***************************************************************************** EarthBound FAQ/Walkthrough For the Super Nintendo Version 1.2 (Last Updated 3/30/2004) By Devin Morgan This file is Copyright (c)2003-2004 Devin Morgan. All rights reserved. ***************************************************************************** Table of Contents 1. What's New 2. Introduction 3. Story 4. Controls 5. Overview 6. Walkthrough 7. Enemies 8. Bosses 9. Weapons 10. Body Equipment 11. Arm Equipment 12. Accessories 13. Items 14. Food 15. PSI Spells 16. Photo-Op Locations 17. Shops 18. Credits 19. Copyright Notice ***************************************************************************** -=-=-=-=-=-=-=-=-=-= -= 1. What's New -= -=-=-=-=-=-=-=-=-=-= Version 1.2 (3/30/04): Made a couple small corrections here and there. Version 1.1 (1/24/04): Updated with an accurate list of photo-op locations, thanks to Brian Sulpher! Version 1.0 (6/23/03): The first, fully complete version of this FAQ! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 2. Introduction -= -=-=-=-=-=-=-=-=-=-=-= During the midpoint of the Super NES's lifespan, there came a rather unique RPG title, which has become quite the cult favorite in the present. That game is called EarthBound (Mother 2 in Japan). Basically, EarthBound is an RPG game at heart, but with many funky twists. The MANY references to life in the 1960s (battle backgrounds, some of the enemies, the way some places look), as well as the use of many funny sayings, are the highlights of this game, in my opinion. The story is pretty unique compared to the customary "find crystals, defeat major bad guy, save the princess/world/town" approach. I will not say more about the game here, other than the fact that if you have yet to play this game in the 8 years it's been out in the public, you must do so VERY soon, if not immediately! ***************************************************************************** -=-=-=-=-=-=-=-= -= 3. Story -= -=-=-=-=-=-=-=-= Can four average kids save the world from certain destruction at the hands of an evil, alien invader? They might be inexperienced, but don't count them out! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 4. Controls -= -=-=-=-=-=-=-=-=-= Control Pad: Move characters, move cursor on menu screens A: Confirm selection on menu screens, view command menu B: View HP/PP/cash windows, cancel selection on menu screens X: View the map Y: N/A L: Check out the area, or whatever's in front of you R: Ring the bicycle's bell (when riding) Start: N/A Select: Same as B ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 5. Overview -= -=-=-=-=-=-=-=-=-= ======================================= Character Special Abilities (In Battle) ======================================= In this game, you will lead a full party of 4 heroes. The main hero, Ness, has no real special moves apart from having the best attack power of the group. The other 3, however, do have special powers, as listed below: Pray (Paula): When used in battle, one of many various effects can take place. The most common are HP and PP recovery. Spy (Jeff): Gain information on the targeted enemy, including their HP and weaknesses they may have. Shoot (Jeff): Use items that Jeff has fixed, or items already in the item inventory, to shoot at enemies. This includes, but is not limited to, guns, bottle rockets, etc. Mirror (Poo): Allows Poo to take the form of the targeted enemy for a period of time. ================ Saving Your Game ================ As opposed to most other games, you cannot just step outside and "save". You must first get to a phone, and call up Dad. He will tell you how much money he deposited to your account, how much experience you need to reach the next level, and finally the option to save/quit your game. There are 2 types of phones, too. The small black ones (such as the one at Ness's house, and in Hotels) is free; however, the phone booths you see in most other stores and such are not free, and you must pay $1 to use. ============= Using the ATM ============= Right from when you start the game, you will be introduced to your first ATM Card. With this, you can obviously visit one of the many ATM machines throughout the world and withdraw or deposit some cash. When you win battles, your Dad deposits money into your account, which you can withdraw as needed. If you want to keep updated with your balance, use a phone and call Dad; he'll tell you over the phone. So basically, carry your ATM Card with you EVERYWHERE; you never know when there's something you need some extra cash for further ahead. ======= Prayers ======= One of Paula's special abilities to offer your party is the ability to pray. There are many things that can happen as a result of a simple prayer, so here are all the possible effects that can take place: Dazzling Light: A dose of PSI Flash hits all allies and enemies. Golden Light: All the HP of a single ally is randomly restored. Heavy Air: The defense of all allies and enemies is lowered slightly. Mysterious Aroma: All allies and enemies are put to sleep. Mysterious Light: Restores a small amount of PP to all allies. Rainbow Colored Light: All unconscious allies are brought back to life. Sheet Lightning: Some lightning is used to attack; if it hits, the effects of PSI Flash are induced on the target. Thunder: All the allies and enemies are hit with a PSI Brainshock attack. Very Subtle Light: Restores 2x as much HP as the Warm Light to all allies and enemies. Warm Light: Restores HP to all allies and enemies. =================== Broken Item Repairs =================== As you will quickly come to learn, Jeff is a mechanical genius who can fix many broken devices. However, what he can fix is determined by his IQ (see his status screen for details). For instance, say you have a Broken Spray Can in your inventory. If you go to a Hotel or somewhere, and stay the night, Jeff will fix it into a Defense Spray overnight. He can only fix one item each night. Here is a chart of just what he can fix, and when he can do so: IQ Broken New Item -- ------ -------- 1 Machine Counter PSI Unit 1 Spray Can Defense Spray 10 Iron Slime Generator 12 Air Gun Magnum Air Gun 24 Laser Laser Beam 30 Pipe Shield Killer 32 Cannon Spectrum Beam 34 Gadget Double Beam 36 Tube Hungry HP-Sucker 40 Trumpet Defense Shower 45 Bazooka Heavy Bazooka 55 Harmonica Baddest Beam 65 Antenna Gaia Beam ==================== Enemy Confrontations ==================== As with all RPGs, there are enemy confrontations, but the way attacks take place are a bit different with this title. First off, you can see the enemies in the overworld, so you can try and avoid them if you don't wish to battle. However, the way you approach/are approached by an enemy determines the way the battle starts. Sometimes, when you approach an enemy for battle, other nearby enemies will join in for added fun, so keep that in mind when exploring certain areas. Enemy Attacks First: When you have your back to an enemy, and it approaches you. A red swirl floods the screen, and the enemies proceed to attack you before you can do anything else. This shouldn't happen too often, provided you are careful in the wild. Heroes Attack First: When your group sneaks up behind an enemy to attack. In this situation, a green swirl fills the screen, and you'll have an opportunity for your entire party to attack the enemy(ies) an extra time before they can get to you. This is what I get much of the time, as should you, if you are stealthy enough. An added perk to this sneak tactic is that if you're quite a bit stronger than the enemy, the enemy is automatically defeated, saving you time in fighting. Normal Combat: When you and the enemy are face to face on the approach. Neither party gets an advantage over the other; it just comes down to which group has more agility at this point. =============== Status Ailments =============== As with most RPG titles, there are various things that can happen to your party in battle, apart from taking physical damage. These are known as status effects, or ailments, whichever you prefer. Most ailments will wear off after a period of time, but some of the more serious conditions require a strong Healing PSI, or a hospital visit, in order to cure. Here is a quick rundown of each of those found throughout this game. Cold: Character will sneeze at the start of every round of battle, losing small amounts of HP each time. Crying: Lowers the character's hit accuracy, making attacking the enemy a bit more difficult for them. Diamondize: The character turns into a diamond, and cannot do anything. Feeling Strange: The character in question acts oddly in battle, not doing what you commanded them to do (attacking other allies, healing enemies, using the wrong PSI, etc). Homesick: Only Ness can get this ailment. In battle, Ness loses concentration and misses attacks more often than usual. A phone call to Mom, a visit to My Sanctuary locations, or a soaking in the Saturn Valley Hot Spring will cure this ailment. Mushroomized: A mushroom sits atop the character's head, making them feel strange in battle. Outside of battle, the Control Pad's function becomes jumbled, making the controls go backwards. Nausea: The character feels sick in battle, taking damage at the start of each attack round. Numbness: Cannot move; can use PSI, items, and defend, however. Poison: Character is poisoned, gradually losing HP every round until an antidote is used. Sleep: The character is sleeping, and cannot do anything, obviously. They will wake up by themselves within a few rounds or so. Sunstroke: Occurs when you are wandering in the desert for too long. You gradually take damage until a Wet Towel or Healing PSI is used. ===================== Visiting the Hospital ===================== When battles turn ugly, there may be times where you have to pay a visit to the local hospital. There are 3 people that work there: Doctor, Nurse, and a Healer. The Doctor can cure some of the more common ailments, such as a cold, nausea, etc. Whereas the Healer can get some of the more tricky ones, such as mushrooms and numbness. If you have an unconscious ally (their ghost is following you), you have to pay the Nurse to revive them. Be prepared to pay if you use any of the services in the Hospital. If you want to play smart, just stay alive and use lots of healing items to prevent such a situation! ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 6. Walkthrough -= -=-=-=-=-=-=-=-=-=-=-= ============ Introduction ============ When you first choose to start a new file, you will be given a few of the usual options. You can pick a "flavor", which is basically the color that the window box frames will be in. Then, choose the names of the characters, your pet, favorite food, and favorite thing (I stuck with the defaults by picking Don't Care: Ness, Paula, Jeff, Poo, King, Steak, Rockin). After that's set, the game itself will open. A nighttime view of Onett will be panned across, eventually leading to Ness's House. ============ Ness's House ============ The scene inside shows Ness peacefully sleeping in his bed. Suddenly, a loud sound is heard outside, awaking the hero. You will gain control of Ness at this point, so head out of this room. The hallway will be lit, lucky for you. So, enter your sister's room (it's the first door you see). Talk to her if you wish, then open the present in the corner to get a Cracked Bat. Be sure to equip this as Ness's weapon right away! Leave this room and continue downstairs. Go all the way right and out of the house. ============== North of Onett ============== Outside, you will see the police blocking off access to Onett. Talk to them, and some people nearby to learn that a meteorite has crash-landed atop the cliff. Follow the dirt path to the south, then to the west past several officers. Continue to the north and east with the path, then when you reach a split, continue east to a present containing a Bread Roll. Go north and talk to the man outside his house, known as Lier X. Agerate. Up ahead, you will come to a blockade of more policemen, but you can catch a glimpse of the meteorite on the cliff above. Your friend Pokey is by the barrier; talk to him and he will smugly send you back home. So, do just that. When you reach home, your mother will be waiting outside. Talk to her, and agree to sleep until morning. ============ Ness's House ============ Despite your mother sending you to sleep, you don't make it to the morning without being awakened once more. This time, it's because of someone knocking at the door downstairs. Leave your room and head downstairs, and check the door. When you reach the door, Pokey darts in and alerts you of some news. Apparently, his brother, Picky, is stuck atop the mountain, but there are monsters around, so he needs your help. Your mother makes you change into regular clothes before you go. When you're ready, talk to King (the dog) and Pokey to have them join you. Say good-bye to your mother, and approach the door. Before you get to leave, the phone will ring. Go pick it up, for it is your (Ness's) father. He gives some encouragement, as well as $30 into your ATM account. You finally learn that you can save your progress by calling Dad later on. Now that you're all set, leave your house. ============== North of Onett ============== Out here with your rugged group, head to the south and along the path to the meteorite again. This time, you will have to face some weak enemies along the way, including Coil Snakes and Spiteful Crows. Eventually you will reach the summit, where the meteorite landed. When you arrive, King will bark and run back home. Check out the meteorite if you wish, then talk to Picky. He will join your party. As you leave, you will hear a buzzing sound nearby. After that, a beam will be emitted above the meteorite, and a bee-type creature will appear, called Buzz Buzz. He is apparently from 10 years into the future, and speaks of total devastation at the hands of Giygas. After hearing his story, he will join you. Now, make your way back down the path to your house again. When you're just about at the end, another being from the future will appear and do battle with you. The Starman Junior isn't really a threat, as Buzz Buzz protects the party with a shield spell. Attack normally and after a few rounds, it'll be over. You should also be at Level 3 by now. Now, instead of going to your house, visit the house to the west, which is Pokey's. ============= Pokey's House ============= Inside, go forward and talk to the boys' father sitting on the couch. They will both run upstairs, then the father will come back and speak to you briefly. Buzz Buzz will fly over to the mother, who panics and kills it, mistaking it for a dung beetle. Talk to Buzz Buzz on the floor and hear his final words, which heavily pertain to your adventures ahead. He will also give you the Sound Stone (you'll learn more on this later). Now that Buzz Buzz is gone, you can leave here. ============== North of Onett ============== Before you head off on your adventure, it would be best for you to stop home and rest for another night, then call your Dad to save. When you are back outside again, head to the southeast and follow that path into the town of Onett. ===== Onett ===== When you make it into the town, you will start to see people and buildings around, obviously. Enter the Library, as it's the first place you should pass. Talk to the lady behind the counter and borrow the Town Map from her (view by pressing X). Go back outside and consult the map if you wish. Before you continue, go west and north, then east through the wooded area behind the library. You will come to a hidden clubhouse there; talk to the kids inside to get a free Baseball Cap, great! Now get out of there and make your way to the Burger Shop (see the map). Check the trash can next to the Burger Shop to find a Hamburger. You may also want to visit the Drug Store nearby, as well. Withdraw some cash from the ATM machine inside, and buy the Tee Ball Bat to start. Next, you may want to visit the Hotel and call Dad to save your progress. Following this, head southward towards the Game Room. You may notice the several characters dressed entirely in black wandering around. They are tough, so you may want to fight them to quickly level up. Check the trash can by the Game Room to get a Can of Fruit Juice, too. When you've fought enough, be sure to call up Dad and withdraw money from the ATM, and buy the Cheap Bracelet; it'll help you in the battle ahead. Anyway, continue with the outdoor battles until you've fought off many of the Sharks. After you've reached at least Level 6, and have bought all you can to better your stats at the Drug Store, go into the Game Room to the south. There will be more Sharks for you to face, so defeat them in both rooms inside. After you've fought everyone you can, go back to the arcade's first floor. Talk to the Shark by the door, and when he asks if you want to become a member, tell him no to initiate a battle. Defeat him, then go through the door. Out in the yard, use a Hamburger to recover your health fully. When you are ready, talk to Frank and you will enter battle with him. Fight him with regular attacks to defeat him. When you beat Frank, you will then be pitted against his creation, Frankystein Mark II, so destroy that as well. After the battles are over, Frank will tell you about the Giant Step region in the northern cave. There is a shack blocking it, but you can obtain a key to it from Mayor Pirkle. So, get out of the Game Room and head to Town Hall. In there, go left through a few rooms until you reach the room with the mayor inside. Talk to Pirkle from across his desk, and he will give you the Key to the Shack. Leave Town Hall and head all the way north by the Library. From there, follow the path going west and to the north. Follow it until you reach the locked shack; use the key to unlock it and go inside. Walk through to the yard in the back, then enter the cave you see. =============== Giant Step Cave =============== Inside this cave, you will face new and stronger enemies than the ones you faced in Onett before. However, it's all for the better, because you gain more money and experience from these battles! Anyway, defeat the Rowdy Mice, Black Antoids, and Attack Slugs you find wandering around (by the way, Attack Slugs are excellent for experience gaining, so keep that in mind). Enter the first room to the north, and open the present inside to get a Skip Sandwich. Leave the room and continue west, then climb the rope to the upper level. Continue to the east on this level, defeating more enemies you come across. Enter the room at the end and collect the Cold Remedy, then climb to the top level. Go all the way west and head outside via the open cave at the end. On the outside cliff, simply go west into the second half of the cave. In that area, defeat some nearby enemies and open the present to get a Hamburger. Go north into the next chamber. Defeat the Black Antoids in this small passage, and continue onward. In the next room, climb up the 2 ropes and you'll approach a Shining Spot. Recover your health, then check it out to enter battle against the Titanic Ant. Visit the Bosses section for help winning here. After it's over, head outside via the exit in front of you. Here, you will see the Giant Foot, which is the first "My Sanctuary" spot you will visit. When you approach, its sound will play, only to be recorded by your Sound Stone for later. When you gain control again, head back into the cave, and backtrack out of it. ===== Onett ===== When you're totally outside of the cave again, a cop will greet you. He will be angry that you entered the cave, totally disregarding the sign outside telling you not to. Pick either response to his question, as they both lead to the same result; you will be asked to visit the police station later. So, head through the shack and continue south into town. Visit the Hotel and use the phone to call Dad, and save your game. Once you do that, head to the Police Station, which is next to the Bakery. Inside, talk to the police chief (he's the man with the moustache talking to another man up ahead). Tell him you really want to go to Twoson, and he will have you follow him into an empty back room. There are 5 cops in here, all of whom you have to do battle against. Defeat the 5 Crooked Cops, then you will have to fight Captain Strong himself. Use a couple of PSI Rockin spells to quickly dispose of him. After this, Captain Strong will admit defeat, and therefore opens the way to Twoson for you. Leave the station, and head to the Hotel to rest up for the night. You will be contacted telepathically by a girl named Paula, whom you will later meet. When you awake, save your game by calling Dad, then leave. Head all the way south and onto a dirt path leading out of town. ================= Onett/Twoson Path ================= As you make your way southward on this path, you will pass by a house. If you wish, go inside and take an Exit Mouse, for one can help you get out of a dungeon quickly when used. If you don't want to, that's als fine. Continue south and open a present you see to get a Hamburger. Keep heading further to the south and west, and defeat a Ramblin' Evil Mushroom that you come across. Be careful, as it can make you feel strange (the status effect). Anyway, continue onward to Twoson. ====== Twoson ====== When you arrive here, continue down the dirt path to the paved street. Go east and as you pass the Bicycle Shop, the photographer will come and take a snapshot. After he's gone, enter the shop. Talk to the guy running the shop, and rent a Bicycle from him. Exit the shop and enter the department store next door. Withdraw some money from the nearby ATM, and head up the escalators to the top floor. Visit the Drug Store and buy the Slingshot for Ness here. Go back downstairs and take out $200 from the ATM, then leave the store. After you're done in the department store, go back outside and continue east and southward along the road. You will pass by a park to the west; walk into it. At the end of the path going through the middle, you will be confronted by a man standing on the roof of his home. He will jump down and attack you. Defeat Mr. Everdred and he will come back to his senses. Now that Everdred is back to normal, he will explain the situation with Paula and the Peaceful Rest Valley. When he's done talking, Everdred will go back inside. So, leave the park and head further south and east through town. You will then pass by the Polestar Preschool to the north. Go inside and enter the second room. Talk to Paula's father, who goes to fetch her, only to return alone. Head upstairs and open the present in Paula's room to get a Teddy Bear (provides great protection for later). Leave the school and head south to find the homes of Orange Kid and Apple Kid, the so-called "genius" kids of Twoson. Visit Apple Kid, for he is more reliable than Orange Kid, apparently. Give him something to eat as he wants, then give him the $200 donation he requests of you. After that, his mouse will block the way out. Check out the garbage can first to get the Broken Machine. Then, talk to the mouse and he will give you the Receiver Phone, as thanks for helping his master. Now, leave here. Go back north and head all the way east into a cave. Run through the 2 small chambers, and you will end up at the start of the Peaceful Rest Valley. ==================== Peaceful Rest Valley ==================== In this new region, make your way east and northward. You may have to face a Li'l UFO enemy along the way, but you shouldn't be worried. If you have that Teddy Bear with you, it'll take damage instead of Ness, so no need to worry for now! Anyway, continue ahead and you will find an iron statue in the form of a pencil point (how odd). Check it, then since you cannot continue, make your way back to Twoson. ====== Twoson ====== Back in this town, as soon as you reenter, Apple Kid will contact you via the Receiver Phone. He mentions a great invention he just finished, and wants to meet with you immediately. Since he isn't at his home, go to the park. Check the grassy field in the south area to find Apple Kid under a tree. He will give you the Pencil Eraser, which will remove the iron statue you saw not too long ago. Now, leave the park and rest at the Hotel if you wish. Phone Dad to save your game, then head back to the Peaceful Rest Valley. ==================== Peaceful Rest Valley ==================== Back here, make your way north to the pencil statue once more. This time, you can clear it by using the Pencil Eraser, yay! So, now you can proceed onward to the next town. If you want, go north and the photographer will come and take your picture for memories. Then, cross the bridge and make your way to the east. Go south and west onto the upper plateau, where you'll find a path split. Go north and west to a present containing a Travel Charm. From here, continue west and to the south. At the next path split, go southeast and southward to a second present box with a Luck Capsule inside. Go back north a tiny bit, and then continue along the lower southbound path. All the way to the south, open a present to get a Croissant. Go east to find a fourth present with a Bomb inside of it. Head back west and continue to the northeast along the path. Cross the second bridge you reach up ahead. On the other side of the river, continue northward a bit. You will reach yet another path split ahead, so go northwest to a present containing a Hard Hat. Return to the split and go eastward this time. Continue to the south and southwest, to a final present, where you'll find a Cup of Lifenoodles. Now, head back north and east to a cave. Enter it. Go through the short chamber and you will emerge in Happy Happy Village. =================== Happy Happy Village =================== Well, when you arrive here, you must be relieved that there's a place you can rest at now; I sure was after all those battles! By now, you should be at least Level 15-16. Anyway, start by visiting the Drug Store in the northeast corner of town, and buy the Sand Lot Bat and Copper Bracelet, equipping them both. Phone Dad and save your game there, then withdraw an extra $50 from the ATM. Leave the store and go into the building in the southwest region of town; this is the "hotel". Pay $50 to rest, you'll really need it by now! The next day, leave the home and head towards the Drug Store a second time. You will notice a cavern in the north wall to the left of the store. Go through it to reach an isolated building outside of the village. Go inside and you will find a girl stuck inside the jail. Talk to the girl, whom you learn is Paula, the one you were sent to look for. She tells you that you need a key from the evil Carpainter in order to free her. Paula will then give you the Franklin Badge, which is your only hope in defeating Carpainter. As you leave the jail, you will be confronted by Pokey and some cult members. He will run off, as usual, leaving you to fight 2 Insane Cultists and a Spiteful Crow. Finish them off quickly, then go through the cave into town again. This time, save at the phone inside the Drug Store, then enter the large building in the center of the village. Inside, you will find MANY of those cult members standing all around this room. Some of them block your path, which means you'll have to persuade some of them to move. Have a close look at some of them; certain cultists move quicker than others, so those are the ones you should talk to. Make your way through this room, fighting and moving the fast-paced cultists. When you make it to the other side of the room, enter the second chamber to the left. Continue upstairs, where you will see Carpainter standing in front of a gold statue. Talk to him and he will speak for a moment. Agree to join him, and he will attempt to hit you with lightning. Luckily, the Franklin Badge reflects that, allowing you to stay and fight. Read the Bosses section for help beating him. After it's over, he will give up the Key to the Cabin, so you can free Paula. When you leave the temple, Pokey will be waiting outside. He will supposedly apologize for his actions before running off, saying he lied all along. He'll get his soon enough, so let's not worry about him yet! Head back to the isolated cabin, and free Paula with the key. She will join your party, and better yet, she starts with a Teddy Bear, which can protect your group somewhat more. Head to the Drug Store and withdraw a good amount of money, and buy Paula some equipment she can use (Fry Pan, Copper Bracelet, and the Ribbon). Save your game by phoning Dad, then rest at the hotel. Before you make a grand return to Twoson, there is something else you need to do in this region still. Head into the cave to the east. ============= Lilliput Cave ============= From the start of this cavern, head north, then to the southeast. At the path split, you will be able to go either eastward or to the south. For now, head south and west to a gift box containing a Great Charm; equip this to Paula if you wish. Head back to the split, and continue eastward this time. Go all the way east to a second box with a Croissant inside. Go west a little, and to the south as per the path. Keep on progressing into the cave by following the path around, while defeating the various enemies you'll face along the way. The path is pretty much straightforward, so I don't have to really explain it further. Towards the end, make sure you take the PSI Caramel from the last gift box. Also, try to get Paula up to around Level 15 in experience; that way she'll be fine enough to last in battle. When you're ready, fully recover your party's HP, and check out the shining spot at the cave end. You will be faced against Mondo Mole, the second guardian. Read the Bosses section for help winning this fight. Once you win, head through the cave that the shining spot was guarding. Step outside and you will hear the music from Lilliput Steps, which will be recorded within the Sound Stone. Also, Ness and Paula will have fully restored HP and PP, which is a great reward as well. So, head back through the cave. This time through, the enemies run away from you, so you won't have to do battle unless you really want to. Anyway, continue out to the village. =================== Happy Happy Village =================== Upon your return, your first means of business should definitely be a call to Dad. After that, there's pretty much nothing more for you to do in this village, so head to the northwest and through the cavern into the Peaceful Rest Valley. ==================== Peaceful Rest Valley ==================== Back out here, make your way to the north again. At the far north end, go west and south, then across the first bridge. Head west a little, and northward. You will find that the bridge that was broken earlier is now fixed, so head across that for a great shortcut through the valley. Continue westward and through the cave to enter Twoson again. ====== Twoson ====== When you rearrive here, head straight ahead into the town itself. Go into the Polestar Preschool and walk through to the second room. Paula's father will come from behind and greet you both. He will be very grateful to Ness because of Paula's rescue. He will become sad that Paula will be leaving to help you, but eventually he lets go. Leave the school and a man will call to you guys from nearby. He will alert you that Everdred wants to speak with you in the park. Because you are sought after, go north and west into the park, and enter Everdred's house. He will speak about being partnered with you, but since he can't do that, he dumps $10,000 (Wad of Bills) into your hands. Now, you may be wondering just what you'll need this much money for. Obviously, you cannot spend it as your own, so that is out of the question. Head out of the park and up the street to the Chaos Theater. Talk to the people and you will learn of the Runaway Five group, which performs here because they are in debt. You'll find 2 of the group's members by their bus alongside the building; talk to them and they'll give up a Backstage Pass. Now, enter the theater. In here, approach the girl standing in between the counters and use the Backstage Pass to enter. Walk across the room, and talk to a blonde girl standing near the opposite door. She will notice the pass, and pulls you into the room ahead. There, talk to the entire Runaway Five group, then leave the room. Just in time, too, as the show is about to begin. Watch this form of entertainment, then after it ends, leave the room to the east. Talk to the girl to have her move, then enter the manager's office to the left. Go behind the counter and show the Wad of Bills, and he will allow the Runaway Five to leave for good! Following this, each of the group will come in and say their piece, and then wait outside for you. So, leave the theater and talk to one of the lead singers standing outside. He will agree to take your group to Threed, and ensures you'll make it there because the tour bus is loud enough to keep the ghosts from bothering them. So, board the bus and away you'll go! ====== Threed ====== At the end of the long bus ride, you will finally arrive in the gloomy town of Threed. The group will say goodbye for now, before continuing to Fourside. As for Ness and Paula, start by heading to the Drug Store nearby. Withdraw some cash and buy new weapons for your 2 party members. Go outside and talk to the townspeople to learn of a problem with the zombies. Head to the graveyard in the northwest area of town, and you may have to fight Zombie Possessors. Follow the path to the west, north, and east, where you'll confront 2 zombie guards. They won't move for you, so you're stuck in Threed for now. Go back south and open a trash can you passed to get an Insectide Spray. From here, head back into the center of town. As you walk past the Hotel, you will notice an odd woman who quickly runs inside. Follow her in there, and into the second room of the hotel. There, head into the room she enters, and you will be ganged upon by some zombies and ghosts. They will knock you both out, and lock you in some underground room. Check out the nearby door, only to find it is locked. At this point, Paula will tap into her PK powers and contact Jeff, a distant friend who is the only one able to help Ness and Paula out. ======================== Snow Wood Boarding House ======================== Upon being contacted, Jeff will be awakened in his school. Since you have control of him, make your way out of this room, only to be stopped by Tony, a fellow friend. He will join you, and mentions visiting the locker room to gather supplies. So, leave Jeff's room. Talk to the nearby kids, and enter the room next to the one you came out of. There, you will find 7 gift boxes, all of which carrying Cookies. Take some if you wish, for you will need them outside. Leave the room and head downstairs. Here, enter the upper-left room. You will meet Jeff's teacher, Maxwell, here. Talk to him and he will give you a bent Key to the Locker. He also mentions that you can call him to record your adventure if you wish, much like Ness calling his Dad. Leave this room and enter the one next door; that is the locker room. Try opening any of the lockers by using the key, only to find it won't work. Go see Maxwell a second time and he will give up the Bad Key Machine to correct that problem. Return to the locker room and open all the lockers to find a Broken Air Gun, a Pop Gun, and a Holmes Hat. Equip those 2 good items and leave the room. Head right through the main door to exit the school. Outside, Tony will squat down by the gate, acting as a step so you can climb over. Talk to him and climb over, then enter the nearby Drug Store. Sell off the useless items you don't need; you can't buy anything new, so don't worry about that. Talk to the woman standing to the side and buy a Pak of Chewing Gum from her for $1. Then, talk to the monkey by the door and give him a piece of gum. He will blow a bubble, and joins your group. Before you go, phone Maxwell and save your game. Then, exit the store. ======= Winters ======= Obviously, your next goal is to make your way southward with Jeff, as per Paula's request. So from the shop, walk to the south and westward. You will have to fight Gruff Goats and Spiteful Crows along the way, which are good for experience building. Head along the path until you come across a tent; enter it. Talk to the boys in here and they will invite you to stay for tea, recovering your HP and PP fully in the process. Afterward, leave the tent and continue onward through the woods, and you'll reach a group of tents. Talk to the people around here to learn about the sea monster, Tessie, whom they are watching out for. Visit the second tent and use the phone to call Maxwell and save. Then, go to the westmost tent, and have some stew with the guy inside. You will rest overnight here, only to be called upon by Paula a second time. You will also notice that Jeff will fix a broken item in the inventory during the night. For now, he'll fix a Broken Spray Can to get the Defense Spray item. He can fix more items as his IQ rises; check the Secrets/Tips and Tricks section for a list of such items. When morning comes, leave the tent and it will be daytime. The wind will also have kicked in at this point, too. Head east towards the small peninsula jutting out to the south, and walk onto the clear patch of land. The Bubble Monkey will take a piece of gum and float over the lake, only to land on the head of the legendary Tessie. The monster will come to the shore, allowing Jeff to walk onto its back. Tessie will then carry you both across the lake, to the south shore of Winters. Upon reaching land, continue your southward journey. You will see a cavern, and a pencil point iron statue blocking the way southward. That means your only choice is to enter the cave, so do so. ========== Brick Road ========== As you will see for yourself, Brick Road is nothing but a small maze for you to navigate. Make your way through it while defeating the Rowdy Mice, Mad Ducks, and Worthless Protoplasms on the way. You can open up some presents as well, containing a Broken Iron, Croissant, Insecticide Spray, and a Stun Gun (equip this one). At the end, use the phone to call Maxwell and save again. Then, go outside again. ======= Winters ======= Back outside, talk to the man standing to your right. He turns out to be the dungeon creator, Brickroad. He will also let you rest up by speaking to him, good deal. When you're ready, continue southward and into the Pond Cave. ========= Pond Cave ========= Start off in this cave by following the westward path. Fight the Rowdy Mice and Attack Slugs you encounter here for some good, quick experience. Collect the Hamburger from the box, and continue to the second chamber. There, continue westward while defeating some more enemies along the way. In the large final chamber, start by climbing the rope to reach the upper ledge. Climb up a second rope to the peak, and open the gift box to get a Cheap Bracelet. Equip it, then climb back to the bottom level again. Next, head to the western corner of this room. Open a box to get a Bottle Rocket. Then, stand below the upper ledge where the rope isn't hanging. Use the Pak of Bubble Gum and the Bubble Monkey will fly up and drop the rope for you. Climb up to the top area, and you will spot a Shining Spot for another of the My Sanctuary positions. Don't bother with it now, as Ness must be in your group for it to be of any effect. So, simply exit the cave. ======= Winters ======= When you step outside, there will be a female Bubble Monkey standing around. Your companion will run off with her, leaving you alone once more. Head southwest past Stonehenge, and try to avoid conflict with the Cave Boys, unless you have enough HP and healing items, and want some great experience. Anyway, continue southward to reach the Lab; go inside. ============ Andonuts Lab ============ At long last, you have finally arrived at the lab of Jeff's father, the legendary Dr. Andonuts! Talk to him right away, and he will be surprised to meet up with Jeff (you) after such a long time. He will explain how to use the Sky Runner device, used to fly you to your destination. After he's done, check out the machine by the back wall; it fully revitalizes you. Check upstairs to find a Broken Pipe from the gift box. Also, now would be a great time to call up Maxwell and save your game. When you're ready, approach the Sky Runner across the room and board it. The good doctor will bid you farewell, and you will then take off for Threed, crossing various landscapes during the journey. ====== Threed ====== Upon entering the Threed region, the Sky Runner will circle above the town a couple of times, emitting a beeping sound. Eventually it will stop above a path in the middle of the graveyard, and crash land into the chamber below, which happens to be where Ness and Paula are being held captive. Accept Jeff into the group, and you will have a 3-person party now! So, go to the door and use the Bad Key Machine to open it. Go up the steps and climb the ladder to exit the underground prison. Outside once more, make your way southward towards the shops. Stop in the Drug Store and withdraw several hundred dollars, and buy Jeff the Hard Hat and Copper Bracelet. Go outside and behind the Pizza Shop, and buy the Toy Air Gun and a couple of Bottle Rockets for Jeff, too. Then, go back to the Drug Store and phone Dad to save your game. After you do that, leave the store and head to the field to the south. You will find a dark-colored circus tent here; approach its frontside and it'll come to life and attack you. After you destroy the Boogey Tent (Jeff's Bottle Rockets, Ness's PSI Rockin, and Paula's attack PSI will help), it will disappear. Open the nearby trash can to receive the Jar of Fly Honey. Wander around Threed a bit more, and Apple Kid will contact you, in regard to his Zombie Paper invention. He will send a Mach Pizza delivery man to give it to you. So, just hang around until he shows up, and get the Zombie Paper from him. Now, enter the normal circus tent and use the Zombie Paper inside. It won't work right away, so head to the Hotel and stay the night. During the night, all the zombies will come out of the graveyard and into the tent. They will be stuck to the floors inside, posing no threat to the outside any longer. When morning comes, leave the Hotel and buy more Bottle Rockets from the Arms Dealer. Then, head northwest into the graveyard. Follow the path going west and north to where the zombies were blocking the way earlier. Now that you can proceed, climb down into the Underground Road. ================ Underground Road ================ In this subterranean passage, head down the 2 sets of steps and into the next chamber. There, fight the enemies you encounter; they are all easy, so no need to worry here. Also, be sure to open the coffin to receive a Skip Sandwich DX. In the following room, go downstairs, and into another large room. Open another coffin to get a Silver Bracelet, then go to the next room. Head up the stairs in the next 2 rooms, fighting your way through zombies and such. When you reach the exit, you will have to fight a Mini Barf; visit the Bosses section for help beating it. When it's over, climb out to the surface. ================ Grapefruit Falls ================ Back in an outdoors area, talk to the man standing nearby. He has a couple of food items for sale, in case you are in need of quick re-energizing. If not, make your way northward through the area. Fight the rather simple enemies for some good experience, and open the gift boxes along the way to get a Bomb and Protein Drink. After a while, you will eventually come to a cave. Go inside. In the cave, go right and enter the first side room. Take the Bottle Rocket from the box inside, then exit. Continue to the east through the next couple of areas, and you will be in the elusive Saturn Valley. ============= Saturn Valley ============= Upon your arrival here, you are probably worn out from the last bunch of battles you went through. So, follow the path into the village and enter the first building to the west; this is the hotel. It's free of charge, so just talk to the Mr. Saturn to rest. Call Dad on the phone and save your game while you're here. The hospital is to the east of this building, and the Mr. Saturn there will operate for free, which is also excellent. Anyway, go up the northeast ladder and open the gift box at the top to get a Rust Promoter. Enter the ground-level cave to the left, where you'll find 3 garbage cans. Check them all out to get a Sudden Guts Pill, Protractor, and a Broken Spray Can. Leave the room, and go west, climb the ladder, and enter that cave. Talk to the Mr. Saturns in this area. One will tell you about a spot behind the Grapefruit Falls where you need a password, then tells you to stay still back there for 3 minutes to enter the secret lair. Take note of this, and climb up the ladder to exit here. Climb the ladder to the right of the cave exit, and you will be in the Drug Store. Here, withdraw a good amount of money from the funky-looking ATM, then buy some new equipment, particularly new weapons and defense equipment for your party; they'll need it by now! When you're done, leave the store and get back through the cave to the lower area. Save in the hotel again, then follow the path southward, through the caves, and out of the village. ================ Grapefruit Falls ================ Back outside, continue northward, battling all sorts of enemies on the way. You should really take the time to fight, and get up to at least Level 25 for Ness, and in the 20s for Paula and Jeff. When you approach the waterfall ahead, you will have your picture taken yet again. After that, go behind the waterfall and walk to the left, and press Up. You will be asked for a password. At this point, DO NOT MOVE for 3 minutes, otherwise it won't work. After that time has elapsed, you can then enter. ========== Belch Base ========== In this lair of Master Belch, start by heading east. A small Belch Jr. will approach and ask if you have Fly Honey; tell it yes to continue. Enter the room ahead and check the garbage to get a Bomb. Leave that room, and climb down the ladder to the lower area. Be sure to fight those red Foppy enemies, as they are excellent sources of experience points. Head left at the bottom, and climb down a second ladder, and go into the room at the bottom there. Check out the 2 garbage cans in there to receive an IQ Capsule and a Broken Laser. Next, leave the garbage room and go back up the ladder. Continue westward while fighting more Foppys and other lair inhabitants. Climb up the next ladder you see and enter that chamber. There, check the garbage cans to find a Vital Capsure, HP-Sucker, and a Calorie Stick. Leave the room and climb back down, and head left. Enter the room you walk by, for it is a special room. A Magic Butterfly is constantly regenerated in here, which allows you to recover 20 PP each time you come here. Take advantage by using Lifeup and Healing PSI to recharge your party, then leave/reenter the room until you've restored your PP as well. When you're ready, exit the room and continue westward, then enter the next room ahead. Go forward and confront the Master Belch himself. After some conversation (nice burping sounds in between, heh), the battle will begin. Visit the Bosses section for help getting through this fight. After it's over, go through the door Belch was guarding to reach the next room. Head straight all the way through the cave, and you'll emerge in Saturn Valley again. ============= Saturn Valley ============= When you reemerge here, you will be on an upper ledge you couldn't have reached before. Soak in the hot springs to cure all status effects, then talk to a nearby Mr. Saturn. Agree to have coffee with him, and an interlude will scroll on your screen, telling of your past/future adventures. When it's done, climb down the ladder and head to the Hotel. Rest up for the night, then go into the cave below the Drug Store. Talk to the Mr. Saturns in there, and one will give you 3 gifts: Cup of Lifenoodles, Mr. Saturn Coin, and a Stag Beetle. Next, head to the Drug Store and sell off alot of the items you don't need. Buying some Secret Herbs can come in handy ahead, so stock up on those, too. Finally, call up Dad to save your game, as well as Mom (Ness should be homesick by now). From this point, head back to the hot spring, and enter the cave to the northeast. =============== Milky Well Hole =============== In this cave, you will be faced by some increasingly difficult enemies. Defeat them, and exit to a valley ahead. Out here, head south and east while fighting some more tough baddies. Enter the cave at the other end of the valley. Inside, open a nearby gift box to get a Coin of Slumber. Continue onward and you will see the next shining spot. Heal your group as best as you can, then check it out to enter battle versus the Trillionage Sprout. Check out the Bosses section of this guide for help defeating it. After you win, exit through the cave in front of you to reach the My Sanctuary spot. Record the sounds here as you are fully recovered (which is VERY well-needed after that last fight). Now, head back to Saturn Valley. ============= Saturn Valley ============= When you revisit this area, take a rest in the Hot Springs to cure all status effects. After that, go down to the Hotel and rest, then phone Dad to save the game. Then, head southeast and follow the path through the caves and out of the village. From there, simply head all the way south and through the Underground Road, until you end up in Threed again. ====== Threed ====== Upon your arrival in Threed, you will first notice that the town is no longer dark and dreary. The ghosts and zombies are gone, the people are happy, and the buses can now operate without further hassle. Before you continue with your quest, head to the Drug Store and withdraw some cash, then buy Bottle Rockets from the Arms Dealer outside. Also, you may want to phone Mom to get Tracy's (your sister) phone number for Escargo Express, which is her job. Call Escargo Express and have them store a bunch of those unsellable items you have no use for now, for an $18 charge. When you're ready, phone Dad to save your game. After that, get to the street just north of the stores. Check out the bus stop sign on the south side of the street, and a bus will arrive. Pay $6 to board, and you will be on your way to Fourside (or will you?). ================== Dusty Dunes Desert ================== During the bus ride, you will pass through this desert. However, there is bumper to bumper traffic, and since the bus cannot continue further, it drops your group off there. Since it's hot outside, and you will all get sunstroke shortly, run over to the Drug Store just a little ways back. There, take out a good wad of cash from the ATM, and buy upgraded equipment for those who need it. Also, make sure you stock up on Wet Towels as well; you WILL need them! Before you go, it would be wise to phone Dad again, too. Leave the Drug Store and check out the Arms Dealer's wares behind the shop. Then, start walking northward into the desert itself. Take a Double Burger from a gift box in the northwest area, then go east a little. You'll see a couple of sunbathers out there; ignore them if you wish, because they have some very bad attitudes towards you "kids". From here, open a gift box to the north to receive a Cup of Lifenoodles. Then, head south and east to an oasis. Take the Skip Sandwich DX from the box there, and talk to the nearby monkey if you wish. Continue to the southeast and open another gift box by the rocks to get a Big Bottle Rocket. Head north, and you will come to a signpost. Check the sand to the northeast to find a shiny speck of dust. Investigate further to find that it is a Contact Lens; take it. Open the gift box to the north to get a Double Burger, too. Continue to the east and southeast along the edge of the desert to find 2 more gift boxes, containing a PSI Caramel and a Sudden Guts Pill. Next, go to the south and west of the last gift box to come across a mine. Talk to the man outside, and give him some food. As thanks, he will offer you whatever gold they dig up from the mine below. Enter the shack nearby and talk to the miner there to rest for the night, for free! Use the phone to call Dad and save, then leave. Continue to the east, and south to the other end of the highway. Walk eastward through the tunnels and you will reach the big city of Fourside (it's a LONG walk, but well worth it). ======== Fourside ======== When you arrive in this metropolis, you will immediately notice some strange happenings. Talk to the people around town to learn about the Runaway Five, who are at the Topolla Theater, apparently stuck in a botched deal again. The department store is also closed, due to strange happenings inside, so you can't even buy new items yet. So, head to the Topolla Theater. Inside, buy a Show Ticket for $30, then go into the theater itself. Go across the audience hall and talk to the man standing in front of the door. He says the Runaway Five is looking for Ness (you), and lets you in. Talk to the Runaway Five to hear of their latest predicament, then go outside to see the show. When it's over, leave the auditorium and enter the side room to the left. Talk to the manager, who gloats about how they owe 1 million dollars this time. You cannot help just yet, so leave the building entirely. If you want, go to the second floor of the Bakery, and return the Contact Lens to the Mr. T lookalike there. He will give you a Pair of Dirty Socks as thanks (this is optional, but since you went to get the lenses, why not?). Now, leave the Bakery and head southwest to the bus stop. Check the sign and board the bus when it comes, and ride back to the desert. ================== Dusty Dunes Desert ================== After you disembark from the bus stop, you will have to visit the mine again. So, head all the way east along the road to the end, then go north and west into the desert itself. When you arrive at the mine, you will find it has been dug out a bit more, which means you'll have much more to explore this time around. When you get there, rest in the shack and save your game, then walk into the dug up mine. ================ Desert Gold Mine ================ When you start off in this cool, dark mine, talk to the miner nearby. He will tell you that there are monsters in the mine, including 5 giant moles to be fought. Since you guys are the ones meant to handle this sort of situation, head northward. At the path split, go north and down a ladder. In the next room, go left and up to encounter the first Guardian Digger. Defeat it quickly by having Paula use PSI Freeze Gamma, and the others attack normally, and the battle should end VERY quickly. Take the IQ Capsule from the gift box, then go up the ladder to the west. Back on the main floor, make your way southward. At the path split, continue to the south and west as the path turns. Pick up the Big Bottle Rocket from the next gift box, and go all the way north to a ladder. Go down it and head around the corner to meet the second mole. Defeat it and open the gift box it was guarding to receive the Coin of Defense. Then, head all the way westward. Open a gift box in an alcove to the south to get a Calorie Stick. Continue on to a ladder, and climb to the above level. In this room, go south and east to find a gift box containing a Teddy Bear. This will really be of great use, in case you get in trouble within these caves. Anyway, go back west, and continue all the way to the southwest. Go down the ladder you reach, open the gift box you find to get a Super Bomb, then climb back up. Go west from there and you'll find the third Guardian Digger. Defeat it, and open the box it was guarding to find a PSI Caramel. Next, head back east and north to an intersection. Go east to find a couple of Exit Mice wandering around. Talk to one to have it join your group, if needed. Open the gift boxes to get a Picnic Lunch and a Croissant. Continue to the north and you will reach another path split. Go east and open the box to get a Secret Herb. Then, go back west and north to the fourth mole. Beat it, open the box to get a Guts Capsule, and then revisit the Exit Mice. Head south from that point, and open the next gift box to get a Bomb. Continue to the end of the path to meet the final mole. Defeat it, then open the boxes it guarded to get a Platinum Band and a Luck Capsule. Now that you have defeated all 5 Guardian Diggers, you will notice the background music in the mine has changed to a more "outside" beat. Make your way back to the Exit Mouse area, then go east and follow the path around and out of the mine. ================== Dusty Dunes Desert ================== Back above ground, walk to the right and the legendary photographer will appear yet again. After he takes your picture and jets, go around and rest in the shack nearby. Calling Dad would be nice, as well. When you're ready, go east and south to the main road, then go all the way west to the bus stop. Pay $6 and take a bus eastward to Fourside. Along the way, the miner's brother will stop you and give you a Diamond as thanks. You will then continue to the big city. ======== Fourside ======== Back in town, your first means of business should be at the Topolla Theater. Go there and pay $30 for a Show Ticket, then get into the lobby area with it. Enter the manager's office to the left and show her the Diamond up close (from behind). She will let the Runaway Five go free once more. The band will all come in and say their pieces, then run off. When you have control, go to the theater itself and watch their final show. After the show, leave the theater. If you talk to the citizens, you will hear that the department store has been reopened. So, head northeast and check it out. Inside, withdraw a decent amount of cash from the ATM, then make your way upstairs. On the second floor, enter the back room to the west to meet an Arms Dealer. Buy some Big Bottle Rockets if you wish, for Jeff. Continue upstairs and buy upgraded equipment for your party, too. After you're done shopping for the day, head back downstairs. When you make it to the bottom floor, walk a little bit forward. Suddenly, the lights will go off, and a weird creature will snatch Paula away from your party. An eerie message will call to you to visit the fourth floor office. Now that you are called, head up the escalators to the top floor while doing battle with the tough enemies along the way. When you reach the office, talk to the creature and it'll enter battle with you. Use Big Bottle Rockets and PSI Rockin Beta to defeat the spook. Upon winning the fight, the spook will tell you that Paula is at the Monotoli Building at this point. Leave the office and the lights will be back on throughout the store. Go all the way downstairs and exit. Back outside, you will now have to get into the Monotoli Building. You won't go far if you enter right now, so you have to go elsewhere. Visit the Cafe in the northwest area of town. Talk to everyone inside, and you'll learn of a loud noise outside. Go back out to find Everdred, the man from Twoson's park, lying in the side alley. Talk to the messy looking kid and give him something to make him move aside. Then, go speak to Everdred. He will tell you that Monotoli stole the Mani Mani Statue (last seen with Carpainter in Happy Happy Village), and is taking advantage of its evil powers. He will give you a hint on what to do next, so let him leave when he's done talking. Reenter the Cafe and check the bottles on the wall behind the counter, and you will suddenly warp away. ======== Moonside ======== The place where you warp to is the backwards version of Fourside, also known as Moonside. Talk to some of the people and you'll quickly figure that out. Go outside and be ready to fight some rather odd-looking enemies wandering around. There are 5 gift boxes in the different city, which you must reach by talking to certain people, who can warp you to different areas of the city. From the Cafe, start by heading down the street, and to the northeast. Follow the street as it goes north, and east again. Take a side road north into an alley, and open the gift box you find to get a Double Burger. Go to the northwest and rest at the Hotel, if you wish (say No to actually stay there). Phone Dad the next day, then head outside once more. Go southeast just a small bit, and talk to a man with a blonde crew cut and sunglasses; he will warp you to another area. When you appear again, open the gift box you're next to, to receive the Night Pendant. Next, talk to the same guy nearby and he will warp you elsewhere. Go north from the spot you reappear at, and open another gift box to find a Handbag Strap. Speak to the blonde man walking around nearby and you'll be warped behind the Monotoli Building. Go north and open another box for a Secret Herb. There should be a man in a suit standing around; talk to him and answer "No" to warp into a room with no doors. You'll notice the shadow of a man walking around; talk to it and answer properly (say "No") to its question. Talk to the Mr. T look-alike to leave the room, and appear in the regular Hotel. The invisible man will be there, and chooses to follow you now. Exit the Hotel and make your way southward. When you reach the Monotoli Building vicinity, check the east side of it to find a man with a beard, dressed in blue. Talk to him and he will notice the invisible man's features, and walks off. Now, go to the front of the building, where you'll find an old man and the Mani Mani Statue. Talk to him, and he will just seem to disappear. Check out the statue, and it'll engage in battle; read the Bosses section for help destroying it. Once the statue is destroyed, you will reappear in a storage room with the crumbled statue nearby. Exit the room, and you will be contacted by Apple Kid. He will tell you about the Gourmet Yogurt Machine that he created, and how he's sending it over via Neglected Class. Go outside. ======== Fourside ======== Back in the normal city, you will be visited by a total of 3 characters outside the Cafe. First is a monkey who tells you that Tarah Rama wants to meet you, in a cave in the desert. Next will be the delivery man, who ends up losing the machine he was supposed to deliver; it's in the monkey cave, which you'll explore soon. Finally, Mr. Monotoli's maid will come out and ask you about the Yogurt Machine, as she is interested in obtaining it. She will then walk away, leaving you two alone. Now, your next destination will be the Monkey Cave, but you can't just go there alone. The gimmick inside the cave is that you must trade items with monkeys inside, in order to proceed further into the cave. Starting off, you must have a Skip Sandwich and a Picnic Lunch, both of which you can buy in the desert. Before you leave, however, stop by the Hotel and rest for the night. Phone up Dad in the morning, then head by the bus stop and board the bus when it comes. Ride it into the desert, and stop there. ================== Dusty Dunes Desert ================== When you arrive out here once again, visit the Drug Store nearby. Buy the Picnic Lunch and Skip Sandwich here. If you don't have it with you, have Escargo Express bring back the Pencil Eraser, too. Call up Dad before you go, just to be safe. Then, go outside and collect your delivery (if you needed to get the eraser that way). Now that you have all 3 items, go north into the desert and you'll find a monkey standing next to an underground cave. Climb down the ladder and go inside. ================= Tarah Rama's Cave ================= From the start, head left through the long chamber, into the first room of the puzzling cave. To make things easier, view the chart I made at this URL: http://db.gamefaqs.com/console/snes/file/earthbound_monkey_cave.gif After you collect whatever you wish, get to the last room, where you'll meet the Tarah Rama. Speak to him and he will talk of your destiny, then give up the Yogurt Dispenser. He will then direct you to the nearby monkey. Talk to the monkey and it'll offer to teach you teleportation, if you follow him outside. So, make your way out of this cave (a quick way to do this is to continuously go through the east exit of every room). ================== Dusty Dunes Desert ================== Back out here, talk to the monkey to the west and follow him to the paved road. The monkey will demonstrate how to teleport, and explain to you how it's done. Test it out by running straight down the road, and Ness will have learned PSI Teleport Alpha! Make use of this ability by warping to Fourside. ======== Fourside ======== Upon arriving, stop at the Hotel and use the phone to save your game. Then, go by the Dept. Store to find Monotoli's maid standing around. Talk to her and she will take the Yogurt Dispenser from you. She will then run into the Monotoli Building, mentioning to visit her on the 48th Floor. So, follow her into that building to progress in the game. ================= Monotoli Building ================= Inside, go straight ahead and into the elevator. Talk to the pretty girl you find there, and after scolding you briefly, will take you to the 47th Floor. Up there, you will spot 2 bodyguards standing around. If you want, enter the room to the north and visit Pokey and his dad in the rooms ahead. Otherwise, go straight into the next elevator, where a woman will rush you to the 48th Floor secretly. Once on this floor, go left into the following hall. Defeat the Sentry Robots you see here and enter one of the far-left doors. Defeat another robot and go through the north door. In the next room, go into the north room and open the gift box to get a Sudden Guts Pill. Leave that room and continue into the west room. Here, you will see 2 doors in the north wall that you can go through. Enter the left room and take the Vital Capsule from the box. Then, return and enter the room to the right. There, go into the north room and talk to the maid from earlier. She will give you some Trout Yogurt. Leave the room and enter the next area. A Clumsy Robot will approach and enter battle with you; read the Bosses section for help destroying it. Once you defeat the robot (with the Runaway Five's help of course), head into the following chamber. You will confront Monotoli himself here, who will give up at this point. Your HP/PP will completely be refilled, too. Talk to Monotoli and he will give Paula back. Listen to his story following the return, which will give you information on where to head next (Summers). He'll open the heliport door so you can get there, so head to the heliport through the hall ahead. As soon as you step outside, though, you are too late. Pokey will taunt you before flying away in the helicopter. Since you can't quite reach Summers yet, go back inside. Talk to Monotoli, then approach the north door. Paula will have a quick dizzy spell, and will suddenly remember that you must return to Threed first. Go to the next room, where the Runaway Five is waiting for you. They will offer to take you to Threed in their bus, after hearing of your plight. Make your way to the elevator, and you will be contacted by Apple Kid. He will speak of a Phase Distorter, which you need in order to reach the final enemy. Anyway, head all the way downstairs and out of the building, and board the bus to be on your way. ====== Threed ====== Once you make it back to Threed, the Runaway Five will wish you luck before leaving themselves. As for your party, you need to get to Summers. So, head north to the graveyard area. Visit the eastern graveyard, where Jeff crashed through the ground earlier. Climb down into the passage, and enter the next room. You will find the Sky Runner, and a couple of people who painted it up. Check it out, and Jeff will fix it so it works again. After he's done, you will all board it and fly back to Winters. ======= Winters ======= Upon arriving in Winters, you will be in Andonuts' Lab. Talk to him to learn of the Rainy Circle, found in a cave to the north. Phone Dad to save, then leave. Head north and east into the cave you went through earlier with Jeff. ========= Pond Cave ========= Back in here, go right and check out the shining spot. After speaking to you, Shrooom! will fight you. Read the Bosses section for help beating it. Once you win, go outside and check out the Fourth My Sanctuary, known as Rainy Circle. Now that you've recorded the fourth sound, go back inside. Avoid the now-tough enemies that roam the Pond Cave, and continue outside again, and head to the lab. ============ Andonuts Lab ============ Back here, talk to Dr. Andonuts to learn that the Sky Runner is now fixed, and can take you to Summers. Call up Dad to save, then board the vehicle and make your way to the new land. ======= Summers ======= After flying over to this beach, you will end up crash landing on the sand below. From where you end up, go north and up the steps to the paved road. Enter the building with "Shop" above the doorway, for this is the Drug Store in Summers. Take out ALOT of cash from the ATM, and buy the best equipment for your party (Big League Bat for Ness, Diamond Bands and Lucky Coins for all). Leave the shop and continue eastward along the road. When you make it to the village area, enter the second shop in the middle of the mess. Inside, buy some supplies if you need to. Then, phone Dad before leaving the store. Continue eastward and south to the water, and talk to a man standing atop some stairs. Say yes when he asks if you want to go on a boat ride. He will deny taking you, but mentions his concern for his wife, who has been spending too much time at a club. Enter the house directly to the northwest and talk to the man inside; he will give you the phone number for the Stoic Club. Enter the shop and use their phone to call the club. Now that you have a reservation, you can enter the club. Head back west to the Stoic Club and walk inside. There, talk to the people, especially a man sitting at the left table. Then, talk to the woman near the club entrance; she is the sailor's wife you just found out about. Tell her you want Magic Cake and she will tell you to stop by the beach later on, then leaves. Exit the club too, and go southwest to find the woman at her Magic Cake stand. Talk to her and she'll give you some cake. The effects of the cake will put everyone to sleep, and a rather odd "dream" starts to play out. ====== Dalaam ====== The scene will show this foreign land in the Far East, where Prince Poo resides. His advisor will tell him to visit the Place of Emptiness for his final trial. When you have control, open the 3 boxes to get a Brain Stone, Brain Food Lunch, and a Cup of Lifenoodles. Head east and exit the palace. Outside, make your way down the path through Dalaam, talking to the people along the way. Enter the houses you pass by and open the boxes inside to get a Bottle of Water, and a Jar of Delisauce. Also, check out the Restaurant in the southwest area if you wish. You cannot purchase anything from them, so don't worry about it. Open the boxes to receive another Bottle of Water, and a Bowl of Rice Gruel. Continue south and east, and you'll reach Mu, the Place of Emptiness. At the bottom of Mu, talk to the old man standing next to the sign. He will speak to you briefly before teleporting away. Climb the ropes to the peak, where you will begin to meditate. You will be called away by a messenger, but ignore her, or else you will not progress. After a while, the spirit of Poo's lineage will appear and the trial will begin. Accept everything the spirit does to Poo, and the trial will soon end successfully. Return to the palace. Back in the palace, speak to the Master. He will tell you to seek out Ness, for he leads the way to Poo's destiny. You will then start to gain some levels, learning both Teleport PSI and Shield Beta. Poo will then warp back to Summers, where he will meet up with Ness. ======= Summers ======= Now that Poo has arrived and joined your party, your group is now totally complete! So, head back onto the paved road and enter the Museum. Pay $3 per person to get in, and make your way upstairs. Talk to the man standing in front of the door and give him Poo's gem to continue into the next room. There, talk to him and check out the giant Hieroglyph that is on display here to learn about your next destination. Defeat the 2 Shattered Men that attack you, then the man will give you a Hieroglyph Copy. Head back downstairs and make your way out of the Museum. You'll spot a phone that is ringing off the hook; pick it up and speak with Mr. Spoon from the Fourside Museum. When he's done, leave the Museum. Use a Teleport spell and warp back to Fourside. ======== Fourside ======== Back here, head south and enter the Dinosaur Museum. Pay $20 to get in, then go into the next room. Talk to everyone, as well as the man by the door across the room. He'll ask you to get the autograph of Venus, who is performing at the Topolla Theater. Agree to help him, and leave the Museum. Go to Topolla Theater and pay $30 for a ticket, then see the show. After Venus is done, go visit her in the dressing room. She will give you the Signed Banana, as well as a smack (probably for catching her in this room)! Go back to the Museum and pay $20 to get back in, then give the man the autograph as he wanted. He will tell you about the extraordinary thing he was referring to, which happens to be a shining glow coming from the manhole in the next room. Go into that room and climb down into the sewers. =============== Fourside Sewers =============== Below the city in the sewers, start by heading west into the next area. Check the trash can to find a Croissant. Go back to the starting area and head eastward from the ladder. Enter the first room you pass, and open the can inside to find a Broken Iron. Go back to the main area and head all the way west, then down the ladder into the watery area. Make your way eastward and onto the dry ledge at the far end. Enter the room to the west and grab a Broken Spray Can in there. Then, go east into the second area. In this area, go down the ladder into the muck and continue eastward. Climb onto the ledge at the far end, and make your way back west. Check the trash can at the end of the path to get a Rust Promoter DX. Then, enter the room you just passed by. This is a room where the Magic Butterfly will constantly reappear when you exit/enter the room. Use your PP to recover everyone's health, then do this trick to get back the PP, too. Then, leave the room and go east into the third area. There, go east and enter the room ahead. Open the trash can inside to find a Broken Bazooka. Leave that room and climb into the sewer water, and head east. Climb up at the end and check out the Shining Spot. It'll speak to you before initiating battle. Visit the Bosses section for help on defeating the Plague Rat of Doom. Once you defeat the giant rat, climb out of the sewers, where you'll find the fifth My Sanctuary spot. Record the sounds of Magnet Hill, then open the box behind it to get a Carrot Key. Now, make your way back through the sewers and into the Museum, then out onto the streets of Fourside again. From here, go to the Hotel and use the phone to call Escargo Express. Have them deliver the Franklin Badge to you, in case you put it in storage earlier. After that, phone Dad to save your game. Stop by the Dept. Store and sell off some useless junk you may have, then use a Teleport PSI to warp to Dalaam. ====== Dalaam ====== When your party arrives here, enter the palace nearby. Go talk to the Master to fully recover your HP/PP, then talk to the phone guy and call up Dad to save. Leave the palace and head to the bottom of the path. Check out the western gateway, which is blocked by 3 rabbit statues, oddly enough. Use the Carrot Key to make them all disappear. Enter that cave. ====================== Cave of the Pink Cloud ====================== Start off in here by climbing up the rope against the north wall. Continue to the top peak and go west. Drop into a hole to reach the room below. There, open the box nearby to find a Sudden Guts Pill. Then, head all the way west, passing the other holes in the floor and defeating some enemies for good experience on the way. Drop down the westmost hole into the next area. There, open a gift box to get some Rock Candy. Drop down the next hole to the left, into the room below. There, drop down the following hole to the lowest area of the cave. There, open the last gift box to get the Bracer of Kings, for Poo. From here, go east and up the rope, and east into the first area of the cave. Go up and around until you reach the room with the Rock Candy again. Drop into the hole there, but this time, continue to the west. You will reach the next Shining Spot here; check it out to do battle with Thunder and Storm. Read the Bosses section for help beating this duo. Once you win, exit through the cave ahead. You will emerge atop a pink cloud, hence the cavern's name you just passed through. The Sound Stone will record the Pink Cloud's sound, and your party will be fully recovered, as usual. Now, go back inside and make your way back to the entrance, and leave from there. ====== Dalaam ====== When you're back out here, make your way to the top of the area, where you'll have lots of room. Go inside the palace and speak to the Master to recover, then use the phone guy to save your game with Dad. Go back outside and use Teleport Beta to return to Summers. ======= Summers ======= As soon as you arrive here, head eastward to the boating area. Talk to the sailor from before and accept his offer to give you a boat ride. Pay him $80 ($20 per person) to board the vessel and you'll be on your way. === Sea === While you're out at sea, the sailor will become seasick for a moment. After some quick conversation, he will be well again, and continues to sail you to the south. Suddenly, the area gets dark and the Kraken appears to do battle. Defeat it by using your party's strongest attacks, while keeping everyone alive. After the battle, you'll continue southward to Scaraba. ======= Scaraba ======= Upon docking here, your group will step onto the hot, sandy ground. If you stay here too long, you will get sunstroke, so walk into the village area. Check out the different stands set up as you wander around. Make sure you buy some Crystal Charms for your party, as well as some Wet Towels, Secret Herbs, and a Piggy Nose (you'll see why later). Go rest at the Hotel if you need to, and call Dad to save your game. When you're ready, go southward out of the village and into the desert. Out here, make your way to the southeast while battling the enemies along the way. If you end up getting sunstroke, use a Wet Towel to cure yourself. You'll eventually reach a pyramid with the Sphinx in front of it, with 5 buttons set up. If you have the Hieroglyph Copy, it tells you what order to step on the buttons, but in case you don't remember, starting from the top center button: bottom-left, upper-right, upper-left, bottom-right, and the top center. This will open up the pyramid; enter it. ======= Pyramid ======= As soon as you enter this ancient crypt, head into the next room. Go up the steps and into the following chamber. In the next room, open the casket to find a Viper. Continue upstairs in the room ahead, and you'll end up in a room with the Pharaoh's casket in the middle area. Enter the northwest room and go upstairs, and open a casket to get a Bag of Dragonite. Then, go back downstairs. From here, go east into the following chamber. When you make it to the next main chamber, open the caskets to find a Speed Capsule and a Cup of Lifenoodles. Continue onward until you reach a casket that blocks your progress forward. You will then have to face the Guardian General enemy; defeat it with your best attacks. Once you win, go into the next room. Defeat the enemies in here and open the casket to find a Rain Pendant. Step on the tile outlined in the ground to open the tomb you passed earlier in the Pyramid. Now, return to that tomb. Once you make it there, you will find the tomb has been moved, revealing a hole in the floor. Drop through it to reach the room below. There, grab the Hawk Eye treasure from the platform. Continue through the next couple rooms, where you'll find another hole in the floor. Open the casket in the corner to get a Diamond Band, then drop to the area below. Continue east through the next couple of rooms until you exit the Pyramid. ======= Scaraba ======= Outside again, go forward and an old man will appear in front of you. He will call to Poo, and take him from your group for a while so he can learn the ways of Starstorm. With Poo gone, it's just the 3 of you for a while. So, talk to the man to the left of the pyramid exit and he will give you a Key to the Tower. Talk to the man with the camel up ahead and he will try to sell you some wares; even if you don't have enough cash for now, you can use the ATM at Brick Road and return. You will spot a giant statue tower, known as Brick Road. Enter it by using the key you were given not too long ago. ========== Brick Road ========== Inside this giant dungeon, start by going northwest to find an ATM, phone, and a bench to rest on. Rest now, then phone Dad to save your game. Use the ATM and withdraw some cash, then go back to the dealer in the desert, and buy some better equipment, as well as some Multi Bottle Rockets and Bazookas for Jeff. Back in the dungeon man, head to the east and northward. Take the upper-right path to a box containing Molokheiya Soup. Go back a tiny bit, and up the middle path to reach a bench. Go west and around to another gift box to receive a Cup of Lifenoodles. From here, go back east and south, then to the northwest on the lower tier. Follow the path to a box with $5 inside. Walk up the ramp to the upper platforms. Go down both ends of the path (they're both dead ends anyway), and you'll find 2 gift boxes with a Snake and a Super Plush Bear inside. Go back down to the lower area and continue to the northwest, and you'll come to a dead end with 4 ropes, all leading upstairs. The third one from the left is the one to take, so climb up that one to reach the second floor. Now, head southward until you come to a path split of sorts. At this point, go west and open the gift box you come across to get $10. Go back to the right and continue along the south path, as it goes south and west. Go north when you reach that point, and climb the rope you see to get onto the upper level. Open the 3 gift boxes scattered around here to get a Sudden Guts Pill, Pizza, and a PSI Caramel. Next, climb the rope to the north to reach the third floor. Upstairs, go right, south, and west to a gift box. Open it to receive a Wet Towel. Rest on the bench for a good night's rest if you wish. Make your way to the middle area and climb the rope to the fourth floor. Go forward up there and talk to the head in the wall; that is the Brick Road man you met in Winters earlier in the game. Speak to him and he will help you by following you around. Now, drop down the Return Hole to the south and make your way to the first floor. Open a box you pass on the way to get an IQ Capsule. At the bottom, phone Dad to save, then exit the Brick Road. ======= Scaraba ======= Outside, head to the south, while Brick Road follows you from behind. You'll come to a narrow segment of land with palm trees on either side; walk through and Brick Road will get stuck and stay there for now. Go east and talk to a man, who will tell you about Deep Darkness and the bottomless swamp leading to it. Go back to Brick Road and talk to him, and he will mention how he has a submarine inside. He allows you to get it, so you have to reenter again. ========== Brick Road ========== Back in the dungeon man, make your way back up to the fourth floor. Once there, talk to the Brick Road guy and he will direct you to a Goodbye Exit further along the path. Go south and around the bend, and down the second now-unblocked hole. Drop down the series of holes, all the way to the first floor again. Once there, open a box nearby to get a Talisman Ribbon, then head west and north along the upper path. When you reach the yellow submarine (Beatles reference here, in case you didn't notice all the other 60s references in this game :P), check it out. Jeff will fix it, and your crew will take it out, and sail to the Deep Darkness. ============= Deep Darkness ============= In this new area, head southward and talk to the monkey you encounter to rest in the Hotel, for free! Check out the parrot, which acts as a telephone, and call Dad to save. From this point, head eastward into the swampy waters. So you know, there will be many deep areas you must wander through. Be quick in such areas, as you slowly lose health when you are completely submerged like that. Anyway, go into the deep area to the east. Go south and to an alcove to the southwest. Use the Piggy Nose (told you it would help) to sniff out the Magic Truffle in this area. Check around where it tells you and you'll find it (each recovers 80PP, so they're great to have). Continue to the east and walk onto the piece of dry land to the north. Visit the businessman's shop and buy supplies if you need, then talk to the monkey to the east. Teach him to teleport and he will give you the Monkey's Love. Go into the swamp area and buy some wares from the Arms Dealer if you wish, too. Check behind the tree to the north of the dealer to find a second Magic Truffle. When you're ready to continue, go south and use the Hawk Eye from your inventory to light up the area. Continue ahead and open the box to get a Banana. Continue to the south and you'll see a snorkel sticking out of the water. This is an ATM guy, who charges you the amount of whatever you withdraw, so it's kinda pointless to use his services. Go south and west onto a patch of dry land, while defeating the toughies along the way. Go west and north into the next segment of the swamp. Go northwest and open the gift box you reach to get a Beef Jerky. Go to the northwest from the box, and use the Piggy Nose again to sniff out a third Magic Truffle. From here, go onto the dry land to the southwest. Open the box to get an IQ Capsule, and talk to the bird to learn of the Tenda Village, which is still a ways off. Head back east and to the south along the shallow path, then through a deep segment again. At the next dry land patch, you'll find a helicopter that has apparently crashed due to the darkness here. Open the box nearby to find a Cup of Lifenoodles. Continue westward through the deep swamp waters. Towards the end of the deep area, use the Piggy Nose to scope out a fourth Magic Truffle. Once on the dry land ahead, go forward to get a Souvenir Coin from the box ahead. Go right and to the north, straight across some swamp, to a piece of dry land. Open the box there to find some Rock Candy. Go back into the swamp and follow a winding path to the east, until you come across this reddish creature. Talk to it and you will find it is in fact Master Belch from earlier, but with more power. He is now called Master Barf, too. Read the Bosses section for help beating it. Once you win, you will see that Poo is back in your group again. Continue by going north through the swamp to a more open region. Check the northmost area of the deep segment with the Piggy Nose to find the fifth and final Magic Truffle. Now, go west and north into the Tenda Village via the cave opening. ============= Tenda Village ============= When you wander around this village, try talking to the natives; you will quickly find out they are all shy and hesitate to even speak with you. Rest at the Hot Springs and the Hotel (free stay), and use the phone in the southeast area to call Dad. Also, check out the trash can to find a Death Ray (good weapon for Jeff). Talk to the chief Tenda in the middle area (he's the one with horns). He will mention a book about overcoming shyness. Since you can't do much more here for now, exit the village. ============= Deep Darkness ============= As soon as you step outside, you will be contacted by Apple Kid via phone. He will tell you that he made it to Winters, but suddenly the phone goes dead and he is apparently captured, judging by the sounds heard before the phone disconnects. Shortly after, Orange Kid will call you and mention that Apple Kid had the book called "Overcoming Shyness". Your next destination should be clear right now, so teleport to Winters. ======= Winters ======= When you arrive here, you will be in the northern continent. Make your way southward through the forest while defeating the futuristic baddies you'll face. When you reach the south shore, talk to the Bubble Monkey, who will get Tessie to carry you over to the southern land. Once there, continue southward to the cave. If you have the Pencil Eraser, you can take a shortcut and avoid the maze. If not, get through the maze and continue through the Pond Cave to the last area of Winters. There, continue onward to the Andonuts Lab. ============ Andonuts Lab ============ Here, the lab is basically deserted of all human life, except for Apple Kid's mouse, and the good doctor's servant. Talk to the mouse and he will give you the Eraser Eraser, a device used to remove iron eraser statues in the way. Recover your party's health with the revitalizer machine, then call Dad to save your game. Leave the lab and walk northward to Stonehenge; enter it by walking into the round hole in the middle. ========== Stonehenge ========== In this rater intriguing area, go forward until you reach an iron eraser in your way. Use your new machine to get rid of it, then continue onward. In the second area, go west and south to an open area, where you will find a split in the path. Go east along that path into the next area. Follow the path to a gift box containing a Spicy Jerky. Continue eastward into another large chamber. In there, go east and northward to a box with a Guts Capsule inside. Next, go back south to the wide open area, and continue southward. Make your way into the following area. In this next area, follow the path until you reach an area with a 3-way split. Go north and east to a box with a Cup of Lifenoodles inside. Go back to the central area and go east into the next area of the underground lair. Here, the lair has become a bit more flashy than before, I think. But aside from that, go east and open a gift box to get a Broken Harmonica. Head back to the start of this room, and climb down a ladder to reach the lower area. Go eastward and open a gift box to get a PSI Caramel. Fight some enemies around here if you wish, as you continue to the next ladder. Climb down the second ladder to the lowest area, and go right into the next room. There, take an Exit Mouse if you wish, then continue onward. In this next room, you will be in a maze of sorts. It's not too hard to navigate, but the enemies inside can be annoying, however. Anyway, go all the way east, then north to a box containing a Broken Trumpet. Backtrack a little, and go northwest on a path more towards the middle of the room. Follow it all the way northwest, then to the east. At the path split, you can go to the southwest to find a Pixie's Bracelet, or to the northeast to get a Speed Capsule. Get both, then take the southeast path into the last room. You will find many of your friends in test tubes here. Don't panic yet; go to the next room and confront the Starman Deluxe. Fight it; use the Bosses section for some help if you need it. When you win the fight, the entire Stonehenge base will cease to function, removing the enemies from the area in the process. Go back to the room before and talk to everyone you just freed. Mr. Saturn will give you a Saturn Ribbon as thanks, which you could equip on Paula. If you speak to Dr. Andonuts, he will tell you that he'll start work on a device called the Phase Distorter right away. Talk to Apple Kid and he will mention how he returned the "Overcoming Shyness" book to the Onett Library already, so that's where you'll be going next. So, backtrack out of this cave, then when you're outside, teleport to Onett. ===== Onett ===== Back in Ness's hometown, make your way northward into the town Library. Enter the first doorway past the desk to find some bookshelves. Check the leftmost shelf to find the Shyness Book. Exit the library and go out to the street, and teleport to the Tenda Village. ============= Tenda Village ============= When you arrive, your first stop should be to visit the village chief. Give him the book, and he will read it to everyone, causing everyone to overcome their shyness! The chief will give you some Tendakraut as a sign of gratitude for the book. Talk to the chief a second time to get a Bag of Dragonite. Now, rest at the Hotel, and check out the Item Shop. This shop is way different than what you've been used to. He gives you a list of items, but in order to receive each item on his list, you must give him a Horn of Life. The big prize at the end is the Hall of Fame Bat; you decide if it's worth it. Personally, I went through the trading process and received the bat, for it was a good upgrade to what I already had. The best way of doing this is to go to Saturn Valley, buy a whole bunch of Horns of Life, return here, and trade them all off to get what you want. Anyway, use the phone in the southeast section, and call Dad to save your game. Then, head to the southwest area of the village. There, you will find a large stone, and a couple of Tenda natives standing around. Talk to the one standing next to the stone, and he will lift it up, revealing a hole to climb into. Go down into that lower chamber. Talk to the special rock in there and it will mention another rock in the Lost Underworld that talks, too. Go left and you will be in the Lumine Hall. =========== Lumine Hall =========== Start off in this series of caverns by going up and to the left. Head south and down a ladder into the room below. Talk to the rather quiet rock there, and open a gift box to find a Super Bomb. Back on the upper level, head north and all the way to the west, then climb into the room below. In there, go south and open another box to get an IQ Capsule. Climb up the south ladder to the area above. Go right and open another gift box to find the Diadem of Kings, which is good to equip on Poo immediately. Next, go back down the ladder, and up the one to the north. In the first area, go back east a little until you can go north. At that point, go north and east around the winding path. Open the box you come to, containing a Luck Capsule. Climb down the hole to the left into the basement again. Head along the path, making sure to open a gift box you pass along the way to get a Rock Candy. When you reach the first ladder, go east a little more and take a Bottle of DX Water from the box. Then, head back west and up that ladder. Upstairs again, go to the northwest, where you'll find a hole to fall into. Grab the Cup of Lifenoodles from the box, then drop into the area below. Go through this passage, taking a Luxury Jerky from a box, then climbing to the area above once more. In this next area, go to the southwest and open the gift box to get a Rabbit's Foot. Go back a little and check out the Shining Spot to the north. Recover your party's HP and PP if needed, then talk to it. You will enter battle against the Electro Specter; visit the Bosses section for help winning here. Once you beat the seventh Shining Spot, go forward and drop into the next area. Go past the lit-up walls until you are stopped in front of a long wall. Ness's thoughts will supposedly be written out across the wall, then the My Sanctuary melody of the hall will play. Now that you have 7 of the 8 sounds recorded, drop through the next hole and take a nice long dive into the grand underworld. =============== Lost Underworld =============== When you fall into this world, you will figure out that this place is HUGE, hence your party is tiny. Start by heading to the west through this area. Along the way, you will notice some geysers, surrounded by trees. They erupt every so often, following an earthquake. Blue geysers recover HP and PP, and the red ones cure status ailments and HP. Stop by the blue geyser (that's what the one you first see is), and recover there if you wish. Continue to the northwest by a small lake/river region. Open a box to get a Brain Food Lunch. Go south and to the east, then north to a Refuge. There, talk to the people, and use the bird phone to call Dad and save your game. From here, continue all the way to the east, where you'll find a Horn of Life in a second box. Head to the north from this point, fighting the dinosaurs you encounter along the way. Take the Sea Pendant from a box to the far north, then continue westward. To the north, before you reach the village, is another box containing a Guts Capsule, if you want it. After that, go back to the south, and continue to the west until you reach a large, gated village. Go to the front, and the native Tenda will smell the Tendakraut. They'll open the gate and take the Tendakraut as a price for admission. ======================== Underworld Tenda Village ======================== In this tiny village, start by talking to the Tenda in the northwest corner. He will let you withdraw money, much like an ATM, but he charges you a handling fee of the same amount that you withdraw. Take out some money (you have enough as it is, so no need to worry about handling fees). Check out the shop and buy some upgraded equipment, and some food for later, just in case. Then, talk to the giant rock, where you will learn more about the My Sanctuary spots around the world. It will also tell you of the last one, at Fire Spring. When it's done, rest at the Hotel for $400 and use the bird phone to save your game with Dad. When you're ready, leave this safe haven. =============== Lost Underworld =============== Out here again, make your way to the west, then to the south. Go east a bit, then to the north to find a box containing the Cloak of Kings for Poo. Continue southward and wait in front of the geyser to recover when it erupts. Then, use the phone at the Refuge to the south and save your game. When you feel ready to continue, go into the northwest cave, which is the Fire Spring. =========== Fire Spring =========== Inside of this hot spot, start by entering the side cave in front of you. Take the Speed Capsule from the box, then return to the first area. Climb up the first 2 ropes to reach the third level, and enter the cave. Go through the small room to another area. There, climb down the rope and open the gift box to get a Bag of Dragonite. Now, backtrack to the start of the spring. Once you're back in the bottom area, go right and enter the second cave. Go through it to the other end, then continue to the right and open the box in the corner to find a Cherub's Band. Go left and climb the rope to the second level. If you need PP, go into the left cave, for a Magic Butterfly will constantly regenerate there. You can climb the next rope and enter the cave atop it to find a Horn of Life. Otherwise, enter the eastern cave. Go through it, then at the other end, climb up a couple more ropes and enter the cave a few levels above. In this cave, take the first exit to the outer area again. There, go up a rope, then down the other side, and open the box to get a Moon Beam Gun. Go back into that cave, and continue to the west exit. Climb up the ropes to the very top area, where you'll see the last Shining Spot. Make sure your party is in good shape, then check it out to engage in battle. Check out the Bosses section of this guide for help defeating Carbon/Diamond Dog. After the fight, go into the next room. Follow the path out there to the fiery spring, where you will record the final melody to the Sound Stone. The difference now is that Ness will suddenly become knocked out in a daze. He will walk towards his house atop a hill, in black and white as to signify a flashback. He will disappear when going into the house, and the scene will focus on Ness, as a baby in his rocker (prelude of what the adventure you just played is all about, huh?). You will then gain control of Ness in his pajamas in his iamginary world, known as Magicant. ======== Magicant ======== When you arrive in this un-reality, start off by visiting your "house" to the northeast. Talk to Mom and Tracy if you wish. Visit the left building and use the phone to call Dad and save, and take out some money at the ATM. Visit the shop next door and buy an Earth Pendant, and a couple of Magic Puddings. Then, head west along the path to the second area. Talk to your childhood friends here, and take the PSI Caramel from the gift box you see. Talk to Pokey at his house, then continue northward. You will come to a building with a grave in front; it's the grave of Buzz Buzz from early in the game. Enter the building, where you'll meet some Flying Men. Talk to one and he will join you as a partner in battle. Go to the east and speak to the wise old man, who explains the area ahead to you. When you are ready, go all the way east and north to a gift box containing a Bag of Dragonite. Talk to the likeness of Ness, and he will give you a Baseball Cap that you supposedly lost. Go back south and west, and then northward. Go all the way north to a box with a Goddess Band. Take it, then go back south a little, and continue to the east. From here, just follow the winding path through this dark area, fighting the enemies along the way. Take the Magicant Bat and and Magic Tart from the boxes you pass, and progress onward until you reach the end. Be very careful, as the closer you get to the end, the more plentiful the enemies are. You will come to a tentacle of sorts; check it out and you will warp to the Sea of Eden. =========== Sea of Eden =========== This sea is a rather cursed body of water, for it is based on Ness's "evil" side, so to speak. The enemies here will be tough, but they give great experience, keep in mind. You'll only face Krakens in the murky waters, but they are REALLY tough when it's just Ness fighting them. Make your way through the sea to an island, with a golden statue standing alone on it. Use a couple of Magic Puddings to recover some PP, and Lifeup to restore some HP. When you're ready, check out the statue and you will be faced with a tough fight. Read the Bosses section for help winning here. Once you beat the evil statue from before, Ness's mind will speak to you. It'll tell you to go to Saturn Valley, for you will gain something new there. After that, Ness will start to be filled with the power from each of the 8 "My Sanctuary" spots, gaining massive amounts of power, as well as Teleport Beta. He will then awaken at the Fire Spring, and warps the party to Saturn Valley. ============= Saturn Valley ============= Now that you are here again, there is something you must do. Head to the middle of the village, and you will meet Apple Kid and Dr. Andonuts, with their new creation, the Phase Distorter. The thing is, this device cannot function without the material known as Zexonyte, which can only be found from a fallen meteorite (like in Onett). Since you need that, it's best to teleport to Onett now. ===== Onett ===== Back in your hometown, head to the north and follow the path to your house. Be careful of the extremely dangerous enemies you will be facing along the way. Once at home, rest by talking to Mom, then call Dad to save. When you're ready, exit. ============== North of Onett ============== From Ness's home, take the path going to the southwest. You will face many tough enemies, which will take quite a beating from all of your party to defeat. Make your way along the path to the summit of the mountain, all while fighting your way there. Once you get to the top, check out the meteorite to get the Meteorite Piece. Now, head back down to a spot where you have enough room around, then teleport back to Saturn Valley, where it's safer for you. ============= Saturn Valley ============= When you return, give the Meteorite Piece to Dr. Andonuts. He will repair the Phase Distorter overnight, so go rest at the Hotel; you will need it after all the battles you just went through! The next day, talk to Andonuts and he will present the Phase Distorter II. It can now warp you where you need to go, save your progress, and recover your HP/PP. When you're ready to go, step into the machine and it'll warp you to a cave. ================ Cave to the Past ================ You will be stuck in this cave, from the moment you enter, with no way of returning to the Saturn Valley. You can use the Phase Distorter II to recover and save when needed, though. Anyway, head to the right, and the wise old man will appear. He will bestow upon Poo the power of Starstorm Omega, the greatest PSI power he can have. Continue onward to meet the "kidnapped" Mr. Saturn. Talk to him, and check the rubble of the old Phase Distorter to get a Horn of Life. Go up by the tentacle, and out on the ledge, then return. Now, Dr. Andonuts will appear in the Phase Distorter 3, along with Apple Kid and Mr. Saturn. Talk to them all, and Andonuts will walk off to the far ledge. Talk to him there and he will discuss how you cannot reach Giygas in the past unless you go to the past. However, the new Phase Distorter cannot warp living things, thus your group must be transformed into robots to undertake the journey. If you are ready to go, say Yes both times, and you'll be off to your final destination. ========== Final Cave ========== When you start off in this last set of caverns, you will all be robots. If you need to, return to the Phase Distorter 3 to recover/save, when needed. Head northward along the path, fighting the enemies you'll meet along the way (this is as tough as they'll get, and they're everywhere, so get used to it). Open the lone gift box you see to find the Legendary Bat for Ness. Go back and save/recover if you wish, then go on via the orb to the next segment. In this next area, simply follow the path through the open area to the next orb. Before you go, you will notice there aren't really many, if any, enemies to fight here. There's also a Magic Butterfly that reappears when you take it and go offscreen. So, recover all your health with PP, then use that trick to fully recover any lost PP. In the third area, simply go forward and to the north, into a cavern. Follow the final path through the odd-looking area to the northmost point. At the end of the line, you will reach a core area of sorts. The room will shake and the core will open, revealing a clone of Ness inside. As if things can't get any worse, Pokey appears and taunts you a bit. Then, he and Giygas will engage in battle against you. Read the Bosses section one last time for help defeating them. Once it's over, your party will revert back to human form in Saturn Valley. ============= Saturn Valley ============= Now that the threat of Giygas is over, your party is back again, and in need of a good long rest. Poo will leave you for Dalaam again, and Jeff will stay in Saturn Valley with Dr. Andonuts, his father. Paula asks for you to escort her home, so warp to Twoson and do so. With only Ness left, go back home to Onett. ============ Ness's House ============ Home again, go talk to Mom and Tracy upstairs. Talk to Mom again and choose to look at the photo album. After the cast of characters has been scrolled down, the credits will play, with the backgrounds showing all the photos taken of your group during the course of the game. After it all ends, the game will start again like it did early on. Ness will be awakened by a knocking on the door, and you will have to go answer it. When you do so, Picky, Pokey's brother, will run inside. He'll give you a letter from Pokey, taunting you further. The game then ends at this point, so congratulations! ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 7. Enemies -= -=-=-=-=-=-=-=-=-= Abstract Art Found: Moonside Experience: 4361 Money: $255 HP: 301 PP: 60 Offense: 67 Defense: 79 Speed: 19 IQ: 7 Guts: 7 Item Dropped: Refreshing Herb (1/32) Annoying Old Party Man Found: Twoson Experience: 130 Money: $32 HP: 99 PP: 0 Offense: 20 Defense: 25 Speed: 6 IQ: 15 Guts: 50 Item Dropped: Protein Drink (1/64) Annoying Reveler Found: Fourside Experience: 2373 Money: $268 HP: 288 PP: 0 Offense: 58 Defense: 77 Speed: 17 IQ: 15 Guts: 50 Item Dropped: Protein Drink (1/16) Arachnid Found: Pond Cave Experience: 4933 Money: $296 HP: 216 PP: 0 Offense: 61 Defense: 30 Speed: 23 IQ: 0 Guts: 3 Item Dropped: Jar of Hot Sauce (1/8) Arachnid!!! Found: Pyramid Experience: 10449 Money: $412 HP: 344 PP: 0 Offense: 87 Defense: 86 Speed: 20 IQ: 0 Guts: 4 Item Dropped: Beef Jerky (1/32) Armored Frog Found: Grapefruit Falls Experience: 1566 Money: $77 HP: 202 PP: 0 Offense: 7 Defense: 108 Speed: 37 IQ: 8 Guts: 5 Item Dropped: Broken Spray Can (1/8) Atomic Power Robot Found: Stonehenge Experience: 26937 Money: $730 HP: 594 PP: 0 Offense: 119 Defense: 133 Speed: 25 IQ: 12 Guts: 8 Item Dropped: Super Bomb (1/16) Attack Slug Found: Giant Step Cave Experience: 27 Money; $6 HP: 30 PP: 6 Offense: 9 Defense: 3 Speed: 1 IQ: 3 Guts: 0 Item Dropped: Bomb (1/128) Bad Buffalo Found: Dusty Dunes Desert Experience: 4108 Money: $172 HP: 341 PP: 0 Offense: 164 Defense: 104 Speed: 11 IQ: 5 Guts: 5 Item Dropped: Wet Towel (1/32) Beautiful UFO Found: Scaraba Experience: 8257 Money: $426 HP: 339 PP: 15 Offense: 86 Defense: 87 Speed: 59 IQ: 71 Guts: 1 Item Dropped: Vial of Serum, Protein Drink (1/32) Big Pile of Puke Found: Deep Darkness Experience: 19659 Money: $728 HP: 631 PP: 0 Offense: 120 Defense: 158 Speed: 16 IQ: 32 Guts: 26 Item Dropped: Meteotite (1/64) Bionic Kraken Found: Final Cave Experience: 50308 Money: $960 HP: 900 PP: 60 Offense: 155 Defense: 195 Speed: 42 IQ: 32 Guts: 1 Item Dropped: Gutsy Bat (1/128) Black Antoid Found: Giant Step Cave, Onett/Twoson Path Experience: 37 Money: $7 HP: 34 PP: 25 Offense: 14 Defense: 13 Speed: 4 IQ: 0 Guts: 3 Item Dropped: Cookie (1/4) Boogey Tent Found: Threed Experience: 5500 Money: $407 HP: 579 PP: 56 Offense: 43 Defense: 69 Speed: 10 IQ: 32 Guts: 16 Item Dropped: N/A Captain Strong Found: Onett Experience: 492 Money: $159 HP: 140 PP: 0 Offense: 20 Defense: 24 Speed: 15 IQ: 18 Guts: 8 Item Dropped: N/A Carefree Bomb Found: Magicant Experience: 14941 Money: $641 HP: 504 PP: 0 Offense: 135 Defense: 215 Speed: 31 IQ: 8 Guts: 15 Item Dropped: Super Bomb (1/32) Cave Boy Found: Winters Experience: 618 Money: $17 HP: 314 PP: 0 Offense: 21 Defense: 33 Speed: 79 IQ: 80 Guts: 0 Item Dropped: Double Burger (1/32) Chomposaur Found: Lost Underworld Experience: 44378 Money: $896 HP: 1288 PP: 320 Offense: 139 Defense: 183 Speed: 17 IQ: 16 Guts: 3 Item Dropped: Magic Fry Pan (N/A) Coil Snake Found: North of Onett Experience: 1 Money: $4 HP: 18 PP: 0 Offense: 3 Defense: 4 Speed: 2 IQ: 6 Guts: 0 Item Dropped: Cookie (1/32) Conducting Menace Found: Cave of the Pink Cloud Experience: 14792 Money: $574 HP: 445 PP: 238 Offense: 107 Defense: 107 Speed: 20 IQ: 8 Guts: 5 Item Dropped: Bottle of Water (1/32) Conducting Pink Spirit Found: Lumine Hall Experience: 30390 Money: $804 HP: 587 PP: 329 Offense: 130 Defense: 139 Speed: 26 IQ: 8 Guts: 5 Item Dropped: Brain Food Lunch (1/128) Cop Found: Onett Experience: 86 Money: $18 HP: 75 PP: 0 Offense: 15 Defense: 18 Speed: 5 IQ: 16 Guts: 7 Item Dropped: Hamburger (1/8) Cranky Lady Found: Twoson Experience: 200 Money: $17 HP: 95 PP: 0 Offense: 16 Defense: 18 Speed: 6 IQ: 32 Guts: 3 Item Dropped: Handbag Strap (1/64) Crazed Sign Found: Fourside, Summers Experience: 3618 Money: $244 HP: 295 PP: 98 Offense: 64 Defense: 96 Speed: 17 IQ: 11 Guts: 5 Item Dropped: Big Bottle Rocket (1/64) Crested Booka Found: Dusty Dunes Desert Experience: 3011 Money: $130 HP: 265 PP: 0 Offense: 53 Defense: 73 Speed: 17 IQ: 37 Guts: 24 Item Dropped: Picnic Lunch (1/32) Criminal Caterpillar Found: Dusty Dunes Desert Experience: 30384 Money: N/A HP: 250 PP: 168 Offense: 37 Defense: 16 Speed: 134 IQ: 0 Guts: 0 Item Dropped: N/A Cute Li'l UFO Found: Dusty Dunes Desert Experience: 1519 Money: $110 HP: 162 PP: 25 Offense: 49 Defense: 32 Speed: 58 IQ: 70 Guts: 1 Item Dropped: Fresh Egg, Hamburger (N/A) Dali's Clock Found: Moonside Experience: 2503 Money: $314 HP: 296 PP: 0 Offense: 65 Defense: 66 Speed: 4 IQ: 4 Guts: 5 Item Dropped: PSI Caramel (1/128) Deadly Mouse Found: Fourside Sewers Experience: 9225 Money: $406 HP: 416 PP: 0 Offense: 63 Defense: 98 Speed: 18 IQ: 13 Guts: 225 Item Dropped: Rust Promoter DX (1/64) Demonic Petunia Found: Deep Darkness Experience: 15171 Money: $724 HP: 478 PP: 0 Offense: 102 Defense: 111 Speed: 26 IQ: 9 Guts: 5 Item Dropped: N/A Desert Wolf Found: Dusty Dunes Desert Experience: 3740 Money: $114 HP: 247 PP: 0 Offense: 57 Defense: 67 Speed: 33 IQ: 11 Guts: 2 Item Dropped: Sudden Guts Pill (1/64) Dread Skelpion Found: Scaraba Experience: 9908 Money: $609 HP: 214 PP: 125 Offense: 82 Defense: 57 Speed: 40 IQ: 8 Guts: 88 Item Dropped: Packet of Ketchup (1/8) Ego Orb Found: Lost Underworld Experience: 24180 Money: $836 HP: 592 PP: 0 Offense: 125 Defense: 140 Speed: 17 IQ: 8 Guts: 1 Item Dropped: Skip Sandwich (1/16) Elder Batty Found: Pond Cave Experience: 4177 Money: $371 HP: 294 PP: 0 Offense: 66 Defense: 72 Speed: 33 IQ: 4 Guts: 8 Item Dropped: Double Burger (1/32) Electro Swoosh Found: Magicant Experience: 17075 Money: $791 HP: 543 PP: 338 Offense: 140 Defense: 156 Speed: 40 IQ: 10 Guts: 5 Item Dropped: Sudden Guts Pill (1/32) Enraged Fire Plug Found: Moonside Experience: 4321 Money: $346 HP: 309 PP: 0 Offense: 60 Defense: 81 Speed: 14 IQ: 4 Guts: 5 Item Dropped: Sudden Guts Pill (1/128) Even Slimier Little Pile Found: Deep Darkness Experience: 15075 Money: $579 HP: 326 PP: 0 Offense: 103 Defense: 101 Speed: 22 IQ: 39 Guts: 9 Item Dropped: Multi Bottle Rocket (1/32) Everdred Found: Twoson Experience: 986 Money: $171 HP: 182 PP: 0 Offense: 25 Defense: 35 Speed: 6 IQ: 40 Guts: 10 Item Dropped: N/A Evil Elemental Found: Fire Spring Experience: 35737 Money: $853 HP: 564 PP: 0 Offense: 121 Defense: 136 Speed: 30 IQ: 16 Guts: 7 Item Dropped: Luxury Jerky (1/64) Evil Eye Found: North of Onett Experience: 46376 Money: $896 HP: 720 PP: 400 Offense: 141 Defense: 162 Speed: 38 IQ: 16 Guts: 25 Item Dropped: Meteotite (1/16) Extra Cranky Lady Found: Fourside Experience: 3651 Money: $134 HP: 277 PP: 0 Offense: 48 Defense: 70 Speed: 17 IQ: 32 Guts: 5 Item Dropped: Handbag Strap (1/8) Farm Zombie Found: Grapefruit Falls Experience: 700 Money: $58 HP: 171 PP: 0 Offense: 31 Defense: 24 Speed: 10 IQ: 24 Guts: 15 Item Dropped: Skip Sandwich (1/16) Fierce Shattered Man Found: Pyramid Experience: 17423 Money: $577 HP: 516 PP: 0 Offense: 101 Defense: 116 Speed: 12 IQ: 4 Guts: 5 Item Dropped: Mummy Wrap (1/2) Filthy Attack Roach Found: Fourside Sewers Experience: 10543 Money: $432 HP: 399 PP: 0 Offense: 84 Defense: 33 Speed: 77 IQ: 24 Guts: 9 Item Dropped: Secret Herb (1/16) Final Starman Found: Final Cave Experience: 61929 Money: $915 HP: 840 PP: 860 Offense: 178 Defense: 187 Speed: 47 IQ: 24 Guts: 25 Item Dropped: PSI Caramel (1/32) Fobby Found: Lumine Hall Experience: 18348 Money: $620 HP: 240 PP: 19 Offense: 98 Defense: 84 Speed: 5 IQ: 3 Guts: 5 Item Dropped: PSI Caramel (1/32) Foppy Found: Belch Base Experience: 1311 Money: $93 HP: 120 PP: 10 Offense: 29 Defense: 9 Speed: 1 IQ: 3 Guts: 5 Item Dropped: PSI CarameL (1/64) Frank Found: Onett Experience: 50 Money: $48 HP: 63 PP: 0 Offense: 12 Defense: 17 Speed: 7 IQ: 32 Guts: 5 Item Dropped: N/A Frankystein Mark II Found: Onett Experience: 76 Money: $31 HP: 91 PP: 0 Offense: 15 Defense: 18 Speed: 4 IQ: 40 Guts: 0 Item Dropped: N/A French Kiss of Death Found: Magicant Experience: 19210 Money: $879 HP: 588 PP: 0 Offense: 160 Defense: 160 Speed: 30 IQ: 16 Guts: 7 Item Dropped: Horn of Life (1/64) Ghost of Starman Found: North of Onett, Final Cave Experience: 48695 Money: $807 HP: 750 PP: 462 Offense: 152 Defense: 170 Speed: 46 IQ: 16 Guts: 43 Item Dropped: Goddess Ribbon (1/128) Gigantic Ant Found: Desert Gold Mine Experience: 3980 Money: $304 HP: 308 PP: 81 Offense: 54 Defense: 112 Speed: 17 IQ: 6 Guts: 5 Item Dropped: Double Burger (1/32) Great Crested Booka Found: Scaraba Experience: 16365 Money: $604 HP: 452 PP: 0 Offense: 100 Defense: 110 Speed: 20 IQ: 40 Guts: 28 Item Dropped: Beef Jerky (1/64) Gruff Goat Found: Winters Experience: 20 Money: $9 HP: 45 PP: 0 Offense: 8 Defense: 23 Speed: 12 IQ: 16 Guts: 0 Item Dropped: Salt Packet (1/8) Guardian Digger Found: Desert Gold Mine Experience: 17301 Money: $1467 HP: 386 PP: 110 Offense: 59 Defense: 129 Speed: 17 IQ: 55 Guts: 21 Item Dropped: N/A Guardian General Found: Pyramid Experience: 95390 Money: $3235 HP: 831 PP: 6 Offense: 109 Defense: 214 Speed: 21 IQ: 7 Guts: 1 Item Dropped: N/A Guardian Hieroglyph Found: Pyramid Experience: 13064 Money: $470 HP: 470 PP: 126 Offense: 94 Defense: 106 Speed: 20 IQ: 38 Guts: 20 Item Dropped: Pharaoh's Curse (1/16) Handsome Tom Found: Threed Experience: 520 Money: $45 HP: 133 PP: 16 Offense: 27 Defense: 25 Speed: 11 IQ: 8 Guts: 5 Item Dropped: Tin of Cocoa (1/16) Hard Crocodile Found: Deep Darkness Experience: 19484 Money: $692 HP: 522 PP: 0 Offense: 110 Defense: 128 Speed: 23 IQ: 4 Guts: 10 Item Dropped: Super Plush Bear (1/64) High-Class UFO Found: Scaraba Experience: 12385 Money: $456 HP: 433 PP: 72 Offense: 93 Defense: 103 Speed: 60 IQ: 24 Guts: 25 Item Dropped: Skip Sandwich DX (1/32) Hostile Elder Oak Found: Deep Darkness Experience: 17567 Money: $690 HP: 609 PP: 76 Offense: 134 Defense: 146 Speed: 14 IQ: 5 Guts: 11 Item Dropped: Viper (1/8) Hyper Spinning Robo Found: Lumine Hall Experience: 28866 Money: $756 HP: 553 PP: 83 Offense: 122 Defense: 130 Speed: 28 IQ: 12 Guts: 5 Item Dropped: Meteotite (1/128) Insane Cultist Found: Happy Happy Village Experience: 353 Money: $33 HP: 94 PP: 0 Offense: 19 Defense: 25 Speed: 8 IQ: 64 Guts: 20 Item Dropped: PSI Caramel (1/128) Kiss of Death Found: Cave of the Pink Cloud Experience: 10354 Money: $528 HP: 333 PP: 0 Offense: 91 Defense: 100 Speed: 19 IQ: 16 Guts: 7 Item Dropped: Jar of Delisauce (1/64) Kraken Found: Sea of Eden Experience: 79267 Money: $3049 HP: 1097 PP: 176 Offense: 105 Defense: 166 Speed: 21 IQ: 32 Guts: 1 Item Dropped: N/A Lesser Mook Found: Brick Road, Winters Experience: 7640 Money: $467 HP: 401 PP: 190 Offense: 76 Defense: 102 Speed: 17 IQ: 16 Guts: 7 Item Dropped: PSI Caramel (1/64) Lethal Asp Hieroglyph Found: Pyramid Experience: 11321 Money: $625 HP: 458 PP: 0 Offense: 89 Defense: 94 Speed: 21 IQ: 36 Guts: 5 Item Dropped: Pharaoh's Curse (1/32) Li'l UFO Found: Peaceful Rest Valley Experience: 223 Money: $14 HP: 82 PP: 0 Offense: 18 Defense: 17 Speed: 53 IQ: 8 Guts: 13 Item Dropped: Skip Sandwich (1/32) Loaded Dice Found: Magicant Experience: 10672 Money: $703 HP: 307 PP: 0 Offense: 146 Defense: 113 Speed: 77 IQ: 6 Guts: 75 Item Dropped: PSI Caramel (1/32) Mad Duck Found: Winters, Desert Gold Mine Experience: 41 Money: $12 HP: 51 PP: 0 Offense: 12 Defense: 24 Speed: 30 IQ: 1 Guts: 5 Item Dropped: Fresh Egg (1/16) Mad Taxi Found: Fourside, Summers Experience: 2336 Money: $216 HP: 253 PP: 0 Offense: 53 Defense: 68 Speed: 38 IQ: 8 Guts: 5 Item Dropped: Xterminator Spray (1/128) Major Psychic Psycho Found: Fire Spring Experience: 39247 Money: $862 HP: 618 PP: 574 Offense: 145 Defense: 152 Speed: 31 IQ: 24 Guts: 1 Item Dropped: Star Pendant (1/128) Manly Fish Found: Deep Darkness Experience: 15826 Money: $624 HP: 500 PP: 0 Offense: 83 Defense: 114 Speed: 22 IQ: 20 Guts: 9 Item Dropped: Beef Jerky (1/32) Manly Fish's Brother Found: Deep Darkness Experience: 15970 Money: $686 HP: 526 PP: 210 Offense: 114 Defense: 123 Speed: 24 IQ: 24 Guts: 11 Item Dropped: Horn of Life (1/128) Marauder Octobot Found: Scaraba Experience: 14475 Money: $499 HP: 482 PP: 0 Offense: 99 Defense: 121 Speed: 23 IQ: 24 Guts: 8 Item Dropped: N/A Master Criminal Worm Found: Scaraba Experience: 82570 Money: N/A HP: 377 PP: 300 Offense: 73 Defense: 40 Speed: 136 IQ: 0 Guts: 0 Item Dropped: N/A Mechanical Octobot Found: North of Onett Experience: 41738 Money: $744 HP: 768 PP: 0 Offense: 163 Defense: 81 Speed: 44 IQ: 24 Guts: 8 Item Dropped: Meteotite (1/128) Mighty Bear Found: Lilliput Cave Experience: 609 Money: $49 HP: 167 PP: 0 Offense: 29 Defense: 31 Speed: 7 IQ: 5 Guts: 1 Item Dropped: Teddy Bear (1/64) Mighty Bear Seven Found: Winters Experience: 8884 Money: $440 HP: 367 PP: 0 Offense: 85 Defense: 76 Speed: 11 IQ: 4 Guts: 1 Item Dropped: Super Plush Bear (1/128) Military Octobot Found: Stonehenge Experience: 25607 Money: $637 HP: 604 PP: 0 Offense: 138 Defense: 147 Speed: 26 IQ: 18 Guts: 8 Item Dropped: Meteotite (1/128) Mobile Sprout Found: Twoson, Peaceful Rest Valley Experience: 133 Money: $13 HP: 79 PP: 9 Offense: 17 Defense: 12 Speed: 6 IQ: 1 Guts: 5 Item Dropped: Croissant (1/32) Mole Playing Rough Found: Lilliput Cave Experience: 456 Money: $36 HP: 103 PP: 0 Offense: 22 Defense: 28 Speed: 9 IQ: 8 Guts: 2 Item Dropped: Croissant (1/32) Mook Senior Found: Stonehenge Experience: 21056 Money: $715 HP: 501 PP: 700 Offense: 108 Defense: 122 Speed: 25 IQ: 16 Guts: 7 Item Dropped: Brain Food Lunch (1/128) Mostly Bad Fly Found: Belch Base Experience: 1116 Money: $84 HP: 141 PP: 0 Offense: 32 Defense: 16 Speed: 15 IQ: 0 Guts: 4 Item Dropped: Pizza (1/32) Mr. Batty Found: Lilliput Cave Experience: 304 Money: $30 HP: 86 PP: 0 Offense: 25 Defense: 5 Speed: 29 IQ: 3 Guts: 4 Item Dropped: Jar of Hot Sauce (1/64) Mr. Molecule Found: Magicant Experience: 8708 Money: $659 HP: 280 PP: 21 Offense: 118 Defense: 97 Speed: 18 IQ: 4 Guts: 5 Item Dropped: Magic Tart (1/64) Musica Found: Fourside Dept. Store Experience: 3748 Money: $341 HP: 292 PP: 0 Offense: 69 Defense: 85 Speed: 21 IQ: 8 Guts: 20 Item Dropped: Sudden Guts Pill (1/128) Mystical Record Found: Fourside Dept. Store, Brick Road Experience: 2736 Money: $310 HP: 263 PP: 35 Offense: 63 Defense: 78 Speed: 20 IQ: 7 Guts: 12 Item Dropped: Pizza (1/64) New Age Retro Hippie Found: Twoson Experience: 160 Money: $23 HP: 87 PP: 0 Offense: 19 Defense: 14 Speed: 5 IQ: 16 Guts: 10 Item Dropped: Ruler (1/16) No Good Fly Found: Grapefruit Falls Experience: 415 Money: $26 HP: 100 PP: 0 Offense: 23 Defense: 13 Speed: 10 IQ: 0 Guts: 3 Item Dropped: Boiled Egg (1/32) Noose Man Found: Desert Gold Mine Experience: 1990 Money: $220 HP: 237 PP: 0 Offense: 47 Defense: 52 Speed: 18 IQ: 4 Guts: 5 Item Dropped: Carton of Cream (1/8) Nuclear Reactor Robot Found: Final Cave Experience: 53142 Money: $820 HP: 768 PP: 0 Offense: 147 Defense: 176 Speed: 43 IQ: 12 Guts: 8 Item Dropped: Super Bomb (1/8) Overzealous Cop Found: Summers Experience: 7448 Money: $420 HP: 325 PP: 0 Offense: 69 Defense: 75 Speed: 18 IQ: 16 Guts: 7 Item Dropped: Double Burger (1/32) Petrified Royal Guard Found: Pyramid Experience: 19163 Money: $628 HP: 573 PP: 0 Offense: 106 Defense: 173 Speed: 12 IQ: 5 Guts: 5 Item Dropped: Sudden Guts Pill (1/32) Pitbull Slug Found: Deep Darkness Experience: 9994 Money: $543 HP: 217 PP: 11 Offense: 79 Defense: 77 Speed: 2 IQ: 7 Guts: 5 Item Dropped: Salt Packet (1/4) Plain Crocodile Found: Grapefruit Falls Experience: 1928 Money: $62 HP: 234 PP: 0 Offense: 40 Defense: 55 Speed: 10 IQ: 5 Guts: 1 Item Dropped: Meteornium (1/128) Pogo Punk Found: Onett Experience: 15 Money: $18 HP: 35 PP: 0 Offense: 8 Defense: 10 Speed: 3 IQ: 15 Guts: 0 Item Dropped: Hamburger (1/1) Psychic Psycho Found: Fire Spring Experience: 30094 Money: $682 HP: 591 PP: 252 Offense: 124 Defense: 144 Speed: 30 IQ: 24 Guts: 1 Item Dropped: PSI Caramel (1/32) Putrid Moldy Man Found: Threed Experience: 830 Money: $53 HP: 203 PP: 0 Offense: 35 Defense: 89 Speed: 9 IQ: 17 Guts: 5 Item Dropped: Croissant (1/32) Ramblin' Evil Mushroom Found: Onett/Twoson Path Experience: 95 Money: $15 HP: 60 PP: 0 Offense: 15 Defense: 10 Speed: 5 IQ: 1 Guts: 5 Item Dropped: Packet of Ketchup (1/16) Ranboob Found: Milky Well Hole Experience: 2486 Money: $158 HP: 232 PP: 42 Offense: 41 Defense: 63 Speed: 20 IQ: 9 Guts: 1 Item Dropped: Picnic Lunch (1/64) Red Antoid Found: Grapefruit Falls Experience: 1175 Money: $35 HP: 112 PP: 30 Offense: 29 Defense: 27 Speed: 10 IQ: 0 Guts: 4 Item Dropped: Sugar Packet (1/8) Robo-Pump Found: Moonside Experience: 4797 Money: $349 HP: 431 PP: 0 Offense: 70 Defense: 113 Speed: 19 IQ: 4 Guts: 5 Item Dropped: Super Bomb (1/64) Rowdy Mouse Found: Giant Step Cave, Pond Cave Experience: 34 Money: $9 HP: 36 PP: 0 Offense: 7 Defense: 20 Speed: 5 IQ: 2 Guts: 225 Item Dropped: Bread Roll (1/32) Runaway Dog Found: North of Onett Experience: 4 Money: $3 HP: 21 PP: 0 Offense: 4 Defense: 5 Speed: 26 IQ: 1 Guts: 0 Item Dropped: Bread Roll (1/32) Scalding Coffee Cup Found: Fourside Dept. Store, Brick Road Experience: 2462 Money: $280 HP: 190 PP: 0 Offense: 55 Defense: 20 Speed: 23 IQ: 1 Guts: 5 Item Dropped: Cup of Coffee (1/2) Sentry Robot Found: Monotoli Building Experience: 5034 Money: $392 HP: 372 PP: 0 Offense: 77 Defense: 105 Speed: 17 IQ: 4 Guts: 10 Item Dropped: Big Bottle Rocket (1/64) Shattered Man Found: Summers Museum Experience: 44690 Money: $2630 HP: 694 PP: 0 Offense: 72 Defense: 92 Speed: 18 IQ: 38 Guts: 25 Item Dropped: Mummy Wrap (1/2) Skate Punk Found: Onett Experience: 12 Money: $17 HP: 31 PP: 0 Offense: 7 Defense: 8 Speed: 5 IQ: 13 Guts: 0 Item Dropped: Pizza (1/128) Skelpion Found: Dusty Dunes Desert Experience: 1823 Money: $140 HP: 137 PP: 21 Offense: 41 Defense: 23 Speed: 37 IQ: 7 Guts: 80 Item Dropped: Vial of Serum (1/32) Slimy Little Pile Found: Belch Base Experience: 1978 Money: $124 HP: 616 PP: 0 Offense: 45 Defense: 71 Speed: 10 IQ: 38 Guts: 7 Item Dropped: Bomb (1/32) Smelly Ghost Found: Threed Experience: 606 Money: $71 HP: 194 PP: 50 Offense: 35 Defense: 89 Speed: 10 IQ: 9 Guts: 2 Item Dropped: Broken Iron (1/16) Smilin' Sam Found: Threed Experience: 712 Money: $48 HP: 161 PP: 55 Offense: 34 Defense: 44 Speed: 17 IQ: 16 Guts: 16 Item Dropped: Refreshing Herb (1/32) Smilin' Sphere Found: Dusty Dunes Desert Experience: 2218 Money: $191 HP: 233 PP: 60 Offense: 50 Defense: 65 Speed: 17 IQ: 13 Guts: 5 Item Dropped: Meteornium (1/128) Soul Consuming Flame Found: Fire Spring Experience: 37618 Money: $768 HP: 602 PP: 0 Offense: 131 Defense: 262 Speed: 30 IQ: 8 Guts: 14 Item Dropped: Meteotite (1/64) Spinning Robo Found: Peaceful Rest Valley Experience: 297 Money: $21 HP: 113 PP: 17 Offense: 21 Defense: 22 Speed: 7 IQ: 12 Guts: 5 Item Dropped: Meteornium (1/64) Spiteful Crow Found: North of Onett Experience: 3 Money: $5 HP: 24 PP: 0 Offense: 5 Defense: 3 Speed: 77 IQ: 1 Guts: 0 Item Dropped: Cookie (1/1) Squatter Demon Found: Final Cave Experience: 48311 Money: $897 HP: 774 PP: 60 Offense: 158 Defense: 192 Speed: 45 IQ: 32 Guts: 25 Item Dropped: Horn of Life (1/64) Starman Found: Stonehenge Experience: 23396 Money: $720 HP: 545 PP: 155 Offense: 103 Defense: 126 Speed: 24 IQ: 16 Guts: 25 Item Dropped: Brain Food Lunch (1/128) Starman Jr. Found: North of Onett Experience: 16 Money: $20 HP: 200 PP: 999 Offense: 11 Defense: 10 Speed: 1 IQ: 80 Guts: 0 Item Dropped: N/A Starman Super Found: Stonehenge Experience: 30145 Money: $735 HP: 568 PP: 310 Offense: 112 Defense: 129 Speed: 24 IQ: 16 Guts: 25 Item Dropped: Sword of Kings (1/128) Stinky Ghost Found: Fourside Sewers Experience: 13179 Money: $541 HP: 444 PP: 0 Offense: 90 Defense: 179 Speed: 18 IQ: 7 Guts: 4 Item Dropped: Large Pizza (1/64) Strong Crocodile Found: Pond Cave Experience: 10122 Money: $495 HP: 417 PP: 0 Offense: 85 Defense: 131 Speed: 17 IQ: 6 Guts: 5 Item Dropped: Super Bomb (1/64) Struttin' Evil Mushroom Found: Milky Well Hole Experience: 1492 Money: $95 HP: 157 PP: 0 Offense: 29 Defense: 22 Speed: 22 IQ: 1 Guts: 7 Item Dropped: Rust Promoter (1/16) Tangoo Found: Cave of the Pink Cloud Experience: 14718 Money: $572 HP: 371 PP: 5 Offense: 96 Defense: 99 Speed: 19 IQ: 16 Guts: 20 Item Dropped: Snake (1/8) Territorial Oak Found: Peaceful Rest Valley Experience: 356 Money: $29 HP: 145 PP: 41 Offense: 26 Defense: 30 Speed: 5 IQ: 4 Guts: 9 Item Dropped: PSI Caramel (1/128) Thirsty Coil Snake Found: Desert Gold Mine Experience: 2786 Money: $276 HP: 270 PP: 0 Offense: 52 Defense: 80 Speed: 18 IQ: 7 Guts: 5 Item Dropped: Chick (1/16) Thunder Mite Found: Cave of the Pink Cloud Experience: 10798 Money: $430 HP: 293 PP: 200 Offense: 85 Defense: 83 Speed: 20 IQ: 8 Guts: 13 Item Dropped: Bottle of Water (1/32) Tough Guy Found: Summers Experience: 9310 Money: $525 HP: 342 PP: 0 Offense: 69 Defense: 75 Speed: 18 IQ: 16 Guts: 20 Item Dropped: Chick (1/4) Tough Mobile Sprout Found: Milky Well Hole Experience: 1865 Money: $19 HP: 179 PP: 13 Offense: 33 Defense: 27 Speed: 18 IQ: 1 Guts: 6 Item Dropped: Sprig of Parsley (1/16) Trick or Trick Kid Found: Threed Experience: 570 Money: $47 HP: 142 PP: 0 Offense: 30 Defense: 37 Speed: 7 IQ: 12 Guts: 12 Item Dropped: Bomb (1/32) Ultimate Octobot Found: Final Cave Experience: 47876 Money: $815 HP: 768 PP: 0 Offense: 147 Defense: 176 Speed: 43 IQ: 24 Guts: 8 Item Dropped: PSI Caramel (1/8) Unassuming Local Guy Found: Twoson Experience: 146 Money: $19 HP: 73 PP: 0 Offense: 18 Defense: 13 Speed: 5 IQ: 14 Guts: 1 Item Dropped: Toothbrush (1/8) Uncontrollable Sphere Found: Lumine Hall Experience: 20389 Money: $796 HP: 577 PP: 180 Offense: 116 Defense: 134 Speed: 27 IQ: 15 Guts: 5 Item Dropped: Broken Antenna (1/128) Urban Zombie Found: Threed, Underground Road Experience: 700 Money: $58 HP: 171 PP: 0 Offense: 31 Defense: 24 Speed: 10 IQ: 24 Guts: 25 Item Dropped: Hamburger (1/32) Violent Roach Found: Grapefruit Falls Experience: 1757 Money: $80 HP: 209 PP: 0 Offense: 30 Defense: 26 Speed: 35 IQ: 24 Guts: 9 Item Dropped: Secret Herb (1/128) Wetnosaur Found: Lost Underworld Experience: 33098 Money: $745 HP: 1030 PP: 0 Offense: 126 Defense: 172 Speed: 17 IQ: 16 Guts: 2 Item Dropped: Luxury Jerky (1/64) Whirling Robo Found: Winters Experience: 5782 Money: $256 HP: 374 PP: 36 Offense: 78 Defense: 90 Speed: 18 IQ: 12 Guts: 5 Item Dropped: Meteotite (1/128) Wild n' Wooly Shambler Found: North of Onett, Final Cave Experience: 33818 Money: $906 HP: 722 PP: 212 Offense: 171 Defense: 38 Speed: 144 IQ: 63 Guts: 5 Item Dropped: Multi Bottle Rocket (1/16) Wooly Shambler Found: Winters Experience: 5397 Money: $458 HP: 391 PP: 140 Offense: 81 Defense: 91 Speed: 18 IQ: 63 Guts: 5 Item Dropped: Multi Bottle Rocket (1/64) Worthless Protoplasm Found: Winters, Brick Road Experience: 17 Money: $11 HP: 38 PP: 0 Offense: 11 Defense: 21 Speed: 27 IQ: 1 Guts: 0 Item Dropped: Cookie (1/4) Yes Man Jr. Found: Onett Experience: 13 Money: $18 HP: 33 PP: 0 Offense: 8 Defense: 9 Speed: 4 IQ: 14 Guts: 0 Item Dropped: Bag of Fries (1/32) Zap Eel Found: Deep Darkness Experience: 12170 Money: $611 HP: 370 PP: 0 Offense: 97 Defense: 93 Speed: 29 IQ: 8 Guts: 5 Item Dropped: N/A Zombie Dog Found: Underground Road Experience: 1354 Money: $54 HP: 210 PP: 0 Offense: 39 Defense: 51 Speed: 30 IQ: 11 Guts: 10 Item Dropped: Bottle Rocket (1/32) Zombie Possessor Found: Belch Base Experience: 950 Money: $81 HP: 176 PP: 0 Offense: 28 Defense: 19 Speed: 30 IQ: 6 Guts: 9 Item Dropped: Secret Herb (1/64) ***************************************************************************** -=-=-=-=-=-=-=-= -= 8. Bosses -= -=-=-=-=-=-=-=-= Titanic Ant Found: Giant Step Cave Experience: 685 Money: $150 HP: 235 PP: 102 Offense: 19 Defense: 23 Speed: 6 IQ: 72 Guts: 9 Item Dropped: N/A Strategy: For your very first "My Sanctuary" boss battle, this one should not be too much of a problem for you. Start by using PSI Rockin Alpha to destroy the Black Antoids in the back row, as they use Lifeup on the boss itself. Titanic Ant's attacks can be a bit brutal, so here is a good battle plan. Use PSI Rockin a couple rounds, then for the third round, you should use a Hamburger to recover a bit of health. After that, repeat with the PSI until you run out, then use regular attacks until you win shortly afterward. Mr. Carpainter Found: Happy Happy Village Experience: 1412 Money: $195 HP: 262 PP: 70 Offense: 33 Defense: 45 Speed: 8 IQ: 72 Guts: 13 Item Dropped: N/A Strategy: Fighting Carpainter here is actually pretty simple, especially because of your new equipment and high experience levels. As for attacking him, stick to regular attacks, and some PSI Rockin for added damage. Carpainter's regular attacks won't bother you much, but if he tries to use an electrical attack, it'll reflect back onto him, causing further damage. He may also try using Lifeup Alpha, but a couple hits from Rockin Alpha will render that useless. This battle should be done in just a few rounds, more or less. Mondo Mole Found: Lilliput Cave Experience: 5791 Money: $400 HP: 498 PP: 161 Offense: 37 Defense: 50 Speed: 9 IQ: 36 Guts: 15 Item Dropped: N/A Strategy: This will definitely be a tough battle, especially if you are unprepared for it! Before you get here, you should definitely make sure Paula is strong enough to withstand a battle like this (Level 15 or so is good). Anyway, Mondo Mole uses regular attacks which can take off 50+ HP each time, and he uses a PSI Shield to block PSI attacks. If he does that, have Paula use PSI Thunder to break the shield. As for attacking, have Ness use PSI Rockin Alpha, and Paula use PSI Fire Alpha to cause damage. Every other round, you may want to have Ness use PSI Lifeup to keep your group alive, or Paula use recovery items in your inventory. The idea is to keep your HP up and attack hard with the PSI attacks to win this battle. Mini Barf Found: Underground Road Experience: 7521 Money: $460 HP: 616 PP: 0 Offense: 45 Defense: 71 Speed: 10 IQ: 30 Guts: 19 Item Dropped: N/A Strategy: Despite the public opinion, this miniature version of Master Belch is really not all that bad. Have Ness use regular attacks, Paula use PSI Fire, and Jeff attack normally or shoot Bottle Rockets for massive damage. Mini Barf's regular attacks can cause alot of damage, so be ready to use PSI Lifeup when the going gets tough. After a while, this boss will use its stench to make your entire party cry; counter this by having Ness use Healing Beta on each person. Then, continue the barrage of attacks until you defeat it. Master Belch Found: Belch Base Experience: 12509 Money: $664 HP: 650 PP: 0 Offense: 50 Defense: 88 Speed: 16 IQ: 61 Guts: 20 Item Dropped: N/A Strategy: Now, for this battle, it can either be insanely easy, or it can be quite a pain in the ass. I prefer the easier strategy, so we'll go with that one here. As soon as the battle starts, have whichever character that's carrying it use the Fly Honey. The next round or so, Master Belch will lose all interest in fighting, and eats the Fly Honey instead. Use this grand opportunity to make quick work of him: use Ness's PSI Rockin Beta, and Paula's PSI Fire Beta, and have Jeff attack normally. With this attack pattern, the battle will be over in roughly 3 or 4 rounds at most! Trillionage Sprout Found: Milky Well Hole Experience: 30303 Money: $1358 HP: 1048 PP: 240 Offense: 54 Defense: 88 Speed: 16 IQ: 71 Guts: 21 Item Dropped: N/A Strategy: Well, it should be expected, but THIS is quite a tough battle! This boss comes accompanied by 2 Tough Mobile Sprouts, so your first means of business should be to get rid of them. Have Ness use PSI Rockin Beta, Paula's PSI Fire Beta, and Jeff attack normally, or use Bottle Rockets. This should definitely eliminate the sprouts in the first round. If your party gets messed up due to their attacks, use Secret Herbs if you have any in store, and attack constantly. If the giant sprout uses PSI Shield, have Paula use PSI Thunder to nullify it, then continue with your high-powered PSI to eventually win. Dept. Store Spook Found: Fourside Dept. Store Experience: 24291 Money: $1648 HP: 610 PP: 290 Offense: 82 Defense: 135 Speed: 19 IQ: 62 Guts: 24 Item Dropped: N/A Strategy: For a mini-boss that only 2/3 of your party will face, it's a real toughie. Despite that, you can end the battle really quickly if you come prepared. If you let the spook get a few hits in, it'll use PSI Fire and Freeze, among other attacks, causing great devastation to your group. Have Jeff shoot Bottle Rockets, and a Big Bottle Rocket if he has one, and Ness use PSI Rockin Beta. If you do that, the battle should be over in just a couple rounds. In case it doesn't work out that way, be ready to keep your HP up while attacking, to win. Evil Mani-Mani Found: Moonside Experience: 28139 Money: $1852 HP: 860 PP: 88 Offense: 86 Defense: 145 Speed: 15 IQ: 80 Guts: 1 Item Dropped: N/A Strategy: Despite the speculation surrounding this statue, it really isn't much more than a statue in battle. Use Jeff's Big Bottle Rockets, and Ness's PSI Rockin to cause massive damage right off the bat. The evil statue will use PSI Magnet, and regular attacks to bother you. That shouldn't bother you too much, so complete a second round of hard-hitting attacks, and the battle should be over. Clumsy Robot Found: Monotoli Building Experience: 32378 Money: $2081 HP: 962 PP: 0 Offense: 88 Defense: 137 Speed: 83 IQ: 49 Guts: 30 Item Dropped: N/A Strategy: If there are any tough bosses you've faced to this point in the game, it would HAVE to be this one. This small robot, despite its size, is a real pain in the neck to beat. First off, Bottle Rockets don't work on it, nor do PSI spells. Also, it uses Lifeup and completely heals itself every couple rounds or so, thus making your efforts futile. Just attack normally with Ness and Jeff. When the Clumsy Robot spins and shoots missiles, get ready with Ness's Lifeup Beta to quickly get you both on your feet again, and continue. After enough rounds, the Runaway Five will make a surprise appearance and put the robot's destruction to a halt. Shrooom! Found: Pond Cave Experience: 96323 Money: $4086 HP: 1700 PP: 112 Offense: 95 Defense: 154 Speed: 18 IQ: 72 Guts: 32 Item Dropped: N/A Strategy: As would be expected, Shrooom! is a strong boss whose attacks can really annoy you, if you're not careful. The boss can spread spores, placing a mushroom on an ally's head, or poison members of your group, so be ready with Healing PSI to stop the poisoning (you can't help the mushroom too much). Use PSI Rockin Beta, PSI Freeze Gamma, and Jeff's Bottle Rockets if he has any left. If Shrooom! starts to attack normally, be careful so you don't lose a party member in the battle. Just keep up the attacking, and you will suffice. Plague Rat of Doom Found: Fourside Sewers Experience: 115272 Money: $4464 HP: 1827 PP: 60 Offense: 71 Defense: 180 Speed: 19 IQ: 45 Guts: 250 Item Dropped: N/A Strategy: For this disgusting, giant rat, you will need to be strong with your attacks, because it'll be just as fierce towards your party! Most of, if not all, this rat's attacks are SMASH hits, causing massive damage to members of your party. Have Ness attack or use Lifeup Beta/Gamma on those who need it, Paula use Fire Gamma, Jeff fire Big Bottle Rockets, and Poo use Lifeup Beta or Freeze Beta on the boss. The bottle rockets should cause LOTS of damage each shot, so you may want to focus on using those as your main attacks. Keep your party alive and constantly attack strongly in order to win. Thunder and Storm Found: Cave of the Pink Cloud Experience: 129026 Money: $4736 HP: 2065 PP: 70 Offense: 111 Defense: 171 Speed: 21 IQ: 55 Guts: 35 Item Dropped: N/A Strategy: Despite being a big boss, at this point in the game, your party should be strong enough to make quick work of such baddies. This duo can use Thunder attacks on your party, so if you have the Franklin Badge, it can help reflect their attacks back at them. Don't rely on just that to beat them, however. Use Ness's PSI Rockin Gamma, Paula and Poo's PSI Freeze Gamma, and Jeff shoot Big Bottle Rockets. If you do this attack pattern for a couple rounds or so, the battle will be ended rather quickly. Master Barf Found: Deep Darkness Experience: 125056 Money: $3536 HP: 1319 PP: 0 Offense: 136 Defense: 177 Speed: 24 IQ: 64 Guts: 39 Item Dropped: Casey Bat (1/1) Strategy: Since your group should be geared up for this type of battle, it should go VERY quickly for you. Use Ness and Paula's best PSI spells, and have Jeff launch a Multi Bottle Rocket (one should do the trick). If Jeff has fixed up the Heavy Bazooka, that would be a good item to use, too. After you caused enough damage, Poo will suddenly appear again and finish off the mess with Starstorm Alpha! Starman Deluxe Found: Stonehenge Experience: 160524 Money: $3827 HP: 1400 PP: 418 Offense: 143 Defense: 186 Speed: 27 IQ: 21 Guts: 43 Item Dropped: N/A Strategy: As would be expected, the Starman Deluxe is going to be a truly tough boss for you to defeat. Because of its PSI Shield, this will be a real slugfest rather than a simple psychic power clash. Start off by having Paula use PSI Shield Beta on the entire party, and do it a few times to make its powers that much stronger. That way when the boss starts using PSI Starstorm and other strong spells, you won't be devastated by them. As for the others, have Ness and Poo attack or use Lifeup Beta on whoever needs it, while Jeff launches Multi Bottle Rockets. If your party's PSI Shield starts to fall apart, make sure Paula can quickly fix it up again, so having her PP high is essential to you winning this battle. Electro Specter Found: Lumine Hall Experience: 261637 Money: $6564 HP: 3092 PP: 80 Offense: 148 Defense: 203 Speed: 29 IQ: 56 Guts: 47 Item Dropped: N/A Strategy: Like the Starman Deluxe fight, this will be another one of the slugfest battles you may be used to now. As before, have Paula use a PSI Shield on the entire party, so the Electro Specter's Thunder attacks won't bother you too much. This boss can use a Hungry HP-Sucker to weaken your party, PSI Thunder, and also a Neutralizer, which will remove its PSI Shield, and your own. So, be ready to put up another PSI Shield quickly after it's disabled. Once the Neutralizer is used, your party should use strong PSI attacks, Lifeup on fellow allies as needed, and launch some Multi Bottle Rockets at it. Basically, if you can keep your party alive for enough rounds, you'll be able to win, I would think. Carbon/Diamond Dog Found: Fire Spring Experience: 337738 Money: $6968 HP: 1672 (Carbon), 3344 (Diamond) PP: 0 (Carbon), 154 (Diamond) Offense: 159 (Carbon), 167 (Diamond) Defense: 174 (Carbon), 230 (Diamond) Speed: 31 IQ: 53 (Carbon), 47 (Diamond) Guts: 52 (Carbon), 10 (Diamond) Item Dropped: N/A Strategy: This is going to be the final My Sanctuary battle, which makes it a long and hard battle. The boss starts off in the form of Carbon Dog, with no barriers whatsoever. This is a good time to let loose with PSI spells and Bottle Rockets. When Carbon Dog bites a party member, be ready to use Lifeup Beta because the attack packs quite a punch. After enough damage is taken, Carbon Dog turns into the fierce Diamond Dog. This one comes prepared with a powered up Shield, so whenever you use a regular attack, it reflects the attack back your way. Continue using PSI spells, and if Jeff has it, use a Neutralizer to nullify the shield. If you want to take your chances though, have your weaker party members go through a quick round of regular attacking to break down the shield manually. Either way, once it's gone, have Jeff whip out the Multi Bottle Rockets to cause massive damage. Keep your group's HP high when Diamond Dog attacks, and you'll have this battle won very soon! Ness's Nightmare Found: Sea of Eden Experience: 89004 Money: $4442 HP: 1654 PP: 882 Offense: 172 Defense: 253 Speed: 31 IQ: 80 Guts: 1 Item Dropped: N/A Strategy: Starting off, this nightmare is the "evil" side of Ness. Hence it has all the abilities Ness would have, lots of HP and PP, and is relentless with attacking. The evil statue begins with a PSI Shield, blocking your PSI Rockin attacks, so just use regular attacks to start. When the boss starts using Shield Beta, it'll cancel out the PSI Shield, so that's when you should use PSI Rockin Omega or Gamma. Be careful when the nightmare does the same thing, for it can be fatal. When you are dealt mortal damage, quickly use Lifeup Gamma to recover from it, then continue. If your PP runs low, use a couple of Magic Puddings to stay in the game. This boss will also use Lifeup Beta to keep itself going, but if you can keep attacking constantly, you'll be able to beat it to the punch and win after all. Heavily Armed Pokey/Giygas Found: Final Cave HP: 2000 (Pokey), 9999 (Giygas) PP: 999 (Pokey), 0 (Giygas) Offense: 145 (Pokey), 255 (Giygas) Defense: 255 Speed: 60 (Pokey), 80 (Giygas) IQ: 255 Guts: 5 Item Dropped: N/A Strategy: As you may know, this is the final battle of the game. In the first part, Pokey stays around to attack and taunt you. Giygas, bearing a resemblance to Ness, has his abilities to use against you. Have Paula put up a PSI Shield on the group, while everyone uses their best attacks on Pokey. After he takes enough damage, Pokey will run off and reveal Giygas' true form. Now, it'll be just you four versus Giygas, so continue to use your strongest attacks to cause damage to it. He doesn't attack too often, so don't worry too much about that. If anyone in your group is weak, have Ness or Poo use Lifeup Gamma to keep them going. After a while, Pokey will return and taunt you guys a bit more. After he goes away, the battle will continue. Since attacking will not help your cause, you must resort to other measures. You must have Paula use her Pray command to call out for strength from everyone you've met in the past. If she goes unconscious, have someone revive her, and continue the praying. She must pray 9 times in order for it all to be a success. Once she has prayed for the required amount of times, Giygas will crumble from the massive power the prayers have obtained, and the battle will be over. ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 9. Weapons -= -=-=-=-=-=-=-=-=-= ==== Ness ==== Big League Bat Attack: +54 Casey Bat Attack: +125 Note: Has very low hit%. Cracked Bat Attack: +4 Gutsy Bat Attack: +100 Guts: +127 Hall of Fame Bat Attack: +62 Legendary Bat Attack: +110 Magicant Bat Attack: +80 Minor League Bat Attack: +26 Mr. Baseball Bat Attack: +38 Sand Lot Bat Attack: +15 T-Rex's Bat Attack: +48 Tee Ball Bat Attack: +8 Ultimate Bat Attack: +68 ===== Paula ===== Chef's Fry Pan Attack: +40 Deluxe Fry Pan Attack: +30 French Fry Pan Attack: +60 Fry Pan Attack: +10 Holy Fry Pan Attack: +80 Guts: +10 Magic Fry Pan Attack: +50 Guts: +100 Non-Stick Fry Pan Attack: +50 Thick Fry Pan Attack: +20 ==== Jeff ==== Baddest Beam Attack: +98 Crusher Beam Attack: +72 Death Ray Attack: +90 Double Beam Attack: +66 Gaia Beam Attack: +125 Hyper Beam Attack: +58 Laser Gun Attack: +48 Magnum Air Gun Attack: +36 Moon Beam Gun Attack: +110 Pop Gun Attack: +16 Spectrum Beam Attack: +78 Stun Gun Attack: +24 Toy Air Gun Attack: +32 Zip Gun Attack: +40 === Poo === Sword of Kings Attack: +30 ===================== Weapons All Can Equip ===================== Bionic Slingshot Attack: +32 Combat Yo-yo Attack: +54 Slingshot Attack: +12 Trick Yo-yo Attack: +46 Yo-yo Attack: +6 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-= -= 10. Body Equipment -= -=-=-=-=-=-=-=-=-=-=-=-=-= Cloak of Kings Defense: +20 Note: Can only be equipped by Poo. Crystal Charm Defense: +2 Speed: +15 Note: Protects from paralysis. Earth Pendant Defense: +16 Note: Protects from fire, ice, and flash. Flame Pendant Defense: +15 Note: Protects from fire attacks. Great Charm Defense: +1 Note: Protects from paralysis, increases the wearer's speed. Night Pendant Defense: +15 Note: Protects from flash. Rain Pendant Defense: +15 Note: Protects from ice attacks. Sea Pendant Defense: +20 Note: Protects from fire, ice, and flash. Star Pendant Defense: +30 Note: Protects from fire, ice, flash, and paralysis. Travel Charm Note: Protects from paralysis. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-= -= 11. Arm Equipment -= -=-=-=-=-=-=-=-=-=-=-=-= Bracer of Kings Defense: +30 Note: Can only be equipped by Poo. Cheap Bracelet Defense: +5 Cherub's Band Defense: +70 Luck: +20 Note: Protects from sleep. Copper Bracelet Defense: +10 Diamond Band Defense: +50 Gold Bracelet Defense: +30 Goddess Band Defense: +80 Luck: +30 Note: Protects from sleep. Pixie's Bracelet Defense: +60 Luck: +10 Note: Protects against sleep. Platinum Band Defense: +40 Silver Bracelet Defense: +15 ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 12. Accessories -= -=-=-=-=-=-=-=-=-=-=-= Baseball Cap Defense: +5 Charm Coin Defense: +50 Luck: +20 Coin of Defense Defense: +40 Coin of Silence Defense: +45 Luck: +16 Coin of Slumber Defense: +30 Luck: +18 Defense Ribbon Defense: +40 Luck: +15 Note: Can only be equipped by Paula. Diadem of Kings Defense: +20 Luck: +30 Note: Can only be equipped by Poo. Goddess Ribbon Defense: +110 Note: Can only be equipped by Paula. Hard Hat Defense: +15 Holmes Hat Defense: +10 Lucky Coin Defense: +50 Luck: +20 Mr. Baseball Cap Defense: +6 Mr. Saturn Coin Defense: +47 Luck: +18 Rabbit's Foot Defense: +3 Speed: +40 Note: Protects from paralysis. Red Ribbon Defense: +25 Note: Can only be equipped by Paula. Ribbon Defense: +20 Note: Can only be equipped by Paula. Saturn Ribbon Defense: +90 Luck: +40 Note: Can only be equipped by Paula. Shiny Coin Defense: +70 Luck: +30 Souvenir Coin Defense: +80 Luck: +35 Talisman Coin Defense: +60 Luck: +25 Talisman Ribbon Defense: +60 Luck: +25 Note: Can only be equipped by Paula. ***************************************************************************** -=-=-=-=-=-=-=-= -= 13. Items -= -=-=-=-=-=-=-=-= ===== Goods ===== ATM Card: Allows you to withdraw/deposit cash at one of the many ATM machines throughout the game. Backstage Pass: Use this to get into the Runaway Five's dressing room at the Chaos Theater in Twoson. Bad Key Machine: Use this to open locked doors without a key. Bag of Dragonite: Turn an ally into a dragon to attack all the enemies once in battle. Bazooka: Shoot at enemies in battle to cause damage; only Jeff can use. Bicycle: Use this to quickly navigate through a town or outside region. You cannot enter buildings or caves while on the bike, however. You can ring the bell by pressing R. Big Bottle Rocket: A larger Bottle Rocket, which causes several hundred HP of damage to a single enemy; only Jeff can use. Bomb: Throw at the enemies to cause a good amount of damage to all of them. Bottle Rocket: Launch this at a single enemy to cause a small amount of damage; only Jeff can use. Brain Stone: Prevents the holder from being restricted on PSI use in battle. Carrot Key: Use to remove the rabbit statues in Dalaam. Chick: This is the hatchling from a Fresh Egg, after a period of time. Hold onto it for a while and it'll grow into a full-size Chicken. Chicken: The fully-grown hatchling from the Fresh Egg, sells for good money. Contact Lens: Find these in the Desert, give to the man above the Fourside Bakery to get a Pair of Dirty Socks. Counter-PSI Unit: Counters PSI attacks used in battle; only Jeff can use. Cup of Lifenoodles: Fully revive a fallen ally, and fully recover their HP. Defense Shower: Temporarily increasess all ally's defense in battle; only Jeff can use. Defense Spray: Temporarily increases the targeted ally's defense. Diamond: Found in the Desert after clearing the mine; give to the Topolla Theater manager to free the Runaway Five. Eraser Eraser: Use to clear the iron eraser-shaped statue below Stonehenge. Exit Mouse: When used inside a dungeon, this mouse takes you directly outside again. This is especially useful when you are low on HP and cannot make it back out of a dungeon alive normally. For Sale Sign: Outside, set this sign up and a customer will run up. Select an item from your inventory you wish to sell, and they will buy it from you for a cheap price. It's good for getting rid of useless items quickly. Franklin Badge: Deflects Thunder attacks from the holder back at the enemy. Hand Aid: Fully restores an ally's HP. Handbag Strap: Use to temporarily stun an enemy in battle. Hawk Eye: Get inside the Pyramid; use to find your way through the inner areas of Deep Darkness. Heavy Bazooka: Repaired from the Broken Bazooka, use to shoot at the targeted enemy to cause lots of damage; only Jeff can use. Hieroglyph Copy: Simply a copy of the giant Hieroglyph in the Summers Museum. HP Sucker: Sucks out some of an enemy's HP and gives it to the user; only Jeff can use. Hungry HP Sucker: Sucks out some HP from all enemies and gives it to the user; only Jeff can use. Insecticide Spray: Use this on insect enemies in battle to kill them. Jar of Fly Honey: Use this against Master Belch to distract his attention, keeping him from attacking you in battle. Key to the Cabin: Allows you to unlock Paula's jail cell in the Peaceful Rest Valley. Key to the Locker: Broken key that is meant to open lockers at Jeff's school; must have Bad Key Machine to make use of. Key to the Shack: Allows you to enter the shack north of Onett. Key to the Tower: Allows you to enter Brick Road (Dungeon Man) in Scaraba. King Banana: One of the items given to you, to trade away in the Tarah Rama's Cave. Meteorite Piece: Get this by checking the meteorite north of Onett late in the game; used to extract Zexonyte material. Meteornium: Dropped by an enemy in battle; sell for lots of money. Meteorite: Dropped by an enemy in battle; sell for lots of money. Monkey's Love: Get by teaching a monkey in Deep Darkness how to teleport; if used in battle, the monkey will appear and stun an enemy. Multi Bottle Rocket: Several Bottle Rockets attached together in one device, launch at a single enemy to cause 1000+ HP of damage; only Jeff can use. Mummy Wrap: Use in battle to temporarily stun an enemy. Neutralizer: When used, it removes all effects of PSI (shields included) from all enemies and all allies; only Jeff can use. Pair of Dirty Socks: Get from a man in Fourside in exchange for his Contact Lens, use in battle to temporarily stun an enemy. Pak of Bubble Gum: Give to the Bubble Monkey to have him call Tessie, reach upper ledges and lower ropes for you in Winters. Pencil Eraser: Use this to clear the pencil point iron statue within the Peaceful Rest Valley. Pharaoh's Curse: Poisons a single enemy in battle. Picture Postcard: It's just a postcard of the Saturn Valley area. Piggy Nose: Use when wandering in the Deep Darkness to sniff out the hidden Magic Truffles. Protractor: Used in battle to "get an angle of things"; in other words, it is of no use whatsoever. Receiver Phone: This allows you to contact Apple Kid when needed, and vice versa. Ruler: Has no real use, except to "size things up" in battle. Rust Promoter: Causes damage against robotic and mechanical enemies. Rust Promoter DX: Causes more damage against robotic and mechanical enemies. Shield Killer: Nullifies the targeted enemy's shield when used; only Jeff can use. Show Ticket: Use to enter the Topolla Theater to see the Runaway Five or Venus perform. Shyness Book: Find in the Onett Library, bring it to the Tenda Village to help them overcome their shyness. Signed Banana: It has Venus' signature on it! Slime Generator: Temporarily stuns an enemy in battle; only Jeff can use. Snake: Poisons a single enemy in battle. Snake Bag: Use a snake inside to poison an enemy in battle. Sound Stone: It stores all the music you've heard at each of the My Sanctuary spots you've visited. Stag Beetle: Temporarily stuns an enemy in battle. Sudden Guts Pill: Increases the ally's Guts during battle. Super Bomb: Throw at a single enemy in battle to cause lots of damage. Super Plush Bear: In battle, it absorbs more damage from enemies than the regular Teddy Bear. If it's damaged enough, it turns into a pile of fluff, however. Suporma: Get from the Orange Kid; plays a song when used. Teddy Bear: In battle, it absorbs a good amount of damage from enemies. After it is damaged enough, it turns into fluff. Tendakraut: This is the smelly delicacy of the Tenda Village; use to enter the Underworld Tenda Village. Tiny Ruby: A small jewel that Poo carries; must have to access the Hieroglyph in the Summers Museum. Toothbrush: Can temporarily freeze an enemy in battle. Town Map: Use this to view an overhead map of the town you're currently in. Trout Yogurt: Recover around 30HP when used. Viper: Poisons a single enemy in battle. Wad of Bills: Get from Everdred after rescuing Paula; give to the Chaos Theater manager to free the Runaway Five. Xterminator Spray: Kills all insect enemies in battle. Yogury Dispenser: Get from the Tarah Rama at the end of his cave; give to Monotoli's maid to get to the 48th Floor of the building. Zombie Paper: Use in the circus tent in Threed to capture all the zombies overnight. =============== Medicinal Items =============== Cold Remedy: Cures the cold status effect. Guts Capsule: Permanently increases Guts by 1. Horn of Life: Brings an unconscious character back to life outside of a hospital, cures all status effects. IQ Capsure: Permanently increases IQ by 1. Luck Capsule: Permanently increases Luck by 1. Refreshing Herb: Cures cold, sunstroke, crying, poison, feeling strange, and nausea status effets. Rock Candy: Permanently increase any one statistic by 1. Secret Herb: Cures all status effects, brings an unconscious character back to life. Speed Capsule: Permanently increases Speed by 1. Vital Capsule: Permanently increases Vitality by 1. Vial of Serum: Cures the poison status effect. Wet Towel: Cures the sunstroke status effect. ***************************************************************************** -=-=-=-=-=-=-=-= -= 14. Food -= -=-=-=-=-=-=-=-= NOTE: For all food items, Poo recovers 6HP only, unless otherwise noted. Food List --------- Bag of Fries: Restores 24HP. Banana: Restores 25HP. Bean Croquette: Restores 42HP. Beef Jerky: Restores 150HP. Boiled Egg: Restores 42HP. Bottle of DX Water: Restores 40PP to Poo; 1PP to others. Bottle of Water: Restores 10PP to Poo; 1PP to others. Bowl of Rice Gruel: Restures 216HP. Brain Food Lunch: Restores 300HP and 50PP; restores all HP/PP to Poo. Bread Roll: Restores 30HP. Calorie Stick: Restores 60HP. Can of Fruit Juice: Restores 6HP. Chef's Special: Restores 216HP. Cookie: Restores 6HP. Croissant: Restores 60HP. Cup of Coffee: Restores 12HP. Cup of Noodles: Restores 42HP. Double Burger: Restores 96HP. Fresh Egg: Restores 84HP. Gelato de Resort: Restores 30HP. Hamburger: Restores 48HP. Kabob: Restores 126HP. Kraken Soup: Fully restores HP; 6HP to Poo. Large Pizza: Restores 240HP. Lucky Sandwich: Recover random amounts of HP and PP. Luxury Jerky: Restores 300HP. Magic Pudding: Restores 40PP. Magic Tart: Restores 20PP. Magic Truffle: Restores 80PP. Mammoth Burger: Restores 204HP. Molokheiya Soup: Restores 84HP. Pasta di Summers: Restores 108HP. Peanut Cheese Bar: Restores 108HP. Picnic Lunch: Restores 84HP. Piggy Jelly: Restores 300HP. Pizza: Restores 120HP. Plain Roll: Restores 24HP. Plain Yogurt: Restores 168HP. Popsicle: Restores 18HP. Protein Drink: Restores 84HP. PSI Caramel: Restores 20PP. Royal Iced Tea: Restores 60HP. Skip Sandwich: Restores 6HP; allows you to move quicker for 10 seconds. Skip Sandwich DX: Restores 6HP; allows you to move quicker for 20 seconds. Spicy Jerky: Restores 252HP. Condiments ---------- NOTE: When you use a condiment with a compatible item, it enhances the amount of HP or PP you recover from it. If you use a bad mix of condiment and food, the effect is hindered. Carton of Cream Compatible With: Banana Lucky Sandwich Popsicle Trout Yogurt Jar of Delisauce Compatible With: All Jar of Hot Sauce Compatible With: Cup of Noodles Pasta di Summers Pizza Ketchup Packet Compatible With: Bag of Fries Bean Croquette Beef Jerky Croissant Double Burger Fresh Egg Hamburger Kabob Luxury Jerky Magic Truffle Mammoth Burger Spicy Jerky Salt Packet Compatible With: Boiled Egg Brain Food Lunch Chef's Special Picnic Lunch Sprig of Parsley Compatible With: Bowl of Rice Gruel Peanut Cheese Bar Piggy Jelly Sugar Packet Compatible With: Bread Roll Calorie Stick Magic Pudding Magic Tart Plain Yogurt PSI Caramel Rock Candy Tin of Cocoa Compatible With: Cookie Gelato de Resort Plain Roll Skip Sandwich Skip Sandwich DX ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-= -= 15. PSI Spells -= -=-=-=-=-=-=-=-=-=-=-= Brainshock Alpha Level Learned: 24 (Poo) PP: 10 Description: Can cause an enemy to feel strange in battle. Brainshock Omega Level Learned: 44 (Poo) PP: 30 Description: Can cause all enemies to feel strange in battle. Defense Down Alpha Level Learned: 29 (Paula) PP: 6 Description: Decreases an enemy's defensive power for the rest of the battle. Can be cast multiple times on the same enemy to enhance the effects. Defense Down Omega Level Learned: 54 (Paula) PP: 18 Description: Decreases all enemy's defensive power for the rest of the battle. Can be cast multiple times to enhance the effects. Fire Alpha Level Learned: 3 (Paula) PP: 6 Description: Attack an entire row of enemies for roughly 80HP of fire damage. Fire Beta Level Learned: 19 (Paula) PP: 12 Description: Attack an entire row of enemies for roughly 160HP of fire damage. Fire Gamma Level Learned: 37 (Paula) PP: 20 Description: Attack an entire row of enemies for roughly 240HP of fire damage. Fire Omega Level Learned: 64 (Paula) PP: 42 Description: Attack an entire row of enemies for roughly 320HP of fire damage. Flash Alpha Level Learned: 18 (Ness) PP: 8 Description: Can cause the targeted enemies to feel strange or cry, thus lowering their accuracy in battle. Flash Beta Level Learned: 38 (Ness) PP: 16 Description: Can cause all enemies to feel strange, cry, become numb, or even defeated in battle. Flash Gamma Level Learned: 61 (Ness) PP: 24 Description: Can cause all enemies to feel strange, cry, become numb, or even defeated in battle. It has a stronger effect than the weaker versions of this PSI. Flash Omega Level Learned: 67 (Ness) PP: 32 Description: The strongest version of the Flash PSI. It has a great chance of killing all the enemies in the battle in one shot. Freeze Alpha Level Learned: N/A (Paula) PP: 4 Description: Hit a single enemy with about 180HP of ice damage; can potentially freeze some enemies. Freeze Beta Level Learned: 11 (Paula) PP: 9 Description: Hit a single enemy with about 360HP of ice damage; can potentially freeze some enemies. Freeze Gamma Level Learned: 31 (Paula) 33 (Poo) PP: 18 Description: Hit a single enemy with about 540HP of ice damage; can potentially freeze some enemies. Freeze Omega Level Learned: 46 (Paula) PP: 28 Description: Hit a single enemy with about 720HP of ice damage; can potentially freeze some enemies. Healing Alpha Level Learned: 10 (Ness) PP: 5 Description: Cures cold, sunstroke, and sleep status effects. Healing Beta Level Learned: 24 (Ness) PP: 8 Description: Cures cold, sunstroke, sleep, poison, nausea, feeling strange, and crying status effects. Healing Gamma Level Learned: 36 (Poo) 53 (Ness) PP: 20 Description: Cures all the effects that Beta can, as well as paralysis, being diamondized, and brings back an ally from being unconscious, although it doesn't restore their HP. Healing Omega Level Learned: 52 (Poo) PP: 38 Description: Cures all the effects that Beta can, as well as paralysis, being diamondized, and brings back an ally from being unconscious, fully restoring their HP. Hypnosis Alpha Level Learned: 4 (Ness) PP: 6 Description: Puts a single enemy to sleep. Hypnosis Omega Level Learned: 27 (Ness) PP: 18 Description: Puts all the enemies to sleep. Lifeup Alpha Level Learned: 2 (Ness) PP: 5 Description: Restores around 100HP to one ally. Lifeup Beta Level Learned: 20 (Ness) PP: 8 Description: Restores around 300HP to one ally. Lifeup Gamma Level Learned: 39 (Ness) 46 (Poo) PP: 13 Description: Fully restores all HP to one ally. Lifeup Omega Level Learned: 70 (Ness) PP: 24 Description: Restores 400HP to all allies. Magnet Alpha Level Learned: 15 (Paula) 21 (Poo) PP: 0 Description: Steal a small amount of PP from an enemy, and take it as your own. Magnet Omega Level Learned: 24 (Paula) 27 (Poo) PP: 0 Description: Steal a small amount of PP from all enemies, and take it as your own. Offense Up Alpha Level Learned: 21 (Paula) PP: 10 Description: Increases an ally's offensive power for the rest of the battle. Can be cast multiple times on the same person to enhance the effects. Offense Up Omega Level Learned: 40 (Paula) PP: 30 Description: Increases all ally's offensive power for the rest of the battle. Can be cast multiple times to enhance the effects. Paralysis Alpha Level Learned: 14 (Ness) PP: 8 Description: Paralyzes a single enemy, rendering them immobile for a period of time. Paralysis Omega Level Learned: 29 (Ness) PP: 24 Description: Paralyzes all enemies, rendering them immobile for a period of time. PSI Shield Alpha Level Learned: 6 (Paula) PP: 8 Description: Protects a single ally from all PSI damage. Can be cast multiple times on the same person to enhance the effects. PSI Shield Sigma Level Learned: 27 (Paula) PP: 24 Description: Protects all allies from all PSI damage. Can be cast multiple times to enhance the effects. Rockin Alpha Level Learned: 8 (Ness) PP: 10 Description: A psychokinetic wave will be sent after all the enemies in battle, causing around 50HP of damage to each. It's an excellent attack spell that only Ness can make use of. Rockin Beta Level Learned: 22 (Ness) PP: 14 Description: A psychokinetic wave will be sent after all the enemies in battle, causing around 180HP of damage to each. It's an excellent attack spell, which only Ness can use. Rockin Gamma Level Learned: 49 (Ness) PP: 40 Description: A psychokinetic wave will be sent after all the enemies in battle, causing around 320HP of damage to each. It's an excellent attack spell, which only Ness can use. Rockin Omega Level Learned: 75 (Ness) PP: 98 Description: A psychokinetic wave will be sent after all the enemies in battle, causing around 640HP of damage to each. This has to be Ness's ultimate PSI ability in this game! Shield Alpha Level Learned: 12 (Ness) PP: 6 Description: Protects a single ally from damage, reducing the damage they take by 50%. Can be cast multiple times on the same person to enhance the effects. Shield Beta Level Learned: 34 (Ness) 16 (Poo) 51 (Paula) PP: 10 Description: Protects a single ally from damage, reducing the damage they take by 50%. Also, some of the shielded attack will be dealt back at the enemy to cause damage to them. Can be cast multiple times on the same person to enhance the effects. Shield Omega Level Learned: 51 (Poo) 60 (Paula) PP: 30 Description: Protects a single ally from damage, reducing the damage they take by 50%. Also, some of the shielded attack will be dealt back at the enemy to cause damage to them. Can be cast multiple times on the same person to enhance the effects. As is expected, this shield's powers are stronger than the Sigma level. Shield Sigma Level Learned: N/A (Poo) PP: 18 Description: Protects all allies from damage, reducing the damage they take by 50%. Also, some of the shielded attack will be dealt back at the enemy to cause damage to them. Can be cast multiple times to enhance the effects. Starstorm Alpha Level Learned: N/A (Poo; get from man after Pyramid training) PP: 24 Description: Use the power of the stars to cause around 360HP of damage to all enemies onscreen. It is an excellent PSI spell for the later areas of the game, that only Poo can make use of. Starstorm Omega Level Learned: N/A (Poo; get from man before Final Cave) PP: 42 Description: Use the power of the stars to cause around 720HP of damage to all enemies onscreen. It's quite possibly THE greatest PSI spell in the entire game, and only Poo can use it! Teleport Alpha Level Learned: N/A (Ness; get from monkey after seeing Tarah Rama) 17 (Poo) PP: 2 Description: Warp your party to any town/area you've already visited. In order for it to work, you need a long stretch of straight path to race down, or an open field to run around in circles to gather speed. Teleport Beta Level Learned: 18 (Poo) N/A (Ness; get after leaving Magicant) PP: 8 Description: Warp your party to any town/area you've already visited. As opposed to the weaker version, you don't need any running space to teleport. You spin around quickly to warp, so make sure you don't crash into anything and you'll be fine. Thunder Alpha Level Learned: 8 (Paula) PP: 3 Description: Hit a single enemy with about 120HP of lightning damage. Also, this attack can destroy a PSI/regular shield barrier. Thunder Beta Level Learned: 25 (Paula) PP: 7 Description: Hit a single enemy with about 120HP of lightning damage two times in a row. Also, this attack can destroy a PSI/regular shield barrier. Thunder Gamma Level Learned: 41 (Poo) 57 (Paula) PP: 16 Description: Hit a single enemy with about 200HP of lightning damage three times in a row. Also, this attack can destroy a PSI/regular shield barrier. Thunder Omega Level Learned: 55 (Poo) PP: 20 Description: Hit a single enemy with about 200HP of lightning damage four times in a row. Also, this attack can destroy a PSI/regular shield barrier. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 16. Photo-Op Locations -= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ===== Onett ===== 1. Right between the fence posts at Ness's House, after Pokey and Picky have been returned home. 2. Buy the house by the sea, and step inside of the dump. ====== Twoson ====== 3. Outside the Cycle Shop, by the entrance. 4. Just outside the Chaos Theatre, by the entrance. ==================== Peaceful Rest Valley ==================== 5. North of the spot where the Iron Pencil Statue stood (near a waterfall). 6. After rescuing Paula, outside of the Cabin she was held in. ======= Winters ======= 7. In front of the Tessie Watchers Club Tents. 8. In Brick Road's Dungeon, examine the falling rocks sign. 9. Around the entrance to the Stonehenge Base. ====== Threed ====== 10. Check out the solo Tombstone between the two cemeteries. 11. Visit the Large Tent after eradicating the Zombies. ============= Saturn Valley ============= 12. Approach Grapefruit Falls north of Saturn Valley. 13. Just to the right of the Mr. Saturn Hot Springs. 14. After returning from Magicant, but before you become Robots. ================== Dusty Dunes Desert ================== 15. The Black Sesame (located to the north of the drug store in the desert) will talk to you, triggering the picture. 16. After clearing the Gold Mine, exit the underground area of the mine. ======== Fourside ======== 17. On the fourth floor of the Department Store, in front of the Toy Store. 18. Inside of the Museum, near the Dinosaur bones. 19. Outside the Dinosaur Museum, on the steps. 20. Near Fourside, on the suspension bridge between the tunnels. 21. Walk around the grass between two trees to the right of the Monotoli Building. ======= Summers ======= 22. Directly below the burrito vendor on the beach, among the beach chairs. 23. Near the Hotel entrance. 24. Inside the Restaurant, beside the top-left table on the far left of the dining room. 25. Enter the port town of Toto connected to Summers and look for the first sailor you can find. Walk near the trees. ====== Dalaam ====== 26. Outside the Palace, once all four characters are there together. 27. In front of the Dalaam throne in the Throne Room, once all four characters are there together. ======= Scaraba ======= 28. In Scaraba, walk between the small oasis and the market area. 29. In front of the Pyramid south of Scaraba. 30. In the desert around Dungeon Man, walk south towards an oasis. ============= Deep Darkness ============= 31. Near the canary and a Giftbox with an IQ Capsule inside. ============= Tenda Village ============= 32. After teaching the Tendas how not to be shy. ***************************************************************************** -=-=-=-=-=-=-=-= -= 17. Shops -= -=-=-=-=-=-=-=-= ===== Onett ===== Drug Store ---------- Name Price ---- ----- Cracked Bat $18 Tee Ball Bat $48 Yo-yo $29 Baseball Cap $19 Cheap Bracelet $98 Cold Remedy $22 Burger Shop ----------- Name Price ---- ----- Can of Fruit Juice $4 Cup of Coffee $6 Bag of Fries $8 Hamburger $14 Bakery ------ Name Price ---- ----- Cookie $7 Bread Roll $12 Skip Sandwich $38 Lucky Sandwich $128 ====== Twoson ====== Burger Shop ----------- Name Price ---- ----- Can of Fruit Juice $4 Cup of Coffee $6 Bag of Fries $8 Hamburger $14 Bakery (Dept. Store) -------------------- Name Price ---- ----- Cookie $7 Bread Roll $12 Skip Sandwich $38 Lucky Sandwich $128 Drug Store ---------- Name Price ---- ----- Tee Ball Bat $48 Fry Pan $56 Slingshot $89 Cheap Bracelet $98 Baseball Cap $19 Ribbon $89 Cold Remedy $22 Teddy Bear $178 Bakery (Park) ------------- Name Price ---- ----- Cookie $7 Bread Roll $12 Skip Sandwich $38 Lucky Sandwich $128 Can of Fruit Juice $4 Cup of Coffee $6 Antique Shop (Park) ------------------- Name Price ---- ----- For Sale Sign $98 Thrift Shop (Park) ------------------ Name Price ---- ----- Defense Spray $500 Rust Promoter $89 Travel Charm $60 Copper Bracelet $349 Broken Spray Can $189 Broken Iron $149 Banana Shop (Park) ------------------ Name Price ---- ----- Banana $5 Tool Shop (Park) ---------------- Name Price ---- ----- Ruler $2 Egg Shop (Park) --------------- Name Price ---- ----- Egg $12 Condiment Shop (Park) --------------------- Name Price ---- ----- Ketchup Packet $2 Sugar Packet $3 Tin of Cocoa $4 Carton of Cream $4 Sprig of Parsley $2 Jar of Hot Sauce $3 Salt Packet $2 =================== Happy Happy Village =================== Drug Store ---------- Name Price ---- ----- Sand Lot Bat $98 Fry Pan $56 Copper Bracelet $349 Holmes Hat $59 Ribbon $89 Cold Remedy $22 Refreshing Herb $80 Croissant $18 Skip Sandwich $38 Lucky Sandwich $128 Can of Fruit Juice $4 Cup of Coffee $6 Self-Service Shop ----------------- Name Price ---- ----- Banana $5 Fresh Egg $12 ====== Threed ====== Drug Store ---------- Name Price ---- ----- Minor League Bat $399 Thick Fry Pan $198 Hard Hat $298 Insectide Spray $19 Copper Bracelet $349 Cold Remedy $22 Vial of Serum $58 Refreshing Herb $80 Toothbrush $3 Calorie Stick $18 Bakery (Park) ------------- Name Price ---- ----- Cookie $7 Bread Roll $12 Croissant $18 Skip Sandwich $38 Lucky Sandwich $128 Can of Fruit Juice $4 Cup of Coffee $6 Arms Dealer (Behind Pizza Shop) ------------------------------- Name Price ---- ----- Toy Air Gun $215 Bomb $149 Bottle Rocket $29 Rust Promoter $89 ======= Winters ======= Drug Store ---------- Name Price ---- ----- T-Rex's Bat $698 Non-Stick Frypan $1490 Coin of Silence $2500 Picnic Lunch $24 Skip Sandwich DX $98 Lucky Sandwich $128 Cup of Coffee $6 Cave Man (Andonuts Lab) ----------------------- Name Price ---- ----- Cup of Noodles $98 Beef Jerky $70 Protein Drink $38 Cup of Coffee $6 Bottle of DX Water $198 Secret Herb $380 ================ Grapefruit Falls ================ Old Man ------- Name Price ---- ----- Croissant $18 Calorie Stick $18 Cup of Coffee $6 ============= Saturn Valley ============= Drug Store ---------- Name Price ---- ----- Bionic Slingshot $449 Travel Charm $60 Great Charm $400 Silver Bracelet $599 Red Ribbon $179 Insecticide Spray $19 Stag Beetle $8 Refreshing Herb $80 Peanut Cheese Bar $22 Horn of Life $1780 Secret Herb $380 Picture Postcard $2 Flame Pendant $3000 (after Magicant) Rain Pendant $3000 (after Magicant) Night Pendant $3000 (after Magicant) Piggy Jelly $222 (after Magicant) ================== Dusty Dunes Desert ================== Drug Store ---------- Name Price ---- ----- Mr. Baseball Bat $498 Thick Fry Pan $198 Deluxe Fry Pan $598 Silver Bracelet $599 Coin of Slumber $1500 Wet Towel $24 Refreshing Herb $80 Calorie Stick $18 Skip Sandwich $38 Lucky Sandwich $128 Can of Fruit Juice $4 Picnic Lunch $24 Arms Dealer (Behind Drug Store) ------------------------------- Name Price ---- ----- Zip Gun $425 Bomb $149 Bottle Rocket $29 Rust Promoter $89 Vendor (Outside Mine) --------------------- Name Price ---- ----- Can of Fruit Juice $4 Cup of Coffee $6 Hamburger $14 Picnic Lunch $24 Skip Sandwich $38 Wet Towel $24 Popsicle $7 ======== Fourside ======== Bakery ------ Name Price ---- ----- Cookie $7 Bread Roll $12 Croissant $18 Skip Sandwich $38 Skip Sandwich DX $98 Lucky Sandwich $128 Street Salesman (North of Dept. Store) -------------------------------------- Name Price ---- ----- Broken Gadget $109 Broken Iron $149 Defense Spray $500 Rust Promoter $89 Seasoning Saleswoman (Dept. Store) ---------------------------------- Name Price ---- ----- Ketchup Packet $2 Sugar Packet $3 Tin of Cocoa $4 Carton of Cream $4 Sprig of Parsley $2 Jar of Hot Sauce $3 Salt Packet $2 Burger Shop (Dept. Store) ------------------------- Name Price ---- ----- Can of Fruit Juice $4 Cup of Coffee $6 Bag of Fries $8 Hamburger $14 Double Burger $24 Food Shop (Dept. Store) ----------------------- Name Price ---- ----- Boiled Egg $9 Bread Roll $12 Croissant $18 Banana $5 Picnic Lunch $24 Tool Shop (Dept. Store) ----------------------- Name Price ---- ----- Deluxe Fry Pan $598 Chef's Fry Pan $1198 Silver Bracelet $599 Gold Bracelet $2799 Insecticide Spray $19 Toothbrush $3 Protractor $2 Drug Store (Dept. Store) ------------------------ Name Price ---- ----- Cold Remedy $22 Refreshing Herb $80 Protein Drink $38 Calorie Stick $18 Sports Shop (Dept. Store) ------------------------- Name Price ---- ----- Sand Lot Bat $98 Minor League Bat $399 Mr. Baseball Bat $498 Baseball Cap $19 Toy Shop (Dept. Store) ---------------------- Name Price ---- ----- Trick Yo-yo $998 Coin of Slumber $1500 Coin of Defense $2000 Red Ribbon $179 Defense Ribbon $389 Teddy Bear $178 Arms Dealer (Dept. Store, 2nd Floor Side Room) ---------------------------------------------- Name Price ---- ----- Hyper Beam $850 Bomb $149 Super Bomb $399 Bottle Rocket $29 Big Bottle Rocket $139 ======= Summers ======= Drug Store ---------- Name Price ---- ----- Big League Bat $3080 Chef's Fry Pan $1198 Lucky Coin $6000 Gold Bracelet $2799 Platinum Band $6899 Diamond Band $9998 Super Plush Bear $1198 Grocery Store ------------- Name Price ---- ----- Coin of Defense $2000 Bottle of Water $4 Secret Herb $380 Skip Sandwich DX $98 Lucky Sandwich $128 Cup of Coffee $6 Can of Fruit Juice $4 Restaurant ---------- Name Price ---- ----- Chef's Special $298 Pasta di Summers $128 Kraken Soup $648 Royal Iced Tea $78 Can of Fruit Juice $4 Cup of Coffee $6 ====== Dalaam ====== Restaurant ---------- Name Price ---- ----- Bottle of Water $4 Bowl of Rice Gruel $88 Jar of Delisauce $300 Brain Food Lunch $800 ======= Scaraba ======= Arms Dealer (Hotel) ------------------- Name Price ---- ----- Bomb $149 Super Bomb $399 Bottle Rocket $29 Big Bottle Rocket $139 Hassan's Shop ------------- Name Price ---- ----- Wet Towel $24 Vial of Serum $58 Secret Herb $380 Sudden Guts Pill $500 Protein Drink $38 Banana $5 Snake Shop ---------- Name Price ---- ----- Snake $220 Viper $550 Vial of Serum $58 Condiment Shop -------------- Name Price ---- ----- Ketchup Packet $2 Sugar Packet $3 Tin of Cocoa $4 Carton of Cream $4 Sprig of Parsley $2 Jar of Hot Sauce $3 Salt Packet $2 Item Shop --------- Name Price ---- ----- Big League Bat $1380 Platinum Band $3899 Defense Spray $500 Crystal Charm $600 Broken Cannon $218 Piggy Nose $300 Snake Bag Shop -------------- Name Price ---- ----- Snake Bag $290 Delicacy Shop ------------- Name Price ---- ----- Bean Croquette $12 Molokheiya Soup $20 Kabob $54 Boiled Egg $9 Fresh Egg $12 Cup of Coffee $6 Bottle of Water $4 Rough Wares Salesman (South of Pyramid) --------------------------------------- Name Price ---- ----- French Fry Pan $1790 Crusher Beam $1150 Multi Bottle Rocket $2139 Bazooka $950 Bottle of DX Water $198 Beef Jerky $70 Secret Herb $380 ============= Deep Darkness ============= Businessman ----------- Name Price ---- ----- Diamond Band $5198 Charm Coin $3000 Secret Herb $380 Beef Jerky $70 Cup of Noodles $98 Protein Drink $38 Bottle of DX Water $198 Arms Dealer ----------- Name Price ---- ----- Combat Yo-yo $1148 Super Bomb $399 Multi Bottle Rocket $2139 Rust Promoter DX $289 ======================== Underworld Tenda Village ======================== Drug Store ---------- Name Price ---- ----- Ultimate Bat $2298 Holy Fry Pan $3480 Shiny Coin $4000 Horn of Life $1780 Mammoth Burger $98 Luxury Jerky $210 Bottle of DX Water $198 ======== Magicant ======== Drug Store ---------- Name Price ---- ----- Magic Pudding $680 Earth Pendant $4000 ***************************************************************************** -=-=-=-=-=-=-=-=-= -= 18. Credits -= -=-=-=-=-=-=-=-=-= CyricZ (cyricz42(at)yahoo.com): For allowing me to use some of his details for the enemies, such as experience, money, IQ, guts, and item droppings. Brian Sulpher: Thanks to him, this FAQ now has an accurate listing of all the places where the photographer shows up and takes your picture! GravyFlood: For sending me a couple bits of info I felt should be included. ***************************************************************************** -=-=-=-=-=-=-=-=-=-=-=-=-=-= -= 19. Copyright Notice -= -=-=-=-=-=-=-=-=-=-=-=-=-=-= This file is Copyright (c)2003-2004 Devin Morgan. All rights reserved. Please view the following URL to see the list of sites that are allowed to post my work: http://www.freewebs.com/dbmfaqs/allowlist.html This list is comprised of sites I know and trust well. If your site is not on the aforementioned list, you are currently not allowed to post any of my files on your site. Please respect my work and do not steal it or post it without my permission. I only want my most recent work to be available and I do not feel that can be achieved if others take from me without my knowledge or permission. If you are writing a FAQ for this game as well, and would like to use some information, credit me for what you use. Please do not rip me off, as that is blatant plagiarism and such will not be tolerated. If you wish to contact me, do so at dbmfaqs(at)gmail(dot)com. Please only contact me if there are corrections to be made to information that's currently included. Thanks! http://www.gamefaqs.com/features/recognition/3579.html =- End of File -=