***************************************************************************** * Rpg Maker 2 Walkthrough* Version 1.0* By MimiC * ***************************************************************************** Info/Instructions (EDITOR) -title -Magic -Items -Party -Map -Enemy Map -Events -Prefrences -Enemy -Data *********** Credits ***************************************************************************** Walkthrough ***************************************************************************** %%%%%%%%%%% % Title % %%%%%%%%%%% This is simple enough,all you have to do is put the title of the game, the author,who the maps are by,and thanks to anyone that helped. %%%%%%%%%% % Magic % %%%%%%%%%% In the magic editor,you will have to put the following information: Name:name of the spell. Effect:effect of the spell(damage,heal,poison...) Points:how strong the spell is. Sprite:the animation that appears on the battle screen when using the spell. MP cost:how much magic points are needed to cast the spell. ***************************** Here is a list of the effects* ***************************** 01:Single HP up 02:Group HP up 03:Un trap 04:Un faint 05:Un freeze/Un poison 06:Poison 07:Freeze 08:Magic trap 09:Confusion 10:Sleep 11:Faint 12:Attack Up 13:Defence Up 14:Agility Up 15:Attack Down 16:Defence Down 17:Agility Down 18:Single attack 19:Group attack 20:Curse ***************************** %%%%%%%%% % Items % %%%%%%%%%****** Types of items* *************** 01:useless 02:Weapon 03:Armor 04:Shield 05:Helmet 06:Ring 07:HP Heal 08:MP Heal 09:Poison Heal 10:Awaken/Cure Sleep 11:Full Heal 12:Magic Scroll 13:Map 14:Call Vehicle 15:Key ******************** All you have to do is: 1)Give the item a name(Short Sword,Potion,Rune Key...) 2)Give the type of item(HP Heal,Weapon,Key...) 3)How much the item cost 4)Decide if the item can be sold and/or brake 5)Give the power of the item(how much hp it cures...) 6)Decide on the characters that can use it(1-12) That should be all you need to know... %%%%%%%%% % Party % %%%%%%%%% This is the editor that will make the charactors you can use in the game. You can have up to 12 charactors,you will have to insert the following information: Name:name of the charactor Image:what the charactor will look like Status: a)Starting Level b)Starting Equipment c)When magic is learned ^^^^^^^^^^^^^^^^ Power ^^^^^^^^^^^^^^^^ St(Strength)-This increses your attack Def(Defence)-This increses you HP,Strength,and Defence MP(Magic/Intelligents)-This increses your MP and Intelligents Sped(Speed/Agility)-This increses your speed in battle Luck(Luck)-This increses your luck[chance of getting hit is decresed] ***************************************************************************** Ok,now you have all your information for making a charactor,now you will need to do a few more things... 1)Vehicle Setup ------------- Select where you want the three vehicles in the game to be.(air,water,land) 2)Party Setup ----------- Select the number of party members that will start at the first of the game. Select how much GP you want at the first of the game. Select where the game will start. 3)Music Setup ----------- Select the music you want in different places in the game(battle,town...) ***************************************************************************** %%%%%%% % Map % %%%%%%% Ye old map editor,you can make maps for the game here. Field Map-The main map of the game(the world) --------- You can not change the tileset for the field map,but for any of the other maps you can choose from 5 different tilesets,you should have one for everything you need(town,cave,castle...) When editing the field map,you can select from mountains,trees,and water. The game has pretty damn good graphics if you ask me. When editing maps,you have to select a tile and paste it on the the black parts on the new map...you should easyly be able to figure it out... ***************************************************************************** %%%%%%%%%%%%% % Enemy Map % %%%%%%%%%%%%% Now that you have some maps done,we need to add enemies to them,if you do not have any enemies yet,go down th the ENENY section and make some. This is pretty strait forword... 1)Select a map you want to put enemies on 2)Go to a tile on the map and press A 3)Select an enemy you want to add 4)Select how often you want the enemy to appear(1.2.3.4.5) 5)Thats it,you can add more enemies to that tile and other tiles The below screen will give you information on the enemy. ***************************************************************************** %%%%%%%%%% % Events % %%%%%%%%%% Ok,select the map you want to add an event to... Now pick an exact spot on that map for the event to take place... It will ask you NPC or Data...i`ll make 2 different sections. ******* * NPC * ******* Ok,this is for the object to be a person when the event happens. First,select the type of event: 01)Talk-{Make the NPC talk} 02)Scroller-{Make a scroll go down the screen} 03)yes/no-{Make it so if you say yes/no whay will happen} 04)switch on-{Turn on switch} 05)switch off-{Turn switch off} 06)Combat-{Start a Battle} 07)Wait-{wait,1-25 seconds} 08)Warp-{Warp/Teleport to a place on a map} 09)Get Item-{recive a selected item) 10)Lose Item-{lose a selected item) 11)Gain Experience-{get experience} 12)Inn-{NPC will act as a inn} 13)Shop-{NPC will act as a shop} 14)Save Point-{A save point} 15)Gain GP-{Recive GP} 16)Lose GP-{Lose GP} 17)Music-{Play music} 18)Sound Effect-{Play a sound effect} 19)Keep Walking-{NPC just keeps on walkin`} 20)NPC Turn-{NPC will turn} 21)NPC Walk-{NPC will walk} 22)Wait for event-{wait 1-25 seconds for a event to happen} 23)Rotate-{NPC will rotate} 24)Disappear-{NPC will disappear} 25)Increse HP-{Gain health points} 26)Decrese HP-{Lose health points} 27)Increse MP-{Gain magic points} 28)Decrese MP-{Lose magic points} 29)Add to Group-{add a charactor to your party} 30)Remove from Group-{Remove a charactor from your party} 31)Turn Charactor-{Charactor will turn} 32)Move Charactor-{Charactor will move} 33)Give Charactor Poison-{Craractor will be poisoned} 34)Give Charactor Float-{Charactor will float} 35)Cure Poison and Float-{Charactor will be cured of poison and float 36)Lightning-{Screen will flash} 37)Quake-{Screen will shake} 38)Shading-{Screen will appear darker} 39)Undo Shading-{Removes the shading effect} 40)End Game-{Game Over} ***************************************************************************** ^^^^^^^^^^ ^ Sprite ^ ^^^^^^^^^^ Select the sprite(this is the NPC} Select the starting directtion (front,back,left,right) ^^^^^^^^^^^^^ ^ Move Type ^ ^^^^^^^^^^^^^ -Dont Move(it will just stand there) -Walk on Spot(NPC will walk around -Flickering(NPC will flicker) ^^^^^^^^^^^ ^Start On ^ ^^^^^^^^^^^ This is what will trigger the event,when you do one of these to the NPC: -Walk into -Talk to -Search -Auto Start -A key used -B key used -C key used -D key used ***************************************************************************** When you got all that figured out,go back and press -> (right). you will see: Item(add item) Party(add party member) Switch(add switch{see the switch section below}) GP(add GP) This is the "switch" option... ************ * Switches * ************ Say something happens,like you just killed a boss...and you want a NPC to change what is says for example.well this is what you use the switch option for. HERE IS AN EXAMPLE -A man named Bill wants you to kill the evil "Gamblor" -You go to a cave and kill Gamblor -You return to bill and he gives you 10,000 GP to do this, -Make a NPC Bill thats ask you to kill Gamblor -Press right to Event Data 2/4 and make it so that you get 10,000 and make the switch a number(1-240) -Make a different event with a Combat event with Gamblor,and make it so when you beat Gamblor,you have a "on switch" event that turns on the switch that you had for Bill... you should get use to it... ***************************************************************************** ***************************************************************************** ******** * Data * ******** Now,the other part of the events section... This time go to Data instead of NPC,you will see the same screen. The only Difference is that the SPRITES will be things that you can use on the FIELD map(towns,bridges,castles) The events are all the same: 01)Talk-{Make the Object talk} 02)Scroller-{Make a scroll go down the screen} 03)yes/no-{Make it so if you say yes/no whay will happen} 04)switch on-{Turn on switch} 05)switch off-{Turn switch off} 06)Combat-{Start a Battle} 07)Wait-{wait,1-25 seconds} 08)Warp-{Warp/Teleport to a place on a map} 09)Get Item-{recive a selected item) 10)Lose Item-{lose a selected item) 11)Gain Experience-{get experience} 12)Inn-{Object will act as a inn} 13)Shop-{Object will act as a shop} 14)Save Point-{A save point} 15)Gain GP-{Recive GP} 16)Lose GP-{Lose GP} 17)Music-{Play music} 18)Sound Effect-{Play a sound effect} 19)Keep Walking-{Object just keeps on walkin`} 20)NPC Turn-{Object will turn} 21)NPC Walk-{Object will walk} 22)Wait for event-{wait 1-25 seconds for a event to happen} 23)Rotate-{Object will rotate} 24)Disappear-{Object will disappear} 25)Increse HP-{Gain health points} 26)Decrese HP-{Lose health points} 27)Increse MP-{Gain magic points} 28)Decrese MP-{Lose magic points} 29)Add to Group-{add a charactor to your party} 30)Remove from Group-{Remove a charactor from your party} 31)Turn Charactor-{Charactor will turn} 32)Move Charactor-{Charactor will move} 33)Give Charactor Poison-{Craractor will be poisoned} 34)Give Charactor Float-{Charactor will float} 35)Cure Poison and Float-{Charactor will be cured of poison and float 36)Lightning-{Screen will flash} 37)Quake-{Screen will shake} 38)Shading-{Screen will appear darker} 39)Undo Shading-{Removes the shading effect} 40)End Game-{Game Over} except they will not be people,the will be the object you select. ***************************************************************************** %%%%%%%%%%%%%% % Prefrences % %%%%%%%%%%%%%% Edit BGM:The Music that plays during editing your game Stereo/Mono Cursor Speed(1-5) ***************************************************************************** %%%%%%%%% % Enemy % %%%%%%%%% This is where you make the enemies for your game. Select if the enemy will be in a field,dungeon,or event. ******************* * Editing a Enemy * ******************* Name:Enemys` name Combat: -Method(how it attacks) -Magic used my Enemy -Magic that effects Enemy -Prize/Treasure % Stats: HP: Attack: Defence: Speed Experience: GP: Enemy Occurence: select if the enemy attacks on land,sea,or both Sprite: Select what the enemy looks like Color: Select from 4 colors that the enemy is shaded. ***************************************************************************** %%%%%%%% % Data % %%%%%%%% Wipe All Data:Delete everything Load Samples:Samples from the sample game ***************************************************************************** ***************************************************************************** ******************************* Credits ************************************* MimiC-Making the walkthrough and finishing the translation of the game. KanjiHack-Starting the translation of this game. Game translated by MimiC,Ch33se and TNomad site:http://mctranslations.cjb.net *****************************************************************************