=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sonic Blast Man FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 1.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Move List 4. Codes 5. Conclusion 5.1 What's Missing/Needed 5.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack + - And \ | / b - Back J - Jump / - Or b-- --f u - Up S - Special , - Then / | \ d - Down L/R Button - Dynamite Mode db d df =============================================================================== 2. System =============================================================================== Grapple walk into enemy Dizzy Grapple walk into enemy who is dizzy Special Grapple land four consecutive jabs on the same enemy Pick Up Item d + A =============================================================================== 3. Move List =============================================================================== ******************************************************************************* * Sonic Blast Man * ******************************************************************************* Basic Moves ----------- Jab A Second Jab A Jab must hit the enemy for this to come out Third Jab A Second Jab must hit the same enemy for this to come out Special Grapple A Third Jab must hit the same enemy for this to come out Wind Up Punch b/f + A Judo Throw d + A Sonic Uppercut u + A good for putting enemies in dizzy state Jump Escape b+J/f+J/J Jump Kick A Jump Kick b+J/f+J/J, A Grapple Moves ------------- Power Punch b/f + A One Handed Throw d/u + A Jab Escape A will leave grapple mode and proceed to his Jab chain; can lead this Jab chain into the Special Grapple Jump Escape b+J/f+J/J Jump Kick A Dizzy Grapple Moves ------------------- Airplane Throw A Jump Escape b+J/f+J/J Jump Kick A Special Moves ------------- Screw Bomb S leaves Sonic Blast Man dizzy for a few seconds after maneuver Activate Dynamite Punch L button can still walk and jump but all other actions are not available when in this mode (ie jabs, grapples, etc.) Dynamite Punch A consumes a D-Punch stock; cannot perform if you have no more D-Punch stocks Deactivate Dynamite Punch R button allows you to return to normal state and attack again =============================================================================== 4. Codes =============================================================================== Stage Select: Go to the Options Menu. Highlight Music. Scroll through the music list to select the stage music (this will determine which stage you start at). Once you select the stage music hold Select and press L button, R button, R button, L button, Start. Very Hard Mode: At the main screen (the "Press Start Button" screen) hold the L button and the R button and press Start. =============================================================================== 5. Conclusion =============================================================================== 5.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 5.2 Credits -ITL -Taito Corporation -Gamefaqs -And me for writing this FAQ