 2-in-1 Combos Juggling Combos Rolling Taunts Winning Symbols Legend Joystick Movements Buttons Other Types The World Warriors Section Tricks Credits Game Engine -------------------------------------------------------------------------------- Air Blocking ---------------- Air blocking is the ability to block while you are in the air (duh). Not everything can be air blocked. The types of moves that can be blocked are any air based attack and any projectile. The general rule is that if the character that is attacking is touching the ground you cannot air block that attack. So ground-based Special moves or basic moves cannot be air blocked. Same with Super Moves (except Charlie's Sonic Break). Can be Air Blocked: Air attacks Projectiles Cannot be Air Blocked: Ground based basic attacks Ground based special moves Super Combos of any kind (except Charlie's Sonic Break) Throws and Throw Softening ------------------------------------ If you get close to the opponent you can throw or grab him (depending on the character) by pressing toward or away and Strong, Fierce, Forward, or Roundhouse. You can also recover without losing that much energy by doing the throw command right when you are being thrown causing you land on your feet. Super Meter and Super Combos --------------------------------------- The Super Meter is a gathering of a character's chi energy. With this energy they can unleash a number of different attacks. Super Combos, Custom Combos, and Alpha Counters (which will be discussed later) all take away from the Super Meter when they are used. The Super Meter is filled a little every time you hit the other guy or he hits you. The Super Combo, or SC, is a series of very powerful attacks that are followed by shadows. There are three levels to the Super Meter therefore allowing the SC to have three different strengths. At level 3 SC's take off serious damage. Alpha Counters -------------------- An Alpha Counter, or AC, is sort of a way to get out of traps easily. First you block any hit, then perform the motion for the AC which is B,DB,D + any punch or kick, and then your character will interrupt the block animation and strike the opponent. Every time an AC is performed a one level will be taken off your Super Meter. Custom Combos --------------------- The Custom Combo, or CC, is similar to the Super Combo because it is a string of attacks put together to make a combo. But with a CC you choose the attacks that will be part of the move. A CC is started by pressing two punches and a kick or two kicks and a punch. After that a time will appear over the Super Meter that tells you how long you have to input the moves you want into the combo. Only basic attacks and special moves are allowed in the CC. Chain Combos ------------------- There are two types off chain combos. The first being the more difficult to do. These started way back in SFII. They involved doing a basic attack and then doing another one right after quick enough to make it a combo. These took a little more skill then their SFAlpha counterparts. With the newer ones all someone had to do was do a basic attack and then press the next one and the second move would interrupt the first making it really easy to time. Almost all of the SFA chains were removed. There are maybe a couple that are still in there. Mostly it is the SFII style chains that are there now. 2-in-1 Combos ------------------- A 2-in-1 or buffered combo is when the animation of a basic attack is interrupted by a special move or SC thus but together two moves into one motion making it a 2-in-1 move. To do this magic you must start the motion of any special move or SC then hit a basic move in the middle of the motion, after that finish the motion for the special move or SC then you will be a combo master. Remember practice makes perfect. Juggling Combos ---------------------- Juggling is the ability to keep hitting the opponent in the air not allowing him to hit the ground. These combos started in Super Street Fighter 2 Turbo. Some basic attacks will juggle, many special moves will also, and most SC's will if you are in the air and they catch you. The easiest example is Ryu's jumping Strong. If you hit someone while you are jumping up you will smack them up twice. Rolling ---------- Rolling is another way of escaping traps. After being knocked down, while you are in the air press B,DB,D + and punch. The punch used will determine the distance that you will roll. Jab being the shortest distance and Fierce being the longest. Taunts --------- Taunts are a way of intimidating or humiliating the opponent. All you have to do is press the Start button on your side. There is no way to stop a Taunt once it is started. Taunts can only be done once a round unless you are using Dan. Dan can Taunt an infinite amount of times. Chun Li, Sakura, and Sodom can do damage to an opponent when they Taunt but nothing more than 1% damage. Players that are hit with taunts tend to fly across the screen. Winning Symbols ---------------------- After every round that is won you will get a symbol showing that you have won. Here is a list of them. If I missed any let me know. Cherry -- winning with either a Jab or a Short V -- winning with any other basic attack S -- winning with any special move A -- winning with an alpha counter Lasso -- winning with a throw CC symbol -- winning with a custom combo (this is different for every character, check out their individual section). Lightning bolt * -- winning with a Level 1 SC Lightning bolt ** -- winning with a Level 2 SC Lightning bolt *** -- winning with a Level 3 SC Cheese -- winning by beating a blocking opponent that that has no energy left Hour Glass -- winning by time-out P -- winning with a perfect Legend ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This is a list of the abbreviations that are used for the moves of the characters. Joystick Movements ------------------------- U UB O UF B | F DB DF D F - forward DF - down-forward D - down DB - down-back B - back UB - up-back U - up UF - up-forward Buttons ---------- Jab Strong Fierce O O O O O O Short Forward Roundhouse P - any punch 2P - any two punches 3P - all three punches K - Kick 2K - any two kicks 3K - all three kicks Jab - first and weakest punch Strong - second and medium punch Fierce - third and strongest punch Short - first and weakest kick Forward - second and medium kick Roundhouse - third and strongest kick Start - the start button Other Types ---------------- Dir - press in any direction Jump - press up, up-back, or up-forward Charge - hold in that direction for 2 seconds 360 - rotate the joystick in a 360 degree motion 720 - rotate the joystick in a 720 degree motion Hold - hold the button down Release - release the button Tap - press the button rapidly (air) - move can also be done in the air + - do at the same time , - do one right after another or - do one or the other Moves in CAPITALS - can only be done when the Super bar at the bottom of the screen is full. The World Warriors Section (in alphabetical order) ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ADON: ----------------------------------------------------------------- Background: (Thailand) Mid-Boss: M.Bison End-Boss: Sagat Colors: Punch - Purple Kick - Black 2 Punches - Dark Black 2 Kicks - Light Purple Auto 1 - Blue Auto 2 - Green CC symbol: Jaguar head Taunt: Adon gives a thumbs down. Win Pose #1: He crosses his arms and laughs. (Start + Jab) Win Pose #2: Same as his taunt. (Start + Strong) Win Pose #3: He turns around, flexes, and grins. (Start + Fierce) Win Pose #4: He kneels, puts his arms back, and looks into the sky. (Start + Short) Win Pose #5: He does a back flip and takes of his head dress. (Start + Forward) Ending: Adon said Sagat's Muay Thai skill was out-dated, and he'd kill Sagat next time they fought (so he didn't kill Sagat this time). Back in his cabin, Adon was waiting for his next match. His crew rushed in and reported that his opponent was killed by Akuma. Adon said he must defeat Akuma in order to prove he's the real champion. Special Moves: ------------------- Jaguar Kick: D,DF,F + K -- Adon does a front flip and kicks you with his heel on the way down. <1 Hit> Jaguar Tooth: F,DF,D,DB,B + K -- He jumps off the wall and spears you with his leg. <1 Hit> Rising Jaguar: F,D,DF + K -- This is a jumping knee. <2 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- Adon does a bunch standing punches. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a Rising Jaguar. <1 Hit> Super Combos: ------------------- JAGUAR ASSAULT: D,DF,F,D,DF + P,tap P or K -- He slides in hitting you with various punches and elbows and ending it with a flying punch or knee at higher levels, tap buttons for more hits. JAGUAR REVOLER: D,DF,F,D,DF,F + K -- Adon does multiple Jaguar Kicks. AKUMA: ----------------------------------------------------------------- Background: (Japan) Mid-Boss: Ryu End-Boss: Gen Colors: Punch - Black Kick - Red 2 Punches - Blue 2 Kicks - White Auto 1 - Gray Auto 2 - Orange CC symbol: Chinese/Japanese character that means "destruction" Taunt: Akuma stomps on the ground shaking the screen. Win Pose #1: Same as his taunt. (Start + Jab) Win Pose #2: Same as his taunt but he going "Mmmmm". (Start + Strong) Win Pose #3: He turns around and a Japanese symbol appears on his back. (Start + Fierce) Win Pose #4: He turns around, a Japanese symbol appears, and he says something. (Start + Short) Ending: Gen prepared to deliver his last shot on Akuma. But Akuma didn't come near. Instead he vanished. Then we see Akuma standing on the top of the Great Wall. He realized that there were actually worthy opponents (like Gen, M.Bison and Ryu) on earth. He knew that he had to improve his skill, or he would be the next one to die. Special Moves: ------------------- Go Hadoken (Blue Fireball): D,DF,F + P -- A standard fireball. <1 Hit> Shakunetsu Hadoken (Red Fireball): F,DF,D,DB,B + P -- A flaming fireball. <1,2,3 Hits> Kuchu Hadoken (Air Fireball): Jump,D,DF,F + P -- A blue fireball that's angle changes with the button used. <1 Hit> Go Shoryuken (Dragon Punch): F,D,DF + P -- A rising uppercut. <1,2,3 Hits> Tatsumaki Zankuu Kyaku (Hurricane Kick): D,DB,B + K (air) -- Spinning air kicks <2,3,3 Hits> Ashura Senkuu (Ashura Warp): B,D,DB or F,D,DF + 3K or 3P -- Akuma goes across the screen with blue shadows trailing behind him, vulnerable at start and finish. <0 Hit> Roll: D,DB,B + P -- He rolls very slowly forward. <0 Hit> Hyaku Ki Go Zan (Hundred Demon Somersault): D,DF,F,UF + P,P or K -- He can either hit the opponent or throw depending on how close he is. <1 Hit> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- A Fierce Dragon Punch. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a crouching Roundhouse. <1 Hit> Super Combos: ------------------- MESSATSU GO HADO (MESSATSU FIREBALL): F,DF,D,DB,B,F,DF,D,DB,B + P -- A big blue fireball. MESSATSU GO SHORYU (MESSATSU UPPERCUT): D,DF,F,D,DF + P -- Multiple Dragon Punches. TENMA GOZANKUU (VIOLENT AIR SLASH): Jump,D,DF,F,D,DF,F + P -- A multiple hitting air fireball. INSTANT HELL MURDER: Jab,Jab,F,Short,Fierce (Level 3) -- He warps in a grabs the opponent and the screen goes white while he kicks butt. BIRDIE: ----------------------------------------------------------------- Background: (England) Mid-Boss: Dhalsim End-Boss: M.Bison Colors: Punch - Green Kick - Blue 2 Punches - Gray 2 Kicks - Purple Auto 1 - Light Green Auto 2 - Dark Purple CC symbol: Chain Lock Taunt: He whips out his switch blade comb. Win Pose #1: He licks his chain. (Start + Jab) Win Pose #2: He combs his hair. (Start + Strong) Win Pose #3: He combs his hair then it falls down. (Start + Fierce) Ending: Birdie fights Bison. Same deal as SFA1, where Birdie wants into Shadoloo. After the match, Birdie starts working for him. Then, we see Birdie smash into something large and metal (I couldn't make out what it was). Then, Birdie tells Bison, "I know your secret agenda! I'm outta here!" Then, someone, don't remember if it was Birdie or Bison, says, "Watch your back." Special Moves: ------------------- Bull Head: Charge B,F + P -- A charging headbutt. <1 Hit> Bull Horn:Hold 2P or 2K 1 sec,release -- A turn around headbutt. <1 Hit> Murderer Chain:360 + P -- Birdie grabs the guy with his chain and smashes him into the ground twice. <2 Hit> Bandit Chain:360 + K -- The opponent is smashed into the ground three times. <1,2,3 Hit> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- A Bull Head. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A front kick. <1 Hit> Super Combos: ------------------- BULL REVENGER: D,DF,F,D,DF + P or K -- Birdie flies through the air and chain grabs the opponent. THE BIRDIE:Charge B,F,B,F + P -- Multiple Bull Horns. CHARLIE: ----------------------------------------------------------------- Background: (U.S.A.) Mid-Boss: Rolento End-Boss: M.Bison Colors: Punch - Yellow Kick - Red 2 Punches - White 2 Kicks - Light Yellow Auto 1 - Orange Auto 2 - Pink CC symbol: Dog tag Taunt: Charlie writes in his book. Win Pose #1: Same as his taunt. (Start + Jab) Win Pose #2: He pulls on his vest. (Start + Strong) Win Pose #3: He puts on his glasses. (Start + Fierce) Win Pose #4: He turns around and says "Too easy." (Start + Short) Ending: Charlie has some talk with M.Bison after the fight. Then some Shadaloo copter flies up behind Charlie and shoots him with a machine gun. We last see his dog tag and some blood before he falls down the waterfall to a supposed doom.I believe that this time,he's really dead meat. Special Moves: ------------------- Sonic Boom: Charge B,F + P -- A spinning whirl of energy. <1 Hit> Somersault Shell: Charge D,U + K -- A rising backflip kick. <1,1,2 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- He does a Spinning Backfist. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A sweep. <1 Hit> Super Combos: ------------------- SONIC BREAK: Charge B,F,B,F + P,Tap P -- Multiple Sonic Booms, tap punch for more hits. SOMERSAULT JUSTICE: Charge DB,DF,DB,U + K -- Multiple Somersault Shells. CROSSFIRE BLITZ: Charge B,F,B,F + K -- He charges forward with a barrage of kick and punches. CHUN LI: ----------------------------------------------------------------- Background: (China) Mid-Boss: Gen End-Boss: M.Bison Colors: (SFA2) (Super Turbo) Punch - Blue Blue Kick - Green Pink 2 Punches - Gray Green 2 Kicks - Pink Gray Auto 1 - Dark Blue Dark Blue Auto 2 - Tan Light Pink CC symbol: Spiked bracelet Taunt: Chun hits you and says "gomen ne." <1 Hit> Win Pose #1: She crosses her arms and bows. (Start + Jab) Win Pose #2: She does a couple a kicks. (Start + Strong) Win Pose #3: She jumps around, laughs, then says "Yatta." (Start + Fierce) Win Pose #4: Same as her taunt. (Start + Short) Ending: Chun Li asks Bison where her father is. Bison says that she shouldn't ask question if she is not prepared for the answer. After the fight Bison floats to his VTOL leaving Chun Li standing in the field looking at him in anger. Back at HK interpol, the department asks Chun Li to help them investigate her father and Bison, the screen then shows Chun Li looking at the windows, then tears roll down her cheeks. She then says to her father that this is the last time she will cry. Special Moves: ------------------- Kikoken (Fireball): B,DB,D,DF,F + P (or Charge B,F + P when using the Super Turbo version) -- A standard fireball. <1 Hit> Hyakuretsu Kyaku (Lightning Leg): Tap K -- A flurry of standing kicks. <2,3,4 Hits> Tensho Kyaku (Rising Bird Kick): Charge D,U + K -- A rising triple kick. <1,2,3 Hits> Sen'en Shuu (Flip Kick): F,DF,D,DB,B + K -- A forward flip into an overhead kick. <1 Hit> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- She does a punch that is the same animation as her Fireball. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- She does a crouching Forward. <1 Hit> Super Combos: ------------------- KIKOSHO (SUPER FIREBALL): D,DF,F,D,DF,F + P -- She makes a whirl of energy that stays in her hands. SENRETSU KYAKU (THOUSAND BURST KICK): Charge B,F,B,F + K -- A bunch of charging kick followed by a lightning leg. HAZAN TENSHOKYAKU (BRAVE MOUNTAIN RISING HEAVEN KICK): Charge DB,DF,DB,U + K -- Multiple Rising Bird Kicks. DAN: ----------------------------------------------------------------- Background: (Hong Kong) Mid-Boss: Guy End-Boss: Sagat Colors: Punch - Pink Kick - Green 2 Punches - Orange 2 Kicks - Yellow CC symbol: Kabuki mask Taunt: Dan sticks out his arm and flexes. Win Pose #1: Same as his taunt. (Start + Jab) Win Pose #2: When he flexes his arm comes out of his shirt. (Start + Strong) Win Pose #3: He flexes his arm and tears run down his face. (Start + Fierce) Win Pose #4: He gives the thumbs up like at the end of his Super Taunt. (Start + Short) Ending: Dan asks Sagat if he likes his eyepatch and asks him if he wants another. Sagat says that the one who caused him the eye paid. Dan calls Sagat a murderer. Dan cries in joy saying he has avenged his father and now he is the strongest ! Then in HK, the screen shows a martial art school , Sankyu Kan. Then the screen shows Dan standing in middle laughing as his students train. Dan blindly searches for fame, is that his destiny? Special Moves: ------------------- Gadoken (Self-Taught Wave Punch): D,DF,F + P -- A very short fireball. <1 Hit> Koryuken (Shiny Dragon Punch): F,D,DF + P -- A weak version of Ken and Ryu's move. <1 Hit> Dankuukyaku (Flurry Kick): D,DB,B + K -- A flying triple kick that has low priority. <1,2,3 Hit> Rolling Taunt: D,DF,F or D,DB,B + Start -- Dan rolls forward or back and does his taunt. <0 Hit> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- He hit you with his Taunt. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a crouching Roundhouse. <1 Hit> Super Combos: ------------------- SHINKUU GADOKEN (SUPER WAVE PUNCH):D,DF,F,D,DF,F + P -- A more powerful fireball. SUPER SHINY DRAGON:D,DF,F,D,DF,F + K -- Multiple stationary Dragon Punches. HISSHO MURAI KEN (CERTAIN VICTORY RELYING ON NOBODY BUT MYSELF FIST): D,DB,B,D,DB,B + K -- A flurry of kicks and punches that end with a dragon punch at higher levels. SUPER TAUNT:D,DF,F,D,DF,F + Start -- Dan rolls around a couple of times doing taunts then he gives a thumbs up. DHALSIM: ----------------------------------------------------------------- Background: (India) Mid-Boss: Zangief End-Boss: M.Bison Colors: Punch - Brown Kick - Blue 2 Punches - Dark Brown 2 Kicks - Gray Auto 1 - Light Brown Auto 2 - Dark Gray CC symbol: Elephant Taunt: Dhalsim holds his hands. Win Pose #1: Same as taunt. (Start + Jab) Win Pose #2: Same as taunt and he says "Yoga". (Start + Strong) Win Pose #3: He crosses his legs and floats. (Start + Fierce) Win Pose #4: He crosses his legs, floats, and says something. (Start + Short) Win Pose #5: He crosses his legs, floats, and laughs. (Start + Forward) Ending: After the battle with M.Bison, Dhalsim returns to his village. He meditates under a tree alone."I'm far from philanthropy since I used violence, I should correct my behavior to have a gentle heart. "Mr. Dhalsim !" Some villagers come and say. "Thanks for rescuing my child. "Then the screen shows his wife holding their baby in her arms. "Do you think I'm not gentle? Honey!" "You are so kind and everybody shows their gratitude's wholeheartedly. I feel honored by your behavior!" "Right? Maybe I am!" Special Moves: ------------------- Yoga Fire: D,DF,F + P -- A fireball the dissipates. <1 Hit> Yoga Flame: F,DF,D,DB,B + P -- He blows fire. <1 Hit> High Yoga Flame: F,DF,D,DB,B + K -- He blows fire up. <1 Hit> Yoga Teleport: B,D,DB or F,D,DF + 3K or 3P (air) -- He disappears and reappears. <0 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- He swipes upwards. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A slide. <1 Hit> Super Combos: ------------------- YOGA INFERNO:D,DF,F,D,DF,F + P -- He blows fire in a stream up and down. YOGA STRIKE:D,DF,F,D,DF,F + K -- He floats up, grabs you, and slams you down. DHALSIM (Street Fighter II: Champion Edition version): ----------------------------------------------------------------- Background: (India) Mid-Boss: Zangief End-Boss: M.Bison Colors: Punch - Brown Kick - Purple 2 Punches - ?? 2 Kicks - ?? Ending: Same as SFA2 Dhalsim. Special Moves: ------------------- Yoga Fire: D,DF,F + P -- A standard fireball that doesn't dissipate like the SFA2 version. <1 Hit> Yoga Flame: B,DB,D,DF,F + P -- He blows fire. <1 Hit> GEN: ----------------------------------------------------------------- Background: (China) Mid-Boss: SSF2T Chun Li End-Boss: Akuma Colors: Punch - Purple Kick - Tan 2 Punches - Red 2 Kicks - Black Auto 1 - Blue Auto 2 - Yellow CC symbol: Chinese/Japanese character the means "to kill" Taunt: He waves for you to come to him. Win Pose #1: He puts his hands together and calls you a fool. (Start + Jab) Win Pose #2: He puts his hands together and laughs. (Start + Strong) Ending: Gen: "So you are Akuma, you may have body of human but you are not of this world." Akuma: "which one are you?" Gen: "The one to bring you back to hell!" Screen shows Gen holding Akuma in his hand. Akuma says why not finish him what is Gen waiting for. Gen lets go of Akuma, Gen leaves Akuma to his fate. Gen is standing on a small boat, saying that he has wasted his passlife ...screen shows Gen 's face with blood coming from his mouth, saying that he would rather die in a fight ... Special Moves (Mantis): ----------------------------- Mantis Style:3P -- This is how you switch to this style. <0 Hits> Reverse Dragon: F,D,DF + K, tap K -- A slow floating vertical kick, tap kick for more hits. <8 Hits> Hundred Punch: Tap P -- Gen does a bunch of quick punches. <4 Hits> Alpha Counters (Mantis): ------------------------------ Alpha Counter #1: Block,B,DB,D + P -- A palm strike. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A flying kick. <1 Hit> Super Combos (Mantis): ---------------------------- TERRIBLE SHADOW: D,DF,F,D,DF,F + P -- Gen rushes past the opponent and hits them. DEATH CURSE: D,DB,B,D,DB,B + P -- Gen will do a bunch of punches. If an opponent is hit a counter will appear over their head. When it reaches zero the opponent will dizzy at lower levels. At level 3 there will be an explosion and power will be lost. For the counter to disappear the opponent has to hit Gen. Special Moves (Crane): -------------------------- Crane Style:3K -- This is how you switch to this style. <0 Hits> Snake Through: Charge B,F + P -- Gen rolls a little and hits the opponent. <3,4,5 Hits> Craze Tooth: Charge D,U + K -- Gen jumps onto the wall and then hits the opponent. <1 Hit> Alpha Counters (Crane): ----------------------------- Alpha Counter #1: Block,B,DB,D + P -- A dashing punch. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A hop kick. <1 Hit> Super Combos (Crane): --------------------------- SNAKE BITE: D,DF,F,D,DF,F + K -- Gen rises and grabs the opponent. MAD TOOTH: Jump,D,DB,B,D,DB,B + K -- Gen bounces the opponent off the wall a couple of times. GUY: ----------------------------------------------------------------- Background: (Japan) Mid-Boss: Rose End-Boss: M.Bison Colors: Punch - Red Kick - Black 2 Punches - White 2 Kicks - Green Auto 1 - Dark Pink Auto 2 - Purple CC symbol: Chinese/Japanese character the means something about Martial Arts Taunt: Guy turns his back to his opponent. Win Pose #1: He folds his arms. (Start + Jab) Win Pose #2: He makes a sign with his hands where he makes a fist but has his pointer and middle finger pointed up. (Start + Strong) Win Pose #3: Same as his taunt. (Start + Fierce) Ending: Guy says that he found the inner secret. Then a long haired green ninja (Guy's master) appears in the back. Guy says that he has found the way of Bushido. His master says that Bushido is created not to be handed down and asks Guy if he is ready. The screen then shows them sparring. Special Moves: ------------------- Kage Sukui + Hayagake (Bushin Dash Slide and Bushin Dash Crescent Kick): D,DF,F + K,K -- He runs forward with the first button press then with the second he either stops, slides, or does around kick. <0,1,2 Hits> Bushin Sempu Kyaku (Bushin Hurricane Kick): D,DB,B + K -- A diagonal spinning air kick. <1,2,3 Hits> Bushin Inazuna Otoshi (Bushin Air Throw): D,DF,F + P,P -- He leaps through the air with the first punch then with the second you can either elbow or suplex. <1 Hit> Turn Punch: D,DB,B + P -- A turn punch. <1 Hit> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- A standing Fierce. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a crouching Roundhouse. <1 Hit> Super Combos: ------------------- BUSHIN GORAI KYAKU (BUSHIN STRONG THUNDER KICK):D,DF,F,D,DF + K -- He rushes at you with kicks and punches. BUSHIN HASSO KEN (BUSHIN EIGHT-DOUBLE FIST):D,DF,F,D,DF + P,tap P -- He rises in a 45 degree angle and punches you upward. KEN: ----------------------------------------------------------------- Background: (U.S.A.) Mid-Boss: Dan End-Boss: Ryu Colors: Punch - Red Kick - Blue 2 Punches - White 2 Kicks - Dark Blue Auto 1 - Orange Auto 2 - Purple CC symbol: Hand doing the peace sign Taunt: Ken gives a thumbs up. Win Pose #1: He raises his fist in the air. (Start + Jab) Win Pose #2: Same as his taunt. (Start + Strong) Win Pose #3: He gives the piece sign. (Start + Fierce) Ending: Ken remarked that Ryu lost because he wasn't paying attention. He believed the fight with Sagat was still bothering Ryu (wonder why). He then gave his red ribbon to Ryu as a gift, hoping that Ryu would remember him and his defeat. Back with his girlfriend Eliza, Ken commented that he needed to train harder, since he just won by luck last time. Special Moves: ------------------- Hadoken (Fireball): D,DF,F + P -- A standard fireball. <1 Hit> Tatsumakisempuukyaku (Hurricane Kick): D,DB,B + K (air) -- A spinning air kick. <2,3,5 Hits> Shoryuken (Dragon Punch): F,D,DF + P -- Rising Uppercut. <1,2,3 Hits> Roll: D,DB,B + P -- A quick forward roll. <0 Hits> Fake Roll: D,DF,F + Start -- Ken flops on his back. <0 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- Ken does a Dragon Punch. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a standing Roundhouse. <1 Hit> Super Combos: ------------------- SHORYU REPPA (VIOLENT RISING DRAGON WAVE):D,DF,F,D,DF + P -- Ken does multiple rushing Dragon Punches. SHINRYUKEN (DRAGON GOD FIST):D,DF,F,D,DF + K,tap K -- Ken does a rising spinning Dragon Punch. Tap kick for more hits. M.BISON: ----------------------------------------------------------------- Background: (Brazil) (Venezuela) Mid-Boss: Charlie End-Boss: Ryu Colors: Punch - Red Kick - Black 2 Punches - Blue 2 Kicks - Green Auto 1 - Orange Auto 2 - Dark Purple CC symbol: His cap Taunt: Bison folds his arms. Win Pose #1: Same as his taunt. (Start + Jab) Win Pose #2: He points his thumb away from him. (Start + Strong) Win Pose #3: He disappears then reappears floating in the air. (Start + Fierce) Ending: Bison captured Ryu and tried to brainwash him. But Ryu was resisting. "How long can Ryu stand?" Featuring guest appearance of the midget Shadowloo scientist in the SF2 anime. Special Moves: ------------------- Psycho Shot: Charge B,F + P -- He throws a slow energy ball. <1 Hit> Double Knee Press: Charge B,F + K -- He flips and kicks. <2 Hits> Head Press: Charge D,U + K -- Bison stomps on the opponents head. <1 Hit> Somersault Skull Diver: Charge D,U + P,P -- He flies in the air and dives and punches the opponent. <1 Hit> Bison Warp: B,D,DB or F,D,DF + 3K or 3P -- Bison disappears and reappears. <0 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- He does a standing Fierce. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a Bison Warp. <0 Hit> Super Combos: ------------------- KNEE PRESS NIGHTMARE: Charge B,F,B,F + K -- Bison does multiple Double Knee Presses. PSYCHO CRUSHER: Charge B,F,B,F + P -- Bison does a flaming torpedo. ROLENTO: ----------------------------------------------------------------- Background: (U.S.A.) Mid-Boss: Sodom End-Boss: Guy Colors: Punch - Yellow Kick - Gray 2 Punches - Red 2 Kicks - Green Auto 1 - Tan Auto 2 - Blue CC symbol: Hand Grenade Taunt: He tosses a dud grenade. Win Pose #1: He tosses a grenade on the downed opponent. (Start + Jab) Win Pose #2: Five mercenaries come down from the top of the screen. (Start + Strong) Win Pose #3: Five mercenaries come down from the top of the screen but one of them is out of sync. (Start + Fierce) Win Pose #4: Five mercenaries come down from the top of the screen in a wave motion. (Start + Short) Win Pose #5: Five mercenaries come down from the top of the screen, four have knives, one has the hook. (Start + Forward) Win Pose #6: He says "Mission Complete". (Start + Roundhouse) Ending: Guy says, "it's you again, don't you learn? I hate slow learners." Rolento replies that he will rebuild his empire on Guy's face.) Rolento 's flag rises and shows Rolento, he has built an army. Then Haggar (Final Fight 1,2, and 3) got a call in his office,the call says that a mad man is driving a tank through the business area. The screen shows Rolento's face and armies marching through the city, saying that anyone that joins him will live... Special Moves: ------------------- Patriot Circle: D,DF,F + P, repeat twice -- Rolento spins his staff around. <4,8,11 Hits> Mekong Delta Escape: D,DB,B + P,P -- He rolls backwards and then jumps forward and swings his staff. <1 Hit> Mekong Delta Attack: D,DB,B + K,K or P -- He flies to a wall and jumps off it and attacks with a kick. <1 Hit> Mekong Delta Air Raid: 3P,P -- He jumps back then rolls forward. <1 Hits> Stinger: F,D,DF + K,P or K -- He jumps into the air then with the second button press he tosses a knife. <1 Hit> Quick Jump: D,U -- Rolento jumps forward quickly. <0 Hits> Safe Landing: 3K (after jumping, near the ground) -- He bounces a little after landing. <0 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- He does a Patriot Circle. <3 Hits> Alpha Counter #2: Block,B,DB,D + K -- He jumps past the opponent. <1 Hit> Super Combos: ------------------- MINE SWEEPER:D,DB,B,D,DB,B + P -- Rolento rolls backwards and tosses a couple of grenades. TAKE NO PRISONERS:D,DF,F,D,DF,F + K -- This is my second favorite move. He attaches a wire to the ground then to the opponent then one of his mercenaries comes down from the top of the screen with a hook. He then proceeds to hook the guy up and chokes him. The range on the Level 3 is the whole screen. ROSE: ----------------------------------------------------------------- Background: (Italy) Mid-Boss: Akuma End-Boss: M.Bison Colors: Punch - Purple Kick - Blue 2 Punches - Pink 2 Kicks - Dark Purple Auto 1 - Light Purple Auto 2 - Dark Blue CC symbol: Shawl Taunt: She waves her finger Win Pose #1: She waves her finger. (Start + Jab) Win Pose #2: She holds out her shawl while an energy ball flies around it. (Start + Strong) Win Pose #3: She waves her finger with her Soul Illusion SC activated. (Start + Fierce) Win Pose #4: She makes a duplicate of herself. (Start + Short) Win Pose #5: A fool's card flips in front of her then she has a gown on. (Start + Forward) Win Pose #6: She pulls out a tarot card and tosses it on the ground. (Start + Roundhouse) Ending: Rose says to Bison that he is on the wrong path and wants to help him to lead the right way. Bison refuses. She seals Bison 's power but then the screen shows her in bath tub wondering if Bison is still alive. Then the screen shows her using taro cards to predict, when she holds up a card the screen shows Bison's Face and Rose cries out :"This can't be !! No no no ~~~". Special Moves: ------------------- Soul Spark: DB,D,DF,F + P -- She throws a fireball out of her scarf. <1 Hit> Soul Reflect: D,DB,B + P -- She whips around her scarf and stop projectiles. Jab absorbs, Strong, reflects straight, Fierce reflects at a 45 degree angle. <1 Hit> Soul Throw: F,D,DF + P -- She jumps into the air and throws the opponent down. <1 Hit> Soul Spiral: D,DF,F + K -- She hits you with her scarf spinning around her hand. <3 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- She does a stun throw. <0 Hit> Alpha Counter #2: Block,B,DB,D + K -- She does a crouching Roundhouse. <1 Hit> Super Combos: ------------------- AURA SOUL SPARK:D,DB,B,D,DB,B + P -- She lets out a really powerful fireball. AURA SOUL THROW:D,DF,F,D,DF + P -- She does a powerful Soul Throw. SOUL ILLUSION:D,DF,F,D,DF + K -- Rose gets a couple of shadows behind her that do whatever she does, every hit is tripled. RYU: ----------------------------------------------------------------- Background: (Japan) Mid-Boss: Sakura End-Boss: Akuma Colors: Punch - White Kick - Blue 2 Punches - Gray 2 Kicks - Black Auto 1 - Tan Auto 2 - Light Blue CC symbol: A closed fist Taunt: Ryu adjusts his hand guards or head band. Win Pose #1: He raises his fist in the air. (Start + Jab) Win Pose #2: He folds arms and wind blows at him. (Start + Strong) Win Pose #3: He folds arms, wind blows at him, and a leaf blows by. (Start + Fierce) Ending: Akuma said Ryu had the same great power as himself. He asked Ryu to get back to him when he had uncovered his full potential, and then he blew up the cave. Ryu ended up soaking in water, pondering on the words of Akuma. Special Moves: ------------------- Hadoken (Fireball): D,DF,F + P -- A standard fireball. <1 Hit> Tatsumakisempuukyaku (Hurricane Kick): D,DB,B + K (air) -- A spinning air kick. <1 Hit> Shoryuken (Dragon Punch): F,D,DF + P -- A rising uppercut. <1 Hit> Fake Fireball: D,DF,F + Start -- Ryu makes like he is going to toss a fireball then doesn't. <0 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- Ryu does a Dragon Punch. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a Crouching Roundhouse. <1 Hit> Super Combos: ------------------- SHINKUU HADOKEN (SUPER FIREBALL): D,DF,F,D,DF,F + P -- A multiple hitting fireball. SHINKUU TATSUMAKISEMPUUKYAKU (SUPER HURRICANE KICK): D,DB,B,D,DB,B + K -- Multiple Hurricane Kicks. "EVIL" RYU: ----------------------------------------------------------------- Background: (Japan) Mid-Boss: Sakura End-Boss: Akuma Colors: Punch - Black Kick - Red 2 Punches - Blue 2 Kicks - Gray CC symbol: Chinese/Japanese character meaning "destruction" Taunt: Ryu adjusts his hand guards. Win Pose #1: He folds his arms and wind blows at him. (Start + Jab) Ending: Same as SFA2 Ryu. Special Moves: ------------------- Hadoken (Fireball): D,DF,F + P -- A standard fireball. <1 Hit> Tatsumaki Zankuu Kyaku (Hurricane Kick): D,DB,B + K (air) -- A spinning air kick. <2,3,3 Hits> Go Shoryuken (Dragon Punch): F,D,DF + P -- A rising uppercut. <1,2,3 Hits> Ashura Senkuu (Ashura Warp): B,D,DB or F,D,DF + 3K or 3P -- Ryu goes across the screen with blue shadows trailing behind him, no invincibility. <0 Hit> Fake Fireball: D,DF,F + Start -- Ryu makes like he is going to toss a fireball then doesn't. <0 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- E. Ryu does a Dragon Punch. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- He does a Crouching Roundhouse. <1 Hit> Super Combos: ------------------- SHINKUU HADOKEN (SUPER FIREBALL): D,DF,F,D,DF,F + P -- A multiple hitting fireball. SHINKUU TATSUMAKISEMPUUKYAKU (SUPER HURRICANE KICK): D,DB,B,D,DB,B + K -- Multiple Hurricane Kicks. MESSATSU GO SHORYU (MESSATSU UPPERCUT): D,DF,F,D,DF + P -- Multiple Dragon Punches. INSTANT HELL MURDER: Jab,Jab,F,Short,Fierce (Level 3) -- He warps in a grabs the opponent and the screen goes white while he kicks butt. SAGAT: ----------------------------------------------------------------- Background: (Thailand) (Australia) Mid-Boss: Adon End-Boss: Ryu Colors: Punch - Purple Kick - White 2 Punches - Red 2 Kicks - Black Auto 1 - Blue Auto 2 - Light White CC symbol: Tiger Head Taunt: Sagat touches his chin like he is thinking about something. Win Pose #1: Same as his taunt. (Start + Jab) Win Pose #2: He crosses his arms and laughs. (Start + Strong) Ending: After his fight with Ryu, Sagat figured that his Tiger Blow was not good enough. He decided to leave Shadowloo and train alone. Featuring guest appearances of M.Bison, Vega and Balrog. Special Moves: ------------------- High Tiger Shot: D,DF,F + P -- A high fireball. <1 Hit> Low Tiger Shot: D,DF,F + K -- A low fireball. <1 Hit> Tiger Crush: F,D,DF + K -- A flying knee. <2 Hits> Tiger Blow: F,D,DF + P -- A rising uppercut. <1,3,7 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- A Tiger Blow. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A front kick. <1 Hit> Super Combos: ------------------- TIGER CANNON:D,DF,F,D,DF,F + P -- A very powerful high fireball. TIGER GENOCIDE:D,DF,F,D,DF + K -- A Tiger Crush into a Tiger Blow. TIGER RAID:D,DB,B,D,DB,B + K -- A bunch a kicks ending in flames. SAKURA: ----------------------------------------------------------------- Background: (Japan) Mid-Boss: Sagat End-Boss: Ryu Colors: Punch - Blue Kick - Green 2 Punches - Red 2 Kicks - Black Auto 1 - Purple Auto 2 - Aqua CC symbol: Her dress Taunt: She giggles and points her index finger at the opponent. <1 Hit> Win Pose #1: She wipes her nose and says something. (Start + Jab) Win Pose #2: She raises her fist and wind blows her skirt. (Start + Strong) Win Pose #3: She screams, does a couple of poses, then stomps the ground. (Start + Fierce) Win Pose #4: She kicks her shoe off on to her head. (Start + Short) Win Pose #5: She does a little dance. (Start + Forward) Ending: Sakura asked Ryu to be her master, I mean, teacher. Got refused, Sakura reluctantly took a picture of Ryu as souvenir instead. Later on her way to school, Sakura was pondering on the true meaning of streetfighting, which she always considered to be purely for fun. She wondered if Ryu would tell her when they met again. Special Moves: ------------------- Hadoken (Fireball): D,DF,F + P,P,P -- She throws a different size fireball depending on how many times you press the button. This dissipates. <1 Hit> Shoken (Dashing Dragon Punch): F,D,DF + P -- A running Dragon Punch. <1,4,6 Hits> Senpuukyaku (Hurricane Kick): D,DB,B + K -- A Hurricane Kick that travels in an arch. <1 Hit> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- A Shoken. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A crouching Roundhouse. <1 Hit> Super Combos: ------------------- SHINKUU HADOKEN (SUPER FIREBALL): D,DF,F,D,DF,F + P -- A powerful fireball. SHORYUREPPA (VIOLENT RISING DRAGON WAVE): D,DF,F,D,DF,F + K -- Multiple Dragon Punches. SPINNING LOW KICKS:D,DB,B,D,DB,B + K -- She does a bunch of spinning low kicks then does a roundhouse at the end. SODOM: ----------------------------------------------------------------- Background: (U.S.A.) Mid-Boss: Ken End-Boss: Guy Colors: Punch - Red Kick - Purple 2 Punches - Green 2 Kicks - Orange Auto 1 - Dark Pink Auto 2 - Blue CC symbol: A Jitte Taunt: Sodom bows. <1 Hit> Win Pose #1: He waves a fan and water comes out of it. (Start + Jab) Win Pose #2: He waves a fan and butterflies come out. (Start + Strong) Win Pose #3: Same as his taunt. (Start + Fierce) Win Pose #4: He twirls his Jitte. (Start + Short) Win Pose #5: He twirls his Jitte but then they fly onto the ground. (Start + Forward) Ending: After he had defeated Guy, Sodom went to Japan to recruit new members. He entered a Sumo match to enlist the wrestlers, and met Fujinoyama in the ring. And so they fought. Yet another incomplete Capcom ending. Fujinoyama looks 99% like E.Honda. Same look. Same build. Same make-up even. Special Moves: ------------------- Jigoku Scrape: D,DF,F + P -- Sodom rushes forward with his Jitte. <1 Hits> Shiraha Catch: F,D,DF + K -- This is a counter move. It should be done after someone messes up a move. <1 Hit> Butsumetsu Buster:360 + P -- He grabs you with his Jitte, jumps in the air and slams you back down. <1 Hit> Daikyo Burning:360 + K -- He grabs you and drags you across the ground until you catch on fire. <1 Hit> Tengu Walk: B,DB,D + K (after knockdown) -- He walks on his Jitte towards the opponent and hits them with his Jitte. <3 Hits> Super Roll: F,DF,D + P (after knockdown) -- This is a backward roll fall recovery. <0 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- A Jigoku Scrape. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A crouching Roundhouse slide. <1 Hit> Super Combos: ------------------- MEIDO NO MIYAGE (SUPER RUSHING JIGOKU):D,DF,F,D,DF,F + P -- He does multiple Jigoku Scrapes. TENSHUUSATSU (OMEGA SLAM):720 + P -- He does two Butsumetsu Busters and a Daikyo Burning at Level 3. ZANGIEF: ----------------------------------------------------------------- Background: (U.S.S.R.) Mid-Boss: Birdie End-Boss: Ken Colors: Punch - Red Kick - Black 2 Punches - Blue 2 Kicks - Yellow Auto 1 - Dark Red Auto 2 - Dark Green CC symbol: U.S.S.R. flag Taunt: He flexes his biceps. Win Pose #1: He puts his arms up and points in the air. (Start + Jab) Win Pose #2: He puts his arms up, points in the air, and says something. (Start + Strong) Win Pose #3: He flexes different than the taunt with both arms at his side. (Start + Fierce) Win Pose #4: He flexes his pecs then his arms. (Start + Short) Ending: While Zangief is in joy, Gorbachov (sp?) arrives. He says that he needs some one like Zangief for Russia. Zangief says he will fight for his country. Screen then shows a snowy place, Zangief fighting against a bear... Special Moves: ------------------- Spinning Clothesline:2P -- A spinning clothesline that that is invulnerable to projectiles when spinning. <1 Hit> Short Clothesline:2K -- This version of the clothesline spins for a less amount of time. <1 Hit> Banishing Punch: F,D,DF + P -- A spinning punch that destroys projectiles. <1 Hit> Spinning Pile Driver:360 + P -- THE best move in the game. Zangief grabs the opponent flies into the air spinning and slams them on their head. <1 Hit> Siberian Bear Crusher:360 + K (far) -- Zan rushes in and grabs the opponent then jumps into the air and slams them into the ground. Siberian Suplex:360 + K (close) -- Gief gives the guy a suplex then does the Siberian Bear Crusher. <2 Hits> Alpha Counters: ------------------- Alpha Counter #1: Block,B,DB,D + P -- He does a grab then punches you. <1 Hit> Alpha Counter #2: Block,B,DB,D + K -- A side kick. <1 Hit> Super Combos: ------------------- FINAL ATOMIC BUSTER:720 + P -- Zangief does some SPDs and Siberian Bear Crushers. AERIAL RUSSIAN SLAM:D,DF,F,D,DF,F + P -- Gief jumps into the air, grabs the guy, and slams them on the ground. ZANGIEF (Street Fighter II: Champion Edition version): ----------------------------------------------------------------- Background: (U.S.S.R.) Mid-Boss: Birdie End-Boss: Ken Colors: Punch - Red Kick - Gray 2 Punches - ?? 2 Kicks - ?? Ending: Same as SFA2 Zangief. Special Moves: ------------------- Spinning Clothesline:2P -- A spinning clothesline that that is invulnerable to projectiles when spinning. <1 Hit> Spinning Pile Driver:360 + P -- Zangief grabs the opponent flies into the air spinning and slams them on their head. <1 Hit> Tricks ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Select Winning Pose -------------------------- When you knock the other guy out press Start and one of the attack buttons. For example if you press Start and Jab you will get a different one than if you press Start and Strong. Stage Select --------------- At the character select screen highlight the fighter who's stage you want to fight on. Then press and hold Start for about 2 seconds or 5 seconds for hidden stages (like M.Bison and Sagat's). Then with Start still held down choose the guy you want to use. 99 Hit Combo trick ------------------------ It must be a match between Sodom and a character with an overhead attack. Have the overhead guy do a CC that has constant overheads. Then make Sodom do the Shiraha Catch to the CC. The combo meter should then keep going until it hits 99. Use Chun Li in her Super Turbo outfit ----------------------------------------------- This code will let you use the SSF2T sprite of Chun Li. Press and hold Start. Then go to Chun Li for 5 seconds. Press any attack button then let go of Start. Play as "Evil" Ryu ----------------------- The so called evil (because he is more like Akuma) Ryu has a SC Uppercut, Instant Hell Murder SC and Ashura Warp. Go to Ryu Press Start for one second Go to Adon, Akuma, Adon, Ryu Press and hold Start then press any button (This code doesn't work on SF Zero 2) Play as Champion Edition Dhalsim ------------------------------------------- This version of Dhalsim looks like the SFA2 Dhalsim but only has the moves of the CE Dhalsim. Go to Dhalsim Press Start for one second Go to Zangief, Sagat, Charlie, Dhalsim Press and hold Start then press any button (This code doesn't work on SF Zero 2) Play as Champion Edition Zangief ------------------------------------------ This version of Zangief looks like the SFA2 Zangief but only has the moves of the CE Zangief. Go to Zangief Press Start for one second Go to Sagat, Sodom, Rose, Birdie, Charlie, Dhalsim, Ryu, Adon, Chun Li, Guy, Ken, Zangief Press and hold Start then Press any button (This code doesn't work on SF Zero 2) Fight against the mid-boss --------------------------------- In the middle of a game with the CPU, a character will challenge you and say a few words. Win five rounds with Super or Custom Finishes without losing a round before the sixth match. Fight against the Super Akuma ---------------------------------------------- These are the things that you have to do to fight against a beefed up version of Akuma. He has a double air fireball and he is alot faster then the regular version. On the 1P side use the 1P color, on the 2P side use the 2P color. Get to the end boss without losing a round. Get 3 Perfects. Get 5 Super Finishes or Custom Finishes. Credits ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Thomas Cannon -- lots of preliminary info. Dan Wells -- alot of moves from his FAQ on the beta, some endings. Reza -- Ken's Fake Roll, Ryu's Fake Fireball, Akuma's new Raging Demon motion, Birdie's new grab, Rolento's Trip Wire Super, Gen's Wall Dive Super, Sodom's New Grab, Stage Select Trinh Tran -- Dhalsim's High Flame change, Rolento's Backflip & Roll and Wall Spring change, Dan's Super Taunt, Adon's Jaguar Revolver change. Michael Chen -- Winning Pose Select. Jesux Medina -- Rolento's Quick Jump. Lancer, Samaul Chen, Matt Hoppa - many ending stories. House Mouse -- win poses and lots of other stuff. Michael Chen -- Dhalsim's ending. Bashar Al-Nusif -- Rolento's Safe Landing. Where can you get this FAQ? ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- DOMINION's Street Fighter Page http://www.users.fast.net/~jesoswld/index.htm The Street Fighter Newsgroup alt.games.sf2 This FAQ was created by Tyler "Dominion" Oswald jesoswld@fast.net