# # # #### ##### # # # #### # #### # ## # #### # # # # # # # # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # #### # # # # # #### # # # # # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # # ##### # # ##### # # # # # # # # # # # # # # # # # # # # # # # # # ## # ## # # # # # #### # # # # # # #### # # ## ### # ASCII art from rootsecure.net Virtua Racing FAQ (Saturn) <-----------------------------------------------------------------------------> These two lines should NOT break. Rather point-to-point on each line. <-----------------------------------------------------------------------------> ------------------------------------ Author: Jeff H. Version: 1.1 Updated: 12/17/03 ------------------------------------ ------------------------------------ TABLE OF CONTENTS ------------------------------------ 1.0 PREFACE 2.0 GETTING STARTED 2.1 Controls 2.2 Menus 2.3 Gameplay Tips 3.0 VEHICLES 4.0 TRACK INFO & WALKTHROUGHS a)Amazon Falls b)Surfers Speedway Oval c)Big Forest d)Alpine e)Bay Bridge f)Surfers Speedway Road g)Diablo Canyon h)Acropolis i)Metropolis j)Pacific Coast 5.0 MISCELLANEOUS 5.1 Frequently Asked Questions 5.2 Easter Eggs 5.3 Replay Mode 5.4 Cheat Device Codes 6.0 GUIDE RELATED 6.1 History 6.2 Contact 6.3 Legal Information ------------------------------------ ############################################################################### 1.0 I N T R O D U C T I O N ############################################################################### Released to the arcades in August of 1992, Virtua Racing was the first true 3D racer. Ever. It was developed by the legendary Yu Suzuki and his now celebrated design team, AM2. The game ran on Sega's Model 1 board and was released at a time when 'virtual reality' was all the rage. The original arcade game boasted of 8-player linkups, allowing them to all race each other in real-time, something that was truly amazing for its time. The game did not have texture-mapping, but that's because it was unheard of at the time. The game still looked spectacular to those day's standard. Over the next few years Sega would port the game over to the Genesis, 32x, and the Saturn. The original arcade version had 3 tracks and one car. The Saturn version, released in 1995, vastly improved that by expanding the tracks to 10 (seven new ones) and the number of cars to 5 (four new ones). -Disclaimer- This guide is under the assumption that you own the US version of the Sega Saturn game and that you are using the default controller setup. If you're not I am not responsible for any inaccuracies due to this. -Game Data- Name: Virtua Racing System: Sega Saturn Developer: Time Warner Publisher: AM2 Also on: Arcade, 32X, Genesis Utilizes: Control pad, Arcade Racer steering wheel # of Players: 2 simultaneously ESRB: K-A Save Requirement: 38 free sectors Links: http://www.sega-am2.co.jp/en/ ############################################################################### 2.0 G E T T I N G S T A R T E D ############################################################################### ------------------------------------------------------------------------------- 2.1 | Controls ------------------------------------------------------------------------------- Default Controls: A - Fly (view) B - Brake C - Accelerator X - Cockpit (view) Y - Follow (view) Z - Float (view) L - Shift down [manual transmission] R - Shift up [manual transmission] Left - Steer left Right - Steer right Menu controls: D-Pad - Navigate menus B - Go back C - Select ------------------------------------------------------------------------------- 2.2 | Menus ------------------------------------------------------------------------------- Arcade This mode is for the player who wants to quickly join any race situation. You get to choose your track and you don't race in a series. It's pretty much open-ended racing. You decide. Grand Prix This mode is like a season. You complete a series of tracks, get medals, and you can even save your progress. You will also race with a team throughout this mode, making the gameplay much deeper versus Arcade mode. Options In here you can adjust the vast amount of options the game has to offer. Configurable options are as follows: players, difficulty, controller, sound test, custom game, view track, records. ------------------------------------------------------------------------------- 2.3 | Gameplay Tips ------------------------------------------------------------------------------- 01. If you're just *know* you're going to slam into a wall, do your best to steer away from it and get your backside to hit the wall. When your back wheels hit the wall you won't spin out. Contrary to hitting the wall with your front tires, when you do spin out. 02. When taking corners, like with most racing games, slow down according to the turn. Don't be impatient and expect to get around the corner. In Virtua Racing you can't slam into a wall and keep on riding. Either you spin-out/crash or lose major speed. So come to a slow speed (if you have to) as you approach the turn, then hit the gas and cut the wheel as you go around. 03. Use the views to your advantage & liking. If you find that you can see better with a farther view, use it. If you do better with the in-car view then use that one. You want to be comfortable in order to do your best in a race. 04. Keep an eye on the HUD. Try to make good time in between checkpoints. Look up at the lap time & checkpoint time every so often. You'd be surprised how much discipline can help. 05. It IS possible to turn around in a race. Although it almost is never necessary, to do it you need a wide track. For example, on a few parts in Amazon Falls it is possible to turn around and go the wrong way. ############################################################################### 3.0 V E H I C L E S ############################################################################### While at the car selection menu you can rotate the cars by pressing L or R on the controller. Name: F-1 Top Speed: 200 MPH Horsepower: 700 Gears: 7 Speed Engine: V12 Team: Beret Name: Go-Kart Top Speed: 90 MPH Horsepower: 30 Gears: 3 Speed Engine: V-Twin Team: Lightspeed Name: Coupe Top Speed: 185 MPH Horsepower: 200 Gears: 5 Speed Engine: Flat 6 Team: Europa Name: F-160 Top Speed: 185 MPH Horsepower: 400 Gears: 5 Speed Engine: V8 Name: Proto Top Speed: 230 MPH Horsepower: 500 Gears: 6 Speed Engine: V8 Team: Acme ############################################################################### 4.0 T R A C K I N F O & W A L K T H R O U G H ############################################################################### In order for you to be able master the tracks it is necessary that you remember every little detail about each track, turn-by-turn. This is why I made this little walkthrough section. Also, maybe you want to play like you're a rally driver and have your friend/sibling tell you the turns ahead of time verbally. All they would have to do is read the following. When I wrote the walkthroughs I took three main categories into mind: angle, distance, and direction. The format is in that exact order: angle > distance > direction. Note that if there is a straightaway I obviously do not give an angle since that's impossible. I didn't feel that there was anything else needing to be explained. Anyway, if I felt that it was important to throw in a detail in I did so in parenthesis. Example: hard short right (narrows). What this example means is that in the turn you'll have to turn hard right for a short period of time. ---------- Key: ---------- Angle -Easy -Medium -Hard Distance -Short -Moderate -Long Direction -Left -Right -Straight ---------- ............................................................................... a) Amazon Falls ............................................................................... Location: South America Length: 2.29 Miles Difficulty: Easy Breakdown: Long straight, medium long right, moderate straight (dip), long straight, easy long right, medium short left, medium long right, moderate straight. ............................................................................... b)Surfers Speedway Oval (a.k.a. Speedway) ............................................................................... Location: Australia Length: 1.74 Miles Difficulty: Easy Breakdown: Moderate straight (narrows), medium long right, long straight, medium short left, easy short right, moderate straight, easy short left, short straight, easy short right, short straight, medium long right, long straight, easy moderate right, moderate straight. ............................................................................... c) Big Forest ............................................................................... Location: Europe Length: 2.31 Miles Difficulty: Easy Breakdown: Long straight, medium short right, moderate straight, medium short right, long straight, easy short right, long straight, medium short left, moderate straight, hard moderate right, hard short left, medium straight, hard moderate right, moderate straight. ............................................................................... d) Alpine ............................................................................... Location: Europe Length: 1.96 Miles Difficulty: Medium Breakdown: Moderate straight, medium long right, short straight, easy short left, easy short right, short straight, medium short right, medium moderate left, moderate straight, easy short left, long straight, hard moderate right, short straight, easy short left, short straight, easy short right, short straight, medium short right, short straight, easy short left, long straight, medium short left, medium long right, short straight, easy short left, easy short right, long straight, easy short left, easy short right, moderate straight. ............................................................................... e) Bay Bridge ............................................................................... Location: North America (San Francisco) Length: 2.08 Miles Difficulty: Medium Breakdown: Long straight, medium moderate right, easy short right, easy short left, easy short right, long straight, medium moderate left, short straight, medium short right, moderate straight, hard moderate right, moderate straight, medium short right, short straight, medium short left, moderate straight, medium long right, short straight, easy moderate left, short straight. ............................................................................... f) Surfers Speedway Road (a.k.a. Surfer) ............................................................................... Location: Australia Length: 2.45 Miles Difficulty: Medium Breakdown: Long straight (narrows), medium long right, long straight, medium short left, moderate straight, easy short left, short straight, easy short right, short straight, easy long right, hard moderate right, long straight (hill), medium long right, short straight, medium short left, moderate straight, hard short left, short straight, hard short right, medium short right, short straight. ............................................................................... g) Diablo Canyon ............................................................................... Location: North America Length: 1.84 Miles Difficulty: Hard Breakdown: Long straight, easy short left, easy short right, short straight, easy short right, medium straight, easy short left, long straight, medium long right, long straight, medium short left, short straight, hard moderate right, short straight, hard moderate left, short straight, hard short right, medium short left, moderate straight, medium moderate right, short straight, medium short left, long straight, medium long right, moderate straight, easy short left, long straight. ............................................................................... h) Acropolis ............................................................................... Location: Greece Length: 2.19 Miles Difficulty: Hard Breakdown: Long straight, easy short right, long straight, medium short right, short straight, hard short right, short straight, medium short left, short straight, easy short left, short straight, easy short left, easy short right, short straight, medium moderate right, short straight, easy short left, medium short right, moderate straight, hard short right, long straight, easy short right, hard long left, long straight, medium short right, medium short left, medium short right, short straight, easy short right, easy short left, medium short right, short straight, easy short right, easy short left, short straight, easy short right, short straight. ............................................................................... i) Metropolis ............................................................................... Location: Japan Length: 2.42 Miles Difficulty: Hard Breakdown: Long straight, medium short right, long straight, medium short left, long straight, hard short right, long straight, hard short right, easy short right, moderate straight, easy short left, hard short right, short straight, hard short left, moderate straight, hard short left, moderate straight, medium moderate right, long straight, medium short right, moderate straight, easy short right, short straight, medium moderate right, moderate straight. ............................................................................... j) Pacific Coast ............................................................................... Location: North America Length: 1.76 Miles Difficulty: Expert Breakdown: Long straight, easy long right, long straight, medium moderate right, easy moderate left, hard short right, short straight, easy short right, moderate straight, hard moderate left, short straight, easy long right, medium short right, short straight, medium short left, medium short right, long straight (winds), hard short right, easy short left, moderate straight, easy long right, long straight. ############################################################################### 5.0 M I S C E L L A N E O U S ############################################################################### ------------------------------------------------------------------------------- 5.1 | Frequently Asked Questions ------------------------------------------------------------------------------- Q: Are there any hidden tracks in this Saturn version? A: No. There's only ten (10). Q: This game doesn't seem to be two players. Is it? A: Yes. To play with another person first make sure you have two controllers plugged into your Saturn. Then go to the Options menu and move to the "Players" text. Move to the right and leave it on two players. Then go back to Arcade mode. Q: How can I get the spectator mode? A: Same as above method, just scroll over to "Watch Mode". Q: Is there REALLY a hidden path in Amazon Falls? A: Yes, there is. Refer to the Easter Egg section to see how to do it. Q: How much memory does the game require? A: 38 free sectors (memory card or system memory). Q: Why is my game being erased every time I turn of the system? A: The battery in your Saturn is dead. Refer to the Saturn FAQs on GameFAQs.com for more help on how to fix this minor problem. ------------------------------------------------------------------------------- 5.2 | Easter Eggs ------------------------------------------------------------------------------- Hidden path, Amazon Falls This trick is infamous for being very vaguely explained on code websites. Here's how to do it. After the first checkpoint on Amazon Falls (there's two in the level), look to the right and you'll see a gray stone head with a blocked off path to the right. Drive up to the section of the wall RIGHT BEHIND the stone head (the last two stripes on the barrier). Drive right through them to get into this hidden spot. If you hit the wall and it pushed you back on track, that's because you didn't go up far enough. Remember that you have to go directly behind the first stone head on the right side after the first checkpoint. Perform a "soft reset" A soft reset, in Virtua Racing, takes you back to the main menu regardless of where you're at or what you're doing (in a race or at another menu). To do it, press and hold the START button then press A+B+C (at the same time). You will then be taken back to the main menu. Make coconut fall from tree To do this, go to a level with palm trees (Bay Bridge comes to mind). Next, ram your car into any of the palm trees you see. A coconut (or what appears to be one) falls out of the tree. ------------------------------------------------------------------------------- 5.3 | Replay Mode ------------------------------------------------------------------------------- Virtua Racing has a built-in replay mode feature. It allows you to watch the race from any point-of-view and even dissect the race frame-by-frame. To get into replay mod hit the B button after the race is over. You'll know it's time to hit B when the text shows up at the bottom saying so. Once in the replay mode you can tinker around with the race you just had. [ C# ] This option changes the car you're focused on. Pressing B on this button cycles backward, and lowers the car numbers. Pressing C on this button cycles forward to the next highest car. [ VIEW ] BKA: [ VR# ], [ SKY ], [ TV ], [ SPIN ] These cycles through the different views you can have for each car. What's makes this feature worth checking out is that it has some views that you don't get while you're actually playing. [ <| ] This moves the frame back once. [ || ] This pauses the scene. [ > ] This plays the scene. [ |> ] This moves the frame forward once. [ QUIT ] This exits the replay mode. ------------------------------------------------------------------------------- 5.4 | Cheat Device Codes ------------------------------------------------------------------------------- US Version (GS) ------------------------------- Master Code (M) F6000914 C305 B6002800 0000 Only One Lap 16074ED4 0003 European Version (AR) ------------------------------- Master Code F6000914 C305 B6002800 0000 Unlimited time 16074F00 0042 Japanese Version (AR) ------------------------------- Master Code F6000914 C305 B6002800 0000 Unlimited Time 16074F00 03E7 Only 1 Lap 16074EE4 0003 Credits go to Interact, Datel, GSCentral, GSCCC, and me for the above codes. ############################################################################### 6.0 G U I D E R E L A T E D ############################################################################### ------------------------------------------------------------------------------- 6.1 | History ------------------------------------------------------------------------------- DD/MM/YY ~~~~~~~~ VERSION 1.1: 12/17/03 - After looking at this crappy thing for a while, I've decided to spruce it up and even fix a few things I noticed wrong with it. VERSION 1.0: 08/02/03 - Preface added. Brief Game History section typed up. Vers. 1.0 done. 08/01/03 - Guide starting to get cleaned up. First release is soon. 07/31/03 - More small stuff added. 07/29/03 - Some new stuff added. 07/14/03 - All track walkthroughs completed. 07/12/03 - After in-between updates (and not keeping track here), I've got this guide back on track. I want to get it off of my hard drive. :) Track walkthroughs started back up. Lots of alkthroughs added, and even got together a system for the walkthroughs... a protocol if you will. 01/09/03 - Guide started. ------------------------------------------------------------------------------- 6.2 | Contact ------------------------------------------------------------------------------- This guide was written by Jeffrey H. You can see this guide on GameFAQs (www.gamefaqs.com) ONLY. If you want to send me something like game data, car info, or anything else you'd like to see in this guide, please e-mail me. You contact me go to my site's message board or email me at: coldnrg [-at-] hotmail [-dot] com. Contact me to ask questions about the game or to express any errors that you might see in the guide. ------------------------------------------------------------------------------- 6.3 | Legal Information ------------------------------------------------------------------------------- Trademarks: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyrights: Copyright 2003 Jeffrey H. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or other wise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. ----------------------------- //End of guide//Edition 1.1// -----------------------------