,,,, ,;;´´´´;;, ;; ,;; ´;; ,,,,, ,, ,, ,, ,,,, ,;;,, ,,,,, ,, ,,, ;; ;;´´´;; ;; ;; ;;;´´´;; ´;;´´ ;;´´´;; ;;;´´´ ;; ;; ;; ;; ;; ;; ;; ;; ;;,,,,,;; ;; ;;, ,, ;; ;; ;; ;; ;; ;; ;; ;;´´´´´´´ ;; ;;, ,;;´ ´;, ,;´ ;; ,;; ;; ;; ;; ´;, ,, ;; ´´;;;;´´ ´;;;;;´ ´;;;;´;; ;; ;; ´;;; ´;;;;;´ ;; ,,,,,, ,, ,, ,;;´´´´;;, ;; ´´ ;; ;; ´´ ,;;,, ,, ,,, ,, ;; ,,, ,,,,, ´;;,,, ´;;´´ ;;;´´´ ;; ;; ,;;´ ;;´´´;; ´´´;;, ;; ;; ;; ;;,;;´ ;;,,,,,;; ,, ;; ;; ;; ;; ;;´´;; ;;´´´´´´´ ´;,, ,;; ;; ;; ;; ;; ´;;, ´;, ,, ´;;;;;´´ ´;;; ;; ;; ;; ;;, ´;;;;;´ For Microsoft Xbox Version FINAL Author: LiMpBiZkitFaN E-Mail: See 'Legal Information' Created: 10/21/03 Completed: 10/26/04 Last Update: 06/13/04 ___ / \ Section 1.0.0- Introduction \___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ / \ Section 2.0.0- Weapons Guide \___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ / \ Section 3.0.0- Equipment \___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ / \ Section 4.0.0- Legal Information \___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ___ / \ Section 5.0.0- Credits \___/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 1.0.0- Introduction o _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ The Weapons of Counter-Strike are ALL real-world Weapons, which the majority of them are used by Counter-Terrorist Teams, Special Forces units, and Terrorist groups around the world. Since the Weapons are real, the Ammunition they fire is also real, and in effect, acts real. Fire a 9x19mm round at a door; nothing happens. Fire a 7.62x51mm NATO round at a door, and the round will pierce through, and kill the unlucky Terrorist standing behind it. Short Range situations require Weapons with Ammunition that will take down the Target, but not pierce through the Target, and hit a close by teammate. For Long Range situations, the Ammunition has to have enough Range to reach out and touch someone, but enough power to take out the threat quickly. The Following Chart measures a Single Shot from the Weapon at a distance measured by clicking the Left Stick in, and walking for 10 seconds. The Target tested was shot in the Chest WITHOUT any Kevlar. The process was repeated multiple times for accuracy. The damage is a ROUGH estimate based on number of shots it took to kill the Target. When shooting a Target with Kevlar, minus about 0.25% from the original damage, and that should come out to the total amount of damage with Kevlar. ________________________________________________________________________ / Ammunition | Damage | Special Effects \ |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| | 9x19mm Parabellum | 20% | None | |____________________|____________|______________________________________| | | | | | .45 Cal. ACP | 30% | None | |____________________|____________|______________________________________| | | | | | .357 SIG | 35% | None | |____________________|____________|______________________________________| | | | Pierces through Multiple Targets | | .50 Action Express | 50% | Pierces through Walls | |____________________|____________|______________________________________| | | | Pierces through Multiple Targets | | 5.7x28mm Belgium | 40% | Pierces through Walls | |____________________|____________|______________________________________| | | | Pierces through Multiple Targets | | 5.56x45mm NATO | 45% | Pierces through Walls | |____________________|____________|______________________________________| | | | Pierces through Multiple Targets | | 7.62x51mm NATO | 55% | Pierces through Walls | |____________________|____________|______________________________________| | | | Pierces through Multiple Targets | | .338 Lapua Magnum | 100% | Pierces through Walls | |____________________|____________|______________________________________| | | | | |12 Gauge 00 Buckshot| 90% | None | \____________________|____________|______________________________________/ To be good at Counter-Strike means you have to work as a team. You must think as a team, you must fight as a team, and you must die as a team. A winning team is always organized, and always trusts each other, and each other's judgment. A winning team must also have a versatile Weapon Layout; try bringing a player that has a Sniper Rifle, a player that has the FN M249 Light Machine Gun, and the rest of the players with an Assault Rifle, or Submachine Gun, depending on player preference, and Map Size. The Sniper clears out the opposition from far away, while your guy with the M249 lays down some suppressive fire to keep the enemies heads down. The guys with the Assault Rifles and Submachine Guns can now do two things: One would be to keep going through the area while the enemies' heads are down, and get to the next area. Two would be to storm the enemies in all the confusion, and kill them while they are preoccupied with the Machine Gunner and Sniper. With this layout, you will be ready for almost any situation. Now go out onto the online battlefield known as Xbox Live, and get your ass kicked! _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 2.0.0- Weapons Guide o _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ^--^--^--^--^--^--^--^--^--^--^--^--^--^ Section 2.1.1- Handguns ^ ^--^--^--^--^--^--^--^--^--^--^--^--^--^ -> H&K USP Tactical w/ Attachable Suppressor <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][ ][ ]= 3/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][X][X][ ]= 4/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] Attach/Detach Suppressor [Clip Capacity] 012 Rounds [Max Ammunition] 112 Rounds [Caliber] .45 Cal. ACP [In-Game Name] K&M .45 Tactical [Availability] All Teams [Cost] Free for Counter-Terrorists / $500 for Terrorists -> Glock 18C Select-Fire <- 1 2 3 4 5 [Firepower] [X][ ][ ][ ][ ]= 1/5 [Fire Rate] [X][X][X][ ][ ]= 3/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][X][ ]= 4/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] Switch between Semi-Automatic and 3-Round Bursts [Clip Capacity] 020 Rounds [Max Ammunition] 140 Rounds [Caliber] 9x19mm Parabellum [In-Game Name] 9x19mm Sidearm [Availability] All Teams [Cost] $400 for Counter Terrorists / Free for Terrorists -> IMI Desert Eagle Mark XIX <- 1 2 3 4 5 [Firepower] [X][X][X][X][ ]= 4/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] None [Clip Capacity] 007 Rounds [Max Ammunition] 042 Rounds [Caliber] .50 Cal. Action Express [In-Game Name] Night Hawk .50C [Availability] All Teams [Cost] $650 for Counter-Terrorists and Terrorists -> Sig Sauer P228 Compact <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] None [Clip Capacity] 013 Rounds [Max Ammunition] 065 Rounds [Caliber] .357 SIG [In-Game Name] 228 Compact [Availability] All Teams [Cost] $600 for Counter-Terrorists and Terrorists -> FN Five-seveN <- 1 2 3 4 5 [Firepower] [X][ ][ ][ ][ ]= 1/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][ ][ ][ ]= 2/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] None [Clip Capacity] 020 Rounds [Max Ammunition] 120 Rounds [Caliber] 5.7x28mm Belgium [In-Game Name] ES Five-Seven [Availability] Counter-Terrorists Only [Cost] $750 for Counter-Terrorists -> Ballistic Shield w/ FN Five-seveN <- 1 2 3 4 5 [Firepower] [X][ ][ ][ ][ ]= 1/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][ ][ ][ ]= 2/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] Raise Ballistic Shield [Clip Capacity] 020 Rounds [Max Ammunition] 120 Rounds [Caliber] 5.7x28mm Belgium [In-Game Name] Ballistic Shield w/ ES Five-Seven [Availability] Counter-Terrorists Only [Cost] $2,200 for Counter-Terrorists -> Dual Beretta 96G Elites <- 1 2 3 4 5 [Firepower] [X][ ][ ][ ][ ]= 1/5 [Fire Rate] [X][X][X][ ][ ]= 3/5 [Accuracy] [X][X][ ][ ][ ]= 2/5 [Reload Rate] [X][ ][ ][ ][ ]= 1/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] None [Clip Capacity] 030 Rounds [Max Ammunition] 150 Rounds [Caliber] .40 Cal. S&W (Actually uses 9x19mm Rounds in-game) [In-Game Name] .40 Dual Elites [Availability] Terrorists Only [Cost] $1000 for Terrorists Only ^--^--^--^--^--^--^--^--^--^--^--^--^--^ Section 2.1.2- Submachine Guns ^ ^--^--^--^--^--^--^--^--^--^--^--^--^--^ -> H&K MP5 Navy <- 1 2 3 4 5 [Firepower] [X][X][ ][ ][ ]= 2/5 [Fire Rate] [X][X][X][X][X]= 5/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][X][X][ ]= 4/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] None [Clip Capacity] 030 Rounds [Max Ammunition] 130 Rounds [Caliber] 9x19mm Parabellum [In-Game Name] K&M Submachine Gun [Availability] All Teams [Cost] $1,500 for Counter-Terrorists and Terrorists -> H&K UMP <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][ ][ ]= 3/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][ ][ ][ ]= 2/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] None [Clip Capacity] 025 Rounds [Max Ammunition] 125 Rounds [Caliber] .45 Cal. ACP [In-Game Name] K&M UMP45 [Availability] All Teams [Cost] $1,700 for Counter-Terrorists and Terrorists -> FN P90 Personal Defense Weapon <- 1 2 3 4 5 [Firepower] [X][X][ ][ ][ ]= 2/5 [Fire Rate] [X][X][X][X][X]= 5/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][ ][ ][ ]= 2/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] None [Clip Capacity] 050 Rounds [Max Ammunition] 150 Rounds [Caliber] 5.7x28mm Belgium [In-Game Name] ES C90 [Availability] All Teams [Cost] $2,350 for Counter-Terrorists and Terrorists -> Steyr TMP w/ Suppressor <- 1 2 3 4 5 [Firepower] [X][ ][ ][ ][ ]= 1/5 [Fire Rate] [X][X][X][ ][ ]= 3/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][X][X]= 5/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] None [Clip Capacity] 030 Rounds [Max Ammunition] 150 Rounds [Caliber] 9x19mm Parabellum [In-Game Name] Schmidt Machine Pistol [Availability] Counter-Terrorists Only [Cost] $1,250 for Counter-Terrorists -> Ingram MAC-10 <- 1 2 3 4 5 [Firepower] [X][X][ ][ ][ ]= 2/5 [Fire Rate] [X][X][X][X][ ]= 4/5 [Accuracy] [X][ ][ ][ ][ ]= 1/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] None [Clip Capacity] 030 Rounds [Max Ammunition] 130 Rounds [Caliber] .45 Cal. ACP [In-Game Name] Ingram MAC-10 [Availability] Terrorists Only [Cost] $1,400 for Terrorists ^--^--^--^--^--^--^--^--^--^--^--^--^--^ Section 2.1.3- Assault Rifles ^ ^--^--^--^--^--^--^--^--^--^--^--^--^--^ -> Colt M4A1 w/ Attachable Suppressor <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][X][ ]= 4/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] Attach/Detach Suppressor [Clip Capacity] 030 Rounds [Max Ammunition] 120 Rounds [Caliber] 5.56x45mm NATO [In-Game Name] Maverick M4A1 [Availability] Counter-Terrorists Only [Cost] $3,100 for Counter-Terrorists -> Steyr AUG A1 w/ Scope <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][X][ ]= 4/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][ ][ ][ ]= 2/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] Toggle On/Off 2x Magnification Scope [Clip Capacity] 030 Rounds [Max Ammunition] 120 Rounds [Caliber] 5.56x45mm NATO [In-Game Name] Bullpup [Availability] Counter-Terrorists Only [Cost] $3,500 for Counter-Terrorists -> FAMAS F1 <- 1 2 3 4 5 [Firepower] [X][X][X][X][ ]= 4/5 [Fire Rate] [X][X][X][X][X]= 5/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][X][ ]= 4/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] Switch between Full-Automatic and 3-Round Bursts [Clip Capacity] 025 Rounds [Max Ammunition] 100 Rounds [Caliber] 5.56x45mm NATO [In-Game Name] Clarion 5.56 [Availability] Counter-Terrorists Only [Cost] $2,250 for Counter-Terrorists -> Sig Sauer SG-552 Commando w/ Scope <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][X][ ]= 4/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] Toggle On/Off 2x Magnification Scope [Clip Capacity] 030 Rounds [Max Ammunition] 120 Rounds [Caliber] 5.56x45mm NATO [In-Game Name] Krieg 552 Commando [Availability] Terrorists Only [Cost] $3,500 for Terrorists -> IMI Galil ARM <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][X][ ]= 4/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][X][X][ ]= 4/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] None [Clip Capacity] 035 Rounds [Max Ammunition] 105 Rounds [Caliber] 5.56x45mm NATO [In-Game Name] Defender [Availability] Terrorists Only [Cost] $2,000 for Terrorists -> Kalashnikov AK-47 <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][X][ ]= 4/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][X][X][ ]= 4/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] None [Clip Capacity] 030 Rounds [Max Ammunition] 120 Rounds [Caliber] 7.62x51mm NATO [In-Game Name] CV-47 [Availability] Terrorists Only [Cost] $2,500 for Terrorists ^--^--^--^--^--^--^--^--^--^--^--^--^--^ Section 2.1.4- Sniper Rifles ^ ^--^--^--^--^--^--^--^--^--^--^--^--^--^ -> AI Arctic Warfare Super Magnum w/ Scope <- 1 2 3 4 5 [Firepower] [X][X][X][X][X]= 5/5 [Fire Rate] [X][ ][ ][ ][ ]= 1/5 [Accuracy] [X][X][X][X][X]= 5/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Bolt-Action Fire [Alternate Fire] Toggle On/Off 2x / 4x Magnification Scope [Clip Capacity] 010 Rounds [Max Ammunition] 040 Rounds [Caliber] .338 Lapua Magnum [In-Game Name] Magnum Sniper Rifle [Availability] All Teams [Cost] $4,750 for Counter-Terrorists and Terrorists -> Steyr Scout w/ Scope <- 1 2 3 4 5 [Firepower] [X][X][X][X][ ]= 4/5 [Fire Rate] [X][ ][ ][ ][ ]= 1/5 [Accuracy] [X][X][X][X][ ]= 4/5 [Reload Rate] [X][X][X][X][X]= 5/5 [Primary Fire] Bolt-Action Fire [Alternate Fire] Toggle On/Off 2x / 4x Magnification Scope [Clip Capacity] 010 Rounds [Max Ammunition] 070 Rounds [Caliber] 7.62x51mm NATO [In-Game Name] Schmidt Scout [Availability] All Teams [Cost] $2,750 for Counter-Terrorists and Terrorists -> Sig Sauer SG-550 Sniper Rifle w/ Scope <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] Toggle On/Off 2x / 4x Magnification Scope [Clip Capacity] 020 Rounds [Max Ammunition] 120 Rounds [Caliber] 7.62x51mm NATO [In-Game Name] Krieg 550 Commando [Availability] Counter-Terrorists Only [Cost] $4,200 for Counter-Terrorists -> H&K G3/SG-1 Sniper Rifle w/ Scope <- 1 2 3 4 5 [Firepower] [X][X][X][X][ ]= 4/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][ ][ ][ ]= 2/5 [Primary Fire] Semi-Automatic Fire [Alternate Fire] Toggle On/Off 2x / 4x Magnification Scope [Clip Capacity] 020 Rounds [Max Ammunition] 080 Rounds [Caliber] 7.62x51mm NATO [In-Game Name] D3/AU-1 Semi-Auto Sniper Rifle [Availability] Terrorists Only [Cost] $5,000 for Terrorists ^--^--^--^--^--^--^--^--^--^--^--^--^--^ Section 2.1.5- Shotguns ^ ^--^--^--^--^--^--^--^--^--^--^--^--^--^ -> H&K/Benelli XM1014 <- 1 2 3 4 5 [Firepower] [X][X][X][X][ ]= 4/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][ ][ ][ ]= 2/5 [Reload Rate] [X][X][X][ ][ ]= 3/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] N/A [Clip Capacity] 007 Rounds [Max Ammunition] 040 Rounds [Caliber] 12 Gauge [In-Game Name] Leone YG1265 Auto Shotgun [Availability] All Teams [Cost] $3,000 for Counter-Terrorists and Terrorists -> Benelli M3 Super 90 Entry <- 1 2 3 4 5 [Firepower] [X][X][X][X][ ]= 4/5 [Fire Rate] [X][X][ ][ ][ ]= 2/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][X][ ][ ][ ]= 2/5 [Primary Fire] Pump-Action Fire [Alternate Fire] None [Clip Capacity] 008 Rounds [Max Ammunition] 040 Rounds [Caliber] 12 Gauge [In-Game Name] Leone 12 Gauge Super [Availability] All Teams [Cost] $1,700 for Counter-Terrorists and Terrorists ^--^--^--^--^--^--^--^--^--^--^--^--^--^ Section 2.1.6- Light Machine Guns ^ ^--^--^--^--^--^--^--^--^--^--^--^--^--^ -> FN M249 Para <- 1 2 3 4 5 [Firepower] [X][X][X][ ][ ]= 3/5 [Fire Rate] [X][X][X][ ][ ]= 3/5 [Accuracy] [X][X][X][ ][ ]= 3/5 [Reload Rate] [X][ ][ ][ ][ ]= 1/5 [Primary Fire] Full-Automatic Fire [Alternate Fire] N/A [Clip Capacity] 100 Rounds [Max Ammunition] 300 Rounds [Caliber] 5.56x45mm NATO [In-Game Name] ES M249 Para [Availability] All Teams [Cost] $5,750 for Counter-Terrorists and Terrorists _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 3.0.0- Equipment Guide o _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ -> High-Explosive Grenade <- [Primary Fire] Throw Grenade [Alternate Fire] None [Clip Capacity] N/A [Max Ammunition] 1 Grenade [Caliber] N/A [In-Game Name] High-Explosive Grenade [Availability] All Teams [Cost] $300 Each for Counter-Terrorists and Terrorists -> Flashbang Grenade <- [Primary Fire] Throw Grenade [Alternate Fire] None [Clip Capacity] N/A [Max Ammunition] 2 Grenades [Caliber] N/A [In-Game Name] Flashbang Grenade [Availability] All Teams [Cost] $200 Each for Counter-Terrorists and Terrorists -> Smoke Grenade <- [Primary Fire] Throw Grenade [Alternate Fire] None [Clip Capacity] N/A [Max Ammunition] 1 Grenade [Caliber] N/A [In-Game Name] Smoke Grenade [Availability] All Teams [Cost] $300 Each for Counter-Terrorists and Terrorists -> Kevlar Vest <- [Availability] All Teams [Cost] $650 for Counter-Terrorists and Terrorists -> Kevlar Vest and Ballistic Helmet <- [Availability] All Teams [Cost] $1000 for Counter-Terrorists and Terrorists -> Bomb Defuse Kit <- [Availability] Counter-Terrorists Only [Cost] $200 for Counter-Terrorists _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 4.0.0- Legal Information o _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (C) 2004-2005 LiMpBiZkitFaN. All rights reserved. All rights reserved including the right of reproduction in whole and In part in any form. Microsoft Xbox and the Microsoft Xbox logos are Registered trademarks of Microsoft. Counter-Strike is a registered trademark of Valve Software. The author of this document is in no way affiliated with Microsoft, Or Valve Software. You may not place this document on your Website or reproduce it in any way without the author's consent. Counter-Strike, the Counter-Strike logo, the Microsoft Xbox logo And all related Characters are copyright and property of Valve Software and their respective owners. The following Websites have permission to use my FAQ: - www.Gamefaqs.com - www.IGN.com - www.GameSpot.com - www.Neoseeker.com No UNOFFICIAL Websites may use this FAQ. Do not bother to E-Mail me asking to use this FAQ on your Website, unless you meet specific requirements* as I WILL say NO! The reason behind this is the fact that some people are too lazy to go to GameFAQs to get the latest version of my FAQ, and when readers E-mail me, it causes problems. For example, in one of my older FAQs, someone told me that my FAQ was wrong about a certain topic, where as it had been corrected about two months before, so I decided that I shouldn't let people host my FAQs when they can't keep them updated. It's not my job to send out a Zip file every time I update a FAQ, to two or three other hosts. * I.E., not having a steady amount of bandwidth, visitors, or other conditions, which are subject to determination by me. _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Section 5.0.0- Credits o _______________________________________________________________________________ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - The brave Soldiers currently in Iraq, and Afghanistan doing their jobs. - CjayC for posting my FAQ on his great website. - Cameroon Poole for pointing out a typo for me. - Slowbro99 for giving me tips on how to improve the FAQ, such as the Ammo Section. - Marian Hossa for pointing out typos. - Valve Software, for bringing the Counter-Strike phenomenon to the Xbox. ~END FAQ~