MMMMM MMMMM KK KKK AAAAA MMMMMMM MMMMMMM KK KKK 00 AAAAAAA MMMM MMM MMM MMMM KK KKK 00 AAAA AAAA MMMM MMM MMM MMMM KKKK AAA AAA MMMM MMMMM MMMM KKKK AAAAAAAAAAAAA MMMM MMM MMMM KK KKK AAAAAAAAAAAAAAA MMMM MMMM KK KKK 00 AAA AAA MMMM MMMM KK KKK 00 AAA AAA MMMMM MMMMM KK KKK AAAA AAAA KKKK KKKK IIIIIII RRRRRRRRR MKAMKAMKA KKKK KKK III RRR RRRR MKA MKA KKKK KKK III RRR RRRR MKA MKA KKKK KKK III RRR RRRR MKA MKA KKKKKKK III RRR RRRR MKA MKA KKKKKKK III RRRRRRRR MKAMKA=MKAMKA KKKK KKK III RRR RRR MKAMKA=MKAMKA KKKK KKK III RRR RRR MKA MKA KKKK KKK III RRR RRR MKA MKA KKKK KKK III RRR RRR MKA MKA KKKK KKKK IIIIIII RRR RRRR MKAMKA MKAMKA Kontents: 1) Copyright info-------------------------------------[CWT] 2a) Kira's backstory-----------------------------------[KBS] 2b) Kira's info----------------------------------------[KIN] 3) Kira's moves---------------------------------------[KMV] a) Yuan Yang---------------------------------------[YYG] b) Yuan Yang in air--------------------------------[YYA] c) Dragon Teeth------------------------------------[DRT] d) Dragon Teeth in air-----------------------------[DTA] e) Specials----------------------------------------[SPC] 4) Strategies-----------------------------------------[STG] 5) Thanks---------------------------------------------[TKS] 6) Kontact me-----------------------------------------[KME] **************************************************************************** 1) Copyright Info ---------------------------------------------------[CWT] This FAQ may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2007 Matthew Ashworth Email me only if there is a major error in this FAQ or if you've got any questions about Mortal Kombat Armageddon. I will try to answer these, but I am not ace at this game. Or if you want my permission about posting this FAQ on your website. Websites that have my permission to post this FAQ are: * gamefaqs.com * neoseeker.com * gamespot.com Any other websites please ask, I am most likely to say 'yes'. **************************************************************************** 2) Kira's backstory -------------------------------------------------[KBS] Kira used to live in mountains of Afghanistan and was selling weapons to terrorists there. She was disguised as a man, but when terrorists found out that she wasn't they wanted to kill her/capture her. She fought her way out of there and soon was recruited by Kabal to be a part of Black Dragon clan as her survival from terrorists proved that she was worthy. Joining together with Kabal, they hope to make Black Dragon a much fiercer band and to cause downfall of civilization. Thanks to www.mortalkombatonline.com where the information has been taken from. **************************************************************************** 3) Kira's Info ------------------------------------------------------[KIN] Kira's original skin/costume looks like this: o Red hair tied in twin ponytails o Black leather top o Red mini-jacket o Weird trousers with cuts on the sides and boots Kira's second costume looks like this: o Hair not tied in ponytails and just loose 0 Black and red mini-top o Sexy red mini-shorts o Knife-straps with knives o Red boots To unlock Kira's second costume, simply step on a spider in a very first section of Konquest mode, even before you get to the first checkpoint. After you stepped on a spider, a treasure box should appear. Kick it open and you'll get Kira's second costume. Kira appears in MK: Deception and MK: Armageddon. Kira has additional chains for fatalities. She counts as one of characters with short swords/knives. **************************************************************************** 4) Kira's moves -----------------------------------------------------[KMV] Kira's unarmed fighting style is Yuan Yang. She stands on one leg, while another one is bent in the knee and sticks forwards. Looks a lot like Chameleon's Crane stance, with the exception that in Yuan Yang stance arms are stretched to the sides rather than up. When she moves in that stance it looks like she is dancing. Kira's weapons are Dragon Teeth. The Dragon Teeth stance consists of Kira in a relatively low profile, bent slightly forwards and holding her knives tightly. I've only played the PS2 version so all the controls will be for PS2. Sorry about that. Abbreviations: Abbrev: PS2 configuration: Attack 1 - Square - S Attack 2 - Triangle - T Attack 3 - X - X Attack 4 - Circle - O Fwd - Forward Bck - Backward Dwn - Down Up - Up CS - Change style - L1 G - Grab - R1 B - Block - R2 PW - Pick up weapon - L2 , - Order, i.e. one button pressed after another + - Together, i.e. press simultaneously Layout is the following: Combination - Name - Description (how much out of 10 I like it in brackets) a) Yuan Yang --------------------------------------------------------[YYG] 1 - Open handed strike - Quick palm strike into the face (2) Fwd+1 - Strong fist - A powerful hit with two fists simultaneously (6.5) Dwn+1 - Low punch - A low punch into the stomach (2) 2 - Dual duck strike - Double fist hit into the face (5) Dwn+2 - Warhammer uppercut - Uppercut with both hands held together (7.5) 3 - Roundhouse thrust - Stretch kick into the stomach. Don't understand why it is called roundhouse (6) Up+3 - Lifting leg - Kicks enemies up into the air nearby making air combos available (8) Dwn+3 - Mandarin kick - Low kick into groin in a backward position (4) 4 - Duckling strike - Quick stomach kick (6) Bck+4 - Frozen wind - Kick on a kneecap (4) Dwn+4 - Chill foot - Half-swipe low kick (5.5) 1,1 - Cold fingers - Two quick open handed strikes with different hands each and also involves movement forwards (4) 1,2 - Mandarin fists - Open handed strike followed by a gentle tap that pushes enemy slightly away (3.5) 4,4 - Funny boots - Two quick strikes of attack 4 and movement forwards (7) 1,1,Up+3 - Mandarin duck legs - At the end hits into the air nearby allowing room for air combos (8.5) 4,4,1 - Red Kira - Two kicks and a palm strike done pretty quickly (7.5) 4,4,Fwd+1 - Evil presence - Two kicks and a strong fist atk at the end (8.5) 4,4,3 - Deadly decoy - Triple fast kick (8.5) 4,4,Up+3 - Mountain air - Kicks up into air nearby at the end allowing air combos (9) 4,4,1,1 - Ice fists - Same as Red Kira plus a knockdown hit at the end (9) 4,4,1,2 - Hardcore fighter - Funny boots plus Mandarin fists done straight one after the other (7.5) 1,2,CS - Aussie hunter - At the end of a combo gets out her Dragon teeth and hits enemy into the air nearby allowing air combos (8.5) b) Yuan Yang in air ---------------------------------------------------[YYA] These moves can be done when an enemy was hit into the air and Kira is in Yuan Yang stance. 1 - War cry - A simple punch (1.5) 2 - Smash down - A hit downwards (4) 3 - Gut kick - Name says it (3) 4 - Flip throw - In the air Kira flips over the enemy and then chucks them forwards (5.5) 1,1 - Downward swat - Second punch swings down (3) 3,3 - Air sans - Two kicks similar to scissor kicks (5) 1,1,1 - Downward end - Last punch hits enemy downwards (5.5) 1,1,2 - Swipe - Same as Downward end except last hit causes enemy to bounce back. Perform more combos (8) 1,1,3 - Hovering kick - Two punches and a kick (4.5) 3,3,1 - Swat team - Two kicks and a punch (5.5) 3,3,2 - Power down - After two kicks, on the third strike, enemy bounces back. Do more combos (8.5) 1,1,4 - Crashing wind - A flip throw at the end that causes enemy to bounce back (8.5) 3,3,3 - Spinning wheels - Two kicks and a backflip kick at the end (8.5) 3,3,4 - End times - Two kicks and then a flip throw (8) 3,3,1,1 - Downtime - Ends same as Downward end (8) 1,1,3,3 - Pinwheel - Ends same as Spinning wheels (9) 1,1,3,4 - Bounceback - Flip throw at the end. Don't understand why it's called a bounceback as enemy does not bounce back (8.5) 3,3,1,4 - This is the end - Ends with flip throw (8.5) c) Dragon Teeth --------------------------------------------------------[DRT] These moves can be done when Kira gets out her Dragon teeth knives. 1 - Forward chest slashes - Gentle forward jab-like slashes (3) Bck+1 - Downward circling sword - Vertical spin with knives down (7) Dwn+1 - Low upward knife - Knife hit into stomach (3.5) 2 - Rising Dragon Teeth - Hits up into the air nearby allowing air combos (9) Bck+2 - Upward circling teeth - Vertical spin with knives up (7) Dwn+2 - Uppercut - Self-explanatory (7.5) 3 - Frontal stab - Stab in the stomach (7) Up+3 - Tippy toe stab - Stab in the face. Stuns (7.5) Fwd+3 - Dragon push - Slides forwards slightly and hits with knives (7) Dwn+3 - Low tippy kick - Low walk-like kick (2) 4 - Front sidekick - Name says it (6) Bck+4 - Spinning dragon kick - A forward swipe (7) Dwn+4 - Low spin kick - A low kick that looks like a forward swipe, but does not knock enemies off their feet (5.5) 1,3 - Dragon tooth - A slash followed by a stab (7.5) 4,4 - Snap dragon kick - Two fast kicks. Second one is into chest (8) 4,4,4 - Black dragon tail - Three fast kicks where last one knocks down. Very useful! (9.5) Bck+1,Bck+2 - - Downward knife spin followed by an upward one. Not on command list, but is a possible combo (8.5) (Just like Meat's) d) Dragon Teeth in air -------------------------------------------------[DTA] These moves can be done when enemy was hit into the air and Kira has Dragon Teeth equipped. 1 - Downfall - A kick (3) 2 - Lucky change - Backflip kick (6) 3 - Marked humanoid - A kick (3) 4 - Spinning feet grab - Grabs enemy's head with her feet and flips him/her over (6.5) 1,1 - Stinky air - Two kicks, similar to scissors (5) 3,3 - Hyper gust - Two kicks in a different fashion (4.5) 1,1,1 - Fresh air - Two kicks followed by a forward flip kick that hits enemies down (8) 1,1,2 - Air slinky - After two kicks, Kira bounces off the ground diagonally, kicks this way and gives room for one more air combo (9) 1,1,3 - Airway - Three kicks (6) 3,3,1 - Gut kick - Three kicks. Not on command list but is a possible move (6) 1,1,4 - Shove it - Two kicks with a flip over grab at the end (8) 3,3,3 - Barrel roll - Two kicks and a horizontal spin kick at the end that hits away (8) 3,3,4 - Downward spiral - Two kicks with a flip over grab at the end (8) 3,3,1,1 - It's all over - Series of kicks ending similarly to Fresh air (9) 1,1,3,3 - Air barrel - Series of kicks ending similarly to Barrel roll (9) 3,3,1,2 - Back in action - Series of kicks ending similarly to Air slinky, but doesn't allow another combo (9.5) 1,1,3,4 - Boot slam - Series of kicks with a Spinning feet grab finish (9) 3,3,1,4 - Zero G - Series of kicks with a Spinning feet grab finish (9) e) Specials ------------------------------------------------------------[SPC] These moves are Kira's specials. Unfortunately there's not many of them. G - Aussie bulldog - Kira grabs enemy by the head, spins around them, causing them to lose balance and to fall forwards on their face (7.5) Bck,Fwd+4 - Black dragon ball - Kira spins in the air and hits an enemy (7.5) Bck,Fwd+1 - Kiss of death - A kiss that at a close range stuns an opponent (7.5) Dwn,Fwd+3 - Nightshade - A low pink-coloured blast (6) ***************************************************************************** 4) Strategies ----------------------------------------------------------[STG] Kira, I think is a relatively fast character. Most of her moves follow one after another pretty quickly. Kira's best moves I think would have to be the long combos that finish with a knockdown, like Evil presence (4,4,Fwd+1), Ice fists (4,4,1,1) and Black dragon tail (with dragon teeth: 4,4,4). They are the ones I would advise to use the most often. Rising Dragon teeth move (2) whilst having Dragon Teeth out is a very useful way to get enemies up into the air nearby as it is very easy to input. One can say the same about Lifting leg (Up+3) while in Yuan Yang stance. Kira should be an ace against fast enemies as majority of her moves are fast. This means that it is relatively easy to perform a move before they do. I would advise blocking though as well. Against enemies with long ranged weapon, block a lot and also jump towards them with a kick. Also reaching out moves can work, like Tippy toe stab with Dragon Teeth (Up+3), or a roundhouse thrust (3) in Yuan Yangs style. Kiss of death special should be good to use too, so you can stun them before coming close. Against boss-like enemies parry and breakers should work well as most of their moves are slow and easy to predict. Also jumping towards them with a kick works too. I would also strongly advise Black Dragon ball special. But do not use it too often, because if it gets blocked you can be in a vulnerable position. Any other long and fast combos should be useful too. Against shooting enemies use a lot of 8-way run and blocks. Black dragon ball is a quick way of getting close to someone, so use it. They are not likely to shoot when you're close. Or you can use their way and shoot back at them with Nightshade special move. It is considerably good because it shoots low. For enemies that perform a lot of parries and breakers, keep on changing your attacks. Use combinations of low and high attacks, fast and slow attacks. This way they will find it harder to time their parries or breakers. Do not repeat the same attack unless it's a long-ranged attack. ***************************************************************************** 5) Thanks --------------------------------------------------------------[TKS] I want to say thanks to: * gamefaqs.com * makers of MK: Armageddon as it is an amazing game * mortalkombatonline.com for Kira's backstory and... * readers of this FAQ ***************************************************************************** 6) Kontact me ----------------------------------------------------------[KME] My email address is matthewseb2611@yahoo.co.uk Remember to email me only if there is a major error in this FAQ or if you've got any questions relating to MK: Armageddon. Thanks again for reading this FAQ!