Ultimate Mortal Kombat III FAQ (moves list) for revision 1.0/1.1 By: Ratman (rat@rat.org) <---- Send additions/corrections here. FAQ Revision 15a (April 17, 1996) ----------------------------------------------------------------------------- What's New (changes since the previous revision of the FAQ) ----------------- ----------------------------------------------------------------------------- 717-313 - Rain can be found at the graveyard (displays message) this is such a stupid code, it's not worth updating the revision. If I get anything worthwhile to add, I'll release a new revision and distribute it properly. ----------------------------------------------------------------------------- Distribution --------------------------------------------------------------- ----------------------------------------------------------------------------- This document as well as others that cover things that are not in this FAQ can be found at : WWW: http://rat.org/mk/faqs.html ----------------------------------------------------------------------------- What's not in here ---------------------------------------------------------- ----------------------------------------------------------------------------- Anything I have not done myself. Spoilers: If you want descriptions of the fatalities, see Robocod's FAQ. 2.1: This is for Ultimate MK3. If you want info on the old MK3, see the "Distribution" section above. Detail: The object of this FAQ is to be a cheat sheet, not a compendium. ----------------------------------------------------------------------------- Key ------------------------------------------------------------------------- ----------------------------------------------------------------------------- U = Up HP = High Punch HK = High Kick F = Forward BL = Block D = Down LP = Low Punch LK = Low Kick B = Back R = Run Move (distance): movement For movement: "-" means "then" "+" means "and" So D-F-HP+LP means Down, then forward, then hit HP and LP at the same time. Hold button (other thing) more things So "hold LP (D-F-D-F) HK" means "Hold LP, then tap D-F-D-F, then let go of LP, then hit HK, release HK" A word about "Hold button"... Sometimes you have to hold the button a certain amount of time. If something doesn't work that involves holding a button, hold it longer. If something requires UP, it helps to hold block, but it is not necessary. ----------------------------------------------------------------------------- Special things -------------------------------------------------------------- ----------------------------------------------------------------------------- VS. screen codes On the VS screen (in 2 player mode), you can cycle through the 6 symbols by hitting LP, Block, and LK on both sides. Cycle backwards by hitting UP and the button. The numbers are the number of times you hit the button. Key (number is number of times you hit the button): --- 0 MK Dragon 5 Lightning Bolt 1 MK Logo 6 Goro 2 Yin-Yang 7 Raiden 3 Number three 8 Shao Kahn 4 Question Mark 9 Skull 999-999 - Show what revision you have. 010-010 - Throwing Encouraged (displays funny message when you throw) 100-100 - No Throws 020-020 - No Blocking 987-123 - No Meters (all meters at the top are hidden) 300-300 - Silent Kombat (no music) 788-322 - Quick Uppercut Recovery (no lag after you uppercut) 033-000 - Half Energy for Player 1 (start with 1/2 energy every round) 000-033 - Half Energy for Player 2 (start with 1/2 energy every round) 707-000 - Quarter Energy for Player 1 (start with 1/4 energy every round) 000-707 - Quarter Energy for Player 2 (start with 1/4 energy every round) 044-440 - Sans Power (starts game on round 3 with almost no energy) 688-422 - Dark Fighting (screen lights up when you hit) 444-444 - Randper Kombat (random morphing) (or 460-460) 985-125 - Psycho Kombat (dark,randper,no meters,no block,quick uppercut) 466-466 - Unlimited Run (run meters don't go down after combo/run) 642-468 - Galaga (game over for both players after you play) Kombat Zone: (Lets you fight on that stage) 091-190 - Bell Tower 077-022 - Bridge 933-933 - Ermac's Portal 666-333 - Graveyard 330-033 - Jade's Desert 004-700 - Kahn's Kave 880-220 - Kahn's Tower 600-040 - Kombat Temple 050-050 - Noob's Dorfen (Bell Tower) 820-028 - Pit III 002-003 - River Kombat 343-343 - Roof 666-444 - Scorpion's Lair 123-901 - Soul Chamber 079-035 - Street 880-088 - Subway Text: (displays a little message) 717-313 - Rain can be found at the graveyard (this code is probably more BS to get you to try to find him. Don't fall for it!) 448-844 - Don't jump at me - MXV 122-221 - Skunky!! - E.F. 004-400 - Watcha gun do ? - E.B. 550-550 - Go see Mortal Kombat the live tour! 282-282 - No Fear (it's a pinball game) 123-926 - No Knowledge that is not power 987-666 - Hold Flippers during casino run (pinball game reference) Winner Fights: (Winner of 1st round plays a certain character, and it's game over for the loser) 969-141 - Winner Fights Motaro 769-342 - Winner Fights Noob Saibot 033-564 - Winner Fights Shao Kahn 205-205 - Winner Fights Human Smoke 2 on 2 only: (Only works in 2 on 2 mode) 227-227 - Explosive Kombat (Fighters will explode instead of falling down after they are beaten) 022-220 - Explosive Kombat and Throwing Disabled --------------------------------------- Throws: To throw, you only need to hit LP while you are up close. You DO NOT need to hit any direction on the joystick. In fact, you can even push back on the joystick and you can still throw provided you are still close enough. To block a throw, hold BACK or DOWN+BACK. No block required. This works even if you are getting up, or stunned (frozen, spinning, etc). It has been this way since MK1. --------------------------------------- Combos: I have listed the standard ground combo for each character. Some combos end with the opponent being in the air, and you can continue to inflict more punishment. For information on this, see one of the combo FAQs in the "Distribution" section above. Note I have removed the percentages and hits. The only reason I have combos here is so you know the "push buttons in a sequence" combos. There are far better combos than the ones I list here. --------------------------------------- Friendships/Babalities: - Don't hit block during the winning round - You can be anywhere on the screen (unless otherwise specified) - You can do a friendship/babality after a doing a mercy (optional) --------------------------------------- Stage fatalities: Scorpion's Lair Shao Kahn's Tower The Subway The Pit III (see "Stage:" to see how to do these for each character) (the distance is always "up close") Crispy!!! If you hold both run buttons after you do the stage fatality on Scorpion's Lair, you can hear Shao Kahn say "Crispy". If you hold both HP buttons, Dan Forden will pop out and say "Crispy". You can hold both run buttons AND both HP buttons, and you will hear both Shao Kahn and Dan Forden say "Crispy". --------------------------------------- Mercy: Hold RUN (D-D) This gives your opponent a little bit of energy back after you beat them. - You have to hold run a certain amount of time. Around 2-3 seconds. - Your opponent has to have won one round. - You can be anywhere on the screen except close. - You have to do this if you want to do an Animality. After the mercy has been done, and it says "Finish him/her" again, anyone can do an animality. - You can't do more than one mercy per match. - You may do any finisher (Fatality, Friendship, Stage or Babality) after the mercy. This does not mean you HAVE TO do the mercy first. --------------------------------------- Random Select: Just like MK2. Up-Start at the select screen. The default players have to be selected for this to work. --------------------------------------- Frosty!!! Sometimes the guy doesn't say "toasty". Freeze your opponent while he/she is in danger. To prove this, do the mercy with sub-zero, then just keep freezing your opponent. ----------------------------------------------------------------------------- Ending codes ----------------------------------------------------------------------------- After you beat Shao Kahn, you can choose a symbol. The higher skill level you choose, the more symbols you can pick from. Novice: 1-4 Warrior: 5-6 Master: 7-8 Master: 9-12 (The higher Master level) 1 MK Dragon : See the character's ending 2 MK Logo : Galaga 3 Yin-Yang : Fight Ermac 4 Number three : Fight Noob Saibot 5 Question Mark : Random select (selects another code) 6 Lightning Bolt : Fatality Demonstration #1 7 Goro : Fatality Demonstration #2 8 Raiden : Fatality Demonstration #3 9 Shao Kahn : Fight Noob and Ermac 10 Skull : Fight Classic Sub-Zero and Noob 11 Question Mark : Fight Noob,Ermac,Human Smoke,Classic Sub-Zero,Mileena 12 Question Mark : Supreme Demonstration ----------------------------------------------------------------------------- Ultimate Kombat Codes ------------------------------------------------------- ----------------------------------------------------------------------------- 12344-44321 : Enables Ermac to be playable. 1 4 4 1 3 3 2 4 4 2 81835-81835 : Enables Classic Subzero to be playable. 8 5 8 5 8 8 1 3 1 3 22264-22264 : Enables Mileena to be playable 2 4 2 4 2 2 2 6 2 6 Once you enter these, the change is permanent. ----------------------------------------------------------------------------- Play as Human Smoke ----------------------------------------------------------------------------- Choose Smoke. When any round is starting, hold HP+HK+BL+RUN and hold the joystick back. So if you were player 1, hold it left, and player 2 would hold it right. ----------------------------------------------------------------------------- Characters (in alphabetical order) ------------------------------------------ ----------------------------------------------------------------------------- Classic Subzero --------------------------------------- Freeze: D-F-LP Freeze ground: D-B-LK Slide: B+LP+BL+LK Fatality (close): D-D-D-F-HP Fatality: Animality: Friendship: Babality: Stage: F-D-F-F-HP Standard Combo: HP-HP-LK-B+HK-F+LK Cyrax --------------------------------------- Grenade Close: Hold LK (B-B-HK) Grenade Far: Hold LK (F-F-HK) Net: B-B-LK Teleport (can do in air): F-D-BL Air throw (while you on ground, and victim in air): D-F-BL Then LP to throw. Fatality (anywhere): D-D-U-D-HP Fatality (close): D-D-F-U-R Animality (close): U-U-D-D Friendship: R-R-R-U Babality: F-F-B-HP Stage: R-BL-R Standard Combo: HP-HP-HK-HP-HK-B+HK Ermac --------------------------------------- Fireball: D-B-LP Exploding Teleport Punch: D-B-HP Telekinetic Slam: B-D-B-HK Fatality (close): R-BL-R-R-HK Fatality (sweep): D-U-D-D-D-BL Animality: Friendship: Babality: Stage: R-R-R-R-LK Standard Combo: HP-HP-B+LP-HK-B+LK Human Smoke --------------------------------------- Spear: B-B-LP Teleport Punch: D-B-HP Throw (in air): BL Fatality (close): R-BL-R-R-HK (does the same thing as Ermac too. Lame.) Animality: Friendship: Babality: D-B-B-F-HP Stage: F-U-U-LP Standard Combo: HP-HP-HK-B+HK Jade --------------------------------------- Boomerang High: B-F-HP Boomerang Middle: B-F-LP Boomerang Low: B-F-LK Returning Low Boomerang: B-B-F-LP (Will only return if your opponent is a human and if they duck the boomerang) Projectile Invincibility: B-F-HK Glow Kick: D-F-LK Fatality (close): U-U-D-F-HP Fatality (close): R-R-R-BL-R Animality (close): F-D-F-F-LK Friendship (anywhere): B-D-B-B-HK Babality: D-D-F-D-HK Stage: Standard Combo: HP-HP-D+LP-LK-HK-B+LK-B+HK Jax --------------------------------------- 1 Missile: B-F-HP 2 Missiles: F-F-B-B-HP Gotcha Grab: F-F-LP (tap LP to keep punching) Backbreaker (in air): BL Quad Slam (after starting a throw): tap HP Ground Pound: Hold LK Dashing Punch: F-F-HK Fatality (close): Hold BL (U-D-F-U) Fatality (far): R-BL-R-R-LK Animality (close): Hold LP (F-F-D-F) Friendship: LK-R-R-LK Babality: D-D-D-LK Stage: D-F-D-LP Standard Combo: HK-HK-D+HP-HP-BL-LP-B+HP Kabal --------------------------------------- Top Spin: B-F-LK Eye Spark (can do in air): B-B-HP Ground Saw: B-B-B-R Fatality (outside sweep): D-D-B-F-BL Fatality (close): R-BL-BL-BL-HK Animality (close): Hold HP (F-F-D-F) Friendship (anywhere except closer than sweep): R-LK-R-R-U Babality: R-R-LK Stage: BL-BL-HK Standard Combo: LK-LK-HP-HP-D+HP Kano --------------------------------------- Knife Throw: D-B-HP Knife Uppercut: D-F-HP Cannon Ball: Hold LK Diagonal Cannon ball: F-D-F-HK Grab and Shake: D-F-LP Throw (in air): BL Fatality (close): Hold LP (F-D-D-F) Fatality (sweep): LP-BL-BL-HK Animality (close): Hold HP (BL-BL-BL) Friendship: LK-R-R-HK Babality: F-F-D-D-LK Stage: U-U-B-LK Standard Combo: HP-HP-HK-LK-B+HK Kitana --------------------------------------- Fan lift: B-B-B-HP Fan Throw: F-F-HP+LP Square Wave Punch: D-B-HP Fatality (close): R-R-BL-BL-LK Fatality (close): B-D-F-F-HK Animality (between close and sweep): D-D-D-D-R Friendship: D-B-F-F-LP Babality: F-F-D-F-HK Stage: F-D-D-LK Standard Combo: HP-HP-B+LP-F+HP Kung Lao --------------------------------------- Hat Throw: B-F-LP Teleport: D-U Flying Kick (in air): U-D-HK Spin: F-D-F-R (tap R) Fatality (anywhere): R-BL-R-BL-D Fatality (inside sweep, but not up close): F-F-B-D-HP Animality (close): R-R-R-R-BL Friendship (over sweep): R-LP-R-LK Babality: D-F-F-HP Stage: D-D-F-F-LK Standard Combo: HP-LP-HP-LP-LK-LK-B+HK Liu Kang --------------------------------------- Fireball High: F-F-HP Fireball Low: F-F-LP Flying Kick: F-F-HK Bicycle Kick: Hold LK Fatality (anywhere): F-F-D-D-LK Fatality (anywhere): U-D-U-U-BL+R Animality (sweep): D-D-U Friendship: R-R-R-D+R Babality: D-D-D-HK Stage: R-BL-BL-LK Standard Combo: HP-HP-BL-LK-LK-HK-LK Mileena --------------------------------------- Sai Throw: Hold HP Warp kick: F-F-LK Roll: B-B-D-HK Fatality (far): B-B-B-F-LK Fatality (close): D-F-D-F-LP Animality (close): F-D-D-F-HK Friendship: D-D-B-F-HP Babality: D-D-F-F-HP Stage: D-D-D-LP Standard Combo: HP-HP-HK-HK-U+LK-U+HK Nightwolf --------------------------------------- Arrow: D-B-LP (can be done really fast after a combo) Hatchet Uppercut: D-F-HP Shadow Shoulder: F-F-LK Glow (reflects missiles): B-B-B-HK Fatality (close): U-U-B-F-BL Fatality (far): B-B-D-HP Animality (close): F-F-D-D Friendship (anywhere outside sweep): R-R-R-D Babality: F-B-F-B-LP Stage: R-R-BL Standard Combo: LK-HP-HP-LP-Hatchet-Hatchet Reptile --------------------------------------- Acid Spit: F-F-HP Force Ball Slow: B-B-HP+LP Force Ball Fast: F-F-HP+LP Slide: B+LP+BL+LK Invisibility: U-D-HK Run Past and Elbow: B-F-LK Fatality (jump distance): B-F-D-BL Fatality (sweep): F-F-U-U-HK Animality (close): D-D-D-U-HK Friendship (close): D-F-F-B-HK Babality: F-F-B-D-LK Stage: BL-R-BL-BL Standard Combo: HP-HP-HK-B+HK Scorpion --------------------------------------- Spear: B-B-LP Teleport Punch: D-B-HP Throw (in air): BL Fatality (jump distance): D-D-U-HK Fatality (close): F-F-D-U-R Animality (close): F-U-U-HK Friendship (close): B-F-F-B-LK Babality: D-B-B-F-HP Stage: F-U-U-LP Standard Combo: HP-HP-HK-B+HK Sektor --------------------------------------- Teleport+Uppercut (can do in air): F-F-LK Missile (dumb): F-F-LP Missile (smart): F-D-B-HP Fatality (sweep): LP-R-R-BL Fatality (over half screen): F-F-F-B-BL Animality (close): F-F-D-U Friendship (half screen): R-R-R-R-D Babality: B-D-D-D-HK Stage: R-R-R-D Standard Combo: HP-HP-HK-HK-B+HK Shang Tsung --------------------------------------- 1 Fireball: B-B-HP 2 Fireballs: B-B-F-HP 3 Fireballs: B-B-F-F-HP Volcanic Eruption: F-B-B-LK Morphs ------ Classic Subzero: BL-BL-R-R Cyrax: BL-BL-BL Ermac: D-D-U Jade: F-F-D-D+BL Jax: F-F-D-LP Kabal: LP-BL-HK (have to do it fast) Kano: B-F-BL (have to do it fast) Kitana: F-D-F-R Kung Lao: R-R-BL-R Liu Kang: F-D-B-U-F Mileena: R-BL-HK Nightwolf: U-U-U Reptile: R-BL-BL-HK Sektor: D-F-B-R Scorpion: D-D-F-LP Sheeva: Hold LK(F-D-F) or F-D-F-LK-LK Sindel: B-D-B-LK Sonya: D+R+LP+BL Stryker: F-F-F-HK Sub-Zero: F-D-F-HP Fatality (close): Hold LP (D-F-F-D) Fatality (close): Hold LP (R-BL-R-BL) Animality (sweep): Hold HP (R-R-R) Friendship: LK-R-R-D Babality: R-R-R-LK Stage: U-U-B-LP Standard Combo: LK-HP-HP-LP-B+HK Sheeva --------------------------------------- Teleport Stomp: D-U Stomp: B-D-B-HK Fireball: D-F-HP Fatality (close): F-D-D-F-LP Fatality (close): Hold HK (B-F-F) Animality (close): R-BL-BL-BL-BL Friendship: F-F-D-F-pause-HP (pause is to prevent fireball. Or you can Hold HP(F-F-D-F) release HP, then hit HP.) Babality: D-D-D-B-HK Stage: D-F-D-F-LP Standard Combo: HP-HP-LP-HK-HK-LK-B+HK Sindel --------------------------------------- Fireball: F-F-LP Fireball (in air): D-F-LK Fly: B-B-F-HK (press BL to land) Scream: F-F-F-HP Fatality (sweep): R-R-BL-R-BL Fatality (close): R-BL-BL-R+BL Animality (anywhere): F-F-U-HP Friendship: R-R-R-R-R-U Babality: R-R-R-U Stage: D-D-D-LP Standard Combo: HK-HP-HP-LP-HK Smoke --------------------------------------- Harpoon: B-B-LP Teleport+Uppercut (can do in air): F-F-LK Invisibility: U-U-R (do while invisible, and you will reappear) Throw (in air): BL Fatality (across screen): U-U-F-D Fatality (sweep): Hold R+BL (D-D-F-U) Animality (outside sweep): D-F-F-BL Friendship (across screen): R-R-R-HK Babality: D-D-B-B-HK Stage: F-F-D-LK Standard Combo: HP-HP-LK-HK-LP Sonya --------------------------------------- Energy rings: D-F-LP Leg Grab: D+LP+BL Square Wave Punch: F-B-HP Bicycle Kick: B-B-D-HK Fatality (more than half screen): Hold BL+R (U-U-B-D) Fatality (anywhere): B-F-D-D-R Animality (close): Hold LP (B-F-D-F) Friendship: B-F-B-D-R (they changed what it does in Ultimate) Babality: D-D-F-LK Stage: F-F-D-HP Standard Combo: HK-HK-HP-HP-LP-B+HP Stryker --------------------------------------- Shoot gun: B-F-HP Grenade High: D-B-HP Grenade Low: D-B-LP Baton Trip: F-B-LP Baton Toss: F-F-HK Fatality (close): D-F-D-F-BL Fatality (a tiny bit closer than full screen): F-F-F-LK Animality (sweep): R-R-R-BL Friendship: LP-R-R-LP Babality: D-F-F-B-HP Stage: F-U-U-HK Standard Combo: LK-HP-HP-LP Sub-Zero --------------------------------------- Freeze: D-F-LP Ice Shower: D-F-HP Ice Shower (in front): D-F-B-HP Ice Shower (behind): D-B-F-HP Ice Statue: D-B-LP Slide: B+LP+BL+LK Fatality (close): BL-BL-R-BL-R Fatality (outside of sweep): B-B-D-B-R Animality (close): F-U-U Friendship: LK-R-R-U Babality: D-B-B-HK Stage: B-D-F-F-HK Standard Combo: HP-HP-LP-LK-HK-B+HK (in 2.1 leave out LP for more damage) ----------------------------------------------------------------------------- Credits --------------------------------------------------------------------- ----------------------------------------------------------------------------- I copied info from Druboy's page http://cnct.com/home/druboy/mk3ult.html and Oudom's FAQ http://icarus.uic.edu/~osengb1/umk3os_c.faq to start this off. From that point on, I pretty much copied info from those two. Information after that compiled from the following sources: - The newsgroups: alt.games.mk and alt.games.mk.mk3 - IRC: #mk3 - email