From: Rayness Newsgroups: alt.games.sf2 Subject: Sakura FAQ Date: Sat, 20 Apr 1996 01:29:41 -0700 Since I haven't seen one of these out there, I thought I might start one. Please, help me along the way, and add or correct anything that is missing or wrong. [SAKURA] The new chick, the only female among the new characters. Not much is told of her story and past. And from what I've heard, her ending does not reveal much, only more questions. She is said to be Ryu's biggest fan. Most of her moves are copped from Ryu, though they neither look like, nor can be used exactly like his. Though she is a Ryu/Ken clone she plays nothing like them. ( Pretty ingenious on Capcom's part.) If you try to play her like them, YOU WILL DIE! [SPECIALS] -HADOUKEN- D, DF, F + P (up to 3 times) Your regular run of the mill fireball. It comes out slower than RYU's and has a longer recovery. Her FB also dicipates as it crosses the screen, similar to Chun-Li's in SSF2T. By pressing the punch button once, twice or thrice, you can determine how big the FB is. The more times you hit the button, the larger the FB. But the larger the FB, the shorter the distance it goes. Sakura's largest FB has almost no distance, but is usefull for taking out people who jump in. -SHORYUKEN- F, D, DF + P Your regular run of the mill uppercut. Well not exactly, Sakura steps forward while doing hers, the stronger the punch, the more steps she takes. It looks more like Sagat's than Ryu's, though really doesn't look like either. It comes out fairly slow, compared to other DPs. It's not all that useful as an anti-air weapon, but it hits multiple times and is best used in combos. IMO it looks better than Ryu's -TATSUMAKISENPUKYAKU- D, DB, B + K Your regular run of the mill hurricane kick. But again not exactly. It looks different than Ryu's, seems to do less rotations than his and goes in a sort of shallow arc, like Dan's new Gale Kick. It does not knock down, and there seems the be a slight pause after she lands. Doing it very up close will bring you to the other side of you opponent, and if he doesn't change blocking directions, it will hit him from behind. -OVERHEAD- F + F. Kick Your regular run of the mill overhead. But of course again, not exactly. This must be the most revealing( provocotive?) move by any Capcom character since Chun-Li's Kikoken back in SSF2T. The overhead is slower than most, but still effective. Doing it against CPU Birdies and Zs seems to always warrant recieving a very painful SPD. [SUPERS] -SHINKUU HADOUKEN- D, DF, F, D, DF ,F + P It's like Ryu's Shinkuu Hadouken, but still it disipates as it crosses the screen, even at level 3. Seems better than Ryu's in the respect that it appears to be faster than his. Other than that it's just like Ryu's, except maybe for slight timing and recovery differences. -SHORYUREPPA- F, D, DF, F, D, DF + P Similar to Ken's super, but animation shows her staying closer to the ground than Ken does. This move has incrdeible priority and will go through all sweeps I would say 99% of the time. The only things that can consistenly stuff Sakura out if this super is and EXTREMELY early DP, or certain supers, when started just a bit after Sakura starts hers.Since Ken jumps higher than Sakura, certain times where Ken would connect( a jumping opponent who's almost, but not quite on top of you,) Sakura will miss. You can sometimes sucker in, even a level 3 if you jump in just out of sweep range, and as they sweep you begin your super, BAM instant 40% drain. (More or less) -SHINKUU TATSUMAKISENPUKYAKU- D, DB, B, D, DB ,B + K Okay this is NOT you run of the mill super hurricane kick. Unlike Ryu, who sort of hovers and spins in place, Sakura spins along the ground( looks sort of like multiple sweeps) moving forward as she does, and ends it with a kick to the abdomen. This move seems to have some level of invincibility. I've seen on several occasions a level 3 going through a sweep. Of course you can't use this like Ryu's super. I haven't really found much of a place to consistently work it in yet, sometimes to it it instead of a sweep, it slower, but if you have the time, why not? [COMBOS] This is the section I need the most help on. There aren't many I know of, the one I do know are almost identical. I think only her F.Punch and S.Punch can be comboed off of. Of all the rest I won't mention because I'm not sure if they truly combo or not. -Jump In/Crossover Fierce, Standing Fierce, DP- -Crouching Fierce, Standing Fierce, DP- [CUSTOM COMBOS] These are usually spazzy, but I think I have a few that are okay. -Jab, Jab, DP, FB juggle the rest. (Use large or small, remember, the larger the FB, the fewer you will beable to get in, but they still do juggle.)- -Jump In RH/Fierce, DP, FB juggle.- -Overhead, Sweep, spazz to heart's content. [BACKGROUND] They say it's her backyard, and so be it. Her little btother is in the house in front of a TV( presumably playing video games). It looks like your regular backyard, fences and all, even some shoes left out on the porch. Though it doesn't seem to be an upscale house, I would say average middle class home. I wonder where her parents are [TAUNT] She points at you with one hand, while covering her mouth to muffle giggles with her other. Her taunt hits for damage. [COLORS] Punch: White Blouse, Blue Skirt, Red Undies. =) Kick: White Blouse, Green Skirt 3Punches: Brown Skirt 3Kicks: Black Skirt [POSES] -DIZZY POSE- Hangs her head down while banging it with her hands to clear the cobwebs. -LOSING POSE- Sit down, legs in front, arms in back proping her up, head down in a moping pouting sort of posture. -WINNING POSES- 1. Raises clenched first to sky as her skirt billows in the wind. Similar to Ryu and his raised fist and flapping headband. 2. Does a litle dance, makes a little love, baby she get down TONIGHT! She get down and dances, I think I heard someone say it look the she was doing the Electric Slide. 3. Kicks twice, gets into a fighting stance and screams! 4. Same as above, but during her kick, a show flies of and bounces off her head! [WINNING QUOTES] Okay these are not word for word, but you'll get the general idea. 1. "WOW, THAT WAS COOL, DO IT AGAIN!" 2. "GET UP, SO I CAN SMACK YOU AGAIN!" 3. "NOW YOU SEE, JUSTICE WILL ALWAYS PREVAIL!" 4. "DO YOU HAVE TIME FOR ANOTHER BEATING BEFORE MY NEXT CLASS!?" [ENDING] I'll tell you when I finish the game with her. Koby Leung informed me of the ending, but he should tell it, so Koby, you out there? Can anyone else help? Okay , uh that's it I guess. This is like my first FAQ and I would really like a response. And please, help me complete and/or correct this thing, especially with the combos. Out for now, Rayness *---------------------* * Don't struggle with * * life because you'll * * never get out of it * * ALIVE! * *---------------------*