*************************** Terminator 2: Judgment Day *************************** Author: Johnny Ak Date: 6:22 PM 2/8/99 E-mail: kool_knight2@hotmail.com ICQ: 21297177 Version: 1.0 -- First initial release You must destroy Cyberdyne and prevent judgment day from happening, but are you up to it? With you trusty machine gun, missiles, and shotgun shells, it it now time for the final showdown. --------------- The Battlefield --------------- Enemies: Silver Endoskeletons Gold Endoskeletons H-K Flyers Ground Missile Launchers H-K Ground Tank Stage: This stage is a matter of shooting blind. Be very careful when around humans as they can be killed very easily from your stray fire. Get the Plasma Pulse Energizer and the Mirv Warhead as those attachments make you partially invincible as it will destroy targets with a single shot. Boss: H-K Ground Tank This boss may be the easiest as compared to what lies ahead. Start with the two guns on its arms. After that, go for the top part of the tank, which is the head. Then go for the lower part (torso). Then finally, blow up the base (where it shoots the missiles). Stage 1 complete. ----------------- The Human Hideout ----------------- Enemies: Arnold Clones Silver Endoskeletons Eggs Orbs Stage: The shortest of them all, but it's not easy. Shoot all the Arnolds you can and shoot the eggs as they drop. If you don't they hatch into orbs and can make mincemeat out of you if you don't shoot them quickly. Shoot all the lamps above the rafters as they hold bonus items which are very helpful. Now, just concentrate on blowing up all Arnolds. Stage 2 complete. Boss: None ------------------- John Connor: Skynet ------------------- Enemies: H-K Flyers Gold Endoskeletons Stage: My friends and I had the most trouble with this level. Just forget all about the gold endoskeletons and concentrate on bringing down as many H-K Flyers as you can. Get a friend to help you. Keep shooting at the corners and you should be able to complete the level. Stage 3 complete. ------ Skynet ------ Enemies: Silver Endoskeletons Gold Endoskeletons Eggs Orbs H-K Flyers Silverfish Fixed Missile Launchers H-K Ground Tank Stage: This stage is HARD, but with two players, it should pose no problem. Blow up everything you see. Sooner or later you'll run into a wall with 8 ports. Blow all up with missiles and soon prepare for a H-K Ground Tank Boss. Then you'll be on the battlefield blowing up everything. Then prepare for the Skynet Super Mainframe Computer. Use shotgun shells to work from the outside, to the inside. Stage 4 complete. Boss: H-K Ground Tank Use the same strategy above in Stage 1. Skynet Super Mainframe Computer Work you way into a clockwise manner blowing up everything. Blow up the missile launchers and aim for the Bull's eye. ------------------ Cyberdyne Research ------------------ Enemies: Helicopters SWAT Policemen Technicians Stage: Blow up everything you see (except John and Sarah Connor..duh) because blowing up everything will result in a change in the ending. Get all pieces of equipment. IT IS AN ABSOLUTE MUST THAT YOU DESTROY ALL CYBERDYNE EQUIPMENT because, well you know. Stage 5 complete. Boss: None ------- Escape! ------- Enemies: T-1000 Stage: Have a friend cover the back side of the truck while you cover the top of the truck. Shoot your machine gun at it and T-1000 will soon chase after you in a truck. When you hear the truck, FIRE AS SOON AS POSSIBLE. Stage 6 complete. Boss: T-1000 (Follow stage part) ---------- Steel Mill ---------- Enemies: T-1000 Workers Stage: If you have a friend, let your friend shoot the back of the Nitrogen truck while you pulverize the T-1000. Then shoot the shotgun shells that fall and repeat this process again. If you don't have a friend with you, shoot the T-1000 down and shoot at the truck. Then, you'll face some workers, and then finally T-1000 once again. Boss: T-1000 If you got a friend, this is a lot easier than 1 player. Get all the shotgun shells that descend from the ceiling and blow T-1000 face in half. Next, blow him back with shotgun shells and get the grenade launcher. Shoot him with the special weapon button (the button you use for the shotgun). ------ Ending ------ WARNING!!! IF YOU WANT TO KNOW THE ENDING, READ ON...OR ELSE STOP SCROLLING AND EXIT THIS WALKTHROUGH!!!!! YOU SURE? REALLY SURE? POSITIVELY SURE? All right...here are the two possible endings: If you blew everything up in Cyberdyne research, John Connor's Picture You have destroyed the T-1000! You have saved the world from Judgment Day! Your future is what you make of it. Or..if you didn't... John Connor's Picture You have destroyed the T-1000! But Cyberdyne research will continue. Judgement Day could still happen. ------- Credits ------- Randolph S. Vance...for writing a good guide to help me create this Ping Wang...........for introducing the game to me Amit Sharma.........for helping me out with the Skynet Super Mainframe Jimmy Costlow.......for figuring out how to destroy the T-1000 Sean Sapcariu.......for the part with the T-1000 in the helicopter Jonathan Tivade.....for support and tokens and being quiet (as always) Gary Luc............for clearing out everything at Cyberdyne Research Ralston Yorrick.....for making me laugh and completing Stage 2 (see above) Joy Diep............for being next door for help Cathy Yee...........for annoying me all the time throughout the game Zeny Sengsy.........for buying us snacks and refreshments Pinky Pham..........for being so nice and mean Tri Lam.............for being a real pal Peter Hersey........for supplying us with tokens and support ----------- Cheat Codes ----------- GAME GENIE CODES FOR SUPER NES(tm) (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. T2 THE ARCADE GAME(TM) GAME 1 DD2A-476B Infinite missiles--player 1 2 DD2E-4DDB Infinite missiles--player 2 3 6D33-47D6 Infinite energy--player 1 4 6D3F-1DA6 Infinite energy--player 2 5 5E27-44A7 Shields lasts longer 6 D62B-4F67 Plasma Pulse Energizer lasts longer--player 1 7 D628-47D7 Plasma Pulse Energizer lasts longer--player 2 8 C267-47A5 Keep P.P.E. for that level once picked up--P1 9 C260-4765 Keep P.P.E. for that level once picked up--P2 10 D12D-4707 Get 6 missiles for each 1--player 1 11 DB2D-4707 Get 9 missiles for each 1--player 1 12 D124-4D67 Get 6 missiles for each 1--player 2 13 DB24-4D67 Get 6 missiles for each 1--player 2 14 C9B7-1407 Infinite gunpower--player 1 15 C9B9-17D7 Infinite gunpower--player 2 16 FDB3-476F Gunpower replenishes slower--player 1 17 FDB0-1F0F Gunpower replenishes slower--player 2 18 FD3E-C7A3 10 credits 19 F93E-C7A3 15 credits 20 4D3E-C7A3 20 credits 21 D12B-44A7 P.P.E. does extra damage--player 1 22 F42B-44A7 P.P.E. does massive damage--player 1 T2 The Arcade Game and related names are trademarks of Carolco Pictures Inc. With my suggestion, codes 1-4, 15, and 15 are beast, put you can pick only 5 codes so pick yours and start shooting. So we all hope you liked this walkthrough. Any questions or comments please e-mail me (see all the way up the top). In my future versions, I'll include pictures of showing where to blow up the boss first. YOU ABSOLUTELY MAY NOT EVER TAKE THIS WALKTHROUGH AND SELL IT IN ANY WAY!!!! THIS WALKTROUGH IS ABSOLUTELY FREE FOR YOUR OWN USE. I WILL NOT TOLERATE ANY PERSON WHO COPIES THIS WALKTHROUGH. I HAVE GIVEN CREDIT TO RANDOLPH S. VANCE FOR HIS INCREDIBLE WALKTHROUGH WHICH HELPED ME THROUGHOUT THE GAME AND THEN I WROTE MY WALKTHROUGH WITH HIS NAME MENTIONED. GAMEFAQS NOR I WILL EVER TOLERATE PLAGIARISM. PLEASE, AND THANK YOU EVER SO MUCH, DON'T DO IT, EVER. (c)1999 by Johnny Ak. No part of this document may be reproduced in any state or manner without consent of the original author. All other titles and stuff are the property of their respective owners.