############################################################################# # Game Name: Tale Spin # # Genre of Game: Action # # Game Created by: NEC # # Gaming System: Turbo Grafx 16 # # Written by: Randy Lilley (RLilley) # # Contact Me: carpainter[at]gmail[dot]com # # Current Version: 1.2 # # Percent Completed: Complete # # Date Created: June 26th, 2003 # # Completed: July 18th, 2003 # # Updated: June 1st, 2007 # ############################################################################# This file is Copyright (c)2000-2007 Randy Lilley. All rights reserved. If you wish to use this guide, or any other of my guides, feel free. I'd appreciate it if you contacted me first, so I can give the guaranteed "yes" and advertise your site in this particular guide. If you do decide to use it, do not change any part of it. Just keep as it is, and we're cool. If for some reason, you don't want your site advertised on here, that's okay too. Just let me know in the e-mail asking for the permission. Thank you for reading one of my guides! It's very much appreciated! ----------------- Version History - ----------------- ----------------- Version 1.2 ----------------- - Updated e-mail address, due to the fact e-mails were being sent to my old one! - Erased some very incorrect information. ----------------- Version 1.1 ----------------- - New Contributor Name ----------------- Version 1.0 ----------------- - Layout Created - FAQ Completed o:::::::::::::::::::::::::::o ------------------------: Table of Contents :------------------------ o:::::::::::::::::::::::::::o Use CTRL and 'F' to quickly find the section you wish to find! - i. Introduction - ii. Controls - iii. Bonus/Player Items - iv. Stage Descriptions - v. Boss Strategies - vi. Tips and Tricks from NEC - vii. Conclusion (Contains Contact Info.) - viii. Game Script o:::::::::::::::::::::::::o -------------------------: i. Introduction :------------------------- o:::::::::::::::::::::::::o <-- This is directly taken from the manual that came with the game. Yes, I own it in real life. I did not create this introduction, but it is a very nice introduction, and I thank NEC for it. I also thank anyone who had anything to do with it. These storylines are why I love Disney. --> Our story begins at Louie's Place, a small native Club and gas station at the crossroads of the world. This place has been visited by every hot-blooded adventurer, that has ever taken to the skies or seas. Louie's Place is located on the outskirts of Cape Suzette, which is also the home of our heroes, Captain Baloo and his faithful companion, Kit Cloudkicker. There were many times that Louie, the owner, and Baloo have chased after some get-rich-quick scheme. Their dream is to fly off into the sunset and have everything they ever wanted for the rest of their lives. That is where our adventure begins. Louie has heard a rumor about an ancient civilization that was once located deep in the jungles outside of Cape Suzette. It is said, that this civilization was very rich and very powerful. At the center of the city stood a room, which contained the Power of the Universe. Yet, one day this civilization vanished! No one knows what happened. Upon examining the location, where the city once stood, an ancient symbol with a strange message was found. It was said whoever solved the mystery of the symbol would know where the city went, and would be able to unlock the secrets to the Power of the Universe! But alas, over the years, the mysterious symbol was broken into many pieces. The pieces are now scattered all over the region. With tales of great riches and power, Louie convinces Baloo, that this is the adventure of a lifetime. Faster than you can say, "Fire up the Sea Duck!" our heroes are off. You're with them on this all-out effort to recover the broken pieces of the ancient symbol and solve the mystery of the Power of the Universe. But look out, there are bad guys (and creatures!) at every turn, just waiting to stop you! o::::::::::::::::::::::o --------------------------: ii. Controls :--------------------------- o::::::::::::::::::::::o / / F | | /----------------------------\ | Turbo Switches | | | | |--|-- [-] [-] | | | |-| |-| | | D E | \----------------------------/ A B C Sadly, I haven't gotten much better at designing a TurboPad controller. Oh well ... ----------------------- Label A - Direction Key ----------------------- This will move Baloo left, right, up and down. Also selects game stages. ----------------------- Label B - Select Button ----------------------- Selects game stages. -------------------- Label C - Run Button -------------------- Starts and pauses the game. Skips the introduction screen, and will confirm entries. ------------------- Label D - Button II ------------------- Throws Coconuts, Snowballs, or shoot air from a hose depending on the level. ------------------ Label E - Button I ------------------ This will allow Baloo to jump. ------------------ Label F - The Cord ------------------ As I say in all my guides, do not trip on this like my sister did to ruin the system. I shall NEVER forgive her. o:::::::::::::::::::::::::::::::::o ---------------------: iii. Bonus/Player Items :--------------------- o:::::::::::::::::::::::::::::::::o ------------ Player Items ------------ Baloo's Head - Free Life Gold - Fully restores your health gauge Half Gold (Bag slumped over) - Restores your gauge by one-half. Health (Normal Bag without gold) - Completely restores your health gauge. Invincibility (Shield with 'S') - Temporary invincibility. ----------- Bonus Items ----------- Watusi Feathers - Found in Watusi River Valley; worth 100 points. Ice Bars - Found in the Ice Caves of Thembria; worth 100 points. Simeon Reef Pearls - Found in the Great Simeon Reef; worth 100 points. Propellers - Found un Shere Khan's Aerodome; worth 100 points. You receive 10,000 points if you collect ALL the bonus items in each stage. There are 10 Feathers, 7 Ice Bars, 12 Pearls and 10 Propellers! o::::::::::::::::::::::::::::::::o ---------------------: iv. Stage Descriptions :---------------------- o::::::::::::::::::::::::::::::::o [Note: The first four levels can be completed in any order.] ----------------------------------- Stage One - The Watusi River Valley ----------------------------------- --> Character Information <-- In this stage, Baloo is wearing his regular outfit, and is throwing coconuts. --> Stage Strategy <-- At the very beginning of the stage, there are the hippos. They all bob up and down at a certain pattern. if you just go, you should make it. Do NOT stall. Just jump and move right. Falling is very common. You'll get it though. You can take the bridges at the top, but the bottom method is much easier. --> Enemies <-- Bobbing Hippos - The Bobbing Hippos appear right away, sort of. There will be a big patch of water, that if you touch you automatically drown and lose a life. These hippos will taunt you, and you have to time their "bobbing" correctly so that you can jump on their heads, and get to the other side. Throwing and Walking Monkeys - These are the monkeys that sit up in the treetops, and will toss coconuts at our hero. The Walking Monkeys are all over the stage, and they just walk around. Both are worth 100 points when defeated. Dancing, Walking and Drumming Watusis - These Watusis can be rather annoying. They will come at you at all angles, tackling you the entire time. The Drumming Watusis will require a few attacks before they abandon their drums and attack you. They are worth 200 points. Spear throwing Watusis - These Watusis will sit anywhere in the stage when you least expect it, they will toss sharp spears toward you. They are worth 500 points, and are rather annoying. WATUSI WITCH DOCTOR - The boss of the Valley ... WWD guards the lost map piece, and it worth 5000 points if you can defeat him. If you need help defeating him, look to the boss strategies. --------------------------------- Stage Two - Shere Khan's Aerodome --------------------------------- --> Character Information <-- In this stage, Baloo is wearing his regular outfit, and is throwing coconuts. --> Stage Strategy <-- The panthers are annoying. For the first part of the stage, IGNORE the hooked panthers. Just fire forward and back, and when you get far enough, forget about the ones behind you. Just keep walking, firing at the ones in front of you. Just hit the elevator, and fire back as you ride up! These Crated Panthers will annoy you as well. Panthers sit atop the shelf, and others sit in front of you. Fire up and left (Diagnally) and get rid of the top one, then the bottom. Take it slowly. You can do it without being knicked. The fans on the next level come down at a certain pattern. At one point, they speed toward the ground at a blazing speed. As soon as they do that, wait for it to go back up, and go. It's the safest point. --> Enemies <-- Roaming Panthers - These panthers stroll around the entire stage whipping wrenches at you. They are highly annoying. They are worth 100 points. Panthers with Crates - These panthers are armed with crates, and wait near converyer belts. They will try to take you out, but their crates will fall to one coconut. They also hang out atop the shelves and will throw down crates. They are worth 400 points. Panthers on Hooks - These are the panthers high up in the building, and will toss wrenches. They are rather tough to defeat. Worth 500 points. Fans and Conveyer Belts - Annoying, and are not worth any points. Fans will fall and recover from the roof repeatedly, and are hard to dodge. Conveyer belts slow you down immensly. SHERE KHAN - President and Chairman of the Board of Kahn Industries. Kahn Industries is the largest aeronautics firm in Cape Suzette. If you need help defeating him, look to the boss strategies. ----------------------------------- Stage Three - Ice Caves of Thembria ----------------------------------- --> Character Information <-- In this stage, Baloo is wearing his regular outfit, but is throwing snowballs. --> Stage Strategy <-- At the beginning of the stage, just walk and fire. Marching Soldiers will start towatd you, just take them out. Beware though, because the Shooting Soldiers will begin to fire. Once you see the first fire, slow down. Take the first one out, and be prepared to duck and fire. Beware the penguins. Don't even bother trying to kill them. Just leap over them and leave them be. The ones that pop out of the water areas jump out in patterns. Just learn it, and hop on over! There is an invincibility as soon as you hop down the big fall. Just jump and stick the D-Pad to the left to grab it. --> Enemies <-- Marching Thembrian Soldiers - These soldiers carry their rifles, and march toward you hoping to injure you. Easy to defeat; worth 100 points. Shooting Thembrian Soldiers - These soldiers are smarter. They fire at you! Their bullets may be snow, but still. Two shots to defeat. Worth 200 points. Sliding, Walking and Jumping Penguins - These penguins are ANNOYING. Some of them can be destroyed, others cannot. Some will waddle, leap and slide at you. Some will leap out of cold water at you. Beware them! Worth 100 points. (Ones that can be destroyed, obviously.) COLONEL SPIGOT AND SERGEANT DUNDER - The bosses of the Ice Caves are known by their rank, Colonol Spigot is the Supreme Flight Commander of the Thembrian Air Corps. Sergeant Dunder is his only friend. If you need help defeating them, look to the boss strategies. ---------------------------------- Stage Four - The Great Simeon Reef ---------------------------------- --> Character Information <-- In this stage, Baloo is wearing his underwater wear, and his only weapon his a hose which he can shoot air to scare the fish away. --> Stage Strategy <-- This is the worst stage of the first four. Complete it last in my opinion. Don't bother trying to blow away any enemies on the first strip of land. Just duck, and you're good. Fall down the big fall, and beware any crabs and eels. At the second fall, you can't just fall to the left. A blue eel monster thing sits there, and he cannot be defeated. Leap and head to the right as fast as you can. The enemies (Glowing Fish) are quite weak in this area. --> Enemies <-- Barracudas, Glowing Fish - 100 Points. Just shoot them or duck. Puffer Fish - These baige-coloured fish will puff up their spiky cheeks when you're near. Beware. 200 points. Electric Eels - Electricity is DEADLY underwater. They are easy to destroy, though. 400 points. Crabs - 500 points. They're quick, just blow them away. JELLY FISH - This dude is the giant, deadly purple protector of the Great Simeon Reef. If you need help defeating it, look to the boss strategies. ---------------------------------- Stage Five - Airwars ---------------------------------- --> Character Information <-- You get to fly the Sea Duck! You use the Sea Duck's cannon. --> Stage Strategy <-- Stick to the bottom of the level until you see a green plane. When you do, fly the opposite way, and dodge it. Do that, and you should make the level. --> Enemies <-- Red Pirate Planes - 100 points. These planes are only able to move/fire straight left-right. Blue Pirate Planes - 300 points. These planes will fire/move left-right but can also move vertically, somewhat. Green Pirate Planes - 500 points. Will come from all over. Very strong. ---------------------------- Stage Six - The Iron Vulture ---------------------------- --> Character Information <-- You get to control Kit Cloudkicker. He has no weapon, but use his board to glide over enemies. --> Stage Strategy <-- When you see enemies walking toward a cross in the path, leap to the next level rather than jumping over them. This will allow you to beat the level untouched. At the very end you'll have to leap and hold up to activate your board. Glide to the right to grab the first piece, then to the left for the second, right for the third, and centre for the last. --> Enemies <-- Mad Dog, Gibber and Dumptruck - Avoid them. Kit cannot defeat them anyway. --------------------------------- Stage Seven - The Ionian Air City --------------------------------- --> Character Information <-- In this stage, Baloo is wearing his regular outfit, and is throwing coconuts. --> Stage Strategy <-- At the beginning, the two enemies will head fast toward you. You need two hits to beat them, so fire rapidly back and forth. When you get to an elevator, you'll see one to the right. DO NOT TRY AND MAKE IT. Take the first elevator up, and it'll stop. Now LEAP OFF and try to hit the afore-mentioned elevator to the right. Ride it to the top. The path to Karnage is easy. --> Enemies <-- Mad Dog, Gibber - Worth 100 points for each hit. Don Karnage - The final boss ... he is known as "The Terror of the Skies". He leaves disaster in his wake! Worth ONE MILLION POINTS! ------------------------------- Bonus Stage (End of each level) ------------------------------- --> Character Information <-- You control the Sky Duck, and you have Kit on the back riding his board trying to collect points. --> Stage Strategy <-- Grab anything you like, but make sure you grab the 'C' in the middle at the end for a free continue. --> Enemies <-- None. o::::::::::::::::::::::::::::o -----------------------: v. Boss Strategies :------------------------ o::::::::::::::::::::::::::::o In TaleSpin, there are several bosses. I shall give my fail-proof strategies so that you can defeat the game and ... well, yeah. --------------------- Watusi Witch Doctor - --------------------- I LOVE this guy. You walk up to him, and there is a stone statue. The statue transforms into the "human" and he jumps around. He'll jump two high, and then two low jumps. Rather than learn a pattern, just start throwing coconuts up. Just continuously up. He'll jump into them, and you'll destroy him before he destroys you. ------------ Shere Khan - ------------ When I started writing this FAQ, I remember him being much harder than he actually is. I literally ran up to him and starting firing coconuts. Not dodging any of the falling objects, but just firing. I destroyed him before he destroyed me! I tried it again, and it worked. Again? Yes, third time a charm. Just head up, and fire repeatedly. ------------------------------------ Colonel Spigot and Sergeant Dunder - ------------------------------------ I discovered this strategy years ago when I was a child. It's the reason I still play this level first. (The jumping ice is annoying, but the boss is easy.) Just run through them so that you're behind them. Colonel will be above the Sergeant as he is giving him a piggyback ride. Just PUMMEL them with snowballs in the back of the head. The fight ends quickly. ------------ Jelly Fish - ------------ May not be the most original enemy ever, but a pest nonetheless. I fought him and just stood in the middle firing up, jumping every so often. He isn't too terribly difficult. Just keep firing up! ------------- Don Karnage - ------------- The head honcho! The big kahuna! Et cetera ... anyway, he is rather difficult. You HAVE to fire. He'll try to run through you, and LET HIM. This way he'll only take 20% of your health rather than 40%. Fire at him and when he jumps, go to the other side. Just keep throwing coconuts at the same time. You shouldn't have TOO much trouble with him. o::::::::::::::::::::::::::::::::::::::o ------------------: vi. Tips and Tricks from NEC :------------------- o::::::::::::::::::::::::::::::::::::::o [Taken from the manual!] Put your Turbo Switch for Button II all the way up! This will make Baloo defeat enemies faster! Learn how to throw diagnally. This technique will help you when you're being attacked from above. Look for the 1UP at the end of each stage. o:::::::::::::::::::::::::o -------------------------: vii. Conclusion :------------------------- o:::::::::::::::::::::::::o I love the Turbo Grafx 16, and always will. Before its demise, I played so many different games, and I could never get bored. This game was one of them. Tale Spin was always one of my favourite shows, and this game made me love it so much more. Writing this FAQ brought back so many fond and wonderful memories that I had playing this game back then. And even now, I still enjoy it immensely. I hope that someone will notice that this FAQ has been posted and will be intrigued to play this game. Even if by ROM, they'll have the time of their life, should they give it a chance. If you want to discuss Tale Spin, or any game for that matter, or you wish to chat about anything, IM me at World Warfare, or e-mail me at ... <-- thebestofalltime [at] hotmail.com --> ... and I'll happily add you to messenger, or just e-mail back and forth! And without further ado ... The Game Script! o:::::::::::::::::::::::::::o ------------------------: viii. Game Script :------------------------ o:::::::::::::::::::::::::::o --> I throw this at the end, because I don't want to give away plot points. If you want to know the whole game's happenings, read away! --> SCENE LOUIE, BALOO and KIT CLOUDKICKER stand in Louie's Place, while Louie shows Baloo and Kit a replica of the map that they wish to find. LOUIE Select the piece of the map you want to find and I'll tell you what I know! SCENE BALOO asks about the first piece. LOUIE That piece is rumoured to be in the WATUSI RIVER VALLEY. REBECCA Baloo ... bring back 10 WATUSI FEATHERS for 10,000 points. SCENE The duo complete the stage, and receive the piece of the map. They return and ask about the second piece. LOUIE Oh No! Shere Khan heard about our treasure hunt and has hidden a piece in the AERODOME. WildCat Baloo ... we're low on PROPELLERS. Get 10 for 10,000 points. SCENE Once again, Baloo and Kit defeat Shere Khan, and earn the piece of the map. They return to Louie's Place and ask about the third piece. LOUIE I just heard that this piece was discovered by Colonel Spigot and is being stored in the ICECAVES OF THEMBRIA. MOLLY Baloo ... Danger Woman requires 7 ICE BARS for 10,000 points. SCENE Baloo and Kit defeat Colonol Spigot and his cohort, and return to ask about the fourth piece. LOUIE You're gonna get wet for this piece! I heard it's sunken somewhere in the GREAT SIMEON REEF. REBECCA Baloo ... find 12 SIMEON REEF PEARLS for 10,000 points. SCENE Baloo and Kit retrieve the final piece of the map. BALOO Louie, we got all the pieces! KIT Now tell us where the treasure is located! LOUIE Hummm..... "Up" ... That's it! UP! It must be up in the sky. SCENE KIT and BALOO enter the Sky Duck and are ready to fly. KIT CLOUDKICKER Great job, Baloo! We're on our way to IONIA! I can see the loot now! BALOO Hold on, l'il britches, we got company .... Looks like DON KARNAGE and his minions are after the loot too!!! SCENE The Sky Duck either evades or destroys every ship, but at the end, the pieces fall from the Sky Duck. KIT CLOUDKICKER BALOO! You lost the pieces! So much for my ... BALOO Not so fast, Kit. There's the IRON VULTURE! KIT CLOUDKICKER Yeah! And if I hurry ... I can surf into it before the beak closes! BALOO Careful, l'il britches. SCENE Kit succeeds, and finds the four map pieces. Baloo rescues him as well. BALOO Good job, l'il britches! Now put the map together and chart us on a course for IONIA. KIT CLOUDKICKER Okay, Papa Bear! SCENE They fly to IONIA, and Baloo decides to find the loot alone, not to put Kit in any more danger. He finds Don Karnage, and defeats him. There is an end message by some unknown. UNKNOWN Excellent, Baloo! Your talents have served you well. We have watched you conclude your journey with pride and great anticipation. As spokesman for the Ionian people, I have come to commend you on your skill and determination both as a pilot, and an adventurer. But silly Baloo, the earthly treasures you seek no longer exist in Ionia. We learned long ago that the true treasures of life are not the treasures of man but of the spirit. Believe in yourself and in others and you will attain all that you desire. The power lies within each individual to shine as bright as the sun. The scene fades, and the credits scroll ... ... to end another great game.